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Corporal Grunt LonesomeFrogface[LON3] LonesomeFrogface
NC BR 29

KDR: 2.41

Score: 51.2m

Last Seen: Apr 17th, 2019 6:26 PM
- OFFLINE - 192.3 hour(s)

Prestige 1, Battle Rank 29 - New Conglomerate on Connery - Outfit Leader of Angels behind the Front[LON3] Angels behind the Front
NC outfit on Connery

Members: 16
Level Progress (to 30): 18%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M30 Mustang AH Breaker Rocket Pods M20 Mustang C150 Dalton SAS-R Tempest Razor GD-23 NC6A GODSAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,670,085 MLG Score: 1335
Fun Score: N/A
Cheeseburgers Flipped: 103TIME WITH MEDKIT: 4.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.964%23.933%6694399935,6121.43510.977

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.455%1.338A0.492B+-0.429C--HEAD ++ (~9.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.80.574B+8.90.377C**22.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.795%1.123%17475103735,0082299840515.2209416%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.886%-0.485D-0.439C--0.613

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.50.724B++14.60.725B++29.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.371%2.59%217510372,355175810611.33959222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.818%0.531B+-0.007C+0.563

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.825B++3.10.75B++3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.374%1.956%4811310297,515155348894.83902154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.524%-0.723D--0.612D0.689

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.80.841B*5.30.865B*13.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.159%80.97%481510376,5371952253.34716

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.275%0.922B*0.906B*-0.449

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.573B+1.70.454B+2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.279%10.598%481410384,7181884282.50292

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.405%1.235B**-0.785D--0.179

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.649B+2.60.463B+2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Angels behind the Front[LON3] Angels behind the Front
NC outfit on Connery

Members: 16
51.2m173.6%420 (25.2k)354 (21.2k)2.41253113,75347,1512.6418529 (29)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1042928226.122%13.984%36503:0436

30% Engineer12% Heavy Assault9% Infiltrator46% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 5th, 2014 9:07 AMJul 22nd, 2017 6:44 PMApr 25th, 2019 3:05 AM (11h) (PST)Apr 17th, 2019 2:32 PM (8d) (PST)Apr 17th, 2019 2:26 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9371657720.7870.3260.1101.5990.1351335

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,2059,91546,2904720796821,249

