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Paragon Surfer LonesomeFrogfaceVS[69KD] LonesomeFrogfaceVS
VS BR 153

KDR: 5.13

Score: 55m

Last Seen: Dec 9th, 2019 8:45 PM
- OFFLINE - 59.1 hour(s)

Prestige 1, Battle Rank 100 (153 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Light PPA Pulsar C Ghost NSX Daimyo Saron Laser Cannon Maelstrom Turbo Laser VE-C Horizon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,713,564 MLG Score: 8564
Fun Score: N/A
Cheeseburgers Flipped: 240TIME WITH MEDKIT: 15.8%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.514%36.71%123042118564,3973.681721.448

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.799%2.378A*2.412A**-0.649DHEAD ++ (~19.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.30.672B+8.20.429B16.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.001%0.774%70906122130,243641600247.1075504%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.121%0.607B+-0.751D-0.369

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.40.758B++16.90.682B+22.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.867%0.305%708312242,9478275303.55918555%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.911%1.538A+-1.433D**-0.374

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.891B*2.40.808B++1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.4%8.741%1321812195,926555172610.6583343%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.431%-0.19C1.161B**1.217

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.10.765B++110.76B++20.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.239%88.182%13217122018,0991849379.78853

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.892%1.979A++1.354A-0.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.643B+1.70.465B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.02%18.745%1321412233,8411586242.42029

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.236%1.774A++0.754B++0.408

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.691B+2.60.473B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
55m208%679 (40.7k)572 (34.3k)5.12922156,23630,4605.37144153 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12271716932.57%28.794%93803:0950

33% Engineer26% Heavy Assault17% Infiltrator20% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 4th, 2017 9:59 PMJul 7th, 2018 9:55 PMDec 11th, 2019 1:36 AM (1d) (PST)Dec 9th, 2019 4:56 PM (2d) (PST)Dec 9th, 2019 4:45 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3192701,0491.6260.3170.4683.6520.1308564

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
79,13616,19362,943981928219834,325

