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Paragon Novus LonesomeFrogfaceVS[69KD] LonesomeFrogfaceVS
VS BR 132

KDR: 5.29

Score: 38.2m

Last Seen: Mar 19th, 2019 8:42 PM
- ONLINE NOW

Prestige 1, Battle Rank 100 (132 total) - Vanu Sovereignty on Emerald - Outfit Officer of big dic esports farmer outfit[69KD] big dic esports farmer outfit
VS outfit on Emerald

Members: 8
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Light PPA Betelgeuse 54-A Pulsar C Ghost Maelstrom Turbo Laser Saron Laser Cannon NSX Daimyo VE-S Canis
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,362,033 MLG Score: 8283
Fun Score: N/A
Cheeseburgers Flipped: 126TIME WITH MEDKIT: 17.4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.211%37.47%12443899447,5724.104571.187

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.139%2.364A*2.589A**-0.918D--HEAD ++ (~20.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.10.677B+80.438B16.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.465%0.732%69125102722,556485501746.5072450%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.863%0.531B+-0.787D-0.286

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.90.741B++17.80.665B+24.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.26%0.329%807310292,4336253393.8928716%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.711%1.799A++-1.465F-1.055

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.898B*2.30.813B++1.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.993%11.191%848510273,0564299677.12354316%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.357%-0.185C1.666A++1.784

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.40.728B++110.721B++21.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.494%87.953%8486102612,2521288259.51242

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.091%2.03A*1.4A-0.552

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.647B+1.70.467B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.867%18.457%848310292,3461039152.25577

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.263%1.597A+0.798B++0.408

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.658B+2.70.436B1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
big dic esports farmer outfit[69KD] big dic esports farmer outfit
VS outfit on Emerald

Members: 8
38.2m208.5%661 (39.7k)562 (33.7k)5.29173107,14720,2485.54657132 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10321140132.171%28.844%92803:2132

33% Engineer25% Heavy Assault17% Infiltrator19% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 4th, 2017 9:59 PMJul 7th, 2018 9:55 PMMar 19th, 2019 4:54 PM (23h) (PST)Mar 19th, 2019 5:44 PM (22h) (PST)Mar 19th, 2019 4:42 PM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3022481,0541.5770.2980.4553.5700.1358283

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
78,13714,87363,264951827214833,691

