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Paragon Novus LonesomeFrogfaceVS[69KD] LonesomeFrogfaceVS
VS BR 141

KDR: 5.3

Score: 44.6m

Last Seen: May 17th, 2019 8:47 PM
- OFFLINE - 9.3 hour(s)

Prestige 1, Battle Rank 100 (141 total) - Vanu Sovereignty on Emerald - Outfit Officer of big dic esports farmer outfit[69KD] big dic esports farmer outfit
VS outfit on Emerald

Members: 13
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Light PPA Betelgeuse 54-A Pulsar C Ghost Maelstrom Turbo Laser Saron Laser Cannon NSX Daimyo VE-S Canis
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,260,702 MLG Score: 8202
Fun Score: N/A
Cheeseburgers Flipped: 173TIME WITH MEDKIT: 16.9%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.301%37.048%123440115653,3263.991171.306

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.896%2.371A*2.506A**-0.774D-HEAD ++ (~20.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.50.672B+8.10.43B16.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.715%0.782%71625119125,437531537247.9039473%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.995%0.554B+-0.769D-0.327

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.70.747B++17.40.672B+23.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.032%0.282%796311932,8327105103.98873554%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.038%1.574A+-1.484F-0.306

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.892B*2.40.809B++1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.36%10.182%1115711894,55747611889.55346383%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.965%-0.259C1.419A1.243

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.20.746B++10.10.746B++20.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.386%87.886%11157118914,2651445329.87197

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.086%2.004A*1.341A-0.645

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.638B+1.70.456B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.879%17.461%1115411923,0011201182.49875

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.583%1.64A+0.526B+0.479

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.661B+2.70.437B1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
big dic esports farmer outfit[69KD] big dic esports farmer outfit
VS outfit on Emerald

Members: 13
44.6m218.3%674 (40.4k)569 (34.1k)5.29744124,27823,4605.55806141 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS11961335632.165%28.366%91203:2138

34% Engineer25% Heavy Assault17% Infiltrator19% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 4th, 2017 9:59 PMJul 7th, 2018 9:55 PMMay 18th, 2019 10:26 AM (3d) (PST)May 17th, 2019 5:05 PM (3d) (PST)May 17th, 2019 4:47 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3102541,0561.5860.2990.4503.7570.1358202

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
78,60215,26463,338951827225834,144

