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Signifer Sweetheart LordCr0wley[PGON] LordCr0wley
VS BR 59

KDR: 2.42

Score: 69.1m

Last Seen: Nov 16th, 2018 7:40 PM
- OFFLINE - 4.7 hour(s)

Prestige 1, Battle Rank 59 - Vanu Sovereignty on Cobalt - Outfit Member of Paragons[PGON] Paragons
VS outfit on Cobalt

Members: 15
Level Progress (to 60): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Dual Photon Pods C150 Dalton Saron Laser Cannon Betelgeuse 54-A Supernova FPC Phobos VX86 Maelstrom Turbo Laser Light PPA
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $811,899 MLG Score: 649
Fun Score: N/A
Cheeseburgers Flipped: 321TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.717%18.606%53421100015,4791.608370.811

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.47%1.511A+-0.303C-1.2D*HEAD + (~4.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.567B+9.30.346C**23.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.845%1.176%7085101611,561199164595.80372179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.957%-0.282C-0.395C--0.306

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.90.236C++42.50.193C++79.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.972%2.232%635510164,929124722213.94952222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.782%0.505B+-0.254C0.558

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.691B+5.50.562B+6.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.209%0.6%377610154,002115829733.45298135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.477%-0.456D-0.962D--0.305

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.50.876B*4.50.884B*10

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.375%77.768%377210192,276105762.15123

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.272%0.498B+0.699B+-1.211

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.463B+20.36C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.036%9.417%377410174,01488674.52537

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.071%1.143B**-1.012D*1.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.733B++1.90.6B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Paragons[PGON] Paragons
VS outfit on Cobalt

Members: 15
69.1m588.3%594 (35.6k)573 (34.4k)2.4189953,61222,1632.9115259 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1021134525.961%10.77%28005:2619

40% Engineer15% Heavy Assault12% Infiltrator29% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 19th, 2013 3:22 PMAug 17th, 2018 3:35 PMNov 16th, 2018 4:29 PM (1d) (PST)Nov 16th, 2018 3:50 PM (1d) (PST)Nov 16th, 2018 3:40 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7431236200.4450.1840.0483.3130.118649

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,5767,37537,20127113199734,382

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2009.3h/83.7d 10,916 5,774 12,358 399.3k 3,568 4,044 14,265 89.6m