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1601.3h/66.7d 7,378 44,987 36,698 350.9k 2,076 5,694 12,457 126.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:18,199
Deaths:3,714
KDR:4.900
Accuracy:31.798% B**
HSR:39.903% B**
NS-15M1
A**
Kills:1,641
Deaths:271
KDR:6.055
Accuracy:31.636% A++
HSR:41.865% A**
VE-H Maw
A*
Kills:1,272
Deaths:290
KDR:4.386
Accuracy:31.018% B**
HSR:43.947% A*
NSX-P Naginata
A+
Kills:1,197
Deaths:256
KDR:4.676
Accuracy:30.610% A+
HSR:36.592% B**
Ursa
A+
Kills:1,185
Deaths:212
KDR:5.590
Accuracy:31.553% A+
HSR:35.106% A+
Flare VE6
A*
Kills:1,176
Deaths:188
KDR:6.255
Accuracy:30.939% A
HSR:39.201% A*
NS-15M2
M
Kills:1,172
Deaths:253
KDR:4.632
Accuracy:32.362% A+
HSR:47.611% M
Orion VS54
A++
Kills:1,168
Deaths:252
KDR:4.635
Accuracy:30.628% A++
HSR:30.051% B++
Pulsar LSW
A
Kills:1,159
Deaths:206
KDR:5.626
Accuracy:31.032% A
HSR:34.167% A
SVA-88
A*
Kills:316
Deaths:77
KDR:4.104
Accuracy:34.220% A*
HSR:40.506% A++
NS-15 Gallows
B**
Kills:242
Deaths:64
KDR:3.781
Accuracy:34.066% B**
HSR:38.843% B++
Kills:28,727
Deaths (as Heavy Assault):5,783
Deaths (to Heavy Assaults):8,353
KDR:4.96749
Kill Difference:22,944
Playtime:410.454 hours
Usage:26%
Score:12.054m
Score/min:489
Accuracy (listed only):31.806%
HSR (listed only):38.890%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A*
Kills:8,334
Deaths:1,365
KDR:6.105
Accuracy:34.962% A*
HSR:31.989% A+
VE-C Horizon
B**
Kills:3,387
Deaths:658
KDR:5.147
Accuracy:42.213% B**
HSR:29.938% B*
VE-S Canis
M*
Kills:2,905
Deaths:538
KDR:5.400
Accuracy:38.794% A++
HSR:48.778% M*
NS-11C
A*
Kills:2,253
Deaths:444
KDR:5.074
Accuracy:34.336% A*
HSR:26.276% A
NS-7 PDW
M
Kills:1,657
Deaths:380
KDR:4.361
Accuracy:34.223% A++
HSR:35.124% M
Pandora VX25
A
Kills:1,385
Deaths:398
KDR:3.480
Accuracy:54.324% A
HSR:16.751% B
VX6-7
A++
Kills:1,278
Deaths:225
KDR:5.680
Accuracy:33.476% A++
HSR:30.282% A+
Phobos VX86
A++
Kills:1,248
Deaths:401
KDR:3.112
Accuracy:78.302% A++
HSR:19.792% B+
Eridani SX5
A++
Kills:1,231
Deaths:223
KDR:5.520
Accuracy:31.970% B**
HSR:33.306% A++
Sirius SX12
A**
Kills:1,203
Deaths:294
KDR:4.092
Accuracy:32.072% A+
HSR:34.331% A**
Zenith VX-5
A++
Kills:1,193
Deaths:182
KDR:6.555
Accuracy:34.523% A++
HSR:31.517% A++
The Little Helper
A
Kills:1,180
Deaths:415
KDR:2.843
Accuracy:60.977% A
HSR:23.644% A
Serpent VE92
A*
Kills:1,178
Deaths:243
KDR:4.848
Accuracy:33.833% A*
HSR:26.146% B**
Solstice VE3
A**
Kills:1,176
Deaths:255
KDR:4.612
Accuracy:35.660% A**
HSR:27.296% A
NSX-P Tanto
A*
Kills:1,172
Deaths:238
KDR:4.924
Accuracy:36.342% A*
HSR:29.949% B++
Deimos VA29
A+
Kills:982
Deaths:293
KDR:3.352
Accuracy:79.619% A+
HSR:21.385% B++
Skorpios
A+
Kills:555
Deaths:152
KDR:3.651
Accuracy:33.114% A
HSR:32.973% A+
Solstice SF
M
Kills:345
Deaths:173
KDR:1.994
Accuracy:38.401% M
HSR:16.812% C+
Solstice Burst
A++
Kills:324
Deaths:67
KDR:4.836
Accuracy:34.468% A++
HSR:35.803% A++
Thanatos VE70
A*
Kills:226
Deaths:95
KDR:2.379
Accuracy:61.714% A*
HSR:13.717% C--
Eclipse VE3A
B**
Kills:168
Deaths:42
KDR:4
Accuracy:31.683% B**
HSR:22.619% B+
NSX-P Tengu
A*
Kills:98
Deaths:35
KDR:2.800
Accuracy:50% A*
HSR:23.469% C**
Kills:33,478
Deaths (as Light Assault):7,116
Deaths (to Light Assaults):7,143
KDR:4.70461
Kill Difference:26,362
Playtime:313.969 hours
Usage:20%
Score:10.230m
Score/min:543
Accuracy (listed only):42.955%
HSR (listed only):27.813%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A*
Kills:8,334
Deaths:1,365
KDR:6.105
Accuracy:34.962% A*
HSR:31.989% A+
VE-C Horizon
B**
Kills:3,387
Deaths:658
