Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 14 (19,224)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Harbinger Dreadnaught LordDamien[] LordDamien
VS BR 93

KDR: 13.27

Score: 74.1m

Last Seen: Nov 28th, 2019 9:23 PM
- OFFLINE - 21.3 hour(s)

Prestige 1, Battle Rank 93 - Vanu Sovereignty on Cobalt
Level Progress (to 94): 2%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python AP L100 Python HESH Supernova FPC Supernova PC Ghost Supernova VPC M12 Kobalt Lasher X2
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:LordDamien



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $810,648 MLG Score: 648
Fun Score: N/A
Cheeseburgers Flipped: 1996TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.345%21.603%52636119131,1817.439995.828

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.904%0.624B+-0.011C+-1.514FHEAD ++ (~9.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.60.411B10.40.251C*32.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.643%1.251%1494412232,47920693711.9759264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.353%-0.171C-0.303C0.115

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.50.493B+29.40.449B53.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.727%1.679%194468121939,4392819517139.855414%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.193%-0.21C-0.419C--0.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.574B+5.90.49B+8.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.901%1.458%1300612212,67420792212.8558290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.773%-0.705D--0.754D-0.396

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.80.357C**22.50.451B+55.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.107%48.234%1300412235,2374741411.0485

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.829%1.057B**-1.34D**-0.849

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.274C*30.051C+4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.227%12.35%1300412233,085501216.15768

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.925%-0.55D-0.439C--0.519

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.003C+4.40.055C+7.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
74.1m276%392 (23.5k)319 (19.1k)13.2676115,4288,70015.610893 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS12271338816.28%11.23%18326:1942

9% Combat Medic37% Engineer11% Heavy Assault34% Infiltrator6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 20th, 2014 3:09 PMApr 25th, 2017 11:25 PMNov 28th, 2019 4:33 PM (13d) (PST)Nov 28th, 2019 6:30 PM (13d) (PST)Nov 28th, 2019 5:23 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
694496450.4980.0380.0561.5670.070648

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,6362,95038,686302394419,168

