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Arcanus World Champion LookAtMyHooves[UMVS] LookAtMyHooves
VS BR 37

KDR: 3.1

Score: 35.1m

Last Seen: Dec 11th, 2018 7:50 PM
- OFFLINE - 7 hour(s)

Prestige 1, Battle Rank 37 - Vanu Sovereignty on Miller - Outfit Member of UMVS[UMVS] UMVS
VS outfit on Miller

Members: 16
Level Progress (to 38): 71%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Light PPA Dual Photon Pods Pulsar C Betelgeuse 54-A Saron Laser Cannon Orion VS54 Blueshift VM5 Sirius SX12
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,278,522 MLG Score: 1022
Fun Score: N/A
Cheeseburgers Flipped: 590TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.701%20.457%5262899423,7572.886990.209

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.435%0.914B*-0.023C+0.31C*HEAD ++ (~7.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.20.517B+9.30.348C**26.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.774%1.596%1484410188,331644252512.9363330%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.533%-0.491D-0.014C+0.491

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.60.498B+26.40.5B+54.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.087%2.206%709710153,4457167854.81145438%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.591%0.12C+-0.279C-0.496

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.793B++3.40.731B++4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.452%0.649%452710151,8485074083.64497452%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.609%-0.063C+-0.945D--0.744

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.9B*4.20.893B*7.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.721%70.534%452410182,58678183.30691

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.368%0.401B0.222C++-0.378

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.488B+1.90.4B3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.873%16.12%452310191,73753023.27119

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.258%0.708B++0.328C**0.097

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.572B+2.80.419B2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
UMVS[UMVS] UMVS
VS outfit on Miller

Members: 16
35.1m376.3%423 (25.4k)357 (21.4k)3.0961352,50116,9573.4947837 (37)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022290824.617%15.152%37305:4720

19% Engineer23% Heavy Assault11% Infiltrator38% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 3:57 AMFeb 14th, 2016 9:06 PMDec 15th, 2018 12:19 AM (15h) (PST)Dec 11th, 2018 3:59 PM (4d) (PST)Dec 11th, 2018 3:50 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5321264060.5340.1730.0812.2270.0571022

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,9047,55824,34632105134321,421

