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Paragon Novus LonesomeFrogfaceVS[69KD] LonesomeFrogfaceVS
VS BR 128

KDR: 5.32

Score: 35.2m

Last Seen: Nov 11th, 2018 6:29 PM
- OFFLINE - 12.6 hour(s)

Prestige 1, Battle Rank 100 (128 total) - Vanu Sovereignty on Emerald - Outfit Leader of big dic esports farmer outfit[69KD] big dic esports farmer outfit
VS outfit on Emerald

Members: 8
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Light PPA Pulsar C Ghost Maelstrom Turbo Laser Saron Laser Cannon VE-S Canis Dual Photon Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,255,698 MLG Score: 8198
Fun Score: N/A
Cheeseburgers Flipped: 107TIME WITH MEDKIT: 18%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.154%37.617%12473697845,0384.228921.089

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.203%2.377A*2.656M-1.032D*HEAD ++ (~21.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.20.678B+80.439B16.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.32%0.757%67525100920,604451467445.5841441%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.923%0.508B+-0.785D-0.29

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.50.734B++180.658B+24.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.265%0.3%836310112,3335793204.02936727%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.026%1.801A++-1.511F-0.772

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.898B*2.30.814B++1.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.233%10.957%892510092,9573978907.44836332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.28%-0.165C1.698A++1.796

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.727B++110.718B++21.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.642%88.346%8926100810,5541164239.05923

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.201%2.037A*1.397A-0.5

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.648B+1.70.469B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.452%18.512%892310112,204957132.30063

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.235%1.606A+0.806B++0.4

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.657B+2.70.434B1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
big dic esports farmer outfit[69KD] big dic esports farmer outfit
VS outfit on Emerald

Members: 8
35.2m211.7%661 (39.7k)561 (33.7k)5.3182198,79118,5765.57413128 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10141046932.133%28.599%91903:2330

33% Engineer26% Heavy Assault16% Infiltrator20% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 4th, 2017 9:59 PMJul 7th, 2018 9:55 PMNov 11th, 2018 2:19 PM (1d) (PST)Nov 11th, 2018 2:44 PM (1d) (PST)Nov 11th, 2018 2:29 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3042461,0581.5740.2960.4503.6200.1368198

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
78,23214,77163,461941827217833,638