EngineerCLASS DETAILS: Engineer
Phobos VX86
A
Kills:2,217
Deaths:947
KDR:2.341
Accuracy:74.831% A
HSR:9.562% D--
Deimos VA29
C
Kills:1,308
Deaths:796
KDR:1.643
Accuracy:56.566% C
HSR:8.028% D**
Solstice SF
B*
Kills:912
Deaths:702
KDR:1.299
Accuracy:28.451% B*
HSR:12.390% D
Pulsar C
A+
Kills:807
Deaths:504
KDR:1.601
Accuracy:31.600% A+
HSR:21.561% C
NS-11C
A*
Kills:668
Deaths:484
KDR:1.380
Accuracy:33.947% A*
HSR:16.018% C--
VX6-7
B++
Kills:420
Deaths:309
KDR:1.359
Accuracy:28.123% B++
HSR:10.714% F
Pandora VX25
D-
Kills:329
Deaths:323
KDR:1.019
Accuracy:30.704% D-
HSR:9.422% D**
Serpent VE92
B**
Kills:207
Deaths:145
KDR:1.428
Accuracy:28.620% B**
HSR:16.908% C--
Nova
B**
Kills:160
Deaths:72
KDR:2.222
Accuracy:56.392% B**
HSR:18.750% B*
NS Baron G5G
B*
Kills:110
Deaths:140
KDR:0.786
Accuracy:30.081% D-
HSR:19.091% B*
Kills:7,138
Deaths (as Engineer):4,422
Deaths (to Engineers):6,346
KDR:1.6142
Kill Difference:2,716
Playtime:805.396 hours
Usage:40%
Score:29.526m
Score/min:611
Accuracy (listed only):39.931%
HSR (listed only):14.245%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:2,800
Deaths:1,051
KDR:2.664
Accuracy:29.569% B*
HSR:29.821% C+
SVA-88
A
Kills:1,479
Deaths:523
KDR:2.828
Accuracy:29.335% A
HSR:18.188% D--
Ursa
A
Kills:1,188
Deaths:582
KDR:2.041
Accuracy:29.410% A
HSR:15.909% D*
NS-15M1
A++
Kills:1,166
Deaths:484
KDR:2.409
Accuracy:30.987% A++
HSR:16.724% D
Orion VS54
A+
Kills:1,157
Deaths:587
KDR:1.971
Accuracy:27.557% A+
HSR:19.447% D
Flare VE6
C+
Kills:1,151
Deaths:1,026
KDR:1.122
Accuracy:21.970% C+
HSR:17.202% D--
Lasher X2
B++
Kills:123
Deaths:93
KDR:1.323
Accuracy:30.166% B++
HSR:1.626% D*
Kills:9,064
Deaths (as Heavy Assault):4,346
Deaths (to Heavy Assaults):5,555
KDR:2.0856
Kill Difference:4,718
Playtime:303.306 hours
Usage:15%
Score:9.525m
Score/min:523
Accuracy (listed only):28.428%
HSR (listed only):16.988%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
A
Kills:2,217
Deaths:947
KDR:2.341
Accuracy:74.831% A
HSR:9.562% D--
Sirius SX12
C*
Kills:1,705
Deaths:1,302
KDR:1.310
Accuracy:25.218% C*
HSR:11.965% D--
Deimos VA29
C
Kills:1,308
Deaths:796
KDR:1.643
Accuracy:56.566% C
HSR:8.028% D**
Solstice SF
B*
Kills:912
Deaths:702
KDR:1.299
Accuracy:28.451% B*
HSR:12.390% D
Pulsar C
A+
Kills:807
Deaths:504
KDR:1.601
Accuracy:31.600% A+
HSR:21.561% C
NS-11C
A*
Kills:668
Deaths:484
KDR:1.380
Accuracy:33.947% A*
HSR:16.018% C--
NS-7 PDW
A*
Kills:433
Deaths:267
KDR:1.622
Accuracy:36.361% A*
HSR:12.471% D-
VX6-7
B++
Kills:420
Deaths:309
KDR:1.359
Accuracy:28.123% B++
HSR:10.714% F
Pandora VX25
D-
Kills:329
Deaths:323
KDR:1.019
Accuracy:30.704% D-
HSR:9.422% D**
Eridani SX5G
B**
Kills:294
Deaths:178
KDR:1.652
Accuracy:34.036% B**
HSR:6.463% F-
Serpent VE92
B**
Kills:207
Deaths:145
KDR:1.428
Accuracy:28.620% B**
HSR:16.908% C--
Nova
B**
Kills:160
Deaths:72
KDR:2.222