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1132.5h/47.2d 5,160 30,905 24,273 242.6k 1,325 3,934 9,176 88.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:11,839
Deaths:2,352
KDR:5.034
Accuracy:30.915% B**
HSR:41.988% A+
NS-15M1
A**
Kills:1,641
Deaths:271
KDR:6.055
Accuracy:31.636% A++
HSR:41.865% A**
VE-H Maw
A*
Kills:1,272
Deaths:290
KDR:4.386
Accuracy:31.018% B**
HSR:43.947% A*
Lasher X2
M+
Kills:1,186
Deaths:376
KDR:3.154
Accuracy:45.733% M+
HSR:2.951% D
Ursa
A+
Kills:1,185
Deaths:212
KDR:5.590
Accuracy:31.553% A+
HSR:35.106% A+
Flare VE6
A*
Kills:1,176
Deaths:188
KDR:6.255
Accuracy:30.939% A+
HSR:39.201% A*
Orion VS54
A++
Kills:1,168
Deaths:252
KDR:4.635
Accuracy:30.628% A++
HSR:30.051% B++
Pulsar LSW
A+
Kills:1,159
Deaths:206
KDR:5.626
Accuracy:31.032% A+
HSR:34.167% A
NS-15M2
M*
Kills:757
Deaths:170
KDR:4.453
Accuracy:31.261% A+
HSR:52.444% M*
SVA-88
A*
Kills:290
Deaths:71
KDR:4.085
Accuracy:34.149% A*
HSR:38.966% A++
NSX-P Naginata
B**
Kills:125
Deaths:28
KDR:4.464
Accuracy:27.749% B**
HSR:36% B*
Kills:21,798
Deaths (as Heavy Assault):4,416
Deaths (to Heavy Assaults):5,342
KDR:4.93614
Kill Difference:17,382
Playtime:283.977 hours
Usage:25%
Score:7.695m
Score/min:452
Accuracy (listed only):32.419%
HSR (listed only):36.062%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A*
Kills:6,464
Deaths:1,030
KDR:6.276
Accuracy:35.008% A*
HSR:33.230% A++
VE-S Canis
M*
Kills:2,905
Deaths:538
KDR:5.400
Accuracy:38.794% A++
HSR:48.778% M*
NS-11C
A*
Kills:2,044
Deaths:381
KDR:5.365
Accuracy:34.626% A*
HSR:25.783% B**
VX6-7
A++
Kills:1,267
Deaths:224
KDR:5.656
Accuracy:33.480% A++
HSR:30.229% A++
Eridani SX5
A*
Kills:1,229
Deaths:223
KDR:5.511
Accuracy:31.973% B**
HSR:33.361% A*
Zenith VX-5
A++
Kills:1,193
Deaths:182
KDR:6.555
Accuracy:34.523% A++
HSR:31.517% A++
Solstice VE3
A**
Kills:1,176
Deaths:255
KDR:4.612
Accuracy:35.660% A**
HSR:27.296% A
Phobos VX86
A++
Kills:1,165
Deaths:360
KDR:3.236
Accuracy:78.150% A++
HSR:20.258% B++
Pandora VX25
A+
Kills:994
Deaths:287
KDR:3.463
Accuracy:53.997% A+
HSR:16.901% B+
Sirius SX12
A++
Kills:382
Deaths:76
KDR:5.026
Accuracy:31.577% A
HSR:29.843% A++
NS-7 PDW
M**
Kills:365
Deaths:98
KDR:3.724
Accuracy:31.672% A
HSR:41.096% M**
The Little Helper
B**
Kills:196
Deaths:73
KDR:2.685
Accuracy:58.518% B**
HSR:22.959% B**
Thanatos VE70
A*
Kills:187
Deaths:84
KDR:2.226
Accuracy:60.316% A*
HSR:15.508% C+
Solstice SF
M
Kills:151
Deaths:26
KDR:5.808
Accuracy:37.549% M
HSR:25.166% A
Eclipse VE3A
A
Kills:148
Deaths:36
KDR:4.111
Accuracy:32.708% A
HSR:22.297% B+
NSX-P Tanto
A*
Kills:92
Deaths:22
KDR:4.182
Accuracy:36.652% A*
HSR:26.087% C++
Kills:19,958
Deaths (as Light Assault):3,895
Deaths (to Light Assaults):4,490
KDR:5.12401
Kill Difference:16,063
Playtime:220.808 hours
Usage:19%
Score:6.555m
Score/min:495
Accuracy (listed only):41.575%
HSR (listed only):28.144%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A*
Kills:6,464
Deaths:1,030
KDR:6.276
Accuracy:35.008% A*
HSR:33.230% A++
NS-11C
A*
Kills:2,044
Deaths:381
