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Ensign Sweetheart LonesomeBrick[LON3] LonesomeBrick
NC BR 50

KDR: 1.9

Score: 43.4m

Last Seen: May 26th, 2020 4:00 PM
- OFFLINE - 28.3 hour(s)

Prestige 1, Battle Rank 50 - New Conglomerate on Connery
Level Progress (to 51): 58%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M20 Mustang S12 Renegade C150 Dalton CAS30 Tank Buster M30 Mustang AH Vortek Rotary C85 Canister-H Frag Grenade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $693,054 MLG Score: 554
Fun Score: N/A
Cheeseburgers Flipped: 96TIME WITH MEDKIT: 5.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.725%19.982%55444130228,0711.553030.342

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.389%1.254A-0.169C-0.356C-HEAD ++ (~6.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.40.548B+9.30.35C**24.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.372%0.72%5145134110,559232875184.53371140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.976%-0.515D-0.786D--0.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
119.40.265C*38.60.274C*80.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.908%2.339%91313431,02618986600.540569155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.083%0.666B+-0.105C+-0.27

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.778B++4.10.672B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.574%3.161%5241513317,117169143834.20875162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.061%-0.06C+-0.328C-0.849

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.80.869B*5.60.861B*10.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.361%70.644%524413429471201110.787854

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.747%0.513B+0.232C++-0.081

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.431B2.20.321C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.901%9.174%52421344545152920.356442

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.827%0.259C*-1.099D*-0.383

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.55B+2.60.454B+3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
43.4m225.3%397 (23.8k)334 (20k)1.89571,61437,7912.1487950 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1346409022.337%10.532%23503:2631

35% Engineer11% Heavy Assault10% Infiltrator40% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 4th, 2014 7:12 PMSep 26th, 2014 4:38 PMMay 29th, 2020 8:26 PM (41d) (PST)May 26th, 2020 12:17 PM (44d) (PST)May 26th, 2020 12:00 PM (44d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8091476620.5510.2910.0581.5540.139554

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,5658,81339,7523317393820,016

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2167.5h/90.3d 9,591 7,542 20,787 202.1k 912 4,611 18,081 105.3m