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1305.7h/54.4d 6,114 35,253 28,041 294.3k 1,622 4,590 10,558 102.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:13,938
Deaths:2,754
KDR:5.061
Accuracy:31.261% A
HSR:40.888% A
NS-15M1
M
Kills:1,641
Deaths:271
KDR:6.055
Accuracy:31.636% A++
HSR:41.865% M
VE-H Maw
A++
Kills:1,272
Deaths:290
KDR:4.386
Accuracy:31.018% B**
HSR:43.947% A++
Lasher X2
M+
Kills:1,229
Deaths:386
KDR:3.184
Accuracy:45.846% M+
HSR:3.011% C--
Ursa
A++
Kills:1,185
Deaths:212
KDR:5.590
Accuracy:31.553% A++
HSR:35.106% A++
Flare VE6
A*
Kills:1,176
Deaths:188
KDR:6.255
Accuracy:30.939% A+
HSR:39.201% A*
Orion VS54
A*
Kills:1,168
Deaths:252
KDR:4.635
Accuracy:30.628% A*
HSR:30.051% B*
Pulsar LSW
A+
Kills:1,159
Deaths:206
KDR:5.626
Accuracy:31.032% A+
HSR:34.167% A
NS-15M2
M*
Kills:825
Deaths:178
KDR:4.635
Accuracy:31.276% A+
HSR:51.152% M*
SVA-88
A*
Kills:290
Deaths:71
KDR:4.085
Accuracy:34.149% A*
HSR:38.966% A++
NSX-P Naginata
A
Kills:162
Deaths:41
KDR:3.951
Accuracy:28.814% A
HSR:33.333% B+
Kills:24,045
Deaths (as Heavy Assault):4,849
Deaths (to Heavy Assaults):6,318
KDR:4.95875
Kill Difference:19,196
Playtime:332.171 hours
Usage:25%
Score:9.526m
Score/min:478
Accuracy (listed only):32.559%
HSR (listed only):35.608%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A*
Kills:6,745
Deaths:1,084
KDR:6.222
Accuracy:35.051% A*
HSR:33.002% A++
VE-S Canis
M*
Kills:2,905
Deaths:538
KDR:5.400
Accuracy:38.794% A++
HSR:48.778% M*
NS-11C
A*
Kills:2,102
Deaths:394
KDR:5.335
Accuracy:34.628% A*
HSR:25.928% A
VX6-7
A++
Kills:1,271
Deaths:225
KDR:5.649
Accuracy:33.468% A++
HSR:30.212% A++
Phobos VX86
A++
Kills:1,237
Deaths:393
KDR:3.148
Accuracy:78.292% A++
HSR:19.644% B+
Eridani SX5
A*
Kills:1,229
Deaths:223
KDR:5.511
Accuracy:31.967% B**
HSR:33.361% A*
Pandora VX25
A+
Kills:1,203
Deaths:345
KDR:3.487
Accuracy:54.324% A+
HSR:15.960% C*
Zenith VX-5
A++
Kills:1,193
Deaths:182
KDR:6.555
Accuracy:34.523% A++
HSR:31.517% A++
Sirius SX12
M
Kills:1,192
Deaths:291
KDR:4.096
Accuracy:32.147% A+
HSR:34.648% M
NS-7 PDW
M++
Kills:1,183
Deaths:280
KDR:4.225
Accuracy:33.815% A++
HSR:36.010% M++
Solstice VE3
A**
Kills:1,176
Deaths:255
KDR:4.612
Accuracy:35.660% A**
HSR:27.296% A
Serpent VE92
A*
Kills:491
Deaths:83
KDR:5.916
Accuracy:34.604% A*
HSR:30.143% A++
Skorpios
A+
Kills:434
Deaths:103
KDR:4.214
Accuracy:33.102% A+
HSR:32.258% A+
Deimos VA29
A++
Kills:335
Deaths:83
KDR:4.036
Accuracy:81.855% A++
HSR:17.313% C++
Solstice SF
M+
Kills:289
Deaths:153
KDR:1.889
Accuracy:38.301% M+
HSR:16.955% C++
The Little Helper
A
Kills:251
Deaths:100
KDR:2.510
Accuracy:60.825% A
HSR:21.912% B**
Thanatos VE70
A*
Kills:226
Deaths:95
KDR:2.379
Accuracy:61.714% A*
HSR:13.717% C-
NSX-P Tanto
A*
Kills:170
Deaths:35
KDR:4.857
Accuracy:35.934% A*
HSR:24.706% C+
Eclipse VE3A
A
Kills:148
Deaths:36
KDR:4.111
Accuracy:32.708% A
HSR:22.297% B+
NSX-P Tengu
M
Kills:63
Deaths:19
KDR:3.316
Accuracy:51.101% M
HSR:20.635% C+
Kills:23,843
Deaths (as Light Assault):4,917
Deaths (to Light Assaults):5,106
KDR:4.84909
Kill Difference:18,926
Playtime:243.008 hours
Usage:19%
Score:7.423m
Score/min:509
Accuracy (listed only):43.641%
HSR (listed only):26.815%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A*
Kills:6,745
Deaths:1,084
KDR:6.222
Accuracy:35.051% A*
HSR:33.002% A++
NS-11C
A*
Kills:2,102
Deaths:394
