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Paragon Novus LonesomeFrogfaceVS[69KD] LonesomeFrogfaceVS
VS BR 143

KDR: 5.23

Score: 46.7m

Last Seen: Jul 10th, 2019 5:31 PM
- OFFLINE - 8.2 hour(s)

Prestige 1, Battle Rank 100 (143 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Light PPA Betelgeuse 54-A Ghost Pulsar C Saron Laser Cannon Maelstrom Turbo Laser NSX Daimyo VE-S Canis
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,378,296 MLG Score: 8296
Fun Score: N/A
Cheeseburgers Flipped: 174TIME WITH MEDKIT: 16.8%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.308%37%123240117455,0053.846241.387

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.852%2.367A*2.46A**-0.708D-HEAD ++ (~20.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.50.671B+8.20.429B16.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.877%0.783%73275120926,705547547848.8208487%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.956%0.584B+-0.745D-0.311

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.80.753B++17.10.678B+22.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.92%0.282%759312112,8327435103.81157554%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.136%1.548A+-1.467F-0.241

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.891B*2.40.809B++1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.36%10.232%1102712074,69149712489.43863376%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.962%-0.262C1.427A1.231

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.20.748B++10.10.748B++20.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.238%87.965%11027120714,5911528339.54908

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.194%1.993A++1.357A-0.509

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.639B+1.70.458B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.17%17.358%1102412103,0881297192.37905

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.555%1.713A++0.537B+0.512

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.675B+2.70.453B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
46.7m215.8%678 (40.7k)572 (34.3k)5.23316131,07525,0475.48649143 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12141410832.304%28.343%91603:1540

33% Engineer26% Heavy Assault17% Infiltrator19% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 4th, 2017 9:59 PMJul 7th, 2018 9:55 PMJul 12th, 2019 12:30 AM (7d) (PST)Jul 10th, 2019 1:51 PM (8d) (PST)Jul 10th, 2019 1:31 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3142581,0561.6050.3070.4553.7510.1338296

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
78,84315,48063,363961827225834,305

