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Cavalier Sweetheart LonesomeBrick[LON3] LonesomeBrick
NC BR 34

KDR: 1.85

Score: 42.1m

Last Seen: Jun 24th, 2019 9:53 AM
- OFFLINE - 54.1 hour(s)

Prestige 1, Battle Rank 34 - New Conglomerate on Connery - Outfit Leader of Angels behind the Front[LON3] Angels behind the Front
NC outfit on Connery

Members: 20
Level Progress (to 35): 43%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M20 Mustang S12 Renegade C150 Dalton CAS30 Tank Buster M30 Mustang AH C85 Canister-H Vortek Rotary Frag Grenade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $636,759 MLG Score: 509
Fun Score: N/A
Cheeseburgers Flipped: 95TIME WITH MEDKIT: 5.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.628%19.11%52843116726,8551.510580.335

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.404%1.229B**-0.411C---0.203CHEAD + (~5.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.80.541B+9.40.343C**24.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.069%0.778%463512059,516230970854.12126134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.038%-0.576D-0.732D--0.019

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.70.197C++400.221C++84.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.792%2.41%883120799618886460.527542154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.195%0.665B+-0.096C+-0.204

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.775B++4.10.669B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.106%2.983%5381411966,973168143694.14566160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.63%0.082C+-0.357C-0.716

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.70.876B*5.50.862B*9.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.34%70.474%538412069281172110.791134

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.746%0.502B+0.22C++-0.089

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.426B2.20.316C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.978%9.191%53821208544150120.362425

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.888%0.289C*-1.07D*-0.349

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.553B+2.70.454B+3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Angels behind the Front[LON3] Angels behind the Front
NC outfit on Connery

Members: 20
42.1m224.6%393 (23.6k)329 (19.7k)1.8460368,71337,2222.0967234 (34)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1210383222.026%10.222%22503:2630

34% Engineer11% Heavy Assault10% Infiltrator41% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 4th, 2014 7:12 PMSep 26th, 2014 4:38 PMJun 24th, 2019 3:21 PM (2d) (PST)Jun 24th, 2019 5:56 AM (2d) (PST)Jun 24th, 2019 5:53 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7981466520.5370.2910.0551.5130.137509

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,8988,77939,1193217391819,756

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2133.3h/88.9d 9,331 7,024 20,055 193.7k 896 4,557 17,537 102.2m

