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Dreadnaught LordDamien[] LordDamien
VS BR 158

KDR: 13.35

Score: 60m

Last Seen: Aug 18th, 2018 10:13 AM
- OFFLINE - 7.9 hour(s)

Battle Rank 120 (158 total) - Vanu Sovereignty on Cobalt
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH L100 Python AP Supernova PC Supernova FPC Supernova VPC Ghost Lasher X2 M12 Kobalt
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $688,050 MLG Score: 550
Fun Score: N/A
Cheeseburgers Flipped: 1918TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.014%20.5%4922997620,9227.28996.055

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.145%0.6B+0.009C+-1.735F-HEAD ++ (~8.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.50.407B10.70.25C*33.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.669%1.252%1690410012,47718393713.5355264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.356%-0.197C-0.346C-0.1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.20.483B+29.30.441B52.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.567%2.255%14827899726,1622326393112.767409%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.149%-0.321C-0.268C0.743

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.70.508B+70.43B11.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.783%1.265%1403510002,53016978814.9704321%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.263%-0.865D---0.789D-0.242

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.40.361C**19.90.482B+54.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.76%48.609%1403410013,989278814.2975

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.85%0.993B*-1.218D*-0.75

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.298C*2.90.093C+4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.264%12.792%1403310022,353319147.35313

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.254%-0.584D-0.318C0.425

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14-0.057C+4.80.013C+9.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
60m283.8%384 (23k)311 (18.7k)13.34584,9016,36215.8452158 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1005973015.853%10.921%17330:1833

9% Combat Medic34% Engineer11% Heavy Assault35% Infiltrator7% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 20th, 2014 3:09 PMApr 25th, 2017 11:25 PMAug 18th, 2018 5:52 AM (21h) (PST)Aug 18th, 2018 6:42 AM (20h) (PST)Aug 18th, 2018 6:13 AM (20h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
628495790.4410.0330.0481.4340.065550

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,6572,94634,711262386418,686