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3865.7h/161.1d 20,386 12,962 49,503 363.4k 5,922 15,352 16,238 161m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,356
Deaths:218
KDR:6.220
Accuracy:20.156% C+
HSR:20.133% D
NS-15M2
C
Kills:1,194
Deaths:170
KDR:7.024
Accuracy:22.621% C
HSR:22.362% C-
Ursa
C*
Kills:1,191
Deaths:184
KDR:6.473
Accuracy:24.131% C*
HSR:22.502% C
VE-H Maw
C
Kills:1,174
Deaths:207
KDR:5.672
Accuracy:23.546% C
HSR:18.739% D-
SVA-88
D
Kills:1,170
Deaths:199
KDR:5.879
Accuracy:20.459% D
HSR:21.453% D
NSX Naginata
C+
Kills:1,164
Deaths:137
KDR:8.496
Accuracy:21.367% C+
HSR:22.595% D
Betelgeuse 54-A
D*
Kills:882
Deaths:168
KDR:5.250
Accuracy:20.663% D*
HSR:21.769% D*
VX29 Polaris
C
Kills:619
Deaths:112
KDR:5.527
Accuracy:20.819% C-
HSR:20.194% C
Kills:8,750
Deaths (as Heavy Assault):1,395
Deaths (to Heavy Assaults):2,111
KDR:6.2724
Kill Difference:7,355
Playtime:433.386 hours
Usage:11%
Score:5.974m
Score/min:230
Accuracy (listed only):21.720%
HSR (listed only):21.218%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D
Kills:1,354
Deaths:215
KDR:6.298
Accuracy:19.743% D-
HSR:13.294% D
Pandora VX25
D
Kills:1,338
Deaths:267
KDR:5.011
Accuracy:30.354% D-
HSR:12.855% D
VE-S Canis
C+
Kills:1,271
Deaths:165
KDR:7.703
Accuracy:27.038% C+
HSR:13.218% D-
MKV Suppressed
C++
Kills:1,168
Deaths:229
KDR:5.100
Accuracy:24.026% C
HSR:20.634% C++
Eridani SX5
C+
Kills:1,160
Deaths:109
KDR:10.642
Accuracy:25.304% C+
HSR:17.069% C
Deimos VA29
C
Kills:906
Deaths:214
KDR:4.234
Accuracy:57.126% C
HSR:11.038% D--
Thanatos VE70
C+
Kills:766
Deaths:193
KDR:3.969
Accuracy:37.965% C+
HSR:13.185% D
VX6-7
C+
Kills:757
Deaths:154
KDR:4.916
Accuracy:23.019% C
HSR:19.947% C+
NSX Tengu
C++
Kills:714
Deaths:109
KDR:6.550
Accuracy:37.380% C++
HSR:16.387% D
Solstice SF
C*
Kills:556
Deaths:99
KDR:5.616
Accuracy:25.456% C*
HSR:8.273% D**
NS Baron G5
C
Kills:537
Deaths:134
KDR:4.007
Accuracy:36.012% D
HSR:13.408% C
Pulsar C
C++
Kills:400
Deaths:105
KDR:3.810
Accuracy:20.087% D-
HSR:23.750% C++
NS-11C
D--
Kills:381
Deaths:135
KDR:2.822
Accuracy:18.837% D--
HSR:13.648% D--
Skorpios
C--
Kills:313
Deaths:37
KDR:8.459
Accuracy:25.804% C--
HSR:17.572% D
NSX Tanto
D
Kills:213
Deaths:42
KDR:5.071
Accuracy:22.373% D
HSR:17.371% D*
VE-C Horizon
C
Kills:152
Deaths:16
KDR:9.500
Accuracy:28.305% D-
HSR:21.053% C
Zenith VX-5
B+
Kills:108
Deaths:18
KDR:6
Accuracy:21.243% D-
HSR:24.074% B+
Phobos VX86
C+
Kills:75
Deaths:19
KDR:3.947
Accuracy:57.933% C+
HSR:10.667% D-
Kills:12,169
Deaths (as Light Assault):2,260
Deaths (to Light Assaults):2,054
KDR:5.38451
Kill Difference:9,909
Playtime:125.031 hours
Usage:3%
Score:1.584m
Score/min:211
Accuracy (listed only):29.889%
HSR (listed only):15.969%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:3,150
Deaths:226
KDR:13.938
Accuracy:42.882% B+
HSR:54.064% D**
NS-30 Vandal
C++
Kills:1,845
Deaths:206
KDR:8.956
Accuracy:33.634% C++
HSR:19.295% D-
Artemis VX26
C+
Kills:1,592
Deaths:141
KDR:11.291
Accuracy:26.525% C+
HSR:18.467% D
Phantom VA23
B+
Kills:1,443
Deaths:122
KDR:11.828
Accuracy:37.215% B+
HSR:20.790% D--
Sirius SX12
D
Kills:1,354
Deaths:215
KDR:6.298
Accuracy:19.743% D-
HSR:13.294% D
NS-44L Blackhand
B