EngineerCLASS DETAILS: Engineer
NS-11C
B+
Kills:1,338
Deaths:1,037
KDR:1.290
Accuracy:26.036% B+
HSR:16.966% C
AF-4A Bandit
B**
Kills:1,289
Deaths:716
KDR:1.800
Accuracy:29.813% B**
HSR:19.550% C--
Gauss Compact S
C++
Kills:1,211
Deaths:1,881
KDR:0.644
Accuracy:24.252% C++
HSR:15.194% C--
AC-X11
C**
Kills:1,172
Deaths:993
KDR:1.180
Accuracy:26.372% C**
HSR:14.335% D**
19A Fortuna
B+
Kills:1,168
Deaths:812
KDR:1.438
Accuracy:28.438% B+
HSR:17.723% D
NS-11CP
C+
Kills:1,159
Deaths:425
KDR:2.727
Accuracy:28.304% C+
HSR:18.378% D
NS Baron G5AE
B+
Kills:1,157
Deaths:676
KDR:1.712
Accuracy:52.588% B+
HSR:12.619% C--
AF-19 Mercenary
A
Kills:1,156
Deaths:1,095
KDR:1.056
Accuracy:28.526% A
HSR:17.215% D
GD-66 Claw
D
Kills:410
Deaths:408
KDR:1.005
Accuracy:50.117% D
HSR:8.780% D--
NS Baron G5
B**
Kills:270
Deaths:160
KDR:1.688
Accuracy:55.719% B**
HSR:8.519% D*
Razor GD-23
B*
Kills:220
Deaths:127
KDR:1.732
Accuracy:28.521% B*
HSR:24.546% B++
AF-57 Piston
C+
Kills:134
Deaths:118
KDR:1.136
Accuracy:39.119% C+
HSR:10.448% D-
Gauss Compact Burst
C--
Kills:74
Deaths:47
KDR:1.574
Accuracy:23.837% C--
HSR:13.514% F
GD-7F
A
Kills:64
Deaths:45
KDR:1.422
Accuracy:30.930% A
HSR:12.500% D*
Kills:10,822
Deaths (as Engineer):8,540
Deaths (to Engineers):10,553
KDR:1.26721
Kill Difference:2,282
Playtime:733.402 hours
Usage:34%
Score:15.249m
Score/min:347
Accuracy (listed only):33.755%
HSR (listed only):15.020%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B+
Kills:1,191
Deaths:719
KDR:1.656
Accuracy:25.388% B+
HSR:23.510% C++
NC6 Gauss SAW
B*
Kills:1,171
Deaths:647
KDR:1.810
Accuracy:24.678% B*
HSR:24.765% C*
LA1 Anchor
B++
Kills:1,165
Deaths:436
KDR:2.672
Accuracy:28.710% B++
HSR:28.927% B+
GD-22S
B++
Kills:1,162
Deaths:589
KDR:1.973
Accuracy:26.704% B++
HSR:24.527% C++
NS-15MP
C+
Kills:1,160
Deaths:437
KDR:2.654
Accuracy:27.212% C+
HSR:28.017% C
NS-15M AE
C+
Kills:1,158
Deaths:479
KDR:2.418
Accuracy:25.306% C+
HSR:25.820% C+
NS-15M2
A++
Kills:766
Deaths:261
KDR:2.935
Accuracy:30.129% A
HSR:40.601% A++
EM1
C++
Kills:232
Deaths:152
KDR:1.526
Accuracy:21.752% C++
HSR:15.517% D--
EM6
B++
Kills:191
Deaths:87
KDR:2.195
Accuracy:25.491% B++
HSR:20.419% C-
MGR-L1 Promise
B**
Kills:56
Deaths:20
KDR:2.800
Accuracy:29.301% B**
HSR:21.429% C-
Kills:8,252
Deaths (as Heavy Assault):3,827
Deaths (to Heavy Assaults):10,098
KDR:2.15626
Kill Difference:4,425
Playtime:224.270 hours
Usage:11%
Score:3.867m
Score/min:287
Accuracy (listed only):26.467%
HSR (listed only):25.353%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B+
Kills:1,338
Deaths:1,037
KDR:1.290
Accuracy:26.036% B+
HSR:16.966% C
AF-4A Bandit
B**
Kills:1,289
Deaths:716
KDR:1.800
Accuracy:29.813% B**
HSR:19.550% C--
NS-7 PDW
B**
Kills:1,272
Deaths:846
KDR:1.504
Accuracy:30.468% B**
HSR:11.714% D--
Blitz GD-10
B+
Kills:1,247
Deaths:945
KDR:1.320
Accuracy:26.790% B+
HSR:8.821% D*
AF-4 Cyclone
B+
Kills:1,215
Deaths:899
KDR:1.352
Accuracy:27.891% B+
HSR:9.794% D*
MKV Suppressed
B++
Kills:1,212
Deaths:827
KDR:1.466
Accuracy:29.645% B++
HSR:9.653% F
Gauss Compact S
C++
Kills:1,211
Deaths:1,881
KDR:0.644
Accuracy:24.252% C++
HSR:15.194% C--
AC-X11
C**
Kills:1,172
Deaths:993
KDR:1.180
Accuracy:26.372% C**
HSR:14.335% D**
19A Fortuna
B+
Kills:1,168
Deaths:812
KDR:1.438
Accuracy:28.438% B+