Accuracy:56.392% B**
HSR:18.750% B*
NS-7G PDW
B*
Kills:113
Deaths:102
KDR:1.108
Accuracy:28.544% B*
HSR:11.504% D-
NS Baron G5G
B*
Kills:110
Deaths:140
KDR:0.786
Accuracy:30.081% D-
HSR:19.091% B*
Kills:9,683
Deaths (as Light Assault):6,271
Deaths (to Light Assaults):4,257
KDR:1.54409
Kill Difference:3,412
Playtime:574.449 hours
Usage:29%
Score:20.895m
Score/min:606
Accuracy (listed only):37.391%
HSR (listed only):13.203%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
A
Kills:2,217
Deaths:947
KDR:2.341
Accuracy:74.831% A
HSR:9.562% D--
Sirius SX12
C*
Kills:1,705
Deaths:1,302
KDR:1.310
Accuracy:25.218% C*
HSR:11.965% D--
Deimos VA29
C
Kills:1,308
Deaths:796
KDR:1.643
Accuracy:56.566% C
HSR:8.028% D**
NS-7 PDW
A*
Kills:433
Deaths:267
KDR:1.622
Accuracy:36.361% A*
HSR:12.471% D-
Pandora VX25
D-
Kills:329
Deaths:323
KDR:1.019
Accuracy:30.704% D-
HSR:9.422% D**
Eridani SX5G
B**
Kills:294
Deaths:178
KDR:1.652
Accuracy:34.036% B**
HSR:6.463% F-
Nova
B**
Kills:160
Deaths:72
KDR:2.222
Accuracy:56.392% B**
HSR:18.750% B*
H-V45
B**
Kills:119
Deaths:102
KDR:1.167
Accuracy:28.451% B**
HSR:12.605% D*
NS-7G PDW
B*
Kills:113
Deaths:102
KDR:1.108
Accuracy:28.544% B*
HSR:11.504% D-
NS Baron G5G
B*
Kills:110
Deaths:140
KDR:0.786
Accuracy:30.081% D-
HSR:19.091% B*
Kills:6,788
Deaths (as Combat Medic):4,229
Deaths (to Combat Medics):2,090
KDR:1.60511
Kill Difference:2,559
Playtime:23.549 hours
Usage:1%
Score:1.548m
Score/min:1,096
Accuracy (listed only):40.118%
HSR (listed only):11.986%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C*
Kills:1,705
Deaths:1,302
KDR:1.310
Accuracy:25.218% C*
HSR:11.965% D--
Parallax VX3
B++
Kills:1,418
Deaths:526
KDR:2.696
Accuracy:38.663% C+
HSR:83.709% B++
NS-44 Commissioner
B**
Kills:1,207
Deaths:933
KDR:1.294
Accuracy:45.437% B**
HSR:15.659% D-
Ghost
C+
Kills:858
Deaths:466
KDR:1.841
Accuracy:37.893% C+
HSR:67.949% C+
NS-7 PDW
A*
Kills:433
Deaths:267
KDR:1.622
Accuracy:36.361% A*
HSR:12.471% D-
Eridani SX5G
B**
Kills:294
Deaths:178
KDR:1.652
Accuracy:34.036% B**
HSR:6.463% F-
NS-44G Commissioner
C*
Kills:279
Deaths:265
KDR:1.053
Accuracy:40.462% C*
HSR:23.656% C+
NS-7G PDW
B*
Kills:113
Deaths:102
KDR:1.108
Accuracy:28.544% B*
HSR:11.504% D-
NS-44P Commissioner
B*
Kills:109
Deaths:97
KDR:1.124
Accuracy:48.110% B*
HSR:22.936% C
Beamer VS3
D*
Kills:62
Deaths:156
KDR:0.397
Accuracy:19.340% D*
HSR:12.903% D*
Phantom VA23
B
Kills:61
Deaths:39
KDR:1.564
Accuracy:37.260% B
HSR:16.393% D**
Artemis VX26
B**
Kills:54
Deaths:52
KDR:1.038
Accuracy:32.004% B**
HSR:9.259% F-
Kills:6,593
Deaths (as Infiltrator):4,383
Deaths (to Infiltrators):2,597
KDR:1.50422
Kill Difference:2,210
Playtime:249.843 hours
Usage:12%
Score:6.290m
Score/min:420
Accuracy (listed only):35.277%
HSR (listed only):24.572%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A
Kills:750
Deaths:253
KDR:2.964
