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Dreadnaught LordDamien[] LordDamien
VS BR 155

KDR: 14.11

Score: 57.2m

Last Seen: Jun 20th, 2018 1:45 AM
- OFFLINE - 12.4 hour(s)

Battle Rank 120 (155 total) - Vanu Sovereignty on Cobalt
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH Supernova PC L100 Python AP Supernova FPC Supernova VPC Ghost Lasher X2 Light PPA
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $644,265 MLG Score: 515
Fun Score: N/A
Cheeseburgers Flipped: 1915TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.597%20.63%4872697117,3587.296346.811

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.691%0.524B+0.054C+-1.598FHEAD ++ (~8.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.30.41B10.50.265C*33.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.669%1.252%185249932,47716793714.8323264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.356%-0.207C-0.357C-0.099

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.20.48B+29.30.439B52.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.006%2.46%14219898923,4942145978109.785393%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.073%-0.371C--0.161C0.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.40.464B+7.50.39C**12.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.791%1.265%153159922,53015478716.3226321%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.272%-0.861D---0.793D-0.258

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.70.36C**19.70.48B+53.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.292%51.95%153149933,411206516.4783

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.884%0.919B*-1.022D*0.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.329C**2.70.144C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.204%12.79%153139942,330273148.50365

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.266%-0.585D-0.303C0.434

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14-0.062C+4.80.009C+9.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
57.2m291.3%382 (22.9k)309 (18.5k)14.107477,6195,50216.8608155 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS997875415.637%10.765%16833:2028

9% Combat Medic34% Engineer10% Heavy Assault36% Infiltrator8% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 20th, 2014 3:09 PMApr 25th, 2017 11:25 PMJun 20th, 2018 8:41 AM (4d) (PST)Jun 19th, 2018 9:54 PM (4d) (PST)Jun 19th, 2018 9:45 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
614475670.4200.0300.0451.4110.065515

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,8122,84933,963252385418,551