KDR:5.147
Accuracy:42.213% B**
HSR:29.938% B*
NS-11C
A*
Kills:2,253
Deaths:444
KDR:5.074
Accuracy:34.336% A*
HSR:26.276% A
Pandora VX25
A
Kills:1,385
Deaths:398
KDR:3.480
Accuracy:54.324% A
HSR:16.751% B
VX6-7
A++
Kills:1,278
Deaths:225
KDR:5.680
Accuracy:33.476% A++
HSR:30.282% A+
Phobos VX86
A++
Kills:1,248
Deaths:401
KDR:3.112
Accuracy:78.302% A++
HSR:19.792% B+
Zenith VX-5
A++
Kills:1,193
Deaths:182
KDR:6.555
Accuracy:34.523% A++
HSR:31.517% A++
The Little Helper
A
Kills:1,180
Deaths:415
KDR:2.843
Accuracy:60.977% A
HSR:23.644% A
Serpent VE92
A*
Kills:1,178
Deaths:243
KDR:4.848
Accuracy:33.833% A*
HSR:26.146% B**
Solstice VE3
A**
Kills:1,176
Deaths:255
KDR:4.612
Accuracy:35.660% A**
HSR:27.296% A
NSX-P Tanto
A*
Kills:1,172
Deaths:238
KDR:4.924
Accuracy:36.342% A*
HSR:29.949% B++
Deimos VA29
A+
Kills:982
Deaths:293
KDR:3.352
Accuracy:79.619% A+
HSR:21.385% B++
VE-LR Obelisk
A++
Kills:782
Deaths:177
KDR:4.418
Accuracy:43.014% A++
HSR:45.013% A+
Eidolon VE33
A+
Kills:646
Deaths:156
KDR:4.141
Accuracy:37.747% A+
HSR:35.759% A+
Solstice SF
M
Kills:345
Deaths:173
KDR:1.994
Accuracy:38.401% M
HSR:16.812% C+
Solstice Burst
A++
Kills:324
Deaths:67
KDR:4.836
Accuracy:34.468% A++
HSR:35.803% A++
Thanatos VE70
A*
Kills:226
Deaths:95
KDR:2.379
Accuracy:61.714% A*
HSR:13.717% C--
Eclipse VE3A
B**
Kills:168
Deaths:42
KDR:4
Accuracy:31.683% B**
HSR:22.619% B+
Kills:27,257
Deaths (as Engineer):5,827
Deaths (to Engineers):4,048
KDR:4.67771
Kill Difference:21,430
Playtime:523.879 hours
Usage:33%
Score:18.234m
Score/min:580
Accuracy (listed only):44.755%
HSR (listed only):26.927%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
M*
Kills:2,905
Deaths:538
KDR:5.400
Accuracy:38.794% A++
HSR:48.778% M*
NS-7 PDW
M
Kills:1,657
Deaths:380
KDR:4.361
Accuracy:34.223% A++
HSR:35.124% M
Terminus VX-9
A++
Kills:1,401
Deaths:462
KDR:3.032
Accuracy:31.966% A
HSR:40.400% A++
Pandora VX25
A
Kills:1,385
Deaths:398
KDR:3.480
Accuracy:54.324% A
HSR:16.751% B
Phobos VX86
A++
Kills:1,248
Deaths:401
KDR:3.112
Accuracy:78.302% A++
HSR:19.792% B+
Eridani SX5
A++
Kills:1,231
Deaths:223
KDR:5.520
Accuracy:31.970% B**
HSR:33.306% A++
Sirius SX12
A**
Kills:1,203
Deaths:294
KDR:4.092
Accuracy:32.072% A+
HSR:34.331% A**
The Little Helper
A
Kills:1,180
Deaths:415
KDR:2.843
Accuracy:60.977% A
HSR:23.644% A
Deimos VA29
A+
Kills:982
Deaths:293
KDR:3.352
Accuracy:79.619% A+
HSR:21.385% B++
H-V45
A++
Kills:765
Deaths:244
KDR:3.135
Accuracy:33.419% A++
HSR:34.379% A++
Corvus VA55
A*
Kills:754
Deaths:192
KDR:3.927
Accuracy:33.772% A++
HSR:36.472% A*
Skorpios
A+
Kills:555
Deaths:152
KDR:3.651
Accuracy:33.114% A
HSR:32.973% A+
Thanatos VE70
A*
Kills:226
Deaths:95
KDR:2.379
Accuracy:61.714% A*
HSR:13.717% C--
Pulsar VS1
A**
Kills:120
Deaths:27
KDR:4.444
Accuracy:33.839% A*
HSR:38.333% A**
Equinox VE2 Burst
B**
Kills:100
Deaths:23
KDR:4.348
Accuracy:33.880% B**
HSR:36% B*
NSX-P Tengu
A*
Kills:98
Deaths:35
KDR:2.800
Accuracy:50% A*
HSR:23.469% C**
Kills:15,810
Deaths (as Combat Medic):4,172
Deaths (to Combat Medics):3,197
KDR:3.78955
Kill Difference:11,638
Playtime:47.120 hours
Usage:3%
Score:3.821m
Score/min:1,351
Accuracy (listed only):45.124%
HSR (listed only):30.553%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:8,227
Deaths:1,304
KDR:6.309
Accuracy:47.645% A
HSR:86.046% A++
NSX Daimyo
A
Kills:5,193
Deaths:932
KDR:5.572
Accuracy:50.378% A
HSR:96.900% B*
VE-S Canis
M*
Kills:2,905
Deaths:538
KDR:5.400
Accuracy:38.794% A++
HSR:48.778% M*
NS-44 Commissioner
A**
Kills:1,699
Deaths:793
KDR:2.143
