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Harbinger Sweetheart LordCr0wley[RUDE] LordCr0wley
VS BR 90

KDR: 2.53

Score: 73.2m

Last Seen: Aug 11th, 2019 6:28 PM
- OFFLINE - 305.1 hour(s)

Prestige 1, Battle Rank 90 - Vanu Sovereignty on Cobalt - Outfit Member of Road 2 Saron auraxium[RUDE] Road 2 Saron auraxium
VS outfit on Cobalt

Members: 6
Level Progress (to 91): 67%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Betelgeuse 54-A Supernova FPC Maelstrom Turbo Laser Dual Photon Pods C150 Dalton Saron Laser Cannon Light PPA Phobos VX86
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $920,736 MLG Score: 736
Fun Score: N/A
Cheeseburgers Flipped: 326TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.215%20.257%59222119217,4951.689030.842

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.394%1.55A+-0.153C-1.136D*HEAD + (~5.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.80.571B+9.30.348C**22.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.63%1.098%8265120913,758207673386.62398187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.811%-0.196C-0.444C--0.268

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.40.303C*39.70.247C++71.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.682%1.891%733512095,922132027014.48636219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.793%0.554B+-0.414C--0.548

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.715B++5.10.589B+5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.132%0.589%370612084,072119930103.39616135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.504%-0.461D-0.952D--0.269

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.40.879B*4.50.887B*9.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.49%78.019%370212122,484112572.208

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.146%0.521B+0.708B++-1.283

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.474B+20.371C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.05%9.412%370412104,01695174.22292

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.036%1.122B**-1.031D*1.315

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.732B++1.90.6B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Road 2 Saron auraxium[RUDE] Road 2 Saron auraxium
VS outfit on Cobalt

Members: 6
73.2m584.1%600 (36k)578 (34.7k)2.5311459,90223,6663.0649990 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214171126.284%11.081%29105:2119

41% Engineer16% Heavy Assault12% Infiltrator28% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 19th, 2013 3:22 PMJul 18th, 2019 4:55 PMAug 23rd, 2019 10:24 AM (20h) (PST)Aug 11th, 2019 2:44 PM (13d) (PST)Aug 11th, 2019 2:28 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7801236570.4730.1870.0523.4940.126736

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,7847,39439,39028113210834,651

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2112.1h/88d 12,634 6,638 14,337 442.8k 3,646 4,279 15,905 98.8m

