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Harbinger LookingForAFightSimulator[BYBY] LookingForAFightSimulator
VS BR 88

KDR: 3.49

Score: 29.1m

Last Seen: May 2nd, 2019 11:37 PM
- OFFLINE - 584.7 hour(s)

Prestige 1, Battle Rank 88 - Vanu Sovereignty on Miller - Outfit Member of Geabas Infinity Circle[BYBY] Geabas Infinity Circle
VS outfit on Miller

Members: 20
Level Progress (to 89): 47%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15MG H-V45 Equinox VE2 Burst Orion VS54 NS-44 Commissioner Solstice Burst SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,683,642 MLG Score: 6142
Fun Score: N/A
Cheeseburgers Flipped: 85TIME WITH MEDKIT: 9.6%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.47%37.899%134448114970,6744.46823-0.983

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.339%2.795M2.613M-0.341C-HEAD ++ (~20.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.634B+9.70.321C*17.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.518%0.571%656311942,62749813555.2751194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.958%-0.195C-0.943D---0.672

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
149.60.072C+53.1-0.003C+96.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.004%12.857%102311942103311490.634441140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.806%0.91B*2.1A*0.789

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.60.139C++47.2-0.188C55.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.666%83.592%10221195774132730.58327

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.845%1.302A1.075B**-0.014

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.506B+2.10.329C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
75.612%20.815%102311941,3741247131.10184

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.204%2.837M+1.232B**0.079

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.797B++20.584B+0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Geabas Infinity Circle[BYBY] Geabas Infinity Circle
VS outfit on Miller

Members: 20
29.1m206.3%431 (25.9k)386 (23.2k)3.4854884,71824,3063.6008888 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1197974532.563%33.881%110303:0627

17% Combat Medic15% Engineer37% Heavy Assault11% Infiltrator19% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 24th, 2016 9:03 PMSep 8th, 2017 1:53 PMMay 26th, 2019 8:45 PM (7h) (PST)May 2nd, 2019 7:48 PM (24d) (PST)May 2nd, 2019 7:37 PM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8442675771.1230.3220.3802.4170.0496142

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,66916,01234,657671923145323,172