KDR:5.335
Accuracy:34.628% A*
HSR:25.928% A
VX6-7
A++
Kills:1,271
Deaths:225
KDR:5.649
Accuracy:33.468% A++
HSR:30.212% A++
Phobos VX86
A++
Kills:1,237
Deaths:393
KDR:3.148
Accuracy:78.292% A++
HSR:19.644% B+
Pandora VX25
A+
Kills:1,203
Deaths:345
KDR:3.487
Accuracy:54.324% A+
HSR:15.960% C*
Zenith VX-5
A++
Kills:1,193
Deaths:182
KDR:6.555
Accuracy:34.523% A++
HSR:31.517% A++
Solstice VE3
A**
Kills:1,176
Deaths:255
KDR:4.612
Accuracy:35.660% A**
HSR:27.296% A
Eidolon VE33
A++
Kills:559
Deaths:138
KDR:4.051
Accuracy:37.720% A++
HSR:33.989% B**
Serpent VE92
A*
Kills:491
Deaths:83
KDR:5.916
Accuracy:34.604% A*
HSR:30.143% A++
Deimos VA29
A++
Kills:335
Deaths:83
KDR:4.036
Accuracy:81.855% A++
HSR:17.313% C++
Solstice SF
M+
Kills:289
Deaths:153
KDR:1.889
Accuracy:38.301% M+
HSR:16.955% C++
The Little Helper
A
Kills:251
Deaths:100
KDR:2.510
Accuracy:60.825% A
HSR:21.912% B**
Thanatos VE70
A*
Kills:226
Deaths:95
KDR:2.379
Accuracy:61.714% A*
HSR:13.717% C-
VE-LR Obelisk
A+
Kills:213
Deaths:65
KDR:3.277
Accuracy:42.439% A+
HSR:37.559% B++
NSX-P Tanto
A*
Kills:170
Deaths:35
KDR:4.857
Accuracy:35.934% A*
HSR:24.706% C+
Eclipse VE3A
A
Kills:148
Deaths:36
KDR:4.111
Accuracy:32.708% A
HSR:22.297% B+
Kills:17,609
Deaths (as Engineer):3,666
Deaths (to Engineers):3,279
KDR:4.80333
Kill Difference:13,943
Playtime:438.603 hours
Usage:34%
Score:15.327m
Score/min:582
Accuracy (listed only):45.753%
HSR (listed only):25.134%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
M*
Kills:2,905
Deaths:538
KDR:5.400
Accuracy:38.794% A++
HSR:48.778% M*
Terminus VX-9
A++
Kills:1,391
Deaths:456
KDR:3.050
Accuracy:31.939% A
HSR:40.403% A++
Phobos VX86
A++
Kills:1,237
Deaths:393
KDR:3.148
Accuracy:78.292% A++
HSR:19.644% B+
Eridani SX5
A*
Kills:1,229
Deaths:223
KDR:5.511
Accuracy:31.967% B**
HSR:33.361% A*
Pandora VX25
A+
Kills:1,203
Deaths:345
KDR:3.487
Accuracy:54.324% A+
HSR:15.960% C*
Sirius SX12
M
Kills:1,192
Deaths:291
KDR:4.096
Accuracy:32.147% A+
HSR:34.648% M
NS-7 PDW
M++
Kills:1,183
Deaths:280
KDR:4.225
Accuracy:33.815% A++
HSR:36.010% M++
Corvus VA55
A*
Kills:743
Deaths:189
KDR:3.931
Accuracy:33.722% A++
HSR:36.474% A*
H-V45
A*
Kills:652
Deaths:215
KDR:3.033
Accuracy:33.919% A*
HSR:32.976% A++
Skorpios
A+
Kills:434
Deaths:103
KDR:4.214
Accuracy:33.102% A+
HSR:32.258% A+
Deimos VA29
A++
Kills:335
Deaths:83
KDR:4.036
Accuracy:81.855% A++
HSR:17.313% C++
The Little Helper
A
Kills:251
Deaths:100
KDR:2.510
Accuracy:60.825% A
HSR:21.912% B**
Thanatos VE70
A*
Kills:226
Deaths:95
KDR:2.379
Accuracy:61.714% A*
HSR:13.717% C-
Pulsar VS1
M
Kills:120
Deaths:27
KDR:4.444
Accuracy:33.839% A*
HSR:38.333% M
Equinox VE2 Burst
A
Kills:100
Deaths:23
KDR:4.348
Accuracy:33.880% A
HSR:36% B**
NSX-P Tengu
M
Kills:63
Deaths:19
KDR:3.316
Accuracy:51.101% M
HSR:20.635% C+
Kills:13,264
Deaths (as Combat Medic):3,380
Deaths (to Combat Medics):2,567
KDR:3.92426
Kill Difference:9,884
Playtime:43.888 hours
Usage:3%
Score:3.706m
Score/min:1,407
Accuracy (listed only):45.327%
HSR (listed only):29.901%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:6,655
Deaths:958
KDR:6.947
Accuracy:47.746% A
HSR:86.116% A++
NSX Daimyo
A+
Kills:3,787
Deaths:645
KDR:5.871
Accuracy:50.866% A+
HSR:96.620% B*
VE-S Canis
M*
Kills:2,905
Deaths:538
KDR:5.400
Accuracy:38.794% A++
HSR:48.778% M*
NS-44 Commissioner
M+
Kills:1,525
Deaths:706
