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Praetor LookingForAFightSimulator[BYBY] LookingForAFightSimulator
VS BR 87

KDR: 3.49

Score: 28.9m

Last Seen: Feb 18th, 2019 7:59 PM
- OFFLINE - 16.7 hour(s)

Prestige 1, Battle Rank 87 - Vanu Sovereignty on Miller - Outfit Member of Geabas Infinity Circle[BYBY] Geabas Infinity Circle
VS outfit on Miller

Members: 17
Level Progress (to 88): 55%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15MG H-V45 Equinox VE2 Burst Orion VS54 NS-44 Commissioner Solstice Burst SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,802,487 MLG Score: 6237
Fun Score: N/A
Cheeseburgers Flipped: 85TIME WITH MEDKIT: 8.1%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.429%37.923%13444697669,8904.48013-0.988

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.303%2.814M+2.647M-0.312CHEAD ++ (~20.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.40.634B+9.70.32C*17.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.539%0.574%661310192,61549213535.31504193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.06%-0.197C-0.947D---0.621

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
149.90.068C+53.3-0.007C+96.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.911%12.857%105310192103201480.654206141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.755%0.895B*2.168A*0.819

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.40.138C++47-0.186C55.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.666%83.592%10521020774131530.588146

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.845%1.312A1.069B**-0.018

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.506B+2.10.329C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
75.723%20.83%105310191,3731235131.11174

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.108%2.869M+1.245B**0.042

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.799B++20.584B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Geabas Infinity Circle[BYBY] Geabas Infinity Circle
VS outfit on Miller

Members: 17
28.9m205%439 (26.3k)393 (23.6k)3.4921483,69623,9673.6087987 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022964532.527%33.905%110303:0426

17% Combat Medic15% Engineer38% Heavy Assault8% Infiltrator19% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 24th, 2016 9:03 PMSep 8th, 2017 1:53 PMFeb 18th, 2019 8:09 PM (22h) (PST)Feb 18th, 2019 4:36 PM (1d) (PST)Feb 18th, 2019 3:59 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8592715881.1390.3260.3862.4380.0506237

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,52016,27535,245682023146323,568