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2409.9h/100.4d 10,813 15,907 26,993 231.2k 1,533 5,102 19,461 135.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B*
Kills:2,227
Deaths:858
KDR:2.596
Accuracy:28.945% C+
HSR:33.004% B*
LA1 Anchor
B+
Kills:1,399
Deaths:620
KDR:2.256
Accuracy:26.540% C**
HSR:29.307% B+
NS-15M1
B+
Kills:1,398
Deaths:774
KDR:1.806
Accuracy:25.082% B+
HSR:26.538% B+
GD-22S
B++
Kills:1,378
Deaths:752
KDR:1.832
Accuracy:26.747% B++
HSR:27.649% B+
NC6 Gauss SAW
B+
Kills:1,171
Deaths:558
KDR:2.099
Accuracy:23.362% B+
HSR:24.509% C*
EM6
B*
Kills:1,159
Deaths:525
KDR:2.208
Accuracy:26.257% B*
HSR:27.783% B+
NC05 Jackhammer
A
Kills:956
Deaths:570
KDR:1.677
Accuracy:53.998% A
HSR:14.435% C+
NS-15M2
A*
Kills:448
Deaths:164
KDR:2.732
Accuracy:29.801% B**
HSR:41.295% A*
EM1
B++
Kills:341
Deaths:185
KDR:1.843
Accuracy:25.600% B++
HSR:16.716% D
NSX Naginata
A
Kills:219
Deaths:88
KDR:2.489
Accuracy:28.517% A
HSR:26.941% C+
MGR-L1 Promise
A++
Kills:80
Deaths:26
KDR:3.077
Accuracy:31.972% A+
HSR:37.500% A++
Kills:10,776
Deaths (as Heavy Assault):5,120
Deaths (to Heavy Assaults):13,700
KDR:2.10469
Kill Difference:5,656
Playtime:294.673 hours
Usage:12%
Score:6.045m
Score/min:342
Accuracy (listed only):29.711%
HSR (listed only):27.789%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B**
Kills:2,358
Deaths:1,381
KDR:1.707
Accuracy:29.610% B**
HSR:21.968% C**
NS-11C
B+
Kills:2,208
Deaths:1,911
KDR:1.155
Accuracy:26.369% B+
HSR:18.252% C+
19A Fortuna
C*
Kills:2,030
Deaths:1,699
KDR:1.195
Accuracy:27.555% C*
HSR:18.374% C-
Gauss Compact S
B+
Kills:1,452
Deaths:1,425
KDR:1.019
Accuracy:26.527% B+
HSR:15.771% C-
GD-7F
B**
Kills:1,442
Deaths:708
KDR:2.037
Accuracy:30.370% B**
HSR:20.874% C++
AC-X11
B++
Kills:1,267
Deaths:871
KDR:1.455
Accuracy:28.601% B++
HSR:21.705% C+
GD-66 Claw
B*
Kills:1,234
Deaths:946
KDR:1.304
Accuracy:69.073% B*
HSR:9.562% D-
AF-19 Mercenary
B+
Kills:1,189
Deaths:1,108
KDR:1.073
Accuracy:24.895% B+
HSR:21.026% C+
Mauler S6
A+
Kills:1,163
Deaths:812
KDR:1.432
Accuracy:55.051% A+
HSR:11.350% D-
LA39 Bruiser
C*
Kills:1,161
Deaths:771
KDR:1.506
Accuracy:63.605% C*
HSR:9.044% D--
AF-57 Piston
B*
Kills:1,160
Deaths:584
KDR:1.986
Accuracy:49.261% B*
HSR:12.500% C
NS Baron G5
B**
Kills:1,160
Deaths:1,007
KDR:1.152
Accuracy:54.230% B**
HSR:11.552% D
AF-4A Bandit
M
Kills:732
Deaths:170
KDR:4.306
Accuracy:37.374% M
HSR:25.546% B+
NSX Tanto
B**
Kills:224
Deaths:66
KDR:3.394
Accuracy:32.341% B**
HSR:31.696% B**
Warden
B**
Kills:114
Deaths:62
KDR:1.839
Accuracy:33.739% B**
HSR:30.702% B**
Gauss Compact Burst
B*
Kills:99
Deaths:53
KDR:1.868
Accuracy:31.503% B*
HSR:26.263% C*
Kills:18,993
Deaths (as Engineer):13,574
Deaths (to Engineers):10,545
KDR:1.39922
Kill Difference:5,419
Playtime:716.266 hours
Usage:30%
Score:16.547m
Score/min:385
Accuracy (listed only):38.757%
HSR (listed only):19.137%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Tempest
B
Kills:2,406
Deaths:1,573
KDR:1.530
Accuracy:26.834% C+
HSR:23.109% B
Razor GD-23
B**
Kills:2,358
Deaths:1,381
KDR:1.707
Accuracy:29.610% B**
HSR:21.968% C**
NS-11C
B+
Kills:2,208
Deaths:1,911
KDR:1.155
Accuracy:26.369% B+
HSR:18.252% C+
19A Fortuna
C*
Kills:2,030
Deaths:1,699
KDR:1.195
Accuracy:27.555% C*
HSR:18.374% C-
Blitz GD-10
B+
Kills:1,579
Deaths:880
KDR:1.794
Accuracy:27.395% B+
HSR:18.809% B
Gauss Compact S
B+
Kills:1,452
Deaths:1,425
KDR:1.019
Accuracy:26.527% B+
HSR:15.771% C-
GD-7F
B**