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3212.2h/133.8d 15,906 9,272 39,401 276.5k 4,804 12,970 12,497 121m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B**
Kills:1,939
Deaths:349
KDR:5.556
Accuracy:31.782% B**
HSR:2.218% D-
NS-15M2
C+
Kills:1,166
Deaths:166
KDR:7.024
Accuracy:22.559% C+
HSR:22.127% C
SVA-88
C-
Kills:1,165
Deaths:198
KDR:5.884
Accuracy:20.456% C--
HSR:21.545% C-
NSX Naginata
C+
Kills:1,164
Deaths:137
KDR:8.496
Accuracy:21.367% C+
HSR:22.595% D
Orion VS54
C+
Kills:1,162
Deaths:184
KDR:6.315
Accuracy:20.056% C+
HSR:20.482% D
VE-H Maw
C
Kills:708
Deaths:129
KDR:5.488
Accuracy:23.616% C
HSR:16.243% D*
Kills:7,304
Deaths (as Heavy Assault):1,163
Deaths (to Heavy Assaults):1,538
KDR:6.28031
Kill Difference:6,141
Playtime:347.860 hours
Usage:11%
Score:4.669m
Score/min:224
Accuracy (listed only):23.306%
HSR (listed only):17.535%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D
Kills:1,352
Deaths:213
KDR:6.347
Accuracy:19.752% D-
HSR:13.314% D
Eridani SX5
C+
Kills:1,160
Deaths:109
KDR:10.642
Accuracy:25.304% C+
HSR:17.069% C
Pandora VX25
C--
Kills:1,158
Deaths:244
KDR:4.746
Accuracy:29.782% D--
HSR:12.953% C--
VE-S Canis
C++
Kills:784
Deaths:95
KDR:8.253
Accuracy:27.330% C++
HSR:12.883% D-
Thanatos VE70
C+
Kills:749
Deaths:188
KDR:3.984
Accuracy:37.803% C+
HSR:13.218% D
NS Baron G5
C
Kills:484
Deaths:119
KDR:4.067
Accuracy:35.861% D
HSR:13.223% C
Deimos VA29
C-
Kills:446
Deaths:91
KDR:4.901
Accuracy:54.312% C-
HSR:11.659% D
VX6-7
C
Kills:431
Deaths:102
KDR:4.225
Accuracy:22.450% C
HSR:19.258% C
NSX Tengu
C+
Kills:410
Deaths:52
KDR:7.885
Accuracy:36.392% C+
HSR:13.902% D--
Pulsar C
C++
Kills:316
Deaths:88
KDR:3.591
Accuracy:19.302% D-
HSR:23.418% C++
NS-11C
D--
Kills:310
Deaths:120
KDR:2.583
Accuracy:18.371% D--
HSR:12.258% D*
NSX Tanto
D
Kills:198
Deaths:40
KDR:4.950
Accuracy:22.114% D
HSR:17.172% D*
MKV Suppressed
C-
Kills:117
Deaths:29
KDR:4.034
Accuracy:17.535% D**
HSR:16.239% C-
Solstice SF
C
Kills:111
Deaths:46
KDR:2.413
Accuracy:19.482% D-
HSR:15.315% C
Kills:8,026
Deaths (as Light Assault):1,536
Deaths (to Light Assaults):1,496
KDR:5.22526
Kill Difference:6,490
Playtime:119.731 hours
Usage:4%
Score:1.516m
Score/min:211
Accuracy (listed only):27.556%
HSR (listed only):15.134%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C--
Kills:1,158
Deaths:244
KDR:4.746
Accuracy:29.782% D--
HSR:12.953% C--
Thanatos VE70
C+
Kills:749
Deaths:188
KDR:3.984
Accuracy:37.803% C+
HSR:13.218% D
NS Baron G5
C
Kills:484
Deaths:119
KDR:4.067
Accuracy:35.861% D
HSR:13.223% C
Deimos VA29
C-
Kills:446
Deaths:91
KDR:4.901
Accuracy:54.312% C-
HSR:11.659% D
VX6-7
C
Kills:431
Deaths:102
KDR:4.225
Accuracy:22.450% C
HSR:19.258% C
Pulsar C
C++
Kills:316
Deaths:88
KDR:3.591
Accuracy:19.302% D-
HSR:23.418% C++
