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Deputy Grunt LonesomeFrogface[LON3] LonesomeFrogface
NC BR 43

KDR: 2.47

Score: 52.6m

Last Seen: Dec 13th, 2019 10:33 PM
- OFFLINE - 4.7 hour(s)

Prestige 1, Battle Rank 43 - New Conglomerate on Connery
Level Progress (to 44): 75%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M30 Mustang AH Breaker Rocket Pods M20 Mustang C150 Dalton SAS-R Tempest NC6A GODSAW Vortek Rotary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,763,910 MLG Score: 1410
Fun Score: N/A
Cheeseburgers Flipped: 115TIME WITH MEDKIT: 4.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.179%24.256%68444118837,1791.462011.013

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.527%1.353A0.495B+-0.458DHEAD ++ (~10.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.40.578B+8.80.381C**22.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.208%1.074%18945122737,8102320866016.2974437%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.87%-0.435C---0.467D0.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.30.739B++140.736B++28.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.493%2.534%220512272,407178110801.35073223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.809%0.529B+0.002C+0.548

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.825B++3.10.75B++3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.399%1.956%4781312197,515156148894.81114154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.528%-0.722D--0.618D0.656

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.90.843B*5.40.867B*13.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.263%81.207%478612266,7421982253.40161

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.277%0.947B*0.916B*-0.443

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.577B+1.70.457B+2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.178%10.676%478412284,7961954282.4532

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.51%1.209B**-0.797D--0.154

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.647B+2.60.463B+2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
52.6m170.4%424 (25.4k)359 (21.5k)2.47474119,17648,1572.7039343 (43)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC12321006826.343%14.041%37003:0336

30% Engineer12% Heavy Assault9% Infiltrator45% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 5th, 2014 9:07 AMJul 22nd, 2017 6:44 PMDec 13th, 2019 5:28 PM (42d) (PST)Dec 13th, 2019 7:26 PM (42d) (PST)Dec 13th, 2019 6:33 PM (42d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9521687840.8120.3280.1141.6140.1351410

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,10410,06147,0434920797821,515

