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Immortal LookingForAFightSimulator[BYBY] LookingForAFightSimulator
VS BR 69

KDR: 3.53

Score: 25.3m

Last Seen: Dec 15th, 2018 7:55 PM
- OFFLINE - 4.2 hour(s)

Prestige 1, Battle Rank 69 - Vanu Sovereignty on Miller - Outfit Member of Geabas Infinity Circle[BYBY] Geabas Infinity Circle
VS outfit on Miller

Members: 15
Level Progress (to 70): 66%
PRIMARY CLASSESLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15MG H-V45 Equinox VE2 Burst Orion VS54 NS-44 Commissioner Solstice Burst SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,559,793 MLG Score: 6043
Fun Score: N/A
Cheeseburgers Flipped: 66TIME WITH MEDKIT: 8%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.585%37.183%13234697661,1984.47288-0.946

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.315%2.847M+2.574A**-0.335C-HEAD ++ (~19.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.20.637B+9.70.321C*17.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.545%0.578%761310192,59542413466.12028193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.101%-0.2C-0.948D---0.623

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.60.063C+53.5-0.013C+97.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.637%13.366%118310192022741430.737226140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.731%0.881B*2.312A*0.79

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.90.119C+47.4-0.209C56.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.729%83.911%11821020721115530.624242

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.096%1.254A1.056B**0.013

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.499B+2.10.326C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
76.215%20.69%118210201,3051062131.22766

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.146%2.89M+1.256A0.696

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.60.799B++20.584B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Geabas Infinity Circle[BYBY] Geabas Infinity Circle
VS outfit on Miller

Members: 15
25.3m197.9%430 (25.8k)387 (23.2k)3.5269273,77620,9183.6482569 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022850132.494%33.084%107503:0824

18% Combat Medic16% Engineer36% Heavy Assault8% Infiltrator20% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 24th, 2016 9:03 PMSep 8th, 2017 1:53 PMDec 15th, 2018 3:28 PM (3h) (PST)Dec 15th, 2018 5:00 PM (66m) (PST)Dec 15th, 2018 3:55 PM (2h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8562625941.1260.3190.3732.3310.0526043

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,33215,70435,628681922140323,202

