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Immortal Sweetheart LordCr0wley[CLlP] LordCr0wley
VS BR 67

KDR: 2.46

Score: 70.1m

Last Seen: Feb 2nd, 2019 12:35 PM
- OFFLINE - 1221.2 hour(s)

Prestige 1, Battle Rank 67 - Vanu Sovereignty on Cobalt
Level Progress (to 68): 27%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Dual Photon Pods C150 Dalton Saron Laser Cannon Betelgeuse 54-A Supernova FPC Maelstrom Turbo Laser Phobos VX86 Light PPA
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $826,911 MLG Score: 661
Fun Score: N/A
Cheeseburgers Flipped: 321TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.745%18.846%54221101215,6901.618190.839

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.414%1.496A+-0.285C-1.131D*HEAD + (~4.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.40.566B+9.30.347C**23.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.013%1.134%7405102812,166201367326.04072181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.903%-0.26C-0.423C--0.295

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1190.254C*41.70.208C++77.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.284%2.117%670510285,243126723764.13812221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.789%0.525B+-0.319C0.551

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.701B++5.40.573B+6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.206%0.595%377610274,031116629903.45416135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.474%-0.459D-0.956D--0.283

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.50.878B*4.50.885B*10

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.384%77.652%377210312,291106862.14513

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.261%0.504B+0.689B+-1.22

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.465B+20.362C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.036%9.417%377410294,01489274.5

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.071%1.132B**-1.018D*1.333

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.733B++1.90.6B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
70.1m584.1%596 (35.8k)576 (34.6k)2.4567454,95022,3672.9632567 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1033142026.035%10.67%27805:2619

40% Engineer15% Heavy Assault12% Infiltrator29% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 19th, 2013 3:22 PMJan 18th, 2019 3:25 PMFeb 26th, 2019 5:31 PM (26d) (PST)Feb 2nd, 2019 9:18 AM (51d) (PST)Feb 2nd, 2019 8:35 AM (51d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7561236330.4520.1840.0483.3480.121661

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,3387,35137,98727113201734,571

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2026.7h/84.4d 11,329 5,863 12,733 407.1k 3,578 4,070 14,741 91.9m