EngineerCLASS DETAILS: Engineer
Phobos VX86
A
Kills:2,217
Deaths:947
KDR:2.341
Accuracy:74.831% A
HSR:9.562% D--
Deimos VA29
C
Kills:1,308
Deaths:796
KDR:1.643
Accuracy:56.566% C
HSR:8.028% D**
Solstice SF
B*
Kills:918
Deaths:706
KDR:1.300
Accuracy:28.455% B*
HSR:12.527% D
Pulsar C
A+
Kills:896
Deaths:548
KDR:1.635
Accuracy:31.881% A+
HSR:21.987% C
NS-11C
A*
Kills:668
Deaths:484
KDR:1.380
Accuracy:33.947% A*
HSR:16.018% D
VX6-7
B++
Kills:420
Deaths:309
KDR:1.359
Accuracy:28.123% B++
HSR:10.714% F-
Pandora VX25
D-
Kills:331
Deaths:325
KDR:1.018
Accuracy:30.864% D-
HSR:9.366% D**
Serpent VE92
B**
Kills:279
Deaths:221
KDR:1.262
Accuracy:28.943% B**
HSR:16.846% D
Nova
B*
Kills:160
Deaths:72
KDR:2.222
Accuracy:56.392% B*
HSR:18.750% B*
NS Baron G5G
B**
Kills:110
Deaths:140
KDR:0.786
Accuracy:30.081% D--
HSR:19.091% B**
Kills:7,307
Deaths (as Engineer):4,548
Deaths (to Engineers):6,609
KDR:1.60664
Kill Difference:2,759
Playtime:863.956 hours
Usage:41%
Score:32.109m
Score/min:619
Accuracy (listed only):40.008%
HSR (listed only):14.289%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:4,169
Deaths:1,582
KDR:2.635
Accuracy:30.733% B**
HSR:31.470% C++
SVA-88
B**
Kills:1,479
Deaths:523
KDR:2.828
Accuracy:29.335% B**
HSR:18.188% D--
Orion VS54
A+
Kills:1,438
Deaths:714
KDR:2.014
Accuracy:28.704% A+
HSR:23.296% C
Ursa
B**
Kills:1,188
Deaths:582
KDR:2.041
Accuracy:29.410% B**
HSR:15.909% D*
NS-15M1
A+
Kills:1,166
Deaths:484
KDR:2.409
Accuracy:30.987% A+
HSR:16.724% D
Flare VE6
C+
Kills:1,151
Deaths:1,026
KDR:1.122
Accuracy:21.970% C+
HSR:17.202% D--
VE-H Maw
A*
Kills:135
Deaths:37
KDR:3.649
Accuracy:37.158% A*
HSR:17.037% D--
Kills:10,726
Deaths (as Heavy Assault):4,948
Deaths (to Heavy Assaults):5,967
KDR:2.16774
Kill Difference:5,778
Playtime:328.073 hours
Usage:16%
Score:10.201m
Score/min:518
Accuracy (listed only):29.757%
HSR (listed only):19.975%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
A
Kills:2,217
Deaths:947
KDR:2.341
Accuracy:74.831% A
HSR:9.562% D--
Sirius SX12
C++
Kills:1,705
Deaths:1,302
KDR:1.310
Accuracy:25.218% C++
HSR:11.965% D--
Deimos VA29
C
Kills:1,308
Deaths:796
KDR:1.643
Accuracy:56.566% C
HSR:8.028% D**
Solstice SF
B*
Kills:918
Deaths:706
KDR:1.300
Accuracy:28.455% B*
HSR:12.527% D
Pulsar C
A+
Kills:896
Deaths:548
KDR:1.635
Accuracy:31.881% A+
HSR:21.987% C
NS-11C
A*
Kills:668
Deaths:484
KDR:1.380
Accuracy:33.947% A*
HSR:16.018% D
NS-7 PDW
A*
Kills:433
Deaths:267
KDR:1.622
Accuracy:36.361% A*
HSR:12.471% D-
VX6-7
B++
Kills:420
Deaths:309
KDR:1.359
Accuracy:28.123% B++
HSR:10.714% F-
Pandora VX25
D-
Kills:331
Deaths:325
KDR:1.018
Accuracy:30.864% D-
HSR:9.366% D**
Eridani SX5G
B**
Kills:294
Deaths:178
KDR:1.652
Accuracy:34.036% B**
HSR:6.463% F-
Serpent VE92
B**
Kills:279
Deaths:221
KDR:1.262
Accuracy:28.943% B**
HSR:16.846% D
Nova
B*
Kills:160
Deaths:72
KDR:2.222
Accuracy:56.392% B*
HSR:18.750% B*