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1092h/45.5d 2,538 24,408 18,239 152.7k 1,048 4,238 3,382 56.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A*
Kills:7,432
Deaths:1,774
KDR:4.189
Accuracy:34.732% A*
HSR:40.608% A+
NS-15MG
A++
Kills:5,555
Deaths:1,128
KDR:4.925
Accuracy:34.656% A++
HSR:43.060% A
Orion VS54
M+
Kills:2,805
Deaths:728
KDR:3.853
Accuracy:35.186% M+
HSR:40.285% A*
SVA-88
A*
Kills:1,993
Deaths:515
KDR:3.870
Accuracy:33.408% A*
HSR:36.227% A+
Ursa
M
Kills:1,786
Deaths:402
KDR:4.443
Accuracy:37.101% M
HSR:42.665% M
NS-15M2
A*
Kills:1,437
Deaths:331
KDR:4.341
Accuracy:34.113% A*
HSR:40.014% A++
NS-15MB
A++
Kills:1,381
Deaths:295
KDR:4.681
Accuracy:35.752% A++
HSR:40.333% B**
NS-15M AE
A*
Kills:1,347
Deaths:260
KDR:5.181
Accuracy:34.070% A++
HSR:44.692% A*
Lasher X2
A*
Kills:612
Deaths:215
KDR:2.847
Accuracy:40.879% A*
HSR:5.229% B+
VX29 Polaris
A*
Kills:516
Deaths:111
KDR:4.649
Accuracy:35.355% A*
HSR:38.372% A*
Pulsar LSW
A*
Kills:502
Deaths:124
KDR:4.048
Accuracy:34.365% A*
HSR:33.267% A
Flare VE6
A*
Kills:467
Deaths:119
KDR:3.924
Accuracy:34.241% A*
HSR:38.544% A*
NSX Naginata
A**
Kills:337
Deaths:75
KDR:4.493
Accuracy:34.185% A**
HSR:34.421% B*
VE-H Maw
A++
Kills:164
Deaths:38
KDR:4.316
Accuracy:31.742% B**
HSR:40.244% A++
Kills:26,334
Deaths (as Heavy Assault):6,115
Deaths (to Heavy Assaults):6,993
KDR:4.30646
Kill Difference:20,219
Playtime:397.512 hours
Usage:36%
Score:9.443m
Score/min:396
Accuracy (listed only):34.985%
HSR (listed only):36.997%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice Burst
A++
Kills:2,342
Deaths:476
KDR:4.920
Accuracy:35.141% A++
HSR:31.383% B**
Serpent VE92
A**
Kills:1,922
Deaths:423
KDR:4.544
Accuracy:35.700% A**
HSR:29.188% A++
NS-11CB
A*
Kills:1,833
Deaths:369
KDR:4.967
Accuracy:35.400% A*
HSR:32.024% A++
Pulsar C
A*
Kills:1,801
Deaths:368
KDR:4.894
Accuracy:35.898% A*
HSR:29.983% A
VE-S Canis
A++
Kills:1,647
Deaths:353
KDR:4.666
Accuracy:38.768% A++
HSR:36.369% A++
Eridani SX5
A*
Kills:1,422
Deaths:418
KDR:3.402
Accuracy:37.624% A*
HSR:32.349% A++
NS-11C
M+
Kills:1,319
Deaths:272
KDR:4.849
Accuracy:34.457% A*
HSR:34.799% M+
Solstice VE3
M
Kills:1,268
Deaths:258
KDR:4.915
Accuracy:36.996% M
HSR:30.442% A++
Deimos VA29
A++
Kills:1,181
Deaths:315
KDR:3.749
Accuracy:80.952% A++
HSR:20.576% B++
Sirius SX12
A**
Kills:1,166
Deaths:308
KDR:3.786
Accuracy:37.192% A**
HSR:32.933% A**
Zenith VX-5
A*
Kills:935
Deaths:166
KDR:5.633
Accuracy:35.616% A*
HSR:26.203% B*
NSX Tanto
A++
Kills:679
Deaths:156
KDR:4.353
Accuracy:34.703% A++
HSR:33.726% A
NS-7 PDW
A*
Kills:629
Deaths:140
KDR:4.493
Accuracy:35.472% A*
HSR:30.843% A*
NSX Tengu
A*
Kills:480
Deaths:161
KDR:2.981
Accuracy:49.828% A*
HSR:32.917% A++
MKV Suppressed
A++
Kills:231
Deaths:49
KDR:4.714
Accuracy:34.773% A++
HSR:30.736% A++
VX6-7
A*
Kills:191
Deaths:56
KDR:3.411
Accuracy:35.764% A*
HSR:29.319% A+
Eclipse VE3A
A++