Kills:1,283
Deaths:122
KDR:10.516
Accuracy:43.719% C*
HSR:46.220% B
VE-S Canis
C+
Kills:1,271
Deaths:165
KDR:7.703
Accuracy:27.038% C+
HSR:13.218% D-
MKV Suppressed
C++
Kills:1,168
Deaths:229
KDR:5.100
Accuracy:24.026% C
HSR:20.634% C++
Eridani SX5
C+
Kills:1,160
Deaths:109
KDR:10.642
Accuracy:25.304% C+
HSR:17.069% C
Nyx VX31
D
Kills:1,159
Deaths:78
KDR:14.859
Accuracy:30.716% D
HSR:18.378% D*
NSX Tomoe
C+
Kills:1,159
Deaths:88
KDR:13.171
Accuracy:28.982% C+
HSR:28.904% D
VA39 Spectre
A+
Kills:1,152
Deaths:100
KDR:11.520
Accuracy:41.134% A+
HSR:24.045% D*
NS-44 Commissioner
C+
Kills:1,008
Deaths:264
KDR:3.818
Accuracy:36.200% C+
HSR:19.048% C--
NSX Tengu
C++
Kills:714
Deaths:109
KDR:6.550
Accuracy:37.380% C++
HSR:16.387% D
Parallax VX3
B++
Kills:626
Deaths:20
KDR:31.300
Accuracy:43.594% B++
HSR:66.294% D**
NS-AM7 Archer
C+
Kills:348
Deaths:97
KDR:3.588
Accuracy:55.063% C--
HSR:17.529% C+
Skorpios
C--
Kills:313
Deaths:37
KDR:8.459
Accuracy:25.804% C--
HSR:17.572% D
Phaseshift VX-S
B+
Kills:309
Deaths:9
KDR:34.333
Accuracy:39.945% B+
HSR:42.395% F--
NS-61 Emissary
C--
Kills:287
Deaths:62
KDR:4.629
Accuracy:24.862% C--
HSR:13.240% D
Cerberus
C**
Kills:199
Deaths:27
KDR:7.370
Accuracy:33.917% C**
HSR:19.096% C--
NS-357 Underboss
C+
Kills:119
Deaths:46
KDR:2.587
Accuracy:32.778% C--
HSR:21.008% C+
Spiker
C*
Kills:56
Deaths:14
KDR:4
Accuracy:21.753% D*
HSR:23.214% C*
Kills:21,715
Deaths (as Infiltrator):2,486
Deaths (to Infiltrators):1,383
KDR:8.73492
Kill Difference:19,229
Playtime:1,299.659 hours
Usage:34%
Score:17.862m
Score/min:229
Accuracy (listed only):33.282%
HSR (listed only):25.007%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
C++
Kills:2,103
Deaths:141
KDR:14.915
Accuracy:33.279% C++
HSR:30.861% C+
Pandora VX25
D
Kills:1,338
Deaths:267
KDR:5.011
Accuracy:30.354% D-
HSR:12.855% D
Deimos VA29
C
Kills:906
Deaths:214
KDR:4.234
Accuracy:57.126% C
HSR:11.038% D--
Thanatos VE70
C+
Kills:766
Deaths:193
KDR:3.969
Accuracy:37.965% C+
HSR:13.185% D
VX6-7
C+
Kills:757
Deaths:154
KDR:4.916
Accuracy:23.019% C
HSR:19.947% C+
Solstice SF
C*
Kills:556
Deaths:99
KDR:5.616
Accuracy:25.456% C*
HSR:8.273% D**
NS Baron G5
C
Kills:537
Deaths:134
KDR:4.007
Accuracy:36.012% D
HSR:13.408% C
Pulsar C
C++
Kills:400
Deaths:105
KDR:3.810
Accuracy:20.087% D-
HSR:23.750% C++
NS-11C
D--
Kills:381
Deaths:135
KDR:2.822
Accuracy:18.837% D--
HSR:13.648% D--
Eidolon VE33
B++
Kills:215
Deaths:32
KDR:6.719
Accuracy:31.819% B++
HSR:21.395% D
NSX Tanto
D
Kills:213
Deaths:42
KDR:5.071
Accuracy:22.373% D
HSR:17.371% D*
VE-C Horizon
C
Kills:152
Deaths:16
KDR:9.500
Accuracy:28.305% D-
HSR:21.053% C
Zenith VX-5
B+
Kills:108
Deaths:18
KDR:6
Accuracy:21.243% D-
HSR:24.074% B+
Phobos VX86
C+
Kills:75
Deaths:19
KDR:3.947
Accuracy:57.933% C+
HSR:10.667% D-
Kills:8,507
Deaths (as Engineer):1,569
Deaths (to Engineers):1,420
KDR:5.42192
Kill Difference:6,938
Playtime:1,423.321 hours
Usage:37%
Score:31.546m
Score/min:369
Accuracy (listed only):31.701%
HSR (listed only):17.252%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:1,354
Deaths:215
KDR:6.298
Accuracy:19.743% D-
HSR:13.294% D
Pandora VX25
D
Kills:1,338
Deaths:267
KDR:5.011
Accuracy:30.354% D-
HSR:12.855% D
