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Deputy Director LordDamien3[NC5T] LordDamien3
NC BR 90

KDR: 11.02

Score: 11.4m

Last Seen: Dec 7th, 2018 2:44 PM
- OFFLINE - 74.3 hour(s)

Battle Rank 90 - New Conglomerate on Cobalt - Outfit Member of NC STORM TEAM[NC5T] NC STORM TEAM
NC outfit on Cobalt

Members: 16
Level Progress (to 91): 27%
Level 100 Progress: 61% 339h
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS AF-41 Hacksaw AF-41 Hacksaw Titan-150 AP AF-18 Stalker C85 Canister SAS-R NC6 Gauss SAW AF-4 Cyclone
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $833,166 MLG Score: 666
Fun Score: N/A
Cheeseburgers Flipped: 1005TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.261%17.352%4211010125,5215.639435.377

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.429%0.635B+-0.515D-1.158D*HEAD + (~5.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.50.432B10.30.276C*32.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.734%2.68%17361210203,06034152287.4286201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.586%1.546A+0.047C+-1.468

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.805B++4.30.659B+3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.185%13.191%5437110211,0312810436.8214982%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.563B+2.278A*-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.915B*4.20.891B*5.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.302%55.172%5437110211,01597110.4639

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.08B**-0.781D--1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.368C**2.60.172C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.477%12.611%54372102045213053.47692

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.385%-0.404C---0.368C--0.835

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.9-0.05C+5.1-0.043C+8.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NC STORM TEAM[NC5T] NC STORM TEAM
NC outfit on Cobalt

Members: 16
11.4m237.5%366 (22k)282 (16.9k)11.016720,4031,85212.617290 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022271013.525%14.194%19221:444

18% Combat Medic23% Engineer13% Heavy Assault25% Infiltrator19% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 24th, 2015 2:48 PMMar 18th, 2018 4:35 AMDec 9th, 2018 4:09 PM (19h) (PST)Dec 7th, 2018 10:46 AM (3d) (PST)Dec 7th, 2018 10:44 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6341085260.5040.0460.0711.3240.054666

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,0226,45031,572303479316,915

