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Paragon Novus LonesomeFrogfaceVS[69KD] LonesomeFrogfaceVS
VS BR 129

KDR: 5.3

Score: 35.8m

Last Seen: Jan 13th, 2019 6:12 PM
- OFFLINE - 8.9 hour(s)

Prestige 1, Battle Rank 100 (129 total) - Vanu Sovereignty on Emerald - Outfit Leader of big dic esports farmer outfit[69KD] big dic esports farmer outfit
VS outfit on Emerald

Members: 5
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Light PPA Pulsar C Ghost Maelstrom Turbo Laser Saron Laser Cannon VE-S Canis Dual Photon Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,185,642 MLG Score: 8142
Fun Score: N/A
Cheeseburgers Flipped: 107TIME WITH MEDKIT: 17.8%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.143%37.71%12503798545,7074.220411.084

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.172%2.366A*2.637M-0.964D--HEAD ++ (~21.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.20.677B+80.439B16.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.304%0.753%67285101720,994461474745.4416442%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.938%0.511B+-0.786D-0.298

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.40.736B++17.90.661B+24.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.267%0.341%826310192,3445883203.97963730%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.997%1.795A++-1.468F-0.781

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.898B*2.30.814B++1.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.192%10.98%867510172,9694109267.24146320%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.283%-0.181C1.687A++1.798

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.728B++110.72B++21.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.624%88.294%8676101610,5931192238.88674

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.203%2.039A*1.389A-0.503

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.649B+1.70.47B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.507%18.515%867310192,236969132.30753

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.249%1.591A+0.801B++0.418

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.659B+2.70.439B1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
big dic esports farmer outfit[69KD] big dic esports farmer outfit
VS outfit on Emerald

Members: 5
35.8m211.2%661 (39.7k)560 (33.6k)5.30444100,42918,9335.56119129 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10221062632.08%28.51%91503:2330

33% Engineer26% Heavy Assault16% Infiltrator19% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 4th, 2017 9:59 PMJul 7th, 2018 9:55 PMJan 14th, 2019 11:09 AM (1d) (PST)Jan 13th, 2019 2:36 PM (2d) (PST)Jan 13th, 2019 2:12 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3022461,0561.5720.2960.4483.6060.1368142

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
78,13414,73963,395941827216833,628

