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Harbinger Jolly Loner2[BOBV] Loner2
VS BR 92

KDR: 2.69

Score: 11.2m

Last Seen: Feb 3rd, 2018 11:50 PM
- OFFLINE - 10559.3 hour(s)

Battle Rank 92 - Vanu Sovereignty on Emerald
Level Progress (to 93): 96%
Level 100 Progress: 59% 352h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS L105 Zephyr Eclipse VE3A Sirius SX12 VE-S Canis Solstice VE3 V10 NS-11C Serpent VE92
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,002,851 MLG Score: 1601
Fun Score: N/A
Cheeseburgers Flipped: 39TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.902%17.037%47517101812,2792.631590.054

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.11%1.328A-0.564D-0.179CHEAD (~3.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.20.476B+10.90.234C++28.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.453%1.695%431103459138950.42753661%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.943D--0.086C+-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
254.7-0.58D72.5-0.367C-182.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.642%2.197%1353410311,8212484567.34274398%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.899%1.142B**-0.263C-0.829

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.845B*3.20.749B++2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.14%1.002%1866410312,29620356211.3103408%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.051%1.018B**-0.852D---0.675

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.30.871B*7.20.818B++8.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.61%75.744%1866410312,21840995.42298

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.079%0.839B++0.564B+0.164

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.501B+20.37C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.382%12.5%18662103312036510.327869

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.349%0.162C++-0.407C---0.845

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.227C++4.40.089C+5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.2m274.4%365 (21.9k)352 (21.1k)2.6858323,1688,6263.11592 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103593925.627%17.615%45103:419

24% Engineer19% Infiltrator53% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 1:44 AMSep 19th, 2015 12:40 AMFeb 11th, 2018 11:55 PM (432d) (PST)Feb 3rd, 2018 7:56 PM (440d) (PST)Feb 3rd, 2018 7:50 PM (440d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6561694870.7310.2720.1292.1980.0701601

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,35010,16129,18944168132421,135