KDR:5.365
Accuracy:34.626% A*
HSR:25.783% B**
VX6-7
A++
Kills:1,267
Deaths:224
KDR:5.656
Accuracy:33.480% A++
HSR:30.229% A++
Zenith VX-5
A++
Kills:1,193
Deaths:182
KDR:6.555
Accuracy:34.523% A++
HSR:31.517% A++
Solstice VE3
A**
Kills:1,176
Deaths:255
KDR:4.612
Accuracy:35.660% A**
HSR:27.296% A
Phobos VX86
A++
Kills:1,165
Deaths:360
KDR:3.236
Accuracy:78.150% A++
HSR:20.258% B++
Pandora VX25
A+
Kills:994
Deaths:287
KDR:3.463
Accuracy:53.997% A+
HSR:16.901% B+
Eidolon VE33
A++
Kills:555
Deaths:135
KDR:4.111
Accuracy:37.627% A++
HSR:33.874% B**
VE-LR Obelisk
A+
Kills:200
Deaths:63
KDR:3.175
Accuracy:42.622% A+
HSR:38% B++
The Little Helper
B**
Kills:196
Deaths:73
KDR:2.685
Accuracy:58.518% B**
HSR:22.959% B**
Thanatos VE70
A*
Kills:187
Deaths:84
KDR:2.226
Accuracy:60.316% A*
HSR:15.508% C+
Solstice SF
M
Kills:151
Deaths:26
KDR:5.808
Accuracy:37.549% M
HSR:25.166% A
Eclipse VE3A
A
Kills:148
Deaths:36
KDR:4.111
Accuracy:32.708% A
HSR:22.297% B+
NSX-P Tanto
A*
Kills:92
Deaths:22
KDR:4.182
Accuracy:36.652% A*
HSR:26.087% C++
Kills:15,832
Deaths (as Engineer):3,158
Deaths (to Engineers):2,831
KDR:5.0133
Kill Difference:12,674
Playtime:373.341 hours
Usage:33%
Score:12.854m
Score/min:574
Accuracy (listed only):43.674%
HSR (listed only):26.365%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
M*
Kills:2,905
Deaths:538
KDR:5.400
Accuracy:38.794% A++
HSR:48.778% M*
Terminus VX-9
A++
Kills:1,343
Deaths:441
KDR:3.045
Accuracy:31.699% A
HSR:40.581% A++
Eridani SX5
A*
Kills:1,229
Deaths:223
KDR:5.511
Accuracy:31.973% B**
HSR:33.361% A*
Phobos VX86
A++
Kills:1,165
Deaths:360
KDR:3.236
Accuracy:78.150% A++
HSR:20.258% B++
Pandora VX25
A+
Kills:994
Deaths:287
KDR:3.463
Accuracy:53.997% A+
HSR:16.901% B+
Corvus VA55
A*
Kills:732
Deaths:180
KDR:4.067
Accuracy:33.637% A++
HSR:36.339% A*
H-V45
A*
Kills:652
Deaths:212
KDR:3.075
Accuracy:33.907% A*
HSR:32.976% A+
Sirius SX12
A++
Kills:382
Deaths:76
KDR:5.026
Accuracy:31.577% A
HSR:29.843% A++
NS-7 PDW
M**
Kills:365
Deaths:98
KDR:3.724
Accuracy:31.672% A
HSR:41.096% M**
The Little Helper
B**
Kills:196
Deaths:73
KDR:2.685
Accuracy:58.518% B**
HSR:22.959% B**
Thanatos VE70
A*
Kills:187
Deaths:84
KDR:2.226
Accuracy:60.316% A*
HSR:15.508% C+
Pulsar VS1
M
Kills:120
Deaths:27
KDR:4.444
Accuracy:33.839% A*
HSR:38.333% M
Equinox VE2 Burst
A
Kills:100
Deaths:23
KDR:4.348
Accuracy:33.880% A
HSR:36% B**
Kills:10,370
Deaths (as Combat Medic):2,622
Deaths (to Combat Medics):2,181
KDR:3.955
Kill Difference:7,748
Playtime:42.417 hours
Usage:4%
Score:3.661m
Score/min:1,438
Accuracy (listed only):42.458%
HSR (listed only):31.764%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:6,227
Deaths:880
KDR:7.076
Accuracy:48.012% A
HSR:86.109% A++
NSX Daimyo
A+
Kills:2,921
Deaths:502
KDR:5.819
Accuracy:51.284% A+
HSR:96.542% B++
VE-S Canis
M*
Kills:2,905
Deaths:538
KDR:5.400
Accuracy:38.794% A++
HSR:48.778% M*
NS-44 Commissioner
M
Kills:1,471
Deaths:679
KDR:2.166
Accuracy:48.226% A+
HSR:41.197% M
NS-357 Underboss
A++
Kills:1,366
Deaths:641
