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Dreadnaught LordDamien[] LordDamien
VS BR 160

KDR: 13.32

Score: 61.4m

Last Seen: Oct 4th, 2018 11:40 AM
- OFFLINE - 66.1 hour(s)

Battle Rank 120 (160 total) - Vanu Sovereignty on Cobalt
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH L100 Python AP Supernova PC Supernova FPC Supernova VPC Ghost Lasher X2 M12 Kobalt
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $704,313 MLG Score: 563
Fun Score: N/A
Cheeseburgers Flipped: 1922TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.17%20.475%4953198222,1937.331685.985

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.155%0.622B+-0.008C+-1.719F-HEAD ++ (~8.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.30.409B10.70.249C++33.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.669%1.252%1645410092,47718893713.1755264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.356%-0.192C-0.338C-0.102

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.20.485B+29.30.442B52.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.808%2.165%153218100527,6722396779115.782408%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.165%-0.293C-0.324C0.743

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.20.529B+6.90.45B+11.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.813%1.263%1390510082,53317078914.8129321%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.253%-0.864D---0.789D-0.225

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.50.365C**200.486B+54.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.88%45.724%1390410094,5143121114.4679

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.7%1.021B**-1.418D**-0.886

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.256C*3.10.034C+4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.264%12.792%1390310102,353343146.84012

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.254%-0.588D-0.329C-0.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14-0.057C+4.80.014C+9.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
61.4m279.6%383 (23k)311 (18.7k)13.316588,5686,65115.7963160 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS10131014015.92%10.945%17429:2535

9% Combat Medic34% Engineer11% Heavy Assault35% Infiltrator7% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 20th, 2014 3:09 PMApr 25th, 2017 11:25 PMOct 7th, 2018 2:57 AM (9d) (PST)Oct 4th, 2018 8:04 AM (12d) (PST)Oct 4th, 2018 7:40 AM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
638495890.4480.0340.0491.4370.066563

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,3022,93735,365272386418,657