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3082.1h/128.4d 15,149 8,356 37,002 261k 4,607 12,446 11,965 113.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B**
Kills:1,917
Deaths:340
KDR:5.638
Accuracy:31.785% B**
HSR:2.243% D--
NSX Naginata
C+
Kills:1,164
Deaths:137
KDR:8.496
Accuracy:21.367% C+
HSR:22.595% D
Orion VS54
C+
Kills:1,162
Deaths:184
KDR:6.315
Accuracy:20.056% C+
HSR:20.482% D
SVA-88
C
Kills:991
Deaths:160
KDR:6.194
Accuracy:20.148% D
HSR:22.301% C
NS-15M2
C-
Kills:483
Deaths:67
KDR:7.209
Accuracy:21.037% C-
HSR:19.462% D
VE-H Maw
D--
Kills:53
Deaths:9
KDR:5.889
Accuracy:19.262% D--
HSR:16.981% D--
Kills:5,770
Deaths (as Heavy Assault):897
Deaths (to Heavy Assaults):1,339
KDR:6.43255
Kill Difference:4,873
Playtime:311.184 hours
Usage:10%
Score:3.947m
Score/min:211
Accuracy (listed only):22.276%
HSR (listed only):17.344%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D
Kills:1,352
Deaths:213
KDR:6.347
Accuracy:19.752% D-
HSR:13.314% D
Pandora VX25
C--
Kills:1,158
Deaths:244
KDR:4.746
Accuracy:29.782% D--
HSR:12.953% C--
Eridani SX5
C
Kills:811
Deaths:68
KDR:11.927
Accuracy:24.721% C
HSR:16.400% C
Thanatos VE70
C+
Kills:734
Deaths:184
KDR:3.989
Accuracy:37.718% C+
HSR:13.215% C--
VE-S Canis
C+
Kills:646
Deaths:77
KDR:8.390
Accuracy:26.872% C+
HSR:13.158% D-
NS Baron G5
C
Kills:460
Deaths:116
KDR:3.966
Accuracy:35.533% D
HSR:13.044% C
Deimos VA29
C-
Kills:438
Deaths:90
KDR:4.867
Accuracy:54.340% C-
HSR:11.644% D
NSX Tengu
C+
Kills:408
Deaths:51
KDR:8
Accuracy:36.383% C+
HSR:13.971% D--
NS-11C
D*
Kills:299
Deaths:118
KDR:2.534
Accuracy:18.119% D*
HSR:12.375% D*
Pulsar C
C++
Kills:293
Deaths:84
KDR:3.488
Accuracy:19.045% D--
HSR:23.550% C++
VX6-7
C-
Kills:292
Deaths:79
KDR:3.696
Accuracy:20.984% D
HSR:17.808% C-
NSX Tanto
D
Kills:170
Deaths:31
KDR:5.484
Accuracy:22.016% D
HSR:16.471% D*
MKV Suppressed
C-
Kills:117
Deaths:29
KDR:4.034
Accuracy:17.535% F
HSR:16.239% C-
Solstice SF
C+
Kills:92
Deaths:38
KDR:2.421
Accuracy:18.592% D--
HSR:16.304% C+
Kills:7,270
Deaths (as Light Assault):1,422
Deaths (to Light Assaults):1,287
KDR:5.11252
Kill Difference:5,848
Playtime:117.492 hours
Usage:4%
Score:1.485m
Score/min:211
Accuracy (listed only):27.242%
HSR (listed only):15.032%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C--
Kills:1,158
Deaths:244
KDR:4.746
Accuracy:29.782% D--
HSR:12.953% C--
Thanatos VE70
C+
Kills:734
Deaths:184
KDR:3.989
Accuracy:37.718% C+
HSR:13.215% C--
NS Baron G5
C
Kills:460
Deaths:116
KDR:3.966
Accuracy:35.533% D
HSR:13.044% C
Deimos VA29
C-
Kills:438
Deaths:90
KDR:4.867
Accuracy:54.340% C-
HSR:11.644% D
NS-11C
D*
Kills:299
Deaths:118
KDR:2.534
Accuracy:18.119% D*
HSR:12.375% D*
Pulsar C
C++
Kills:293
Deaths:84
