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Deputy Director LordDamien3[NC5T] LordDamien3
NC BR 89

KDR: 11

Score: 11m

Last Seen: Aug 11th, 2018 11:56 PM
- OFFLINE - 78.9 hour(s)

Battle Rank 89 - New Conglomerate on Cobalt - Outfit Member of NC STORM TEAM[NC5T] NC STORM TEAM
NC outfit on Cobalt

Members: 24
Level Progress (to 90): 17%
Level 100 Progress: 58% 359h
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS AF-41 Hacksaw AF-41 Hacksaw Titan-150 AP AF-18 Stalker C85 Canister SAS-R AF-4 Cyclone NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $818,154 MLG Score: 654
Fun Score: N/A
Cheeseburgers Flipped: 977TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.192%16.978%411109945,3075.657785.343

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.377%0.634B+-0.543D-1.163D*HEAD + (~4.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.60.432B10.30.277C*32.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.662%2.913%17703210022,67829142089.2667188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.854%1.558A+0.133C++-1.328

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.8B++4.40.65B+3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.185%13.191%5638110031,0312610238.18521001%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.573B+2.357A*-1.878

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.914B*4.20.89B*5.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.421%55.231%56381100399490110.9231

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.095B**-0.796D--1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.365C**2.60.166C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.177%12.888%56382100241912553.352

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.557%-0.424C---0.299C-0.765

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.2-0.073C+5.1-0.059C+9.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NC STORM TEAM[NC5T] NC STORM TEAM
NC outfit on Cobalt

Members: 24
11m240.1%365 (21.9k)281 (16.9k)11.001119,4171,76512.592689 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1004259613.379%14.302%19122:134

18% Combat Medic22% Engineer13% Heavy Assault25% Infiltrator19% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 24th, 2015 2:48 PMMar 18th, 2018 4:35 AMAug 13th, 2018 7:08 PM (1d) (PST)Aug 11th, 2018 7:59 PM (3d) (PST)Aug 11th, 2018 7:56 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6191065130.4960.0450.0711.3170.053654

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,1346,34630,788303479316,861

