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LorDamien[] LorDamien
TR BR 123

KDR: 11.78

Score: 31.8m

Last Seen: Jun 21st, 2020 1:01 PM
- OFFLINE - 20.3 hour(s)

Battle Rank 108 (123 total) - Terran Republic on Connery
Level Progress (to 109): 25%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS C75 Viper P2-120 HESH L100 Python HESH P2-120 HEAT Hellfire Rocket Pods L100 Python AP TRAC-5 S M2 Mutilator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $482,886 MLG Score: 386
Fun Score: N/A
Cheeseburgers Flipped: 2168TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.585%17.961%3162013296,7593.957267.818

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.479%-0.711D--0.473D-0.419C--HEAD ++ (~9.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.6-0.061C+13.80.031C+64.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.84%1.436%4069413454,249131196732.4351216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.959%-0.147C-0.12C+0.311

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.40.259C*43.10.189C++77.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.778%1.295%178688134126,6331704449155.749598%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.748%-0.801D--0.779D-0.987

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.60.569B+5.40.565B+11.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.235%73.027%0313461,00111628.62931

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.222%0.643B+0.385C**1.053

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.358C**2.50.217C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.018%12.225%0313461,317217106.04129

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.492%-0.805D--0.505D-0.167

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.8-0.203C5-0.04C+10.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.8m216.7%272 (16.3k)253 (15.2k)11.775758,7964,99313.8183123 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1349214716.627%7.177%11925:0014

13% Combat Medic52% Engineer9% Heavy Assault9% Infiltrator13% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 2:03 PMApr 19th, 2017 2:25 AMJun 22nd, 2020 8:42 PM (99d) (PST)Jun 21st, 2020 9:33 AM (100d) (PST)Jun 21st, 2020 9:01 AM (100d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
681935880.4670.0400.0341.1740.075386

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,8525,57835,274282270415,155

