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Destroyer LordNikon[DD12] LordNikon
TR BR 207

KDR: 5.33

Score: 118.9m

Last Seen: Jul 9th, 2020 11:09 PM
- OFFLINE - 103.4 hour(s)

Battle Rank 120 (207 total) - Terran Republic on Emerald
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R T9 CARV-S LC3 Jaguar TSAR-42 P2-120 AP SR-7 TMG-50 The Kraken
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,694,552 MLG Score: 4552
Fun Score: N/A
Cheeseburgers Flipped: 761TIME WITH MEDKIT: 4.4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.885%28.539%767621287169,8716.28477-0.951

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.696%1.09B**1.117B**-1.283D**HEAD ++ (~15.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.53B+9.30.345C**25.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.934%1.084%10821347738927860.796116848%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.273%0.18C++-0.447C--1.39

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.80.7B+190.643B+29.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.871%3.682%11138134113,090184652017.08717252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.752%0.371C**0.764B++0.045

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.90.638B+6.30.499B+7.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.622%6.151%2761213373,15414269262.21178340%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.001%-0.055C+0.394B-0.336

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.30.574B+18.30.546B+33

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.379%75.374%2769134025,0873047888.23334

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.875%1.268A0.536B+0.785

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.483B+2.20.302C*2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.202%12.084%276213471,804236420.762791

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.987%0.859B*-0.532D-0.657

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.51B+3.40.309C*3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
118.9m205.9%556 (33.4k)499 (29.9k)5.33354251,48747,1525.74408207 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR13491980626.224%29.006%76105:0391

10% Combat Medic13% Engineer46% Heavy Assault15% Infiltrator14% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:23 PMMay 8th, 2020 4:47 PMJul 9th, 2020 7:25 PM (25d) (PST)Jul 9th, 2020 8:22 PM (25d) (PST)Jul 9th, 2020 7:09 PM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9721698031.0550.1980.3062.3100.0674552

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,32510,12748,198631218139429,934