EngineerCLASS DETAILS: Engineer
Phobos VX86
A
Kills:2,217
Deaths:947
KDR:2.341
Accuracy:74.831% A
HSR:9.562% D*
Deimos VA29
C
Kills:1,308
Deaths:796
KDR:1.643
Accuracy:56.566% C
HSR:8.028% D**
Solstice SF
B*
Kills:912
Deaths:702
KDR:1.299
Accuracy:28.451% B*
HSR:12.390% D
Pulsar C
A+
Kills:807
Deaths:504
KDR:1.601
Accuracy:31.600% A+
HSR:21.561% C
NS-11C
A*
Kills:668
Deaths:484
KDR:1.380
Accuracy:33.947% A*
HSR:16.018% C--
VX6-7
B++
Kills:420
Deaths:309
KDR:1.359
Accuracy:28.123% B++
HSR:10.714% F
Pandora VX25
D-
Kills:329
Deaths:323
KDR:1.019
Accuracy:30.704% D-
HSR:9.422% D**
Serpent VE92
B**
Kills:230
Deaths:171
KDR:1.345
Accuracy:29.465% B**
HSR:16.957% C--
Nova
B**
Kills:160
Deaths:72
KDR:2.222
Accuracy:56.392% B**
HSR:18.750% B++
NS Baron G5G
B**
Kills:110
Deaths:140
KDR:0.786
Accuracy:30.081% D*
HSR:19.091% B**
Kills:7,161
Deaths (as Engineer):4,448
Deaths (to Engineers):6,395
KDR:1.60994
Kill Difference:2,713
Playtime:819.452 hours
Usage:40%
Score:30.154m
Score/min:613
Accuracy (listed only):40.016%
HSR (listed only):14.249%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:2,978
Deaths:1,122
KDR:2.654
Accuracy:29.593% B++
HSR:30.322% C+
SVA-88
B**
Kills:1,479
Deaths:523
KDR:2.828
Accuracy:29.335% B**
HSR:18.188% D--
Ursa
A
Kills:1,188
Deaths:582
KDR:2.041
Accuracy:29.410% A
HSR:15.909% D*
NS-15M1
A+
Kills:1,166
Deaths:484
KDR:2.409
Accuracy:30.987% A+
HSR:16.724% D
Orion VS54
A
Kills:1,157
Deaths:587
KDR:1.971
Accuracy:27.557% A
HSR:19.447% D
Flare VE6
C+
Kills:1,151
Deaths:1,026
KDR:1.122
Accuracy:21.970% C+
HSR:17.202% D--
Lasher X2
B++
Kills:123
Deaths:93
KDR:1.323
Accuracy:30.166% B++
HSR:1.626% D*
Kills:9,242
Deaths (as Heavy Assault):4,417
Deaths (to Heavy Assaults):5,600
KDR:2.09237
Kill Difference:4,825
Playtime:306.103 hours
Usage:15%
Score:9.582m
Score/min:522
Accuracy (listed only):28.431%
HSR (listed only):17.060%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
A
Kills:2,217
Deaths:947
KDR:2.341
Accuracy:74.831% A
HSR:9.562% D*
Sirius SX12
C++
Kills:1,705
Deaths:1,302
KDR:1.310
Accuracy:25.218% C++
HSR:11.965% D--
Deimos VA29
C
Kills:1,308
Deaths:796
KDR:1.643
Accuracy:56.566% C
HSR:8.028% D**
Solstice SF
B*
Kills:912
Deaths:702
KDR:1.299
Accuracy:28.451% B*
HSR:12.390% D
Pulsar C
A+
Kills:807
Deaths:504
KDR:1.601
Accuracy:31.600% A+
HSR:21.561% C
NS-11C
A*
Kills:668
Deaths:484
KDR:1.380
Accuracy:33.947% A*
HSR:16.018% C--
NS-7 PDW
A*
Kills:433
Deaths:267
KDR:1.622
Accuracy:36.361% A*
HSR:12.471% D-
VX6-7
B++
Kills:420
Deaths:309
KDR:1.359
Accuracy:28.123% B++
HSR:10.714% F
Pandora VX25
D-
Kills:329
Deaths:323
KDR:1.019
Accuracy:30.704% D-
HSR:9.422% D**
Eridani SX5G
B**
Kills:294
Deaths:178
KDR:1.652
Accuracy:34.036% B**
HSR:6.463% F
Serpent VE92
B**
Kills:230
Deaths:171
KDR:1.345
Accuracy:29.465% B**
HSR:16.957% C--
Nova
B**
Kills:160
Deaths:72
KDR:2.222
Accuracy:56.392% B**