Kills:1,442
Deaths:708
KDR:2.037
Accuracy:30.370% B**
HSR:20.874% C++
NS-7 PDW
B++
Kills:1,291
Deaths:909
KDR:1.420
Accuracy:28.536% B++
HSR:21.844% B++
AC-X11
B++
Kills:1,267
Deaths:871
KDR:1.455
Accuracy:28.601% B++
HSR:21.705% C+
MKV Suppressed
B**
Kills:1,262
Deaths:685
KDR:1.842
Accuracy:28.940% B+
HSR:24.960% B**
AF-4 Cyclone
B
Kills:1,247
Deaths:1,033
KDR:1.207
Accuracy:27.423% B
HSR:15.718% C-
GD-66 Claw
B*
Kills:1,234
Deaths:946
KDR:1.304
Accuracy:69.073% B*
HSR:9.562% D-
AF-19 Mercenary
B+
Kills:1,189
Deaths:1,108
KDR:1.073
Accuracy:24.895% B+
HSR:21.026% C+
Mauler S6
A+
Kills:1,163
Deaths:812
KDR:1.432
Accuracy:55.051% A+
HSR:11.350% D-
LA39 Bruiser
C*
Kills:1,161
Deaths:771
KDR:1.506
Accuracy:63.605% C*
HSR:9.044% D--
AF-57 Piston
B*
Kills:1,160
Deaths:584
KDR:1.986
Accuracy:49.261% B*
HSR:12.500% C
NS Baron G5
B**
Kills:1,160
Deaths:1,007
KDR:1.152
Accuracy:54.230% B**
HSR:11.552% D
AF-4A Bandit
M
Kills:732
Deaths:170
KDR:4.306
Accuracy:37.374% M
HSR:25.546% B+
NSX Tanto
B**
Kills:224
Deaths:66
KDR:3.394
Accuracy:32.341% B**
HSR:31.696% B**
Gauss Compact Burst
B*
Kills:99
Deaths:53
KDR:1.868
Accuracy:31.503% B*
HSR:26.263% C*
Kills:26,664
Deaths (as Light Assault):18,592
Deaths (to Light Assaults):9,986
KDR:1.43417
Kill Difference:8,072
Playtime:1,104.361 hours
Usage:46%
Score:23.561m
Score/min:356
Accuracy (listed only):36.275%
HSR (listed only):18.996%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Tempest
B
Kills:2,406
Deaths:1,573
KDR:1.530
Accuracy:26.834% C+
HSR:23.109% B
Blitz GD-10
B+
Kills:1,579
Deaths:880
KDR:1.794
Accuracy:27.395% B+
HSR:18.809% B
NS-7 PDW
B++
Kills:1,291
Deaths:909
KDR:1.420
Accuracy:28.536% B++
HSR:21.844% B++
MKV Suppressed
B**
Kills:1,262
Deaths:685
KDR:1.842
Accuracy:28.940% B+
HSR:24.960% B**
AF-4 Cyclone
B
Kills:1,247
Deaths:1,033
KDR:1.207
Accuracy:27.423% B
HSR:15.718% C-
GD-66 Claw
B*
Kills:1,234
Deaths:946
KDR:1.304
Accuracy:69.073% B*
HSR:9.562% D-
Mauler S6
A+
Kills:1,163
Deaths:812
KDR:1.432
Accuracy:55.051% A+
HSR:11.350% D-
LA39 Bruiser
C*
Kills:1,161
Deaths:771
KDR:1.506
Accuracy:63.605% C*
HSR:9.044% D--
AF-57 Piston
B*
Kills:1,160
Deaths:584
KDR:1.986
Accuracy:49.261% B*
HSR:12.500% C
NS Baron G5
B**
Kills:1,160
Deaths:1,007
KDR:1.152
Accuracy:54.230% B**
HSR:11.552% D
Carnage AR
B*
Kills:453
Deaths:319
KDR:1.420
Accuracy:29.081% B*
HSR:22.075% C*
NC1 Gauss Rifle
B**
Kills:190
Deaths:114
KDR:1.667
Accuracy:28.242% B**
HSR:23.158% B
Gauss Rifle Burst
C**
Kills:172
Deaths:111
KDR:1.550
Accuracy:29.083% C**
HSR:22.093% D
NS-11P
A
Kills:167
Deaths:116
KDR:1.440
Accuracy:29.410% A
HSR:14.970% D
Reaper DMR
A*
Kills:61
Deaths:12
KDR:5.083
Accuracy:32.902% A
HSR:39.344% A*
Gauss Rifle S
B**
Kills:53
Deaths:32
KDR:1.656
Accuracy:31.627% B**
HSR:15.094% D-
NC9 A-Tross
A
Kills:51
Deaths:46
KDR:1.109
Accuracy:30.765% B**
HSR:33.333% A
Kills:14,810
Deaths (as Combat Medic):9,950
Deaths (to Combat Medics):3,865
KDR:1.48844
Kill Difference:4,860
Playtime:36.756 hours
Usage:2%
Score:0.753m
Score/min:342
Accuracy (listed only):37.733%
HSR (listed only):19.324%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:3,008
Deaths:1,396
KDR:2.155
Accuracy:39.416% C++
HSR:76.762% B*
Tempest
B
Kills:2,406
Deaths:1,573
KDR:1.530
Accuracy:26.834% C+
HSR:23.109% B
NS-44 Commissioner
B+
Kills:1,723
Deaths:1,723
KDR:1
Accuracy:38.157% C*
HSR:26.117% B+
Blitz GD-10
B+
Kills:1,579
Deaths:880
KDR:1.794
Accuracy:27.395% B+
HSR:18.809% B
NS-7 PDW
B++