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1224.3h/51d 2,796 28,377 20,622 179.1k 1,178 4,691 3,658 63.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:10,649
Deaths:2,524
KDR:4.219
Accuracy:34.196% A++
HSR:42.070% A+
NS-15MG
A+
Kills:5,641
Deaths:1,152
KDR:4.897
Accuracy:34.611% A+
HSR:43.166% A
Orion VS54
M
Kills:3,245
Deaths:829
KDR:3.914
Accuracy:34.927% M
HSR:41.418% A*
SVA-88
A*
Kills:2,223
Deaths:559
KDR:3.977
Accuracy:33.657% A*
HSR:38.282% A++
Ursa
M
Kills:1,959
Deaths:448
KDR:4.373
Accuracy:36.609% A**
HSR:42.879% M
NS-15M AE
A++
Kills:1,872
Deaths:363
KDR:5.157
Accuracy:34.338% A++
HSR:44.338% A++
NS-15M2
A++
Kills:1,437
Deaths:331
KDR:4.341
Accuracy:34.113% A++
HSR:40.014% A++
NS-15MB
A+
Kills:1,381
Deaths:295
KDR:4.681
Accuracy:35.752% A+
HSR:40.333% B**
Lasher X2
A*
Kills:747
Deaths:256
KDR:2.918
Accuracy:41.011% A*
HSR:4.819% B+
Flare VE6
A*
Kills:583
Deaths:150
KDR:3.887
Accuracy:33.890% A*
HSR:39.966% A*
VX29 Polaris
A*
Kills:520
Deaths:114
KDR:4.561
Accuracy:35.340% A*
HSR:38.077% A*
Pulsar LSW
A*
Kills:507
Deaths:125
KDR:4.056
Accuracy:34.269% A*
HSR:33.333% A
NSX Naginata
A*
Kills:380
Deaths:85
KDR:4.471
Accuracy:34.220% A*
HSR:33.684% B*
VE-H Maw
A+
Kills:173
Deaths:40
KDR:4.325
Accuracy:31.774% B**
HSR:39.884% A+
Kills:31,317
Deaths (as Heavy Assault):7,271
Deaths (to Heavy Assaults):8,079
KDR:4.30711
Kill Difference:24,046
Playtime:468.113 hours
Usage:38%
Score:11.511m
Score/min:410
Accuracy (listed only):34.908%
HSR (listed only):37.304%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice Burst
A++
Kills:2,409
Deaths:489
KDR:4.926
Accuracy:35.077% A++
HSR:31.382% B**
Serpent VE92
A**
Kills:2,101
Deaths:468
KDR:4.489
Accuracy:35.834% A**
HSR:30.367% A++
NS-11CB
A++
Kills:2,027
Deaths:406
KDR:4.993
Accuracy:35.281% A++
HSR:32.166% A+
Pulsar C
A*
Kills:1,865
Deaths:376
KDR:4.960
Accuracy:35.883% A*
HSR:30.080% A
VE-S Canis
A++
Kills:1,715
Deaths:372
KDR:4.610
Accuracy:38.472% A++
HSR:36.210% A++
Eridani SX5
A*
Kills:1,434
Deaths:424
KDR:3.382
Accuracy:37.485% A*
HSR:32.357% A++
Sirius SX12
M
Kills:1,411
Deaths:379
KDR:3.723
Accuracy:37.287% A**
HSR:33.735% M
Solstice VE3
M
Kills:1,393
Deaths:281
KDR:4.957
Accuracy:36.955% M
HSR:30.582% A++
NS-11C
M
Kills:1,352
Deaths:276
KDR:4.899
Accuracy:34.486% A*
HSR:34.468% M
Deimos VA29
A++
Kills:1,181
Deaths:316
KDR:3.737
Accuracy:80.906% A++
HSR:20.576% B++
NS-7 PDW
A**
Kills:1,164
Deaths:280
KDR:4.157
Accuracy:36.163% A*
HSR:32.560% A**
Zenith VX-5
A++
Kills:1,163
Deaths:217
KDR:5.359
Accuracy:35.108% A++
HSR:28.375% B**
NSX Tanto
A+