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
528.4h/22d 3,702 4,081 5,158 69.7k 965 2,077 2,224 20.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C+
Kills:98
Deaths:40
KDR:2.450
Accuracy:21.995% C+
HSR:18.367% D
Kills:98
Deaths (as Heavy Assault):40
Deaths (to Heavy Assaults):2,339
KDR:2.45
Kill Difference:58
Playtime:6.629 hours
Usage:1%
Score:0.109m
Score/min:275
Accuracy (listed only):21.995%
HSR (listed only):18.367%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
C
Kills:1,208
Deaths:724
KDR:1.669
Accuracy:25.380% C
HSR:13.162% D*
Sirius SX12
B++
Kills:1,172
Deaths:544
KDR:2.154
Accuracy:28.130% B++
HSR:21.758% B+
VE-S Canis
A
Kills:1,171
Deaths:426
KDR:2.749
Accuracy:34.595% A
HSR:24.253% B+
Solstice VE3
B*
Kills:1,161
Deaths:611
KDR:1.900
Accuracy:26.845% B*
HSR:10.422% F
NS-11C
B+
Kills:1,156
Deaths:569
KDR:2.032
Accuracy:26.016% B+
HSR:13.927% D-
Serpent VE92
B+
Kills:1,153
Deaths:494
KDR:2.334
Accuracy:26.390% B+
HSR:22.550% B+
NS-7 PDW
B*
Kills:1,152
Deaths:584
KDR:1.973
Accuracy:29.032% B*
HSR:18.750% C++
Pulsar C
B+
Kills:1,147
Deaths:503
KDR:2.280
Accuracy:27.276% B+
HSR:14.734% D**
MKV Suppressed
B++
Kills:1,145
Deaths:524
KDR:2.185
Accuracy:29.159% B++
HSR:14.323% D-
VX6-7
C**
Kills:1,124
Deaths:
KDR:
Accuracy:25.857% C**
HSR:15.836% D-
Eridani SX5
C+
Kills:281
Deaths:172
KDR:1.634
Accuracy:25.996% C+
HSR:17.438% C
Nova
C
Kills:61
Deaths:25
KDR:2.440
Accuracy:40.332% C
HSR:9.836% D*
Thanatos VE70
B*
Kills:59
Deaths:39
KDR:1.513
Accuracy:46.975% B*
HSR:15.254% C+
Kills:11,990
Deaths (as Light Assault):5,215
Deaths (to Light Assaults):2,081
KDR:2.29914
Kill Difference:6,775
Playtime:280.488 hours
Usage:53%
Score:6.453m
Score/min:383
Accuracy (listed only):30.153%
HSR (listed only):16.326%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
C
Kills:1,208
Deaths:724
KDR:1.669
Accuracy:25.380% C
HSR:13.162% D*
Solstice VE3
B*
Kills:1,161
Deaths:611
KDR:1.900
Accuracy:26.845% B*
HSR:10.422% F
NS-11C
B+
Kills:1,156
Deaths:569
KDR:2.032
Accuracy:26.016% B+
HSR:13.927% D-
Serpent VE92
B+
Kills:1,153
Deaths:494
KDR:2.334
Accuracy:26.390% B+
HSR:22.550% B+
Pulsar C
B+
Kills:1,147
Deaths:503
KDR:2.280
Accuracy:27.276% B+
HSR:14.734% D**
VX6-7
C**
Kills:1,124
Deaths:
KDR:
Accuracy:25.857% C**
HSR:15.836% D-
Nova
C
Kills:61
Deaths:25
KDR:2.440
Accuracy:40.332% C
HSR:9.836% D*
Thanatos VE70
B*
Kills:59
Deaths:39
KDR:1.513
Accuracy:46.975% B*
HSR:15.254% C+
Kills:7,069
Deaths (as Engineer):2,965
Deaths (to Engineers):1,559
KDR:2.38415
Kill Difference:4,104
Playtime:127.746 hours
Usage:24%
Score:2.939m
Score/min:383
Accuracy (listed only):30.634%
HSR (listed only):14.465%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B++
Kills:1,172
Deaths:544
KDR:2.154
Accuracy:28.130% B++
HSR:21.758% B+
VE-S Canis
A
Kills:1,171
Deaths:426
KDR:2.749
Accuracy:34.595% A
