Online: daguest  
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Primarch Dreadnaught LordDamien[] LordDamien
VS BR 96

KDR: 13.45

Score: 75.6m

Last Seen: Feb 4th, 2020 11:06 AM
- OFFLINE - 189.3 hour(s)

Prestige 1, Battle Rank 96 - Vanu Sovereignty on Cobalt
Level Progress (to 97): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python AP L100 Python HESH Supernova FPC Supernova PC Ghost M12 Kobalt Supernova VPC Lasher X2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $829,413 MLG Score: 663
Fun Score: N/A
Cheeseburgers Flipped: 2010TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.333%21.67%52736124031,5797.38696.063

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.912%0.602B+0.096C+-1.443D**HEAD ++ (~9.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.50.428B10.30.277C*32.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.647%1.25%1481412722,48120993711.8708264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.347%-0.171C-0.3C0.112

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.40.492B+29.40.448B53

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.959%1.65%204188126841,4622839901145.993419%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.187%-0.105C+-0.559D0.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.30.627B+5.70.541B+8.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.017%1.453%1298612702,68421092712.7809289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.765%-0.666D-0.741D-0.352

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.90.353C**22.60.439B55.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.091%49.807%1298412725,7084881511.6967

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.817%1.074B**-1.109D*-0.795

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.308C*2.90.094C+4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.284%12.379%1298412723,102515226.01163

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.94%-0.447C---0.467D0.632

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.088C+4.30.105C+7.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
75.6m274.7%392 (23.5k)318 (19.1k)13.4502119,3848,87615.809196 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS12761390116.329%11.352%18527:0242

8% Combat Medic37% Engineer11% Heavy Assault34% Infiltrator6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 20th, 2014 3:09 PMApr 25th, 2017 11:25 PMFeb 5th, 2020 3:42 AM (61d) (PST)Feb 4th, 2020 9:50 AM (62d) (PST)Feb 4th, 2020 7:06 AM (62d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
699496500.5020.0370.0571.5730.070663

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,9662,92439,042302394419,104

