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Destroyer LordNikon[2G1O] LordNikon
TR BR 202

KDR: 5.52

Score: 111.6m

Last Seen: Oct 28th, 2018 8:18 PM
- OFFLINE - 365 hour(s)

Battle Rank 120 (202 total) - Terran Republic on Emerald - Outfit Leader of 2 Guys 1 Outfit[2G1O] 2 Guys 1 Outfit
TR outfit on Emerald

Members: 1
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R T9 CARV-S LC3 Jaguar TSAR-42 P2-120 AP SR-7 TMG-50 T9 CARV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,335,515 MLG Score: 4265
Fun Score: N/A
Cheeseburgers Flipped: 743TIME WITH MEDKIT: 4.6%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.531%28.075%74560954159,0016.76197-1.244

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.742%1.082B**1.169B**-1.403D**HEAD ++ (~14.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.20.53B+9.30.345C**25.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.022%0.853%11021012703869830.808046837%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.388%0.162C++-0.7D-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.90.694B+19.10.637B+29.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.614%3.798%11208100612,664176550557.17101250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.638%0.371C**0.729B++0.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.20.632B+6.30.494B+7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.694%4.557%2661110032,74313258972.06863305%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.606%0.054C+0.064C+-0.439

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.10.565B+18.80.519B+32.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.969%74.997%2669100522,9932683688.56988

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.86%1.187B**0.516B+0.753

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.461B+2.30.281C*3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.202%12.084%266210121,804209920.859048

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.987%0.907B*-0.476D-0.635

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.514B+3.40.309C*3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
2 Guys 1 Outfit[2G1O] 2 Guys 1 Outfit
TR outfit on Emerald

Members: 1
111.6m209.8%553 (33.2k)498 (29.9k)5.51768228,94541,4935.95501202 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR10141782025.776%28.333%73005:2482

9% Combat Medic13% Engineer45% Heavy Assault15% Infiltrator14% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:23 PMJan 27th, 2017 5:28 PMNov 11th, 2018 9:30 PM (22h) (PST)Oct 28th, 2018 5:35 PM (15d) (PST)Oct 28th, 2018 4:18 PM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9541607941.0210.1850.2892.2780.0654265

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,2539,61847,635611117137429,864