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1065h/44.4d 4,861 28,632 22,756 230.4k 1,229 3,687 8,684 83.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:11,421
Deaths:2,258
KDR:5.058
Accuracy:30.847% B**
HSR:42.133% A+
NS-15M1
M
Kills:1,641
Deaths:270
KDR:6.078
Accuracy:31.630% A++
HSR:41.865% M
Lasher X2
M+
Kills:1,184
Deaths:374
KDR:3.166
Accuracy:45.706% M+
HSR:2.956% C--
VE-H Maw
A*
Kills:1,180
Deaths:266
KDR:4.436
Accuracy:31.060% B**
HSR:44.407% A*
Flare VE6
A*
Kills:1,171
Deaths:186
KDR:6.296
Accuracy:30.950% A+
HSR:39.197% A*
Orion VS54
A*
Kills:1,168
Deaths:252
KDR:4.635
Accuracy:30.628% A*
HSR:30.051% B*
Ursa
A++
Kills:1,163
Deaths:208
KDR:5.591
Accuracy:31.504% A++
HSR:35.168% A++
Pulsar LSW
A+
Kills:1,159
Deaths:206
KDR:5.626
Accuracy:31.032% A+
HSR:34.167% A
NS-15M2
M**
Kills:737
Deaths:162
KDR:4.549
Accuracy:31.364% A+
HSR:52.375% M**
SVA-88
A*
Kills:290
Deaths:71
KDR:4.085
Accuracy:34.149% A*
HSR:38.966% A++
NSX-P Naginata
B*
Kills:86
Deaths:18
KDR:4.778
Accuracy:27.269% B*
HSR:34.884% B++
Kills:21,200
Deaths (as Heavy Assault):4,271
Deaths (to Heavy Assaults):4,968
KDR:4.96371
Kill Difference:16,929
Playtime:274.913 hours
Usage:26%
Score:7.368m
Score/min:447
Accuracy (listed only):32.376%
HSR (listed only):36.015%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A*
Kills:6,113
Deaths:967
KDR:6.322
Accuracy:34.847% A*
HSR:33.584% A++
VE-S Canis
M*
Kills:2,737
Deaths:493
KDR:5.552
Accuracy:39.064% A++
HSR:50.091% M*
NS-11C
A*
Kills:2,036
Deaths:375
KDR:5.429
Accuracy:34.676% A*
HSR:25.884% A
VX6-7
A++
Kills:1,220
Deaths:214
KDR:5.701
Accuracy:33.467% A++
HSR:30.328% A++
Eridani SX5
A++
Kills:1,215
Deaths:218
KDR:5.573
Accuracy:31.924% B**
HSR:33.333% A++
Solstice VE3
A**
Kills:1,176
Deaths:255
KDR:4.612
Accuracy:35.660% A**
HSR:27.296% A
Zenith VX-5
A++
Kills:1,170
Deaths:180
KDR:6.500
Accuracy:34.511% A++
HSR:31.795% A++
Phobos VX86
A++
Kills:1,079
Deaths:330
KDR:3.270
Accuracy:77.985% A++
HSR:20.575% B++
Pandora VX25
A
Kills:971
Deaths:266
KDR:3.650
Accuracy:53.809% A
HSR:16.890% B+
NS-7 PDW
M**
Kills:355
Deaths:93
KDR:3.817
Accuracy:31.536% A
HSR:41.127% M**
Sirius SX12
A++
Kills:338
Deaths:66
KDR:5.121
Accuracy:31.727% A+
HSR:28.994% A++
Thanatos VE70
A*
Kills:186
Deaths:83
KDR:2.241
Accuracy:60.401% A*
HSR:15.054% C+
Eclipse VE3A
A
Kills:148
Deaths:36
KDR:4.111
Accuracy:32.708% A
HSR:22.297% B+
The Little Helper
B**
Kills:71
Deaths:18
KDR:3.944
Accuracy:58.761% B**
HSR:12.676% C--
NSX-P Tanto
A*
Kills:61
Deaths:13
KDR:4.692
Accuracy:36.564% A*
HSR:27.869% B+
Kills:18,876
Deaths (as Light Assault):3,607
Deaths (to Light Assaults):4,205
KDR:5.23316
Kill Difference:15,269
Playtime:206.160 hours
Usage:19%
Score:6.063m
Score/min:490
Accuracy (listed only):41.843%
HSR (listed only):27.853%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A*
Kills:6,113
Deaths:967
KDR:6.322
Accuracy:34.847% A*
HSR:33.584% A++
NS-11C
A*
Kills:2,036
Deaths:375