NS-11C
D--
Kills:310
Deaths:120
KDR:2.583
Accuracy:18.371% D--
HSR:12.258% D*
NSX Tanto
D
Kills:198
Deaths:40
KDR:4.950
Accuracy:22.114% D
HSR:17.172% D*
Eidolon VE33
B++
Kills:161
Deaths:20
KDR:8.050
Accuracy:31.185% B++
HSR:22.981% C
Solstice SF
C
Kills:111
Deaths:46
KDR:2.413
Accuracy:19.482% D-
HSR:15.315% C
Kills:4,364
Deaths (as Engineer):1,058
Deaths (to Engineers):1,176
KDR:4.12476
Kill Difference:3,306
Playtime:1,086.116 hours
Usage:34%
Score:23.153m
Score/min:355
Accuracy (listed only):29.066%
HSR (listed only):16.146%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:2,427
Deaths:157
KDR:15.459
Accuracy:42.541% B+
HSR:51.174% F
Artemis VX26
C+
Kills:1,556
Deaths:133
KDR:11.699
Accuracy:26.437% C+
HSR:18.123% D
NS-30 Vandal
C++
Kills:1,443
Deaths:157
KDR:9.191
Accuracy:33.197% C++
HSR:16.771% D*
Sirius SX12
D
Kills:1,352
Deaths:213
KDR:6.347
Accuracy:19.752% D-
HSR:13.314% D
Phantom VA23
B+
Kills:1,324
Deaths:109
KDR:12.147
Accuracy:37.447% B+
HSR:20.846% D--
Eridani SX5
C+
Kills:1,160
Deaths:109
KDR:10.642
Accuracy:25.304% C+
HSR:17.069% C
Nyx VX31
C--
Kills:1,159
Deaths:78
KDR:14.859
Accuracy:30.716% C--
HSR:18.378% D*
NSX Tomoe
C+
Kills:1,159
Deaths:88
KDR:13.171
Accuracy:28.982% C+
HSR:28.904% D
NS-44L Blackhand
B
Kills:871
Deaths:65
KDR:13.400
Accuracy:44.772% B
HSR:46.958% B
VE-S Canis
C++
Kills:784
Deaths:95
KDR:8.253
Accuracy:27.330% C++
HSR:12.883% D-
NS-44 Commissioner
C++
Kills:683
Deaths:184
KDR:3.712
Accuracy:36.314% C++
HSR:19.327% C
VA39 Spectre
A
Kills:658
Deaths:63
KDR:10.444
Accuracy:40.074% A
HSR:26.444% D--
Parallax VX3
B++
Kills:600
Deaths:18
KDR:33.333
Accuracy:43.586% B++
HSR:65.667% D**
NSX Tengu
C+
Kills:410
Deaths:52
KDR:7.885
Accuracy:36.392% C+
HSR:13.902% D--
Phaseshift VX-S
B++
Kills:304
Deaths:8
KDR:38
Accuracy:40.371% B++
HSR:42.434% F--
NS-61 Emissary
C
Kills:252
Deaths:55
KDR:4.582
Accuracy:23.932% D
HSR:14.683% C
Cerberus
B
Kills:194
Deaths:25
KDR:7.760
Accuracy:33.884% B
HSR:19.072% C
NS-AM7 Archer
C-
Kills:182
Deaths:60
KDR:3.033
Accuracy:51.728% D-
HSR:13.736% C-
NS-357 Underboss
C++
Kills:119
Deaths:46
KDR:2.587
Accuracy:32.778% C
HSR:21.008% C++
MKV Suppressed
C-
Kills:117
Deaths:29
KDR:4.034
Accuracy:17.535% D**
HSR:16.239% C-
Kills:16,754
Deaths (as Infiltrator):1,744
Deaths (to Infiltrators):904
KDR:9.60665
Kill Difference:15,010
Playtime:1,128.991 hours
Usage:35%
Score:15.116m
Score/min:223
Accuracy (listed only):33.654%
HSR (listed only):24.847%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:1,352
Deaths:213
KDR:6.347
Accuracy:19.752% D-
HSR:13.314% D
Terminus VX-9
C
Kills:1,160
Deaths:157
KDR:7.389
Accuracy:24.191% C
HSR:23.793% C
Eridani SX5
C+
Kills:1,160
Deaths:109
KDR:10.642
Accuracy:25.304% C+
HSR:17.069% C
Pandora VX25
C--
Kills:1,158