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3738.1h/155.8d 18,146 64,868 55,085 511k 4,486 17,567 14,672 214m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A
Kills:48,438
Deaths:6,891
KDR:7.029
Accuracy:27.244% B**
HSR:32.625% A
T9 CARV-S
B+
Kills:21,488
Deaths:2,850
KDR:7.540
Accuracy:23.382% B
HSR:27.578% B+
TMG-50
B*
Kills:4,283
Deaths:990
KDR:4.326
Accuracy:22.530% C**
HSR:28.368% B*
T9 CARV
C+
Kills:3,014
Deaths:1,280
KDR:2.355
Accuracy:18.698% C+
HSR:17.120% D-
T32 Bull
B*
Kills:2,330
Deaths:427
KDR:5.457
Accuracy:24.748% C**
HSR:29.399% B*
T9A "Butcher"
C+
Kills:1,565
Deaths:297
KDR:5.269
Accuracy:23.393% C+
HSR:21.342% D-
NS-15M AE
B++
Kills:1,212
Deaths:119
KDR:10.185
Accuracy:26.101% C*
HSR:32.426% B++
T16 Rhino
C++
Kills:1,194
Deaths:293
KDR:4.075
Accuracy:20.948% C++
HSR:19.096% C-
MG-H1 Watchman
A++
Kills:1,174
Deaths:214
KDR:5.486
Accuracy:31.924% A++
HSR:37.394% A+
T7 Mini-Chaingun
A
Kills:1,169
Deaths:334
KDR:3.500
Accuracy:23.413% A
HSR:14.970% B+
NS-15M1
C*
Kills:1,166
Deaths:184
KDR:6.337
Accuracy:23.471% C*
HSR:17.324% D
T7 Mini-Chaingun AE
B**
Kills:1,160
Deaths:159
KDR:7.296
Accuracy:24.618% B**
HSR:17.069% B+
NS-15M2
B**
Kills:1,160
Deaths:155
KDR:7.484
Accuracy:29.065% B**
HSR:33.190% B**
NSX Naginata
A++
Kills:1,160
Deaths:203
KDR:5.714
Accuracy:30.493% A++
HSR:40.259% A++
Kills:90,513
Deaths (as Heavy Assault):14,396
Deaths (to Heavy Assaults):11,909
KDR:6.28737
Kill Difference:76,117
Playtime:1,688.086 hours
Usage:45%
Score:50.815m
Score/min:502
Accuracy (listed only):25.002%
HSR (listed only):26.297%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B*
Kills:13,421
Deaths:2,564
KDR:5.234
Accuracy:27.737% B*
HSR:24.492% B*
LC2 Lynx
B+
Kills:2,556
Deaths:647
KDR:3.951
Accuracy:25.377% B+
HSR:22.809% C**
T5 AMC
B*
Kills:2,090
Deaths:460
KDR:4.543
Accuracy:27.233% B*
HSR:23.397% B++
HC1 Cougar
B+
Kills:1,934
Deaths:373
KDR:5.185
Accuracy:26.397% B+
HSR:21.613% C+
NS-11C
B*
Kills:1,690
Deaths:373
KDR:4.531
Accuracy:28.125% B*
HSR:21.598% B+
TRAC-5 Burst
B+
Kills:1,520
Deaths:346
KDR:4.393
Accuracy:25.386% C+
HSR:26.382% B+
MKV Suppressed
B+
Kills:1,378
Deaths:220
KDR:6.264
Accuracy:28.315% B+
HSR:22.351% B+
TRAC-5
B++
Kills:1,212
Deaths:317
KDR:3.823
Accuracy:24.570% B++
HSR:18.317% C+
NSX Tanto
A*
Kills:1,184
Deaths:179
KDR:6.615
Accuracy:38.109% A*
HSR:37.331% A++
NSX-P Tanto
A*
Kills:1,179
Deaths:205
KDR:5.751
Accuracy:35.933% A*
HSR:34.775% A
MG-S1 Jackal
A+
Kills:1,179
Deaths:213
KDR:5.535
Accuracy:34.755% A+
HSR:26.887% B**
LC2 Lynx AE
A
Kills:1,175
Deaths:164
KDR:7.165
Accuracy:32.996% A
HSR:25.787% C+
SMG-46 Armistice
B+
Kills:1,175
Deaths:253
KDR:4.644
Accuracy:28.430% B+
HSR:14.894% C
NS-7 PDW
B
Kills:1,173
Deaths:244
KDR:4.807
Accuracy:25.761% C*
HSR:19.693% B
TRAC-Shot
D
Kills:1,163
Deaths:236
KDR:4.928
Accuracy:22.654% D
HSR:11.780% D*
SMG-46AE Armistice
A++
Kills:1,163
Deaths:230
KDR:5.057
Accuracy:32.624% B++
HSR:36.715% A++
PDW-16 Hailstorm
B**
Kills:1,160
Deaths:236
KDR:4.915
Accuracy:30.080% B**
HSR:19.052% B+
TRAC-5 S
B*
Kills:1,160
Deaths:262
KDR:4.427
Accuracy:26.556% B*
HSR:20.172% B++
NS Baron G5AE
A
Kills:1,160
Deaths:266
KDR:4.361
Accuracy:58.784% A
HSR:17.500% B+
Shuriken
B++
Kills:1,159
Deaths:207
KDR:5.599
Accuracy:28.271% C*
HSR:22.692% B++
FA1 Barrage
B**
Kills:1,156
Deaths:357
KDR:3.238
Accuracy:49.581% B**
HSR:11.419% D-
TS4 Haymaker
A+
Kills:648
Deaths:146
KDR:4.438
Accuracy:58.030% A+
HSR:13.272% C+
Kills:41,635
Deaths (as Light Assault):8,498
Deaths (to Light Assaults):9,085
KDR:4.89939
Kill Difference:33,137
Playtime:522.552 hours
Usage:14%
Score:11.967m
Score/min:382
Accuracy (listed only):32.532%
HSR (listed only):22.406%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:10,487
