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Praetor Sweetheart LordCr0wley[CLlP] LordCr0wley
VS BR 83

KDR: 2.52

Score: 71.9m

Last Seen: May 20th, 2019 7:23 PM
- OFFLINE - 55.7 hour(s)

Prestige 1, Battle Rank 83 - Vanu Sovereignty on Cobalt - Outfit Leader of eZ gank[CLlP] eZ gank
VS outfit on Cobalt

Members: 2
Level Progress (to 84): 78%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Betelgeuse 54-A Supernova FPC Dual Photon Pods C150 Dalton Saron Laser Cannon Maelstrom Turbo Laser Light PPA Phobos VX86
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $888,210 MLG Score: 710
Fun Score: N/A
Cheeseburgers Flipped: 321TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.04%19.65%57122117416,7741.660630.857

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.431%1.487A+-0.292C-1.122D*HEAD + (~5.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
320.566B+9.30.347C**22.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.425%1.113%8005119113,203204571006.45623186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.834%-0.25C-0.426C--0.292

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.70.263C*40.30.214C++73.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.689%1.917%730511915,841130726654.4656219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.796%0.521B+-0.305C0.548

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.701B++5.10.573B+5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.223%0.592%373611904,051118829983.40993135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.492%-0.461D-0.954D--0.272

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.40.878B*4.50.886B*9.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.454%77.949%373211942,467111162.22052

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.178%0.506B+0.688B+-1.219

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.466B+20.363C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.036%9.417%373411924,01492074.35831

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.071%1.13B**-1.022D*1.332

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.733B++1.90.6B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
eZ gank[CLlP] eZ gank
VS outfit on Cobalt

Members: 2
71.9m581.9%598 (35.9k)576 (34.6k)2.5174758,23423,1323.0471283 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1196161626.149%10.923%28605:2419

41% Engineer15% Heavy Assault12% Infiltrator28% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 19th, 2013 3:22 PMJan 18th, 2019 3:25 PMMay 20th, 2019 3:54 PM (2d) (PST)May 20th, 2019 3:56 PM (2d) (PST)May 20th, 2019 3:23 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7741236510.4660.1850.0513.4360.124710

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,4537,36339,09028113206734,566

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2081.5h/86.7d 12,252 6,361 13,602 429.2k 3,626 4,217 15,519 96.7m