KDR:2.160
Accuracy:48.363% A+
HSR:41.312% M+
NS-357 Underboss
A++
Kills:1,404
Deaths:659
KDR:2.131
Accuracy:45.839% B**
HSR:35.185% A++
Eridani SX5
A*
Kills:1,229
Deaths:223
KDR:5.511
Accuracy:31.967% B**
HSR:33.361% A*
Sirius SX12
M
Kills:1,192
Deaths:291
KDR:4.096
Accuracy:32.147% A+
HSR:34.648% M
NS-7 PDW
M++
Kills:1,183
Deaths:280
KDR:4.225
Accuracy:33.815% A++
HSR:36.010% M++
NS-45 Pilot
B*
Kills:1,181
Deaths:453
KDR:2.607
Accuracy:36.217% B*
HSR:29.467% B+
Phantom VA23
A++
Kills:1,168
Deaths:258
KDR:4.527
Accuracy:45.001% A++
HSR:35.702% B++
Phaseshift VX-S
A+
Kills:1,165
Deaths:158
KDR:7.373
Accuracy:47.595% A+
HSR:77.597% C*
XM98
A++
Kills:1,163
Deaths:170
KDR:6.841
Accuracy:47.353% A+
HSR:91.660% A++
Parallax VX3
A
Kills:1,161
Deaths:134
KDR:8.664
Accuracy:46.980% A
HSR:86.219% B**
Skorpios
A+
Kills:434
Deaths:103
KDR:4.214
Accuracy:33.102% A+
HSR:32.258% A+
Beamer VS3
B*
Kills:338
Deaths:192
KDR:1.760
Accuracy:32.082% B++
HSR:29.290% B*
NS-AM7 Archer
C*
Kills:252
Deaths:260
KDR:0.969
Accuracy:56.427% C
HSR:19.048% C*
VA39 Spectre
A*
Kills:226
Deaths:41
KDR:5.512
Accuracy:44.588% A*
HSR:39.381% C++
NS-44L Showdown
C*
Kills:219
Deaths:104
KDR:2.106
Accuracy:41.503% C+
HSR:35.616% C*
Artemis VX26
S
Kills:172
Deaths:31
KDR:5.548
Accuracy:33.754% A
HSR:53.488% S
NSX Tomoe
B*
Kills:161
Deaths:39
KDR:4.128
Accuracy:32.360% B++
HSR:45.963% B*
NS-30 Vandal
A+
Kills:136
Deaths:34
KDR:4
Accuracy:41.704% A+
HSR:27.206% C++
Parsec VX3-A
B
Kills:108
Deaths:10
KDR:10.800
Accuracy:44.444% B
HSR:80.556% C**
NS-44L Blackhand
B*
Kills:99
Deaths:25
KDR:3.960
Accuracy:46.815% B+
HSR:54.546% B*
NSX-P Tengu
M
Kills:63
Deaths:19
KDR:3.316
Accuracy:51.101% M
HSR:20.635% C+
Kills:27,926
Deaths (as Infiltrator):6,331
Deaths (to Infiltrators):3,127
KDR:4.41099
Kill Difference:21,595
Playtime:222.311 hours
Usage:17%
Score:7.373m
Score/min:553
Accuracy (listed only):42.107%
HSR (listed only):48.777%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:1,448
Deaths:142
KDR:10.197
Accuracy:30.628% A*
HSR:27.901% A
Blueshift VM5
A**
Kills:1,435
Deaths:142
KDR:10.106
Accuracy:30.288% A**
HSR:30.244% A++
Cosmos VM3
M**
Kills:604
Deaths:51
KDR:11.843
Accuracy:35.207% M**
HSR:20.199% C**
Cosmos VM3
S
Kills:591
Deaths:51
KDR:11.588
Accuracy:33.928% S
HSR:20.474% C**
Quasar VM1
A++
Kills:93
Deaths:13
KDR:7.154
Accuracy:25.576% A++
HSR:26.882% A
Quasar VM1
M
Kills:88
Deaths:13
KDR:6.769
Accuracy:26.786% A**
HSR:31.818% M
Kills:4,259
Deaths (as MAX Suit):206
Deaths (to MAX Suits):929
KDR:20.67476
Kill Difference:4,053
Playtime:21.659 hours
Usage:2%
Score:1.227m
Score/min:944
Accuracy (listed only):30.402%
HSR (listed only):26.253%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
S
Kills:14,201
V. Kills:455 N/A
Deaths:716
KDR:19.834
Accuracy:55.682% A*
KPH:227.600 S
VKPH:7.300 A++
Maelstrom Turbo Laser
S
Kills:4,276
V. Kills:2,095 204%
Deaths:335
KDR:12.764
Accuracy:39.386% A+
KPH:67.100 S
VKPH:32.900 M++
Saron Laser Cannon
S
Kills:4,205
V. Kills:2,154 195%
Deaths:316
KDR:13.307
Accuracy:37.311% B*
KPH:63.700 S
VKPH:32.600 M**
Dual Photon Pods
S
Kills:2,668
V. Kills:412 N/A
Deaths:81
KDR:32.938
Accuracy:70.994% A*
KPH:311.300 S
VKPH:48.100 M
Coyote Missiles
M
Kills:1,008
V. Kills:326 308%
Deaths:55
KDR:18.327
Accuracy:64.184% A+
KPH:122 M
VKPH:39.500 A
Hornet Missiles
M
Kills:727
V. Kills:402 180%