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1045.9h/43.6d 4,754 28,253 22,393 227.2k 1,213 3,611 8,546 81.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:11,356
Deaths:2,247
KDR:5.054
Accuracy:30.857% A
HSR:42.172% A+
NS-15M1
M
Kills:1,641
Deaths:270
KDR:6.078
Accuracy:31.630% A++
HSR:41.865% M
Lasher X2
M+
Kills:1,184
Deaths:374
KDR:3.166
Accuracy:45.706% M+
HSR:2.956% D
VE-H Maw
A*
Kills:1,180
Deaths:266
KDR:4.436
Accuracy:31.060% B**
HSR:44.407% A*
Flare VE6
A*
Kills:1,171
Deaths:186
KDR:6.296
Accuracy:30.950% A++
HSR:39.197% A*
Orion VS54
A*
Kills:1,168
Deaths:252
KDR:4.635
Accuracy:30.628% A*
HSR:30.051% B*
Ursa
A++
Kills:1,163
Deaths:208
KDR:5.591
Accuracy:31.504% A++
HSR:35.168% A++
Pulsar LSW
A++
Kills:1,159
Deaths:206
KDR:5.626
Accuracy:31.032% A++
HSR:34.167% A+
NS-15M2
M**
Kills:722
Deaths:159
KDR:4.541
Accuracy:31.368% A+
HSR:52.355% M**
SVA-88
A**
Kills:231
Deaths:54
KDR:4.278
Accuracy:34.925% A**
HSR:37.229% A++
Kills:20,975
Deaths (as Heavy Assault):4,222
Deaths (to Heavy Assaults):4,877
KDR:4.96802
Kill Difference:16,753
Playtime:272.078 hours
Usage:26%
Score:7.299m
Score/min:447
Accuracy (listed only):32.966%
HSR (listed only):35.957%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A*
Kills:6,051
Deaths:961
KDR:6.297
Accuracy:34.854% A*
HSR:33.565% A++
VE-S Canis
M*
Kills:2,737
Deaths:493
KDR:5.552
Accuracy:39.064% A++
HSR:50.091% M*
NS-11C
A*
Kills:2,036
Deaths:372
KDR:5.473
Accuracy:34.676% A*
HSR:25.884% A
VX6-7
A++
Kills:1,218
Deaths:214
KDR:5.692
Accuracy:33.466% A++
HSR:30.296% A++
Eridani SX5
A*
Kills:1,211
Deaths:215
KDR:5.633
Accuracy:31.924% B**
HSR:33.361% A*
Solstice VE3
A**
Kills:1,176
Deaths:255
KDR:4.612
Accuracy:35.660% A**
HSR:27.296% A
Zenith VX-5
A++
Kills:1,170
Deaths:180
KDR:6.500
Accuracy:34.511% A++
HSR:31.795% A++
Phobos VX86
A++
Kills:1,057
Deaths:322
KDR:3.283
Accuracy:77.930% A++
HSR:20.530% B*
Pandora VX25
A+
Kills:961
Deaths:264
KDR:3.640
Accuracy:53.803% A+
HSR:16.962% B+
NS-7 PDW
M**
Kills:345
Deaths:89
KDR:3.876
Accuracy:31.569% A
HSR:41.159% M**
Sirius SX12
A*
Kills:330
Deaths:64
KDR:5.156
Accuracy:31.722% A+
HSR:29.697% A*
Thanatos VE70
A*
Kills:186
Deaths:83
KDR:2.241
Accuracy:60.401% A*
HSR:15.054% C
Eclipse VE3A
A
Kills:119
Deaths:34
KDR:3.500
Accuracy:32.233% A
HSR:18.487% C
NSX-P Tanto
A*
Kills:61
Deaths:13
KDR:4.692
Accuracy:36.564% A*
HSR:27.869% B+
Kills:18,658
Deaths (as Light Assault):3,559
Deaths (to Light Assaults):4,155
KDR:5.24248
Kill Difference:15,099
Playtime:204.097 hours
Usage:20%
Score:5.989m
Score/min:489
Accuracy (listed only):40.598%
HSR (listed only):28.718%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A*
Kills:6,051
Deaths:961
KDR:6.297
Accuracy:34.854% A*
HSR:33.565% A++
NS-11C
A*
Kills:2,036
Deaths:372
KDR:5.473
Accuracy:34.676% A*
HSR:25.884% A
VX6-7
A++
Kills:1,218
Deaths:214