HSR:17.723% D
NS-11CP
C+
Kills:1,159
Deaths:425
KDR:2.727
Accuracy:28.304% C+
HSR:18.378% D
NS Baron G5AE
B+
Kills:1,157
Deaths:676
KDR:1.712
Accuracy:52.588% B+
HSR:12.619% C--
AF-19 Mercenary
A
Kills:1,156
Deaths:1,095
KDR:1.056
Accuracy:28.526% A
HSR:17.215% D
Tempest
B+
Kills:615
Deaths:385
KDR:1.597
Accuracy:28.379% B+
HSR:15.610% D-
GD-66 Claw
D
Kills:410
Deaths:408
KDR:1.005
Accuracy:50.117% D
HSR:8.780% D--
NS Baron G5
B**
Kills:270
Deaths:160
KDR:1.688
Accuracy:55.719% B**
HSR:8.519% D*
Razor GD-23
B*
Kills:220
Deaths:127
KDR:1.732
Accuracy:28.521% B*
HSR:24.546% B++
MGR-S1 Gladius
A++
Kills:168
Deaths:48
KDR:3.500
Accuracy:31.113% B*
HSR:34.524% A++
AF-57 Piston
C+
Kills:134
Deaths:118
KDR:1.136
Accuracy:39.119% C+
HSR:10.448% D-
Gauss Compact Burst
C--
Kills:74
Deaths:47
KDR:1.574
Accuracy:23.837% C--
HSR:13.514% F
GD-7F
A
Kills:64
Deaths:45
KDR:1.422
Accuracy:30.930% A
HSR:12.500% D*
Kills:16,551
Deaths (as Light Assault):12,490
Deaths (to Light Assaults):7,280
KDR:1.32514
Kill Difference:4,061
Playtime:875.189 hours
Usage:41%
Score:18.261m
Score/min:348
Accuracy (listed only):32.343%
HSR (listed only):15.020%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B**
Kills:1,272
Deaths:846
KDR:1.504
Accuracy:30.468% B**
HSR:11.714% D--
Blitz GD-10
B+
Kills:1,247
Deaths:945
KDR:1.320
Accuracy:26.790% B+
HSR:8.821% D*
AF-4 Cyclone
B+
Kills:1,215
Deaths:899
KDR:1.352
Accuracy:27.891% B+
HSR:9.794% D*
MKV Suppressed
B++
Kills:1,212
Deaths:827
KDR:1.466
Accuracy:29.645% B++
HSR:9.653% F
NS Baron G5AE
B+
Kills:1,157
Deaths:676
KDR:1.712
Accuracy:52.588% B+
HSR:12.619% C--
Tempest
B+
Kills:615
Deaths:385
KDR:1.597
Accuracy:28.379% B+
HSR:15.610% D-
NC1 Gauss Rifle
B*
Kills:562
Deaths:407
KDR:1.381
Accuracy:26.642% B*
HSR:20.107% C+
NS-11A
B+
Kills:552
Deaths:403
KDR:1.370
Accuracy:27.084% B+
HSR:17.210% D
Carnage AR
B+
Kills:424
Deaths:337
KDR:1.258
Accuracy:26.490% B+
HSR:14.151% D-
GD-66 Claw
D
Kills:410
Deaths:408
KDR:1.005
Accuracy:50.117% D
HSR:8.780% D--
NS Baron G5
B**
Kills:270
Deaths:160
KDR:1.688
Accuracy:55.719% B**
HSR:8.519% D*
GR-22
A
Kills:259
Deaths:192
KDR:1.349
Accuracy:30.769% A
HSR:15.444% C--
MGR-S1 Gladius
A++
Kills:168
Deaths:48
KDR:3.500
Accuracy:31.113% B*
HSR:34.524% A++
Reaper DMR
C+
Kills:167
Deaths:94
KDR:1.777
Accuracy:26.021% C+
HSR:23.353% C+
AF-57 Piston
C+
Kills:134
Deaths:118
KDR:1.136
Accuracy:39.119% C+
HSR:10.448% D-
NC9 A-Tross
C++
Kills:94
Deaths:72
KDR:1.306
Accuracy:25.885% C++
HSR:12.766% F
Kills:9,758
Deaths (as Combat Medic):6,817
Deaths (to Combat Medics):2,960
KDR:1.43142
Kill Difference:2,941
Playtime:63.961 hours
Usage:3%
Score:1.325m
Score/min:345
Accuracy (listed only):33.420%
HSR (listed only):14.595%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B**
Kills:1,272
Deaths:846
KDR:1.504
Accuracy:30.468% B**
HSR:11.714% D--
Blitz GD-10
B+
Kills:1,247
Deaths:945
KDR:1.320
Accuracy:26.790% B+
HSR:8.821% D*
AF-4 Cyclone
B+
Kills:1,215
Deaths:899
KDR:1.352
Accuracy:27.891% B+
HSR:9.794% D*
MKV Suppressed
B++
Kills:1,212
Deaths:827
KDR:1.466
Accuracy:29.645% B++
HSR:9.653% F
NS-44P Commissioner
B+
Kills:1,160
Deaths:810
KDR:1.432
Accuracy:45.506% B+
HSR:21.724% C-
Tempest
B+
Kills:615
Deaths:385
KDR:1.597
Accuracy:28.379% B+
HSR:15.610% D-
SAS-R
C+
Kills:505