NS-7G PDW
B*
Kills:113
Deaths:102
KDR:1.108
Accuracy:28.544% B*
HSR:11.504% D--
NS Baron G5G
B**
Kills:110
Deaths:140
KDR:0.786
Accuracy:30.081% D--
HSR:19.091% B**
Kills:9,852
Deaths (as Light Assault):6,397
Deaths (to Light Assaults):4,542
KDR:1.5401
Kill Difference:3,455
Playtime:587.038 hours
Usage:28%
Score:21.531m
Score/min:611
Accuracy (listed only):37.446%
HSR (listed only):13.235%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
A
Kills:2,217
Deaths:947
KDR:2.341
Accuracy:74.831% A
HSR:9.562% D--
Sirius SX12
C++
Kills:1,705
Deaths:1,302
KDR:1.310
Accuracy:25.218% C++
HSR:11.965% D--
Deimos VA29
C
Kills:1,308
Deaths:796
KDR:1.643
Accuracy:56.566% C
HSR:8.028% D**
NS-7 PDW
A*
Kills:433
Deaths:267
KDR:1.622
Accuracy:36.361% A*
HSR:12.471% D-
Pandora VX25
D-
Kills:331
Deaths:325
KDR:1.018
Accuracy:30.864% D-
HSR:9.366% D**
Eridani SX5G
B**
Kills:294
Deaths:178
KDR:1.652
Accuracy:34.036% B**
HSR:6.463% F-
Nova
B*
Kills:160
Deaths:72
KDR:2.222
Accuracy:56.392% B*
HSR:18.750% B*
H-V45
B*
Kills:119
Deaths:102
KDR:1.167
Accuracy:28.451% B*
HSR:12.605% D*
NS-7G PDW
B*
Kills:113
Deaths:102
KDR:1.108
Accuracy:28.544% B*
HSR:11.504% D--
NS Baron G5G
B**
Kills:110
Deaths:140
KDR:0.786
Accuracy:30.081% D--
HSR:19.091% B**
Kills:6,790
Deaths (as Combat Medic):4,231
Deaths (to Combat Medics):2,243
KDR:1.60482
Kill Difference:2,559
Playtime:23.592 hours
Usage:1%
Score:1.548m
Score/min:1,094
Accuracy (listed only):40.134%
HSR (listed only):11.980%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C++
Kills:1,705
Deaths:1,302
KDR:1.310
Accuracy:25.218% C++
HSR:11.965% D--
Parallax VX3
B++
Kills:1,418
Deaths:526
KDR:2.696
Accuracy:38.663% C+
HSR:83.709% B++
NS-44 Commissioner
B**
Kills:1,207
Deaths:933
KDR:1.294
Accuracy:45.437% B**
HSR:15.659% D-
Ghost
C*
Kills:1,066
Deaths:571
KDR:1.867
Accuracy:38.250% C+
HSR:70.450% C*
NS-7 PDW
A*
Kills:433
Deaths:267
KDR:1.622
Accuracy:36.361% A*
HSR:12.471% D-
Eridani SX5G
B**
Kills:294
Deaths:178
KDR:1.652
Accuracy:34.036% B**
HSR:6.463% F-
NS-44G Commissioner
C**
Kills:279
Deaths:265
KDR:1.053
Accuracy:40.462% C**
HSR:23.656% C+
NS-44P Commissioner
B*
Kills:177
Deaths:164
KDR:1.079
Accuracy:47.968% B*
HSR:24.859% C+
NS-7G PDW
B*
Kills:113
Deaths:102
KDR:1.108
Accuracy:28.544% B*
HSR:11.504% D--
Beamer VS3
D*
Kills:64
Deaths:162
KDR:0.395
Accuracy:19.470% D*
HSR:12.500% D*
Phantom VA23
B
Kills:61
Deaths:39
KDR:1.564
Accuracy:37.260% B
HSR:16.393% D**
Artemis VX26
B**
Kills:54
Deaths:52
KDR:1.038
Accuracy:32.004% B**
HSR:9.259% F-
Kills:6,871
Deaths (as Infiltrator):4,561
Deaths (to Infiltrators):2,749
KDR:1.50647
Kill Difference:2,310
Playtime:255.761 hours
Usage:12%
Score:6.469m
Score/min:422
Accuracy (listed only):35.306%
HSR (listed only):24.907%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B**
Kills:777
Deaths:259
KDR:3
Accuracy:21.864% B**
HSR:14.414% D--
Cosmos VM3
B*
Kills:705
