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Paragon Sweetheart LordCr0wley[T] LordCr0wley
VS BR 179

KDR: 2.6

Score: 81.4m

Last Seen: Jul 5th, 2020 12:27 AM
- OFFLINE - 39.6 hour(s)

Prestige 1, Battle Rank 100 (179 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Betelgeuse 54-A V26 Maelstrom Turbo Laser Supernova FPC Saron Laser Cannon C150 Dalton Dual Photon Pods Light PPA Phobos VX86
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,023,318 MLG Score: 818
Fun Score: N/A
Cheeseburgers Flipped: 337TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.533%21.542%63622132719,5761.668170.936

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.366%1.603A+0.065C+-1.049D*HEAD ++ (~6.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.30.577B+9.20.352C**22.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.202%0.926%9795134416,952225485887.52085197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.757%-0.003C+-0.593D0.245

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.90.367C**38.30.281C*64.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.043%1.694%750513446,613145130634.55441216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.792%0.581B+-0.521D0.536

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.73B++4.90.609B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.416%0.576%397613434,684129733443.60863140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.702%-0.444C---0.953D---0.065

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.50.888B*4.20.895B*9.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.535%77.847%397213472,555125882.02939

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.079%0.538B+0.695B+-1.364

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.478B+20.374C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.129%9.494%397413454,034107073.77009

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.909%1.1B**-1.037D*1.271

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.73B++1.90.598B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
81.4m616.3%603 (36.2k)576 (34.6k)2.6039169,81626,8123.17608179 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349222027.005%11.271%30405:1621

43% Engineer17% Heavy Assault11% Infiltrator25% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 19th, 2013 3:22 PMFeb 9th, 2020 11:55 PMJul 12th, 2020 8:56 PM (29d) (PST)Jul 4th, 2020 9:14 PM (37d) (PST)Jul 4th, 2020 8:27 PM (37d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8101216890.4940.1900.0563.8520.131818

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,6057,26441,34130113231834,541

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2355.6h/98.2d 15,341 7,869 18,128 544.5k 4,444 4,613 18,526 114.5m