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1257.7h/52.4d 2,805 28,703 20,870 182.4k 1,193 4,763 3,680 63.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:10,683
Deaths:2,536
KDR:4.213
Accuracy:34.153% A++
HSR:42.058% A+
NS-15MG
A++
Kills:5,647
Deaths:1,154
KDR:4.893
Accuracy:34.622% A++
HSR:43.138% A+
Orion VS54
M+
Kills:3,245
Deaths:829
KDR:3.914
Accuracy:34.927% M+
HSR:41.418% A**
SVA-88
A*
Kills:2,223
Deaths:559
KDR:3.977
Accuracy:33.657% A*
HSR:38.282% A++
Ursa
M+
Kills:1,959
Deaths:448
KDR:4.373
Accuracy:36.609% M
HSR:42.879% M+
NS-15M AE
A*
Kills:1,872
Deaths:363
KDR:5.157
Accuracy:34.338% A++
HSR:44.338% A*
NS-15M2
A*
Kills:1,437
Deaths:331
KDR:4.341
Accuracy:34.113% A*
HSR:40.014% A++
NS-15MB
A++
Kills:1,381
Deaths:295
KDR:4.681
Accuracy:35.752% A++
HSR:40.333% B**
Lasher X2
A*
Kills:747
Deaths:256
KDR:2.918
Accuracy:41.011% A*
HSR:4.819% B+
Flare VE6
A*
Kills:583
Deaths:150
KDR:3.887
Accuracy:33.890% A*
HSR:39.966% A*
VX29 Polaris
A*
Kills:520
Deaths:114
KDR:4.561
Accuracy:35.340% A*
HSR:38.077% A*
Pulsar LSW
A*
Kills:507
Deaths:125
KDR:4.056
Accuracy:34.269% A*
HSR:33.333% A
NSX Naginata
A*
Kills:380
Deaths:85
KDR:4.471
Accuracy:34.220% A*
HSR:33.684% B*
VE-H Maw
A+
Kills:173
Deaths:40
KDR:4.325
Accuracy:31.774% B**
HSR:39.884% A+
Kills:31,357
Deaths (as Heavy Assault):7,285
Deaths (to Heavy Assaults):8,173
KDR:4.30432
Kill Difference:24,072
Playtime:469.360 hours
Usage:37%
Score:11.536m
Score/min:410
Accuracy (listed only):34.905%
HSR (listed only):37.302%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice Burst
A++
Kills:2,409
Deaths:489
KDR:4.926
Accuracy:35.077% A++
HSR:31.382% B**
Serpent VE92
M
Kills:2,101
Deaths:468
KDR:4.489
Accuracy:35.834% M
HSR:30.367% A*
NS-11CB
A*
Kills:2,027
Deaths:406
KDR:4.993
Accuracy:35.281% A*
HSR:32.166% A++
Pulsar C
A*
Kills:1,865
Deaths:376
KDR:4.960
Accuracy:35.883% A*
HSR:30.080% A
VE-S Canis
A++
Kills:1,715
Deaths:372
KDR:4.610
Accuracy:38.472% A++
HSR:36.210% A++
Eridani SX5
A*
Kills:1,434
Deaths:424
KDR:3.382
Accuracy:37.485% A*
HSR:32.357% A++
Sirius SX12
M
Kills:1,430
Deaths:382
KDR:3.743
Accuracy:37.183% A**
HSR:33.776% M
Solstice VE3
M
Kills:1,393
Deaths:281
KDR:4.957
Accuracy:36.955% M
HSR:30.582% A++
NS-11C
M+
Kills:1,382
Deaths:279
KDR:4.953
Accuracy:34.388% A*
HSR:34.371% M+
Deimos VA29
A++
Kills:1,181
Deaths:316
KDR:3.737
Accuracy:80.906% A++
HSR:20.576% B++
NS-7 PDW
A**
Kills:1,168
Deaths:282
KDR:4.142
Accuracy:36.164% A*
HSR:32.706% A**
Zenith VX-5
A*
Kills:1,163
Deaths:217
KDR:5.359
Accuracy:35.108% A*
HSR:28.375% A
NSX Tanto
A+
Kills:777
Deaths:181
KDR:4.293
Accuracy:34.630% A+
HSR:34.106% A
NSX Tengu
A*
Kills:524
Deaths:180
KDR:2.911
