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Ascendant World Champion LookAtMyHooves[UMVS] LookAtMyHooves
VS BR 43

KDR: 3.1

Score: 35.4m

Last Seen: Feb 18th, 2019 4:01 PM
- OFFLINE - 9.1 hour(s)

Prestige 1, Battle Rank 43 - Vanu Sovereignty on Miller - Outfit Member of UMVS[UMVS] UMVS
VS outfit on Miller

Members: 7
Level Progress (to 44): 50%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Light PPA Dual Photon Pods Betelgeuse 54-A Pulsar C Saron Laser Cannon Orion VS54 Supernova VPC Blueshift VM5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,279,773 MLG Score: 1023
Fun Score: N/A
Cheeseburgers Flipped: 594TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.679%20.485%5262899424,0962.884710.214

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.429%0.9B*-0.03C+0.316C*HEAD ++ (~7.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.515B+9.30.348C**27

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.781%1.591%1484410188,358645253012.9381330%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.528%-0.488D-0.012C+0.493

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.50.5B+26.40.502B+54.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.367%2.085%751710153,6457208305.0625439%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.593%0.144C++-0.342C--0.497

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.795B++3.40.732B++4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.452%0.649%446710151,8485144083.59533452%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.609%-0.065C+-0.943D--0.732

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.9B*4.20.894B*7.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.729%70.62%446410182,61479683.2798

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.236%0.405B0.228C++-0.478

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.488B+1.90.4B3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.236%16.415%446310191,79154323.29228

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.642%0.733B++0.376C**0.222

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.579B+2.80.425B2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
UMVS[UMVS] UMVS
VS outfit on Miller

Members: 7
35.4m377.1%422 (25.3k)356 (21.4k)3.0989553,27117,1903.4979643 (43)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022296724.555%15.172%37305:4720

19% Engineer23% Heavy Assault11% Infiltrator38% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 3:57 AMFeb 14th, 2016 9:06 PMFeb 18th, 2019 6:59 PM (4m) (PST)Feb 18th, 2019 12:03 PM (7h) (PST)Feb 18th, 2019 12:01 PM (7h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5331264070.5360.1730.0812.2360.0571023

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,9607,58424,37632105134321,344