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2096.9h/87.4d 10,199 4,220 11,817 147.7k 5,248 7,098 9,382 85.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D--
Kills:1,175
Deaths:178
KDR:6.601
Accuracy:15.504% D*
HSR:18.468% D--
MG-H1 Watchman
D*
Kills:665
Deaths:164
KDR:4.055
Accuracy:20.201% D*
HSR:21.654% D*
NS-15M2
D**
Kills:208
Deaths:39
KDR:5.333
Accuracy:18.440% F-
HSR:17.789% D**
T16 Rhino
D*
Kills:151
Deaths:28
KDR:5.393
Accuracy:13.928% F-
HSR:15.232% D*
MSW-R
F
Kills:144
Deaths:38
KDR:3.789
Accuracy:16.548% F-
HSR:15.278% F
Kills:2,343
Deaths (as Heavy Assault):447
Deaths (to Heavy Assaults):1,404
KDR:5.24161
Kill Difference:1,896
Playtime:184.698 hours
Usage:9%
Score:2.181m
Score/min:197
Accuracy (listed only):16.924%
HSR (listed only):17.684%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
C
Kills:1,800
Deaths:133
KDR:13.534
Accuracy:23.623% C
HSR:3.833% F-
AS16 NightHawk
D
Kills:1,049
Deaths:300
KDR:3.497
Accuracy:30.364% D**
HSR:12.011% D
TRAC-5
D*
Kills:530
Deaths:48
KDR:11.042
Accuracy:16.856% D**
HSR:13.019% D*
LC2 Lynx
D
Kills:425
Deaths:118
KDR:3.602
Accuracy:18.408% F
HSR:19.529% D
HC1 Cougar
D
Kills:328
Deaths:95
KDR:3.453
Accuracy:20.910% D*
HSR:20.732% D
TRS-12 Uppercut
C+
Kills:212
Deaths:91
KDR:2.330
Accuracy:46.777% D*
HSR:15.094% C+
MG-HBR1 Dragoon
D--
Kills:91
Deaths:27
KDR:3.370
Accuracy:28.183% D*
HSR:23.077% D--
MG-C1 Kindred
F
Kills:56
Deaths:27
KDR:2.074
Accuracy:20.754% F
HSR:12.500% F-
FA1 Barrage
D*
Kills:56
Deaths:10
KDR:5.600
Accuracy:32.242% D*
HSR:5.357% F-
Kills:4,547
Deaths (as Engineer):849
Deaths (to Engineers):1,175
KDR:5.35571
Kill Difference:3,698
Playtime:1,099.254 hours
Usage:52%
Score:15.870m
Score/min:241
Accuracy (listed only):26.457%
HSR (listed only):13.906%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
C
Kills:1,800
Deaths:133
KDR:13.534
Accuracy:23.623% C
HSR:3.833% F-
AS16 NightHawk
D
Kills:1,049
Deaths:300
KDR:3.497
Accuracy:30.364% D**
HSR:12.011% D
PDW-16 Hailstorm
D-
Kills:649
Deaths:273
KDR:2.377
Accuracy:15.517% F-
HSR:12.019% D-
TRAC-5
D*
Kills:530
Deaths:48
KDR:11.042
Accuracy:16.856% D**
HSR:13.019% D*
LC2 Lynx
D
Kills:425
Deaths:118
KDR:3.602
Accuracy:18.408% F
HSR:19.529% D
HC1 Cougar
D
Kills:328
Deaths:95
KDR:3.453
Accuracy:20.910% D*
HSR:20.732% D
NS-7 PDW
C
Kills:239
Deaths:62
KDR:3.855
Accuracy:16.499% F--
HSR:18.829% C
TRS-12 Uppercut
C+
Kills:212
Deaths:91
KDR:2.330
Accuracy:46.777% D*
HSR:15.094% C+
MKV Suppressed
D--
Kills:159
Deaths:20
KDR:7.950
Accuracy:19.660% F-
HSR:14.465% D--
MG-S1 Jackal
D**
Kills:71
Deaths:12
KDR:5.917
Accuracy:19.253% F-
HSR:12.676% D**
MG-C1 Kindred
F
Kills:56
Deaths:27
KDR:2.074
Accuracy:20.754% F
HSR:12.500% F-
FA1 Barrage
D*
Kills:56
Deaths:10
KDR:5.600
Accuracy:32.242% D*
HSR:5.357% F-
Kills:5,574
Deaths (as Light Assault):1,189
Deaths (to Light Assaults):997
KDR:4.68797
Kill Difference:4,385
Playtime:78.842 hours
Usage:4%
Score:0.773m
Score/min:163