Kills:1,291
Deaths:909
KDR:1.420
Accuracy:28.536% B++
HSR:21.844% B++
MKV Suppressed
B**
Kills:1,262
Deaths:685
KDR:1.842
Accuracy:28.940% B+
HSR:24.960% B**
AF-4 Cyclone
B
Kills:1,247
Deaths:1,033
KDR:1.207
Accuracy:27.423% B
HSR:15.718% C-
EM4 Longshot
A
Kills:1,171
Deaths:259
KDR:4.521
Accuracy:43.276% B+
HSR:87.959% A
NC14 Bolt Driver
B**
Kills:1,161
Deaths:368
KDR:3.155
Accuracy:42.317% B**
HSR:83.635% B**
NS-30 Vandal
C++
Kills:828
Deaths:424
KDR:1.953
Accuracy:33.413% C++
HSR:21.135% D
NS-357 Underboss
B
Kills:750
Deaths:715
KDR:1.049
Accuracy:37.007% C+
HSR:24.267% B
LA80
B*
Kills:740
Deaths:149
KDR:4.966
Accuracy:45.552% B++
HSR:85.270% B*
AF-8 RailJack
B+
Kills:457
Deaths:170
KDR:2.688
Accuracy:39.765% B+
HSR:77.024% C*
NSX Tomoe
B*
Kills:405
Deaths:190
KDR:2.132
Accuracy:33.037% B*
HSR:38.765% C*
LA8 Rebel
B*
Kills:385
Deaths:449
KDR:0.857
Accuracy:26.513% D
HSR:27.533% B*
LA3 Desperado
A+
Kills:281
Deaths:233
KDR:1.206
Accuracy:29.466% C++
HSR:28.470% A+
NC4 Mag-Shot
C++
Kills:265
Deaths:342
KDR:0.775
Accuracy:18.776% D*
HSR:19.623% C++
Impetus
B+
Kills:181
Deaths:104
KDR:1.740
Accuracy:37.731% B+
HSR:26.519% C+
NS-61 Emissary
B**
Kills:137
Deaths:116
KDR:1.181
Accuracy:27.226% C+
HSR:21.898% B**
AF-18 Stalker
B**
Kills:125
Deaths:88
KDR:1.420
Accuracy:32.719% B**
HSR:20% C+
NS CandyCannon 3000
B++
Kills:114
Deaths:244
KDR:0.467
Accuracy:17.772% F
HSR:45.614% B++
NS-AM7 Archer
B**
Kills:98
Deaths:336
KDR:0.292
Accuracy:46.318% F
HSR:27.551% B**
NS-44L Blackhand
C
Kills:72
Deaths:45
KDR:1.600
Accuracy:40.064% C
HSR:29.167% D-
Kills:19,686
Deaths (as Infiltrator):12,431
Deaths (to Infiltrators):5,651
KDR:1.58362
Kill Difference:7,255
Playtime:228.386 hours
Usage:9%
Score:3.916m
Score/min:286
Accuracy (listed only):33.376%
HSR (listed only):37.902%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:598
Deaths:155
KDR:3.858
Accuracy:40.546% B*
HSR:12.375% D--
AF-34 Mattock
B**
Kills:510
Deaths:159
KDR:3.208
Accuracy:45.209% B**
HSR:17.451% C+
AF-23 Grinder
B++
Kills:90
Deaths:46
KDR:1.957
Accuracy:40.677% B++
HSR:8.889% F
AF-23 Grinder
B++
Kills:55
Deaths:30
KDR:1.833
Accuracy:44.347% B++
HSR:9.091% F-
Kills:1,253
Deaths (as MAX Suit):195
Deaths (to MAX Suits):2,767
KDR:6.42564
Kill Difference:1,058
Playtime:12.846 hours
Usage:1%
Score:0.385m
Score/min:500
Accuracy (listed only):42.695%
HSR (listed only):11.951%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:21,013
V. Kills:1,356 N/A
Deaths:1,810
KDR:11.609
Accuracy:60.158% B+
KPH:112.800 A++
VKPH:7.300 B*
Breaker Rocket Pods
A
Kills:6,937
V. Kills:522 N/A
Deaths:255
KDR:27.204
Accuracy:58.071% B**
KPH:222 A
VKPH:16.700 C++
M20 Mustang
A+
Kills:3,905
V. Kills:3,595 109%
Deaths:1,062
KDR:3.677
Accuracy:27.088% D
KPH:21.200 B++
VKPH:19.500 A+
Vortek Rotary
B*
Kills:2,178
V. Kills:1,815 120%
Deaths:724
KDR:3.008
Accuracy:28.173% C--
KPH:20.100 B+
VKPH:16.800 B*
M20 Kestrel
B+
Kills:994
V. Kills:958 104%
Deaths:283
KDR:3.512
Accuracy:25.382% D
KPH:20.900 C++
VKPH:20.100 B+
Hornet Missiles
B+
Kills:643
V. Kills:363 177%
Deaths:55
KDR:11.691
Accuracy:63.669% B+
KPH:79.900 B
VKPH:45.100 C*
Tomcat A2AM Pods
B*
Kills:203
V. Kills:236 86%
Deaths:30
KDR:6.767
Accuracy:88.176% A
KPH:52.800 C++
VKPH:61.400 B*
Coyote Missiles
B**
Kills:55
V. Kills:34 157%
Deaths:5
KDR:11
Accuracy:64.066% A+
KPH:71.400 B*
VKPH:44.200 B**
Kills:35,928 (28,090 + 0)
Deaths:4,224
KDR:8.506
VKDR:2.102
Vehicle Kills:8,879
Kill Difference:31,704
