Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 4 (19,311)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Paragon Sweetheart LordCr0wley[RUDE] LordCr0wley
VS BR 174

KDR: 2.57

Score: 75.8m

Last Seen: Jan 24th, 2020 3:03 PM
- OFFLINE - 7.9 hour(s)

Prestige 1, Battle Rank 100 (174 total) - Vanu Sovereignty on Cobalt - Outfit Member of Road 2 Saron auraxium[RUDE] Road 2 Saron auraxium
VS outfit on Cobalt

Members: 4
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Betelgeuse 54-A Maelstrom Turbo Laser Supernova FPC C150 Dalton Saron Laser Cannon Dual Photon Pods Light PPA Phobos VX86
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:LordCr0wley



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $934,497 MLG Score: 747
Fun Score: N/A
Cheeseburgers Flipped: 329TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.315%20.669%60622121017,9451.70240.868

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.401%1.565A+-0.09C+-1.078D*HEAD ++ (~6.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.80.572B+9.30.348C**22.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.353%1.015%8845122714,883214278966.94494188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.76%-0.128C-0.492D0.259

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.80.324C*39.60.256C*69.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.824%1.771%762512276,325136029194.64732217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.792%0.56B+-0.471D0.54

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.722B++50.599B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.956%0.57%383612264,388123931873.53871138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.4%-0.478D-0.953D--0.263

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.90.881B*4.30.889B*9.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.443%77.857%383212302,520114372.2028

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.157%0.53B+0.715B++-1.33

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.477B+20.374C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.05%9.412%383412284,01696774.15305

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.036%1.114B**-1.04D*1.316

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.732B++1.90.6B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Road 2 Saron auraxium[RUDE] Road 2 Saron auraxium
VS outfit on Cobalt

Members: 4
75.8m590%600 (36k)577 (34.6k)2.5705362,73924,4073.12992174 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232182426.485%10.909%28905:2319

42% Engineer15% Heavy Assault12% Infiltrator27% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 19th, 2013 3:22 PMJul 18th, 2019 4:55 PMJan 24th, 2020 4:57 PM (7s) (PST)Jan 24th, 2020 11:57 AM (5h) (PST)Jan 24th, 2020 11:03 AM (6h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7961216750.4780.1860.0523.5810.129747

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,7797,23640,54329113215834,629

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2189.5h/91.2d 13,653 6,844 15,424 470.5k 3,663 4,358 17,002 104.6m