Accuracy (listed only):23.405%
HSR (listed only):13.339%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
B**
Kills:661
Deaths:12
KDR:55.083
Accuracy:45.619% B*
HSR:85.477% B**
PDW-16 Hailstorm
D-
Kills:649
Deaths:273
KDR:2.377
Accuracy:15.517% F-
HSR:12.019% D-
NS-30 Vandal
D
Kills:360
Deaths:51
KDR:7.059
Accuracy:30.991% D-
HSR:23.056% D
TSAR-42
D
Kills:282
Deaths:25
KDR:11.280
Accuracy:37.825% D
HSR:56.383% F
NS-7 PDW
C
Kills:239
Deaths:62
KDR:3.855
Accuracy:16.499% F--
HSR:18.829% C
MKV Suppressed
D--
Kills:159
Deaths:20
KDR:7.950
Accuracy:19.660% F-
HSR:14.465% D--
SOAS-20
C--
Kills:142
Deaths:29
KDR:4.897
Accuracy:22.273% F
HSR:19.718% C--
NS-357 Underboss
D
Kills:106
Deaths:33
KDR:3.212
Accuracy:22.497% F--
HSR:18.868% D
KSR-35
D--
Kills:71
Deaths:13
KDR:5.462
Accuracy:31.754% D--
HSR:18.310% D**
MG-S1 Jackal
D**
Kills:71
Deaths:12
KDR:5.917
Accuracy:19.253% F-
HSR:12.676% D**
T4 AMP
D-
Kills:68
Deaths:21
KDR:3.238
Accuracy:21.639% D*
HSR:16.177% D-
TRAP-M1
C++
Kills:58
Deaths:2
KDR:29
Accuracy:32.831% C++
HSR:12.069% F-
Kills:2,866
Deaths (as Infiltrator):553
Deaths (to Infiltrators):560
KDR:5.18264
Kill Difference:2,313
Playtime:187.322 hours
Usage:9%
Score:2.119m
Score/min:188
Accuracy (listed only):26.363%
HSR (listed only):25.670%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
D
Kills:1,049
Deaths:300
KDR:3.497
Accuracy:30.364% D**
HSR:12.011% D
Cycler TRV
D
Kills:768
Deaths:138
KDR:5.565
Accuracy:17.606% F-
HSR:18.229% D
PDW-16 Hailstorm
D-
Kills:649
Deaths:273
KDR:2.377
Accuracy:15.517% F-
HSR:12.019% D-
TAR
D
Kills:409
Deaths:51
KDR:8.020
Accuracy:17.897% F-
HSR:19.560% D
NS-7 PDW
C
Kills:239
Deaths:62
KDR:3.855
Accuracy:16.499% F--
HSR:18.829% C
TRS-12 Uppercut
C+
Kills:212
Deaths:91
KDR:2.330
Accuracy:46.777% D*
HSR:15.094% C+
MKV Suppressed
D--
Kills:159
Deaths:20
KDR:7.950
Accuracy:19.660% F-
HSR:14.465% D--
MG-S1 Jackal
D**
Kills:71
Deaths:12
KDR:5.917
Accuracy:19.253% F-
HSR:12.676% D**
FA1 Barrage
D*
Kills:56
Deaths:10
KDR:5.600
Accuracy:32.242% D*
HSR:5.357% F-
Kills:3,612
Deaths (as Combat Medic):957
Deaths (to Combat Medics):418
KDR:3.77429
Kill Difference:2,655
Playtime:271.072 hours
Usage:13%
Score:5.579m
Score/min:343
Accuracy (listed only):23.979%
HSR (listed only):14.249%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C
Kills:1,636
Deaths:91
KDR:17.978
Accuracy:13.405% D
HSR:17.971% C
M2 Mutilator
C+
Kills:1,591
Deaths:91
KDR:17.484
Accuracy:13.834% D
HSR:19.359% C+
M1 Heavy Cycler
D
Kills:1,485
Deaths:159
KDR:9.340
Accuracy:11.777% D--
HSR:15.690% D
M1 Heavy Cycler
D--
Kills:1,300
Deaths:153
KDR:8.497
Accuracy:12.291% D*
HSR:16% D--
MR1 Fracture
A++
Kills:1,292
Deaths:134
KDR:9.642
Accuracy:39.415% C+
HSR:7.276% A++
MR1 Fracture
B+
Kills:1,128
Deaths:134
KDR:8.418
Accuracy:40.564% C+
HSR:4.876% B+
M3 Pounder HEG
C+
Kills:1,091
Deaths:85
KDR:12.835
Accuracy:41.331% C
HSR:3.116% C+
M3 Pounder HEG
C+
Kills:1,089
Deaths:85
KDR:12.812
Accuracy:43.148% C
