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LorDamien[] LorDamien
TR BR 119

KDR: 11.92

Score: 29.1m

Last Seen: Aug 22nd, 2018 2:17 AM
- OFFLINE - 33.8 hour(s)

Battle Rank 104 (119 total) - Terran Republic on Connery
Level Progress (to 105): 43%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS C75 Viper P2-120 HESH P2-120 HEAT Hellfire Rocket Pods L100 Python HESH TRAC-5 S M2 Mutilator M2 Mutilator
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $447,858 MLG Score: 358
Fun Score: N/A
Cheeseburgers Flipped: 2088TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.948%17.243%2921810045,6144.030157.886

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.457%-0.798D--0.519D-0.445C--HEAD ++ (~8.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.3-0.099C+13.90.023C+68.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.086%1.434%4263310194,185124196433.75213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.468%-0.144C-0.164C0.796

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.20.301C*40.50.233C++71.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.903%1.39%167248101423,6641583846149.772615%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.614%-0.873D---0.805D-0.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.70.543B+5.60.551B+12

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.617%76.167%0310198149128.84783

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.241%0.685B+0.593B+1.044

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.36C**2.50.214C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.716%12.404%0310191,04017475.94286

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.076%-0.887D---0.415C---0.284

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.1-0.293C5.2-0.081C+11.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.1m216.7%265 (15.9k)248 (14.9k)11.916152,8604,43614.0117119 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1022143216.597%6.922%11526:1913

13% Combat Medic53% Engineer8% Heavy Assault9% Infiltrator13% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 2:03 PMApr 19th, 2017 2:25 AMAug 25th, 2018 4:28 AM (108d) (PST)Aug 21st, 2018 10:33 PM (111d) (PST)Aug 21st, 2018 10:17 PM (111d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
657945630.4510.0380.0311.1360.074358

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,4365,62733,809272268414,895

