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Lt. General Cold Blooded LordCrimson[AODR] LordCrimson
TR BR 88

KDR: 1.28

Score: 6.3m

Last Seen: Oct 1st, 2019 9:29 PM
- OFFLINE - 1171.9 hour(s)

Battle Rank 88 - Terran Republic on Emerald
Level Progress (to 89): 70%
Level 100 Progress: 34% 748h
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS TRAC-5 TSAR-42 TX1 Repeater NSX Tomoe C-4 Claymore Frag Grenade MKV Suppressed
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $374,049 MLG Score: 299
Fun Score: N/A
Cheeseburgers Flipped: 68TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.236%18.933%3641112084,7801.233550.046

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.398%-0.383C--0.308C-2.508F*HEAD ++ (~9.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.5-0.056C+15.1-0.057C+63.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.876%5.263%3211218952881210.3287278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.77D-0.187C++-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
277.3-1.304D**77.3-0.92D--200

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.185%63.388%32112181,16945572.5636

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.022D*-0.235C-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.8-0.085C+30.049C+7.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.3m922.7%279 (16.7k)224 (13.4k)1.279228,7556,8441.4582188 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121945419.15%19.989%38304:082

17% Engineer9% Heavy Assault43% Infiltrator29% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 4th, 2013 2:47 PMNov 20th, 2016 4:18 AMOct 19th, 2019 6:36 AM (31d) (PST)Oct 1st, 2019 5:30 PM (49d) (PST)Oct 1st, 2019 5:29 PM (49d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3011401610.3090.2420.0623.1120.028299

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,0698,4249,64519154187213,449