Deaths:244
KDR:4.746
Accuracy:29.782% D--
HSR:12.953% C--
VE-S Canis
C++
Kills:784
Deaths:95
KDR:8.253
Accuracy:27.330% C++
HSR:12.883% D-
Thanatos VE70
C+
Kills:749
Deaths:188
KDR:3.984
Accuracy:37.803% C+
HSR:13.218% D
NS Baron G5
C
Kills:484
Deaths:119
KDR:4.067
Accuracy:35.861% D
HSR:13.223% C
Deimos VA29
C-
Kills:446
Deaths:91
KDR:4.901
Accuracy:54.312% C-
HSR:11.659% D
NSX Tengu
C+
Kills:410
Deaths:52
KDR:7.885
Accuracy:36.392% C+
HSR:13.902% D--
CME
B+
Kills:255
Deaths:43
KDR:5.930
Accuracy:28.059% B+
HSR:18.039% D
H-V45
C+
Kills:206
Deaths:52
KDR:3.962
Accuracy:23.161% C+
HSR:20.388% C+
Pulsar VS1
D-
Kills:165
Deaths:30
KDR:5.500
Accuracy:15.362% F
HSR:13.939% D-
MKV Suppressed
C-
Kills:117
Deaths:29
KDR:4.034
Accuracy:17.535% D**
HSR:16.239% C-
Kills:8,446
Deaths (as Combat Medic):1,422
Deaths (to Combat Medics):551
KDR:5.93952
Kill Difference:7,024
Playtime:288.231 hours
Usage:9%
Score:9.855m
Score/min:570
Accuracy (listed only):28.834%
HSR (listed only):15.432%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B
Kills:1,232
Deaths:109
KDR:11.303
Accuracy:45.495% B
HSR:4.545% C++
Comet VM2
B+
Kills:1,199
Deaths:109
KDR:11
Accuracy:48.406% B
HSR:5.588% B+
Cosmos VM3
C+
Kills:1,191
Deaths:64
KDR:18.609
Accuracy:15.322% C
HSR:18.640% C+
Nebula VM20
B+
Kills:1,185
Deaths:71
KDR:16.690
Accuracy:15.508% C-
HSR:22.700% B+
Cosmos VM3
C++
Kills:1,175
Deaths:64
KDR:18.359
Accuracy:15.535% C+
HSR:19.660% C++
Quasar VM1
C++
Kills:1,170
Deaths:67
KDR:17.463
Accuracy:16.070% C++
HSR:18.034% C+
Quasar VM1
C
Kills:635
Deaths:29
KDR:21.897
Accuracy:14.906% D
HSR:18.425% C
Nebula VM20
C-
Kills:540
Deaths:33
KDR:16.364
Accuracy:15.113% D
HSR:17.778% C-
Vortex VM21
B
Kills:177
Deaths:11
KDR:16.091
Accuracy:43.530% B
HSR:2.825% C
NS-10 Burster
B**
Kills:170
Deaths:16
KDR:10.625
Accuracy:35.514% B**
HSR:7.647% C++
Vortex VM21
B*
Kills:167
Deaths:11
KDR:15.182
Accuracy:43.014% B
HSR:5.988% B*
NS-10 Burster
B**
Kills:150
Deaths:16
KDR:9.375
Accuracy:35.413% B**
HSR:7.333% B+
NS-20 Gorgon
A
Kills:73
Deaths:
KDR:
Accuracy:23.019% C--
HSR:27.397% A
NS-20 Gorgon
C
Kills:52
Deaths:
KDR:
Accuracy:23.784% C
HSR:15.385% D
Kills:9,116
Deaths (as MAX Suit):300
Deaths (to MAX Suits):301
KDR:30.38667
Kill Difference:8,816
Playtime:240.262 hours
Usage:7%
Score:5.714m
Score/min:396
Accuracy (listed only):27.902%
HSR (listed only):13.710%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:1,747
V. Kills:166 N/A
Deaths:143
KDR:12.217
Accuracy:41.070% C++
KPH:38.300 C
VKPH:3.600 C++
Hornet Missiles
B+
Kills:391
V. Kills:307 127%
Deaths:13
KDR:30.077
Accuracy:64.161% C*
KPH:67.100 C++
VKPH:52.700 B+
Dual Photon Pods
B++
Kills:303
V. Kills:71 421%
Deaths:12
KDR:25.250
Accuracy:58.153% B++
KPH:97.600 B+
VKPH:22.900 B+
Saron Laser Cannon
D
Kills:93
