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Paragon LonesomeFrogfaceVS[69KD] LonesomeFrogfaceVS
VS BR 157

KDR: 5.16

Score: 58.5m

Last Seen: Mar 21st, 2020 10:44 PM
- OFFLINE - 10.8 hour(s)

Prestige 1, Battle Rank 100 (157 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Light PPA Pulsar C Ghost NSX Daimyo Saron Laser Cannon Maelstrom Turbo Laser VE-C Horizon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,484,631 MLG Score: 8381
Fun Score: N/A
Cheeseburgers Flipped: 252TIME WITH MEDKIT: 15.3%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.545%36.545%122642119067,1743.668911.488

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.789%2.39A*2.347A*-0.655DHEAD ++ (~19.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.40.672B+8.20.427B16.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.861%0.766%69536122631,471679628546.349501%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.129%0.597B+-0.748D-0.364

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.70.756B++170.681B+22.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.895%0.3%692312292,9988625343.47393560%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.914%1.537A+-1.431D**-0.349

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.891B*2.40.808B++1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.985%7.906%1445912236,767589218511.4695310%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.466%-0.021C+0.879B*1.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.70.748B++10.70.729B++19

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.274%88.168%14457122518,7541943399.65208

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.857%2.003A*1.36A-0.765

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.647B+1.70.469B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.028%18.816%1445412284,0871692242.41406

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.18%1.745A++0.797B++0.397

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.689B+2.50.472B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
58.5m211.4%681 (40.9k)573 (34.4k)5.15707165,11432,0175.40547157 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12321810132.476%28.351%92103:1153

34% Engineer26% Heavy Assault16% Infiltrator19% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 4th, 2017 9:59 PMMar 14th, 2020 9:40 PMMar 21st, 2020 10:18 PM (7d) (PST)Mar 21st, 2020 8:08 PM (7d) (PST)Mar 21st, 2020 6:44 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3272661,0611.6170.3140.4583.6980.1328381

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
79,63915,97863,661971928222834,395