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1360.9h/56.7d 6,345 37,150 29,810 306.3k 1,728 4,816 10,854 107.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:14,618
Deaths:2,925
KDR:4.998
Accuracy:31.315% B**
HSR:40.785% A
NS-15M1
A**
Kills:1,641
Deaths:271
KDR:6.055
Accuracy:31.636% A++
HSR:41.865% A**
VE-H Maw
A*
Kills:1,272
Deaths:290
KDR:4.386
Accuracy:31.018% B**
HSR:43.947% A*
NSX-P Naginata
A+
Kills:1,197
Deaths:256
KDR:4.676
Accuracy:30.610% A+
HSR:36.592% B**
Ursa
A+
Kills:1,185
Deaths:212
KDR:5.590
Accuracy:31.553% A+
HSR:35.106% A+
Flare VE6
A*
Kills:1,176
Deaths:188
KDR:6.255
Accuracy:30.939% A+
HSR:39.201% A*
Orion VS54
A++
Kills:1,168
Deaths:252
KDR:4.635
Accuracy:30.628% A++
HSR:30.051% B++
Pulsar LSW
A+
Kills:1,159
Deaths:206
KDR:5.626
Accuracy:31.032% A+
HSR:34.167% A
NS-15M2
M+
Kills:1,107
Deaths:241
KDR:4.593
Accuracy:32.312% A+
HSR:48.239% M+
SVA-88
A*
Kills:290
Deaths:71
KDR:4.085
Accuracy:34.149% A*
HSR:38.966% A++
Kills:24,813
Deaths (as Heavy Assault):4,912
Deaths (to Heavy Assaults):6,826
KDR:5.05151
Kill Difference:19,901
Playtime:351.454 hours
Usage:26%
Score:10.204m
Score/min:484
Accuracy (listed only):31.519%
HSR (listed only):38.892%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A*
Kills:6,810
Deaths:1,098
KDR:6.202
Accuracy:35.047% A*
HSR:32.996% A++
VE-S Canis
M*
Kills:2,905
Deaths:538
KDR:5.400
Accuracy:38.794% A++
HSR:48.778% M*
NS-11C
A*
Kills:2,107
Deaths:396
KDR:5.321
Accuracy:34.580% A*
HSR:25.914% B**
VE-C Horizon
A
Kills:1,470
Deaths:279
KDR:5.269
Accuracy:41.118% B**
HSR:33.537% A
VX6-7
A++
Kills:1,271
Deaths:225
KDR:5.649
Accuracy:33.468% A++
HSR:30.212% A+
Phobos VX86
A++
Kills:1,237
Deaths:393
KDR:3.148
Accuracy:78.292% A++
HSR:19.644% B+
Eridani SX5
A++
Kills:1,229
Deaths:223
KDR:5.511
Accuracy:31.967% B**
HSR:33.361% A++
Pandora VX25
A+
Kills:1,211
Deaths:347
KDR:3.490
Accuracy:54.375% A+
HSR:15.937% C*
Sirius SX12
M
Kills:1,202
Deaths:291
KDR:4.131
Accuracy:32.104% A+
HSR:34.359% M
Zenith VX-5
A++
Kills:1,193
Deaths:182
KDR:6.555
Accuracy:34.523% A++
HSR:31.517% A++
NS-7 PDW
M++
Kills:1,183
Deaths:280
KDR:4.225
Accuracy:33.815% A++
HSR:36.010% M++
Solstice VE3
A**
Kills:1,176
Deaths:255
KDR:4.612
Accuracy:35.660% A**
HSR:27.296% A
Serpent VE92
A*
Kills:743
Deaths:140
KDR:5.307
Accuracy:34.310% A*
HSR:27.860% A
The Little Helper
A+
Kills:470
Deaths:163
KDR:2.883
Accuracy:61.959% A+
HSR:23.404% A+
Skorpios
A+
Kills:445
Deaths:107
KDR:4.159
Accuracy:33.126% A+
HSR:32.584% A+
Deimos VA29
A++
Kills:414
Deaths:111
KDR:3.730
Accuracy:81.740% A++
HSR:16.667% C+
NSX-P Tanto
A++
Kills:366
Deaths:81
KDR:4.519
Accuracy:34.436% A++
HSR:28.415% B+
Solstice SF
M+
Kills:339
Deaths:165
KDR:2.055
Accuracy:38.489% M+
HSR:16.519% C+
Thanatos VE70
A*
Kills:226
Deaths:95
KDR:2.379
Accuracy:61.714% A*
HSR:13.717% C--
Eclipse VE3A
A
Kills:149
Deaths:37
KDR:4.027
Accuracy:32.640% A
HSR:22.148% B+
NSX-P Tengu
A**
Kills:68
Deaths:24
KDR:2.833
Accuracy:51.119% A**
HSR:20.588% C+
Kills:26,214
Deaths (as Light Assault):5,430
Deaths (to Light Assaults):5,570
KDR:4.82762
Kill Difference:20,784
Playtime:261.337 hours
Usage:19%
Score:8.128m
Score/min:518
Accuracy (listed only):43.489%
HSR (listed only):27.213%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A*
Kills:6,810
Deaths:1,098
KDR:6.202
Accuracy:35.047% A*
HSR:32.996% A++
NS-11C
A*
Kills:2,107
Deaths:396
KDR:5.321
Accuracy:34.580% A*
HSR:25.914% B**