Kills:777
Deaths:181
KDR:4.293
Accuracy:34.630% A+
HSR:34.106% A
NSX Tengu
A*
Kills:524
Deaths:180
KDR:2.911
Accuracy:49.651% A++
HSR:33.397% A*
MKV Suppressed
A*
Kills:309
Deaths:75
KDR:4.120
Accuracy:34.919% A++
HSR:33.010% A*
VX6-7
A*
Kills:246
Deaths:66
KDR:3.727
Accuracy:35.498% A*
HSR:30.081% A++
Eclipse VE3A
A++
Kills:139
Deaths:56
KDR:2.482
Accuracy:34.741% A++
HSR:22.302% B+
Thanatos VE70
A*
Kills:124
Deaths:41
KDR:3.024
Accuracy:60.741% A*
HSR:21.774% B**
Phobos VX86
A
Kills:68
Deaths:43
KDR:1.581
Accuracy:67.961% B*
HSR:23.529% A
NS Baron G5AE
S
Kills:60
Deaths:15
KDR:4
Accuracy:65.476% A++
HSR:41.667% S
Kills:21,462
Deaths (as Light Assault):4,941
Deaths (to Light Assaults):4,821
KDR:4.34366
Kill Difference:16,521
Playtime:238.464 hours
Usage:19%
Score:5.154m
Score/min:360
Accuracy (listed only):43.128%
HSR (listed only):30.636%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
M
Kills:4,248
Deaths:1,035
KDR:4.104
Accuracy:36.832% M
HSR:36.982% A*
Equinox VE2 Burst
A+
Kills:3,932
Deaths:1,041
KDR:3.777
Accuracy:34.628% A+
HSR:38.555% A
NS-11A
M
Kills:2,151
Deaths:501
KDR:4.293
Accuracy:34.909% A*
HSR:41.144% M
VE-S Canis
A++
Kills:1,715
Deaths:372
KDR:4.610
Accuracy:38.472% A++
HSR:36.210% A++
Eridani SX5
A*
Kills:1,434
Deaths:424
KDR:3.382
Accuracy:37.485% A*
HSR:32.357% A++
Sirius SX12
M
Kills:1,411
Deaths:379
KDR:3.723
Accuracy:37.287% A**
HSR:33.735% M
Terminus VX-9
A*
Kills:1,316
Deaths:380
KDR:3.463
Accuracy:36.033% A*
HSR:37.766% A+
Deimos VA29
A++
Kills:1,181
Deaths:316
KDR:3.737
Accuracy:80.906% A++
HSR:20.576% B++
Pulsar VS1
A**
Kills:1,168
Deaths:359
KDR:3.253
Accuracy:36.460% A**
HSR:33.990% A++
NS-7 PDW
A**
Kills:1,164
Deaths:280
KDR:4.157
Accuracy:36.163% A*
HSR:32.560% A**
Corvus VA55
A++
Kills:721
Deaths:192
KDR:3.755
Accuracy:33.443% A++
HSR:33.148% A+
NSX Tengu
A*
Kills:524
Deaths:180
KDR:2.911
Accuracy:49.651% A++
HSR:33.397% A*
Darkstar
A*
Kills:506
Deaths:177
KDR:2.859
Accuracy:35.962% A*
HSR:32.609% B**
MKV Suppressed
A*
Kills:309
Deaths:75
KDR:4.120
Accuracy:34.919% A++
HSR:33.010% A*
NSX Yumi
A
Kills:263
Deaths:94
KDR:2.798
Accuracy:32.968% A
HSR:25.095% C+
Thanatos VE70
A*
Kills:124
Deaths:41
KDR:3.024
Accuracy:60.741% A*
HSR:21.774% B**
Phobos VX86
A
Kills:68
Deaths:43
KDR:1.581
Accuracy:67.961% B*
HSR:23.529% A
NS Baron G5AE
S
Kills:60
Deaths:15
KDR:4
Accuracy:65.476% A++
HSR:41.667% S
Kills:22,295
Deaths (as Combat Medic):5,904
Deaths (to Combat Medics):2,862
KDR:3.77625
Kill Difference:16,391
Playtime:213.346 hours
Usage:17%
Score:5.688m
Score/min:444
Accuracy (listed only):43.905%