HSR:24.253% B+
NS-7 PDW
B*
Kills:1,152
Deaths:584
KDR:1.973
Accuracy:29.032% B*
HSR:18.750% C++
MKV Suppressed
B++
Kills:1,145
Deaths:524
KDR:2.185
Accuracy:29.159% B++
HSR:14.323% D-
Eridani SX5
C+
Kills:281
Deaths:172
KDR:1.634
Accuracy:25.996% C+
HSR:17.438% C
NS-11A
C*
Kills:91
Deaths:4
KDR:22.750
Accuracy:25.445% C*
HSR:10.989% D**
Nova
C
Kills:61
Deaths:25
KDR:2.440
Accuracy:40.332% C
HSR:9.836% D*
Thanatos VE70
B*
Kills:59
Deaths:39
KDR:1.513
Accuracy:46.975% B*
HSR:15.254% C+
Kills:5,132
Deaths (as Combat Medic):2,318
Deaths (to Combat Medics):990
KDR:2.21398
Kill Difference:2,814
Playtime:7.598 hours
Usage:1%
Score:0.125m
Score/min:275
Accuracy (listed only):32.458%
HSR (listed only):16.575%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B++
Kills:1,172
Deaths:544
KDR:2.154
Accuracy:28.130% B++
HSR:21.758% B+
VE-S Canis
A
Kills:1,171
Deaths:426
KDR:2.749
Accuracy:34.595% A
HSR:24.253% B+
V10
C++
Kills:1,158
Deaths:130
KDR:8.908
Accuracy:40.942% C++
HSR:78.497% C++
NS-7 PDW
B*
Kills:1,152
Deaths:584
KDR:1.973
Accuracy:29.032% B*
HSR:18.750% C++
MKV Suppressed
B++
Kills:1,145
Deaths:524
KDR:2.185
Accuracy:29.159% B++
HSR:14.323% D-
Parallax VX3
B+
Kills:733
Deaths:89
KDR:8.236
Accuracy:41.243% B
HSR:81.719% B+
NS-61 Emissary
C*
Kills:639
Deaths:564
KDR:1.133
Accuracy:29.849% C*
HSR:17.371% C++
Manticore SX40
C*
Kills:323
Deaths:129
KDR:2.504
Accuracy:31.209% C*
HSR:16.099% D
Eridani SX5
C+
Kills:281
Deaths:172
KDR:1.634
Accuracy:25.996% C+
HSR:17.438% C
Ghost
B**
Kills:165
Deaths:44
KDR:3.750
Accuracy:46.491% B**
HSR:63.636% C-
VA39 Spectre
B++
Kills:162
Deaths:44
KDR:3.682
Accuracy:36.318% B++
HSR:41.358% C**
NS-44 Commissioner
B+
Kills:161
Deaths:143
KDR:1.126
Accuracy:40.382% B+
HSR:16.149% D-
Beamer VS3
C**
Kills:160
Deaths:96
KDR:1.667
Accuracy:29.357% C**
HSR:18.125% D
Artemis VX26
B**
Kills:61
Deaths:18
KDR:3.389
Accuracy:32.345% B**
HSR:13.115% D**
Kills:8,483
Deaths (as Infiltrator):3,507
Deaths (to Infiltrators):1,103
KDR:2.41888
Kill Difference:4,976
Playtime:98.436 hours
Usage:19%
Score:1.446m
Score/min:245
Accuracy (listed only):33.932%
HSR (listed only):31.614%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:57
Deaths:21
KDR:2.714
Accuracy:18.462% B+
HSR:19.298% C+
Kills:57
Deaths (as MAX Suit):10.500
Deaths (to MAX Suits):264
KDR:5.42857
Kill Difference:46.500
Playtime:4.829 hours
Usage:1%
Score:0.094m
Score/min:324
Accuracy (listed only):18.462%
HSR (listed only):19.298%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:121
V. Kills:29 403%
Deaths:6
KDR:20.167
Accuracy:48.873% C
KPH:64.200 C
VKPH:15.400 C
Maelstrom Turbo Laser
C-
Kills:59
V. Kills:37 155%
Deaths:49
KDR:1.204
Accuracy:28.453% C-
KPH:8.600 C--
VKPH:5.400 D
Kills:180 (59 + 0)
Deaths:55
KDR:3.273
VKDR:1.200
Vehicle Kills:66
Kill Difference:125
Playtime:8.746 hours
Usage:2%