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3972.2h/165.5d 19,358 72,947 61,250 550.6k 4,917 18,555 15,853 231.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B++
Kills:48,884
Deaths:7,022
KDR:6.962
Accuracy:27.289% B++
HSR:32.686% B+
T9 CARV-S
C++
Kills:26,320
Deaths:4,012
KDR:6.560
Accuracy:24.627% C+
HSR:29.552% C++
TMG-50
C+
Kills:4,333
Deaths:1,005
KDR:4.311
Accuracy:22.597% C
HSR:28.456% C+
T9 CARV
D
Kills:3,014
Deaths:1,280
KDR:2.355
Accuracy:18.698% D
HSR:17.120% D*
T32 Bull
C*
Kills:2,330
Deaths:427
KDR:5.457
Accuracy:24.748% C-
HSR:29.399% C*
T9A "Butcher"
D-
Kills:1,565
Deaths:297
KDR:5.269
Accuracy:23.393% D-
HSR:21.342% D*
NS-15 Gallows
B++
Kills:1,333
Deaths:305
KDR:4.370
Accuracy:33.743% B++
HSR:33.758% C
NS-15M AE
C++
Kills:1,212
Deaths:119
KDR:10.185
Accuracy:26.101% C-
HSR:32.426% C++
T16 Rhino
D
Kills:1,194
Deaths:293
KDR:4.075
Accuracy:20.948% D
HSR:19.096% D
NSX-P Naginata
B*
Kills:1,187
Deaths:298
KDR:3.983
Accuracy:30.714% B*
HSR:36.984% B+
MG-H1 Watchman AE
B++
Kills:1,179
Deaths:306
KDR:3.853
Accuracy:31.154% B++
HSR:36.641% B++
MG-H1 Watchman
B**
Kills:1,174
Deaths:214
KDR:5.486
Accuracy:31.924% B**
HSR:37.394% B+
NS-15M1
C--
Kills:1,166
Deaths:184
KDR:6.337
Accuracy:23.471% C--
HSR:17.324% D--
NSX Naginata
B**
Kills:1,160
Deaths:203
KDR:5.714
Accuracy:30.493% B*
HSR:40.259% B**
NS-15M2
C*
Kills:1,160
Deaths:155
KDR:7.484
Accuracy:29.065% C*
HSR:33.190% C*
Kills:97,211
Deaths (as Heavy Assault):16,120
Deaths (to Heavy Assaults):13,804
KDR:6.03046
Kill Difference:81,091
Playtime:1,811.106 hours
Usage:46%
Score:54.857m
Score/min:505
Accuracy (listed only):26.598%
HSR (listed only):29.708%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C*
Kills:14,112
Deaths:2,727
KDR:5.175
Accuracy:27.971% C*
HSR:24.667% C*
HC1 Cougar
C++
Kills:2,629
Deaths:506
KDR:5.196
Accuracy:28.238% C++
HSR:22.898% C
LC2 Lynx
C
Kills:2,556
Deaths:647
KDR:3.951
Accuracy:25.377% C
HSR:22.809% C
T5 AMC
C**
Kills:2,090
Deaths:460
KDR:4.543
Accuracy:27.233% C**
HSR:23.397% C*
TRAC-5 Burst
C+
Kills:2,007
Deaths:451
KDR:4.450
Accuracy:27.034% C
HSR:27.055% C+
NS-11C
C*
Kills:1,858
Deaths:421
KDR:4.413
Accuracy:28.429% C*
HSR:21.636% C+
MKV Suppressed
C+
Kills:1,378
Deaths:220
KDR:6.264
Accuracy:28.315% C+
HSR:22.351% C+
TRAC-5
C+
Kills:1,212
Deaths:317
KDR:3.823
Accuracy:24.570% C+
HSR:18.317% C
MG-C1 Kindred
B*
Kills:1,194
Deaths:310
KDR:3.852
Accuracy:33.806% B*
HSR:28.811% B++
NSX Tanto
A++
Kills:1,184
Deaths:179
KDR:6.615
Accuracy:38.109% A++
HSR:37.331% B**
NSX-P Tanto
A
Kills:1,179
Deaths:205
KDR:5.751
Accuracy:35.933% A
HSR:34.775% B++
MG-S1 Jackal
B*
Kills:1,179
Deaths:213
KDR:5.535
Accuracy:34.755% B*
HSR:26.887% C**
LC2 Lynx AE
B+
Kills:1,176
Deaths:164
KDR:7.171
Accuracy:33.018% B+
HSR:25.765% C--
SMG-46 Armistice
C+
Kills:1,175
Deaths:253
KDR:4.644
Accuracy:28.430% C+
HSR:14.894% D
NS-66 Punisher
B++
Kills:1,175
Deaths:288
KDR:4.080
Accuracy:32.201% B++
HSR:35.830% B++
NSX Tengu
B*
Kills:1,174
Deaths:296
KDR:3.966
Accuracy:46.547% B*
HSR:29.557% B++
NS-7 PDW
C+
Kills:1,173
Deaths:244
KDR:4.807
Accuracy:25.761% C-
HSR:19.693% C+
TRAC-Shot
D--
Kills:1,163
Deaths:236
KDR:4.928
Accuracy:22.654% D--
HSR:11.780% D*
SMG-46AE Armistice
B**
Kills:1,163
Deaths:230
KDR:5.057
Accuracy:32.624% C++
HSR:36.715% B**
TRAC-5 S
B
Kills:1,160
Deaths:262
KDR:4.427
Accuracy:26.556% C*
HSR:20.172% B
NS Baron G5AE
B*
Kills:1,160
Deaths:266
KDR:4.361
Accuracy:58.784% B*
HSR:17.500% C+
PDW-16 Hailstorm
B+
Kills:1,160