Kills:127
Deaths:48
KDR:2.646
Accuracy:34.869% A++
HSR:22.047% B+
Thanatos VE70
A*
Kills:124
Deaths:41
KDR:3.024
Accuracy:60.741% A*
HSR:21.774% B**
NS Baron G5AE
S
Kills:60
Deaths:15
KDR:4
Accuracy:65.476% A++
HSR:41.667% S
Kills:19,357
Deaths (as Light Assault):4,392
Deaths (to Light Assaults):4,268
KDR:4.40733
Kill Difference:14,965
Playtime:220.015 hours
Usage:20%
Score:4.697m
Score/min:356
Accuracy (listed only):41.861%
HSR (listed only):30.488%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
M
Kills:3,735
Deaths:878
KDR:4.254
Accuracy:36.784% M
HSR:36.573% A*
Equinox VE2 Burst
A+
Kills:3,613
Deaths:945
KDR:3.823
Accuracy:34.898% A+
HSR:38.500% A
NS-11A
M
Kills:1,853
Deaths:420
KDR:4.412
Accuracy:34.744% A*
HSR:40.961% M
VE-S Canis
A++
Kills:1,647
Deaths:353
KDR:4.666
Accuracy:38.768% A++
HSR:36.369% A++
Eridani SX5
A*
Kills:1,422
Deaths:418
KDR:3.402
Accuracy:37.624% A*
HSR:32.349% A++
Terminus VX-9
A*
Kills:1,305
Deaths:377
KDR:3.462
Accuracy:36.180% A*
HSR:37.778% A+
Deimos VA29
A++
Kills:1,181
Deaths:315
KDR:3.749
Accuracy:80.952% A++
HSR:20.576% B++
Pulsar VS1
M
Kills:1,168
Deaths:359
KDR:3.253
Accuracy:36.460% M
HSR:33.990% A++
Sirius SX12
A**
Kills:1,166
Deaths:308
KDR:3.786
Accuracy:37.192% A**
HSR:32.933% A**
Corvus VA55
A++
Kills:712
Deaths:188
KDR:3.787
Accuracy:33.411% A++
HSR:32.725% A+
NS-7 PDW
A*
Kills:629
Deaths:140
KDR:4.493
Accuracy:35.472% A*
HSR:30.843% A*
NSX Tengu
A*
Kills:480
Deaths:161
KDR:2.981
Accuracy:49.828% A*
HSR:32.917% A++
Darkstar
A*
Kills:385
Deaths:138
KDR:2.790
Accuracy:36.108% A*
HSR:31.169% B**
NSX Yumi
A
Kills:256
Deaths:89
KDR:2.876
Accuracy:33.177% A
HSR:24.609% C+
MKV Suppressed
A++
Kills:231
Deaths:49
KDR:4.714
Accuracy:34.773% A++
HSR:30.736% A++
Thanatos VE70
A*
Kills:124
Deaths:41
KDR:3.024
Accuracy:60.741% A*
HSR:21.774% B**
NS Baron G5AE
S
Kills:60
Deaths:15
KDR:4
Accuracy:65.476% A++
HSR:41.667% S
Kills:19,967
Deaths (as Combat Medic):5,194
Deaths (to Combat Medics):2,494
KDR:3.84424
Kill Difference:14,773
Playtime:198.897 hours
Usage:18%
Score:5.357m
Score/min:449
Accuracy (listed only):42.505%
HSR (listed only):32.733%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
M+
Kills:2,449
Deaths:1,484
KDR:1.650
Accuracy:51.720% A++
HSR:41.568% M+
VE-S Canis
A++
Kills:1,647
Deaths:353
KDR:4.666
Accuracy:38.768% A++
HSR:36.369% A++
Eridani SX5
A*
Kills:1,422
Deaths:418
KDR:3.402
Accuracy:37.624% A*
HSR:32.349% A++
Sirius SX12
A**
Kills:1,166
Deaths:308
KDR:3.786
Accuracy:37.192% A**
HSR:32.933% A**
NS-45 Pilot
A++
Kills:898
Deaths:457
KDR:1.965
Accuracy:42.881% A++
HSR:34.855% B**
NS-7 PDW
A*
Kills:629
Deaths:140
KDR:4.493
Accuracy:35.472% A*
HSR:30.843% A*
NS-30 Vandal
A++
Kills:555
Deaths:102
KDR:5.441
Accuracy:43.090% A++
HSR:35.315% B**
Ghost
B**
Kills:518
Deaths:104
KDR:4.981
Accuracy:41.925% B+
HSR:78.571% B**
NSX Tengu
A*
Kills:480
Deaths:161
KDR:2.981
Accuracy:49.828% A*
HSR:32.917% A++