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3959.8h/165d 20,938 13,553 50,693 373.8k 6,099 15,654 16,681 166.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:1,356
Deaths:218
KDR:6.220
Accuracy:20.156% C
HSR:20.133% D
NS-15M2
C-
Kills:1,194
Deaths:170
KDR:7.024
Accuracy:22.621% C-
HSR:22.362% D
Ursa
C+
Kills:1,191
Deaths:184
KDR:6.473
Accuracy:24.131% C+
HSR:22.502% C
VE-H Maw
D
Kills:1,174
Deaths:207
KDR:5.672
Accuracy:23.546% D
HSR:18.739% D*
SVA-88
D
Kills:1,170
Deaths:199
KDR:5.879
Accuracy:20.459% D
HSR:21.453% D
NSX Naginata
C
Kills:1,164
Deaths:137
KDR:8.496
Accuracy:21.367% C
HSR:22.595% D-
Betelgeuse 54-A
D*
Kills:972
Deaths:184
KDR:5.283
Accuracy:20.507% D**
HSR:22.531% D*
VX29 Polaris
C--
Kills:671
Deaths:142
KDR:4.725
Accuracy:20.723% D
HSR:20.268% C--
Kills:8,892
Deaths (as Heavy Assault):1,441
Deaths (to Heavy Assaults):2,150
KDR:6.17071
Kill Difference:7,451
Playtime:440.899 hours
Usage:11%
Score:6.063m
Score/min:229
Accuracy (listed only):21.689%
HSR (listed only):21.323%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D
Kills:1,354
Deaths:215
KDR:6.298
Accuracy:19.746% D*
HSR:13.294% D
Pandora VX25
D
Kills:1,338
Deaths:267
KDR:5.011
Accuracy:30.354% D*
HSR:12.855% D
VE-S Canis
C
Kills:1,271
Deaths:165
KDR:7.703
Accuracy:27.038% C
HSR:13.218% D--
MKV Suppressed
C++
Kills:1,168
Deaths:229
KDR:5.100
Accuracy:24.026% C--
HSR:20.634% C++
Eridani SX5
C-
Kills:1,160
Deaths:109
KDR:10.642
Accuracy:25.304% C-
HSR:17.069% C--
Deimos VA29
C--
Kills:923
Deaths:221
KDR:4.176
Accuracy:57.235% C--
HSR:11.159% D--
Thanatos VE70
C
Kills:766
Deaths:193
KDR:3.969
Accuracy:37.961% C
HSR:13.185% D
VX6-7
C
Kills:757
Deaths:154
KDR:4.916
Accuracy:23.019% D
HSR:19.947% C
Solstice SF
C*
Kills:751
Deaths:115
KDR:6.530
Accuracy:25.825% C*
HSR:8.655% D*
NSX Tengu
C+
Kills:735
Deaths:112
KDR:6.563
Accuracy:37.241% C+
HSR:17.007% D
NS Baron G5
C
Kills:537
Deaths:134
KDR:4.007
Accuracy:36.015% D--
HSR:13.408% C
Pulsar C
C+
Kills:400
Deaths:105
KDR:3.810
Accuracy:20.087% D--
HSR:23.750% C+
NS-11C
D--
Kills:381
Deaths:135
KDR:2.822
Accuracy:18.837% D*
HSR:13.648% D--
Skorpios
D
Kills:338
Deaths:43
KDR:7.860
Accuracy:25.736% D
HSR:17.160% D
NSX Tanto
D-
Kills:213
Deaths:42
KDR:5.071
Accuracy:22.373% D-
HSR:17.371% D*
VE-C Horizon
D
Kills:152
Deaths:16
KDR:9.500
Accuracy:28.305% D*
HSR:21.053% D
Zenith VX-5
C*
Kills:108
Deaths:18
KDR:6
Accuracy:21.243% D--
HSR:24.074% C*
Phobos VX86
C+
Kills:75
Deaths:19
KDR:3.947
Accuracy:57.933% C+
HSR:10.667% D-
Kills:12,427
Deaths (as Light Assault):2,292
Deaths (to Light Assaults):2,100
KDR:5.4219
Kill Difference:10,135
Playtime:125.194 hours
Usage:3%
Score:1.585m
Score/min:211
Accuracy (listed only):29.904%
HSR (listed only):16.009%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C**
Kills:3,620
Deaths:251
KDR:14.422
Accuracy:42.760% C**
HSR:55.774% D**
NS-30 Vandal
C+
Kills:1,847
Deaths:206
KDR:8.966
Accuracy:33.641% C+
HSR:19.329% D--
Artemis VX26
C
Kills:1,602
Deaths:144
KDR:11.125
Accuracy:26.490% C
HSR:18.539% D
Phantom VA23
C++
Kills:1,443
Deaths:122
KDR:11.828
Accuracy:37.215% C++
HSR:20.790% D*
Sirius SX12
D
Kills:1,354
Deaths:215
KDR:6.298
Accuracy:19.746% D*
HSR:13.294% D
NS-44L Blackhand