Deaths:259
KDR:2.722
Accuracy:21.447% B*
HSR:14.894% D--
NS-10 Burster
B**
Kills:61
Deaths:48
KDR:1.271
Accuracy:36.593% B**
HSR:1.639% D*
NS-10 Burster
B**
Kills:58
Deaths:49
KDR:1.184
Accuracy:36.825% B**
HSR:1.724% D*
Comet VM2
D
Kills:52
Deaths:49
KDR:1.061
Accuracy:36.965% D
HSR:1.923% D*
Kills:1,653
Deaths (as MAX Suit):332
Deaths (to MAX Suits):1,068
KDR:4.97892
Kill Difference:1,321
Playtime:40.778 hours
Usage:2%
Score:1.327m
Score/min:542
Accuracy (listed only):30.739%
HSR (listed only):6.919%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B**
Kills:3,402
V. Kills:2,356 144%
Deaths:1,035
KDR:3.287
Accuracy:34.895% B++
KPH:27.400 B*
VKPH:18.900 B**
Dual Photon Pods
A+
Kills:3,178
V. Kills:548 N/A
Deaths:332
KDR:9.572
Accuracy:64.555% A+
KPH:95.800 B
VKPH:16.500 C+
Saron Laser Cannon
B**
Kills:3,045
V. Kills:2,857 107%
Deaths:1,151
KDR:2.646
Accuracy:30.221% C
KPH:17.400 B
VKPH:16.300 B**
Light PPA
A*
Kills:2,356
V. Kills:127 N/A
Deaths:249
KDR:9.462
Accuracy:45.499% B+
KPH:109.900 A*
VKPH:5.900 B**
Coyote Missiles
B*
Kills:476
V. Kills:168 282%
Deaths:48
KDR:9.917
Accuracy:59.653% B*
KPH:70.700 B*
VKPH:25 C*
Hornet Missiles
B+
Kills:416
V. Kills:202 205%
Deaths:29
KDR:14.345
Accuracy:58.065% C-
KPH:106 B+
VKPH:51.500 B
Photon A2A Missile Pods
U
Kills:139
V. Kills:102 135%
Deaths:2
KDR:69.500
Accuracy:90.348% A++
KPH:720 U
VKPH:528.300 U
Antares LC
C*
Kills:123
V. Kills:131 93%
Deaths:67
KDR:1.836
Accuracy:31.402% C+
KPH:14 C
VKPH:14.900 C*
Kills:13,135 (8,926 + 0)
Deaths:2,913
KDR:4.509
VKDR:2.228
Vehicle Kills:6,491
Kill Difference:10,222
Playtime:373.993 hours
Usage:18%
Score:11.266m
Score/min:502
Piloting Accuracy:31.402%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:3,064
V. Kills:2,418 127%
Deaths:482
KDR:6.357
Accuracy:24.333% D**
KPH:11,030,400 U
VKPH:8,704,800 U
CAS30 Tank Buster
B+
Kills:1,777
V. Kills:1,348 132%
Deaths:930
KDR:1.911
Accuracy:51.281% B+
KPH:7.600 C+
VKPH:5.800 C
AP30 Shredder
U
Kills:91
V. Kills:57 157%
Deaths:17
KDR:5.353
Accuracy:26.571% D*
KPH:327,600 U
VKPH:205,200 U
L105 Zephyr PX
U
Kills:72
V. Kills:2 N/A
Deaths:6
KDR:12
Accuracy:48.444% C--
KPH:259,200 U
VKPH:7,200 U
L105 Zephyr
U
Kills:62
V. Kills:6 N/A
Deaths:9
KDR:6.889
Accuracy:37.451% D
KPH:223,200 U
VKPH:21,600 U
Kills:5,066 (1,777 + 3,289)
Deaths:1,444
KDR:3.508
VKDR:2.653
Vehicle Kills:3,831
Kill Difference:3,622
Playtime:232.450 hours
Usage:11%
Score:6.849m
Score/min:491
Piloting Accuracy:51.281%
Gunner Accuracy:37.451%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:130
V. Kills:84 153%
Deaths:10
KDR:13
Accuracy:40.399% F-
KPH:29.900 C+
VKPH:19.400 C*
Skyguard
A
Kills:92
V. Kills:85 107%
Deaths:21
KDR:4.381
Accuracy:37.274% A
KPH:14.900 C++
VKPH:13.800 A
L100 Python HEAT
C**
Kills:71
V. Kills:12 N/A
Deaths:5
KDR:14.200
Accuracy:42.314% D--
KPH:34 C**
VKPH:5.700 D*
Kills:293 (293 + 0)
Deaths:36
KDR:8.139