NSX Tomoe
A++
Kills:241
Deaths:54
KDR:4.463
Accuracy:33.164% B*
HSR:54.357% A++
MKV Suppressed
A++
Kills:231
Deaths:49
KDR:4.714
Accuracy:34.773% A++
HSR:30.736% A++
NSX Daimyo
B**
Kills:203
Deaths:50
KDR:4.060
Accuracy:47.855% B**
HSR:97.537% B**
Artemis VX26
A**
Kills:182
Deaths:47
KDR:3.872
Accuracy:35.856% A++
HSR:39.011% A**
NS-357 Underboss
A++
Kills:176
Deaths:122
KDR:1.443
Accuracy:49.309% A++
HSR:23.864% B+
Beamer VS3
A*
Kills:61
Deaths:52
KDR:1.173
Accuracy:42.712% A*
HSR:27.869% B++
NS-AM7 Archer
B**
Kills:55
Deaths:48
KDR:1.146
Accuracy:54.052% D
HSR:27.273% B**
Kills:10,913
Deaths (as Infiltrator):3,949
Deaths (to Infiltrators):2,833
KDR:2.76348
Kill Difference:6,964
Playtime:89.688 hours
Usage:8%
Score:1.805m
Score/min:335
Accuracy (listed only):42.264%
HSR (listed only):41.023%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice Burst
A++
Kills:2,342
Deaths:476
KDR:4.920
Accuracy:35.141% A++
HSR:31.383% B**
Serpent VE92
A**
Kills:1,922
Deaths:423
KDR:4.544
Accuracy:35.700% A**
HSR:29.188% A++
NS-11CB
A*
Kills:1,833
Deaths:369
KDR:4.967
Accuracy:35.400% A*
HSR:32.024% A++
Pulsar C
A*
Kills:1,801
Deaths:368
KDR:4.894
Accuracy:35.898% A*
HSR:29.983% A
NS-11C
M+
Kills:1,319
Deaths:272
KDR:4.849
Accuracy:34.457% A*
HSR:34.799% M+
Solstice VE3
M
Kills:1,268
Deaths:258
KDR:4.915
Accuracy:36.996% M
HSR:30.442% A++
Deimos VA29
A++
Kills:1,181
Deaths:315
KDR:3.749
Accuracy:80.952% A++
HSR:20.576% B++
Zenith VX-5
A*
Kills:935
Deaths:166
KDR:5.633
Accuracy:35.616% A*
HSR:26.203% B*
NSX Tanto
A++
Kills:679
Deaths:156
KDR:4.353
Accuracy:34.703% A++
HSR:33.726% A
VX6-7
A*
Kills:191
Deaths:56
KDR:3.411
Accuracy:35.764% A*
HSR:29.319% A+
VE-LR Obelisk
B**
Kills:180
Deaths:40
KDR:4.500
Accuracy:39.966% B**
HSR:31.667% C+
Eidolon VE33
A++
Kills:140
Deaths:44
KDR:3.182
Accuracy:37.638% A++
HSR:38.571% A++
Eclipse VE3A
A++
Kills:127
Deaths:48
KDR:2.646
Accuracy:34.869% A++
HSR:22.047% B+
Thanatos VE70
A*
Kills:124
Deaths:41
KDR:3.024
Accuracy:60.741% A*
HSR:21.774% B**
NS Baron G5AE
S
Kills:60
Deaths:15
KDR:4
Accuracy:65.476% A++
HSR:41.667% S
Kills:14,102
Deaths (as Engineer):3,047
Deaths (to Engineers):2,223
KDR:4.62816
Kill Difference:11,055
Playtime:175.819 hours
Usage:16%
Score:3.762m
Score/min:357
Accuracy (listed only):42.621%
HSR (listed only):30.225%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
M
Kills:454
Deaths:134
KDR:3.388
Accuracy:31.488% M
HSR:32.159% A*
Blueshift VM5
M++
Kills:240
Deaths:67
KDR:3.582
Accuracy:32.654% M
HSR:37.083% M++
Quasar VM1
M
Kills:231
Deaths:65
KDR:3.554
Accuracy:27.612% M
HSR:27.706% A++
Kills:925
Deaths (as MAX Suit):133
Deaths (to MAX Suits):827
KDR:6.95489
Kill Difference:792
Playtime:8.320 hours
Usage:1%
Score:0.274m
Score/min:548
Accuracy (listed only):30.585%
HSR (listed only):32.316%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B**
Kills:1,148
V. Kills:658 174%
Deaths:249