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1637.2h/68.2d 6,760 7,955 12,256 218.7k 1,439 5,167 5,623 52.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:2,521
Deaths:980
KDR:2.572
Accuracy:24.243% C
HSR:26.854% C
Orion VS54
B
Kills:1,394
Deaths:706
KDR:1.975
Accuracy:22.281% B
HSR:22.956% C
SVA-GG
B+
Kills:1,235
Deaths:491
KDR:2.515
Accuracy:27.377% B+
HSR:24.453% C--
SVA-88
C++
Kills:1,173
Deaths:711
KDR:1.650
Accuracy:23.489% C++
HSR:19.182% D-
NS-15M1
C*
Kills:1,167
Deaths:639
KDR:1.826
Accuracy:23.430% C*
HSR:20.737% C+
Flare VE6
C*
Kills:1,164
Deaths:481
KDR:2.420
Accuracy:22.042% C+
HSR:25.601% C*
Pulsar LSW
B+
Kills:742
Deaths:327
KDR:2.269
Accuracy:24.998% B+
HSR:23.720% C+
Lasher X2
A+
Kills:191
Deaths:61
KDR:3.131
Accuracy:21.720% C--
HSR:6.806% A+
VE-H Maw
C
Kills:173
Deaths:70
KDR:2.471
Accuracy:23.615% C
HSR:16.185% D*
NS-15M AE
C+
Kills:105
Deaths:35
KDR:3
Accuracy:25.255% C+
HSR:14.286% D**
Kills:9,865
Deaths (as Heavy Assault):4,501
Deaths (to Heavy Assaults):4,646
KDR:2.19174
Kill Difference:5,364
Playtime:369.171 hours
Usage:23%
Score:8.131m
Score/min:367
Accuracy (listed only):23.845%
HSR (listed only):20.078%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:2,583
Deaths:1,140
KDR:2.266
Accuracy:27.027% B+
HSR:23.229% C++
Eclipse VE3A
C+
Kills:1,171
Deaths:457
KDR:2.562
Accuracy:26.323% C+
HSR:16.909% C--
Solstice VE3
B**
Kills:1,171
Deaths:409
KDR:2.863
Accuracy:27.810% B**
HSR:17.250% C
VX6-7
B+
Kills:1,166
Deaths:405
KDR:2.879
Accuracy:27.206% B+
HSR:15.009% D--
Pandora VX25
B*
Kills:1,160
Deaths:330
KDR:3.515
Accuracy:47.308% B*
HSR:15.345% C++
NS-11C
B+
Kills:1,153
Deaths:539
KDR:2.139
Accuracy:26.083% B+
HSR:18.040% C+
Zenith VX-5
B+
Kills:1,140
Deaths:384
KDR:2.969
Accuracy:27.759% B+
HSR:16.842% D
Nova
B++
Kills:308
Deaths:166
KDR:1.855
Accuracy:52.259% B++
HSR:18.182% B++
Deimos VA29
B+
Kills:269
Deaths:102
KDR:2.637
Accuracy:67.486% B+
HSR:17.100% C++
Serpent VE92
B+
Kills:221
Deaths:108
KDR:2.046
Accuracy:25.466% B+
HSR:17.195% C-
Solstice SF
C**
Kills:190
Deaths:49
KDR:3.878
Accuracy:25.442% C**
HSR:17.368% C++
NSX Tanto
B+
Kills:130
Deaths:44
KDR:2.955
Accuracy:27.252% C*
HSR:27.692% B+
Kills:10,662
Deaths (as Engineer):4,133
Deaths (to Engineers):3,367
KDR:2.57972
Kill Difference:6,529
Playtime:317.692 hours
Usage:19%
Score:7.828m
Score/min:411
Accuracy (listed only):33.952%
HSR (listed only):18.347%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:2,583
Deaths:1,140
KDR:2.266
Accuracy:27.027% B+
HSR:23.229% C++
Sirius SX12
B*
Kills:1,329
Deaths:641