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1954.8h/81.4d 9,296 3,659 10,038 133.2k 4,999 6,580 8,629 77.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D
Kills:1,175
Deaths:178
KDR:6.601
Accuracy:15.504% D
HSR:18.468% D
T7 Mini-Chaingun
C
Kills:616
Deaths:152
KDR:4.053
Accuracy:13.127% D
HSR:11.688% C
MG-H1 Watchman
D
Kills:312
Deaths:78
KDR:4
Accuracy:18.524% D
HSR:21.795% D
NS-15M2
D--
Kills:165
Deaths:29
KDR:5.690
Accuracy:17.721% D*
HSR:17.576% D--
T16 Rhino
D*
Kills:151
Deaths:28
KDR:5.393
Accuracy:13.928% D*
HSR:15.232% D*
MSW-R
D*
Kills:144
Deaths:34
KDR:4.235
Accuracy:16.456% D*
HSR:15.278% D*
Kills:2,563
Deaths (as Heavy Assault):499
Deaths (to Heavy Assaults):1,240
KDR:5.13627
Kill Difference:2,064
Playtime:159.783 hours
Usage:8%
Score:1.846m
Score/min:193
Accuracy (listed only):15.876%
HSR (listed only):16.673%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
C*
Kills:1,702
Deaths:108
KDR:15.759
Accuracy:23.548% C*
HSR:3.408% F--
AS16 NightHawk
C--
Kills:814
Deaths:237
KDR:3.435
Accuracy:29.065% D--
HSR:12.408% C--
TRAC-5
D-
Kills:511
Deaths:41
KDR:12.463
Accuracy:16.711% D-
HSR:13.112% D--
HC1 Cougar
C
Kills:276
Deaths:78
KDR:3.538
Accuracy:20.719% D
HSR:19.928% C
LC2 Lynx
D
Kills:249
Deaths:77
KDR:3.234
Accuracy:17.383% D*
HSR:18.072% D
TRS-12 Uppercut
C+
Kills:170
Deaths:75
KDR:2.267
Accuracy:44.502% D--
HSR:14.706% C+
FA1 Barrage
D-
Kills:56
Deaths:10
KDR:5.600
Accuracy:32.242% D-
HSR:5.357% F-
Kills:3,778
Deaths (as Engineer):626
Deaths (to Engineers):1,094
KDR:6.03514
Kill Difference:3,152
Playtime:1,031.210 hours
Usage:53%
Score:14.399m
Score/min:233
Accuracy (listed only):26.310%
HSR (listed only):12.427%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
C*
Kills:1,702
Deaths:108
KDR:15.759
Accuracy:23.548% C*
HSR:3.408% F--
AS16 NightHawk
C--
Kills:814
Deaths:237
KDR:3.435
Accuracy:29.065% D--
HSR:12.408% C--
PDW-16 Hailstorm
D
Kills:626
Deaths:270
KDR:2.319
Accuracy:15.409% F
HSR:11.821% D
TRAC-5
D-
Kills:511
Deaths:41
KDR:12.463
Accuracy:16.711% D-
HSR:13.112% D--
HC1 Cougar
C
Kills:276
Deaths:78
KDR:3.538
Accuracy:20.719% D
HSR:19.928% C
LC2 Lynx
D
Kills:249
Deaths:77
KDR:3.234
Accuracy:17.383% D*
HSR:18.072% D
NS-7 PDW
C*
Kills:237
Deaths:62
KDR:3.823
Accuracy:16.468% D**
HSR:18.987% C*
TRS-12 Uppercut
C+
Kills:170
Deaths:75
KDR:2.267
Accuracy:44.502% D--
HSR:14.706% C+
MKV Suppressed
D
Kills:159
Deaths:20
KDR:7.950
Accuracy:19.660% D*
HSR:14.465% D
FA1 Barrage
D-
Kills:56
Deaths:10
KDR:5.600
Accuracy:32.242% D-
HSR:5.357% F-
MG-S1 Jackal
N/A
Kills:50
Deaths:9
KDR:5.556
Accuracy:17.512% N/A
HSR:14% N/A
Kills:4,850
Deaths (as Light Assault):987
Deaths (to Light Assaults):875
KDR:4.91388
Kill Difference:3,863
Playtime:71.489 hours
Usage:4%
Score:0.662m
Score/min:154
Accuracy (listed only):23.020%