EngineerCLASS DETAILS: Engineer
Phobos VX86
A
Kills:2,217
Deaths:947
KDR:2.341
Accuracy:74.831% A
HSR:9.562% D--
Deimos VA29
C
Kills:1,308
Deaths:796
KDR:1.643
Accuracy:56.566% C
HSR:8.028% D**
Solstice SF
B*
Kills:912
Deaths:702
KDR:1.299
Accuracy:28.451% B*
HSR:12.390% D
Pulsar C
A+
Kills:816
Deaths:513
KDR:1.591
Accuracy:31.612% A+
HSR:21.691% C
NS-11C
A*
Kills:668
Deaths:484
KDR:1.380
Accuracy:33.947% A*
HSR:16.018% C--
VX6-7
B++
Kills:420
Deaths:309
KDR:1.359
Accuracy:28.123% B++
HSR:10.714% F
Pandora VX25
D-
Kills:329
Deaths:323
KDR:1.019
Accuracy:30.704% D-
HSR:9.422% D**
Serpent VE92
B**
Kills:271
Deaths:208
KDR:1.303
Accuracy:29.166% B**
HSR:16.605% D
Nova
B**
Kills:160
Deaths:72
KDR:2.222
Accuracy:56.392% B*
HSR:18.750% B**
NS Baron G5G
B**
Kills:110
Deaths:140
KDR:0.786
Accuracy:30.081% D*
HSR:19.091% B**
Kills:7,211
Deaths (as Engineer):4,494
Deaths (to Engineers):6,521
KDR:1.60458
Kill Difference:2,717
Playtime:845.937 hours
Usage:41%
Score:31.316m
Score/min:617
Accuracy (listed only):39.987%
HSR (listed only):14.227%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:3,832
Deaths:1,436
KDR:2.669
Accuracy:30.515% B**
HSR:31.315% C++
SVA-88
A
Kills:1,479
Deaths:523
KDR:2.828
Accuracy:29.335% A
HSR:18.188% D-
Ursa
A
Kills:1,188
Deaths:582
KDR:2.041
Accuracy:29.410% A
HSR:15.909% D*
NS-15M1
A++
Kills:1,166
Deaths:484
KDR:2.409
Accuracy:30.987% A++
HSR:16.724% D
Orion VS54
A
Kills:1,164
Deaths:589
KDR:1.976
Accuracy:27.607% A
HSR:19.502% D
Flare VE6
C+
Kills:1,151
Deaths:1,026
KDR:1.122
Accuracy:21.970% C+
HSR:17.202% D--
VE-H Maw
A*
Kills:135
Deaths:37
KDR:3.649
Accuracy:37.158% A*
HSR:17.037% D--
Lasher X2
B++
Kills:123
Deaths:93
KDR:1.323
Accuracy:30.166% B++
HSR:1.626% D*
Kills:10,238
Deaths (as Heavy Assault):4,770
Deaths (to Heavy Assaults):5,836
KDR:2.14633
Kill Difference:5,468
Playtime:319.343 hours
Usage:15%
Score:9.911m
Score/min:517
Accuracy (listed only):29.644%
HSR (listed only):17.188%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
A
Kills:2,217
Deaths:947
KDR:2.341
Accuracy:74.831% A
HSR:9.562% D--
Sirius SX12
C++
Kills:1,705
Deaths:1,302
KDR:1.310
Accuracy:25.218% C++
HSR:11.965% D--
Deimos VA29
C
Kills:1,308
Deaths:796
KDR:1.643
Accuracy:56.566% C
HSR:8.028% D**
Solstice SF
B*
Kills:912
Deaths:702
KDR:1.299
Accuracy:28.451% B*
HSR:12.390% D
Pulsar C
A+
Kills:816
Deaths:513
KDR:1.591
Accuracy:31.612% A+
HSR:21.691% C
NS-11C
A*
Kills:668
Deaths:484
KDR:1.380
Accuracy:33.947% A*
HSR:16.018% C--
NS-7 PDW
A*
Kills:433
Deaths:267
KDR:1.622
Accuracy:36.361% A*
HSR:12.471% D-
VX6-7
B++
Kills:420
Deaths:309
KDR:1.359
Accuracy:28.123% B++
HSR:10.714% F
Pandora VX25
D-
Kills:329
Deaths:323
KDR:1.019
Accuracy:30.704% D-
HSR:9.422% D**
Eridani SX5G
A
Kills:294
Deaths:178
KDR:1.652
Accuracy:34.036% A
HSR:6.463% F-
Serpent VE92
B**
Kills:271
Deaths:208
KDR:1.303
Accuracy:29.166% B**
HSR:16.605% D
Nova