Deaths:236
KDR:4.915
Accuracy:30.080% B+
HSR:19.052% C+
Shuriken
C*
Kills:1,159
Deaths:207
KDR:5.599
Accuracy:28.271% C
HSR:22.692% C*
FA1 Barrage
B+
Kills:1,156
Deaths:357
KDR:3.238
Accuracy:49.581% B+
HSR:11.419% D-
TS4 Haymaker
B**
Kills:648
Deaths:146
KDR:4.438
Accuracy:58.030% B**
HSR:13.272% C+
Kills:47,220
Deaths (as Light Assault):9,841
Deaths (to Light Assaults):10,284
KDR:4.79829
Kill Difference:37,379
Playtime:558.551 hours
Usage:14%
Score:13.041m
Score/min:389
Accuracy (listed only):33.292%
HSR (listed only):23.571%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:12,539
Deaths:1,173
KDR:10.690
Accuracy:47.630% B*
HSR:76.362% B++
SR-7
B+
Kills:4,392
Deaths:259
KDR:16.958
Accuracy:47.374% B+
HSR:83.356% B+
MKV Suppressed
C+
Kills:1,378
Deaths:220
KDR:6.264
Accuracy:28.315% C+
HSR:22.351% C+
NS-44 Commissioner
B+
Kills:1,238
Deaths:431
KDR:2.872
Accuracy:43.816% B+
HSR:22.375% C
HSR-1
C**
Kills:1,184
Deaths:178
KDR:6.652
Accuracy:37.141% C
HSR:33.193% C**
Bighorn .50M
C
Kills:1,182
Deaths:58
KDR:20.379
Accuracy:42.733% D
HSR:77.157% C
SOAS-20
B+
Kills:1,182
Deaths:191
KDR:6.188
Accuracy:29.052% C
HSR:27.496% B+
MG-S1 Jackal
B*
Kills:1,179
Deaths:213
KDR:5.535
Accuracy:34.755% B*
HSR:26.887% C**
SOAS-20 AE
B
Kills:1,179
Deaths:257
KDR:4.588
Accuracy:35.790% B
HSR:34.266% C++
TS2 Inquisitor
B**
Kills:1,178
Deaths:370
KDR:3.184
Accuracy:37.525% B**
HSR:27.419% B++
TX2 Emperor
A++
Kills:1,176
Deaths:537
KDR:2.190
Accuracy:39.669% A
HSR:34.864% A++
SMG-46 Armistice
C+
Kills:1,175
Deaths:253
KDR:4.644
Accuracy:28.430% C+
HSR:14.894% D
NS-66 Punisher
B++
Kills:1,175
Deaths:288
KDR:4.080
Accuracy:32.201% B++
HSR:35.830% B++
NSX Tengu
B*
Kills:1,174
Deaths:296
KDR:3.966
Accuracy:46.547% B*
HSR:29.557% B++
NS-7 PDW
C+
Kills:1,173
Deaths:244
KDR:4.807
Accuracy:25.761% C-
HSR:19.693% C+
The President
C+
Kills:1,170
Deaths:352
KDR:3.324
Accuracy:31.902% C+
HSR:26.325% C+
NS-30 Vandal
C*
Kills:1,168
Deaths:187
KDR:6.246
Accuracy:35.331% C
HSR:30.993% C*
NSX Daimyo
B+
Kills:1,165
Deaths:127
KDR:9.173
Accuracy:48.376% B+
HSR:95.880% B
RAMS-AE .50M
B**
Kills:1,164
Deaths:99
KDR:11.758
Accuracy:50.994% B**
HSR:82.646% C**
NS-44 Commissioner AE
B+
Kills:1,164
Deaths:294
KDR:3.959
Accuracy:48.762% B+
HSR:32.045% B+
TRAP-M1
C++
Kills:1,163
Deaths:165
KDR:7.048
Accuracy:32.431% C++
HSR:28.805% C++
SMG-46AE Armistice
B**
Kills:1,163
Deaths:230
KDR:5.057
Accuracy:32.624% C++
HSR:36.715% B**
99SV
B++
Kills:1,162
Deaths:131
KDR:8.870
Accuracy:39.257% B++
HSR:40.620% B+
M77-B
B**
Kills:1,160
Deaths:118
KDR:9.831
Accuracy:47.704% B**
HSR:82.155% B+
NSX Tomoe
B+
Kills:1,160
Deaths:252
KDR:4.603
Accuracy:32.528% C*
HSR:49.397% B+
T4 AMP
B*
Kills:1,160
Deaths:312
KDR:3.718
Accuracy:31.457% B
HSR:27.155% B*
RAMS .50M
B++
Kills:1,160
Deaths:188
KDR:6.170
Accuracy:46.289% B++
HSR:79.483% C+
PDW-16 Hailstorm
B+
Kills:1,160
Deaths:236
KDR:4.915
Accuracy:30.080% B+
HSR:19.052% C+
KSR-35
A
Kills:1,159
Deaths:138
KDR:8.399
Accuracy:41.320% B+
HSR:43.831% A
Shuriken
C*
Kills:1,159
Deaths:207
KDR:5.599
Accuracy:28.271% C
HSR:22.692% C*
TX1 Repeater
B*
Kills:1,157
Deaths:325
KDR:3.560
Accuracy:30.900% B*
HSR:24.633% C*
NS-44L Blackhand
B++
Kills:1,157
Deaths:375
KDR:3.085
Accuracy:50.396% B++
HSR:28.263% D*
NS-357 Underboss
C++
Kills:1,153
Deaths:587
KDR:1.964
Accuracy:41.728% C++
HSR:17.346% D-
NS-45 Pilot
A+
Kills:392
Deaths:167
KDR:2.347
Accuracy:39.751% B*
HSR:45.153% A+
NS-AM7 Archer
B**
Kills:191
Deaths:101
KDR:1.891