HSR (listed only):13.297%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
A
Kills:661
Deaths:12
KDR:55.083
Accuracy:45.619% A
HSR:85.477% B**
PDW-16 Hailstorm
D
Kills:626
Deaths:270
KDR:2.319
Accuracy:15.409% F
HSR:11.821% D
NS-30 Vandal
C-
Kills:289
Deaths:39
KDR:7.410
Accuracy:30.211% C-
HSR:20.415% D
NS-7 PDW
C*
Kills:237
Deaths:62
KDR:3.823
Accuracy:16.468% D**
HSR:18.987% C*
MKV Suppressed
D
Kills:159
Deaths:20
KDR:7.950
Accuracy:19.660% D*
HSR:14.465% D
SOAS-20
C+
Kills:142
Deaths:29
KDR:4.897
Accuracy:22.273% D--
HSR:19.718% C+
NS-357 Underboss
C
Kills:104
Deaths:33
KDR:3.152
Accuracy:22.461% F
HSR:19.231% C
TSAR-42
C+
Kills:97
Deaths:9
KDR:10.778
Accuracy:38.063% C+
HSR:49.485% F-
KSR-35
C-
Kills:59
Deaths:10
KDR:5.900
Accuracy:32.202% C-
HSR:18.644% D*
T4 AMP
D
Kills:57
Deaths:18
KDR:3.167
Accuracy:21.524% D-
HSR:15.790% D
TRAP-M1
B++
Kills:56
Deaths:1
KDR:56
Accuracy:32.718% B++
HSR:12.500% F
MG-S1 Jackal
N/A
Kills:50
Deaths:9
KDR:5.556
Accuracy:17.512% N/A
HSR:14% N/A
Kills:2,537
Deaths (as Infiltrator):512
Deaths (to Infiltrators):500
KDR:4.95508
Kill Difference:2,025
Playtime:172.268 hours
Usage:9%
Score:1.916m
Score/min:185
Accuracy (listed only):26.177%
HSR (listed only):25.044%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
C--
Kills:814
Deaths:237
KDR:3.435
Accuracy:29.065% D--
HSR:12.408% C--
Cycler TRV
C
Kills:690
Deaths:120
KDR:5.750
Accuracy:17.318% D*
HSR:17.971% C
PDW-16 Hailstorm
D
Kills:626
Deaths:270
KDR:2.319
Accuracy:15.409% F
HSR:11.821% D
TAR
C
Kills:268
Deaths:34
KDR:7.882
Accuracy:16.493% D**
HSR:18.284% C
NS-7 PDW
C*
Kills:237
Deaths:62
KDR:3.823
Accuracy:16.468% D**
HSR:18.987% C*
TRS-12 Uppercut
C+
Kills:170
Deaths:75
KDR:2.267
Accuracy:44.502% D--
HSR:14.706% C+
MKV Suppressed
D
Kills:159
Deaths:20
KDR:7.950
Accuracy:19.660% D*
HSR:14.465% D
FA1 Barrage
D-
Kills:56
Deaths:10
KDR:5.600
Accuracy:32.242% D-
HSR:5.357% F-
MG-S1 Jackal
N/A
Kills:50
Deaths:9
KDR:5.556
Accuracy:17.512% N/A
HSR:14% N/A
Kills:3,070
Deaths (as Combat Medic):837
Deaths (to Combat Medics):354
KDR:3.66786
Kill Difference:2,233
Playtime:254.736 hours
Usage:13%
Score:5.237m
Score/min:343
Accuracy (listed only):23.185%
HSR (listed only):14.222%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C
Kills:1,544
Deaths:87
KDR:17.747
Accuracy:13.388% C
HSR:17.552% C
M2 Mutilator
C*
Kills:1,514
Deaths:87
KDR:17.402
Accuracy:13.824% C+
HSR:19.419% C*
M1 Heavy Cycler
C-
Kills:1,485
Deaths:159
KDR:9.340
Accuracy:11.777% C--
HSR:15.690% C-
M1 Heavy Cycler
D
Kills:1,300
Deaths:153
KDR:8.497
Accuracy:12.291% D
HSR:16% D
MR1 Fracture
A+
Kills:1,277
Deaths:133
KDR:9.602
Accuracy:39.343% B
HSR:7.361% A+
MR1 Fracture
B+
Kills:1,119
Deaths:133
KDR:8.414
Accuracy:40.482% B+
HSR:4.826% B+
M3 Pounder HEG
B
Kills:1,012
Deaths:79
KDR:12.810
Accuracy:40.912% B
HSR:3.261% C++
M3 Pounder HEG
B
Kills:1,003