Accuracy:21.742% A
HSR:14.267% D--
Cosmos VM3
B**
Kills:677
Deaths:253
KDR:2.676
Accuracy:21.308% B**
HSR:15.067% D--
NS-10 Burster
B**
Kills:61
Deaths:48
KDR:1.271
Accuracy:36.593% B**
HSR:1.639% D*
NS-10 Burster
B**
Kills:58
Deaths:49
KDR:1.184
Accuracy:36.825% B**
HSR:1.724% D*
Comet VM2
D
Kills:52
Deaths:49
KDR:1.061
Accuracy:36.965% D
HSR:1.923% D*
Kills:1,598
Deaths (as MAX Suit):326
Deaths (to MAX Suits):1,039
KDR:4.90184
Kill Difference:1,272
Playtime:40.141 hours
Usage:2%
Score:1.299m
Score/min:539
Accuracy (listed only):30.686%
HSR (listed only):6.924%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A+
Kills:3,170
V. Kills:546 N/A
Deaths:332
KDR:9.548
Accuracy:64.575% A+
KPH:95.700 B+
VKPH:16.500 C+
Saron Laser Cannon
B**
Kills:2,907
V. Kills:2,780 105%
Deaths:1,134
KDR:2.563
Accuracy:29.982% C
KPH:16.900 B+
VKPH:16.100 B**
Maelstrom Turbo Laser
B++
Kills:2,103
V. Kills:1,660 127%
Deaths:886
KDR:2.374
Accuracy:33.268% B
KPH:19.500 B+
VKPH:15.400 B++
Light PPA
A++
Kills:1,748
V. Kills:103 N/A
Deaths:214
KDR:8.168
Accuracy:43.788% B+
KPH:101.600 A++
VKPH:6 B**
Coyote Missiles
B**
Kills:476
V. Kills:168 282%
Deaths:48
KDR:9.917
Accuracy:59.653% B*
KPH:70.700 B**
VKPH:25 C*
Hornet Missiles
B++
Kills:411
V. Kills:199 206%
Deaths:29
KDR:14.172
Accuracy:58.126% C--
KPH:104.700 B++
VKPH:50.700 B+
Antares LC
C*
Kills:123
V. Kills:131 93%
Deaths:67
KDR:1.836
Accuracy:31.405% C+
KPH:14 C
VKPH:15 C*
Photon A2A Missile Pods
U
Kills:85
V. Kills:77 109%
Deaths:1
KDR:85
Accuracy:89.448% A+
KPH:572 U
VKPH:518.100 U
Kills:11,023 (6,881 + 0)
Deaths:2,711
KDR:4.066
VKDR:2.089
Vehicle Kills:5,664
Kill Difference:8,312
Playtime:350.253 hours
Usage:17%
Score:10.439m
Score/min:497
Piloting Accuracy:31.405%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:3,002
V. Kills:2,388 126%
Deaths:477
KDR:6.294
Accuracy:24.396% D**
KPH:10,807,200 U
VKPH:8,596,800 U
CAS30 Tank Buster
B+
Kills:1,633
V. Kills:1,293 126%
Deaths:916
KDR:1.783
Accuracy:50.330% B+
KPH:7.300 C+
VKPH:5.800 C
AP30 Shredder
U
Kills:91
V. Kills:57 157%
Deaths:17
KDR:5.353
Accuracy:26.571% D*
KPH:327,600 U
VKPH:205,200 U
L105 Zephyr PX
U
Kills:72
V. Kills:2 N/A
Deaths:6
KDR:12
Accuracy:48.444% C
KPH:259,200 U
VKPH:7,200 U
L105 Zephyr
U
Kills:62
V. Kills:6 N/A
Deaths:9
KDR:6.889
Accuracy:37.451% D
KPH:223,200 U
VKPH:21,600 U
Kills:4,860 (1,633 + 3,227)
Deaths:1,425
KDR:3.411
VKDR:2.629
Vehicle Kills:3,746
Kill Difference:3,435
Playtime:222.794 hours
Usage:11%
Score:6.710m
Score/min:502
Piloting Accuracy:50.330%
Gunner Accuracy:37.451%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:124
V. Kills:82 149%
Deaths:10
KDR:12.400
Accuracy:40.226% F-
KPH:29.200 C++
VKPH:19.300 C**
Skyguard
B**
Kills:92
V. Kills:85 107%
Deaths:21
KDR:4.381
Accuracy:37.274% A
KPH:14.900 C++
VKPH:13.800 B**
L100 Python HEAT
B
Kills:71
V. Kills:12 N/A
Deaths:5