VKDR:5.028
Vehicle Kills:181
Kill Difference:257
Playtime:12.610 hours
Usage:1%
Score:0.462m
Score/min:610
Driving Accuracy:42.314%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B
Kills:3,512
V. Kills:2,148 163%
Deaths:518
KDR:6.780
Accuracy:51.133% C
KPH:28.100 C*
VKPH:17.200 B
Supernova VPC
B**
Kills:1,161
V. Kills:142 N/A
Deaths:109
KDR:10.651
Accuracy:60.482% B**
KPH:39.900 C+
VKPH:4.900 D
Supernova PC
M+
Kills:1,086
V. Kills:225 481%
Deaths:82
KDR:13.244
Accuracy:56.077% B++
KPH:52.700 M+
VKPH:10.900 B++
Saron HRB
B+
Kills:343
V. Kills:216 158%
Deaths:54
KDR:6.352
Accuracy:44.881% C++
KPH:30.100 B+
VKPH:19 B+
Proton II PPA
M
Kills:191
V. Kills:11 N/A
Deaths:13
KDR:14.692
Accuracy:41.120% M
KPH:76.100 B++
VKPH:4.400 B
E540 Halberd
B**
Kills:116
V. Kills:98 117%
Deaths:26
KDR:4.462
Accuracy:50.436% B
KPH:27 C-
VKPH:22.800 B**
Kills:6,409 (5,759 + 650)
Deaths:802
KDR:7.991
VKDR:3.541
Vehicle Kills:2,840
Kill Difference:5,607
Playtime:192.958 hours
Usage:9%
Score:5.441m
Score/min:470
Driving Accuracy:56.077%
Gunner Accuracy:50.436%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:120
V. Kills:5 N/A
Deaths:7
KDR:17.143
Accuracy:42.633% B+
KPH:135 B**
VKPH:5.600 C+
Kills:120 (0 + 120)
Deaths:7
KDR:17.143
VKDR:0.714
Vehicle Kills:5
Kill Difference:113
Playtime:0.889 hours
Usage:0%
Score:0.028m
Score/min:527
Driving Accuracy:N/A%
Gunner Accuracy:42.633%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C*
Kills:56
V. Kills:10 N/A
Deaths:7
KDR:8
Accuracy:36.718% C*
KPH:19 D
VKPH:3.400 D
Kills:56 (0 + 56)
Deaths:7
KDR:8
VKDR:1.429
Vehicle Kills:10
Kill Difference:49
Playtime:2.943 hours
Usage:0%
Score:0.036m
Score/min:205
Driving Accuracy:N/A%
Gunner Accuracy:36.718%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:146
V. Kills:10 N/A
Deaths:96
KDR:1.521
Accuracy:33.841% D**
KPH:18 C
VKPH:1.200 D*
Kills:146 (146 + 0)
Deaths:96
KDR:1.521
VKDR:0.104
Vehicle Kills:10
Kill Difference:50
Playtime:8.109 hours
Usage:0%
Score:0.045m
Score/min:93
Driving Accuracy:33.841%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,1964,1691,5822.635C+0.1030.733%B**31.47%C++80.2B+N/A34552h9B**29.3B*
Supernova FPC 5,6603,5125186.78C++4.2551.133%C1.68%C-28.1C*17.2B423125h4B*7.9B++
Maelstrom Turbo Laser 5,7583,4021,0353.287B++0.7634.895%B++N/A27.4B*19B**427124.3h47.9B**137.3B*
Dual Photon Pods 3,7263,1783329.572B+7.0464.555%A+1.51%B95.7B16.5C+85533.2h12.4B**19.1B**
C150 Dalton 5,4823,0644826.357C+3.8324.333%D**N/A30640U24180U430170700.1h2.8B*11.4C++
Saron Laser Cannon 5,9023,0451,1512.646C**0.1130.221%CN/A17.4B16.3B**439175.4h79.6B++263.4B++
Light PPA 2,4832,3562499.462B**6.9345.499%B+1.104%C110.1A*5.9B**51321.4h8.2B+17.9B+
Phobos VX86 2,2202,2179472.341B*0.1974.831%A9.562%D--43.4C+N/A21951.1h1.6A+2.2B*
CAS30 Tank Buster 3,1251,7779301.911B+0.6251.281%B+N/A7.6C+5.8C158232.4h46.2B+90.1B+