Accuracy:55.081% C--
HSR:30.890% B**
NS-61 Emissary
A+
Kills:54
Deaths:12
KDR:4.500
Accuracy:34.293% B+
HSR:29.630% A+
Kills:54,045
Deaths (as Infiltrator):9,571
Deaths (to Infiltrators):7,749
KDR:5.64675
Kill Difference:44,474
Playtime:605.120 hours
Usage:15%
Score:17.638m
Score/min:486
Accuracy (listed only):38.506%
HSR (listed only):39.984%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C*
Kills:14,112
Deaths:2,727
KDR:5.175
Accuracy:27.971% C*
HSR:24.667% C*
HC1 Cougar
C++
Kills:2,629
Deaths:506
KDR:5.196
Accuracy:28.238% C++
HSR:22.898% C
LC2 Lynx
C
Kills:2,556
Deaths:647
KDR:3.951
Accuracy:25.377% C
HSR:22.809% C
T5 AMC
C**
Kills:2,090
Deaths:460
KDR:4.543
Accuracy:27.233% C**
HSR:23.397% C*
TRAC-5 Burst
C+
Kills:2,007
Deaths:451
KDR:4.450
Accuracy:27.034% C
HSR:27.055% C+
NS-11C
C*
Kills:1,858
Deaths:421
KDR:4.413
Accuracy:28.429% C*
HSR:21.636% C+
TRAC-5
C+
Kills:1,212
Deaths:317
KDR:3.823
Accuracy:24.570% C+
HSR:18.317% C
MG-C1 Kindred
B*
Kills:1,194
Deaths:310
KDR:3.852
Accuracy:33.806% B*
HSR:28.811% B++
AMR-66
C--
Kills:1,187
Deaths:202
KDR:5.876
Accuracy:27.438% C--
HSR:22.831% C--
NSX Tanto
A++
Kills:1,184
Deaths:179
KDR:6.615
Accuracy:38.109% A++
HSR:37.331% B**
NSX-P Tanto
A
Kills:1,179
Deaths:205
KDR:5.751
Accuracy:35.933% A
HSR:34.775% B++
DMR-99
C
Kills:1,176
Deaths:189
KDR:6.222
Accuracy:31.898% D
HSR:27.891% C
LC2 Lynx AE
B+
Kills:1,176
Deaths:164
KDR:7.171
Accuracy:33.018% B+
HSR:25.765% C--
MG-HBR1 Dragoon
B*
Kills:1,176
Deaths:144
KDR:8.167
Accuracy:42.825% B*
HSR:39.711% B++
TRAC-Shot
D--
Kills:1,163
Deaths:236
KDR:4.928
Accuracy:22.654% D--
HSR:11.780% D*
TRAC-5 S
B
Kills:1,160
Deaths:262
KDR:4.427
Accuracy:26.556% C*
HSR:20.172% B
NS Baron G5AE
B*
Kills:1,160
Deaths:266
KDR:4.361
Accuracy:58.784% B*
HSR:17.500% C+
FA1 Barrage
B+
Kills:1,156
Deaths:357
KDR:3.238
Accuracy:49.581% B+
HSR:11.419% D-
TS4 Haymaker
B**
Kills:648
Deaths:146
KDR:4.438
Accuracy:58.030% B**
HSR:13.272% C+
Kills:40,023
Deaths (as Engineer):8,189
Deaths (to Engineers):7,852
KDR:4.88741
Kill Difference:31,834
Playtime:507.547 hours
Usage:13%
Score:18.773m
Score/min:616
Accuracy (listed only):34.078%
HSR (listed only):23.791%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C**
Kills:2,705
Deaths:717
KDR:3.773
Accuracy:26.219% C*
HSR:27.505% C**
TAR
D
Kills:1,655
Deaths:668
KDR:2.478
Accuracy:22.875% D
HSR:20.423% D
MKV Suppressed
C+
Kills:1,378
Deaths:220
KDR:6.264
Accuracy:28.315% C+
HSR:22.351% C+
T1A Unity
D--
Kills:1,218
Deaths:324
KDR:3.759
Accuracy:23.632% D--
HSR:13.383% F
MG-A1 Arbalest
B+
Kills:1,201
Deaths:337
KDR:3.564
Accuracy:30.896% B+
HSR:34.555% B+
TORQ-9
C
Kills:1,195
Deaths:190
KDR:6.289
Accuracy:25.601% C
HSR:16.318% D**
MG-S1 Jackal
B*
Kills:1,179
Deaths:213
KDR:5.535
Accuracy:34.755% B*
HSR:26.887% C**
SMG-46 Armistice
C+
Kills:1,175
Deaths:253
KDR:4.644
Accuracy:28.430% C+
HSR:14.894% D
NS-66 Punisher
B++
Kills:1,175
Deaths:288
KDR:4.080
Accuracy:32.201% B++
HSR:35.830% B++
NSX Tengu
B*
Kills:1,174
Deaths:296
KDR:3.966
Accuracy:46.547% B*
HSR:29.557% B++
NS-7 PDW
C+
Kills:1,173
Deaths:244
KDR:4.807
Accuracy:25.761% C-
HSR:19.693% C+
SMG-46AE Armistice
B**
Kills:1,163
Deaths:230
KDR:5.057
Accuracy:32.624% C++
HSR:36.715% B**
T1S Cycler
D
Kills:1,162
Deaths:322
KDR:3.609
Accuracy:23.935% D
HSR:19.019% D
Cycler TRV
C*
Kills:1,160
Deaths:272
KDR:4.265
Accuracy:27.437% C*
HSR:21.035% C
NS Baron G5AE
B*
Kills:1,160
Deaths:266
KDR:4.361
Accuracy:58.784% B*
HSR:17.500% C+
NS-11A
C**
Kills:1,160