Accuracy:49.651% A++
HSR:33.397% A*
MKV Suppressed
A*
Kills:309
Deaths:75
KDR:4.120
Accuracy:34.919% A++
HSR:33.010% A*
VX6-7
A*
Kills:246
Deaths:66
KDR:3.727
Accuracy:35.498% A*
HSR:30.081% A++
Eclipse VE3A
A++
Kills:139
Deaths:56
KDR:2.482
Accuracy:34.741% A++
HSR:22.302% B+
Thanatos VE70
A*
Kills:124
Deaths:41
KDR:3.024
Accuracy:60.741% A*
HSR:21.774% B**
Phobos VX86
B**
Kills:69
Deaths:45
KDR:1.533
Accuracy:66.355% B++
HSR:23.188% B**
NS Baron G5AE
S
Kills:60
Deaths:15
KDR:4
Accuracy:65.476% A++
HSR:41.667% S
Skorpios
M**
Kills:52
Deaths:15
KDR:3.467
Accuracy:35.993% A*
HSR:48.077% M**
Kills:21,568
Deaths (as Light Assault):4,966
Deaths (to Light Assaults):4,883
KDR:4.34313
Kill Difference:16,602
Playtime:239.156 hours
Usage:19%
Score:5.171m
Score/min:360
Accuracy (listed only):42.702%
HSR (listed only):31.455%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
M
Kills:4,248
Deaths:1,035
KDR:4.104
Accuracy:36.832% M
HSR:36.982% A*
Equinox VE2 Burst
A+
Kills:3,934
Deaths:1,041
KDR:3.779
Accuracy:34.629% A+
HSR:38.587% A
NS-11A
M+
Kills:2,154
Deaths:503
KDR:4.282
Accuracy:34.889% A*
HSR:41.133% M+
VE-S Canis
A++
Kills:1,715
Deaths:372
KDR:4.610
Accuracy:38.472% A++
HSR:36.210% A++
Eridani SX5
A*
Kills:1,434
Deaths:424
KDR:3.382
Accuracy:37.485% A*
HSR:32.357% A++
Sirius SX12
M
Kills:1,430
Deaths:382
KDR:3.743
Accuracy:37.183% A**
HSR:33.776% M
Terminus VX-9
A*
Kills:1,316
Deaths:380
KDR:3.463
Accuracy:36.033% A*
HSR:37.766% A+
Deimos VA29
A++
Kills:1,181
Deaths:316
KDR:3.737
Accuracy:80.906% A++
HSR:20.576% B++
Pulsar VS1
M
Kills:1,168
Deaths:359
KDR:3.253
Accuracy:36.460% M
HSR:33.990% A*
NS-7 PDW
A**
Kills:1,168
Deaths:282
KDR:4.142
Accuracy:36.164% A*
HSR:32.706% A**
Corvus VA55
A++
Kills:721
Deaths:192
KDR:3.755
Accuracy:33.443% A++
HSR:33.148% A+
NSX Tengu
A*
Kills:524
Deaths:180
KDR:2.911
Accuracy:49.651% A++
HSR:33.397% A*
Darkstar
A*
Kills:506
Deaths:177
KDR:2.859
Accuracy:35.962% A*
HSR:32.609% A
MKV Suppressed
A*
Kills:309
Deaths:75
KDR:4.120
Accuracy:34.919% A++
HSR:33.010% A*
NSX Yumi
A
Kills:263
Deaths:94
KDR:2.798
Accuracy:32.968% A
HSR:25.095% C+
Thanatos VE70
A*
Kills:124
Deaths:41
KDR:3.024
Accuracy:60.741% A*
HSR:21.774% B**
Phobos VX86
B**
Kills:69
Deaths:45
KDR:1.533
Accuracy:66.355% B++
HSR:23.188% B**
NS Baron G5AE
S
Kills:60
Deaths:15
KDR:4
Accuracy:65.476% A++
HSR:41.667% S
Skorpios
M**
Kills:52
Deaths:15
KDR:3.467
Accuracy:35.993% A*
HSR:48.077% M**
Kills:22,376
Deaths (as Combat Medic):5,928
Deaths (to Combat Medics):2,908
KDR:3.77463
Kill Difference:16,448
Playtime:213.499 hours
Usage:17%
Score:5.690m
Score/min:444
Accuracy (listed only):43.398%