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2444.8h/101.9d 11,037 16,733 27,966 236.8k 1,591 5,193 19,823 139.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B++
Kills:2,376
Deaths:912
KDR:2.605
Accuracy:29.287% C+
HSR:32.955% B++
LA1 Anchor
B+
Kills:1,423
Deaths:625
KDR:2.277
Accuracy:26.597% C**
HSR:29.796% B+
GD-22S
B++
Kills:1,404
Deaths:758
KDR:1.852
Accuracy:26.836% B++
HSR:27.991% B+
NS-15M1
B+
Kills:1,398
Deaths:774
KDR:1.806
Accuracy:25.082% B+
HSR:26.538% B+
NC6 Gauss SAW
B+
Kills:1,171
Deaths:558
KDR:2.099
Accuracy:23.362% B+
HSR:24.509% C++
EM6
B++
Kills:1,159
Deaths:525
KDR:2.208
Accuracy:26.257% B++
HSR:27.783% B+
NS-15M2
A++
Kills:448
Deaths:164
KDR:2.732
Accuracy:29.801% B**
HSR:41.295% A++
EM1
B++
Kills:341
Deaths:185
KDR:1.843
Accuracy:25.600% B++
HSR:16.716% D-
NSX Naginata
B**
Kills:219
Deaths:88
KDR:2.489
Accuracy:28.517% B**
HSR:26.941% C+
MGR-L1 Promise
A++
Kills:159
Deaths:46
KDR:3.457
Accuracy:32.951% A++
HSR:30.189% B++
Kills:10,098
Deaths (as Heavy Assault):4,635
Deaths (to Heavy Assaults):13,995
KDR:2.17864
Kill Difference:5,463
Playtime:301.317 hours
Usage:12%
Score:6.245m
Score/min:345
Accuracy (listed only):27.429%
HSR (listed only):28.471%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B**
Kills:2,362
Deaths:1,383
KDR:1.708
Accuracy:29.626% B**
HSR:21.931% C*
NS-11C
B+
Kills:2,208
Deaths:1,911
KDR:1.155
Accuracy:26.369% B+
HSR:18.252% C+
19A Fortuna
C*
Kills:2,062
Deaths:1,714
KDR:1.203
Accuracy:27.574% C*
HSR:18.817% C-
AC-X11
B*
Kills:1,628
Deaths:1,001
KDR:1.626
Accuracy:30.077% B*
HSR:23.096% C++
GD-7F
B**
Kills:1,546
Deaths:759
KDR:2.037
Accuracy:30.474% B**
HSR:21.281% C++
Gauss Compact S
B+
Kills:1,452
Deaths:1,425
KDR:1.019
Accuracy:26.527% B+
HSR:15.771% C-
GD-66 Claw
B*
Kills:1,248
Deaths:952
KDR:1.311
Accuracy:69.293% B*
HSR:9.776% D-
AF-57 Piston
B*
Kills:1,210
Deaths:596
KDR:2.030
Accuracy:49.023% B*
HSR:12.562% C-
AF-19 Mercenary
B+
Kills:1,189
Deaths:1,108
KDR:1.073
Accuracy:24.895% B+
HSR:21.026% C+
LA39 Bruiser
C*
Kills:1,175
Deaths:780
KDR:1.506
Accuracy:63.827% C*
HSR:9.021% D*
Mauler S6
A+
Kills:1,163
Deaths:812
KDR:1.432
Accuracy:55.051% A+
HSR:11.350% D-
NS Baron G5
B**
Kills:1,160
Deaths:1,007
KDR:1.152
Accuracy:54.230% B**
HSR:11.552% D
AF-4A Bandit
A**
Kills:835
Deaths:207
KDR:4.034
Accuracy:36.784% A**
HSR:24.910% C**
MGR-C1 Charger
A++
Kills:226
Deaths:54
KDR:4.185
Accuracy:36.640% A++
HSR:34.071% A+
NSX Tanto
B**
Kills:224
Deaths:66
KDR:3.394
Accuracy:32.341% B**
HSR:31.696% B**
Gauss Compact Burst
B*
Kills:116
Deaths:59
KDR:1.966
Accuracy:31.880% B*
HSR:27.586% C**
Warden
B**
Kills:114
Deaths:62
KDR:1.839
Accuracy:33.739% B**
HSR:30.702% B*
Kills:19,918
Deaths (as Engineer):13,896
Deaths (to Engineers):10,641
KDR:1.43336
Kill Difference:6,022
Playtime:740.386 hours
Usage:30%
Score:17.352m
Score/min:391
Accuracy (listed only):38.727%
HSR (listed only):20.200%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Tempest
C*
Kills:2,410
Deaths:1,576
KDR:1.529
Accuracy:26.817% C+
HSR:23.112% C*
Razor GD-23
B**
Kills:2,362
Deaths:1,383
KDR:1.708
Accuracy:29.626% B**
HSR:21.931% C*
NS-11C
B+
Kills:2,208
Deaths:1,911
KDR:1.155
Accuracy:26.369% B+
HSR:18.252% C+
19A Fortuna
C*
Kills:2,062
Deaths:1,714
KDR:1.203
Accuracy:27.574% C*
HSR:18.817% C-
AC-X11
B*
Kills:1,628
Deaths:1,001
KDR:1.626
Accuracy:30.077% B*
HSR:23.096% C++
Blitz GD-10
B+
Kills:1,579
Deaths:880
KDR:1.794
Accuracy:27.395% B+
HSR:18.809% C**
GD-7F
B**
Kills:1,546
Deaths:759
KDR:2.037
Accuracy:30.474% B**
HSR:21.281% C++
Gauss Compact S
B+
Kills:1,452
Deaths:1,425
KDR:1.019
Accuracy:26.527% B+