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
471.7h/19.7d 1,225 1,750 3,345 88.1k 482 1,665 790 8.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D
Kills:183
Deaths:340
KDR:0.538
Accuracy:13.015% D*
HSR:18.033% D
Kills:183
Deaths (as Heavy Assault):340
Deaths (to Heavy Assaults):1,953
KDR:0.53824
Kill Difference:157
Playtime:41.283 hours
Usage:9%
Score:0.587m
Score/min:237
Accuracy (listed only):13.015%
HSR (listed only):18.033%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
D
Kills:2,095
Deaths:2,432
KDR:0.861
Accuracy:17.838% D
HSR:14.797% D
MKV Suppressed
C
Kills:257
Deaths:225
KDR:1.142
Accuracy:23.867% C
HSR:12.451% D*
PDW-16 Hailstorm
C
Kills:165
Deaths:188
KDR:0.878
Accuracy:17.907% D*
HSR:15.152% C
LC3 Jaguar
D*
Kills:137
Deaths:151
KDR:0.907
Accuracy:15.870% F
HSR:13.869% D*
NS-11C
D*
Kills:130
Deaths:185
KDR:0.703
Accuracy:15.690% F
HSR:13.077% D*
LC2 Lynx
C-
Kills:109
Deaths:122
KDR:0.893
Accuracy:17.237% D*
HSR:19.266% C-
Kills:2,893
Deaths (as Light Assault):3,303
Deaths (to Light Assaults):1,099
KDR:0.87587
Kill Difference:410
Playtime:134.469 hours
Usage:29%
Score:2.011m
Score/min:249
Accuracy (listed only):18.068%
HSR (listed only):14.769%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
D
Kills:1,169
Deaths:321
KDR:3.642
Accuracy:28.185% F
HSR:63.388% D
TX1 Repeater
C**
Kills:771
Deaths:699
KDR:1.103
Accuracy:26.496% C**
HSR:15.564% D-
NSX Tomoe
D-
Kills:602
Deaths:559
KDR:1.077
Accuracy:20.861% F
HSR:27.907% D-
MKV Suppressed
C
Kills:257
Deaths:225
KDR:1.142
Accuracy:23.867% C
HSR:12.451% D*
NS-44LB Blackhand
A+
Kills:189
Deaths:64
KDR:2.953
Accuracy:51.185% B+
HSR:72.487% A+
PDW-16 Hailstorm
C
Kills:165
Deaths:188
KDR:0.878
Accuracy:17.907% D*
HSR:15.152% C
NS-61 Emissary
B+
Kills:142
Deaths:113
KDR:1.257
Accuracy:31.017% B+
HSR:16.197% C+
Kills:3,295
Deaths (as Infiltrator):2,169
Deaths (to Infiltrators):1,258
KDR:1.51913
Kill Difference:1,126
Playtime:204.722 hours
Usage:43%
Score:2.226m
Score/min:181
Accuracy (listed only):28.503%
HSR (listed only):31.878%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
D
Kills:2,095
Deaths:2,432
KDR:0.861
Accuracy:17.838% D
HSR:14.797% D
LC3 Jaguar
D*
Kills:137
Deaths:151
KDR:0.907
Accuracy:15.870% F
HSR:13.869% D*
NS-11C
D*
Kills:130
Deaths:185
KDR:0.703
Accuracy:15.690% F
HSR:13.077% D*
LC2 Lynx
C-
Kills:109
Deaths:122
KDR:0.893
Accuracy:17.237% D*
HSR:19.266% C-
Kills:2,471
Deaths (as Engineer):2,890
Deaths (to Engineers):1,158
KDR:0.85502
Kill Difference:419
Playtime:78.723 hours
Usage:17%
Score:1.329m
Score/min:281
Accuracy (listed only):16.659%
HSR (listed only):15.252%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C
Kills:257
Deaths:225
KDR:1.142
Accuracy:23.867% C
HSR:12.451% D*
PDW-16 Hailstorm
C
Kills:165
Deaths:188
KDR:0.878
Accuracy:17.907% D*
HSR:15.152% C
Kills:422
Deaths (as Combat Medic):413
Deaths (to Combat Medics):617
KDR:1.02179
Kill Difference:9
Playtime:3.386 hours
Usage:1%
Score:0.084m
Score/min:414
Accuracy (listed only):20.887%
HSR (listed only):13.801%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):270
KDR:0
Kill Difference:UNR
Playtime:8.521 hours
Usage:2%
Score:0.108m
Score/min:212
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D--
Kills:120
V. Kills:30 387%
Deaths:22
KDR:5.455
Accuracy:37.641% D*
KPH:19.900 D--
VKPH:5 D--
Kills:120 (0 + 0)
Deaths:22
KDR:5.455
VKDR:1.364
Vehicle Kills:30
Kill Difference:98
Playtime:6.017 hours
Usage:1%
Score:0.032m
Score/min:89
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:95
V. Kills:43 216%
Deaths:24
KDR:3.958
Accuracy:27.876% D*
KPH:16.800 C
VKPH:7.600 C+
Kills:95 (0 + 95)
Deaths:24
KDR:3.958
VKDR:1.792
Vehicle Kills:43
Kill Difference:71
Playtime:5.641 hours
Usage:1%
Score:0.040m
Score/min:118
Driving Accuracy:N/A%
Gunner Accuracy:27.876%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TRAC-5 2,1412,0952,4320.861C++0.4217.838%D14.797%D17.9C+N/A63117.1h15.2C*85.4C+
TSAR-42 1,1761,1693213.642C++2.3628.185%F63.388%D20.5DN/A5456.9h3D--10.8D**
TX1 Repeater 7827716991.103B+0.1826.496%C**15.564%D-18.9CN/A5640.9h12.7B48B+
NSX Tomoe 6096025591.077C0.2020.861%F27.907%D-21DN/A6828.7h18.9D--90.6D**
C-4 5463832601.473C++0.1921.484%D-N/A87C++37B+8184.4h1.2B+5.8C++
Claymore 354354615.803C+4.5221.744%D--N/A95.7DN/A2873.7h1.2C++5.3C--
Frag Grenade 3193131313N/A311.7249.438%B+N/A521.7C*10C++18390.6h3.5B+7.1B+
MKV Suppressed 2612572251.142C++0.1423.867%C12.451%D*30.6C+N/A848.4h15C+62.9C+
NS-44LB Blackhand 190189642.953A++1.6751.185%B+72.487%A+12.8DN/A3014.8h4C**7.8B+
T9 CARV 1891833400.538C0.7413.015%D*18.033%D14.3DN/A9612.8h18.7D-143.6D--
PDW-16 Hailstorm 1681651880.878C+0.4017.907%D*15.152%C19.6C-N/A678.4h19.2D107.4D
NS-61 Emissary 1431421131.257B++0.0231.017%B+16.197%C+12.6DN/A6611.3h13.1C++42.2B+
LC3 Jaguar 1411371510.907C0.3715.87%F13.869%D*24.5CN/A985.6h15.1C95.2D--
NS-11C 1321301850.703C0.5815.69%F13.077%D*10DN/A4713h16.6C105.7D--
Hellfire Rocket Pods 150120225.455C4.1837.641%D*N/A20D--5D--896h35.6C-94.5D
LC2 Lynx 1101091220.893C+0.3917.237%D*19.266%C-13.8DN/A537.9h16C+92.8C--
M20 Basilisk 13895243.958C**2.6827.876%D*5.263%C17C7.7C+1185.6h77.3B+277.3C+
Chainblade 104946,0010.016C+1.2618.512%D-5.319%C0.3C-N/A1329.9h2.3B12.3C+
Ripper 90883950.223B**1.0640.816%A12.5%C--2.2CN/A539.7h1.4C*3.3B+
Spear Anti-Vehicle Phalanx Turret 1277698.444C**7.1648.183%B+7.895%A*20D*13.4D2483.8h12.7C--26.4C
Tank Mine 10670193.684B+2.4027.735%C-N/A63.6D-32.7D--5151.1h2.6D*9.3F
Sticky Grenade 5654154N/A52.7250%CN/A540D-20B+14550.1h4.1F8.3D--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit7887,0325.9h
RD-GG Recon Device46581.5h
Medical Applicator307,6770.6h
99SV11901.8h
Spitfire Auto-Turret108070.9h
Motion Spotter62,7961.8h
M12 Kobalt01670h
FA1 Barrage0680.1h
Medical Kit84780.4h
Ammunition Package91,4700.8h
Recon Detection Device24550.7h

Check the help document for the dictionary if you want to learn more about words used here.


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