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
675.3h/28.1d 2,964 2,896 8,504 53.7k 874 2,889 2,182 25.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:1,000
Deaths:183
KDR:5.464
Accuracy:19.543% C+
HSR:19% D
NC05 Jackhammer
C
Kills:676
Deaths:166
KDR:4.072
Accuracy:41.816% C
HSR:11.095% D-
Kills:1,676
Deaths (as Heavy Assault):349
Deaths (to Heavy Assaults):490
KDR:4.80229
Kill Difference:1,327
Playtime:87.968 hours
Usage:13%
Score:1.006m
Score/min:191
Accuracy (listed only):30.680%
HSR (listed only):15.047%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C
Kills:996
Deaths:149
KDR:6.685
Accuracy:23.566% C
HSR:14.659% D
AF-57 Piston
C--
Kills:347
Deaths:119
KDR:2.916
Accuracy:35.048% C--
HSR:12.104% C--
AF-19 Mercenary
C+
Kills:152
Deaths:23
KDR:6.609
Accuracy:21.973% C+
HSR:15.790% D--
NSX Tengu
C
Kills:138
Deaths:25
KDR:5.520
Accuracy:34.963% C
HSR:16.667% D
MKV Suppressed
D
Kills:128
Deaths:22
KDR:5.818
Accuracy:21.562% D
HSR:10.156% D**
MGR-S1 Gladius
D
Kills:114
Deaths:19
KDR:6
Accuracy:23.034% D
HSR:16.667% D
Mauler S6
C*
Kills:105
Deaths:25
KDR:4.200
Accuracy:41.792% C*
HSR:14.286% C
Kills:1,980
Deaths (as Light Assault):382
Deaths (to Light Assaults):371
KDR:5.18325
Kill Difference:1,598
Playtime:16.031 hours
Usage:2%
Score:0.150m
Score/min:156
Accuracy (listed only):28.848%
HSR (listed only):14.332%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-18 Stalker
C+
Kills:1,467
Deaths:195
KDR:7.523
Accuracy:27.299% C+
HSR:18.405% C
SAS-R
B+
Kills:1,015
Deaths:71
KDR:14.296
Accuracy:42.302% B+
HSR:55.172% D*
AF-4 Cyclone
C
Kills:996
Deaths:149
KDR:6.685
Accuracy:23.566% C
HSR:14.659% D
Impetus
C**
Kills:475
Deaths:70
KDR:6.786
Accuracy:35.646% C**
HSR:16.421% F
NS-357 Underboss
C+
Kills:255
Deaths:61
KDR:4.180
Accuracy:35.573% C+
HSR:10.588% D**
NSX Tengu
C
Kills:138
Deaths:25
KDR:5.520
Accuracy:34.963% C
HSR:16.667% D
MKV Suppressed
D
Kills:128
Deaths:22
KDR:5.818
Accuracy:21.562% D
HSR:10.156% D**
MGR-S1 Gladius
D
Kills:114
Deaths:19
KDR:6
Accuracy:23.034% D
HSR:16.667% D
NS-44L Blackhand
C+
Kills:89
Deaths:19
KDR:4.684
Accuracy:38.010% C
HSR:39.326% C+
Kills:4,677
Deaths (as Infiltrator):631
Deaths (to Infiltrators):324
KDR:7.41204
Kill Difference:4,046
Playtime:168.485 hours
Usage:25%
Score:2.437m
Score/min:241
Accuracy (listed only):31.328%
HSR (listed only):22.007%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
C--
Kills:347
Deaths:119
KDR:2.916
Accuracy:35.048% C--
HSR:12.104% C--
AF-19 Mercenary
C+
Kills:152
Deaths:23
KDR:6.609
Accuracy:21.973% C+
HSR:15.790% D--
Mauler S6
C*
Kills:105
Deaths:25
KDR:4.200
Accuracy:41.792% C*
HSR:14.286% C
Kills:604
Deaths (as Engineer):167
Deaths (to Engineers):216
KDR:3.61677
Kill Difference:437
Playtime:155.082 hours
Usage:23%
Score:2.929m
Score/min:315
Accuracy (listed only):32.938%
HSR (listed only):14.060%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C
Kills:996
Deaths:149
KDR:6.685
Accuracy:23.566% C
HSR:14.659% D
NC1 Gauss Rifle
C++
Kills:845
Deaths:172
KDR:4.913
Accuracy:23.037% C++
HSR:18.462% C
AF-57 Piston
C--
Kills:347
Deaths:119
KDR:2.916
Accuracy:35.048% C--
HSR:12.104% C--
NSX Tengu
C
Kills:138
Deaths:25
KDR:5.520
Accuracy:34.963% C
HSR:16.667% D
MKV Suppressed
D
Kills:128
Deaths:22
KDR:5.818
Accuracy:21.562% D
HSR:10.156% D**
MGR-S1 Gladius
D
Kills:114
Deaths:19
KDR:6
Accuracy:23.034% D
HSR:16.667% D
Mauler S6
C*
Kills:105
Deaths:25
KDR:4.200
Accuracy:41.792% C*
HSR:14.286% C
Kills:2,673
Deaths (as Combat Medic):531
Deaths (to Combat Medics):173
KDR:5.0339
Kill Difference:2,142
Playtime:118.234 hours
Usage:18%
Score:2.520m
Score/min:355
Accuracy (listed only):29.000%
HSR (listed only):14.714%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:2,799
Deaths:154
KDR:18.175
Accuracy:28.442% C
HSR:13.969% C+
AF-41 Hacksaw
C+
Kills:2,542
Deaths:144
KDR:17.653
Accuracy:28.410% C
HSR:14.674% C+
NCM1 Scattercannon
C*
Kills:391
Deaths:21
KDR:18.619
Accuracy:39.379% C*
HSR:15.090% C+
NCM3 Raven
C++
Kills:305
Deaths:16
KDR:19.063
Accuracy:40.385% C++
HSR:2.623% C+
NCM3 Raven
B+
Kills:288
Deaths:16
KDR:18
Accuracy:40.679% C++
HSR:3.472% B+
NCM2 Falcon
A*
Kills:244