Deaths:79
KDR:12.696
Accuracy:42.734% B
HSR:3.290% C++
MRC3 Mercy
C--
Kills:313
Deaths:35
KDR:8.943
Accuracy:13.159% D
HSR:17.891% C--
MRC3 Mercy
D
Kills:289
Deaths:39
KDR:7.410
Accuracy:12.771% D
HSR:16.263% D-
NS-10 Burster
C+
Kills:142
Deaths:22
KDR:6.455
Accuracy:27.945% C+
HSR:4.225% C--
NS-10 Burster
B+
Kills:104
Deaths:20
KDR:5.200
Accuracy:31.155% B+
HSR:3.846% C-
Kills:11,102
Deaths (as MAX Suit):513
Deaths (to MAX Suits):250
KDR:21.64133
Kill Difference:10,589
Playtime:261.535 hours
Usage:13%
Score:5.057m
Score/min:322
Accuracy (listed only):24.982%
HSR (listed only):10.802%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C
Kills:3,252
V. Kills:862 377%
Deaths:67
KDR:48.537
Accuracy:53.918% B++
KPH:44.500 D
VKPH:11.800 C
M18 Rotary
C+
Kills:560
V. Kills:912 61%
Deaths:111
KDR:5.045
Accuracy:32.424% C*
KPH:6.200 D
VKPH:10.100 C+
M14 Banshee
C
Kills:373
V. Kills:34 N/A
Deaths:29
KDR:12.862
Accuracy:20.498% F
KPH:29.900 C-
VKPH:2.700 C
Hornet Missiles
C
Kills:58
V. Kills:57 100%
Deaths:6
KDR:9.667
Accuracy:58.027% C
KPH:26.700 D
VKPH:26.300 C
M18 Needler
N/A
Kills:50
V. Kills:101 49%
Deaths:22
KDR:2.273
Accuracy:33.096% N/A
KPH:3.500 N/A
VKPH:7.100 N/A
Kills:4,293 (983 + 0)
Deaths:235
KDR:18.268
VKDR:8.366
Vehicle Kills:1,966
Kill Difference:4,058
Playtime:191.956 hours
Usage:10%
Score:1.683m
Score/min:146
Piloting Accuracy:33.096%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:8,183
V. Kills:538 N/A
Deaths:103
KDR:79.447
Accuracy:28.298% D--
KPH:54.700 A+
VKPH:3.600 D--
L100 Python HESH
B**
Kills:3,247
V. Kills:283 N/A
Deaths:43
KDR:75.512
Accuracy:56.549% B**
KPH:70.100 B++
VKPH:6.100 C--
L100 Python AP
A
Kills:1,003
V. Kills:319 313%
Deaths:23
KDR:43.609
Accuracy:50.834% D
KPH:44.200 A
VKPH:14.100 D
L100 Python HEAT
A+
Kills:517
V. Kills:77 N/A
Deaths:7
KDR:73.857
Accuracy:49.237% C+
KPH:51.900 A+
VKPH:7.700 D
Skyguard
D
Kills:369
V. Kills:289 127%
Deaths:32
KDR:11.531
Accuracy:23.955% D
KPH:8.400 D
VKPH:6.600 D
Kills:13,319 (13,319 + 0)
Deaths:208
KDR:64.034
VKDR:7.240
Vehicle Kills:1,506
Kill Difference:13,111
Playtime:272.525 hours
Usage:14%
Score:3.159m
Score/min:193
Driving Accuracy:23.955%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B++
Kills:5,923
V. Kills:412 N/A
Deaths:84
KDR:70.512
Accuracy:47.301% B++
KPH:63.300 B++
VKPH:4.400 D-
P2-120 HEAT
B++
Kills:3,348
V. Kills:1,147 292%
Deaths:47
KDR:71.234
Accuracy:44.167% C**
KPH:33.800 B++
VKPH:11.600 B+
P2-120 AP
B++
Kills:1,074
V. Kills:781 137%
Deaths:54
KDR:19.889
Accuracy:42.961% C
KPH:29.900 C++
VKPH:21.800 B++
Kills:10,345 (10,345 + 0)
Deaths:185
KDR:55.919
VKDR:12.649
Vehicle Kills:2,340
Kill Difference:10,160
Playtime:228.677 hours
Usage:12%
Score:2.400m
Score/min:175
Driving Accuracy:42.961%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:120
V. Kills:4 N/A
Deaths:1
KDR:120
