Online: daguest  
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Deputy Director LordDamien3[] LordDamien3
NC BR 92

KDR: 11.01

Score: 12.3m

Last Seen: Jul 14th, 2020 1:26 PM
- OFFLINE - 122 hour(s)

Battle Rank 92 - New Conglomerate on Cobalt
Level Progress (to 93): 80%
Level 100 Progress: 65% 299h
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS AF-41 Hacksaw AF-41 Hacksaw Titan-150 AP AF-18 Stalker SAS-R NC6 Gauss SAW AF-4 Cyclone L100 Python AP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $889,461 MLG Score: 711
Fun Score: N/A
Cheeseburgers Flipped: 1030TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.303%17.987%4371013396,1605.719595.295

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.268%0.59B+-0.469D-0.98D--HEAD + (~5.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.70.437B10.10.289C*31.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.417%2.419%18207213473,59639170692.2051211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.112%1.49A+-0.052C+-1.672

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.811B++4.10.67B+3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.201%13.191%5439113481,0312810636.8214964%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.552B+2.094A*-1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.916B*4.20.894B*5.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.265%55.175%5439113481,227108111.2569

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.1B**-0.764D--1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.382C**2.60.188C++3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.533%12.749%54392134750214863.36913

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.3%-0.433C---0.403C---0.881

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.8-0.055C+5-0.041C+8.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.3m235.7%366 (22k)282 (16.9k)11.014322,3812,03212.585192 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1349295713.976%14.419%20221:178

17% Combat Medic23% Engineer13% Heavy Assault26% Infiltrator18% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 24th, 2015 2:48 PMMar 18th, 2018 4:35 AMAug 3rd, 2020 10:25 PM (56d) (PST)Jul 14th, 2020 11:09 AM (77d) (PST)Jul 14th, 2020 9:26 AM (77d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6461055410.5130.0470.0741.3400.055711

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,7746,29832,476313480316,919