HSR (listed only):32.672%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
M+
Kills:2,843
Deaths:1,779
KDR:1.598
Accuracy:51.879% A++
HSR:42.877% M+
VE-S Canis
A++
Kills:1,715
Deaths:372
KDR:4.610
Accuracy:38.472% A++
HSR:36.210% A++
Eridani SX5
A*
Kills:1,434
Deaths:424
KDR:3.382
Accuracy:37.485% A*
HSR:32.357% A++
Sirius SX12
M
Kills:1,411
Deaths:379
KDR:3.723
Accuracy:37.287% A**
HSR:33.735% M
NS-7 PDW
A**
Kills:1,164
Deaths:280
KDR:4.157
Accuracy:36.163% A*
HSR:32.560% A**
NS-45 Pilot
A++
Kills:898
Deaths:457
KDR:1.965
Accuracy:42.881% A++
HSR:34.855% B**
NS-30 Vandal
A++
Kills:559
Deaths:102
KDR:5.480
Accuracy:43.076% A++
HSR:35.599% B**
Ghost
B**
Kills:549
Deaths:113
KDR:4.858
Accuracy:42.018% B+
HSR:78.142% B**
NSX Tengu
A*
Kills:524
Deaths:180
KDR:2.911
Accuracy:49.651% A++
HSR:33.397% A*
MKV Suppressed
A*
Kills:309
Deaths:75
KDR:4.120
Accuracy:34.919% A++
HSR:33.010% A*
NSX Tomoe
A++
Kills:246
Deaths:54
KDR:4.556
Accuracy:33.109% B*
HSR:54.878% A++
NSX Daimyo
B*
Kills:225
Deaths:57
KDR:3.947
Accuracy:47.236% B*
HSR:96.889% B*
NS-357 Underboss
A+
Kills:194
Deaths:143
KDR:1.357
Accuracy:48.202% A+
HSR:24.742% B+
Artemis VX26
A**
Kills:183
Deaths:48
KDR:3.813
Accuracy:35.824% A++
HSR:39.344% A**
Beamer VS3
A*
Kills:61
Deaths:52
KDR:1.173
Accuracy:42.712% A*
HSR:27.869% B++
NS-AM7 Archer
A
Kills:56
Deaths:49
KDR:1.143
Accuracy:54.337% D
HSR:28.571% A
Kills:12,371
Deaths (as Infiltrator):4,564
Deaths (to Infiltrators):3,193
KDR:2.71056
Kill Difference:7,807
Playtime:102.165 hours
Usage:8%
Score:2.101m
Score/min:343
Accuracy (listed only):42.203%
HSR (listed only):41.565%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice Burst
A++
Kills:2,409
Deaths:489
KDR:4.926
Accuracy:35.077% A++
HSR:31.382% B**
Serpent VE92
A**
Kills:2,101
Deaths:468
KDR:4.489
Accuracy:35.834% A**
HSR:30.367% A++
NS-11CB
A++
Kills:2,027
Deaths:406
KDR:4.993
Accuracy:35.281% A++
HSR:32.166% A+
Pulsar C
A*
Kills:1,865
Deaths:376
KDR:4.960
Accuracy:35.883% A*
HSR:30.080% A
Solstice VE3
M
Kills:1,393
Deaths:281
KDR:4.957
Accuracy:36.955% M
HSR:30.582% A++
NS-11C
M
Kills:1,352
Deaths:276
KDR:4.899
Accuracy:34.486% A*
HSR:34.468% M
Deimos VA29
A++
Kills:1,181
Deaths:316
KDR:3.737
Accuracy:80.906% A++
HSR:20.576% B++
Zenith VX-5
A++
Kills:1,163
Deaths:217
KDR:5.359
Accuracy:35.108% A++
HSR:28.375% B**
NSX Tanto
A+
Kills:777
Deaths:181
KDR:4.293
Accuracy:34.630% A+
HSR:34.106% A
VE-LR Obelisk
A
Kills:327
Deaths:83
KDR:3.940
Accuracy:39.119% B**
HSR:43.731% A
VX6-7
A*
Kills:246
Deaths:66
KDR:3.727
Accuracy:35.498% A*
HSR:30.081% A++
