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Sentinel Ranger LoneWandererX[HvsH] LoneWandererX
NC BR 74

KDR: 4.92

Score: 6.1m

Last Seen: Oct 17th, 2019 3:08 AM
- OFFLINE - 456.8 hour(s)

Battle Rank 74 - New Conglomerate on Connery
Level Progress (to 75): 62%
Level 100 Progress: 33% 253h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC05 Jackhammer NC6A GODSAW NS-15M2 NC6 Gauss SAW NC6S Gauss SAW S NS-7 PDW GD-22S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $24,976,215 MLG Score: 19965
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 3.4%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.605%47.523%174011120812,4135.11876-0.198

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.703%0C+0C+0C+HEAD ++ (~29.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.60C+7.50C+13

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
66.897%21.667%26011218605451.111111000%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.10C+27.50C+13.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.098%78.026%260212171,16529753.9094

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.78%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80C+1.90C+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.1m175.6%840 (50.4k)749 (44.9k)4.9204418,4913,7584.9845774 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1219333337.853%42.285%160102:119

85% Heavy Assault9% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 2nd, 2019 9:36 AMJul 19th, 2019 7:59 AMOct 18th, 2019 4:18 AM (30d) (PST)Oct 17th, 2019 12:38 AM (31d) (PST)Oct 16th, 2019 11:08 PM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4753641,1112.2550.4580.9544.0970.07719965

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
88,48021,84666,6341352857246544,914