EngineerCLASS DETAILS: Engineer
Phobos VX86
B**
Kills:2,220
Deaths:950
KDR:2.337
Accuracy:74.841% B**
HSR:9.595% D*
Deimos VA29
D-
Kills:1,308
Deaths:796
KDR:1.643
Accuracy:56.566% D-
HSR:8.028% D**
Pulsar C
B*
Kills:940
Deaths:568
KDR:1.655
Accuracy:32.027% B*
HSR:21.809% D
Solstice SF
B
Kills:918
Deaths:706
KDR:1.300
Accuracy:28.455% B
HSR:12.527% D
NS-11C
A
Kills:668
Deaths:484
KDR:1.380
Accuracy:33.947% A
HSR:16.018% D-
Serpent VE92
B+
Kills:498
Deaths:695
KDR:0.717
Accuracy:30.036% B+
HSR:19.076% D
VX6-7
C++
Kills:420
Deaths:309
KDR:1.359
Accuracy:28.123% C++
HSR:10.714% F-
Pandora VX25
D**
Kills:346
Deaths:329
KDR:1.052
Accuracy:31.452% D**
HSR:10.116% D**
Nova
B*
Kills:160
Deaths:72
KDR:2.222
Accuracy:56.392% B*
HSR:18.750% B+
NS Baron G5G
A+
Kills:110
Deaths:140
KDR:0.786
Accuracy:30.081% F-
HSR:19.091% A+
Kills:7,588
Deaths (as Engineer):5,049
Deaths (to Engineers):7,196
KDR:1.50287
Kill Difference:2,539
Playtime:1,013.156 hours
Usage:43%
Score:37.719m
Score/min:620
Accuracy (listed only):40.192%
HSR (listed only):14.572%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:5,110
Deaths:2,028
KDR:2.520
Accuracy:31.010% B+
HSR:31.761% C
Orion VS54
B**
Kills:2,098
Deaths:1,037
KDR:2.023
Accuracy:29.852% B**
HSR:26.787% C
SVA-88
B+
Kills:1,479
Deaths:523
KDR:2.828
Accuracy:29.335% B+
HSR:18.188% D*
VE-H Maw AE
B*
Kills:1,328
Deaths:628
KDR:2.115
Accuracy:35.038% B*
HSR:33.509% C*
NS-15M1
B*
Kills:1,205
Deaths:500
KDR:2.410
Accuracy:30.934% B*
HSR:17.095% D--
Ursa
B+
Kills:1,188
Deaths:582
KDR:2.041
Accuracy:29.410% B+
HSR:15.909% D*
Flare VE6
D
Kills:1,151
Deaths:1,026
KDR:1.122
Accuracy:21.970% D
HSR:17.202% D*
VE-H Maw
A++
Kills:135
Deaths:37
KDR:3.649
Accuracy:37.158% A++
HSR:17.037% D**
Kills:13,694
Deaths (as Heavy Assault):6,361
Deaths (to Heavy Assaults):6,791
KDR:2.15281
Kill Difference:7,333
Playtime:409.788 hours
Usage:17%
Score:12.470m
Score/min:507
Accuracy (listed only):30.588%
HSR (listed only):22.186%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
B**
Kills:2,220
Deaths:950
KDR:2.337
Accuracy:74.841% B**
HSR:9.595% D*
Sirius SX12
C
Kills:1,705
Deaths:1,302
KDR:1.310
Accuracy:25.218% C
HSR:11.965% D--
Deimos VA29
D-
Kills:1,308
Deaths:796
KDR:1.643
Accuracy:56.566% D-
HSR:8.028% D**
Pulsar C
B*
Kills:940
Deaths:568
KDR:1.655
Accuracy:32.027% B*
HSR:21.809% D
Solstice SF
B
Kills:918
Deaths:706
KDR:1.300
Accuracy:28.455% B
HSR:12.527% D
NS-11C
A
Kills:668
Deaths:484
KDR:1.380
Accuracy:33.947% A
HSR:16.018% D-
Serpent VE92
B+
Kills:498
Deaths:695
KDR:0.717
Accuracy:30.036% B+
HSR:19.076% D
NS-7 PDW
A++
Kills:433
Deaths:267
KDR:1.622
Accuracy:36.361% A++
HSR:12.471% D--
VX6-7
C++
Kills:420
Deaths:309
KDR:1.359
Accuracy:28.123% C++
HSR:10.714% F-
Pandora VX25
D**
Kills:346
Deaths:329
KDR:1.052
Accuracy:31.452% D**
HSR:10.116% D**
Eridani SX5G
B*
Kills:294
Deaths:178
KDR:1.652
Accuracy:34.036% B*
HSR:6.463% F-
Nova
B*
Kills:160
Deaths:72
KDR:2.222
Accuracy:56.392% B*
HSR:18.750% B+
NS-7G PDW
C++
Kills:113
Deaths:102
KDR:1.108
Accuracy:28.544% C++
HSR:11.504% D*
NS Baron G5G
A+
Kills:110
Deaths:140
KDR:0.786
Accuracy:30.081% F-
HSR:19.091% A+
Kills:10,133
Deaths (as Light Assault):6,898
Deaths (to Light Assaults):4,982
KDR:1.46898
Kill Difference:3,235
Playtime:593.566 hours
Usage:25%
Score:21.686m