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3291.5h/137.1d 16,493 9,694 40,666 283.8k 4,915 13,313 12,956 126.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B**
Kills:1,950
Deaths:349
KDR:5.587
Accuracy:31.964% B**
HSR:2.308% D-
NS-15M2
C+
Kills:1,167
Deaths:166
KDR:7.030
Accuracy:22.561% C+
HSR:22.108% C
SVA-88
C-
Kills:1,165
Deaths:198
KDR:5.884
Accuracy:20.456% C--
HSR:21.545% C-
NSX Naginata
C+
Kills:1,164
Deaths:137
KDR:8.496
Accuracy:21.367% C+
HSR:22.595% D
Orion VS54
C+
Kills:1,162
Deaths:184
KDR:6.315
Accuracy:20.056% C+
HSR:20.482% D
VE-H Maw
C
Kills:1,113
Deaths:189
KDR:5.889
Accuracy:23.766% C
HSR:17.970% D-
Kills:7,721
Deaths (as Heavy Assault):1,223
Deaths (to Heavy Assaults):1,605
KDR:6.31316
Kill Difference:6,498
Playtime:360.254 hours
Usage:11%
Score:4.822m
Score/min:223
Accuracy (listed only):23.362%
HSR (listed only):17.834%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D
Kills:1,352
Deaths:213
KDR:6.347
Accuracy:19.752% D-
HSR:13.314% D
Eridani SX5
C+
Kills:1,160
Deaths:109
KDR:10.642
Accuracy:25.304% C+
HSR:17.069% C
Pandora VX25
C--
Kills:1,158
Deaths:244
KDR:4.746
Accuracy:29.782% D--
HSR:12.953% C--
VE-S Canis
C++
Kills:937
Deaths:118
KDR:7.941
Accuracy:27.307% C++
HSR:13.447% D-
Thanatos VE70
C+
Kills:749
Deaths:188
KDR:3.984
Accuracy:37.803% C+
HSR:13.218% D
VX6-7
C+
Kills:564
Deaths:118
KDR:4.780
Accuracy:23.621% C+
HSR:18.262% C
NS Baron G5
C
Kills:485
Deaths:121
KDR:4.008
Accuracy:35.867% D
HSR:13.196% C
Deimos VA29
C--
Kills:446
Deaths:91
KDR:4.901
Accuracy:54.312% C--
HSR:11.659% D
NSX Tengu
C+
Kills:410
Deaths:52
KDR:7.885
Accuracy:36.394% C+
HSR:13.902% D--
NS-11C
D--
Kills:343
Deaths:127
KDR:2.701
Accuracy:18.410% D--
HSR:12.828% D--
Pulsar C
C++
Kills:318
Deaths:91
KDR:3.495
Accuracy:19.438% D-
HSR:23.270% C++
NSX Tanto
D
Kills:198
Deaths:40
KDR:4.950
Accuracy:22.114% D
HSR:17.172% D*
MKV Suppressed
C-
Kills:117
Deaths:29
KDR:4.034
Accuracy:17.535% D**
HSR:16.239% C-
Solstice SF
C
Kills:111
Deaths:46
KDR:2.413
Accuracy:19.482% D-
HSR:15.315% C
Zenith VX-5
C+
Kills:79
Deaths:11
KDR:7.182
Accuracy:21.073% D-
HSR:20.253% C+
Kills:8,427
Deaths (as Light Assault):1,598
Deaths (to Light Assaults):1,568
KDR:5.27347
Kill Difference:6,829
Playtime:121.407 hours
Usage:4%
Score:1.539m
Score/min:211
Accuracy (listed only):27.213%
HSR (listed only):15.473%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C--
Kills:1,158
Deaths:244
KDR:4.746
Accuracy:29.782% D--
HSR:12.953% C--
Thanatos VE70
C+
Kills:749
Deaths:188
KDR:3.984
Accuracy:37.803% C+
HSR:13.218% D
VX6-7
C+
Kills:564
Deaths:118
KDR:4.780
Accuracy:23.621% C+
HSR:18.262% C
NS Baron G5
C
Kills:485
Deaths:121
KDR:4.008
Accuracy:35.867% D
HSR:13.196% C
Deimos VA29
C--
Kills:446
Deaths:91
KDR:4.901
Accuracy:54.312% C--
HSR:11.659% D
NS-11C
D--
Kills:343
Deaths:127
KDR:2.701
Accuracy:18.410% D--