B**
Kills:160
Deaths:72
KDR:2.222
Accuracy:56.392% B*
HSR:18.750% B**
NS-7G PDW
B++
Kills:113
Deaths:102
KDR:1.108
Accuracy:28.544% B++
HSR:11.504% D--
NS Baron G5G
B**
Kills:110
Deaths:140
KDR:0.786
Accuracy:30.081% D*
HSR:19.091% B**
Kills:9,756
Deaths (as Light Assault):6,343
Deaths (to Light Assaults):4,430
KDR:1.53807
Kill Difference:3,413
Playtime:584.464 hours
Usage:28%
Score:21.413m
Score/min:611
Accuracy (listed only):37.431%
HSR (listed only):13.191%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
A
Kills:2,217
Deaths:947
KDR:2.341
Accuracy:74.831% A
HSR:9.562% D--
Sirius SX12
C++
Kills:1,705
Deaths:1,302
KDR:1.310
Accuracy:25.218% C++
HSR:11.965% D--
Deimos VA29
C
Kills:1,308
Deaths:796
KDR:1.643
Accuracy:56.566% C
HSR:8.028% D**
NS-7 PDW
A*
Kills:433
Deaths:267
KDR:1.622
Accuracy:36.361% A*
HSR:12.471% D-
Pandora VX25
D-
Kills:329
Deaths:323
KDR:1.019
Accuracy:30.704% D-
HSR:9.422% D**
Eridani SX5G
A
Kills:294
Deaths:178
KDR:1.652
Accuracy:34.036% A
HSR:6.463% F-
Nova
B**
Kills:160
Deaths:72
KDR:2.222
Accuracy:56.392% B*
HSR:18.750% B**
H-V45
B**
Kills:119
Deaths:102
KDR:1.167
Accuracy:28.451% B**
HSR:12.605% D*
NS-7G PDW
B++
Kills:113
Deaths:102
KDR:1.108
Accuracy:28.544% B++
HSR:11.504% D--
NS Baron G5G
B**
Kills:110
Deaths:140
KDR:0.786
Accuracy:30.081% D*
HSR:19.091% B**
Kills:6,788
Deaths (as Combat Medic):4,229
Deaths (to Combat Medics):2,180
KDR:1.60511
Kill Difference:2,559
Playtime:23.592 hours
Usage:1%
Score:1.548m
Score/min:1,094
Accuracy (listed only):40.118%
HSR (listed only):11.986%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C++
Kills:1,705
Deaths:1,302
KDR:1.310
Accuracy:25.218% C++
HSR:11.965% D--
Parallax VX3
B++
Kills:1,418
Deaths:526
KDR:2.696
Accuracy:38.663% C+
HSR:83.709% B++
NS-44 Commissioner
B**
Kills:1,207
Deaths:933
KDR:1.294
Accuracy:45.437% B**
HSR:15.659% D-
Ghost
C*
Kills:1,049
Deaths:560
KDR:1.873
Accuracy:38.160% C+
HSR:70.162% C*
NS-7 PDW
A*
Kills:433
Deaths:267
KDR:1.622
Accuracy:36.361% A*
HSR:12.471% D-
Eridani SX5G
A
Kills:294
Deaths:178
KDR:1.652
Accuracy:34.036% A
HSR:6.463% F-
NS-44G Commissioner
C++
Kills:279
Deaths:265
KDR:1.053
Accuracy:40.462% C++
HSR:23.656% C+
NS-44P Commissioner
B*
Kills:155
Deaths:141
KDR:1.099
Accuracy:48.360% B*
HSR:24.516% C+
NS-7G PDW
B++
Kills:113
Deaths:102
KDR:1.108
Accuracy:28.544% B++
HSR:11.504% D--
Beamer VS3
D*
Kills:64
Deaths:162
KDR:0.395
Accuracy:19.470% D*
HSR:12.500% D*
Phantom VA23
B
Kills:61
Deaths:39
KDR:1.564
Accuracy:37.260% B
HSR:16.393% D**
Artemis VX26
B**
Kills:54
Deaths:52
KDR:1.038
Accuracy:32.004% B**
HSR:9.259% F-
Kills:6,832
Deaths (as Infiltrator):4,527
Deaths (to Infiltrators):2,707
KDR:1.50917
Kill Difference:2,305
Playtime:255.097 hours
Usage:12%
Score:6.458m
Score/min:422
Accuracy (listed only):35.331%
HSR (listed only):24.855%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B**
Kills:751