HSR:15.771% C-
AF-4 Cyclone
B+
Kills:1,334
Deaths:1,062
KDR:1.256
Accuracy:27.677% B+
HSR:17.316% C
NS-7 PDW
B++
Kills:1,291
Deaths:909
KDR:1.420
Accuracy:28.536% B++
HSR:21.844% B+
MKV Suppressed
B*
Kills:1,262
Deaths:685
KDR:1.842
Accuracy:28.940% B+
HSR:24.960% B*
GD-66 Claw
B*
Kills:1,248
Deaths:952
KDR:1.311
Accuracy:69.293% B*
HSR:9.776% D-
AF-57 Piston
B*
Kills:1,210
Deaths:596
KDR:2.030
Accuracy:49.023% B*
HSR:12.562% C-
AF-19 Mercenary
B+
Kills:1,189
Deaths:1,108
KDR:1.073
Accuracy:24.895% B+
HSR:21.026% C+
LA39 Bruiser
C*
Kills:1,175
Deaths:780
KDR:1.506
Accuracy:63.827% C*
HSR:9.021% D*
Mauler S6
A+
Kills:1,163
Deaths:812
KDR:1.432
Accuracy:55.051% A+
HSR:11.350% D-
NS Baron G5
B**
Kills:1,160
Deaths:1,007
KDR:1.152
Accuracy:54.230% B**
HSR:11.552% D
AF-4A Bandit
A**
Kills:835
Deaths:207
KDR:4.034
Accuracy:36.784% A**
HSR:24.910% C**
MGR-S1 Gladius
A*
Kills:402
Deaths:111
KDR:3.622
Accuracy:38.440% A*
HSR:31.592% A
MGR-C1 Charger
A++
Kills:226
Deaths:54
KDR:4.185
Accuracy:36.640% A++
HSR:34.071% A+
NSX Tanto
B**
Kills:224
Deaths:66
KDR:3.394
Accuracy:32.341% B**
HSR:31.696% B**
Gauss Compact Burst
B*
Kills:116
Deaths:59
KDR:1.966
Accuracy:31.880% B*
HSR:27.586% C**
Kills:28,082
Deaths (as Light Assault):19,057
Deaths (to Light Assaults):10,335
KDR:1.47358
Kill Difference:9,025
Playtime:1,111.567 hours
Usage:45%
Score:23.818m
Score/min:357
Accuracy (listed only):36.473%
HSR (listed only):20.470%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Tempest
C*
Kills:2,410
Deaths:1,576
KDR:1.529
Accuracy:26.817% C+
HSR:23.112% C*
Blitz GD-10
B+
Kills:1,579
Deaths:880
KDR:1.794
Accuracy:27.395% B+
HSR:18.809% C**
AF-4 Cyclone
B+
Kills:1,334
Deaths:1,062
KDR:1.256
Accuracy:27.677% B+
HSR:17.316% C
NS-7 PDW
B++
Kills:1,291
Deaths:909
KDR:1.420
Accuracy:28.536% B++
HSR:21.844% B+
MKV Suppressed
B*
Kills:1,262
Deaths:685
KDR:1.842
Accuracy:28.940% B+
HSR:24.960% B*
GD-66 Claw
B*
Kills:1,248
Deaths:952
KDR:1.311
Accuracy:69.293% B*
HSR:9.776% D-
AF-57 Piston
B*
Kills:1,210
Deaths:596
KDR:2.030
Accuracy:49.023% B*
HSR:12.562% C-
LA39 Bruiser
C*
Kills:1,175
Deaths:780
KDR:1.506
Accuracy:63.827% C*
HSR:9.021% D*
Mauler S6
A+
Kills:1,163
Deaths:812
KDR:1.432
Accuracy:55.051% A+
HSR:11.350% D-
NS Baron G5
B**
Kills:1,160
Deaths:1,007
KDR:1.152
Accuracy:54.230% B**
HSR:11.552% D
Carnage AR
B*
Kills:463
Deaths:321
KDR:1.442
Accuracy:29.110% B*
HSR:22.246% C++
MGR-S1 Gladius
A*
Kills:402
Deaths:111
KDR:3.622
Accuracy:38.440% A*
HSR:31.592% A
NC1 Gauss Rifle
B**
Kills:190
Deaths:114
KDR:1.667
Accuracy:28.242% B**
HSR:23.158% C*
Gauss Rifle Burst
C*
Kills:172
Deaths:111
KDR:1.550
Accuracy:29.083% C*
HSR:22.093% D
NS-11P
A
Kills:167
Deaths:116
KDR:1.440
Accuracy:29.410% A
HSR:14.970% D
Reaper DMR
A++
Kills:80
Deaths:17
KDR:4.706
Accuracy:34.467% A+
HSR:38.750% A++
Gauss Rifle S
B**
Kills:53
Deaths:32
KDR:1.656
Accuracy:31.627% B**
HSR:15.094% D-
NC9 A-Tross
A
Kills:51
Deaths:46
KDR:1.109
Accuracy:30.765% B**
HSR:33.333% A
Kills:15,410
Deaths (as Combat Medic):10,127
Deaths (to Combat Medics):3,953
KDR:1.52167
Kill Difference:5,283
Playtime:37.107 hours
Usage:2%
Score:0.763m
Score/min:343
Accuracy (listed only):37.885%
HSR (listed only):20.086%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:3,147
Deaths:1,440
KDR:2.185
Accuracy:39.603% C++
HSR:77.153% B*
Tempest
C*
Kills:2,410
Deaths:1,576
KDR:1.529
Accuracy:26.817% C+
HSR:23.112% C*
NS-44 Commissioner
B+
Kills:1,808
Deaths:1,775
KDR:1.019
Accuracy:38.457% C*
HSR:27.157% B+
Blitz GD-10
B+
Kills:1,579
Deaths:880
KDR:1.794
Accuracy:27.395% B+
HSR:18.809% C**
AF-4 Cyclone
B+
Kills:1,334
