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Deputy Director LordDamien3[NC5T] LordDamien3
NC BR 89

KDR: 11.03

Score: 11.3m

Last Seen: Oct 9th, 2018 12:15 PM
- OFFLINE - 330.7 hour(s)

Battle Rank 89 - New Conglomerate on Cobalt - Outfit Member of NC STORM TEAM[NC5T] NC STORM TEAM
NC outfit on Cobalt

Members: 15
Level Progress (to 90): 85%
Level 100 Progress: 60% 349h
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS AF-41 Hacksaw AF-41 Hacksaw Titan-150 AP AF-18 Stalker C85 Canister SAS-R NC6 Gauss SAW AF-4 Cyclone
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $824,409 MLG Score: 659
Fun Score: N/A
Cheeseburgers Flipped: 995TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.264%17.129%4161010035,4475.650415.375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.429%0.641B+-0.53D-1.178D*HEAD + (~5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.70.431B10.40.274C*32.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.685%2.732%17826210112,96532148989.8485199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.554%1.553A+0.039C+-1.473

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.805B++4.30.658B+3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.185%13.191%5437110121,0312810236.82141001%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.565B+2.323A*-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.914B*4.20.891B*5.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.322%55.4%5437110121,00095110.4167

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.087B**-0.779D--1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.368C**2.60.171C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.543%12.667%54372101145012853.51562

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.359%-0.398C---0.355C--0.835

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.8-0.046C+5.1-0.041C+8.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NC STORM TEAM[NC5T] NC STORM TEAM
NC outfit on Cobalt

Members: 15
11.3m238%364 (21.8k)281 (16.9k)11.025320,0771,82112.616189 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1013267413.486%14.166%19122:134

18% Combat Medic23% Engineer13% Heavy Assault25% Infiltrator19% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 24th, 2015 2:48 PMMar 18th, 2018 4:35 AMOct 21st, 2018 11:08 PM (1d) (PST)Oct 9th, 2018 10:25 AM (14d) (PST)Oct 9th, 2018 8:15 AM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6291075220.5010.0450.0711.3180.053659

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,7176,43731,280303479316,835