Deaths:254
KDR:2.957
Accuracy:21.766% B**
HSR:14.381% D--
Cosmos VM3
B**
Kills:679
Deaths:254
KDR:2.673
Accuracy:21.335% B**
HSR:15.022% D--
NS-10 Burster
B**
Kills:61
Deaths:48
KDR:1.271
Accuracy:36.593% B**
HSR:1.639% D*
NS-10 Burster
B**
Kills:58
Deaths:49
KDR:1.184
Accuracy:36.825% B**
HSR:1.724% D*
Comet VM2
D
Kills:52
Deaths:49
KDR:1.061
Accuracy:36.965% D
HSR:1.923% D*
Kills:1,601
Deaths (as MAX Suit):327
Deaths (to MAX Suits):1,058
KDR:4.89602
Kill Difference:1,274
Playtime:40.214 hours
Usage:2%
Score:1.300m
Score/min:539
Accuracy (listed only):30.697%
HSR (listed only):6.938%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A+
Kills:3,178
V. Kills:548 N/A
Deaths:332
KDR:9.572
Accuracy:64.555% A+
KPH:95.800 B+
VKPH:16.500 C+
Saron Laser Cannon
B**
Kills:3,030
V. Kills:2,849 106%
Deaths:1,148
KDR:2.639
Accuracy:30.205% C
KPH:17.300 B+
VKPH:16.300 B**
Maelstrom Turbo Laser
B**
Kills:3,004
V. Kills:2,144 140%
Deaths:965
KDR:3.113
Accuracy:34.481% B+
KPH:25.200 B*
VKPH:18 B**
Light PPA
A*
Kills:2,253
V. Kills:125 N/A
Deaths:244
KDR:9.234
Accuracy:45.148% B+
KPH:107.700 A*
VKPH:6 B**
Coyote Missiles
B**
Kills:476
V. Kills:168 282%
Deaths:48
KDR:9.917
Accuracy:59.653% B*
KPH:70.700 B**
VKPH:25 C++
Hornet Missiles
B++
Kills:415
V. Kills:201 205%
Deaths:29
KDR:14.310
Accuracy:58.089% C--
KPH:105.700 B++
VKPH:51.200 B+
Photon A2A Missile Pods
U
Kills:139
V. Kills:102 135%
Deaths:2
KDR:69.500
Accuracy:90.348% A++
KPH:720 U
VKPH:528.300 U
Antares LC
C++
Kills:123
V. Kills:131 93%
Deaths:67
KDR:1.836
Accuracy:31.402% C+
KPH:14 C
VKPH:14.900 C++
Kills:12,618 (8,410 + 0)
Deaths:2,835
KDR:4.451
VKDR:2.211
Vehicle Kills:6,268
Kill Difference:9,783
Playtime:367.855 hours
Usage:18%
Score:11.084m
Score/min:502
Piloting Accuracy:31.402%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:3,043
V. Kills:2,408 126%
Deaths:477
KDR:6.379
Accuracy:24.427% D**
KPH:10,954,800 U
VKPH:8,668,800 U
CAS30 Tank Buster
B+
Kills:1,738
V. Kills:1,332 130%
Deaths:925
KDR:1.879
Accuracy:50.947% B+
KPH:7.600 C+
VKPH:5.800 C
AP30 Shredder
U
Kills:91
V. Kills:57 157%
Deaths:17
KDR:5.353
Accuracy:26.571% D--
KPH:327,600 U
VKPH:205,200 U
L105 Zephyr PX
U
Kills:72
V. Kills:2 N/A
Deaths:6
KDR:12
Accuracy:48.444% C
KPH:259,200 U
VKPH:7,200 U
L105 Zephyr
U
Kills:62
V. Kills:6 N/A
Deaths:9
KDR:6.889
Accuracy:37.451% D
KPH:223,200 U
VKPH:21,600 U
Kills:5,006 (1,738 + 3,268)
Deaths:1,434
KDR:3.491
VKDR:2.653
Vehicle Kills:3,805
Kill Difference:3,572
Playtime:228.033 hours
Usage:11%
Score:6.786m
Score/min:496
Piloting Accuracy:50.947%
Gunner Accuracy:37.451%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:130
V. Kills:84 153%
Deaths:10
KDR:13
Accuracy:40.399% F-
KPH:29.900 C+
VKPH:19.400 C*
Skyguard
B**
Kills:92
V. Kills:85 107%
Deaths:21
KDR:4.381
Accuracy:37.274% A
KPH:14.900 C++
VKPH:13.800 B**
L100 Python HEAT
B
Kills:71
V. Kills:12 N/A
Deaths:5
KDR:14.200