C**
Kills:1,284
Deaths:122
KDR:10.525
Accuracy:43.725% C++
HSR:46.262% C**
VE-S Canis
C
Kills:1,271
Deaths:165
KDR:7.703
Accuracy:27.038% C
HSR:13.218% D--
MKV Suppressed
C++
Kills:1,168
Deaths:229
KDR:5.100
Accuracy:24.026% C--
HSR:20.634% C++
Eridani SX5
C-
Kills:1,160
Deaths:109
KDR:10.642
Accuracy:25.304% C-
HSR:17.069% C--
Nyx VX31
D
Kills:1,159
Deaths:78
KDR:14.859
Accuracy:30.716% D
HSR:18.378% D*
NSX Tomoe
C+
Kills:1,159
Deaths:88
KDR:13.171
Accuracy:28.982% C+
HSR:28.904% D-
VA39 Spectre
A
Kills:1,152
Deaths:100
KDR:11.520
Accuracy:41.134% A
HSR:24.045% D*
NS-44 Commissioner
C+
Kills:1,092
Deaths:288
KDR:3.792
Accuracy:36.359% C+
HSR:18.956% C--
NSX Tengu
C+
Kills:735
Deaths:112
KDR:6.563
Accuracy:37.241% C+
HSR:17.007% D
Parallax VX3
B+
Kills:627
Deaths:20
KDR:31.350
Accuracy:43.596% B+
HSR:66.348% D**
NS-AM7 Archer
C+
Kills:350
Deaths:97
KDR:3.608
Accuracy:55.096% C--
HSR:17.429% C+
Skorpios
D
Kills:338
Deaths:43
KDR:7.860
Accuracy:25.736% D
HSR:17.160% D
Phaseshift VX-S
B
Kills:309
Deaths:9
KDR:34.333
Accuracy:39.945% B
HSR:42.395% F--
NS-61 Emissary
D
Kills:287
Deaths:62
KDR:4.629
Accuracy:24.862% D
HSR:13.240% D
Cerberus
C*
Kills:199
Deaths:27
KDR:7.370
Accuracy:33.917% C*
HSR:19.096% C--
NS-357 Underboss
C
Kills:119
Deaths:46
KDR:2.587
Accuracy:32.778% D
HSR:21.008% C
Spiker
C++
Kills:56
Deaths:14
KDR:4
Accuracy:21.753% D*
HSR:23.214% C++
Kills:22,331
Deaths (as Infiltrator):2,547
Deaths (to Infiltrators):1,417
KDR:8.76757
Kill Difference:19,784
Playtime:1,331.868 hours
Usage:34%
Score:18.239m
Score/min:228
Accuracy (listed only):33.275%
HSR (listed only):25.095%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
C+
Kills:2,220
Deaths:149
KDR:14.899
Accuracy:33.401% C+
HSR:31.216% C
Pandora VX25
D
Kills:1,338
Deaths:267
KDR:5.011
Accuracy:30.354% D*
HSR:12.855% D
Deimos VA29
C--
Kills:923
Deaths:221
KDR:4.176
Accuracy:57.235% C--
HSR:11.159% D--
Thanatos VE70
C
Kills:766
Deaths:193
KDR:3.969
Accuracy:37.961% C
HSR:13.185% D
VX6-7
C
Kills:757
Deaths:154
KDR:4.916
Accuracy:23.019% D
HSR:19.947% C
Solstice SF
C*
Kills:751
Deaths:115
KDR:6.530
Accuracy:25.825% C*
HSR:8.655% D*
NS Baron G5
C
Kills:537
Deaths:134
KDR:4.007
Accuracy:36.015% D--
HSR:13.408% C
Pulsar C
C+
Kills:400
Deaths:105
KDR:3.810
Accuracy:20.087% D--
HSR:23.750% C+
NS-11C
D--
Kills:381
Deaths:135
KDR:2.822
Accuracy:18.837% D*
HSR:13.648% D--
Eidolon VE33
B+
Kills:225
Deaths:34
KDR:6.618
Accuracy:31.780% B+
HSR:21.333% D
NSX Tanto
D-
Kills:213
Deaths:42
KDR:5.071
Accuracy:22.373% D-
HSR:17.371% D*
VE-C Horizon
D
Kills:152
Deaths:16
KDR:9.500
Accuracy:28.305% D*
HSR:21.053% D
Zenith VX-5
C*
Kills:108
Deaths:18
KDR:6
Accuracy:21.243% D--
HSR:24.074% C*
Phobos VX86
C+
Kills:75
Deaths:19
KDR:3.947
Accuracy:57.933% C+
HSR:10.667% D-
Kills:8,846
Deaths (as Engineer):1,602
Deaths (to Engineers):1,437
KDR:5.52185
Kill Difference:7,244
Playtime:1,473.715 hours
Usage:37%
Score:32.556m
Score/min:368
Accuracy (listed only):31.740%
HSR (listed only):17.309%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:1,354
Deaths:215
KDR:6.298
Accuracy:19.746% D*
HSR:13.294% D
Pandora VX25
D
Kills:1,338
Deaths:267
KDR:5.011
Accuracy:30.354% D*
HSR:12.855% D
VE-S Canis
C
Kills:1,271