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1701.6h/70.9d 7,953 46,811 38,913 377.6k 2,220 5,964 13,465 135.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:19,410
Deaths:3,993
KDR:4.861
Accuracy:31.929% B**
HSR:39.516% B*
Ursa
A
Kills:1,668
Deaths:325
KDR:5.132
Accuracy:32.393% A
HSR:35.312% A
NS-15M1
A**
Kills:1,641
Deaths:271
KDR:6.055
Accuracy:31.636% A+
HSR:41.865% A**
VE-H Maw
A++
Kills:1,272
Deaths:290
KDR:4.386
Accuracy:31.018% B++
HSR:43.947% A++
NSX-P Naginata
A
Kills:1,197
Deaths:256
KDR:4.676
Accuracy:30.610% A
HSR:36.592% B*
Flare VE6
A++
Kills:1,176
Deaths:188
KDR:6.255
Accuracy:30.939% B**
HSR:39.201% A++
NS-15M2
A**
Kills:1,172
Deaths:253
KDR:4.632
Accuracy:32.362% A+
HSR:47.611% A**
Orion VS54
A++
Kills:1,168
Deaths:252
KDR:4.635
Accuracy:30.628% A++
HSR:30.051% B+
Pulsar LSW
B**
Kills:1,159
Deaths:206
KDR:5.626
Accuracy:31.032% B**
HSR:34.167% B**
SVA-88
A++
Kills:316
Deaths:77
KDR:4.104
Accuracy:34.220% A++
HSR:40.506% A++
NS-15 Gallows
B**
Kills:246
Deaths:64
KDR:3.844
Accuracy:33.886% B**
HSR:38.211% B+
Kills:30,425
Deaths (as Heavy Assault):6,175
Deaths (to Heavy Assaults):8,788
KDR:4.92713
Kill Difference:24,250
Playtime:437.064 hours
Usage:26%
Score:12.811m
Score/min:489
Accuracy (listed only):31.877%
HSR (listed only):38.816%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A++
Kills:8,472
Deaths:1,394
KDR:6.077
Accuracy:35.023% A++
HSR:31.952% A
VE-C Horizon
B*
Kills:3,658
Deaths:711
KDR:5.145
Accuracy:42.224% B*
HSR:29.524% B+
VE-S Canis
M
Kills:2,905
Deaths:538
KDR:5.400
Accuracy:38.794% A+
HSR:48.778% M
NS-11C
A++
Kills:2,262
Deaths:457
KDR:4.950
Accuracy:34.328% A++
HSR:26.260% B**
NS-7 PDW
M
Kills:1,657
Deaths:380
KDR:4.361
Accuracy:34.223% A++
HSR:35.124% M
Pandora VX25
B**
Kills:1,444
Deaths:418
KDR:3.455
Accuracy:54.168% B**
HSR:16.551% C**
VX6-7
A+
Kills:1,278
Deaths:225
KDR:5.680
Accuracy:33.476% A+
HSR:30.282% A
Serpent VE92
A++
Kills:1,256
Deaths:257
KDR:4.887
Accuracy:33.897% A++
HSR:26.194% B*
Phobos VX86
A+
Kills:1,248
Deaths:401
KDR:3.112
Accuracy:78.302% A+
HSR:19.792% B+
Eridani SX5
A++
Kills:1,231
Deaths:223
KDR:5.520
Accuracy:31.970% B*
HSR:33.306% A++
Sirius SX12
A*
Kills:1,203
Deaths:294
KDR:4.092
Accuracy:32.072% A
HSR:34.331% A*
Zenith VX-5
A++
Kills:1,193
Deaths:182
KDR:6.555
Accuracy:34.523% A++
HSR:31.517% A
The Little Helper
A
Kills:1,180
Deaths:415
KDR:2.843
Accuracy:60.977% A
HSR:23.644% A
Solstice VE3
A*
Kills:1,176
Deaths:255
KDR:4.612
Accuracy:35.660% A*
HSR:27.296% A
NSX-P Tanto
A++
Kills:1,172
Deaths:238
KDR:4.924
Accuracy:36.342% A++
HSR:29.949% B+
Deimos VA29
A+
Kills:1,169
Deaths:361
KDR:3.238
Accuracy:79.030% A+
HSR:21.557% B*
Skorpios
A
Kills:1,076
Deaths:285
KDR:3.775
Accuracy:32.954% A
HSR:32.621% A
Solstice SF
A**
Kills:416
Deaths:195
KDR:2.133
Accuracy:38.313% A**
HSR:17.067% C++
Solstice Burst
A
Kills:391
Deaths:78
KDR:5.013
Accuracy:34.479% A
HSR:32.992% B**
Thanatos VE70
A*
Kills:226
Deaths:95
KDR:2.379
Accuracy:61.714% A*
HSR:13.717% C-
Eclipse VE3A
B*
Kills:168
Deaths:42
KDR:4
Accuracy:31.683% B*
HSR:22.619% B+
NSX-P Tengu
A*
Kills:116
Deaths:38
KDR:3.053
Accuracy:49.764% A*
HSR:24.138% C**
Kills:34,897
Deaths (as Light Assault):7,482
Deaths (to Light Assaults):7,515
KDR:4.66413
Kill Difference:27,415
Playtime:323.514 hours
Usage:19%
Score:10.607m
Score/min:546
Accuracy (listed only):42.905%
HSR (listed only):27.691%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:8,472
Deaths:1,394
KDR:6.077
Accuracy:35.023% A++
HSR:31.952% A
VE-C Horizon
B*
Kills:3,658
Deaths:711
KDR:5.145
Accuracy:42.224% B*
HSR:29.524% B+
NS-11C
A++
Kills:2,262
Deaths:457