V. Kills:117 79%
Deaths:47
KDR:1.979
Accuracy:27.092% D
KPH:2.500 D--
VKPH:3.100 D--
Kills:2,534 (1,840 + 0)
Deaths:215
KDR:11.786
VKDR:3.074
Vehicle Kills:661
Kill Difference:2,319
Playtime:91.898 hours
Usage:3%
Score:1.450m
Score/min:263
Piloting Accuracy:27.092%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:334
V. Kills:508 66%
Deaths:41
KDR:8.146
Accuracy:41.044% C-
KPH:6.600 C+
VKPH:10.100 B+
L105 Zephyr
B**
Kills:132
V. Kills:21 N/A
Deaths:1
KDR:132
Accuracy:41.532% C+
KPH:74.500 B**
VKPH:11.900 B++
Kills:466 (334 + 132)
Deaths:42
KDR:11.095
VKDR:12.595
Vehicle Kills:529
Kill Difference:424
Playtime:52.263 hours
Usage:2%
Score:0.669m
Score/min:213
Piloting Accuracy:41.044%
Gunner Accuracy:41.532%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:8,456
V. Kills:722 N/A
Deaths:79
KDR:107.038
Accuracy:57.150% B**
KPH:80.800 A
VKPH:6.900 C
L100 Python AP
A
Kills:4,454
V. Kills:1,899 234%
Deaths:69
KDR:64.551
Accuracy:53.888% C
KPH:42.700 A
VKPH:18.200 C++
C75 Viper
A+
Kills:1,486
V. Kills:159 N/A
Deaths:30
KDR:49.533
Accuracy:35.709% C
KPH:57.600 A+
VKPH:6.200 C
L100 Python HEAT
A
Kills:1,014
V. Kills:216 467%
Deaths:24
KDR:42.250
Accuracy:52.868% C++
KPH:45.300 A
VKPH:9.700 C
Skyguard
C**
Kills:838
V. Kills:540 155%
Deaths:44
KDR:19.046
Accuracy:30.286% C*
KPH:15.200 C**
VKPH:9.800 C++
Kills:16,248 (16,248 + 0)
Deaths:246
KDR:66.049
VKDR:14.374
Vehicle Kills:3,536
Kill Difference:16,002
Playtime:312.185 hours
Usage:10%
Score:4.267m
Score/min:228
Driving Accuracy:30.286%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
M++
Kills:3,627
V. Kills:500 N/A
Deaths:69
KDR:52.565
Accuracy:53.854% B+
KPH:51.100 M++
VKPH:7 C
Supernova FPC
B+
Kills:3,562
V. Kills:2,124 168%
Deaths:112
KDR:31.804
Accuracy:53.703% C++
KPH:28.300 B+
VKPH:16.900 B+
Supernova VPC
A
Kills:2,725
V. Kills:233 N/A
Deaths:42
KDR:64.881
Accuracy:57.087% B++
KPH:65.600 A
VKPH:5.600 C-
Proton II PPA
M*
Kills:1,285
V. Kills:35 N/A
Deaths:5
KDR:257
Accuracy:25.235% C**
KPH:155.600 M*
VKPH:4.200 C**
Saron HRB
S
Kills:334
V. Kills:337 99%
Deaths:4
KDR:83.500
Accuracy:46.930% B+
KPH:42.200 A*
VKPH:42.600 S
Kills:11,533 (9,914 + 1,619)
Deaths:232
KDR:49.711
VKDR:13.918
Vehicle Kills:3,229
Kill Difference:11,301
Playtime:254.537 hours
Usage:8%
Score:4.514m
Score/min:296
Driving Accuracy:57.087%
Gunner Accuracy:46.930%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B**
Kills:88
V. Kills:95 92%
Deaths:2
KDR:44
Accuracy:50.152% D
KPH:33.700 C
VKPH:36.400 B**
Kills:88 (0 + 88)
Deaths:2
KDR:44
VKDR:47.500
Vehicle Kills:95
Kill Difference:86
Playtime:2.614 hours
Usage:0%
Score:0.079m
Score/min:505
Driving Accuracy:N/A%
Gunner Accuracy:50.152%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:695
V. Kills:84 N/A
Deaths:6
KDR:115.833
Accuracy:32.404% C