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
136.7h/5.7d 241 7,819 5,292 33.6k 124 704 634 12.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A**
Kills:1,726
Deaths:249
KDR:6.932
Accuracy:36.732% A*
HSR:43.569% A**
NC6A GODSAW
M++
Kills:1,484
Deaths:179
KDR:8.291
Accuracy:37.810% A+
HSR:49.731% M++
NS-15M2
M
Kills:1,451
Deaths:204
KDR:7.113
Accuracy:35.182% A*
HSR:47.967% M
NC6 Gauss SAW
M**
Kills:1,286
Deaths:164
KDR:7.841
Accuracy:36.754% M++
HSR:46.812% M**
NC6S Gauss SAW S
M*
Kills:1,279
Deaths:179
KDR:7.145
Accuracy:36.486% A**
HSR:47.224% M*
GD-22S
M*
Kills:1,199
Deaths:187
KDR:6.412
Accuracy:37.039% M
HSR:46.872% M*
MGR-L1 Promise
M**
Kills:1,190
Deaths:174
KDR:6.839
Accuracy:36.265% A**
HSR:53.109% M**
NSX-P Naginata
A*
Kills:1,103
Deaths:232
KDR:4.754
Accuracy:31.530% A++
HSR:45.240% A*
Kills:10,718
Deaths (as Heavy Assault):1,568
Deaths (to Heavy Assaults):1,203
KDR:6.83546
Kill Difference:9,150
Playtime:115.615 hours
Usage:85%
Score:5.395m
Score/min:778
Accuracy (listed only):35.975%
HSR (listed only):47.566%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
S
Kills:1,249
Deaths:175
KDR:7.137
Accuracy:36.334% A*
HSR:46.037% S
AF-19 Mercenary
M++
Kills:799
Deaths:129
KDR:6.194
Accuracy:35.343% A**
HSR:39.424% M++
Kills:2,048
Deaths (as Light Assault):304
Deaths (to Light Assaults):792
KDR:6.73684
Kill Difference:1,744
Playtime:7.042 hours
Usage:5%
Score:0.274m
Score/min:648
Accuracy (listed only):35.839%
HSR (listed only):42.731%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
S
Kills:1,249
Deaths:175
KDR:7.137
Accuracy:36.334% A*
HSR:46.037% S
NC1 Gauss Rifle
S
Kills:102
Deaths:16
KDR:6.375
Accuracy:37.586% M++
HSR:59.804% S
Kills:1,351
Deaths (as Combat Medic):191
Deaths (to Combat Medics):481
KDR:7.0733
Kill Difference:1,160
Playtime:0.896 hours
Usage:1%
Score:0.045m
Score/min:833
Accuracy (listed only):36.960%
HSR (listed only):52.920%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
S
Kills:1,249
Deaths:175
KDR:7.137
Accuracy:36.334% A*
HSR:46.037% S
SAS-R
A++
Kills:974
Deaths:166
KDR:5.867
Accuracy:50.699% A++
HSR:74.435% B+
NS-357 Underboss
S
Kills:648
Deaths:344
KDR:1.884
Accuracy:47.533% A
HSR:55.864% S
Soldier Soaker
A**
Kills:518
Deaths:139
KDR:3.727
Accuracy:56.964% A**
HSR:14.479% C+
NSX Daimyo
A++
Kills:191
Deaths:42
KDR:4.548
Accuracy:52.904% A++
HSR:96.335% B++
NC08 Mag-Scatter
M
Kills:112
Deaths:31
KDR:3.613
Accuracy:79.669% M
HSR:16.964% C**
Kills:3,692
Deaths (as Infiltrator):897
Deaths (to Infiltrators):678
KDR:4.11594
Kill Difference:2,795
Playtime:12.007 hours
Usage:9%
Score:0.408m
Score/min:567
Accuracy (listed only):54.017%
HSR (listed only):50.686%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A*
Kills:88
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:67.554% A*
KPH:169.800 B*
VKPH:3.900 D-
Kills:88 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:2
Kill Difference:88
Playtime:0.519 hours
Usage:0%
Score:0.012m
Score/min:398
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:55
V. Kills:27 196%
Deaths:3
KDR:18.333
Accuracy:69.484% M*
KPH:90.200 M*
VKPH:44.300 S
Kills:55 (55 + 0)
Deaths:3
KDR:18.333
VKDR:9
Vehicle Kills:27
Kill Difference:52
Playtime:0.610 hours
Usage:0%
Score:0.024m
Score/min:668
Driving Accuracy:69.484%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M20 Basilisk-H
S
Kills:60
V. Kills:4 N/A
Deaths:1
KDR:60
Accuracy:66.897% A++
KPH:391.300 S
VKPH:26.100 B*
Kills:60 (0 + 60)
Deaths:1
KDR:60
VKDR:4
Vehicle Kills:4
Kill Difference:59
Playtime:0.154 hours
Usage:0%
Score:0.012m
Score/min:1,272
Driving Accuracy:N/A%
Gunner Accuracy:66.897%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,7581,7262496.932A++2.0136.732%A*43.569%A**174.3S3.2S3969.9h7.5A20.5B**
NC05 Jackhammer 1,5351,5262565.961S1.0466.978%M+21.494%A++181.7S1.1A+4428.4h3.9B*5.8B**
NC6A GODSAW 1,5071,4841798.291M+3.3737.81%A+49.731%M++192.7S3M**4787.7h6.1C**16.1B**
NS-15M2 1,4691,4512047.113M++2.1935.182%A*47.967%M174.8S2.2M++3758.3h8.8B**25B**
NC6 Gauss SAW 1,3091,2861647.841S2.9236.754%M++46.812%M**178.6S3.2S12457.2h6.2A16.8B**
NC6S Gauss SAW S 1,2941,2791797.145S2.2236.486%A**47.224%M*177.6S2.1M**4177.2h7.6A21B*
NS-7 PDW 1,2831,2491757.137S2.2236.334%A*46.037%S162.2S4.4U5237.7h9.4A26B**
GD-22S 1,2201,1991876.412M1.4937.039%M46.872%M*171.3S3S4007h7.5A+20.3B**
MGR-L1 Promise 1,2201,1901746.839S1.9236.265%A**53.109%M**172.5S4.3S5196.9h9.4A25.8B**
NSX-P Naginata 1,1471,1032324.754M0.1731.53%A++45.24%A*129.8M+5.2S3158.5h9.3B**29.5B**
SAS-R 9799741665.867A0.9550.699%A++74.435%B+129.9M**N/A3237.5h1.9B++3.7B**
AF-19 Mercenary 8117991296.194S1.2735.343%A**39.424%M++194.9U2.9S5874.1h7.7A21.9B**
NS Decimator 9666871106.245S1.3277.404%A*1.019%D--92.8M*37.7A**4877.4h3.4B*4.3A
NS-357 Underboss 6536483441.884B*3.0447.533%A55.864%S190.6S1.5A*5553.4h3.2B**6.7B*
Soldier Soaker 5235181393.727A*1.1956.964%A**14.479%C+370U3.6M*11281.4h4.3B*7.5A+
Carver 2732731,9130.143C++4.7858.359%M+6.96%D**4.3C+N/A1263.4h1.4C++2.4B+
NSX Daimyo 191191424.548B+0.3752.904%A++96.335%B++127.3MN/A3821.5h2.2B+4.1B*
Mag-Cutter 1851851,8440.1A**4.8258.849%A**3.243%C--2.8M*N/A965.1h1.5B**2.5C**
NC08 Mag-Scatter 113112313.613A1.3179.669%M16.964%C**280U2.5S15350.4h3B**3.8A
NC1 Gauss Rifle 106102166.375S1.4537.586%M++59.804%S170S6.7U8040.6h7.5A++20.1A+
Breaker Rocket Pods 9088188U83.0867.554%A*1.136%C++176B**4D-3970.5h9.2B**13.7B**
M20 Basilisk-H 6460160S55.0866.897%A++21.667%S300S20B12600.2h27.5B**41.1A
C75 Viper 8255318.333M*13.4169.484%M*N/A91.7M*45S6670.6h11.5B+16.6B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31,2990.5h
Medical Kit6864,0744.7h
Motion Spotter2820.1h
Recon Detection Device12110.2h
Nano-Armor Kit42,9720.1h
Medical Applicator02220h

Check the help document for the dictionary if you want to learn more about words used here.


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