Deaths:26
KDR:27.962
Accuracy:71.154% B**
KPH:206.200 A*
VKPH:114 M
Antares LC
S
Kills:708
V. Kills:357 198%
Deaths:45
KDR:15.733
Accuracy:37.659% B*
KPH:78.500 S
VKPH:39.600 M++
Photon A2A Missile Pods
M**
Kills:416
V. Kills:204 203%
Deaths:11
KDR:37.818
Accuracy:88.484% A+
KPH:185.800 M**
VKPH:91.100 A+
M202 Wyrm
A
Kills:405
V. Kills:158 255%
Deaths:16
KDR:25.313
Accuracy:57.873% B++
KPH:182 A
VKPH:71 B*
Kills:28,614 (23,390 + 0)
Deaths:1,601
KDR:17.873
VKDR:4.099
Vehicle Kills:6,563
Kill Difference:27,013
Playtime:226.011 hours
Usage:17%
Score:7.188m
Score/min:530
Piloting Accuracy:37.659%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:551
V. Kills:317 173%
Deaths:9
KDR:61.222
Accuracy:34.967% C-
KPH:68.200 A++
VKPH:39.200 B**
L-24R Spur
B
Kills:337
V. Kills:19 N/A
Deaths:15
KDR:22.467
Accuracy:41.782% B
KPH:39.700 C*
VKPH:2.200 C
Dual-75 Duster
M++
Kills:172
V. Kills:9 N/A
Deaths:2
KDR:86
Accuracy:55.956% A*
KPH:166.400 M++
VKPH:8.700 B*
AP30 Shredder
A*
Kills:140
V. Kills:88 157%
Deaths:
KDR:
Accuracy:50.735% A*
KPH:66.700 A*
VKPH:41.900 A++
CAS30 Tank Buster
A*
Kills:87
V. Kills:37 229%
Deaths:5
KDR:17.400
Accuracy:57.831% A
KPH:20.500 A*
VKPH:8.700 C**
Kills:1,287 (424 + 863)
Deaths:31
KDR:41.516
VKDR:15.161
Vehicle Kills:470
Kill Difference:1,256
Playtime:23.928 hours
Usage:2%
Score:0.396m
Score/min:276
Piloting Accuracy:57.831%
Gunner Accuracy:50.735%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:536
V. Kills:38 N/A
Deaths:23
KDR:23.304
Accuracy:59.152% B**
KPH:148.600 S
VKPH:10.500 B++
Kills:536 (536 + 0)
Deaths:23
KDR:23.304
VKDR:1.652
Vehicle Kills:38
Kill Difference:513
Playtime:3.608 hours
Usage:0%
Score:0.105m
Score/min:487
Driving Accuracy:59.152%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A**
Kills:1,798
V. Kills:251 N/A
Deaths:90
KDR:19.978
Accuracy:60.043% B**
KPH:89.400 A**
VKPH:12.500 A
Saron HRB
S
Kills:898
V. Kills:397 226%
Deaths:47
KDR:19.106
Accuracy:61.496% A*
KPH:71.500 S
VKPH:31.600 A*
Supernova FPC
M**
Kills:498
V. Kills:221 224%
Deaths:11
KDR:45.273
Accuracy:49.103% C--
KPH:64.100 M**
VKPH:28.400 M+
M12 Kobalt
A++
Kills:441
V. Kills:5 N/A
Deaths:8
KDR:55.125
Accuracy:22.556% A++
KPH:117.600 A
VKPH:1.300 D-
Proton II PPA
M+
Kills:218
V. Kills:9 N/A
Deaths:8
KDR:27.250
Accuracy:42.039% M+
KPH:101 A+
VKPH:4.200 C*
E540 Halberd
M*
Kills:157
V. Kills:60 257%
Deaths:3
KDR:52.333
Accuracy:67.196% M
KPH:68.400 M*
VKPH:26.200 A+
Kills:4,010 (2,296 + 1,714)
Deaths:167
KDR:24.012
VKDR:5.647
Vehicle Kills:943
Kill Difference:3,843
Playtime:48.640 hours
Usage:4%
Score:1.287m
Score/min:441
Driving Accuracy:49.103%
Gunner Accuracy:67.196%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B**
Kills:1,464
V. Kills:23 N/A
Deaths:45
KDR:32.533
Accuracy:28.107% B**
KPH:175.400 B*
VKPH:2.800 D
Proton II PPA-H
A**
Kills:458
V. Kills:28 N/A
Deaths:27
KDR:16.963
Accuracy:59.108% A**
KPH:154.500 A+
VKPH:9.400 B*
G40-F Ranger
A+
Kills:178
V. Kills:95 185%
Deaths:5
KDR:35.600
Accuracy:43.303% A+
KPH:46.800 B++
VKPH:25 B+
E540 Halberd-H
B**
Kills:177
V. Kills:79 221%
Deaths:10
KDR:17.700
Accuracy:66.011% B**
KPH:64 B**
VKPH:28.600 B*
M60-G Bulldog-H
A++
Kills:153
V. Kills:4 N/A
Deaths:4
KDR:38.250
Accuracy:66.592% A++
KPH:143 A++
VKPH:3.700 D-
Kills:2,430 (0 + 2,430)
Deaths:91
KDR:26.703
VKDR:2.516
Vehicle Kills:229
Kill Difference:2,339
Playtime:18.949 hours