VE-C Horizon
A
Kills:1,470
Deaths:279
KDR:5.269
Accuracy:41.118% B**
HSR:33.537% A
VX6-7
A++
Kills:1,271
Deaths:225
KDR:5.649
Accuracy:33.468% A++
HSR:30.212% A+
Phobos VX86
A++
Kills:1,237
Deaths:393
KDR:3.148
Accuracy:78.292% A++
HSR:19.644% B+
Pandora VX25
A+
Kills:1,211
Deaths:347
KDR:3.490
Accuracy:54.375% A+
HSR:15.937% C*
Zenith VX-5
A++
Kills:1,193
Deaths:182
KDR:6.555
Accuracy:34.523% A++
HSR:31.517% A++
Solstice VE3
A**
Kills:1,176
Deaths:255
KDR:4.612
Accuracy:35.660% A**
HSR:27.296% A
Serpent VE92
A*
Kills:743
Deaths:140
KDR:5.307
Accuracy:34.310% A*
HSR:27.860% A
Eidolon VE33
A++
Kills:559
Deaths:138
KDR:4.051
Accuracy:37.720% A++
HSR:33.989% B**
The Little Helper
A+
Kills:470
Deaths:163
KDR:2.883
Accuracy:61.959% A+
HSR:23.404% A+
Deimos VA29
A++
Kills:414
Deaths:111
KDR:3.730
Accuracy:81.740% A++
HSR:16.667% C+
NSX-P Tanto
A++
Kills:366
Deaths:81
KDR:4.519
Accuracy:34.436% A++
HSR:28.415% B+
Solstice SF
M+
Kills:339
Deaths:165
KDR:2.055
Accuracy:38.489% M+
HSR:16.519% C+
Thanatos VE70
A*
Kills:226
Deaths:95
KDR:2.379
Accuracy:61.714% A*
HSR:13.717% C--
VE-LR Obelisk
A++
Kills:213
Deaths:65
KDR:3.277
Accuracy:42.439% A++
HSR:37.559% B++
Eclipse VE3A
A
Kills:149
Deaths:37
KDR:4.027
Accuracy:32.640% A
HSR:22.148% B+
Kills:19,954
Deaths (as Engineer):4,170
Deaths (to Engineers):3,453
KDR:4.78513
Kill Difference:15,784
Playtime:451.176 hours
Usage:33%
Score:15.916m
Score/min:588
Accuracy (listed only):45.442%
HSR (listed only):25.725%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
M*
Kills:2,905
Deaths:538
KDR:5.400
Accuracy:38.794% A++
HSR:48.778% M*
Terminus VX-9
A++
Kills:1,391
Deaths:456
KDR:3.050
Accuracy:31.939% A
HSR:40.403% A++
Phobos VX86
A++
Kills:1,237
Deaths:393
KDR:3.148
Accuracy:78.292% A++
HSR:19.644% B+
Eridani SX5
A++
Kills:1,229
Deaths:223
KDR:5.511
Accuracy:31.967% B**
HSR:33.361% A++
Pandora VX25
A+
Kills:1,211
Deaths:347
KDR:3.490
Accuracy:54.375% A+
HSR:15.937% C*
Sirius SX12
M
Kills:1,202
Deaths:291
KDR:4.131
Accuracy:32.104% A+
HSR:34.359% M
NS-7 PDW
M++
Kills:1,183
Deaths:280
KDR:4.225
Accuracy:33.815% A++
HSR:36.010% M++
Corvus VA55
A++
Kills:743
Deaths:189
KDR:3.931
Accuracy:33.722% A++
HSR:36.474% A++
H-V45
A*
Kills:652
Deaths:215
KDR:3.033
Accuracy:33.919% A*
HSR:32.976% A++
The Little Helper
A+
Kills:470
Deaths:163
KDR:2.883
Accuracy:61.959% A+
HSR:23.404% A+
Skorpios
A+
Kills:445
Deaths:107
KDR:4.159
Accuracy:33.126% A+
HSR:32.584% A+
Deimos VA29
A++
Kills:414
Deaths:111
KDR:3.730
Accuracy:81.740% A++
HSR:16.667% C+
Thanatos VE70
A*
Kills:226
Deaths:95
KDR:2.379
Accuracy:61.714% A*
HSR:13.717% C--
Pulsar VS1
A**
Kills:120
Deaths:27
KDR:4.444
Accuracy:33.839% A*
HSR:38.333% A**
Equinox VE2 Burst
A
Kills:100
Deaths:23
KDR:4.348
Accuracy:33.880% A
HSR:36% B*
NSX-P Tengu
A**
Kills:68
Deaths:24
KDR:2.833
Accuracy:51.119% A**
HSR:20.588% C+
Kills:13,596
Deaths (as Combat Medic):3,482
Deaths (to Combat Medics):2,712
KDR:3.90465
Kill Difference:10,114
Playtime:44.070 hours
Usage:3%
Score:3.710m
Score/min:1,403
Accuracy (listed only):45.394%
HSR (listed only):29.952%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:6,814
Deaths:993
KDR:6.862
Accuracy:47.570% A
HSR:86.249% A++
NSX Daimyo
A
Kills:3,932
Deaths:680
KDR:5.782
Accuracy:50.599% A
HSR:96.541% B++
VE-S Canis
M*
Kills:2,905
Deaths:538
KDR:5.400
Accuracy:38.794% A++
HSR:48.778% M*
NS-44 Commissioner
M
Kills:1,541
Deaths:717
KDR:2.149