Deaths:370
KDR:1.365
Accuracy:37.630% C+
HSR:65.347% C
NS-357 Underboss
C+
Kills:409
Deaths:432
KDR:0.947
Accuracy:30.183% D
HSR:21.027% C+
NS-44 Commissioner
D-
Kills:383
Deaths:531
KDR:0.721
Accuracy:28.923% D-
HSR:12.794% D*
NS-30 Vandal
C*
Kills:305
Deaths:187
KDR:1.631
Accuracy:34.499% C*
HSR:9.508% F-
AF-8 RailJack
B++
Kills:275
Deaths:136
KDR:2.022
Accuracy:42.019% B++
HSR:74.909% C+
NC4 Mag-Shot
C-
Kills:200
Deaths:269
KDR:0.743
Accuracy:21.398% D-
HSR:16.500% C-
MGR-S1 Gladius
A++
Kills:168
Deaths:48
KDR:3.500
Accuracy:31.113% B*
HSR:34.524% A++
LA8 Rebel
D--
Kills:160
Deaths:165
KDR:0.970
Accuracy:23.133% D--
HSR:12.500% D*
AF-18 Stalker
B+
Kills:159
Deaths:78
KDR:2.038
Accuracy:29.541% B+
HSR:23.899% B+
NC4-FB Mag-Shot
C+
Kills:107
Deaths:98
KDR:1.092
Accuracy:31.170% C+
HSR:17.757% D
NS-61 Emissary
D
Kills:105
Deaths:77
KDR:1.364
Accuracy:20.872% D*
HSR:12.381% D
NS CandyCannon 3000
C+
Kills:104
Deaths:212
KDR:0.491
Accuracy:16.532% F
HSR:33.654% C+
EM4 Longshot
B*
Kills:83
Deaths:24
KDR:3.458
Accuracy:35.323% D
HSR:84.337% B*
LA3 Desperado
D**
Kills:75
Deaths:88
KDR:0.852
Accuracy:19.279% D**
HSR:6.667% F--
NC14 Bolt Driver
C+
Kills:65
Deaths:34
KDR:1.912
Accuracy:34.091% C+
HSR:73.846% C+
NS-AM7 Archer
C*
Kills:58
Deaths:250
KDR:0.232
Accuracy:43.513% F-
HSR:18.966% C*
NSX Tomoe
B+
Kills:55
Deaths:33
KDR:1.667
Accuracy:31.685% B+
HSR:30.909% D
Kills:9,937
Deaths (as Infiltrator):7,744
Deaths (to Infiltrators):4,070
KDR:1.28319
Kill Difference:2,193
Playtime:216.243 hours
Usage:10%
Score:3.130m
Score/min:241
Accuracy (listed only):30.417%
HSR (listed only):27.254%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C
Kills:226
Deaths:98
KDR:2.306
Accuracy:36.162% C
HSR:15.044% C
AF-23 Grinder
D
Kills:130
Deaths:54
KDR:2.407
Accuracy:29.532% D
HSR:12.308% D
AF-41 Hacksaw
A
Kills:83
Deaths:42
KDR:1.976
Accuracy:44.016% A
HSR:9.639% D*
Kills:439
Deaths (as MAX Suit):97
Deaths (to MAX Suits):1,901
KDR:4.52577
Kill Difference:342
Playtime:11.938 hours
Usage:1%
Score:0.315m
Score/min:439
Accuracy (listed only):36.570%
HSR (listed only):12.330%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A++
Kills:3,184
V. Kills:3,206 99%
Deaths:948
KDR:3.359
Accuracy:28.192% C--
KPH:20.500 B++
VKPH:20.700 A++
M30 Mustang AH
A++
Kills:1,686
V. Kills:248 N/A
Deaths:232
KDR:7.267
Accuracy:53.768% C
KPH:76.200 B*
VKPH:11.200 A++
Vortek Rotary
A++
Kills:1,544
V. Kills:1,492 103%
Deaths:414
KDR:3.729
Accuracy:30.598% C+
KPH:23.700 B*
VKPH:22.900 A++
M20 Kestrel
B++
Kills:780
V. Kills:798 98%
Deaths:213
KDR:3.662
Accuracy:27.922% C
KPH:21.900 C++
VKPH:22.400 B++
Breaker Rocket Pods
M**
Kills:771
V. Kills:111 N/A
Deaths:17
KDR:45.353
Accuracy:52.150% B+
KPH:384.500 M**
VKPH:55.400 M*
Hornet Missiles
M
Kills:210
V. Kills:126 165%
Deaths:9
KDR:23.333
Accuracy:43.876% F-
KPH:200.500 M
VKPH:120.300 M
Kills:8,175 (7,194 + 0)
Deaths:1,833
KDR:4.460
VKDR:3.263
Vehicle Kills:5,981
Kill Difference:6,342
Playtime:281.172 hours
Usage:13%
Score:5.935m
Score/min:352
Piloting Accuracy:27.922%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:2,394
V. Kills:2,545 94%
Deaths:457
KDR:5.239
Accuracy:19.281% F-
KPH:40.400 B+
VKPH:42.900 A+
CAS30 Tank Buster
B+
Kills:2,331
V. Kills:2,008 116%
Deaths:1,062
KDR:2.195
Accuracy:46.628% C*