Usage:1%
Score:0.419m
Score/min:368
Driving Accuracy:N/A%
Gunner Accuracy:66.592%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M+
Kills:501
V. Kills:23 N/A
Deaths:3
KDR:167
Accuracy:29.901% A*
KPH:169.100 M+
VKPH:7.800 A++
M12 Kobalt
A**
Kills:244
V. Kills:5 N/A
Deaths:4
KDR:61
Accuracy:27.289% A++
KPH:166.300 A**
VKPH:3.400 C+
Kills:745 (0 + 745)
Deaths:7
KDR:106.429
VKDR:4
Vehicle Kills:28
Kill Difference:738
Playtime:4.430 hours
Usage:0%
Score:0.178m
Score/min:671
Driving Accuracy:N/A%
Gunner Accuracy:27.289%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
S
Kills:1,167
V. Kills:35 N/A
Deaths:17
KDR:68.647
Accuracy:46.596% A*
KPH:265.500 S
VKPH:8 B+
Pelter Rocket Pod
S
Kills:101
V. Kills:48 206%
Deaths:1
KDR:101
Accuracy:66.323% A*
KPH:117.900 A++
VKPH:56 S
Kills:1,268 (0 + 1,268)
Deaths:18
KDR:70.444
VKDR:4.611
Vehicle Kills:83
Kill Difference:1,250
Playtime:5.253 hours
Usage:0%
Score:0.255m
Score/min:810
Piloting Accuracy:N/A%
Gunner Accuracy:66.323%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 14,65614,20171619.834A++14.5455.682%A*N/A227.6S7.3A++54262.4h7.5B++13.4B++
Betelgeuse 54-A 14,05413,9382,7545.061B++0.2431.261%A40.888%A175.3M*1.5A++50479.5h8.6A27.6B**
Pulsar C 6,8136,7451,0846.222M**0.9235.051%A*33.002%A++174.3S1.8M**45638.7h8.2B**23.3B**
Ghost 6,6746,6559586.947A1.6547.746%A86.116%A++111.3M*N/A25959.8h1.6A3.3B**
Maelstrom Turbo Laser 6,3714,27633512.764S7.4739.386%A+N/A67.1S32.9M++44263.7h33.3A84.6A
Saron Laser Cannon 6,3594,20531613.307M**8.0137.311%B*N/A63.7S32.6M**42466h39.2B**105.1A
NSX Daimyo 3,7883,7876455.871B*0.5750.866%A+96.62%B*113.7A*N/A61933.3h1.9B**3.8B**
VE-S Canis 2,9282,9055385.4M**0.1038.794%A++48.778%M*212S1.7A*52013.7h7.5A19.4B**
Dual Photon Pods 3,0802,6688132.938S27.6470.994%A*N/A310.2S47.9A**10748.6h10A+14.1A
NS-11C 2,1262,1023945.335S0.0434.628%A*25.928%A123.6S1.4M30017h9.6B**27.7B**
Supernova VPC 2,0491,7989019.978B*14.6860.043%B**N/A89.5A**12.5A34420.1h2.3B**3.8B**
NS-15M1 1,6521,6412716.055M*0.7631.636%A++41.865%M154.8S1A+36210.6h8.8A27.8B**
NS-44 Commissioner 1,5341,5257062.16B**3.1448.363%A+41.312%M+143.9SN/A38510.6h2.6A5.3B**
M12 Kobalt-H 1,4871,4644532.533B**27.2428.107%B**18.101%B176.4B*2.8D3758.3h10.7B*38.1B**
Blueshift VM5 1,4671,44814210.197M*4.9030.628%A*27.901%A97.2S1.3A++27414.9h14.2B++46.3B**
Blueshift VM5 1,4511,43514210.106M*4.8130.288%A**30.244%A++96.3S1.1B**27714.9h14.3B+47.2B*
NS-357 Underboss 1,4111,4046592.131B**3.1745.839%B**35.185%A++119MN/A41811.8h3A6.6B**
Terminus VX-9 1,4101,3914563.05B**2.2531.939%A40.403%A++128.8S1.8M++33310.8h9.6B**30.1B*
VE-H Maw 1,2871,2722904.386A*0.9131.018%B**43.947%A++141.3M++1.7A++3569h7.9B**25.5B*
VX6-7 1,2821,2712255.649M*0.3533.468%A++30.212%A++176.5S1.5M4257.2h9.3B*27.8B**
Phobos VX86 1,2411,2373933.148A+2.1578.292%A++19.644%B+156.6SN/A4527.9h1.8B**2.3B*
Lasher X2 1,2511,2293863.184M*2.1145.846%M+3.011%C--114.9S2.1A+30510.7h18.6C**40.5B**
Eridani SX5 1,2351,2292235.511S0.2131.967%B**33.361%A*170.7SN/A4077.2h9.5B*29.7B++
Pandora VX25 1,2141,2033453.487A**1.8154.324%A+15.96%C*152.3S1.4A++3897.9h3.6B++6.7B*
Zenith VX-5 1,2001,1931826.555S1.2634.523%A++31.517%A++183.5S1.1A+4226.5h9.3B**27B**
Sirius SX12 1,2151,1922914.096A**1.2032.147%A+34.648%M138.6S2.7S3678.6h10.8B**33.6B*
Ursa 1,1891,1852125.59S0.2931.553%A++35.106%A++144.5SN/A3318.2h7.9B**25.2B*
