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Deputy Director LordDamien3[] LordDamien3
NC BR 90

KDR: 11.17

Score: 11.6m

Last Seen: Apr 10th, 2019 10:00 AM
- OFFLINE - 32.2 hour(s)

Battle Rank 90 - New Conglomerate on Cobalt
Level Progress (to 91): 30%
Level 100 Progress: 62% 329h
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS AF-41 Hacksaw AF-41 Hacksaw Titan-150 AP AF-18 Stalker C85 Canister SAS-R NC6 Gauss SAW AF-4 Cyclone
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $849,429 MLG Score: 679
Fun Score: N/A
Cheeseburgers Flipped: 1026TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.275%17.479%4241012005,5615.594575.578

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.497%0.613B+-0.508D-1.178D*HEAD + (~5.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.50.43B10.30.278C*32.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.683%2.547%18473212083,25934159493.1143204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.335%1.53A+-0.019C+-1.572

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.808B++4.20.664B+3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.185%13.191%5437112091,0312810536.8214973%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.555B+2.18A*-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.916B*4.20.893B*5.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.274%54.981%5437112091,02497110.5567

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.093B**-0.789D--1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.374C**2.60.177C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.464%12.735%54372120847913053.65649

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.356%-0.418C---0.369C--0.845

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.8-0.048C+5-0.038C+8.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.6m236.9%366 (22k)283 (17k)11.172920,9381,87412.804790 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1210278413.744%14.089%19421:444

18% Combat Medic23% Engineer13% Heavy Assault25% Infiltrator19% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 24th, 2015 2:48 PMMar 18th, 2018 4:35 AMApr 10th, 2019 7:30 AM (76d) (PST)Apr 10th, 2019 8:07 AM (76d) (PST)Apr 10th, 2019 6:00 AM (77d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6441085360.5080.0460.0721.3340.055679

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,6506,48832,162313480316,964