Eidolon VE33
A++
Kills:143
Deaths:46
KDR:3.109
Accuracy:37.837% A++
HSR:39.161% A++
Eclipse VE3A
A++
Kills:139
Deaths:56
KDR:2.482
Accuracy:34.741% A++
HSR:22.302% B+
Thanatos VE70
A*
Kills:124
Deaths:41
KDR:3.024
Accuracy:60.741% A*
HSR:21.774% B**
Phobos VX86
A
Kills:68
Deaths:43
KDR:1.581
Accuracy:67.961% B*
HSR:23.529% A
NS Baron G5AE
S
Kills:60
Deaths:15
KDR:4
Accuracy:65.476% A++
HSR:41.667% S
Kills:15,375
Deaths (as Engineer):3,360
Deaths (to Engineers):2,592
KDR:4.57589
Kill Difference:12,015
Playtime:188.399 hours
Usage:15%
Score:4.050m
Score/min:358
Accuracy (listed only):44.096%
HSR (listed only):30.897%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A**
Kills:581
Deaths:161
KDR:3.609
Accuracy:31.128% A**
HSR:34.079% A**
Blueshift VM5
M
Kills:359
Deaths:94
KDR:3.819
Accuracy:32.186% M
HSR:35.933% M
Quasar VM1
A**
Kills:231
Deaths:65
KDR:3.554
Accuracy:27.612% A**
HSR:27.706% A++
Nebula VM20
A**
Kills:72
Deaths:14
KDR:5.143
Accuracy:27.586% A++
HSR:34.722% A**
Nebula VM20
M++
Kills:65
Deaths:12
KDR:5.417
Accuracy:26.866% A++
HSR:36.923% M++
Kills:1,308
Deaths (as MAX Suit):173
Deaths (to MAX Suits):971
KDR:7.56069
Kill Difference:1,135
Playtime:10.583 hours
Usage:1%
Score:0.351m
Score/min:553
Accuracy (listed only):29.076%
HSR (listed only):33.873%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B*
Kills:1,148
V. Kills:658 174%
Deaths:249
KDR:4.610
Accuracy:34.966% B+
KPH:22.700 B*
VKPH:13 B+
Maelstrom Turbo Laser
A
Kills:1,104
V. Kills:634 174%
Deaths:174
KDR:6.345
Accuracy:35.426% B++
KPH:30 A
VKPH:17.200 B*
Light PPA
B**
Kills:363
V. Kills:40 N/A
Deaths:63
KDR:5.762
Accuracy:49.255% B**
KPH:51.800 C*
VKPH:5.700 B**
Antares LC
A
Kills:318
V. Kills:170 186%
Deaths:46
KDR:6.913
Accuracy:40.118% A
KPH:28.500 B++
VKPH:15.200 C++
Dual Photon Pods
B*
Kills:94
V. Kills:20 448%
Deaths:8
KDR:11.750
Accuracy:59.486% B*
KPH:46.500 D
VKPH:9.900 D
Hornet Missiles
C
Kills:57
V. Kills:39 143%
Deaths:9
KDR:6.333
Accuracy:57.670% C--
KPH:39.500 C
VKPH:27 C-
Kills:3,084 (2,933 + 0)
Deaths:549
KDR:5.617
VKDR:2.843
Vehicle Kills:1,561
Kill Difference:2,535
Playtime:109.051 hours
Usage:9%
Score:1.600m
Score/min:245
Piloting Accuracy:40.118%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A
Kills:53
V. Kills:31 166%
Deaths:1
KDR:53
Accuracy:42.629% A
KPH:47.700 B**
VKPH:27.900 B++
Kills:53 (0 + 53)
Deaths:1
KDR:53
VKDR:31
Vehicle Kills:31
Kill Difference:52
Playtime:1.113 hours
Usage:0%
Score:0.019m
Score/min:281
Piloting Accuracy:N/A%
Gunner Accuracy:42.629%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A