VE-S Canis
C+
Kills:1,271
Deaths:165
KDR:7.703
Accuracy:27.038% C+
HSR:13.218% D-
MKV Suppressed
C++
Kills:1,168
Deaths:229
KDR:5.100
Accuracy:24.026% C
HSR:20.634% C++
Terminus VX-9
C
Kills:1,168
Deaths:159
KDR:7.346
Accuracy:24.220% C
HSR:23.716% C
Eridani SX5
C+
Kills:1,160
Deaths:109
KDR:10.642
Accuracy:25.304% C+
HSR:17.069% C
Deimos VA29
C
Kills:906
Deaths:214
KDR:4.234
Accuracy:57.126% C
HSR:11.038% D--
Thanatos VE70
C+
Kills:766
Deaths:193
KDR:3.969
Accuracy:37.965% C+
HSR:13.185% D
NSX Tengu
C++
Kills:714
Deaths:109
KDR:6.550
Accuracy:37.380% C++
HSR:16.387% D
H-V45
C+
Kills:657
Deaths:131
KDR:5.015
Accuracy:23.552% C+
HSR:18.569% C-
NS Baron G5
C
Kills:537
Deaths:134
KDR:4.007
Accuracy:36.012% D
HSR:13.408% C
CME
C++
Kills:494
Deaths:72
KDR:6.861
Accuracy:27.303% C++
HSR:19.433% C-
Skorpios
C--
Kills:313
Deaths:37
KDR:8.459
Accuracy:25.804% C--
HSR:17.572% D
Pulsar VS1
D-
Kills:171
Deaths:30
KDR:5.700
Accuracy:15.485% F
HSR:15.205% D-
VE-A Lacerta
D*
Kills:104
Deaths:17
KDR:6.118
Accuracy:22.605% D*
HSR:9.615% D**
Equinox VE2
C+
Kills:86
Deaths:23
KDR:3.739
Accuracy:25.159% C+
HSR:19.767% C+
Phobos VX86
C+
Kills:75
Deaths:19
KDR:3.947
Accuracy:57.933% C+
HSR:10.667% D-
Kills:12,282
Deaths (as Combat Medic):2,123
Deaths (to Combat Medics):794
KDR:5.78521
Kill Difference:10,159
Playtime:333.054 hours
Usage:9%
Score:11.132m
Score/min:557
Accuracy (listed only):30.412%
HSR (listed only):15.625%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C**
Kills:1,241
Deaths:109
KDR:11.385
Accuracy:45.612% C**
HSR:4.512% C*
Comet VM2
B+
Kills:1,204
Deaths:109
KDR:11.046
Accuracy:48.493% B
HSR:5.565% B+
Cosmos VM3
C+
Kills:1,191
Deaths:64
KDR:18.609
Accuracy:15.322% C-
HSR:18.640% C+
Nebula VM20
B+
Kills:1,185
Deaths:71
KDR:16.690
Accuracy:15.508% D
HSR:22.700% B+
Cosmos VM3
C*
Kills:1,175
Deaths:64
KDR:18.359
Accuracy:15.535% C
HSR:19.660% C*
Quasar VM1
C+
Kills:1,170
Deaths:67
KDR:17.463
Accuracy:16.070% C+
HSR:18.034% C+
Quasar VM1
C--
Kills:956
Deaths:40
KDR:23.900
Accuracy:15.057% D
HSR:18.619% C--
Nebula VM20
D
Kills:840
Deaths:44
KDR:19.091
Accuracy:14.724% D-
HSR:16.548% D
NS-10 Burster
B**
Kills:184
Deaths:16
KDR:11.500
Accuracy:35.902% B**
HSR:8.152% C*
Vortex VM21
C*
Kills:182
Deaths:11
KDR:16.546
Accuracy:43.792% C*
HSR:2.747% C
Vortex VM21
B*
Kills:172
Deaths:11
KDR:15.636
Accuracy:43.282% C*
HSR:5.814% B*
NS-10 Burster
B*
Kills:163
Deaths:16
KDR:10.188
Accuracy:35.815% B*
HSR:6.748% C*
NS-20 Gorgon
A
Kills:73
Deaths:
KDR:
Accuracy:23.019% D
HSR:27.397% A
NS-20 Gorgon
D
Kills:52
Deaths:
KDR:
Accuracy:23.784% D
HSR:15.385% D-
Kills:9,788
Deaths (as MAX Suit):311
Deaths (to MAX Suits):368
KDR:31.47267
Kill Difference:9,477
Playtime:249.993 hours
Usage:6%
Score:6.000m
Score/min:400
Accuracy (listed only):27.994%
HSR (listed only):13.609%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:1,749
V. Kills:166 N/A
Deaths:143
KDR:12.231
Accuracy:41.070% C+
KPH:38.300 C
VKPH:3.600 C+
Hornet Missiles
B+
Kills:391
V. Kills:307 127%
Deaths:13
KDR:30.077
Accuracy:64.150% C*
KPH:67.100 C++
VKPH:52.700 B+
Dual Photon Pods
B
Kills:303
V. Kills:71 421%
Deaths:12
KDR:25.250
Accuracy:58.153% B++
KPH:97.600 C**
VKPH:22.900 B
Saron Laser Cannon