HSR:18.750% B++
NS-7G PDW
B++
Kills:113
Deaths:102
KDR:1.108
Accuracy:28.544% B++
HSR:11.504% D--
NS Baron G5G
B**
Kills:110
Deaths:140
KDR:0.786
Accuracy:30.081% D*
HSR:19.091% B**
Kills:9,706
Deaths (as Light Assault):6,297
Deaths (to Light Assaults):4,294
KDR:1.54137
Kill Difference:3,409
Playtime:578.550 hours
Usage:29%
Score:21.086m
Score/min:607
Accuracy (listed only):37.451%
HSR (listed only):13.207%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
A
Kills:2,217
Deaths:947
KDR:2.341
Accuracy:74.831% A
HSR:9.562% D*
Sirius SX12
C++
Kills:1,705
Deaths:1,302
KDR:1.310
Accuracy:25.218% C++
HSR:11.965% D--
Deimos VA29
C
Kills:1,308
Deaths:796
KDR:1.643
Accuracy:56.566% C
HSR:8.028% D**
NS-7 PDW
A*
Kills:433
Deaths:267
KDR:1.622
Accuracy:36.361% A*
HSR:12.471% D-
Pandora VX25
D-
Kills:329
Deaths:323
KDR:1.019
Accuracy:30.704% D-
HSR:9.422% D**
Eridani SX5G
B**
Kills:294
Deaths:178
KDR:1.652
Accuracy:34.036% B**
HSR:6.463% F
Nova
B**
Kills:160
Deaths:72
KDR:2.222
Accuracy:56.392% B**
HSR:18.750% B++
H-V45
B*
Kills:119
Deaths:102
KDR:1.167
Accuracy:28.451% B*
HSR:12.605% D*
NS-7G PDW
B++
Kills:113
Deaths:102
KDR:1.108
Accuracy:28.544% B++
HSR:11.504% D--
NS Baron G5G
B**
Kills:110
Deaths:140
KDR:0.786
Accuracy:30.081% D*
HSR:19.091% B**
Kills:6,788
Deaths (as Combat Medic):4,229
Deaths (to Combat Medics):2,101
KDR:1.60511
Kill Difference:2,559
Playtime:23.549 hours
Usage:1%
Score:1.548m
Score/min:1,096
Accuracy (listed only):40.118%
HSR (listed only):11.986%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C++
Kills:1,705
Deaths:1,302
KDR:1.310
Accuracy:25.218% C++
HSR:11.965% D--
Parallax VX3
B++
Kills:1,418
Deaths:526
KDR:2.696
Accuracy:38.663% C+
HSR:83.709% B++
NS-44 Commissioner
B**
Kills:1,207
Deaths:933
KDR:1.294
Accuracy:45.437% B**
HSR:15.659% D-
Ghost
C+
Kills:873
Deaths:474
KDR:1.842
Accuracy:37.924% C+
HSR:67.812% C+
NS-7 PDW
A*
Kills:433
Deaths:267
KDR:1.622
Accuracy:36.361% A*
HSR:12.471% D-
Eridani SX5G
B**
Kills:294
Deaths:178
KDR:1.652
Accuracy:34.036% B**
HSR:6.463% F
NS-44G Commissioner
C++
Kills:279
Deaths:265
KDR:1.053
Accuracy:40.462% C++
HSR:23.656% C+
NS-44P Commissioner
B++
Kills:117
Deaths:101
KDR:1.158
Accuracy:47.400% B++
HSR:25.641% C+
NS-7G PDW
B++
Kills:113
Deaths:102
KDR:1.108
Accuracy:28.544% B++
HSR:11.504% D--
Beamer VS3
D*
Kills:64
Deaths:162
KDR:0.395
Accuracy:19.470% D*
HSR:12.500% D*
Phantom VA23
C**
Kills:61
Deaths:39
KDR:1.564
Accuracy:37.260% C**
HSR:16.393% D**
Artemis VX26
B**
Kills:54
Deaths:52
KDR:1.038
Accuracy:32.004% B**
HSR:9.259% F-
Kills:6,618
Deaths (as Infiltrator):4,401
Deaths (to Infiltrators):2,620
KDR:1.50375
Kill Difference:2,217
Playtime:251.427 hours
Usage:12%
Score:6.395m
Score/min:424
Accuracy (listed only):35.232%
HSR (listed only):24.753%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B**
Kills:750
Deaths:253
KDR:2.964
Accuracy:21.742% B**