Playtime:570.537 hours
Usage:24%
Score:11.343m
Score/min:331
Piloting Accuracy:25.382%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:3,745
V. Kills:3,881 96%
Deaths:737
KDR:5.081
Accuracy:19.172% F-
KPH:26 C
VKPH:27 C*
CAS30 Tank Buster
B++
Kills:975
V. Kills:879 111%
Deaths:413
KDR:2.361
Accuracy:44.451% C+
KPH:11.300 B++
VKPH:10.200 B++
L105 Zephyr
A
Kills:842
V. Kills:70 N/A
Deaths:62
KDR:13.581
Accuracy:51.189% B**
KPH:89.900 A
VKPH:7.500 C+
AP30 Shredder
C**
Kills:122
V. Kills:163 74%
Deaths:42
KDR:2.905
Accuracy:31.356% C++
KPH:15.900 D-
VKPH:21.200 C**
Kills:5,684 (975 + 4,709)
Deaths:1,254
KDR:4.533
VKDR:3.982
Vehicle Kills:4,993
Kill Difference:4,430
Playtime:247.279 hours
Usage:10%
Score:4.595m
Score/min:310
Piloting Accuracy:44.451%
Gunner Accuracy:31.356%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:961
V. Kills:72 N/A
Deaths:72
KDR:13.347
Accuracy:55.513% B*
KPH:92.200 A++
VKPH:6.900 C
L100 Python AP
A+
Kills:62
V. Kills:47 129%
Deaths:19
KDR:3.263
Accuracy:54.144% C+
KPH:35.900 B+
VKPH:27.200 A+
C75 Viper
M**
Kills:56
V. Kills:2 N/A
Deaths:2
KDR:28
Accuracy:35.238% C
KPH:95.600 M**
VKPH:3.400 D--
L100 Python HEAT
N/A
Kills:50
V. Kills:15 313%
Deaths:8
KDR:6.250
Accuracy:41.139% N/A
KPH:32.900 N/A
VKPH:9.900 N/A
Kills:1,129 (1,129 + 0)
Deaths:101
KDR:11.178
VKDR:1.347
Vehicle Kills:136
Kill Difference:1,028
Playtime:14.253 hours
Usage:1%
Score:0.389m
Score/min:455
Driving Accuracy:41.139%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:1,058
V. Kills:903 117%
Deaths:188
KDR:5.628
Accuracy:42.928% D-
KPH:26.200 C**
VKPH:22.300 A++
Titan-150 HESH
B**
Kills:218
V. Kills:21 N/A
Deaths:26
KDR:8.385
Accuracy:57.741% B**
KPH:59.300 B**
VKPH:5.700 D
E540 Halberd
A
Kills:131
V. Kills:95 136%
Deaths:26
KDR:5.038
Accuracy:53.516% B**
KPH:29.300 C+
VKPH:21.200 A
Enforcer ML85
C**
Kills:84
V. Kills:73 114%
Deaths:26
KDR:3.231
Accuracy:52.503% A
KPH:21.200 C+
VKPH:18.400 C**
Kills:1,491 (1,276 + 215)
Deaths:266
KDR:5.605
VKDR:4.105
Vehicle Kills:1,092
Kill Difference:1,225
Playtime:52.523 hours
Usage:2%
Score:1.242m
Score/min:394
Driving Accuracy:57.741%
Gunner Accuracy:52.503%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:758
V. Kills:43 N/A
Deaths:99
KDR:7.657
Accuracy:45.496% C--
KPH:98.400 C+
VKPH:5.600 C--
M40 Fury-H
B+
Kills:426
V. Kills:48 N/A
Deaths:49
KDR:8.694
Accuracy:44.186% B+
KPH:89.400 C++
VKPH:10.100 C
E540 Halberd-H
B**
Kills:155
V. Kills:138 112%
Deaths:35
KDR:4.429
Accuracy:59.945% B+
KPH:32.100 C-
VKPH:28.600 B**
Kills:1,339 (0 + 1,339)
Deaths:183
KDR:7.317
VKDR:1.251
Vehicle Kills:229
Kill Difference:1,156
Playtime:17.306 hours
Usage:1%
Score:0.332m
Score/min:320
Driving Accuracy:N/A%
Gunner Accuracy:59.945%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:355
V. Kills:33 N/A
Deaths:34
KDR:10.441
Accuracy:38.131% B
KPH:75 A
VKPH:7 C-
M40 Fury
A++
Kills:337
V. Kills:33 N/A
Deaths:26
KDR:12.962
Accuracy:35.536% C+
KPH:95.600 A++
VKPH:9.400 C
M12 Kobalt
B**
Kills:119
V. Kills:4 N/A
Deaths:9
KDR:13.222
Accuracy:19.850% B+
KPH:105.500 B**
VKPH:3.500 B+
M60-G Bulldog
A+
Kills:90
V. Kills:23 375%
Deaths:12
KDR:7.500
Accuracy:44.044% B**
KPH:48 B**
VKPH:12.300 A+
M12 Kobalt
B**
Kills:78
V. Kills: N/A
Deaths:4
KDR:19.500
Accuracy:22.942% B**
KPH:64.600 C++
VKPH:0 F
M20 Basilisk
A*
Kills:58
V. Kills:36 157%
Deaths:17
KDR:3.412
Accuracy:44.616% B*
KPH:23.700 C**
VKPH:14.700 A*
Kills:1,037 (0 + 1,037)
Deaths:102
KDR:10.167
VKDR:1.265