Deaths:177
KDR:6.554
Accuracy:29.120% C**
HSR:26.207% C+
PDW-16 Hailstorm
B+
Kills:1,160
Deaths:236
KDR:4.915
Accuracy:30.080% B+
HSR:19.052% C+
TAR-AE
C*
Kills:1,159
Deaths:237
KDR:4.890
Accuracy:30.034% C+
HSR:33.995% C*
T1B Cycler
D
Kills:1,159
Deaths:178
KDR:6.511
Accuracy:23.659% D*
HSR:24.331% D
Shuriken
C*
Kills:1,159
Deaths:207
KDR:5.599
Accuracy:28.271% C
HSR:22.692% C*
FA1 Barrage
B+
Kills:1,156
Deaths:357
KDR:3.238
Accuracy:49.581% B+
HSR:11.419% D-
NS-11P
C
Kills:1,154
Deaths:248
KDR:4.653
Accuracy:25.686% C
HSR:17.591% D-
SABR-13
C-
Kills:1,147
Deaths:214
KDR:5.360
Accuracy:23.908% D--
HSR:23.365% C-
TS4 Haymaker
B**
Kills:648
Deaths:146
KDR:4.438
Accuracy:58.030% B**
HSR:13.272% C+
Kills:29,775
Deaths (as Combat Medic):6,840
Deaths (to Combat Medics):4,687
KDR:4.35307
Kill Difference:22,935
Playtime:380.850 hours
Usage:10%
Score:10.751m
Score/min:470
Accuracy (listed only):31.932%
HSR (listed only):22.816%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B*
Kills:1,190
Deaths:250
KDR:4.760
Accuracy:22.798% B+
HSR:27.815% B*
MRC3 Mercy
B*
Kills:1,171
Deaths:250
KDR:4.684
Accuracy:21.886% B+
HSR:26.132% B*
M3 Pounder HEG
B+
Kills:882
Deaths:185
KDR:4.768
Accuracy:47.871% B+
HSR:3.061% C+
M3 Pounder HEG
B+
Kills:800
Deaths:179
KDR:4.469
Accuracy:50.621% B+
HSR:3.750% B+
NS-10 Burster
A*
Kills:275
Deaths:58
KDR:4.741
Accuracy:46.781% A*
HSR:7.273% B+
NS-10 Burster
A*
Kills:264
Deaths:58
KDR:4.552
Accuracy:46.597% A*
HSR:4.924% C+
M6 Onslaught
A*
Kills:145
Deaths:34
KDR:4.265
Accuracy:22.729% B+
HSR:33.104% A*
M6 Onslaught
M
Kills:141
Deaths:34
KDR:4.147
Accuracy:23.624% B++
HSR:36.879% M
MR1 Fracture
A
Kills:74
Deaths:22
KDR:3.364
Accuracy:54.681% A
HSR:2.703% C-
MR1 Fracture
B**
Kills:65
Deaths:22
KDR:2.955
Accuracy:51.144% B**
HSR:6.154% B**
Kills:5,007
Deaths (as MAX Suit):546
Deaths (to MAX Suits):2,071
KDR:9.17033
Kill Difference:4,461
Playtime:95.355 hours
Usage:2%
Score:3.846m
Score/min:672
Accuracy (listed only):38.873%
HSR (listed only):15.179%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A
Kills:399
V. Kills:52 N/A
Deaths:11
KDR:36.273
Accuracy:56.433% B+
KPH:218.400 A
VKPH:28.500 B**
M14 Banshee
D
Kills:339
V. Kills:19 N/A
Deaths:84
KDR:4.036
Accuracy:27.377% D
KPH:22.300 D--
VKPH:1.300 D--
Kills:738 (339 + 0)
Deaths:95
KDR:7.768
VKDR:0.747
Vehicle Kills:71
Kill Difference:643
Playtime:16.999 hours
Usage:0%
Score:0.310m
Score/min:304
Piloting Accuracy:27.377%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:2,256
V. Kills:1,330 169%
Deaths:104
KDR:21.692
Accuracy:56.890% C+
KPH:41.800 C+
VKPH:24.700 B+
L100 Python HESH
C
Kills:1,299
V. Kills:122 N/A
Deaths:50
KDR:25.980
Accuracy:49.102% C
KPH:46.200 D
VKPH:4.300 D--
C75 Viper
B**
Kills:1,142
V. Kills:164 N/A
Deaths:20
KDR:57.100
Accuracy:41.001% C+
KPH:64.900 B**
VKPH:9.300 C+
L100 Python HEAT
B+
Kills:971
V. Kills:299 324%
Deaths:21
KDR:46.238
Accuracy:53.184% C+
KPH:51.800 B+
VKPH:15.900 C*
Skyguard
C--
Kills:85
V. Kills:56 149%
Deaths:10
KDR:8.500
Accuracy:34.024% C**
KPH:12.700 C--
VKPH:8.300 C--
Kills:5,753 (5,753 + 0)
Deaths:205
KDR:28.063
VKDR:9.615
Vehicle Kills:1,971
Kill Difference:5,548
Playtime:125.087 hours
Usage:3%
Score:3.184m
Score/min:424
Driving Accuracy:34.024%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:4,551
V. Kills:2,740 166%
Deaths:197
KDR:23.102
Accuracy:48.356% C+
KPH:51.400 B++
VKPH:30.900 A
P2-120 HESH
C**
Kills:1,451
V. Kills:118 N/A
Deaths:39
KDR:37.205
Accuracy:43.335% C
KPH:71.400 C**