Accuracy:48.184% A+
HSR:41.077% M
NS-357 Underboss
A++
Kills:1,490
Deaths:706
KDR:2.110
Accuracy:45.979% B**
HSR:35.906% A++
Eridani SX5
A++
Kills:1,229
Deaths:223
KDR:5.511
Accuracy:31.967% B**
HSR:33.361% A++
Sirius SX12
M
Kills:1,202
Deaths:291
KDR:4.131
Accuracy:32.104% A+
HSR:34.359% M
NS-7 PDW
M++
Kills:1,183
Deaths:280
KDR:4.225
Accuracy:33.815% A++
HSR:36.010% M++
NS-45 Pilot
B*
Kills:1,181
Deaths:453
KDR:2.607
Accuracy:36.187% B*
HSR:29.467% B+
Phantom VA23
A+
Kills:1,168
Deaths:258
KDR:4.527
Accuracy:45.001% A+
HSR:35.702% B++
Phaseshift VX-S
A+
Kills:1,165
Deaths:158
KDR:7.373
Accuracy:47.595% A+
HSR:77.597% C*
XM98
A++
Kills:1,163
Deaths:170
KDR:6.841
Accuracy:47.353% A+
HSR:91.660% A++
Parallax VX3
A
Kills:1,161
Deaths:134
KDR:8.664
Accuracy:46.980% A
HSR:86.219% B**
Skorpios
A+
Kills:445
Deaths:107
KDR:4.159
Accuracy:33.126% A+
HSR:32.584% A+
Beamer VS3
A
Kills:389
Deaths:236
KDR:1.648
Accuracy:32.456% B*
HSR:31.877% A
NS-AM7 Archer
C*
Kills:254
Deaths:270
KDR:0.941
Accuracy:56.085% C
HSR:18.898% C*
NS-44L Showdown
C++
Kills:233
Deaths:115
KDR:2.026
Accuracy:41.591% C+
HSR:34.764% C++
VA39 Spectre
A*
Kills:226
Deaths:41
KDR:5.512
Accuracy:44.588% A*
HSR:39.381% C++
Artemis VX26
S
Kills:172
Deaths:31
KDR:5.548
Accuracy:33.754% A
HSR:53.488% S
NSX Tomoe
B*
Kills:161
Deaths:39
KDR:4.128
Accuracy:32.360% B++
HSR:45.963% B*
NS-30 Vandal
A+
Kills:136
Deaths:34
KDR:4
Accuracy:41.704% A+
HSR:27.206% C++
Parsec VX3-A
C++
Kills:130
Deaths:14
KDR:9.286
Accuracy:43.151% C++
HSR:78.462% C+
NS-44L Blackhand
B++
Kills:107
Deaths:27
KDR:3.963
Accuracy:46.023% B+
HSR:51.402% B++
Soldier Soaker
B++
Kills:103
Deaths:48
KDR:2.146
Accuracy:39.759% B++
HSR:11.651% C-
NSX-P Tengu
A**
Kills:68
Deaths:24
KDR:2.833
Accuracy:51.119% A**
HSR:20.588% C+
Kills:28,558
Deaths (as Infiltrator):6,587
Deaths (to Infiltrators):3,289
KDR:4.33551
Kill Difference:21,971
Playtime:226.759 hours
Usage:17%
Score:7.488m
Score/min:550
Accuracy (listed only):41.914%
HSR (listed only):47.167%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:1,448
Deaths:142
KDR:10.197
Accuracy:30.628% A*
HSR:27.901% A
Blueshift VM5
A**
Kills:1,435
Deaths:142
KDR:10.106
Accuracy:30.288% A**
HSR:30.244% A++
Cosmos VM3
M**
Kills:621
Deaths:56
KDR:11.089
Accuracy:35.143% M**
HSR:20.773% B
Cosmos VM3
M**
Kills:607
Deaths:56
KDR:10.839
Accuracy:33.889% M**
HSR:20.264% C*
Quasar VM1
A++
Kills:93
Deaths:13
KDR:7.154
Accuracy:25.576% A++
HSR:26.882% B**
Quasar VM1
M
Kills:88
Deaths:13
KDR:6.769
Accuracy:26.786% A**
HSR:31.818% M
Kills:4,292
Deaths (as MAX Suit):211
Deaths (to MAX Suits):964
KDR:20.34123
Kill Difference:4,081
Playtime:21.823 hours
Usage:2%
Score:1.242m
Score/min:949
Accuracy (listed only):30.385%
HSR (listed only):26.313%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
S
Kills:15,295
V. Kills:478 N/A
Deaths:762
KDR:20.072
Accuracy:55.746% A*
KPH:231.600 S
VKPH:7.200 A++
Saron Laser Cannon
S
Kills:4,355
V. Kills:2,229 195%
Deaths:322
KDR:13.525
Accuracy:37.405% B**
KPH:64.800 S
VKPH:33.200 M**
Maelstrom Turbo Laser
S
Kills:4,281
V. Kills:2,098 204%
Deaths:337
KDR:12.703
Accuracy:39.375% A+
KPH:67.100 S
VKPH:32.900 M++
Dual Photon Pods
S
Kills:2,675
V. Kills:412 N/A
Deaths:82
KDR:32.622
Accuracy:70.984% A*
KPH:312 S
VKPH:48.100 A**
Coyote Missiles
M+
Kills:1,028
V. Kills:331 310%
Deaths:57
KDR:18.035
Accuracy:64.073% A+
KPH:123 M+
VKPH:39.600 A
Hornet Missiles
A*
Kills:777