Score:0.122m
Score/min:233
Piloting Accuracy:28.453%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
M**
Kills:1,785
V. Kills:198 N/A
Deaths:1
KDR:1,785
Accuracy:53.945% A
KPH:150.200 M**
VKPH:16.700 B**
Kills:1,785 (0 + 1,785)
Deaths:1
KDR:1,785
VKDR:198
Vehicle Kills:198
Kill Difference:1,784
Playtime:11.885 hours
Usage:2%
Score:0.577m
Score/min:810
Piloting Accuracy:N/A%
Gunner Accuracy:53.945%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:175
V. Kills:44 389%
Deaths:13
KDR:13.462
Accuracy:48.400% C
KPH:35.600 B+
VKPH:9 D
Kills:175 (175 + 0)
Deaths:13
KDR:13.462
VKDR:3.385
Vehicle Kills:44
Kill Difference:162
Playtime:4.912 hours
Usage:1%
Score:0.089m
Score/min:302
Driving Accuracy:48.400%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B+
Kills:1,059
V. Kills:109 N/A
Deaths:24
KDR:44.125
Accuracy:55.877% B+
KPH:53.200 B+
VKPH:5.500 D
Supernova FPC
C*
Kills:457
V. Kills:246 185%
Deaths:80
KDR:5.713
Accuracy:49.572% C--
KPH:27 C*
VKPH:14.500 C+
Saron HRB
B**
Kills:395
V. Kills:260 151%
Deaths:24
KDR:16.458
Accuracy:46.564% B
KPH:36.200 B**
VKPH:23.800 B*
Supernova PC
A++
Kills:130
V. Kills:40 317%
Deaths:15
KDR:8.667
Accuracy:55.100% B++
KPH:40.700 A++
VKPH:12.500 B**
Kills:2,041 (1,646 + 395)
Deaths:143
KDR:14.273
VKDR:4.580
Vehicle Kills:655
Kill Difference:1,898
Playtime:50.949 hours
Usage:10%
Score:1.069m
Score/min:350
Driving Accuracy:55.100%
Gunner Accuracy:46.564%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A**
Kills:60
V. Kills:10 N/A
Deaths:6
KDR:10
Accuracy:44.980% B+
KPH:51.700 A**
VKPH:8.600 C+
M20 Basilisk
B**
Kills:56
V. Kills:14 373%
Deaths:3
KDR:18.667
Accuracy:39.124% C+
KPH:31.600 B**
VKPH:7.900 C+
Kills:116 (0 + 116)
Deaths:9
KDR:12.889
VKDR:2.667
Vehicle Kills:24
Kill Difference:107
Playtime:2.930 hours
Usage:1%
Score:0.045m
Score/min:255
Driving Accuracy:N/A%
Gunner Accuracy:39.124%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L105 Zephyr 1,9831,78511785U1,782.3153.945%AN/A150M**16.6B**81011.9h3.4A++6.3A
Eclipse VE3A 1,2351,2087241.669C++1.0225.38%C13.162%D*43.5C**1B+10127.8h11.9C*46.9C++
Sirius SX12 1,1851,1725442.154B**0.5328.13%B++21.758%B+50.7B**N/A12723.1h12.1B++42.9B+
VE-S Canis 1,1861,1714262.749A0.0634.595%A24.253%B+62.6B++N/A14418.7h9.1B*26.3B*
Solstice VE3 1,1641,1616111.9A++0.7926.845%B*10.422%F53A*N/A20621.9h11.2B*41.6B++
V10 1,1611,1581308.908M+6.2240.942%C++78.497%C++45.1B+N/A14225.7h1.9B++4.6B+
NS-11C 1,1661,1565692.032A0.6526.016%B+13.927%D-49.2B**N/A15023.5h10.8B*41.6B++
Serpent VE92 1,1711,1534942.334A0.3526.39%B+22.55%B+56.2AN/A15820.5h10.7B++40.5B+
NS-7 PDW 1,1551,1525841.973A+0.7129.032%B*18.75%C++41.6B++N/A21527.7h12.4B++42.8B+
Pulsar C 1,1491,1475032.28B*0.4127.276%B+14.734%D**43.1B++N/A20226.6h9.1B*33.4B++
MKV Suppressed 1,1501,1455242.185A+0.5029.159%B++14.323%D-39.2BN/A15929.2h13.4B45.9B+