KDR:4.610
Accuracy:34.966% B+
KPH:22.700 B**
VKPH:13 B+
Maelstrom Turbo Laser
A
Kills:1,100
V. Kills:632 174%
Deaths:170
KDR:6.471
Accuracy:35.479% B++
KPH:30.100 A
VKPH:17.300 B**
Light PPA
B**
Kills:347
V. Kills:35 N/A
Deaths:58
KDR:5.983
Accuracy:49.421% B**
KPH:60.700 B+
VKPH:6.100 B**
Antares LC
A
Kills:318
V. Kills:170 186%
Deaths:46
KDR:6.913
Accuracy:40.118% A
KPH:28.500 B*
VKPH:15.200 C*
Dual Photon Pods
B*
Kills:94
V. Kills:20 448%
Deaths:8
KDR:11.750
Accuracy:59.486% B*
KPH:46.500 D
VKPH:9.900 D
Hornet Missiles
C
Kills:57
V. Kills:39 143%
Deaths:8
KDR:7.125
Accuracy:58.033% C--
KPH:40.600 C
VKPH:27.800 C
Kills:3,064 (2,913 + 0)
Deaths:539
KDR:5.685
VKDR:2.883
Vehicle Kills:1,554
Kill Difference:2,525
Playtime:107.468 hours
Usage:10%
Score:1.590m
Score/min:247
Piloting Accuracy:40.118%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B**
Kills:53
V. Kills:31 166%
Deaths:1
KDR:53
Accuracy:42.629% B**
KPH:47.700 B**
VKPH:27.900 B++
Kills:53 (0 + 53)
Deaths:1
KDR:53
VKDR:31
Vehicle Kills:31
Kill Difference:52
Playtime:1.113 hours
Usage:0%
Score:0.018m
Score/min:275
Piloting Accuracy:N/A%
Gunner Accuracy:42.629%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A+
Kills:86
V. Kills:31 269%
Deaths:10
KDR:8.600
Accuracy:50.863% C*
KPH:35.500 A
VKPH:12.800 A+
Saron HRB
A+
Kills:67
V. Kills:30 216%
Deaths:6
KDR:11.167
Accuracy:56.539% A+
KPH:34.800 B**
VKPH:15.600 C+
Kills:153 (86 + 67)
Deaths:16
KDR:9.563
VKDR:3.813
Vehicle Kills:61
Kill Difference:137
Playtime:4.348 hours
Usage:0%
Score:0.062m
Score/min:237
Driving Accuracy:50.863%
Gunner Accuracy:56.539%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M+
Kills:90
V. Kills:3 N/A
Deaths:3
KDR:30
Accuracy:33.634% M+
KPH:97.900 B**
VKPH:3.300 C+
M20 Basilisk
A**
Kills:59
V. Kills:13 421%
Deaths:2
KDR:29.500
Accuracy:60.107% A**
KPH:42.600 A*
VKPH:9.400 B+
Kills:149 (0 + 149)
Deaths:5
KDR:29.800
VKDR:3.200
Vehicle Kills:16
Kill Difference:144
Playtime:2.305 hours
Usage:0%
Score:0.039m
Score/min:284
Driving Accuracy:N/A%
Gunner Accuracy:60.107%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,4797,4321,7744.189B+0.6634.732%A*40.608%A+98.3B**N/A28075.6h9.8B+28.2B**
NS-15MG 5,5785,5551,1284.925A1.4034.656%A++43.06%A94.8B**N/A23458.6h9.8B+28.2B+
H-V45 3,7553,7358784.254A++0.7336.784%M36.573%A*78.1A**N/A24547.8h10.5B**28.5A
Equinox VE2 Burst 3,6413,6139453.823A0.3034.898%A+38.5%A81.2A+N/A23144.5h11B++31.7B*
Orion VS54 2,8132,8057283.853A++0.3335.186%M+40.285%A*78.6A*N/A23735.7h9.4B**26.8B+
NS-44 Commissioner 2,4762,4491,4841.65B++1.8851.72%A++41.568%M+76.8A++N/A20731.9h3.1B*6B**
Solstice Burst 2,3592,3424764.92M1.3935.141%A++31.383%B**94.8A*N/A24724.7h10.9B*31B**
SVA-88 2,0021,9935153.87B**0.3433.408%A*36.227%A+80.7A+N/A20924.7h10.2B++30.4B*
Serpent VE92 1,9381,9224234.544M*1.0235.7%A**29.188%A++80.8A**N/A21523.8h9.9B*27.7B**
NS-11A 1,8671,8534204.412M0.8934.744%A*40.961%M76.6A*N/A21024.2h10.3A29.5B**
