Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 9 (18,910)players online:
Sephuku (26)  Swearing_Nebula (6)  Mooses32 (5)  AlexBnt (5)  MoarBassPLZ (3)  TheTobyGames (3) 48
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (66 days). The data shown below may not be accurate.

Signifer Dreadnaught LordDamien[] LordDamien
VS BR 58

KDR: 13.22

Score: 66.5m

Last Seen: Apr 21st, 2019 10:31 AM
- OFFLINE - 30.7 hour(s)

Prestige 1, Battle Rank 58 - Vanu Sovereignty on Cobalt
Level Progress (to 59): 61%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python AP L100 Python HESH Supernova FPC Supernova PC Supernova VPC Ghost Lasher X2 M12 Kobalt
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:LordDamien



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $744,345 MLG Score: 595
Fun Score: N/A
Cheeseburgers Flipped: 1938TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.42%20.898%51033118026,1897.327645.888

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.004%0.641B+0.014C+-1.544FHEAD ++ (~8.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.80.413B10.70.251C*33.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.669%1.252%1562412092,47719893712.5101264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.356%-0.179C-0.315C0.111

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.20.49B+29.30.447B52.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.87%1.881%175688120533,4462598239129.135406%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.185%-0.202C-0.448C--0.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.40.576B+6.40.491B+10

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.584%1.402%1383612072,64019086613.822304%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.858%-0.704D--0.752D-0.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.40.351C**22.10.444B55.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.993%46.27%1383412094,6923871112.124

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.748%1.051B**-1.356D**-0.85

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.27C*30.047C+4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.986%12.481%1383312102,628420176.25714

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.582%-0.541D-0.419C--0.524

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.10.005C+4.60.055C+8.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
66.5m273%384 (23k)312 (18.7k)13.2152100,2247,58415.670258 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS12131144216.212%10.868%17627:4739

9% Combat Medic35% Engineer11% Heavy Assault34% Infiltrator7% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 20th, 2014 3:09 PMApr 25th, 2017 11:25 PMApr 21st, 2019 7:12 AM (67d) (PST)Apr 21st, 2019 8:03 AM (67d) (PST)Apr 21st, 2019 6:31 AM (67d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
673496240.4700.0360.0511.4720.069595

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,3972,92437,473282388418,728