Deaths:1,062
KDR:1.256
Accuracy:27.677% B+
HSR:17.316% C
NS-7 PDW
B++
Kills:1,291
Deaths:909
KDR:1.420
Accuracy:28.536% B++
HSR:21.844% B+
MKV Suppressed
B*
Kills:1,262
Deaths:685
KDR:1.842
Accuracy:28.940% B+
HSR:24.960% B*
EM4 Longshot
A
Kills:1,171
Deaths:259
KDR:4.521
Accuracy:43.276% B+
HSR:87.959% A
NC14 Bolt Driver
B**
Kills:1,161
Deaths:368
KDR:3.155
Accuracy:42.317% B**
HSR:83.635% B**
NS-30 Vandal
C+
Kills:828
Deaths:424
KDR:1.953
Accuracy:33.413% C+
HSR:21.135% D
NS-357 Underboss
C**
Kills:793
Deaths:743
KDR:1.067
Accuracy:37.272% C+
HSR:24.716% C**
LA80
B*
Kills:740
Deaths:149
KDR:4.966
Accuracy:45.552% B+
HSR:85.270% B*
AF-8 RailJack
B+
Kills:457
Deaths:170
KDR:2.688
Accuracy:39.765% B+
HSR:77.024% C**
NSX Tomoe
B*
Kills:405
Deaths:190
KDR:2.132
Accuracy:33.037% B*
HSR:38.765% C++
MGR-S1 Gladius
A*
Kills:402
Deaths:111
KDR:3.622
Accuracy:38.440% A*
HSR:31.592% A
LA8 Rebel
B++
Kills:390
Deaths:457
KDR:0.853
Accuracy:26.632% D
HSR:27.436% B++
LA3 Desperado
A
Kills:285
Deaths:241
KDR:1.183
Accuracy:29.581% C++
HSR:28.070% A
NC4 Mag-Shot
C+
Kills:265
Deaths:342
KDR:0.775
Accuracy:18.776% D*
HSR:19.623% C+
Impetus
B+
Kills:181
Deaths:104
KDR:1.740
Accuracy:37.731% B+
HSR:26.519% C
NS-61 Emissary
B*
Kills:137
Deaths:116
KDR:1.181
Accuracy:27.226% C+
HSR:21.898% B*
AF-18 Stalker
B**
Kills:125
Deaths:88
KDR:1.420
Accuracy:32.719% B**
HSR:20% C+
NS CandyCannon 3000
B++
Kills:114
Deaths:244
KDR:0.467
Accuracy:17.668% D**
HSR:45.614% B++
NS-AM7 Archer
B**
Kills:101
Deaths:339
KDR:0.298
Accuracy:46.154% F
HSR:26.733% B**
NS-44L Blackhand
C+
Kills:78
Deaths:52
KDR:1.500
Accuracy:40.763% C+
HSR:30.769% D-
NSX Daimyo
B+
Kills:66
Deaths:22
KDR:3
Accuracy:45.118% B+
HSR:95.455% B+
Kills:20,530
Deaths (as Infiltrator):12,746
Deaths (to Infiltrators):5,728
KDR:1.6107
Kill Difference:7,784
Playtime:230.717 hours
Usage:9%
Score:3.965m
Score/min:286
Accuracy (listed only):34.114%
HSR (listed only):40.103%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:651
Deaths:157
KDR:4.147
Accuracy:40.788% B++
HSR:13.518% D
AF-34 Mattock
B*
Kills:549
Deaths:161
KDR:3.410
Accuracy:45.496% B*
HSR:18.397% C++
AF-23 Grinder
B+
Kills:90
Deaths:46
KDR:1.957
Accuracy:40.677% B+
HSR:8.889% F
NCM1 Scattercannon
M+
Kills:82
Deaths:16
KDR:5.125
Accuracy:54.457% A+
HSR:28.049% M+
NCM1 Scattercannon
A++
Kills:79
Deaths:28
KDR:2.821
Accuracy:58.402% A++
HSR:15.190% C+
AF-23 Grinder
B+
Kills:55
Deaths:30
KDR:1.833
Accuracy:44.347% B+
HSR:9.091% F-
Kills:1,506
Deaths (as MAX Suit):219
Deaths (to MAX Suits):2,813
KDR:6.87671
Kill Difference:1,287
Playtime:14.389 hours
Usage:1%
Score:0.458m
Score/min:531
Accuracy (listed only):47.361%
HSR (listed only):15.522%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:23,425
V. Kills:1,439 N/A
Deaths:1,859
KDR:12.601
Accuracy:60.427% B++
KPH:118.500 A++
VKPH:7.300 B++
Breaker Rocket Pods
A++
Kills:6,990
V. Kills:529 N/A
Deaths:255
KDR:27.412
Accuracy:58.134% B**
KPH:223.500 A++
VKPH:16.900 C++
M20 Mustang
A+
Kills:4,057
V. Kills:3,672 110%
Deaths:1,071
KDR:3.788
Accuracy:27.237% D
KPH:21.700 B++
VKPH:19.600 A+
Vortek Rotary
B++
Kills:2,363
V. Kills:1,902 124%
Deaths:737
KDR:3.206
Accuracy:28.493% C--
KPH:21.400 B
VKPH:17.200 B++
M20 Kestrel
B+
Kills:1,011
V. Kills:965 105%
Deaths:284
KDR:3.560
Accuracy:25.483% D
KPH:21 C+
VKPH:20.100 B+
Hornet Missiles
B+
Kills:669
V. Kills:381 175%
Deaths:55
KDR:12.164
Accuracy:63.953% B+
KPH:82.100 C**
VKPH:46.800 C++
Tomcat A2AM Pods
B++
Kills:206
V. Kills:237 87%
Deaths:30
KDR:6.867
Accuracy:87.860% A+
KPH:53.200 C+
VKPH:61.300 B++
Coyote Missiles
A
Kills:68
V. Kills:37 179%
Deaths:5