KDR:3.488
Accuracy:19.045% D--
HSR:23.550% C++
VX6-7
C-
Kills:292
Deaths:79
KDR:3.696
Accuracy:20.984% D
HSR:17.808% C-
NSX Tanto
D
Kills:170
Deaths:31
KDR:5.484
Accuracy:22.016% D
HSR:16.471% D*
Eidolon VE33
B++
Kills:161
Deaths:20
KDR:8.050
Accuracy:31.185% B++
HSR:22.981% C
Solstice SF
C+
Kills:92
Deaths:38
KDR:2.421
Accuracy:18.592% D--
HSR:16.304% C+
Kills:4,097
Deaths (as Engineer):1,004
Deaths (to Engineers):1,091
KDR:4.08068
Kill Difference:3,093
Playtime:1,042.147 hours
Usage:34%
Score:22.019m
Score/min:352
Accuracy (listed only):28.732%
HSR (listed only):16.034%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:2,369
Deaths:147
KDR:16.116
Accuracy:42.367% B+
HSR:51.034% F
Artemis VX26
C+
Kills:1,556
Deaths:133
KDR:11.699
Accuracy:26.437% C+
HSR:18.123% D
NS-30 Vandal
C++
Kills:1,443
Deaths:157
KDR:9.191
Accuracy:33.197% C++
HSR:16.771% D*
Sirius SX12
D
Kills:1,352
Deaths:213
KDR:6.347
Accuracy:19.752% D-
HSR:13.314% D
Phantom VA23
B+
Kills:1,302
Deaths:105
KDR:12.400
Accuracy:37.392% B+
HSR:20.814% D--
NSX Tomoe
C+
Kills:1,159
Deaths:88
KDR:13.171
Accuracy:28.982% C+
HSR:28.904% D
Nyx VX31
C--
Kills:1,159
Deaths:78
KDR:14.859
Accuracy:30.716% C--
HSR:18.378% D*
Eridani SX5
C
Kills:811
Deaths:68
KDR:11.927
Accuracy:24.721% C
HSR:16.400% C
NS-44L Blackhand
B+
Kills:752
Deaths:51
KDR:14.745
Accuracy:44.941% B
HSR:48.138% B+
VE-S Canis
C+
Kills:646
Deaths:77
KDR:8.390
Accuracy:26.872% C+
HSR:13.158% D-
NS-44 Commissioner
C++
Kills:645
Deaths:174
KDR:3.707
Accuracy:36.111% C++
HSR:19.535% C
Parallax VX3
B+
Kills:554
Deaths:16
KDR:34.625
Accuracy:43.230% B+
HSR:65.885% D**
NSX Tengu
C+
Kills:408
Deaths:51
KDR:8
Accuracy:36.383% C+
HSR:13.971% D--
Phaseshift VX-S
B++
Kills:304
Deaths:8
KDR:38
Accuracy:40.371% B++
HSR:42.434% F--
NS-61 Emissary
C+
Kills:204
Deaths:42
KDR:4.857
Accuracy:23.417% D
HSR:15.196% C+
Cerberus
B
Kills:193
Deaths:25
KDR:7.720
Accuracy:33.910% B
HSR:19.171% C
VA39 Spectre
B+
Kills:184
Deaths:6
KDR:30.667
Accuracy:34.844% B+
HSR:37.500% C+
NS-357 Underboss
C++
Kills:119
Deaths:44
KDR:2.705
Accuracy:32.820% C
HSR:21.008% C++
MKV Suppressed
C-
Kills:117
Deaths:29
KDR:4.034
Accuracy:17.535% F
HSR:16.239% C-
NS-AM7 Archer
D-
Kills:103
Deaths:37
KDR:2.784
Accuracy:47.217% D**
HSR:10.680% D-
Kills:15,380
Deaths (as Infiltrator):1,549
Deaths (to Infiltrators):740
KDR:9.92899
Kill Difference:13,831
Playtime:1,100.512 hours
Usage:36%
Score:14.640m
Score/min:222
Accuracy (listed only):33.061%
HSR (listed only):25.333%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:1,352
Deaths:213
KDR:6.347
Accuracy:19.752% D-
HSR:13.314% D
Pandora VX25
C--
Kills:1,158
Deaths:244
KDR:4.746
Accuracy:29.782% D--
HSR:12.953% C--
Eridani SX5
C
Kills:811
Deaths:68