EngineerCLASS DETAILS: Engineer
NS-11C
C*
Kills:1,344
Deaths:1,040
KDR:1.292
Accuracy:26.070% C*
HSR:17.039% C--
AF-4A Bandit
B++
Kills:1,289
Deaths:716
KDR:1.800
Accuracy:29.813% B++
HSR:19.550% D
Gauss Compact S
C+
Kills:1,211
Deaths:1,881
KDR:0.644
Accuracy:24.252% C+
HSR:15.194% C--
AC-X11
C++
Kills:1,179
Deaths:995
KDR:1.185
Accuracy:26.385% C++
HSR:14.504% D**
19A Fortuna
C**
Kills:1,172
Deaths:815
KDR:1.438
Accuracy:28.432% C**
HSR:17.833% D
NS-11CP
C
Kills:1,159
Deaths:425
KDR:2.727
Accuracy:28.304% C
HSR:18.378% D-
NS Baron G5AE
B+
Kills:1,157
Deaths:676
KDR:1.712
Accuracy:52.588% B+
HSR:12.619% D
AF-19 Mercenary
B**
Kills:1,156
Deaths:1,095
KDR:1.056
Accuracy:28.526% B**
HSR:17.215% D-
GD-66 Claw
D--
Kills:411
Deaths:408
KDR:1.007
Accuracy:49.942% D--
HSR:8.759% D--
NS Baron G5
B**
Kills:270
Deaths:160
KDR:1.688
Accuracy:55.719% B**
HSR:8.519% D**
Razor GD-23
B++
Kills:223
Deaths:128
KDR:1.742
Accuracy:28.583% B++
HSR:25.112% B++
AF-57 Piston
C
Kills:134
Deaths:118
KDR:1.136
Accuracy:39.119% C
HSR:10.448% D--
Gauss Compact Burst
D
Kills:75
Deaths:48
KDR:1.563
Accuracy:23.914% D
HSR:13.333% F-
GD-7F
B*
Kills:72
Deaths:50
KDR:1.440
Accuracy:30.143% B*
HSR:13.889% D*
Kills:10,852
Deaths (as Engineer):8,555
Deaths (to Engineers):10,645
KDR:1.2685
Kill Difference:2,297
Playtime:752.283 hours
Usage:35%
Score:16.043m
Score/min:355
Accuracy (listed only):33.699%
HSR (listed only):15.171%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C**
Kills:1,191
Deaths:719
KDR:1.656
Accuracy:25.388% C**
HSR:23.510% C+
NS-15M2
A+
Kills:1,173
Deaths:375
KDR:3.128
Accuracy:30.418% B**
HSR:40.750% A+
NC6 Gauss SAW
B+
Kills:1,171
Deaths:647
KDR:1.810
Accuracy:24.678% B+
HSR:24.765% C++
LA1 Anchor
B+
Kills:1,165
Deaths:436
KDR:2.672
Accuracy:28.710% B+
HSR:28.927% C*
GD-22S
B+
Kills:1,162
Deaths:589
KDR:1.973
Accuracy:26.704% B+
HSR:24.527% C+
NS-15MP
C
Kills:1,160
Deaths:437
KDR:2.654
Accuracy:27.212% C
HSR:28.017% C-
NS-15M AE
C
Kills:1,158
Deaths:479
KDR:2.418
Accuracy:25.306% C
HSR:25.820% C
NC6A GODSAW
A
Kills:609
Deaths:164
KDR:3.713
Accuracy:29.636% C+
HSR:38.259% A
EM1
C+
Kills:232
Deaths:152
KDR:1.526
Accuracy:21.752% C+
HSR:15.517% D--
EM6
B+
Kills:191
Deaths:87
KDR:2.195
Accuracy:25.491% B+
HSR:20.419% D
MGR-L1 Promise
B*
Kills:56
Deaths:20
KDR:2.800
Accuracy:29.301% B*
HSR:21.429% D
Kills:9,268
Deaths (as Heavy Assault):4,105
Deaths (to Heavy Assaults):10,271
KDR:2.25773
Kill Difference:5,163
Playtime:235.513 hours
Usage:11%
Score:4.183m
Score/min:296
Accuracy (listed only):26.781%
HSR (listed only):26.540%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C*
Kills:1,344
Deaths:1,040
KDR:1.292
Accuracy:26.070% C*
HSR:17.039% C--
AF-4A Bandit
B++
Kills:1,289
Deaths:716
KDR:1.800
Accuracy:29.813% B++
HSR:19.550% D
NS-7 PDW
B*
Kills:1,272
Deaths:846
KDR:1.504
Accuracy:30.457% B*
HSR:11.714% D--
Blitz GD-10
B
Kills:1,255
Deaths:946
KDR:1.327
Accuracy:26.793% B
HSR:9.004% D*
AF-4 Cyclone
C**
Kills:1,215
Deaths:899
KDR:1.352
Accuracy:27.891% C**
HSR:9.794% D**
MKV Suppressed
B+
Kills:1,212
Deaths:827
KDR:1.466
Accuracy:29.645% B+
HSR:9.653% F
Gauss Compact S
C+
Kills:1,211
Deaths:1,881
KDR:0.644
Accuracy:24.252% C+
HSR:15.194% C--
AC-X11
C++
Kills:1,179
Deaths:995
KDR:1.185
Accuracy:26.385% C++
HSR:14.504% D**
19A Fortuna
C**
Kills:1,172