KDR:2.073
Accuracy:28.767% B*
HSR:14.372% D
Eclipse VE3A
C+
Kills:1,171
Deaths:457
KDR:2.562
Accuracy:26.323% C+
HSR:16.909% C--
Solstice VE3
B**
Kills:1,171
Deaths:409
KDR:2.863
Accuracy:27.810% B**
HSR:17.250% C
VX6-7
B+
Kills:1,166
Deaths:405
KDR:2.879
Accuracy:27.206% B+
HSR:15.009% D--
Pandora VX25
B*
Kills:1,160
Deaths:330
KDR:3.515
Accuracy:47.308% B*
HSR:15.345% C++
NS-11C
B+
Kills:1,153
Deaths:539
KDR:2.139
Accuracy:26.083% B+
HSR:18.040% C+
Zenith VX-5
B+
Kills:1,140
Deaths:384
KDR:2.969
Accuracy:27.759% B+
HSR:16.842% D
Eridani SX5
B+
Kills:987
Deaths:439
KDR:2.248
Accuracy:28.492% B+
HSR:13.273% D-
NS-7 PDW
B*
Kills:335
Deaths:145
KDR:2.310
Accuracy:29.169% B*
HSR:16.716% C+
Nova
B++
Kills:308
Deaths:166
KDR:1.855
Accuracy:52.259% B++
HSR:18.182% B++
Deimos VA29
B+
Kills:269
Deaths:102
KDR:2.637
Accuracy:67.486% B+
HSR:17.100% C++
Serpent VE92
B+
Kills:221
Deaths:108
KDR:2.046
Accuracy:25.466% B+
HSR:17.195% C-
Solstice SF
C**
Kills:190
Deaths:49
KDR:3.878
Accuracy:25.442% C**
HSR:17.368% C++
NSX Tanto
B+
Kills:130
Deaths:44
KDR:2.955
Accuracy:27.252% C*
HSR:27.692% B+
VE-S Canis
C++
Kills:60
Deaths:22
KDR:2.727
Accuracy:27.368% C++
HSR:16.667% C-
Kills:13,373
Deaths (as Light Assault):5,380
Deaths (to Light Assaults):3,575
KDR:2.48569
Kill Difference:7,993
Playtime:623.935 hours
Usage:38%
Score:13.075m
Score/min:349
Accuracy (listed only):32.576%
HSR (listed only):17.574%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B*
Kills:1,329
Deaths:641
KDR:2.073
Accuracy:28.767% B*
HSR:14.372% D
Pandora VX25
B*
Kills:1,160
Deaths:330
KDR:3.515
Accuracy:47.308% B*
HSR:15.345% C++
Eridani SX5
B+
Kills:987
Deaths:439
KDR:2.248
Accuracy:28.492% B+
HSR:13.273% D-
H-V45
C+
Kills:661
Deaths:272
KDR:2.430
Accuracy:23.928% C+
HSR:16.641% D
NS-7 PDW
B*
Kills:335
Deaths:145
KDR:2.310
Accuracy:29.169% B*
HSR:16.716% C+
Nova
B++
Kills:308
Deaths:166
KDR:1.855
Accuracy:52.259% B++
HSR:18.182% B++
NS-11A
C+
Kills:287
Deaths:48
KDR:5.979
Accuracy:24.142% C+
HSR:16.028% D
Deimos VA29
B+
Kills:269
Deaths:102
KDR:2.637
Accuracy:67.486% B+
HSR:17.100% C++
Terminus VX-9
C+
Kills:111
Deaths:76
KDR:1.461
Accuracy:23.056% C--
HSR:25.225% C+
VE-S Canis
C++
Kills:60
Deaths:22
KDR:2.727
Accuracy:27.368% C++
HSR:16.667% C-
Kills:5,507
Deaths (as Combat Medic):2,241
Deaths (to Combat Medics):1,910
KDR:2.45739
Kill Difference:3,266
Playtime:65.769 hours
Usage:4%
Score:1.276m
Score/min:323
Accuracy (listed only):35.198%
HSR (listed only):16.955%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:1,329
Deaths:641
KDR:2.073