KPH:10.100 B+
VKPH:8.700 B+
L105 Zephyr
B++
Kills:329
V. Kills:38 N/A
Deaths:35
KDR:9.400
Accuracy:45.425% B+
KPH:75.700 B++
VKPH:8.700 C++
Kills:5,054 (2,331 + 2,723)
Deaths:1,554
KDR:3.252
VKDR:2.954
Vehicle Kills:4,591
Kill Difference:3,500
Playtime:293.607 hours
Usage:14%
Score:4.244m
Score/min:241
Piloting Accuracy:46.628%
Gunner Accuracy:45.425%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:403
V. Kills:322 125%
Deaths:99
KDR:4.071
Accuracy:48.063% D-
KPH:31 C+
VKPH:24.800 B**
L100 Python HESH
B*
Kills:305
V. Kills:39 N/A
Deaths:28
KDR:10.893
Accuracy:56.379% B*
KPH:73 B*
VKPH:9.300 B
Kills:708 (708 + 0)
Deaths:127
KDR:5.575
VKDR:2.843
Vehicle Kills:361
Kill Difference:581
Playtime:17.189 hours
Usage:1%
Score:0.413m
Score/min:401
Driving Accuracy:56.379%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:288
V. Kills:264 109%
Deaths:95
KDR:3.032
Accuracy:43.816% D
KPH:18.600 D
VKPH:17.100 B+
E540 Halberd
A
Kills:269
V. Kills:213 126%
Deaths:53
KDR:5.075
Accuracy:48% B+
KPH:26.300 C
VKPH:20.800 A
Enforcer ML85
A
Kills:225
V. Kills:259 87%
Deaths:49
KDR:4.592
Accuracy:51.254% A
KPH:22.900 C+
VKPH:26.300 A
C85 Canister
B*
Kills:115
V. Kills:2 N/A
Deaths:11
KDR:10.455
Accuracy:47.014% B*
KPH:82.600 C**
VKPH:1.400 D*
Kills:897 (288 + 609)
Deaths:208
KDR:4.313
VKDR:3.548
Vehicle Kills:738
Kill Difference:689
Playtime:36.923 hours
Usage:2%
Score:0.979m
Score/min:442
Driving Accuracy:43.816%
Gunner Accuracy:47.014%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:1,593
V. Kills:105 N/A
Deaths:99
KDR:16.091
Accuracy:46.727% C
KPH:129.700 B+
VKPH:8.600 C*
E540 Halberd-H
B**
Kills:998
V. Kills:646 154%
Deaths:186
KDR:5.366
Accuracy:59.907% B+
KPH:46.600 C**
VKPH:30.100 B**
M40 Fury-H
C**
Kills:266
V. Kills:44 N/A
Deaths:21
KDR:12.667
Accuracy:44.104% B+
KPH:89.800 C++
VKPH:14.900 C**
Enforcer ML65-H
B+
Kills:146
V. Kills:102 142%
Deaths:16
KDR:9.125
Accuracy:59.792% C**
KPH:42.500 B+
VKPH:29.700 C++
M96 Mjolnir-H
A
Kills:107
V. Kills:103 103%
Deaths:17
KDR:6.294
Accuracy:59.560% B**
KPH:50.700 C++
VKPH:48.800 A
Kills:3,110 (0 + 3,110)
Deaths:339
KDR:9.174
VKDR:2.950
Vehicle Kills:1,000
Kill Difference:2,771
Playtime:42.222 hours
Usage:2%
Score:1.306m
Score/min:516
Driving Accuracy:N/A%
Gunner Accuracy:59.560%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:248
V. Kills:34 N/A
Deaths:22
KDR:11.273
Accuracy:42.918% B*
KPH:72.700 B**
VKPH:10 C*
M40 Fury
B*
Kills:187
V. Kills:17 N/A
Deaths:12
KDR:15.583
Accuracy:37.853% C*
KPH:76.100 B*
VKPH:6.900 D
M12 Kobalt
B+
Kills:141
V. Kills: N/A
Deaths:3
KDR:47
Accuracy:16.330% C
KPH:89.100 B+
VKPH:0 F
M12 Kobalt
B
Kills:121
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:19.281% C**
KPH:75.200 B
VKPH:2.500 C+
M60-G Bulldog
M**
Kills:91
V. Kills:27 325%
Deaths:5
KDR:18.200
Accuracy:43.620% B**
KPH:68.300 A*
VKPH:20.300 M**
M20 Basilisk
M++
Kills:54
V. Kills:27 193%
Deaths:8
KDR:6.750
Accuracy:51.421% A+
KPH:47.400 A*
VKPH:23.700 M++
Kills:842 (0 + 842)
Deaths:50
KDR:16.840
VKDR:2.180
Vehicle Kills:109
Kill Difference:792
Playtime:11.534 hours
Usage:1%
Score:0.342m
Score/min:494
Driving Accuracy:N/A%
Gunner Accuracy:51.421%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B*
Kills:2,561
V. Kills:84 N/A
Deaths:876
KDR:2.924
Accuracy:43.174% C++