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
686.4h/28.6d 3,058 2,950 8,650 55k 893 2,934 2,263 26.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:1,008
Deaths:183
KDR:5.508
Accuracy:19.545% C+
HSR:19.246% D
Kills:1,008
Deaths (as Heavy Assault):183
Deaths (to Heavy Assaults):496
KDR:5.5082
Kill Difference:825
Playtime:89.156 hours
Usage:13%
Score:1.019m
Score/min:190
Accuracy (listed only):19.545%
HSR (listed only):19.246%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C
Kills:1,007
Deaths:152
KDR:6.625
Accuracy:23.612% C
HSR:14.697% D
AF-57 Piston
C-
Kills:374
Deaths:126
KDR:2.968
Accuracy:35.128% C--
HSR:12.300% C-
AF-19 Mercenary
C+
Kills:156
Deaths:24
KDR:6.500
Accuracy:21.937% C+
HSR:16.026% D-
NSX Tengu
C
Kills:138
Deaths:25
KDR:5.520
Accuracy:34.963% C
HSR:16.667% D
MKV Suppressed
D-
Kills:128
Deaths:22
KDR:5.818
Accuracy:21.562% D-
HSR:10.156% D**
MGR-S1 Gladius
D
Kills:115
Deaths:19
KDR:6.053
Accuracy:22.965% D
HSR:17.391% D
Mauler S6
C++
Kills:105
Deaths:25
KDR:4.200
Accuracy:41.792% C++
HSR:14.286% C
Kills:2,023
Deaths (as Light Assault):393
Deaths (to Light Assaults):376
KDR:5.14758
Kill Difference:1,630
Playtime:16.104 hours
Usage:2%
Score:0.150m
Score/min:155
Accuracy (listed only):28.851%
HSR (listed only):14.503%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-18 Stalker
C+
Kills:1,467
Deaths:195
KDR:7.523
Accuracy:27.299% C+
HSR:18.405% C
SAS-R
B+
Kills:1,024
Deaths:72
KDR:14.222
Accuracy:42.274% B+
HSR:54.981% D**
AF-4 Cyclone
C
Kills:1,007
Deaths:152
KDR:6.625
Accuracy:23.612% C
HSR:14.697% D
Impetus
C*
Kills:483
Deaths:73
KDR:6.616
Accuracy:35.649% C*
HSR:16.770% D**
NS-357 Underboss
C+
Kills:255
Deaths:61
KDR:4.180
Accuracy:35.569% C+
HSR:10.588% D**
NSX Tengu
C
Kills:138
Deaths:25
KDR:5.520
Accuracy:34.963% C
HSR:16.667% D
MKV Suppressed
D-
Kills:128
Deaths:22
KDR:5.818
Accuracy:21.562% D-
HSR:10.156% D**
MGR-S1 Gladius
D
Kills:115
Deaths:19
KDR:6.053
Accuracy:22.965% D
HSR:17.391% D
NS-44L Blackhand
C+
Kills:97
Deaths:20
KDR:4.850
Accuracy:38.742% C
HSR:39.175% C+
Kills:4,714
Deaths (as Infiltrator):639
Deaths (to Infiltrators):325
KDR:7.37715
Kill Difference:4,075
Playtime:170.094 hours
Usage:25%
Score:2.461m
Score/min:241
Accuracy (listed only):31.404%
HSR (listed only):22.092%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
C-
Kills:374
Deaths:126
KDR:2.968
Accuracy:35.128% C--
HSR:12.300% C-
AF-19 Mercenary
C+
Kills:156
Deaths:24
KDR:6.500
Accuracy:21.937% C+
HSR:16.026% D-
Mauler S6
C++
Kills:105
Deaths:25
KDR:4.200
Accuracy:41.792% C++
HSR:14.286% C
Kills:635
Deaths (as Engineer):175
Deaths (to Engineers):218
KDR:3.62857
Kill Difference:460
Playtime:159.401 hours
Usage:23%
Score:3.024m
Score/min:316
Accuracy (listed only):32.952%
HSR (listed only):14.204%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C
Kills:1,007
Deaths:152
KDR:6.625
Accuracy:23.612% C
HSR:14.697% D
NC1 Gauss Rifle
C++
Kills:845
Deaths:172
KDR:4.913
Accuracy:23.057% C++
HSR:18.462% C
AF-57 Piston
C-
Kills:374
Deaths:126
KDR:2.968
Accuracy:35.128% C--
HSR:12.300% C-
NSX Tengu
C
Kills:138
Deaths:25
KDR:5.520
Accuracy:34.963% C
HSR:16.667% D
MKV Suppressed
D-
Kills:128
Deaths:22
KDR:5.818
Accuracy:21.562% D-
HSR:10.156% D**
MGR-S1 Gladius
D
Kills:115
Deaths:19
KDR:6.053
Accuracy:22.965% D
HSR:17.391% D
Mauler S6
C++
Kills:105
Deaths:25
KDR:4.200
Accuracy:41.792% C++
HSR:14.286% C
Kills:2,712
Deaths (as Combat Medic):541
Deaths (to Combat Medics):178
KDR:5.01294
Kill Difference:2,171
Playtime:120.518 hours
Usage:18%
Score:2.550m
Score/min:353
Accuracy (listed only):29.011%
HSR (listed only):14.851%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:2,899
Deaths:158
KDR:18.348
Accuracy:28.756% C
HSR:14.108% C+
AF-41 Hacksaw
C+
Kills:2,646
Deaths:148
KDR:17.878
Accuracy:28.814% C-
HSR:14.513% C+
NCM1 Scattercannon
C++
Kills:391
Deaths:21
KDR:18.619
Accuracy:39.379% C++
HSR:15.090% C+
NCM3 Raven
C++
Kills:308
Deaths:16
KDR:19.250
Accuracy:40.335% C++
HSR:2.597% C+
NCM3 Raven
B+
Kills:293
Deaths:16
KDR:18.313
Accuracy:40.605% C++
HSR:3.413% B+
NCM2 Falcon
A*
Kills:244
Deaths:7
KDR:34.857
Accuracy:43.737% B+