Score/min:609
Accuracy (listed only):37.577%
HSR (listed only):13.438%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
B**
Kills:2,220
Deaths:950
KDR:2.337
Accuracy:74.841% B**
HSR:9.595% D*
Sirius SX12
C
Kills:1,705
Deaths:1,302
KDR:1.310
Accuracy:25.218% C
HSR:11.965% D--
Deimos VA29
D-
Kills:1,308
Deaths:796
KDR:1.643
Accuracy:56.566% D-
HSR:8.028% D**
NS-7 PDW
A++
Kills:433
Deaths:267
KDR:1.622
Accuracy:36.361% A++
HSR:12.471% D--
Pandora VX25
D**
Kills:346
Deaths:329
KDR:1.052
Accuracy:31.452% D**
HSR:10.116% D**
Eridani SX5G
B*
Kills:294
Deaths:178
KDR:1.652
Accuracy:34.036% B*
HSR:6.463% F-
Nova
B*
Kills:160
Deaths:72
KDR:2.222
Accuracy:56.392% B*
HSR:18.750% B+
H-V45
C**
Kills:119
Deaths:102
KDR:1.167
Accuracy:28.451% C**
HSR:12.605% D**
NS-7G PDW
C++
Kills:113
Deaths:102
KDR:1.108
Accuracy:28.544% C++
HSR:11.504% D*
NS Baron G5G
A+
Kills:110
Deaths:140
KDR:0.786
Accuracy:30.081% F-
HSR:19.091% A+
Kills:6,808
Deaths (as Combat Medic):4,238
Deaths (to Combat Medics):2,543
KDR:1.60642
Kill Difference:2,570
Playtime:24.337 hours
Usage:1%
Score:1.561m
Score/min:1,069
Accuracy (listed only):40.194%
HSR (listed only):12.059%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:1,705
Deaths:1,302
KDR:1.310
Accuracy:25.218% C
HSR:11.965% D--
Parallax VX3
B++
Kills:1,421
Deaths:528
KDR:2.691
Accuracy:38.631% C
HSR:83.744% B++
NS-44 Commissioner
B+
Kills:1,207
Deaths:933
KDR:1.294
Accuracy:45.437% B+
HSR:15.659% D*
Ghost
C
Kills:1,134
Deaths:614
KDR:1.847
Accuracy:38.409% D
HSR:70.459% C
NS-7 PDW
A++
Kills:433
Deaths:267
KDR:1.622
Accuracy:36.361% A++
HSR:12.471% D--
NS-44P Commissioner
B
Kills:355
Deaths:307
KDR:1.156
Accuracy:47.878% B
HSR:31.549% C++
Eridani SX5G
B*
Kills:294
Deaths:178
KDR:1.652
Accuracy:34.036% B*
HSR:6.463% F-
NS-44G Commissioner
D
Kills:279
Deaths:265
KDR:1.053
Accuracy:40.462% D
HSR:23.656% D
NS-7G PDW
C++
Kills:113
Deaths:102
KDR:1.108
Accuracy:28.544% C++
HSR:11.504% D*
Beamer VS3
D*
Kills:64
Deaths:162
KDR:0.395
Accuracy:19.470% D*
HSR:12.500% D**
Phantom VA23
C+
Kills:61
Deaths:39
KDR:1.564
Accuracy:37.260% C+
HSR:16.393% F
Artemis VX26
B+
Kills:54
Deaths:52
KDR:1.038
Accuracy:32.004% B+
HSR:9.259% F-
Kills:7,120
Deaths (as Infiltrator):4,749
Deaths (to Infiltrators):3,063
KDR:1.49926
Kill Difference:2,371
Playtime:258.540 hours
Usage:11%
Score:6.532m
Score/min:421
Accuracy (listed only):35.309%
HSR (listed only):25.468%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C*
Kills:780
Deaths:262
KDR:2.977
Accuracy:21.932% C*
HSR:14.487% D*
Cosmos VM3
C*
Kills:710
Deaths:262
KDR:2.710
Accuracy:21.522% C*
HSR:15.211% D--
Blueshift VM5
A++
Kills:67
Deaths:27
KDR:2.481
Accuracy:31.195% A++
HSR:17.911% D-
Blueshift VM5
A*
Kills:63
Deaths:27
KDR:2.333
Accuracy:31.027% A++
HSR:38.095% A*
NS-10 Burster
B+
Kills:61
Deaths:48
KDR:1.271
Accuracy:36.593% B+
HSR:1.639% D*
NS-10 Burster
B+
Kills:58
Deaths:49
KDR:1.184
Accuracy:36.825% B+
HSR:1.724% D**
Comet VM2
D*
Kills:52
Deaths:49
KDR:1.061
Accuracy:36.965% D*
HSR:1.923% D*
Kills:1,791
Deaths (as MAX Suit):362
Deaths (to MAX Suits):1,123
KDR:4.94751
Kill Difference:1,429
Playtime:42.219 hours
Usage:2%
Score:1.396m
Score/min:551
Accuracy (listed only):30.866%
HSR (listed only):12.999%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