Vehicle Kills:129
Kill Difference:935
Playtime:14.911 hours
Usage:1%
Score:0.413m
Score/min:461
Driving Accuracy:N/A%
Gunner Accuracy:44.616%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C**
Kills:481
V. Kills:9 N/A
Deaths:347
KDR:1.386
Accuracy:37.411% D
KPH:58.200 C**
VKPH:1.100 C-
M40 Fury-F
M++
Kills:281
V. Kills:16 N/A
Deaths:190
KDR:1.479
Accuracy:52.448% C**
KPH:76.100 M++
VKPH:4.300 C-
M12 Kobalt-F
A
Kills:51
V. Kills:1 N/A
Deaths:34
KDR:1.500
Accuracy:21.035% C+
KPH:61.200 A
VKPH:1.200 C+
Kills:813 (813 + 0)
Deaths:571
KDR:1.424
VKDR:0.046
Vehicle Kills:26
Kill Difference:242
Playtime:12.793 hours
Usage:1%
Score:0.122m
Score/min:159
Driving Accuracy:21.035%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 22,36921,0131,81011.609B*9.2060.158%B+1.014%C112.8A++7.3B*336186.3h4.1B*6.8B*
Breaker Rocket Pods 7,4596,93725527.204M24.7958.071%B**N/A222.3A16.7C++71831.2h7.3A12.5B**
M20 Mustang 7,5003,9051,0623.677B++1.2627.088%D1.639%C21.2B++19.5A+279184.4h65.5B++241.9B++
C150 Dalton 7,6263,7457375.081C+2.6719.172%F-N/A26C27C*355143.8h2.3A11.8C*
SAS-R 3,0193,0081,3962.155C+0.2639.416%C++76.762%B*57.5B*N/A15452.3h1.8B*4.5B++
Tempest 2,4252,4061,5731.53C+0.8826.834%C+23.109%B54.7BN/A13144h9.2B+34.1B+
Razor GD-23 2,4112,3581,3811.707B*0.7129.61%B**21.968%C**53.5A+1.2A**15044.1h9.5B**32B++
NC6A GODSAW 2,2372,2278582.596C*0.1828.945%C+33.004%B*89.1B**N/A23925h6.8C*23.5B+
NS-11C 2,2352,2081,9111.155C*1.2626.369%B+18.252%C+35.1B+N/A10062.9h11.8B++44.6B++
Vortek Rotary 3,9932,1787243.008B+0.6028.173%C--2.25%C++20.1B+16.8B*269108.2h41.1B*146B++
19A Fortuna 2,0512,0301,6991.195C+1.2227.555%C*18.374%C-35.2C+N/A9657.6h7.7B**28.1B*
NS-44 Commissioner 1,7311,7231,7231C++1.4138.157%C*26.117%B+49.7B++N/A12934.7h3.1B*8.2B+
Blitz GD-10 1,5861,5798801.794B*0.6227.395%B+18.809%B61.7A+N/A18625.6h12B*43.8B++
Frag Grenade 1,5111,50911509N/A1,506.5958.612%A++N/A887.6A++1.2D*28241.7h2.3A+3.9A
C-4 ARX 1,8121,5089761.545C0.8727.304%C*N/A46.3D*9.3D**21732.6h1B+3.7B+
Gauss Compact S 1,4891,4521,4251.019C++1.3926.527%B+15.771%C-19.5C+N/A6374.5h7.3B**27.4B*
GD-7F 1,4591,4427082.037B**0.3830.37%B**20.874%C++51B**N/A13628.3h10.3B*34B++
LA1 Anchor 1,4031,3996202.256C+0.1626.54%C**29.307%B+76B**N/A21718.4h8.2B**31B+
NS-15M1 1,4051,3987741.806C**0.6125.082%B+26.538%B+66.6B**N/A18021h10.6B++42.3B+
GD-22S 1,3931,3787521.832C*0.5826.747%B++27.649%B+69.9AN/A22119.7h9.1B*34B++
NS-7 PDW 1,3131,2919091.42B++0.9928.536%B++21.844%B++47.8B**N/A14727h11.5B*40.3B+
AC-X11 1,2931,2678711.455B+0.9628.601%B++21.705%C+51.9A1.1A*16024.4h8.1B*28.4B+
MKV Suppressed 1,2671,2626851.842B**0.5728.94%B+24.96%B**69.3A++N/A18918.2h11.8B++40.7B+
AF-4 Cyclone 1,2591,2471,0331.207C+1.2127.423%B15.718%C-54B*N/A17123.1h9.6B+35.1B+
GD-66 Claw 1,2381,2349461.304C++1.1169.073%B*9.562%D-71.7AN/A20317.2h1.8B**2.6B++
Sticky Grenade 1,1991,19911199N/A1,196.5967.804%A++N/A1998.3A*N/A64800.6h1A1.5B**
AF-19 Mercenary 1,2111,1891,1081.073B+1.3424.895%B+21.026%C+29.8B++N/A13439.9h10.4B*41.6B+
EM4 Longshot 1,1771,1712594.521B+2.1143.276%B+87.959%A63.6A++N/A19718.4h1.6B**3.7B*
NC6 Gauss SAW 1,1771,1715582.099B**0.3123.362%B+24.509%C*73.2A*N/A29716h7.7B**32.8B++
Mauler S6 1,1731,1638121.432B+0.9855.051%A+11.35%D-76.5M+N/A23115.2h3.3A6B**
LA39 Bruiser 1,1631,1617711.506C**0.9163.605%C*9.044%D--71.2A+N/A18616.3h1.9B**3B+
NC14 Bolt Driver 1,1651,1613683.155B*0.7442.317%B**83.635%B**56.4A*N/A16920.6h1.8A4.1B**
AF-57 Piston 1,1721,1605841.986B++0.4349.261%B*12.5%C94.3M1A22512.3h3.5B*7.1B+