HSR:9.836% A*
AF-23 Grinder
C
Kills:224
Deaths:10
KDR:22.400
Accuracy:33% C
HSR:12.054% D
NCM2 Falcon
A
Kills:163
Deaths:7
KDR:23.286
Accuracy:45.635% B+
HSR:7.362% A
Kills:7,168
Deaths (as MAX Suit):191.500
Deaths (to MAX Suits):85
KDR:37.43081
Kill Difference:6,976.500
Playtime:128.512 hours
Usage:19%
Score:2.439m
Score/min:316
Accuracy (listed only):37.533%
HSR (listed only):9.872%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M++
Kills:901
V. Kills:248 362%
Deaths:11
KDR:81.909
Accuracy:57.415% C**
KPH:71.600 M++
VKPH:19.700 C*
Kills:901 (901 + 0)
Deaths:11
KDR:81.909
VKDR:22.545
Vehicle Kills:248
Kill Difference:890
Playtime:12.593 hours
Usage:2%
Score:0.206m
Score/min:272
Driving Accuracy:57.415%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:2,358
V. Kills:1,303 181%
Deaths:54
KDR:43.667
Accuracy:56.469% B++
KPH:30.700 B++
VKPH:17 B+
C85 Canister
A*
Kills:1,031
V. Kills:24 N/A
Deaths:6
KDR:171.833
Accuracy:42.185% B
KPH:171.500 A*
VKPH:4 C+
Kills:3,389 (2,358 + 1,031)
Deaths:60
KDR:56.483
VKDR:22.117
Vehicle Kills:1,327
Kill Difference:3,329
Playtime:82.839 hours
Usage:12%
Score:1.042m
Score/min:210
Driving Accuracy:56.469%
Gunner Accuracy:42.185%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 2,9252,89915818.348S7.1828.756%C14.108%C+31.5C++N/A8291.9h6B+20.9C**
AF-41 Hacksaw 2,6572,64614817.878S6.7128.814%C-14.513%C+30.5C+N/A8386.7h6.2B+21.7C**
Titan-150 AP 3,6612,3585443.667S32.4956.469%B++3.265%C*30.7B++17B+19676.8h4.5C*7.9B++
AF-18 Stalker 1,4701,4671957.523S3.6527.299%C+18.405%C35.8C*N/A11741h12.6C++46.1C*
C85 Canister 1,0551,0316171.833S160.6642.185%B13.191%C+171.8A*4C+3806h4.2B**10.1B*
SAS-R 1,0251,0247214.222S3.0542.274%B+54.981%D**22.4DN/A5845.7h2.6C--6.2C++
NC6 Gauss SAW 1,0211,0081835.508S5.6619.545%C+19.246%D25.8C+N/A7539h8.4B++43.2B+
AF-4 Cyclone 1,0101,0071526.625S4.5523.612%C14.697%D21.2C--N/A5847.6h11.2C++47.3C++
L100 Python AP 1,1499011181.909U70.7457.415%C**N/A71.5M++19.7C*27212.6h3.5A6.1A
NC1 Gauss Rifle 8488451724.913M*6.2623.057%C++18.462%C19.8CN/A5742.7h12.8C++55.6C**
NC05 Jackhammer 6816771684.03M+7.1441.682%C11.078%D-21D-N/A5332.3h5.3C+12.7C+
Impetus 485483736.616A**4.5635.649%C*16.77%D**20D-N/A5124.2h5C14C++
NCM1 Scattercannon 3943912118.619S7.4539.379%C++15.09%C+22.6C+N/A6117.3h6B*15.3B+
AF-57 Piston 3763741262.968A++8.2035.128%C--12.3%C-21.9DN/A5617.1h5C+14.2C+
NCM3 Raven 3783081619.25U8.0840.335%C++2.597%C+20.5A**4.7D8715h17.3B**43B*
NCM3 Raven 3532931618.313U7.1440.605%C++3.413%B+19.5M4D-7215h17.9A44.2B**
NS-357 Underboss 256255614.18M*6.9935.569%C+10.588%D**25.5C--N/A6610h4.6C12.9C+
NCM2 Falcon 284244734.857U23.6843.737%B+9.836%A*26.5A++4.3C+1019.2h7B*15.9B*
M12 Kobalt 2472421242A**230.8317.423%D-19.422%B86.4C1.8D--2122.8h14.6B+84C*
AF-23 Grinder 2242241022.4S11.2333%C12.054%D25.2CN/A668.9h4.6B**13.8B*
NS Decimator 305197484.104M**7.0757.772%C4.061%A25.9D14.2C+1997.6h5.7D9.8C--
M20 Basilisk 2351901190U178.8341.944%D*6.842%B++65.5B**15.5D2312.9h42A100.2B**
NCM2 Falcon 199163723.286U12.1145.635%B+7.362%A18.1B**4C699h10.7B++23.5B++
AF-19 Mercenary 157156246.5S4.6721.937%C+16.026%D-6.4D-N/A4124.5h9.6B*43.7B+
NSX Tengu 140138255.52S5.6534.963%C16.667%D13.1D-N/A3610.5h14.6C+41.7C+
MKV Suppressed 128128225.818S5.3521.562%D-10.156%D**24.2CN/A635.3h12.3B+56.9C++
MGR-S1 Gladius 115115196.053M*5.1222.965%D17.391%D25.6CN/A744.5h10.4C++45.3C+
Mauler S6 108105254.2M+6.9741.792%C++14.286%C12.7D-N/A548.3h5.3C+12.6C*
NS-44L Blackhand 9797204.85M++6.3238.742%C39.175%C+29.4C**N/A793.3h5.1C13.3C+
Frag Grenade 8786186N/A74.8352.555%B**N/A430C5C--20880.2h3.3B+6.4B++
Spear Anti-Vehicle Phalanx Turret 10676176U64.8346.487%B3.947%C+36.2C+14.3D2802.1h7.1B+15.2B+
MAX Punch 70681920.354M10.8264.257%AN/A0.5C--N/A1128.3h2.4C++3.7B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit9203,70112.3h
Nanite Revive Grenade02240.1h
Medical Kit661,2894.4h
Medical Applicator123431,49838h
Motion Spotter511,1546.3h
Shield Recharging Field22,0640.7h
Ammunition Package14230.2h

Check the help document for the dictionary if you want to learn more about words used here.


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