V26 Maelstrom Turbo Laser
B++
Kills:4,934
V. Kills:3,172 155%
Deaths:1,035
KDR:4.767
Accuracy:37.249% B*
KPH:32.300 B+
VKPH:20.800 B++
Saron Laser Cannon
B++
Kills:3,514
V. Kills:3,108 113%
Deaths:1,151
KDR:3.053
Accuracy:30.758% C+
KPH:18.800 C++
VKPH:16.700 B++
Dual Photon Pods
B**
Kills:3,260
V. Kills:563 N/A
Deaths:332
KDR:9.819
Accuracy:64.712% B**
KPH:97 C+
VKPH:16.800 C
Light PPA
A
Kills:3,242
V. Kills:167 N/A
Deaths:249
KDR:13.020
Accuracy:47.883% B++
KPH:119 A
VKPH:6.100 B*
Coyote Missiles
B++
Kills:477
V. Kills:168 282%
Deaths:48
KDR:9.938
Accuracy:59.598% B++
KPH:70.800 B++
VKPH:25 C+
Hornet Missiles
B+
Kills:437
V. Kills:213 204%
Deaths:29
KDR:15.069
Accuracy:58.793% D
KPH:109.200 B+
VKPH:53.200 C**
Twin-Saron LC
B++
Kills:285
V. Kills:146 194%
Deaths:
KDR:
Accuracy:38.587% B++
KPH:71.600 C+
VKPH:36.700 C+
Photon A2A Missile Pods
U
Kills:183
V. Kills:119 153%
Deaths:2
KDR:91.500
Accuracy:87.387% A+
KPH:651 U
VKPH:423.300 U
Antares LC
C
Kills:123
V. Kills:131 93%
Deaths:67
KDR:1.836
Accuracy:31.402% C
KPH:14 D
VKPH:14.900 C
Kills:16,455 (12,098 + 0)
Deaths:2,913
KDR:5.649
VKDR:2.673
Vehicle Kills:7,787
Kill Difference:13,542
Playtime:423.791 hours
Usage:18%
Score:12.543m
Score/min:493
Piloting Accuracy:31.402%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:3,509
V. Kills:2,654 132%
Deaths:482
KDR:7.280
Accuracy:24.495% D**
KPH:12,632,400 U
VKPH:9,554,400 U
CAS30 Tank Buster
B+
Kills:2,002
V. Kills:1,452 138%
Deaths:930
KDR:2.153
Accuracy:54.558% B+
KPH:7.500 C
VKPH:5.400 C--
AP30 Shredder
U
Kills:91
V. Kills:57 157%
Deaths:17
KDR:5.353
Accuracy:26.571% D**
KPH:327,600 U
VKPH:205,200 U
L105 Zephyr PX
U
Kills:72
V. Kills:2 N/A
Deaths:6
KDR:12
Accuracy:48.458% D**
KPH:259,200 U
VKPH:7,200 U
L105 Zephyr
U
Kills:62
V. Kills:6 N/A
Deaths:9
KDR:6.889
Accuracy:37.451% D-
KPH:223,200 U
VKPH:21,600 U
Kills:5,736 (2,002 + 3,734)
Deaths:1,444
KDR:3.972
VKDR:2.889
Vehicle Kills:4,171
Kill Difference:4,292
Playtime:266.976 hours
Usage:11%
Score:7.375m
Score/min:460
Piloting Accuracy:54.558%
Gunner Accuracy:37.451%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C-
Kills:131
V. Kills:85 152%
Deaths:10
KDR:13.100
Accuracy:41.352% F-
KPH:28.600 D
VKPH:18.600 C-
Skyguard
B++
Kills:92
V. Kills:85 107%
Deaths:21
KDR:4.381
Accuracy:37.313% B**