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1657.1h/69d 6,859 8,082 12,437 222.3k 1,454 5,254 5,697 53m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C-
Kills:2,752
Deaths:1,084
KDR:2.539
Accuracy:24.206% C-
HSR:26.454% C--
Orion VS54
C**
Kills:1,394
Deaths:706
KDR:1.975
Accuracy:22.281% C**
HSR:22.956% C
SVA-GG
C++
Kills:1,235
Deaths:491
KDR:2.515
Accuracy:27.377% C++
HSR:24.453% D
SVA-88
C+
Kills:1,173
Deaths:711
KDR:1.650
Accuracy:23.489% C+
HSR:19.182% D-
NS-15M1
C++
Kills:1,167
Deaths:639
KDR:1.826
Accuracy:23.430% C++
HSR:20.737% C
Flare VE6
C++
Kills:1,164
Deaths:481
KDR:2.420
Accuracy:22.042% C+
HSR:25.601% C++
Pulsar LSW
B
Kills:742
Deaths:327
KDR:2.269
Accuracy:24.998% B
HSR:23.720% C+
Lasher X2
A
Kills:203
Deaths:67
KDR:3.030
Accuracy:21.122% D
HSR:6.404% A
VE-H Maw
C
Kills:173
Deaths:70
KDR:2.471
Accuracy:23.615% C
HSR:16.185% D*
NS-15M AE
C+
Kills:105
Deaths:35
KDR:3
Accuracy:25.255% C+
HSR:14.286% D**
Kills:10,108
Deaths (as Heavy Assault):4,611
Deaths (to Heavy Assaults):4,718
KDR:2.19215
Kill Difference:5,497
Playtime:376.736 hours
Usage:23%
Score:8.224m
Score/min:364
Accuracy (listed only):23.782%
HSR (listed only):19.998%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:2,655
Deaths:1,173
KDR:2.263
Accuracy:27.059% B+
HSR:23.352% C++
Eclipse VE3A
C+
Kills:1,171
Deaths:457
KDR:2.562
Accuracy:26.323% C+
HSR:16.909% D
Solstice VE3
B*
Kills:1,171
Deaths:409
KDR:2.863
Accuracy:27.810% B*
HSR:17.250% C-
VX6-7
B+
Kills:1,166
Deaths:405
KDR:2.879
Accuracy:27.206% B+
HSR:15.009% D--
Pandora VX25
B*
Kills:1,160
Deaths:330
KDR:3.515
Accuracy:47.308% B*
HSR:15.345% C++
NS-11C
B+
Kills:1,153
Deaths:539
KDR:2.139
Accuracy:26.083% B+
HSR:18.040% C+
Zenith VX-5
B+
Kills:1,140
Deaths:384
KDR:2.969
Accuracy:27.759% B+
HSR:16.842% D
Deimos VA29
B++
Kills:323
Deaths:127
KDR:2.543
Accuracy:68.851% B++
HSR:18.576% B
Nova
B++
Kills:308
Deaths:166
KDR:1.855
Accuracy:52.259% B+
HSR:18.182% B++
Serpent VE92
B
Kills:221
Deaths:108
KDR:2.046
Accuracy:25.466% B
HSR:17.195% C--
Solstice SF
C**
Kills:190
Deaths:49
KDR:3.878
Accuracy:25.442% C**
HSR:17.368% C++
NSX Tanto
B+
Kills:130
Deaths:44
KDR:2.955
Accuracy:27.252% C*
HSR:27.692% B+
Kills:10,788
Deaths (as Engineer):4,191
Deaths (to Engineers):3,386
KDR:2.57409
Kill Difference:6,597
Playtime:322.919 hours
Usage:19%
Score:7.934m
Score/min:409
Accuracy (listed only):34.068%
HSR (listed only):18.480%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:2,655
Deaths:1,173
KDR:2.263
Accuracy:27.059% B+
HSR:23.352% C++
Sirius SX12
B*
Kills:1,329