Sirius SX12 1,7191,7051,3021.31C**1.2225.218%C++11.965%D--18.5C--N/A6792.4h13B+51.4B+
SVA-88 1,4841,4795232.828B+0.3029.335%B**18.188%D--88A+N/A78316.8h9.1B**30.9B*
Orion VS54 1,4461,4387142.014B+0.5228.704%A+23.296%C54.7B**N/A32326.3h9.6B**33.5B
Parallax VX3 1,4201,4185262.696C+0.1638.663%C+83.709%B++28.5C+N/A11849.8h2B+5.3B
Deimos VA29 1,3111,3087961.643B0.8956.566%C8.028%D**29.3C--N/A12344.7h1.8B**3.2B+
NS-44 Commissioner 1,2181,2079331.294B1.2445.437%B**15.659%D-40C*N/A19130.2h3.8C*8.4B+
Ursa 1,1921,1885822.041B*0.4929.41%B**15.909%D*44.2C*N/A21726.9h8.3B**28.3B*
NS-15M1 1,1671,1664842.409B++0.1230.987%A+16.724%D63B*N/A42718.5h9.6B**31.1B*
Supernova VPC 1,3031,16110910.651C+8.1260.482%B**1.637%C++39.9C+4.9D27029.1h2.7B++4.5B*
Flare VE6 1,1581,1511,0261.122C1.4121.97%C+17.202%D--21.2DN/A10354.2h10B45.6C**
C-4 1,4911,1077241.529C++1.0024.93%C+N/A31.7D*11D*43134.9h1.3B+5.2B+
Supernova PC 1,3111,0868213.244A10.7156.077%B++2.855%B+52.7M+10.9B++49920.6h2.7A+4.9A+
Ghost 1,0711,0665711.867C0.6638.25%C+70.45%C*43.3C*N/A65724.6h1.9B++5.1B+
Solstice SF 9279187061.3B1.2328.455%B*12.527%D16.2CN/A7856.7h10.6C**37.4B+
Pulsar C 9048965481.635C*0.9031.881%A+21.987%C35C**N/A22725.6h9.4B++29.4B*
Cosmos VM3 7797772593B*0.4721.864%B**14.414%D--37.9B+N/A19620.5h9.5A+43.6B+
Cosmos VM3 7077052592.722B+0.1921.447%B*14.894%D--34.4C*N/A19220.5h10.6B**49.5B*
Force-Blade 68968815,3330.045B++2.4942.114%B**N/A0.7C+N/A4945.6h1.8B++4.2B++
NS-11C 6726684841.38B+1.1533.947%A*16.018%D11.8DN/A8556.5h10.6B**31.2B**
Coyote Missiles 644476489.917M7.3959.653%B*N/A71B*25.1C*8806.7h16.4A+27.5A
NS-7 PDW 4344332671.622B*0.9136.361%A*12.471%D-32.1C**N/A19213.5h11.3B*31.2B**
VX6-7 4204203091.359C++1.1728.123%B++10.714%F-15.2DN/A7227.6h11.6B41.1B+
Hornet Missiles 6184162914.345A*11.8158.065%C-1.202%C106.7B+51.8B14153.9h6.4B+11.1B++
S1 5123793900.972B+1.5649.638%D-2.902%C++24.1C+8.5D52415.7h3.8A7.7B*
Saron HRB 559343546.352C*3.8244.881%C++1.458%C+30.1B+18.9B+107211.4h16.7B*37.1B*
Pandora VX25 3323313251.018C+1.5130.864%D-9.366%D**11.6D--N/A7628.5h4B+13C+
Eridani SX5G 2952941781.652C*0.8834.036%B**6.463%F-29.4DN/A12610h9.8B+28.7B+
NS-44G Commissioner 2802792651.053C+1.4840.462%C**23.656%C+38.8C+N/A6817.2h3.1B+7.6B+
Serpent VE92 2852792211.262C++1.2728.943%B**16.846%D17.8C--N/A21715.7h10.5B++36.4B++
NS Decimator 3912713080.88C+1.6542.354%F--2.214%C+17.9D--7.9D--24215.1h4.1B+9.7C--
M60-A Bulldog 285238465.174C+2.6424.369%D**N/A30.1C5.9C+4177.9h4A16.3C*
NS Decimator-G 3532301701.353C+1.1853.349%D--N/A29.9D-16C3567.7h3.9C*7.3C+
Proton II PPA 2021911314.692C++12.1641.12%M1.571%C-76.4B++4.4B4372.5h9.2C**22.3B**
NS-44P Commissioner 1791771641.079C+1.4547.968%B*24.859%C+61C*N/A1822.9h3.3C**6.9B+
Nova 160160722.222B++0.3156.392%B*18.75%B*41C*N/A1893.9h3B**5.2B**
M40 Fury-F 156146961.521C+1.0133.841%D**N/A18C1.2D*938.1h6.1B*18B+
Photon A2A Missile Pods 241139269.5U66.9790.348%A++N/A695U510U161570.2h7.5B+8.3B**