D--
Kills:93
V. Kills:117 79%
Deaths:47
KDR:1.979
Accuracy:27.110% D-
KPH:2.400 D--
VKPH:3 D--
Kills:2,536 (1,842 + 0)
Deaths:215
KDR:11.795
VKDR:3.074
Vehicle Kills:661
Kill Difference:2,321
Playtime:93.031 hours
Usage:2%
Score:1.483m
Score/min:266
Piloting Accuracy:27.110%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:334
V. Kills:508 66%
Deaths:41
KDR:8.146
Accuracy:41.044% C-
KPH:6.600 C
VKPH:10.100 B+
L105 Zephyr
B**
Kills:132
V. Kills:21 N/A
Deaths:1
KDR:132
Accuracy:41.532% C+
KPH:74.500 B**
VKPH:11.900 B+
Kills:466 (334 + 132)
Deaths:42
KDR:11.095
VKDR:12.595
Vehicle Kills:529
Kill Difference:424
Playtime:52.263 hours
Usage:1%
Score:0.673m
Score/min:215
Piloting Accuracy:41.044%
Gunner Accuracy:41.532%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:13,394
V. Kills:4,299 311%
Deaths:119
KDR:112.555
Accuracy:54.854% C+
KPH:60.200 A*
VKPH:19.300 C*
L100 Python HESH
A
Kills:11,062
V. Kills:907 N/A
Deaths:92
KDR:120.239
Accuracy:57.013% B*
KPH:83.900 A
VKPH:6.900 C-
C75 Viper
A+
Kills:1,527
V. Kills:164 N/A
Deaths:31
KDR:49.258
Accuracy:36.167% C
KPH:58.100 A+
VKPH:6.200 C-
L100 Python HEAT
A+
Kills:1,274
V. Kills:261 486%
Deaths:25
KDR:50.960
Accuracy:53.718% C*
KPH:50.400 A+
VKPH:10.300 C
Skyguard
B
Kills:966
V. Kills:606 159%
Deaths:45
KDR:21.467
Accuracy:30.443% C++
KPH:16.700 B
VKPH:10.400 C*
Kills:28,223 (28,223 + 0)
Deaths:312
KDR:90.458
VKDR:19.990
Vehicle Kills:6,237
Kill Difference:27,911
Playtime:463.712 hours
Usage:12%
Score:7.380m
Score/min:265
Driving Accuracy:30.443%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:4,679
V. Kills:2,541 184%
Deaths:125
KDR:37.432
Accuracy:55.031% C*
KPH:32.500 B+
VKPH:17.600 B+
Supernova PC
A**
Kills:3,627
V. Kills:500 N/A
Deaths:69
KDR:52.565
Accuracy:53.854% B+
KPH:51.100 A**
VKPH:7 C-
Supernova VPC
B**
Kills:2,910
V. Kills:239 N/A
Deaths:43
KDR:67.674
Accuracy:57.404% B++
KPH:67.100 B**
VKPH:5.500 D
Proton II PPA
M*
Kills:1,285
V. Kills:35 N/A
Deaths:5
KDR:257
Accuracy:25.235% C++
KPH:155.600 M*
VKPH:4.200 C**
Saron HRB
M+
Kills:361
V. Kills:348 103%
Deaths:4
KDR:90.250
Accuracy:47.893% B+
KPH:42.700 A++
VKPH:41.100 M+
G40-F Ranger
A
Kills:114
V. Kills:69 163%
Deaths:1
KDR:114
Accuracy:31.714% C+
KPH:70.700 B**
VKPH:42.800 A
Kills:12,976 (11,216 + 1,760)
Deaths:247
KDR:52.534
VKDR:15.109
Vehicle Kills:3,732
Kill Difference:12,729
Playtime:276.803 hours
Usage:7%
Score:5.051m
Score/min:304
Driving Accuracy:57.404%
Gunner Accuracy:31.714%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B**
Kills:107
V. Kills:106 100%
Deaths:2
KDR:53.500
Accuracy:52.316% C
KPH:35.100 C+
VKPH:34.800 B**
Kills:107 (0 + 107)
Deaths:2
KDR:53.500
VKDR:53
Vehicle Kills:106
Kill Difference:105
Playtime:3.050 hours
Usage:0%
Score:0.091m
Score/min:496
Driving Accuracy:N/A%
Gunner Accuracy:52.316%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:697
V. Kills:85 N/A
Deaths:6
KDR:116.167
Accuracy:32.507% C
KPH:49 C*
VKPH:6 D
M20 Basilisk
B**
Kills:107
V. Kills:39 268%
Deaths:1
KDR:107
Accuracy:49.300% B**
KPH:30.800 B*
VKPH:11.200 B**
G30 Walker
C+
Kills:92
V. Kills:89 102%
Deaths:5
KDR:18.400
Accuracy:22.190% D*
KPH:8.600 D--
VKPH:8.400 C+
Kills:896 (0 + 896)
Deaths:12
KDR:74.667
VKDR:17.750