KPH:78.800 B*
VKPH:2.600 B
M40 Fury-F
B**
Kills:1,260
V. Kills:251 N/A
Deaths:724
KDR:1.740
Accuracy:55.860% B+
KPH:44.100 B**
VKPH:8.800 B+
M12 Kobalt-F
A++
Kills:1,202
V. Kills:53 N/A
Deaths:541
KDR:2.222
Accuracy:29.183% B**
KPH:68.200 A
VKPH:3 A++
M20 Basilisk-F
D
Kills:51
V. Kills:18 268%
Deaths:136
KDR:0.375
Accuracy:40.538% D
KPH:5.400 D
VKPH:1.900 D
Kills:5,074 (5,074 + 0)
Deaths:2,277
KDR:2.228
VKDR:0.178
Vehicle Kills:406
Kill Difference:2,797
Playtime:88.184 hours
Usage:4%
Score:0.939m
Score/min:177
Driving Accuracy:40.538%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C-
Kills:52
V. Kills:64 80%
Deaths:19
KDR:2.737
Accuracy:29.686% D--
KPH:8.900 D*
VKPH:11 C-
Kills:52 (0 + 52)
Deaths:19
KDR:2.737
VKDR:3.368
Vehicle Kills:64
Kill Difference:33
Playtime:5.819 hours
Usage:0%
Score:0.047m
Score/min:134
Piloting Accuracy:N/A%
Gunner Accuracy:29.686%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 6,3903,1849483.359B+1.5128.192%C--N/A20.5B++20.7A++326155.2h67.3B++238.7B++
S12 Renegade 2,6452,5618762.924C+1.0843.174%C++3.788%C-78.8B*2.6B21332.5h2.6B*6B++
C150 Dalton 4,9392,3944575.239C+3.3919.281%F-N/A40.4B+42.9A+61859.3h2.2A11.4C*
CAS30 Tank Buster 4,3392,3311,0622.195B**0.3546.628%C*N/A10.1B+8.7B+140230h35.2C**75.5B+
M30 Mustang AH 1,9341,6862327.267C**5.4253.768%C1.305%C+76.3B*11.2A++34122.1h6.1B+11.3B+
C85 Canister-H 1,6981,5939916.091C*14.2446.727%C8.161%D-129.5B+8.5C++48112.3h4.1B*8.9B*
Vortek Rotary 3,0361,5444143.729B*1.8830.598%C+N/A23.7B*22.9A++34865.2h43B*140.7B*
Frag Grenade 1,4471,44211442N/A1,440.1557.758%A++N/A848.2A+2.9D-24941.7h2.4A4.2B**
NS-11C 1,3521,3381,0371.29B0.5626.036%B+16.966%C28.7C++N/A8646.7h12B++45.9B+
AF-4A Bandit 1,3031,2897161.8B+0.0529.813%B**19.55%C--74.1A+N/A20517.4h9.1B++30.6B++
NS-7 PDW 1,3041,2728461.504B++0.3430.468%B**11.714%D--59.2A++1.5M**18621.5h12.1B++39.8B++
M40 Fury-F 1,5111,2607241.74C*0.1155.86%B+N/A44.1B**8.8B+19128.6h6.5B++11.6B*
Blitz GD-10 1,2611,2479451.32C**0.5326.79%B+8.821%D*47.8B**N/A16326.1h12B*44.9B+
AF-4 Cyclone 1,2501,2158991.352C++0.4927.891%B+9.794%D*56B**1.6M**16721.7h9.7B+34.9B+
MKV Suppressed 1,2391,2128271.466B+0.3829.645%B++9.653%F47.2B++1.1A*15025.7h12.1B+40.8B+
Gauss Compact S 1,3141,2111,8810.644C1.2024.252%C++15.194%C--9.7DN/A36124.7h8.3B*34.4B+
M12 Kobalt-F 1,2551,2025412.222C**0.3829.183%B**3.245%D--68.3A3A++17117.6h10.1B++34.6B*
NS-15M1 1,2081,1917191.656C++0.1925.388%B+23.51%C++50.7B+N/A14923.5h10.6B++41.8B+
C-4 1,6981,1826391.85C**0.0024.972%C+N/A108.4B+47.3A85410.9h1.1B*4.6B+
AC-X11 1,1801,1729931.18C++0.6726.372%C**14.335%D**33.5C**N/A10335h8.7B+32.8B+
NC6 Gauss SAW 1,1851,1716471.81B++0.0424.678%B*24.765%C*61A+N/A20419.2h8.2B++33.3B++
19A Fortuna 1,1811,1688121.438C++0.4128.438%B+17.723%D50.8B++N/A12423h7.2A25.2B**
LA1 Anchor 1,1791,1654362.672C++0.8328.71%B++28.927%B+91.7A++1.1A+27512.7h8.1B**28.3B++
GD-22S 1,1741,1625891.973B0.1326.704%B++24.527%C++70.4A+N/A20016.5h8.7B**32.6B++
NS-44P Commissioner 1,1661,1608101.432C*0.4145.506%B+21.724%C-75.3B+N/A16815.4h3.1B+6.8B+
NS-15MP 1,1681,1604372.654C*0.8127.212%C+28.017%C95.1B++N/A19412.2h9.2B*34B+
NS-11CP 1,1721,1594252.727B*0.8828.304%C+18.378%D84B++N/A17013.8h10.3B+36.3B+
NS-15M AE 1,1641,1584792.418C*0.5725.306%C+25.82%C+79.9B*N/A17014.5h9.8B++38.9B+