KDR:4.950
Accuracy:34.328% A++
HSR:26.260% B**
Pandora VX25
B**
Kills:1,444
Deaths:418
KDR:3.455
Accuracy:54.168% B**
HSR:16.551% C**
VX6-7
A+
Kills:1,278
Deaths:225
KDR:5.680
Accuracy:33.476% A+
HSR:30.282% A
Serpent VE92
A++
Kills:1,256
Deaths:257
KDR:4.887
Accuracy:33.897% A++
HSR:26.194% B*
Phobos VX86
A+
Kills:1,248
Deaths:401
KDR:3.112
Accuracy:78.302% A+
HSR:19.792% B+
Zenith VX-5
A++
Kills:1,193
Deaths:182
KDR:6.555
Accuracy:34.523% A++
HSR:31.517% A
The Little Helper
A
Kills:1,180
Deaths:415
KDR:2.843
Accuracy:60.977% A
HSR:23.644% A
Solstice VE3
A*
Kills:1,176
Deaths:255
KDR:4.612
Accuracy:35.660% A*
HSR:27.296% A
NSX-P Tanto
A++
Kills:1,172
Deaths:238
KDR:4.924
Accuracy:36.342% A++
HSR:29.949% B+
Deimos VA29
A+
Kills:1,169
Deaths:361
KDR:3.238
Accuracy:79.030% A+
HSR:21.557% B*
VE-LR Obelisk
A
Kills:819
Deaths:187
KDR:4.380
Accuracy:43.093% A
HSR:44.444% A
Eidolon VE33
A
Kills:654
Deaths:159
KDR:4.113
Accuracy:37.726% A
HSR:35.627% A
Solstice SF
A**
Kills:416
Deaths:195
KDR:2.133
Accuracy:38.313% A**
HSR:17.067% C++
Solstice Burst
A
Kills:391
Deaths:78
KDR:5.013
Accuracy:34.479% A
HSR:32.992% B**
Thanatos VE70
A*
Kills:226
Deaths:95
KDR:2.379
Accuracy:61.714% A*
HSR:13.717% C-
Eclipse VE3A
B*
Kills:168
Deaths:42
KDR:4
Accuracy:31.683% B*
HSR:22.619% B+
Kills:28,182
Deaths (as Engineer):6,070
Deaths (to Engineers):4,262
KDR:4.64283
Kill Difference:22,112
Playtime:577.259 hours
Usage:34%
Score:20.208m
Score/min:583
Accuracy (listed only):44.720%
HSR (listed only):26.721%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
M
Kills:2,905
Deaths:538
KDR:5.400
Accuracy:38.794% A+
HSR:48.778% M
NS-7 PDW
M
Kills:1,657
Deaths:380
KDR:4.361
Accuracy:34.223% A++
HSR:35.124% M
Pandora VX25
B**
Kills:1,444
Deaths:418
KDR:3.455
Accuracy:54.168% B**
HSR:16.551% C**
Terminus VX-9
A+
Kills:1,412
Deaths:480
KDR:2.942
Accuracy:31.951% B**
HSR:40.297% A+
Phobos VX86
A+
Kills:1,248
Deaths:401
KDR:3.112
Accuracy:78.302% A+
HSR:19.792% B+
Eridani SX5
A++
Kills:1,231
Deaths:223
KDR:5.520
Accuracy:31.970% B*
HSR:33.306% A++
Sirius SX12
A*
Kills:1,203
Deaths:294
KDR:4.092
Accuracy:32.072% A
HSR:34.331% A*
The Little Helper
A
Kills:1,180
Deaths:415
KDR:2.843
Accuracy:60.977% A
HSR:23.644% A
Deimos VA29
A+
Kills:1,169
Deaths:361
KDR:3.238
Accuracy:79.030% A+
HSR:21.557% B*
Skorpios
A
Kills:1,076
Deaths:285
KDR:3.775
Accuracy:32.954% A
HSR:32.621% A
H-V45
A++
Kills:765
Deaths:244
KDR:3.135
Accuracy:33.419% A++
HSR:34.379% A+
Corvus VA55
A++
Kills:754
Deaths:192
KDR:3.927
Accuracy:33.772% A++
HSR:36.472% A++
Thanatos VE70
A*
Kills:226
Deaths:95
KDR:2.379
Accuracy:61.714% A*
HSR:13.717% C-
VE-A Lacerta
A*
Kills:121
Deaths:45
KDR:2.689
Accuracy:41.094% A*
HSR:28.926% C**
Pulsar VS1
A*
Kills:120
Deaths:27
KDR:4.444
Accuracy:33.839% A++
HSR:38.333% A*
NSX-P Tengu
A*
Kills:116
Deaths:38
KDR:3.053
Accuracy:49.764% A*
HSR:24.138% C**
Equinox VE2 Burst
B**
Kills:100
Deaths:23
KDR:4.348
Accuracy:33.880% B**
HSR:36% B++
Kills:16,727
Deaths (as Combat Medic):4,459
Deaths (to Combat Medics):3,380
KDR:3.75129
Kill Difference:12,268
Playtime:48.628 hours
Usage:3%
Score:3.867m
Score/min:1,325
Accuracy (listed only):44.819%
HSR (listed only):30.469%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:8,422
Deaths:1,350
KDR:6.239
Accuracy:47.609% B**
HSR:85.894% A+
NSX Daimyo
B**
Kills:5,443
Deaths:970
KDR:5.611
Accuracy:50.387% B**
HSR:96.950% B*
VE-S Canis
M
Kills:2,905
Deaths:538
KDR:5.400
Accuracy:38.794% A+
HSR:48.778% M
NS-44 Commissioner
A**
Kills:1,701
Deaths:795
KDR:2.140
Accuracy:48.080% A
HSR:40.976% A**
NS-7 PDW
M
Kills:1,657
Deaths:380
KDR:4.361