Accuracy:28.767% B*
HSR:14.372% D
Parallax VX3
C++
Kills:1,207
Deaths:199
KDR:6.065
Accuracy:39.812% C++
HSR:73.157% C--
Eridani SX5
B+
Kills:987
Deaths:439
KDR:2.248
Accuracy:28.492% B+
HSR:13.273% D-
Ghost
C+
Kills:809
Deaths:168
KDR:4.815
Accuracy:37.582% C+
HSR:60.816% D
Artemis VX26
B++
Kills:733
Deaths:226
KDR:3.243
Accuracy:30.823% B++
HSR:18.418% D
NS-44 Commissioner
B
Kills:516
Deaths:575
KDR:0.897
Accuracy:34.489% C+
HSR:24.031% B
Phaseshift VX-S
C++
Kills:407
Deaths:62
KDR:6.565
Accuracy:33.520% C
HSR:77.150% C++
NS-7 PDW
B*
Kills:335
Deaths:145
KDR:2.310
Accuracy:29.169% B*
HSR:16.716% C+
NS-30 Vandal
C+
Kills:169
Deaths:52
KDR:3.250
Accuracy:29.205% D
HSR:26.627% C+
V10
B+
Kills:163
Deaths:21
KDR:7.762
Accuracy:38.642% C
HSR:82.822% B+
Nyx VX31
B
Kills:160
Deaths:40
KDR:4
Accuracy:29.889% D
HSR:32.500% B
VE-S Canis
C++
Kills:60
Deaths:22
KDR:2.727
Accuracy:27.368% C++
HSR:16.667% C-
Kills:6,875
Deaths (as Infiltrator):2,590
Deaths (to Infiltrators):2,318
KDR:2.65444
Kill Difference:4,285
Playtime:185.357 hours
Usage:11%
Score:2.725m
Score/min:245
Accuracy (listed only):32.313%
HSR (listed only):38.046%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C**
Kills:1,363
Deaths:379
KDR:3.596
Accuracy:20.766% C**
HSR:18.635% C
Blueshift VM5
C*
Kills:1,211
Deaths:359
KDR:3.373
Accuracy:19.923% C*
HSR:18.497% C-
Nebula VM20
B+
Kills:306
Deaths:123
KDR:2.488
Accuracy:20.927% B+
HSR:17.647% C--
Nebula VM20
B+
Kills:295
Deaths:123
KDR:2.398
Accuracy:20.286% B+
HSR:17.627% D
Comet VM2
B++
Kills:257
Deaths:98
KDR:2.622
Accuracy:42.146% C+
HSR:5.837% B++
Comet VM2
B+
Kills:192
Deaths:78
KDR:2.462
Accuracy:42.715% C
HSR:5.208% B+
Vortex VM21
C+
Kills:53
Deaths:31
KDR:1.710
Accuracy:34.343% D-
HSR:3.774% C+
Kills:3,677
Deaths (as MAX Suit):595.500
Deaths (to MAX Suits):911
KDR:6.17464
Kill Difference:3,081.500
Playtime:73.854 hours
Usage:5%
Score:2.035m
Score/min:459
Accuracy (listed only):28.729%
HSR (listed only):12.461%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:3,175
V. Kills:113 N/A
Deaths:322
KDR:9.860
Accuracy:47.766% B*
KPH:99.800 A++
VKPH:3.600 C++
Dual Photon Pods
B**
Kills:2,943
V. Kills:391 N/A
Deaths:160
KDR:18.394
Accuracy:61.016% B**
KPH:102.800 B+
VKPH:13.700 C
Saron Laser Cannon
B+
Kills:1,731
V. Kills:1,506 115%
Deaths:704
KDR:2.459
Accuracy:28.229% D
KPH:14.100 C++
VKPH:12.300 B+
Hornet Missiles
B+
Kills:1,113
V. Kills:248 447%
Deaths:131
KDR:8.496
Accuracy:67.075% B+
KPH:72 C++
VKPH:16 D-
Maelstrom Turbo Laser
C+
Kills:482
V. Kills:382 126%
Deaths:192
KDR:2.510
Accuracy:32.158% C*