KDR:11.927
Accuracy:24.721% C
HSR:16.400% C
Thanatos VE70
C+
Kills:734
Deaths:184
KDR:3.989
Accuracy:37.718% C+
HSR:13.215% C--
Terminus VX-9
C+
Kills:667
Deaths:53
KDR:12.585
Accuracy:22.900% C--
HSR:25.337% C+
VE-S Canis
C+
Kills:646
Deaths:77
KDR:8.390
Accuracy:26.872% C+
HSR:13.158% D-
NS Baron G5
C
Kills:460
Deaths:116
KDR:3.966
Accuracy:35.533% D
HSR:13.044% C
Deimos VA29
C-
Kills:438
Deaths:90
KDR:4.867
Accuracy:54.340% C-
HSR:11.644% D
NSX Tengu
C+
Kills:408
Deaths:51
KDR:8
Accuracy:36.383% C+
HSR:13.971% D--
Pulsar VS1
D-
Kills:165
Deaths:30
KDR:5.500
Accuracy:15.362% F
HSR:13.939% D-
MKV Suppressed
C-
Kills:117
Deaths:29
KDR:4.034
Accuracy:17.535% F
HSR:16.239% C-
Kills:6,956
Deaths (as Combat Medic):1,155
Deaths (to Combat Medics):478
KDR:6.02251
Kill Difference:5,801
Playtime:264.203 hours
Usage:9%
Score:9.383m
Score/min:592
Accuracy (listed only):29.173%
HSR (listed only):14.838%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B
Kills:1,229
Deaths:109
KDR:11.275
Accuracy:45.430% B
HSR:4.557% C++
Comet VM2
B+
Kills:1,195
Deaths:109
KDR:10.963
Accuracy:48.351% B
HSR:5.607% B+
Cosmos VM3
C+
Kills:1,191
Deaths:64
KDR:18.609
Accuracy:15.322% C
HSR:18.640% C+
Nebula VM20
B+
Kills:1,185
Deaths:71
KDR:16.690
Accuracy:15.508% C--
HSR:22.700% B+
Cosmos VM3
C*
Kills:1,175
Deaths:64
KDR:18.359
Accuracy:15.535% C+
HSR:19.660% C*
Quasar VM1
C++
Kills:1,170
Deaths:67
KDR:17.463
Accuracy:16.070% C++
HSR:18.034% C+
Quasar VM1
C-
Kills:627
Deaths:29
KDR:21.621
Accuracy:14.850% D
HSR:18.341% C-
Nebula VM20
C--
Kills:533
Deaths:33
KDR:16.152
Accuracy:15.049% D
HSR:17.261% C--
Vortex VM21
B
Kills:177
Deaths:11
KDR:16.091
Accuracy:43.481% B
HSR:2.825% C-
NS-10 Burster
B**
Kills:170
Deaths:16
KDR:10.625
Accuracy:35.483% B**
HSR:7.647% C++
Vortex VM21
B*
Kills:165
Deaths:11
KDR:15
Accuracy:42.961% B
HSR:6.061% B*
NS-10 Burster
B*
Kills:150
Deaths:16
KDR:9.375
Accuracy:35.379% B*
HSR:7.333% B+
NS-20 Gorgon
A+
Kills:73
Deaths:
KDR:
Accuracy:23.019% C-
HSR:27.397% A+
NS-20 Gorgon
C
Kills:52
Deaths:
KDR:
Accuracy:23.784% C
HSR:15.385% D
Kills:9,092
Deaths (as MAX Suit):300
Deaths (to MAX Suits):257
KDR:30.30667
Kill Difference:8,792
Playtime:239.857 hours
Usage:8%
Score:5.703m
Score/min:396
Accuracy (listed only):27.873%
HSR (listed only):13.675%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:1,747
V. Kills:166 N/A
Deaths:143
KDR:12.217
Accuracy:41.070% C+
KPH:38.400 C
VKPH:3.600 C++
Hornet Missiles
B+
Kills:391
V. Kills:307 127%
Deaths:13
KDR:30.077
Accuracy:64.161% C++
KPH:67.100 C++
VKPH:52.700 B+
Dual Photon Pods
B++
Kills:303
V. Kills:71 421%
Deaths:12
KDR:25.250
Accuracy:58.153% B++
KPH:97.600 B+
VKPH:22.900 B+
Saron Laser Cannon
D
Kills:93
V. Kills:117 79%