KDR:5.692
Accuracy:33.466% A++
HSR:30.296% A++
Solstice VE3
A**
Kills:1,176
Deaths:255
KDR:4.612
Accuracy:35.660% A**
HSR:27.296% A
Zenith VX-5
A++
Kills:1,170
Deaths:180
KDR:6.500
Accuracy:34.511% A++
HSR:31.795% A++
Phobos VX86
A++
Kills:1,057
Deaths:322
KDR:3.283
Accuracy:77.930% A++
HSR:20.530% B*
Pandora VX25
A+
Kills:961
Deaths:264
KDR:3.640
Accuracy:53.803% A+
HSR:16.962% B+
Eidolon VE33
A++
Kills:442
Deaths:106
KDR:4.170
Accuracy:37.442% A++
HSR:33.484% B**
VE-LR Obelisk
A++
Kills:193
Deaths:57
KDR:3.386
Accuracy:43.146% A++
HSR:37.824% B++
Thanatos VE70
A*
Kills:186
Deaths:83
KDR:2.241
Accuracy:60.401% A*
HSR:15.054% C
Eclipse VE3A
A
Kills:119
Deaths:34
KDR:3.500
Accuracy:32.233% A
HSR:18.487% C
NSX-P Tanto
A*
Kills:61
Deaths:13
KDR:4.692
Accuracy:36.564% A*
HSR:27.869% B+
Kills:14,670
Deaths (as Engineer):2,861
Deaths (to Engineers):2,622
KDR:5.12758
Kill Difference:11,809
Playtime:346.918 hours
Usage:33%
Score:11.814m
Score/min:568
Accuracy (listed only):42.890%
HSR (listed only):26.587%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
M*
Kills:2,737
Deaths:493
KDR:5.552
Accuracy:39.064% A++
HSR:50.091% M*
Terminus VX-9
A++
Kills:1,250
Deaths:405
KDR:3.086
Accuracy:31.854% A
HSR:39.280% A++
Eridani SX5
A*
Kills:1,211
Deaths:215
KDR:5.633
Accuracy:31.924% B**
HSR:33.361% A*
Phobos VX86
A++
Kills:1,057
Deaths:322
KDR:3.283
Accuracy:77.930% A++
HSR:20.530% B*
Pandora VX25
A+
Kills:961
Deaths:264
KDR:3.640
Accuracy:53.803% A+
HSR:16.962% B+
Corvus VA55
A*
Kills:695
Deaths:170
KDR:4.088
Accuracy:33.853% A*
HSR:35.827% A*
H-V45
A*
Kills:618
Deaths:197
KDR:3.137
Accuracy:33.959% A*
HSR:32.848% A++
NS-7 PDW
M**
Kills:345
Deaths:89
KDR:3.876
Accuracy:31.569% A
HSR:41.159% M**
Sirius SX12
A*
Kills:330
Deaths:64
KDR:5.156
Accuracy:31.722% A+
HSR:29.697% A*
Thanatos VE70
A*
Kills:186
Deaths:83
KDR:2.241
Accuracy:60.401% A*
HSR:15.054% C
Pulsar VS1
M
Kills:120
Deaths:27
KDR:4.444
Accuracy:33.839% A*
HSR:38.333% M
Kills:9,510
Deaths (as Combat Medic):2,329
Deaths (to Combat Medics):1,975
KDR:4.0833
Kill Difference:7,181
Playtime:37.964 hours
Usage:4%
Score:3.532m
Score/min:1,551
Accuracy (listed only):41.811%
HSR (listed only):32.104%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:5,926
Deaths:828
KDR:7.157
Accuracy:47.985% A+
HSR:86.331% A++
VE-S Canis
M*
Kills:2,737
Deaths:493
KDR:5.552
Accuracy:39.064% A++
HSR:50.091% M*
NSX Daimyo
A+
Kills:2,468
Deaths:417
KDR:5.918
Accuracy:51.889% A+
HSR:96.759% B*
NS-44 Commissioner
M+
Kills:1,465
Deaths:671
KDR:2.183
Accuracy:48.215% A+
HSR:41.160% M+
NS-357 Underboss
A++
Kills:1,272
Deaths:603
KDR:2.109
Accuracy:45.642% A
HSR:34.827% A++
Eridani SX5
A*
Kills:1,211
Deaths:215
KDR:5.633
Accuracy:31.924% B**
HSR:33.361% A*
Phantom VA23
A+
Kills:1,168
Deaths:258
KDR:4.527
Accuracy:45.001% A+
HSR:35.702% B++
XM98
A++
Kills:1,163
Deaths:170