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
726.7h/30.3d 3,192 3,227 9,167 58.4k 961 3,096 2,404 28.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D
Kills:1,198
Deaths:212
KDR:5.651
Accuracy:20.017% D
HSR:19.700% D--
Kills:1,198
Deaths (as Heavy Assault):212
Deaths (to Heavy Assaults):549
KDR:5.65094
Kill Difference:986
Playtime:95.988 hours
Usage:13%
Score:1.117m
Score/min:194
Accuracy (listed only):20.017%
HSR (listed only):19.700%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
D-
Kills:1,174
Deaths:181
KDR:6.486
Accuracy:23.698% D--
HSR:15.417% D-
AF-57 Piston
D
Kills:397
Deaths:135
KDR:2.941
Accuracy:35.288% D-
HSR:12.343% D
AF-19 Mercenary
D
Kills:180
Deaths:28
KDR:6.429
Accuracy:22.166% D
HSR:16.667% D--
MGR-S1 Gladius
D-
Kills:145
Deaths:26
KDR:5.577
Accuracy:23.145% D*
HSR:18.621% D-
NSX Tengu
D-
Kills:138
Deaths:25
KDR:5.520
Accuracy:34.963% D-
HSR:16.667% D--
MKV Suppressed
D**
Kills:128
Deaths:22
KDR:5.818
Accuracy:21.562% D**
HSR:10.156% D**
Mauler S6
C+
Kills:105
Deaths:25
KDR:4.200
Accuracy:41.792% C
HSR:14.286% C+
Kills:2,267
Deaths (as Light Assault):442
Deaths (to Light Assaults):410
KDR:5.12896
Kill Difference:1,825
Playtime:16.311 hours
Usage:2%
Score:0.154m
Score/min:157
Accuracy (listed only):28.945%
HSR (listed only):14.879%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-18 Stalker
D
Kills:1,517
Deaths:201
KDR:7.547
Accuracy:27.257% D
HSR:18.589% D
SAS-R
C++
Kills:1,227
Deaths:93
KDR:13.194
Accuracy:42.265% C++
HSR:55.175% F--
AF-4 Cyclone
D-
Kills:1,174
Deaths:181
KDR:6.486
Accuracy:23.698% D--
HSR:15.417% D-
Impetus
C
Kills:548
Deaths:84
KDR:6.524
Accuracy:34.700% C
HSR:18.066% D**
NS-357 Underboss
D
Kills:274
Deaths:66
KDR:4.152
Accuracy:35.535% D
HSR:10.219% F
MGR-S1 Gladius
D-
Kills:145
Deaths:26
KDR:5.577
Accuracy:23.145% D*
HSR:18.621% D-
NSX Tengu
D-
Kills:138
Deaths:25
KDR:5.520
Accuracy:34.963% D-
HSR:16.667% D--
MKV Suppressed
D**
Kills:128
Deaths:22
KDR:5.818
Accuracy:21.562% D**
HSR:10.156% D**
NS-44L Blackhand
C+
Kills:120
Deaths:26
KDR:4.615
Accuracy:37.478% D-
HSR:42.500% C+
Kills:5,271
Deaths (as Infiltrator):724
Deaths (to Infiltrators):347
KDR:7.28039
Kill Difference:4,547
Playtime:185.878 hours
Usage:26%
Score:2.684m
Score/min:241
Accuracy (listed only):31.178%
HSR (listed only):22.823%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
D
Kills:397
Deaths:135
KDR:2.941
Accuracy:35.288% D-
HSR:12.343% D
AF-19 Mercenary
D
Kills:180
Deaths:28
KDR:6.429
Accuracy:22.166% D
HSR:16.667% D--
Mauler S6
C+
Kills:105
Deaths:25
KDR:4.200
Accuracy:41.792% C
HSR:14.286% C+
Kills:682
Deaths (as Engineer):188
Deaths (to Engineers):233
KDR:3.62766
Kill Difference:494
Playtime:170.442 hours
Usage:23%
Score:3.245m
Score/min:317
Accuracy (listed only):33.082%
HSR (listed only):14.432%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
D-
Kills:1,174
Deaths:181
KDR:6.486
Accuracy:23.698% D--
HSR:15.417% D-
NC1 Gauss Rifle
D
Kills:876
Deaths:178
KDR:4.921
Accuracy:23.088% D
HSR:18.379% D
AF-57 Piston
D
Kills:397
Deaths:135
KDR:2.941
Accuracy:35.288% D-
HSR:12.343% D
MGR-S1 Gladius
D-
Kills:145
Deaths:26
KDR:5.577
Accuracy:23.145% D*
HSR:18.621% D-
NSX Tengu
D-
Kills:138
Deaths:25
KDR:5.520
Accuracy:34.963% D-
HSR:16.667% D--
MKV Suppressed
D**
Kills:128
Deaths:22
KDR:5.818
Accuracy:21.562% D**
HSR:10.156% D**
Mauler S6
C+
Kills:105
Deaths:25
KDR:4.200
Accuracy:41.792% C
HSR:14.286% C+
Kills:2,963
Deaths (as Combat Medic):592
Deaths (to Combat Medics):191
KDR:5.00507
Kill Difference:2,371
Playtime:125.546 hours
Usage:17%
Score:2.652m
Score/min:352
Accuracy (listed only):29.077%
HSR (listed only):15.124%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C
Kills:2,906
Deaths:158
KDR:18.392
Accuracy:28.810% D
HSR:14.109% C
AF-41 Hacksaw
C
Kills:2,655
Deaths:148
KDR:17.939
Accuracy:28.875% D
HSR:14.539% C
NCM1 Scattercannon
C
Kills:391
Deaths:21
KDR:18.619
Accuracy:39.379% C
HSR:15.090% C
NCM3 Raven
C+
Kills:311
Deaths:16
KDR:19.438
Accuracy:40.361% C
HSR:2.572% C+
NCM3 Raven
B+
Kills:294
Deaths:16
KDR:18.375
Accuracy:40.606% C
HSR:3.401% B+
NCM2 Falcon
A*
Kills:245
Deaths:7
KDR:35
Accuracy:43.739% C+
HSR:9.796% A*
AF-23 Grinder
D
Kills:224