Deaths:641
KDR:2.073
Accuracy:28.767% B*
HSR:14.372% D
Eclipse VE3A
C+
Kills:1,171
Deaths:457
KDR:2.562
Accuracy:26.323% C+
HSR:16.909% D
Solstice VE3
B*
Kills:1,171
Deaths:409
KDR:2.863
Accuracy:27.810% B*
HSR:17.250% C-
VX6-7
B+
Kills:1,166
Deaths:405
KDR:2.879
Accuracy:27.206% B+
HSR:15.009% D--
Pandora VX25
B*
Kills:1,160
Deaths:330
KDR:3.515
Accuracy:47.308% B*
HSR:15.345% C++
NS-11C
B+
Kills:1,153
Deaths:539
KDR:2.139
Accuracy:26.083% B+
HSR:18.040% C+
Zenith VX-5
B+
Kills:1,140
Deaths:384
KDR:2.969
Accuracy:27.759% B+
HSR:16.842% D
Eridani SX5
B+
Kills:987
Deaths:439
KDR:2.248
Accuracy:28.489% B+
HSR:13.273% D-
NS-7 PDW
B*
Kills:340
Deaths:147
KDR:2.313
Accuracy:29.177% B*
HSR:16.765% C+
Deimos VA29
B++
Kills:323
Deaths:127
KDR:2.543
Accuracy:68.851% B++
HSR:18.576% B
Nova
B++
Kills:308
Deaths:166
KDR:1.855
Accuracy:52.259% B+
HSR:18.182% B++
Serpent VE92
B
Kills:221
Deaths:108
KDR:2.046
Accuracy:25.466% B
HSR:17.195% C--
Solstice SF
C**
Kills:190
Deaths:49
KDR:3.878
Accuracy:25.442% C**
HSR:17.368% C++
NSX Tanto
B+
Kills:130
Deaths:44
KDR:2.955
Accuracy:27.252% C*
HSR:27.692% B+
VE-S Canis
C+
Kills:60
Deaths:22
KDR:2.727
Accuracy:27.368% C+
HSR:16.667% C-
Kills:13,504
Deaths (as Light Assault):5,440
Deaths (to Light Assaults):3,629
KDR:2.48235
Kill Difference:8,064
Playtime:627.922 hours
Usage:38%
Score:13.131m
Score/min:349
Accuracy (listed only):32.664%
HSR (listed only):17.677%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B*
Kills:1,329
Deaths:641
KDR:2.073
Accuracy:28.767% B*
HSR:14.372% D
Pandora VX25
B*
Kills:1,160
Deaths:330
KDR:3.515
Accuracy:47.308% B*
HSR:15.345% C++
Eridani SX5
B+
Kills:987
Deaths:439
KDR:2.248
Accuracy:28.489% B+
HSR:13.273% D-
H-V45
C+
Kills:674
Deaths:278
KDR:2.424
Accuracy:23.910% C+
HSR:16.321% D
NS-7 PDW
B*
Kills:340
Deaths:147
KDR:2.313
Accuracy:29.177% B*
HSR:16.765% C+
Deimos VA29
B++
Kills:323
Deaths:127
KDR:2.543
Accuracy:68.851% B++
HSR:18.576% B
Nova
B++
Kills:308
Deaths:166
KDR:1.855
Accuracy:52.259% B+
HSR:18.182% B++
NS-11A
C+
Kills:287
Deaths:48
KDR:5.979
Accuracy:24.142% C+
HSR:16.028% D
Terminus VX-9
C+
Kills:126
Deaths:88
KDR:1.432
Accuracy:22.834% D
HSR:24.603% C+
VE-S Canis
C+
Kills:60
Deaths:22
KDR:2.727
Accuracy:27.368% C+
HSR:16.667% C-
Kills:5,594
Deaths (as Combat Medic):2,286
Deaths (to Combat Medics):1,928
KDR:2.44707
Kill Difference:3,308
Playtime:67.430 hours
Usage:4%
Score:1.300m
Score/min:321
Accuracy (listed only):35.310%
HSR (listed only):17.013%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:1,329
Deaths:641
KDR:2.073