KDR:6.841
Accuracy:47.353% A+
HSR:91.660% A++
NS-45 Pilot
B*
Kills:801
Deaths:292
KDR:2.743
Accuracy:35.211% B++
HSR:32.459% B*
Parallax VX3
A
Kills:423
Deaths:42
KDR:10.071
Accuracy:46.852% A
HSR:88.416% A
Phaseshift VX-S
A+
Kills:348
Deaths:47
KDR:7.404
Accuracy:46.809% A+
HSR:83.621% B+
NS-7 PDW
M**
Kills:345
Deaths:89
KDR:3.876
Accuracy:31.569% A
HSR:41.159% M**
Sirius SX12
A*
Kills:330
Deaths:64
KDR:5.156
Accuracy:31.722% A+
HSR:29.697% A*
VA39 Spectre
A*
Kills:226
Deaths:41
KDR:5.512
Accuracy:44.588% A*
HSR:39.381% C++
NS-AM7 Archer
C++
Kills:206
Deaths:199
KDR:1.035
Accuracy:56.036% C
HSR:18.932% C++
NSX Tomoe
B*
Kills:152
Deaths:37
KDR:4.108
Accuracy:32.395% B++
HSR:46.053% B*
NS-30 Vandal
A+
Kills:132
Deaths:28
KDR:4.714
Accuracy:41.842% A+
HSR:26.515% C+
NS-44L Showdown
C*
Kills:97
Deaths:45
KDR:2.156
Accuracy:39.674% C+
HSR:35.052% C*
Beamer VS3
B**
Kills:94
Deaths:40
KDR:2.350
Accuracy:24.179% C-
HSR:30.851% B**
NS-44L Blackhand
B**
Kills:88
Deaths:19
KDR:4.632
Accuracy:48.055% B++
HSR:55.682% B**
Kills:20,652
Deaths (as Infiltrator):4,598
Deaths (to Infiltrators):2,522
KDR:4.49152
Kill Difference:16,054
Playtime:168.606 hours
Usage:16%
Score:5.862m
Score/min:579
Accuracy (listed only):41.800%
HSR (listed only):49.885%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:1,246
Deaths:121
KDR:10.298
Accuracy:30.319% A*
HSR:28.571% A+
Blueshift VM5
A**
Kills:1,206
Deaths:121
KDR:9.967
Accuracy:30.021% A**
HSR:30.431% A++
Quasar VM1
A++
Kills:74
Deaths:8
KDR:9.250
Accuracy:25.822% A++
HSR:27.027% B**
Quasar VM1
A**
Kills:72
Deaths:8
KDR:9
Accuracy:27.030% A**
HSR:30.556% A**
Kills:2,598
Deaths (as MAX Suit):129
Deaths (to MAX Suits):711
KDR:20.13953
Kill Difference:2,469
Playtime:13.420 hours
Usage:1%
Score:0.684m
Score/min:850
Accuracy (listed only):28.298%
HSR (listed only):29.146%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
S
Kills:10,646
V. Kills:349 N/A
Deaths:533
KDR:19.974
Accuracy:55.670% A*
KPH:222.800 S
VKPH:7.300 A+
Maelstrom Turbo Laser
S
Kills:3,753
V. Kills:1,825 206%
Deaths:284
KDR:13.215
Accuracy:39.412% A+
KPH:67.500 S
VKPH:32.800 M++
Saron Laser Cannon
S
Kills:3,652
V. Kills:1,870 195%
Deaths:279
KDR:13.090
Accuracy:36.930% B*
KPH:63.300 S
VKPH:32.400 M**
Dual Photon Pods
S
Kills:2,477
V. Kills:402 N/A
Deaths:76
KDR:32.592
Accuracy:70.943% A*
KPH:301.800 S
VKPH:49 M
Coyote Missiles
M++
Kills:901
V. Kills:288 312%
Deaths:47
KDR:19.170
Accuracy:64.922% A++
KPH:119.400 M++
VKPH:38.200 B**
Hornet Missiles
M+
Kills:611
V. Kills:328 186%
Deaths:23
KDR:26.565
Accuracy:71.036% B**
KPH:191.100 A*
VKPH:102.600 M+
Antares LC
S
Kills:544
V. Kills:271 200%
Deaths:31
KDR:17.548
Accuracy:39.169% B**
KPH:87.500 S
VKPH:43.600 M**
Photon A2A Missile Pods
M**
Kills:369
V. Kills:182 202%
Deaths:11
KDR:33.546
Accuracy:88.376% A
KPH:191.700 M**
VKPH:94.600 A++