NS Baron G5 1,1721,1601,0071.152C++1.2654.23%B**11.552%D58.6AN/A15619.8h3.7B*6.9C*
EM6 1,1691,1595252.208B+0.2026.257%B*27.783%B+77.3A+N/A24115h8.4B**32B++
C-4 1,5861,1588371.384C+1.0325.087%C+N/A30.1D*11.1D*23238.5h1.2B+4.7B+
Titan-150 AP 1,9611,0581885.628C+3.2242.928%D-2.457%C+26.2C**22.4A++38940.4h4.2B+9.9C++
NS Decimator 1,5691,0231,0071.016C+1.4047.746%F2.151%C+30.4C16.2C+22133.7h4B+8.3C+
M20 Kestrel 1,9529942833.512B+1.1025.382%D1.006%D20.8C++20.1B+28847.7h67B+264B+
CAS30 Tank Buster 1,8549754132.361B**0.0544.451%C+N/A11.3B++10.2B++23186.5h29.2B65.7B+
L100 Python HESH 1,0339617213.347C**10.9355.513%B*2.601%B**92.4A++6.9C36810.4h2A3.5A
NC05 Jackhammer 9619565701.677B+0.7453.998%A14.435%C+93.7A*N/A28410.2h3.6B**6.7B*
Tank Mine 1,4408924262.094C0.3237.641%C**N/A94.9C58.3C+9339.4h1.4B*3.8A+
L105 Zephyr 9128426213.581B11.1751.189%B**N/A89.6A7.4C+3669.4h4.1A8B**
NS-30 Vandal 8308284241.953C*0.4633.413%C++21.135%D67.3AN/A16412.3h4.9B++14.6B+
C85 Canister-H 801758997.657C5.2445.496%C--9.367%C--98.4C+5.6C--3107.7h4.3B*9.4B++
NS-357 Underboss 7587507151.049C++1.3637.007%C+24.267%B50C**N/A13715h3.7B+10.1B+
LA80 7437401494.966B+2.5545.552%B++85.27%B*77.1A++N/A1849.6h1.7B*3.7B*
AF-4A Bandit 7387321704.306M+1.8937.374%M25.546%B+197.8S1.6M4833.7h7.8A20.9B**
Hornet Missiles 1,0066435511.691A9.2863.669%B+1.555%C+79.4B44.8C*6868.1h7.6B*12B*
AF-34 Mattock 6025981553.858C*1.4540.546%B*12.375%D--70.4A+N/A1908.5h4.7B++11.6B*
AF-34 Mattock 5165101593.208C++0.8045.209%B**17.451%C+59.3B**N/A1688.6h6.3C*13.9B++
S12 Renegade 4904813471.386C1.0337.411%D2.495%D-58C*1.1C-1348.3h3B+7.9C*
Auraxium Mag-Cutter 47546723,0880.02C2.3928.444%C+4.497%C0.6CN/A2816.9h2.3C+8.2C*
AF-8 RailJack 4584571702.688C++0.2839.765%B+77.024%C*41.9A+N/A13210.9h2B++5B+
Carnage AR 4614533191.42C++0.9929.081%B*22.075%C*48.2B*N/A1609.4h10.8B**37.3B*
NS-15M2 4524481642.732B++0.3229.801%B**41.295%A*89.6A++N/A2545h9.7B*32.7B*
M60-A Bulldog 4904474110.902B**8.4949.476%A+2.461%B*66.7A+6.4C++3806.7h3.9A7.9A
M40 Fury-H 474426498.694C6.2844.186%B+N/A88.8C++10C2904.8h7.2B16.4B+
NSX Tomoe 4074051902.132B+0.2833.037%B*38.765%C*63.3B**N/A2506.4h12.2B+36.9B++
LA8 Rebel 3933854490.857C+1.5626.513%D27.533%B*38.9B+N/A1229.9h5.6B+20.9C*
Mag-Cutter 3803668,6540.042B++2.3721.366%D3.825%C-1.2B+N/A4303.2h2.1B+10C*
M40 Fury 3883553410.441B*8.0338.131%B1.127%D75.5A7C-5064.7h8.4B**22.1B*
EM1 3493411851.843B++0.5725.6%B++16.716%D83.2A*2S3314.1h10.1B+39.5B++
M40 Fury 3703372612.962B**10.5535.536%C+1.187%D96.3A++9.4C6593.5h7.2B**20.2B**
M40 Fury-F 2972811901.479C++0.9352.448%C**N/A75.9M++4.3C-2073.7h5.4B*10.3B**
LA3 Desperado 2822812331.206B+1.2129.466%C++28.47%A+52B*N/A1465.4h7.7B++26B+
Carver 2692693,0070.089C+2.3240.21%B**13.011%C-3.4CN/A879.7h1.1B++2.8B+
NC4 Mag-Shot 2672653420.775C++1.6418.776%D*19.623%C++31.5B+N/A1248.4h6.9B+36.7C+
NSX Tanto 224224663.394A**0.9832.341%B**31.696%B**97.4MN/A2282.3h10.4B++32.1B++
NSX Naginata 223219882.489B**0.0828.517%A26.941%C+121.7M*2.2M*2941.8h8.9B*31.2B++
Bouncing Betty 2192181082.019D0.3958.974%A++N/A136.3BN/A5071.6h1.4A++2.3A++
Titan-150 HESH 239218268.385C+5.9757.741%B**3.211%B**58.9B**5.7D2033.7h2.1A+3.6A
Tomcat A2AM Pods 439203306.767B*4.3588.176%AN/A53.4C++62.1B*9383.8h8.1C**9.2B++
NC1 Gauss Rifle 1901901141.667B+0.7528.242%B**23.158%B54.3A++N/A3733.5h9.3A32.9B**
Impetus 1821811041.74C+0.6737.731%B+26.519%C+69.6AN/A1892.6h4.1B++10.8B++
