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Paragon Dreadnaught LordDamien[] LordDamien
VS BR 176

KDR: 13.58

Score: 78.6m

Last Seen: Aug 3rd, 2020 6:38 PM
- OFFLINE - 45.5 hour(s)

Prestige 1, Battle Rank 100 (176 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python AP L100 Python HESH Supernova FPC Ghost M12 Kobalt Supernova PC Supernova VPC VE-LR Obelisk
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $839,421 MLG Score: 671
Fun Score: N/A
Cheeseburgers Flipped: 2028TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.29%21.685%52737131232,3177.203976.371

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.889%0.587B+0.087C+-1.42D**HEAD ++ (~9.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.50.426B10.30.276C*32.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.647%1.25%1440413452,48121593711.5395264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.347%-0.167C-0.293C0.112

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.40.492B+29.40.448B53

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.297%1.596%213978134144,60229310536151.708423%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.193%-0.072C+-0.584D0.724

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.80.642B+5.50.555B+8.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.63%2.171%1328713422,81021295813.2547293%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.397%-0.701D--0.568D0.59

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.90.352C**22.30.446B55.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.063%50.017%1328413455,8725101611.5137

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.804%1.07B**-1.095D*-0.806

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.31C*2.90.097C+4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.775%12.397%1328413453,275549235.96539

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.992%-0.413C---0.472D0.647

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.115C+4.30.121C+7.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
78.6m276.2%392 (23.5k)319 (19.1k)13.5754126,1839,29515.9277176 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS13491470716.379%11.256%18426:1943

8% Combat Medic38% Engineer11% Heavy Assault33% Infiltrator6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 20th, 2014 3:09 PMMar 14th, 2020 1:59 AMAug 3rd, 2020 9:44 PM (53d) (PST)Aug 3rd, 2020 3:43 PM (53d) (PST)Aug 3rd, 2020 2:38 PM (53d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
709486610.5120.0380.0581.6090.071671

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,5592,89239,667312397419,129