Deaths:47
KDR:1.979
Accuracy:27.092% D
KPH:2.500 D--
VKPH:3.100 D--
Kills:2,534 (1,840 + 0)
Deaths:215
KDR:11.786
VKDR:3.074
Vehicle Kills:661
Kill Difference:2,319
Playtime:91.785 hours
Usage:3%
Score:1.445m
Score/min:262
Piloting Accuracy:27.092%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:334
V. Kills:508 66%
Deaths:41
KDR:8.146
Accuracy:41.044% C-
KPH:6.600 C+
VKPH:10.100 B+
L105 Zephyr
B**
Kills:132
V. Kills:21 N/A
Deaths:1
KDR:132
Accuracy:41.532% C+
KPH:74.500 B**
VKPH:11.900 B+
Kills:466 (334 + 132)
Deaths:42
KDR:11.095
VKDR:12.595
Vehicle Kills:529
Kill Difference:424
Playtime:52.263 hours
Usage:2%
Score:0.668m
Score/min:213
Piloting Accuracy:41.044%
Gunner Accuracy:41.532%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:6,641
V. Kills:562 N/A
Deaths:63
KDR:105.413
Accuracy:56.309% B*
KPH:75.100 B**
VKPH:6.400 C
L100 Python AP
B**
Kills:3,626
V. Kills:1,651 219%
Deaths:61
KDR:59.443
Accuracy:52.836% C
KPH:38.500 B**
VKPH:17.500 C+
C75 Viper
A+
Kills:1,485
V. Kills:159 N/A
Deaths:29
KDR:51.207
Accuracy:35.733% C
KPH:57.800 A+
VKPH:6.200 C
L100 Python HEAT
A
Kills:1,014
V. Kills:216 467%
Deaths:24
KDR:42.250
Accuracy:52.883% C*
KPH:45.600 A
VKPH:9.700 C
Skyguard
B+
Kills:838
V. Kills:540 155%
Deaths:44
KDR:19.046
Accuracy:30.283% C++
KPH:15.200 B+
VKPH:9.800 C++
Kills:13,604 (13,604 + 0)
Deaths:221
KDR:61.557
VKDR:14.154
Vehicle Kills:3,128
Kill Difference:13,383
Playtime:285.646 hours
Usage:9%
Score:3.738m
Score/min:218
Driving Accuracy:30.283%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
M++
Kills:3,627
V. Kills:500 N/A
Deaths:69
KDR:52.565
Accuracy:53.854% B+
KPH:51.100 M++
VKPH:7 C
Supernova FPC
B++
Kills:3,538
V. Kills:2,117 167%
Deaths:112
KDR:31.589
Accuracy:53.697% C++
KPH:28.200 B++
VKPH:16.900 B+
Supernova VPC
A
Kills:2,725
V. Kills:233 N/A
Deaths:42
KDR:64.881
Accuracy:57.087% B*
KPH:65.600 A
VKPH:5.600 C
Proton II PPA
M*
Kills:1,285
V. Kills:35 N/A
Deaths:5
KDR:257
Accuracy:25.235% C**
KPH:155.600 M*
VKPH:4.200 C**
Saron HRB
M**
Kills:334
V. Kills:337 99%
Deaths:4
KDR:83.500
Accuracy:46.930% B+
KPH:42.200 A++
VKPH:42.600 M**
Kills:11,509 (9,890 + 1,619)
Deaths:232
KDR:49.608
VKDR:13.888
Vehicle Kills:3,222
Kill Difference:11,277
Playtime:254.318 hours
Usage:8%
Score:4.490m
Score/min:294
Driving Accuracy:57.087%
Gunner Accuracy:46.930%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B**
Kills:88
V. Kills:95 92%
Deaths:2
KDR:44
Accuracy:50.152% D
KPH:33.700 C
VKPH:36.400 B**
Kills:88 (0 + 88)
Deaths:2
KDR:44
VKDR:47.500
Vehicle Kills:95
Kill Difference:86
Playtime:2.614 hours
Usage:0%
Score:0.078m
Score/min:500
Driving Accuracy:N/A%
Gunner Accuracy:50.152%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:695
V. Kills:84 N/A