Deaths:165
KDR:7.703
Accuracy:27.038% C
HSR:13.218% D--
MKV Suppressed
C++
Kills:1,168
Deaths:229
KDR:5.100
Accuracy:24.026% C--
HSR:20.634% C++
Terminus VX-9
C-
Kills:1,168
Deaths:159
KDR:7.346
Accuracy:24.220% C--
HSR:23.716% C-
Eridani SX5
C-
Kills:1,160
Deaths:109
KDR:10.642
Accuracy:25.304% C-
HSR:17.069% C--
Deimos VA29
C--
Kills:923
Deaths:221
KDR:4.176
Accuracy:57.235% C--
HSR:11.159% D--
Thanatos VE70
C
Kills:766
Deaths:193
KDR:3.969
Accuracy:37.961% C
HSR:13.185% D
NSX Tengu
C+
Kills:735
Deaths:112
KDR:6.563
Accuracy:37.241% C+
HSR:17.007% D
H-V45
C
Kills:661
Deaths:131
KDR:5.046
Accuracy:23.425% C
HSR:18.457% C--
NS Baron G5
C
Kills:537
Deaths:134
KDR:4.007
Accuracy:36.015% D--
HSR:13.408% C
CME
C+
Kills:494
Deaths:73
KDR:6.767
Accuracy:27.291% C+
HSR:19.433% D
Skorpios
D
Kills:338
Deaths:43
KDR:7.860
Accuracy:25.736% D
HSR:17.160% D
Pulsar VS1
D-
Kills:172
Deaths:30
KDR:5.733
Accuracy:15.518% F-
HSR:15.116% D-
VE-A Lacerta
D*
Kills:112
Deaths:17
KDR:6.588
Accuracy:22.553% D*
HSR:9.821% D**
Equinox VE2
C+
Kills:86
Deaths:23
KDR:3.739
Accuracy:25.159% C
HSR:19.767% C+
Phobos VX86
C+
Kills:75
Deaths:19
KDR:3.947
Accuracy:57.933% C+
HSR:10.667% D-
Kills:12,358
Deaths (as Combat Medic):2,140
Deaths (to Combat Medics):804
KDR:5.77477
Kill Difference:10,218
Playtime:334.402 hours
Usage:8%
Score:11.159m
Score/min:556
Accuracy (listed only):30.397%
HSR (listed only):15.645%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C++
Kills:1,241
Deaths:109
KDR:11.385
Accuracy:45.608% C++
HSR:4.512% C++
Comet VM2
B+
Kills:1,204
Deaths:109
KDR:11.046
Accuracy:48.493% C*
HSR:5.565% B+
Cosmos VM3
C+
Kills:1,191
Deaths:64
KDR:18.609
Accuracy:15.322% D
HSR:18.640% C+
Nebula VM20
C**
Kills:1,185
Deaths:71
KDR:16.690
Accuracy:15.508% D-
HSR:22.700% C**
Cosmos VM3
C++
Kills:1,175
Deaths:64
KDR:18.359
Accuracy:15.535% D
HSR:19.660% C++
Quasar VM1
C+
Kills:1,170
Deaths:67
KDR:17.463
Accuracy:16.070% C+
HSR:18.034% C+
Quasar VM1
D
Kills:1,030
Deaths:43
KDR:23.954
Accuracy:15.023% D-
HSR:18.350% D
Nebula VM20
D-
Kills:900
Deaths:47
KDR:19.149
Accuracy:14.663% D--
HSR:16.667% D-
NS-10 Burster
B++
Kills:187
Deaths:16
KDR:11.688
Accuracy:35.881% B++
HSR:8.021% B
Vortex VM21
C+
Kills:186
Deaths:11
KDR:16.909
Accuracy:43.831% C+
HSR:2.688% C
Vortex VM21
B*
Kills:175
Deaths:11
KDR:15.909
Accuracy:43.358% C+
HSR:5.714% B*
NS-10 Burster
B+
Kills:168
Deaths:16
KDR:10.500
Accuracy:35.831% B+
HSR:7.143% B+
NS-20 Gorgon
A
Kills:73
Deaths:
KDR:
Accuracy:23.019% D
HSR:27.397% A
NS-20 Gorgon
D
Kills:52
Deaths:
KDR:
Accuracy:23.784% D
HSR:15.385% D--
Kills:9,937
Deaths (as MAX Suit):314
Deaths (to MAX Suits):372
KDR:31.6465
Kill Difference:9,623
Playtime:251.786 hours
Usage:6%
Score:6.047m
Score/min:400
Accuracy (listed only):27.995%
HSR (listed only):13.605%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:1,749
V. Kills:166 N/A
Deaths:143
KDR:12.231
Accuracy:41.070% C+
KPH:38.300 C-
VKPH:3.600 C+
Hornet Missiles
B+
Kills:391
V. Kills:307 127%
Deaths:13
KDR:30.077
Accuracy:64.150% C*
KPH:67.100 C+
VKPH:52.700 B+
Dual Photon Pods
C*
Kills:305
V. Kills:71 424%
Deaths:12
KDR:25.417
Accuracy:58.126% B+
KPH:98.300 C++
VKPH:22.900 C*
Saron Laser Cannon
D-
Kills:93