Accuracy:28.767% B*
HSR:14.372% D
Parallax VX3
C++
Kills:1,207
Deaths:199
KDR:6.065
Accuracy:39.812% C++
HSR:73.157% D
Eridani SX5
B+
Kills:987
Deaths:439
KDR:2.248
Accuracy:28.489% B+
HSR:13.273% D-
Ghost
C
Kills:811
Deaths:169
KDR:4.799
Accuracy:37.349% C
HSR:60.789% D
Artemis VX26
B++
Kills:733
Deaths:226
KDR:3.243
Accuracy:30.823% B++
HSR:18.418% D
NS-44 Commissioner
C**
Kills:519
Deaths:578
KDR:0.898
Accuracy:34.248% C
HSR:24.085% C**
Phaseshift VX-S
C*
Kills:433
Deaths:69
KDR:6.275
Accuracy:34.087% C
HSR:77.367% C*
NS-7 PDW
B*
Kills:340
Deaths:147
KDR:2.313
Accuracy:29.177% B*
HSR:16.765% C+
NS-30 Vandal
C+
Kills:169
Deaths:52
KDR:3.250
Accuracy:29.205% D
HSR:26.627% C+
V10
B++
Kills:163
Deaths:21
KDR:7.762
Accuracy:38.642% C
HSR:82.822% B++
Nyx VX31
C**
Kills:160
Deaths:40
KDR:4
Accuracy:29.889% D
HSR:32.500% C**
VE-S Canis
C+
Kills:60
Deaths:22
KDR:2.727
Accuracy:27.368% C+
HSR:16.667% C-
Kills:6,911
Deaths (as Infiltrator):2,603
Deaths (to Infiltrators):2,350
KDR:2.65501
Kill Difference:4,308
Playtime:186.257 hours
Usage:11%
Score:2.733m
Score/min:245
Accuracy (listed only):32.321%
HSR (listed only):38.070%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:1,371
Deaths:382
KDR:3.589
Accuracy:20.800% C*
HSR:18.673% C-
Blueshift VM5
C++
Kills:1,218
Deaths:362
KDR:3.365
Accuracy:19.948% C++
HSR:18.555% C-
Nebula VM20
B+
Kills:329
Deaths:131
KDR:2.511
Accuracy:21.414% B+
HSR:19.149% C
Nebula VM20
B+
Kills:306
Deaths:131
KDR:2.336
Accuracy:20.619% B+
HSR:17.647% D
Comet VM2
B++
Kills:257
Deaths:98
KDR:2.622
Accuracy:42.146% C+
HSR:5.837% B++
Comet VM2
B+
Kills:192
Deaths:78
KDR:2.462
Accuracy:42.715% C
HSR:5.208% B+
Vortex VM21
C+
Kills:53
Deaths:31
KDR:1.710
Accuracy:34.343% D
HSR:3.774% C+
Kills:3,726
Deaths (as MAX Suit):606.500
Deaths (to MAX Suits):922
KDR:6.14345
Kill Difference:3,119.500
Playtime:74.383 hours
Usage:4%
Score:2.048m
Score/min:459
Accuracy (listed only):28.855%
HSR (listed only):12.692%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:3,195
V. Kills:115 N/A
Deaths:323
KDR:9.892
Accuracy:47.600% B*
KPH:98.400 A++
VKPH:3.500 C+
Dual Photon Pods
B**
Kills:2,946
V. Kills:392 N/A
Deaths:160
KDR:18.413
Accuracy:61.045% B**
KPH:102.900 B+
VKPH:13.700 C
Saron Laser Cannon
B+
Kills:1,735
V. Kills:1,508 115%
Deaths:706
KDR:2.458
Accuracy:28.237% D
KPH:14.200 C++
VKPH:12.300 B+
Hornet Missiles
B+
Kills:1,113
V. Kills:248 447%
Deaths:131
KDR:8.496
Accuracy:66.906% B+
KPH:72 C++
VKPH:16 D--
Maelstrom Turbo Laser
C+
Kills:482
V. Kills:382 126%
Deaths:192
KDR:2.510
Accuracy:32.158% C++
KPH:13 C+