VKPH:5.800 D-
P2-120 HEAT
C-
Kills:1,335
V. Kills:372 358%
Deaths:119
KDR:11.219
Accuracy:40.199% C-
KPH:23.400 D
VKPH:6.500 D--
E540 Halberd
B**
Kills:1,184
V. Kills:462 256%
Deaths:45
KDR:26.311
Accuracy:44.478% C+
KPH:42.500 B**
VKPH:16.600 B+
P525 Marauder
B+
Kills:622
V. Kills:19 N/A
Deaths:14
KDR:44.429
Accuracy:21.234% C-
KPH:104.200 B+
VKPH:3.200 C-
MR11 Gatekeeper
A++
Kills:522
V. Kills:385 135%
Deaths:15
KDR:34.800
Accuracy:48.219% B+
KPH:41.800 A++
VKPH:30.800 B**
G30 Vulcan
B+
Kills:85
V. Kills:58 144%
Deaths:11
KDR:7.727
Accuracy:34.619% C**
KPH:27.600 C++
VKPH:18.800 B+
M20 Basilisk
B**
Kills:58
V. Kills:15 363%
Deaths:4
KDR:14.500
Accuracy:34.862% B*
KPH:31.300 B**
VKPH:8.100 C+
Kills:9,808 (7,337 + 2,471)
Deaths:444
KDR:22.090
VKDR:9.390
Vehicle Kills:4,169
Kill Difference:9,364
Playtime:217.105 hours
Usage:5%
Score:6.489m
Score/min:498
Driving Accuracy:40.199%
Gunner Accuracy:34.862%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
D*
Kills:383
V. Kills:8 N/A
Deaths:19
KDR:20.158
Accuracy:20.326% F--
KPH:61.100 D*
VKPH:1.300 F
G20 Vulcan-H
D*
Kills:121
V. Kills:89 134%
Deaths:32
KDR:3.781
Accuracy:42.873% D--
KPH:23 D*
VKPH:16.900 D*
Kills:504 (0 + 504)
Deaths:51
KDR:9.882
VKDR:1.902
Vehicle Kills:97
Kill Difference:453
Playtime:11.522 hours
Usage:0%
Score:0.316m
Score/min:458
Driving Accuracy:N/A%
Gunner Accuracy:42.873%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:260
V. Kills:51 N/A
Deaths:14
KDR:18.571
Accuracy:41.606% B
KPH:78.200 B**
VKPH:15.300 B**
M12 Kobalt
A
Kills:207
V. Kills:6 N/A
Deaths:2
KDR:103.500
Accuracy:21.561% B+
KPH:134.500 A
VKPH:3.900 C+
M12 Kobalt
A
Kills:201
V. Kills:3 N/A
Deaths:1
KDR:201
Accuracy:26.199% A
KPH:135.600 A
VKPH:2 D
M40 Fury
B+
Kills:176
V. Kills:29 N/A
Deaths:5
KDR:35.200
Accuracy:39.239% C+
KPH:71 B+
VKPH:11.700 C+
M20 Basilisk
C
Kills:101
V. Kills:31 316%
Deaths:8
KDR:12.625
Accuracy:40.074% C
KPH:19.800 C
VKPH:6.100 D
M60-G Bulldog
B+
Kills:72
V. Kills:10 N/A
Deaths:1
KDR:72
Accuracy:33.836% D
KPH:52.500 B+
VKPH:7.300 C+
M20 Basilisk
A+
Kills:67
V. Kills:17 372%
Deaths:4
KDR:16.750
Accuracy:39.023% C
KPH:43.300 A+
VKPH:11 C++
Kills:1,084 (0 + 1,084)
Deaths:35
KDR:30.971
VKDR:4.200
Vehicle Kills:147
Kill Difference:1,049
Playtime:16.850 hours
Usage:0%
Score:0.512m
Score/min:507
Driving Accuracy:N/A%
Gunner Accuracy:39.023%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 49,09748,8847,0226.962A1.6327.289%B++32.686%B+92.5B*N/A297528.6h8.9B**32.6B+
T9 CARV-S 26,55526,3204,0126.56A++1.2324.627%C+29.552%C++76.9B+N/A357342.4h9.8B+39.6B+
LC3 Jaguar 14,22214,1122,7275.175A++0.1627.971%C*24.667%C*66.4B+N/A202212.5h10.2C*36.6B+
TSAR-42 12,60012,5391,17310.69A++5.3647.63%B*76.362%B++90B**N/A248139.3h1.8B+3.8B+
P2-120 AP 7,2914,55119723.102A+17.7748.356%C+5.142%A+51.4B++31A68888.5h6.2C++12.9C++
SR-7 4,4004,39225916.958M**11.6247.374%B+83.356%B+76.1B**N/A29157.7h1.7B++3.7B+
TMG-50 4,3604,3331,0054.311A++1.0222.597%C28.456%C+56.1C+N/A18577.2h8.8B38.8C**
The Kraken 5,8623,7319493.932B*1.4071.111%B**1.715%C*47.6C27.2B+33278.4h5.4D7.6C
T9 CARV 3,0163,0141,2802.355C*2.9818.698%D17.12%D*31.4C--N/A20395.9h11.3C**60.3C+
T1 Cycler 2,7332,7057173.773B**1.5626.219%C*27.505%C**58.8B++N/A28646h10.4B*39.7B+
HC1 Cougar 2,6792,6295065.196M**0.1428.238%C++22.898%C60.9B1.2B+23843.2h9.8B+34.6B
LC2 Lynx 2,5642,5566473.951A*1.3825.377%C22.809%C53.4C*N/A34747.9h11.6B+45.6B
T32 Bull 2,3422,3304275.457A++0.1224.748%C-29.399%C*62.1C++N/A22037.5h9.4B**38.1B