Deaths:929
KDR:11.289
Accuracy:47.185% A
HSR:75.780% B*
SR-7
B**
Kills:4,350
Deaths:254
KDR:17.126
Accuracy:47.335% B**
HSR:83.310% B+
MKV Suppressed
B+
Kills:1,378
Deaths:220
KDR:6.264
Accuracy:28.315% B+
HSR:22.351% B+
NS-44 Commissioner
B**
Kills:1,238
Deaths:431
KDR:2.872
Accuracy:43.816% B**
HSR:22.375% C++
HSR-1
B+
Kills:1,184
Deaths:178
KDR:6.652
Accuracy:37.141% B+
HSR:33.193% B+
Bighorn .50M
C+
Kills:1,182
Deaths:58
KDR:20.379
Accuracy:42.733% C+
HSR:77.157% C-
MG-S1 Jackal
A+
Kills:1,179
Deaths:213
KDR:5.535
Accuracy:34.755% A+
HSR:26.887% B**
SOAS-20
B**
Kills:1,179
Deaths:189
KDR:6.238
Accuracy:29.052% C*
HSR:27.566% B**
SOAS-20 AE
B*
Kills:1,179
Deaths:257
KDR:4.588
Accuracy:35.790% B*
HSR:34.266% B++
TS2 Inquisitor
A
Kills:1,177
Deaths:370
KDR:3.181
Accuracy:37.526% A
HSR:27.443% A
SMG-46 Armistice
B+
Kills:1,175
Deaths:253
KDR:4.644
Accuracy:28.430% B+
HSR:14.894% C
NS-7 PDW
B
Kills:1,173
Deaths:244
KDR:4.807
Accuracy:25.761% C*
HSR:19.693% B
The President
C**
Kills:1,170
Deaths:352
KDR:3.324
Accuracy:31.902% C+
HSR:26.325% C**
NS-30 Vandal
B+
Kills:1,168
Deaths:187
KDR:6.246
Accuracy:35.331% B+
HSR:30.993% B+
NSX Daimyo
B**
Kills:1,165
Deaths:127
KDR:9.173
Accuracy:48.376% B**
HSR:95.880% B+
RAMS-AE .50M
A+
Kills:1,164
Deaths:99
KDR:11.758
Accuracy:50.994% A+
HSR:82.646% C**
SMG-46AE Armistice
A++
Kills:1,163
Deaths:230
KDR:5.057
Accuracy:32.624% B++
HSR:36.715% A++
TRAP-M1
B+
Kills:1,163
Deaths:165
KDR:7.048
Accuracy:32.431% B+
HSR:28.805% B+
99SV
A
Kills:1,162
Deaths:131
KDR:8.870
Accuracy:39.257% A
HSR:40.620% B+
NSX Tomoe
A
Kills:1,160
Deaths:252
KDR:4.603
Accuracy:32.528% B++
HSR:49.397% A
PDW-16 Hailstorm
B**
Kills:1,160
Deaths:236
KDR:4.915
Accuracy:30.080% B**
HSR:19.052% B+
M77-B
A++
Kills:1,160
Deaths:118
KDR:9.831
Accuracy:47.704% A++
HSR:82.155% B++
RAMS .50M
A
Kills:1,160
Deaths:188
KDR:6.170
Accuracy:46.289% A
HSR:79.483% C++
T4 AMP
A
Kills:1,160
Deaths:312
KDR:3.718
Accuracy:31.457% B++
HSR:27.155% A
KSR-35
A++
Kills:1,159
Deaths:138
KDR:8.399
Accuracy:41.320% B**
HSR:43.831% A++
Shuriken
B++
Kills:1,159
Deaths:207
KDR:5.599
Accuracy:28.271% C*
HSR:22.692% B++
NS-44L Blackhand
B**
Kills:1,157
Deaths:375
KDR:3.085
Accuracy:50.396% B**
HSR:28.263% D--
TX1 Repeater
B**
Kills:1,157
Deaths:325
KDR:3.560
Accuracy:30.900% B**
HSR:24.633% B+
NS-44 Commissioner AE
B**
Kills:1,154
Deaths:289
KDR:3.993
Accuracy:48.722% B**
HSR:31.976% B*
NS-357 Underboss
B++
Kills:1,153
Deaths:587
KDR:1.964
Accuracy:41.728% B++
HSR:17.346% C-
TX2 Emperor
A*
Kills:495
Deaths:188
KDR:2.633
Accuracy:38.681% A+
HSR:35.960% A*
NS-AM7 Archer
A+
Kills:185
Deaths:97
KDR:1.907
Accuracy:54.881% C-
HSR:30.811% A+
NS-61 Emissary
A*
Kills:54
Deaths:12
KDR:4.500
Accuracy:34.293% B**
HSR:29.630% A*
Kills:48,509
Deaths (as Infiltrator):8,211
Deaths (to Infiltrators):6,894
KDR:5.90781
Kill Difference:40,298
Playtime:569.370 hours
Usage:15%
Score:16.577m
Score/min:485
Accuracy (listed only):38.364%
HSR (listed only):40.281%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B*
Kills:13,421
Deaths:2,564
KDR:5.234
Accuracy:27.737% B*
HSR:24.492% B*
LC2 Lynx
B+
Kills:2,556
Deaths:647
KDR:3.951
Accuracy:25.377% B+
HSR:22.809% C**
T5 AMC
B*
Kills:2,090
Deaths:460
KDR:4.543
Accuracy:27.233% B*
HSR:23.397% B++
HC1 Cougar
B+
Kills:1,934
Deaths:373
KDR:5.185
Accuracy:26.397% B+
HSR:21.613% C+
NS-11C
B*
Kills:1,690
Deaths:373
KDR:4.531
Accuracy:28.125% B*
HSR:21.598% B+
TRAC-5 Burst
B+
Kills:1,520
Deaths:346
KDR:4.393
Accuracy:25.386% C+
HSR:26.382% B+
TRAC-5
B++
Kills:1,212
Deaths:317
KDR:3.823
Accuracy:24.570% B++
HSR:18.317% C+
AMR-66
C++
Kills:1,187
Deaths:202
KDR:5.876
Accuracy:27.438% C++
HSR:22.831% C
NSX Tanto
A*
Kills:1,184