VKPH:10.300 C+
Antares LC
C+
Kills:206
V. Kills:249 82%
Deaths:105
KDR:1.962
Accuracy:32.040% C+
KPH:10.100 D
VKPH:12.200 C+
Coyote Missiles
C**
Kills:178
V. Kills:129 137%
Deaths:44
KDR:4.045
Accuracy:56.833% B+
KPH:37.800 C+
VKPH:27.400 C**
Photon A2A Missile Pods
C
Kills:112
V. Kills:127 88%
Deaths:14
KDR:8
Accuracy:78.908% C+
KPH:27.600 D
VKPH:31.200 C
Kills:9,967 (5,618 + 0)
Deaths:1,675
KDR:5.950
VKDR:1.881
Vehicle Kills:3,150
Kill Difference:8,292
Playtime:265.389 hours
Usage:16%
Score:7.103m
Score/min:446
Piloting Accuracy:32.040%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:863
V. Kills:127 N/A
Deaths:11
KDR:78.455
Accuracy:61.787% A**
KPH:3,106,800 U
VKPH:457,200 U
L105 Zephyr
B+
Kills:309
V. Kills:26 N/A
Deaths:26
KDR:11.885
Accuracy:39.408% C
KPH:61.200 B+
VKPH:5.100 D
Kills:1,172 (0 + 1,172)
Deaths:37
KDR:31.676
VKDR:4.135
Vehicle Kills:153
Kill Difference:1,135
Playtime:5.053 hours
Usage:0%
Score:0.407m
Score/min:1,342
Piloting Accuracy:N/A%
Gunner Accuracy:39.408%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:800
V. Kills:122 N/A
Deaths:40
KDR:20
Accuracy:45.700% C
KPH:55.100 C++
VKPH:8.400 C++
C75 Viper
B*
Kills:272
V. Kills:33 N/A
Deaths:27
KDR:10.074
Accuracy:32.085% D
KPH:45.200 B*
VKPH:5.500 D
L100 Python HEAT
B+
Kills:269
V. Kills:66 401%
Deaths:29
KDR:9.276
Accuracy:44.423% D
KPH:37.400 B+
VKPH:9.200 C-
L100 Python AP
C+
Kills:64
V. Kills:39 160%
Deaths:4
KDR:16
Accuracy:42.299% F
KPH:27.900 C+
VKPH:17 C+
Kills:1,405 (1,405 + 0)
Deaths:100
KDR:14.050
VKDR:2.600
Vehicle Kills:260
Kill Difference:1,305
Playtime:30.043 hours
Usage:2%
Score:0.508m
Score/min:282
Driving Accuracy:42.299%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B+
Kills:1,394
V. Kills:189 N/A
Deaths:79
KDR:17.646
Accuracy:47.751% C
KPH:53.400 B+
VKPH:7.200 C+
Supernova FPC
C
Kills:491
V. Kills:297 165%
Deaths:69
KDR:7.116
Accuracy:40.919% D**
KPH:20.800 C
VKPH:12.600 C--
Supernova PC
B++
Kills:355
V. Kills:74 473%
Deaths:30
KDR:11.833
Accuracy:45.507% C
KPH:29.400 B++
VKPH:6.100 D
E540 Halberd
C+
Kills:157
V. Kills:61 253%
Deaths:14
KDR:11.214
Accuracy:37.015% D**
KPH:29.600 C+
VKPH:11.500 D-
Proton II PPA
A**
Kills:79
V. Kills:8 N/A
Deaths:4
KDR:19.750
Accuracy:18.497% D-
KPH:80.600 B*
VKPH:8.200 A**
Saron HRB
C--
Kills:71
V. Kills:49 142%
Deaths:10
KDR:7.100
Accuracy:28.613% F
KPH:17.100 D
VKPH:11.800 C--
Kills:2,547 (2,240 + 307)
Deaths:206
KDR:12.364
VKDR:3.291
Vehicle Kills:678
Kill Difference:2,341
Playtime:72.172 hours
Usage:4%
Score:1.237m
Score/min:286
Driving Accuracy:45.507%