HSR:12.828% D--
Pulsar C
C++
Kills:318
Deaths:91
KDR:3.495
Accuracy:19.438% D-
HSR:23.270% C++
NSX Tanto
D
Kills:198
Deaths:40
KDR:4.950
Accuracy:22.114% D
HSR:17.172% D*
Eidolon VE33
B++
Kills:161
Deaths:20
KDR:8.050
Accuracy:31.099% B++
HSR:22.981% C
Solstice SF
C
Kills:111
Deaths:46
KDR:2.413
Accuracy:19.482% D-
HSR:15.315% C
VE-LR Obelisk
C*
Kills:95
Deaths:17
KDR:5.588
Accuracy:33.456% C*
HSR:23.158% D--
Zenith VX-5
C+
Kills:79
Deaths:11
KDR:7.182
Accuracy:21.073% D-
HSR:20.253% C+
Kills:4,707
Deaths (as Engineer):1,114
Deaths (to Engineers):1,201
KDR:4.22531
Kill Difference:3,593
Playtime:1,124.089 hours
Usage:34%
Score:23.927m
Score/min:355
Accuracy (listed only):28.871%
HSR (listed only):17.022%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:2,440
Deaths:157
KDR:15.541
Accuracy:42.505% B+
HSR:51.189% F
Artemis VX26
C+
Kills:1,556
Deaths:133
KDR:11.699
Accuracy:26.434% C+
HSR:18.123% D
NS-30 Vandal
C++
Kills:1,512
Deaths:163
KDR:9.276
Accuracy:33.341% C++
HSR:17.527% D--
Sirius SX12
D
Kills:1,352
Deaths:213
KDR:6.347
Accuracy:19.752% D-
HSR:13.314% D
Phantom VA23
B+
Kills:1,337
Deaths:110
KDR:12.155
Accuracy:37.456% B+
HSR:20.868% D--
Eridani SX5
C+
Kills:1,160
Deaths:109
KDR:10.642
Accuracy:25.304% C+
HSR:17.069% C
NSX Tomoe
C+
Kills:1,159
Deaths:88
KDR:13.171
Accuracy:28.982% C+
HSR:28.904% D
Nyx VX31
C--
Kills:1,159
Deaths:78
KDR:14.859
Accuracy:30.716% C--
HSR:18.378% D*
VA39 Spectre
A+
Kills:1,152
Deaths:100
KDR:11.520
Accuracy:41.134% A+
HSR:24.045% D*
VE-S Canis
C++
Kills:937
Deaths:118
KDR:7.941
Accuracy:27.307% C++
HSR:13.447% D-
NS-44L Blackhand
B+
Kills:898
Deaths:70
KDR:12.829
Accuracy:44.774% B
HSR:47.216% B+
NS-44 Commissioner
C++
Kills:726
Deaths:193
KDR:3.762
Accuracy:36.313% C++
HSR:19.008% C
Parallax VX3
B++
Kills:618
Deaths:19
KDR:32.526
Accuracy:43.453% B++
HSR:66.181% D**
NSX Tengu
C+
Kills:410
Deaths:52
KDR:7.885
Accuracy:36.394% C+
HSR:13.902% D--
Phaseshift VX-S
B++
Kills:304
Deaths:8
KDR:38
Accuracy:40.312% B++
HSR:42.434% F--
NS-61 Emissary
C--
Kills:287
Deaths:62
KDR:4.629
Accuracy:24.862% C--
HSR:13.240% D
NS-AM7 Archer
C+
Kills:263
Deaths:76
KDR:3.461
Accuracy:53.655% D
HSR:16.350% C+
Cerberus
B
Kills:194
Deaths:26
KDR:7.462
Accuracy:33.808% B
HSR:19.072% C
NS-357 Underboss
C+
Kills:119
Deaths:46
KDR:2.587
Accuracy:32.778% C
HSR:21.008% C+
MKV Suppressed
C-
Kills:117
Deaths:29
KDR:4.034
Accuracy:17.535% D**
HSR:16.239% C-
Kills:17,700
Deaths (as Infiltrator):1,850
Deaths (to Infiltrators):967
KDR:9.56757
Kill Difference:15,850
Playtime:1,149.481 hours
Usage:35%
Score:15.411m
Score/min:223
Accuracy (listed only):33.841%
HSR (listed only):24.876%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:1,352
Deaths:213
KDR:6.347
Accuracy:19.752% D-
HSR:13.314% D
Terminus VX-9
C
Kills:1,160
Deaths:157
KDR:7.389
Accuracy:24.191% C
HSR:23.793% C
Eridani SX5
C+
Kills:1,160