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3550.7h/147.9d 18,619 10,892 43,968 313.7k 5,341 14,248 14,699 143.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,213
Deaths:198
KDR:6.126
Accuracy:20.024% C+
HSR:20.528% D
NS-15M2
C
Kills:1,194
Deaths:170
KDR:7.024
Accuracy:22.621% C
HSR:22.362% C-
VE-H Maw
C
Kills:1,171
Deaths:206
KDR:5.684
Accuracy:23.553% C
HSR:18.787% D-
SVA-88
C--
Kills:1,170
Deaths:199
KDR:5.879
Accuracy:20.459% D
HSR:21.453% C--
NSX Naginata
C+
Kills:1,164
Deaths:137
KDR:8.496
Accuracy:21.367% C+
HSR:22.595% D
Ursa
C*
Kills:1,088
Deaths:170
KDR:6.400
Accuracy:24.003% C*
HSR:22.610% C
Kills:7,000
Deaths (as Heavy Assault):1,080
Deaths (to Heavy Assaults):1,848
KDR:6.48148
Kill Difference:5,920
Playtime:405.246 hours
Usage:11%
Score:5.450m
Score/min:224
Accuracy (listed only):22.004%
HSR (listed only):21.389%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D
Kills:1,352
Deaths:213
KDR:6.347
Accuracy:19.752% D--
HSR:13.314% D
Pandora VX25
D
Kills:1,277
Deaths:252
KDR:5.067
Accuracy:30.280% D--
HSR:12.843% D
VE-S Canis
C+
Kills:1,211
Deaths:152
KDR:7.967
Accuracy:27.045% C+
HSR:13.460% D-
MKV Suppressed
C*
Kills:1,168
Deaths:229
KDR:5.100
Accuracy:24.026% C
HSR:20.634% C*
Eridani SX5
C
Kills:1,160
Deaths:109
KDR:10.642
Accuracy:25.304% C
HSR:17.069% C
Thanatos VE70
C
Kills:761
Deaths:189
KDR:4.026
Accuracy:37.899% C
HSR:13.272% D
NSX Tengu
C++
Kills:680
Deaths:102
KDR:6.667
Accuracy:37.513% C++
HSR:16.324% D
VX6-7
C+
Kills:658
Deaths:128
KDR:5.141
Accuracy:23.645% C+
HSR:18.845% C
Deimos VA29
C-
Kills:590
Deaths:121
KDR:4.876
Accuracy:55.913% C-
HSR:10.678% D--
NS Baron G5
C
Kills:537
Deaths:134
KDR:4.007
Accuracy:36.012% D
HSR:13.408% C
NS-11C
D--
Kills:357
Deaths:129
KDR:2.767
Accuracy:18.661% D--
HSR:13.445% D--
Pulsar C
C+
Kills:341
Deaths:97
KDR:3.515
Accuracy:19.814% D-
HSR:22.581% C+
Skorpios
C-
Kills:221
Deaths:29
KDR:7.621
Accuracy:25.805% C-
HSR:17.647% C--
NSX Tanto
D
Kills:206
Deaths:42
KDR:4.905
Accuracy:22.423% D
HSR:17.476% D*
Solstice SF
C
Kills:111
Deaths:46
KDR:2.413
Accuracy:19.482% D-
HSR:15.315% C
Zenith VX-5
C
Kills:79
Deaths:11
KDR:7.182
Accuracy:21.001% D--
HSR:20.253% C
Kills:10,709
Deaths (as Light Assault):1,983
Deaths (to Light Assaults):1,768
KDR:5.4004
Kill Difference:8,726
Playtime:123.552 hours
Usage:3%
Score:1.561m
Score/min:211
Accuracy (listed only):27.786%
HSR (listed only):16.035%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
D
Kills:1,277
Deaths:252
KDR:5.067
Accuracy:30.280% D--
HSR:12.843% D
Thanatos VE70
C
Kills:761
Deaths:189
KDR:4.026
Accuracy:37.899% C
HSR:13.272% D
VX6-7
C+
Kills:658
Deaths:128
KDR:5.141
Accuracy:23.645% C+
HSR:18.845% C
Deimos VA29
C-
Kills:590
Deaths:121
KDR:4.876
Accuracy:55.913% C-
HSR:10.678% D--
NS Baron G5
C
Kills:537
Deaths:134
KDR:4.007
Accuracy:36.012% D
HSR:13.408% C
NS-11C
D--
Kills:357
Deaths:129
KDR:2.767
Accuracy:18.661% D--
HSR:13.445% D--
Pulsar C
C+
Kills:341
Deaths:97
KDR:3.515