KDR:14.200
Accuracy:42.314% D--
KPH:34 B
VKPH:5.700 D*
Kills:287 (287 + 0)
Deaths:36
KDR:7.972
VKDR:4.972
Vehicle Kills:179
Kill Difference:251
Playtime:12.512 hours
Usage:1%
Score:0.440m
Score/min:587
Driving Accuracy:42.314%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:2,519
V. Kills:1,670 151%
Deaths:457
KDR:5.512
Accuracy:50.490% C
KPH:23.700 C+
VKPH:15.700 C++
Supernova VPC
B**
Kills:1,161
V. Kills:142 N/A
Deaths:109
KDR:10.651
Accuracy:60.482% B**
KPH:39.900 C+
VKPH:4.900 D
Supernova PC
M++
Kills:1,086
V. Kills:225 481%
Deaths:82
KDR:13.244
Accuracy:56.077% B++
KPH:52.700 M++
VKPH:10.900 B*
Saron HRB
B+
Kills:343
V. Kills:216 158%
Deaths:54
KDR:6.352
Accuracy:44.881% C++
KPH:30.100 B+
VKPH:19 B+
Proton II PPA
M+
Kills:191
V. Kills:11 N/A
Deaths:13
KDR:14.692
Accuracy:41.120% M+
KPH:76.100 B++
VKPH:4.400 B
E540 Halberd
B*
Kills:115
V. Kills:97 117%
Deaths:26
KDR:4.423
Accuracy:50.437% C**
KPH:26.800 C
VKPH:22.600 B*
Kills:5,415 (4,766 + 649)
Deaths:741
KDR:7.308
VKDR:3.186
Vehicle Kills:2,361
Kill Difference:4,674
Playtime:174.307 hours
Usage:9%
Score:4.915m
Score/min:470
Driving Accuracy:56.077%
Gunner Accuracy:50.437%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:113
V. Kills:4 N/A
Deaths:7
KDR:16.143
Accuracy:42.181% B++
KPH:129.400 B*
VKPH:4.600 C-
Kills:113 (0 + 113)
Deaths:7
KDR:16.143
VKDR:0.571
Vehicle Kills:4
Kill Difference:106
Playtime:0.874 hours
Usage:0%
Score:0.026m
Score/min:504
Driving Accuracy:N/A%
Gunner Accuracy:42.181%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C*
Kills:56
V. Kills:10 N/A
Deaths:7
KDR:8
Accuracy:36.718% C*
KPH:19 D
VKPH:3.400 D
Kills:56 (0 + 56)
Deaths:7
KDR:8
VKDR:1.429
Vehicle Kills:10
Kill Difference:49
Playtime:2.943 hours
Usage:0%
Score:0.036m
Score/min:205
Driving Accuracy:N/A%
Gunner Accuracy:36.718%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:146
V. Kills:10 N/A
Deaths:96
KDR:1.521
Accuracy:33.841% D**
KPH:18 C
VKPH:1.200 D*
Kills:146 (146 + 0)
Deaths:96
KDR:1.521
VKDR:0.104
Vehicle Kills:10
Kill Difference:50
Playtime:8.109 hours
Usage:0%
Score:0.045m
Score/min:93
Driving Accuracy:33.841%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 3,7163,1703329.548B+7.1364.575%A+1.514%C**95.8B+16.5C+85533.1h12.4B**19.1B**
C150 Dalton 5,3903,0024776.294C++3.8824.396%D**N/A30020U23880U421995700.1h2.8B**11.4C**
Saron Laser Cannon 5,6872,9071,1342.563C**0.1429.982%C1.032%D-16.9B+16.1B**436172.4h81B++270.1B++
Betelgeuse 54-A 2,8102,8001,0512.664C+0.2529.569%B*29.821%C+73.9BN/A38537.9h9B**30.3B*
Supernova FPC 4,1892,5194575.512C++3.0950.49%C2.263%C+23.7C+15.7C++430106.4h4.3B++8.6B+
Phobos VX86 2,2202,2179472.341B*0.0874.831%A9.562%D--43.4C++N/A21951.1h1.6A2.2B*
Maelstrom Turbo Laser 3,7632,1038862.374C*0.0433.268%B1.236%D-19.5B+15.4B++403108h60.3B*181.2B*
Light PPA 1,8511,7482148.168B+5.7543.788%B+1.03%C101.6A++6B**55217.2h8.2B++18.8B+