EngineerCLASS DETAILS: Engineer
Phobos VX86
A
Kills:2,217
Deaths:947
KDR:2.341
Accuracy:74.831% A
HSR:9.562% D--
Deimos VA29
C
Kills:1,308
Deaths:796
KDR:1.643
Accuracy:56.566% C
HSR:8.028% D**
Solstice SF
B*
Kills:918
Deaths:706
KDR:1.300
Accuracy:28.455% B*
HSR:12.527% D
Pulsar C
A
Kills:912
Deaths:556
KDR:1.640
Accuracy:31.868% A
HSR:22.149% C+
NS-11C
A++
Kills:668
Deaths:484
KDR:1.380
Accuracy:33.947% A++
HSR:16.018% D
VX6-7
B++
Kills:420
Deaths:309
KDR:1.359
Accuracy:28.123% B++
HSR:10.714% F
Pandora VX25
D-
Kills:331
Deaths:325
KDR:1.018
Accuracy:30.864% D-
HSR:9.366% D**
Serpent VE92
B**
Kills:317
Deaths:356
KDR:0.890
Accuracy:29.224% B**
HSR:17.666% C-
Nova
B**
Kills:160
Deaths:72
KDR:2.222
Accuracy:56.392% B**
HSR:18.750% B++
NS Baron G5G
B**
Kills:110
Deaths:140
KDR:0.786
Accuracy:30.081% D--
HSR:19.091% B**
Kills:7,361
Deaths (as Engineer):4,691
Deaths (to Engineers):6,787
KDR:1.56918
Kill Difference:2,670
Playtime:929.793 hours
Usage:42%
Score:34.455m
Score/min:618
Accuracy (listed only):40.035%
HSR (listed only):14.387%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:4,370
Deaths:1,670
KDR:2.617
Accuracy:30.882% B*
HSR:31.922% C++
Orion VS54
A+
Kills:1,576
Deaths:773
KDR:2.039
Accuracy:29.173% A+
HSR:24.429% C+
SVA-88
B**
Kills:1,479
Deaths:523
KDR:2.828
Accuracy:29.335% B**
HSR:18.188% D--
NS-15M1
A+
Kills:1,205
Deaths:500
KDR:2.410
Accuracy:30.934% A+
HSR:17.095% D
Ursa
B**
Kills:1,188
Deaths:582
KDR:2.041
Accuracy:29.410% B**
HSR:15.909% D*
Flare VE6
C+
Kills:1,151
Deaths:1,026
KDR:1.122
Accuracy:21.970% C+
HSR:17.202% D--
VE-H Maw
A*
Kills:135
Deaths:37
KDR:3.649
Accuracy:37.158% A*
HSR:17.037% D--
Kills:11,104
Deaths (as Heavy Assault):5,111
Deaths (to Heavy Assaults):6,081
KDR:2.17257
Kill Difference:5,993
Playtime:333.678 hours
Usage:15%
Score:10.365m
Score/min:518
Accuracy (listed only):29.837%
HSR (listed only):20.255%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
A
Kills:2,217
Deaths:947
KDR:2.341
Accuracy:74.831% A
HSR:9.562% D--
Sirius SX12
C++
Kills:1,705
Deaths:1,302
KDR:1.310
Accuracy:25.218% C++
HSR:11.965% D--
Deimos VA29
C
Kills:1,308
Deaths:796
KDR:1.643
Accuracy:56.566% C
HSR:8.028% D**
Solstice SF
B*
Kills:918
Deaths:706
KDR:1.300
Accuracy:28.455% B*
HSR:12.527% D
Pulsar C
A
Kills:912
Deaths:556
KDR:1.640
Accuracy:31.868% A
HSR:22.149% C+
NS-11C
A++
Kills:668
Deaths:484
KDR:1.380
Accuracy:33.947% A++
HSR:16.018% D
NS-7 PDW
A*
Kills:433
Deaths:267
KDR:1.622
Accuracy:36.361% A*
HSR:12.471% D-
VX6-7
B++
Kills:420
Deaths:309
KDR:1.359
Accuracy:28.123% B++
HSR:10.714% F
Pandora VX25
D-
Kills:331
Deaths:325
KDR:1.018
Accuracy:30.864% D-
HSR:9.366% D**
Serpent VE92
B**
Kills:317
Deaths:356
KDR:0.890
Accuracy:29.224% B**
HSR:17.666% C-
Eridani SX5G
B**
Kills:294
Deaths:178
KDR:1.652
Accuracy:34.036% B**
HSR:6.463% F
Nova
B**
Kills:160
Deaths:72
KDR:2.222
Accuracy:56.392% B**
HSR:18.750% B++
NS-7G PDW