KDR:5.429
Accuracy:34.676% A*
HSR:25.884% A
VX6-7
A++
Kills:1,220
Deaths:214
KDR:5.701
Accuracy:33.467% A++
HSR:30.328% A++
Solstice VE3
A**
Kills:1,176
Deaths:255
KDR:4.612
Accuracy:35.660% A**
HSR:27.296% A
Zenith VX-5
A++
Kills:1,170
Deaths:180
KDR:6.500
Accuracy:34.511% A++
HSR:31.795% A++
Phobos VX86
A++
Kills:1,079
Deaths:330
KDR:3.270
Accuracy:77.985% A++
HSR:20.575% B++
Pandora VX25
A
Kills:971
Deaths:266
KDR:3.650
Accuracy:53.809% A
HSR:16.890% B+
Eidolon VE33
A++
Kills:498
Deaths:117
KDR:4.256
Accuracy:37.337% A++
HSR:34.137% B**
VE-LR Obelisk
A+
Kills:200
Deaths:63
KDR:3.175
Accuracy:42.622% A+
HSR:38% B++
Thanatos VE70
A*
Kills:186
Deaths:83
KDR:2.241
Accuracy:60.401% A*
HSR:15.054% C+
Eclipse VE3A
A
Kills:148
Deaths:36
KDR:4.111
Accuracy:32.708% A
HSR:22.297% B+
The Little Helper
B**
Kills:71
Deaths:18
KDR:3.944
Accuracy:58.761% B**
HSR:12.676% C--
NSX-P Tanto
A*
Kills:61
Deaths:13
KDR:4.692
Accuracy:36.564% A*
HSR:27.869% B+
Kills:14,929
Deaths (as Engineer):2,917
Deaths (to Engineers):2,683
KDR:5.11793
Kill Difference:12,012
Playtime:355.493 hours
Usage:33%
Score:12.127m
Score/min:569
Accuracy (listed only):44.104%
HSR (listed only):25.876%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
M*
Kills:2,737
Deaths:493
KDR:5.552
Accuracy:39.064% A++
HSR:50.091% M*
Terminus VX-9
A++
Kills:1,339
Deaths:440
KDR:3.043
Accuracy:31.682% A
HSR:40.702% A++
Eridani SX5
A++
Kills:1,215
Deaths:218
KDR:5.573
Accuracy:31.924% B**
HSR:33.333% A++
Phobos VX86
A++
Kills:1,079
Deaths:330
KDR:3.270
Accuracy:77.985% A++
HSR:20.575% B++
Pandora VX25
A
Kills:971
Deaths:266
KDR:3.650
Accuracy:53.809% A
HSR:16.890% B+
Corvus VA55
A*
Kills:726
Deaths:178
KDR:4.079
Accuracy:33.704% A++
HSR:36.364% A*
H-V45
A*
Kills:624
Deaths:201
KDR:3.104
Accuracy:33.922% A*
HSR:32.692% A++
NS-7 PDW
M**
Kills:355
Deaths:93
KDR:3.817
Accuracy:31.536% A
HSR:41.127% M**
Sirius SX12
A++
Kills:338
Deaths:66
KDR:5.121
Accuracy:31.727% A+
HSR:28.994% A++
Thanatos VE70
A*
Kills:186
Deaths:83
KDR:2.241
Accuracy:60.401% A*
HSR:15.054% C+
Pulsar VS1
A**
Kills:120
Deaths:27
KDR:4.444
Accuracy:33.839% A*
HSR:38.333% A**
The Little Helper
B**
Kills:71
Deaths:18
KDR:3.944
Accuracy:58.761% B**
HSR:12.676% C--
Kills:9,761
Deaths (as Combat Medic):2,413
Deaths (to Combat Medics):2,029
KDR:4.04517
Kill Difference:7,348
Playtime:40.566 hours
Usage:4%
Score:3.594m
Score/min:1,477
Accuracy (listed only):43.196%
HSR (listed only):30.569%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:5,954
Deaths:834
KDR:7.139
Accuracy:47.964% A
HSR:86.261% A++
VE-S Canis
M*
Kills:2,737
Deaths:493
KDR:5.552
Accuracy:39.064% A++
HSR:50.091% M*
NSX Daimyo
A+
Kills:2,468
Deaths:417
KDR:5.918
Accuracy:51.889% A+
HSR:96.759% B*
NS-44 Commissioner
M+
Kills:1,469
Deaths:677
KDR:2.170
Accuracy:48.223% A+
HSR:41.185% M+
NS-357 Underboss
A++
Kills:1,272
Deaths:603
KDR:2.109
Accuracy:45.642% B**
HSR:34.827% A++
Eridani SX5
A++
Kills:1,215
Deaths:218