Deaths:815
KDR:1.438
Accuracy:28.432% C**
HSR:17.833% D
NS-11CP
C
Kills:1,159
Deaths:425
KDR:2.727
Accuracy:28.304% C
HSR:18.378% D-
NS Baron G5AE
B+
Kills:1,157
Deaths:676
KDR:1.712
Accuracy:52.588% B+
HSR:12.619% D
AF-19 Mercenary
B**
Kills:1,156
Deaths:1,095
KDR:1.056
Accuracy:28.526% B**
HSR:17.215% D-
Tempest
C*
Kills:615
Deaths:385
KDR:1.597
Accuracy:28.379% C*
HSR:15.610% D--
GD-66 Claw
D--
Kills:411
Deaths:408
KDR:1.007
Accuracy:49.942% D--
HSR:8.759% D--
NS Baron G5
B**
Kills:270
Deaths:160
KDR:1.688
Accuracy:55.719% B**
HSR:8.519% D**
Razor GD-23
B++
Kills:223
Deaths:128
KDR:1.742
Accuracy:28.583% B++
HSR:25.112% B++
MGR-S1 Gladius
A+
Kills:172
Deaths:52
KDR:3.308
Accuracy:31.054% B+
HSR:33.721% A+
AF-57 Piston
C
Kills:134
Deaths:118
KDR:1.136
Accuracy:39.119% C
HSR:10.448% D--
Gauss Compact Burst
D
Kills:75
Deaths:48
KDR:1.563
Accuracy:23.914% D
HSR:13.333% F-
GD-7F
B*
Kills:72
Deaths:50
KDR:1.440
Accuracy:30.143% B*
HSR:13.889% D*
Kills:16,593
Deaths (as Light Assault):12,510
Deaths (to Light Assaults):7,377
KDR:1.32638
Kill Difference:4,083
Playtime:875.620 hours
Usage:40%
Score:18.268m
Score/min:348
Accuracy (listed only):32.300%
HSR (listed only):15.094%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B*
Kills:1,272
Deaths:846
KDR:1.504
Accuracy:30.457% B*
HSR:11.714% D--
Blitz GD-10
B
Kills:1,255
Deaths:946
KDR:1.327
Accuracy:26.793% B
HSR:9.004% D*
AF-4 Cyclone
C**
Kills:1,215
Deaths:899
KDR:1.352
Accuracy:27.891% C**
HSR:9.794% D**
MKV Suppressed
B+
Kills:1,212
Deaths:827
KDR:1.466
Accuracy:29.645% B+
HSR:9.653% F
NS Baron G5AE
B+
Kills:1,157
Deaths:676
KDR:1.712
Accuracy:52.588% B+
HSR:12.619% D
Tempest
C*
Kills:615
Deaths:385
KDR:1.597
Accuracy:28.379% C*
HSR:15.610% D--
NS-11A
B+
Kills:602
Deaths:425
KDR:1.416
Accuracy:27.573% B+
HSR:18.771% D
NC1 Gauss Rifle
B+
Kills:562
Deaths:407
KDR:1.381
Accuracy:26.642% B+
HSR:20.107% C
Carnage AR
C*
Kills:424
Deaths:337
KDR:1.258
Accuracy:26.490% C*
HSR:14.151% D--
GD-66 Claw
D--
Kills:411
Deaths:408
KDR:1.007
Accuracy:49.942% D--
HSR:8.759% D--
NS Baron G5
B**
Kills:270
Deaths:160
KDR:1.688
Accuracy:55.719% B**
HSR:8.519% D**
GR-22
B**
Kills:259
Deaths:192
KDR:1.349
Accuracy:30.769% B**
HSR:15.444% D
MGR-S1 Gladius
A+
Kills:172
Deaths:52
KDR:3.308
Accuracy:31.054% B+
HSR:33.721% A+
Reaper DMR
C+
Kills:167
Deaths:94
KDR:1.777
Accuracy:26.021% C+
HSR:23.353% C
AF-57 Piston
C
Kills:134
Deaths:118
KDR:1.136
Accuracy:39.119% C
HSR:10.448% D--
NC9 A-Tross
C+
Kills:94
Deaths:72
KDR:1.306
Accuracy:25.885% C+
HSR:12.766% F
Kills:9,821
Deaths (as Combat Medic):6,844
Deaths (to Combat Medics):3,017
KDR:1.43498
Kill Difference:2,977
Playtime:64.597 hours
Usage:3%
Score:1.344m
Score/min:347
Accuracy (listed only):33.435%
HSR (listed only):14.652%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B*
Kills:1,272
Deaths:846
KDR:1.504
Accuracy:30.457% B*
HSR:11.714% D--
Blitz GD-10
B
Kills:1,255
Deaths:946
KDR:1.327
Accuracy:26.793% B
HSR:9.004% D*
AF-4 Cyclone
C**
Kills:1,215
Deaths:899
KDR:1.352
Accuracy:27.891% C**
HSR:9.794% D**
MKV Suppressed
B+
Kills:1,212
Deaths:827
KDR:1.466
Accuracy:29.645% B+
HSR:9.653% F
NS-44P Commissioner
C**
Kills:1,160
Deaths:810
KDR:1.432
Accuracy:45.506% C**
HSR:21.724% D
Tempest
C*
Kills:615
Deaths:385
KDR:1.597
Accuracy:28.379% C*
HSR:15.610% D--