B++
Kills:113
Deaths:102
KDR:1.108
Accuracy:28.544% B++
HSR:11.504% D-
NS Baron G5G
B**
Kills:110
Deaths:140
KDR:0.786
Accuracy:30.081% D--
HSR:19.091% B**
Kills:9,906
Deaths (as Light Assault):6,540
Deaths (to Light Assaults):4,641
KDR:1.51468
Kill Difference:3,366
Playtime:591.009 hours
Usage:27%
Score:21.615m
Score/min:610
Accuracy (listed only):37.465%
HSR (listed only):13.305%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
A
Kills:2,217
Deaths:947
KDR:2.341
Accuracy:74.831% A
HSR:9.562% D--
Sirius SX12
C++
Kills:1,705
Deaths:1,302
KDR:1.310
Accuracy:25.218% C++
HSR:11.965% D--
Deimos VA29
C
Kills:1,308
Deaths:796
KDR:1.643
Accuracy:56.566% C
HSR:8.028% D**
NS-7 PDW
A*
Kills:433
Deaths:267
KDR:1.622
Accuracy:36.361% A*
HSR:12.471% D-
Pandora VX25
D-
Kills:331
Deaths:325
KDR:1.018
Accuracy:30.864% D-
HSR:9.366% D**
Eridani SX5G
B**
Kills:294
Deaths:178
KDR:1.652
Accuracy:34.036% B**
HSR:6.463% F
Nova
B**
Kills:160
Deaths:72
KDR:2.222
Accuracy:56.392% B**
HSR:18.750% B++
H-V45
B*
Kills:119
Deaths:102
KDR:1.167
Accuracy:28.451% B*
HSR:12.605% D*
NS-7G PDW
B++
Kills:113
Deaths:102
KDR:1.108
Accuracy:28.544% B++
HSR:11.504% D-
NS Baron G5G
B**
Kills:110
Deaths:140
KDR:0.786
Accuracy:30.081% D--
HSR:19.091% B**
Kills:6,790
Deaths (as Combat Medic):4,231
Deaths (to Combat Medics):2,268
KDR:1.60482
Kill Difference:2,559
Playtime:23.592 hours
Usage:1%
Score:1.548m
Score/min:1,094
Accuracy (listed only):40.134%
HSR (listed only):11.980%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C++
Kills:1,705
Deaths:1,302
KDR:1.310
Accuracy:25.218% C++
HSR:11.965% D--
Parallax VX3
B++
Kills:1,421
Deaths:528
KDR:2.691
Accuracy:38.631% C+
HSR:83.744% B++
NS-44 Commissioner
B**
Kills:1,207
Deaths:933
KDR:1.294
Accuracy:45.437% B**
HSR:15.659% D--
Ghost
C++
Kills:1,099
Deaths:586
KDR:1.875
Accuracy:38.188% C+
HSR:70.246% C++
NS-7 PDW
A*
Kills:433
Deaths:267
KDR:1.622
Accuracy:36.361% A*
HSR:12.471% D-
Eridani SX5G
B**
Kills:294
Deaths:178
KDR:1.652
Accuracy:34.036% B**
HSR:6.463% F
NS-44G Commissioner
C+
Kills:279
Deaths:265
KDR:1.053
Accuracy:40.462% C+
HSR:23.656% C+
NS-44P Commissioner
B++
Kills:195
Deaths:178
KDR:1.096
Accuracy:48.240% B++
HSR:26.154% C+
NS-7G PDW
B++
Kills:113
Deaths:102
KDR:1.108
Accuracy:28.544% B++
HSR:11.504% D-
Beamer VS3
D*
Kills:64
Deaths:162
KDR:0.395
Accuracy:19.470% D*
HSR:12.500% D**
Phantom VA23
B
Kills:61
Deaths:39
KDR:1.564
Accuracy:37.260% B
HSR:16.393% F
Artemis VX26
B*
Kills:54
Deaths:52
KDR:1.038
Accuracy:32.004% B*
HSR:9.259% F-
Kills:6,925
Deaths (as Infiltrator):4,592
Deaths (to Infiltrators):2,790
KDR:1.50806
Kill Difference:2,333
Playtime:257.129 hours
Usage:12%
Score:6.496m
Score/min:421
Accuracy (listed only):35.321%
HSR (listed only):25.001%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B*
Kills:780
Deaths:262
KDR:2.977
Accuracy:21.932% B*
HSR:14.487% D--
Cosmos VM3
B*
Kills:710
Deaths:262