V. Kills:431 180%
Deaths:28
KDR:27.750
Accuracy:71.053% B**
KPH:199.500 A*
VKPH:110.700 A*
Antares LC
S
Kills:713
V. Kills:359 198%
Deaths:45
KDR:15.844
Accuracy:37.694% B**
KPH:78.500 S
VKPH:39.500 M++
Photon A2A Missile Pods
M**
Kills:416
V. Kills:204 203%
Deaths:11
KDR:37.818
Accuracy:88.484% A+
KPH:185.800 M**
VKPH:91.100 A++
M202 Wyrm
B++
Kills:407
V. Kills:159 254%
Deaths:17
KDR:23.941
Accuracy:58.131% B
KPH:170.900 B++
VKPH:66.800 C**
Kills:29,947 (24,644 + 0)
Deaths:1,661
KDR:18.030
VKDR:4.034
Vehicle Kills:6,701
Kill Difference:28,286
Playtime:231.556 hours
Usage:17%
Score:7.456m
Score/min:537
Piloting Accuracy:37.694%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:601
V. Kills:341 176%
Deaths:10
KDR:60.100
Accuracy:33.825% C-
KPH:66.200 A++
VKPH:37.600 B*
L-24R Spur
B
Kills:337
V. Kills:19 N/A
Deaths:15
KDR:22.467
Accuracy:41.782% B
KPH:39.700 C*
VKPH:2.200 C+
AP30 Shredder
A*
Kills:194
V. Kills:116 166%
Deaths:
KDR:
Accuracy:46.041% A++
KPH:67.300 A*
VKPH:40.300 A++
Dual-75 Duster
M++
Kills:172
V. Kills:9 N/A
Deaths:2
KDR:86
Accuracy:55.956% A*
KPH:166.400 M++
VKPH:8.700 B*
CAS30 Tank Buster
A*
Kills:99
V. Kills:42 230%
Deaths:6
KDR:16.500
Accuracy:57.244% B**
KPH:19.400 A*
VKPH:8.200 C*
Kills:1,403 (436 + 967)
Deaths:33
KDR:42.515
VKDR:15.970
Vehicle Kills:527
Kill Difference:1,370
Playtime:26.588 hours
Usage:2%
Score:0.447m
Score/min:280
Piloting Accuracy:57.244%
Gunner Accuracy:55.956%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:536
V. Kills:38 N/A
Deaths:23
KDR:23.304
Accuracy:59.152% B**
KPH:148.600 S
VKPH:10.500 B+
Kills:536 (536 + 0)
Deaths:23
KDR:23.304
VKDR:1.652
Vehicle Kills:38
Kill Difference:513
Playtime:3.608 hours
Usage:0%
Score:0.107m
Score/min:492
Driving Accuracy:59.152%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A**
Kills:1,798
V. Kills:251 N/A
Deaths:90
KDR:19.978
Accuracy:60.043% B**
KPH:89.400 A**
VKPH:12.500 B**
Saron HRB
S
Kills:901
V. Kills:399 225%
Deaths:47
KDR:19.170
Accuracy:61.405% A*
KPH:71.200 S
VKPH:31.500 A++
Supernova FPC
M**
Kills:498
V. Kills:221 224%
Deaths:12
KDR:41.500
Accuracy:48.764% D
KPH:63.500 M**
VKPH:28.200 M+
M12 Kobalt
A+
Kills:441
V. Kills:5 N/A
Deaths:8
KDR:55.125
Accuracy:22.556% A+
KPH:117.600 A
VKPH:1.300 D-
Proton II PPA
M+
Kills:218
V. Kills:9 N/A
Deaths:8
KDR:27.250
Accuracy:42.039% M+
KPH:101 A+
VKPH:4.200 C*
E540 Halberd
M++
Kills:160
V. Kills:62 254%
Deaths:3
KDR:53.333
Accuracy:66.565% A**
KPH:66.800 M++
VKPH:25.900 A+
Kills:4,016 (2,296 + 1,720)
Deaths:168
KDR:23.905
VKDR:5.637
Vehicle Kills:947
Kill Difference:3,848
Playtime:48.917 hours
Usage:4%
Score:1.297m
Score/min:442
Driving Accuracy:48.764%
Gunner Accuracy:66.565%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B**
Kills:1,518
V. Kills:24 N/A
Deaths:48
KDR:31.625
Accuracy:28.285% B**
KPH:174.800 B++
VKPH:2.800 D
Proton II PPA-H
A**
Kills:464
V. Kills:28 N/A
Deaths:27
KDR:17.185
Accuracy:59.178% A**
KPH:155.500 A+
VKPH:9.400 B*
G40-F Ranger
A+
Kills:182
V. Kills:97 186%
Deaths:5
KDR:36.400
Accuracy:42.484% A+
KPH:46.200 B++
VKPH:24.600 B+
E540 Halberd-H
B**
Kills:177
V. Kills:79 221%
Deaths:10
KDR:17.700
Accuracy:66.011% B**
KPH:64 B**
VKPH:28.600 B*
M60-G Bulldog-H
A++
Kills:153
V. Kills:4 N/A
Deaths:4
KDR:38.250
Accuracy:66.592% A+
KPH:143 A++
VKPH:3.700 D--
Kills:2,494 (0 + 2,494)
Deaths:94
KDR:26.532
VKDR:2.468
Vehicle Kills:232
Kill Difference:2,400
Playtime:19.446 hours
Usage:1%