KDR:13.600
Accuracy:63.428% A+
KPH:80.800 B**
VKPH:44 A
Kills:38,789 (30,856 + 0)
Deaths:4,296
KDR:9.029
VKDR:2.133
Vehicle Kills:9,162
Kill Difference:34,493
Playtime:587.652 hours
Usage:24%
Score:11.836m
Score/min:336
Piloting Accuracy:25.483%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:3,745
V. Kills:3,881 96%
Deaths:737
KDR:5.081
Accuracy:19.171% F-
KPH:26 C-
VKPH:27 C++
CAS30 Tank Buster
B++
Kills:975
V. Kills:879 111%
Deaths:413
KDR:2.361
Accuracy:44.451% C+
KPH:11.300 B+
VKPH:10.200 B++
L105 Zephyr
A
Kills:842
V. Kills:70 N/A
Deaths:62
KDR:13.581
Accuracy:51.189% B**
KPH:89.900 A
VKPH:7.500 C
AP30 Shredder
C*
Kills:122
V. Kills:163 74%
Deaths:42
KDR:2.905
Accuracy:31.356% C+
KPH:15.900 D-
VKPH:21.200 C*
Kills:5,684 (975 + 4,709)
Deaths:1,254
KDR:4.533
VKDR:3.982
Vehicle Kills:4,993
Kill Difference:4,430
Playtime:247.325 hours
Usage:10%
Score:4.597m
Score/min:310
Piloting Accuracy:44.451%
Gunner Accuracy:31.356%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:969
V. Kills:72 N/A
Deaths:73
KDR:13.274
Accuracy:55.604% B*
KPH:92.600 A+
VKPH:6.900 C
L100 Python AP
A+
Kills:62
V. Kills:47 129%
Deaths:19
KDR:3.263
Accuracy:54.144% C+
KPH:35.900 C*
VKPH:27.200 A+
C75 Viper
M**
Kills:56
V. Kills:2 N/A
Deaths:2
KDR:28
Accuracy:35.238% C
KPH:95.600 M**
VKPH:3.400 D--
L100 Python HEAT
N/A
Kills:50
V. Kills:15 313%
Deaths:8
KDR:6.250
Accuracy:41.139% N/A
KPH:32.900 N/A
VKPH:9.900 N/A
Kills:1,137 (1,137 + 0)
Deaths:102
KDR:11.147
VKDR:1.333
Vehicle Kills:136
Kill Difference:1,035
Playtime:14.300 hours
Usage:1%
Score:0.392m
Score/min:457
Driving Accuracy:41.139%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:1,102
V. Kills:922 119%
Deaths:190
KDR:5.800
Accuracy:43.140% D-
KPH:26.800 C++
VKPH:22.400 A++
Titan-150 HESH
B**
Kills:218
V. Kills:21 N/A
Deaths:26
KDR:8.385
Accuracy:57.741% B**
KPH:59.300 B**
VKPH:5.700 D
E540 Halberd
A
Kills:131
V. Kills:95 136%
Deaths:26
KDR:5.038
Accuracy:53.516% A
KPH:29.300 C+
VKPH:21.200 A
Enforcer ML85
B
Kills:84
V. Kills:73 114%
Deaths:26
KDR:3.231
Accuracy:52.503% A
KPH:21.200 C
VKPH:18.400 B
Kills:1,535 (1,320 + 215)
Deaths:268
KDR:5.728
VKDR:4.146
Vehicle Kills:1,111
Kill Difference:1,267
Playtime:53.246 hours
Usage:2%
Score:1.255m
Score/min:393
Driving Accuracy:57.741%
Gunner Accuracy:52.503%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:758
V. Kills:43 N/A
Deaths:99
KDR:7.657
Accuracy:45.513% D
KPH:98.300 C+
VKPH:5.600 D
M40 Fury-H
B
Kills:426
V. Kills:48 N/A
Deaths:49
KDR:8.694
Accuracy:44.186% B
KPH:89.400 C++
VKPH:10.100 C
E540 Halberd-H
B**
Kills:155
V. Kills:138 112%
Deaths:35
KDR:4.429
Accuracy:59.945% B+
KPH:32.100 C--
VKPH:28.600 B**
Kills:1,339 (0 + 1,339)
Deaths:183
KDR:7.317
VKDR:1.251
Vehicle Kills:229
Kill Difference:1,156
Playtime:17.310 hours
Usage:1%
Score:0.332m
Score/min:320
Driving Accuracy:N/A%
Gunner Accuracy:59.945%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:355
V. Kills:33 N/A
Deaths:34
KDR:10.441
Accuracy:38.131% C**
KPH:75 B**
VKPH:7 C-
M40 Fury
A+
Kills:337
V. Kills:33 N/A
Deaths:26
KDR:12.962
Accuracy:35.536% C+
KPH:95.600 A+
VKPH:9.400 C
M12 Kobalt
B**
Kills:119
V. Kills:4 N/A
Deaths:9
KDR:13.222
Accuracy:19.850% B+
KPH:105.500 B**
VKPH:3.500 B+
M60-G Bulldog
A++
Kills:90
V. Kills:23 375%
Deaths:12
KDR:7.500
Accuracy:44.044% B**
KPH:48 B**
VKPH:12.300 A++
M12 Kobalt
B**
Kills:78
V. Kills: N/A
Deaths:4
KDR:19.500
Accuracy:22.942% B**
KPH:64.600 C++
VKPH:0 F
M20 Basilisk
A*
Kills:58
V. Kills:36 157%
Deaths:17
KDR:3.412
Accuracy:44.742% B*
KPH:23.400 C*
VKPH:14.500 A*
Kills:1,037 (0 + 1,037)
Deaths:102
KDR:10.167
VKDR:1.265
Vehicle Kills:129