Deaths:179
KDR:6.615
Accuracy:38.109% A*
HSR:37.331% A++
NSX-P Tanto
A*
Kills:1,179
Deaths:205
KDR:5.751
Accuracy:35.933% A*
HSR:34.775% A
DMR-99
C
Kills:1,176
Deaths:189
KDR:6.222
Accuracy:31.898% C
HSR:27.891% C
MG-HBR1 Dragoon
A+
Kills:1,176
Deaths:144
KDR:8.167
Accuracy:42.825% A+
HSR:39.711% B**
LC2 Lynx AE
A
Kills:1,175
Deaths:164
KDR:7.165
Accuracy:32.996% A
HSR:25.787% C+
TRAC-Shot
D
Kills:1,163
Deaths:236
KDR:4.928
Accuracy:22.654% D
HSR:11.780% D*
TRAC-5 S
B*
Kills:1,160
Deaths:262
KDR:4.427
Accuracy:26.556% B*
HSR:20.172% B++
NS Baron G5AE
A
Kills:1,160
Deaths:266
KDR:4.361
Accuracy:58.784% A
HSR:17.500% B+
FA1 Barrage
B**
Kills:1,156
Deaths:357
KDR:3.238
Accuracy:49.581% B**
HSR:11.419% D-
TS4 Haymaker
A+
Kills:648
Deaths:146
KDR:4.438
Accuracy:58.030% A+
HSR:13.272% C+
Kills:36,787
Deaths (as Engineer):7,430
Deaths (to Engineers):7,225
KDR:4.95114
Kill Difference:29,357
Playtime:503.285 hours
Usage:13%
Score:18.655m
Score/min:618
Accuracy (listed only):33.868%
HSR (listed only):23.393%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B+
Kills:1,933
Deaths:504
KDR:3.835
Accuracy:24.258% B+
HSR:24.159% B+
MKV Suppressed
B+
Kills:1,378
Deaths:220
KDR:6.264
Accuracy:28.315% B+
HSR:22.351% B+
TAR
C
Kills:1,353
Deaths:583
KDR:2.321
Accuracy:21.870% C
HSR:17.812% C-
T1A Unity
C
Kills:1,218
Deaths:324
KDR:3.759
Accuracy:23.632% C
HSR:13.383% D**
TORQ-9
B
Kills:1,195
Deaths:190
KDR:6.289
Accuracy:25.601% B
HSR:16.318% D--
MG-S1 Jackal
A+
Kills:1,179
Deaths:213
KDR:5.535
Accuracy:34.755% A+
HSR:26.887% B**
SMG-46 Armistice
B+
Kills:1,175
Deaths:253
KDR:4.644
Accuracy:28.430% B+
HSR:14.894% C
NS-7 PDW
B
Kills:1,173
Deaths:244
KDR:4.807
Accuracy:25.761% C*
HSR:19.693% B
SMG-46AE Armistice
A++
Kills:1,163
Deaths:230
KDR:5.057
Accuracy:32.624% B++
HSR:36.715% A++
T1S Cycler
C++
Kills:1,162
Deaths:322
KDR:3.609
Accuracy:23.935% C++
HSR:19.019% C
NS-11A
B**
Kills:1,160
Deaths:177
KDR:6.554
Accuracy:29.120% B**
HSR:26.207% B++
PDW-16 Hailstorm
B**
Kills:1,160
Deaths:236
KDR:4.915
Accuracy:30.080% B**
HSR:19.052% B+
Cycler TRV
B**
Kills:1,160
Deaths:272
KDR:4.265
Accuracy:27.437% B**
HSR:21.035% C**
NS Baron G5AE
A
Kills:1,160
Deaths:266
KDR:4.361
Accuracy:58.784% A
HSR:17.500% B+
TAR-AE
B*
Kills:1,159
Deaths:237
KDR:4.890
Accuracy:30.034% B++
HSR:33.995% B*
T1B Cycler
C
Kills:1,159
Deaths:178
KDR:6.511
Accuracy:23.659% C
HSR:24.331% C
Shuriken
B++
Kills:1,159
Deaths:207
KDR:5.599
Accuracy:28.271% C*
HSR:22.692% B++
FA1 Barrage
B**
Kills:1,156
Deaths:357
KDR:3.238
Accuracy:49.581% B**
HSR:11.419% D-
NS-11P
B++
Kills:1,154
Deaths:248
KDR:4.653
Accuracy:25.686% B++
HSR:17.591% C+
SABR-13
C
Kills:1,147
Deaths:214
KDR:5.360
Accuracy:23.908% C
HSR:23.365% C
TS4 Haymaker
A+
Kills:648
Deaths:146
KDR:4.438
Accuracy:58.030% A+
HSR:13.272% C+
Kills:25,151
Deaths (as Combat Medic):5,621
Deaths (to Combat Medics):4,071
KDR:4.47447
Kill Difference:19,530
Playtime:347.537 hours
Usage:9%
Score:9.882m
Score/min:474
Accuracy (listed only):31.132%
HSR (listed only):21.033%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A+
Kills:1,182
Deaths:249
KDR:4.747
Accuracy:22.815% A
HSR:27.919% A+
MRC3 Mercy
A
Kills:1,161
Deaths:249
KDR:4.663
Accuracy:21.894% A
HSR:26.184% B**
M3 Pounder HEG
B**
Kills:875
Deaths:184
KDR:4.755
Accuracy:47.800% B**
HSR:3.086% C+
M3 Pounder HEG
A
Kills:794
Deaths:178
KDR:4.461
Accuracy:50.559% A
HSR:3.526% C**
NS-10 Burster
M+
Kills:270
Deaths:58
KDR:4.655
Accuracy:46.713% M+
HSR:7.407% B
NS-10 Burster
M+
Kills:258
Deaths:58
KDR:4.448
Accuracy:46.565% M+
HSR:5.039% C+
MR1 Fracture
A*
Kills:74
Deaths:21
KDR:3.524
Accuracy:54.375% A*
HSR:2.703% D
MR1 Fracture
A++
Kills:65
Deaths:21
KDR:3.095
Accuracy:50.859% A++
HSR:6.154% B*