Accuracy:19.814% D-
HSR:22.581% C+
NSX Tanto
D
Kills:206
Deaths:42
KDR:4.905
Accuracy:22.423% D
HSR:17.476% D*
Eidolon VE33
B++
Kills:194
Deaths:24
KDR:8.083
Accuracy:31.681% B++
HSR:23.196% C
VE-LR Obelisk
C**
Kills:153
Deaths:20
KDR:7.650
Accuracy:33.650% C**
HSR:23.529% D--
Solstice SF
C
Kills:111
Deaths:46
KDR:2.413
Accuracy:19.482% D-
HSR:15.315% C
Zenith VX-5
C
Kills:79
Deaths:11
KDR:7.182
Accuracy:21.001% D--
HSR:20.253% C
Kills:5,264
Deaths (as Engineer):1,193
Deaths (to Engineers):1,296
KDR:4.41241
Kill Difference:4,071
Playtime:1,250.868 hours
Usage:35%
Score:26.982m
Score/min:360
Accuracy (listed only):29.205%
HSR (listed only):17.070%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:2,610
Deaths:177
KDR:14.746
Accuracy:42.706% B+
HSR:51.724% F
NS-30 Vandal
C++
Kills:1,773
Deaths:192
KDR:9.234
Accuracy:33.614% C++
HSR:18.895% D-
Artemis VX26
C
Kills:1,556
Deaths:133
KDR:11.699
Accuracy:26.431% C
HSR:18.123% D
Phantom VA23
B+
Kills:1,397
Deaths:113
KDR:12.363
Accuracy:37.390% B+
HSR:20.759% D--
Sirius SX12
D
Kills:1,352
Deaths:213
KDR:6.347
Accuracy:19.752% D--
HSR:13.314% D
VE-S Canis
C+
Kills:1,211
Deaths:152
KDR:7.967
Accuracy:27.045% C+
HSR:13.460% D-
NS-44L Blackhand
B+
Kills:1,197
Deaths:112
KDR:10.688
Accuracy:44.236% C**
HSR:46.867% B+
MKV Suppressed
C*
Kills:1,168
Deaths:229
KDR:5.100
Accuracy:24.026% C
HSR:20.634% C*
Eridani SX5
C
Kills:1,160
Deaths:109
KDR:10.642
Accuracy:25.304% C
HSR:17.069% C
NSX Tomoe
C+
Kills:1,159
Deaths:88
KDR:13.171
Accuracy:28.982% C+
HSR:28.904% D
Nyx VX31
D
Kills:1,159
Deaths:78
KDR:14.859
Accuracy:30.716% D
HSR:18.378% D*
VA39 Spectre
A+
Kills:1,152
Deaths:100
KDR:11.520
Accuracy:41.134% A+
HSR:24.045% D*
NS-44 Commissioner
C+
Kills:746
Deaths:198
KDR:3.768
Accuracy:36.455% C+
HSR:18.901% C-
NSX Tengu
C++
Kills:680
Deaths:102
KDR:6.667
Accuracy:37.513% C++
HSR:16.324% D
Parallax VX3
B++
Kills:626
Deaths:20
KDR:31.300
Accuracy:43.555% B++
HSR:66.294% D**
NS-AM7 Archer
C++
Kills:328
Deaths:90
KDR:3.644
Accuracy:54.887% C--
HSR:17.988% C++
Phaseshift VX-S
B+
Kills:304
Deaths:8
KDR:38
Accuracy:40.246% B+
HSR:42.434% F--
NS-61 Emissary
C--
Kills:287
Deaths:62
KDR:4.629
Accuracy:24.862% C--
HSR:13.240% D
Skorpios
C-
Kills:221
Deaths:29
KDR:7.621
Accuracy:25.805% C-
HSR:17.647% C--
Cerberus
B
Kills:198
Deaths:26
KDR:7.615
Accuracy:33.997% B
HSR:19.192% C-
NS-357 Underboss
C+
Kills:119
Deaths:46
KDR:2.587
Accuracy:32.778% C-
HSR:21.008% C+
Kills:20,403
Deaths (as Infiltrator):2,277
Deaths (to Infiltrators):1,161
KDR:8.96047
Kill Difference:18,126
Playtime:1,217.516 hours
Usage:34%
Score:16.408m
Score/min:225
Accuracy (listed only):33.878%
HSR (listed only):25.009%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:1,352
Deaths:213
KDR:6.347
Accuracy:19.752% D--
HSR:13.314% D
Pandora VX25
D
Kills:1,277
Deaths:252
KDR:5.067
Accuracy:30.280% D--
HSR:12.843% D
VE-S Canis
C+
Kills:1,211
Deaths:152
KDR:7.967
Accuracy:27.045% C+
HSR:13.460% D-
MKV Suppressed
C*
Kills:1,168