KPH:14.800 C
VKPH:13.700 B++
L100 Python HEAT
C
Kills:71
V. Kills:12 N/A
Deaths:5
KDR:14.200
Accuracy:42.314% D*
KPH:34 C
VKPH:5.700 D**
Kills:294 (294 + 0)
Deaths:36
KDR:8.167
VKDR:5.056
Vehicle Kills:182
Kill Difference:258
Playtime:12.884 hours
Usage:1%
Score:0.469m
Score/min:607
Driving Accuracy:42.314%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:4,203
V. Kills:2,509 167%
Deaths:519
KDR:8.098
Accuracy:51.402% C-
KPH:30.800 C+
VKPH:18.400 C++
Supernova VPC
B*
Kills:1,161
V. Kills:142 N/A
Deaths:109
KDR:10.651
Accuracy:60.474% B*
KPH:39.900 D
VKPH:4.900 D-
Supernova PC
A+
Kills:1,086
V. Kills:225 481%
Deaths:82
KDR:13.244
Accuracy:56.077% B+
KPH:52.600 A+
VKPH:10.900 C++
Saron HRB
C+
Kills:343
V. Kills:216 158%
Deaths:54
KDR:6.352
Accuracy:44.881% C
KPH:30.100 C+
VKPH:19 C+
Proton II PPA
A*
Kills:191
V. Kills:11 N/A
Deaths:13
KDR:14.692
Accuracy:41.120% A*
KPH:76.100 C*
VKPH:4.400 C++
E540 Halberd
B++
Kills:120
V. Kills:99 120%
Deaths:26
KDR:4.615
Accuracy:50.179% C+
KPH:27.400 D-
VKPH:22.600 B++
Kills:7,104 (6,450 + 654)
Deaths:803
KDR:8.847
VKDR:3.988
Vehicle Kills:3,202
Kill Difference:6,301
Playtime:204.656 hours
Usage:9%
Score:5.726m
Score/min:466
Driving Accuracy:56.077%
Gunner Accuracy:50.179%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:120
V. Kills:5 N/A
Deaths:7
KDR:17.143
Accuracy:42.633% C*
KPH:135 B+
VKPH:5.600 C
Kills:120 (0 + 120)
Deaths:7
KDR:17.143
VKDR:0.714
Vehicle Kills:5
Kill Difference:113
Playtime:0.889 hours
Usage:0%
Score:0.029m
Score/min:535
Driving Accuracy:N/A%
Gunner Accuracy:42.633%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D
Kills:62
V. Kills:12 N/A
Deaths:7
KDR:8.857
Accuracy:39.214% C+
KPH:20.200 D-
VKPH:3.900 D
Kills:62 (0 + 62)
Deaths:7
KDR:8.857
VKDR:1.714
Vehicle Kills:12
Kill Difference:55
Playtime:3.074 hours
Usage:0%
Score:0.040m
Score/min:215
Driving Accuracy:N/A%
Gunner Accuracy:39.214%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C--
Kills:146
V. Kills:10 N/A
Deaths:96
KDR:1.521
Accuracy:33.841% D**
KPH:18 C--
VKPH:1.200 D-
Kills:146 (146 + 0)
Deaths:96
KDR:1.521
VKDR:0.104
Vehicle Kills:10
Kill Difference:50
Playtime:8.109 hours
Usage:0%
Score:0.045m
Score/min:93
Driving Accuracy:33.841%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,1585,1102,0282.52C0.0831.01%B+31.761%C81.1C+N/A33263h9.1B+29.3B+