Score:0.430m
Score/min:369
Driving Accuracy:N/A%
Gunner Accuracy:66.592%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M+
Kills:512
V. Kills:23 N/A
Deaths:3
KDR:170.667
Accuracy:30.174% A*
KPH:168.600 M+
VKPH:7.600 A++
M12 Kobalt
M
Kills:254
V. Kills:6 N/A
Deaths:4
KDR:63.500
Accuracy:27.269% A++
KPH:169.300 M
VKPH:4 C*
Kills:766 (0 + 766)
Deaths:7
KDR:109.429
VKDR:4.143
Vehicle Kills:29
Kill Difference:759
Playtime:4.537 hours
Usage:0%
Score:0.181m
Score/min:665
Driving Accuracy:N/A%
Gunner Accuracy:27.269%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
S
Kills:1,167
V. Kills:35 N/A
Deaths:17
KDR:68.647
Accuracy:46.596% A*
KPH:265.500 S
VKPH:8 B+
Pelter Rocket Pod
S
Kills:101
V. Kills:48 206%
Deaths:1
KDR:101
Accuracy:66.323% A*
KPH:117.900 A++
VKPH:56 S
Kills:1,268 (0 + 1,268)
Deaths:18
KDR:70.444
VKDR:4.611
Vehicle Kills:83
Kill Difference:1,250
Playtime:5.253 hours
Usage:0%
Score:0.255m
Score/min:810
Piloting Accuracy:N/A%
Gunner Accuracy:66.323%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 15,77315,29576220.072A++14.8455.746%A*N/A231.7S7.2A++55666h7.5B++13.4B++
Betelgeuse 54-A 14,74114,6182,9254.998B++0.2431.315%B**40.785%A175.5M++1.5A50383.3h8.6A27.6B**
Ghost 6,8346,8149936.862A+1.6347.57%A86.249%A++111.7M++N/A25961h1.6B**3.3B**
Pulsar C 6,8786,8101,0986.202M+0.9735.047%A*32.996%A++174.6S1.7M*45839h8.2B**23.3B**
Saron Laser Cannon 6,5844,35532213.525M**8.2937.405%B**N/A64.8S33.2M**43267.2h39.1B**104.4A
Maelstrom Turbo Laser 6,3794,28133712.703S7.4739.375%A+N/A67.1S32.9M++44363.8h33.3B**84.6B**
NSX Daimyo 3,9333,9326805.782B*0.5550.599%A96.541%B++113.6A*N/A61134.6h1.9B**3.8B**
VE-S Canis 2,9282,9055385.4S0.1738.794%A++48.778%M*212S1.7A*52313.7h7.5A19.4B*
Dual Photon Pods 3,0872,6758232.622M**27.3970.984%A*N/A311S47.9A**10768.6h10A+14.1A
NS-11C 2,1312,1073965.321S0.0934.58%A*25.914%B**122.5S1.4A**29917.2h9.6B**27.8B**
Supernova VPC 2,0491,7989019.978B*14.7460.043%B**N/A89.5A**12.5B**34520.1h2.3B**3.8B**
NS-15M1 1,6521,6412716.055M*0.8231.636%A++41.865%A**154.8S1A+36410.6h8.8A27.8B**
NS-44 Commissioner 1,5511,5417172.149B**3.0848.184%A+41.077%M141.4SN/A38010.9h2.6A5.4B**
M12 Kobalt-H 1,5421,5184831.625B**26.3928.285%B**18.182%C*174.5B++2.8D3788.7h10.8B*38.1B**
NS-357 Underboss 1,4981,4907062.11B**3.1245.979%B**35.906%A++119.2MN/A41312.5h3A6.5B**
VE-C Horizon 1,4921,4702795.269A**0.0441.118%B**33.537%A193.4S2.9A*4367.6h10B**24.4B**
Blueshift VM5 1,4671,44814210.197M++4.9630.628%A*27.901%A97.2M**1.3A+27514.9h14.2B+46.3B**
Blueshift VM5 1,4511,43514210.106M++4.8730.288%A**30.244%A++96.3M**1.1B*27814.9h14.3B+47.2B*
Terminus VX-9 1,4101,3914563.05B++2.1831.939%A40.403%A++128.8M**1.8M33610.8h9.6B**30.1B**
VE-H Maw 1,2871,2722904.386A**0.8531.018%B**43.947%A*141.3M+1.7A+3639h7.9B**25.5B*
VX6-7 1,2821,2712255.649M++0.4233.468%A++30.212%A+176.5S1.5A*4287.2h9.3B**27.8B**
Phobos VX86 1,2411,2373933.148A+2.0978.292%A++19.644%B+156.6M**N/A4527.9h1.8B**2.3B*
Lasher X2 1,2531,2313873.181M++2.0545.878%M3.006%C--115S2.1A30710.7h18.6C**40.5B**
Eridani SX5 1,2351,2292235.511S0.2831.967%B**33.361%A++170.7SN/A4087.2h9.5B*29.7B++
Pandora VX25 1,2221,2113473.49A++1.7454.375%A+15.937%C*151.4S1.4A+3928h3.6B++6.7B*
Sirius SX12 1,2251,2022914.131M+1.1032.104%A+34.359%M139.8S2.7S3708.6h10.8B**33.5B*
NSX-P Naginata 1,2101,1972564.676M0.5630.61%A+36.592%B**161.8M**1.8B**4137.4h9B**29.2B**
Zenith VX-5 1,2001,1931826.555S1.3234.523%A++31.517%A++183.5S1.1A4256.5h9.3A27B**