HSR:3.122% C+
MRC3 Mercy
D
Kills:405
Deaths:49
KDR:8.265
Accuracy:13.445% D*
HSR:19.753% D
MRC3 Mercy
D--
Kills:359
Deaths:53
KDR:6.774
Accuracy:13.078% D*
HSR:17.549% D--
NS-10 Burster
C-
Kills:155
Deaths:22
KDR:7.045
Accuracy:28.511% C-
HSR:3.871% D
NS-10 Burster
C+
Kills:116
Deaths:20
KDR:5.800
Accuracy:31.693% C+
HSR:3.448% C-
Kills:11,647
Deaths (as MAX Suit):538
Deaths (to MAX Suits):264
KDR:21.6487
Kill Difference:11,109
Playtime:271.491 hours
Usage:13%
Score:5.258m
Score/min:323
Accuracy (listed only):25.208%
HSR (listed only):11.003%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D
Kills:3,263
V. Kills:864 377%
Deaths:68
KDR:47.985
Accuracy:53.929% C++
KPH:44.600 D-
VKPH:11.800 D
M18 Rotary
C-
Kills:560
V. Kills:912 61%
Deaths:111
KDR:5.045
Accuracy:32.415% C
KPH:6.200 D-
VKPH:10.100 C-
M14 Banshee
D
Kills:374
V. Kills:34 N/A
Deaths:30
KDR:12.467
Accuracy:20.427% F--
KPH:29.900 D-
VKPH:2.700 D
Hornet Missiles
D
Kills:58
V. Kills:57 100%
Deaths:6
KDR:9.667
Accuracy:58.027% D
KPH:26.700 D--
VKPH:26.300 D
M18 Needler
D
Kills:52
V. Kills:102 50%
Deaths:22
KDR:2.364
Accuracy:33.067% C+
KPH:3.600 D--
VKPH:7.100 D
Kills:4,307 (986 + 0)
Deaths:237
KDR:18.173
VKDR:8.308
Vehicle Kills:1,969
Kill Difference:4,070
Playtime:192.418 hours
Usage:9%
Score:1.695m
Score/min:147
Piloting Accuracy:33.067%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:8,183
V. Kills:538 N/A
Deaths:103
KDR:79.447
Accuracy:28.298% D**
KPH:54.700 B+
VKPH:3.600 D*
L100 Python HESH
B+
Kills:4,063
V. Kills:351 N/A
Deaths:51
KDR:79.667
Accuracy:56.277% B+
KPH:74.400 C++
VKPH:6.400 D
L100 Python AP
B*
Kills:2,685
V. Kills:762 352%
Deaths:32
KDR:83.906
Accuracy:53.383% C-
KPH:56.200 B*
VKPH:15.900 D-
L100 Python HEAT
B*
Kills:882
V. Kills:137 N/A
Deaths:10
KDR:88.200
Accuracy:50.197% C
KPH:60.100 B*
VKPH:9.300 D-
Skyguard
D-
Kills:420
V. Kills:305 137%
Deaths:32
KDR:13.125
Accuracy:24.174% D--
KPH:9.300 D-
VKPH:6.800 D-
Kills:16,233 (16,233 + 0)
Deaths:228
KDR:71.197
VKDR:9.180
Vehicle Kills:2,093
Kill Difference:16,005
Playtime:311.884 hours
Usage:15%
Score:3.831m
Score/min:205
Driving Accuracy:24.174%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C*
Kills:5,923
V. Kills:412 N/A
Deaths:84
KDR:70.512
Accuracy:47.301% C*
KPH:63.300 C+
VKPH:4.400 D*
P2-120 HEAT
C+
Kills:3,348
V. Kills:1,147 292%
Deaths:47
KDR:71.234
Accuracy:44.167% C+
KPH:33.800 C+
VKPH:11.600 C+
P2-120 AP
C++
Kills:1,129
V. Kills:797 141%
Deaths:55
KDR:20.527
Accuracy:43.411% C--
KPH:30.700 D
VKPH:21.600 C++
Kills:10,400 (10,400 + 0)
Deaths:186
KDR:55.914
VKDR:12.667
Vehicle Kills:2,356
Kill Difference:10,214
Playtime:229.606 hours
Usage:11%
Score:2.431m
Score/min:176
Driving Accuracy:43.411%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C
Kills:120
V. Kills:4 N/A
Deaths:1
KDR:120
Accuracy:20.601% F--
KPH:99.700 C
VKPH:3.300 D*
Kills:120 (0 + 120)
Deaths:1
KDR:120
VKDR:4
Vehicle Kills:4
Kill Difference:119
Playtime:1.203 hours
Usage:0%