Deaths:229
KDR:5.100
Accuracy:24.026% C
HSR:20.634% C*
Terminus VX-9
C
Kills:1,164
Deaths:158
KDR:7.367
Accuracy:24.231% C
HSR:23.711% C
Eridani SX5
C
Kills:1,160
Deaths:109
KDR:10.642
Accuracy:25.304% C
HSR:17.069% C
Thanatos VE70
C
Kills:761
Deaths:189
KDR:4.026
Accuracy:37.899% C
HSR:13.272% D
NSX Tengu
C++
Kills:680
Deaths:102
KDR:6.667
Accuracy:37.513% C++
HSR:16.324% D
Deimos VA29
C-
Kills:590
Deaths:121
KDR:4.876
Accuracy:55.913% C-
HSR:10.678% D--
NS Baron G5
C
Kills:537
Deaths:134
KDR:4.007
Accuracy:36.012% D
HSR:13.408% C
CME
C**
Kills:435
Deaths:63
KDR:6.905
Accuracy:28.083% C**
HSR:19.540% C-
H-V45
C++
Kills:406
Deaths:92
KDR:4.413
Accuracy:24.620% C++
HSR:17.980% C-
Skorpios
C-
Kills:221
Deaths:29
KDR:7.621
Accuracy:25.805% C-
HSR:17.647% C--
Pulsar VS1
D--
Kills:165
Deaths:30
KDR:5.500
Accuracy:15.362% F
HSR:13.939% D--
Equinox VE2
C+
Kills:86
Deaths:23
KDR:3.739
Accuracy:25.159% C+
HSR:19.767% C+
Kills:11,213
Deaths (as Combat Medic):1,896
Deaths (to Combat Medics):693
KDR:5.91403
Kill Difference:9,317
Playtime:310.426 hours
Usage:9%
Score:10.319m
Score/min:554
Accuracy (listed only):29.134%
HSR (listed only):16.239%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C**
Kills:1,240
Deaths:109
KDR:11.376
Accuracy:45.544% C**
HSR:4.516% C++
Comet VM2
B+
Kills:1,202
Deaths:109
KDR:11.028
Accuracy:48.437% B
HSR:5.574% B+
Cosmos VM3
C+
Kills:1,191
Deaths:64
KDR:18.609
Accuracy:15.322% C
HSR:18.640% C+
Nebula VM20
B+
Kills:1,185
Deaths:71
KDR:16.690
Accuracy:15.508% D
HSR:22.700% B+
Cosmos VM3
C++
Kills:1,175
Deaths:64
KDR:18.359
Accuracy:15.535% C
HSR:19.660% C++
Quasar VM1
C+
Kills:1,170
Deaths:67
KDR:17.463
Accuracy:16.070% C+
HSR:18.034% C+
Quasar VM1
C-
Kills:664
Deaths:30
KDR:22.133
Accuracy:15.003% D
HSR:18.524% C-
Nebula VM20
C--
Kills:571
Deaths:34
KDR:16.794
Accuracy:15.152% D
HSR:17.863% C--
NS-10 Burster
B**
Kills:183
Deaths:16
KDR:11.438
Accuracy:35.879% B**
HSR:8.197% C*
Vortex VM21
C**
Kills:182
Deaths:11
KDR:16.546
Accuracy:43.827% C**
HSR:2.747% C
Vortex VM21
B*
Kills:172
Deaths:11
KDR:15.636
Accuracy:43.291% C**
HSR:5.814% B*
NS-10 Burster
B*
Kills:158
Deaths:16
KDR:9.875
Accuracy:35.788% B*
HSR:6.962% C**
NS-20 Gorgon
B**
Kills:73
Deaths:
KDR:
Accuracy:23.019% C--
HSR:27.397% B**
NS-20 Gorgon
C--
Kills:52
Deaths:
KDR:
Accuracy:23.784% C--
HSR:15.385% D
Kills:9,218
Deaths (as MAX Suit):301
Deaths (to MAX Suits):341
KDR:30.62458
Kill Difference:8,917
Playtime:242.718 hours
Usage:7%
Score:5.778m
Score/min:397
Accuracy (listed only):28.011%
HSR (listed only):13.715%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:1,747
V. Kills:166 N/A
Deaths:143
KDR:12.217
Accuracy:41.070% C+
KPH:38.300 C
VKPH:3.600 C++
Hornet Missiles
B+
Kills:391
V. Kills:307 127%
Deaths:13
KDR:30.077
Accuracy:64.161% C**
KPH:67.100 C+
VKPH:52.700 B+
Dual Photon Pods
B+
Kills:303
V. Kills:71 421%
Deaths:12
KDR:25.250
Accuracy:58.153% B++
KPH:97.600 B+
VKPH:22.900 B+
Saron Laser Cannon
D--
Kills:93