HSR:14.267% D--
Cosmos VM3
B**
Kills:677
Deaths:253
KDR:2.676
Accuracy:21.308% B**
HSR:15.067% D--
NS-10 Burster
B**
Kills:61
Deaths:48
KDR:1.271
Accuracy:36.593% B**
HSR:1.639% D*
NS-10 Burster
B**
Kills:58
Deaths:49
KDR:1.184
Accuracy:36.825% B**
HSR:1.724% D*
Comet VM2
D
Kills:52
Deaths:49
KDR:1.061
Accuracy:36.965% D
HSR:1.923% D*
Kills:1,598
Deaths (as MAX Suit):326
Deaths (to MAX Suits):1,042
KDR:4.90184
Kill Difference:1,272
Playtime:40.193 hours
Usage:2%
Score:1.299m
Score/min:539
Accuracy (listed only):30.686%
HSR (listed only):6.924%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A+
Kills:3,178
V. Kills:548 N/A
Deaths:332
KDR:9.572
Accuracy:64.555% A+
KPH:95.800 B
VKPH:16.500 C+
Saron Laser Cannon
B**
Kills:2,997
V. Kills:2,832 106%
Deaths:1,146
KDR:2.615
Accuracy:30.098% C
KPH:17.200 B+
VKPH:16.300 B**
Maelstrom Turbo Laser
B*
Kills:2,432
V. Kills:1,845 132%
Deaths:912
KDR:2.667
Accuracy:33.720% B+
KPH:21.700 B+
VKPH:16.500 B*
Light PPA
A++
Kills:1,898
V. Kills:117 N/A
Deaths:220
KDR:8.627
Accuracy:43.456% B
KPH:101.700 A++
VKPH:6.300 B**
Coyote Missiles
B*
Kills:476
V. Kills:168 282%
Deaths:48
KDR:9.917
Accuracy:59.653% B*
KPH:70.700 B++
VKPH:25 C*
Hornet Missiles
B++
Kills:415
V. Kills:201 205%
Deaths:29
KDR:14.310
Accuracy:58.151% C-
KPH:105.700 B++
VKPH:51.200 B+
Antares LC
C++
Kills:123
V. Kills:131 93%
Deaths:67
KDR:1.836
Accuracy:31.402% C+
KPH:14 C
VKPH:14.900 C++
Photon A2A Missile Pods
U
Kills:104
V. Kills:86 120%
Deaths:1
KDR:104
Accuracy:89.728% A+
KPH:699.800 U
VKPH:578.700 U
Kills:11,623 (7,450 + 0)
Deaths:2,755
KDR:4.219
VKDR:2.152
Vehicle Kills:5,928
Kill Difference:8,868
Playtime:357.505 hours
Usage:18%
Score:10.705m
Score/min:499
Piloting Accuracy:31.402%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:3,031
V. Kills:2,402 126%
Deaths:477
KDR:6.354
Accuracy:24.426% D**
KPH:10,911,600 U
VKPH:8,647,200 U
CAS30 Tank Buster
B+
Kills:1,661
V. Kills:1,304 127%
Deaths:921
KDR:1.803
Accuracy:50.453% B+
KPH:7.400 C+
VKPH:5.800 C
AP30 Shredder
U
Kills:91
V. Kills:57 157%
Deaths:17
KDR:5.353
Accuracy:26.571% D*
KPH:327,600 U
VKPH:205,200 U
L105 Zephyr PX
U
Kills:72
V. Kills:2 N/A
Deaths:6
KDR:12
Accuracy:48.444% C
KPH:259,200 U
VKPH:7,200 U
L105 Zephyr
U
Kills:62
V. Kills:6 N/A
Deaths:9
KDR:6.889
Accuracy:37.451% D
KPH:223,200 U
VKPH:21,600 U
Kills:4,917 (1,661 + 3,256)
Deaths:1,430
KDR:3.438
VKDR:2.637
Vehicle Kills:3,771
Kill Difference:3,487
Playtime:224.325 hours
Usage:11%
Score:6.741m
Score/min:501
Piloting Accuracy:50.453%
Gunner Accuracy:37.451%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:124
V. Kills:82 149%
Deaths:10
KDR:12.400
Accuracy:40.226% F-
KPH:29.200 C+
VKPH:19.300 C**
Skyguard
B**
Kills:92
V. Kills:85 107%
Deaths:21
KDR:4.381
Accuracy:37.274% A
KPH:14.900 C++
VKPH:13.800 B**
L100 Python HEAT
B+
Kills:71
V. Kills:12 N/A
Deaths:5
KDR:14.200