Deaths:109
KDR:10.642
Accuracy:25.304% C+
HSR:17.069% C
Pandora VX25
C--
Kills:1,158
Deaths:244
KDR:4.746
Accuracy:29.782% D--
HSR:12.953% C--
VE-S Canis
C++
Kills:937
Deaths:118
KDR:7.941
Accuracy:27.307% C++
HSR:13.447% D-
Thanatos VE70
C+
Kills:749
Deaths:188
KDR:3.984
Accuracy:37.803% C+
HSR:13.218% D
NS Baron G5
C
Kills:485
Deaths:121
KDR:4.008
Accuracy:35.867% D
HSR:13.196% C
Deimos VA29
C--
Kills:446
Deaths:91
KDR:4.901
Accuracy:54.312% C--
HSR:11.659% D
NSX Tengu
C+
Kills:410
Deaths:52
KDR:7.885
Accuracy:36.394% C+
HSR:13.902% D--
H-V45
C*
Kills:308
Deaths:73
KDR:4.219
Accuracy:24.724% C*
HSR:18.507% C
CME
B+
Kills:255
Deaths:44
KDR:5.795
Accuracy:28.026% B+
HSR:18.039% D
Pulsar VS1
D-
Kills:165
Deaths:30
KDR:5.500
Accuracy:15.362% F
HSR:13.939% D-
MKV Suppressed
C-
Kills:117
Deaths:29
KDR:4.034
Accuracy:17.535% D**
HSR:16.239% C-
Equinox VE2
C**
Kills:66
Deaths:17
KDR:3.882
Accuracy:25.342% C+
HSR:22.727% C**
Kills:8,768
Deaths (as Combat Medic):1,486
Deaths (to Combat Medics):578
KDR:5.9004
Kill Difference:7,282
Playtime:294.428 hours
Usage:9%
Score:9.988m
Score/min:565
Accuracy (listed only):28.693%
HSR (listed only):15.857%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B
Kills:1,232
Deaths:109
KDR:11.303
Accuracy:45.491% B
HSR:4.545% C++
Comet VM2
B+
Kills:1,199
Deaths:109
KDR:11
Accuracy:48.403% B
HSR:5.588% B+
Cosmos VM3
C+
Kills:1,191
Deaths:64
KDR:18.609
Accuracy:15.322% C
HSR:18.640% C+
Nebula VM20
B+
Kills:1,185
Deaths:71
KDR:16.690
Accuracy:15.508% C--
HSR:22.700% B+
Cosmos VM3
C++
Kills:1,175
Deaths:64
KDR:18.359
Accuracy:15.535% C+
HSR:19.660% C++
Quasar VM1
C++
Kills:1,170
Deaths:67
KDR:17.463
Accuracy:16.070% C++
HSR:18.034% C+
Quasar VM1
C
Kills:635
Deaths:29
KDR:21.897
Accuracy:14.906% D
HSR:18.425% C
Nebula VM20
C--
Kills:540
Deaths:33
KDR:16.364
Accuracy:15.113% D
HSR:17.778% C--
Vortex VM21
B
Kills:179
Deaths:11
KDR:16.273
Accuracy:43.737% B
HSR:2.793% C
Vortex VM21
B++
Kills:171
Deaths:11
KDR:15.546
Accuracy:43.188% B
HSR:5.848% B++
NS-10 Burster
B**
Kills:170
Deaths:16
KDR:10.625
Accuracy:35.604% B**
HSR:7.647% C++
NS-10 Burster
B*
Kills:153
Deaths:16
KDR:9.563
Accuracy:35.496% B*
HSR:7.190% B
NS-20 Gorgon
A
Kills:73
Deaths:
KDR:
Accuracy:23.019% C--
HSR:27.397% A
NS-20 Gorgon
C-
Kills:52
Deaths:
KDR:
Accuracy:23.784% C-
HSR:15.385% D
Kills:9,125
Deaths (as MAX Suit):300
Deaths (to MAX Suits):314
KDR:30.41667
Kill Difference:8,825
Playtime:240.712 hours
Usage:7%
Score:5.725m
Score/min:396
Accuracy (listed only):27.941%
HSR (listed only):13.688%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:1,747
V. Kills:166 N/A
Deaths:143
KDR:12.217
Accuracy:41.070% C++
KPH:38.300 C+
VKPH:3.600 C++
Hornet Missiles
B+
Kills:391
V. Kills:307 127%
Deaths:13
KDR:30.077
Accuracy:64.161% C*
KPH:67.100 C++
VKPH:52.700 B+
Dual Photon Pods
B++
Kills:303
V. Kills:71 421%
Deaths:12