Kills:22,953 (18,595 + 0)
Deaths:1,284
KDR:17.876
VKDR:4.295
Vehicle Kills:5,515
Kill Difference:21,669
Playtime:188.204 hours
Usage:18%
Score:5.789m
Score/min:513
Piloting Accuracy:39.169%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:293
V. Kills:170 171%
Deaths:5
KDR:58.600
Accuracy:35.906% C
KPH:70.500 A*
VKPH:40.900 B**
L-24R Spur
B+
Kills:245
V. Kills:14 N/A
Deaths:9
KDR:27.222
Accuracy:42.005% C**
KPH:40 B+
VKPH:2.300 C+
Dual-75 Duster
M+
Kills:170
V. Kills:9 N/A
Deaths:2
KDR:85
Accuracy:55.905% A*
KPH:166.100 M+
VKPH:8.800 B**
AP30 Shredder
A*
Kills:101
V. Kills:65 153%
Deaths:
KDR:
Accuracy:52.718% M
KPH:66.300 A*
VKPH:42.600 A*
CAS30 Tank Buster
M**
Kills:76
V. Kills:33 224%
Deaths:3
KDR:25.333
Accuracy:55.130% B**
KPH:28.500 M**
VKPH:12.400 B**
Kills:885 (321 + 564)
Deaths:19
KDR:46.579
VKDR:15.316
Vehicle Kills:291
Kill Difference:866
Playtime:15.494 hours
Usage:1%
Score:0.237m
Score/min:255
Piloting Accuracy:55.130%
Gunner Accuracy:52.718%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:476
V. Kills:33 N/A
Deaths:21
KDR:22.667
Accuracy:59.146% A
KPH:148.100 S
VKPH:10.300 B+
Kills:476 (476 + 0)
Deaths:21
KDR:22.667
VKDR:1.571
Vehicle Kills:33
Kill Difference:455
Playtime:3.214 hours
Usage:0%
Score:0.094m
Score/min:489
Driving Accuracy:59.146%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A**
Kills:1,730
V. Kills:240 N/A
Deaths:87
KDR:19.885
Accuracy:60.126% B**
KPH:89.800 A**
VKPH:12.500 A
Saron HRB
S
Kills:805
V. Kills:358 224%
Deaths:43
KDR:18.721
Accuracy:61.514% A*
KPH:73.500 S
VKPH:32.700 A*
M12 Kobalt
A++
Kills:396
V. Kills:3 N/A
Deaths:8
KDR:49.500
Accuracy:22.351% A++
KPH:111.500 B**
VKPH:0.800 D--
Proton II PPA
M+
Kills:218
V. Kills:9 N/A
Deaths:8
KDR:27.250
Accuracy:42.039% M+
KPH:101 A+
VKPH:4.200 C**
E540 Halberd
M*
Kills:129
V. Kills:50 253%
Deaths:2
KDR:64.500
Accuracy:67.689% A**
KPH:68.100 M*
VKPH:26.400 A+
Supernova FPC
M**
Kills:127
V. Kills:47 265%
Deaths:4
KDR:31.750
Accuracy:52.669% C+
KPH:62.200 M**
VKPH:23 A++
Kills:3,405 (1,857 + 1,548)
Deaths:152
KDR:22.401
VKDR:4.651
Vehicle Kills:707
Kill Difference:3,253
Playtime:39.864 hours
Usage:4%
Score:1.011m
Score/min:423
Driving Accuracy:52.669%
Gunner Accuracy:67.689%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B**
Kills:1,209
V. Kills:21 N/A
Deaths:38
KDR:31.816
Accuracy:27.747% B**
KPH:177.100 B++
VKPH:3.100 D
Proton II PPA-H
M
Kills:450
V. Kills:28 N/A
Deaths:25
KDR:18
Accuracy:59.007% M
KPH:153.600 A
VKPH:9.600 B*
G40-F Ranger
A++
Kills:156
V. Kills:83 186%
Deaths:4
KDR:39
Accuracy:44.068% A++
KPH:45.200 B++
VKPH:24.100 B+
E540 Halberd-H
B*
Kills:111
V. Kills:50 218%
Deaths:9
KDR:12.333
Accuracy:65.007% B*
KPH:59.900 B*
VKPH:27 B+
Kills:1,926 (0 + 1,926)
Deaths:76
KDR:25.342
VKDR:2.395
Vehicle Kills:182
Kill Difference:1,850
Playtime:15.058 hours
Usage:1%
Score:0.308m