SAS-R
C
Kills:524
Deaths:373
KDR:1.405
Accuracy:37.684% C
HSR:65.840% C-
NS-357 Underboss
C++
Kills:495
Deaths:490
KDR:1.010
Accuracy:32.128% D
HSR:24.647% C++
NS-44 Commissioner
D--
Kills:398
Deaths:536
KDR:0.743
Accuracy:29.200% D--
HSR:13.568% D*
NS-30 Vandal
C+
Kills:305
Deaths:187
KDR:1.631
Accuracy:34.499% C+
HSR:9.508% F-
AF-8 RailJack
B+
Kills:275
Deaths:136
KDR:2.022
Accuracy:42.019% B+
HSR:74.909% C+
NC4 Mag-Shot
C--
Kills:200
Deaths:269
KDR:0.743
Accuracy:21.398% D-
HSR:16.500% C--
MGR-S1 Gladius
A+
Kills:172
Deaths:52
KDR:3.308
Accuracy:31.054% B+
HSR:33.721% A+
LA8 Rebel
D--
Kills:160
Deaths:165
KDR:0.970
Accuracy:23.133% D--
HSR:12.500% D*
AF-18 Stalker
B
Kills:159
Deaths:78
KDR:2.038
Accuracy:29.541% C**
HSR:23.899% B
NC4-FB Mag-Shot
C
Kills:107
Deaths:99
KDR:1.081
Accuracy:31.164% C
HSR:17.757% D
NS-61 Emissary
D-
Kills:106
Deaths:78
KDR:1.359
Accuracy:20.876% D*
HSR:12.264% D-
NS CandyCannon 3000
C+
Kills:104
Deaths:212
KDR:0.491
Accuracy:16.532% F-
HSR:33.654% C+
EM4 Longshot
B*
Kills:83
Deaths:24
KDR:3.458
Accuracy:35.323% D
HSR:84.337% B*
LA3 Desperado
F
Kills:75
Deaths:88
KDR:0.852
Accuracy:19.279% F
HSR:6.667% F-
NC14 Bolt Driver
C+
Kills:65
Deaths:34
KDR:1.912
Accuracy:34.091% C
HSR:73.846% C+
NS-AM7 Archer
C++
Kills:61
Deaths:270
KDR:0.226
Accuracy:43.948% F-
HSR:19.672% C++
NSX Tomoe
C
Kills:59
Deaths:45
KDR:1.311
Accuracy:28.693% C
HSR:33.898% C-
Kills:10,077
Deaths (as Infiltrator):7,849
Deaths (to Infiltrators):4,138
KDR:1.28386
Kill Difference:2,228
Playtime:218.973 hours
Usage:10%
Score:3.228m
Score/min:246
Accuracy (listed only):30.402%
HSR (listed only):27.595%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C+
Kills:233
Deaths:100
KDR:2.330
Accuracy:36.898% C-
HSR:16.738% C+
AF-23 Grinder
D
Kills:138
Deaths:56
KDR:2.464
Accuracy:30.739% D-
HSR:13.044% D
AF-41 Hacksaw
B**
Kills:83
Deaths:42
KDR:1.976
Accuracy:44.016% B**
HSR:9.639% D**
Kills:454
Deaths (as MAX Suit):99
Deaths (to MAX Suits):1,924
KDR:4.58586
Kill Difference:355
Playtime:12.082 hours
Usage:1%
Score:0.320m
Score/min:441
Accuracy (listed only):37.218%
HSR (listed only):13.140%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A
Kills:3,925
V. Kills:3,587 109%
Deaths:952
KDR:4.123
Accuracy:28.817% C
KPH:23.800 B+
VKPH:21.700 A
M30 Mustang AH
A++
Kills:1,920
V. Kills:266 N/A
Deaths:234
KDR:8.205
Accuracy:54.120% C
KPH:80.700 B+
VKPH:11.200 A++
Vortek Rotary
B**
Kills:1,594
V. Kills:1,519 105%
Deaths:415
KDR:3.841
Accuracy:30.730% C+
KPH:24.100 B
VKPH:23 B**
M20 Kestrel
B+
Kills:780
V. Kills:798 98%
Deaths:213
KDR:3.662
Accuracy:27.922% C-
KPH:21.900 C+
VKPH:22.400 B+
Breaker Rocket Pods
M*
Kills:771
V. Kills:111 N/A
Deaths:17
KDR:45.353
Accuracy:52.150% C**
KPH:384.500 M*
VKPH:55.400 M*
Hornet Missiles
M
Kills:216
V. Kills:129 166%
Deaths:9
KDR:24
Accuracy:44.046% F-
KPH:206.200 A*
VKPH:123.200 M
Kills:9,206 (8,219 + 0)
Deaths:1,840
KDR:5.003
VKDR:3.484
Vehicle Kills:6,410
Kill Difference:7,366
Playtime:293.645 hours
Usage:14%
Score:6.380m
Score/min:362
Piloting Accuracy:27.922%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:2,417
V. Kills:2,557 94%
Deaths:457
KDR:5.289
Accuracy:19.284% F-
KPH:40.700 C++
VKPH:43.100 B**
CAS30 Tank Buster
C**
Kills:2,349
V. Kills:2,015 117%
Deaths:1,062
KDR:2.212
Accuracy:46.694% C++
KPH:10.200 C**