Accuracy:48.104% A
HSR:40.965% A**
NS-7 PDW
M
Kills:1,657
Deaths:380
KDR:4.361
Accuracy:34.223% A++
HSR:35.124% M
NS-357 Underboss
A+
Kills:1,522
Deaths:727
KDR:2.094
Accuracy:46.064% B**
HSR:35.742% A+
Eridani SX5
A++
Kills:1,231
Deaths:223
KDR:5.520
Accuracy:31.970% B**
HSR:33.306% A++
NS-45 Pilot
B++
Kills:1,227
Deaths:479
KDR:2.562
Accuracy:36.036% B++
HSR:29.829% B+
Sirius SX12
A**
Kills:1,203
Deaths:294
KDR:4.092
Accuracy:32.072% A+
HSR:34.331% A**
Phantom VA23
A++
Kills:1,168
Deaths:258
KDR:4.527
Accuracy:45.001% A++
HSR:35.702% B++
Phaseshift VX-S
A+
Kills:1,165
Deaths:158
KDR:7.373
Accuracy:47.595% A+
HSR:77.597% C*
XM98
A++
Kills:1,163
Deaths:170
KDR:6.841
Accuracy:47.353% A+
HSR:91.660% A++
Parallax VX3
A
Kills:1,161
Deaths:134
KDR:8.664
Accuracy:46.980% A
HSR:86.219% B**
Parsec VX3-A
B++
Kills:964
Deaths:148
KDR:6.514
Accuracy:45.932% B++
HSR:81.847% B+
Beamer VS3
A+
Kills:650
Deaths:380
KDR:1.711
Accuracy:33.732% B**
HSR:34.308% A+
Skorpios
A+
Kills:555
Deaths:152
KDR:3.651
Accuracy:33.114% A
HSR:32.973% A+
NS-AM7 Archer
B++
Kills:334
Deaths:468
KDR:0.714
Accuracy:57.273% C
HSR:24.252% B++
NS-44L Blackhand
B*
Kills:329
Deaths:99
KDR:3.323
Accuracy:43.705% C*
HSR:52.280% B*
NS-44L Showdown
C++
Kills:262
Deaths:137
KDR:1.912
Accuracy:41.577% C+
HSR:35.496% C++
VA39 Spectre
A*
Kills:226
Deaths:41
KDR:5.512
Accuracy:44.561% A*
HSR:39.381% C++
Artemis VX26
S
Kills:184
Deaths:38
KDR:4.842
Accuracy:34.040% A
HSR:52.174% S
NSX Tomoe
B*
Kills:161
Deaths:39
KDR:4.128
Accuracy:32.360% B++
HSR:45.963% B*
NS-30 Vandal
A
Kills:136
Deaths:34
KDR:4
Accuracy:41.704% A
HSR:27.206% C+
Soldier Soaker
B++
Kills:125
Deaths:52
KDR:2.404
Accuracy:40.642% B++
HSR:11.200% C-
NSX-P Tengu
A*
Kills:98
Deaths:35
KDR:2.800
Accuracy:50% A*
HSR:23.469% C**
Kills:33,545
Deaths (as Infiltrator):8,013
Deaths (to Infiltrators):3,926
KDR:4.18632
Kill Difference:25,532
Playtime:270.695 hours
Usage:17%
Score:8.848m
Score/min:545
Accuracy (listed only):42.034%
HSR (listed only):47.710%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:1,711
Deaths:189
KDR:9.053
Accuracy:30.539% A*
HSR:30.216% A++
Blueshift VM5
A*
Kills:1,693
Deaths:189
KDR:8.958
Accuracy:30.901% A*
HSR:28.234% A
Cosmos VM3
M
Kills:1,246
Deaths:150
KDR:8.307
Accuracy:32.519% M
HSR:20.466% B
Cosmos VM3
M+
Kills:1,240
Deaths:150
KDR:8.267
Accuracy:31.834% M+
HSR:19.597% C++
Quasar VM1
A+
Kills:93
Deaths:13
KDR:7.154
Accuracy:25.576% A+
HSR:26.882% B**
Quasar VM1
M
Kills:88
Deaths:13
KDR:6.769
Accuracy:26.786% A*
HSR:31.818% M
Kills:6,071
Deaths (as MAX Suit):352
Deaths (to MAX Suits):1,159
KDR:17.24716
Kill Difference:5,719
Playtime:30.093 hours
Usage:2%
Score:1.777m
Score/min:984
Accuracy (listed only):29.693%
HSR (listed only):26.202%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
S
Kills:17,844
V. Kills:538 N/A
Deaths:792
KDR:22.530
Accuracy:55.959% A*
KPH:231.600 S
VKPH:7 A
Saron Laser Cannon
S
Kills:4,729
V. Kills:2,414 196%
Deaths:330
KDR:14.330
Accuracy:37.453% B**
KPH:63.700 S
VKPH:32.500 M**
Maelstrom Turbo Laser
M++
Kills:4,705
V. Kills:2,312 203%
Deaths:338
KDR:13.920
Accuracy:39.439% A
KPH:65.400 M++
VKPH:32.100 A*
Dual Photon Pods
S
Kills:2,733
V. Kills:419 N/A
Deaths:82
KDR:33.329
Accuracy:71.055% A*
KPH:313.900 S
VKPH:48.100 A*
Coyote Missiles
M
Kills:1,191
V. Kills:379 313%
Deaths:59
KDR:20.186
Accuracy:63.680% A
KPH:124.200 M
VKPH:39.500 A
Antares LC
M*
Kills:848
V. Kills:428 198%
Deaths:45
KDR:18.844
Accuracy:38.193% B*
KPH:72.700 M*
VKPH:36.700 A*
Hornet Missiles
M*
Kills:846
V. Kills:476 177%
Deaths:28