KDR:5.573
Accuracy:31.924% B**
HSR:33.333% A++
Phantom VA23
A+
Kills:1,168
Deaths:258
KDR:4.527
Accuracy:45.001% A+
HSR:35.702% B++
XM98
A++
Kills:1,163
Deaths:170
KDR:6.841
Accuracy:47.353% A+
HSR:91.660% A++
NS-45 Pilot
B++
Kills:840
Deaths:314
KDR:2.675
Accuracy:35.175% B+
HSR:31.786% B++
Parallax VX3
A
Kills:434
Deaths:42
KDR:10.333
Accuracy:46.775% B**
HSR:88.249% A
NS-7 PDW
M**
Kills:355
Deaths:93
KDR:3.817
Accuracy:31.536% A
HSR:41.127% M**
Phaseshift VX-S
A+
Kills:348
Deaths:47
KDR:7.404
Accuracy:46.809% A+
HSR:83.621% B++
Sirius SX12
A++
Kills:338
Deaths:66
KDR:5.121
Accuracy:31.727% A+
HSR:28.994% A++
VA39 Spectre
A*
Kills:226
Deaths:41
KDR:5.512
Accuracy:44.588% A*
HSR:39.381% C++
NS-AM7 Archer
C++
Kills:215
Deaths:208
KDR:1.034
Accuracy:56.273% C
HSR:18.605% C++
Artemis VX26
S
Kills:170
Deaths:29
KDR:5.862
Accuracy:33.601% A
HSR:54.118% S
NSX Tomoe
B*
Kills:152
Deaths:37
KDR:4.108
Accuracy:32.395% B++
HSR:46.053% B*
NS-30 Vandal
A+
Kills:132
Deaths:28
KDR:4.714
Accuracy:41.842% A+
HSR:26.515% C+
NS-44L Showdown
C++
Kills:101
Deaths:45
KDR:2.244
Accuracy:40.133% C+
HSR:33.663% C++
Beamer VS3
B**
Kills:94
Deaths:40
KDR:2.350
Accuracy:24.157% C-
HSR:30.851% B**
NS-44L Blackhand
B**
Kills:88
Deaths:19
KDR:4.632
Accuracy:48.055% B++
HSR:55.682% B**
Kills:20,939
Deaths (as Infiltrator):4,679
Deaths (to Infiltrators):2,569
KDR:4.4751
Kill Difference:16,260
Playtime:171.541 hours
Usage:16%
Score:5.975m
Score/min:581
Accuracy (listed only):41.434%
HSR (listed only):49.927%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:1,246
Deaths:121
KDR:10.298
Accuracy:30.319% A*
HSR:28.571% A+
Blueshift VM5
A*
Kills:1,206
Deaths:121
KDR:9.967
Accuracy:30.021% A*
HSR:30.431% A++
Quasar VM1
A++
Kills:74
Deaths:10
KDR:7.400
Accuracy:25.811% A++
HSR:27.027% A
Quasar VM1
A**
Kills:73
Deaths:10
KDR:7.300
Accuracy:26.836% A**
HSR:30.137% A**
Kills:2,599
Deaths (as MAX Suit):131
Deaths (to MAX Suits):733
KDR:19.83969
Kill Difference:2,468
Playtime:13.437 hours
Usage:1%
Score:0.685m
Score/min:849
Accuracy (listed only):28.247%
HSR (listed only):29.042%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
S
Kills:10,890
V. Kills:356 N/A
Deaths:549
KDR:19.836
Accuracy:55.712% A*
KPH:224.200 S
VKPH:7.300 A++
Maelstrom Turbo Laser
S
Kills:3,788
V. Kills:1,842 206%
Deaths:292
KDR:12.973
Accuracy:39.320% A+
KPH:67.500 S
VKPH:32.800 M*
Saron Laser Cannon
S
Kills:3,719
V. Kills:1,903 195%
Deaths:284
KDR:13.095
Accuracy:36.961% B*
KPH:63.100 S
VKPH:32.300 M**
Dual Photon Pods
S
Kills:2,521
V. Kills:403 N/A
Deaths:77
KDR:32.740
Accuracy:70.982% A*
KPH:305.700 S
VKPH:48.900 A**
Coyote Missiles
M
Kills:903
V. Kills:289 311%
Deaths:47
KDR:19.213
Accuracy:64.882% A+
KPH:119.200 M
VKPH:38.100 B**
Hornet Missiles
M+
Kills:618
V. Kills:332 186%
Deaths:23
KDR:26.870
Accuracy:70.799% B**
KPH:192.600 A*
VKPH:103.400 M+
Antares LC
S
Kills:544
V. Kills:271 200%
Deaths:31
KDR:17.548
Accuracy:39.169% B**
KPH:87.500 S