V. Kills:117 79%
Deaths:47
KDR:1.979
Accuracy:27.110% D-
KPH:2.400 D--
VKPH:3 D--
Kills:2,538 (1,842 + 0)
Deaths:215
KDR:11.805
VKDR:3.074
Vehicle Kills:661
Kill Difference:2,323
Playtime:93.088 hours
Usage:2%
Score:1.485m
Score/min:266
Piloting Accuracy:27.110%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:334
V. Kills:508 66%
Deaths:41
KDR:8.146
Accuracy:41.044% D
KPH:6.600 C
VKPH:10.100 B+
L105 Zephyr
B++
Kills:132
V. Kills:21 N/A
Deaths:1
KDR:132
Accuracy:41.532% C
KPH:74.500 B++
VKPH:11.900 B+
Kills:466 (334 + 132)
Deaths:42
KDR:11.095
VKDR:12.595
Vehicle Kills:529
Kill Difference:424
Playtime:52.263 hours
Usage:1%
Score:0.674m
Score/min:215
Piloting Accuracy:41.044%
Gunner Accuracy:41.532%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:14,734
V. Kills:4,629 318%
Deaths:119
KDR:123.815
Accuracy:54.795% C+
KPH:61.400 A++
VKPH:19.300 C+
L100 Python HESH
B**
Kills:11,723
V. Kills:955 N/A
Deaths:92
KDR:127.424
Accuracy:56.926% B*
KPH:84.600 B**
VKPH:6.900 C
C75 Viper
B**
Kills:1,534
V. Kills:164 N/A
Deaths:31
KDR:49.484
Accuracy:36.173% C
KPH:58.200 B**
VKPH:6.200 C-
L100 Python HEAT
B**
Kills:1,275
V. Kills:261 487%
Deaths:25
KDR:51
Accuracy:53.752% C*
KPH:50.400 B**
VKPH:10.300 C
Skyguard
C*
Kills:970
V. Kills:607 160%
Deaths:45
KDR:21.556
Accuracy:30.441% C++
KPH:16.700 C*
VKPH:10.400 C++
Kills:30,236 (30,236 + 0)
Deaths:312
KDR:96.910
VKDR:21.205
Vehicle Kills:6,616
Kill Difference:29,924
Playtime:488.523 hours
Usage:12%
Score:7.792m
Score/min:266
Driving Accuracy:30.441%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:4,689
V. Kills:2,546 184%
Deaths:125
KDR:37.512
Accuracy:55.034% C*
KPH:32.500 B+
VKPH:17.600 C**
Supernova PC
A*
Kills:3,627
V. Kills:500 N/A
Deaths:69
KDR:52.565
Accuracy:53.854% B+
KPH:51.100 A*
VKPH:7 C-
Supernova VPC
B**
Kills:2,910
V. Kills:239 N/A
Deaths:43
KDR:67.674
Accuracy:57.404% B++
KPH:67.100 B**
VKPH:5.500 D
Proton II PPA
M++
Kills:1,285
V. Kills:35 N/A
Deaths:5
KDR:257
Accuracy:25.235% C+
KPH:155.600 M++
VKPH:4.200 C++
Saron HRB
M
Kills:363
V. Kills:349 104%
Deaths:4
KDR:90.750
Accuracy:47.880% B+
KPH:42.700 A+
VKPH:41 M
G40-F Ranger
B**
Kills:114
V. Kills:69 163%
Deaths:1
KDR:114
Accuracy:31.714% C
KPH:70.700 B*
VKPH:42.800 B**
Kills:12,988 (11,226 + 1,762)
Deaths:247
KDR:52.583
VKDR:15.134
Vehicle Kills:3,738
Kill Difference:12,741
Playtime:276.998 hours
Usage:7%
Score:5.069m
Score/min:305
Driving Accuracy:57.404%
Gunner Accuracy:31.714%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B**
Kills:107
V. Kills:106 100%
Deaths:2
KDR:53.500
Accuracy:52.316% C-
KPH:35.100 C
VKPH:34.800 B**
Kills:107 (0 + 107)
Deaths:2
KDR:53.500
VKDR:53
Vehicle Kills:106
Kill Difference:105
Playtime:3.050 hours
Usage:0%
Score:0.093m
Score/min:506
Driving Accuracy:N/A%
Gunner Accuracy:52.316%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:698
V. Kills:86 N/A
Deaths:6
KDR:116.333
Accuracy:32.591% D
KPH:49 C+
VKPH:6 D
M20 Basilisk
B*
Kills:114
V. Kills:40 278%
Deaths:1
KDR:114
Accuracy:49.264% B**
KPH:30.500 B++
VKPH:10.700 B*
G30 Walker
C
Kills:92
V. Kills:89 102%
Deaths:5
KDR:18.400
Accuracy:22.190% D*
KPH:8.600 D--
VKPH:8.400 C
Kills:904 (0 + 904)
Deaths:12
KDR:75.333
VKDR:17.917
Vehicle Kills:215