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
668.3h/27.8d 2,897 2,844 8,407 52.9k 863 2,880 2,136 25.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:993
Deaths:182
KDR:5.456
Accuracy:19.548% C+
HSR:18.933% D
NC05 Jackhammer
C+
Kills:676
Deaths:166
KDR:4.072
Accuracy:41.816% C+
HSR:11.095% D-
Kills:1,669
Deaths (as Heavy Assault):348
Deaths (to Heavy Assaults):483
KDR:4.79598
Kill Difference:1,321
Playtime:87.563 hours
Usage:13%
Score:0.990m
Score/min:188
Accuracy (listed only):30.682%
HSR (listed only):15.014%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C
Kills:990
Deaths:149
KDR:6.644
Accuracy:23.579% C
HSR:14.748% D
AF-57 Piston
C-
Kills:345
Deaths:118
KDR:2.924
Accuracy:35.119% C-
HSR:12.174% C-
NSX Tengu
C+
Kills:138
Deaths:25
KDR:5.520
Accuracy:34.963% C+
HSR:16.667% D
AF-19 Mercenary
C+
Kills:137
Deaths:23
KDR:5.957
Accuracy:21.479% C+
HSR:14.599% D*
MKV Suppressed
D
Kills:128
Deaths:22
KDR:5.818
Accuracy:21.562% D
HSR:10.156% D**
MGR-S1 Gladius
D
Kills:114
Deaths:19
KDR:6
Accuracy:23.034% D
HSR:16.667% D
Mauler S6
C*
Kills:105
Deaths:25
KDR:4.200
Accuracy:41.792% C*
HSR:14.286% C+
Kills:1,957
Deaths (as Light Assault):381
Deaths (to Light Assaults):367
KDR:5.13648
Kill Difference:1,576
Playtime:15.717 hours
Usage:2%
Score:0.134m
Score/min:142
Accuracy (listed only):28.789%
HSR (listed only):14.185%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-18 Stalker
C+
Kills:1,464
Deaths:195
KDR:7.508
Accuracy:27.312% C+
HSR:18.374% C
SAS-R
B+
Kills:1,000
Deaths:69
KDR:14.493
Accuracy:42.322% B+
HSR:55.400% D*
AF-4 Cyclone
C
Kills:990
Deaths:149
KDR:6.644
Accuracy:23.579% C
HSR:14.748% D
Impetus
C**
Kills:472
Deaths:68
KDR:6.941
Accuracy:35.765% C**
HSR:16.314% D**
NS-357 Underboss
C+
Kills:255
Deaths:61
KDR:4.180
Accuracy:35.584% C+
HSR:10.588% D*
NSX Tengu
C+
Kills:138
Deaths:25
KDR:5.520
Accuracy:34.963% C+
HSR:16.667% D
MKV Suppressed
D
Kills:128
Deaths:22
KDR:5.818
Accuracy:21.562% D
HSR:10.156% D**
MGR-S1 Gladius
D
Kills:114
Deaths:19
KDR:6
Accuracy:23.034% D
HSR:16.667% D
NS-44L Blackhand
C
Kills:77
Deaths:19
KDR:4.053
Accuracy:37.689% C-
HSR:36.364% C
Kills:4,638
Deaths (as Infiltrator):627
Deaths (to Infiltrators):319
KDR:7.39713
Kill Difference:4,011
Playtime:167.486 hours
Usage:25%
Score:2.425m
Score/min:241
Accuracy (listed only):31.312%
HSR (listed only):21.697%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
C-
Kills:345
Deaths:118
KDR:2.924
Accuracy:35.119% C-
HSR:12.174% C-
AF-19 Mercenary
C+
Kills:137
Deaths:23
KDR:5.957
Accuracy:21.479% C+
HSR:14.599% D*
Mauler S6
C*
Kills:105
Deaths:25
KDR:4.200
Accuracy:41.792% C*
HSR:14.286% C+
Kills:587
Deaths (as Engineer):166
Deaths (to Engineers):212
KDR:3.53614
Kill Difference:421
Playtime:152.346 hours
Usage:23%
Score:2.872m
Score/min:314
Accuracy (listed only):32.797%
HSR (listed only):13.686%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C
Kills:990
Deaths:149
KDR:6.644
Accuracy:23.579% C
HSR:14.748% D
NC1 Gauss Rifle
C++
Kills:817
Deaths:159
KDR:5.138
Accuracy:23.038% C++
HSR:17.870% C-
AF-57 Piston
C-
Kills:345
Deaths:118
KDR:2.924
Accuracy:35.119% C-
HSR:12.174% C-
NSX Tengu
C+
Kills:138
Deaths:25
KDR:5.520
Accuracy:34.963% C+
HSR:16.667% D
MKV Suppressed
D
Kills:128
Deaths:22
KDR:5.818
Accuracy:21.562% D
HSR:10.156% D**
MGR-S1 Gladius
D
Kills:114
Deaths:19
KDR:6
Accuracy:23.034% D
HSR:16.667% D
Mauler S6
C*
Kills:105
Deaths:25
KDR:4.200
Accuracy:41.792% C*
HSR:14.286% C+
Kills:2,637
Deaths (as Combat Medic):517
Deaths (to Combat Medics):170
KDR:5.10058
Kill Difference:2,120
Playtime:117.151 hours
Usage:18%
Score:2.490m
Score/min:354
Accuracy (listed only):29.012%
HSR (listed only):14.652%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:2,741
Deaths:150
KDR:18.273
Accuracy:28.303% C
HSR:13.973% C+
AF-41 Hacksaw
C+
Kills:2,495
Deaths:140
KDR:17.821
Accuracy:28.289% C
HSR:14.549% C+
NCM1 Scattercannon
C*
Kills:391
Deaths:21
KDR:18.619
Accuracy:39.379% C*
HSR:15.090% C+
NCM3 Raven
C++
Kills:304
Deaths:16
KDR:19
Accuracy:40.281% C++
HSR:2.632% C+
NCM3 Raven
B+
Kills:288
Deaths:16
KDR:18
Accuracy:40.602% C++