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4108.8h/171.2d 21,865 14,203 52,838 396.7k 6,425 16,179 17,452 174.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:1,356
Deaths:218
KDR:6.220
Accuracy:20.156% D-
HSR:20.133% D--
NS-15M2
D-
Kills:1,194
Deaths:170
KDR:7.024
Accuracy:22.621% D--
HSR:22.362% D-
Ursa
C
Kills:1,191
Deaths:184
KDR:6.473
Accuracy:24.131% C
HSR:22.502% D
VE-H Maw
D--
Kills:1,174
Deaths:207
KDR:5.672
Accuracy:23.546% D--
HSR:18.739% D*
SVA-88
D
Kills:1,170
Deaths:199
KDR:5.879
Accuracy:20.459% D*
HSR:21.453% D
NSX Naginata
D-
Kills:1,164
Deaths:137
KDR:8.496
Accuracy:21.367% D-
HSR:22.595% D*
Betelgeuse 54-A
D*
Kills:1,081
Deaths:207
KDR:5.222
Accuracy:20.405% F-
HSR:22.942% D*
VX29 Polaris
D
Kills:700
Deaths:146
KDR:4.795
Accuracy:20.856% D--
HSR:20.143% D
Kills:9,030
Deaths (as Heavy Assault):1,468
Deaths (to Heavy Assaults):2,266
KDR:6.15123
Kill Difference:7,562
Playtime:464.199 hours
Usage:11%
Score:6.448m
Score/min:231
Accuracy (listed only):21.693%
HSR (listed only):21.359%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D-
Kills:1,354
Deaths:215
KDR:6.298
Accuracy:19.746% D**
HSR:13.294% D-
Pandora VX25
D
Kills:1,338
Deaths:267
KDR:5.011
Accuracy:30.354% D**
HSR:12.855% D
VE-S Canis
D
Kills:1,271
Deaths:165
KDR:7.703
Accuracy:27.038% D
HSR:13.218% D*
Solstice SF
C+
Kills:1,255
Deaths:177
KDR:7.090
Accuracy:25.973% C+
HSR:8.606% D*
MKV Suppressed
C+
Kills:1,168
Deaths:229
KDR:5.100
Accuracy:24.026% D-
HSR:20.634% C+
Eridani SX5
D
Kills:1,160
Deaths:109
KDR:10.642
Accuracy:25.304% D-
HSR:17.069% D
Deimos VA29
D
Kills:1,096
Deaths:274
KDR:4
Accuracy:57.609% D
HSR:11.405% D--
VX6-7
D
Kills:848
Deaths:164
KDR:5.171
Accuracy:22.996% D-
HSR:19.929% D
NSX Tengu
C--
Kills:787
Deaths:119
KDR:6.613
Accuracy:37.086% C--
HSR:17.408% D-
Thanatos VE70
D
Kills:766
Deaths:193
KDR:3.969
Accuracy:37.961% D
HSR:13.185% D
NS-66 Punisher
D
Kills:696
Deaths:118
KDR:5.898
Accuracy:20.413% F
HSR:22.414% D
NS Baron G5
C-
Kills:537
Deaths:134
KDR:4.007
Accuracy:36.015% D*
HSR:13.408% C-
Pulsar C
C
Kills:406
Deaths:105
KDR:3.867
Accuracy:20.185% D**
HSR:23.645% C
NS-11C
D*
Kills:381
Deaths:135
KDR:2.822
Accuracy:18.837% F
HSR:13.648% D*
Skorpios
D
Kills:352
Deaths:48
KDR:7.333
Accuracy:25.760% D
HSR:16.761% D-
NSX Tanto
D**
Kills:213
Deaths:42
KDR:5.071
Accuracy:22.373% D**
HSR:17.371% D**
VE-C Horizon
D-
Kills:152
Deaths:16
KDR:9.500
Accuracy:28.305% D**
HSR:21.053% D-
Zenith VX-5
C+
Kills:108
Deaths:18
KDR:6
Accuracy:21.243% D**
HSR:24.074% C+
Phobos VX86
C-
Kills:75
Deaths:19
KDR:3.947
Accuracy:57.933% C-
HSR:10.667% D--
Kills:13,963
Deaths (as Light Assault):2,547
Deaths (to Light Assaults):2,188
KDR:5.48214
Kill Difference:11,416
Playtime:125.463 hours
Usage:3%
Score:1.588m
Score/min:211
Accuracy (listed only):29.429%
HSR (listed only):16.350%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C+
Kills:3,783
Deaths:264
KDR:14.330
Accuracy:42.674% C+
HSR:55.855% F-
NS-30 Vandal
C-
Kills:1,873
Deaths:207
KDR:9.048
Accuracy:33.571% C-
HSR:19.167% D*
Artemis VX26
D
Kills:1,623
Deaths:146
KDR:11.116
Accuracy:26.501% D
HSR:18.669% D-
Phantom VA23
C+
Kills:1,443
Deaths:122
KDR:11.828
Accuracy:37.215% C+
HSR:20.790% D*
Sirius SX12
D-
Kills:1,354
Deaths:215
KDR:6.298
Accuracy:19.746% D**
HSR:13.294% D-
NS-44L Blackhand
C*
Kills:1,285
Deaths:122