Accuracy:20.601% F-
KPH:99.700 C+
VKPH:3.300 D-
Kills:120 (0 + 120)
Deaths:1
KDR:120
VKDR:4
Vehicle Kills:4
Kill Difference:119
Playtime:1.203 hours
Usage:0%
Score:0.034m
Score/min:466
Driving Accuracy:N/A%
Gunner Accuracy:20.601%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 8,7218,18310379.447U67.5328.298%D--1.124%C-54.7A+3.6D--212149.7h4.5A15.8A
P2-120 HESH 6,3355,9238470.512S58.6047.301%B++N/A63.3B++4.4D-15193.6h3.1A6.6A
P2-120 HEAT 4,4953,3484771.234U59.3244.167%C**1.852%D33.8B++11.6B+16499.2h5.1B**11.4B**
Hellfire Rocket Pods 4,1143,2526748.537S36.6253.918%B++1.322%B+44.5D11.8C20973h16.3B++30.2B++
L100 Python HESH 3,5303,2474375.512S63.6056.549%B**N/A70.1B++6.1C--19346.3h2.5B*4.3B**
TRAC-5 S 1,7361,70210815.759U3.8423.548%C*3.408%F--24.5BN/A8469.5h4.6A++19.5B**
M2 Mutilator 1,5571,5448717.747U5.8313.388%C17.552%C32.1B+N/A10348.1h13.7B**102.4B+
M2 Mutilator 1,5371,5148717.402U5.4913.824%C+19.419%C*31.5B+N/A10348.1h14.5B*104.8B+
M1 Heavy Cycler 1,4991,4851599.34S2.5811.777%C--15.69%C-22.8C*N/A8265.2h15.2B*129.2C**
M1 Heavy Cycler 1,3071,3001538.497S3.4212.291%D16%D23.5CN/A7255.4h15.5B+126C+
MR1 Fracture 1,6821,2771339.602U2.3139.343%B7.361%A+16.9A*5.4C*10675.4h21.9A55.7B**
T9 CARV 1,1841,1751786.601S5.3215.504%D18.468%D22.1CN/A9853.2h12B++77.6C*
MR1 Fracture 1,5231,1191338.414U3.5040.482%B+4.826%B+14.8A++5.4B9775.4h26.2A64.8B**
P2-120 AP 1,8551,0745419.889A*7.9742.961%C4.283%B+29.9C++21.8B++26835.9h7.4C++17.2C++
M3 Pounder HEG 1,1431,0127912.81S0.8940.912%B3.261%C++25.9B**3.4C++10839.1h12.5B++30.4B+
M3 Pounder HEG 1,1301,0037912.696S0.7842.734%B3.29%C++26.3B*3.3C10638.2h13B*30.4B+
L100 Python AP 1,3221,0032343.609S31.6950.834%D4.686%B**44.2A14.1D21122.7h3.8A+7.4B**
Claymore 9629621096.2U84.2854.944%A**N/A234.6A++N/A9014.1h1.2C++2.1A
AS16 NightHawk 8208142373.435A*8.4829.065%D--12.408%C--10.1D--N/A3380.6h5.4C18.7D
Cycler TRV 6946901205.75S6.1717.318%D*17.971%C12.8D-N/A4254h14.3C+82.4C--
M77-B 6626611255.083U43.1745.619%A85.477%B**30.7BN/A11221.5h1.7A3.7B**
PDW-16 Hailstorm 6316262702.319A+9.6015.409%F11.821%D6.5D*N/A2095.7h20.2D-131D*
T7 Mini-Chaingun 6206161524.053M**7.8613.127%D11.688%C23.4C-N/A8726.3h13.5B+103.2C++
M18 Rotary 1,4725601115.045A++6.8732.424%C*2.679%C*6.2D10.1C+9390.1h195.7D603.6C
L100 Python HEAT 594517773.857U61.9449.237%C+3.675%B++51.7A+7.7D24910h2.6A++5.2A+
TRAC-5 5155114112.463U0.5516.711%D-13.112%D--8.2DN/A7762.1h17.5C104.6C-
M14 Banshee 4073732912.862B*0.9520.498%FN/A29.8C-2.7C15512.5h18.2B+88.7C*
Skyguard 6583693211.531S0.3923.955%D4.065%A+8.4D6.6D10943.8h109.7B+458C++
MRC3 Mercy 316313358.943M*2.9713.159%D17.891%C--24.1CN/A7113h17.6B+134C++
MG-H1 Watchman 313312784A++7.9218.524%D21.795%D37.1C+N/A998.4h15.2C++82C+
C-4 407296535.585M++6.3337.137%A*N/A89.7C**33.6B10423.3h1.8C-4.8B+
NS-30 Vandal 290289397.41M*4.5130.211%C-20.415%D21.9DN/A5013.2h5.6C*18.7C++