Accuracy:42.314% D--
KPH:34 B
VKPH:5.700 D*
Kills:293 (293 + 0)
Deaths:36
KDR:8.139
VKDR:5.028
Vehicle Kills:181
Kill Difference:257
Playtime:12.610 hours
Usage:1%
Score:0.458m
Score/min:605
Driving Accuracy:42.314%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:3,431
V. Kills:2,112 162%
Deaths:509
KDR:6.741
Accuracy:51.247% C
KPH:27.900 B
VKPH:17.200 B+
Supernova VPC
B**
Kills:1,161
V. Kills:142 N/A
Deaths:109
KDR:10.651
Accuracy:60.482% B**
KPH:39.900 C+
VKPH:4.900 D
Supernova PC
M+
Kills:1,086
V. Kills:225 481%
Deaths:82
KDR:13.244
Accuracy:56.077% B*
KPH:52.700 M+
VKPH:10.900 B++
Saron HRB
B+
Kills:343
V. Kills:216 158%
Deaths:54
KDR:6.352
Accuracy:44.881% C++
KPH:30.100 B+
VKPH:19 B+
Proton II PPA
M
Kills:191
V. Kills:11 N/A
Deaths:13
KDR:14.692
Accuracy:41.120% M
KPH:76.100 B+
VKPH:4.400 B
E540 Halberd
B**
Kills:116
V. Kills:98 117%
Deaths:26
KDR:4.462
Accuracy:50.436% B
KPH:27 C
VKPH:22.800 B**
Kills:6,328 (5,678 + 650)
Deaths:793
KDR:7.980
VKDR:3.536
Vehicle Kills:2,804
Kill Difference:5,535
Playtime:190.885 hours
Usage:9%
Score:5.401m
Score/min:472
Driving Accuracy:56.077%
Gunner Accuracy:50.436%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:120
V. Kills:5 N/A
Deaths:7
KDR:17.143
Accuracy:42.633% B++
KPH:135 B**
VKPH:5.600 C+
Kills:120 (0 + 120)
Deaths:7
KDR:17.143
VKDR:0.714
Vehicle Kills:5
Kill Difference:113
Playtime:0.889 hours
Usage:0%
Score:0.028m
Score/min:527
Driving Accuracy:N/A%
Gunner Accuracy:42.633%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C*
Kills:56
V. Kills:10 N/A
Deaths:7
KDR:8
Accuracy:36.718% C*
KPH:19 D
VKPH:3.400 D
Kills:56 (0 + 56)
Deaths:7
KDR:8
VKDR:1.429
Vehicle Kills:10
Kill Difference:49
Playtime:2.943 hours
Usage:0%
Score:0.036m
Score/min:205
Driving Accuracy:N/A%
Gunner Accuracy:36.718%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:146
V. Kills:10 N/A
Deaths:96
KDR:1.521
Accuracy:33.841% D*
KPH:18 C
VKPH:1.200 D*
Kills:146 (146 + 0)
Deaths:96
KDR:1.521
VKDR:0.104
Vehicle Kills:10
Kill Difference:50
Playtime:8.109 hours
Usage:0%
Score:0.045m
Score/min:93
Driving Accuracy:33.841%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,8523,8321,4362.669C+0.1530.515%B**31.315%C++78.7B+N/A35248.7h9B**29.4B**
Supernova FPC 5,5433,4315096.741C*4.2251.247%C1.72%C--27.9B17.2B+425123h4.1B*7.9B++
Dual Photon Pods 3,7263,1783329.572B+7.0564.555%A+1.51%C**95.7B+16.5C+85533.2h12.4B**19.1B**
C150 Dalton 5,4513,0434776.379C++3.8624.427%D**N/A30430U24080U425660800.1h2.8B*11.4C*
Saron Laser Cannon 5,8793,0301,1482.639B0.1230.205%CN/A17.3B+16.3B**438175h79.8B++264.4B++
Maelstrom Turbo Laser 5,1483,0049653.113B+0.6034.481%B+0.999%D--25.2B*18B**425119.1h50.8B**147.3B**
Light PPA 2,3782,2532449.234B+6.7245.148%B+1.11%C107.8A*6B**51520.9h8.2B++18.2B+
Phobos VX86 2,2202,2179472.341B*0.1874.831%A9.562%D--43.4C++N/A21951.1h1.6A+2.2B*
CAS30 Tank Buster 3,0701,7389251.879B+0.6450.947%B+N/A7.6C+5.8C160228h45.9B+90B+