Score:0.034m
Score/min:472
Driving Accuracy:N/A%
Gunner Accuracy:20.601%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 8,7218,18310379.447S67.6728.298%D**1.124%C+54.7B+3.6D*212149.7h4.5B+15.8B+
P2-120 HESH 6,3355,9238470.512M58.7447.301%C*N/A63.3C+4.4D*15193.6h3.1B**6.6B*
L100 Python HESH 4,4144,0635179.667S67.8956.277%B+N/A74.4C++6.4D20654.6h2.4B++4.3B++
P2-120 HEAT 4,4953,3484771.234S59.4644.167%C+1.852%D33.8C+11.6C+16599.2h5.1B+11.4B++
Hellfire Rocket Pods 4,1273,2636847.985M**36.2153.929%C++1.318%B*44.6D-11.8D20973.2h16.3C+30.3C++
L100 Python AP 3,4472,6853283.906S72.1353.383%C-2.123%C+56.2B*15.9D-25147.8h3.6B+6.8B+
TRAC-5 S 1,8361,80013313.534U1.7623.623%C3.833%F-23.4CN/A8076.9h4.8A++20.4B*
M2 Mutilator 1,6551,6369117.978S6.2013.405%D17.971%C32.6C+N/A10250.2h13.8B++102.6C++
M2 Mutilator 1,6141,5919117.484S5.7113.834%D19.359%C+31.7CN/A10250.2h14.6B+105.8C++
M1 Heavy Cycler 1,4991,4851599.34S2.4411.777%D--15.69%D22.8CN/A8365.2h15.2B+129.2C+
M1 Heavy Cycler 1,3071,3001538.497S3.2812.291%D*16%D--23.5D--N/A7355.4h15.5C+126C--
MR1 Fracture 1,7021,2921349.642U2.1339.415%C+7.276%A++17B**5.4C10676.2h22B**55.9B++
T9 CARV 1,1841,1751786.601A*5.1715.504%D*18.468%D--22.1D-N/A10153.2h12C++77.6C
P2-120 AP 1,9261,1295520.527B**8.7543.411%C--4.163%B*30.7D21.7C++27236.8h7.3C-16.8C--
MR1 Fracture 1,5361,1281348.418U3.3640.564%C+4.876%B+14.8B*5.4C+9776.2h26.4B**65.2B++
M3 Pounder HEG 1,2331,0918512.835S1.0641.331%C3.116%C+25.9C*3.4C10642.2h12.9B+31.2C**
M3 Pounder HEG 1,2291,0898512.812S1.0443.148%C3.122%C+26.4C++3.4D10541.3h13.3B+30.8B+
AS16 NightHawk 1,0581,0493003.497B++8.2830.364%D**12.011%D11.9D*N/A3788.4h5.2D-17.1D**
Claymore 9679671096.7U84.9254.677%A**N/A230.2AN/A9004.2h1.2C+2.1B**
L100 Python HEAT 1,0198821088.2U76.4250.197%C2.381%C++60B*9.3D-25214.7h3A+6B**
T7 Mini-Chaingun 7777721764.386M++7.3913.563%D*12.047%D25D-N/A8730.9h13.3C++98C
Cycler TRV 7747681385.565A*6.2117.606%F-18.229%D13.6D*N/A4356.5h14.4D--81.7F
MG-H1 Watchman 6766651644.055B++7.7220.201%D*21.654%D*32.9D-N/A8820.2h15.7D77.9D
M77-B 6626611255.083U43.3145.619%B*85.477%B**30.7CN/A11321.5h1.7B**3.7B*
PDW-16 Hailstorm 6546492732.377B++9.4015.517%F-12.019%D-6.7D*N/A2196.4h19.9F128.1F--
M18 Rotary 1,4725601115.045B++6.7332.415%C2.679%B+6.2D-10.1C-9390.2h195.8D--603.9D--
TRAC-5 5355304811.042U0.7316.856%D**13.019%D*8.5DN/A7962.5h17.4D102.9D-
LC2 Lynx 4324251183.602A8.1718.408%F19.529%D9.9D--N/A3343h14.5C78.7D
Skyguard 7254203213.125A**1.3524.174%D--3.571%A9.3D-6.8D-11345.1h100.7C*416.6C+
TAR 413409518.02M*3.7617.897%F-19.56%D18.8D-N/A6021.8h13.4D74.7D*
MRC3 Mercy 409405498.265A++3.5113.445%D*19.753%D25.3DN/A7316h17.3C*128.9C--
M14 Banshee 4083743012.467C++0.6920.427%F--N/A29.9D-2.7D15712.5h18.2C*89C
NS-30 Vandal 362360517.059B**4.7230.991%D-23.056%D22.8D--N/A5715.8h5.8C--18.7D
MRC3 Mercy 366359536.774B**5.0013.078%D*17.549%D--20.3D--N/A5917.7h20.3D155D-
HC1 Cougar 334328953.453A+8.3220.91%D*20.732%D17.7D-N/A4718.5h11.9C57C--