L100 Python AP 3,5862,25610421.692B*16.3656.89%C+4.255%A41.9C+24.7B+46653.9h5.5C++9.6C+
T5 AMC 2,1022,0904604.543S0.7927.233%C**23.397%C*65.9AN/A27231.7h10.7B**39.4B++
TRAC-5 Burst 2,0382,0074514.45A++0.8827.034%C27.055%C+57.3C+N/A17635h10.5B+38.7C*
NS-11C 1,8671,8584214.413A*0.9228.429%C*21.636%C+61.3B+N/A23630.3h10.7B++37.6B+
TAR 1,6711,6556682.478C**2.8622.875%D20.423%D33.3C-N/A13149.7h12C+52.3C
T9A "Butcher" 1,5741,5652975.269A+0.0623.393%D-21.342%D*68.9C+N/A32722.7h9.5B++40.6C++
P2-120 HESH 1,5691,4513937.205B**31.8743.335%C1.103%B+71.5C**5.8D-49720.3h3.7B+8.5B
MKV Suppressed 1,3821,3782206.264S0.9328.315%C+22.351%C+84.5B**N/A43616.3h11.1B+39.3B
Frag Grenade 1,3761,36311363N/A1,357.6745.697%CN/A470C--4.5D--20102.9h3.5C7.7C+
P2-120 HEAT 1,7071,33511911.218B+5.8840.199%C-3.221%C*23.4D6.5D--19657h4.9B*12.2B+
NS-15 Gallows 1,3481,3333054.37B+0.9633.743%B++33.758%C109.3C**1.2C25512.2h9.4B+27.7B++
L100 Python HESH 1,4211,2995025.98B+20.6549.102%C1.463%C+46.2D4.3D--21528.1h3C++6C++
Sticky Grenade 1,2771,27311273N/A1,267.6755.432%BN/A1591.3A5D-82470.8h1.3B*2.4B+
NS-44 Commissioner 1,2481,2384312.872B**2.4643.816%B+22.375%C108.6A+N/A70111.4h2.8B++6.5B+
T1A Unity 1,2241,2183243.759A1.5723.632%D--13.383%F46CN/A18926.5h11.1B+47.1C
TRAC-5 1,2151,2123173.823S1.5124.57%C+18.317%C50.1B++N/A54224.2h10.8B+43.8B
NS-15M AE 1,2161,21211910.185M*4.8526.101%C-32.426%C++101.8B+N/A55411.9h9.4B++36C**
MG-A1 Arbalest 1,2391,2013373.564A++1.7730.896%B+34.555%B+81.7B*2.6A++20114.7h12.6B+40.6B++
TORQ-9 1,1971,1951906.289A+0.9625.601%C16.318%D**49.2C+N/A30924.3h13.3C++51.9C+
T16 Rhino 1,1971,1942934.075A+1.2620.948%D19.096%D56.6C++N/A30021.1h9.9B*47.4B
MG-C1 Kindred 1,2271,1943103.852A*1.4833.806%B*28.811%B++101.2B**2.8B**28811.8h9.1B+26.9B++
MRC3 Mercy 1,2031,1902504.76B+0.5722.798%B+27.815%B*50.9B+N/A20123.4h17.3C**75.7B+
AMR-66 1,1891,1872025.876S0.5427.438%C--22.831%C--43C*N/A23827.6h6.5B++23.9B
NSX-P Naginata 1,2111,1872983.983A1.3530.714%B*36.984%B+98.1B+2B30312.1h9.1B++29.5B++
HSR-1 1,1911,1841786.652B**1.3237.141%C33.193%C**82.8B+N/A50514.3h4.6B+12.3C**
NSX Tanto 1,2051,1841796.615S1.2838.109%A++37.331%B**112.8A+2A+26310.5h10.3B+27.1B++
E540 Halberd 1,6461,1844526.311A++20.9844.478%C+5.828%A++42.4B**16.6B+52327.9h4.4B++9.9B++
Bighorn .50M 1,1821,1825820.379M15.0542.733%D77.157%C64.6C++N/A25318.3h1.8C++4.3C
SOAS-20 1,1851,1821916.188M*0.8529.052%C27.496%B+74.8B**N/A37815.8h9.7C**33.5B+
NSX-P Tanto 1,1981,1792055.751S0.4235.933%A34.775%B++103.4A1.7B+23011.4h10.8C**30.1B++
MG-S1 Jackal 1,1981,1792135.535A**0.2034.755%B*26.887%C**102.5B**1.7B**23611.5h9.2B+26.6B+
SOAS-20 AE 1,1951,1792574.588B++0.7535.79%B34.266%C++99.1B++1.3C+20611.9h10.8C+30.1C**
MG-H1 Watchman AE 1,1981,1793063.853B*1.4831.154%B++36.641%B++106.2B*1.7B+26111.1h11B+35.3B+
TS2 Inquisitor 1,1901,1783703.184B*2.1537.525%B**27.419%B++173.2M**1.8A+4066.8h7.7B**20.5B*
DMR-99 1,1861,1761896.222B**0.8931.898%D27.891%C65.7C*N/A16317.9h6.3C**19.9C+
LC2 Lynx AE 1,1931,1761647.171M**1.8433.018%B+25.765%C--110.9B**1.6B23810.6h10.5B*31.9B++
MG-HBR1 Dragoon 1,1881,1761448.167S2.8342.825%B*39.711%B++83.4AN/A18114.1h4.7B++11B++
TX2 Emperor 1,1921,1765372.19B*3.1439.669%A34.864%A++163.3S2.2A*4367.2h6.7B*17B*
SMG-46 Armistice 1,1781,1752534.644M*0.6928.43%C+14.894%D48C++N/A29924.5h11.5B+40.4B
NS-66 Punisher 1,1881,1752884.08A+1.2532.201%B++35.83%B++98.7B+1.1C**33911.9h9.8B+30.5B+
NSX Tengu 1,1861,1742963.966A**1.3746.547%B*29.557%B++91.7B*N/A22712.8h10.6C*22.8B+