Accuracy:42.314% D--
KPH:34 B+
VKPH:5.700 D*
Kills:287 (287 + 0)
Deaths:36
KDR:7.972
VKDR:4.972
Vehicle Kills:179
Kill Difference:251
Playtime:12.512 hours
Usage:1%
Score:0.442m
Score/min:589
Driving Accuracy:42.314%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C**
Kills:2,833
V. Kills:1,825 155%
Deaths:477
KDR:5.939
Accuracy:50.917% C
KPH:25.200 C++
VKPH:16.200 C**
Supernova VPC
B**
Kills:1,161
V. Kills:142 N/A
Deaths:109
KDR:10.651
Accuracy:60.482% B**
KPH:39.900 C+
VKPH:4.900 D
Supernova PC
M++
Kills:1,086
V. Kills:225 481%
Deaths:82
KDR:13.244
Accuracy:56.077% B++
KPH:52.700 M++
VKPH:10.900 B*
Saron HRB
B+
Kills:343
V. Kills:216 158%
Deaths:54
KDR:6.352
Accuracy:44.881% C++
KPH:30.100 B+
VKPH:19 B+
Proton II PPA
M+
Kills:191
V. Kills:11 N/A
Deaths:13
KDR:14.692
Accuracy:41.120% M+
KPH:76.100 B++
VKPH:4.400 B+
E540 Halberd
B**
Kills:115
V. Kills:97 117%
Deaths:26
KDR:4.423
Accuracy:50.437% B
KPH:26.800 C
VKPH:22.600 B**
Kills:5,729 (5,080 + 649)
Deaths:761
KDR:7.528
VKDR:3.306
Vehicle Kills:2,516
Kill Difference:4,968
Playtime:180.364 hours
Usage:9%
Score:5.079m
Score/min:469
Driving Accuracy:56.077%
Gunner Accuracy:50.437%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:113
V. Kills:4 N/A
Deaths:7
KDR:16.143
Accuracy:42.181% B+
KPH:129.400 B*
VKPH:4.600 C--
Kills:113 (0 + 113)
Deaths:7
KDR:16.143
VKDR:0.571
Vehicle Kills:4
Kill Difference:106
Playtime:0.874 hours
Usage:0%
Score:0.026m
Score/min:504
Driving Accuracy:N/A%
Gunner Accuracy:42.181%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C*
Kills:56
V. Kills:10 N/A
Deaths:7
KDR:8
Accuracy:36.718% C*
KPH:19 D
VKPH:3.400 D
Kills:56 (0 + 56)
Deaths:7
KDR:8
VKDR:1.429
Vehicle Kills:10
Kill Difference:49
Playtime:2.943 hours
Usage:0%
Score:0.036m
Score/min:205
Driving Accuracy:N/A%
Gunner Accuracy:36.718%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:146
V. Kills:10 N/A
Deaths:96
KDR:1.521
Accuracy:33.841% D**
KPH:18 C
VKPH:1.200 D*
Kills:146 (146 + 0)
Deaths:96
KDR:1.521
VKDR:0.104
Vehicle Kills:10
Kill Difference:50
Playtime:8.109 hours
Usage:0%
Score:0.045m
Score/min:93
Driving Accuracy:33.841%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 3,7263,1783329.572B+7.1264.555%A+1.51%B+95.7B16.5C+85533.2h12.4B**19.1B**
C150 Dalton 5,4333,0314776.354C+3.9024.426%D**N/A30310U24020U423216900.1h2.8B**11.4C*
Saron Laser Cannon 5,8292,9971,1462.615C**0.1630.098%C1.001%D-17.2B+16.2B**436174.3h80B++265.9B++
Betelgeuse 54-A 2,9882,9781,1222.654C+0.2029.593%B++30.322%C+74.1BN/A37340.2h9B**30.3B*
Supernova FPC 4,6582,8334775.939C++3.4850.917%C2.047%C25.2C++16.2C**427112.4h4.2B*8.3B++
Maelstrom Turbo Laser 4,2772,4329122.667B0.2133.72%B+1.069%D-21.8B+16.5B*415111.8h55.8B*165.5B*
Phobos VX86 2,2202,2179472.341B*0.1274.831%A9.562%D*43.4C+N/A21951.1h1.6A2.2B*
Light PPA 2,0151,8982208.627B*6.1743.456%B1.054%C101.5A++6.3B**53318.7h8.2B++18.9B+