VKPH:8.700 C**
L105 Zephyr
B+
Kills:329
V. Kills:38 N/A
Deaths:35
KDR:9.400
Accuracy:45.425% C**
KPH:75.700 B+
VKPH:8.700 C+
Kills:5,095 (2,349 + 2,746)
Deaths:1,554
KDR:3.279
VKDR:2.967
Vehicle Kills:4,610
Kill Difference:3,541
Playtime:294.596 hours
Usage:14%
Score:4.265m
Score/min:241
Piloting Accuracy:46.694%
Gunner Accuracy:45.425%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:403
V. Kills:322 125%
Deaths:99
KDR:4.071
Accuracy:48.063% D-
KPH:31 C
VKPH:24.700 B*
L100 Python HESH
B*
Kills:305
V. Kills:39 N/A
Deaths:28
KDR:10.893
Accuracy:56.379% B*
KPH:72.900 B+
VKPH:9.300 C*
Kills:708 (708 + 0)
Deaths:127
KDR:5.575
VKDR:2.843
Vehicle Kills:361
Kill Difference:581
Playtime:17.203 hours
Usage:1%
Score:0.413m
Score/min:400
Driving Accuracy:56.379%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B
Kills:318
V. Kills:278 114%
Deaths:95
KDR:3.347
Accuracy:44.333% D
KPH:19.600 D
VKPH:17.200 B
E540 Halberd
B**
Kills:269
V. Kills:213 126%
Deaths:53
KDR:5.075
Accuracy:47.980% B+
KPH:26.200 C-
VKPH:20.800 B**
Enforcer ML85
A+
Kills:225
V. Kills:259 87%
Deaths:49
KDR:4.592
Accuracy:51.254% A
KPH:22.900 C+
VKPH:26.300 A+
C85 Canister
B++
Kills:115
V. Kills:2 N/A
Deaths:11
KDR:10.455
Accuracy:47.014% B++
KPH:82.600 C++
VKPH:1.400 D--
Kills:927 (318 + 609)
Deaths:208
KDR:4.457
VKDR:3.615
Vehicle Kills:752
Kill Difference:719
Playtime:37.685 hours
Usage:2%
Score:0.989m
Score/min:437
Driving Accuracy:44.333%
Gunner Accuracy:47.014%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C**
Kills:1,593
V. Kills:105 N/A
Deaths:99
KDR:16.091
Accuracy:46.727% D
KPH:129.700 C**
VKPH:8.600 C++
E540 Halberd-H
B**
Kills:998
V. Kills:646 154%
Deaths:186
KDR:5.366
Accuracy:59.907% B+
KPH:46.600 C++
VKPH:30.100 B**
M40 Fury-H
C++
Kills:266
V. Kills:44 N/A
Deaths:21
KDR:12.667
Accuracy:44.104% B
KPH:89.800 C+
VKPH:14.900 C++
Enforcer ML65-H
B
Kills:146
V. Kills:102 142%
Deaths:16
KDR:9.125
Accuracy:59.792% C**
KPH:42.500 B
VKPH:29.700 C++
M96 Mjolnir-H
A
Kills:107
V. Kills:103 103%
Deaths:17
KDR:6.294
Accuracy:59.560% B**
KPH:50.700 C+
VKPH:48.800 A
Kills:3,110 (0 + 3,110)
Deaths:339
KDR:9.174
VKDR:2.950
Vehicle Kills:1,000
Kill Difference:2,771
Playtime:42.222 hours
Usage:2%
Score:1.307m
Score/min:516
Driving Accuracy:N/A%
Gunner Accuracy:59.560%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:248
V. Kills:34 N/A
Deaths:22
KDR:11.273
Accuracy:42.918% B*
KPH:72.700 B++
VKPH:10 C++
M40 Fury
B+
Kills:187
V. Kills:17 N/A
Deaths:12
KDR:15.583
Accuracy:37.853% C*
KPH:76.100 B+
VKPH:6.900 D
M12 Kobalt
C**
Kills:141
V. Kills: N/A
Deaths:3
KDR:47
Accuracy:16.330% C-
KPH:89.100 C**
VKPH:0 F
M12 Kobalt
C++
Kills:121
V. Kills:4 N/A
Deaths:1
KDR:121
Accuracy:19.281% C++
KPH:75.200 C++
VKPH:2.500 C+
M60-G Bulldog
M**
Kills:91
V. Kills:27 325%
Deaths:5
KDR:18.200
Accuracy:43.620% B*
KPH:68.300 A++
VKPH:20.300 M**
M20 Basilisk
M**
Kills:54
V. Kills:27 193%
Deaths:8
KDR:6.750
Accuracy:51.421% A+
KPH:47.400 A*
VKPH:23.700 M**
Kills:842 (0 + 842)
Deaths:51
KDR:16.510
VKDR:2.137
Vehicle Kills:109
Kill Difference:791
Playtime:11.536 hours
Usage:1%
Score:0.342m
Score/min:494
Driving Accuracy:N/A%
Gunner Accuracy:51.421%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B*
Kills:2,848
V. Kills:87 N/A
Deaths:916
KDR:3.109
Accuracy:43.977% C++
KPH:84.500 B*