Deaths:10
KDR:22.400
Accuracy:33% D
HSR:12.054% D--
NCM2 Falcon
A
Kills:164
Deaths:7
KDR:23.429
Accuracy:45.651% C+
HSR:7.317% A
Kills:7,190
Deaths (as MAX Suit):191.500
Deaths (to MAX Suits):88
KDR:37.54569
Kill Difference:6,998.500
Playtime:129.005 hours
Usage:18%
Score:2.445m
Score/min:316
Accuracy (listed only):37.552%
HSR (listed only):9.860%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,161
V. Kills:323 358%
Deaths:11
KDR:105.546
Accuracy:56.185% C++
KPH:70.600 A++
VKPH:19.700 C
L100 Python HESH
B++
Kills:123
V. Kills:12 N/A
Deaths:
KDR:
Accuracy:54.606% B+
KPH:86.600 B++
VKPH:8.400 C
Kills:1,284 (1,284 + 0)
Deaths:11
KDR:116.727
VKDR:30.455
Vehicle Kills:335
Kill Difference:1,273
Playtime:17.855 hours
Usage:2%
Score:0.288m
Score/min:269
Driving Accuracy:54.606%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:2,435
V. Kills:1,328 183%
Deaths:55
KDR:44.273
Accuracy:56.503% B++
KPH:31.200 C+
VKPH:17 C+
C85 Canister
A+
Kills:1,031
V. Kills:24 N/A
Deaths:6
KDR:171.833
Accuracy:42.201% C+
KPH:171.200 A+
VKPH:4 C
Kills:3,466 (2,435 + 1,031)
Deaths:61
KDR:56.820
VKDR:22.164
Vehicle Kills:1,352
Kill Difference:3,405
Playtime:84.046 hours
Usage:12%
Score:1.062m
Score/min:211
Driving Accuracy:56.503%
Gunner Accuracy:42.201%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 2,9322,90615818.392S7.3828.81%D14.109%C31.5C-N/A8292.3h6B+20.9C++
AF-41 Hacksaw 2,6662,65514817.939S6.9228.875%D14.539%C30.5C-N/A8387.1h6.3B+21.7C++
Titan-150 AP 3,7632,4355544.273M++33.2656.503%B++3.162%B++31.2C+17C+19878h4.4C7.9C*
AF-18 Stalker 1,5201,5172017.547M*3.4727.257%D18.589%D36.1CN/A11842h12.6C46.1C
SAS-R 1,2281,2279313.194M+2.1842.265%C++55.175%F--23.1D--N/A5953.2h2.6D**6.1D
NC6 Gauss SAW 1,2151,1982125.651A++5.3620.017%D19.7%D--26.7DN/A7744.8h8.3C**41.6C+
AF-4 Cyclone 1,1771,1741816.486M*4.5323.698%D--15.417%D-22.2D-N/A6052.9h11D46.3D
L100 Python AP 1,4841,16111105.545S94.5356.185%C++N/A70.8A++19.7C26316.4h3.4B**6.1B*
C85 Canister 1,0551,0316171.833S160.8242.201%C+13.191%C+171.8A+4C3806h4.2B**10.1B++
NC1 Gauss Rifle 8808761784.921M**6.0923.088%D18.379%D19.9DN/A5844h12.8D55.5C-
NC05 Jackhammer 6816771694.006M7.0141.649%D-11.078%D--21D--N/A5332.3h5.3D--12.7D-
Impetus 550548846.524A4.4934.7%C18.066%D**20.9D--N/A5326.2h4.9D-14.1C
AF-57 Piston 4003971352.941A8.0735.288%D-12.343%D22.2D-N/A5717.9h5D--14.1D-
NCM1 Scattercannon 3943912118.619S7.6039.379%C15.09%C22.6DN/A6117.3h6B++15.3B
NCM3 Raven 3823111619.438U8.4240.361%C2.572%C+20.7A++4.7D-8715h17.2B**42.7B*
NCM3 Raven 3542941618.375U7.3640.606%C3.401%B+19.6A*4D*7315h17.9B**44.1B*
NS-357 Underboss 275274664.152A*6.8635.535%D10.219%F26.6D-N/A6910.3h4.6D-12.8D
M12 Kobalt 2672611261B*249.9917.337%D**19.923%C**87D2D-2143h14.7B84.9C
M20 Basilisk 3002471247U235.9941.975%D--6.478%B++74.8B++16.1C-2343.3h39.4B**94B**
NCM2 Falcon 285245735U23.9943.739%C+9.796%A*26.6B++4.3C1019.2h7B++15.9B++
AF-23 Grinder 2242241022.4S11.3933%D12.054%D--25.2D-N/A668.9h4.6B*13.8B+
NS Decimator 330217534.094A++6.9257.253%D3.687%A++26.8D--14D1998.1h5.5D9.6D-
AF-19 Mercenary 181180286.429M**4.5922.166%D16.667%D--6.9D-N/A4326.2h9.5B+42.8C*
NCM2 Falcon 200164723.429U12.4145.651%C+7.317%A18B4C699.1h10.7B+23.5B+
MGR-S1 Gladius 146145265.577A5.4423.145%D*18.621%D-26.9D-N/A775.4h10C43.4C--
NSX Tengu 140138255.52M**5.4934.963%D-16.667%D--13.1D*N/A3610.5h14.6D-41.7D
MKV Suppressed 128128225.818M**5.2021.562%D**10.156%D**24.2DN/A645.3h12.3C++56.9C
L100 Python HESH 1351231123S111.9954.606%B+N/A87.9B*8.6C3411.4h2.7B+4.9B+
NS-44L Blackhand 120120264.615A++6.4037.478%D-42.5%C+26.1C--N/A674.6h5.4D*14.3D--
Mauler S6 108105254.2A**6.8141.792%C14.286%C+12.7D--N/A558.3h5.3D12.6C
Frag Grenade 9592192N/A80.9951.846%C**N/A460D15C++20430.2h3.4C+6.5C++
Spear Anti-Vehicle Phalanx Turret 10978178S66.9946.719%C+3.846%C+37.1D14.8D-2882.1h6.9C**14.8C**
MAX Punch 70681920.354A*10.6664.257%AN/A0.5DN/A1128.8h2.4C++3.7B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit10213,67212.8h
Nanite Revive Grenade02400.1h
Medical Kit711,4234.6h
Medical Applicator130440,44538.6h
Motion Spotter612,0026.7h
Shield Recharging Field22,0640.7h
Ammunition Package24570.2h

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