Kill Difference:935
Playtime:14.944 hours
Usage:1%
Score:0.413m
Score/min:461
Driving Accuracy:N/A%
Gunner Accuracy:44.742%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C*
Kills:481
V. Kills:9 N/A
Deaths:347
KDR:1.386
Accuracy:37.411% D
KPH:58.100 C*
VKPH:1.100 C
M40 Fury-F
M
Kills:281
V. Kills:16 N/A
Deaths:190
KDR:1.479
Accuracy:52.448% C*
KPH:76.100 M
VKPH:4.300 C--
M12 Kobalt-F
B**
Kills:51
V. Kills:1 N/A
Deaths:34
KDR:1.500
Accuracy:21.035% C+
KPH:61.200 B**
VKPH:1.200 C+
Kills:813 (813 + 0)
Deaths:571
KDR:1.424
VKDR:0.046
Vehicle Kills:26
Kill Difference:242
Playtime:12.802 hours
Usage:1%
Score:0.122m
Score/min:159
Driving Accuracy:21.035%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 24,86423,4251,85912.601B*10.1360.427%B++N/A118.5A++7.3B++344197.7h4.1B*6.9B++
Breaker Rocket Pods 7,5196,99025527.412A**24.9458.134%B**N/A223.3A++16.9C++72231.3h7.3A12.5B**
M20 Mustang 7,7294,0571,0713.788B+1.3127.237%D1.578%C21.7B++19.6A+280187.3h64.4B++236.3B++
C150 Dalton 7,6263,7457375.081C2.6119.171%F-N/A26C-27C++355143.8h2.3B**11.8C++
SAS-R 3,1583,1471,4402.185C+0.2939.603%C++77.153%B*58.7B*N/A15753.6h1.8B*4.4B++
Tempest 2,4292,4101,5761.529C+0.9526.817%C+23.112%C*54.5C**N/A13144.2h9.2B+34.2B+
NC6A GODSAW 2,3892,3769122.605C*0.1329.287%C+32.955%B++91.7B**N/A24425.9h6.8C**23.3B++
Vortek Rotary 4,2652,3637373.206B+0.7328.493%C--2.074%C+21.4B17.2B++274110.4h39.5B*138.7B++
Razor GD-23 2,4152,3621,3831.708B**0.7729.626%B**21.931%C*53.6A+1.2A*15044.1h9.5B*32B++
NS-11C 2,2352,2081,9111.155C*1.3226.369%B+18.252%C+35.1C**N/A10062.9h11.8B++44.6B+
19A Fortuna 2,0832,0621,7141.203C+1.2727.574%C*18.817%C-35.6C+N/A9658h7.7B**27.9B*
NS-44 Commissioner 1,8171,8081,7751.019C++1.4638.457%C*27.157%B+50.9B+N/A13235.5h3.1B*8.1B+
AC-X11 1,6601,6281,0011.626B+0.8530.077%B*23.096%C++61.4A+1.2A++18726.5h7.9B*26.1B++
Blitz GD-10 1,5861,5798801.794B++0.6827.395%B+18.809%C**61.7A+N/A18625.6h12B++43.8B+
GD-7F 1,5641,5467592.037B**0.4430.474%B**21.281%C++52.6B*N/A14129.4h10.3B*33.9B++
C-4 ARX 1,8391,5329831.558C0.9227.371%C++N/A46.6D*9.3D**21732.9h1B*3.7B++
Frag Grenade 1,5121,51011510N/A1,507.5358.64%A++N/A888.2A++1.2D*28251.7h2.3A+3.9A
Gauss Compact S 1,4891,4521,4251.019C++1.4626.527%B+15.771%C-19.5C+N/A6374.5h7.3B**27.4B++
LA1 Anchor 1,4271,4236252.277C++0.2026.597%C**29.796%B+75.7B*N/A21718.8h8.2B**30.8B+
GD-22S 1,4191,4047581.852C**0.6226.836%B++27.991%B+70.6AN/A22219.9h9.1B*33.9B++
NS-15M1 1,4051,3987741.806C*0.6725.082%B+26.538%B+66.6B*N/A18121h10.6B++42.3B+
AF-4 Cyclone 1,3461,3341,0621.256C+1.2227.677%B+17.316%C56.1B*N/A17523.8h9.5B+34.3B+
NS-7 PDW 1,3131,2919091.42B++1.0528.536%B++21.844%B+47.8B**N/A14727h11.5B*40.3B++
MKV Suppressed 1,2671,2626851.842B**0.6328.94%B+24.96%B*69.3A++N/A18918.2h11.8B++40.7B+
GD-66 Claw 1,2521,2489521.311C++1.1669.293%B*9.776%D-72.1B**N/A20417.3h1.8B**2.6B*
AF-57 Piston 1,2221,2105962.03B*0.4449.023%B*12.562%C-96.8A*1B++23212.5h3.5B*7.1B*
Sticky Grenade 1,1991,19911199N/A1,196.5367.767%A++N/A1998.3A*N/A64600.6h1A1.5B**
AF-19 Mercenary 1,2111,1891,1081.073B1.4024.895%B+21.026%C+29.8B+N/A13539.9h10.4B++41.6B+
LA39 Bruiser 1,1771,1757801.506B0.9763.827%C*9.021%D*71.6AN/A18716.4h1.9B**3B+
NC6 Gauss SAW 1,1771,1715582.099B++0.3823.362%B+24.509%C++73.2A++N/A30016h7.7B*32.8B++
EM4 Longshot 1,1771,1712594.521B+2.0543.276%B+87.959%A63.6A++N/A19718.4h1.6B**3.7B*
Mauler S6 1,1731,1638121.432B+1.0455.051%A+11.35%D-76.5A**N/A23215.2h3.3A6B**
NC14 Bolt Driver 1,1651,1613683.155B+0.6842.317%B**83.635%B**56.4A*N/A17020.6h1.8B**4.1B**
NS Baron G5 1,1721,1601,0071.152C++1.3254.23%B**11.552%D58.6B**N/A15719.8h3.7B*6.9C++