KDR:2.710
Accuracy:21.522% B*
HSR:15.211% D-
NS-10 Burster
B**
Kills:61
Deaths:48
KDR:1.271
Accuracy:36.593% B**
HSR:1.639% D*
NS-10 Burster
B**
Kills:58
Deaths:49
KDR:1.184
Accuracy:36.825% B**
HSR:1.724% D*
Comet VM2
D
Kills:52
Deaths:49
KDR:1.061
Accuracy:36.965% D
HSR:1.923% D*
Kills:1,661
Deaths (as MAX Suit):335
Deaths (to MAX Suits):1,077
KDR:4.95821
Kill Difference:1,326
Playtime:41.166 hours
Usage:2%
Score:1.338m
Score/min:542
Accuracy (listed only):30.767%
HSR (listed only):6.997%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B**
Kills:4,080
V. Kills:2,714 150%
Deaths:1,035
KDR:3.942
Accuracy:35.941% B++
KPH:29.600 B*
VKPH:19.700 B**
Saron Laser Cannon
B**
Kills:3,256
V. Kills:2,973 109%
Deaths:1,151
KDR:2.829
Accuracy:30.567% C
KPH:18.100 B+
VKPH:16.500 B**
Dual Photon Pods
A+
Kills:3,178
V. Kills:548 N/A
Deaths:332
KDR:9.572
Accuracy:64.555% A+
KPH:95.800 C**
VKPH:16.500 C+
Light PPA
A++
Kills:2,448
V. Kills:132 N/A
Deaths:249
KDR:9.831
Accuracy:45.551% B+
KPH:109.700 A++
VKPH:5.900 B*
Coyote Missiles
B*
Kills:477
V. Kills:168 282%
Deaths:48
KDR:9.938
Accuracy:59.598% B*
KPH:70.800 B*
VKPH:25 C*
Hornet Missiles
B**
Kills:419
V. Kills:204 204%
Deaths:29
KDR:14.448
Accuracy:58.435% C-
KPH:104.900 B**
VKPH:51.100 B+
Photon A2A Missile Pods
U
Kills:166
V. Kills:114 144%
Deaths:2
KDR:83
Accuracy:88.527% A+
KPH:741.400 U
VKPH:509.200 U
Antares LC
C++
Kills:123
V. Kills:131 93%
Deaths:67
KDR:1.836
Accuracy:31.402% C+
KPH:14 C
VKPH:14.900 C++
Kills:14,147 (9,907 + 0)
Deaths:2,913
KDR:4.857
VKDR:2.398
Vehicle Kills:6,984
Kill Difference:11,234
Playtime:393.222 hours
Usage:18%
Score:11.713m
Score/min:496
Piloting Accuracy:31.402%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:3,360
V. Kills:2,578 130%
Deaths:482
KDR:6.971
Accuracy:24.366% D**
KPH:12,096,000 U
VKPH:9,280,800 U
CAS30 Tank Buster
B++
Kills:1,921
V. Kills:1,412 136%
Deaths:930
KDR:2.066
Accuracy:52.875% B++
KPH:7.600 C+
VKPH:5.600 C
AP30 Shredder
U
Kills:91
V. Kills:57 157%
Deaths:17
KDR:5.353
Accuracy:26.571% D*
KPH:327,600 U
VKPH:205,200 U
L105 Zephyr PX
U
Kills:72
V. Kills:2 N/A
Deaths:6
KDR:12
Accuracy:48.444% C
KPH:259,200 U
VKPH:7,200 U
L105 Zephyr
U
Kills:62
V. Kills:6 N/A
Deaths:9
KDR:6.889
Accuracy:37.451% C--
KPH:223,200 U
VKPH:21,600 U
Kills:5,506 (1,921 + 3,585)
Deaths:1,444
KDR:3.813
VKDR:2.808
Vehicle Kills:4,055
Kill Difference:4,062
Playtime:253.027 hours
Usage:12%
Score:7.110m
Score/min:468
Piloting Accuracy:52.875%
Gunner Accuracy:37.451%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:130
V. Kills:84 153%
Deaths:10
KDR:13
Accuracy:40.399% F-
KPH:28.700 C
VKPH:18.500 C++
Skyguard
B**
Kills:92
V. Kills:85 107%
Deaths:21
KDR:4.381
Accuracy:37.274% A
KPH:14.900 C++
VKPH:13.800 B**
L100 Python HEAT
C**
Kills:71
V. Kills:12 N/A
Deaths:5
KDR:14.200
Accuracy:42.314% D--
KPH:34 C**
VKPH:5.700 D*
Kills:293 (293 + 0)
Deaths:36
KDR:8.139