KDR:2.131
Accuracy:45.905% B**
HSR:34.920% A++
Eridani SX5
A*
Kills:1,229
Deaths:223
KDR:5.511
Accuracy:31.973% B**
HSR:33.361% A*
Phantom VA23
A+
Kills:1,168
Deaths:258
KDR:4.527
Accuracy:45.001% A+
HSR:35.702% B+
XM98
A++
Kills:1,163
Deaths:170
KDR:6.841
Accuracy:47.353% A+
HSR:91.660% A++
Parallax VX3
A
Kills:1,161
Deaths:134
KDR:8.664
Accuracy:46.980% A
HSR:86.219% B**
NS-45 Pilot
B++
Kills:1,083
Deaths:406
KDR:2.667
Accuracy:35.920% B++
HSR:29.548% B+
Phaseshift VX-S
A+
Kills:554
Deaths:88
KDR:6.295
Accuracy:46.820% A+
HSR:79.061% B
Sirius SX12
A++
Kills:382
Deaths:76
KDR:5.026
Accuracy:31.577% A
HSR:29.843% A++
NS-7 PDW
M**
Kills:365
Deaths:98
KDR:3.724
Accuracy:31.672% A
HSR:41.096% M**
VA39 Spectre
A*
Kills:226
Deaths:41
KDR:5.512
Accuracy:44.588% A*
HSR:39.381% C++
NS-AM7 Archer
C++
Kills:221
Deaths:219
KDR:1.009
Accuracy:56.302% C
HSR:18.552% C++
Artemis VX26
S
Kills:172
Deaths:31
KDR:5.548
Accuracy:33.754% A
HSR:53.488% S
NS-44L Showdown
C**
Kills:162
Deaths:71
KDR:2.282
Accuracy:40.895% C+
HSR:36.420% C**
NSX Tomoe
B*
Kills:161
Deaths:39
KDR:4.128
Accuracy:32.360% B++
HSR:45.963% B*
NS-30 Vandal
A+
Kills:132
Deaths:28
KDR:4.714
Accuracy:41.842% A+
HSR:26.515% C+
Beamer VS3
B**
Kills:94
Deaths:40
KDR:2.350
Accuracy:24.157% C--
HSR:30.851% B**
NS-44L Blackhand
B**
Kills:88
Deaths:19
KDR:4.632
Accuracy:47.784% B++
HSR:55.682% B**
Kills:23,251
Deaths (as Infiltrator):5,181
Deaths (to Infiltrators):2,769
KDR:4.48774
Kill Difference:18,070
Playtime:193.058 hours
Usage:17%
Score:6.589m
Score/min:569
Accuracy (listed only):41.486%
HSR (listed only):49.566%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:1,443
Deaths:139
KDR:10.381
Accuracy:30.535% A*
HSR:27.859% A
Blueshift VM5
A*
Kills:1,431
Deaths:139
KDR:10.295
Accuracy:30.184% A*
HSR:30.259% A++
Quasar VM1
A++
Kills:74
Deaths:10
KDR:7.400
Accuracy:25.811% A++
HSR:27.027% A
Quasar VM1
A**
Kills:73
Deaths:10
KDR:7.300
Accuracy:26.836% A**
HSR:30.137% A**
Kills:3,021
Deaths (as MAX Suit):149
Deaths (to MAX Suits):797
KDR:20.27517
Kill Difference:2,872
Playtime:15.801 hours
Usage:1%
Score:0.799m
Score/min:843
Accuracy (listed only):28.341%
HSR (listed only):28.820%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
S
Kills:11,953
V. Kills:387 N/A
Deaths:605
KDR:19.757
Accuracy:55.651% A*
KPH:224.200 S
VKPH:7.300 A+
Maelstrom Turbo Laser
S
Kills:4,052
V. Kills:1,981 204%
Deaths:313
KDR:12.946
Accuracy:39.473% A+
KPH:68.400 S
VKPH:33.400 M++
Saron Laser Cannon
S
Kills:3,890
V. Kills:1,989 195%
Deaths:297
KDR:13.098
Accuracy:37.106% B*
KPH:63.300 S
VKPH:32.400 M**
Dual Photon Pods
S
Kills:2,585
V. Kills:408 N/A
Deaths:79
KDR:32.722
Accuracy:70.963% A*
KPH:311.200 S
VKPH:49.100 A**
Coyote Missiles
A*
Kills:935
V. Kills:304 307%
Deaths:48
KDR:19.479
Accuracy:64.784% A+
KPH:122.800 A*
VKPH:39.900 B**
Hornet Missiles
M++
Kills:659
V. Kills:360 183%
Deaths:24
KDR:27.458
Accuracy:71.055% B**
KPH:197 A*
VKPH:107.600 M++
Antares LC
S
Kills:571
V. Kills:285 200%
Deaths:34
KDR:16.794
Accuracy:38.031% B*