EM6 1,1691,1595252.208B+0.2726.257%B++27.783%B+77.3AN/A24215h8.4B**32B++
C-4 1,5861,1588371.384C+1.0925.16%C+N/A30.1D*11.1D*23238.5h1.2B+4.7B+
Titan-150 AP 2,0241,1021905.8C+3.3343.14%D-2.359%C+26.8C++22.4A++38741.1h4.2B9.7C++
NS Decimator 1,5791,0311,0181.013C+1.4647.994%F2.134%C+30.3C16.1C+22034h4B+8.3C+
M20 Kestrel 1,9761,0112843.56C*1.0925.483%D1.088%C-21C+20.1B+28848.1h66.6B+261.4B+
NC05 Jackhammer 9909855921.664B+0.8153.822%B**14.518%C+93.8A+N/A28310.5h3.6B**6.7B*
CAS30 Tank Buster 1,8549754132.361B++0.1144.451%C+N/A11.3B+10.2B++23186.5h29.2B65.7B+
L100 Python HESH 1,0419697313.274C*10.8055.604%B*2.58%B**92.3A+6.9C36910.5h2A3.5B**
Tank Mine 1,4499014262.115C0.3638.026%C**N/A95.9C58.3C+9369.4h1.4B*3.7A+
L105 Zephyr 9128426213.581C**11.1151.189%B**N/A89.6A7.4C3669.4h4.1A8B**
AF-4A Bandit 8418352074.034M1.5636.784%A**24.91%C**194.2S1.4A+4694.3h7.9B**21.5B**
NS-30 Vandal 8308284241.953C++0.5233.413%C+21.135%D67.3B**N/A16512.3h4.9B++14.6B+
NS-357 Underboss 8017937431.067C++1.4137.272%C+24.716%C**52.2C**N/A14215.2h3.7B+9.9B+
C85 Canister-H 801758997.657C5.1845.513%D9.367%C98.4C+5.6D3117.7h4.3B*9.4B*
LA80 7437401494.966B+2.4945.552%B+85.27%B*77.1A++N/A1849.6h1.7B*3.7B++
Hornet Missiles 1,0506695512.164B**9.6963.953%B+1.495%C+82.6C**47C++6978.1h7.7B*12B*
AF-34 Mattock 6556511574.146B1.6740.788%B++13.518%D70.8A++N/A1929.2h4.8B*11.7B*
AF-34 Mattock 5565491613.41C++0.9445.496%B*18.397%C++59B**N/A1679.3h6.4B+14.1B++
S12 Renegade 4904813471.386C1.0937.411%D2.495%D-58C*1.1C1348.3h3B+7.9C*
Auraxium Mag-Cutter 47947123,5800.02C2.4528.397%C+4.671%C0.6CN/A2830.1h2.3C+8.2C*
Carnage AR 4714633211.442C++1.0329.11%B*22.246%C++48.7B++N/A1629.5h10.8B**37.1B*
AF-8 RailJack 4584571702.688C+0.2139.765%B+77.024%C**41.9A+N/A13210.9h2B++5B++
NS-15M2 4524481642.732B+0.2629.801%B**41.295%A++89.6AN/A2575h9.7B*32.7B++
M60-A Bulldog 4904474110.902B++8.4349.476%A2.461%B**66.7A6.4C+3806.7h3.9A+7.9A
M40 Fury-H 474426498.694C6.2244.186%BN/A88.8C++10C2904.8h7.2B+16.4B+
NSX Tomoe 4074051902.132B+0.3433.037%B*38.765%C++63.3B**N/A2506.4h12.2B++36.9B++
MGR-S1 Gladius 4084021113.622A++1.1538.44%A*31.592%A174.8S2.6S3982.3h7.1B**18.6B*
LA8 Rebel 3983904570.853C+1.6226.632%D27.436%B++39B+N/A12210h5.5B+20.8C*
Mag-Cutter 3803668,6540.042B++2.4321.366%D3.825%C-1.2B+N/A4303.4h2.1B+10C*
M40 Fury 3883553410.441B++7.9738.131%C**1.127%D75.5B**7C-5064.7h8.4B*22.1B*
EM1 3493411851.843B++0.6325.6%B++16.716%D-83.2A++2M**3334.1h10.1B**39.5B++
M40 Fury 3703372612.962B**10.4935.536%C+1.187%D96.3A+9.4C6593.5h7.2B**20.2B*
Carver 2972973,4390.086C+2.3941.134%B**13.131%C-3.4CN/A987.8h1.1B++2.8B+
LA3 Desperado 2862852411.183B1.2929.581%C++28.07%A52.8B++N/A1465.4h7.7B++26B+
M40 Fury-F 2972811901.479C+1.0052.448%C*N/A75.9M4.3C--2073.7h5.4B*10.3B*
NC4 Mag-Shot 2672653420.775C++1.7018.776%D*19.623%C+31.5BN/A1258.4h6.9B+36.7C+
MGR-C1 Charger 229226544.185S1.7136.64%A++34.071%A+173.8S2.3A**3481.3h8.6A23.4B**
NSX Tanto 224224663.394A*0.9232.341%B**31.696%B**93.3A*N/A2242.4h10.4B+32.1B++
Bouncing Betty 2202191082.028D0.4559.172%A++N/A136.9C**N/A5061.6h1.4A++2.3A++
NSX Naginata 223219882.489B**0.0128.517%B**26.941%C+121.7M+2.2M++3011.8h8.9B*31.2B++
Titan-150 HESH 239218268.385C+5.9157.741%B**3.211%A58.9B**5.7D2043.7h2.1A+3.6A
Tomcat A2AM Pods 443206306.867B+4.3987.86%A+N/A52.8C+60.8B++9363.9h8.2C*9.3B++
NC1 Gauss Rifle 1901901141.667B+0.8128.242%B**23.158%C*54.3A++N/A3773.5h9.3A32.9B**
Impetus 1821811041.74C+0.7337.731%B+26.519%C64.6B**N/A1812.8h4.1B++10.8B++
Gauss Rifle Burst 1721721111.55C+0.9229.083%C*22.093%D45.3C+N/A1163.8h9.7B++33.3B+
NS-11P 1671671161.44C**1.0329.41%A14.97%D49.1B**N/A1763.4h10.8B**36.8B**