VKDR:5.028
Vehicle Kills:181
Kill Difference:257
Playtime:12.801 hours
Usage:1%
Score:0.463m
Score/min:602
Driving Accuracy:42.314%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:3,915
V. Kills:2,366 165%
Deaths:519
KDR:7.543
Accuracy:51.112% C
KPH:29.500 C**
VKPH:17.800 B+
Supernova VPC
B**
Kills:1,161
V. Kills:142 N/A
Deaths:109
KDR:10.651
Accuracy:60.474% B**
KPH:39.900 C+
VKPH:4.900 D
Supernova PC
M
Kills:1,086
V. Kills:225 481%
Deaths:82
KDR:13.244
Accuracy:56.077% B++
KPH:52.700 M
VKPH:10.900 B+
Saron HRB
B+
Kills:343
V. Kills:216 158%
Deaths:54
KDR:6.352
Accuracy:44.881% C++
KPH:30.100 B+
VKPH:19 B+
Proton II PPA
M
Kills:191
V. Kills:11 N/A
Deaths:13
KDR:14.692
Accuracy:41.120% M
KPH:76.100 B++
VKPH:4.400 B+
E540 Halberd
A
Kills:120
V. Kills:99 120%
Deaths:26
KDR:4.615
Accuracy:50.179% B
KPH:27.400 C
VKPH:22.600 A
Kills:6,816 (6,162 + 654)
Deaths:803
KDR:8.488
VKDR:3.809
Vehicle Kills:3,059
Kill Difference:6,013
Playtime:200.714 hours
Usage:9%
Score:5.612m
Score/min:466
Driving Accuracy:56.077%
Gunner Accuracy:50.179%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:120
V. Kills:5 N/A
Deaths:7
KDR:17.143
Accuracy:42.633% B+
KPH:135 B**
VKPH:5.600 C+
Kills:120 (0 + 120)
Deaths:7
KDR:17.143
VKDR:0.714
Vehicle Kills:5
Kill Difference:113
Playtime:0.889 hours
Usage:0%
Score:0.028m
Score/min:530
Driving Accuracy:N/A%
Gunner Accuracy:42.633%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C*
Kills:56
V. Kills:10 N/A
Deaths:7
KDR:8
Accuracy:36.718% C*
KPH:19 D
VKPH:3.400 D
Kills:56 (0 + 56)
Deaths:7
KDR:8
VKDR:1.429
Vehicle Kills:10
Kill Difference:49
Playtime:2.943 hours
Usage:0%
Score:0.036m
Score/min:205
Driving Accuracy:N/A%
Gunner Accuracy:36.718%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:146
V. Kills:10 N/A
Deaths:96
KDR:1.521
Accuracy:33.841% D*
KPH:18 C
VKPH:1.200 D*
Kills:146 (146 + 0)
Deaths:96
KDR:1.521
VKDR:0.104
Vehicle Kills:10
Kill Difference:50
Playtime:8.109 hours
Usage:0%
Score:0.045m
Score/min:93
Driving Accuracy:33.841%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,4064,3701,6702.617C+0.0530.882%B*31.922%C++80.9C**N/A34254h9.1B*29.4B*
Maelstrom Turbo Laser 6,7944,0801,0353.942B*1.3735.941%B++N/A29.7B*19.7B**420137.6h45.5B*126.5B*
Supernova FPC 6,2813,9155197.543C++4.9751.112%C1.507%C--29.5C**17.8B+419132.7h3.9B*7.7B++
C150 Dalton 5,9383,3604826.971C+4.4024.366%D**N/A33600U25780U450519000.1h2.7B*10.9C*
Saron Laser Cannon 6,2293,2561,1512.829C**0.2630.567%CN/A18B+16.5B**437180.4h77.5B++253.4B++
Dual Photon Pods 3,7263,1783329.572B+7.0064.555%A+1.51%B95.7C**16.5C+85533.2h12.4B**19.1B**
Light PPA 2,5802,4482499.831B*7.2645.551%B+1.062%C109.8A++5.9B*50622.3h8.2B+18B+
Phobos VX86 2,2202,2179472.341B*0.2374.831%A9.562%D--43.4C+N/A21951.1h1.6A2.2B*
CAS30 Tank Buster 3,3331,9219302.066B0.5052.875%B++N/A7.6C+5.6C149253h47.8B+90.3B+
Sirius SX12 1,7191,7051,3021.31C**1.2625.218%C++11.965%D--18.5C--N/A6792.4h13B+51.4B+