Kills:4,679
Deaths (as MAX Suit):509
Deaths (to MAX Suits):1,918
KDR:9.19253
Kill Difference:4,170
Playtime:93.020 hours
Usage:2%
Score:3.738m
Score/min:670
Accuracy (listed only):42.698%
HSR (listed only):10.252%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A**
Kills:395
V. Kills:51 N/A
Deaths:11
KDR:35.909
Accuracy:56.438% B**
KPH:217.900 A**
VKPH:28.100 A+
M14 Banshee
C-
Kills:308
V. Kills:17 N/A
Deaths:84
KDR:3.667
Accuracy:27.056% C-
KPH:21.200 D
VKPH:1.200 D*
Kills:703 (308 + 0)
Deaths:95
KDR:7.400
VKDR:0.716
Vehicle Kills:68
Kill Difference:608
Playtime:16.350 hours
Usage:0%
Score:0.296m
Score/min:302
Piloting Accuracy:27.056%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:1,929
V. Kills:1,198 161%
Deaths:101
KDR:19.099
Accuracy:55.856% C+
KPH:38.300 B*
VKPH:23.800 B**
L100 Python HESH
C++
Kills:1,206
V. Kills:111 N/A
Deaths:50
KDR:24.120
Accuracy:48.901% C++
KPH:43.900 C
VKPH:4 D--
C75 Viper
A*
Kills:1,142
V. Kills:164 N/A
Deaths:20
KDR:57.100
Accuracy:41.001% C**
KPH:64.900 A*
VKPH:9.300 B+
L100 Python HEAT
A+
Kills:971
V. Kills:299 324%
Deaths:21
KDR:46.238
Accuracy:53.184% C*
KPH:51.800 A+
VKPH:15.900 B**
Skyguard
B*
Kills:85
V. Kills:56 149%
Deaths:10
KDR:8.500
Accuracy:34.024% B*
KPH:12.700 C+
VKPH:8.300 C
Kills:5,333 (5,333 + 0)
Deaths:202
KDR:26.401
VKDR:9.050
Vehicle Kills:1,828
Kill Difference:5,131
Playtime:120.899 hours
Usage:3%
Score:3.070m
Score/min:423
Driving Accuracy:34.024%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:4,545
V. Kills:2,737 166%
Deaths:197
KDR:23.071
Accuracy:48.343% B
KPH:51.400 A++
VKPH:31 A*
P2-120 HESH
B**
Kills:1,451
V. Kills:118 N/A
Deaths:39
KDR:37.205
Accuracy:43.335% C**
KPH:71.400 B**
VKPH:5.800 D
P2-120 HEAT
C+
Kills:1,335
V. Kills:372 358%
Deaths:119
KDR:11.219
Accuracy:40.199% C+
KPH:23.400 C+
VKPH:6.500 D-
E540 Halberd
A++
Kills:1,142
V. Kills:451 253%
Deaths:45
KDR:25.378
Accuracy:44.153% B+
KPH:41.900 A++
VKPH:16.600 B*
P525 Marauder
B**
Kills:622
V. Kills:19 N/A
Deaths:14
KDR:44.429
Accuracy:21.234% C++
KPH:104.200 B**
VKPH:3.200 C
MR11 Gatekeeper
M++
Kills:515
V. Kills:384 134%
Deaths:15
KDR:34.333
Accuracy:48.309% A
KPH:41.700 M++
VKPH:31.100 A*
G30 Vulcan
B*
Kills:81
V. Kills:57 140%
Deaths:11
KDR:7.364
Accuracy:34.471% B+
KPH:27.300 B+
VKPH:19.200 B*
M20 Basilisk
A++
Kills:55
V. Kills:14 367%
Deaths:4
KDR:13.750
Accuracy:33.804% B*
KPH:30.800 A++
VKPH:7.800 B+
Kills:9,746 (7,331 + 2,415)
Deaths:444
KDR:21.950
VKDR:9.351
Vehicle Kills:4,152
Kill Difference:9,302
Playtime:216.063 hours
Usage:6%
Score:6.444m
Score/min:497
Driving Accuracy:40.199%
Gunner Accuracy:33.804%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
D-
Kills:383
V. Kills:8 N/A
Deaths:19
KDR:20.158
Accuracy:20.326% F-
KPH:61.100 D-
VKPH:1.300 D**
G20 Vulcan-H
D-
Kills:112
V. Kills:86 129%
Deaths:32
KDR:3.500
Accuracy:42.259% D
KPH:21.600 D--
VKPH:16.600 D-
Kills:495 (0 + 495)
Deaths:51
KDR:9.706
VKDR:1.843
Vehicle Kills:94
Kill Difference:444
Playtime:11.452 hours
Usage:0%
Score:0.307m
Score/min:447
Driving Accuracy:N/A%
Gunner Accuracy:42.259%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:259
V. Kills:51 N/A
Deaths:14
KDR:18.500
Accuracy:41.624% B*
KPH:78.100 A+
VKPH:15.400 A
M40 Fury
B++
Kills:174
V. Kills:28 N/A
Deaths:5
KDR:34.800
Accuracy:39.206% B+
KPH:71.800 B++
VKPH:11.600 C++
M20 Basilisk
C*
Kills:89
V. Kills:28 307%
Deaths:8
KDR:11.125
Accuracy:40.012% C*
KPH:18.600 C+
VKPH:5.800 C--
M12 Kobalt
A++
Kills:82
V. Kills:4 N/A
Deaths:2
KDR:41
Accuracy:25.292% A++
KPH:97.200 B*
VKPH:4.700 B+
M60-G Bulldog
A+
Kills:68
V. Kills:9 N/A
Deaths:1
KDR:68
Accuracy:33.060% C+
KPH:56.500 A+
VKPH:7.500 C**
M20 Basilisk
A++
Kills:59
V. Kills:16 347%
Deaths:4
KDR:14.750
Accuracy:38.886% C++