V. Kills:117 79%
Deaths:47
KDR:1.979
Accuracy:27.092% D-
KPH:2.500 D--
VKPH:3.100 D--
Kills:2,534 (1,840 + 0)
Deaths:215
KDR:11.786
VKDR:3.074
Vehicle Kills:661
Kill Difference:2,319
Playtime:92.042 hours
Usage:3%
Score:1.461m
Score/min:265
Piloting Accuracy:27.092%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:334
V. Kills:508 66%
Deaths:41
KDR:8.146
Accuracy:41.044% C-
KPH:6.600 C
VKPH:10.100 B+
L105 Zephyr
B**
Kills:132
V. Kills:21 N/A
Deaths:1
KDR:132
Accuracy:41.532% C+
KPH:74.500 B**
VKPH:11.900 B+
Kills:466 (334 + 132)
Deaths:42
KDR:11.095
VKDR:12.595
Vehicle Kills:529
Kill Difference:424
Playtime:52.263 hours
Usage:1%
Score:0.672m
Score/min:214
Piloting Accuracy:41.044%
Gunner Accuracy:41.532%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:9,732
V. Kills:3,341 291%
Deaths:108
KDR:90.111
Accuracy:55.160% C+
KPH:55.300 A*
VKPH:19 C++
L100 Python HESH
A
Kills:9,475
V. Kills:814 N/A
Deaths:89
KDR:106.461
Accuracy:57.186% B**
KPH:81.700 A
VKPH:7 C
C75 Viper
A+
Kills:1,527
V. Kills:164 N/A
Deaths:30
KDR:50.900
Accuracy:36.167% C
KPH:58.100 A+
VKPH:6.200 C
L100 Python HEAT
B**
Kills:1,074
V. Kills:225 475%
Deaths:24
KDR:44.750
Accuracy:52.544% C++
KPH:46.400 B**
VKPH:9.700 C-
Skyguard
C**
Kills:930
V. Kills:588 158%
Deaths:45
KDR:20.667
Accuracy:30.301% C++
KPH:16.300 C**
VKPH:10.300 C++
Kills:22,738 (22,738 + 0)
Deaths:296
KDR:76.818
VKDR:17.338
Vehicle Kills:5,132
Kill Difference:22,442
Playtime:398.638 hours
Usage:11%
Score:5.883m
Score/min:246
Driving Accuracy:30.301%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:4,214
V. Kills:2,369 178%
Deaths:120
KDR:35.117
Accuracy:54.616% C++
KPH:30.800 B+
VKPH:17.300 B+
Supernova PC
M
Kills:3,627
V. Kills:500 N/A
Deaths:69
KDR:52.565
Accuracy:53.854% B+
KPH:51.100 M
VKPH:7 C-
Supernova VPC
A
Kills:2,867
V. Kills:238 N/A
Deaths:43
KDR:66.674
Accuracy:57.322% B++
KPH:67 A
VKPH:5.600 C--
Proton II PPA
M*
Kills:1,285
V. Kills:35 N/A
Deaths:5
KDR:257
Accuracy:25.235% C++
KPH:155.600 M*
VKPH:4.200 C*
Saron HRB
M++
Kills:359
V. Kills:346 103%
Deaths:4
KDR:89.750
Accuracy:47.804% B+
KPH:42.700 A++
VKPH:41.200 M++
G40-F Ranger
B**
Kills:65
V. Kills:40 159%
Deaths:
KDR:
Accuracy:29.703% C
KPH:62.600 B*
VKPH:38.500 B**
Kills:12,417 (10,708 + 1,709)
Deaths:241
KDR:51.523
VKDR:14.639
Vehicle Kills:3,528
Kill Difference:12,176
Playtime:268.307 hours
Usage:8%
Score:4.803m
Score/min:298
Driving Accuracy:57.322%
Gunner Accuracy:29.703%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B**
Kills:103
V. Kills:104 98%
Deaths:2
KDR:51.500
Accuracy:51.620% C--
KPH:34.400 C+
VKPH:34.800 B**
Kills:103 (0 + 103)
Deaths:2
KDR:51.500
VKDR:52
Vehicle Kills:104
Kill Difference:101
Playtime:2.991 hours
Usage:0%
Score:0.085m
Score/min:475
Driving Accuracy:N/A%
Gunner Accuracy:51.620%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:697
V. Kills:85 N/A
Deaths:6
KDR:116.167
Accuracy:32.507% C-
KPH:49 C++
VKPH:6 D
G30 Walker
C+
Kills:92
V. Kills:89 102%
Deaths:5
KDR:18.400