KDR:10.533
Accuracy:43.726% C+
HSR:46.226% C*
VE-S Canis
D
Kills:1,271
Deaths:165
KDR:7.703
Accuracy:27.038% D
HSR:13.218% D*
MKV Suppressed
C+
Kills:1,168
Deaths:229
KDR:5.100
Accuracy:24.026% D-
HSR:20.634% C+
Eridani SX5
D
Kills:1,160
Deaths:109
KDR:10.642
Accuracy:25.304% D-
HSR:17.069% D
Nyx VX31
D--
Kills:1,159
Deaths:78
KDR:14.859
Accuracy:30.716% D--
HSR:18.378% D**
NSX Tomoe
C-
Kills:1,159
Deaths:88
KDR:13.171
Accuracy:28.982% C-
HSR:28.904% D*
VA39 Spectre
B*
Kills:1,152
Deaths:100
KDR:11.520
Accuracy:41.134% B*
HSR:24.045% D*
NS-44 Commissioner
C-
Kills:1,141
Deaths:296
KDR:3.855
Accuracy:36.310% C-
HSR:18.931% D
NSX Tengu
C--
Kills:787
Deaths:119
KDR:6.613
Accuracy:37.086% C--
HSR:17.408% D-
NS-66 Punisher
D
Kills:696
Deaths:118
KDR:5.898
Accuracy:20.413% F
HSR:22.414% D
Parallax VX3
B+
Kills:627
Deaths:20
KDR:31.350
Accuracy:43.596% B+
HSR:66.348% F-
NS-AM7 Archer
C+
Kills:352
Deaths:97
KDR:3.629
Accuracy:55.198% C--
HSR:17.898% C+
Skorpios
D
Kills:352
Deaths:48
KDR:7.333
Accuracy:25.760% D
HSR:16.761% D-
Phaseshift VX-S
C+
Kills:310
Deaths:9
KDR:34.444
Accuracy:39.973% C+
HSR:42.258% F*
NS-61 Emissary
D
Kills:287
Deaths:62
KDR:4.629
Accuracy:24.862% D
HSR:13.240% D-
Cerberus
C+
Kills:199
Deaths:27
KDR:7.370
Accuracy:33.917% C+
HSR:19.096% D
NS-357 Underboss
C--
Kills:119
Deaths:46
KDR:2.587
Accuracy:32.778% D--
HSR:21.008% C--
Spiker
C+
Kills:56
Deaths:14
KDR:4
Accuracy:21.753% D**
HSR:23.214% C+
Kills:23,356
Deaths (as Infiltrator):2,701
Deaths (to Infiltrators):1,492
KDR:8.64717
Kill Difference:20,655
Playtime:1,356.890 hours
Usage:33%
Score:18.606m
Score/min:229
Accuracy (listed only):32.708%
HSR (listed only):24.992%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
C
Kills:2,332
Deaths:156
KDR:14.949
Accuracy:33.308% C
HSR:31.389% C-
Pandora VX25
D
Kills:1,338
Deaths:267
KDR:5.011
Accuracy:30.354% D**
HSR:12.855% D
Solstice SF
C+
Kills:1,255
Deaths:177
KDR:7.090
Accuracy:25.973% C+
HSR:8.606% D*
Deimos VA29
D
Kills:1,096
Deaths:274
KDR:4
Accuracy:57.609% D
HSR:11.405% D--
VX6-7
D
Kills:848
Deaths:164
KDR:5.171
Accuracy:22.996% D-
HSR:19.929% D
Thanatos VE70
D
Kills:766
Deaths:193
KDR:3.969
Accuracy:37.961% D
HSR:13.185% D
NS Baron G5
C-
Kills:537
Deaths:134
KDR:4.007
Accuracy:36.015% D*
HSR:13.408% C-
Pulsar C
C
Kills:406
Deaths:105
KDR:3.867
Accuracy:20.185% D**
HSR:23.645% C
NS-11C
D*
Kills:381
Deaths:135
KDR:2.822
Accuracy:18.837% F
HSR:13.648% D*
Eidolon VE33
C+
Kills:225
Deaths:34
KDR:6.618
Accuracy:31.780% C+
HSR:21.333% D
NSX Tanto
D**
Kills:213
Deaths:42
KDR:5.071
Accuracy:22.373% D**
HSR:17.371% D**
VE-C Horizon
D-
Kills:152
Deaths:16
KDR:9.500
Accuracy:28.305% D**
HSR:21.053% D-
Zenith VX-5
C+
Kills:108
Deaths:18
KDR:6
Accuracy:21.243% D**
HSR:24.074% C+
Phobos VX86
C-
Kills:75
Deaths:19
KDR:3.947
Accuracy:57.933% C-
HSR:10.667% D--
Kills:9,732
Deaths (as Engineer):1,734
Deaths (to Engineers):1,472
KDR:5.61246
Kill Difference:7,998
Playtime:1,570.677 hours
Usage:38%
Score:34.689m
Score/min:368
Accuracy (listed only):31.777%
HSR (listed only):17.326%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D-
Kills:1,354
Deaths:215
KDR:6.298
Accuracy:19.746% D**
HSR:13.294% D-
Pandora VX25
D
Kills:1,338
Deaths:267
KDR:5.011
Accuracy:30.354% D**
HSR:12.855% D
VE-S Canis
D
Kills:1,271
Deaths:165
KDR:7.703
Accuracy:27.038% D
HSR:13.218% D*