Sirius SX12 1,7191,7051,3021.31C**1.1125.218%C*11.965%D--18.5C-N/A6792.4h13B+51.4B+
CAS30 Tank Buster 2,9261,6339161.783B+0.6450.33%B+N/A7.3C+5.8C161222.8h46.2B+91.8B+
SVA-88 1,4841,4795232.828B+0.4129.335%A18.188%D--88A++N/A78216.8h9.1B**30.9B*
Parallax VX3 1,4201,4185262.696C+0.2838.663%C+83.709%B++28.5C+N/A11849.8h2B+5.3B
Deimos VA29 1,3111,3087961.643B0.7856.566%C8.028%D**29.3C-N/A12344.7h1.8B**3.2B+
NS-44 Commissioner 1,2181,2079331.294B1.1245.437%B**15.659%D-40BN/A19030.2h3.8C*8.4B+
Ursa 1,1921,1885822.041B*0.3829.41%A15.909%D*44.2BN/A21626.9h8.3B**28.3B*
NS-15M1 1,1671,1664842.409B*0.0130.987%A++16.724%D63B**N/A42718.5h9.6B**31.1B*
Supernova VPC 1,3031,16110910.651C+8.2360.482%B**1.637%C++39.9C+4.9D26829.1h2.7B++4.5B*
Orion VS54 1,1621,1575871.971B+0.4527.557%A+19.447%D49.7B**N/A32523.3h9.8B**35.4B
Flare VE6 1,1581,1511,0261.122C1.3021.97%C+17.202%D--21.2DN/A10354.2h10B+45.6C**
Supernova PC 1,3111,0868213.244B**10.8356.077%B++2.855%B52.7M++10.9B*49720.6h2.7A+4.9A+
C-4 1,4571,0827161.511C++0.9124.872%C+N/A31.5D--10.9D*43134.4h1.3B+5.2C++
Solstice SF 9219127021.299B1.1228.451%B*12.39%D16.2CN/A7856.3h10.6C**37.3B+
Ghost 8628584661.841C0.5837.893%C+67.949%C+41.1C*N/A75020.9h2B+5.2B+
Pulsar C 8108075041.601B0.8231.6%A+21.561%C32.8C**N/A22624.6h9.3B*29.4B*
Cosmos VM3 7527502532.964B++0.5521.742%A14.267%D--37.5B*N/A19520h9.5A+43.7B+
Force-Blade 68868715,2170.045B++2.3742.541%B**N/A0.7C+N/A4933.6h1.8B++4.2B+
Cosmos VM3 6796772532.676B+0.2621.308%B**15.067%D--34B+N/A19119.9h10.6B**49.9B*
NS-11C 6726684841.38B+1.0433.947%A*16.018%C--11.8DN/A8556.5h10.6B**31.2B**
Coyote Missiles 644476489.917M7.5059.653%B*N/A71B**25.1C*8786.7h16.4A+27.5A
NS-7 PDW 4344332671.622B*0.8036.361%A*12.471%D-32.3BN/A19213.4h11.3B*31.2B**
VX6-7 4204203091.359C++1.0628.123%B++10.714%F15.2DN/A7227.6h11.6B+41.1B+
Hornet Missiles 6104112914.172A++11.7558.126%C--1.217%C-105.4B++51B+13813.9h6.4B+11B+
S1 5123793900.972B+1.4549.638%D-2.902%C+24.1C+8.5D52215.7h3.8A+7.7B*
Saron HRB 559343546.352C**3.9344.881%C++1.458%C+30.1B+18.9B104611.4h16.7B*37.1B*
Pandora VX25 3303293231.019C+1.4030.704%D-9.422%D**11.5D--N/A7628.5h4B+13C+
Eridani SX5G 2952941781.652C++0.7734.036%B**6.463%F-29.4C-N/A12610h9.8B+28.7B+
NS-44G Commissioner 2802792651.053C+1.3740.462%C*23.656%C+38.8CN/A6817.2h3.1B+7.6B+
NS Decimator 3862673070.87C+1.5542.238%F--2.247%C+17.9D--8D-24014.9h4.1B+9.8C-
M60-A Bulldog 285238465.174C+2.7624.369%D*N/A30.1C5.9C+4157.9h4A16.3C*
Serpent VE92 2102071451.428B0.9928.62%B**16.908%C--17.7C-N/A26411.7h10.6B++37B++
Proton II PPA 2021911314.692C+12.2741.12%M+1.571%C--76.4B++4.4B4372.5h9.2C*22.3B**
Nova 160160722.222B+0.2056.392%B**18.75%B*41C**N/A1883.9h3B**5.2B*
M40 Fury-F 156146961.521C++0.9033.841%D**N/A18C1.2D*938.1h6.1B*18B+
MANA Anti-Vehicle Turret 2721371331.03D1.3941.114%D**N/A1370C+1350C**26350600.1h8.5C**20.6C+