Score/min:341
Driving Accuracy:N/A%
Gunner Accuracy:65.007%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:97
V. Kills:4 N/A
Deaths:1
KDR:97
Accuracy:30.388% A*
KPH:123.100 A++
VKPH:5.100 B*
M12 Kobalt
M++
Kills:55
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:31.506% M
KPH:176.600 M++
VKPH:6.400 A
Kills:152 (0 + 152)
Deaths:1
KDR:152
VKDR:6
Vehicle Kills:6
Kill Difference:151
Playtime:1.100 hours
Usage:0%
Score:0.035m
Score/min:528
Driving Accuracy:N/A%
Gunner Accuracy:31.506%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
S
Kills:1,040
V. Kills:34 N/A
Deaths:17
KDR:61.177
Accuracy:46.707% A*
KPH:274.200 S
VKPH:9 B*
Pelter Rocket Pod
M**
Kills:101
V. Kills:48 206%
Deaths:1
KDR:101
Accuracy:66.323% A*
KPH:117.900 A++
VKPH:56 M**
Kills:1,141 (0 + 1,141)
Deaths:18
KDR:63.389
VKDR:4.556
Vehicle Kills:82
Kill Difference:1,123
Playtime:4.650 hours
Usage:0%
Score:0.235m
Score/min:844
Piloting Accuracy:N/A%
Gunner Accuracy:66.323%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 11,43611,3562,2475.054B++0.2630.857%A42.172%A+176.3M**1.2A45064.4h8.5A27.6B**
Light PPA 10,99510,64653319.974A++14.6655.67%A*N/A222.7S7.3A+51947.8h7.5B++13.4B++
Pulsar C 6,1096,0519616.297M**0.9834.854%A*33.565%A++175.4S1.7M**43734.5h8.2B**23.4B**
Ghost 5,9425,9268287.157A+1.8447.985%A+86.331%A++113.1M**N/A26252.4h1.6A3.3B**
Maelstrom Turbo Laser 5,5783,75328413.215M**7.9039.412%A+N/A67.5S32.8M++43355.6h32.9A83.4A
Saron Laser Cannon 5,5223,65227913.09M**7.7736.93%B*N/A63.3S32.4M**41157.7h38.6B**104.5A
VE-S Canis 2,7542,7374935.552M**0.2339.064%A++50.091%M*219S1.4A++53112.5h7.4B**19B**
Dual Photon Pods 2,8792,4777632.592S27.2770.943%A*N/A302.1S49M10558.2h10.3A14.5A
NSX Daimyo 2,4692,4684175.918B*0.6051.889%A+96.759%B*112.2A**N/A76022h1.9B**3.7B**
NS-11C 2,0592,0363725.473S0.1534.676%A*25.884%A126.5S1.4M+30116.1h9.6B**27.6B**
Supernova VPC 1,9701,7308719.885B*14.5760.126%B**N/A89.6A**12.4A34119.3h2.3B**3.9B**
NS-15M1 1,6521,6412706.078M**0.7631.63%A++41.865%M154.8S1A++35710.6h8.8A27.8B**
NS-44 Commissioner 1,4731,4656712.183A3.1448.215%A+41.16%M+146.5SN/A37410h2.6A5.3B**
NS-357 Underboss 1,2781,2726032.109A3.2145.642%A34.827%A++116.7M+N/A40810.9h3A6.5B*
Terminus VX-9 1,2681,2504053.086B**2.2331.854%A39.28%A++130.2S1.9M*3369.6h9.7B**30.4B**
Blueshift VM5 1,2631,24612110.298M**4.9830.319%A*28.571%A+99.7S1.4A*27712.5h13.6B*44.9B**
VX6-7 1,2281,2182145.692M**0.3733.466%A++30.296%A++179.1S1.5M4096.8h9.3B**27.8B**
Eridani SX5 1,2171,2112155.633S0.3131.924%B**33.361%A*173SN/A3967h9.5B*29.7B++
M12 Kobalt-H 1,2301,2093831.816B+26.5027.747%B**18.28%C**177.8B++3.1D3546.8h10.7B**38.6B*
Blueshift VM5 1,2201,2061219.967M*4.6530.021%A**30.431%A++96.5S1.1A27712.5h14.1B+47B*
Lasher X2 1,2061,1843743.166M*2.1545.706%M+2.956%D113.8S2.1B+28910.4h18.5B40.5B**
VE-H Maw 1,1951,1802664.436A++0.8831.06%B**44.407%A*145.7M++1.9A*3518.1h7.8B**25.2B*