KPH:83.400 S
VKPH:41.600 M++
Photon A2A Missile Pods
M**
Kills:416
V. Kills:204 203%
Deaths:11
KDR:37.818
Accuracy:88.484% A
KPH:185.800 M**
VKPH:91.100 A++
Kills:25,061 (20,466 + 0)
Deaths:1,411
KDR:17.761
VKDR:4.194
Vehicle Kills:5,918
Kill Difference:23,650
Playtime:202.378 hours
Usage:18%
Score:6.329m
Score/min:521
Piloting Accuracy:38.031%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:374
V. Kills:213 175%
Deaths:6
KDR:62.333
Accuracy:34.643% C
KPH:68.700 A++
VKPH:39.100 B**
L-24R Spur
C*
Kills:302
V. Kills:18 N/A
Deaths:11
KDR:27.455
Accuracy:42.005% C*
KPH:40.500 C*
VKPH:2.400 C+
Dual-75 Duster
M+
Kills:170
V. Kills:9 N/A
Deaths:2
KDR:85
Accuracy:55.905% A*
KPH:166.100 M+
VKPH:8.800 B**
AP30 Shredder
A**
Kills:140
V. Kills:88 157%
Deaths:
KDR:
Accuracy:50.735% A**
KPH:66.700 A*
VKPH:41.900 A*
CAS30 Tank Buster
M*
Kills:76
V. Kills:33 224%
Deaths:3
KDR:25.333
Accuracy:53.908% B*
KPH:27.800 M*
VKPH:12.100 B**
Kills:1,062 (378 + 684)
Deaths:22
KDR:48.273
VKDR:16.409
Vehicle Kills:361
Kill Difference:1,040
Playtime:18.764 hours
Usage:2%
Score:0.301m
Score/min:267
Piloting Accuracy:53.908%
Gunner Accuracy:50.735%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:526
V. Kills:37 N/A
Deaths:23
KDR:22.870
Accuracy:59.180% B**
KPH:146 S
VKPH:10.300 B+
Kills:526 (526 + 0)
Deaths:23
KDR:22.870
VKDR:1.609
Vehicle Kills:37
Kill Difference:503
Playtime:3.603 hours
Usage:0%
Score:0.103m
Score/min:477
Driving Accuracy:59.180%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A**
Kills:1,761
V. Kills:247 N/A
Deaths:87
KDR:20.241
Accuracy:60.079% B**
KPH:89.400 A**
VKPH:12.500 A
Saron HRB
S
Kills:805
V. Kills:358 224%
Deaths:43
KDR:18.721
Accuracy:61.514% A*
KPH:73.500 S
VKPH:32.700 A*
M12 Kobalt
A++
Kills:396
V. Kills:3 N/A
Deaths:8
KDR:49.500
Accuracy:22.351% A++
KPH:111.500 A
VKPH:0.800 D*
Proton II PPA
M+
Kills:218
V. Kills:9 N/A
Deaths:8
KDR:27.250
Accuracy:42.039% M+
KPH:101 A++
VKPH:4.200 C**
Supernova FPC
M*
Kills:146
V. Kills:55 261%
Deaths:5
KDR:29.200
Accuracy:53.753% C+
KPH:58 M*
VKPH:21.900 A+
E540 Halberd
M*
Kills:137
V. Kills:54 249%
Deaths:3
KDR:45.667
Accuracy:67.628% M
KPH:70 M*
VKPH:27.600 A++
Kills:3,463 (1,907 + 1,556)
Deaths:154
KDR:22.487
VKDR:4.714
Vehicle Kills:726
Kill Difference:3,309
Playtime:40.830 hours
Usage:4%
Score:1.028m
Score/min:420
Driving Accuracy:53.753%
Gunner Accuracy:67.628%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B**
Kills:1,243
V. Kills:21 N/A
Deaths:38
KDR:32.711
Accuracy:27.709% B**
KPH:176.900 B*
VKPH:3 D
Proton II PPA-H
A**
Kills:452
V. Kills:28 N/A
Deaths:26
KDR:17.385
Accuracy:59.088% A**
KPH:153.900 A+
VKPH:9.500 B*
G40-F Ranger
A++
Kills:164
V. Kills:88 184%
Deaths:4
KDR:41
Accuracy:44.003% A++
KPH:45.900 B++
VKPH:24.600 B+
E540 Halberd-H
B*
Kills:111
V. Kills:50 218%
Deaths:9
KDR:12.333
Accuracy:65.007% B*
KPH:59.900 B*
VKPH:27 B+
Kills:1,970 (0 + 1,970)
Deaths:77
KDR:25.584
VKDR:2.429
Vehicle Kills:187
Kill Difference:1,893
Playtime:15.389 hours
Usage:1%
Score:0.321m
Score/min:348
Driving Accuracy:N/A%