KPH:48.900 C*
VKPH:5.900 D
G30 Walker
C
Kills:84
V. Kills:86 97%
Deaths:5
KDR:16.800
Accuracy:22.146% D--
KPH:7.900 D-
VKPH:8.100 C
Kills:779 (0 + 779)
Deaths:11
KDR:70.818
VKDR:15.455
Vehicle Kills:170
Kill Difference:768
Playtime:24.802 hours
Usage:1%
Score:0.231m
Score/min:155
Driving Accuracy:N/A%
Gunner Accuracy:22.146%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 9,1788,45679107.038S93.6957.15%B**1.537%C+80.8A6.9C228104.6h2.4B**4.2B**
L100 Python AP 6,3534,4546964.551U51.2153.888%C2.021%D42.7A18.2C++239104.3h4.5B**8.3B*
Supernova PC 4,1273,6276952.565S39.2253.854%B+1.93%C51.2M++7.1C31970.9h2.5A++4.6A+
Supernova FPC 5,6863,56211231.804S18.4653.703%C++4.801%A+28.3B+16.9B+251125.8h4.6B+8.5B++
Supernova VPC 2,9582,7254264.881S51.5457.087%B++1.982%B+65.5A5.6C-22441.6h2.5B*4.3B*
Ghost 2,4322,42715715.459M**2.1142.541%B+51.174%F22.5DN/A59107.9h2.5C5.9C*
Lasher X2 1,9511,9393495.556S7.7931.782%B**2.218%D-22.9CN/A7084.7h16B*50.4B*
M12 Kobalt 1,8151,7742887U873.6622.963%C**18.658%B121.5B2.8D26614.6h15.3B+66.4B+
Light PPA 1,9131,74714312.217B*1.1341.07%C++1.145%C38.3C3.6C++14845.6h11.7B28.4B
Artemis VX26 1,5721,55613311.699S1.6526.437%C+18.123%D21.9C--N/A5671.1h11.9C*45.1C*
C75 Viper 1,6451,4863049.533S36.1935.709%C1.211%C57.6A+6.2C26425.8h7.4B**20.8B*
NS-30 Vandal 1,4451,4431579.191S4.1533.197%C++16.771%D*24.7DN/A5458.4h5.7C++17.1C*
Proximity Mine 1,3571,3573341.121U27.7840.811%C+N/A122.3C+N/A39811.1h1.8C**4.5C*
Sirius SX12 1,3671,3522136.347S7.0019.752%D-13.314%D15.6DN/A5286.8h14.6C*73.9C+
Phantom VA23 1,3321,32410912.147A**1.2037.447%B+20.846%D--25.5DN/A5752h4.8C+12.8C*
Proton II PPA 1,3201,2855257U243.6625.235%C**1.245%D-154.8M*4.2C**6348.3h6.9B*27.5B*
Comet VM2 1,5401,23210911.303U2.0445.495%B4.545%C++17.9A4.5C++13168.8h14.9B*32.7B++
M40 Fury 1,3151,2104302.5U289.1643.811%C1.653%C++110B++9.5D29911h7.7B++17.5B++
Comet VM2 1,4811,19910911U2.3548.406%B5.588%B+17.3B**4.1C--11269.2h16.3B**33.8B*
Sticky Grenade 1,2041,19811198N/A1,184.6658.943%B*N/A1331.1B*6.7C-40610.9h1.6B++2.8B++
Cosmos VM3 1,1951,1916418.609S5.2615.322%C18.64%C+26.9C+N/A11644.3h11.7B++76.1B
Nebula VM20 1,2051,1857116.69S3.3515.508%C-22.7%B+30.3C+N/A9939.1h13.9B++89.8C*
Cosmos VM3 1,1831,1756418.359S5.0115.535%C+19.66%C++26.1C+N/A11145.1h12.4B++79.7C++
Quasar VM1 1,1801,1706717.463U4.1216.07%C++18.034%C+28.1B+N/A10341.7h12.8B++79.6B
NS-15M2 1,1701,1661667.024M+6.3222.559%C+22.127%C41.5C+N/A14428.1h13.6C+60.4C+
SVA-88 1,1761,1651985.884A*7.4620.456%C--21.545%C-30.3C--N/A9038.5h12.6C+61.8C+
NSX Naginata 1,1751,1641378.496S4.8521.367%C+22.595%D21D-N/A5655.3h12.3C++57.7C++
Orion VS54 1,1721,1621846.315M*7.0320.056%C+20.482%D23.9CN/A12448.7h12B+60.1C++
Terminus VX-9 1,1651,1601577.389M**5.9624.191%C23.793%C24.7DN/A7347h13.6C56.3C+