Gunner Accuracy:28.613%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:287
V. Kills:9 N/A
Deaths:24
KDR:11.958
Accuracy:24.077% D**
KPH:75.800 C
VKPH:2.400 D*
E540 Halberd-H
C
Kills:59
V. Kills:32 179%
Deaths:6
KDR:9.833
Accuracy:53.508% C--
KPH:34.600 C-
VKPH:18.800 C
Kills:346 (0 + 346)
Deaths:30
KDR:11.533
VKDR:1.367
Vehicle Kills:41
Kill Difference:316
Playtime:5.489 hours
Usage:0%
Score:0.183m
Score/min:557
Driving Accuracy:N/A%
Gunner Accuracy:53.508%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B
Kills:58
V. Kills:5 N/A
Deaths:5
KDR:11.600
Accuracy:28.525% D-
KPH:52.900 B
VKPH:4.600 D--
Kills:58 (0 + 58)
Deaths:5
KDR:11.600
VKDR:1
Vehicle Kills:5
Kill Difference:53
Playtime:1.096 hours
Usage:0%
Score:0.030m
Score/min:458
Driving Accuracy:N/A%
Gunner Accuracy:28.525%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 3,3103,1953239.892B**6.7947.6%B*1.002%C-98.3A++3.5C+46732.5h7.5B++15.7B++
Dual Photon Pods 3,3382,94616018.413A++15.3161.045%B**1.358%C++103B+13.7C75328.6h11A18B**
Betelgeuse 54-A 2,7562,7521,0842.539C+0.5624.206%C-26.454%C--38.9DN/A12070.8h9.6B++39.7C**
Pulsar C 2,6622,6551,1732.263B++0.8427.059%B+23.352%C++15.5C--N/A61171.2h8.7B*32.1B+
Saron Laser Cannon 3,2431,7357062.458C**0.6428.237%D2.824%B+14.2C++12.3B+373122.6h78.2B++276.9B++
Orion VS54 1,3991,3947061.975B+1.1222.281%C**22.956%C33.4C++N/A21741.7h10B*44.8C*
Supernova VPC 1,5831,3947917.646B+14.5547.751%C1.722%C*53.4B+7.2C+21626.1h2.5B*5.3B+
Blueshift VM5 1,3751,3713823.589B+0.4920.8%C*18.673%C-29.7CN/A15446.2h12.3B**59.3B++
Sirius SX12 1,3301,3296412.073B**1.0328.767%B*14.372%D29.7C++N/A8244.7h9.9A34.6B*
SVA-GG 1,2401,2354912.515B0.5827.377%C++24.453%D44C--N/A25128.1h9.6B+34.9B
Blueshift VM5 1,2221,2183623.365B+0.2719.948%C++18.555%C-27.9CN/A15443.6h12.7B**63.5B+
Parallax VX3 1,2131,2071996.065B*2.9739.812%C++73.157%D35B+N/A10934.5h1.8B*4.4B++
SVA-88 1,1731,1737111.65C+1.4523.489%C+19.182%D-21.2D-N/A10855.4h10B++42.4B+
Eclipse VE3A 1,1721,1714572.562A0.5426.323%C+16.909%D31.5CN/A8437.2h8.2A31.2B*
Solstice VE3 1,1721,1714092.863M++0.2427.81%B*17.25%C-31.4B*N/A10037.3h9.5B**34B+
NS-15M1 1,1691,1676391.826B1.2723.43%C++20.737%C29.7CN/A17139.3h10.4B*44.4B+
VX6-7 1,1681,1664052.879B**0.2227.206%B+15.009%D--37C*N/A9731.5h8.9B**32.9B*
Flare VE6 1,1671,1644812.42B**0.6822.042%C+25.601%C++36.3C+N/A23732.1h8.8B++40.1B+
Pandora VX25 1,1621,1603303.515M*0.4247.308%B*15.345%C++65.5B**N/A17117.7h2.8A6B**
NS-11C 1,1571,1535392.139A0.9626.083%B+18.04%C+16.1C-N/A7571.7h10.5B**40.4B++
Zenith VX-5 1,1461,1403842.969A++0.1327.759%B+16.842%D40.6C**N/A8928.1h9.7B**34.8B++