KPH:13 C+
VKPH:10.300 C+
Antares LC
C+
Kills:204
V. Kills:248 82%
Deaths:105
KDR:1.943
Accuracy:32.128% C++
KPH:10.100 D
VKPH:12.300 C+
Coyote Missiles
B
Kills:178
V. Kills:129 137%
Deaths:44
KDR:4.045
Accuracy:56.833% B+
KPH:37.800 C+
VKPH:27.400 B
Photon A2A Missile Pods
C-
Kills:112
V. Kills:127 88%
Deaths:14
KDR:8
Accuracy:78.908% C+
KPH:27.600 D
VKPH:31.200 C-
Kills:9,938 (5,592 + 0)
Deaths:1,672
KDR:5.944
VKDR:1.880
Vehicle Kills:3,144
Kill Difference:8,266
Playtime:264.426 hours
Usage:16%
Score:7.097m
Score/min:447
Piloting Accuracy:32.128%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:863
V. Kills:127 N/A
Deaths:11
KDR:78.455
Accuracy:61.787% A*
KPH:3,106,800 U
VKPH:457,200 U
L105 Zephyr
B+
Kills:309
V. Kills:26 N/A
Deaths:26
KDR:11.885
Accuracy:39.408% C-
KPH:61.200 B+
VKPH:5.100 C-
Kills:1,172 (0 + 1,172)
Deaths:37
KDR:31.676
VKDR:4.135
Vehicle Kills:153
Kill Difference:1,135
Playtime:5.053 hours
Usage:0%
Score:0.407m
Score/min:1,342
Piloting Accuracy:N/A%
Gunner Accuracy:39.408%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:775
V. Kills:117 N/A
Deaths:38
KDR:20.395
Accuracy:45.708% C
KPH:55.700 C*
VKPH:8.400 C++
L100 Python HEAT
B+
Kills:269
V. Kills:66 401%
Deaths:29
KDR:9.276
Accuracy:44.423% D
KPH:37.400 B+
VKPH:9.200 C-
C75 Viper
B*
Kills:265
V. Kills:29 N/A
Deaths:27
KDR:9.815
Accuracy:31.921% D
KPH:45.200 B*
VKPH:4.900 D
L100 Python AP
C+
Kills:64
V. Kills:39 160%
Deaths:4
KDR:16
Accuracy:42.299% F
KPH:27.900 C+
VKPH:17 C+
Kills:1,373 (1,373 + 0)
Deaths:98
KDR:14.010
VKDR:2.561
Vehicle Kills:251
Kill Difference:1,275
Playtime:29.266 hours
Usage:2%
Score:0.498m
Score/min:283
Driving Accuracy:42.299%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B+
Kills:1,226
V. Kills:153 N/A
Deaths:73
KDR:16.795
Accuracy:47.369% C
KPH:54 B+
VKPH:6.700 C+
Supernova FPC
C
Kills:491
V. Kills:297 165%
Deaths:69
KDR:7.116
Accuracy:40.919% D**
KPH:20.800 C
VKPH:12.600 C--
Supernova PC
B++
Kills:355
V. Kills:74 473%
Deaths:30
KDR:11.833
Accuracy:45.507% C
KPH:29.400 B++
VKPH:6.100 D
E540 Halberd
C+
Kills:157
V. Kills:61 253%
Deaths:14
KDR:11.214
Accuracy:37.015% D**
KPH:29.600 C+
VKPH:11.500 D-
Proton II PPA
A**
Kills:79
V. Kills:8 N/A
Deaths:4
KDR:19.750
Accuracy:18.497% D-
KPH:80.600 B*
VKPH:8.200 A**
Saron HRB
C--
Kills:71
V. Kills:49 142%
Deaths:10
KDR:7.100
Accuracy:28.613% F-
KPH:17.100 D
VKPH:11.800 C--
Kills:2,379 (2,072 + 307)
Deaths:200
KDR:11.895
VKDR:3.210
Vehicle Kills:642
Kill Difference:2,179
Playtime:68.794 hours
Usage:4%
Score:1.200m
Score/min:291
Driving Accuracy:45.507%