VKPH:2.600 B+
M40 Fury-F
B*
Kills:1,260
V. Kills:251 N/A
Deaths:724
KDR:1.740
Accuracy:55.860% B+
KPH:44.100 B*
VKPH:8.800 B+
M12 Kobalt-F
A+
Kills:1,202
V. Kills:53 N/A
Deaths:541
KDR:2.222
Accuracy:29.183% B**
KPH:68.200 B**
VKPH:3 A+
M20 Basilisk-F
D
Kills:51
V. Kills:18 268%
Deaths:136
KDR:0.375
Accuracy:40.538% D
KPH:5.400 D
VKPH:1.900 D
Kills:5,361 (5,361 + 0)
Deaths:2,317
KDR:2.314
VKDR:0.177
Vehicle Kills:409
Kill Difference:3,044
Playtime:89.379 hours
Usage:4%
Score:0.985m
Score/min:184
Driving Accuracy:40.538%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C--
Kills:52
V. Kills:64 80%
Deaths:19
KDR:2.737
Accuracy:29.686% D--
KPH:8.900 D*
VKPH:11 C--
Kills:52 (0 + 52)
Deaths:19
KDR:2.737
VKDR:3.368
Vehicle Kills:64
Kill Difference:33
Playtime:5.819 hours
Usage:0%
Score:0.047m
Score/min:134
Piloting Accuracy:N/A%
Gunner Accuracy:29.686%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 7,5123,9259524.123B+2.2328.817%CN/A23.8B+21.7A344165.1h60.6B++210.4B++
S12 Renegade 2,9352,8489163.109C+1.2143.977%C++3.933%C84.5B*2.6B+22833.7h2.5B**5.8B++
C150 Dalton 4,9742,4174575.289C3.3919.284%F-N/A40.7C++43B**62159.4h2.2B**11.4C+
CAS30 Tank Buster 4,3642,3491,0622.212C**0.3246.694%C++N/A10.2C**8.7C**140230.9h35.3B++75.5B++
M30 Mustang AH 2,1861,9202348.205C++6.3154.12%C1.146%C+80.7B+11.2A++35123.8h6.1B+11.3B+
Vortek Rotary 3,1131,5944153.841B+1.9530.73%C+N/A24.1B23B**35066.1h42.6B++138.7B++
C85 Canister-H 1,6981,5939916.091C++14.2046.727%D8.161%D129.5C**8.5C++48112.3h4.1B*8.9B++
Frag Grenade 1,4481,44311443N/A1,441.1157.772%A+N/A848.8A2.9D--25001.7h2.4B**4.2B**
NS-11C 1,3591,3441,0401.292C++0.6026.07%C*17.039%C--28.7C+N/A8646.8h12B+45.9B+
AF-4A Bandit 1,3031,2897161.8C**0.1029.813%B++19.55%D74.1B*N/A20517.4h9.1B+30.6B+
NS-7 PDW 1,3041,2728461.504B+0.3930.457%B*11.714%D--59.2B**1.5A*18621.5h12.1B+39.8B+
M40 Fury-F 1,5111,2607241.74C++0.1655.86%B+N/A44.1B*8.8B+19128.6h6.5B+11.6B*
Blitz GD-10 1,2691,2559461.327C*0.5726.793%B9.004%D*47.9B+N/A16426.2h12B++44.7B+
AF-4 Cyclone 1,2501,2158991.352C+0.5427.891%C**9.794%D**56B+1.6A++16821.7h9.7B+34.9B+
MKV Suppressed 1,2391,2128271.466C**0.4329.645%B+9.653%F47.2C**1.1A15025.7h12.1B+40.8B+
Gauss Compact S 1,3141,2111,8810.644C1.2524.252%C+15.194%C--9.7DN/A36124.7h8.3B++34.4B+
M12 Kobalt-F 1,2551,2025412.222C++0.3329.183%B**3.245%D--68.3B**3A+17117.6h10.1B+34.6B*
NS-15M1 1,2081,1917191.656C+0.2425.388%C**23.51%C+50.7C++N/A14923.5h10.6B+41.8B+
C-4 1,6991,1836391.851C*0.0425.046%C+N/A108.5B47.3A85610.9h1.1B++4.6B+
AC-X11 1,1871,1799951.185C+0.7126.385%C++14.504%D**33.7C+N/A10435h8.7B+32.8B
NS-15M2 1,1851,1733753.128B+1.2330.418%B**40.75%A+128.9A*1.3B+3039.1h9.2B**30.3B++
19A Fortuna 1,1851,1728151.438C++0.4628.432%C**17.833%D50.7C**N/A12423.1h7.2A25.2B*
NC6 Gauss SAW 1,1851,1716471.81B+0.0924.678%B+24.765%C++60.4B*N/A20419.4h8.2B+33.3B+
LA1 Anchor 1,1791,1654362.672C++0.7828.71%B+28.927%C*91.7B**1.1B+27712.7h8.1B*28.3B++
GD-22S 1,1741,1625891.973C*0.0826.704%B+24.527%C+70.4B*N/A20016.5h8.7B*32.6B++
NS-44P Commissioner 1,1661,1608101.432C++0.4645.506%C**21.724%D75.3C*N/A16815.4h3.1B6.8B+
NS-15MP 1,1681,1604372.654C++0.7627.212%C28.017%C-95.1B+N/A19412.2h9.2B++34C**
NS-11CP 1,1721,1594252.727B++0.8328.304%C18.378%D-84B+N/A17013.8h10.3B36.3C**
NS-15M AE 1,1641,1584792.418C++0.5225.306%C25.82%C79.9BN/A17014.5h9.8B+38.9C**