Sirius SX12 1,7191,7051,3021.31C**1.1525.218%C++11.965%D--18.5C-N/A6792.4h13B+51.4B+
CAS30 Tank Buster 2,9651,6619211.803B+0.6550.453%B+N/A7.4C+5.8C161224.3h46B+91.1B+
SVA-88 1,4841,4795232.828B++0.3729.335%B**18.188%D--88A+N/A78216.8h9.1B**30.9B*
Parallax VX3 1,4201,4185262.696C+0.2438.663%C+83.709%B++28.5C++N/A11849.8h2B+5.3B
Deimos VA29 1,3111,3087961.643B+0.8156.566%C8.028%D**29.3C-N/A12344.7h1.8B**3.2B+
NS-44 Commissioner 1,2181,2079331.294B1.1645.437%B**15.659%D-40C**N/A19030.2h3.8C*8.4B+
Ursa 1,1921,1885822.041B**0.4229.41%A15.909%D*44.2C**N/A21626.9h8.3B**28.3B*
NS-15M1 1,1671,1664842.409B*0.0530.987%A+16.724%D63B*N/A42718.5h9.6B**31.1B*
Supernova VPC 1,3031,16110910.651C+8.1960.482%B**1.637%C++39.9C+4.9D26829.1h2.7B++4.5B*
Orion VS54 1,1621,1575871.971B+0.4927.557%A19.447%D49.7B*N/A32523.3h9.8B**35.4B
Flare VE6 1,1581,1511,0261.122C1.3321.97%C+17.202%D--21.2DN/A10354.2h10B+45.6C**
C-4 1,4611,0867171.515C++0.9424.894%C+N/A31.5D--10.9D*43034.5h1.3B+5.2B+
Supernova PC 1,3111,0868213.244A10.7956.077%B++2.855%B+52.7M++10.9B*49820.6h2.7A+4.9A+
Solstice SF 9219127021.299B1.1628.451%B*12.39%D16.2CN/A7856.3h10.6C**37.3B+
Ghost 8778734741.842C0.6137.924%C+67.812%C+41.2C++N/A74021.2h2B+5.2B+
Pulsar C 8108075041.601B+0.8631.6%A+21.561%C32.8C*N/A22624.6h9.3B*29.4B++
Cosmos VM3 7527502532.964B*0.5121.742%B**14.267%D--37.5B*N/A19520h9.5A+43.7B+
Force-Blade 68868715,2490.045B++2.4142.394%B**N/A0.7C+N/A4936.9h1.8B++4.2B++
Cosmos VM3 6796772532.676B+0.2221.308%B**15.067%D--34B+N/A19119.9h10.6B**49.9B*
NS-11C 6726684841.38B+1.0833.947%A*16.018%C--11.8DN/A8556.5h10.6B**31.2B*
Coyote Missiles 644476489.917M*7.4659.653%B*N/A71B++25.1C*8796.7h16.4A+27.5A
NS-7 PDW 4344332671.622B**0.8336.361%A*12.471%D-32.3C**N/A19213.4h11.3B*31.2B**
VX6-7 4204203091.359C++1.1028.123%B++10.714%F15.2DN/A7227.6h11.6B+41.1B+
Hornet Missiles 6164152914.31A++11.8558.151%C-1.205%C106.4B++51.5B+14053.9h6.4B+11B++
S1 5123793900.972B+1.4849.638%D-2.902%C++24.1C+8.5D52315.7h3.8A+7.7B*
Saron HRB 559343546.352C**3.9044.881%C++1.458%C+30.1B+18.9B+105011.4h16.7B**37.1B*
Pandora VX25 3303293231.019C+1.4430.704%D-9.422%D**11.5D--N/A7628.5h4B+13C+
Eridani SX5G 2952941781.652C*0.8034.036%B**6.463%F29.4C--N/A12610h9.8B+28.7B++
NS-44G Commissioner 2802792651.053C+1.4040.462%C++23.656%C+38.8CN/A6817.2h3.1B+7.6B+
NS Decimator 3862673070.87C+1.5942.238%F--2.247%C+17.8D--7.9D-24115h4.1B+9.8C-
M60-A Bulldog 285238465.174C+2.7224.369%D*N/A30.1C5.9C+4177.9h4A16.3C*
Serpent VE92 2342301711.345C**1.1129.465%B**16.957%C--17.8C-N/A24812.9h10.8B++36.5B++
Proton II PPA 2021911314.692C++12.2441.12%M+1.571%C-76.4B*4.4B+4372.5h9.2C**22.3B**
Nova 160160722.222B++0.2356.392%B**18.75%B++41C*N/A1883.9h3B**5.2B**
M40 Fury-F 156146961.521C+0.9433.841%D**N/A18C1.2D*938.1h6.1B*18B+
NS Decimator-G 2151391251.112C1.3451.014%D**N/A23.6D--12.9D3935.9h4.5C+8.9C--