MRC3 Mercy 294289397.41M4.5112.771%D16.263%D-19.8DN/A5714.6h20.1C+157C
NS Decimator 416277485.771S6.1551.095%D*3.249%B++25.2C--12.6C29311h4.5C**8.7C+
HC1 Cougar 282276783.538A**8.3820.719%D19.928%C17.5C-N/A4315.8h11.7C**56.5C++
TAR 271268347.882S4.0316.493%D**18.284%C14.9DN/A5418h13.9C+84D
LC2 Lynx 253249773.234A++8.6817.383%D*18.072%D7.4D--N/A2533.5h15.1C++87.1C
NS-7 PDW 239237623.823M**8.0916.468%D**18.987%C*8.3D-N/A3628.4h14.8C++89.8C-
TRS-12 Uppercut 171170752.267B**9.6544.502%D--14.706%C+8.7D*N/A3419.6h4.5F*10.2F-
Spear Anti-Vehicle Phalanx Turret 265168356S44.0841.641%C+2.976%D32.3C18.7C3675.2h8.8C++21C++
NS-15M2 170165295.69A*6.2317.721%D*17.576%D--20.6DN/A608h14.4C81D
MKV Suppressed 162159207.95S3.9719.66%D*14.465%D14.1D-N/A5011.3h16.5C83.9C-
T16 Rhino 151151285.393S6.5213.928%D*15.232%D*24.4C-N/A966.2h12.4B+89C
MSW-R 145144344.235B**7.6816.456%D*15.278%D*20.3DN/A1147.1h12.5C+75.7C
NS-10 Burster 243142226.455S5.4627.945%C+4.225%C--5.6C**4B+12525.2h141.2B505.1B
SOAS-20 143142294.897M7.0222.273%D--19.718%C+19.5DN/A537.3h12.8C+57.3C-
P525 Marauder-H 1241201120S108.0820.601%F-N/A100C+3.3D-4651.2h5.4B++26.1C
T2 Striker 262117373.162S8.7551.795%C+N/A7.9C9.7C24514.9h49.9C+96.4C+
NS-10 Burster 189104205.2S6.7231.155%B+3.846%C-5.8B+4.7B*11117.9h163.2C++523.9B+
NS-357 Underboss 107104333.152A*8.7622.461%F19.231%C12.8D-N/A378.1h6F26.9F-
TSAR-42 9797910.778A+1.1438.063%C+49.485%F-15.6D-N/A516.2h2.9D-7.6C
Frag Grenade 8381181N/A69.0829.102%F--N/A810A20A++55070.1h1.8A++6.3B++
MANA Anti-Vehicle Turret 25980108M**3.9257.297%B5%B+24.2C-54.2A++6233.3h13.9C--24.3C
ML-7 1357598.333U3.5858.155%C*N/A22.7C+18.2B*6983.3h6.9C+11.9C*
Sticky Grenade 7574174N/A62.0846.646%DN/A740C--10C26560.1h2.1C++4.4C++
MAX Punch 89725130.14B11.7846.814%C++N/A0.3DN/A1250.2h2.7C+5.7C+
KSR-35 6059105.9A++6.0232.202%C-18.644%D*19D--N/A453.1h5C15.5C
Hornet Missiles 1155869.667B++2.2558.027%CN/A26.4D25.9C4182.2h13.6C23.4C
T4 AMP 5757183.167A*8.7521.524%D-15.79%D7.5D--N/A397.6h13.6B63.1C+
TRAP-M1 5756156U44.0832.718%B++12.5%F23.3DN/A652.4h11.4D34.8C+
FA1 Barrage 5656105.6M**6.3232.242%D-5.357%F-14.7DN/A923.8h4.6B14.2C+
M18 Needler 15150222.273C*9.6433.096%C*2%C+3.5D-7.1C11514.2h269.1D--813.2D
MG-S1 Jackal 515095.556S6.3617.512%D**14%D-21.7C-N/A512.3h9.9B56.8C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter52,6792.7h
Restoration Kit132591h
Nano-Armor Kit124727,89966.9h
Anti-Vehicle MANA Turret01571.2h
Nanite Revive Grenade03,2000.9h
Medical Applicator212606,68682.8h
Ammunition Package21,8213.2h
Medical Kit305871.5h
Anti-Infantry MANA Turret11760.4h
Shield Recharging Field31,0980.4h
Recon Detection Device83,95610.2h
AP30 Shredder0570.1h

Check the help document for the dictionary if you want to learn more about words used here.


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