Orion VS54 1,5871,5767732.039B+0.5329.173%A+24.429%C+56.7B**N/A32227.8h9.7B**33.3C**
SVA-88 1,4841,4795232.828B++0.2629.335%B**18.188%D--88A+N/A78316.8h9.1B**30.9B++
Parallax VX3 1,4231,4215282.691C+0.1238.631%C+83.744%B++28.5C+N/A11849.9h2B+5.3C**
Deimos VA29 1,3111,3087961.643C**0.9356.566%C8.028%D**29.3C--N/A12444.7h1.8B**3.2B+
NS-44 Commissioner 1,2181,2079331.294C**1.2845.437%B**15.659%D--40C*N/A19130.2h3.8C*8.4B+
NS-15M1 1,2071,2055002.41B++0.1630.934%A+17.095%D63.4B*N/A42119h9.6B**31.1B*
Ursa 1,1921,1885822.041B*0.5329.41%B**15.909%D*44.2C++N/A21726.9h8.3B**28.3B*
Supernova VPC 1,3031,16110910.651C+8.0860.474%B**1.637%C*39.9C+4.9D27129.1h2.7B++4.5B*
Flare VE6 1,1581,1511,0261.122C1.4521.97%C+17.202%D--21.2DN/A10354.2h10B+45.6C**
C-4 1,5021,1157361.515C++1.0624.671%CN/A30.8D*10.7D*42036.2h1.3B+5.2B
Ghost 1,1041,0995861.875C0.7038.188%C+70.246%C++43.6C++N/A64525.2h1.9B++5.1B+
Supernova PC 1,3111,0868213.244A10.6756.077%B++2.855%B+52.7M10.9B+50120.6h2.7A+4.9A+
Solstice SF 9279187061.3B+1.2728.455%B*12.527%D16.2CN/A7856.7h10.6C*37.4B+
Pulsar C 9219125561.64C*0.9331.868%A22.149%C+35.3C*N/A22725.8h9.4B++29.4B*
Cosmos VM3 7827802622.977B*0.4121.932%B*14.487%D--37.9B+N/A19620.6h9.6A+43.6B+
Cosmos VM3 7127102622.71B+0.1421.522%B*15.211%D-34.5C++N/A19120.6h10.6B**49.3B*
Force-Blade 68968815,6600.044B+2.5341.686%B*N/A0.7C+N/A3952.6h1.8B+4.3B++
NS-11C 6726684841.38B+1.1933.947%A++16.018%D11.8DN/A8656.5h10.6B**31.2B**
Coyote Missiles 645477489.938S7.3759.598%B*N/A71.2B*25.1C*8826.7h16.4A+27.5A
NS-7 PDW 4344332671.622B*0.9536.361%A*12.471%D-32.1C*N/A19213.5h11.3B*31.2B*
VX6-7 4204203091.359C++1.2128.123%B++10.714%F15.2DN/A7227.6h11.6B41.1B+
Hornet Missiles 6234192914.448A++11.8858.435%C-1.193%C104.8B**51B+14014h6.5B+11.2B++
S1 5123793900.972B+1.6049.638%D2.902%C++24.1C+8.5D52515.7h3.8A+7.7B*
Saron HRB 559343546.352C**3.7844.881%C++1.458%C+30.1B+18.9B107411.4h16.7B**37.1B*
Pandora VX25 3323313251.018C+1.5530.864%D-9.366%D**11.6D--N/A7628.5h4B+13C+
Serpent VE92 3233173560.89C+1.6829.224%B**17.666%C-17.2C--N/A19318.4h11B+37.7B+
Eridani SX5G 2952941781.652C*0.9234.036%B**6.463%F29.4C--N/A12610h9.8B+28.7B+
NS-44G Commissioner 2802792651.053C+1.5240.462%C+23.656%C+38.8CN/A6817.2h3.1B+7.6B+
NS Decimator 3912713080.88C1.6942.354%F--2.214%C+17.8D*7.9D--24315.2h4.1B+9.7C--
M60-A Bulldog 309254465.522C+2.9524.946%D*N/A30.2C6.5C+4128.4h4.1B**16.3C++
NS Decimator-G 3642381811.315C+1.2652.629%D*N/A29.4D-15.6C3468.1h3.9C++7.4C+
NS-44P Commissioner 1971951781.096C+1.4748.24%B++26.154%C+62.9C*N/A1853.1h3.3C++6.8B+
Proton II PPA 2021911314.692C+12.1241.12%M1.571%C76.4B++4.4B+4372.5h9.2C**22.3B**
Photon A2A Missile Pods 280166283U80.4388.527%A+N/A830U570U155060.2h7.2B++8.1A
Nova 160160722.222B0.3556.392%B**18.75%B++41C++N/A1893.9h3B**5.2B**
M40 Fury-F 156146961.521C+1.0533.841%D*N/A18C1.2D*938.1h6.1B*18B+