Vehicle Kills:213
Kill Difference:884
Playtime:28.363 hours
Usage:1%
Score:0.318m
Score/min:187
Driving Accuracy:N/A%
Gunner Accuracy:22.190%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:62
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:30.103% C--
KPH:152 A*
VKPH:2.500 D--
Kills:62 (0 + 62)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1
Kill Difference:62
Playtime:0.408 hours
Usage:0%
Score:0.010m
Score/min:417
Piloting Accuracy:N/A%
Gunner Accuracy:30.103%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 17,69313,394119112.555U99.2954.854%C+1.068%D-60.2A*19.3C*290222.4h3.6B**6.6B*
L100 Python HESH 11,96911,06292120.239S106.9757.013%B*1.284%C83.9A6.9C-254131.8h2.4B**4.2B**
Supernova FPC 7,2204,67912537.432S24.1655.031%C*3.761%B*32.4B+17.6B+264144.2h4.3B++7.9B++
Supernova PC 4,1273,6276952.565S39.3053.854%B+1.93%C51.2A**7.1C32470.9h2.5A++4.6A+
Ghost 3,1583,15022613.938M**0.6742.882%B+54.064%D**24.4DN/A70128.9h2.5C5.7C*
Supernova VPC 3,1492,9104367.674S54.4157.404%B++1.89%B+67.1B**5.5D23243.4h2.5B**4.3B*
M12 Kobalt 2,9152,84921424.5U1,411.2321.949%C+19.586%B123.9B2.9D32323h14.7B+66.9B+
Lasher X2 2,2462,2263995.579S7.6932.801%B*2.381%D-24.4CN/A7591.2h16.3B*49.7B++
VE-LR Obelisk 2,1212,10314114.915S1.6533.279%C++30.861%C+41.7BN/A11550.4h5.2B*15.6B++
NS-30 Vandal 1,8511,8452068.956S4.3133.634%C++19.295%D-26.7DN/A6769.2h5.6C++16.6C**
Light PPA 1,9151,74914312.231A1.0441.07%C+1.144%C+38.3C3.6C+14945.7h11.7C*28.4C**
Artemis VX26 1,6081,59214111.291S1.9826.525%C+18.467%D22.1DN/A5872h12C++45.1C++
C75 Viper 1,6911,5273149.258S35.9936.167%C1.179%C58.1A+6.2C-27826.3h7.5B**20.8B*
Phantom VA23 1,4511,44312211.828S1.4437.215%B+20.79%D--26.1DN/A5955.3h4.8C+12.8C**
Sticky Grenade 1,3981,39111391N/A1,377.7359.141%B*N/A1391B**7D38931h1.7B++2.9B++
Proximity Mine 1,3711,3713341.545U28.2840.776%C+N/A122.4C+N/A40911.2h1.8B4.5C*
Orion VS54 1,3681,3562186.22M++7.0520.156%C+20.133%D23.9CN/A13256.7h12.1B59.9C++
Sirius SX12 1,3691,3542156.298S6.9719.743%D-13.294%D15.6DN/A5486.9h14.6C*73.9C+
Pandora VX25 1,3441,3382675.011M**8.2630.354%D-12.855%D12.6D-N/A38105.8h5.1C16.7C--
Proton II PPA 1,3201,2855257U243.7325.235%C++1.245%D154.8M*4.2C**6388.3h6.9B*27.5B*
NS-44L Blackhand 1,2861,28312210.516S2.7543.719%C*46.22%B19.3CN/A5066.4h4.4C++10.1C**
L100 Python HEAT 1,5351,2742550.96U37.6953.718%C*2.747%C*50.4A+10.3C27325.3h3.7A6.9B**
VE-S Canis 1,2781,2711657.703S5.5627.038%C+13.218%D-39.1C+N/A10832.5h11.4C**42C**
Comet VM2 1,5501,24110911.385U1.8845.612%C**4.512%C*18A4.5C*13369.1h14.9B*32.7B++
M40 Fury 1,3191,2134303.25U289.9844.111%C1.649%C+108.3B**9.5D-29511.2h7.8B++17.6B++
Comet VM2 1,4881,20410911.046U2.2248.493%B5.565%B+17.3B**4.1C-11369.4h16.4B*33.9B*
M20 Basilisk 1,4581,19911199U1,185.7340.99%D**7.423%A+62.8B**13.6D-29619.1h49.8A121.5B**
NS-15M2 1,2021,1941707.024A**6.2422.621%C22.362%C-41C+N/A15029.1h13.7C+60.4C+
Cosmos VM3 1,1951,1916418.609S5.3415.322%C-18.64%C+26.9CN/A11744.3h11.7B*76.1B
Ursa 1,2241,1911846.473S6.7924.131%C*22.502%C39.6C+1.1B**9930.1h10.4B+42.9B+
Nebula VM20 1,2051,1857116.69S3.4215.508%D22.7%B+30.3C+N/A10039.1h13.9B*89.8C**
Cosmos VM3 1,1831,1756418.359U5.0915.535%C19.66%C*26.1CN/A11245.1h12.4B++79.7C++