MKV Suppressed
C+
Kills:1,168
Deaths:229
KDR:5.100
Accuracy:24.026% D-
HSR:20.634% C+
Terminus VX-9
D
Kills:1,168
Deaths:159
KDR:7.346
Accuracy:24.220% D
HSR:23.716% D
Eridani SX5
D
Kills:1,160
Deaths:109
KDR:10.642
Accuracy:25.304% D-
HSR:17.069% D
Deimos VA29
D
Kills:1,096
Deaths:274
KDR:4
Accuracy:57.609% D
HSR:11.405% D--
NSX Tengu
C--
Kills:787
Deaths:119
KDR:6.613
Accuracy:37.086% C--
HSR:17.408% D-
Thanatos VE70
D
Kills:766
Deaths:193
KDR:3.969
Accuracy:37.961% D
HSR:13.185% D
NS-66 Punisher
D
Kills:696
Deaths:118
KDR:5.898
Accuracy:20.413% F
HSR:22.414% D
H-V45
D
Kills:678
Deaths:131
KDR:5.176
Accuracy:23.321% D
HSR:18.289% D
NS Baron G5
C-
Kills:537
Deaths:134
KDR:4.007
Accuracy:36.015% D*
HSR:13.408% C-
CME
C
Kills:502
Deaths:75
KDR:6.693
Accuracy:27.337% C
HSR:19.323% D
Skorpios
D
Kills:352
Deaths:48
KDR:7.333
Accuracy:25.760% D
HSR:16.761% D-
NS-11P
D
Kills:253
Deaths:44
KDR:5.750
Accuracy:20.929% D*
HSR:19.763% D
Pulsar VS1
D--
Kills:172
Deaths:30
KDR:5.733
Accuracy:15.518% F-
HSR:15.116% D--
VE-A Lacerta
D**
Kills:127
Deaths:18
KDR:7.056
Accuracy:22.878% D**
HSR:9.449% F
Equinox VE2
C-
Kills:86
Deaths:23
KDR:3.739
Accuracy:25.159% D
HSR:19.767% C-
Phobos VX86
C-
Kills:75
Deaths:19
KDR:3.947
Accuracy:57.933% C-
HSR:10.667% D--
Kills:13,586
Deaths (as Combat Medic):2,370
Deaths (to Combat Medics):844
KDR:5.73249
Kill Difference:11,216
Playtime:335.152 hours
Usage:8%
Score:11.176m
Score/min:556
Accuracy (listed only):29.400%
HSR (listed only):16.197%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C++
Kills:1,241
Deaths:109
KDR:11.385
Accuracy:45.614% C+
HSR:4.512% C++
Comet VM2
B+
Kills:1,204
Deaths:109
KDR:11.046
Accuracy:48.499% C+
HSR:5.565% B+
Cosmos VM3
C
Kills:1,191
Deaths:64
KDR:18.609
Accuracy:15.322% D-
HSR:18.640% C
Nebula VM20
C+
Kills:1,185
Deaths:71
KDR:16.690
Accuracy:15.508% D*
HSR:22.700% C+
Cosmos VM3
C+
Kills:1,175
Deaths:64
KDR:18.359
Accuracy:15.535% D-
HSR:19.660% C+
Quasar VM1
C-
Kills:1,170
Deaths:67
KDR:17.463
Accuracy:16.070% C--
HSR:18.034% C-
Quasar VM1
D
Kills:1,078
Deaths:45
KDR:23.956
Accuracy:14.998% D*
HSR:18.831% D
Nebula VM20
D--
Kills:962
Deaths:49
KDR:19.633
Accuracy:14.624% D**
HSR:16.736% D--
Vortex VM21
C+
Kills:189
Deaths:11
KDR:17.182
Accuracy:43.852% C+
HSR:2.646% C
NS-10 Burster
B+
Kills:189
Deaths:17
KDR:11.118
Accuracy:35.949% B+
HSR:7.937% B+
Vortex VM21
B*
Kills:175
Deaths:11
KDR:15.909
Accuracy:43.352% C+
HSR:5.714% B*
NS-10 Burster
B+
Kills:171
Deaths:17
KDR:10.059
Accuracy:35.898% B
HSR:7.018% B+
NS-20 Gorgon
B++
Kills:73
Deaths:
KDR:
Accuracy:23.019% D-
HSR:27.397% B++
NS-20 Gorgon
D
Kills:52
Deaths:
KDR:
Accuracy:23.784% D
HSR:15.385% D--
Kills:10,055
Deaths (as MAX Suit):317
Deaths (to MAX Suits):379
KDR:31.71924
Kill Difference:9,738
Playtime:253.952 hours
Usage:6%
Score:6.090m
Score/min:400
Accuracy (listed only):28.002%
HSR (listed only):13.627%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:1,749
V. Kills:166 N/A
Deaths:143
KDR:12.231
Accuracy:41.070% C
KPH:38.300 D
VKPH:3.600 C+
Hornet Missiles
C**
Kills:391
V. Kills:307 127%
Deaths:13
KDR:30.077
Accuracy:64.150% C++
KPH:67.100 C
VKPH:52.700 C**
Dual Photon Pods
C*
Kills:305
V. Kills:71 424%
Deaths:12
KDR:25.417
Accuracy:58.126% B
KPH:98.300 C+
VKPH:22.900 C*
Saron Laser Cannon
D*
Kills:93
V. Kills:117 79%
Deaths:47
KDR:1.979