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
652.4h/27.2d 2,809 2,777 8,222 51.6k 838 2,823 2,059 24.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:960
Deaths:178
KDR:5.393
Accuracy:19.470% C+
HSR:18.750% D
NC05 Jackhammer
C
Kills:676
Deaths:166
KDR:4.072
Accuracy:41.816% C
HSR:11.095% D-
Kills:1,636
Deaths (as Heavy Assault):344
Deaths (to Heavy Assaults):475
KDR:4.75581
Kill Difference:1,292
Playtime:86.581 hours
Usage:13%
Score:0.977m
Score/min:188
Accuracy (listed only):30.643%
HSR (listed only):14.922%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C
Kills:963
Deaths:142
KDR:6.782
Accuracy:23.439% C
HSR:14.849% C--
AF-57 Piston
C
Kills:314
Deaths:113
KDR:2.779
Accuracy:34.561% C--
HSR:12.420% C
NSX Tengu
C+
Kills:138
Deaths:25
KDR:5.520
Accuracy:34.963% C+
HSR:16.667% D
MKV Suppressed
D
Kills:128
Deaths:22
KDR:5.818
Accuracy:21.562% D
HSR:10.156% D**
MGR-S1 Gladius
D
Kills:114
Deaths:18
KDR:6.333
Accuracy:23.070% D
HSR:16.667% D
Mauler S6
C*
Kills:105
Deaths:25
KDR:4.200
Accuracy:41.792% C*
HSR:14.286% C+
AF-19 Mercenary
C+
Kills:104
Deaths:17
KDR:6.118
Accuracy:21.587% C+
HSR:9.615% F-
Kills:1,866
Deaths (as Light Assault):362
Deaths (to Light Assaults):359
KDR:5.1547
Kill Difference:1,504
Playtime:14.274 hours
Usage:2%
Score:0.118m
Score/min:138
Accuracy (listed only):28.710%
HSR (listed only):13.523%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-18 Stalker
C+
Kills:1,464
Deaths:195
KDR:7.508
Accuracy:27.312% C+
HSR:18.374% C
SAS-R
B+
Kills:994
Deaths:68
KDR:14.618
Accuracy:42.421% B+
HSR:55.231% D*
AF-4 Cyclone
C
Kills:963
Deaths:142
KDR:6.782
Accuracy:23.439% C
HSR:14.849% C--
Impetus
C**
Kills:471
Deaths:68
KDR:6.926
Accuracy:35.769% C**
HSR:16.348% D**
NS-357 Underboss
C+
Kills:253
Deaths:59
KDR:4.288
Accuracy:35.559% C+
HSR:10.672% D*
NSX Tengu
C+
Kills:138
Deaths:25
KDR:5.520
Accuracy:34.963% C+
HSR:16.667% D
MKV Suppressed
D
Kills:128
Deaths:22
KDR:5.818
Accuracy:21.562% D
HSR:10.156% D**
MGR-S1 Gladius
D
Kills:114
Deaths:18
KDR:6.333
Accuracy:23.070% D
HSR:16.667% D
NS-44L Blackhand
C--
Kills:66
Deaths:18
KDR:3.667
Accuracy:36.915% C--
HSR:34.849% C--
Kills:4,591
Deaths (as Infiltrator):615
Deaths (to Infiltrators):303
KDR:7.46504
Kill Difference:3,976
Playtime:166.032 hours
Usage:25%
Score:2.416m
Score/min:243
Accuracy (listed only):31.223%
HSR (listed only):21.535%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
C
Kills:314
Deaths:113
KDR:2.779
Accuracy:34.561% C--
HSR:12.420% C
Mauler S6
C*
Kills:105
Deaths:25
KDR:4.200
Accuracy:41.792% C*
HSR:14.286% C+
AF-19 Mercenary
C+
Kills:104
Deaths:17
KDR:6.118
Accuracy:21.587% C+
HSR:9.615% F-
Kills:523
Deaths (as Engineer):155
Deaths (to Engineers):203
KDR:3.37419
Kill Difference:368
Playtime:145.479 hours
Usage:22%
Score:2.747m
Score/min:315
Accuracy (listed only):32.647%
HSR (listed only):12.107%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C
Kills:963
Deaths:142
KDR:6.782
Accuracy:23.439% C
HSR:14.849% C--
NC1 Gauss Rifle
C+
Kills:784
Deaths:153
KDR:5.124
Accuracy:22.635% C+
HSR:17.857% C
AF-57 Piston
C
Kills:314
Deaths:113
KDR:2.779
Accuracy:34.561% C--
HSR:12.420% C
NSX Tengu
C+
Kills:138
Deaths:25
KDR:5.520
Accuracy:34.963% C+
HSR:16.667% D
MKV Suppressed
D
Kills:128
Deaths:22
KDR:5.818
Accuracy:21.562% D
HSR:10.156% D**
MGR-S1 Gladius
D
Kills:114
Deaths:18
KDR:6.333
Accuracy:23.070% D
HSR:16.667% D
Mauler S6
C*
Kills:105
Deaths:25
KDR:4.200
Accuracy:41.792% C*
HSR:14.286% C+
Kills:2,546
Deaths (as Combat Medic):498
Deaths (to Combat Medics):165
KDR:5.11245
Kill Difference:2,048
Playtime:114.253 hours
Usage:18%
Score:2.449m
Score/min:357
Accuracy (listed only):28.860%
HSR (listed only):14.700%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:2,682
Deaths:144
KDR:18.625
Accuracy:27.874% C
HSR:14.057% C+
AF-41 Hacksaw
C+
Kills:2,436
Deaths:134
KDR:18.179
Accuracy:27.806% C
HSR:14.532% C+
NCM1 Scattercannon
C*
Kills:391
Deaths:21
KDR:18.619
Accuracy:39.379% C*
HSR:15.090% C+
NCM3 Raven
C++
Kills:302
Deaths:15
KDR:20.133
Accuracy:40.334% C++
HSR:2.649% C+
NCM3 Raven
B+
Kills:283
Deaths:15
KDR:18.867
Accuracy:40.614% C++
HSR:3.534% B+
NCM2 Falcon
A*
Kills:226