Kills:86
V. Kills:31 269%
Deaths:10
KDR:8.600
Accuracy:50.863% C*
KPH:35.500 A
VKPH:12.800 A
Saron HRB
A+
Kills:72
V. Kills:31 225%
Deaths:8
KDR:9
Accuracy:56.578% A+
KPH:35 B**
VKPH:15.100 C+
Kills:158 (86 + 72)
Deaths:18
KDR:8.778
VKDR:3.444
Vehicle Kills:62
Kill Difference:140
Playtime:4.481 hours
Usage:0%
Score:0.066m
Score/min:246
Driving Accuracy:50.863%
Gunner Accuracy:56.578%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M+
Kills:93
V. Kills:3 N/A
Deaths:3
KDR:31
Accuracy:33.832% M+
KPH:93.600 B++
VKPH:3 C+
M20 Basilisk
A*
Kills:64
V. Kills:14 427%
Deaths:2
KDR:32
Accuracy:60.355% A*
KPH:43.200 A++
VKPH:9.500 B+
Kills:157 (0 + 157)
Deaths:5
KDR:31.400
VKDR:3.400
Vehicle Kills:17
Kill Difference:152
Playtime:2.474 hours
Usage:0%
Score:0.041m
Score/min:277
Driving Accuracy:N/A%
Gunner Accuracy:60.355%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 10,72210,6492,5244.219B+0.7334.196%A++42.07%A+99.6B**N/A284106.9h9.8B+28.7B**
NS-15MG 5,6645,6411,1524.897A++1.4034.611%A+43.166%A94.3B*N/A23459.8h9.8B+28.2B+
H-V45 4,2714,2481,0354.104A+0.6136.832%M36.982%A*79.1A++N/A24253.7h10.5B**28.5A
Equinox VE2 Burst 3,9643,9321,0413.777A0.2834.628%A+38.555%A80.2AN/A23349h11.1B++32.1B*
Orion VS54 3,2553,2458293.914A++0.4234.927%M41.418%A*78.6A*N/A25841.3h9.5B**27.1B+
NS-44 Commissioner 2,8742,8431,7791.598B++1.8951.879%A++42.877%M+77.9A++N/A21836.5h3.1B*6B**
Solstice Burst 2,4262,4094894.926M1.4335.077%A++31.382%B**93.7A*N/A24625.7h10.8B*30.9B*
SVA-88 2,2352,2235593.977A0.4833.657%A*38.282%A++81.7AN/A21927.2h10.2B++30.3B*
NS-11A 2,1732,1515014.293A++0.8034.909%A*41.144%M75.7A*N/A21028.4h10.5B**30.2B**
Serpent VE92 2,1202,1014684.489M++1.0035.834%A**30.367%A++81.8A**N/A22025.7h10B*27.8B**
NS-11CB 2,0382,0274064.993M*1.5035.281%A++32.166%A+86.3A++N/A21523.5h10.3B*29.3B*
Ursa 1,9691,9594484.373M**0.8836.609%A**42.879%M85.2A++N/A24123h8.9B*24.2B*
NS-15M AE 1,8851,8723635.157A+1.6634.338%A++44.338%A++96AN/A23219.5h10.2B+29.8B++
Pulsar C 1,8761,8653764.96A**1.4735.883%A*30.08%A88.8A**N/A24421h9.5B++26.5B++
VE-S Canis 1,7291,7153724.61M+1.1238.472%A++36.21%A++112.8A*N/A30815.2h8.5B**22.1B*
NS-15M2 1,4471,4373314.341A+0.8534.113%A++40.014%A++81.2AN/A22717.7h10B*29.3B*
Eridani SX5 1,4391,4344243.382A*0.1137.485%A*32.357%A++77.1A++N/A19018.6h9.2B*24.7B*
Sirius SX12 1,4201,4113793.723A**0.2337.287%A**33.735%M100.8M**N/A32014h10.3B**27.5B**
Solstice VE3 1,4041,3932814.957S1.4636.955%M30.582%A++94.8SN/A30414.7h10.4B**28B++
NS-15MB 1,3891,3812954.681A**1.1935.752%A+40.333%B**94.6B*N/A22614.6h9.4B++26.3B+