KDR:25.250
Accuracy:58.153% B++
KPH:97.600 B+
VKPH:22.900 B+
Saron Laser Cannon
D--
Kills:93
V. Kills:117 79%
Deaths:47
KDR:1.979
Accuracy:27.092% D
KPH:2.500 D--
VKPH:3.100 D--
Kills:2,534 (1,840 + 0)
Deaths:215
KDR:11.786
VKDR:3.074
Vehicle Kills:661
Kill Difference:2,319
Playtime:91.929 hours
Usage:3%
Score:1.452m
Score/min:263
Piloting Accuracy:27.092%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:334
V. Kills:508 66%
Deaths:41
KDR:8.146
Accuracy:41.044% C-
KPH:6.600 C
VKPH:10.100 B+
L105 Zephyr
B**
Kills:132
V. Kills:21 N/A
Deaths:1
KDR:132
Accuracy:41.532% C+
KPH:74.500 B**
VKPH:11.900 B++
Kills:466 (334 + 132)
Deaths:42
KDR:11.095
VKDR:12.595
Vehicle Kills:529
Kill Difference:424
Playtime:52.263 hours
Usage:2%
Score:0.670m
Score/min:214
Piloting Accuracy:41.044%
Gunner Accuracy:41.532%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:8,732
V. Kills:746 N/A
Deaths:81
KDR:107.802
Accuracy:57.098% B**
KPH:81 A
VKPH:6.900 C
L100 Python AP
A++
Kills:5,636
V. Kills:2,245 251%
Deaths:81
KDR:69.580
Accuracy:54.389% C
KPH:46.900 A++
VKPH:18.700 C++
C75 Viper
A+
Kills:1,497
V. Kills:159 N/A
Deaths:30
KDR:49.900
Accuracy:35.742% C
KPH:57.800 A+
VKPH:6.100 C
L100 Python HEAT
A
Kills:1,021
V. Kills:216 471%
Deaths:24
KDR:42.542
Accuracy:52.801% C++
KPH:45.600 A
VKPH:9.600 C
Skyguard
C**
Kills:867
V. Kills:554 156%
Deaths:44
KDR:19.705
Accuracy:30.240% C*
KPH:15.600 C**
VKPH:10 C++
Kills:17,753 (17,753 + 0)
Deaths:260
KDR:68.281
VKDR:15.077
Vehicle Kills:3,920
Kill Difference:17,493
Playtime:331.927 hours
Usage:10%
Score:4.570m
Score/min:229
Driving Accuracy:30.240%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
M++
Kills:3,627
V. Kills:500 N/A
Deaths:69
KDR:52.565
Accuracy:53.854% B+
KPH:51.100 M++
VKPH:7 C
Supernova FPC
B+
Kills:3,567
V. Kills:2,126 168%
Deaths:112
KDR:31.848
Accuracy:53.726% C+
KPH:28.300 B+
VKPH:16.900 B+
Supernova VPC
A
Kills:2,725
V. Kills:233 N/A
Deaths:42
KDR:64.881
Accuracy:57.087% B*
KPH:65.600 A
VKPH:5.600 C-
Proton II PPA
M**
Kills:1,285
V. Kills:35 N/A
Deaths:5
KDR:257
Accuracy:25.235% C*
KPH:155.600 M**
VKPH:4.200 C**
Saron HRB
M*
Kills:334
V. Kills:337 99%
Deaths:4
KDR:83.500
Accuracy:46.930% B+
KPH:42.200 A++
VKPH:42.600 M*
Kills:11,538 (9,919 + 1,619)
Deaths:232
KDR:49.733
VKDR:13.927
Vehicle Kills:3,231
Kill Difference:11,306
Playtime:254.667 hours
Usage:8%
Score:4.529m
Score/min:296
Driving Accuracy:57.087%
Gunner Accuracy:46.930%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B**
Kills:88
V. Kills:95 92%
Deaths:2
KDR:44
Accuracy:50.152% D
KPH:33.700 C
VKPH:36.400 B**
Kills:88 (0 + 88)
Deaths:2
KDR:44
VKDR:47.500
Vehicle Kills:95
Kill Difference:86
Playtime:2.614 hours
Usage:0%
Score:0.079m
Score/min:507
Driving Accuracy:N/A%
Gunner Accuracy:50.152%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:695
V. Kills:84 N/A
Deaths:6
KDR:115.833
Accuracy:32.404% C-