HSR (listed only):33.476%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
M++
Kills:2,857
Deaths:1,788
KDR:1.598
Accuracy:51.900% A++
HSR:42.912% M++
VE-S Canis
A++
Kills:1,715
Deaths:372
KDR:4.610
Accuracy:38.472% A++
HSR:36.210% A++
Eridani SX5
A*
Kills:1,434
Deaths:424
KDR:3.382
Accuracy:37.485% A*
HSR:32.357% A++
Sirius SX12
M
Kills:1,430
Deaths:382
KDR:3.743
Accuracy:37.183% A**
HSR:33.776% M
NS-45 Pilot
A*
Kills:1,176
Deaths:523
KDR:2.249
Accuracy:44.395% A*
HSR:33.759% B**
NS-7 PDW
A**
Kills:1,168
Deaths:282
KDR:4.142
Accuracy:36.164% A*
HSR:32.706% A**
NS-30 Vandal
A++
Kills:559
Deaths:102
KDR:5.480
Accuracy:43.076% A++
HSR:35.599% B**
Ghost
B**
Kills:549
Deaths:113
KDR:4.858
Accuracy:42.018% B+
HSR:78.142% B**
NSX Tengu
A*
Kills:524
Deaths:180
KDR:2.911
Accuracy:49.651% A++
HSR:33.397% A*
MKV Suppressed
A*
Kills:309
Deaths:75
KDR:4.120
Accuracy:34.919% A++
HSR:33.010% A*
Spiker
A**
Kills:294
Deaths:62
KDR:4.742
Accuracy:43.078% A++
HSR:38.435% A**
NSX Tomoe
A++
Kills:246
Deaths:54
KDR:4.556
Accuracy:33.109% B*
HSR:54.878% A++
NSX Daimyo
B*
Kills:225
Deaths:57
KDR:3.947
Accuracy:47.236% B*
HSR:96.889% B*
NS-357 Underboss
A+
Kills:194
Deaths:143
KDR:1.357
Accuracy:48.202% A+
HSR:24.742% B+
Artemis VX26
A**
Kills:183
Deaths:48
KDR:3.813
Accuracy:35.824% A++
HSR:39.344% A**
Beamer VS3
A**
Kills:109
Deaths:63
KDR:1.730
Accuracy:43.823% A**
HSR:30.275% B**
NS-AM7 Archer
A
Kills:56
Deaths:49
KDR:1.143
Accuracy:54.337% D
HSR:28.571% A
Skorpios
M**
Kills:52
Deaths:15
KDR:3.467
Accuracy:35.993% A*
HSR:48.077% M**
Kills:13,080
Deaths (as Infiltrator):4,732
Deaths (to Infiltrators):3,241
KDR:2.76416
Kill Difference:8,348
Playtime:133.000 hours
Usage:11%
Score:2.340m
Score/min:293
Accuracy (listed only):42.048%
HSR (listed only):41.838%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice Burst
A++
Kills:2,409
Deaths:489
KDR:4.926
Accuracy:35.077% A++
HSR:31.382% B**
Serpent VE92
M
Kills:2,101
Deaths:468
KDR:4.489
Accuracy:35.834% M
HSR:30.367% A*
NS-11CB
A*
Kills:2,027
Deaths:406
KDR:4.993
Accuracy:35.281% A*
HSR:32.166% A++
Pulsar C
A*
Kills:1,865
Deaths:376
KDR:4.960
Accuracy:35.883% A*
HSR:30.080% A
Solstice VE3
M
Kills:1,393
Deaths:281
KDR:4.957
Accuracy:36.955% M
HSR:30.582% A++
NS-11C
M+
Kills:1,382
Deaths:279
KDR:4.953
Accuracy:34.388% A*
HSR:34.371% M+
Deimos VA29
A++
Kills:1,181
Deaths:316
KDR:3.737
Accuracy:80.906% A++
HSR:20.576% B++
Zenith VX-5
A*
Kills:1,163
Deaths:217
KDR:5.359
Accuracy:35.108% A*
HSR:28.375% A
NSX Tanto
A+
Kills:777
Deaths:181
KDR:4.293
Accuracy:34.630% A+
HSR:34.106% A
VE-LR Obelisk
A
Kills:327
Deaths:83
KDR:3.940
Accuracy:39.119% B**
HSR:43.731% A
VX6-7
A*
Kills:246
Deaths:66
KDR:3.727
Accuracy:35.498% A*
HSR:30.081% A++