Accuracy:34.223% A++
HSR:35.124% M
NS-357 Underboss
A+
Kills:1,522
Deaths:729
KDR:2.088
Accuracy:46.020% B**
HSR:35.742% A+
NS-45 Pilot
B+
Kills:1,281
Deaths:518
KDR:2.473
Accuracy:35.850% B+
HSR:29.742% C*
Eridani SX5
A++
Kills:1,231
Deaths:223
KDR:5.520
Accuracy:31.970% B*
HSR:33.306% A++
Sirius SX12
A*
Kills:1,203
Deaths:294
KDR:4.092
Accuracy:32.072% A
HSR:34.331% A*
Parsec VX3-A
B+
Kills:1,174
Deaths:180
KDR:6.522
Accuracy:46.753% B+
HSR:82.112% B+
Phantom VA23
A
Kills:1,168
Deaths:258
KDR:4.527
Accuracy:45.001% A
HSR:35.702% B+
Phaseshift VX-S
A
Kills:1,165
Deaths:158
KDR:7.373
Accuracy:47.595% A
HSR:77.597% C*
XM98
A++
Kills:1,163
Deaths:170
KDR:6.841
Accuracy:47.353% A
HSR:91.660% A++
Parallax VX3
B**
Kills:1,161
Deaths:134
KDR:8.664
Accuracy:46.980% B**
HSR:86.219% B**
Skorpios
A
Kills:1,076
Deaths:285
KDR:3.775
Accuracy:32.954% A
HSR:32.621% A
Beamer VS3
A+
Kills:754
Deaths:438
KDR:1.721
Accuracy:34.025% B**
HSR:33.687% A+
NS-44L Blackhand
B++
Kills:364
Deaths:114
KDR:3.193
Accuracy:43.743% C++
HSR:51.648% B++
NS-AM7 Archer
B+
Kills:344
Deaths:546
KDR:0.630
Accuracy:57.177% C
HSR:23.837% B+
NS-44L Showdown
C++
Kills:267
Deaths:139
KDR:1.921
Accuracy:41.744% C+
HSR:35.581% C++
VA39 Spectre
A++
Kills:226
Deaths:41
KDR:5.512
Accuracy:44.561% A++
HSR:39.381% C++
Artemis VX26
M**
Kills:184
Deaths:38
KDR:4.842
Accuracy:34.040% B**
HSR:52.174% M**
NSX Tomoe
B++
Kills:161
Deaths:39
KDR:4.128
Accuracy:32.360% B+
HSR:45.963% B++
NS-30 Vandal
A
Kills:136
Deaths:34
KDR:4
Accuracy:41.704% A
HSR:27.206% C+
Soldier Soaker
B+
Kills:125
Deaths:52
KDR:2.404
Accuracy:40.642% B+
HSR:11.200% C--
NSX-P Tengu
A*
Kills:116
Deaths:38
KDR:3.053
Accuracy:49.764% A*
HSR:24.138% C**
Kills:34,949
Deaths (as Infiltrator):8,461
Deaths (to Infiltrators):4,102
KDR:4.1306
Kill Difference:26,488
Playtime:277.639 hours
Usage:16%
Score:9.079m
Score/min:545
Accuracy (listed only):42.056%
HSR (listed only):47.663%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:1,917
Deaths:201
KDR:9.537
Accuracy:30.120% A*
HSR:29.369% A
Blueshift VM5
A++
Kills:1,852
Deaths:201
KDR:9.214
Accuracy:30.527% A++
HSR:27.916% B**
Cosmos VM3
A**
Kills:1,246
Deaths:150
KDR:8.307
Accuracy:32.519% A**
HSR:20.466% C**
Cosmos VM3
M
Kills:1,240
Deaths:150
KDR:8.267
Accuracy:31.834% M
HSR:19.597% C++
Quasar VM1
A
Kills:93
Deaths:13
KDR:7.154
Accuracy:25.576% A
HSR:26.882% B**
Quasar VM1
A**
Kills:88
Deaths:13
KDR:6.769
Accuracy:26.786% A*
HSR:31.818% A**
Kills:6,436
Deaths (as MAX Suit):364
Deaths (to MAX Suits):1,197
KDR:17.68132
Kill Difference:6,072
Playtime:31.522 hours
Usage:2%
Score:1.956m
Score/min:1,034
Accuracy (listed only):29.560%
HSR (listed only):26.008%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
S
Kills:18,543
V. Kills:557 N/A
Deaths:792
KDR:23.413
Accuracy:55.956% A++
KPH:232.200 S
VKPH:7 A+
Saron Laser Cannon
S
Kills:5,084
V. Kills:2,597 196%
Deaths:330
KDR:15.406
Accuracy:37.383% B**
KPH:64 S
VKPH:32.700 M++
Maelstrom Turbo Laser
M++
Kills:4,797
V. Kills:2,358 203%
Deaths:338
KDR:14.192
Accuracy:39.296% A+
KPH:65.600 M++
VKPH:32.200 A*
Dual Photon Pods
M**
Kills:2,765
V. Kills:421 N/A
Deaths:82
KDR:33.720
Accuracy:71.132% A*
KPH:316.400 M**
VKPH:48.200 A*
Coyote Missiles
A**
Kills:1,214
V. Kills:386 314%
Deaths:59
KDR:20.576
Accuracy:63.622% A
KPH:126 A**
VKPH:40.100 B*
Antares LC
M++
Kills:890
V. Kills:452 196%
Deaths:45
KDR:19.778
Accuracy:37.625% B**
KPH:72.100 M++
VKPH:36.600 A*
Hornet Missiles
M+
Kills:853
V. Kills:480 177%
Deaths:28
KDR:30.464
Accuracy:71.665% B**
KPH:204 M
VKPH:114.800 M+
M202 Wyrm
B**
Kills:510
V. Kills:193 263%
Deaths:19
KDR:26.842
Accuracy:58.627% B+