Accuracy:27.110% D-
KPH:2.400 D*
VKPH:3 D*
Kills:2,538 (1,842 + 0)
Deaths:215
KDR:11.805
VKDR:3.074
Vehicle Kills:661
Kill Difference:2,323
Playtime:93.088 hours
Usage:2%
Score:1.489m
Score/min:267
Piloting Accuracy:27.110%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B++
Kills:334
V. Kills:508 66%
Deaths:41
KDR:8.146
Accuracy:41.044% D
KPH:6.600 C-
VKPH:10.100 B++
L105 Zephyr
B++
Kills:132
V. Kills:21 N/A
Deaths:1
KDR:132
Accuracy:41.532% C
KPH:74.500 B++
VKPH:11.900 B
Kills:466 (334 + 132)
Deaths:42
KDR:11.095
VKDR:12.595
Vehicle Kills:529
Kill Difference:424
Playtime:52.263 hours
Usage:1%
Score:0.675m
Score/min:215
Piloting Accuracy:41.044%
Gunner Accuracy:41.532%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:16,886
V. Kills:5,162 327%
Deaths:119
KDR:141.899
Accuracy:54.753% C
KPH:63.100 A
VKPH:19.300 C
L100 Python HESH
B++
Kills:12,626
V. Kills:1,030 N/A
Deaths:92
KDR:137.239
Accuracy:56.987% B++
KPH:86.300 B++
VKPH:7 D
C75 Viper
B+
Kills:1,535
V. Kills:164 N/A
Deaths:31
KDR:49.516
Accuracy:36.172% D
KPH:58.100 B+
VKPH:6.200 C-
L100 Python HEAT
B+
Kills:1,275
V. Kills:261 487%
Deaths:25
KDR:51
Accuracy:53.752% C+
KPH:50.400 B+
VKPH:10.300 D
Skyguard
C+
Kills:985
V. Kills:613 160%
Deaths:45
KDR:21.889
Accuracy:30.454% C+
KPH:16.700 C+
VKPH:10.400 C+
Kills:33,307 (33,307 + 0)
Deaths:312
KDR:106.753
VKDR:23.173
Vehicle Kills:7,230
Kill Difference:32,995
Playtime:524.556 hours
Usage:13%
Score:8.478m
Score/min:269
Driving Accuracy:30.454%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:4,758
V. Kills:2,567 185%
Deaths:125
KDR:38.064
Accuracy:55.182% C+
KPH:32.800 C+
VKPH:17.700 C+
Supernova PC
A+
Kills:3,627
V. Kills:500 N/A
Deaths:69
KDR:52.565
Accuracy:53.854% C**
KPH:51.100 A+
VKPH:7 D
Supernova VPC
B+
Kills:2,910
V. Kills:239 N/A
Deaths:43
KDR:67.674
Accuracy:57.404% B+
KPH:67.100 B+
VKPH:5.500 D
Proton II PPA
A*
Kills:1,285
V. Kills:35 N/A
Deaths:5
KDR:257
Accuracy:25.235% C
KPH:155.600 A*
VKPH:4.200 C+
Saron HRB
A+
Kills:368
V. Kills:350 105%
Deaths:4
KDR:92
Accuracy:47.912% C+
KPH:43 B*
VKPH:40.900 A+
G40-F Ranger
B++
Kills:114
V. Kills:69 163%
Deaths:1
KDR:114
Accuracy:31.714% C
KPH:70.700 B+
VKPH:42.800 B++
Kills:13,062 (11,295 + 1,767)
Deaths:247
KDR:52.883
VKDR:15.223
Vehicle Kills:3,760
Kill Difference:12,815
Playtime:277.908 hours
Usage:7%
Score:5.123m
Score/min:307
Driving Accuracy:57.404%
Gunner Accuracy:31.714%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B*
Kills:107
V. Kills:106 100%
Deaths:2
KDR:53.500
Accuracy:52.228% D
KPH:34.600 C--
VKPH:34.300 B*
Kills:107 (0 + 107)
Deaths:2
KDR:53.500
VKDR:53
Vehicle Kills:106
Kill Difference:105
Playtime:3.091 hours
Usage:0%
Score:0.093m
Score/min:503
Driving Accuracy:N/A%
Gunner Accuracy:52.228%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:698
V. Kills:86 N/A
Deaths:6
KDR:116.333
Accuracy:32.591% D
KPH:48.800 C
VKPH:6 D-
M20 Basilisk
B++
Kills:123
V. Kills:43 280%
Deaths:1
KDR:123
Accuracy:49.389% B++
KPH:31.300 B
VKPH:10.900 B++
M12 Kobalt
M+
Kills:108
V. Kills:14 N/A
Deaths:1
KDR:108
Accuracy:17.350% D
KPH:80 C+
VKPH:10.400 M+
G30 Walker
C--
Kills:96
V. Kills:91 104%
Deaths:5
KDR:19.200
Accuracy:22.196% F
KPH:9 D*
VKPH:8.500 C--
G40-F Ranger
C--
Kills:60
V. Kills:38 154%
Deaths:
KDR:
Accuracy:37.000% C++
KPH:15.800 D
VKPH:10 C--
Kills:1,085 (0 + 1,085)
Deaths:13
KDR:83.462