Gunner Accuracy:65.007%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:160
V. Kills:5 N/A
Deaths:1
KDR:160
Accuracy:29.466% A*
KPH:120.600 A+
VKPH:3.800 C*
M12 Kobalt
A**
Kills:71
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:29.213% A*
KPH:164 A**
VKPH:4.600 C*
Kills:231 (0 + 231)
Deaths:1
KDR:231
VKDR:7
Vehicle Kills:7
Kill Difference:230
Playtime:1.760 hours
Usage:0%
Score:0.065m
Score/min:620
Driving Accuracy:N/A%
Gunner Accuracy:29.213%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
S
Kills:1,043
V. Kills:34 N/A
Deaths:17
KDR:61.353
Accuracy:46.667% A*
KPH:271.600 S
VKPH:8.900 B++
Pelter Rocket Pod
M**
Kills:101
V. Kills:48 206%
Deaths:1
KDR:101
Accuracy:66.323% A*
KPH:117.900 A++
VKPH:56 M**
Kills:1,144 (0 + 1,144)
Deaths:18
KDR:63.556
VKDR:4.556
Vehicle Kills:82
Kill Difference:1,126
Playtime:4.697 hours
Usage:0%
Score:0.237m
Score/min:839
Piloting Accuracy:N/A%
Gunner Accuracy:66.323%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 12,34011,95360519.757M14.4755.651%A*N/A224.3S7.3A+52453.3h7.5B++13.4B++
Betelgeuse 54-A 11,92711,8392,3525.034B++0.2630.915%B**41.988%A+174.9M*1.3A45467.7h8.5A27.6B**
Pulsar C 6,5316,4641,0306.276M**0.9835.008%A*33.23%A++173.8S1.8M**43937.2h8.2B**23.4B*
Ghost 6,2446,2278807.076A1.7848.012%A86.109%A++113.4M*N/A26254.9h1.6A3.3B**
Maelstrom Turbo Laser 6,0334,05231312.946S7.6539.473%A+N/A68.3S33.4M++44659.3h32.9B**83.3B**
Saron Laser Cannon 5,8793,89029713.098M**7.8137.106%B*N/A63.4S32.4M**41861.4h38.9B**104.7A
NSX Daimyo 2,9222,9215025.819B++0.5351.284%A+96.542%B++110.2A*N/A67926.5h1.9B*3.7B**
VE-S Canis 2,9282,9055385.4M**0.1138.794%A++48.778%M*212S1.7A**51213.7h7.5B**19.4B*
Dual Photon Pods 2,9932,5857932.722M**27.4370.963%A*N/A311.4S49.2A**10768.3h10.1A14.2A
NS-11C 2,0672,0443815.365S0.0734.626%A*25.783%B**123.1S1.4M29616.6h9.6B**27.7B**
Supernova VPC 2,0081,7618720.241B**14.9560.079%B**N/A89.4A**12.5A33919.7h2.3B**3.9B**
NS-15M1 1,6521,6412716.055M**0.7631.636%A++41.865%A**154.8S1A+35810.6h8.8A27.8B**
NS-44 Commissioner 1,4791,4716792.166A3.1348.226%A+41.197%M145.6SN/A37310.1h2.6A5.3B**
Blueshift VM5 1,4621,44313910.381M**5.0930.535%A*27.859%A97.5M**1.3A++27214.8h14.1B++46.1B**
Blueshift VM5 1,4471,43113910.295M**5.0030.184%A*30.259%A++96.7S1.1B**27414.8h14.2B+47B*
NS-357 Underboss 1,3721,3666412.131A3.1645.905%B**34.92%A++119.8MN/A41411.4h3A6.5B**
Terminus VX-9 1,3611,3434413.045B*2.2531.699%A40.581%A++127.9M**1.7M+33110.5h9.6B**30.2B**
VE-H Maw 1,2871,2722904.386A*0.9131.018%B**43.947%A*141.3M+1.7A++3429h7.9B**25.5B++
VX6-7 1,2781,2672245.656M**0.3633.48%A++30.229%A++176S1.5M4177.2h9.3B*27.8B*
M12 Kobalt-H 1,2641,2433832.711B*27.4227.709%B**18.021%B177.6B*3D3577h10.6B**38.4B**
Eridani SX5 1,2351,2292235.511M**0.2231.973%B**33.361%A*170.7SN/A4027.2h9.5B*29.7B++
Zenith VX-5 1,2001,1931826.555S1.2634.523%A++31.517%A++183.5S1.1A+4196.5h9.3A27B**
Lasher X2 1,2081,1863763.154M**2.1445.733%M+2.951%D114S2.1A+29210.4h18.5B40.5B**
Ursa 1,1891,1852125.59S0.3031.553%A+35.106%A+144.5SN/A3298.2h7.9B**25.2B*