VKPH:43.600 M**
Photon A2A Missile Pods
M**
Kills:403
V. Kills:196 205%
Deaths:11
KDR:36.636
Accuracy:88.436% A
KPH:185.400 M**
VKPH:90.200 A+
Kills:23,386 (18,941 + 0)
Deaths:1,314
KDR:17.798
VKDR:4.256
Vehicle Kills:5,592
Kill Difference:22,072
Playtime:191.101 hours
Usage:18%
Score:5.916m
Score/min:516
Piloting Accuracy:39.169%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:304
V. Kills:175 173%
Deaths:5
KDR:60.800
Accuracy:35.495% C
KPH:70.800 A*
VKPH:40.800 B**
L-24R Spur
B+
Kills:300
V. Kills:18 N/A
Deaths:11
KDR:27.273
Accuracy:42.167% B+
KPH:41.200 B+
VKPH:2.500 C+
Dual-75 Duster
M+
Kills:170
V. Kills:9 N/A
Deaths:2
KDR:85
Accuracy:55.905% A*
KPH:166.100 M+
VKPH:8.800 B**
AP30 Shredder
A**
Kills:138
V. Kills:87 157%
Deaths:
KDR:
Accuracy:51.424% A**
KPH:67.600 A*
VKPH:42.600 A++
CAS30 Tank Buster
M**
Kills:76
V. Kills:33 224%
Deaths:3
KDR:25.333
Accuracy:55.130% B**
KPH:28.500 M**
VKPH:12.400 B**
Kills:988 (376 + 612)
Deaths:21
KDR:47.048
VKDR:15.333
Vehicle Kills:322
Kill Difference:967
Playtime:17.306 hours
Usage:2%
Score:0.264m
Score/min:254
Piloting Accuracy:55.130%
Gunner Accuracy:51.424%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:487
V. Kills:33 N/A
Deaths:23
KDR:21.174
Accuracy:59.139% B**
KPH:145.900 S
VKPH:9.900 B+
Kills:487 (487 + 0)
Deaths:23
KDR:21.174
VKDR:1.435
Vehicle Kills:33
Kill Difference:464
Playtime:3.339 hours
Usage:0%
Score:0.096m
Score/min:479
Driving Accuracy:59.139%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A**
Kills:1,730
V. Kills:240 N/A
Deaths:87
KDR:19.885
Accuracy:60.126% B**
KPH:89.800 A**
VKPH:12.500 A
Saron HRB
S
Kills:805
V. Kills:358 224%
Deaths:43
KDR:18.721
Accuracy:61.514% A*
KPH:73.500 S
VKPH:32.700 A*
M12 Kobalt
A++
Kills:396
V. Kills:3 N/A
Deaths:8
KDR:49.500
Accuracy:22.351% A++
KPH:111.500 A
VKPH:0.800 D--
Proton II PPA
M+
Kills:218
V. Kills:9 N/A
Deaths:8
KDR:27.250
Accuracy:42.039% M+
KPH:101 A+
VKPH:4.200 C**
E540 Halberd
M**
Kills:136
V. Kills:53 252%
Deaths:2
KDR:68
Accuracy:67.598% M
KPH:69.500 M**
VKPH:27.100 A++
Supernova FPC
M**
Kills:127
V. Kills:47 265%
Deaths:4
KDR:31.750
Accuracy:52.768% C+
KPH:61.900 M**
VKPH:22.900 A++
Kills:3,412 (1,857 + 1,555)
Deaths:152
KDR:22.447
VKDR:4.671
Vehicle Kills:710
Kill Difference:3,260
Playtime:39.935 hours
Usage:4%
Score:1.013m
Score/min:423
Driving Accuracy:52.768%
Gunner Accuracy:67.598%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B**
Kills:1,221
V. Kills:21 N/A
Deaths:38
KDR:32.132
Accuracy:27.716% B**
KPH:176.700 B++
VKPH:3 D
Proton II PPA-H
A**
Kills:450
V. Kills:28 N/A
Deaths:25
KDR:18
Accuracy:59.007% A**
KPH:153.600 A
VKPH:9.600 B*
G40-F Ranger
A++
Kills:164
V. Kills:88 184%
Deaths:4
KDR:41
Accuracy:44.003% A++
KPH:45.900 B++
VKPH:24.600 B+
E540 Halberd-H
B**
Kills:111
V. Kills:50 218%
Deaths:9
KDR:12.333
Accuracy:65.007% B**
KPH:59.900 B*
VKPH:27 B++
Kills:1,946 (0 + 1,946)
Deaths:76
KDR:25.605
VKDR:2.461
Vehicle Kills:187