NS-7 PDW 1,2081,1832804.225S1.0733.815%A++36.01%M++123.2S2.6S2919.6h10.9B**32.2B*
NS-45 Pilot 1,1851,1814532.607B**2.6936.217%B*29.467%B+113.6A++N/A61910.4h5.6B*15.3B*
Solstice VE3 1,1831,1762554.612S0.6935.66%A**27.296%A150.8SN/A5287.8h9.2A25.7B++
Flare VE6 1,1811,1761886.255S0.9630.939%A+39.201%A*170.4SN/A4176.9h7.2A23.2B**
Phantom VA23 1,1761,1682584.527B+0.7745.001%A++35.702%B++134.3SN/A2798.7h3.5B**7.8B*
Orion VS54 1,1781,1682524.635A++0.6630.628%A*30.051%B*132.7S1.1A++5638.8h9B**29.5B+
CAS 14-E 1,2021,1671768.647M**63.3546.596%A*1.285%C--265.2S8B+7294.4h14.4A30.9A
Phaseshift VX-S 1,1721,1651587.373A+2.0847.595%A+77.597%C*107.9SN/A31010.8h2.2B+4.7B++
XM98 1,1661,1631706.841A**1.5447.353%A+91.66%A++117.5SN/A2549.9h1.5A+3.2A
Parallax VX3 1,1621,1611348.664A+3.3746.98%A86.219%B**103.7SN/A27911.2h1.5A3.2B**
Pulsar LSW 1,1671,1592065.626M*0.3331.032%A+34.167%A134.8M**N/A3628.6h9.3B**29.9B**
Coyote Missiles 1,3341,0085518.327S13.0364.184%A+N/A121.4M39.3B**6128.3h15.7A+24.4A
Lumine Edge 1,00299810,1440.098C+5.2046.404%A++13.327%C-2.3CN/A7427.5h1.1B++2.5B+
NS Decimator 1,3879892703.663M++1.6362.854%C**2.326%C+67.3A*27.1A+36514.7h3.1B**4.9B**
Saron HRB 1,2958984719.106M+13.8161.496%A*N/A71.3S31.5A*38312.6h12.8A20.7A++
NS-15M2 8278251784.635A++0.6631.276%A+51.152%M*155.7SN/A4985.3h8.5A27.2B**
M12 Kobalt 7757571842.056B+36.7626.915%B*21.004%B*204.6A++4.9C+4383.7h9.8A36.5B**
Corvus VA55 7547431893.931M*1.3733.722%A++36.474%A*123.8S1.8M**21956h8.5A+25.2A
Hornet Missiles 1,1297272627.962S22.6671.154%B**N/A207.7A*114.9M13713.5h6B++8.4B**
Antares LC 1,0657084515.733S10.4437.659%B*1.13%D78.7S39.7M++6479h35.1B**93.3B**
H-V45 6626522153.033B**2.2633.919%A*32.976%A++90.6M++1.4M7117.2h10.8B**32B**
C-4 7166341903.337A1.960.143%T*N/A100.6B+13D*6216.3h0M+2.2A+
Sticky Grenade 6396131613N/A607.7079.879%M*N/A3065S130U74030.2h1.1A1.3B**
Cosmos VM3 6216045111.843S6.5535.207%M**20.199%C**109.8S3.1S4085.5h13.2B+37.5B+
Cosmos VM3 6015915111.588S6.2933.928%S20.474%C**107.5S1.8M++3965.5h13.1C**38.5B**
Eidolon VE33 5655591384.051A**1.2537.72%A++33.989%B**109.6S1.2A+3085.1h5.5A14.6B**
C150 Dalton 868551961.222S55.9234.967%C-N/A68A++39.1B**4578.1h2.3A6.6B**
L100 Python HESH 5745362323.304B*18.0159.152%B**N/A148.9S10.6B++4863.6h2.1A3.5A
M12 Kobalt 5245013167U161.7029.901%A*16.767%C167M+7.7A++6173h11.4A+38.1B**
Supernova FPC 7194981145.273S39.9849.103%C--N/A63.8M**28.3M+8217.8h3.1A+6.3B**
Serpent VE92 500491835.916S0.6234.604%A*30.143%A++223.2S4.1U6922.2h8.5A24.4B**
Proton II PPA-H 4864582716.963B+11.6759.108%A**N/A152.7A+9.3B*3723h7.7B++13B**
M12 Kobalt 446441855.125A++49.8322.556%A++18.367%B**116.1A1.3D-3113.8h12.4B**55B*
Skorpios 4414341034.214A++1.0833.102%A+32.258%A+135.6M**2.2S3063.2h9.4B*28.5B**
Photon A2A Missile Pods 6204161137.818S32.5288.484%A+N/A189.1M**92.7A++12212.2h8.2C*9.3B++
M202 Wyrm 5634051625.313A++20.0257.873%B++2.963%C+184.1A71.8B*9512.2h18.8B**32.5B**
Frag Grenade 3943891389N/A383.7053.382%B**N/A648.3B++8.3C++24180.6h3.2B+6B++
Beamer VS3 3453381921.76A3.5432.082%B++29.29%B*63.8A++1.3B**3655.3h6.4B*20B
L-24R Spur 3563371522.467M*17.1741.782%BN/A39.6C*2.2C1178.5h15.4B+36.8B+
Deimos VA29 336335834.036A**1.2681.855%A++17.313%C++176.3SN/A5201.9h1.8B**2.2B*
Lancer VS22 4793021272.378A*2.9258.806%CN/A39.7M*23.3A++2867.6h6.5B*11B*
SVA-88 295290714.085A1.2134.149%A*38.966%A++145M**2.5S5852h10.1B++29.4B*
