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Major LordDeath45[H4R4] LordDeath45
TR BR 61

KDR: 2.15

Score: 4.1m

Last Seen: Feb 8th, 2020 12:57 AM
- OFFLINE - 94.7 hour(s)

Battle Rank 61 - Terran Republic on Emerald
Level Progress (to 62): 28%
Level 100 Progress: 22% 841h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS G20 Vulcan-H T9 CARV P2-120 AP AS16 NightHawk Cycler TRV E540 Halberd-H P525 Marauder-H E540 Halberd
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $195,156 MLG Score: 156
Fun Score: N/A
Cheeseburgers Flipped: 16TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.002%21.678%390412721,0011.086861.062

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.967%-0.626D0.097C+0.652B+HEAD ++ (~12.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.10.068C+12.40.129C++56.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.518%1.48%2231412721,21610451411.6923236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.252%1.691A++-0.735D-1.315

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.60.464B+35.20.126C++29.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.215%15.672%22311127540281134.90244

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.37C-0.176C++-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.3-0.239C6.1-0.247C10.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.1m454.6%292 (17.5k)261 (15.7k)2.148624,9012,2812.6251661 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR127628313.467%7.549%10206:570

14% Combat Medic69% Engineer12% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 7th, 2013 2:56 PMJan 4th, 2020 4:43 AMFeb 7th, 2020 10:28 PM (56d) (PST)Feb 7th, 2020 10:45 PM (56d) (PST)Feb 7th, 2020 8:57 PM (56d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
517644530.3100.1440.0231.7180.068156

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,0483,82427,2241991103415,645