KPH:183.200 B**
VKPH:69.300 B+
Photon A2A Missile Pods
S
Kills:476
V. Kills:233 203%
Deaths:11
KDR:43.273
Accuracy:87.370% A+
KPH:193 S
VKPH:94.500 A++
Kills:35,132 (29,314 + 0)
Deaths:1,704
KDR:20.617
VKDR:4.505
Vehicle Kills:7,677
Kill Difference:33,428
Playtime:272.625 hours
Usage:16%
Score:8.760m
Score/min:536
Piloting Accuracy:37.625%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:1,877
V. Kills:1,016 185%
Deaths:10
KDR:187.700
Accuracy:34.795% C
KPH:75.200 A++
VKPH:40.700 B**
L-24R Spur
B*
Kills:1,150
V. Kills:47 N/A
Deaths:15
KDR:76.667
Accuracy:46.035% B*
KPH:63.400 B++
VKPH:2.600 C+
AP30 Shredder
A++
Kills:408
V. Kills:228 178%
Deaths:
KDR:
Accuracy:47.883% A++
KPH:64.400 A++
VKPH:36 A
CAS30 Tank Buster
A*
Kills:201
V. Kills:86 231%
Deaths:7
KDR:28.714
Accuracy:56.205% B**
KPH:19.800 A*
VKPH:8.500 C**
Dual-75 Duster
M
Kills:200
V. Kills:12 N/A
Deaths:2
KDR:100
Accuracy:55.426% A*
KPH:159.900 M
VKPH:9.600 A
L-30R Vektor
B+
Kills:81
V. Kills:33 238%
Deaths:2
KDR:40.500
Accuracy:34.955% C
KPH:14.300 B+
VKPH:5.800 C
Kills:3,917 (1,432 + 2,485)
Deaths:36
KDR:108.806
VKDR:39.500
Vehicle Kills:1,422
Kill Difference:3,881
Playtime:66.475 hours
Usage:4%
Score:1.330m
Score/min:333
Piloting Accuracy:34.955%
Gunner Accuracy:55.426%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M++
Kills:654
V. Kills:56 N/A
Deaths:23
KDR:28.435
Accuracy:57.501% B*
KPH:139.500 M++
VKPH:11.900 B*
LB00 Python AP
B+
Kills:57
V. Kills:26 211%
Deaths:
KDR:
Accuracy:52.513% D-
KPH:59.700 C*
VKPH:27.200 B+
Kills:711 (711 + 0)
Deaths:23
KDR:30.913
VKDR:3.565
Vehicle Kills:82
Kill Difference:688
Playtime:5.643 hours
Usage:0%
Score:0.156m
Score/min:459
Driving Accuracy:52.513%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A*
Kills:1,836
V. Kills:252 N/A
Deaths:91
KDR:20.176
Accuracy:60.276% B**
KPH:89.600 A*
VKPH:12.300 B**
Saron HRB
M**
Kills:1,128
V. Kills:507 222%
Deaths:48
KDR:23.500
Accuracy:61.425% A*
KPH:66.900 M**
VKPH:30.100 A+
Supernova FPC
M++
Kills:508
V. Kills:226 224%
Deaths:12
KDR:42.333
Accuracy:49.085% D
KPH:61.900 M++
VKPH:27.600 A*
M12 Kobalt
A++
Kills:445
V. Kills:5 N/A
Deaths:8
KDR:55.625
Accuracy:22.533% A++
KPH:113.500 A+
VKPH:1.300 D--
Proton II PPA
M++
Kills:281
V. Kills:10 N/A
Deaths:8
KDR:35.125
Accuracy:43.815% M++
KPH:121.800 A++
VKPH:4.300 C*
E540 Halberd
M*
Kills:191
V. Kills:70 269%
Deaths:3
KDR:63.667
Accuracy:66.922% A**
KPH:72.600 M*
VKPH:26.600 A++
Kills:4,389 (2,344 + 2,045)
Deaths:170
KDR:25.818
VKDR:6.294
Vehicle Kills:1,070
Kill Difference:4,219
Playtime:54.400 hours
Usage:3%
Score:1.472m
Score/min:451
Driving Accuracy:49.085%
Gunner Accuracy:66.922%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B**
Kills:1,643
V. Kills:28 N/A
Deaths:50
KDR:32.860
Accuracy:28.423% B**
KPH:176.900 B+
VKPH:3 D
Proton II PPA-H
A**
Kills:485
V. Kills:28 N/A
Deaths:28
KDR:17.321
Accuracy:59.117% A**
KPH:153 B**
VKPH:8.800 B++
G40-F Ranger
B**
Kills:198
V. Kills:105 187%
Deaths:5
KDR:39.600
Accuracy:41.505% B**
KPH:44.200 B+
VKPH:23.400 C**
E540 Halberd-H
B**
Kills:177
V. Kills:79 221%
Deaths:10
KDR:17.700
Accuracy:66.011% B**
KPH:64 B*
VKPH:28.600 B*
M60-G Bulldog-H
A+
Kills:161
V. Kills:5 N/A
Deaths:4
KDR:40.250
Accuracy:67.273% A+
KPH:142.800 B**
VKPH:4.400 D--
Kills:2,664 (0 + 2,664)
Deaths:97
KDR:27.464
VKDR:2.526
Vehicle Kills:245
Kill Difference:2,567
Playtime:20.829 hours
Usage:1%
Score:0.466m
Score/min:373
Driving Accuracy:N/A%
Gunner Accuracy:67.273%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:564
V. Kills:26 N/A
Deaths:3
KDR:188
Accuracy:29.996% A*
KPH:158.700 A*
VKPH:7.300 A++
M12 Kobalt
M+