KDR:30.214
Accuracy:71.745% B**
KPH:204.700 M*
VKPH:115.200 M*
Photon A2A Missile Pods
M**
Kills:450
V. Kills:222 202%
Deaths:11
KDR:40.909
Accuracy:87.551% A+
KPH:182.900 M**
VKPH:90.200 A++
M202 Wyrm
B**
Kills:448
V. Kills:177 252%
Deaths:19
KDR:23.579
Accuracy:58.383% B
KPH:176.500 B**
VKPH:69.700 B+
Kills:33,794 (28,126 + 0)
Deaths:1,704
KDR:19.832
VKDR:4.322
Vehicle Kills:7,365
Kill Difference:32,090
Playtime:262.315 hours
Usage:16%
Score:8.355m
Score/min:531
Piloting Accuracy:38.193%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:1,261
V. Kills:682 185%
Deaths:10
KDR:126.100
Accuracy:33.885% C
KPH:68.600 A+
VKPH:37.100 B*
L-24R Spur
B
Kills:355
V. Kills:20 N/A
Deaths:15
KDR:23.667
Accuracy:41.893% B
KPH:39.800 C*
VKPH:2.200 C
AP30 Shredder
A++
Kills:264
V. Kills:154 170%
Deaths:
KDR:
Accuracy:47.979% A++
KPH:60.800 A
VKPH:35.500 B**
Dual-75 Duster
A**
Kills:172
V. Kills:9 N/A
Deaths:2
KDR:86
Accuracy:55.390% A++
KPH:157.500 A**
VKPH:8.200 B*
CAS30 Tank Buster
A++
Kills:154
V. Kills:65 233%
Deaths:7
KDR:22
Accuracy:55.659% B*
KPH:19.800 A++
VKPH:8.300 C++
L-30R Vektor
B+
Kills:78
V. Kills:32 236%
Deaths:2
KDR:39
Accuracy:34.499% C
KPH:15.700 B+
VKPH:6.500 C+
Kills:2,284 (587 + 1,697)
Deaths:36
KDR:63.444
VKDR:26.722
Vehicle Kills:962
Kill Difference:2,248
Playtime:45.497 hours
Usage:3%
Score:0.768m
Score/min:281
Piloting Accuracy:34.499%
Gunner Accuracy:55.390%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M**
Kills:629
V. Kills:53 N/A
Deaths:23
KDR:27.348
Accuracy:58.042% B**
KPH:141.300 M**
VKPH:11.900 B**
LB00 Python AP
B*
Kills:57
V. Kills:26 211%
Deaths:
KDR:
Accuracy:52.273% D-
KPH:60 B+
VKPH:27.400 B*
Kills:686 (686 + 0)
Deaths:23
KDR:29.826
VKDR:3.435
Vehicle Kills:79
Kill Difference:663
Playtime:5.403 hours
Usage:0%
Score:0.148m
Score/min:458
Driving Accuracy:52.273%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A*
Kills:1,810
V. Kills:251 N/A
Deaths:91
KDR:19.890
Accuracy:60.075% B**
KPH:89.100 A*
VKPH:12.400 B**
Saron HRB
S
Kills:1,072
V. Kills:474 226%
Deaths:48
KDR:22.333
Accuracy:61.832% A*
KPH:68.800 S
VKPH:30.400 A++
Supernova FPC
M++
Kills:508
V. Kills:226 224%
Deaths:12
KDR:42.333
Accuracy:49.131% D
KPH:62.800 M++
VKPH:27.900 A**
M12 Kobalt
A++
Kills:441
V. Kills:5 N/A
Deaths:8
KDR:55.125
Accuracy:22.556% A++
KPH:117.500 A+
VKPH:1.300 D
Proton II PPA
M++
Kills:269
V. Kills:10 N/A
Deaths:8
KDR:33.625
Accuracy:43.643% M++
KPH:119.500 A*
VKPH:4.400 B+
E540 Halberd
M**
Kills:172
V. Kills:65 261%
Deaths:3
KDR:57.333
Accuracy:67.061% M
KPH:69.400 M**
VKPH:26.200 A++
Kills:4,272 (2,318 + 1,954)
Deaths:170
KDR:25.129
VKDR:6.065
Vehicle Kills:1,031
Kill Difference:4,102
Playtime:52.461 hours
Usage:3%
Score:1.412m
Score/min:449
Driving Accuracy:49.131%
Gunner Accuracy:67.061%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B**
Kills:1,580
V. Kills:26 N/A
Deaths:50
KDR:31.600
Accuracy:28.387% B**
KPH:175.300 B++
VKPH:2.900 D
Proton II PPA-H
A**
Kills:485
V. Kills:28 N/A
Deaths:28
KDR:17.321
Accuracy:59.117% A**
KPH:153 A+
VKPH:8.800 B++
G40-F Ranger
A
Kills:188
V. Kills:100 186%
Deaths:5
KDR:37.600
Accuracy:42.624% A
KPH:45.800 B++
VKPH:24.300 B+
E540 Halberd-H
B**
Kills:177
V. Kills:79 221%
Deaths:10
KDR:17.700
Accuracy:66.011% B**
KPH:64 B**
VKPH:28.600 B*
M60-G Bulldog-H
A++
Kills:161
V. Kills:5 N/A
Deaths:4
KDR:40.250
Accuracy:67.273% A+
KPH:142.800 A++
VKPH:4.400 D--
Kills:2,591 (0 + 2,591)
Deaths:97
KDR:26.711
VKDR:2.454
Vehicle Kills:238
Kill Difference:2,494
Playtime:20.188 hours
Usage:1%
Score:0.451m
Score/min:372