Accuracy:22.190% D*
KPH:8.600 D-
VKPH:8.400 C+
M20 Basilisk
B+
Kills:75
V. Kills:28 259%
Deaths:1
KDR:75
Accuracy:50.122% A
KPH:26.800 B+
VKPH:10 B+
Kills:864 (0 + 864)
Deaths:12
KDR:72
VKDR:16.833
Vehicle Kills:202
Kill Difference:852
Playtime:27.680 hours
Usage:1%
Score:0.300m
Score/min:181
Driving Accuracy:N/A%
Gunner Accuracy:50.122%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 13,0739,73210890.111U76.9055.16%C+1.243%D-55.3A*19C++268176.1h3.9B**7B**
L100 Python HESH 10,2899,47589106.461S93.2557.186%B**1.414%C+81.7A7C233116h2.4B**4.3B**
Supernova FPC 6,5834,21412035.117S21.9054.616%C++4.105%B**30.8B+17.3B+256136.8h4.4B+8.1B++
Supernova PC 4,1273,6276952.565S39.3553.854%B+1.93%C51.2M7.1C32270.9h2.5A+4.6A+
Supernova VPC 3,1052,8674366.674S53.4657.322%B++1.918%B+67A5.6C--22742.8h2.4B**4.3B*
Ghost 2,6152,61017714.746M**1.5342.706%B+51.724%F23DN/A61113.5h2.5C5.8C*
Lasher X2 2,1472,1303775.65S7.5732.462%B*2.394%D-24CN/A7388.9h16.1B*49.6B++
M12 Kobalt 2,0191,9732986.5U973.2822.633%C++18.55%C*118.1C*2.8D26816.7h15.3B+67.4B+
NS-30 Vandal 1,7791,7731929.234S3.9833.614%C++18.895%D-26.4DN/A6567.1h5.6C*16.7C**
Light PPA 1,9131,74714312.217B*1.0041.07%C+1.145%C+38.2C3.6C++14945.7h11.7B28.4B
Artemis VX26 1,5721,55613311.699S1.5226.431%C18.123%D21.9DN/A5771.2h11.9C++45.1C++
C75 Viper 1,6911,5273050.9S37.6836.167%C1.179%C58.1A+6.2C27526.3h7.5B**20.8B*
Phantom VA23 1,4051,39711312.363S0.8537.39%B+20.759%D--25.7DN/A5854.4h4.8C+12.8C*
Proximity Mine 1,3611,3613341.242U28.0340.754%C+N/A121.5C+N/A40211.2h1.8C**4.5C++
Sirius SX12 1,3671,3522136.347S6.8719.752%D--13.314%D15.6DN/A5386.8h14.6C++73.9C+
Proton II PPA 1,3201,2855257U243.7825.235%C++1.245%D154.8M*4.2C*6378.3h6.9B*27.5B*
Pandora VX25 1,2831,2772525.067S8.1530.28%D--12.843%D12.3D--N/A37104h5.1C17D
Sticky Grenade 1,2641,25711257N/A1,243.7859.003%B++N/A1396.7B*7.8C-39950.9h1.7B+2.8B++
Comet VM2 1,5491,24010911.376U1.8445.544%C**4.516%C++18B**4.5C++13369h14.9B*32.7B++
Orion VS54 1,2241,2131986.126M7.0920.024%C+20.528%D24.1CN/A12950.4h12.1B60.2C++
M40 Fury 1,3191,2134303.25U290.0344.111%C1.649%C++108.3B*9.5D29511.2h7.8B++17.6B++
VE-S Canis 1,2181,2111527.967S5.2527.045%C+13.46%D-39.3C+N/A10230.8h11.3C**41.9C**
Comet VM2 1,4851,20210911.028U2.1948.437%B5.574%B+17.3B*4.1C--11269.4h16.4B*33.9B*
NS-44L Blackhand 1,2001,19711210.688S2.5344.236%C**46.867%B+18.7CN/A4764.1h4.4C++10C**
M20 Basilisk 1,4551,19611196U1,182.7841.007%D*7.441%A62.9B**13.6D29619h49.8A121.5B**
NS-15M2 1,2021,1941707.024M++6.1922.621%C22.362%C-41C+N/A14529.1h13.7C+60.4C+
Cosmos VM3 1,1951,1916418.609S5.3915.322%C18.64%C+26.9CN/A11744.3h11.7B*76.1B
Nebula VM20 1,2051,1857116.69S3.4715.508%D22.7%B+30.3C+N/A10039.1h13.9B++89.8C*
Cosmos VM3 1,1831,1756418.359U5.1415.535%C19.66%C++26.1CN/A11245.1h12.4B++79.7C++
VE-H Maw 1,1791,1712065.684M*7.5323.553%C18.787%D-47.2C+N/A13424.8h11.3C+47.8C+
SVA-88 1,1811,1701995.879A++7.3420.459%D21.453%C--30.4DN/A9238.5h12.6C+61.6C+