NS-11CB 1,8421,8333694.967M*1.4435.4%A*32.024%A++85.7A*N/A20121.4h10.4B*29.3B*
Pulsar C 1,8121,8013684.894A*1.3735.898%A*29.983%A88.7MN/A24320.3h9.5B++26.5B*
Ursa 1,7961,7864024.443M**0.9237.101%M42.665%M86.7A*N/A23920.6h8.8B*23.6B*
VE-S Canis 1,6591,6473534.666M++1.1438.768%A++36.369%A++112.8A**N/A29614.6h8.5B**22B*
NS-15M2 1,4471,4373314.341A+0.8134.113%A*40.014%A++81.2A+N/A22217.7h10B*29.3B*
Eridani SX5 1,4271,4224183.402A*0.1237.624%A*32.349%A++77.7A++N/A19018.3h9.2B*24.5B*
NS-15MB 1,3891,3812954.681A**1.1535.752%A++40.333%B**94.6B**N/A22514.6h9.4B++26.3B+
NS-15M AE 1,3581,3472605.181A++1.6534.07%A++44.692%A*96.2A+N/A21614h10.4B+30.5B*
NS-11C 1,3271,3192724.849S1.3234.457%A*34.799%M+99.2M**N/A23313.3h10.8B*31.2B**
Terminus VX-9 1,3121,3053773.462A0.0636.18%A*37.778%A+85.9A*N/A21115.2h10.3B*28.4B**
Solstice VE3 1,2771,2682584.915S1.3936.996%M30.442%A++96.1SN/A30613.2h10.3B**27.9B++
Deimos VA29 1,1931,1813153.749A*0.2280.952%A++20.576%B++142.3S1.4B*3768.3h1.8B**2.2B*
Pulsar VS1 1,1761,1683593.253A**0.2736.46%M33.99%A++76.8M*N/A27615.2h11.5B**31.6A
Sirius SX12 1,1721,1663083.786A**0.2637.192%A**32.933%A**96.4M**N/A30412.1h10.4B**28.1B**
Saron Laser Cannon 1,8061,1482494.61B*1.0834.966%B+N/A22.7B**13B+22750.6h60.4B**172.9B**
Maelstrom Turbo Laser 1,7321,1001706.471A+2.9435.479%B++N/A30.1A17.3B**23636.6h59.1B*166.5B*
Zenith VX-5 9469351665.633S2.1135.616%A*26.203%B*79.9A*N/A20111.7h10.4B*29.2B*
NS-45 Pilot 9148984571.965B+1.5642.881%A++34.855%B**84.7B**1.5A++22810.6h6.3B+14.7B**
NS Decimator 1,1848272123.901M**0.3764.122%B+1.693%C-73.2A**31.6A++41911.3h3.4B**5.2B**
Corvus VA55 7187121883.787M++0.2633.411%A++32.725%A+67.2A*N/A21210.6h10.3B*30.9B**
NSX Tanto 6886791564.353M++0.8334.703%A++33.726%A64.1AN/A17810.6h11.7B+33.8B+
NS-7 PDW 6306291404.493S0.9735.472%A*30.843%A*83.9M+N/A1987.5h11.1B**31.3B*
Lasher X2 6296122152.847M+0.6840.879%A*5.229%B+85M++2.4A++2037.2h13.2A+32.4B**
C-4 7095972722.195B+1.3331.788%AN/A91.8C**17.2D-5626.5h1.2B+3.8B*
NS-30 Vandal 5575551025.441A*1.9143.09%A++35.315%B**88.1A*N/A2176.3h4.7B*10.8B**
Ghost 5215181044.981B*1.4541.925%B+78.571%B**60.9B**N/A2068.5h2B+4.7B+
VX29 Polaris 5185161114.649M+1.1235.355%A*38.372%A*99.2A*N/A2675.2h9.5B**26.9B*
Lumine Edge 5185103,4270.149C*3.3836.897%B*21.177%B++3.2CN/A8158.8h1.2B+3.4B+
Pulsar LSW 5065021244.048A*0.5234.365%A*33.267%A83.7A++N/A2596h10.8B+31.4B*
NS-TMC-01 "His Regards" 49748915,4920.032C**3.4930.468%B+3.272%D0.7CN/A2671.6h2B+6.4B+
NSX Tengu 4824801612.981A++0.5549.828%A*32.917%A++85.7A*N/A2805.6h9.4B**18.8B*
Flare VE6 4684671193.924A**0.4034.241%A*38.544%A*73AN/A2276.4h9.4B+27.5B*
Blueshift VM5 4594541343.388B+0.1431.488%M32.159%A*61.4A++N/A1807.4h15.6C++49.7B*
S1 7504311522.836M**0.6962.471%B+2.32%C44.9A+33.2M++4149.6h6.8C+10.9C**
Darkstar 3893851382.79B**0.7436.108%A*31.169%B**72.6AN/A1715.3h12.6C*34.9B*
Frag Grenade 3783721372N/A368.4736.862%D*N/A286.2D-4.6D8351.3h4.7D12.8D-