Eridani SX5 1,1641,16010910.642S2.7025.304%C+17.069%C27.1CN/A7542.8h12.6C+49.7C++
Nyx VX31 1,1631,1597814.859S1.5130.716%C--18.378%D*20.4DN/A4656.8h4.9B+15.9C**
NSX Tomoe 1,1641,1598813.17S0.1828.982%C+28.904%D21.4DN/A6254.1h14.8C+51C++
Pandora VX25 1,1641,1582444.746S8.6029.782%D--12.953%C--11.7D--N/A3599.3h5.3C-17.9D
M20 Basilisk 1,4061,14911149U1,135.6641.231%D*7.311%A62.8B*14D30118.3h50.5B**122.4B*
L100 Python HEAT 1,2301,0142442.25S28.9152.868%C++3.452%B+45.3A9.6C24922.4h3.7A7B**
Tank Mine 1,4599121753.647U40.3040.753%B+N/A240M+143.9M26103.8h1.9C++4.6B**
NS-44L Blackhand 8748716513.4U0.0544.772%B46.958%B16.1C-N/A4154h4.4C++9.8B
Skyguard 1,3788384419.045S5.7030.286%C*2.625%B15.2C**9.8C++18155.1h116.1B+383.4B+
C-4 1,1318227910.405S2.9441.395%M++N/A105.4B++39.6B++11267.8h1.5C++3.5B*
VE-S Canis 790784958.253S5.0927.33%C++12.883%D-36.6C+N/A9621.4h11.7C++42.7C**
Thanatos VE70 7557491883.984M*9.3637.803%C+13.218%D11.4D-N/A5565.5h4.6C**12.2C**
VE-H Maw 7127081295.488A**7.8623.616%C16.243%D*50.2C+N/A15814.1h11C+46.4C++
M40 Fury 7796956115.833U102.4932.404%C1.151%D48.9C*5.9D17614.2h10.3B+31.9B+
NS-44 Commissioner 6956831843.712M9.6336.314%C++19.327%C6.6D--N/A22103.5h4.6C--12.5C+
VA39 Spectre 6616586310.444S2.9040.074%A26.444%D--34.6B*N/A11219h4.6B*11.5B*
Quasar VM1 6396352921.897S8.5514.906%D18.425%C23.4DN/A5827.1h12.4B+82.9C++
Parallax VX3 6006001833.333S19.9943.586%B++65.667%D**22.3CN/A5826.9h2.2C*5B+
Nebula VM20 5425403316.364S3.0215.113%D17.778%C-23.1DN/A6523.4h15.2B+100.5C++
NS Baron G5 4904841194.067M**9.2835.861%D13.223%C14.8D-N/A4432.6h5.8D16.1C+
Spear Anti-Vehicle Phalanx Turret 742477595.4U82.0655.139%B**3.564%C45.9B+25.5B41910.4h6.9B++12.5B**
Deimos VA29 448446914.901M*8.4454.312%C-11.659%D12.5D--N/A4035.6h3.7F-6.7D-
NS Decimator 640434646.781S6.5658.75%C+2.304%C+33.6C+16C++33112.9h4.9C+8.3C++
VX6-7 4354311024.225A*9.1222.45%C19.258%C9.2D-N/A2847.1h13.2C+59C+
NSX Tengu 414410527.885S5.4636.392%C+13.902%D--23.2C--N/A5317.7h13C*35.7C*
Hornet Missiles 6983911330.077S16.7364.161%C*1.535%C+67.4C++52.9B+8825.8h10.1C++15.8C**
Saron HRB 671334483.5U70.1646.93%B+1.198%C42.3A*42.7S8107.9h27.9D59.4C+
CAS30 Tank Buster 842334418.146S5.2041.044%C-1.198%C+6.6C+10.1B+20850.5h69C+168C+
Pulsar C 322316883.591A*9.7519.302%D-23.418%C++10.3DN/A5730.8h11.7C*60.4C+
NS-11C 3133101202.583A++10.7618.371%D--12.258%D*5D--N/A2561.9h13.8C**75.3C+
Phaseshift VX-S 304304838U24.6640.371%B++42.434%F--25.5C+N/A6211.9h3.7C9.1C++
Dual Photon Pods 3743031225.25M+11.9158.153%B++1.32%C+97.7B+22.9B+7453.1h16.6B++28.6B++
CME 258255435.93S7.4228.059%B+18.039%D42.5B+N/A1076h14C+49.8C**
NS-61 Emissary 253252554.582S8.7623.932%D14.683%C16.3C--N/A5115.5h13.2C*55C++
Nemesis VSH9 401236703.371S9.9764.583%C**4.237%B*11.9C8.3C22419.9h9.4C-14.6C