Kill Difference:892
Playtime:28.626 hours
Usage:1%
Score:0.321m
Score/min:187
Driving Accuracy:N/A%
Gunner Accuracy:22.190%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:70
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:30.993% C--
KPH:160 A++
VKPH:4.600 C-
Kills:70 (0 + 70)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:2
Kill Difference:70
Playtime:0.438 hours
Usage:0%
Score:0.012m
Score/min:443
Piloting Accuracy:N/A%
Gunner Accuracy:30.993%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 19,36314,734119123.815U110.3654.795%C+1.072%D-61.4A++19.3C+288240.1h3.5A6.5B*
L100 Python HESH 12,67811,72392127.424S113.9756.926%B*1.271%C84.6B**6.9C255138.5h2.4B*4.2B**
Supernova FPC 7,2354,68912537.512M*24.0655.034%C*3.753%B*32.5B+17.6C**265144.3h4.3B+7.9B+
Supernova PC 4,1273,6276952.565S39.1153.854%B+1.93%C51.2A*7.1C-32570.9h2.5A+4.6A+
Ghost 3,6293,62025114.422M**0.9742.76%C**55.774%D**24.5D-N/A69148h2.4C5.7C+
M12 Kobalt 3,3383,25821629U1,615.5521.724%C+19.859%B+120.2C++3D32027.1h14.7B+67.8B+
Supernova VPC 3,1492,9104367.674M**54.2257.404%B++1.89%B+67.1B**5.5D23243.4h2.5B++4.3B*
Lasher X2 2,2462,2263995.579S7.8732.801%B++2.381%D-24.4C--N/A7591.2h16.3B++49.7B++
VE-LR Obelisk 2,2382,22014914.899S1.4533.401%C+31.216%C40.3C+N/A11155.1h5.2B+15.5B+
NS-30 Vandal 1,8531,8472068.966M4.4833.641%C+19.329%D--26.7DN/A6769.2h5.6C+16.6C++
Light PPA 1,9151,74914312.231B*1.2241.07%C+1.144%C+38.3C-3.6C+14945.7h11.7C*28.4C*
Artemis VX26 1,6191,60214411.125S2.3326.49%C18.539%D22DN/A5872.7h11.9C+45.1C+
C75 Viper 1,6981,5343149.484S36.0336.173%C1.173%C58.1B**6.2C-28026.4h7.5B**20.8B+
Phantom VA23 1,4511,44312211.828S1.6237.215%C++20.79%D*26.1D-N/A5955.3h4.8C12.8C+
Sticky Grenade 1,4121,40511405N/A1,391.5559.089%B++N/A1277.3B+6.4D38641.1h1.7B+2.9B+
Proximity Mine 1,3751,3753341.667U28.2240.845%CN/A121.7C+N/A41011.3h1.8C++4.5C+
Orion VS54 1,3681,3562186.22A*7.2320.156%C20.133%D23.9C--N/A13456.7h12.1C++59.9C+
Sirius SX12 1,3691,3542156.298M**7.1519.746%D*13.294%D15.6DN/A5486.9h14.6C+73.9C
Pandora VX25 1,3441,3382675.011M*8.4430.354%D*12.855%D12.6D--N/A39105.8h5.1C--16.7D--
Proton II PPA 1,3201,2855257U243.5525.235%C+1.245%D154.8M+4.2C++6388.3h6.9B++27.5B++
NS-44L Blackhand 1,2871,28412210.525S2.9343.725%C++46.262%C**19.3C-N/A5066.5h4.4C+10.1C*
L100 Python HEAT 1,5361,2752551S37.5553.752%C*2.745%C++50.4B**10.3C27425.3h3.7B**6.9B++
VE-S Canis 1,2781,2711657.703S5.7527.038%C13.218%D--39.1CN/A10932.5h11.4C++42C++
Comet VM2 1,5501,24110911.385U2.0745.608%C++4.512%C++18B++4.5C+13369.1h14.9B++32.7B+
M40 Fury 1,3191,2134303.25U289.8044.111%C1.649%B+108.3B++9.5D-29511.2h7.8B++17.6B+
Comet VM2 1,4881,20410911.046S2.4048.493%C*5.565%B+17.3B+4.1C--11369.4h16.4B++33.9B++
M20 Basilisk 1,4581,19911199U1,185.5540.99%D**7.423%A+62.8B++13.6D-29619.1h49.8A121.5B**
NS-15M2 1,2021,1941707.024A*6.4322.621%C-22.362%D41CN/A15129.1h13.7C60.4C+
Cosmos VM3 1,1951,1916418.609S5.1615.322%D18.64%C+26.9C-N/A11744.3h11.7B++76.1C++
Ursa 1,2241,1911846.473S6.9824.131%C+22.502%C39.6C1.1B*9930.1h10.4C++42.9C*
Nebula VM20 1,2051,1857116.69S3.2415.508%D-22.7%C**30.3CN/A10039.1h13.9B+89.8C+
Cosmos VM3 1,1831,1756418.359U4.9115.535%D19.66%C++26.1C-N/A11245.1h12.4B+79.7C+