NS Baron G5AE 1,1701,1576761.712B0.1352.588%B+12.619%C--68.1B*N/A14717h3.7B++7.1C++
AF-19 Mercenary 1,1771,1561,0951.056B0.7928.526%A17.215%D40.3AN/A14628.7h9.5B*33.2B*
C-4 ARX 1,5571,1105671.958C+0.1126.522%C+N/A123.3C*49.7B*7279h1.2C++4.5C*
E540 Halberd-H 1,6449981865.366C+3.5259.907%B+N/A46.6C**30.2B**55521.4h5.8C*9.7B+
M20 Kestrel 1,5787802133.662B+1.8227.922%CN/A21.9C++22.4B++33235.6h64.1B+229.5B+
Breaker Rocket Pods 8827711745.353S43.5152.15%B+N/A385.5M**55.5M*20282h9.8B**18.7B++
NS-15M2 7757662612.935B*1.0930.129%A40.601%A++123.5M+1.5A*3016.2h9.3B**30.7B*
Tank Mine 1,2877193412.109C0.2642.041%B++N/A128.4B+101.4A16075.6h1.6B+3.9A
Tempest 6236153851.597C++0.2528.379%B+15.61%D-70.7B*N/A1988.7h9.6C**33.9B+
NC1 Gauss Rifle 5695624071.381B0.4726.642%B*20.107%C+52A++N/A18410.8h10B**37.6B*
NS-11A 5575524031.37C++0.4827.084%B+17.21%D48.8B*N/A12711.3h11.1B**41.1B++
NS Decimator 8435344451.2C*0.6552.041%D--3.371%B*35.1C+20.3B+25415.2h4.1B+7.9C++
SAS-R 5085053701.365C-0.4837.63%C+65.347%C30.4CN/A9716.6h2.4C+6.3C+
Carver 4714527,4630.061C+1.794.908%F-17.478%C*1.9CN/A5244h1.3B27F--
Carnage AR 4294243371.258C+0.5926.49%B+14.151%D-49.9B**N/A1688.5h11.6B++43.9B++
GD-66 Claw 4114104081.005C+0.8450.117%D8.78%D--31.8CN/A8712.9h2.1B++4.2C**
NS-357 Underboss 4134094320.947C+0.9030.183%D21.027%C+37.9C+N/A10710.8h3.7B+12.2C++
L100 Python AP 725403994.071C+2.2248.063%D-3.226%C**31C+24.8B**38113h5B+10.4C**
NS-44 Commissioner 3873835310.721C+1.1328.923%D-12.794%D*27.6CN/A9313.9h3.6B+12.3C+
L105 Zephyr 367329359.4C+7.5545.425%B+N/A76.5B*8.8C++4604.3h4.7B*10.3B*
L100 Python HESH 3443052810.893C+9.0556.379%B*N/A72.6B*9.3B4614.2h2.4B**4.3B**
NS-30 Vandal 3103051871.631C+0.2234.499%C*9.508%F-53.5B++N/A1615.7h5B+14.4B+
Titan-150 AP 552288953.032C1.1943.816%D2.778%C+18.6D17B+54715.5h4.7C++10.8C+
AF-8 RailJack 2832751362.022C+0.1842.019%B++74.909%C+31.6B+N/A1138.7h2.1B+4.9B+
NS Baron G5 2712701601.688B++0.1655.719%B**8.519%D*79.4A*N/A2193.4h3.9B++7.1C+
E540 Halberd 482269535.075C3.2348%B+1.115%D--26.4C20.9A27810.2h6.3C13.2C++
M40 Fury-H 3102662112.667C+10.8244.104%B+N/A88.7C++14.7C**4263h7.5C*16.9B+
GR-22 2672591921.349C++0.5030.769%A15.444%C--49.8B*1.5M++1595.2h12.8B41.5B++
M40 Fury 2822482211.273B**9.4342.918%B*N/A72.9B**10C*5543.4h9.8B++22.9B*
M60-A Bulldog 326246504.92C+3.0728.034%D-2.033%B+29.3C9.5B*2148.4h4.4B**15.6C**
EM1 2342321521.526B0.3221.752%C++15.517%D--56.6B**N/A2244.1h10.6B+48.9B+
AF-23 Grinder 229226982.306C+0.4636.162%C15.044%C42.6B++N/A1405.3h5.7B++15.7B+
Enforcer ML85 484225494.592C+2.7551.254%A1.778%C23C+26.4A4779.8h14.4C-28.2B+
Razor GD-23 2212201271.732B*0.1128.521%B*24.546%B++53.7A++N/A2384.1h10.7B++37.7B+
Sticky Grenade 2222191219N/A217.1564.17%AN/A2190A**30A++52120.1h1.4B*2.3B++
Hornet Missiles 336210923.333M*21.4943.876%F-N/A210M+126M+20511h6.8B**15.6B+
NC4 Mag-Shot 2032002690.743C+1.1021.398%D-16.5%C-28.2C*N/A1047.1h6.7B++31.3C+
EM6 192191872.195B+0.3525.491%B++20.419%C-57.9B++N/A2363.3h9.2B*36B+
M40 Fury 2041871215.583A+13.7437.853%C*1.604%C74.8B++6.8D6112.5h7.7B*20.3B**
MGR-S1 Gladius 169168483.5A+1.6531.113%B*34.524%A++140M**N/A3161.2h6.6B**21.2B*
Reaper DMR 167167941.777C++0.0726.021%C+23.353%C+57.6B**N/A1482.9h8.6B++33.1B+
Hunter QCX 2041673470.481C1.3725.06%D*24.551%C+9.8C-2.2C+5117.1h5C*20C+