Driving Accuracy:N/A%
Gunner Accuracy:67.273%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A**
Kills:539
V. Kills:26 N/A
Deaths:3
KDR:179.667
Accuracy:30.173% A*
KPH:156.900 A**
VKPH:7.600 A*
M12 Kobalt
M*
Kills:360
V. Kills:9 N/A
Deaths:4
KDR:90
Accuracy:27.882% A*
KPH:195.500 M*
VKPH:4.900 B+
Kills:899 (0 + 899)
Deaths:7
KDR:128.429
VKDR:5
Vehicle Kills:35
Kill Difference:892
Playtime:5.278 hours
Usage:0%
Score:0.202m
Score/min:638
Driving Accuracy:N/A%
Gunner Accuracy:27.882%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
S
Kills:1,282
V. Kills:40 N/A
Deaths:18
KDR:71.222
Accuracy:46.556% A*
KPH:262.900 S
VKPH:8.200 B+
Pelter Rocket Pod
M**
Kills:101
V. Kills:48 206%
Deaths:1
KDR:101
Accuracy:66.323% A*
KPH:117.900 A++
VKPH:56 M**
Kills:1,383 (0 + 1,383)
Deaths:19
KDR:72.789
VKDR:4.632
Vehicle Kills:88
Kill Difference:1,364
Playtime:5.734 hours
Usage:0%
Score:0.273m
Score/min:795
Piloting Accuracy:N/A%
Gunner Accuracy:66.323%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 18,38418,1993,7144.9B+0.2331.798%B**39.903%B**171.5M+1.7A+483106.1h8.7B**27.3B**
Light PPA 18,38217,84479222.53M++17.4055.959%A*N/A231.7S7A55277h7.5B+13.4B++
Pulsar C 8,4198,3341,3656.105A**0.9834.962%A*31.989%A+176.6S1.8M++47547.2h8.1B**23.3B**
Ghost 8,2508,2271,3046.309A1.1847.645%A86.046%A++113M+N/A27672.8h1.6B**3.3B**
NSX Daimyo 5,1945,1939325.572B++0.4450.378%A96.9%B*118.8A*N/A55743.7h1.9B*3.7B**
Saron Laser Cannon 7,1434,72933014.33M*9.2037.453%B**N/A63.7S32.5M**43174.2h39.3B**104.9A
Maelstrom Turbo Laser 7,0174,70533813.92S8.7939.439%AN/A65.4M++32.2A*44071.9h33.4B**84.8B**
VE-C Horizon 3,4263,3876585.147M+0.0242.213%B**29.938%B*200.4S2.3A+52116.9h10.1B**23.9B*
VE-S Canis 2,9282,9055385.4S0.2738.794%A++48.778%M*212S1.7A*53113.7h7.5B**19.4B*
Dual Photon Pods 3,1522,7338233.329M**28.2071.055%A*N/A314.1S48.2A*10778.7h10A14.1B**
NS-11C 2,2792,2534445.074S0.0634.336%A*26.276%A120.5M**1.4A++30218.7h9.6A28B**
Supernova VPC 2,0611,8109119.89B++14.7660.075%B**N/A89.2A*12.4B**35520.3h2.3B**3.8B**
Blueshift VM5 1,7341,7111899.053M+3.9230.539%A*30.216%A++96.7M**1.3B**28317.7h14.2B++46.7B**
NS-44 Commissioner 1,7101,6997932.142B**2.9948.104%A40.965%A**133.8M**N/A35912.7h2.6A5.4B**
Blueshift VM5 1,7161,6931898.958M+3.8330.901%A*28.234%A95.6M**1.3A27317.7h14.4B++46.7B**
NS-7 PDW 1,6831,6573804.361S0.7734.223%A++35.124%M133.6S2.1S33712.4h10.6B**31B*
NS-15M1 1,6521,6412716.055M*0.9331.636%A++41.865%A**154.8S1A36610.6h8.8A27.8B*
M12 Kobalt-H 1,6061,5805031.6B*26.4728.387%B**17.975%C*175.6B++2.9D3859h10.8B*38.1B*
NS-357 Underboss 1,5301,5227272.094B**3.0446.064%B**35.742%A+117.1A*N/A40713h3A6.6B**
Lumine Edge 1,4221,41816,7180.085C+5.0447.346%A++13.258%C2.3CN/A8625.2h1.2B+2.5B++
Terminus VX-9 1,4201,4014623.032B++2.1031.966%A40.4%A++127.4M**1.7A*33911h9.6B**30.1B**
Pandora VX25 1,3971,3853983.48A**1.6554.324%A16.751%B152.2M**1.3A+4149.1h3.6B*6.6B*
CAS 14-E 1,3221,2821871.222S66.0946.556%A*1.404%C-261.6S8.2B+7194.9h14.4B**31A
VX6-7 1,2891,2782255.68S0.5533.476%A++30.282%A+175.1S1.5A++4377.3h9.3B*27.8B**
VE-H Maw 1,2871,2722904.386M+0.7431.018%B**43.947%A*141.3M+1.7A+3759h7.9B**25.5B*
C150 Dalton 1,9431,26110126.1U120.9733.885%CN/A68.5A+37.1B*42218.4h2.3B**6.7B*
Phobos VX86 1,2521,2484013.112A2.0278.302%A++19.792%B+156M**N/A4538h1.8B**2.3B*
Cosmos VM3 1,2721,2461508.307S3.1832.519%M20.466%B113.3S2.4M**37811h12.5B++38.3B+
Lasher X2 1,2711,2463903.195M+1.9346.045%M2.97%D115.4M**2.3B**31610.8h18.6B40.4B*
Cosmos VM3 1,2601,2401508.267M**3.1431.834%M+19.597%C++112.7S1.8A**37711h12.3B++38.7B**