Sirius SX12 1,7191,7051,3021.31C*1.2125.218%C++11.965%D--18.5C--N/A6792.4h13B+51.4B+
SVA-88 1,4841,4795232.828B+0.3129.335%A18.188%D-88A++N/A78316.8h9.1B**30.9B*
Parallax VX3 1,4201,4185262.696C+0.1838.663%C+83.709%B++28.5C+N/A11849.8h2B+5.3B
Deimos VA29 1,3111,3087961.643B0.8756.566%C8.028%D**29.3C-N/A12344.7h1.8B**3.2B+
NS-44 Commissioner 1,2181,2079331.294B1.2245.437%B**15.659%D-40C**N/A19030.2h3.8C*8.4B+
Ursa 1,1921,1885822.041B*0.4829.41%A15.909%D*44.2C**N/A21626.9h8.3B**28.3B*
NS-15M1 1,1671,1664842.409B++0.1130.987%A++16.724%D63B**N/A42718.5h9.6B**31.1B*
Orion VS54 1,1691,1645891.976B0.5427.607%A19.502%D49.7B*N/A32723.4h9.8B**35.4B
Supernova VPC 1,3031,16110910.651C+8.1360.482%B**1.637%C++39.9C+4.9D27029.1h2.7B+4.5B*
Flare VE6 1,1581,1511,0261.122C1.4021.97%C+17.202%D--21.2DN/A10354.2h10B+45.6C**
C-4 1,4841,1027231.524C++0.9924.943%C+N/A31.7D--11D*43134.8h1.3B+5.2B+
Supernova PC 1,3111,0868213.244A10.7356.077%B*2.855%B52.7M+10.9B++49920.6h2.7A+4.9A+
Ghost 1,0531,0495601.873C0.6438.16%C+70.162%C*43.2C**N/A66324.3h1.9B++5.1B+
Solstice SF 9219127021.299B1.2228.451%B*12.39%D16.2CN/A7856.3h10.6C**37.3B+
Pulsar C 8198165131.591C**0.9331.612%A+21.691%C32.8C*N/A22524.9h9.3B*29.5B*
Cosmos VM3 7537512542.957B*0.4421.766%B**14.381%D--37.6B++N/A19520h9.5A+43.7B+
Force-Blade 68868715,2990.045B++2.4742.321%B**N/A0.7C+N/A4941.8h1.8B++4.2B++
Cosmos VM3 6816792542.673B+0.1621.335%B**15.022%D--34BN/A19120h10.6B**49.9B*
NS-11C 6726684841.38B+1.1433.947%A*16.018%C--11.8DN/A8556.5h10.6B**31.2B**
Coyote Missiles 644476489.917M*7.4059.653%B*N/A71B**25.1C++8806.7h16.4A+27.5A
NS-7 PDW 4344332671.622B*0.9036.361%A*12.471%D-32.1C**N/A19213.5h11.3B*31.2B*
VX6-7 4204203091.359C++1.1628.123%B++10.714%F15.2DN/A7227.6h11.6B41.1B+
Hornet Missiles 6164152914.31A*11.7958.089%C--1.205%C-106.4B++51.5B+14113.9h6.4B++11B++
S1 5123793900.972B+1.5549.638%D-2.902%C++24.1C+8.5D52415.7h3.8A+7.7B*
Saron HRB 559343546.352C**3.8344.881%C++1.458%C+30.1B+18.9B+107011.4h16.7B*37.1B*
Pandora VX25 3303293231.019C+1.5030.704%D-9.422%D**11.5D--N/A7628.5h4B+13C+
Eridani SX5G 2952941781.652C*0.8734.036%A6.463%F-29.4C--N/A12610h9.8B+28.7B++
NS-44G Commissioner 2802792651.053C+1.4640.462%C++23.656%C+38.8CN/A6817.2h3.1B+7.6B+
Serpent VE92 2762712081.303C*1.2129.166%B**16.605%D18.1C-N/A22515h10.5B*35.9B++
NS Decimator 3862673070.87C+1.6542.238%F--2.247%C+17.8D--7.9D--24215h4.1B+9.8C-
M60-A Bulldog 285238465.174C+2.6624.369%D*N/A30.1C5.9C+4177.9h4A16.3C++
NS Decimator-G 2991971491.322C+1.2052.188%D*N/A27.7D-14.4C3727.1h4C*7.7C+
Proton II PPA 2021911314.692C+12.1741.12%M1.571%C-76.4B+4.4B4372.5h9.2C*22.3B**
Nova 160160722.222B++0.3056.392%B*18.75%B**41C**N/A1883.9h3B**5.2B**
NS-44P Commissioner 1571551411.099C+1.4248.36%B*24.516%C+57.4C++N/A1732.7h3.3C**6.9B+
M40 Fury-F 156146961.521C+1.0033.841%D*N/A18C1.2D*938.1h6.1B*18B+