VX6-7 1,1421,12411124U1,121.3125.857%C**15.836%D-38.5C**N/A28029.2h9.8B++37.8B++
Supernova VPC 1,1681,0592444.125M*41.4455.877%B+1.416%C+53.2B+5.5D41919.9h2.5B*4.5B*
C-4 1,4261,0472933.573A+0.8924.946%C+N/A121.7B**44.1B**8848.6h1B**4B*
Parallax VX3 734733898.236A+5.5541.243%B81.719%B+46.7AN/A10215.7h1.7B**4.2B++
NS-61 Emissary 6466395641.133B+1.5529.849%C*17.371%C++42.6B*N/A14015h10.7B+35.8B++
Supernova FPC 703457805.713C+3.0349.572%C--3.939%B**27C*14.6C+22816.9h4.3B*8.7B+
Frag Grenade 4544511451N/A448.3144.613%C+N/A644.3B++4.3C-16190.7h2.7B**6B++
Saron HRB 6553952416.458A*13.7746.564%B2.785%A36.2B**23.9B**41610.9h11.9A++25.6A+
Manticore SX40 3353231292.504A+0.1831.209%C*16.099%D46.8B*1.7A*2426.9h7.1B+22.8B+
Eridani SX5 2822811721.634B+1.0525.996%C+17.438%C35.6C++N/A887.9h12.4C++47.8C++
Rocklet Rifle 5022771222.27M++0.4248.527%C--N/A39B*31.7B+3307.1h24.4B**50.4B++
L100 Python HEAT 2191751313.462A*10.7848.4%C1.714%D35.7B+9D3014.9h3.5A7.3B**
Ghost 169165443.75B1.0646.491%B**63.636%C-40.2C++1M+1084.1h1.9B++4.1B*
VA39 Spectre 163162443.682A++1.0036.318%B++41.358%C**37.7B**N/A1224.3h4.1B**11.2B**
NS-44 Commissioner 1681611431.126C*1.5640.382%B+16.149%D-61.9B**2.7S2472.6h3.8C*9.4B+
Beamer VS3 161160961.667A1.0229.357%C**18.125%D66.7A*N/A2492.4h7.5B+25.7C*
Supernova PC 170130158.667B+5.9855.1%B++3.077%B+40.6A++12.5B**3323.2h3.6B**6.6B**
Proximity Mine 127127149.071A++6.3948.498%B++N/A105.8CN/A2881.2h1.8B+3.7B*
Dual Photon Pods 150121620.167A*17.4848.873%CN/A63.7C15.3C4771.9h19B+38.9B
Pulsar LSW 9898402.45B*0.2421.995%C+18.367%D46.7C*N/A3342.1h10.3B++46.9B+
NS-11A 9291422.75U20.0625.445%C*10.989%D**30.3C+N/A2593h12.6B+49.5B+
Force-Blade 106745,7760.013C2.6736.738%B+N/A0.3C-N/A1241.3h3.5D9.5C*
Artemis VX26 6261183.389A++0.7032.345%B**13.115%D**50.8B*N/A2751.2h11.4B+35.4B++
Nova 6261252.44B*0.2540.332%C9.836%D*33.9C+N/A1841.8h4.4C++10.9C++
M20 Basilisk 7060610S7.3144.98%B+10%A++50A*8.3C3251.2h50.6A112.4A
Maelstrom Turbo Laser 9659491.204C+1.4828.453%C-1.695%C--8.6C--5.4D1666.9h72.5B+254.7B+
Thanatos VE70 5959391.513B*1.1746.975%B*15.254%C+49.2B**N/A1811.2h4.5B+9.5B++
Cosmos VM3 5857212.714B+0.0318.462%B+19.298%C+35.6B+N/A1821.6h12.3B+66.6B+
M20 Basilisk 7056318.667S15.9839.124%C+3.571%D-31.1B*7.8C+2081.8h49A125.2B**
Spear Anti-Vehicle Phalanx Turret 6951317A+14.3149.033%B+3.922%C+56.7B**20C+3650.9h7B++14.2B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret4500.1h
Snowman Soldier3960.2h
Nano-Armor Kit40106,69313.9h
Spawn Beacon1700.5h
CME0530h
Nanite Revive Grenade0850h
Medical Applicator267,8341.6h
Xiphos Anti-Personnel Phalanx Tower0900h
Anti-Infantry MANA Turret31010.3h
Recon Detection Device455,27710.5h
Ammunition Package21650.2h

Check the help document for the dictionary if you want to learn more about words used here.


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