KPH:48.900 C*
VKPH:5.900 D
G30 Walker
C
Kills:87
V. Kills:87 99%
Deaths:5
KDR:17.400
Accuracy:22.224% D--
KPH:8.200 D-
VKPH:8.200 C
Kills:782 (0 + 782)
Deaths:11
KDR:71.091
VKDR:15.545
Vehicle Kills:171
Kill Difference:771
Playtime:24.841 hours
Usage:1%
Score:0.233m
Score/min:156
Driving Accuracy:N/A%
Gunner Accuracy:22.224%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 9,4788,73281107.802S94.4957.098%B**1.523%C+80.9A6.9C228107.9h2.4B**4.2B**
L100 Python AP 7,8815,6368169.58U56.2654.389%C1.703%D46.9A++18.7C++241120.1h4.3B**7.8B*
Supernova PC 4,1273,6276952.565S39.2553.854%B+1.93%C51.2M++7.1C32070.9h2.5A++4.6A+
Supernova FPC 5,6933,56711231.848S18.5353.726%C+4.794%A+28.3B+16.9B+252126h4.6B+8.5B++
Supernova VPC 2,9582,7254264.881S51.5657.087%B*1.982%B65.5A5.6C-22541.6h2.5B*4.3B*
Ghost 2,4452,44015715.541S2.2242.505%B+51.189%F22.5DN/A59108.4h2.5C+5.9C*
Lasher X2 1,9621,9503495.587S7.7331.964%B**2.308%D-23CN/A7084.8h16.1B*50.4B*
M12 Kobalt 1,9431,9002950U936.6822.636%C++18.632%C**120.3C**2.7D26415.8h15.2B+67B+
Light PPA 1,9131,74714312.217B*1.1041.07%C++1.145%C+38.3C+3.6C++14845.6h11.7B28.4B
Artemis VX26 1,5721,55613311.699S1.6226.434%C+18.123%D21.9C--N/A5671.1h11.9C*45.1C*
NS-30 Vandal 1,5151,5121639.276S4.0433.341%C++17.527%D--25.2DN/A5660.1h5.6C*16.9C**
C75 Viper 1,6561,4973049.9S36.5835.742%C1.202%C57.8A+6.1C26625.9h7.4B**20.8B*
Proximity Mine 1,3581,3583341.152U27.8440.797%C+N/A122.3C+N/A39911.1h1.8B4.5C*
Sirius SX12 1,3671,3522136.347S6.9719.752%D-13.314%D15.6DN/A5286.8h14.6C*73.9C+
Phantom VA23 1,3451,33711012.155S1.1637.456%B+20.868%D--25.5DN/A5752.4h4.8C+12.8C**
Proton II PPA 1,3201,2855257U243.6825.235%C*1.245%D-154.8M**4.2C**6358.3h6.9B*27.5B*
Sticky Grenade 1,2401,23311233N/A1,219.6859.005%B*N/A1370B**7.8C40520.9h1.6B++2.8B++
Comet VM2 1,5401,23210911.303U2.0145.491%B4.545%C++17.9A4.5C++13268.9h14.9B*32.7B++
M40 Fury 1,3151,2104302.5U289.1843.811%C1.653%C++110B*9.5D29911h7.7B+17.5B++
Comet VM2 1,4811,19910911U2.3248.403%B5.588%B+17.3B**4.1C-11269.2h16.3B**33.8B*
Cosmos VM3 1,1951,1916418.609S5.2915.322%C18.64%C+26.9C+N/A11644.3h11.7B++76.1B+
Nebula VM20 1,2051,1857116.69S3.3715.508%C--22.7%B+30.3C+N/A9939.1h13.9B++89.8C*
M20 Basilisk 1,4341,17711177U1,163.6841.001%D*7.562%A63.3B**13.8D30018.6h49.8B**121.3B*
Cosmos VM3 1,1831,1756418.359U5.0415.535%C+19.66%C++26.1C+N/A11145.1h12.4B++79.7C++
Quasar VM1 1,1801,1706717.463U4.1516.07%C++18.034%C+28.1B+N/A10441.7h12.8B++79.6B
NS-15M2 1,1711,1671667.03M6.2922.561%C+22.108%C41.5C+N/A14528.1h13.6C+60.4C+
SVA-88 1,1761,1651985.884A*7.4320.456%C--21.545%C-30.3C--N/A9038.5h12.6C+61.8C+
NSX Naginata 1,1751,1641378.496S4.8221.367%C+22.595%D21DN/A5655.3h12.3C++57.7C*
Orion VS54 1,1721,1621846.315M++7.0020.056%C+20.482%D23.9CN/A12548.7h12B+60.1C++
Terminus VX-9 1,1651,1601577.389S5.9324.191%C23.793%C24.7DN/A7347h13.6C56.3C+