Kill Difference:1,870
Playtime:15.265 hours
Usage:1%
Score:0.316m
Score/min:345
Driving Accuracy:N/A%
Gunner Accuracy:65.007%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:97
V. Kills:4 N/A
Deaths:1
KDR:97
Accuracy:30.388% A*
KPH:121.300 A+
VKPH:5 B++
M12 Kobalt
M+
Kills:55
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:31.506% M
KPH:176.600 M+
VKPH:6.400 A+
Kills:152 (0 + 152)
Deaths:1
KDR:152
VKDR:6
Vehicle Kills:6
Kill Difference:151
Playtime:1.111 hours
Usage:0%
Score:0.035m
Score/min:522
Driving Accuracy:N/A%
Gunner Accuracy:31.506%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
S
Kills:1,043
V. Kills:34 N/A
Deaths:17
KDR:61.353
Accuracy:46.667% A*
KPH:271.800 S
VKPH:8.900 B*
Pelter Rocket Pod
M**
Kills:101
V. Kills:48 206%
Deaths:1
KDR:101
Accuracy:66.323% A*
KPH:117.900 A++
VKPH:56 M**
Kills:1,144 (0 + 1,144)
Deaths:18
KDR:63.556
VKDR:4.556
Vehicle Kills:82
Kill Difference:1,126
Playtime:4.695 hours
Usage:0%
Score:0.236m
Score/min:838
Piloting Accuracy:N/A%
Gunner Accuracy:66.323%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 11,50411,4212,2585.058B++0.2530.847%B**42.133%A+176M*1.3A44964.9h8.5A27.6B**
Light PPA 11,24610,89054919.836A++14.5355.712%A*N/A224.1S7.3A++52348.6h7.5B++13.4B++
Pulsar C 6,1726,1139676.322M*1.0234.847%A*33.584%A++175.7S1.7M**43634.8h8.2B**23.4B**
Ghost 5,9705,9548347.139A+1.8347.964%A86.261%A++113M*N/A26252.7h1.6A3.3B**
Maelstrom Turbo Laser 5,6303,78829212.973M**7.6739.32%A+N/A67.5S32.8M*43456.1h32.9B**83.6B**
Saron Laser Cannon 5,6223,71928413.095M**7.7936.961%B*N/A63S32.3M**41359h38.7B**104.7A
VE-S Canis 2,7542,7374935.552M**0.2539.064%A++50.091%M*219S1.4A++53112.5h7.4A19B*
Dual Photon Pods 2,9242,5217732.74S27.4470.982%A*N/A307.4S49.1A**10648.2h10.2A14.4B**
NSX Daimyo 2,4692,4684175.918B*0.6151.889%A+96.759%B*112.2A*N/A76022h1.9B**3.7B**
NS-11C 2,0592,0363755.429S0.1234.676%A*25.884%A125.7S1.4M+30116.2h9.6B**27.6B**
Supernova VPC 1,9701,7308719.885B*14.5860.126%B**N/A89.6A**12.4A34219.3h2.3B**3.9B**
NS-15M1 1,6521,6412706.078M**0.7731.63%A++41.865%M154.8S1A++35710.6h8.8A27.8B**
NS-44 Commissioner 1,4771,4696772.17A3.1348.223%A+41.185%M+146.9SN/A37310h2.6A5.3B**
Terminus VX-9 1,3571,3394403.043B**2.2631.682%A40.702%A++128.8M**1.7M+32910.4h9.6B**30.1B**
NS-357 Underboss 1,2781,2726032.109A3.2045.642%B**34.827%A++116.7MN/A40910.9h3A6.5B**
Blueshift VM5 1,2631,24612110.298M*4.9930.319%A*28.571%A+99.7S1.4A*27712.5h13.6B*44.9B**
M12 Kobalt-H 1,2421,2213832.132B*26.8327.716%B**18.264%B+177B++3D3536.9h10.7B**38.5B**
VX6-7 1,2301,2202145.701M++0.4033.467%A++30.328%A++179.4S1.5M4106.8h9.3B**27.8B*
Eridani SX5 1,2211,2152185.573S0.2731.924%B**33.333%A++171.1SN/A3967.1h9.5B*29.7B++
Blueshift VM5 1,2201,2061219.967M*4.6630.021%A*30.431%A++96.5S1.1A27712.5h14.1B+47B*
Lasher X2 1,2061,1843743.166M*2.1445.706%M+2.956%C--113.8S2.1A+28910.4h18.5B40.5B**
VE-H Maw 1,1951,1802664.436A*0.8731.06%B**44.407%A*145.7M++1.9A*3528.1h7.8B**25.2B*