Gauss Rifle Burst 1721721111.55C+0.8629.083%C**22.093%D45.3C++N/A1153.8h9.7B++33.3B+
NS-11P 1671671161.44C**0.9729.41%A14.97%D49.1B**N/A1763.4h10.8B**36.8B**
MANA Anti-Vehicle Turret 255163871.874U0.5456.31%U3.067%T*1630U920U5593700.1h6.5T*11.5T*
E540 Halberd-H 293155354.429C2.0259.945%B+N/A32.3C-28.8B**3654.8h7.1C11.8C+
Shrike 2521553200.484C1.9339.493%F-1.29%D-16.8D10.5C3069.2h5.5B++14C
Hunter QCX 1751502830.53C1.8835.658%C--18.667%C--15.3C*2.6C+829.8h4.5C**12.6C*
NS-61 Emissary 1381371161.181B+1.2327.226%C+21.898%B**47.2B**N/A1282.9h11.1B+40.9B+
E540 Halberd 226131265.038C2.6353.516%B**2.29%C-29.1C+21.1A6024.5h5.8C++10.9B+
Anti-Vehicle Grenade 1711301130N/A127.5942.276%D--N/A325C+102.5C++24700.4h4.7B+11.2C*
A30 Walker 234129196.789S4.3817.743%D--1.55%C+34.9A*28.4A**6513.7h40.4A+227.4B**
AF-18 Stalker 125125881.42C++0.9932.719%B**20%C+54.3B**N/A1862.3h11.2B+34.3B++
AP30 Shredder 285122422.905C0.4931.356%C++N/A15.8D-21.2C**2737.7h133.9D--427D
M12 Kobalt 123119913.222C++10.8119.85%B+14.286%D--108.2B**3.6B+3861.1h14.5B++72.9B+
NS CandyCannon 3000 1141142440.467C1.9517.772%F45.614%B++16.8CN/A456.8h4B+22.4D
Warden 117114621.839B*0.5733.739%B**30.702%B**63.3M1.7A*3151.8h6.6B**19.5B*
Gauss Compact Burst 10099531.868C++0.5431.503%B*26.263%C*66B**N/A2191.5h9.7B+30.9B+
NS-AM7 Archer 129983360.292C-2.1246.318%F27.551%B**3.5D1.1D--2828.3h15.3B+33C*
M60-G Bulldog 11390127.5B*5.0944.044%B**2.222%C--47.4B**12.1A+2861.9h6.2B+14.2B*
AF-23 Grinder 9290461.957C+0.4640.677%B++8.889%F42.9B*1A++1812.1h5.7B+14.1B++
Enforcer ML85 15784263.231C0.8252.503%AN/A21C18.3C**3844h16.1D30.7C**
NS-TMC-01 "His Regards" 81804,5270.018C2.3941.827%A2.5%D0.6CN/A2124.8h2.2C*5.2B+
MGR-L1 Promise 8380263.077A+0.6631.972%A+37.5%A++133.3M*5S4400.6h10.9B*34B*
M12 Kobalt 7878419.5B+17.0922.942%B**25.641%A+65C++N/A2801.2h18.1B+79B+
NS-44L Blackhand 7272451.6B+0.8140.064%C29.167%D-42.4B**N/A1171.7h3.5B++8.7B+
Spear Anti-Vehicle Phalanx Turret 10570417.5A++15.0950.796%B++2.857%D58.3B**29.2B++8211.2h5.5B*10.8B**
L100 Python AP 10962193.263C0.8554.144%C+3.226%C**36.5B+27.6A++7061.7h4.7B++8.8B++
Reaper DMR 6261125.083A2.6732.902%A39.344%A*152.5S2.5S10190.4h5.8A++17.7A
M20 Basilisk 9458173.412C**1.0044.616%B*3.448%D--24.2B15A*3482.4h87.7C**196.5B+
C75 Viper 5856228S25.5935.238%C1.786%B+93.3M**3.3D*13760.6h4.6A+13.1A
AF-23 Grinder 5655301.833C+0.5844.347%B++9.091%F-36.7C**N/A1971.5h7.3C+16.6B+
Coyote Missiles 8955511S8.5964.066%A+N/A68.8B*42.5B**8800.8h37.9C**59.2B+
Gauss Rifle S 5353321.656B+0.7631.627%B**15.094%D-48.2B**N/A2241.1h11.7C+36.9B+
NC9 A-Tross 5251461.109C+1.3030.765%B**33.333%A36.4C++N/A2061.4h11.6D37.7C**
M12 Kobalt-F 5251341.5C+0.9121.035%C+11.765%C++63.8A1.3C++1890.8h9.7B++46.2B++
L100 Python HEAT 655086.25C++3.8441.139%D--8%M**33.3C*10C4051.5h3.9B**9.5B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit12345713.8h
NC Patriot Flare Gun24280.7h
Motion Spotter239921h
Nano-Armor Kit980612,443110.1h
Spawn Beacon2613,7397.4h
Anti-Vehicle MANA Turret225791.8h
Nanite Revive Grenade02500.1h
Medical Kit2,81810,95197.2h
Deconstruction Tool01300h
Xiphos Anti-Personnel Phalanx Tower0710h
Recon Detection Device531,4293.2h
Shield Recharging Field73220.2h
Ammunition Package961,1782.3h
Anti-Infantry MANA Turret10850.3h
Medical Applicator15137,2094h
Smoke Grenade01220h
Xiphos Anti-Personnel Phalanx Turret01100h

Check the help document for the dictionary if you want to learn more about words used here.


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