HSR:3.472% B+
NCM2 Falcon
A++
Kills:243
Deaths:7
KDR:34.714
Accuracy:43.510% B+
HSR:9.465% A++
AF-23 Grinder
C+
Kills:224
Deaths:10
KDR:22.400
Accuracy:33% C+
HSR:12.054% D
NCM2 Falcon
A
Kills:161
Deaths:7
KDR:23
Accuracy:45.419% B+
HSR:7.453% A
Kills:6,847
Deaths (as MAX Suit):183.500
Deaths (to MAX Suits):83
KDR:37.31335
Kill Difference:6,663.500
Playtime:124.556 hours
Usage:19%
Score:2.340m
Score/min:313
Accuracy (listed only):37.348%
HSR (listed only):9.836%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M**
Kills:721
V. Kills:191 376%
Deaths:10
KDR:72.100
Accuracy:57.950% B
KPH:73.900 M**
VKPH:19.600 C**
Kills:721 (721 + 0)
Deaths:10
KDR:72.100
VKDR:19.100
Vehicle Kills:191
Kill Difference:711
Playtime:9.757 hours
Usage:1%
Score:0.167m
Score/min:285
Driving Accuracy:57.950%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:2,244
V. Kills:1,266 177%
Deaths:54
KDR:41.556
Accuracy:56.384% B*
KPH:29.800 B++
VKPH:16.800 B+
C85 Canister
A**
Kills:1,031
V. Kills:24 N/A
Deaths:6
KDR:171.833
Accuracy:42.185% B+
KPH:171.500 A**
VKPH:4 C+
Kills:3,275 (2,244 + 1,031)
Deaths:60
KDR:54.583
VKDR:21.500
Vehicle Kills:1,290
Kill Difference:3,215
Playtime:81.192 hours
Usage:12%
Score:1.011m
Score/min:208
Driving Accuracy:56.384%
Gunner Accuracy:42.185%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 2,7632,74115018.273S7.2528.303%C13.973%C+30.9C+N/A8188.8h6B21.1C**
AF-41 Hacksaw 2,5062,49514017.821S6.8028.289%C14.549%C+29.8C+N/A8183.7h6.2B+21.9C**
Titan-150 AP 3,5102,2445441.556S30.5356.384%B*3.431%C**29.8B++16.8B+19475.2h4.5C++8.1B+
AF-18 Stalker 1,4671,4641957.508S3.5227.312%C+18.374%C35.7C*N/A11741h12.6C++46.1C*
C85 Canister 1,0551,0316171.833S160.8142.185%B+13.191%C+171.8M4C+3796h4.2B**10.1B*
SAS-R 1,0011,0006914.493M++3.4742.322%B+55.4%D*22.3DN/A5744.8h2.6C-6.2C++
NC6 Gauss SAW 1,0059931825.456M*5.5719.548%C+18.933%D25.7C+N/A7438.6h8.4B++43.1B+
AF-4 Cyclone 9939901496.644S4.3823.579%C14.748%D21.5C-N/A5946.1h11.1C++47.3C++
NC1 Gauss Rifle 8208171595.138M**5.8923.038%C++17.87%C-19.5CN/A5541.8h12.8C++55.7C**
L100 Python AP 9127211072.1U61.0757.95%BN/A73.6M**19.5C*2859.8h3.5A6A+
NC05 Jackhammer 6806761664.072M6.9541.816%C+11.095%D-21DN/A5332.2h5.3C+12.6C+
Impetus 473472686.941M**4.0835.765%C**16.314%D**19.9D-N/A5223.7h5C+13.9C*
NCM1 Scattercannon 3943912118.619S7.5939.379%C*15.09%C+22.6C+N/A6017.3h6B*15.3B+
AF-57 Piston 3473451182.924A++8.1035.119%C-12.174%C-22.4C--N/A5815.4h5C+14.2C+
NCM3 Raven 3723041619U7.9740.281%C++2.632%C+21.3M4.8D8914.3h16.8A41.7B**
NCM3 Raven 3472881618U6.9740.602%C++3.472%B+20.1M+4.1D-7414.3h17.5A43.1B**
NS-357 Underboss 256255614.18M**6.8535.584%C+10.588%D*25.8C-N/A669.9h4.6C12.9C++
NCM2 Falcon 283243734.714U23.6943.51%B+9.465%A++26.7A++4.4C+1009.1h6.9B*15.9B*
M12 Kobalt 2382331233U221.9717.445%D19.743%B+86.3C1.9D-2052.7h14.6B+83.6C*
AF-23 Grinder 2242241022.4S11.3733%C+12.054%D25.2CN/A668.9h4.6B**13.8B*
NS Decimator 305197484.104M**6.9257.903%C4.061%A26.3C-14.4C+1987.5h5.6C9.7C
M20 Basilisk 2301861186U174.9740.969%D*6.452%B+66.4B**15.7D2332.8h40.3A98.5B**
NCM2 Falcon 197161723U11.9745.419%B+7.453%A17.9B**4C689h10.7B++23.6B++
NSX Tengu 140138255.52S5.5134.963%C+16.667%D13.1D-N/A3610.5h14.6C+41.7C+
AF-19 Mercenary 138137235.957S5.0721.479%C+14.599%D*5.7D-N/A3824.2h10B*46.6B+
MKV Suppressed 128128225.818S5.2121.562%D10.156%D**24.2CN/A625.3h12.3B+56.9C*
MGR-S1 Gladius 114114196M+5.0323.034%D16.667%D25.3CN/A734.5h10.4C++45.3C+
Mauler S6 108105254.2M**6.8341.792%C*14.286%C+12.7D-N/A538.3h5.3C+12.6C*
Frag Grenade 8786186N/A74.9752.399%B*N/A430C5C-20360.2h3.3B+6.3B++
NS-44L Blackhand 7777194.053M6.9737.689%C-36.364%C29.6BN/A782.6h5.5C--14.6C
Spear Anti-Vehicle Phalanx Turret 10676176U64.9746.469%B+3.947%C+36.2C+14.3D2802.1h7B+15.1B++
MAX Punch 70681840.37A**10.6664.516%AN/A0.5CN/A1124.3h2.4C+3.6C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter510,9756.2h
Nano-Armor Kit9197,54911.9h
Nanite Revive Grenade02160.1h
Medical Kit651,2604.3h
Medical Applicator116425,92737.6h
Shield Recharging Field22,0640.7h
Ammunition Package14180.2h

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