Eidolon VE33
A++
Kills:143
Deaths:46
KDR:3.109
Accuracy:37.837% A++
HSR:39.161% A++
Eclipse VE3A
A++
Kills:139
Deaths:56
KDR:2.482
Accuracy:34.741% A++
HSR:22.302% B+
Thanatos VE70
A*
Kills:124
Deaths:41
KDR:3.024
Accuracy:60.741% A*
HSR:21.774% B**
Phobos VX86
B**
Kills:69
Deaths:45
KDR:1.533
Accuracy:66.355% B++
HSR:23.188% B**
NS Baron G5AE
S
Kills:60
Deaths:15
KDR:4
Accuracy:65.476% A++
HSR:41.667% S
Kills:15,406
Deaths (as Engineer):3,365
Deaths (to Engineers):2,645
KDR:4.57831
Kill Difference:12,041
Playtime:188.735 hours
Usage:15%
Score:4.054m
Score/min:358
Accuracy (listed only):43.989%
HSR (listed only):30.869%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
M
Kills:582
Deaths:162
KDR:3.593
Accuracy:31.188% M
HSR:34.021% A**
Blueshift VM5
M
Kills:361
Deaths:95
KDR:3.800
Accuracy:32.284% M
HSR:35.734% M
Quasar VM1
M
Kills:231
Deaths:65
KDR:3.554
Accuracy:27.612% M
HSR:27.706% A++
Nebula VM20
M
Kills:72
Deaths:14
KDR:5.143
Accuracy:27.586% A++
HSR:34.722% M
Nebula VM20
M*
Kills:65
Deaths:12
KDR:5.417
Accuracy:26.866% A++
HSR:36.923% M*
Kills:1,311
Deaths (as MAX Suit):174
Deaths (to MAX Suits):983
KDR:7.53448
Kill Difference:1,137
Playtime:10.602 hours
Usage:1%
Score:0.352m
Score/min:553
Accuracy (listed only):29.107%
HSR (listed only):33.821%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B**
Kills:1,148
V. Kills:658 174%
Deaths:250
KDR:4.592
Accuracy:34.958% B+
KPH:22.700 B**
VKPH:13 B+
Maelstrom Turbo Laser
A
Kills:1,108
V. Kills:636 174%
Deaths:175
KDR:6.331
Accuracy:35.398% B*
KPH:29.900 A
VKPH:17.200 B**
Light PPA
B++
Kills:371
V. Kills:40 N/A
Deaths:65
KDR:5.708
Accuracy:48.882% B**
KPH:46.500 C+
VKPH:5 B++
Antares LC
A
Kills:318
V. Kills:170 186%
Deaths:47
KDR:6.766
Accuracy:40.046% A
KPH:28.400 B++
VKPH:15.200 C*
Dual Photon Pods
B*
Kills:94
V. Kills:20 448%
Deaths:8
KDR:11.750
Accuracy:59.486% B*
KPH:46.500 D
VKPH:9.900 D
Hornet Missiles
C
Kills:58
V. Kills:40 141%
Deaths:9
KDR:6.444
Accuracy:57.571% D
KPH:39.500 C-
VKPH:27.200 C
Kills:3,097 (2,945 + 0)
Deaths:554
KDR:5.590
VKDR:2.823
Vehicle Kills:1,564
Kill Difference:2,543
Playtime:110.370 hours
Usage:9%
Score:1.603m
Score/min:242
Piloting Accuracy:40.046%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B**
Kills:53
V. Kills:31 166%
Deaths:1
KDR:53
Accuracy:42.629% B**
KPH:47.700 B*
VKPH:27.900 B+
Kills:53 (0 + 53)
Deaths:1
KDR:53
VKDR:31
Vehicle Kills:31
Kill Difference:52
Playtime:1.113 hours
Usage:0%
Score:0.019m
Score/min:281
Piloting Accuracy:N/A%
Gunner Accuracy:42.629%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A
Kills:86
V. Kills:31 269%
Deaths:10
KDR:8.600
Accuracy:50.863% C*
KPH:35.500 A
VKPH:12.800 A
Saron HRB