VKDR:20.923
Vehicle Kills:272
Kill Difference:1,072
Playtime:34.057 hours
Usage:1%
Score:0.400m
Score/min:196
Driving Accuracy:N/A%
Gunner Accuracy:37.000%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A++
Kills:71
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:31.291% D
KPH:160.400 A++
VKPH:4.500 D
Kills:71 (0 + 71)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:2
Kill Difference:71
Playtime:0.443 hours
Usage:0%
Score:0.012m
Score/min:444
Piloting Accuracy:N/A%
Gunner Accuracy:31.291%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 22,04816,886119141.899U128.3254.753%C1.048%D63.1A19.3C291267.7h3.5B**6.3B
L100 Python HESH 13,65612,62692137.239S123.6656.987%B++1.251%C+86.3B++7D259146.3h2.4B*4.2B*
Supernova FPC 7,3254,75812538.064A**24.4955.182%C+3.699%A32.8C+17.7C+267145.2h4.3C*7.8C**
Ghost 3,7933,78326414.33M++0.7542.674%C+55.855%F-24.5D--N/A69154.4h2.4D5.7C
M12 Kobalt 3,7443,65521827.5U1,813.9221.267%D19.809%C*117.9C2.9D-31431h14.6B+68.4C++
Supernova PC 4,1273,6276952.565S38.9953.854%C**1.93%C+51.2A+7.1D32670.9h2.5A+4.6A+
Supernova VPC 3,1492,9104367.674M54.1057.404%B+1.89%B+67.1B+5.5D23443.4h2.5B++4.3B++
VE-LR Obelisk 2,3532,33215614.949S1.3733.308%C31.389%C-39.8CN/A11158.6h5.2B+15.5C**
Lasher X2 2,2462,2263995.579M*8.0032.801%C**2.381%D-24.4DN/A7691.2h16.3B+49.7B+
NS-30 Vandal 1,8801,8732079.048A+4.5333.571%C-19.167%D*26.7D-N/A6770.2h5.6C16.6C
Light PPA 1,9151,74914312.231B++1.3441.07%C1.144%C+38.3D3.6C+15045.7h11.7C++28.4C++
Artemis VX26 1,6401,62314611.116S2.4626.501%D18.669%D-22.2D-N/A5873.1h11.9C+45C
C75 Viper 1,6991,5353149.516S35.9436.172%D1.173%C+58.1B+6.2C-28326.4h7.5B*20.8C**
Sticky Grenade 1,4521,44411444N/A1,430.4258.514%B+N/A1312.7B+7.3D37231.1h1.7B+3B+
Phantom VA23 1,4511,44312211.828C**1.7537.215%C+20.79%D*26.1D-N/A5955.3h4.8D12.8C
Proximity Mine 1,3981,3983342.364U28.7940.961%C-N/A122.6CN/A41411.4h1.8C++4.5C+
Orion VS54 1,3681,3562186.22A7.3620.156%D-20.133%D--23.9D-N/A13756.7h12.1C+59.9C+
Sirius SX12 1,3691,3542156.298M++7.2819.746%D**13.294%D-15.6D-N/A5486.9h14.6C+73.9C--
Pandora VX25 1,3441,3382675.011M8.5630.354%D**12.855%D12.6D--N/A39105.8h5.1D--16.7D**
Proton II PPA 1,3201,2855257S243.4225.235%C1.245%D154.8A*4.2C+6398.3h6.9B*27.5B++
NS-44L Blackhand 1,2881,28512210.533S3.0443.726%C+46.226%C*19.3DN/A5066.5h4.4C10.1C+
L100 Python HEAT 1,5361,2752551M**37.4253.752%C+2.745%B50.4B+10.3D27825.3h3.7B**6.9C**
VE-S Canis 1,2781,2711657.703S5.8727.038%D13.218%D*39.1DN/A11032.5h11.4C+42C+
Solstice SF 1,2911,2551777.09S6.4925.973%C+8.606%D*24C+N/A7252.2h6.7B+25.8B+
Comet VM2 1,5501,24110911.385U2.1945.614%C+4.512%C++18B+4.5C13369.1h14.9B++32.7C**
M40 Fury 1,3191,2134303.25U289.6744.111%C--1.649%C+108.3B++9.5D-29511.2h7.8B*17.6B++
Comet VM2 1,4881,20410911.046U2.5348.499%C+5.565%B+17.3C**4.1D11369.4h16.4B++33.9B++
M20 Basilisk 1,4581,19911199U1,185.4240.99%F-7.423%B**62.8B+13.6D29619.1h49.8B**121.5B*
NS-15M2 1,2021,1941707.024A6.5522.621%D--22.362%D-41DN/A15329.1h13.7D--60.4D
Ursa 1,2241,1911846.473S7.1024.131%C22.502%D39.6C-1.1C**10030.1h10.4C+42.9C+
Cosmos VM3 1,1951,1916418.609S5.0315.322%D-18.64%C26.9DN/A11844.3h11.7B+76.1C+
Nebula VM20 1,2051,1857116.69S3.1115.508%D*22.7%C+30.3DN/A10039.1h13.9B89.8C
Cosmos VM3 1,1831,1756418.359U4.7815.535%D-19.66%C+26.1DN/A11245.1h12.4B79.7C+
VE-H Maw 1,1821,1742075.671A*7.9023.546%D--18.739%D*47.1DN/A14324.9h11.3D47.9D