Deaths:6
KDR:115.833
Accuracy:32.404% C
KPH:48.900 C++
VKPH:5.900 D
G30 Walker
C
Kills:84
V. Kills:86 97%
Deaths:5
KDR:16.800
Accuracy:22.085% D--
KPH:8 D-
VKPH:8.200 C
Kills:779 (0 + 779)
Deaths:11
KDR:70.818
VKDR:15.455
Vehicle Kills:170
Kill Difference:768
Playtime:24.664 hours
Usage:1%
Score:0.230m
Score/min:155
Driving Accuracy:N/A%
Gunner Accuracy:22.085%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 7,2036,64163105.413S91.3156.309%B*1.852%C++75.1B**6.4C21288.4h2.4B+4.3B**
Supernova PC 4,1273,6276952.565S38.4653.854%B+1.93%C-51.2M++7.1C31870.9h2.5A++4.6A+
L100 Python AP 5,2773,6266159.443U45.3452.836%C2.344%C--38.5B**17.5C+22694.2h4.7B**8.9B++
Supernova FPC 5,6553,53811231.589S17.4853.697%C++4.833%A28.2B++16.9B+249125.6h4.6B+8.5B++
Supernova VPC 2,9582,7254264.881S50.7757.087%B*1.982%B65.5A5.6C22441.6h2.5B*4.3B*
Ghost 2,3742,36914716.116S2.0142.367%B+51.034%F22.3DN/A58106.1h2.5C5.9C*
Lasher X2 1,9281,9173405.638S8.4731.785%B**2.243%D--22.8CN/A6984.1h15.9B*50.2B*
Light PPA 1,9131,74714312.217B*1.8941.07%C+1.145%C38.4C3.6C++14845.5h11.7B28.4B
M12 Kobalt 1,7541,7142857U842.8922.985%C*18.436%C**122.4C**2.9D26514h15.1B65.7B+
Artemis VX26 1,5721,55613311.699S2.4126.437%C+18.123%D21.9C--N/A5671.1h11.9C++45.1C*
C75 Viper 1,6441,4852951.207S37.1035.733%C1.212%C57.8A+6.2C26325.7h7.4B**20.8B*
NS-30 Vandal 1,4451,4431579.191S4.9233.197%C++16.771%D*24.7DN/A5458.4h5.7C++17.1C*
Sirius SX12 1,3671,3522136.347S7.7619.752%D-13.314%D15.6DN/A5186.8h14.6C*73.9C+
Proximity Mine 1,3521,3523340.97U26.8640.75%CN/A121.8C+N/A39411.1h1.8C**4.5C++
Phantom VA23 1,3101,30210512.4S1.7137.392%B+20.814%D--25.3DN/A5751.5h4.8C+12.8C*
Proton II PPA 1,3201,2855257U242.8925.235%C**1.245%D-154.8M*4.2C**6348.3h6.9B*27.5B*
Comet VM2 1,5371,22910911.275U2.8345.43%B4.557%C++17.9A4.5C++13168.7h14.8B*32.7B++
M40 Fury 1,3151,2104302.5U288.3943.811%C1.653%C++110B++9.5D29911h7.7B++17.5B++
Comet VM2 1,4771,19510910.963U3.1448.351%B5.607%B+17.3B**4.1C--11269.1h16.3B*33.8B*
Cosmos VM3 1,1951,1916418.609S4.5015.322%C18.64%C+26.9C+N/A11644.3h11.7B++76.1B
Nebula VM20 1,2051,1857116.69S2.5815.508%C--22.7%B+30.3C+N/A9939.1h13.9B++89.8C*
Cosmos VM3 1,1831,1756418.359S4.2515.535%C+19.66%C*26.1C+N/A11145.1h12.4B++79.7C++
Quasar VM1 1,1801,1706717.463U3.3616.07%C++18.034%C+28.1B+N/A10341.7h12.8B++79.6B
NSX Naginata 1,1751,1641378.496S5.6121.367%C+22.595%D21D-N/A5655.3h12.3C++57.7C++
Orion VS54 1,1721,1621846.315M*7.7920.056%C+20.482%D23.9CN/A11948.7h12B+60.1C++
NSX Tomoe 1,1641,1598813.17S0.9428.982%C+28.904%D21.4DN/A6254.1h14.8C+51C++
Nyx VX31 1,1631,1597814.859S0.7530.716%C--18.378%D*20.4DN/A4656.8h4.9B+15.9C**
Pandora VX25 1,1641,1582444.746S9.3629.782%D--12.953%C--11.7D--N/A3599.3h5.3C-17.9D