MANA Anti-Vehicle Turret 2721371331.03C--1.5041.114%D*N/A1370B++1350B++26419900.1h8.5C*20.6C-
VE-H Maw 138135373.649A++1.1237.158%A*17.037%D--112.5A*2.5M++3081.2h9.5B+25.7B*
L100 Python AP 2141301013A++10.4740.399%F-N/A30.2C+19.5C*5514.3h4.2B*10.4C*
Antares LC 254123671.836C*0.7031.402%C+N/A14C14.9C*4268.8h75.7B++241.2B+
Lasher X2 124123931.323B+1.2130.166%B+1.626%D*30.8C+N/A2244h19.4C++64.2B+
Proton II PPA-H 125120717.143B+14.6142.633%B+2.5%B*133.3B**5.6C+5260.9h5.9A13.8B**
H-V45 1191191021.167C+1.3628.451%B*12.605%D*29.8C+N/A2954h12.1B+42.7B++
E540 Halberd 214116264.462C1.9350.436%B3.448%B++27C-22.8B**14824.3h6C+11.9C*
NS-7G PDW 1131131021.108C*1.4228.544%B*11.504%D--8DN/A4914.1h14.5C**50.8B+
NS Baron G5G 1101101400.786C1.7530.081%D--19.091%B**5.1D*N/A3621.6h4.4C++14.6C-
Skyguard 17792214.381B+1.8537.274%A1.087%D14.8C+13.7A6696.2h105B+281.8B*
AP30 Shredder 14891175.353C+2.8226.571%D*N/A910U570U23474200.1h48A180.6B*
Heartstring 99861380.623C-1.9127.191%D-15.116%D-10.2D-1.5C758.4h4.5C++16.7C+
Proximity Mine 8484184.667C**2.1445.455%B+N/A105CN/A6640.8h1.4A+3.1B**
L105 Zephyr PX 7472612C9.4748.444%C--N/A720U20A+5946500.1h3A+6.3B*
L100 Python HEAT 8371514.2A*11.6742.314%D--2.817%C*33.8C**5.7D*5572.1h3.5A8.2B*
Tank Mine 11470262.692C++0.1672.51%M+N/A77.8D48.9C-23030.9h2.6D--3.6A+
The Slasher 69692,5220.027C-2.5034.627%C++5.797%D0.7CN/A2092.2h1.7B++4.9C++
Frag Grenade 6868168N/A65.4740.721%DN/A340DN/A35160.2h4.5C--11C-
Beamer VS3 71641620.395C-2.1419.47%D*12.5%D*3.4D*N/A2419.1h10.5C+53.7C
L105 Zephyr 686296.889C+4.3637.451%DN/A620U60S4599500.1h4.6B**12.4B+
NS-10 Burster 10061481.271B+1.2636.593%B**1.639%D*6.5C**4.1B2339.4h85B**232.2B**
Phantom VA23 6161391.564C+0.9737.26%B16.393%D**29C--N/A1552.1h4.5C*12B
NS-10 Burster 10858491.184C++1.3536.825%B**1.724%D*6C++5.2B**2059.7h88.6A+240.5A
M60-A Bulldog 6156318.667C*16.1453.913%B*N/A37.3C++3.3C3821.5h4.4B**8.2B**
M60-G Bulldog 665678B**5.4736.718%C*N/A19.3D3.4D2052.9h6.4B+17.4B+
Lancer VS22 12055790.696C+1.8457.596%C--1.818%C++7.7D9.2C-3667.1h17.5B+30.4B
Nemesis VSH9 103551170.47C2.0650.043%F1.818%C-6.7C--5.9C3348.2h10.5D-21F
Artemis VX26 5554521.038C1.4932.004%B**9.259%F-22.5C--N/A1692.4h11.3B+35.3B++
Comet VM2 6752491.061C*1.4736.965%D1.923%D*9.8C2.8D3105.3h11.6B**31.4B++
A30 Walker 9951660.773C--1.7619.052%D--N/A510U480U11811400.1h107B+561.6C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon138322.1h
Medical Applicator27250,93912h
Anti-Vehicle MANA Turret362012.4h
Nano-Armor Kit416472,73947.1h
AE Medical Applicator101,2690.5h
NS-TMC-01 "His Regards"111592h
AE Nano-Armor Kit113239,30527h
Recon Detection Device153381.3h
Shield Recharging Field71870.1h
Ammunition Package81320.6h
Medical Kit3603,72316.6h
Anti-Infantry MANA Turret4720.3h

Check the help document for the dictionary if you want to learn more about words used here.


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