A+
Kills:73
V. Kills:32 221%
Deaths:8
KDR:9.125
Accuracy:57.000% A+
KPH:35.400 B**
VKPH:15.500 C+
Supernova FPC
B**
Kills:51
V. Kills:28 176%
Deaths:6
KDR:8.500
Accuracy:60.970% B*
KPH:34.400 B**
VKPH:18.900 B*
Kills:210 (137 + 73)
Deaths:24
KDR:8.750
VKDR:3.792
Vehicle Kills:91
Kill Difference:186
Playtime:5.971 hours
Usage:0%
Score:0.116m
Score/min:324
Driving Accuracy:60.970%
Gunner Accuracy:57.000%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M+
Kills:93
V. Kills:3 N/A
Deaths:3
KDR:31
Accuracy:33.832% M+
KPH:93.600 B*
VKPH:3 C+
M20 Basilisk
A**
Kills:64
V. Kills:14 427%
Deaths:2
KDR:32
Accuracy:60.544% A**
KPH:43.100 A*
VKPH:9.400 B+
Kills:157 (0 + 157)
Deaths:5
KDR:31.400
VKDR:3.400
Vehicle Kills:17
Kill Difference:152
Playtime:2.478 hours
Usage:0%
Score:0.041m
Score/min:277
Driving Accuracy:N/A%
Gunner Accuracy:60.544%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 10,75610,6832,5364.213B+0.7334.153%A++42.058%A+99.5B**N/A284107.4h9.8B+28.8B**
NS-15MG 5,6705,6471,1544.893A++1.4134.622%A++43.138%A+94.3B**N/A23459.9h9.8B+28.2B+
H-V45 4,2714,2481,0354.104A++0.6236.832%M36.982%A*79.1A**N/A24253.7h10.5B**28.5A
Equinox VE2 Burst 3,9663,9341,0413.779B**0.2934.629%A+38.587%A80.1AN/A23349.1h11.1B++32.1B*
Orion VS54 3,2553,2458293.914A+0.4334.927%M+41.418%A**78.6A*N/A25941.3h9.5B**27.1B+
NS-44 Commissioner 2,8882,8571,7881.598B++1.8951.9%A++42.912%M++77.6A++N/A21736.8h3.1B*6B**
Solstice Burst 2,4262,4094894.926A**1.4435.077%A++31.382%B**93.4A*N/A24625.8h10.8B*30.9B*
SVA-88 2,2352,2235593.977A0.4933.657%A*38.282%A++81.7A+N/A21927.2h10.2B++30.3B*
NS-11A 2,1762,1545034.282A*0.8034.889%A*41.133%M+75.3A*N/A20928.6h10.6B**30.3B**
Serpent VE92 2,1202,1014684.489M++1.0035.834%M30.367%A*81.8A**N/A22025.7h10B*27.8B**
NS-11CB 2,0382,0274064.993S1.5135.281%A*32.166%A++86.3A++N/A21523.5h10.3B*29.3B*
Ursa 1,9691,9594484.373M*0.8936.609%M42.879%M+85.2A*N/A24123h8.9B*24.2B*
NS-15M AE 1,8851,8723635.157A+1.6734.338%A++44.338%A*96AN/A23219.5h10.2B+29.8B++
Pulsar C 1,8761,8653764.96M1.4735.883%A*30.08%A88.8M+N/A24421h9.5B++26.5B*
VE-S Canis 1,7291,7153724.61M++1.1238.472%A++36.21%A++112.8A**N/A30815.2h8.5B**22.1B*
NS-15M2 1,4471,4373314.341A+0.8634.113%A*40.014%A++81.2AN/A22817.7h10B*29.3B*
Eridani SX5 1,4391,4344243.382A*0.1037.485%A*32.357%A++77.1A++N/A19018.6h9.2B*24.7B*
Sirius SX12 1,4391,4303823.743A**0.2637.183%A**33.776%M101.4M**N/A32114.1h10.2B**27.6B**
Solstice VE3 1,4041,3932814.957S1.4736.955%M30.582%A++94.8SN/A30514.7h10.4B**28B++
NS-11C 1,3911,3822794.953S1.4734.388%A*34.371%M+97.3M**N/A23814.2h10.8B*31.3B**
NS-15MB 1,3891,3812954.681A**1.2035.752%A++40.333%B**94.6B**N/A22614.6h9.4B++26.3B+