Deaths:6
KDR:37.667
Accuracy:43.133% B+
HSR:9.735% A*
AF-23 Grinder
C+
Kills:224
Deaths:10
KDR:22.400
Accuracy:33% C+
HSR:12.054% D
NCM2 Falcon
A+
Kills:150
Deaths:6
KDR:25
Accuracy:45.119% B
HSR:8% A+
Kills:6,694
Deaths (as MAX Suit):175.500
Deaths (to MAX Suits):78
KDR:38.14245
Kill Difference:6,518.500
Playtime:122.324 hours
Usage:19%
Score:2.293m
Score/min:312
Accuracy (listed only):37.157%
HSR (listed only):9.956%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M*
Kills:448
V. Kills:131 339%
Deaths:6
KDR:74.667
Accuracy:58.752% B+
KPH:70.100 M*
VKPH:20.500 B+
Kills:448 (448 + 0)
Deaths:6
KDR:74.667
VKDR:21.833
Vehicle Kills:131
Kill Difference:442
Playtime:6.395 hours
Usage:1%
Score:0.119m
Score/min:311
Driving Accuracy:58.752%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:2,230
V. Kills:1,258 177%
Deaths:54
KDR:41.296
Accuracy:56.337% B*
KPH:29.800 B*
VKPH:16.800 B+
C85 Canister
A*
Kills:1,031
V. Kills:24 N/A
Deaths:6
KDR:171.833
Accuracy:42.185% B+
KPH:171.500 A*
VKPH:4 C+
Kills:3,261 (2,230 + 1,031)
Deaths:60
KDR:54.350
VKDR:21.367
Vehicle Kills:1,282
Kill Difference:3,201
Playtime:80.784 hours
Usage:12%
Score:1.006m
Score/min:208
Driving Accuracy:56.337%
Gunner Accuracy:42.185%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 2,7012,68214418.625S7.6227.874%C14.057%C+30.8C+N/A8187.2h5.8B+20.9B
AF-41 Hacksaw 2,4462,43613418.179S7.1827.806%C14.532%C+29.7C+N/A8182h6B+21.7C**
Titan-150 AP 3,4882,2305441.296S30.2956.337%B*3.453%C*29.8B*16.8B+19474.8h4.5C++8B+
AF-18 Stalker 1,4671,4641957.508S3.4927.312%C+18.374%C35.7C++N/A11741h12.6C++46.1C*
C85 Canister 1,0551,0316171.833S160.8342.185%B+13.191%C+171.8A*4C+3796h4.2B**10.1B*
SAS-R 9959946814.618M*3.6242.421%B+55.231%D*22.6DN/A5843.9h2.6C-6.2C++
AF-4 Cyclone 9669631426.782S4.2223.439%C14.849%C--21.6C-N/A5944.6h10.9C*46.7C++
NC6 Gauss SAW 9729601785.393M++5.6119.47%C+18.75%D25.5C+N/A7437.7h8.4B++43.3B+
NC1 Gauss Rifle 7867841535.124M**5.8822.635%C+17.857%C19.5CN/A5540.3h12.6C*55.8C**
NC05 Jackhammer 6806761664.072M6.9341.816%C11.095%D-21D-N/A5332.2h5.3C+12.6C+
Impetus 472471686.926M+4.0835.769%C**16.348%D**20D-N/A5123.6h5C13.9C++
L100 Python AP 579448674.667U63.6758.752%B+N/A70M*20.5B+3116.4h3.7A6.2A
NCM1 Scattercannon 3943912118.619S7.6239.379%C*15.09%C+22.6C+N/A6017.3h6B*15.3B+
AF-57 Piston 3163141132.779A++8.2234.561%C--12.42%C21.1DN/A5614.9h5.1C14.7C+
NCM3 Raven 3703021520.133U9.1340.334%C++2.649%C+21.4M4.8D9014.1h16.6B**41.1B**
NCM3 Raven 3422831518.867U7.8740.614%C++3.534%B+20.1M+4.2D-7314.1h17.4A42.8B**
NS-357 Underboss 254253594.288M**6.7135.559%C+10.672%D*25.8C-N/A669.8h4.6C12.9C++
NCM2 Falcon 266226637.667U26.6743.133%B+9.735%A*25.7A++4.5C+998.8h7B*16.3B*
AF-23 Grinder 2242241022.4S11.4033%C+12.054%D25.2CN/A658.9h4.6B**13.8B*
M12 Kobalt 2192141214M203.0017.621%D19.626%C**89.2C2.1D2162.4h15.2B+86.4C++
NS Decimator 304196484.083M**6.9257.909%C3.571%B*26.5C-14.6C+1987.4h5.6C9.7C
M20 Basilisk 2301861186U175.0040.969%D*6.452%B++66.4B**15.7D2332.8h40.3A98.5B**
NCM2 Falcon 185150625U14.0045.119%B8%A+17.2B**4C-688.7h10.9B++24.2B++
NSX Tengu 140138255.52S5.4834.963%C+16.667%D13.1D--N/A3610.5h14.6C+41.7C+
MKV Suppressed 128128225.818S5.1821.562%D10.156%D**24.2CN/A625.3h12.3B+56.9C++
MGR-S1 Gladius 114114186.333M*4.6723.07%D16.667%D25.3C-N/A724.5h10.4C++45.2C+
Mauler S6 108105254.2M+6.8041.792%C*14.286%C+12.7DN/A538.3h5.3C+12.6C*
AF-19 Mercenary 105104176.118S4.8821.587%C+9.615%F-4.6D--N/A3622.8h10.7B++49.4B+
Frag Grenade 8786186N/A75.0053.333%B**N/A860A++10B+20750.1h3.3B+6.1B++
Spear Anti-Vehicle Phalanx Turret 10676176U65.0046.469%B+3.947%C+36.2C+14.3D2802.1h7B+15.1B+
MAX Punch 70681760.386A**10.6264.516%AN/A0.6CN/A2122.1h2.4C+3.6C++
NS-44L Blackhand 6666183.667A**7.3336.915%C--34.849%C--30BN/A792.2h5.6D15.2C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter510,9106.2h
Nano-Armor Kit7188,73911.4h
Nanite Revive Grenade02050.1h
Medical Kit621,2234.3h
Medical Applicator113420,85937.3h
Shield Recharging Field22,0560.7h
Ammunition Package13820.2h

Check the help document for the dictionary if you want to learn more about words used here.


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