Quasar VM1 1,1801,1706717.463S3.8916.07%C--18.034%C-28.1CN/A10941.7h12.8B79.6C+
SVA-88 1,1811,1701995.879A++7.7020.459%D*21.453%D30.4D-N/A9638.5h12.6D61.6D-
MKV Suppressed 1,1791,1682295.1M++8.4824.026%D-20.634%C+25.5DN/A7145.8h13.4C+55.7C
Terminus VX-9 1,1731,1681597.346A+6.2324.22%D23.716%D24.7D-N/A7647.2h13.7D--56.5D
NSX Naginata 1,1751,1641378.496S5.0821.367%D-22.595%D*21D*N/A5955.3h12.3C-57.7C-
Eridani SX5 1,1641,16010910.642S2.9325.304%D-17.069%D27.1DN/A7742.8h12.6D49.7D
Nyx VX31 1,1631,1597814.859S1.2830.716%D--18.378%D**20.4D--N/A4756.8h4.9C*15.9C
NSX Tomoe 1,1641,1598813.17M++0.4128.982%C-28.904%D*21.4D--N/A6454.1h14.8D51C-
VA39 Spectre 1,1581,15210011.52M**2.0641.134%B*24.045%D*39.2C*N/A11829.4h4.5B+11B+
NS-44 Commissioner 1,1571,1412963.855A++9.7236.31%C-18.931%D9.6D*N/A31119.2h4.1D11.4C
Deimos VA29 1,1061,0962744A+9.5857.609%D11.405%D--20.2D*N/A6354.2h3.1F-5.4D*
Tank Mine 1,6911,0872445.292U31.7243.724%C*N/A258.8A*143.8A**25914.2h1.9C+4.4B++
Betelgeuse 54-A 1,0961,0812075.222B+8.3520.405%F-22.942%D*42.2D--N/A20525.6h12.4D*60.6F-
Quasar VM1 1,0861,0784523.956U10.3814.998%D*18.831%D28.4D-N/A7937.9h12C*80.1C-
Skyguard 1,5989854521.889M8.3130.454%C+2.335%B+16.7C+10.4C+18958.9h107.2C*352C*
Nebula VM20 9669624919.633S6.0614.624%D**16.736%D--28.2D-N/A8234.1h14.5C++99.1D
C-4 1,2459148710.506S3.0744.412%A*N/A110.1C+39.9B+12218.3h1.5D3.4B+
VX6-7 8608481645.171A++8.4022.996%D-19.929%D13.6D-N/A4162.3h13.3C-57.8C-
NSX Tengu 7947871196.613S6.9637.086%C--17.408%D-25.3D-N/A6031.1h12.6C33.9C+
Thanatos VE70 7737661933.969A**9.6137.961%D13.185%D11.5D--N/A5866.6h4.6C+12.2C+
VX29 Polaris 7087001464.795A8.7820.856%D--20.143%D17.8D*N/A6239.4h11.8C+56.4C
M40 Fury 7846986116.333U102.7632.591%D1.146%C--48.8C6D-17814.3h10.4B+31.9C**
NS-66 Punisher 7016961185.898M++7.6820.413%F22.414%D30.3DN/A7423h11.1C++54.3D
H-V45 6876781315.176A8.4023.321%D18.289%D28.6DN/A10423.7h13.9D59.4D
Parallax VX3 6276272031.35S17.7743.596%B+66.348%F-22.6DN/A6427.8h2.2C5C++
NS Decimator 8676011035.835M++7.7460.165%C1.664%C33.6D14.9C--32217.9h5.1C--8.5C--
NS Baron G5 5445371344.007S9.5736.015%D*13.408%C-15.2D*N/A4835.4h5.7D*15.8C
CME 510502756.693U6.8827.337%C19.323%D39.8CN/A10312.6h13.5C49.4C
Spear Anti-Vehicle Phalanx Turret 763492598.4U84.8255.455%B+3.455%C+46.4C+25.6C+46410.6h6.9B+12.4C**
Pulsar C 4144061053.867B+9.7120.185%D**23.645%C12D-N/A6833.8h11.4C56.4D
Hornet Missiles 6983911330.077A**16.5064.15%C++1.535%C+67.4C52.9C**8905.8h10.1C++15.8C++
NS-11C 3843811352.822B*10.7518.837%F13.648%D*5.7D--N/A3066.4h13.2C+70.2D
Saron HRB 718368492U78.4247.912%C+1.359%C+42.8B*40.7A+8318.6h28.5D*59.5D-
NS-AM7 Archer 411352973.629S9.9555.198%C--17.898%C+12.8B+2.1C7127.6h9.8B++17.8B++
Skorpios 354352487.333A**6.2425.76%D16.761%D-30.9DN/A9411.4h12C--46.7D
Lancer VS22 5883493111.258S2.3260.342%C++N/A21.3C++14.6C+24816.4h10B+16.6B+
CAS30 Tank Buster 842334418.146M*5.4341.044%D1.198%C++6.6C-10.1B++20850.5h69D168D
Phaseshift VX-S 310310934.444U20.8739.973%C+42.258%F*25DN/A6612.4h3.8D-9.4C--
Dual Photon Pods 3763051225.417A**11.8458.126%B1.311%B98.4C+22.9C*7853.1h16.6B+28.5B+
NS-61 Emissary 289287624.629S8.9524.862%D13.24%D-17.9DN/A6116h13.1C+52.8C+
NS-03 Thumper 288282416.878S6.7034.45%C1.418%C48.6C++1C-1235.8h5B*14.6B+
NS-11P 260253445.75M+7.8320.929%D*19.763%D21.6D-N/A8011.7h12C++57.5C--