M20 Basilisk 1,4061,14911149U1,134.8941.231%D*7.311%B**62.8B**14D30118.3h50.5A122.4B**
Sticky Grenade 1,1341,13211132N/A1,117.8958.352%B++N/A1415B**2.5D--40860.8h1.6B++2.8B++
L100 Python HEAT 1,2301,0142442.25S28.1452.883%C*3.452%B+45.7A9.7C24722.2h3.7B**7B**
SVA-88 1,0009911606.194A*7.9120.148%D22.301%C29.4C--N/A9233.7h12.4C+61.7C+
Tank Mine 1,4388961752.706U38.6039.952%B+N/A242.2M++146.5M+26093.7h1.9C++4.7B**
Skyguard 1,3788384419.045S4.9430.283%C++2.625%C**15.2B+9.8C++18155.1h116.1B+383.3B+
Eridani SX5 8158116811.926U2.1824.721%C16.4%C22.6C-N/A6635.9h12.8C+51.8C+
C-4 1,1138057910.19S3.9240.435%M+N/A104.5B+40B++11087.7h1.5C++3.6B*
NS-44L Blackhand 7547525114.745U0.6444.941%B48.138%B+14.7C--N/A3851.2h4.3C*9.6B
Thanatos VE70 7407341843.989M*10.1237.718%C+13.215%C--11.3D-N/A5465.2h4.7C*12.3C*
M40 Fury 7796956115.833U101.7332.404%C1.151%D48.9C++5.9D17514.2h10.3B+31.9B+
Terminus VX-9 6706675312.585S1.5222.9%C--25.337%C+18D-N/A5937h14.3D62.5C-
VE-S Canis 652646778.39S5.7226.872%C+13.158%D-35.3C+N/A8818.3h11.7C++43.4C**
NS-44 Commissioner 6576451743.707M10.4036.111%C++19.535%C6.3D--N/A21102.4h4.6C--12.6C+
Quasar VM1 6316272921.621S7.5114.85%D18.341%C-23.2DN/A5727h12.3B+83C++
Parallax VX3 5545541634.625S20.5243.23%B+65.885%D**21.4C-N/A5625.9h2.2C++5B+
Nebula VM20 5355333316.152S2.0415.049%D17.261%C--23DN/A6423.2h15.1B+100.4C+
NS-15M2 486483677.209M++6.9021.037%C-19.462%D34.3CN/A12114.1h15D71.3C
Spear Anti-Vehicle Phalanx Turret 736474594.8U80.6955.07%B**3.587%C46B+25.4B41410.3h6.9B+12.5B*
NS Baron G5 4664601163.966M**10.1435.533%D13.044%C14.4D-N/A4131.9h5.9D-16.6C+
Deimos VA29 440438904.867M*9.2454.34%C-11.644%D12.3D*N/A3835.5h3.7F-6.8D-
NSX Tengu 411408518S6.1136.383%C+13.971%D--23.1DN/A5217.7h13C++35.7C*
Hornet Missiles 6983911330.077S15.9764.161%C++1.535%C+67.4C++52.9B+8775.8h10.1C++15.8C**
NS Decimator 512340496.939S7.1757.881%C2.353%C+31.2C+15.8C++33310.9h5C+8.7C+
Saron HRB 671334483.5U69.3946.93%B+1.198%C-42.3A++42.7M**8057.9h27.9D-59.4C
CAS30 Tank Buster 842334418.146S5.9641.044%C-1.198%C+6.6C+10.1B+20750.5h69C+168C+
Phaseshift VX-S 304304838U23.8940.371%B++42.434%F--25.5C+N/A6111.9h3.7C9.1C++
Dual Photon Pods 3743031225.25M++11.1458.153%B++1.32%C+97.7B+22.9B+7373.1h16.6B++28.6B++
NS-11C 3022991182.534A++11.5718.119%D*12.375%D*4.8D--N/A2461.7h13.8C**76.3C+
Pulsar C 299293843.488A+10.6219.045%D--23.55%C++9.6DN/A5430.4h11.8C+62C+
VX6-7 293292793.696A++10.4120.984%D17.808%C-6.8D--N/A2342.8h13.5C+64.4C+
Nemesis VSH9 389228703.257S10.8564.638%C**4.386%B**11.5C8.1C21919.8h9.6C--14.8C
NS-61 Emissary 205204424.857S9.2523.417%D15.196%C+14DN/A4514.6h13.7C++58.4C+
Lumine Edge 2001988120.244B++13.8633.381%B++11.111%D0.7C--N/A2274.8h1.2B+3.6B+
Cerberus 196193257.72S6.3933.91%B19.171%C15.4DN/A4112.5h6.7C19.8C*