Terminus VX-9 1,3241,3163803.463A0.0236.033%A*37.766%A+85.5A*N/A21315.4h10.3B*28.6B**
Deimos VA29 1,1931,1813163.737A*0.2580.906%A++20.576%B++142.3M**1.4B*3788.3h1.8B**2.2B*
NS-45 Pilot 1,1931,1765232.249B++1.2444.395%A*33.759%B**94.1A1.4A24012.5h6.3B+14.3B**
Pulsar VS1 1,1761,1683593.253A*0.2336.46%M33.99%A*76.8M*N/A28115.2h11.5B**31.6B**
NS-7 PDW 1,1731,1682824.142M**0.6636.164%A*32.706%A**85.3M++N/A20113.7h11.5B*31.8B*
Zenith VX-5 1,1751,1632175.359S1.8735.108%A*28.375%A83.1A*N/A21814h10.4B*29.7B**
Saron Laser Cannon 1,8061,1482504.592B*1.1134.958%B+N/A22.6B**13B+22750.7h60.5B**173B**
NS Decimator 1,6291,1232863.927M*0.4463.51%B1.425%D72.9M32.9A*43515.4h3.5B*5.4B**
Maelstrom Turbo Laser 1,7441,1081756.331A++2.8535.398%B*N/A29.9A17.2B**23437h58.9B*166.5B*
NSX Tanto 7887771814.293M*0.8134.63%A+34.106%A63.7AN/A18312.2h11.7B+33.8B+
Lasher X2 7657472562.918M+0.5741.011%A*4.819%B+85.9M+2.1A+2078.7h13.5A32.9B**
Corvus VA55 7277211923.755M++0.2733.443%A++33.148%A+66.1A*N/A20810.9h10.3B*30.9B**
Lumine Edge 6916776,7780.1C+3.3937.225%B*18.907%B+2.2CN/A6307.2h1.3C**3.4B+
C-4 7436272812.231B+1.2532.308%AN/A92.2C**17.1D-5786.8h1.2B++3.7B*
Flare VE6 5845831503.887M0.4033.89%A*39.966%A*72.9AN/A2318h9.4B+27.7B*
Blueshift VM5 5885821623.593B+0.1131.188%M34.021%A**65.4A*N/A1858.9h14.8B47.6B*
NS-30 Vandal 5625591025.48A*1.9943.076%A++35.599%B**88.7A*N/A2176.3h4.7B*10.9B*
Ghost 5525491134.858B++1.3742.018%B+78.142%B**60.3B**N/A2119.1h2B+4.7B+
NSX Tengu 5285241802.911A++0.5749.651%A++33.397%A*81.9A+N/A2626.4h9.6B*19.4B*
VX29 Polaris 5225201144.561M1.0835.34%A*38.077%A*100A*N/A2745.2h9.5B**26.9B*
Pulsar LSW 5115071254.056A*0.5734.269%A*33.333%A83.1A+N/A2746.1h10.8B+31.4B*
Darkstar 5165061772.859B**0.6335.962%A*32.609%A73.3A1.4A1686.9h12.4C**34.6B*
NS-TMC-01 "His Regards" 49748915,4920.032C*3.4530.468%B+3.272%D0.7C+N/A2672.2h2B+6.4B+
S1 7504311522.836M**0.6562.471%B+2.32%C44.9A+33.2M+4209.6h6.8C+10.9C**
Frag Grenade 3943871387N/A383.5136.969%D*N/A276.4D--5C8841.4h4.7D12.7D-
NSX Naginata 391380854.471M+0.9934.22%A*33.684%B*95A++2.8S2594h10B++29.2B*
Light PPA 411371655.708C++2.2248.882%B**1.078%C46.4C+5B++1668h13.1C*26.9B
Blueshift VM5 363361953.8B+0.3132.284%M35.734%M70.8A**N/A2195.1h15.6C*48.2B**
VE-LR Obelisk 332327833.94A0.4539.119%B**43.731%A72.7A++1.1B+2034.5h4.8B**12.2B**
Antares LC 488318476.766M+3.2840.046%AN/A28.4B++15.2C*36011.2h68.9B++172.1B*
MKV Suppressed 313309754.12M**0.6334.919%A++33.01%A*79.2A*1A*2333.9h12.1B+34.8B++
Spiker 294294624.742M**1.2643.078%A++38.435%A**117.6M++N/A2682.5h7.5B+17.4B**
NSX Yumi 269263942.798B**0.6932.968%A25.095%C+57.2B**1.3C**1334.6h11.3B+34.4B++
NSX Tomoe 249246544.556A+1.0733.109%B*54.878%A++68.3AN/A2713.6h10.8B**32.5B*