Mag-Cutter 18816112,1930.013C1.838.917%F1.242%D-0.3C--N/A1517.8h3.3C-36.9D-
LA8 Rebel 1661601650.97C++0.8823.133%D--12.5%D*26.2C+1B**996.1h5.5B+23.9C+
AF-18 Stalker 161159782.038B++0.1929.541%B+23.899%B+61.2A+N/A1662.6h10.3B*34.9B++
Enforcer ML65-H 248146169.125A7.2859.792%C**2.055%C++42.9B+30C++4893.4h11B++18.5B**
Heartstring 1531461291.132C++0.7135.631%C34.247%B+28.1C**1.3C675.2h2.9C**8.2B+
M12 Kobalt 141141347S45.1516.33%C12.766%D*88.1B+N/A3301.6h12.4B**75.7B+
AF-57 Piston 1351341181.136C+0.7139.119%C+10.448%D-36.2C+N/A1673.7h4.4C*11.2C*
MANA Anti-Vehicle Turret 265134691.942S0.1054.94%DN/A1340B**1310B**12405300.1h7.5S13.6B+
AF-23 Grinder 133130542.407C++0.5629.532%D12.308%D38.2B+N/A1223.4h5.9B+19.9C+
Shrike 2591272520.504C1.3451.315%D3.15%C**16.5D17.1B++3627.7h6.6C++12.9C+
M12 Kobalt 1251211121S119.1519.281%C**14.05%D--75.6B2.5C+3121.6h15.2B*78.9B+
C85 Canister 1171151110.455C8.6147.014%B*15.652%B+82.1C*1.4D*2311.4h6.4B+13.5B++
A30 Walker 224108254.32M+2.4721.264%CN/A25.7B++27.6A++5374.2h49.7A233.9B**
NC4-FB Mag-Shot 107107981.092C+0.7531.17%C+17.757%D76.4B++N/A1741.4h5.9B+19B+
M96 Mjolnir-H 210107176.294B++4.4559.56%B**N/A51C++49A4902.1h35.4C**59.5B++
NS-61 Emissary 106105771.364B*0.4820.872%D*12.381%D43.8B*N/A1082.4h10.8B+51.8C*
The Slasher 1051053820.275S1.5738.416%C**3.81%D-7.3B++N/A1914.4h1.8B++4.8C++
NS CandyCannon 3000 1041042120.491C1.3616.532%F33.654%C+14.4CN/A397.2h3.9B+23.8D-
NC9 A-Tross 9594721.306C++0.5425.885%C++12.766%F42.7B+N/A1532.2h11C-42.7C+
M60-G Bulldog 11891518.2S16.3543.62%B**2.198%C--70A**20.8M**4981.3h6.2B+14.2B*
Bouncing Betty 8484461.826D0.0268.293%MN/A168B*N/A6990.5h1.3A++2A++
EM4 Longshot 8383243.458C++1.6135.323%D84.337%B*59.3A++N/A1991.4h1.7B*4.8B+
AF-41 Hacksaw 8383421.976C+0.1344.016%A9.639%D*43.7B*N/A1811.9h6.7C++15.3B*
LA3 Desperado 7775880.852C+0.9919.279%D**6.667%F--32.6C+N/A1302.3h7.6B++39.2C
Gauss Compact Burst 7474471.574C+0.2723.837%C--13.514%F52.9B+N/A1861.4h10B+42.1C*
Auraxium Slasher 73709,3460.007C1.845.882%F-2.857%D-0.2DN/A1350.2h6.2T*105.4T*
NC14 Bolt Driver 6565341.912C++0.0734.091%C+73.846%C+32.5B++N/A2612h1.8A5.4B++
GD-7F 6664451.422C**0.4230.93%A12.5%D*49.2B*1.5M++4201.3h12.1B+39B++
NS-AM7 Archer 96582500.232D1.6143.513%F-18.966%C*2.8D--1.8D2321h18C**41.3C+
MGR-L1 Promise 5656202.8B**0.9529.301%B**21.429%C-112MN/A2440.5h10.9B*37.1B*
NSX Tomoe 5655331.667C+0.1831.685%B+30.909%D45.8C**N/A1151.2h11.2B*35.3B++
M20 Basilisk 815486.75A*4.9051.421%A+11.111%A++49.1A**24.5M*5371.1h72.4B++140.7B**
NC05 Jackhammer 5454242.25B**0.4046.042%C*5.556%F--90A*N/A6100.6h4.1B++8.9B+
M20 Wyvern 11652192.737C0.8929.686%D--N/A9D*11C-1345.8h118D*397.4F
M20 Basilisk-F 69511360.375C-1.4740.538%D3.922%C+5.4D1.9D299.5h28.4B+70B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1102,3504.4h
Anti-Vehicle MANA Turret185821.1h
Nano-Armor Kit1,244978,906128.4h
Motion Spotter199631.6h
Rocklet Rifle0600h
Nanite Revive Grenade05770.2h
Medical Kit2,6297,849113.9h
Medical Applicator23473,8887.7h
NC Patriot Flare Gun2500.2h
Deconstruction Tool02470h
Recon Detection Device163601h
Shield Recharging Field351,2581.3h
Ammunition Package252,0021.3h
Anti-Infantry MANA Turret4820.2h

Check the help document for the dictionary if you want to learn more about words used here.


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