Light PPA 382347585.983C*2.4649.421%B**1.153%C+60.9B+6.1B**2175.7h13C*26.4B+
NSX Naginata 347337754.493M+0.9734.185%A**34.421%B*96.3A*2.9M**2633.5h10.1B+29.6B*
Antares LC 488318466.913M+3.3940.118%AN/A28.4B*15.2C*36111.2h68.8B++171.4B*
NSX Yumi 262256892.876B**0.6533.177%A24.609%C+58.2A1.4C++1334.4h11.4C**34.2B++
NSX Tomoe 244241544.463A+0.9433.164%B*54.357%A++68.9AN/A2703.5h10.8B**32.6B*
Blueshift VM5 242240673.582B+0.0632.654%M37.083%M++68.6A*N/A2303.5h16.7C+51.1B*
Quasar VM1 233231653.554A0.0327.612%M27.706%A++60.8M*N/A2043.8h11.1B**40.1B++
MKV Suppressed 232231494.714S1.1934.773%A++30.736%A++77A*N/A2303h12.4B+35.7B++
NSX Daimyo 203203504.06C**0.5347.855%B**97.537%B**67.7B++N/A1863h2.5C*5.3B+
VX6-7 192191563.411A+0.1235.764%A*29.319%A+86.8A*N/A3112.2h11.1B+30.9B*
Artemis VX26 182182473.872A*0.3535.856%A++39.011%A**67.4A++N/A2092.7h12C++33.3B++
VE-LR Obelisk 183180404.5A+0.9739.966%B**31.667%C+69.2A+1.2B++1832.6h5.2B++12.9B*
NS-357 Underboss 1771761221.443B+2.0849.309%A++23.864%B+53.3B+N/A2073.3h3.9B+7.8B++
VE-H Maw 164164384.316A++0.7931.742%B**40.244%A++63.1B+N/A2792.6h10.2B32.1B+
Rocklet Rifle 283155692.246M++1.2849.988%C1.29%B+24.6C20.3C2886.3h54.9D*109.9D-
Eidolon VE33 142140443.182A++0.3437.638%A++38.571%A++50A+N/A1902.8h6.6B*17.5B**
Eclipse VE3A 129127482.646B+0.8834.869%A++22.047%B+63.5B**1B+2042h11.9C*34.2B*
Thanatos VE70 124124413.024A**0.5060.741%A*21.774%B**82.7M++N/A3491.5h4B++6.5B**
Dual Photon Pods 11494811.75B*8.2259.486%B*N/A47C--10D2222h26.4C44.3C++
M12 Kobalt 9390330A++26.4733.634%M+18.889%C*100B**3.3C+2520.9h18.6C++55.4B*
Supernova PC 11786108.6B+5.0750.863%C*N/A35.8A12.9A+2132.4h5.1C*10.1B
Saron HRB 9767611.167A7.6456.539%A+N/A35.3B**15.8C+2671.9h25.4C44.9B+
Beamer VS3 6261521.173B+2.3542.712%A*27.869%B++50.8AN/A2661.2h8.9C**20.9C**
NS Baron G5AE 6060154A**0.4765.476%A++41.667%S100A*N/A2620.6h3.7B++5.6C++
M20 Basilisk 7259229.5U25.9760.107%A**13.559%M++42.1A*9.3B+3051.4h62.9B**104.7A
Sticky Grenade 6058158N/A54.4745.349%DN/A580D20B**18900.1h2.7C5.9C
Hornet Missiles 965787.125B+3.6058.033%C--N/A40.7C27.9C4661.4h13.6C+23.4C
NS-AM7 Archer 6455481.146A++2.3854.052%D27.273%B**12B**2C794.6h11.4B++21.1B++
AP30 Shredder 8453153M**49.4742.629%B**3.774%A48.2B**28.2B++2751.1h78.9B+185.2B*
M12 Kobalt 5452152B**48.4727.403%B**23.077%A173.3A6.7B+5240.3h22.5C82C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter17950.6h
Nano-Armor Kit41136,45611h
Spawn Beacon52,2761.4h
Nanite Revive Grenade09110.3h
Medical Applicator98105,1206h
Spitfire Auto-Turret14630.3h
Deconstruction Tool0800h
Restoration Kit364141.3h
Ammunition Package71,4600.4h
Medical Kit2,64017,17386.3h
Anti-Infantry MANA Turret01000.1h
Nano-Repair Grenade03660.1h
Recon Detection Device74,5615.8h

Check the help document for the dictionary if you want to learn more about words used here.


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