NS Baron G5AE 1,1701,1576761.712C*0.1852.588%B+12.619%D68.1B+N/A14717h3.7B+7.1C+
AF-19 Mercenary 1,1771,1561,0951.056C++0.8428.526%B**17.215%D-40.3B*N/A14728.7h9.5B*33.2B*
C-4 ARX 1,5881,1375741.981C+0.0926.619%C+N/A123.6C+49B++7259.2h1.2C+4.4C++
E540 Halberd-H 1,6449981865.366C3.4759.907%B+N/A46.6C++30.2B**55521.4h5.8C+9.7C*
M20 Kestrel 1,5787802133.662C++1.7727.922%C-N/A21.9C+22.4B+33235.6h64.1B+229.5B+
Breaker Rocket Pods 8827711745.353S43.4652.15%C**N/A385.5M*55.5M*20292h9.8B*18.7B++
Tank Mine 1,2897213412.114C0.2242.4%B+N/A128.8C**101.4A16085.6h1.6B+3.9B**
Tempest 6236153851.597C+0.3028.379%C*15.61%D--70.7B+N/A1978.7h9.6C++33.9C**
NC6A GODSAW 6246091643.713B+1.8229.636%C+38.259%A141.6A++3.5A*4044.3h6.7C**22.8B+
NS-11A 6076024251.416C+0.4827.573%B+18.771%D51.9B+N/A13411.6h11.1B*40.2B++
NS Decimator 9215844601.27C++0.6352.54%D*3.253%B**37C+21.3B+25915.8h4B7.6C+
NC1 Gauss Rifle 5695624071.381C++0.5126.642%B+20.107%C52AN/A18410.8h10B*37.6B++
SAS-R 5275243731.405C--0.4937.684%C65.84%C-31.2DN/A10116.8h2.3C+6.2C+
NS-357 Underboss 4994954901.01C+0.8932.128%D24.647%C++42.7C+N/A12111.6h3.6B+11.3C++
Carver 4714527,4630.061C+1.834.908%F-17.478%C*1.8C-N/A5244.4h1.3B27F--
Carnage AR 4294243371.258C+0.6426.49%C*14.151%D--49.9B+N/A1698.5h11.6B+43.9B+
GD-66 Claw 4124114081.007C0.8949.942%D--8.759%D--31.9DN/A8712.9h2.1B+4.2C++
L100 Python AP 725403994.071C2.1848.063%D-3.226%B+31C24.8B*38113h5C*10.4C+
NS-44 Commissioner 4023985360.743C1.1529.2%D--13.568%D*28.4CN/A9514h3.5C**12.1C+
L105 Zephyr 367329359.4C+7.5145.425%C**N/A76.5B+8.8C+4604.3h4.7B*10.3B++
Titan-150 AP 596318953.347C-1.4544.333%D2.516%C+19.6D17.2B53116.2h4.6C+10.3C
NS-30 Vandal 3103051871.631C+0.2634.499%C+9.508%F-53.5C*N/A1615.7h5B+14.4B
L100 Python HESH 3443052810.893C+9.0056.379%B*N/A72.6B+9.3C*4604.2h2.4B*4.3B*
AF-8 RailJack 2832751362.022C0.1342.019%B+74.909%C+31.6BN/A1138.7h2.1B+4.9B+
NS Baron G5 2712701601.688B++0.2155.719%B**8.519%D**79.4A+N/A2203.4h3.9B+7.1C++
E540 Halberd 482269535.075C3.1847.98%B+1.115%D--26.1C-20.7B**27910.3h6.4D13.2C+
M40 Fury-H 3102662112.667C+10.7744.104%BN/A88.7C+14.7C++4273h7.5C++16.9B+
GR-22 2672591921.349C+0.5530.769%B**15.444%D49.8B+1.5A+1605.2h12.8C++41.5B+
M40 Fury 2822482211.273B+9.3842.918%B*N/A72.9B++10C++5543.4h9.8B+22.9B++
M60-A Bulldog 326246504.92C3.0328.034%D--2.033%B++29.3C-9.5B+2148.4h4.4B*15.6C++
AF-23 Grinder 2362331002.33C+0.4436.898%C-16.738%C+42.4B+N/A1395.5h6B+16.1B+
EM1 2342321521.526C*0.3721.752%C+15.517%D--56.6B+N/A2244.1h10.6B*48.9B+
Enforcer ML85 484225494.592C+2.7051.254%A1.778%C23C+26.4A+4789.8h14.4D28.2C**
Razor GD-23 2242231281.742B*0.1528.583%B++25.112%B++53.1B**N/A2384.2h10.7B+37.6B+
Sticky Grenade 2222191219N/A217.1164.072%B**N/A1095C++15C++51610.2h1.5B++2.3B++
Hornet Missiles 345216924A**22.1144.046%F-N/A216A**129M+20841h6.8B*15.4B+
NC4 Mag-Shot 2032002690.743C+1.1521.398%D-16.5%C--28.2C+N/A1047.1h6.7B+31.3C++
EM6 192191872.195C*0.3025.491%B+20.419%D56.2C**N/A2363.4h9.2B++36B+
M40 Fury 2041871215.583B**13.6937.853%C*1.604%C+74.8B+6.8D6112.5h7.7B*20.3B*
MGR-S1 Gladius 173172523.308B**1.4131.054%B+33.721%A+143.3M+N/A3201.2h6.7B**21.5B++
Hunter QCX 2041673470.481C1.4125.06%D--24.551%C+9.8C--2.2C+5117.1h5C*20C+
Reaper DMR 167167941.777C++0.1226.021%C+23.353%C57.6B+N/A1512.9h8.6B+33.1C**