Eridani SX5 1,1641,16010910.642S2.6725.304%C+17.069%C27.1CN/A7542.8h12.6C+49.7C++
NSX Tomoe 1,1641,1598813.17S0.1528.982%C+28.904%D21.4DN/A6254.1h14.8C+51C++
Nyx VX31 1,1631,1597814.859S1.5430.716%C--18.378%D*20.4DN/A4656.8h4.9B+15.9C**
Pandora VX25 1,1641,1582444.746S8.5729.782%D--12.953%C--11.7D--N/A3599.3h5.3C-17.9D
VA39 Spectre 1,1581,15210011.52S1.8041.134%A+24.045%D*39.5AN/A10929.2h4.5B*11B**
VE-H Maw 1,1191,1131895.889M+7.4323.766%C17.97%D-47C+N/A13023.7h11.3C+47.6C+
L100 Python HEAT 1,2371,0212442.542S29.2352.801%C++3.428%B+45.6A9.6C25022.4h3.7A7B**
VE-S Canis 9449371187.941S5.3827.307%C++13.447%D-37.5C+N/A9725h11.4C**41.7C**
Tank Mine 1,4729211851.167U37.8541.099%B+N/A242.4M+145M+26113.8h1.9C++4.6B**
NS-44L Blackhand 9018987012.829U0.4944.774%B47.216%B+16.3C-N/A4255h4.4C*9.9B
Skyguard 1,4218674419.705S6.3930.24%C*2.537%B15.6C**10C++18255.6h113.7B+376B+
C-4 1,1478337910.544S2.7741.841%M++N/A106.8B++40.3B++11377.8h1.5C++3.5C*
Thanatos VE70 7557491883.984M**9.3337.803%C+13.218%D11.4D-N/A5565.5h4.6C**12.2C**
NS-44 Commissioner 7387261933.762M+9.5536.313%C++19.008%C6.9D--N/A23104.6h4.5C-12.3C+
M40 Fury 7796956115.833U102.5232.404%C-1.151%D48.9C*5.9D17614.2h10.3B+31.9B+
Quasar VM1 6396352921.897S8.5814.906%D18.425%C23.4DN/A5927.1h12.4B+82.9C++
Parallax VX3 6186181932.526S19.2143.453%B++66.181%D**22.6CN/A5927.3h2.2C*5B+
VX6-7 5725641184.78M++8.5423.621%C+18.262%C10.8D-N/A3152h13.7C+58.1C++
Nebula VM20 5425403316.364S3.0515.113%D17.778%C--23.1DN/A6523.4h15.2B+100.5C++
NS Baron G5 4914851214.008M**9.3135.867%D13.196%C14.7D-N/A4333h5.8D16.1C+
Spear Anti-Vehicle Phalanx Turret 742477595.4U82.0855.137%B**3.564%C45.9B+25.5B+42410.4h6.9B+12.5B*
NS Decimator 676460716.479S6.8459.207%C+2.174%C+33.3C+15.7C+32113.8h4.9C+8.3C++
Deimos VA29 448446914.901M*8.4254.312%C--11.659%D12.5D*N/A4135.6h3.7F-6.7D
NSX Tengu 414410527.885S5.4336.394%C+13.902%D--23C--N/A5417.8h13C*35.8C*
Hornet Missiles 6983911330.077S16.7664.161%C*1.535%C+67.4C++52.9B+8825.8h10.1C++15.8C**
NS-11C 3463431272.701A++10.6218.41%D--12.828%D--5.4D--N/A2563.9h13.3B+72.2C+
CAS30 Tank Buster 842334418.146S5.1741.044%C-1.198%C+6.6C10.1B+20850.5h69C168C+
Saron HRB 671334483.5U70.1846.93%B+1.198%C42.3A++42.7M*8147.9h27.9D59.4C+
Pulsar C 324318913.495A++9.8219.438%D-23.27%C++10.3DN/A5730.9h11.8C*60.6C+
H-V45 312308734.219A++9.1024.724%C*18.507%C31.8C++N/A1229.7h15.6D63.2C+
Phaseshift VX-S 304304838U24.6840.312%B++42.434%F--25.5C+N/A6211.9h3.7C9.1C++
Dual Photon Pods 3743031225.25M++11.9358.153%B++1.32%C+97.7B+22.9B+7503.1h16.6B++28.6B++
NS-61 Emissary 289287624.629S8.6924.862%C--13.24%D18.1CN/A5415.9h13.1C*52.8C++
NS-AM7 Archer 310263763.461S9.8653.655%D16.35%C+12.8A2.3C+6620.5h9.5B*17.6B*
CME 258255445.795S7.5228.026%B+18.039%D42.5B+N/A1086h14C+49.9C**
Nemesis VSH9 401236703.371S9.9564.561%C**4.237%B*11.8C8.3C22520h9.4C-14.6C
Lumine Edge 2001988120.244B++13.0733.381%B++11.111%D0.7C--N/A2274.8h1.2B+3.6B+