VX6-7 247246663.727A++0.2435.498%A*30.081%A++87.9A*N/A2942.8h11.1B+31.4B*
Quasar VM1 233231653.554A0.0727.612%M27.706%A++60.8M*N/A2063.8h11.1B**40.1B++
NSX Daimyo 225225573.947C*0.4647.236%B*96.889%B*66.2B+N/A1943.4h2.5C++5.3B+
NS-357 Underboss 1951941431.357B+2.1348.202%A+24.742%B+53.9B+N/A2073.6h3.9B+8.2B*
Artemis VX26 183183483.813A*0.3335.824%A++39.344%A**67.8A++N/A2172.7h12C++33.5B++
VE-H Maw 173173404.325A*0.8431.774%B**39.884%A+61.8B+N/A3192.8h10.1B31.9B+
Rocklet Rifle 302166782.128M1.3650.273%C1.205%B+24.4C20C-2886.8h56.1D*111.6D-
Eidolon VE33 145143463.109A++0.3837.837%A++39.161%A++49.3A+N/A1952.9h6.9B*18.2B*
Eclipse VE3A 141139562.482B**1.0034.741%A++22.302%B+60.4B*N/A1992.3h12C++34.6B*
Heartstring 138137572.404A+1.0844.622%C++40.876%B**42.8B**N/A913.2h2.8C**6.4B+
Thanatos VE70 124124413.024A**0.4660.741%A*21.774%B**82.7M++N/A3701.5h4B++6.5B**
Beamer VS3 110109631.73A1.7643.823%A**30.275%B**68.1A*N/A2751.6h8.6C**19.5B+
Dual Photon Pods 11494811.75B*8.2659.486%B*N/A47D10D2332h26.4C44.3C++
M12 Kobalt 9693331A+27.5133.832%M+18.28%C++93B*3C+2481h18.7C*55.3B*
Supernova PC 11786108.6B+5.1150.863%C*N/A35.8A12.9A2282.4h5.1C++10.1C**
Sticky Grenade 8078178N/A74.5145.058%D-N/A780C20B*20930.1h2.5C+5.6C
Saron HRB 1057389.125B*5.6457%A+N/A34.8B**15.2C+2722.1h25C43.9B+
Nebula VM20 7272145.143A+1.6627.586%A++34.722%M60A++N/A2051.2h15.4B56B*
Phobos VX86 6969451.533C*1.9566.355%B++23.188%B**86.3A++N/A3800.8h2.1B++3.1B+
Nebula VM20 6665125.417A+1.9326.866%A++36.923%M*59.1A++N/A1881.1h15.6C*58.1B*
M20 Basilisk 7864232U28.5160.544%A**12.5%M42.7A*9.3B+2951.5h62.3B++102.9A
NS Baron G5AE 6060154A**0.5165.476%A++41.667%S100A*N/A2880.6h3.7B++5.6C++
Hornet Missiles 985896.444B2.9657.571%DN/A38.7C-26.7C-4591.5h13.6C23.6C
NS-AM7 Archer 6556491.143A+2.3454.337%D28.571%A12.2B**2C-814.6h11.4B*21B++
M12 Kobalt 5755155A51.5127.337%B**21.818%B*183.3A6.7B+5420.3h21.7C79.3C**
AP30 Shredder 8453153S49.5142.629%B**3.774%A48.2B**28.2B+2811.1h78.9B+185.2B*
Skorpios 5252153.467A0.0235.993%A*48.077%M**65B*N/A2640.8h11.5C+32.1B*
Supernova FPC 795168.5B+5.0160.97%B*N/A34B**18.7B*5541.5h5.2C*8.5B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon63,0081.9h
Nano-Armor Kit43142,34511.3h
Medical Applicator102111,7026.4h
Nanite Revive Grenade09910.3h
Motion Spotter52,1901.7h
Restoration Kit384491.4h
Deconstruction Tool0800h
Spitfire Auto-Turret16260.4h
Ammunition Package121,7070.4h
Medical Kit3,13120,184118.7h
Anti-Infantry MANA Turret01000.1h
Nano-Repair Grenade03660.1h
Recon Detection Device74,5615.8h

Check the help document for the dictionary if you want to learn more about words used here.


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