Plasma Grenade 2572511251N/A237.4252.434%BN/A627.5C+15C+37080.4h3C*5.7B
Nemesis VSH9 413243733.329M10.2564.19%C+4.115%B**11.9C-8.3C23220.5h9.5D14.8D
Eidolon VE33 225225346.618M**6.9631.78%C+21.333%D15.2DN/A7114.8h7.6C++23.9C*
NSX Tanto 217213425.071M**8.5022.373%D**17.371%D**8.7D*N/A3124.4h10.5B+46.8C+
Cerberus 202199277.37S6.2133.917%C+19.096%D15.5D-N/A4212.8h6.8D20.1C
Lumine Edge 2001988120.244C++13.3333.381%C**11.111%D0.7C--N/A2274.8h1.2B+3.6B+
Vortex VM21 3651891117.182A++3.6143.852%C+2.646%C6.5D-6C8929.1h36.3C+82.9C+
NS-10 Burster 3551891711.118U2.4635.949%B+7.937%B+6.4C5.6B*13329.4h168.5D*468.6C+
Vortex VM21 3811751115.909A*2.3343.352%C+5.714%B*6D-7.1B+9729.1h38.9C++89.7C++
Pulsar VS1 174172305.733S7.8415.518%F-15.116%D--9.9D--N/A13017.4h14.5C--93.6F
NS-10 Burster 3241711710.059S3.5235.898%B7.018%B+5.8C-5.2B+12229.4h187D**520.8D
MAX Punch 1721623170.511A*13.0635.918%DN/A0.6DN/A3253.3h1.6C**4.5C**
VE-C Horizon 152152169.5S4.0828.305%D**21.053%D-35.3DN/A1514.3h16.6D58.6D-
M60-G Bulldog 1531411141B**127.4253.291%D2.128%A+108.5B++9.2D--2531.3h4.2B++7.9B++
L105 Zephyr 1531321132U118.4241.532%CN/A73.3B++11.7C**4091.8h7.2C17.4C
VE-A Lacerta 131127187.056M+6.5222.878%D**9.449%F37.4D1.2C1103.4h12C52.3D-
M20 Basilisk 1661231123U109.4249.389%B++6.504%C*31.5B11B++3663.9h74.6C**151.1B+
NS-357 Underboss 119119462.587B**10.9932.778%D--21.008%C--3.4D**N/A2134.7h5.9F*18.2F-
G40-F Ranger 1831141114S100.4231.714%CN/A71.3B+43.1B*5511.6h50.1B+158.1B
M12 Kobalt 1221081108M**94.4217.35%D18.519%C+77.1C+10M3821.4h13.9B++80.4C++
Zenith VX-5 112108186M*7.5821.243%D**24.074%C+29.2D1.1B+1803.7h11.8C++55.6D
Saron HRB-H 213107253.5S39.9252.228%DN/A34.5C--34.2B*5023.1h36.4F69.6F-
G30 Walker 18796519.2M*5.6222.196%F3.125%C-9D*8.5C--13810.7h254.3D--1145.7F-
Auraxium Slasher 102966,0670.016C13.5622.945%D7.292%C+0.1DN/A01784.2h2.5C+10.9C+
Saron Laser Cannon 21093471.979C+11.6027.11%D-3.226%B**2.4D*3D*26938.5h262.3F-967.4F--
Equinox VE2 9086233.739A*9.8425.159%D19.767%C-33.1C1.5B++1532.6h17F-67.6F
Phobos VX86 7575193.947A++9.6357.933%C-10.667%D--50CN/A2611.5h3.2F5.5D
NS-20 Gorgon 7873173U59.4223.019%D-27.397%B++16.2D1.1D-524.5h32.4C**140.6C++
CAS 14-E 7371171A+57.4231.291%D1.408%C177.5A*5C--4420.4h19.4B*61.8B+
NSX Masamune 10871145.071S8.5057.078%CN/A16.9D*8.8D1244.2h23.2F40.6F-
Aspis Anti-Aircraft Phalanx Turret 14870323.333S9.7629.976%C++N/A13.5C+15B3045.2h133.6B445.7C*
G40-F Ranger 9860160S46.4237%C++N/A15.8D10C--1853.8h141D381.2C+
Spiker 5856144A*9.5821.753%D**23.214%C+14.7D--N/A493.8h13.5F-62.1F-
The Slasher 5454153.6U9.9852.632%A3.704%D-9.5B**N/A275.7h2.2C+4.2B+
NS-20 Gorgon 5952152U38.4223.784%D15.385%D--11.6D--1.6C+444.5h46.3C++194.5C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret21710.4h
Spawn Beacon02540.3h
Nano-Armor Kit1932,027,155114h
Nanite Revive Grenade02,3030.6h
Medical Applicator2421,196,831121.4h
Motion Spotter4965,29437h
Restoration Kit4670.2h
Deconstruction Tool06990h
Spitfire Auto-Turret208,1216.8h
Ammunition Package139,6123.9h
Recon Detection Device01060.2h
Shield Recharging Field1011,0584.4h
Medical Kit3477,28815.9h
Anti-Infantry MANA Turret11980.3h
Nano-Repair Grenade05600.2h
Hardlight Barrier23210.4h

Check the help document for the dictionary if you want to learn more about words used here.


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