Eridani SX5 1,2371,2312235.52S0.3931.97%B**33.306%A++171SN/A4147.2h9.5B*29.7B++
NS Decimator 1,6941,2283823.215A**1.9162.61%C*2.28%C++63A++23.9B**34719.5h3.1B**5B**
NS-45 Pilot 1,2311,2274792.562B**2.5736.036%B++29.829%B+107.6A+N/A58111.4h5.6B*15.4B*
Sirius SX12 1,2261,2032944.092M+1.0432.072%A+34.331%A**138.3S2.6S3788.7h10.8B**33.6B++
NSX-P Naginata 1,2101,1972564.676M*0.4530.61%A+36.592%B**161.8M**1.8B*4237.4h9B*29.2B**
Zenith VX-5 1,2001,1931826.555S1.4334.523%A++31.517%A++183.5S1.1A4366.5h9.3A27B**
Coyote Missiles 1,5701,1915920.186U15.0663.68%AN/A124.1M39.5A6159.6h15.1A+23.7A
Ursa 1,1891,1852125.59S0.4631.553%A+35.106%A+144.5M*N/A3378.2h7.9B**25.2B*
The Little Helper 1,2001,1804152.843A2.2960.977%A23.644%A131.1M*2.2A**3389h4.1B+6.8B+
Serpent VE92 1,1961,1782434.848M++0.2833.833%A*26.146%B**206.7S3.2S7245.7h8.8B**26.1B*
Flare VE6 1,1811,1761886.255S1.1330.939%A39.201%A*170.4SN/A4306.9h7.2A+23.2B**
Solstice VE3 1,1831,1762554.612S0.5235.66%A**27.296%A150.8SN/A5867.8h9.2A25.7B+
NS-15M2 1,1801,1722534.632A0.5032.362%A+47.611%M162.8M**1.1B*5577.2h8.7B**26.8B**
NSX-P Tanto 1,1821,1722384.924S0.2136.342%A*29.949%B++172.4S1.5A+4846.8h9.3B**25.6B**
Orion VS54 1,1781,1682524.635A*0.4930.628%A++30.051%B++132.7S1.1A+6338.8h9B**29.5C**
Phantom VA23 1,1761,1682584.527A+0.6045.001%A++35.702%B++134.3M**N/A2808.7h3.5B**7.8B**
Phaseshift VX-S 1,1721,1651587.373A++2.2447.595%A+77.597%C*107.9SN/A31210.8h2.2B+4.7B++
XM98 1,1661,1631706.841M1.7147.353%A+91.66%A++117.5SN/A2579.9h1.5A+3.2A
Parallax VX3 1,1621,1611348.664A3.5346.98%A86.219%B**103.7SN/A28211.2h1.5A3.2B**
Pulsar LSW 1,1671,1592065.626M**0.5031.032%A34.167%A134.8M++N/A3788.6h9.3B**29.9B*
Saron HRB 1,5461,0724822.333M**17.2061.832%A*N/A68.7S30.4A++36415.6h13.7A+22.2A+
Deimos VA29 9889822933.352A++1.7879.619%A+21.385%B++158.4M**1B*4706.2h1.8B**2.3B++
C-4 1,0899772653.687A++1.4437.596%A++N/A111B+12.7D*5908.8h0.8A2A
Parsec VX3-A 9659641486.514B1.3845.932%B++81.847%B+114.8MN/A2928.4h1.5A3.3B**
Antares LC 1,2768484518.844U13.7138.193%B*N/A72.5M*36.6A*58211.7h37.5B**98.2B**
Hornet Missiles 1,3228462830.214S25.0871.745%B**N/A206.3M*116.1M*13514.1h6.2B+8.6B*
VE-LR Obelisk 7917821774.418A++0.7143.014%A++45.013%A+118.5M**1.4B*3986.6h4.1A9.4B**
H-V45 7757652443.135B**1.9933.419%A++34.379%A++95.6M+1.3A++6978h10.4B**31.1B**
M12 Kobalt 7777591842.167B*37.0426.907%B*20.949%B++199.7A++4.7C+4393.8h9.8A36.6B**
Corvus VA55 7657541923.927M**1.2033.772%A++36.472%A*125.7S1.8M+21816h8.5A+25.1B**
Beamer VS3 6646503801.711A3.4233.732%B**34.308%A+68.4A*1.5B**3109.5h6.2B**18.5B
Eidolon VE33 6526461564.141M++0.9937.747%A+35.759%A+111.4S1B++3285.8h5.5A14.6B**
Sticky Grenade 6686421642N/A636.8779.138%M++N/A2140M86.7S72350.3h1.1A1.4B**
Plasma Grenade 6476341634N/A628.8754.357%B**N/A704.4B**14.4B+27030.9h2.7B**5B**
L100 Python HESH 6826292327.348A22.2258.042%B**N/A139.8M**11.8B*4704.5h2.1A3.6A
Skorpios 5645551523.651A1.4833.114%A32.973%A+135.4M*2.2M++3844.1h9.5B*28.7B**
M12 Kobalt 5655393179.667U174.5430.173%A*16.883%C158.5A**7.6A*5773.4h12A39.7B**
Supernova FPC 7345081242.333S37.2049.131%DN/A62.7M++27.9A**8808.1h3.1A+6.3B**
Proton II PPA-H 5134852817.321B+12.1959.117%A**N/A151.6A+8.8B++3663.2h7.8B++13.2B**
Photon A2A Missile Pods 6724501140.909S35.7887.551%A+N/A180M*88.8A++12502.5h8.1C**9.3B++
M202 Wyrm 6254481923.579B*18.4558.383%B2.679%C++179.2B**70.8B+9322.5h19.8B**33.9A
M12 Kobalt 446441855.125B++50.0022.556%A++18.367%B**116.1A+1.3D3123.8h12.4B**55B**
M12 Kobalt 369360490M84.8727.882%A*13.056%D--200M**5B++7501.8h11A+39.5B**