Kills:376
V. Kills:9 N/A
Deaths:4
KDR:94
Accuracy:28.036% A++
KPH:194.400 M+
VKPH:4.700 B
M20 Basilisk
B**
Kills:51
V. Kills:20 243%
Deaths:3
KDR:17
Accuracy:55.737% A++
KPH:30.300 B++
VKPH:11.900 B**
Kills:991 (0 + 991)
Deaths:10
KDR:99.100
VKDR:5.500
Vehicle Kills:55
Kill Difference:981
Playtime:7.168 hours
Usage:0%
Score:0.243m
Score/min:564
Driving Accuracy:N/A%
Gunner Accuracy:55.737%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M**
Kills:1,312
V. Kills:40 N/A
Deaths:18
KDR:72.889
Accuracy:46.304% A++
KPH:261.800 M**
VKPH:8 B+
Pelter Rocket Pod
M*
Kills:101
V. Kills:48 206%
Deaths:1
KDR:101
Accuracy:66.323% A*
KPH:117.900 A++
VKPH:56 M*
Kills:1,413 (0 + 1,413)
Deaths:19
KDR:74.368
VKDR:4.632
Vehicle Kills:88
Kill Difference:1,394
Playtime:5.868 hours
Usage:0%
Score:0.278m
Score/min:789
Piloting Accuracy:N/A%
Gunner Accuracy:66.323%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 19,60519,4103,9934.861B+0.3031.929%B**39.516%B*169.2A*1.7A474114.7h8.7B**27.3B*
Light PPA 19,10018,54379223.413A**18.2655.956%A++N/A232.4S7A+55679.8h7.5B++13.4B++
Pulsar C 8,5588,4721,3946.077A*0.9235.023%A++31.952%A176.9S1.8M+47647.9h8.2B*23.3B**
Ghost 8,4468,4221,3506.239B**1.0847.609%B**85.894%A+112.7A*N/A27774.7h1.6B**3.3B**
NSX Daimyo 5,4445,4439705.611B+0.4550.387%B**96.95%B*120.2A++N/A55245.3h1.9B*3.7B*
Saron Laser Cannon 7,6815,08433015.406M*10.2537.383%B**N/A63.9S32.7M++43979.5h39.3B**105.1A
Maelstrom Turbo Laser 7,1554,79733814.192M**9.0339.296%A+N/A65.5M++32.2A*44273.2h33.4A84.9B**
VE-C Horizon 3,6973,6587115.145A*0.0142.224%B*29.524%B+199.9M+2.1B**51618.3h10B**23.6B*
VE-S Canis 2,9282,9055385.4M0.2438.794%A+48.778%M212M**1.7A++53413.7h7.5B*19.4B++
Dual Photon Pods 3,1862,7658233.72M++28.5671.132%A*N/A317.8M**48.4A*10858.7h10A14A
NS-11C 2,2892,2624574.95M*0.2134.328%A++26.26%B**119.7M**1.4A*30318.9h9.6B**28B**
Blueshift VM5 1,9421,9172019.537M+4.3830.12%A*29.369%A100.4M*1.3B**31119.1h13.7B+45.4B*
C150 Dalton 2,8931,87710187.7U182.5434.795%CN/A75.1A++40.6B**50725h2.2B**6.2B**
Blueshift VM5 1,8761,8522019.214M+4.0630.527%A++27.916%B**97M++1.3B**28819.1h14.2B+46.6B**
Supernova VPC 2,0881,8369120.176B+15.0260.276%B**N/A89.6A*12.3B**35720.5h2.3B**3.8B**
NS-44 Commissioner 1,7121,7017952.14B**3.0248.08%A40.976%A**132.9M*N/A35912.8h2.6A5.4B**
Lumine Edge 1,6901,68518,2710.092C+5.0747.035%A++13.769%C2.5CN/A8680.6h1.2B+2.5B++
Ursa 1,6741,6683255.132M++0.0332.393%A35.312%A146.3MN/A33811.4h7.9B**24.4B*
NS-7 PDW 1,6831,6573804.361M**0.8034.223%A++35.124%M133.6S2.1S33812.4h10.6B**31B*
M12 Kobalt-H 1,6711,6435032.86B+27.7028.423%B**17.894%C++176.7B+3D3899.3h10.8B**37.9B**
NS-15M1 1,6521,6412716.055M++0.9031.636%A+41.865%A**154.8M**1B**36710.6h8.8A27.8B**
NS-357 Underboss 1,5301,5227292.088B*3.0746.02%B**35.742%A+116.2A*N/A40513.1h3B**6.6B*
Pandora VX25 1,4561,4444183.455A*1.7054.168%B**16.551%C**152M++1.3B**4159.5h3.6B++6.6B*
Terminus VX-9 1,4311,4124802.942B+2.2231.951%B**40.297%A+121.7M1.6A++32811.6h9.6B**30.2B**
CAS 14-E 1,3521,3121872.889A++67.7346.304%A++1.372%C-262.4M**8B+7145h14.5B**31.3A
NS Decimator 1,8091,3084073.214A++1.9462.596%C++2.217%C+61.7A+23.6B*34321.2h3.2B*5.1B**
NS-45 Pilot 1,2851,2815182.473B++2.6835.85%B+29.742%C*96.3B++N/A51113.3h5.5B*15.4B*
VX6-7 1,2891,2782255.68M**0.5233.476%A+30.282%A175.1S1.5A++4397.3h9.3B*27.8B*
VE-H Maw 1,2871,2722904.386A++0.7731.018%B++43.947%A++141.3A*1.7B**3819h7.9B*25.5B++
Serpent VE92 1,2751,2562574.887M+0.2733.897%A++26.194%B*209.3S3.2S7176h8.8B**25.9B**
Phobos VX86 1,2521,2484013.112A2.0578.302%A+19.792%B+156M*N/A4558h1.8B**2.3B*
Cosmos VM3 1,2721,2461508.307S3.1532.519%A**20.466%C**113.3S2.4M*37811h12.5B+38.3C**