Gunner Accuracy:28.613%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:287
V. Kills:9 N/A
Deaths:24
KDR:11.958
Accuracy:24.077% D**
KPH:75.800 C
VKPH:2.400 D--
E540 Halberd-H
C
Kills:59
V. Kills:32 179%
Deaths:6
KDR:9.833
Accuracy:53.508% C--
KPH:34.600 C
VKPH:18.800 C
Kills:346 (0 + 346)
Deaths:30
KDR:11.533
VKDR:1.367
Vehicle Kills:41
Kill Difference:316
Playtime:5.489 hours
Usage:0%
Score:0.183m
Score/min:556
Driving Accuracy:N/A%
Gunner Accuracy:53.508%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C**
Kills:58
V. Kills:5 N/A
Deaths:5
KDR:11.600
Accuracy:28.525% D-
KPH:52.900 C**
VKPH:4.600 D--
Kills:58 (0 + 58)
Deaths:5
KDR:11.600
VKDR:1
Vehicle Kills:5
Kill Difference:53
Playtime:1.096 hours
Usage:0%
Score:0.030m
Score/min:458
Driving Accuracy:N/A%
Gunner Accuracy:28.525%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 3,2883,1753229.86B+6.7647.766%B*1.008%C-99.8A++3.6C++47531.8h7.4B++15.6B++
Dual Photon Pods 3,3342,94316018.394A++15.3061.016%B**1.359%C++102.9B+13.7C75328.6h11A18B**
Pulsar C 2,5902,5831,1402.266B++0.8327.027%B+23.229%C++15.3DN/A61168.3h8.7B**32.1B++
Betelgeuse 54-A 2,5252,5219802.572C+0.5224.243%C26.854%C39.3DN/A12464.2h9.5B++39.1B
Saron Laser Cannon 3,2371,7317042.459C**0.6428.229%D2.831%B14.1C++12.3B+373122.4h78.2B++277.1B++
Orion VS54 1,3991,3947061.975B+1.1222.281%B22.956%C33.4C++N/A21741.7h10B*44.8C*
Blueshift VM5 1,3671,3633793.596B+0.5020.766%C**18.635%C29.6C+N/A15446.1h12.3B**59.3B++
Sirius SX12 1,3301,3296412.073B**1.0228.767%B*14.372%D29.7C++N/A8244.7h9.9B**34.6B*
SVA-GG 1,2401,2354912.515B+0.5827.377%B+24.453%C--44CN/A25128.1h9.6B++34.9B+
Supernova VPC 1,3791,2267316.795B+13.7047.369%C1.958%B+54B+6.7C+22422.7h2.5B*5.3B+
Blueshift VM5 1,2151,2113593.373B+0.2819.923%C*18.497%C-27.9CN/A15543.4h12.7B**63.6B+
Parallax VX3 1,2131,2071996.065B*2.9739.812%C++73.157%C--35B+N/A10934.5h1.8B*4.4B++
SVA-88 1,1731,1737111.65C+1.4523.489%C++19.182%D-21.2D-N/A10855.4h10B++42.4B+
Eclipse VE3A 1,1721,1714572.562B+0.5326.323%C+16.909%C--31.5CN/A8437.2h8.2A31.2B**
Solstice VE3 1,1721,1714092.863M++0.2327.81%B**17.25%C31.4B*N/A9937.3h9.5B**34B+
NS-15M1 1,1691,1676391.826B1.2723.43%C*20.737%C+29.7CN/A17139.3h10.4B*44.4B+
VX6-7 1,1681,1664052.879B**0.2227.206%B+15.009%D--37C*N/A9631.5h8.9B**32.9B*
Flare VE6 1,1671,1644812.42B**0.6822.042%C+25.601%C*36.3C+N/A23632.1h8.8B*40.1B+
Pandora VX25 1,1621,1603303.515M+0.4247.308%B*15.345%C++65.5AN/A17117.7h2.8A6B**
NS-11C 1,1571,1535392.139A0.9626.083%B+18.04%C+16.1C-N/A7571.7h10.5B**40.4B++