Solstice VE3 1,1831,1762554.612S0.6935.66%A**27.296%A152.7SN/A4937.7h9.2A25.7B++
Flare VE6 1,1761,1711866.296S0.9930.95%A+39.197%A*169.7SN/A3986.9h7.2A23.2B*
Zenith VX-5 1,1771,1701806.5S1.2034.511%A++31.795%A++182.8S1.1A++4206.4h9.3A27B**
Orion VS54 1,1781,1682524.635A*0.6730.628%A*30.051%B*132.7S1.1A*5068.8h9A29.5B**
Phantom VA23 1,1761,1682584.527A+0.7845.001%A+35.702%B++134.3SN/A2798.7h3.5B**7.8B**
XM98 1,1661,1631706.841M1.5447.353%A+91.66%A++117.5SN/A2519.9h1.5A+3.2A
Ursa 1,1671,1632085.591S0.2931.504%A++35.168%A++143.6SN/A3248.1h8B**25.3B*
Pulsar LSW 1,1671,1592065.626M**0.3231.032%A+34.167%A134.8M**N/A3448.6h9.3B**29.9B*
Phobos VX86 1,0821,0793303.27A+2.0377.985%A++20.575%B++166SN/A4476.5h1.8B**2.3C*
CAS 14-E 1,0771,0431761.353M*56.0546.667%A*1.246%D274.5S8.9B*7523.8h14.1A30.3A
Pandora VX25 9809712663.65M1.6553.809%A16.89%B+161.8S1.5A++4076h3.5B*6.6B*
Coyote Missiles 1,1929034719.213S13.9164.882%A+N/A118.8M38B**5767.6h15.8A+24.3A
NS-45 Pilot 8408403142.675B**2.6335.175%B+31.786%B++120A*N/A7867h5.4B**15.5B*
Saron HRB 1,1638054318.721M+13.4261.514%A*N/A73.2S32.5A*37511h12.3A+20A++
NS Decimator 1,1107681983.879M**1.4363.137%B2.604%C*73.8M32.9A++37710.4h2.9A4.6A
NS-15M2 7387371624.549A++0.7631.364%A+52.375%M**153.5SN/A4414.8h8.6A27.3B**
Corvus VA55 7377261784.079M**1.2333.704%A++36.364%A*125.2S1.9S22535.8h8.5A+25.1A
M12 Kobalt 7106931838.5B+33.2026.565%B*22.511%A198A++4.9C+4293.5h9.7B**36.5B**
H-V45 6336242013.104B**2.2033.922%A*32.692%A++90.4M+1.3M7236.9h10.9B*32B**
Hornet Missiles 9506182326.87S21.5770.799%B**N/A193.1A*103.8M+12663.2h5.5B++7.8B**
Antares LC 8155443117.548S12.2439.169%B**1.103%D87.7S43.7M**7546.2h33.9B**86.5B**
Eidolon VE33 5024981174.256M1.0537.337%A++34.137%B**124.5S1B**3274h5.6A15.1B**
L100 Python HESH 5204872321.174B*15.8759.139%B**N/A147.6S10B+4793.3h2.1A3.5A
Lumine Edge 4674637,5480.061C+5.2446.467%A++10.583%D-1.4C-N/A4332.8h1.2B+2.6B++
Proton II PPA-H 4784502518B+12.7059.007%A**N/A155.2A+9.7B*3592.9h7.7B++13B**
Parallax VX3 4344344210.333A*5.0346.775%B**88.249%A103.3SN/A2744.2h1.5A3.3B**
Photon A2A Missile Pods 5994031136.636S31.3388.436%AN/A183.2M**89.1A+11882.2h8.2C*9.2B++
M12 Kobalt 399396849.5A++44.2022.351%A++19.444%A110B**N/A2723.6h12.7B**56.6B**
Sticky Grenade 3863751375N/A369.7083.077%M**N/A3750S110U67270.1h1A1.2B**
NS-7 PDW 357355933.817M*1.4931.536%A41.127%M**122.4SN/A3422.9h9.9A31.2B**
Phaseshift VX-S 350348477.404A++2.1046.809%A+83.621%B++108.8SN/A2643.2h1.8B*3.9B*
Sirius SX12 344338665.121M**0.1831.727%A+28.994%A++177.9S3.2S6051.9h11B*34.7B*
Frag Grenade 3383331333N/A327.7053.524%B**N/A555C**8.3C++21710.6h3.4B+6.3B++
C-4 3653321162.862B**2.4439.822%MN/A89.7C**8.9D**5733.7h0.9B**2.4A
C150 Dalton 479304560.8S55.5035.495%CN/A70.7A*40.7B**4394.3h2.1A6A
L-24R Spur 3183001127.273S21.9742.167%B+1%D--41.1B+2.5C+1047.3h15.6B+36.9B+
SVA-88 295290714.085B**1.2234.149%A*38.966%A++145M**2.5S5392h10.1B++29.4B*
Lancer VS22 4222661132.354A*2.9558.929%CN/A39.7M*23.3A++2786.7h6.6B*11.2B*