Deaths:7
KDR:34.857
Accuracy:43.737% B+
HSR:9.836% A*
AF-23 Grinder
C
Kills:224
Deaths:10
KDR:22.400
Accuracy:33% C
HSR:12.054% D-
NCM2 Falcon
A
Kills:163
Deaths:7
KDR:23.286
Accuracy:45.635% B
HSR:7.362% A
Kills:6,956
Deaths (as MAX Suit):187.500
Deaths (to MAX Suits):85
KDR:37.09867
Kill Difference:6,768.500
Playtime:125.916 hours
Usage:19%
Score:2.379m
Score/min:315
Accuracy (listed only):37.458%
HSR (listed only):9.885%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M*
Kills:797
V. Kills:215 369%
Deaths:11
KDR:72.455
Accuracy:58.041% B
KPH:71.600 M*
VKPH:19.300 C*
Kills:797 (797 + 0)
Deaths:11
KDR:72.455
VKDR:19.545
Vehicle Kills:215
Kill Difference:786
Playtime:11.125 hours
Usage:2%
Score:0.183m
Score/min:274
Driving Accuracy:58.041%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:2,263
V. Kills:1,275 177%
Deaths:54
KDR:41.907
Accuracy:56.384% B++
KPH:30 B++
VKPH:16.900 B+
C85 Canister
A**
Kills:1,031
V. Kills:24 N/A
Deaths:6
KDR:171.833
Accuracy:42.185% B+
KPH:171.500 A**
VKPH:4 C+
Kills:3,294 (2,263 + 1,031)
Deaths:60
KDR:54.900
VKDR:21.650
Vehicle Kills:1,299
Kill Difference:3,234
Playtime:81.517 hours
Usage:12%
Score:1.021m
Score/min:209
Driving Accuracy:56.384%
Gunner Accuracy:42.185%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 2,8232,79915418.175S7.1628.442%C13.969%C+31.1C+N/A8289.9h6B21C**
AF-41 Hacksaw 2,5532,54214417.653S6.6428.41%C14.674%C+30C+N/A8284.7h6.2B+21.8C**
Titan-150 AP 3,5382,2635441.907S30.8956.384%B++3.403%C**30B++16.9B+19575.5h4.5C++8B+
AF-18 Stalker 1,4701,4671957.523S3.4927.299%C+18.405%C35.8C++N/A11741h12.6C++46.1C++
C85 Canister 1,0551,0316171.833S160.8242.185%B+13.191%C+171.8A**4C+3796h4.2B**10.1B*
SAS-R 1,0161,0157114.296M*3.2842.302%B+55.172%D*22.4DN/A5845.4h2.6C-6.2C++
NC6 Gauss SAW 1,0131,0001835.464M**5.5519.543%C+19%D25.8C+N/A7438.7h8.4B++43B+
AF-4 Cyclone 9999961496.685S4.3323.566%C14.659%D21.3C-N/A5846.7h11.1C++47.2C++
NC1 Gauss Rifle 8488451724.913M*6.1023.037%C++18.462%C19.8CN/A5642.6h12.8C++55.5C**
L100 Python AP 1,0127971172.455U61.4458.041%BN/A71.8M*19.4C*27411.1h3.6B**6.1A
NC05 Jackhammer 6806761664.072M6.9441.816%C11.095%D-21D-N/A5332.2h5.3C+12.6C+
Impetus 476475706.786M+4.2335.646%C**16.421%F20D-N/A5123.8h5C+14C++
NCM1 Scattercannon 3943912118.619S7.6039.379%C*15.09%C+22.6C+N/A6117.3h6B*15.3B+
AF-57 Piston 3493471192.916A+8.1035.048%C--12.104%C--22.5DN/A5915.4h5C+14.2C+
NCM3 Raven 3743051619.063U8.0540.385%C++2.623%C+21M4.8D8814.5h17B**42.1B**
NCM3 Raven 3472881618U6.9840.679%C++3.472%B+19.9M+4.1D-7314.5h17.7A43.6B**
NS-357 Underboss 256255614.18M*6.8435.573%C+10.588%D**25.8C-N/A669.9h4.6C12.9C+
NCM2 Falcon 284244734.857U23.8443.737%B+9.836%A*26.5A++4.3C+1019.2h7B*15.9B++
M12 Kobalt 2472421242M+230.9817.423%D-19.422%C**86.4C1.8D-2122.8h14.6B+84C*
AF-23 Grinder 2242241022.4S11.3833%C12.054%D-25.2C-N/A668.9h4.6B**13.8B*
NS Decimator 305197484.104M**6.9157.878%C4.061%A26.3C-14.4C+1987.5h5.6C9.8C-
M20 Basilisk 2331881188U176.9841.016%D*6.383%B+67.1B**16.1C--2342.8h40.4A98.4B**
NCM2 Falcon 199163723.286U12.2745.635%B7.362%A18.1B**4C699h10.7B++23.5B++
AF-19 Mercenary 153152236.609S4.4121.973%C+15.79%D--6.3D-N/A4124.3h9.7B*44B+
NSX Tengu 140138255.52S5.5034.963%C16.667%D13.1D--N/A3610.5h14.6C+41.7C+
MKV Suppressed 128128225.818S5.2021.562%D10.156%D**24.2CN/A635.3h12.3B+56.9C++
MGR-S1 Gladius 114114196M++5.0223.034%D16.667%D25.3CN/A734.5h10.4C++45.3C+
Mauler S6 108105254.2M**6.8241.792%C*14.286%C12.7D-N/A548.3h5.3C+12.6C*
NS-44L Blackhand 8989194.684M++6.3338.01%C39.326%C+33B+N/A912.7h5C13.2C+
Frag Grenade 8786186N/A74.9852.574%B*N/A430C5C--20780.2h3.3B+6.3B++
Spear Anti-Vehicle Phalanx Turret 10676176U64.9846.469%B3.947%C+36.2C+14.3D2802.1h7B+15.1B+
MAX Punch 70681880.362A*10.6564.257%AN/A0.5CN/A1125.7h2.4C+3.7C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter511,0316.3h
Nano-Armor Kit9200,99512.2h
Nanite Revive Grenade02180.1h
Medical Kit651,2744.3h
Medical Applicator123428,66037.8h
Shield Recharging Field22,0640.7h
Ammunition Package14200.2h

Check the help document for the dictionary if you want to learn more about words used here.


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