L-24R Spur 3753551523.667A+18.5441.893%BN/A39.9C*2.2C1198.9h15.2B+36.3B+
Solstice SF 3553451731.994B**3.1438.401%M16.812%C+86.3S2.5M++3274h7B+18.2B**
NS-AM7 Archer 4383344680.714B+4.4257.273%C24.252%B++8.2C++2.6C+5140.5h8.1B**14.1B**
NS-44L Blackhand 331329993.323A++1.8143.705%C*52.28%B*94M**N/A3293.5h3.1B**7.1B++
Lancer VS22 5213271382.37A+2.7659.13%CN/A38.5A*22.8B**2838.5h6.5B*11B++
Solstice Burst 329324674.836A**0.2934.468%A++35.803%A++190.6S2.9S4651.7h9.2A26.7B**
SVA-88 321316774.104A+1.0334.22%A*40.506%A++143.6M*2.3M**6152.2h9.9B*29B*
Force-Blade 2752748,7080.031C*5.1045.446%A2.92%D0.8C++N/A2362.7h1.7B*3.6B++
Proton II PPA 279269833.625B**28.5043.643%M++N/A117A*4.3B4362.3h7.8B++17.8A
AP30 Shredder 4182641264U258.8747.979%A++N/A61.4A35.8B**3654.3h76B+158.4B**
NS-44L Showdown 2632621371.912B**3.2241.577%C+35.496%C++72.8A++N/A1623.6h3.4B8.1C**
NS-15 Gallows 245242643.781B+1.3534.066%B**38.843%B++161.3A*2B**4071.5h8.8B**25.9B**
VA39 Spectre 227226415.512A*0.3844.561%A*39.381%C++132.9SN/A6051.7h3.4A+7.6A
Thanatos VE70 228226952.379A++2.7561.714%A*13.717%C--150.7S1.3A*7681.5h3.8B*6.2B**
Tank Mine 2772181712.824S7.69145.329%SN/A272.5M*73.8B+14070.8h1.9C+1.3M
G40-F Ranger 288188537.6M++32.4742.624%AN/A45.9B++24.4B+3754.1h57.9B+135.8B*
Artemis VX26 185184384.842M+0.2934.04%A52.174%S122.7SN/A5251.5h9.1B**26.7B**
E540 Halberd-H 2561771017.7B++12.5766.011%B**N/A63.2B**28.2B*3042.8h4.2B*6.3B**
Dual-75 Duster 181172286S80.8755.39%A++N/A156.4A**8.2B*3461.1h3.9A7B**
E540 Halberd 237172357.333S52.2067.061%MN/A68.8M**26A++5552.5h5.3B+7.9A
Eclipse VE3A 168168424B*1.1331.683%B**22.619%B+129.2M*N/A5371.3h8.8B**27.9B**
NSX Tomoe 162161394.128A++1.0032.36%B++45.963%B*123.8M*N/A4361.3h11.2B*34.5B++
M60-G Bulldog-H 166161440.25A*35.1267.273%A+N/A146.4A++4.5D--4501.1h4.1B**6.1B**
CAS30 Tank Buster 219154722U16.8755.659%B*N/A19.7A++8.3C++1667.8h28.2B**50.7B*
NS-30 Vandal 137136344A1.1341.704%A27.206%C+113.3M++N/A3981.2h4.8B++11.4B*
Soldier Soaker 127125522.404A2.7340.642%B++11.2%C-113.6A*1.8B+2961.1h5.3B+13B*
Pulsar VS1 121120274.444M**0.6933.839%A*38.333%A**171.4S1.4A*17860.7h9.3A+27.5B**
Rocklet Rifle 1721031050.981B+4.1547.947%C--N/A21.5C-14.4D-2764.8h29.2B++61B+
Pelter Rocket Pod 1491011101S95.8766.323%A*N/A112.2A+53.3M*12250.9h14B*21.1B*
Fatestealer 100100711.408S3.7251.98%A+25%C**71.4A++N/A1521.4h2.1B+4B**
Equinox VE2 Burst 102100234.348A*0.7833.88%B**36%B*142.9M++2.9S5290.7h11.4B+33.5B++
NSX-P Tengu 10098352.8A++2.3350%A*23.469%C**140M*2.9M+5800.7h10.2B*20.5B*
S1 15597432.256M++2.8759.184%C**N/A40.4A24.2A+5662.4h5.4B++9.1B++
Quasar VM1 9593137.154A**2.0225.576%A+26.882%B**84.5M+1.8A++2491.1h10.7A42B**
Quasar VM1 8888136.769M*1.6426.786%A*31.818%M80SN/A5111.1h11.8B**43.9B+
L-30R Vektor 11078239U33.8734.499%C3.846%A15.6B+6.4C1465h51.2B++148.4B+
Anti-Vehicle Grenade 8576176N/A70.8743.714%D-N/A380C++45D13450.2h5B+11.4C*
The Slasher 61608650.069B+5.0615.464%D**23.333%A1.6CN/A536.6h2B12.9C
LB00 Python AP 8357157M**51.8752.273%D-N/A63.3B+28.9B**3970.9h3.6B++6.9B
NS-03 Thumper 5451351.457A+3.6740.221%B**7.843%S36.4B2.1A1151.4h6.4B+15.9B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1026,5447.3h
Nano-Armor Kit568610,53478.5h
Motion Spotter546,7644.4h
Nanite Revive Grenade0880h
Medical Applicator12742,1975.2h
Restoration Kit3773,04917.7h
Ammunition Package207191.2h
Medical Kit4,29422,368235.7h
Snowman Soldier72410.4h
Nano-Repair Grenade02960.1h

Check the help document for the dictionary if you want to learn more about words used here.


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