MANA Anti-Vehicle Turret 2751391331.045D1.5341.033%D*N/A1390C+1360B**26531900.1h8.3C++20.3D-
VE-H Maw 138135373.649A*1.0837.158%A*17.037%D--112.5A*2.5M+3151.2h9.5B+25.7B*
L100 Python AP 2141301013A+10.4340.399%F-N/A28.9C+18.7C++5304.5h4.2B**10.4C*
Lasher X2 124123931.323B+1.2530.166%B+1.626%D*30.8C+N/A2264h19.4C*64.2B+
Antares LC 254123671.836C++0.7331.402%C+N/A14C14.9C++4498.8h75.7B+241.2B+
Proton II PPA-H 125120717.143B+14.5742.633%B+2.5%B*133.3B**5.6C+5290.9h5.9B**13.8B**
E540 Halberd 219120264.615C2.0450.179%B3.333%B++27.3C22.5B**14684.4h5.8C++11.6C**
H-V45 1191191021.167C+1.4028.451%B*12.605%D*29.8C+N/A2964h12.1B+42.7B++
NS-7G PDW 1131131021.108C++1.4628.544%B++11.504%D-8DN/A4914.1h14.5C**50.8B+
NS Baron G5G 1101101400.786C+1.7830.081%D--19.091%B**5.1D*N/A3621.6h4.4C**14.6C
Skyguard 17792214.381B+1.8137.274%A1.087%D14.8C++13.7B**6706.2h105B+281.8B*
AP30 Shredder 14891175.353C+2.7826.571%D*N/A910U570U23645100.1h48A180.6B*
Heartstring 104891590.56C--2.0131.284%D14.607%D-10D1.7C758.9h5.8C+18.6C
Proximity Mine 8585233.696C+1.1344.815%C**N/A94.4DN/A5630.9h1.4A+3.2B**
L105 Zephyr PX 7472612C9.4348.444%CN/A720U20A++5966000.1h3B**6.3B++
L100 Python HEAT 8371514.2A*11.6342.314%D--2.817%C*33.8C**5.7D*5572.1h3.5A8.2B++
Tank Mine 11571262.731C++0.1675.299%M+N/A78.9D48.9C-23380.9h2.7D*3.5A+
Plasma Grenade 6969169N/A66.4340.716%DN/A345DN/A35570.2h4.4C-10.9C-
The Slasher 69692,5480.027C--2.5434.627%C+5.797%D0.7C-N/A2093.1h1.7B++4.9C++
Beamer VS3 71641620.395C-2.1819.47%D*12.5%D**3.4D--N/A2419.1h10.5C+53.7C
L105 Zephyr 686296.889C+4.3237.451%C--N/A620U60S4599500.1h4.6B**12.4B++
NS-10 Burster 10061481.271B+1.3036.593%B**1.639%D*6.5C**4.1B2339.4h85A232.2B**
Phantom VA23 6161391.564C+1.0137.26%B16.393%F29C--N/A1552.1h4.5C*12B+
NS-10 Burster 10858491.184C++1.3936.825%B**1.724%D*6C++5.2B**2069.7h88.6A+240.5B**
A30 Walker 10756660.848D1.7219.082%D--N/A560U510U14216400.1h101.7B+532.8C**
M60-G Bulldog 665678B**5.4336.718%C*N/A19.3D3.4D2052.9h6.4B+17.4B+
M60-A Bulldog 6156318.667C++16.1053.913%B*N/A37.3C++3.3C3821.5h4.4B**8.2B*
Nemesis VSH9 103551170.47C2.1050.043%F1.818%C6.7D5.9D3378.2h10.5D-21F
Lancer VS22 12055790.696C+1.8757.596%C--1.818%C++7.7D9.2C-3677.1h17.5B+30.4B
Artemis VX26 5554521.038C1.5332.004%B*9.259%F-22.5DN/A1702.4h11.3B+35.3B+
Comet VM2 6752491.061C++1.5136.965%D1.923%D*9.8C2.8D3095.3h11.6B**31.4B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon149162.1h
Anti-Vehicle MANA Turret372072.4h
Ancient Psykinetic Blade115842.5h
Nano-Armor Kit416472,73947.2h
AE Nano-Armor Kit467297,09734.6h
NS-TMC-01 "His Regards"111592h
AE Medical Applicator101,2690.5h
Medical Applicator27250,93912h
Shield Recharging Field71870.1h
Recon Detection Device163381.3h
Ammunition Package81380.6h
Medical Kit3783,81517.2h
Anti-Infantry MANA Turret4850.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.88s
Server spent 1.59s on queries, 0.71s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.