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
263.9h/11d 1,087 370 2,283 27.2k 214 627 1,081 8.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:443
Deaths:273
KDR:1.623
Accuracy:16.227% D
HSR:22.799% C+
TMG-50
A+
Kills:104
Deaths:57
KDR:1.825
Accuracy:19.031% C--
HSR:33.654% A+
Kills:547
Deaths (as Heavy Assault):330
Deaths (to Heavy Assaults):636
KDR:1.65758
Kill Difference:217
Playtime:32.773 hours
Usage:12%
Score:0.398m
Score/min:203
Accuracy (listed only):17.629%
HSR (listed only):28.226%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AS16 NightHawk
C**
Kills:402
Deaths:348
KDR:1.155
Accuracy:37.215% C
HSR:15.672% C**
Kills:402
Deaths (as Engineer):348
Deaths (to Engineers):547
KDR:1.15517
Kill Difference:54
Playtime:181.774 hours
Usage:69%
Score:2.935m
Score/min:269
Accuracy (listed only):37.215%
HSR (listed only):15.672%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AS16 NightHawk
C**
Kills:402
Deaths:348
KDR:1.155
Accuracy:37.215% C
HSR:15.672% C**
Kills:402
Deaths (as Light Assault):348
Deaths (to Light Assaults):333
KDR:1.15517
Kill Difference:54
Playtime:5.030 hours
Usage:2%
Score:0.022m
Score/min:75
Accuracy (listed only):37.215%
HSR (listed only):15.672%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):217
KDR:0
Kill Difference:UNR
Playtime:4.876 hours
Usage:2%
Score:0.022m
Score/min:76
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AS16 NightHawk
C**
Kills:402
Deaths:348
KDR:1.155
Accuracy:37.215% C
HSR:15.672% C**
Cycler TRV
C+
Kills:394
Deaths:268
KDR:1.470
Accuracy:19.503% D
HSR:18.782% C+
T1 Cycler
C
Kills:60
Deaths:43
KDR:1.395
Accuracy:20.825% C
HSR:11.667% D**
Kills:856
Deaths (as Combat Medic):659
Deaths (to Combat Medics):166
KDR:1.29894
Kill Difference:197
Playtime:36.636 hours
Usage:14%
Score:0.743m
Score/min:338
Accuracy (listed only):25.848%
HSR (listed only):15.373%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):125
KDR:0
Kill Difference:UNR
Playtime:1.988 hours
Usage:1%
Score:0.008m
Score/min:66
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A**
Kills:92
V. Kills:43 209%
Deaths:
KDR:
Accuracy:61.593% B**
KPH:52.100 B**
VKPH:24.300 A**
Kills:92 (92 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:43
Kill Difference:92
Playtime:1.768 hours
Usage:1%
Score:0.027m
Score/min:258
Driving Accuracy:61.593%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:403
V. Kills:180 223%
Deaths:
KDR:
Accuracy:57.389% A
KPH:48.300 A
VKPH:21.600 B++
E540 Halberd
M++
Kills:186
V. Kills:91 202%
Deaths:4
KDR:46.500
Accuracy:64.105% M++
KPH:42.700 A
VKPH:20.900 A
Kills:589 (403 + 186)
Deaths:4
KDR:147.250
VKDR:67.750
Vehicle Kills:271
Kill Difference:585
Playtime:12.692 hours
Usage:5%
Score:0.272m
Score/min:357
Driving Accuracy:57.389%
Gunner Accuracy:64.105%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A*
Kills:523
V. Kills:269 194%
Deaths:9
KDR:58.111
Accuracy:57.338% A
KPH:86.400 A*
VKPH:44.400 A++
E540 Halberd-H
B+
Kills:263
V. Kills:96 271%
Deaths:1
KDR:263
Accuracy:51.074% D-
KPH:54.400 B+
VKPH:19.800 C
P525 Marauder-H
B+
Kills:244
V. Kills:19 N/A
Deaths:6
KDR:40.667
Accuracy:26.261% D*
KPH:102.800 C+
VKPH:8 B+
MR11 Gatekeeper-H
B+
Kills:169
V. Kills:92 182%
Deaths:2
KDR:84.500
Accuracy:42.631% D**
KPH:37.300 B+
VKPH:20.300 D
Kills:1,199 (0 + 1,199)
Deaths:18
KDR:66.611
VKDR:26.444
Vehicle Kills:476
Kill Difference:1,181
Playtime:17.799 hours
Usage:7%
Score:0.354m
Score/min:331
Driving Accuracy:N/A%
Gunner Accuracy:42.631%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
G20 Vulcan-H 792523958.111U55.9657.338%A2.486%C85.7A*44.1A++4926.1h75B*130.9B**
T9 CARV 4464432731.623C*0.5316.227%D22.799%C+28C+N/A9515.8h11.9B+73.1C*
P2-120 AP 5834031403U400.8557.389%AN/A48.6A21.7B++4408.3h3.8A+6.6A+
AS16 NightHawk 4154023481.155C+0.9937.215%C15.672%C**20DN/A7320.1h6.1D-16.3D
Cycler TRV 4003942681.47C++0.6819.503%D18.782%C+26.6CN/A8014.8h13.9C+71.4C
E540 Halberd-H 3592631263U260.8551.074%D-N/A54.8B+20C2934.8h4B**7.8B*
P525 Marauder-H 263244640.667A38.5226.261%D*N/A101.7C+7.9B+2632.4h7.5C28.5D
E540 Halberd 277186446.5S44.3564.105%M++1.075%D*42.3A20.7A1964.4h3.8A+5.9A++
MR11 Gatekeeper-H 261169284.5U82.3542.631%D**N/A37.6B+20.4D1934.5h37.4B**87.8B+
TMG-50 108104571.825B0.3219.031%C--33.654%A+22.1DN/A574.7h9.4B++49.2B
L100 Python HEAT 13592192U89.8561.593%B**N/A51.1B**23.9A*2581.8h3.8B**6.1A
Sticky Grenade 7171171N/A68.8559.46%B*N/A710DN/A42080.1h0.9A+1.6B**
NS Decimator 9961730.836C1.3155.179%D4.918%A*21D--13.1C2082.9h5.1C9.2C-
Chainblade 68612,1980.028C++2.125.21%F-3.279%C-0.5C+N/A2117.6h2.3B43.4F**
T1 Cycler 6160431.395C*0.7520.825%C11.667%D**26.1C+N/A1282.3h12.3B++59B
Tank Mine 7755227.5U25.3564.923%A*N/A110C+44D8270.5h3.8T-5.9C++

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern11080.1h
Nano-Armor Kit623303,04025.3h
Spawn Beacon11620.2h
Nanite Revive Grenade01180h
TR Patriot Flare Gun0850.1h
Motion Spotter0500.1h
Spitfire Auto-Turret12010.2h
Ammunition Package74360.5h
Medical Applicator24869,1948.4h
Anti-Infantry MANA Turret1600.2h

Check the help document for the dictionary if you want to learn more about words used here.


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