V26 Maelstrom Turbo Laser 8,1064,9341,0354.767B+2.1637.249%B*N/A32.3B+20.8B++420152.7h43.8B*117.5B**
Supernova FPC 6,7124,2035198.098C5.4951.402%C-1.404%C30.8C+18.4C++420136.6h3.8B+7.5B+
Saron Laser Cannon 6,6223,5141,1513.053C+0.4530.758%C+N/A18.8C++16.7B++436186.5h75.3B+244.9B+
C150 Dalton 6,1633,5094827.28C+4.6824.495%D**N/A35090U26540U470876400.1h2.6B+10.7C
Dual Photon Pods 3,8233,2603329.819C++7.2264.712%B**1.472%B++97C+16.8C85733.6h12.4B*19.2B*
Light PPA 3,4093,24224913.02B*10.4247.883%B++N/A119.2A6.1B*49027.2h8.3B+17.4B+
Phobos VX86 2,2232,2209502.337B+0.2774.841%B**9.595%D*43.3C--N/A21851.3h1.6A2.2B++
Orion VS54 2,1162,0981,0372.023C+0.5829.852%B**26.787%C50.7C+N/A25141.4h9.5B+31.7C+
CAS30 Tank Buster 3,4542,0029302.153C*0.4554.558%B+N/A7.5C5.4C--143267h50.2C**92B+
Sirius SX12 1,7191,7051,3021.31C+1.2925.218%C11.965%D--18.5DN/A6792.4h13C+51.4C+
SVA-88 1,4841,4795232.828C**0.2229.335%B+18.188%D*88B+N/A78716.8h9.1B*30.9B++
Parallax VX3 1,4231,4215282.691C0.0938.631%C83.744%B++28.5C--N/A11849.9h2C++5.3C+
VE-H Maw AE 1,3661,3286282.115C+0.4935.038%B*33.509%C*46.8D-1.3C16028.4h8.2B++23.3B++
Deimos VA29 1,3111,3087961.643C+0.9656.566%D-8.028%D**29.3D-N/A12444.7h1.8B*3.2C*
NS-44 Commissioner 1,2181,2079331.294C+1.3145.437%B+15.659%D*40CN/A19130.2h3.8C8.4C*
NS-15M1 1,2071,2055002.41C++0.1930.934%B*17.095%D--63.4C+N/A42119h9.6B++31.1B++
C-4 1,6071,1977801.535C+1.0724.769%C-N/A31.9D*10.9D*42037.5h1.3C+5.1C+
Ursa 1,1921,1885822.041C**0.5629.41%B+15.909%D*44.2CN/A21726.9h8.3B*28.3B+
Supernova VPC 1,3031,16110910.651C-8.0560.474%B*1.637%B39.9D4.9D-27129.1h2.7B+4.5B+
Flare VE6 1,1581,1511,0261.122D1.4821.97%D17.202%D*21.2D--N/A10454.2h10C+45.6C
Ghost 1,1401,1346141.847D0.7638.409%D70.459%C43.3C--N/A62526.2h1.9C*5C+
Supernova PC 1,3111,0868213.244B+10.6456.077%B+2.855%B++52.7A+10.9C++50120.6h2.7A4.9A
Pulsar C 9499405681.655C+0.9532.027%B*21.809%D36.2CN/A22826h9.4B+29.2B+
Solstice SF 9279187061.3C++1.3028.455%B12.527%D16.2C--N/A7856.7h10.6C+37.4C**
Cosmos VM3 7827802622.977B+0.3721.932%C*14.487%D*37.9C+N/A19620.6h9.6B**43.6C++
Cosmos VM3 7127102622.71C++0.1121.522%C*15.211%D--34.5CN/A19120.6h10.6B**49.3B++
Force-Blade 69369215,6750.044B+2.5641.709%B++N/A0.7C+N/A4953.6h1.8B+4.3B+
NS-11C 6726684841.38C+1.2233.947%A16.018%D-11.8D-N/A8656.5h10.6B++31.2B*