Mag-Cutter 18816112,1930.013C1.888.917%F1.242%D0.3CN/A1518.1h3.3C--36.9F-
LA8 Rebel 1661601650.97C+0.9323.133%D--12.5%D*26.2C1B++1006.1h5.5B+23.9C+
AF-18 Stalker 161159782.038B+0.1429.541%C**23.899%B61.2B**N/A1662.6h10.3B++34.9B+
Enforcer ML65-H 248146169.125B**7.2359.792%C**2.055%C**42.9B30C++4913.4h11B+18.5B++
Heartstring 1531461291.132C+0.7635.631%C34.247%B+28.1C++1.3C675.2h2.9C*8.2B
M12 Kobalt 141141347M**45.1116.33%C-12.766%D**88.1C**N/A3301.6h12.4B**75.7B+
AF-23 Grinder 141138562.464C+0.5730.739%D-13.044%D38.3BN/A1223.6h6.2B20.2C+
MANA Anti-Vehicle Turret 265134691.942U0.0554.989%FN/A1340C+1310C+12417300.1h7.5C+13.6D-
AF-57 Piston 1351341181.136C+0.7639.119%C10.448%D--36.2C+N/A1693.7h4.4C++11.2C++
Shrike 2591272520.504C-1.3951.315%D3.15%C++16.3D16.9B+3627.8h6.6C+12.9C
M12 Kobalt 1251211121S119.1119.281%C++14.05%D--75.6C++2.5C+3131.6h15.2B++78.9B+
C85 Canister 1171151110.455C8.5647.014%B++15.652%B++82.1C++1.4D--2311.4h6.4B+13.5B+
A30 Walker 232114254.56B+2.6721.334%C--N/A27.1B+28.1A++5534.2h47.6A222.9B**
M96 Mjolnir-H 210107176.294C**4.4059.56%B**N/A51C+49A4902.1h35.4C+59.5C*
NC4-FB Mag-Shot 107107991.081C0.8131.164%C17.757%D71.3C**N/A1711.5h6B+19.1C**
NS-61 Emissary 107106781.359B++0.5420.876%D*12.264%D-44.2B+N/A1092.4h10.7B+51.5C++
The Slasher 1051053820.275S1.6238.416%C**3.81%D-7.3B**N/A1914.4h1.8B+4.8C+
NS CandyCannon 3000 1041042120.491C1.4016.532%F-33.654%C+14.4C--N/A397.2h3.9B+23.8D--
NC9 A-Tross 9594721.306C+0.5925.885%C+12.766%F42.7C++N/A1542.2h11D42.7C+
M60-G Bulldog 11891518.2M16.3143.62%B*2.198%C70A++20.8M**4981.3h6.2B14.2B++
Bouncing Betty 8484461.826D-0.0768.293%A**N/A168B++N/A7040.5h1.3A++2A++
AF-41 Hacksaw 8383421.976C+0.0844.016%B**9.639%D**43.7B+N/A1811.9h6.7C**15.3B++
EM4 Longshot 8383243.458C+1.5635.323%D84.337%B*59.3AN/A1991.4h1.7B*4.8B+
Auraxium Slasher 80769,8700.008C1.895.969%F-2.632%D-0.2C--N/A1365.9h5.8T-97.9T*
LA3 Desperado 7775880.852C+1.0419.279%F6.667%F-32.6C+N/A1312.3h7.6B+39.2C
Gauss Compact Burst 7575481.563C+0.3323.914%D13.333%F-53.6C*N/A1861.4h10.2B42.7C++
GD-7F 7472501.44C++0.4630.143%B*13.889%D*48B+1.3B**3911.5h12.3C*40.9B+
NC14 Bolt Driver 6565341.912C+0.0234.091%C73.846%C+32.5BN/A2592h1.8B**5.4B+
NS-AM7 Archer 100612700.226D1.6743.948%F-19.672%C++2.7D-1.8C--2322.2h17.7C++40.4C
NSX Tomoe 6059451.311C0.5828.693%C33.898%C-32.8C--N/A821.8h10.9B++38B+
NC05 Jackhammer 5959262.269B+0.3743.056%C6.78%F-84.3B**N/A5700.7h4.2B+9.8C**
MGR-L1 Promise 5656202.8B*0.9129.301%B*21.429%D112A++N/A2780.5h10.9B++37.1B++
M20 Basilisk 815486.75A++4.8651.421%A+11.111%A++49.1A*24.5M**5371.1h72.4B++140.7B**
M20 Wyvern 11652192.737C-0.8429.686%D--N/A9D*11C--1345.8h118D**397.4F
M20 Basilisk-F 69511360.375C--1.5240.538%D3.922%C++5.4D1.9D299.5h28.4B+70B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,272988,518130.1h
Anti-Vehicle MANA Turret185841.1h
Spawn Beacon1132,3564.5h
Rocklet Rifle0600h
Nanite Revive Grenade05800.2h
Medical Kit2,6768,218116.5h
Medical Applicator23474,6187.9h
NC Patriot Flare Gun2500.2h
Motion Spotter199631.6h
Deconstruction Tool02470h
Recon Detection Device163641h
Shield Recharging Field351,2581.3h
Ammunition Package252,0211.4h
Anti-Infantry MANA Turret4820.2h

Check the help document for the dictionary if you want to learn more about words used here.


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