KPH:43.100 A++
VKPH:11.700 B
Kills:731 (0 + 731)
Deaths:34
KDR:21.500
VKDR:4
Vehicle Kills:136
Kill Difference:697
Playtime:13.946 hours
Usage:0%
Score:0.421m
Score/min:504
Driving Accuracy:N/A%
Gunner Accuracy:38.886%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 48,63948,4386,8917.029A*1.5127.244%B**32.625%A92.5A*N/A296523.9h8.9A32.6B*
T9 CARV-S 21,60221,4882,8507.54S2.0223.382%B27.578%B+72.3AN/A368297.2h9.8B**42B+
LC3 Jaguar 13,51813,4212,5645.234M0.2827.737%B*24.492%B*65.1A++N/A199206.3h10.2B++36.8B++
TSAR-42 10,52810,48792911.288A++5.7747.185%A75.78%B*88.3A**N/A245118.7h1.8B**3.9B*
P2-120 AP 7,2824,54519723.071M17.5548.343%B5.149%B*51.4A++31A*68688.4h6.2B+12.9B++
SR-7 4,3584,35025417.126S11.6147.335%B**83.31%B+75.9A*N/A29157.3h1.7B*3.7B*
TMG-50 4,3094,2839904.326M++1.1922.53%C**28.368%B*55.9B**N/A18176.6h8.8B**38.9B+
T9 CARV 3,0163,0141,2802.355B*3.1618.698%C+17.12%D-31.4C*N/A19995.9h11.3B*60.3B+
The Kraken 4,5892,8987513.859A++1.6670.74%B**2.001%C*44.7C++26.1C*31964.9h5.7D*8.1C
LC2 Lynx 2,5642,5566473.951A**1.5725.377%B+22.809%C**53.4A+N/A34447.9h11.6B*45.6B++
T32 Bull 2,3422,3304275.457M*0.0624.748%C**29.399%B*62.1B**N/A21837.5h9.4B**38.1B++
T5 AMC 2,1022,0904604.543M**0.9727.233%B*23.397%B++65.9M+N/A26931.7h10.7B**39.4B*
HC1 Cougar 1,9411,9343735.185S0.3326.397%B+21.613%C+52.1AN/A22637.1h9.8B*37.2B+
T1 Cycler 1,9481,9335043.835M+1.6824.258%B+24.159%B+52.5A++N/A29736.8h10.4A43B**
L100 Python AP 3,1271,92910119.099M**13.5855.856%C+4.925%B**38.3B*23.8B**46950.4h5.8B+10.3B+
NS-11C 1,6991,6903734.531S0.9928.125%B*21.598%B+59.3A++N/A23228.5h10.7B*38B*
T9A "Butcher" 1,5741,5652975.269A++0.2523.393%C+21.342%D-68.9B+N/A31922.7h9.5B**40.6B+
TRAC-5 Burst 1,5231,5203464.393A++1.1225.386%C+26.382%B+48.7B+N/A16231.2h10.4B++41B+
P2-120 HESH 1,5691,4513937.205A++31.6943.335%C**1.103%C++71.5B**5.8D49420.3h3.7B**8.5B*
MKV Suppressed 1,3821,3782206.264S0.7528.315%B+22.351%B+84.5A**N/A43416.3h11.1B++39.3B+
TAR 1,3571,3535832.321B++3.2021.87%C17.812%C-29.9C+N/A12545.2h12.5B57C*
P2-120 HEAT 1,7071,33511911.218B**5.7040.199%C+3.221%C+23.4C+6.5D-19457h4.9B**12.2B**
Frag Grenade 1,2941,28411284N/A1,278.4845.497%C+N/A458.6C+3.6D19922.8h3.5B7.8C**
Sticky Grenade 1,2771,27311273N/A1,267.4855.432%BN/A1591.3A5D82350.8h1.3B**2.4B++
NS-44 Commissioner 1,2481,2384312.872A++2.6543.816%B**22.375%C++108.6M++N/A69611.4h2.8B**6.5B*
T1A Unity 1,2241,2183243.759M+1.7623.632%C13.383%D**46C*N/A18826.5h11.1B++47.1C**
TRAC-5 1,2151,2123173.823M**1.6924.57%B++18.317%C+50.1A**N/A52624.2h10.8B**43.8B*
NS-15M AE 1,2161,21211910.185S4.6726.101%C*32.426%B++101.8A++N/A55211.9h9.4B**36B+
L100 Python HESH 1,3171,2065024.12A18.6048.901%C++1.575%C+43.9C4D--20827.5h3.1B6.3B+
TORQ-9 1,1971,1951906.289M**0.7725.601%B16.318%D--49.2B*N/A30624.3h13.3B+51.9B+
T16 Rhino 1,1971,1942934.075M++1.4420.948%C++19.096%C-56.6AN/A29721.1h9.9B**47.4B+
AMR-66 1,1891,1872025.876S0.3627.438%C++22.831%C43A+N/A23627.6h6.5B**23.9B++
NSX Tanto 1,2051,1841796.615S1.1038.109%A*37.331%A++112.8M*2M**25810.5h10.3B++27.1B*
HSR-1 1,1911,1841786.652A*1.1337.141%B+33.193%B+82.8A++N/A50414.3h4.6B++12.3B++
Bighorn .50M 1,1821,1825820.379S14.8642.733%C+77.157%C-64.6B++N/A25218.3h1.8C**4.3C*
MRC3 Mercy 1,1951,1822494.747A0.7722.815%A27.919%A+50.7A++N/A19923.3h17.3B+75.7B*
NSX-P Tanto 1,1981,1792055.751S0.2335.933%A*34.775%A103.4M**1.7A+22311.4h10.8B*30.1B**
MG-S1 Jackal 1,1981,1792135.535S0.0234.755%A+26.887%B**102.5M+1.7M+23011.5h9.2B+26.6B*
SOAS-20 1,1821,1791896.238M**0.7229.052%C*27.566%B**74.6A*N/A37815.8h9.7B++33.5B++
SOAS-20 AE 1,1951,1792574.588A0.9335.79%B*34.266%B++99.1A++1.3B++20511.9h10.8B30.1B+
TS2 Inquisitor 1,1891,1773703.181A++2.3437.526%A27.443%A173.1S1.8A**4046.8h7.7B*20.5B*