Serpent VE92 5094986950.717D1.8930.036%B+19.076%D19.5DN/A16325.5h10.5B+35.1B+
Coyote Missiles 645477489.938A++7.3359.598%B++N/A71.2B++25.1C+8836.7h16.4A+27.5A
NS Decimator-G 6904572931.56C1.0456.451%D-N/A34.4D-17.5C31113.3h3.6C+6.3C
Hornet Missiles 6504372915.069B++12.4758.793%D1.144%C109.3B+53.3C**14414h6.5B*11B++
NS-7 PDW 4344332671.622C++0.9836.361%A++12.471%D--32.1CN/A19313.5h11.3B+31.2B++
VX6-7 4204203091.359C1.2428.123%C++10.714%F-15.2D-N/A7327.6h11.6C++41.1C*
M60-A Bulldog 517401468.717C6.1131.611%D--N/A34D9.8C++37711.8h4.6B+14.6C+
S1 5123793900.972C+1.6349.638%D*2.902%C*24D8.4D52815.8h3.8B**7.7C**
NS-44P Commissioner 3593553071.156C1.4547.878%B31.549%C++67CN/A2035.3h3.1C++6.6C**
Pandora VX25 3473463291.052C1.5531.452%D**10.116%D**11.8D*N/A7629.4h4C++12.6D
Saron HRB 559343546.352C+3.7544.881%C1.458%C+30.1C+18.9C+107711.4h16.7B++37.1B+
Eridani SX5G 2952941781.652C0.9534.036%B*6.463%F-29.4D--N/A12710h9.8C+28.7B+
Twin-Saron LC 4312851285N/A282.4038.587%B++N/A71.3C+36.5C+5324h34.8B*90.2B**
NS-44G Commissioner 2802792651.053D1.5540.462%D23.656%D38.8D--N/A6817.2h3.1C7.6C
NS Decimator 3912713080.88C--1.7242.354%F*2.214%C*17.7D**7.8D*25015.3h4.1C+9.7D-
Proton II PPA 2021911314.692C12.0941.12%A*1.571%C76.4C*4.4C++4382.5h9.2C*22.3B*
Photon A2A Missile Pods 302183291.5U88.9087.387%A+N/A610U396.7U129160.3h7.4B++8.5B**
MANA Anti-Vehicle Turret 3121631381.181D1.4241.156%F**N/A1630B+1490C**13744400.1h7.4C+17.9D*
Nova 160160722.222B+0.3856.392%B*18.75%B+41C+N/A1893.9h3B**5.2B**
M40 Fury-F 156146961.521C1.0833.841%D**N/A18C--1.2D-938.1h6.1B++18C**
VE-H Maw 138135373.649B*1.0537.158%A++17.037%D**112.5B++2.5A3571.2h9.5C+25.7B+
L100 Python AP 2161311013.1B10.5041.352%F-N/A28.5D18.5C-5314.6h4.3B+10.5C+
Lasher X2 125124941.319C+1.2830.284%C+1.613%D*31DN/A2304h19.4C+63.9C++
Antares LC 254123671.836C0.7731.402%CN/A14D14.9C4568.8h75.7B+241.2B+
E540 Halberd 219120264.615D2.0150.179%C+3.333%B**27.3D-22.5B+14754.4h5.8C11.6C
Proton II PPA-H 125120717.143C++14.5442.633%C*2.5%B**133.3B+5.6C5340.9h5.9A13.8B**
H-V45 1191191021.167C1.4428.451%C**12.605%D**29.8DN/A3114h12.1C+42.7C*
NS-7G PDW 1131131021.108C1.5028.544%C++11.504%D*8D*N/A4914.1h14.5D50.8C+
NS Baron G5G 1101101400.786D1.8230.081%F-19.091%A+5.1D**N/A3621.6h4.4C14.6F