H-V45 210206523.962A++9.3823.161%C+20.388%C+30.7C+N/A1406.7h15C--64.6C+
NSX Tanto 202198404.95M**8.4022.114%D17.172%D*8.2D--N/A2324.1h10.2B*46.2B+
Lumine Edge 2001988120.244B++13.1033.381%B++11.111%D0.7DN/A2274.8h1.2B+3.6B+
Cerberus 197194257.76S5.5933.884%B19.072%C15.5DN/A4112.5h6.8C20C++
NS-AM7 Archer 215182603.033S10.3151.728%D-13.736%C-11B*2C6516.6h9.5B*18.4B*
Vortex VM21 3471771116.091U2.7543.53%B2.825%C6.3C--6C+8528.1h36.6C**84.1B
NS-10 Burster 3261701610.625U2.7235.514%B**7.647%C++6.1B5.6A+13127.7h175.3D493.7C++
Vortex VM21 3701671115.182U1.8443.014%B5.988%B*5.9C7.2B**9628.1h38.4B+89.4B+
Pulsar VS1 167165305.5S7.8515.362%F13.939%D-9.6D-N/A9817.1h14.8C++96.4D-
MAX Punch 1721623000.54M++12.8136.164%DN/A0.7C-N/A3239.6h1.6C++4.5C++
Eidolon VE33 161161208.05S5.3031.185%B++22.981%C13.5C--N/A6111.9h8B+25.6B+
NS-10 Burster 292150169.375U3.9735.413%B**7.333%B+5.4C++5.1B**12127.7h199.6D--563.6C+
Lancer VS22 277150207.5S5.8563.461%C*N/A15.8B13.4C+2539.5h14.7B+23.2B+
M60-G Bulldog 1531411141U127.6653.291%C**2.128%C108.5B**9.2C--2461.3h4.2B*7.9B**
L105 Zephyr 1531321132U118.6641.532%C+N/A73.3B**11.7B++3801.8h7.2C17.4C+
Frag Grenade 1291261126N/A112.6653.939%B**N/A630B+15B*43150.2h2.8B*5.2B*
NS-357 Underboss 119119462.587A++10.7632.778%C21.008%C++3.4D*N/A1834.7h5.9D**18.2D
MKV Suppressed 120117294.034M**9.3117.535%D**16.239%C-8.7D--N/A6313.5h16.3C93D
Solstice SF 112111462.413A+10.9319.482%D-15.315%C6.5D-N/A3517.1h10.6C**54.6C++
Saron Laser Cannon 21093471.979C++11.3727.092%D3.226%B+2.5D--3.1D--26737.4h259.6D--958.3D**
Auraxium Slasher 99933,2080.029C13.3224.607%C7.527%C+0.1C--N/A01197.1h2.5C10.3C++
Saron HRB-H 18388244S30.6650.152%DN/A33.8C+36.5B**5042.6h35.6D--71.1D*
G30 Walker 17084516.8S3.4622.146%D--3.571%C7.9D-8.1C12810.6h286.1D-1291.7D*
NS-20 Gorgon 7873173U59.6623.019%C--27.397%A16.2C+1.1D504.5h32.4B+140.6B+
Aspis Anti-Aircraft Phalanx Turret 13965321.667S8.3228.559%B+N/A13.3B+15.1B*3074.9h127B++444.6B++
The Slasher 5454153.6U9.7552.632%A3.704%D-9.5B+N/A245.7h2.2C++4.2B+
NSX Masamune 825395.889S7.4655.328%CN/A16.1D-8.8C1143.3h23.9D*43.2D*
NS-20 Gorgon 5952152U38.6623.784%C15.385%D11.6D1.6C*414.5h46.3C*194.5C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3650,81129.8h
Medical Applicator2061,088,518113.4h
Restoration Kit4500.1h
Nano-Armor Kit1641,607,56894.1h
Spawn Beacon02240.2h
Anti-Vehicle MANA Turret21690.4h
Nanite Revive Grenade02,1430.6h
Spitfire Auto-Turret81,7492.1h
Deconstruction Tool06990h
M12 Kobalt0680h
Ammunition Package95,3872.8h
Medical Kit2234,35812.3h
Anti-Infantry MANA Turret11980.3h
Hardlight Barrier12280.3h
Shield Recharging Field910,1704.1h
Recon Detection Device0570.1h

Check the help document for the dictionary if you want to learn more about words used here.


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