NS-11C 1,3611,3522764.899S1.4134.486%A*34.468%M97.3M*N/A23813.9h10.8B*31.3B*
Terminus VX-9 1,3241,3163803.463A0.0336.033%A*37.766%A+85.5A*N/A21315.4h10.3B*28.6B**
Deimos VA29 1,1931,1813163.737A*0.2480.906%A++20.576%B++142.3M**1.4B++3788.3h1.8B**2.2B*
Pulsar VS1 1,1761,1683593.253A**0.2436.46%A**33.99%A++76.8M++N/A28115.2h11.5B**31.6A
NS-7 PDW 1,1691,1642804.157S0.6636.163%A*32.56%A**85M+N/A20013.7h11.5B*31.8B*
Zenith VX-5 1,1751,1632175.359S1.8735.108%A++28.375%B**83.1A++N/A21814h10.4B*29.7B*
Saron Laser Cannon 1,8061,1482494.61B**1.1234.966%B+N/A22.7B*13B+22850.6h60.4B*172.9B**
NS Decimator 1,6251,1202843.944M**0.4563.554%B1.429%D73.2A*33A++43515.3h3.5B*5.4B**
Maelstrom Turbo Laser 1,7381,1041746.345A++2.8535.426%B++N/A30A17.2B*23536.8h59B*166.5B*
NS-45 Pilot 9148984571.965B+1.5342.881%A++34.855%B**84.7B**1.5A++22910.6h6.3B+14.7B*
NSX Tanto 7887771814.293M++0.8034.63%A+34.106%A63.7AN/A18312.2h11.7B+33.8B+
Lasher X2 7657472562.918M++0.5741.011%A*4.819%B+85.9A**2.1A+2078.7h13.5A32.9B**
Corvus VA55 7277211923.755M++0.2633.443%A++33.148%A+66.1A++N/A20810.9h10.3B*30.9B**
C-4 7386242792.237B+1.2632.289%AN/A93.1B17D-5786.7h1.2B+3.7B*
Lumine Edge 6005886,4410.091C+3.4035.851%B*19.728%B+2.1CN/A6276.2h1.3B3.6B+
Flare VE6 5845831503.887A**0.3933.89%A*39.966%A*72.9B**N/A2308h9.4B+27.7B++
Blueshift VM5 5875811613.609B+0.1231.128%A**34.079%A**65.3A*N/A1858.9h14.8B47.5B*
NS-30 Vandal 5625591025.48A*1.9943.076%A++35.599%B**88.7A*N/A2176.3h4.7B*10.9B*
Ghost 5525491134.858B++1.3742.018%B+78.142%B**61B*N/A2149h2B+4.7B+
NSX Tengu 5285241802.911A+0.5849.651%A++33.397%A*83.2A++N/A2636.3h9.6B*19.4B*
VX29 Polaris 5225201144.561M1.0735.34%A*38.077%A*100A*N/A2745.2h9.5B**26.9B*
Pulsar LSW 5115071254.056A*0.5634.269%A*33.333%A83.1A+N/A2736.1h10.8B+31.4B*
Darkstar 5165061772.859B**0.6335.962%A*32.609%B**73.3B**1.4A1696.9h12.4C**34.6B*
NS-TMC-01 "His Regards" 49748915,4920.032C**3.4630.468%B+3.272%D0.7C+N/A2672.1h2B+6.4B+
S1 7504311522.836M**0.6662.471%B+2.32%C44.9A33.2M+4209.6h6.8C+10.9C**
Frag Grenade 3943871387N/A383.5136.986%D--N/A276.4D-5C8851.4h4.7D12.7D-
NSX Naginata 391380854.471M++0.9834.22%A*33.684%B*95A*2.8S2594h10B++29.2B*
Light PPA 403363635.762C**2.2749.255%B**1.102%C51.9C*5.7B**1877h13.3C*27B+
Blueshift VM5 361359943.819B++0.3332.186%M35.933%M70.4A*N/A2195.1h15.5C**48.2B**
VE-LR Obelisk 332327833.94A+0.4539.119%B**43.731%A72.7A++1.1B+2034.5h4.8B**12.2B**
Antares LC 488318466.913M+3.4240.118%AN/A28.4B++15.2C++36111.2h68.8B++171.4B*
MKV Suppressed 313309754.12M**0.6334.919%A++33.01%A*79.2A*1A*2333.9h12.1B+34.8B++