VE-H Maw 1,1821,1742075.671S7.6023.546%C18.739%D-47.1C+N/A14024.9h11.3C+47.9C+
SVA-88 1,1811,1701995.879M7.3920.459%D21.453%D30.4DN/A9438.5h12.6C+61.6C+
Quasar VM1 1,1801,1706717.463U4.2016.07%C+18.034%C+28.1BN/A10841.7h12.8B*79.6B
MKV Suppressed 1,1791,1682295.1S8.1724.026%C20.634%C++25.5CN/A7045.8h13.4B55.7C*
Terminus VX-9 1,1731,1681597.346M+5.9224.22%C23.716%C24.7DN/A7547.2h13.7C56.5C+
NSX Naginata 1,1751,1641378.496S4.7721.367%C+22.595%D21DN/A5855.3h12.3C++57.7C*
Eridani SX5 1,1641,16010910.642S2.6325.304%C+17.069%C27.1CN/A7742.8h12.6C++49.7C++
Nyx VX31 1,1631,1597814.859S1.5930.716%D18.378%D*20.4DN/A4756.8h4.9B+15.9C**
NSX Tomoe 1,1641,1598813.17S0.1028.982%C+28.904%D21.4DN/A6354.1h14.8C+51C++
VA39 Spectre 1,1581,15210011.52S1.7541.134%A+24.045%D*39.3B**N/A11629.3h4.5B*11B**
Tank Mine 1,6311,0422247.364U34.1043.512%B++N/A254.1M+143.7M26094.1h1.9C+4.4B**
NS-44 Commissioner 1,0231,0082643.818A**9.4536.2%C+19.048%C--8.8D--N/A29113.9h4.2C+11.6C++
Skyguard 1,5729664521.467S8.2030.443%C++2.381%B16.7B10.4C*18958h107.7B+353.9B+
Quasar VM1 9639564023.9U10.6315.057%D18.619%C--27.6C-N/A7734.7h12B++79.9C++
Deimos VA29 9149062144.234A*9.0357.126%C11.038%D--18.7D-N/A5948.4h3.2D*5.6C
C-4 1,2108828710.138S3.1343.963%M++N/A108.9B+40.5B*12088.1h1.5C+3.4B*
Betelgeuse 54-A 8928821685.25B++8.0220.663%D*21.769%D*45DN/A23019.6h12.4D-60.2D--
Nebula VM20 8448404419.091S5.8214.724%D-16.548%D27.1CN/A8031h14.6B++99.1C++
Thanatos VE70 7737661933.969M**9.3037.965%C+13.185%D11.5D-N/A5766.6h4.6B12.2C**
VX6-7 7677571544.916M*8.3523.019%C19.947%C+13DN/A3858.1h13.5C+58.8C+
NSX Tengu 7217141096.55S6.7237.38%C++16.387%D26.8CN/A6426.6h12.5B33.6B
M40 Fury 7826976116.167U102.9032.507%C1.148%D49.1C*6D17814.2h10.4B++31.9B+
H-V45 6666571315.015A*8.2523.552%C+18.569%C-29.3C+N/A10622.4h13.9C+58.8C++
Parallax VX3 6266262031.3S18.0343.594%B++66.294%D**22.5CN/A6327.8h2.2C++5B+
VX29 Polaris 6276191125.527M**7.7420.819%C-20.194%C23DN/A8226.9h12.3C*59.2C++
Solstice SF 569556995.616S7.6525.456%C*8.273%D**18.5C+N/A7030.1h7B+27.3B*
NS Decimator 803554916.088S7.1859.949%C+1.805%C33.6C+15.1C+32916.5h5.1C+8.5C+
NS Baron G5 5445371344.007S9.2636.012%D13.408%C15.2D-N/A4735.4h5.7D15.7C+
CME 502494726.861S6.4127.303%C++19.433%C-43.3B+N/A11011.4h13.6C++49.6C**
Spear Anti-Vehicle Phalanx Turret 760490598U84.7355.441%B**3.469%C46.7B+25.7B+45410.5h6.9B+12.4B*
Pulsar C 4084001053.81A9.4620.087%D-23.75%C++11.9DN/A6633.5h11.4C**56.8C+
Hornet Missiles 6983911330.077S16.8164.15%C*1.535%C+67.4C++52.9B+8875.8h10.1C++15.8C**
NS-11C 3843811352.822A*10.4518.837%D--13.648%D--5.7D--N/A2966.4h13.2B+70.2C+
Saron HRB 709361490.25U76.9847.893%B+1.108%C-42.5A++40.9M+8228.5h28.6D-59.8C+
NS-AM7 Archer 405348973.588S9.6855.063%C--17.529%C+12.7B**2.1C6927.3h9.8B*17.8B*
CAS30 Tank Buster 842334418.146M*5.1241.044%C-1.198%C+6.6C10.1B+20850.5h69C168C+
Skorpios 315313378.459M**4.8125.804%C--17.572%D31DN/A9210.1h11.8C45.6C
Phaseshift VX-S 309309934.333U21.0739.945%B+42.395%F--25.1CN/A6512.3h3.8C9.4C+
Lancer VS22 5263083010.267S3.0061.437%C+N/A20.5B+14.5C++24815h10.6B++17.2B++
Dual Photon Pods 3743031225.25M11.9858.153%B++1.32%C++97.7C**22.9B7793.1h16.6B++28.6B++
NS-61 Emissary 289287624.629S8.6424.862%C--13.24%D17.9CN/A5916h13.1C++52.8C++