Force-Blade 2552548,2140.031C*5.2745.87%A2.756%D0.7C+N/A2339h1.7B+3.6B++
VA39 Spectre 227226415.512M++0.2144.588%A*39.381%C++132.9SN/A4901.7h3.4A+7.6A
Proton II PPA 227218827.25B*21.9542.039%M+N/A99.1A+4.1C*4092.2h8.5B+20.1B**
NS-AM7 Archer 3002152081.034A+4.2756.273%C18.605%C++8.2C**3.2B5126.2h8.5B**15.1B**
VE-LR Obelisk 203200633.175B*2.1342.622%A+38%B++105.3M++1.6A+2991.9h4.3B**10B**
Thanatos VE70 187186832.241A+3.0660.401%A*15.054%C+132.9SN/A5511.4h3.9B++6.4B**
Dual-75 Duster 179170285S79.7055.905%A*N/A170M++9B**3631h3.9A6.9B**
Artemis VX26 171170295.862M**0.5633.601%A54.118%S130.8SN/A5661.3h8.6A25.6B**
G40-F Ranger 252164441M+35.7044.003%A++N/A45.6B++24.4B+3493.6h59.2B134.5B*
NSX Tomoe 153152374.108A++1.2032.395%B++46.053%B*126.7M**N/A4201.2h11.4B*35.1B++
Tank Mine 2011521510.133S4.83118.672%SN/A217.1A**70C**11100.7h1.9C++1.6M
Eclipse VE3A 148148364.111A1.1932.708%A22.297%B+123.3M*N/A4951.2h8.2A25.2A
AP30 Shredder 2251381138S132.7051.424%A**N/A69A*43.5A++4272h81.5B+158.6B**
E540 Halberd 189136268S62.7067.598%MN/A68M*26.5A+4822h5.3B+7.9A
NS-30 Vandal 133132284.714A++0.5941.842%A+26.515%C+120M**N/A3941.1h4.7B*11.2B*
Supernova FPC 174127431.75S26.4552.768%C+N/A60.5M**22.4A++16582.1h3.5B**6.7B**
Pulsar VS1 121120274.444M**0.8633.839%A*38.333%A**171.4S1.4M13000.7h9.3A++27.5A
E540 Halberd-H 161111912.333B+7.0365.007%B**N/A58.4B*26.3B+2791.9h4.1B**6.3A
NS-44L Showdown 101101452.244A3.0640.133%C+33.663%C++84.2A*N/A1761.2h3B++7.5B
Pelter Rocket Pod 1491011101S95.7066.323%A*N/A112.2A+53.3M**12170.9h14B*21.1B*
M12 Kobalt 10197197S91.7030.388%A*22.68%B**121.3A+5B++4510.8h12.9B**42.5B**
S1 15597432.256M3.0559.184%C*N/A40.4A24.2A++4952.4h5.4B++9.1B++
Beamer VS3 9694402.35A*2.9524.157%C-30.851%B**62.7A++1.3B*8001.5h5.6B**23.3C*
Rocklet Rifle 15593861.081B*4.2249.637%C1.075%C*28.2C+18.8C--3103.3h28B*56.3B+
NS-44L Blackhand 8888194.632M*0.6748.055%B++55.682%B**125.7SN/A3590.7h2.8B**5.8B*
NSX-P Naginata 8786184.778A*0.5327.269%B*34.884%B++122.9M++1.4B+2620.7h8.3A30.5B**
CAS30 Tank Buster 10976325.333U20.0355.13%B**1.316%C+28.1M**12.2B**1912.7h17.6A+31.9B**
Quasar VM1 7574107.4M+2.1025.811%A++27.027%A92.5S1.3A+2510.8h10.8B**41.7B**
Quasar VM1 7373107.3M**2.0026.836%A**30.137%A**91.3SN/A4600.8h11.2B**41.6B++
The Little Helper 7171183.944A++1.3658.761%B**12.676%C--142M**N/A3430.5h3.9B++6.6B*
NSX-P Tanto 6261134.692S0.6136.564%A*27.869%B+122S2A++7880.5h11.1B*30.4B**
M12 Kobalt 5755155A++49.7031.506%M12.727%D*183.3M++6.7A+6990.3h12.7B**40.5B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter374,0572.7h
Restoration Kit2592,02313.1h
Nano-Armor Kit305435,49654.5h
Snowman Soldier72410.4h
Spawn Beacon573,4863.2h
Medical Applicator9431,0044h
Ammunition Package144080.6h
Medical Kit2,86414,286176.4h
Nano-Repair Grenade02290.1h

Check the help document for the dictionary if you want to learn more about words used here.


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