MANA Anti-Vehicle Turret 255163871.874C-0.6056.31%C3.067%F-1630D920D5593700.1h6.5B*11.5B+
MGR-L1 Promise 163159463.457A++0.9832.951%A++30.189%B++144.5M**3.6S3961.1h10.3B**31.2B*
Shrike 2521553200.484C1.9939.493%F-1.29%D-16.8D10.5C3089.2h5.5B++14C
E540 Halberd-H 293155354.429C1.9559.945%B+N/A32.3C--28.8B**3654.8h7.1C11.8C+
Hunter QCX 1751502830.53C1.9435.658%C-18.667%C-15.2C*2.5C+829.9h4.5B12.6C**
NS-61 Emissary 1381371161.181B+1.2927.226%C+21.898%B*47.2B**N/A1292.9h11.1C**40.9B+
E540 Halberd 226131265.038C2.5653.516%A2.29%C29.1C+21.1A6074.5h5.8C+10.9B+
Anti-Vehicle Grenade 1711301130N/A127.5342.276%D--N/A325C102.5C++24700.4h4.7B+11.2C*
A30 Walker 234129196.789A**4.3117.743%D*1.55%C+34.9B**28.4A++6513.7h40.4A+227.4B*
AF-18 Stalker 125125881.42C++1.0532.719%B**20%C+54.3B**N/A1862.3h11.2B+34.3B++
AP30 Shredder 285122422.905C--0.4331.356%C+N/A15.8D-21.2C*2737.7h133.9D--427D-
M12 Kobalt 123119913.222C+10.7519.85%B+14.286%D--108.2B**3.6B++3861.1h14.5B*72.9B++
Gauss Compact Burst 119116591.966C*0.5131.88%B*27.586%C**72.5B**1.9A*2271.6h9.8B+30.9B++
NS CandyCannon 3000 1141142440.467C2.0117.668%D**45.614%B++16.8CN/A456.8h4B22.5D
Warden 117114621.839B++0.6433.739%B**30.702%B*63.3A**1.7A++3221.8h6.6B**19.5B*
NS-AM7 Archer 1331013390.298C-2.1846.154%F26.733%B**3.5D1.1D--2828.9h14.9B+32.3C*
AF-23 Grinder 9290461.957C+0.5240.677%B+8.889%F40.9B++N/A1792.2h5.7B+14.1B++
M60-G Bulldog 11390127.5B**5.0344.044%B**2.222%C--47.4B**12.1A++2861.9h6.2B+14.2B*
Enforcer ML85 15784263.231C0.7652.503%AN/A21C18.3C**3854h16.1D-30.7C**
NCM1 Scattercannon 8282165.125B*2.6554.457%A+28.049%M+91.1M++N/A3370.9h4.1B**7.5A
NS-TMC-01 "His Regards" 81804,5270.018C2.4641.827%A2.5%D-0.6C+N/A2124.8h2.2C*5.2B+
Reaper DMR 8180174.706B**2.2334.467%A+38.75%A++133.3S1.7A**8370.6h6.5A+18.8B**
NCM1 Scattercannon 8079282.821B+0.3558.402%A++15.19%C+60.8M+N/A3681.3h6.3B++10.8B*
NS-44L Blackhand 7878521.5C**0.9740.763%C+30.769%D-37.1B+N/A1022.1h3.6B++8.7B+
M12 Kobalt 7878419.5B+17.0322.942%B**25.641%A++65C++N/A2801.2h18.1B+79B+
Spear Anti-Vehicle Phalanx Turret 10570417.5A++15.0350.796%B++2.857%C--58.3B**29.2B*8241.2h5.5B*10.8B**
Coyote Missiles 10568513.6S11.1363.428%A+N/A85A46.3A8620.8h34.6B+54.5B+
NSX Daimyo 6666223C+0.5345.118%B+95.455%B+94.3A+N/A2130.7h2B*4.5B++
L100 Python AP 10962193.263C0.7954.144%C+3.226%B+36.5C**27.6A+7091.7h4.7B+8.8B+
M20 Basilisk 9458173.412C*0.9444.742%B*3.448%D--23.2C*14.4A*3452.5h88.8C*198.5B+
C75 Viper 5856228S25.5335.238%C1.786%B+93.3M**3.3D--13950.6h4.6A++13.1A
AF-23 Grinder 5655301.833C+0.6444.347%B+9.091%F-34.4C++N/A1941.6h7.3C++16.6B+
Gauss Rifle S 5353321.656B+0.8231.627%B**15.094%D-48.2B*N/A2241.1h11.7C+36.9B+
NC9 A-Tross 5251461.109C+1.3730.765%B**33.333%A36.4C+N/A2061.4h11.6D37.7C**
M12 Kobalt-F 5251341.5C+0.9721.035%C+11.765%C++63.8B**1.3C+1890.8h9.7B*46.2B++
L100 Python HEAT 655086.25C++3.7841.139%D--8%M**33.3C++10C-4071.5h3.9B*9.5B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2643,8717.5h
Anti-Vehicle MANA Turret225791.9h
Nano-Armor Kit1,009634,232113.4h
Nanite Revive Grenade02510.1h
Medical Kit2,92111,42198.7h
NC Patriot Flare Gun24280.7h
Restoration Kit12346013.8h
Motion Spotter231,0191h
Xiphos Anti-Personnel Phalanx Tower0710h
Deconstruction Tool01300h
Recon Detection Device531,4293.2h
Smoke Grenade01220h
Shield Recharging Field73220.2h
Ammunition Package961,1862.3h
Medical Applicator15237,3434h
Anti-Infantry MANA Turret10850.3h
Xiphos Anti-Personnel Phalanx Turret01100h

Check the help document for the dictionary if you want to learn more about words used here.


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