NSX Yumi 269263942.798B**0.6932.968%A25.095%C+57.2B**1.3C*1334.6h11.3B+34.4B++
NSX Tomoe 249246544.556A*1.0633.109%B*54.878%A++68.3AN/A2713.6h10.8B*32.5B*
VX6-7 247246663.727A++0.2335.498%A*30.081%A++87.9A*N/A2942.8h11.1B+31.4B*
Quasar VM1 233231653.554A+0.0627.612%A**27.706%A++60.8M*N/A2063.8h11.1B**40.1B++
NSX Daimyo 225225573.947C*0.4547.236%B*96.889%B*66.2B+N/A1923.4h2.5C++5.3B+
NS-357 Underboss 1951941431.357B+2.1448.202%A+24.742%B+53.9B+N/A2073.6h3.9B+8.2B++
Artemis VX26 183183483.813A*0.3235.824%A++39.344%A**67.8A++N/A2172.7h12C++33.5B++
VE-H Maw 173173404.325A*0.8331.774%B**39.884%A+61.8BN/A3172.8h10.1B31.9B+
Rocklet Rifle 300165782.115M+1.3850.257%C1.212%B+24.3C19.9C-2876.8h56.4D*112.2D-
Eidolon VE33 145143463.109A++0.3837.837%A++39.161%A++49.3A+N/A1942.9h6.9B*18.2B*
Eclipse VE3A 141139562.482B**1.0134.741%A++22.302%B+60.4B*N/A1992.3h12C++34.6B++
Thanatos VE70 124124413.024M0.4760.741%A*21.774%B**82.7M+N/A3681.5h4B++6.5B**
Dual Photon Pods 11494811.75B*8.2659.486%B*N/A47C--10D2332h26.4C44.3C*
M12 Kobalt 9693331A++27.5133.832%M+18.28%C++93B++3C+2471h18.7C*55.3B*
Supernova PC 11786108.6B+5.1150.863%C*N/A35.8A12.9A2282.4h5.1C*10.1B
Sticky Grenade 8078178N/A74.5145.161%DN/A780C20B*20880.1h2.5C+5.6C+
Saron HRB 1037289B*5.5156.578%A+N/A34.3B**14.8C+2682.1h24.8C43.9B+
Nebula VM20 7272145.143A++1.6527.586%A++34.722%A**60A+N/A2041.2h15.4B56B++
Phobos VX86 6868431.581C**1.9167.961%B*23.529%A97.1A*N/A3920.7h2.1B++3B+
Nebula VM20 6665125.417A++1.9226.866%A++36.923%M++59.1A+N/A1871.1h15.6C*58.1B*
M20 Basilisk 7864232U28.5160.355%A*12.5%M42.7A++9.3B+2961.5h61.6B*102.1A
Beamer VS3 6261521.173B+2.3242.712%A*27.869%B++50.8AN/A2991.2h8.9C**20.9B
NS Baron G5AE 6060154A**0.5165.476%A++41.667%S100A*N/A2880.6h3.7B++5.6C+
Hornet Missiles 965796.333B2.8457.67%C--N/A40.7C27.9C-4621.4h13.7C+23.8C
NS-AM7 Archer 6556491.143A++2.3554.337%D28.571%A12.2B**2C814.6h11.4B++21B++
M12 Kobalt 5755155A51.5127.337%B*21.818%B**183.3A6.7B+5420.3h21.7C79.3C**
AP30 Shredder 8453153S49.5142.629%A3.774%A48.2B**28.2B++2811.1h78.9B+185.2B*

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator102111,6786.4h
Nanite Revive Grenade09910.3h
Motion Spotter21,6421.1h
Nano-Armor Kit43141,91411.3h
Spawn Beacon62,9421.8h
Spitfire Auto-Turret16230.4h
Restoration Kit384491.4h
Deconstruction Tool0800h
Ammunition Package121,7030.4h
Medical Kit3,05619,95998.1h
Anti-Infantry MANA Turret01000.1h
Nano-Repair Grenade03660.1h
Recon Detection Device74,5615.8h

Check the help document for the dictionary if you want to learn more about words used here.


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