DMR-99 1,1861,1761896.222A**0.7031.898%C27.891%C65.7B*N/A16317.9h6.3B+19.9C**
MG-HBR1 Dragoon 1,1881,1761448.167S2.6542.825%A+39.711%B**83.4M+N/A17414.1h4.7B**11B**
LC2 Lynx AE 1,1911,1751647.165S1.6532.996%A25.787%C+110.8M++1.5A++23810.6h10.5B*31.9B*
SMG-46 Armistice 1,1781,1752534.644M**0.8728.43%B+14.894%C48B**N/A29424.5h11.5B*40.4B++
MG-H1 Watchman 1,1851,1742145.486M+0.0331.924%A++37.394%A+103A*1B+23511.4h10.6B**33.1B**
NS-7 PDW 1,1781,1732444.807S0.7125.761%C*19.693%B59.8A++N/A52119.6h11.8B*45.7B+
ASP-30 Grounder 1,7161,1716471.81A++3.7162.676%C++4.184%B++22.1C**10.3C+20152.9h6.3B++10.1B++
The President 1,1731,1703523.324A++2.1931.902%C+26.325%C**180MN/A4626.5h8.2B**25.7B**
T7 Mini-Chaingun 1,1691,1693343.5M+2.0223.413%A14.97%B+67.6A++N/A38817.3h10B**42.6B*
NS-30 Vandal 1,1731,1681876.246A**0.7335.331%B+30.993%B+69.1A+N/A43416.9h4.7B*13.3B++
NS-15M1 1,1701,1661846.337M**0.8223.471%C*17.324%D61.4B*N/A35619h9.6B**41B+
NSX Daimyo 1,1701,1651279.173A++3.6648.376%B**95.88%B+85AN/A18913.7h2.2B+4.5B*
RAMS-AE .50M 1,1721,1649911.758A*6.2450.994%A+82.646%C**88.2A++N/A23913.2h1.7B++3.4B*
TRAC-Shot 1,1661,1632364.928M+0.5922.654%D11.78%D*46.9B++N/A18724.8h11.3C++50.1C+
SMG-46AE Armistice 1,1841,1632305.057M*0.4632.624%B++36.715%A++93A1.7M+20812.5h11.4B+34.9B+
TRAP-M1 1,1671,1631657.048S1.5332.431%B+28.805%B+85.5A*N/A20113.6h7.8B++24B++
99SV 1,1631,1621318.87S3.3539.257%A40.62%B+47.2A++N/A26424.6h4.2B**10.8B**
T1S Cycler 1,1651,1623223.609M1.9123.935%C++19.019%C41.5B++N/A17628h11.4B+47.6B+
MRC3 Mercy 1,1751,1612494.663A0.8521.894%A26.184%B**49.8A++N/A19723.3h17B+77.6B*
NSX Tomoe 1,1641,1602524.603A+0.9132.528%B++49.397%A88.5A*N/A24413.1h10.5B**32.3B*
NS-11A 1,1751,1601776.554S1.0429.12%B**26.207%B++94.3M*1.2A*52812.3h10.1A34.8B**
T7 Mini-Chaingun AE 1,1641,1601597.296S1.7824.618%B**17.069%B+99.1A*N/A21111.7h9.2B**37.4B*
PDW-16 Hailstorm 1,1651,1602364.915S0.6030.08%B**19.052%B+84.1M++N/A47513.8h10.6B**35.3B*
NS-15M2 1,1711,1601557.484M+1.9729.065%B**33.19%B**108.4M1A31610.7h9.2B**31.6B*
Cycler TRV 1,1611,1602724.265M+1.2527.437%B**21.035%C**54.7AN/A26721.2h11.7B++42.6B++
NSX Naginata 1,1711,1602035.714S0.2030.493%A++40.259%A++110.5M+1B+33210.5h8.9B*29.1B*
M77-B 1,1611,1601189.831S4.3147.704%A++82.155%B++53.7A++N/A23921.6h1.9B*4.1B**
TRAC-5 S 1,1641,1602624.427M**1.0926.556%B*20.172%B++57.1MN/A21920.3h9.5B++35.9B++
RAMS .50M 1,1601,1601886.17B**0.6546.289%A79.483%C++36.3B+N/A19032h2.3C+4.9B+
NS Baron G5AE 1,1691,1602664.361M++1.1658.784%A17.5%B+73.4AN/A24015.8h3.3B**5.7C++
T4 AMP 1,1611,1603123.718M1.8031.457%B++27.155%A181.3SN/A5326.4h9.4A29.8B*
TAR-AE 1,1711,1592374.89A*0.6330.034%B++33.995%B*93.5A+1B+30812.4h9.6B**31.8B*
T1B Cycler 1,1621,1591786.511A**0.9923.659%C24.331%C51.1B+N/A20622.7h10.9B++46.1B
KSR-35 1,1651,1591388.399M2.8841.32%B**43.831%A++83.4A++N/A34513.9h3.7B*9.1B*
Shuriken 1,1671,1592075.599S0.0828.271%C*22.692%B++82.2A++N/A19314.1h10.9B*38.4B++
NS-44L Blackhand 1,1601,1573753.085A+2.4350.396%B**28.263%D--110.2SN/A35110.5h3B++6B*
TX1 Repeater 1,1621,1573253.56M**1.9630.9%B**24.633%B+163SN/A6107.1h7.9A25.7B+
FA1 Barrage 1,1561,1563573.238A++2.2849.581%B**11.419%D-52.5A+N/A25722h3.4B**6.9B*
NS-11P 1,1551,1542484.653M*0.8625.686%B++17.591%C+48.5AN/A26323.8h10.8B**42.1B*
NS-44 Commissioner AE 1,1601,1542893.993A*1.5248.722%B**31.976%B*155.9M++N/A3457.4h2.8B*5.7B*
NS-357 Underboss 1,1601,1535871.964B**3.5541.728%B++17.346%C-76.9AN/A26715h3.6B++8.7B+
SABR-13 1,1501,1472145.36A*0.1623.908%C23.365%C48B*N/A25723.9h10.6B+44.3B
E540 Halberd 1,5931,1424525.378M+19.8644.153%B+6.042%A42A++16.6B*52927.2h4.4B**10B**
C75 Viper 1,3061,1422057.1S51.5841.001%C**1.839%B64.9A*9.3B+59417.6h7.8B*19.1B**
M9 SKEP Launcher 1,4741,0612863.71S1.8169.807%C*1.885%C30.1B+11.7C+32035.3h6.1B**8.7B**