NS Decimator-G 2091341201.117C+1.3051.134%D*N/A23.9D-13.4C4085.6h4.5C+8.9C-
L100 Python AP 2061241012.4A*9.9840.226%F-N/A29.5C++19.5C**5284.2h4.3B**10.7B
Antares LC 254123671.836C++0.5831.405%C+N/A14C14.9C*4128.8h75.5B+240.6B++
Lasher X2 124123931.323B+1.1030.166%B++1.626%D*30.8C++N/A2204h19.4C++64.2B+
H-V45 1191191021.167C+1.2528.451%B**12.605%D*29.8C+N/A2894h12.1B+42.7B++
E540 Halberd 212115264.423C2.0050.437%C**3.478%B+26.7C22.6B*11974.3h6C+11.9C*
NS-7G PDW 1131131021.108B+1.3128.544%B*11.504%D-8D-N/A4914.1h14.5C*50.8B+
Proton II PPA-H 117113716.143B13.7242.181%B++2.655%B*125.6B++4.4C--5040.9h6B**14.2B*
NS Baron G5G 1101101400.786C1.6330.081%D-19.091%B*5.1D*N/A3621.6h4.4C*14.6C
NS-44P Commissioner 110109971.124C+1.2948.11%B*22.936%C49.5C+N/A1602.2h3.4C**7B+
Skyguard 17792214.381B*1.9637.274%A1.087%D14.8C++13.7B**6486.2h105B+281.8B*
AP30 Shredder 14891175.353C+2.9326.571%D*N/A910U570U22890200.1h48A180.6B*
Photon A2A Missile Pods 16285185S82.5889.448%A+N/A850U770U172860.1h8.6C+9.6B+
Proximity Mine 8484184.667C**2.2546.094%B+N/A120C+N/A7530.7h1.4A+3A
Heartstring 87791260.627C1.7924.037%D--16.456%D-9.6D1C678.2h3.9C++16.4C+
L105 Zephyr PX 7472612C+9.5848.444%CN/A720U20A+5784200.1h3A+6.3B**
L100 Python HEAT 8371514.2A*11.7842.314%D--2.817%C++33.8B5.7D*5242.1h3.5A8.2B*
Tank Mine 10764262.462C+0.0463.745%A*N/A71.1D47.8C--22290.9h2.5D-3.9A
L105 Zephyr 686296.889C+4.4737.451%DN/A620U60S4569100.1h4.6B**12.4B+
Beamer VS3 69621560.397C-2.0219.34%D*12.903%D*3.3D*N/A2318.7h10.6C+54.7C
The Slasher 62621,5240.041C2.3837.676%C*4.839%D1CN/A2865h1.7B++4.6B+
Frag Grenade 6262162N/A59.5840.246%DN/A310DN/A33850.2h4.8D-11.8D
Phantom VA23 6161391.564C+0.8537.26%B16.393%D**29C-N/A1542.1h4.5C++12B
NS-10 Burster 10061481.271B+1.1536.593%B**1.639%D*6.5B4.1B2339.4h85A232.2B**
NS-10 Burster 10858491.184C++1.2336.825%B**1.724%D*6C**5.2B*2039.7h88.6A+240.5A
M60-G Bulldog 665678B**5.5836.718%C*N/A19.3D3.4D2042.9h6.4B+17.4B+
M60-A Bulldog 6156318.667C++16.2553.913%B++N/A37.3C++3.3C3821.5h4.4B++8.2B*
Nemesis VSH9 103551170.47C1.9550.043%F1.818%C--6.7D5.9D3298.2h10.5D-21F
Artemis VX26 5554521.038C1.3832.004%B**9.259%F-22.5C--N/A1682.4h11.3B+35.3B++
Comet VM2 6752491.061C*1.3636.965%D1.923%D*10C2.9D3135.2h11.6B**31.4B++
Lancer VS22 11451780.654C+1.7658%C--1.961%C+7.3D9D3647h18.8B32.4B

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret362012.4h
Nano-Armor Kit416472,73946.7h
Spawn Beacon116271.9h
AE Medical Applicator91,2490.5h
NS-TMC-01 "His Regards"111592h
AE Nano-Armor Kit72159,06119.2h
Medical Applicator27250,93912h
Ammunition Package81250.6h
Shield Recharging Field71870.1h
Medical Kit2853,02113.9h
Anti-Infantry MANA Turret3660.3h
Recon Detection Device153381.3h

Check the help document for the dictionary if you want to learn more about words used here.


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