Heartstring 1281041850.562D2.0435.357%D13.462%D-10.9D-2.5C869.5h6.4C18.1C
Skyguard 17792214.381C+1.7837.313%B**1.087%D14.8C13.7B++6756.2h105.5C**282.7B++
AP30 Shredder 14891175.353C2.7526.571%D**N/A910U570U23686500.1h48B**180.6B+
Proximity Mine 8585233.696C1.0944.815%C+N/A94.4DN/A5560.9h1.4B**3.2B*
The Slasher 76752,7680.027D2.5834.759%C+6.667%C-0.7C-N/A18105.4h1.7B++5B+
A30 Walker 13574661.121D1.4822.798%DN/A740U610U15964300.1h103.7C+454.8C+
Plasma Grenade 7373173N/A70.4042.485%D--N/A365D*N/A35020.2h4.7F-11F-
Tank Mine 11873262.808C0.2081.673%MN/A81.1D50D23690.9h2.8D**3.4A
L105 Zephyr PX 7472612D9.4048.458%D**N/A720U20C++8423500.1h3.1A++6.3B**
L100 Python HEAT 8371514.2B+11.6042.314%D*2.817%B+33.8C5.7D**5672.1h3.5B**8.2C*
Blueshift VM5 6867272.481C+0.1231.195%A++17.911%D-47.9C*N/A2991.4h12.3B*39.3B**
Beamer VS3 71641620.395D2.2119.47%D*12.5%D**3.4D--N/A2519.1h10.5C-53.7D
Blueshift VM5 6363272.333C0.2731.027%A++38.095%A*45C+N/A2761.4h12.8B*41.3B**
L105 Zephyr 686296.889C4.2937.451%D-N/A620U60S4679000.1h4.6B*12.4B+
M60-G Bulldog 746278.857B+6.2539.214%C+N/A20D-3.9D2153.1h6.6C++16.8C*
NS-10 Burster 10061481.271C+1.3336.593%B+1.639%D*6.5C+4.1C+2339.4h85A+232.2B*
Phantom VA23 6161391.564C+1.0437.26%C+16.393%F29D-N/A1572.1h4.5C12C+
NS-10 Burster 10858491.184C1.4236.825%B+1.724%D**6C5.2B+2079.7h88.6A+240.5A
M60-A Bulldog 6257319C+16.4054.095%B+N/A38C3.3C--3841.5h4.4B*8.1B++
Lancer VS22 12055790.696C-1.9157.596%C1.818%C*7.7D9.2C-3687.1h17.5C++30.4C++
Nemesis VSH9 103551170.47D2.1350.043%F--1.818%D6.7D5.9C-3408.2h10.5D*21F--
Artemis VX26 5554521.038D1.5732.004%B+9.259%F-22.5D-N/A1712.4h11.3C+35.3B
Comet VM2 6752491.061C+1.5436.965%D*1.923%D*9.8D2.8D--3105.3h11.6B**31.4C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit416472,73947.3h
Anti-Vehicle MANA Turret443412.7h
Medical Applicator27250,93912h
Spawn Beacon211,4972.8h
Ancient Psykinetic Blade217844.7h
AE Medical Applicator121,3960.5h
AE Nano-Armor Kit790374,45547h
NS-TMC-01 "His Regards"111592h
Welding Device0530h
Recon Detection Device163381.3h
Shield Recharging Field71870.1h
Ammunition Package102300.7h
Medical Kit4694,60625.9h
Anti-Infantry MANA Turret4850.3h
Nano-Repair Grenade0600h

Check the help document for the dictionary if you want to learn more about words used here.


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