NSX Tanto 202198404.95M**8.3722.114%D17.172%D*8.2D--N/A2424.1h10.2B++46.2C*
Cerberus 197194267.462S5.8533.808%B19.072%C15.4DN/A4112.6h6.9C20.3C++
Vortex VM21 3511791116.273U2.9643.737%B2.793%C6.3C--6.1C+8628.3h36.9C**84.3B
Vortex VM21 3761711115.545U2.2343.188%B5.848%B++6C7.2B**9628.3h38.2B+88.5B+
NS-10 Burster 3261701610.625U2.6935.604%B**7.647%C++6.1C**5.6A13027.9h176.9D497C++
Lancer VS22 304167217.952U5.3662.888%C++N/A16.4B+13.4C+24810.2h13.8B+22B+
Pulsar VS1 167165305.5S7.8215.362%F13.939%D-9.6D-N/A10017.1h14.8C++96.4D-
MAX Punch 1721623000.54M*12.7836.164%DN/A0.7C-N/A3240h1.6C++4.5C++
Eidolon VE33 161161208.05S5.2731.099%B++22.981%C13.4C--N/A6212h8B+25.8B+
NS-10 Burster 297153169.563U3.7535.496%B*7.19%B5.5C++5.2B**12127.9h197.4D--556.1C+
M60-G Bulldog 1531411141U127.6853.291%C**2.128%C+108.5A9.2D2461.3h4.2B*7.9A
Frag Grenade 1371341134N/A120.6853.378%B**N/A670B*15A40390.2h2.9B*5.5B*
L105 Zephyr 1531321132U118.6841.532%C+N/A73.3B**11.7B++3891.8h7.2C17.4C+
NS-357 Underboss 119119462.587A++10.7332.778%C21.008%C+3.4D*N/A1834.7h5.9D**18.2D
MKV Suppressed 120117294.034M**9.2817.535%D**16.239%C-8.7D--N/A6313.5h16.3C93D
Solstice SF 112111462.413A+10.9019.482%D-15.315%C6.5D-N/A3517.1h10.6C**54.6C++
VE-LR Obelisk 9595175.588A*7.7333.456%C*23.158%D--31.7C+N/A1403h6.7C++20C**
Saron Laser Cannon 21093471.979C++11.3427.092%D3.226%B+2.5D--3.1D--26737.4h259.6D--958.3D**
Auraxium Slasher 99933,4850.027C+13.2923.571%C-7.527%C0.1C--N/A01252h2.5C+10.7C++
Saron HRB-H 18388244S30.6850.152%DN/A33.8C36.5B**5062.6h35.6D--71.1D*
G30 Walker 17487517.4S4.0822.224%D--3.448%C8.2D-8.2C12910.6h278.7D-1254.2D*
Zenith VX-5 8279117.182S6.1321.073%D-20.253%C+31.6C+1.2A*2052.5h11.6B+55.2C++
NS-20 Gorgon 7873173U59.6823.019%C--27.397%A16.2C+1.1D514.5h32.4B+140.6B+
Equinox VE2 6966173.882M9.4325.342%C+22.727%C**34.7C*1.6M++1381.9h16D-63.1C
Aspis Anti-Aircraft Phalanx Turret 13965321.667S8.3528.588%B+N/A13.3B+15.1B*3064.9h127.3B++445.4B++
The Slasher 5454153.6U9.7252.632%A3.704%D9.5B+N/A255.7h2.2C++4.2B+
NSX Masamune 825395.889S7.4355.328%CN/A16.1D-8.8C-1153.3h23.9D*43.2D*
NS-20 Gorgon 5952152U38.6823.784%C-15.385%D11.6D1.6C*424.5h46.3C*194.5C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3952,08630.4h
Restoration Kit4520.1h
Nano-Armor Kit1661,652,88096.6h
Anti-Vehicle MANA Turret21690.4h
Spawn Beacon02280.2h
Nanite Revive Grenade02,1590.6h
Medical Applicator2071,101,372114.1h
Deconstruction Tool06990h
Spitfire Auto-Turret92,2272.5h
M12 Kobalt0680h
Ammunition Package95,7052.9h
Medical Kit2374,63612.6h
Anti-Infantry MANA Turret11980.3h
Nano-Repair Grenade0760h
Hardlight Barrier12980.4h
Shield Recharging Field910,3524.1h
Recon Detection Device0570.1h

Check the help document for the dictionary if you want to learn more about words used here.


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