Solstice VE3 1,1831,1762554.612S0.7135.66%A**27.296%A152.7SN/A4937.7h9.2B**25.7B++
Flare VE6 1,1761,1711866.296S0.9830.95%A++39.197%A*169.7SN/A3986.9h7.2A23.2B*
Zenith VX-5 1,1771,1701806.5S1.1834.511%A++31.795%A++182.8S1.1A++4196.4h9.3B**27B**
Orion VS54 1,1781,1682524.635A*0.6830.628%A*30.051%B*132.7S1.1A*5028.8h9A29.5B+
Phantom VA23 1,1761,1682584.527B+0.7945.001%A+35.702%B++134.3SN/A2798.7h3.5B**7.8B*
Ursa 1,1671,1632085.591S0.2731.504%A++35.168%A++143.6SN/A3248.1h8A25.3B*
XM98 1,1661,1631706.841A*1.5247.353%A+91.66%A++117.5SN/A2519.9h1.5A+3.2A
Pulsar LSW 1,1671,1592065.626M*0.3131.032%A++34.167%A+134.8M**N/A3448.6h9.3B**29.9B*
Phobos VX86 1,0601,0573223.283A+2.0477.93%A++20.53%B*165.2SN/A4486.4h1.8B**2.3B*
CAS 14-E 1,0741,0401761.176M*55.8646.707%A*1.25%D273.7S8.9B*7593.8h14.2A30.3A
Pandora VX25 9709612643.64M++1.6853.803%A+16.962%B+162.9S1.5A++4095.9h3.5B*6.6B*
Coyote Missiles 1,1899014719.17S13.8564.922%A++N/A120.1M++38.4B**5757.5h15.7A+24.1A
Saron HRB 1,1638054318.721M+13.4061.514%A*N/A73.2S32.5A*37511h12.3A+20A++
NS-45 Pilot 8018012922.743A2.5835.211%B++32.459%B*121.4A*N/A8196.6h5.4B**15.4B*
NS Decimator 1,1077661983.869M**1.4563.103%B2.611%C*73.7A**32.8A++37410.4h2.9A4.7A
NS-15M2 7237221594.541A+0.7831.368%A+52.355%M**153.6SN/A4424.7h8.6A27.3B**
Corvus VA55 7046951704.088M**1.2333.853%A*35.827%A*126.4S1.6M*23635.5h8.4A+24.9A
M12 Kobalt 7106931838.5B+33.1826.565%B*22.511%B**198A+4.9C+4293.5h9.7B**36.5B**
H-V45 6276181973.137B**2.1833.959%A*32.848%A++90.9M++1.3M+7306.8h10.9B**32B**
Hornet Missiles 9396112326.565M**21.2571.036%B**N/A190.9A*102.5M+12473.2h5.5B+7.8B*
Antares LC 8155443117.548S12.2339.169%B**1.103%D87.7S43.7M**7496.2h33.9B**86.5B**
L100 Python HESH 5094762122.667B**17.3559.146%AN/A148.8S10.3B+4883.2h2B*3.4B**
Proton II PPA-H 4784502518B+12.6859.007%MN/A155.2A9.7B*3582.9h7.7B++13B**
Eidolon VE33 4454421064.17M1.1537.442%A++33.484%B**126.3SN/A3423.5h5.6A15.1B**
Lumine Edge 4364327,3820.059C5.2646.256%A++9.954%D--1.3C-N/A4328h1.2B+2.6B+
Parallax VX3 4234234210.071A++4.7546.852%A88.416%A103.2SN/A2684.1h1.5A3.2B**
M12 Kobalt 399396849.5A++44.1822.351%A++19.444%A110B**N/A2723.6h12.7B*56.6B**
Photon A2A Missile Pods 5513691133.545M+28.2388.376%AN/A194.2M**95.8A++11711.9h8.4C+9.5B+
Sticky Grenade 3703591359N/A353.6883.491%M**N/A3590S110U68850.1h1A1.2B**
Phaseshift VX-S 350348477.404A++2.0946.809%A+83.621%B+108.8SN/A2643.2h1.8B++3.9B*
NS-7 PDW 347345893.876M**1.4431.569%A41.159%M**127.8SN/A3492.7h9.8A31B**
Sirius SX12 335330645.156M**0.1631.722%A+29.697%A*183.3S2.8S6131.8h10.9B**34.3B*
C-4 3603281122.929B**2.3940.078%MN/A88.6C*8.6D**5703.7h0.9B**2.3C**
Frag Grenade 3313261326N/A320.6853.314%B**N/A543.3C*8.3C++21710.6h3.4B+6.3B++
C150 Dalton 463293558.6S53.2835.906%CN/A69.8A*40.5B**4364.2h2.1A6A
Lancer VS22 4222661122.375A*2.9459.054%CN/A40.3M*23.6A++2836.6h6.5B*11B*