Ursa 1,1891,1852125.59S0.3631.553%A+35.106%A+144.5M**N/A3328.2h7.9B**25.2B**
NS-7 PDW 1,2081,1832804.225S1.0133.815%A++36.01%M++123.2S2.6S2949.6h10.9B**32.2B*
NS-45 Pilot 1,1851,1814532.607B**2.6336.187%B*29.467%B+113.6A++N/A61810.4h5.6B*15.4B*
Solstice VE3 1,1831,1762554.612S0.6235.66%A**27.296%A150.8SN/A5437.8h9.2B**25.7B++
Flare VE6 1,1811,1761886.255S1.0230.939%A+39.201%A*170.4SN/A4196.9h7.2A23.2B**
Phantom VA23 1,1761,1682584.527A++0.7145.001%A+35.702%B++134.3M**N/A2808.7h3.5B**7.8B**
Orion VS54 1,1781,1682524.635A*0.6030.628%A++30.051%B++132.7S1.1A+5858.8h9B**29.5B+
CAS 14-E 1,2021,1671768.647M**63.4146.596%A*1.285%C--265.2S8B+7294.4h14.4A30.9A
Phaseshift VX-S 1,1721,1651587.373A++2.1447.595%A+77.597%C*107.9SN/A31110.8h2.2B++4.7B++
XM98 1,1661,1631706.841M1.6147.353%A+91.66%A++117.5SN/A2559.9h1.5A+3.2A
Parallax VX3 1,1621,1611348.664A+3.4346.98%A86.219%B**103.7SN/A28011.2h1.5A3.2B**
Pulsar LSW 1,1671,1592065.626M*0.3931.032%A+34.167%A134.8M++N/A3668.6h9.3B**29.9B*
NS-15M2 1,1141,1072414.593A++0.6432.312%A+48.239%M+162.8S1B*5476.8h8.7B**26.8B**
Lumine Edge 1,0451,04111,5940.09C+5.1446.169%A++12.968%C--2.2CN/A7466.7h1.2B+2.5B++
NS Decimator 1,4481,0382893.592M++1.6462.395%C*2.216%C+67A*26.5A36215.5h3.1B**4.9B**
Coyote Missiles 1,3591,0285718.035S12.8064.073%A+N/A122.4M+39.4A6218.4h15.7A+24.5A
Saron HRB 1,3009014719.17M+13.9461.405%A*N/A70.9S31.4A++38312.7h12.8A+20.8A++
Hornet Missiles 1,2087772827.75S22.5271.053%B**N/A199.2A*110.5A*13073.9h6B++8.5B**
M12 Kobalt 7757571842.056B++36.8226.915%B**21.004%B++204.6A++4.9C+4383.7h9.8A36.5B**
Serpent VE92 7547431405.307M**0.0734.31%A*27.86%A225.2S3.3S7803.3h8.6A25B**
Corvus VA55 7547431893.931M*1.3033.722%A++36.474%A++123.8S1.8M*21966h8.5A+25.2A
Antares LC 1,0727134515.844S10.6137.694%B**1.122%D78.4S39.5M++6469.1h35.2B**93.3B**
C-4 7416572003.285A1.9536.849%A*N/A101.1B+12.9D*6206.5h0.8A2.2A
H-V45 6626522153.033B*2.2033.919%A*32.976%A++90.6M1.4A**7147.2h10.8B**32B**
Cosmos VM3 6386215611.089S5.8635.143%M**20.773%B110.9S3S4105.6h13.4C**38.1B+
Sticky Grenade 6446181618N/A612.7779.643%M++N/A3090S130U73460.2h1.1B**1.4B**
Cosmos VM3 6176075610.839S5.6133.889%M**20.264%C*108.4S1.8M3985.6h13.3C*39.1B**
C150 Dalton 9426011060.1S54.8733.825%C-N/A66A++37.5B*4569.1h2.3A6.9B**
Eidolon VE33 5655591384.051M*1.1837.72%A++33.989%B**109.6S1.2A3105.1h5.5A14.6B**
L100 Python HESH 5745362323.304B**18.0759.152%B**N/A148.9S10.6B+4923.6h2.1A3.5A
M12 Kobalt 5355123170.667U165.4330.174%A*16.992%C170.7M+7.7A*6113h11.7A38.7B**
Supernova FPC 7194981241.5S36.2748.764%DN/A63.8M**28.3M+8227.8h3.1A6.3B**
The Little Helper 4804701632.883A2.3561.959%A+23.404%A+146.9S3.1S3713.2h4.2B+6.7B*
Proton II PPA-H 4924642717.185B+11.9559.178%A**N/A154.7A+9.3B*3713h7.7B++13B**
Skorpios 4524451074.159A++1.0733.126%A+32.584%A+134.8M**2.1M**3153.3h9.4B*28.5B**
M12 Kobalt 446441855.125A++49.8922.556%A+18.367%B**116.1A1.3D-3113.8h12.4B**55B*
Frag Grenade 4344291429N/A423.7753.869%B**N/A612.9B+7.1C+25850.7h3B++5.6B*
Photon A2A Missile Pods 6204161137.818S32.5888.484%A+N/A189.1M**92.7A++12212.2h8.2C*9.3B++
Deimos VA29 4164141113.73A*1.5081.74%A++16.667%C+165.6SN/A5152.5h1.8B**2.2B*
M202 Wyrm 5664071723.941A18.7158.131%B2.948%C++169.6B++66.3C**8962.4h19.2B**33B**
Beamer VS3 3963892361.648B**3.5932.456%B*31.877%A67.1A*1.2B*3635.8h6.4B**19.8B
NSX-P Tanto 369366814.519M**0.7134.436%A++28.415%B+130.7S1.1B*6082.8h9.6B**27.8B**