Zenith VX-5 1,1461,1403842.969A++0.1327.759%B+16.842%D40.6BN/A8928.1h9.7B**34.8B++
Hornet Missiles 1,3611,1131318.496B++5.4067.075%B+2.695%B**71.8C++16D-72615.5h4.9B++7.3B**
Eridani SX5 9879874392.248B**0.8528.492%B+13.273%D-37.7C*N/A10726.2h8.6B**30.2B++
C150 Dalton 9908631178.455U75.3661.787%A*N/A8630U1270U25409500.1h2.2A3.6A++
Ghost 8118091684.815B++1.7237.582%C+60.816%D33C+N/A10724.5h2B+5.3B+
L100 Python HESH 8927753820.395B*17.3045.708%C2.323%B+55.8C*8.4C++25013.9h2.6B+5.7B+
Pulsar LSW 7477423272.269B++0.8324.998%B+23.72%C+36.6C+N/A12220.3h10B*40B+
Artemis VX26 7357332263.243A++0.1530.823%B++18.418%D38.6C**N/A14819h8.4A27.4B**
H-V45 6626612722.43B++0.6723.928%C+16.641%D22.5CN/A15129.4h10.9B**45.4B+
C-4 7296021414.27A*1.1723.45%CN/A111.5B++23.5C8195.4h1.1B*4.6B+
NS Decimator 7015683221.764B**1.3356.148%D2.113%C+38.9B9.1D33114.6h3.3B**5.8B*
Frag Grenade 5305251525N/A521.9043.718%C+N/A477.3C+4.5D20921.1h3.4B+7.8C**
NS-44 Commissioner 5165165750.897C+2.2034.489%C+24.031%B25.4CN/A10120.3h2.8B**8.2B++
Supernova FPC 788491697.116C**4.0240.919%D**3.666%B++20.9C12.6C--31823.5h4.8B+11.8C+
Maelstrom Turbo Laser 8644821922.51C**0.5932.158%C*2.49%C+13C+10.3C+32237.1h59.8B*185.8B*
Phaseshift VX-S 407407626.565A3.4733.52%C77.15%C++27.9C+N/A8614.6h2.2B+6.6B+
Supernova PC 4293553011.833B*8.7445.507%C1.972%C29.3B++6.1D22112.1h3.1A6.8B**
NS-7 PDW 3353351452.31A+0.7929.169%B*16.716%C+30.5C*N/A10611h10.6B**36.2B++
L105 Zephyr 3353092611.885B+8.7939.408%C-N/A60.6B+5.1C-5045.1h4.3A10.9B*
Nova 3083081661.855B+1.2452.259%B++18.182%B++44.6B+N/A1456.9h3.6B++6.8B++
Nebula VM20 3083061232.488C*0.6120.927%B+17.647%C--34.8C++N/A1978.8h10.5A++50.3B*
Nebula VM20 2962951232.398C++0.7020.286%B+17.627%D33.5C++N/A1748.8h10.9A+53.8B*
NS-11A 287287485.979M**2.8824.142%C+16.028%D20.6C--N/A13913.9h10.6B**43.9B++
Proton II PPA-H 2962872411.958C+8.8624.077%D**1.045%D75.5C2.4D--3993.8h6.4B**26.4C**
Deimos VA29 2692691022.637A0.4667.486%B+17.1%C++56B+N/A1384.8h1.8B**2.7B++
L100 Python HEAT 335269299.276B**6.1844.423%D1.859%C--37.4B+9.2C-2927.2h3.4A7.6B**
C75 Viper 294265279.815A6.7231.921%DN/A44.9B*4.9D2885.9h6.7A21B*
Comet VM2 284257982.622A*0.4742.146%C+5.837%B++19.8A+2.1D--11413h10A23.8B**
Anti-Vehicle Grenade 2602461246N/A242.9059.886%B**N/A820A*46.7D58970.3h3A5A
Serpent VE92 2222211082.046B**1.0525.466%B+17.195%C-20.8CN/A10810.6h9.5B**37.3B++
Antares LC 4522041051.943C*1.1532.128%C++2.451%B10.1D12.3C+26820.2h118.9C*370.1C**
Comet VM2 214192782.462A++0.6342.715%C5.208%B+20.4A+2.3D**1229.4h11.6A27.2B**
Lasher X2 193191613.131M*0.0321.72%C--6.806%A+32.4C++N/A2235.9h15.6B*71.9B