Nemesis VSH9 413243733.329S9.9464.19%C*4.115%B++11.9C8.3C23020.5h9.5C-14.8C
Eidolon VE33 215215326.719S6.5531.819%B++21.395%D15.1C--N/A7014.2h7.6B+24B+
NSX Tanto 217213425.071S8.2022.373%D17.371%D*8.7D-N/A3024.4h10.5B+46.8B
Plasma Grenade 2172121212N/A198.7353.742%B**N/A706.7B**16.7B++38650.3h3B++5.5B*
Cerberus 202199277.37S5.9033.917%C**19.096%C--15.5DN/A4212.8h6.8C20.1C++
Lumine Edge 2001988120.244B+13.0233.381%B+11.111%D0.7C-N/A2274.8h1.2B+3.6B+
NS-10 Burster 3471841611.5U1.7735.902%B**8.152%C*6.4C*5.6A13228.9h169.3D471.4C++
Vortex VM21 3551821116.545U3.2843.792%C*2.747%C6.3D6C++8828.8h37.1C*84.6C**
Vortex VM21 3781721115.636U2.3743.282%C*5.814%B*6C-7.2B**9728.8h38.8B+89.7B+
Pulsar VS1 173171305.7S7.5715.485%F15.205%D-9.8D-N/A12317.4h14.6C++94D
NS-10 Burster 3131631610.188U3.0835.815%B*6.748%C*5.6C+5.2B**12128.9h191.8D--535.4C+
MAX Punch 1721623110.521M**12.7536.115%DN/A0.6DN/A3249.3h1.6C++4.5C++
VE-C Horizon 152152169.5S3.7728.305%D-21.053%C35.3CN/A1274.3h16.6C+58.6C
M60-G Bulldog 1531411141U127.7353.291%C*2.128%C108.5B**9.2D2531.3h4.2A7.9A+
L105 Zephyr 1531321132U118.7341.532%C+N/A73.3B**11.7B4041.8h7.2C+17.4C++
NS-357 Underboss 119119462.587A+10.6832.778%C--21.008%C+3.4D*N/A2034.7h5.9D**18.2D-
G40-F Ranger 1831141114U100.7331.714%C+N/A71.3B**43.1A5461.6h50.1B*158.1B++
Zenith VX-5 112108186S7.2721.243%D-24.074%B+29.2C+1.1A1723.7h11.8B+55.6C++
M20 Basilisk 1461071107U93.7349.3%B**6.542%B30.6B*11.1B**3823.5h78B+158.2B*
Saron HRB-H 213107253.5S40.2352.316%CN/A35.7C+35.3B**4963h36D--68.8D-
VE-A Lacerta 108104176.118M+7.1522.605%D*9.615%D**45.2C1.7C+1142.3h13.2C58.3D
Saron Laser Cannon 21093471.979C+11.2927.11%D-3.226%B++2.4D--3D--26838.4h262.3D*967.4F
Auraxium Slasher 99935,4730.017C13.2523.062%D7.527%C+0.1DN/A01631.1h2.5C+11C+
G30 Walker 18192518.4S5.1322.19%D*3.261%C-8.7D-8.4C+13510.6h264.2D1190.5D--
Equinox VE2 9086233.739A**9.5325.159%C+19.767%C+33.1C++1.5A+1492.6h17D*67.6D
Phobos VX86 7575193.947A*9.3257.933%C+10.667%D-50C++N/A2461.5h3.2D--5.5C
NS-20 Gorgon 7873173U59.7323.019%D27.397%A16.2C1.1D524.5h32.4B+140.6B
NSX Masamune 10871145.071S8.2057.078%C+N/A16.9D-8.8C-1234.2h23.2D--40.6D-
Aspis Anti-Aircraft Phalanx Turret 14669323S9.7329.6%B++N/A13.3B+14.8B*3045.2h131.8B+445.4B++
CAS 14-E 6362162M**48.7330.103%C--N/A155A*2.5D--4150.4h19.3B*64.2B++
Spiker 5856144M++9.2721.753%D*23.214%C*14.7DN/A463.8h13.5D62.1F
The Slasher 5454153.6U9.6752.632%A3.704%D-9.5AN/A275.7h2.2C++4.2C*
NS-20 Gorgon 5952152U38.7323.784%D15.385%D-11.6D1.6C++444.5h46.3C++194.5C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02460.2h
Anti-Vehicle MANA Turret21700.4h
Nano-Armor Kit1901,931,017109.4h
Nanite Revive Grenade02,2910.6h
Medical Applicator2421,193,135121h
Spitfire Auto-Turret146,4845.7h
Restoration Kit4670.2h
Motion Spotter4761,92435.1h
Deconstruction Tool06990h
M12 Kobalt0680h
Shield Recharging Field1011,0224.4h
Recon Detection Device01040.2h
Ammunition Package128,2013.5h
Medical Kit3236,73715.2h
Anti-Infantry MANA Turret11980.3h
Hardlight Barrier23200.4h
Nano-Repair Grenade04230.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.05s
Server spent 2.42s on queries, 2.38s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.