C-4 422309545.722A*6.0538.732%AN/A93.6C34.2C*10943.3h1.8D*4.6C++
NS Decimator 450302506.04M++5.7451.889%D*2.98%B**25.8D--12.6D28911.7h4.5C+8.7D
TSAR-42 2822822511.28A++0.5037.825%D56.383%F20.9D--N/A6913.5h2.6D*6.9D-
NS-7 PDW 241239623.855A+7.9216.499%F--18.829%C8.4D*N/A3628.4h14.7C-89.2D**
TRS-12 Uppercut 213212912.33B++9.4546.777%D*15.094%C+9.9D*N/A3721.4h4.4T-9.4F
NS-15M2 217208395.333B++6.4418.44%F-17.789%D**22.6D--1C+689.2h14.4D*78D**
M12 Kobalt 2122031203M**191.2217.898%D-16.256%D106.8C4.7C+2691.9h13.9B+77.7C+
Spear Anti-Vehicle Phalanx Turret 272173443.25M**31.4741.878%D2.89%C--32.6D18.7D3895.3h8.6C+20.6C
MKV Suppressed 162159207.95S3.8319.66%F-14.465%D--14.1D*N/A5211.3h16.5D-83.9D**
NS-10 Burster 263155227.045S4.7328.511%C-3.871%D5.9C+4.1C++12626.2h138B484.2C++
T16 Rhino 151151285.393A**6.3813.928%F-15.232%D*24.4DN/A996.2h12.4C+89D*
MSW-R 145144383.789B7.9916.548%F-15.278%F20D*N/A1227.2h12.7D76.9D*
SOAS-20 143142294.897A*6.8822.273%F19.718%C--19.5D--N/A547.3h12.8C+57.3D*
T2 Striker 291133433.093M**8.6852.5%C+N/A8.2C--9.7C23516.3h52D--99.1D
P525 Marauder-H 1241201120S108.2220.601%F--N/A100C3.3D*4721.2h5.4B++26.1D
NS-10 Burster 206116205.8M*5.9831.693%C+3.448%C-6.1C++4.8B+11118.9h157.8C++497.8C*
Tank Mine 1331101110U98.22289.091%UN/A550S115A+42810.2h2.9F1M+
NS-357 Underboss 109106333.212A+8.5622.497%F--18.868%D12.8D*N/A398.3h6.1F**27.1T*
Sticky Grenade 9695195N/A83.2249.238%C--N/A950C+10C--23830.1h2.4C4.8C+
MG-HBR1 Dragoon 9391273.37A8.4128.183%D*23.077%D--26.8DN/A783.4h7.1C25D
Frag Grenade 9390190N/A78.2232.881%F-N/A900B**30A++49170.1h2.2A6.6C*
MANA Anti-Vehicle Turret 25980108A*3.7857.384%C++5%B+24.2D54.2B**6243.3h14C24.5C-
ML-7 1357598.333S3.4458.155%C+N/A22.7C--18.2C++7233.3h6.9C+11.9C+
MAX Punch 92755380.139C++11.6446.523%C++N/A0.3DN/A1260.1h2.6C+5.6C+
KSR-35 7271135.462B*6.3131.754%D--18.31%D**20.9D*N/A523.4h5.1D--16.1D--
MG-S1 Jackal 7271125.917M+5.8619.253%F-12.676%D**23.7D-N/A663h11.1C+57.7D
T4 AMP 6868213.238A*8.5421.639%D*16.177%D-8.4D*N/A448.1h13.9C+64.4C--
Hornet Missiles 1155869.667C+2.1158.027%DN/A26.4D--25.9D4352.2h13.6D-23.4D
TRAP-M1 5958229U17.2232.831%C++12.069%F-23.2D--N/A642.5h11.3D34.3C
MG-C1 Kindred 5656272.074B+9.7020.754%F12.5%F-21.5D-N/A542.6h14D*67.3F
FA1 Barrage 5656105.6A**6.1832.242%D*5.357%F-14.7D-N/A1033.8h4.6C+14.2C-
M18 Needler 15452222.364C9.4133.067%C+1.923%C*3.6D--7.1D11614.4h262.5D*793.9D*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit135788,56369.9h
Anti-Vehicle MANA Turret01711.2h
Medical Applicator225645,91585.5h
Motion Spotter53,2083h
Nanite Revive Grenade03,2910.9h
Restoration Kit132591h
Spitfire Auto-Turret03460.2h
Recon Detection Device83,95610.2h
Shield Recharging Field31,1260.4h
Ammunition Package32,0933.3h
Medical Kit449592h
Anti-Infantry MANA Turret11960.4h
AP30 Shredder0570.1h

Check the help document for the dictionary if you want to learn more about words used here.


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