Spear Anti-Vehicle Phalanx Turret 1,5351,0404423.636M+18.1257.06%A+5.385%B+70.3A*33.4B**71414.8h6B+10.6B**
ML-7 1,4361,0202374.304S1.2161.226%B+3.137%C++31.5B++12.8C++54832.4h5.7B+9.2B++
L100 Python HEAT 1,2709712146.238S40.7253.184%C*5.252%A++51.9A+16B**49418.7h4.5B*8.5B*
C-4 1,1939682054.722A**0.8027.702%B+N/A55.3C--12.9D*81717.5h1.4C**5C++
MANA Anti-Vehicle Turret 1,4029371566.006A**0.4959.588%B+3.735%C+58.6A29.1C++60916h5.9B++9.9B**
M3 Pounder HEG 1,1158751844.755A*0.7647.8%B**3.086%C+29.4A8.1M+28829.8h14.4B+30.1B+
NS Decimator 1,2608381595.27S0.2567.046%B*2.745%B40.7B+20.5B+86720.6h5.7C-8.5C+
Anti-Vehicle Grenade 9408281828N/A822.4852.624%C++N/A414C*56C--36122h4.7B+8.9B+
M3 Pounder HEG 1,0037941784.461A++1.0650.559%A3.526%C**26.9B**7.1A*24329.5h16.7C**33B+
TS4 Haymaker 6506481464.438M++1.0858.03%A+13.272%C+82MN/A3577.9h3.2B**5.5B**
P525 Marauder 6416221444.429B**38.9121.234%C++1.286%D103.7B**3.2C5626h5.7B+27B+
MR11 Gatekeeper 8995151534.333S28.8248.309%A1.748%C41.5M+31A*39712.4h41.2B++85.2B**
TX2 Emperor 5024951882.633A++2.8838.681%A+35.96%A*159.7S2.3M4493.1h6.9B**17.8C*
T2 Striker 1,2624862222.189S3.3361.863%B**1.852%C*14.2C++22.6A43734.3h66.1D--106.9C
Hellfire Rocket Pods 4463951135.909M**30.3956.438%B**N/A219.4A**28.3A+17541.8h20B+35.5B+
P525 Marauder-H 3913831920.158B+14.6420.326%F-N/A60.8D-1.3D**3116.3h5.7B+27.9D
M14 Banshee 325308843.667C+1.8527.056%C-N/A21.2D1.2D*12014.5h17.9B+66.2B+
Tank Mine 4472942114S8.48107.25%SN/A127.8B+66.5C++25792.3h3.9T-3.6A+
NS-10 Burster 486270584.655S0.8646.713%M+7.407%B7.7A6.1A*19835.2h212.3D*454.4B+
M40 Fury 3102591418.5A+12.9841.624%B*N/A78.5A+15.5A6213.3h12.3B29.6B++
NS-10 Burster 473258584.448S1.0746.565%M+5.039%C+7.3A6.1A++18735.2h222.9D*478.8B+
MANA Anti-Personnel Turret 244237376.405N/A0.8919.454%UN/A2370U70U14262300.1h17.1T*88.1T*
NS-AM7 Archer 209185971.907M**3.6154.881%C-30.811%A+14.5A++1.9C9712.8h9.3B*17B*
M40 Fury 202174534.8M**29.2839.206%B+N/A72.5B*11.7C++5982.4h12.9C++32.9B+
Rocklet Rifle 238133206.65U1.1364.008%AN/A57.8A**45.7A++5102.3h33.4B52.1B++
G20 Vulcan-H 198112323.5C+2.0242.259%D5.357%A++21.5D--16.5D-6115.2h117.8C278.7C-
M20 Basilisk 11789811.125M*5.6140.012%C*10.112%A++18.5C+5.8C--2884.8h96.8C++242C**
Skyguard 14185108.5M++2.9834.024%B*2.353%C++12.7C+8.4C3106.7h142.8C+419.6B
M12 Kobalt 8682241A++35.4825.292%A++21.951%B++102.5B**5B+4480.8h16.4C**64.8B*
G30 Vulcan 13881117.364B*1.8534.471%B+1.235%D*27B+19B++7573h95.4C++276.6B+
Claymore 7979711.286B*5.7745.415%A+N/A98.8DN/A10170.8h1.3D2.9B++
M60-A Bulldog 8178178A72.4862.037%A+5.128%A++86.7A++3.3C3660.9h3.4A5.5A
MR1 Fracture 10674213.524S1.9954.375%A*2.703%D20M*8.6A*3863.7h40.3B++74.1B*
M60-G Bulldog 7768168U62.4833.06%C+2.941%C+56.7A+7.5C**7231.2h4.8B**14.4B*
MR1 Fracture 10365213.095M**2.4250.859%A++6.154%B*17.6A*10.3M3993.7h42.8B+84.2B++
M20 Basilisk 7559414.75S9.2338.886%C++10.17%A++42.1A++11.4C**6461.4h52.8B**135.7B**
M60-A Bulldog 6458158B**52.4858.967%A3.448%B++64.4A6.7B++3100.9h3.7B**6.3A
M20 Basilisk 6955413.75S8.2333.804%B*5.455%C+30.6A++7.8B+4311.8h56.6B**167.4B**
NS-61 Emissary 5454124.5S1.0234.293%B**29.63%A*60A++N/A3970.9h12.4C**36B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter109,1314.1h
Nano-Armor Kit170558,41029.5h
Medical Applicator205248,14617.1h
Spawn Beacon242,5533.4h
Nanite Revive Grenade02,2150.6h
CAS 14-E0510.1h
Anti-Vehicle MANA Turret241,4873.5h
AE Medical Applicator1313,9930.7h
AE Nano-Armor Kit44125,3746h
Restoration Kit16750.2h
Ammunition Package181,9290.9h
Shield Recharging Field101,0860.4h
Medical Kit3,30434,721170.2h
Anti-Infantry MANA Turret54220.6h
Recon Detection Device337,06210.5h
M20 Drake2640.4h

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