VE-H Maw 1,1821,1742075.671M7.7823.546%D18.739%D*47.1CN/A14124.9h11.3C47.9C
SVA-88 1,1811,1701995.879A++7.5720.459%D21.453%D30.4DN/A9538.5h12.6C-61.6C
Quasar VM1 1,1801,1706717.463S4.0116.07%C+18.034%C+28.1C++N/A10841.7h12.8B+79.6C*
MKV Suppressed 1,1791,1682295.1S8.3524.026%C--20.634%C++25.5C-N/A7045.8h13.4C*55.7C++
Terminus VX-9 1,1731,1681597.346A*6.1024.22%C--23.716%C-24.7DN/A7647.2h13.7D56.5C-
NSX Naginata 1,1751,1641378.496S4.9521.367%C22.595%D-21D-N/A5855.3h12.3C+57.7C+
Eridani SX5 1,1641,16010910.642S2.8125.304%C-17.069%C--27.1C--N/A7742.8h12.6C49.7C+
Nyx VX31 1,1631,1597814.859M**1.4130.716%D18.378%D*20.4D-N/A4756.8h4.9B+15.9C++
NSX Tomoe 1,1641,1598813.17S0.2828.982%C+28.904%D-21.4D-N/A6354.1h14.8C+51C+
VA39 Spectre 1,1581,15210011.52M**1.9341.134%A24.045%D*39.2B++N/A11629.4h4.5B++11B*
NS-44 Commissioner 1,1081,0922883.792A**9.6636.359%C+18.956%C--9.3D--N/A31116.9h4.2C11.4C+
Tank Mine 1,6601,0642444.333U30.8843.547%B+N/A253.3M+141.9M25944.2h1.9C+4.4B**
Quasar VM1 1,0381,0304323.953U10.5015.023%D-18.35%D28.6DN/A8036h11.8B+78.5C+
Betelgeuse 54-A 9839721845.283B+8.1720.507%D**22.531%D*43.8D-N/A21922.2h12.5D*61.1D**
Skyguard 1,5779704521.556S8.1130.441%C++2.371%B+16.7C*10.4C++18958.2h107.6B+353.5B+
Deimos VA29 9329232214.176A*9.2757.235%C--11.159%D--18.8D--N/A5949h3.2D**5.6D
Nebula VM20 9049004719.149S5.7014.663%D--16.667%D-27.9DN/A8232.3h14.5B+98.6C+
C-4 1,2168888710.207S3.2444.23%M+N/A109.6B+40.5B*12158.1h1.5C+3.4B*
Thanatos VE70 7737661933.969M++9.4837.961%C13.185%D11.5D-N/A5766.6h4.6C++12.2C++
VX6-7 7677571544.916A*8.5323.019%D19.947%C13D-N/A3858.1h13.5C58.8C
Solstice SF 7687511156.53S6.9225.825%C*8.655%D*20.6C+N/A7036.5h6.5B+25.2B*
NSX Tengu 7427351126.563S6.8937.241%C+17.007%D26.2DN/A6228.1h12.5C*33.6C*
M40 Fury 7846986116.333U102.8832.591%D1.146%D49.2C+6.1D17814.2h10.4B+31.9B+
VX29 Polaris 6796711424.725A*8.7320.723%D20.268%C--18.3D-N/A6436.7h11.9C+57.5C+
H-V45 6706611315.046M8.4023.425%C18.457%C--29CN/A10522.8h13.9C59.2C+
Parallax VX3 6276272031.35S17.9043.596%B+66.348%D**22.6DN/A6327.8h2.2C+5C**
NS Decimator 814562945.979S7.4759.954%C+1.779%C33.5C15C+32716.8h5.1C8.5C
NS Baron G5 5445371344.007M**9.4436.015%D--13.408%C15.2D--N/A4735.4h5.7D--15.8D
CME 502494736.767S6.6827.291%C+19.433%D43.3C++N/A11011.4h13.6C+49.7C++
Spear Anti-Vehicle Phalanx Turret 762491598.2U84.7555.468%B**3.462%C46.3C*25.6C*45810.6h6.9B+12.4B+
Pulsar C 4084001053.81B**9.6420.087%D--23.75%C+11.9DN/A6633.6h11.4C++56.8C
Hornet Missiles 6983911330.077S16.6364.15%C*1.535%C+67.4C+52.9B+8885.8h10.1C*15.8C**
NS-11C 3843811352.822A++10.6318.837%D*13.648%D--5.7D--N/A2966.4h13.2C**70.2C+
Saron HRB 712363490.75U77.3047.88%B+1.102%C-42.7A+41.1M8238.5h28.7D*59.9D
NS-AM7 Archer 409350973.608S9.8455.096%C--17.429%C+12.8B*2.2C+6927.4h9.8B*17.7B*
Skorpios 340338437.86S5.5925.736%D17.16%D31.6DN/A9310.7h11.9C46.1C
CAS30 Tank Buster 842334418.146M++5.3041.044%D1.198%C+6.6C10.1B+20850.5h69C--168C
Lancer VS22 5413183010.6S2.8561.113%C+N/A20.6C**14.5C+24815.4h10.4B+17B+
Phaseshift VX-S 309309934.333U20.8839.945%B42.395%F--25.1C-N/A6612.3h3.8D9.4C+
Dual Photon Pods 3763051225.417A+11.9758.126%B+1.311%C++98.4C++22.9C*7823.1h16.6B+28.5B+
NS-61 Emissary 289287624.629S8.8224.862%D13.24%D17.9C--N/A5916h13.1C++52.8C+