Lasher X2 1,2711,2463903.195A++1.9646.045%A**2.97%C--115.4M*2.3A++31810.8h18.6C*40.4B*
Cosmos VM3 1,2601,2401508.267M*3.1131.834%M19.597%C++112.7S1.8A*37711h12.3B+38.7B**
Eridani SX5 1,2371,2312235.52M*0.3631.97%B*33.306%A++171SN/A4177.2h9.5B++29.7B++
Coyote Missiles 1,6001,2145920.576S15.4263.622%AN/A126.5A**40.2B*6279.6h15.1A+23.8A
C-4 1,3501,2093293.675A1.4837.988%A++N/A116.3B+13.6D--56610.4h0.7A+1.9A
Sirius SX12 1,2261,2032944.092A*1.0732.072%A34.331%A*138.3M**2.6S3818.7h10.8B*33.6B++
NSX-P Naginata 1,2101,1972564.676A**0.4830.61%A36.592%B*161.8M++1.8B*4257.4h9B**29.2B*
Zenith VX-5 1,2001,1931826.555S1.4034.523%A++31.517%A183.5S1.1B**4386.5h9.3B**27B**
The Little Helper 1,2001,1804152.843A2.3160.977%A23.644%A131.1M+2.2A**3389h4.1B+6.8B+
Solstice VE3 1,1831,1762554.612S0.5535.66%A*27.296%A150.8SN/A6027.8h9.2B**25.7B+
Flare VE6 1,1811,1761886.255S1.1030.939%B**39.201%A++170.4M**N/A4346.9h7.2A23.2B*
Parsec VX3-A 1,1761,1741806.522C**1.3646.753%B+82.112%B+117.4A**N/A28810h1.5B**3.2B*
NSX-P Tanto 1,1821,1722384.924M**0.2336.342%A++29.949%B+172.4S1.5A4896.8h9.3B**25.6B**
NS-15M2 1,1801,1722534.632B**0.5332.362%A+47.611%A**162.8M*1.1B++5647.2h8.7B**26.8B*
Deimos VA29 1,1751,1693613.238A+1.9279.03%A+21.557%B*148M+N/A4397.9h1.8B*2.3B*
Orion VS54 1,1781,1682524.635A+0.5230.628%A++30.051%B+132.7M*1.1A+6548.8h9B**29.5C*
Phantom VA23 1,1761,1682584.527C**0.6345.001%A35.702%B+134.3M*N/A2818.7h3.5B*7.8B*
Phaseshift VX-S 1,1721,1651587.373A2.2247.595%A77.597%C*107.9M**N/A31210.8h2.2B+4.7B++
XM98 1,1661,1631706.841M1.6847.353%A91.66%A++117.5SN/A2599.9h1.5A+3.2B**
Parallax VX3 1,1621,1611348.664A3.5146.98%B**86.219%B**103.7M**N/A28311.2h1.5B**3.2B**
Pulsar LSW 1,1671,1592065.626M+0.4731.032%B**34.167%B**134.8A**N/A3848.6h9.3B**29.9B*
L-24R Spur 1,1971,1501576.667S71.5146.035%B*1.913%C+63.5B++2.6C+21918.1h12.7B*27.5B*
Saron HRB 1,6351,1284823.5M*18.3461.425%A*N/A66.7M**30A+35516.9h13.9B**22.6A+
Skorpios 1,0911,0762853.775A++1.3832.954%A32.621%A137.9M*1.9M+3537.8h9.4B*28.5B**
Antares LC 1,3428904519.778S14.6237.625%B**N/A72.4M++36.7A*57712.3h37.3B**99.2B**
Hornet Missiles 1,3338532830.464S25.3171.665%B**N/A203.1M114.3M+13504.2h6.2B**8.6B**
VE-LR Obelisk 8308191874.38A0.7843.093%A44.444%A117A**1.6B**3937h4.1B**9.5B**
H-V45 7757652443.135B++2.0233.419%A++34.379%A+95.6A*1.3A++6998h10.4B*31.1B**
M12 Kobalt 7777591842.167B+37.0126.907%B*20.949%B++199.7A4.7C+4393.8h9.8A36.6B**
Corvus VA55 7657541923.927M+1.2333.772%A++36.472%A++125.7S1.8M++21826h8.5A25.1A
Beamer VS3 7697544381.721B**3.4434.025%B**33.687%A+64.4A1.3B++27611.7h6.3B**18.4B*
Plasma Grenade 6796641664N/A658.8454.383%B**N/A737.8B++16.7B+27190.9h2.7B++5B*
L100 Python HESH 7106542328.435B**23.2857.501%B*N/A139.1M++11.9B*4714.7h2.1A3.6B**
Eidolon VE33 6616541594.113A++1.0437.726%A35.627%A110.8M++1.2B**3285.9h5.5B**14.6B**
Sticky Grenade 6776511651N/A645.8478.642%M+N/A2170A*86.7S70630.3h1.1B**1.4B**
M12 Kobalt 5905643188S182.8429.996%A*16.844%C156.7A*7.2A++5943.6h11.8A39.3B++
M202 Wyrm 7035101926.842A21.6858.627%B+2.549%C+182.1B**68.9B+10072.8h20.5B**35B**
Supernova FPC 7345081242.333M**37.1849.085%DN/A62M++27.6A*9078.2h3.1A6.3B**
Proton II PPA-H 5134852817.321C**12.1659.117%A**N/A151.6B**8.8B++3683.2h7.8B++13.2B**
Photon A2A Missile Pods 7094761143.273M+38.1287.37%A+N/A190.4M**93.2A++13202.5h8C*9.1B*
M12 Kobalt 450445855.625M+50.4722.533%A++18.202%B**114.1A+1.3D--3023.9h12.4B*55.2B**
Solstice SF 4274161952.133B*3.0238.313%A**17.067%C++92.4M**2.4M3234.5h6.9B+18.1B**
AP30 Shredder 6364081408U402.8447.883%A++N/A64.8A++36.2A4026.3h70.3B+146.9B*