Solstice VE3 1,1831,1762554.612S0.6835.66%A**27.296%A150.8SN/A5037.8h9.2B**25.7B++
Flare VE6 1,1811,1761886.255S0.9630.939%A+39.201%A*170.4SN/A4046.9h7.2A23.2B*
Orion VS54 1,1781,1682524.635A*0.6630.628%A++30.051%B++132.7S1.1A+5248.8h9B**29.5B+
Phantom VA23 1,1761,1682584.527A++0.7645.001%A+35.702%B+134.3M**N/A2798.7h3.5B**7.8B*
Phobos VX86 1,1691,1653603.236A++2.0678.15%A++20.258%B++164.1SN/A4627.1h1.8B**2.3B*
XM98 1,1661,1631706.841A*1.5547.353%A+91.66%A++117.5SN/A2539.9h1.5A+3.2A
Parallax VX3 1,1621,1611348.664A++3.3746.98%A86.219%B**103.7SN/A27811.2h1.5A3.2B**
Pulsar LSW 1,1671,1592065.626M**0.3331.032%A+34.167%A134.8M*N/A3478.6h9.3B**29.9B*
NS-45 Pilot 1,0851,0834062.667B**2.6235.92%B++29.548%B+120.3A*N/A6949h5.5B*15.3B*
CAS 14-E 1,0771,0431761.353M++56.0646.667%A*1.246%C--274.5S8.9B++7543.8h14.1A30.3A
Pandora VX25 1,0049942873.463A**1.8353.997%A+16.901%B+157.8S1.6A++3976.3h3.6B*6.6B**
Coyote Missiles 1,2399354819.479S14.1964.784%A+N/A123A*40A5977.6h15.8A+24.3A
Saron HRB 1,1638054318.721M+13.4361.514%A*N/A73.2S32.5A*37611h12.3A++20A++
NS Decimator 1,1197752003.875M**1.4262.97%C**2.581%C**73.8M32.8A*37910.5h2.9A4.7B**
NS-15M2 7587571704.453A+0.8431.261%A+52.444%M*151.4M**N/A4485h8.6A27.6B*
Corvus VA55 7437321804.067M**1.2233.637%A++36.339%A*124.1S1.9M**22235.9h8.5A+25.2A
M12 Kobalt 7267081839.333B++34.0426.574%B*22.175%B**202.3A++5.1C+4343.5h9.7B**36.3B**
Hornet Missiles 1,0196592427.458S22.1771.055%B**N/A199.7A*109.1M++13213.3h5.7B++8B**
H-V45 6626522123.075B**2.2233.907%A*32.976%A+90.6M+1.4M7077.2h10.8B**31.9B**
Antares LC 8565713416.794S11.5038.031%B*1.051%D84S41.9M++7086.8h34B**89.4B**
Eidolon VE33 5605551354.111A**1.1837.627%A++33.874%B**111S1B**3015h5.5A14.6B**
Phaseshift VX-S 556554886.295A1.0046.82%A+79.061%B106.5SN/A3305.2h2.1B++4.4B*
Lumine Edge 5475438,1650.067C+5.2245.385%A++11.418%D1.5C-N/A5354.3h1.2B+2.6B++
L100 Python HESH 5635262322.87B*17.5859.18%B**N/A146.1S10.3B+4763.6h2.1A3.5A
Proton II PPA-H 4804522617.385B+12.0959.088%A**N/A155.9A+9.7B**3622.9h7.7B++13B**
Photon A2A Missile Pods 6204161137.818S32.5388.484%AN/A189.1M**92.7A++12182.2h8.2C**9.3B++
M12 Kobalt 399396849.5A44.2122.351%A++19.444%A+110AN/A2743.6h12.7B**56.6B**
Sticky Grenade 4043921392N/A386.7182.845%M**N/A3920S120U66940.1h1A1.2B**
Sirius SX12 390382765.026M**0.2731.577%A29.843%A++181.9S3.8U6092.1h11B**34.9B++
C150 Dalton 587374662.333S57.0434.643%CN/A69.3A++39.4B**4515.4h2.2A6.3A
C-4 4033671252.936B**2.3640.094%MN/A87.4C*8.6D**5544.2h0.9B**2.3A
NS-7 PDW 367365983.724M**1.5731.672%A41.096%M**121.7SN/A3433h9.9A31.2B**
Frag Grenade 3533481348N/A342.7153.453%B**N/A580B+8.3C++21710.6h3.4B+6.4B++
L-24R Spur 3203021127.455M+22.1642.005%C*N/A40.3C*2.4C+1067.5h15.7B+37.3B+
SVA-88 295290714.085A+1.2134.149%A*38.966%A++145M**2.5S5452h10.1B++29.4B*
Lancer VS22 4342741212.264A*3.0359.155%CN/A39.1M++22.9A+2767h6.6B*11.2B*
Force-Blade 2612608,2870.031C**5.2645.696%A2.692%D0.8C++N/A2344.8h1.7B*3.6B++
VA39 Spectre 227226415.512M++0.2244.588%A*39.381%C++132.9SN/A5001.7h3.4A+7.6A