Nemesis VSH9 413243733.329M**10.1264.19%C++4.115%B*11.9C8.3C-23120.5h9.5D14.8C
Eidolon VE33 225225346.618M++6.8331.78%B+21.333%D15.2DN/A6914.8h7.6B+23.9B+
Plasma Grenade 2242181218N/A204.5553.421%B*N/A726.7B+20B**39040.3h3B+5.6B+
NSX Tanto 217213425.071S8.3822.373%D-17.371%D*8.7D--N/A3024.4h10.5B++46.8C**
Cerberus 202199277.37S6.0833.917%C*19.096%C--15.5D-N/A4212.8h6.8D20.1C+
Lumine Edge 2001988120.244B13.2133.381%B+11.111%D0.7C-N/A2274.8h1.2B+3.6B+
NS-10 Burster 3521871611.688U1.7635.881%B++8.021%B6.4C++5.7B**13229.2h169.1D471.3C++
Vortex VM21 3611861116.909S3.4643.831%C+2.688%C6.4D6C8829h36.7C++83.7C*
Vortex VM21 3811751115.909S2.4643.358%C+5.714%B*6D7.1B+9729h38.6C**89.1C**
Pulsar VS1 174172305.733S7.7215.518%F-15.116%D-9.9D--N/A12517.4h14.5C+93.6D*
NS-10 Burster 3201681610.5S2.9535.831%B+7.143%B+5.8C+5.2B++12129.2h189D--527.6C+
MAX Punch 1721623140.516A**12.9336.016%DN/A0.6DN/A3251.1h1.6C++4.5C*
VE-C Horizon 152152169.5S3.9528.305%D*21.053%D35.3C--N/A1354.3h16.6C58.6D
M60-G Bulldog 1531411141S127.5553.291%B+2.128%B+108.5B**9.2D-2531.3h4.2A+7.9B**
L105 Zephyr 1531321132U118.5541.532%CN/A73.3B++11.7B+4071.8h7.2C17.4C+
NS-357 Underboss 119119462.587A10.8632.778%D21.008%C3.4D*N/A2034.7h5.9F-18.2D--
G40-F Ranger 1831141114S100.5531.714%CN/A71.3B*43.1A5461.6h50.1B**158.1B+
M20 Basilisk 1541141114U100.5549.264%B**6.14%C++30.8B++10.8B*3653.7h77.5B+157.3B++
VE-A Lacerta 116112176.588M*6.8622.553%D*9.821%D**43.1C-1.5C+1172.6h12.9C57.3D
Zenith VX-5 112108186S7.4521.243%D--24.074%C*29.2C-1.1B**1763.7h11.8C**55.6C+
Saron HRB-H 213107253.5S40.0552.316%C-N/A35.7C+35.3B**5063h36D**68.8D*
Auraxium Slasher 100945,6470.017D13.4323.213%D7.447%C+0.1C--N/A01688.2h2.5C+10.9C+
Saron Laser Cannon 21093471.979C+11.4727.11%D-3.226%B++2.4D--3D--26838.5h262.3F967.4F-
G30 Walker 18192518.4M**4.9522.19%D*3.261%C8.7D--8.4C13610.6h264.2D-1190.5D**
Equinox VE2 9086233.739A**9.7125.159%C19.767%C+33.1C+1.5B+1512.6h17F-67.6D--
NS-03 Thumper 8685184.722S8.7333.991%C++1.176%D24.3C--N/A613.5h4.5B**13.1B*
Phobos VX86 7575193.947A++9.5057.933%C+10.667%D-50C+N/A2511.5h3.2D*5.5C
NS-20 Gorgon 7873173U59.5523.019%D27.397%A16.2C--1.1D524.5h32.4C**140.6C**
NSX Masamune 10871145.071S8.3857.078%C+N/A16.9D-8.8D1244.2h23.2D*40.6D*
CAS 14-E 7270170M++56.5530.993%C--1.429%C175A*5C4400.4h19.2B++61.9B+
Aspis Anti-Aircraft Phalanx Turret 14870323.333S9.8829.923%B+N/A13.5C**15B+3055.2h132.6B+443B+
Spiker 5856144A**9.4521.753%D*23.214%C++14.7D-N/A473.8h13.5D*62.1F-
The Slasher 5454153.6U9.8552.632%A3.704%D9.5A++N/A275.7h2.2C++4.2B+
NS-20 Gorgon 5952152U38.5523.784%D15.385%D--11.6D-1.6C+444.5h46.3C+194.5C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02460.2h
Anti-Vehicle MANA Turret21700.4h
Nano-Armor Kit1911,960,257110.9h
Nanite Revive Grenade02,2970.6h
Medical Applicator2421,195,244121.3h
Restoration Kit4670.2h
Motion Spotter4763,71636.2h
Spitfire Auto-Turret156,8396h
Deconstruction Tool06990h
M12 Kobalt0680h
Shield Recharging Field1011,0464.4h
Recon Detection Device01040.2h
Ammunition Package128,5173.6h
Medical Kit3316,91415.4h
Anti-Infantry MANA Turret11980.3h
Nano-Repair Grenade04570.1h
Hardlight Barrier23200.4h

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