Quasar VM1 1,1801,1706717.463U4.2516.07%C+18.034%C+28.1B+N/A10541.7h12.8B++79.6B
MKV Suppressed 1,1791,1682295.1S8.1224.026%C20.634%C*25.5CN/A6945.8h13.4B55.7C*
Terminus VX-9 1,1691,1641587.367M*5.8524.231%C23.711%C24.7DN/A7447.1h13.7C56.4C+
NSX Naginata 1,1751,1641378.496S4.7221.367%C+22.595%D21DN/A5755.3h12.3C++57.7C++
Eridani SX5 1,1641,16010910.642S2.5725.304%C17.069%C27.1CN/A7642.8h12.6C+49.7C++
NSX Tomoe 1,1641,1598813.17S0.0528.982%C+28.904%D21.4DN/A6354.1h14.8C+51C++
Nyx VX31 1,1631,1597814.859S1.6430.716%D18.378%D*20.4DN/A4756.8h4.9B+15.9C*
VA39 Spectre 1,1581,15210011.52S1.7041.134%A+24.045%D*39.5B**N/A11229.2h4.5B*11B*
Ursa 1,1191,0881706.4S6.8224.003%C*22.61%C38.7C+1.1A9728.1h10.2B+42.5B+
L100 Python HEAT 1,2991,0742444.75S31.5352.544%C++3.259%B+46.5A9.7C-25923.1h3.7B**7.1B**
Tank Mine 1,5129531950.158U36.9442.801%B++N/A244.4M+143.3M+26303.9h2C+4.6B**
Skyguard 1,5189304520.667S7.4530.301%C++2.473%B+16.3C**10.3C++18557.1h109.7B+362.1B+
C-4 1,1778568010.7S2.5243.054%M++N/A108.4B+40.6B*11667.9h1.5C++3.5B**
Thanatos VE70 7677611894.026M**9.1937.899%C13.272%D11.4D-N/A5666.5h4.6C**12.2C*
NS-44 Commissioner 7587461983.768M9.4536.455%C+18.901%C-7.1D--N/A24105.7h4.5C-12.3C+
M40 Fury 7826976116.167U102.9532.507%C-1.148%D49.1C++6D17814.2h10.4B++31.9B+
NSX Tengu 6876801026.667S6.5537.513%C++16.324%D27.3CN/A6224.9h12.5C**33.2B
Quasar VM1 6696643022.133U8.9215.003%D18.524%C-24DN/A6027.7h12.5B+83C++
VX6-7 6676581285.141M+8.0723.645%C+18.845%C11.8D-N/A3555.7h13.6C+57.5C+
Parallax VX3 6266262031.3S18.0843.555%B++66.294%D**22.6CN/A6027.7h2.2C++5B+
Deimos VA29 5955901214.876M++8.3455.913%C-10.678%D--14.3D--N/A4541.3h3.4F6.1D
Nebula VM20 5735713416.794S3.5815.152%D17.863%C--23.8DN/A6824h15.2B+100.3C+
NS Baron G5 5445371344.007M**9.2136.012%D13.408%C15.2D-N/A4635.4h5.7D15.7C+
Spear Anti-Vehicle Phalanx Turret 760490598U84.7855.433%B**3.469%C46.7B+25.7B44110.5h6.9B+12.4B*
NS Decimator 716489796.19S7.0359.418%C+2.045%C+33C+15.3C+32414.8h5C+8.4C+
CME 443435636.905S6.3128.083%C**19.54%C-43.9B+N/A1079.9h13.9C+49.5C**
H-V45 413406924.413A++8.8024.62%C++17.98%C-33.8C++N/A12212h15.4D62.7C+
Hornet Missiles 6983911330.077S16.8664.161%C**1.535%C+67.4C+52.9B+8865.8h10.1C*15.8B
Saron HRB 705359489.75U76.5347.804%B+1.114%C-42.7A++41.2M++8068.4h28.5D-59.6C
NS-11C 3603571292.767A*10.4518.661%D--13.445%D--5.5D--N/A2765h13.5B72.5C+
Pulsar C 348341973.515A++9.7019.814%D-22.581%C+10.6DN/A5932.1h11.8C++59.6C+
CAS30 Tank Buster 842334418.146S5.0741.044%C-1.198%C+6.6C10.1B+20850.5h69C168C
NS-AM7 Archer 383328903.644S9.5754.887%C--17.988%C++12.3B**2.1C6526.6h9.9B*18.1B*
Phaseshift VX-S 304304838U24.7840.246%B+42.434%F--25.5CN/A6411.9h3.7C9.1C++
Dual Photon Pods 3743031225.25M12.0358.153%B++1.32%C+97.7B+22.9B+7643.1h16.6B++28.6B++
NS-61 Emissary 289287624.629S8.5924.862%C--13.24%D17.9C-N/A5616h13.1C*52.8C++
Lancer VS22 443257269.885U3.3362.045%C+N/A19.8B++14.3C++25013h11.3B++18.3B++
Nemesis VSH9 413243733.329S9.8964.19%C*4.115%B*11.9C8.3C+22820.5h9.5C--14.8C