Solstice SF 2972891531.889B**3.4138.301%M+16.955%C++85S2.4S3163.4h7.2B++18.8B**
Force-Blade 2732728,6470.031C*5.2745.556%A2.941%D0.8C++N/A2358.6h1.7B*3.6B*
NS-AM7 Archer 3492522600.969B**4.3356.427%C19.048%C*7.7C++3C**4932.8h8.6B**15.3B**
The Little Helper 2572511002.51B**2.7960.825%A21.912%B**119.5M++2.9M**3782.1h4.1B++6.7B*
M12 Kobalt 249244461A*55.7027.289%A++11.066%D**162.7A**3.3C+7781.5h11.5A42.3B*
Thanatos VE70 228226952.379A++2.9261.714%A*13.717%C-150.7S1.3A*6951.5h3.8B*6.2B**
VA39 Spectre 227226415.512A**0.2144.588%A*39.381%C++132.9SN/A5411.7h3.4A+7.6A
NS-44L Showdown 2202191042.106A+3.1941.503%C+35.616%C*81.1A*N/A1782.7h3.2B+7.7B+
Proton II PPA 227218827.25B++21.9542.039%M+N/A99.1A4.1C*4182.2h8.5B+20.1B**
VE-LR Obelisk 216213653.277B*2.0242.439%A+37.559%B++106.5M*1.5B**3832h4.2A9.9B**
G40-F Ranger 273178535.6A**30.3043.303%A+N/A46.8B++25B+3833.8h57.3B+132.3B*
E540 Halberd-H 2561771017.7B*12.4066.011%B**N/A63.2B**28.2B*2932.8h4.2B**6.3A
Tank Mine 2261741511.6S6.30146.122%SN/A248.6M++74.3B+12740.7h2.1C1.4M
Dual-75 Duster 181172286S80.7055.956%A*N/A172M++9B**3641h3.9A6.9B**
Artemis VX26 173172315.548M**0.2533.754%A53.488%S122.9SN/A5511.4h8.7A25.8B**
NSX-P Tanto 172170354.857S0.4435.934%A*24.706%C+113.3S1.3B*8511.5h10.4B**29B**
NSX-P Naginata 164162413.951A++1.3528.814%A33.333%B+124.6M+1.5B++7251.3h9.1B**31.7B*
NSX Tomoe 162161394.128A1.1732.36%B++45.963%B*123.8M*N/A4321.3h11.2B*34.5B*
E540 Halberd 217157352.333M**47.0467.196%MN/A68.3M*26.1A+5572.3h5.4B+8B**
M60-G Bulldog-H 157153438.25M+32.9566.592%A++N/A139.1A++3.6D--4431.1h3.9B**5.8B**
Eclipse VE3A 148148364.111B**1.1932.708%A22.297%B+123.3M*N/A5241.2h8.2A25.2A
AP30 Shredder 2281401140U134.7050.735%A*N/A66.7A*41.9A++4212.1h81.4B+160.4B**
NS-30 Vandal 137136344A1.3041.704%A+27.206%C++113.3M*N/A3831.2h4.8B++11.4B*
Pulsar VS1 121120274.444M**0.8533.839%A*38.333%M171.4S1.4M14870.7h9.3A++27.5A
Parsec VX3-A 1081081010.8A++5.5044.444%B80.556%C**120M*N/A4840.9h1.5A3.3B**
Pelter Rocket Pod 1491011101S95.7066.323%A*N/A112.2A++53.3M**12230.9h14B*21.1B**
Fatestealer 100100711.408U3.8951.98%A+25%C*71.4A++N/A1521.4h2.1B++4A
Equinox VE2 Burst 102100234.348A0.9533.88%A36%B**142.9M**2.9S5140.7h11.4B+33.5B*
Rocklet Rifle 16599991B+4.3049.091%C-1.01%C*26.1C+17.4D3153.8h28.6B++58.3B+
NS-44L Blackhand 9999253.96A**1.3446.815%B+54.546%B*110SN/A3340.9h3B**6.3B*
S1 15597432.256M3.0459.184%C**N/A40.4A24.2A++5372.4h5.4B++9.1B++
Quasar VM1 9593137.154M1.8625.576%A++26.882%A84.5M*1.8A**2371.1h10.7B**42B**
Quasar VM1 8888136.769M**1.4726.786%A**31.818%M80SN/A4371.1h11.8B**43.9B++
CAS30 Tank Buster 12487517.4U12.1057.831%A1.149%C+20.7A**8.8C**1524.2h25.7A44.4B**
NSX-P Tengu 6363193.316A++1.9851.101%M20.635%C+157.5M**N/A8430.4h10.3B*20.2B**
The Slasher 61608650.069B+5.2315.464%D**23.333%A+1.7CN/A535.8h2B+12.9C
Anti-Vehicle Grenade 6759159N/A53.7044.698%DN/A295C40D14550.2h4.6B+10.4C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon875,2735.1h
Nano-Armor Kit392532,27366.6h
Nanite Revive Grenade0660h
Medical Applicator10334,0834.2h
Motion Spotter485,5463.6h
Restoration Kit2782,31114.2h
Ammunition Package195771h
Medical Kit3,42617,481206h
Nano-Repair Grenade02750.1h
Snowman Soldier72410.4h

Check the help document for the dictionary if you want to learn more about words used here.


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