Hornet Missiles 1,3611,1131318.496B++5.4066.906%B+2.695%B**71.8C++16D--72615.5h4.9B+7.4B*
Eridani SX5 9879874392.248B**0.8528.489%B+13.273%D-37.7C++N/A10726.2h8.6B**30.2B++
C150 Dalton 9908631178.455U75.3661.787%A**N/A8630U1270U25409500.1h2.2A3.6A++
Ghost 8138111694.799B++1.7037.349%C60.789%D33CN/A10724.6h2B+5.3B+
L100 Python HESH 9228004020B*16.9045.7%C2.25%B+55.2C++8.4C++24814.5h2.6B*5.8B+
Pulsar LSW 7477423272.269B++0.8324.998%B23.72%C+36.6C+N/A12220.3h10B*40B+
Artemis VX26 7357332263.243A++0.1430.823%B++18.418%D38.6C**N/A14819h8.4A27.4B**
H-V45 6756742782.424B+0.6723.91%C+16.321%D22.4CN/A14930.1h10.9B*45.4B+
C-4 7326051424.261A*1.1623.551%CN/A110B++23.1C8195.5h1.1B*4.6B+
NS Decimator 7465963271.823B**1.2856.077%D2.013%C+39.7B10D33515h3.2B**5.8B*
Frag Grenade 5395341534N/A530.9043.536%C+N/A485.5C+4.5C20741.1h3.4B+7.9C**
NS-44 Commissioner 5195195780.898C+2.2034.248%C24.085%C**25.3CN/A10120.5h2.8B**8.2B++
Supernova FPC 788491697.116C**4.0240.919%D**3.666%B++20.9C12.6C--31823.5h4.8B+11.8C+
Maelstrom Turbo Laser 8644821922.51C**0.5932.158%C++2.49%C+13C+10.3C+32237.1h59.8B*185.8B*
Phaseshift VX-S 433433696.275A3.1834.087%C77.367%C*28.3C+N/A8615.3h2.2B+6.4B+
Supernova PC 4293553011.833B**8.7345.507%C1.972%C29.3B++6.1D22212.1h3.1A6.8B**
NS-7 PDW 3403401472.313A++0.7929.177%B*16.765%C+30.9C*N/A10811h10.5B**36.1B*
Nebula VM20 3323291312.511C*0.5921.414%B+19.149%C36.2C++N/A1969.1h10.5A++49.1B*
Deimos VA29 3233231272.543B**0.5668.851%B++18.576%B58.7B++N/A1505.5h1.9B*2.7B++
L105 Zephyr 3353092611.885B+8.7939.408%CN/A60.6B+5.1D5045.1h4.3A10.9B*
Nova 3083081661.855B+1.2452.259%B+18.182%B++44.6BN/A1456.9h3.6B++6.8B++
Nebula VM20 3073061312.336C++0.7620.619%B+17.647%D33.6C+N/A1709.1h11.2A+54.4B*
NS-11A 287287485.979M++2.8824.142%C+16.028%D20.6C--N/A13913.9h10.6B**43.9B++
Proton II PPA-H 2962872411.958C++8.8624.077%D**1.045%D75.5C2.4D*4003.8h6.4B**26.4C**
C75 Viper 3052722710.074A6.9832.085%DN/A45.3B*5.5D2876h6.7A21B*
L100 Python HEAT 335269299.276A6.1844.423%D1.859%C--37.4B+9.2C-2927.2h3.4A7.6B**
Comet VM2 284257982.622A*0.4842.146%C+5.837%B++19.8A+2.1D--11413h10A23.8B*
Anti-Vehicle Grenade 2602461246N/A242.9059.886%B**N/A820A*46.7D58970.3h3A5A
Serpent VE92 2222211082.046B**1.0525.466%B17.195%C--20.8CN/A11010.6h9.5B**37.3B++
Antares LC 4552061051.962C*1.1432.04%C+2.427%B+10.1D12.2C+26620.4h118C++368.3C*
Lasher X2 205203673.03M*0.0721.122%D6.404%A32.7C++N/A2186.2h16.4B++77.5C*
Tank Mine 269195414.756B**1.6626.927%C--N/A114.7C*43.5D11071.7h1.3B**5B*
Comet VM2 214192782.462A++0.6442.715%C5.208%B+20.4A+2.3D**1229.4h11.6A27.2B**