Solstice SF 3493391652.055B**3.1838.489%M+16.519%C+89.2S2.6S3143.8h7B++18.1B**
L-24R Spur 3563371522.467A+17.2341.782%BN/A39.6C*2.2C+1188.5h15.4B+36.8B+
Lancer VS22 4853061282.391A*2.8458.852%CN/A39.2M++22.9A+2817.8h6.5B*11B*
SVA-88 295290714.085B**1.1534.149%A*38.966%A++145M**2.5S5952h10.1B++29.4B*
Force-Blade 2742738,6770.031C*5.2045.427%A2.93%D0.8C++N/A2359.8h1.7B++3.6B++
NS-AM7 Archer 3512542700.941B**4.2956.085%C18.898%C*7.5C++2.9C*4833.7h8.7B**15.5B**
M12 Kobalt 260254463.5M++58.2727.269%A++11.417%D**169.3M4C*7721.5h11.5A42.3B**
NS-44L Showdown 2342331152.026A3.2141.591%C+34.764%C++83.2A*N/A1842.8h3.2B+7.6B+
VA39 Spectre 227226415.512M++0.2844.588%A*39.381%C++132.9SN/A5601.7h3.4A+7.6A
Thanatos VE70 228226952.379A++2.8561.714%A*13.717%C--150.7S1.3A*7141.5h3.8B*6.2B**
Proton II PPA 227218827.25B*22.0242.039%M+N/A99.1A+4.1C*4182.2h8.5B+20.1B**
VE-LR Obelisk 216213653.277B**1.9642.439%A++37.559%B++101.4M+1.4B**3922.1h4.2A9.9B**
AP30 Shredder 3101941194U188.7746.041%A++N/A66.9A*40A++4052.9h73.5B+159.6B**
G40-F Ranger 279182536.4M31.1742.484%A+N/A46.7B++24.9B+3773.9h58B+136.4B*
E540 Halberd-H 2561771017.7B*12.4766.011%B**N/A63.2B**28.2B*2962.8h4.2B**6.3A
Tank Mine 2281761511.733S6.50148.98%SN/A251.4M++74.3B+13090.7h2.1C1.4M
Dual-75 Duster 181172286U80.7755.956%A*N/A172M++9B**3641h3.9A6.9A
Artemis VX26 173172315.548M**0.3133.754%A53.488%S122.9SN/A5501.4h8.7A25.8B**
NSX Tomoe 162161394.128A++1.1132.36%B++45.963%B*123.8M**N/A4361.3h11.2B*34.5B++
E540 Halberd 222160353.333M**48.1066.565%A**N/A66.7M++25.8A+5492.4h5.4B+8.2B**
M60-G Bulldog-H 157153438.25M+33.0266.592%A+N/A139.1A++3.6D--4431.1h3.9B**5.8B**
Eclipse VE3A 149149374.027B**1.2132.64%A22.148%B+124.2M*N/A5321.2h8.3A25.5A
NS-30 Vandal 137136344A1.2341.704%A+27.206%C++113.3M*N/A3861.2h4.8B++11.4B*
Parsec VX3-A 130130149.286A+4.0543.151%C++78.462%C+108.3M+N/A4691.2h1.5A3.4B**
Pulsar VS1 121120274.444M**0.7933.839%A*38.333%A**171.4S1.4A**15840.7h9.3A++27.5A
NS-44L Blackhand 107107273.963A*1.2746.023%B+51.402%B++107SN/A3221h3B**6.6B*
Soldier Soaker 105103482.146B*3.0939.759%B++11.651%C-114.4A*2.2A+2890.9h5.4B+13.7B++
Rocklet Rifle 1691011001.01B+4.2248.717%C--N/A25.3C17D3134h29.1B++59.8B+
Pelter Rocket Pod 1491011101S95.7766.323%A*N/A112.2A++53.3M**12230.9h14B**21.1B*
Fatestealer 100100711.408U3.8351.98%A+25%C**71.4A++N/A1521.4h2.1B++4B**
Equinox VE2 Burst 102100234.348A0.8933.88%A36%B*142.9M*2.9S5180.7h11.4B+33.5B++
CAS30 Tank Buster 14199616.5U11.2757.244%B**1.01%C19.4A*8.2C*1485.1h27B**47.1B**
S1 15597432.256M2.9859.184%C*N/A40.4B**24.2A++5432.4h5.4B++9.1B+
Quasar VM1 9593137.154M1.9225.576%A++26.882%B**84.5M++1.8A*2391.1h10.7B**42B**
Quasar VM1 8888136.769M**1.5426.786%A**31.818%M80SN/A4461.1h11.8B**43.9B++
Anti-Vehicle Grenade 7970170N/A64.7744.965%DN/A350C+45D13970.2h4.5B++10.1B
NSX-P Tengu 6868242.833A++2.4051.119%A**20.588%C+170SN/A7860.4h10.4B*20.4B**
The Slasher 61608650.069B5.1615.464%D**23.333%A+1.7CN/A536.1h2B+12.9C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon935,5565.5h
Nano-Armor Kit408544,55468.7h
Nanite Revive Grenade0660h
Medical Applicator10334,0834.2h
Restoration Kit2792,32714.3h
Motion Spotter495,6763.6h
Ammunition Package196341.1h
Medical Kit3,65818,821213.8h
Snowman Soldier72410.4h
Nano-Repair Grenade02790.1h

Check the help document for the dictionary if you want to learn more about words used here.


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