MANA Anti-Vehicle Turret 2721371331.03D1.4341.114%F-N/A1370C-1350C--26350600.1h8.5B**20.6B
L100 Python AP 2061241012.4A++9.9440.226%F-N/A29.5C+19.5B5294.2h4.3B**10.7B+
Antares LC 254123671.836C++0.6231.402%C+N/A14C14.9C++4178.8h75.7B+241.2B+
Lasher X2 124123931.323B++1.1330.166%B++1.626%D*30.8C++N/A2204h19.4C*64.2B+
H-V45 1191191021.167C+1.2928.451%B*12.605%D*29.8C+N/A2904h12.1B+42.7B++
NS-44P Commissioner 1181171011.158C+1.3047.4%B++25.641%C+50.9C+N/A1632.3h3.4C*7.1B+
E540 Halberd 212115264.423C1.9750.437%B3.478%B+26.7C22.6B**12864.3h6C+11.9C*
Proton II PPA-H 117113716.143B+13.6942.181%B+2.655%B*125.6B*4.4D5040.9h6B**14.2B**
NS-7G PDW 1131131021.108C*1.3528.544%B++11.504%D--8D-N/A4914.1h14.5C*50.8B+
NS Baron G5G 1101101400.786C-1.6730.081%D*19.091%B**5.1D*N/A3621.6h4.4C*14.6C-
Photon A2A Missile Pods 1901041104U101.5489.728%A+N/A1040U860U179650.1h8.2C**9.2B++
Skyguard 17792214.381B*1.9237.274%A1.087%D14.8C++13.7B**6516.2h105B+281.8B**
AP30 Shredder 14891175.353C+2.9026.571%D*N/A910U570U23374100.1h48A180.6B*
Proximity Mine 8484184.667C**2.2145.914%B+N/A120C+N/A7580.7h1.4A+3.1A
Heartstring 89801290.62C-1.8425.518%D--16.25%D-9.6D1.1C698.3h4.3C++16.9C+
L105 Zephyr PX 7472612C+9.5448.444%CN/A720U20A+5946500.1h3A+6.3B**
L100 Python HEAT 8371514.2A**11.7442.314%D--2.817%C++33.8B5.7D*5282.1h3.5A8.2B*
Tank Mine 11167262.577C+0.1265.339%A**N/A74.4D48.9C-22470.9h2.4D3.7A+
Beamer VS3 71641620.395C-2.0619.47%D*12.5%D*3.4D--N/A2419h10.5C+53.7C
The Slasher 63631,6190.039C2.4237.762%C*4.762%D0.9CN/A2668.2h1.7B++4.5B+
L105 Zephyr 686296.889C+4.4337.451%DN/A620U60S4569100.1h4.6B**12.4B+
Frag Grenade 6262162N/A59.5440.246%DN/A310DN/A34000.2h4.8D11.8D
Phantom VA23 6161391.564C+0.8937.26%C**16.393%D**29C-N/A1542.1h4.5C++12C**
NS-10 Burster 10061481.271B+1.1936.593%B**1.639%D*6.5B4.1B+2339.4h85B**232.2B**
NS-10 Burster 10858491.184C++1.2736.825%B**1.724%D*6C**5.2B**2039.7h88.6A+240.5A
M60-A Bulldog 6156318.667C++16.2153.913%B++N/A37.3C++3.3C3821.5h4.4B*8.2B*
M60-G Bulldog 665678B**5.5436.718%C*N/A19.3D3.4D2042.9h6.4B+17.4B+
Nemesis VSH9 103551170.47C1.9950.043%F-1.818%C-6.7D5.9D-3318.2h10.5D-21F
Artemis VX26 5554521.038C1.4232.004%B**9.259%F-22.5C--N/A1682.4h11.3B+35.3B++
Comet VM2 6752491.061C*1.4036.965%D1.923%D*9.8C+2.8D3125.3h11.6B**31.4B*
Lancer VS22 11451780.654C+1.8057.86%C--1.961%C++7.3D9D3637h18.8B32.4B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit416472,73946.8h
Spawn Beacon116691.9h
Anti-Vehicle MANA Turret362012.4h
AE Medical Applicator91,2490.5h
NS-TMC-01 "His Regards"111592h
AE Nano-Armor Kit76177,43321.2h
Medical Applicator27250,93912h
Ammunition Package81250.6h
Shield Recharging Field71870.1h
Medical Kit2913,09014.1h
Anti-Infantry MANA Turret3670.3h
Recon Detection Device153381.3h

Check the help document for the dictionary if you want to learn more about words used here.


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