Solstice SF 191190493.878M++0.7825.442%C**17.368%C++30.6B++N/A2066.2h8.1B+31.9B*
Tank Mine 257186384.895A1.8027.225%C-N/A116.3C**44.4D11041.6h1.4B*5.1B++
Coyote Missiles 307178444.045B+0.9556.833%B+N/A37.9C+27.4B8844.7h21.2B**37.3B**
Proximity Mine 176176632.794C0.3045.027%C**N/A125.7C++N/A4411.4h1.4A+3.1B**
VE-H Maw 173173702.471B+0.6323.615%C16.185%D*32C--N/A1285.4h9.6B+40.7C**
NS-30 Vandal 169169523.25B*0.1529.205%D26.627%C+29.1CN/A1105.8h5.3B+18C++
V10 163163217.762A++4.6738.642%C82.822%B+23C--N/A1087.1h1.8B*4.7B+
Nyx VX31 160160404B*0.9029.889%D32.5%B32CN/A1195h5.2C**17.4C++
Nemesis VSH9 243159971.639A++1.4660.423%C2.516%C+26.1B*13.8B+4486.1h5.4A8.9B**
E540 Halberd 2181571411.214C**8.1237.015%D**1.274%D-29.6C+11.5D-3555.3h4.4B**12C*
NSX Tanto 131130442.955A++0.1427.252%C*27.692%B+35.1C++N/A863.7h10.2B++37.4B+
Photon A2A Missile Pods 239112148B++4.9078.908%C+N/A27.3D31C-7844.1h7.5B+9.5B+
Terminus VX-9 111111761.461C+1.6423.056%C--25.225%C+23.1DN/A1444.8h13.8C-59.7C
NS-15M AE 105105353B+0.1025.255%C+14.286%D**26.9DN/A953.9h10.8B+42.9B
M60-A Bulldog 113104714.857C+11.7643.231%C1.923%C34.7C+3C2323h4.8B+11B+
M60-A Bulldog 111102520.4M17.3039.209%C*N/A1020U90U6272200.1h4.3B**10.9B*
Lancer VS22 221981040.942C**2.1557.744%DN/A10.8C13.5C++4219.1h18.1B+31.3B
Force-Blade 115987,1770.014C3.088.752%FN/A0.2CN/A1588.4h2.8C+32.1D*
Proton II PPA 8779419.75B16.6518.497%D-N/A79B++8A*7711h6.4B**34.4B+
Saron HRB 12071107.1B+4.0028.613%F-2.817%B**16.9D11.7C--5074.2h16.6B*58C+
Spear Anti-Vehicle Phalanx Turret 9370235S31.9040.775%C2.857%D50B++16.4C--6521.4h5.7B**14B*
M60-A Bulldog 7370323.333B+20.2438.177%DN/A29.2C+1.3D1912.4h4.4B++11.6B+
L100 Python AP 10364416M+12.9042.299%F3.125%C++27.8C+17C+4442.3h5.9B+14C+
VE-S Canis 6060222.727A0.3727.368%C++16.667%C-50BN/A1241.2h9.1B*33.3B+
E540 Halberd-H 915969.833C++6.7453.508%C--1.695%C34.7C18.8C9011.7h6.6C+12.3C+
M40 Fury 6358511.6B*8.5028.525%D-N/A52.7C**4.5D--4571.1h10.7B++37.4C**
Vortex VM21 9853311.71C++1.3934.343%D-3.774%C+12.3B++10.5A+2244.3h15.8B*46.1B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit367301.5h
Motion Spotter114,3962h
Nano-Armor Kit134286,27324.6h
Spawn Beacon101,0561.1h
Anti-Vehicle MANA Turret4510.5h
Nanite Revive Grenade03590.1h
Medical Applicator6747,7254.6h
Ammunition Package42160.2h
Shield Recharging Field55270.3h
Medical Kit4654,9377.6h
Anti-Infantry MANA Turret5620.4h
Recon Detection Device91,3012.1h

Check the help document for the dictionary if you want to learn more about words used here.


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