Force-Blade 2532528,1860.031C*5.2946.556%A2.778%D0.7C+N/A2336.5h1.7B*3.6B+
L-24R Spur 259245927.222M*21.9042.005%C**1.224%D40.2B+2.3C+996.1h16.4B+39.1B+
SVA-88 235231544.278A1.0434.925%A**37.229%A++144.4M**2.5S5861.6h10.2B++29.1B*
VA39 Spectre 227226415.512M0.1944.588%A*39.381%C++132.9SN/A4871.7h3.4A+7.6A
Proton II PPA 227218827.25B*21.9342.039%M+N/A99.1A+4.1C*4092.2h8.5B+20.1B**
NS-AM7 Archer 2892061991.035A4.2856.036%C18.932%C++8.1C**3.3C*5125.3h8.6B**15.3B**
VE-LR Obelisk 196193573.386B**1.9343.146%A++37.824%B++113.5M**1.8A++3191.7h4.2B**9.8B**
Thanatos VE70 187186832.241A+3.0860.401%A*15.054%C132.9SN/A5481.4h3.9B++6.4B**
Dual-75 Duster 179170285S79.6855.905%A*N/A170M+9B**3631h3.9A6.9B**
G40-F Ranger 239156439A**33.6844.068%A++N/A44.6B+23.7B+3343.5h60.4C**137.1B*
NSX Tomoe 153152374.108A1.2132.395%B++46.053%B*126.7M**N/A4191.2h11.4B*35.1B++
Tank Mine 1991501510M**4.68118.672%SN/A214.3A**70C**11010.7h1.9C++1.6M
NS-30 Vandal 133132284.714A++0.6041.842%A+26.515%C+120M**N/A3911.1h4.7B*11.2B*
E540 Halberd 179129264.5S59.1867.689%A**N/A67.9M*26.3A+4791.9h5.5B8.1B**
Supernova FPC 174127431.75S26.4352.669%C+N/A63.5S23.5A++16622h3.5B**6.6B**
Pulsar VS1 121120274.444M**0.8733.839%A*38.333%M171.4S1.4M12950.7h9.3A++27.5A+
Eclipse VE3A 119119343.5B*1.8232.233%A18.487%C119M**N/A5091h8.2A25.4A
E540 Halberd-H 161111912.333B7.0165.007%B*N/A58.4B++26.3B+2791.9h4.1B**6.3A
Pelter Rocket Pod 1491011101S95.6866.323%A*N/A112.2A++53.3M*12150.9h14B*21.1B**
AP30 Shredder 1661011101S95.6852.718%MN/A67.3A*43.3A*4271.5h84.5B+160.3B**
S1 15597432.256M3.0659.184%C*N/A40.4A24.2A++4922.4h5.4B++9.1B+
NS-44L Showdown 9797452.156A3.1639.674%C+35.052%C*80.8A++N/A1711.2h3B++7.6B+
M12 Kobalt 10197197S91.6830.388%A*22.68%B**121.3A++5B*4570.8h12.9B**42.5B**
Beamer VS3 9694402.35A*2.9724.179%C-30.851%B**67.1A*1.4B**8101.4h5.6B**23.3C*
Rocklet Rifle 15593861.081B*4.2449.637%C1.075%C*28.2C+18.8D3113.3h28B++56.3B+
NS-44L Blackhand 8888194.632M+0.6948.055%B++55.682%B**125.7SN/A3590.7h2.8B++5.8B*
CAS30 Tank Buster 10976325.333U20.0155.13%B**1.316%C+28.1M*12.2B*1912.7h17.6A31.9B**
Quasar VM1 757489.25M*3.9325.822%A++27.027%B**92.5S1.3A++2560.8h10.6B**41.1B**
Quasar VM1 727289S3.6827.03%A**30.556%A**90SN/A4610.8h11.2B**41.6B++
NSX-P Tanto 6261134.692S0.6336.564%A*27.869%B+122S2A++7680.5h11.1B*30.4B**
M12 Kobalt 5755155A++49.6831.506%M12.727%D*183.3M*6.7A6990.3h12.7B**40.5B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter364,0032.6h
Restoration Kit2531,99913h
Nano-Armor Kit297426,85853.2h
Snowman Soldier41500.3h
Spawn Beacon543,3373.1h
Medical Applicator7726,8213.5h
Ammunition Package144020.6h
Medical Kit2,84114,121174.9h
Nano-Repair Grenade02210.1h

Check the help document for the dictionary if you want to learn more about words used here.


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