NS-AM7 Archer 3082212191.009A+4.2856.302%C18.552%C++8.1C*3.2B+5127.3h8.6B**15.2B**
Proton II PPA 227218827.25B*21.9642.039%M+N/A99.1A+4.1C*4122.2h8.5B+20.1B**
VE-LR Obelisk 203200633.175B*2.1242.622%A+38%B++105.3M++1.6A+3191.9h4.3B**10B**
The Little Helper 199196732.685B**2.6158.518%B**22.959%B**122.5M*1.9A++3581.6h3.9B++6.7B*
Thanatos VE70 188187842.226A+3.0760.316%A*15.508%C+133.6SN/A5571.4h3.9B++6.4B**
Artemis VX26 173172315.548M**0.2633.754%A53.488%S132.3SN/A5681.3h8.7A25.8B**
Dual-75 Duster 179170285S79.7155.905%A*N/A170M++9B**3651h3.9A6.9A
G40-F Ranger 252164441M*35.7144.003%A++N/A45.6B+24.4B+3513.6h59.2B134.5B*
NS-44L Showdown 163162712.282A++3.0140.895%C+36.42%C**81A++N/A1782h3.2B+7.9B
NSX Tomoe 162161394.128A++1.1632.36%B++45.963%B*123.8M**N/A4151.3h11.2B*34.5B++
M12 Kobalt 1651601160U154.7129.466%A*23.125%B**123.1A++3.8C*5311.3h12.4A41.9B**
Tank Mine 2071571510.467S5.18124.896%SN/A224.3A**71.4C**11390.7h1.9C++1.5M
Solstice SF 154151265.808S0.5237.549%M25.166%A137.3S2.7S5121.1h9.6B+25.5B*
Eclipse VE3A 148148364.111A1.1832.708%A22.297%B+123.3M*N/A5101.2h8.2A25.2A
Supernova FPC 201146529.2M**23.9153.753%C+N/A58.4M*22A+13982.5h3.6A6.8B**
AP30 Shredder 2281401140U134.7150.735%A**N/A66.7A*41.9A*4192.1h81.4B+160.4B**
E540 Halberd 191137345.667M*40.3867.628%MN/A68.5M*27A++4902h5.3B+7.8A
NS-30 Vandal 133132284.714A*0.5841.842%A+26.515%C+120M**N/A3961.1h4.7B*11.2B*
NSX-P Naginata 126125284.464A*0.8327.749%B**36%B*125M++1C+4091h8.7B**31.3B*
Pulsar VS1 121120274.444M**0.8533.839%A*38.333%M171.4S1.4M13330.7h9.3A++27.5A
E540 Halberd-H 161111912.333B+7.0465.007%B*N/A58.4B++26.3B+2841.9h4.1B**6.3A
Pelter Rocket Pod 1491011101S95.7166.323%A*N/A112.2A+53.3M*12180.9h14B*21.1B*
Equinox VE2 Burst 102100234.348A+0.9433.88%A36%B**142.9M**2.9S5110.7h11.4B+33.5B*
S1 15597432.256M+3.0459.184%C*N/A40.4A24.2A++4992.4h5.4B++9.1B+
Rocklet Rifle 15996911.055B++4.2449.499%C1.042%C**27.4C+18D3033.5h27.8B*56.1B+
Beamer VS3 9694402.35A*2.9424.157%C--30.851%B**62.7A++1.3B*7971.5h5.6B**23.3C**
NSX-P Tanto 9492224.182M**1.1136.652%A*26.087%C++102.2M**2.2A++5450.9h11.4B*31.2B**
NS-44L Blackhand 8888194.632M*0.6647.784%B++55.682%B**110SN/A3510.8h2.8B**5.9B*
CAS30 Tank Buster 10976325.333U20.0453.908%B*1.316%C+28.1M*12.2B**1872.7h17.6A32.7A
Quasar VM1 7574107.4M2.1125.811%A++27.027%A92.5S1.3A+2550.8h10.8B**41.7B**
Quasar VM1 7373107.3M**2.0126.836%A**30.137%A**91.3SN/A4740.8h11.2B**41.6B*
M12 Kobalt 7371171A*65.7129.213%A*15.493%D177.5M+5C**8850.4h12.2B**41.7B*
The Slasher 61608650.069B5.2215.464%D**23.333%A1.7CN/A535.5h2B12.9C-

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade0530h
Motion Spotter414,6843h
Nano-Armor Kit320455,06356.7h
Spawn Beacon694,0663.8h
Medical Applicator9631,9304h
Restoration Kit2612,08313.3h
Ammunition Package174310.7h
Medical Kit3,02615,191184.3h
Nano-Repair Grenade02370.1h
Snowman Soldier72410.4h

Check the help document for the dictionary if you want to learn more about words used here.


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