Photon A2A Missile Pods 241139269.5U66.9890.348%A++N/A695U510U158840.2h7.5B+8.3B**
MANA Anti-Vehicle Turret 2721371331.03C1.4941.114%D*N/A1370C--1350C--26419900.1h8.5C+20.6D
VE-H Maw 138135373.649A++1.1337.158%A*17.037%D--112.5A*2.5M*2911.2h9.5B+25.7B++
L100 Python AP 2141301013A++10.4840.399%F-N/A30.2C+19.5C**5464.3h4.2B**10.4B
Lasher X2 124123931.323B+1.1930.166%B++1.626%D*30.8C+N/A2214h19.4C++64.2B+
Antares LC 254123671.836C++0.6831.402%C+N/A14C14.9C++4208.8h75.7B++241.2B+
Proton II PPA-H 125120717.143B+14.6342.633%B++2.5%B++133.3B**5.6C+5260.9h5.9B**13.8B**
H-V45 1191191021.167C+1.3528.451%B**12.605%D*29.8C+N/A2924h12.1B+42.7B++
E540 Halberd 214116264.462C1.9450.436%B3.448%B+27C22.8B**14684.3h6C+11.9C*
NS-7G PDW 1131131021.108C++1.4128.544%B++11.504%D--8D-N/A4914.1h14.5C*50.8B+
NS Baron G5G 1101101400.786C1.7330.081%D*19.091%B**5.1D*N/A3621.6h4.4C++14.6D
Skyguard 17792214.381B++1.8637.274%A1.087%D14.8C++13.7B**6636.2h105B+281.8B*
AP30 Shredder 14891175.353C+2.8426.571%D--N/A910U570U23414900.1h48A180.6B*
Heartstring 99861370.628C-1.8927.107%D-15.116%D-10.2D1.5C768.4h4.5C++16.6C
Proximity Mine 8484184.667C*2.1545.769%BN/A120C+N/A7230.7h1.4A3.1B**
L105 Zephyr PX 7472612C+9.4848.444%CN/A720U20A*5946500.1h3A+6.3B**
L100 Python HEAT 8371514.2A*11.6842.314%D--2.817%C++33.8C**5.7D*5552.1h3.5A8.2B*
Tank Mine 11369262.654C++0.1471.315%M+N/A76.7D48.9C--22860.9h2.6D--3.6A+
The Slasher 67672,2000.03C-2.4934.985%C++4.478%D0.8CN/A2184.8h1.7B++4.8B+
Beamer VS3 71641620.395C-2.1219.47%D*12.5%D*3.4D*N/A2419h10.5C+53.7C
L105 Zephyr 686296.889C+4.3737.451%DN/A620U60S4569100.1h4.6B**12.4B+
Frag Grenade 6262162N/A59.4840.272%DN/A310D-N/A34390.2h4.8D-11.9D
NS-10 Burster 10061481.271B+1.2536.593%B**1.639%D*6.5C**4.1C**2339.4h85B**232.2B**
Phantom VA23 6161391.564C+0.9537.26%B16.393%D**29C-N/A1542.1h4.5C++12B
NS-10 Burster 10858491.184C++1.3336.825%B**1.724%D*6C*5.2B*2049.7h88.6A+240.5A
M60-G Bulldog 665678A5.4836.718%C*N/A19.3D3.4D2052.9h6.4B+17.4B+
M60-A Bulldog 6156318.667C++16.1553.913%B*N/A37.3C++3.3C3821.5h4.4B*8.2B*
Lancer VS22 12055780.705C+1.8157.778%C--1.818%C+7.7D9.2D3667.1h17.5B+30.3B
Nemesis VSH9 103551170.47C2.0550.043%F1.818%C-6.7C--5.9C3348.2h10.5D-21F
Artemis VX26 5554521.038C1.4832.004%B**9.259%F-22.5C--N/A1692.4h11.3B+35.3B++
Comet VM2 6752491.061C*1.4636.965%D1.923%D*9.8C2.8D3135.3h11.6B**31.4B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon127652h
Anti-Vehicle MANA Turret362012.4h
Nano-Armor Kit416472,73946.9h
AE Nano-Armor Kit94222,96424.5h
NS-TMC-01 "His Regards"111592h
AE Medical Applicator101,2690.5h
Medical Applicator27250,93912h
Shield Recharging Field71870.1h
Recon Detection Device153381.3h
Ammunition Package81300.6h
Medical Kit3383,51715.7h
Anti-Infantry MANA Turret4710.3h

Check the help document for the dictionary if you want to learn more about words used here.


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