VA39 Spectre 184184630.667U16.5634.844%B+37.5%C+21.1C+N/A1258.7h5.2B+15B+
Vortex VM21 3471771116.091S1.9843.481%B2.825%C-6.3C--6.1C+8628h36.5C**83.8B
NS-10 Burster 3261701610.625U3.4835.483%B**7.647%C++6.1B5.6A13127.7h174.8D492.8C++
NSX Tanto 174170315.484S8.6222.016%D16.471%D*8.3D--N/A2220.5h10.1B**45.9B+
Vortex VM21 3671651115S0.8942.961%B6.061%B*5.9C7.2B*9628h38.7B+90.2B+
Pulsar VS1 167165305.5S8.6115.362%F13.939%D-9.6D-N/A9117.1h14.8C++96.4D-
Eidolon VE33 161161208.05S6.0631.185%B++22.981%C13.5C--N/A5911.9h8B+25.6B+
MAX Punch 1711613000.537M+13.5736.126%DN/A0.7C-N/A3239.2h1.6C++4.5C++
NS-10 Burster 292150169.375U4.7335.379%B*7.333%B+5.4C++5.1B*12127.7h199D--562.6C+
M60-G Bulldog 1531411141U126.8953.291%C**2.128%C108.5A9.2D2461.3h4.2B*7.9A
L105 Zephyr 1531321132U117.8941.532%C+N/A73.3B*11.7B+3761.8h7.2C17.4C+
Lancer VS22 242129177.588U6.5263.839%C**N/A15.4B13.5C++2588.4h14.9B+23.3B+
NS-357 Underboss 119119442.705A++11.4032.82%C21.008%C++3.4D*N/A1734.7h5.9D**18D
MKV Suppressed 120117294.034M**10.0717.535%F16.239%C-8.7D--N/A6113.5h16.3C93D
NS-AM7 Archer 118103372.784S11.3247.217%D**10.68%D-7.5C++1.1D-5313.7h10.5B++22.3B++
Saron Laser Cannon 21093471.979C++12.1327.092%D3.226%B+2.5D--3.1D--26737.4h259.6D-958.3D*
Solstice SF 9292382.421A+11.6918.592%D--16.304%C+5.6D--N/A3316.5h10.7C**57.3C++
Saron HRB-H 18388244S29.8950.152%DN/A33.8C36.5B**5002.6h35.6D-71.1D*
Auraxium Slasher 90852,3700.036C+14.0724.773%C8.235%C+0.1C--N/A01091.2h2.6C10.4C++
G30 Walker 17084516.8S2.6922.085%D--3.571%C8.1D-8.3C12710.4h280.7D-1271.1D*
Frag Grenade 8684184N/A69.8953.742%B**N/A840A+20A+51390.1h2.8B*5.3B*
NS-20 Gorgon 7873173U58.8923.019%C-27.397%A+16.2C+1.1C--504.5h32.4B+140.6B+
Aspis Anti-Aircraft Phalanx Turret 13864321.333S7.2328.599%B+N/A13.3B+15.4B*3114.8h127.7B++446.5B++
The Slasher 5454153.6U10.5152.632%A3.704%D-9.5B+N/A235.7h2.2C++4.2B+
VE-H Maw 535395.889M8.2219.262%D--16.981%D--22.1D-N/A912.4h17.4F--90.5F
NSX Masamune 825395.889S8.2255.414%CN/A16.1D-8.8C-1153.3h23.8D*43D*
NS-20 Gorgon 5952152U37.8923.784%C15.385%D11.6D1.6C++414.5h46.3C*194.5C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3548,75928.9h
Nano-Armor Kit1561,557,80491.9h
Medical Applicator1871,062,047111.6h
Spawn Beacon02200.2h
Nanite Revive Grenade02,0400.6h
Anti-Vehicle MANA Turret21670.4h
Spitfire Auto-Turret61,6272h
Deconstruction Tool06990h
M12 Kobalt0680h
Ammunition Package85,1242.8h
Medical Kit1673,47911.5h
Anti-Infantry MANA Turret11720.2h
Hardlight Barrier0750.1h
Shield Recharging Field810,1224.1h
Recon Detection Device0570.1h

Check the help document for the dictionary if you want to learn more about words used here.


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