Skorpios 223221297.621S5.5925.805%C-17.647%C--29.9DN/A937.4h11C++42.7C+
NSX Tanto 210206424.905M**8.3122.423%D17.476%D*8.5D-N/A2724.2h10.4B++46.6C*
Cerberus 201198267.615S5.6033.997%B19.192%C-15.7DN/A4212.6h6.8C20C++
Lumine Edge 2001988120.244B+12.9733.381%B+11.111%D0.7C--N/A2274.8h1.2B+3.6B+
Eidolon VE33 194194248.083S5.1331.681%B++23.196%C14.7C--N/A6513.2h7.9B+25.1B+
NS-10 Burster 3451831611.438U1.7835.879%B**8.197%C*6.4C*5.6A13228.7h169.2D471.7C++
Vortex VM21 3551821116.545U3.3343.827%C**2.747%C6.3D6C+8728.8h37C**84.4B
Frag Grenade 1811771177N/A163.7853.232%B**N/A590B+13.3B**36050.3h3B++5.6B*
Vortex VM21 3781721115.636U2.4243.291%C**5.814%B*6C7.2B**9728.7h38.8B+89.5B+
Pulsar VS1 167165305.5S7.7215.362%F13.939%D--9.6D-N/A10817.2h14.8C++96.4D-
MAX Punch 1721623010.538M++12.6836.115%DN/A0.7CN/A3242h1.6C++4.5C++
NS-10 Burster 305158169.875U3.3435.788%B*6.962%C**5.5C+5.1B*12128.7h196.7D*549.8C+
VE-LR Obelisk 153153207.65M*5.5733.65%C**23.529%D--33.3C+N/A1454.6h6.3B18.6B+
M60-G Bulldog 1531411141U127.7853.291%B+2.128%C108.5A9.2D2461.3h4.2B**7.9A+
L105 Zephyr 1531321132U118.7841.532%C+N/A73.3B**11.7B+3971.8h7.2C17.4C+
NS-357 Underboss 119119462.587A++10.6332.778%C-21.008%C+3.4D*N/A1934.7h5.9D**18.2D-
Solstice SF 112111462.413A+10.8019.482%D-15.315%C6.4D-N/A3817.3h10.6C**54.6C++
Saron HRB-H 207103251.5S38.2851.62%C--N/A34.3C+34.7B**4753h35.9D*69.5D--
Saron Laser Cannon 21093471.979C++11.2427.092%D-3.226%B++2.5D--3.1D--26837.5h259.6D*958.3F
Auraxium Slasher 99934,3760.021C+13.1923.267%D7.527%C+0.1DN/A01420.4h2.5C10.9C+
G30 Walker 18192518.4S5.1822.19%D*3.261%C-8.7D-8.4C+13310.6h264.2D1190.5D*
Equinox VE2 9086233.739A*9.4825.159%C+19.767%C+33.1C++1.5A*1402.6h17D*67.6C--
Zenith VX-5 8279117.182S6.0321.001%D--20.253%C31.6C+1.2A++2112.5h11.6B+55.4C+
M20 Basilisk 10375175U61.7850.122%A6.667%B26.8B+10B+3802.8h90.2C*180B++
NS-20 Gorgon 7873173U59.7823.019%C--27.397%B**16.2C1.1D514.5h32.4B+140.6B+
NSX Masamune 10871145.071S8.1457.098%C+N/A16.9D8.8C-1234.2h23.2D--40.6D-
Aspis Anti-Aircraft Phalanx Turret 14468322.667S9.4529.199%B+N/A13.3B+14.9B++3035.1h129.8B+444.5B+
G40-F Ranger 10565165S51.7829.703%CN/A65B**40B**4271h52.1B*175.4B++
The Slasher 5454153.6U9.6252.632%A3.704%D-9.5B**N/A255.7h2.2C++4.2C++
NS-20 Gorgon 5952152U38.7823.784%C--15.385%D11.6D1.6C++434.5h46.3C++194.5C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02300.2h
Anti-Vehicle MANA Turret21700.4h
Nano-Armor Kit1721,788,310102.6h
Nanite Revive Grenade02,2270.6h
Medical Applicator2221,130,024116.2h
Spitfire Auto-Turret133,6333.7h
Restoration Kit4570.2h
Motion Spotter4756,97532.7h
Deconstruction Tool06990h
M12 Kobalt0680h
Shield Recharging Field910,4424.2h
Ammunition Package126,4773.1h
Medical Kit2785,55813.8h
Anti-Infantry MANA Turret11980.3h
Nano-Repair Grenade02680.1h
Hardlight Barrier23090.4h
Recon Detection Device0930.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.72s
Server spent 2.50s on queries, 1.78s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.