Solstice SF 191190493.878M++0.7825.442%C**17.368%C++30.6B++N/A2066.2h8.1B+31.9B++
Coyote Missiles 307178444.045B++0.9556.833%B+N/A37.9C+27.4C**8844.7h21.2A37.3B**
Proximity Mine 176176632.794C0.3045.027%BN/A125.7C++N/A4441.4h1.4A+3.1B**
VE-H Maw 173173702.471B++0.6323.615%C16.185%D*31.5DN/A1285.5h9.6B+40.7C*
NS-30 Vandal 169169523.25B**0.1529.205%D26.627%C+29.1C-N/A1105.8h5.3B+18C++
V10 163163217.762A++4.6638.642%C82.822%B++23DN/A1087.1h1.8B*4.7B+
Nyx VX31 160160404B*0.9029.889%D32.5%C**32CN/A1195h5.2C**17.4C++
Nemesis VSH9 243159971.639A++1.4660.423%C2.516%C+26.1B+13.8B+4496.1h5.4A8.9B**
E540 Halberd 2181571411.214C**8.1237.015%D**1.274%D-29.6C+11.5D-3695.3h4.4B**12C*
NSX Tanto 131130442.955A++0.1427.252%C*27.692%B+35.1C++N/A873.7h10.2B++37.4B
Terminus VX-9 127126881.432C+1.6722.834%D24.603%C+22.9DN/A1335.5h13.5C59.1C
Photon A2A Missile Pods 239112148B*4.9078.908%C+N/A27.3D31C7854.1h7.5B+9.5B+
NS-15M AE 105105353B+0.1025.255%C+14.286%D**26.9DN/A953.9h10.8B+42.9C**
M60-A Bulldog 113104714.857C+11.7643.231%C1.923%C34.7C+3C2323h4.8B+11B+
M60-A Bulldog 111102520.4M17.3039.209%C*N/A1020U90U6274700.1h4.3B**10.9B*
Lancer VS22 221981040.942C**2.1657.744%C--N/A10.8C13.5C++4229.1h18.1B+31.3B
Force-Blade 115987,1770.014C3.088.752%FN/A0.2C--N/A1588.5h2.8C+32.1F-
Proton II PPA 8779419.75B+16.6518.497%D-N/A79B*8A*7711h6.4B**34.4B+
Saron HRB 12071107.1B+4.0028.613%F2.817%B**16.9D11.7C--5094.2h16.6B**58C+
Spear Anti-Vehicle Phalanx Turret 9370235S31.9040.4%C2.857%D46.7B+15.3D6371.5h5.8B**14.3B*
M60-A Bulldog 7370323.333B+20.2338.177%DN/A29.2C+1.3D1912.4h4.4B++11.6B+
L100 Python AP 10364416M12.9042.299%F3.125%C++27.8C+17C+4492.3h5.9B+14C
VE-S Canis 6060222.727A0.3727.368%C+16.667%C-50C**N/A1281.2h9.1B*33.3B+
E540 Halberd-H 915969.833C++6.7353.508%C--1.695%C+34.7C-18.8C9051.7h6.6C+12.3C+
M40 Fury 6358511.6B**8.5028.525%D-N/A52.7B4.5D--4571.1h10.7B+37.4B
Vortex VM21 9853311.71B+1.3934.343%D3.774%C+12.3B+10.5A+2244.3h15.8B*46.1B++

Consumables
  Name Deaths Consumed Time Equipped
Snowman Soldier1640.1h
Restoration Kit367361.5h
Motion Spotter114,3962h
Nano-Armor Kit137293,50824.9h
Spawn Beacon101,0681.2h
Anti-Vehicle MANA Turret4510.5h
Nanite Revive Grenade04220.1h
Medical Applicator6948,9114.7h
Ammunition Package42190.2h
Shield Recharging Field55270.3h
Medical Kit4675,0127.7h
Anti-Infantry MANA Turret5620.4h
Recon Detection Device91,3122.1h

Check the help document for the dictionary if you want to learn more about words used here.


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