Solstice Burst 396391785.013A**0.1434.479%A32.992%B**177.7M**2.3M4982.2h9.3B**27B**
M12 Kobalt 385376494A++88.8428.036%A++12.766%D*197.9M++4.7B7501.9h11.1A39.5B**
NS-44L Blackhand 3663641143.193A++1.9643.743%C++51.648%B++93.3M++N/A3113.9h3.2B*7.3B++
NS-AM7 Archer 4533445460.63C**4.5357.177%C23.837%B+7.8C+2.5C+4944.2h8.3B*14.5B**
Lancer VS22 5423401412.411A2.7559.059%CN/A38.6A23B+2888.8h6.4B*10.9B*
SVA-88 321316774.104B**1.0534.22%A++40.506%A++143.6M+2.3M**6272.2h9.9B++29B*
Proton II PPA 291281835.125B**29.9743.815%M++N/A122.2A++4.3C*4522.3h7.7B+17.5A
Force-Blade 2752748,7460.031C++5.1345.355%B**2.92%C--0.8C++N/A2364.7h1.7B*3.7B++
NS-44L Showdown 2682671391.921B++3.2441.744%C+35.581%C++72.2AN/A1603.7h3.4C++8.1C*
NS-15 Gallows 249246643.844B1.3133.886%B**38.211%B+164A++2B*4091.5h8.8B**26B**
VA39 Spectre 227226415.512A*0.3544.561%A++39.381%C++132.9SN/A6231.7h3.4A7.6A
Thanatos VE70 228226952.379A+2.7861.714%A*13.717%C-150.7S1.3A++7881.5h3.8B++6.2B*
Tank Mine 2782191812.167S7.01148.11%SN/A243.3M65.6C+13380.9h2C+1.3M
CAS30 Tank Buster 287201728.714U23.5656.205%B**N/A19.9A*8.5C**15010.1h29A51.7B**
Dual-75 Duster 2122002100S94.8455.426%A*N/A153.8A**9.2B**3971.3h4B**7.3B*
G40-F Ranger 303198539.6M34.4441.505%B**N/A44B+23.3C*3594.5h57.5B++138.6B**
E540 Halberd 261191363.667S58.5166.922%A**N/A73.5M*26.9A++5972.6h5B+7.5A
Artemis VX26 185184384.842A*0.3234.04%B**52.174%M**122.7M++N/A5301.5h9.1B**26.7B**
E540 Halberd-H 2561771017.7B+12.5466.011%B**N/A63.2B*28.2B++3112.8h4.2B++6.3B**
Eclipse VE3A 168168424B++1.1631.683%B*22.619%B+129.2A**N/A5431.3h8.8B**27.9B**
M60-G Bulldog-H 166161440.25A35.0967.273%A+N/A146.4B**4.5D--4511.1h4.1B++6.1B*
NSX Tomoe 162161394.128A+1.0332.36%B+45.963%B++123.8M+N/A4431.3h11.2B++34.5B++
NS-30 Vandal 137136344B*1.1641.704%A27.206%C+113.3A**N/A4051.2h4.8B+11.4B*
Soldier Soaker 127125522.404B*2.7540.642%B+11.2%C--113.6A++1.8B**2961.1h5.3B++13B*
VE-A Lacerta 122121452.689B++2.4741.094%A*28.926%C**110AN/A3341.1h9.2B*22.5B**
Pulsar VS1 121120274.444M**0.7133.839%A++38.333%A*171.4S1.4A*18560.7h9.3A+27.5A
NSX-P Tengu 118116383.053A++2.1049.764%A*24.138%C**145M++2.5A**5810.8h10B*20.1B*
Rocklet Rifle 1821091130.965C**4.1947.925%DN/A21.8D14.6D-2805h28.1B++58.6B
Pelter Rocket Pod 1491011101M**95.8466.323%A*N/A112.2A++53.3M++12250.9h14B**21.1B**
Fatestealer 100100711.408S3.7551.98%A25%C**71.4A*N/A1521.4h2.1B+4B**
Equinox VE2 Burst 102100234.348B**0.8133.88%B**36%B++142.9M+2.9S5330.7h11.4B33.5B++
S1 15597432.256A**2.9059.184%C++N/A40.4B*24.2A5902.4h5.4B+9.1B+
Quasar VM1 9593137.154A**2.0025.576%A26.882%B**84.5A**1.8A++2541.1h10.7B*42B*
Anti-Vehicle Grenade 10191191N/A85.8443.285%D--N/A303.3C--33.3D-12730.3h4.9C**11.4C+
Quasar VM1 8888136.769M++1.6126.786%A*31.818%A**80M**N/A5371.1h11.8B*43.9B+
L-30R Vektor 11481240.5U35.3434.955%C3.704%B**14.5B+5.9C+1695.6h52.8B+151B+
M60-A Bulldog 8078178U72.8468.314%M+N/A195S5C--22370.4h3A++4.4A+
The Slasher 61608650.069B+5.0915.464%D**23.333%A+1.6CN/A536.6h2B12.9C-
LB00 Python AP 8357157M+51.8452.513%D-N/A57C++26B+3981h3.7B+7C++
M20 Basilisk 7151317S11.8455.737%A++1.961%F30B++11.8B**2871.7h65.4B++117.4B**
NS-03 Thumper 5451361.417B**3.7439.928%B*7.843%S36.4C++2.1B**1161.4h6.5B+16.3B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1056,7887.9h
Nano-Armor Kit692664,92586h
Motion Spotter546,9174.5h
Nanite Revive Grenade0920h
Medical Applicator12943,1455.3h
Restoration Kit5154,01724.6h
Ammunition Package207411.3h
Medical Kit4,31322,557236.6h
Snowman Soldier82680.4h
Nano-Repair Grenade03020.1h

Check the help document for the dictionary if you want to learn more about words used here.


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