MG-H1 Watchman 1,1851,1742145.486B**0.1531.924%B**37.394%B+103B*1C25311.4h10.6B++33.1B+
NS-7 PDW 1,1781,1732444.807A*0.5325.761%C-19.693%C+59.8B+N/A52319.6h11.8B+45.7C*
ASP-30 Grounder 1,7161,1716471.81B*3.5262.676%C4.184%B++22.1C+10.3C20252.9h6.3B+10.1B+
MRC3 Mercy 1,1851,1712504.684B+0.6521.886%B+26.132%B*50B+N/A20123.4h17C*77.5B+
The President 1,1731,1703523.324A++2.0131.902%C+26.325%C+180A**N/A4626.5h8.2B*25.7B*
T7 Mini-Chaingun 1,1691,1693343.5A++1.8323.413%B++14.97%C+67.6B+N/A39417.3h10B**42.6B++
NS-30 Vandal 1,1731,1681876.246B++0.9135.331%C30.993%C*69.1C**N/A43516.9h4.7B+13.3C**
NS-15M1 1,1701,1661846.337A++1.0023.471%C--17.324%D--61.4C+N/A35819h9.6B++41C**
NSX Daimyo 1,1701,1651279.173A3.8448.376%B+95.88%B85C*N/A19213.7h2.2C*4.5B+
RAMS-AE .50M 1,1721,1649911.758A++6.4250.994%B**82.646%C**88.2B*N/A24013.2h1.7B+3.4B++
NS-44 Commissioner AE 1,1701,1642943.959A*1.3748.762%B+32.045%B+155.2A++N/A3467.5h2.8B*5.7B++
TRAC-Shot 1,1661,1632364.928A++0.4122.654%D--11.78%D*46.9C++N/A18824.8h11.3C+50.1C-
TRAP-M1 1,1671,1631657.048U1.7132.431%C++28.805%C++85.5AN/A20313.6h7.8C**24B+
SMG-46AE Armistice 1,1841,1632305.057M*0.2832.624%C++36.715%B**93C**1.7B**20812.5h11.4C*34.9C**
99SV 1,1631,1621318.87M3.5439.257%B++40.62%B+47.2B+N/A26824.6h4.2B++10.8B+
T1S Cycler 1,1651,1623223.609M++1.7223.935%D19.019%D41.5C+N/A17728h11.4C++47.6C+
NSX Naginata 1,1711,1602035.714A*0.3830.493%B*40.259%B**110.5B**1C+33610.5h8.9B++29.1B++
M77-B 1,1611,1601189.831M++4.5047.704%B**82.155%B+53.7B++N/A24121.6h1.9B+4.1B++
NSX Tomoe 1,1641,1602524.603B+0.7332.528%C*49.397%B+88.5B*N/A24713.1h10.5B++32.3B+
NS-15M2 1,1711,1601557.484A++2.1529.065%C*33.19%C*108.4B*1C+32510.7h9.2B++31.6B+
T4 AMP 1,1611,1603123.718M*1.6231.457%B27.155%B*181.3SN/A5336.4h9.4A29.8B*
TRAC-5 S 1,1641,1602624.427M0.9126.556%C*20.172%B57.1AN/A22220.3h9.5B++35.9B+
Cycler TRV 1,1611,1602724.265A++1.0727.437%C*21.035%C54.7C*N/A27121.2h11.7C++42.6C**
NS Baron G5AE 1,1691,1602664.361A*0.9758.784%B*17.5%C+73.4BN/A24015.8h3.3B**5.7B**
NS-11A 1,1751,1601776.554M**1.2229.12%C**26.207%C+94.3A1.2B+53512.3h10.1B*34.8B++
RAMS .50M 1,1601,1601886.17B0.8446.289%B++79.483%C+36.3C+N/A19232h2.3C4.9C++
T7 Mini-Chaingun AE 1,1641,1601597.296M1.9624.618%B+17.069%C++99.1B**N/A21311.7h9.2B**37.4B++
PDW-16 Hailstorm 1,1651,1602364.915M**0.4230.08%B+19.052%C+84.1AN/A47713.8h10.6B*35.3B+
TAR-AE 1,1711,1592374.89A++0.4430.034%C+33.995%C*93.5B1C-30912.4h9.6B+31.8B+
T1B Cycler 1,1621,1591786.511A++1.1823.659%D*24.331%D51.1CN/A20722.7h10.9B+46.1C
KSR-35 1,1651,1591388.399A++3.0741.32%B+43.831%A83.4B++N/A34613.9h3.7B++9.1B+
Shuriken 1,1671,1592075.599A**0.2728.271%C22.692%C*82.2B*N/A19314.1h10.9B*38.4B+
TX1 Repeater 1,1621,1573253.56M+1.7730.9%B*24.633%C*163SN/A6197.1h7.9A25.7B*
NS-44L Blackhand 1,1601,1573753.085B++2.2550.396%B++28.263%D*110.2A**N/A35210.5h3B++6B++
FA1 Barrage 1,1561,1563573.238B+2.1049.581%B+11.419%D-52.5B+N/A26122h3.4B**6.9B++
NS-11P 1,1551,1542484.653A*0.6825.686%C17.591%D-48.5C+N/A26423.8h10.8B+42.1B
NS-357 Underboss 1,1601,1535871.964B+3.3741.728%C++17.346%D-76.9B+N/A27015h3.6C**8.7C**
SABR-13 1,1501,1472145.36A++0.0323.908%D--23.365%C-48C+N/A25923.9h10.6C++44.3C
C75 Viper 1,3061,1422057.1S51.7741.001%C+1.839%B*64.9B**9.3C+59717.6h7.8C*19.1B+
Spear Anti-Vehicle Phalanx Turret 1,5781,0684623.217A+17.8857.747%B*5.337%B*70.7B*33.8B+71315.1h6.1B++10.6B*
M9 SKEP Launcher 1,4741,0612863.71M**1.6269.807%C+1.885%C30.1C++11.7C+32235.3h6.1B++8.7B++
C-4 1,2581,0262194.685A+0.6528.241%C+N/A58D-13.1D*84117.7h1.4C4.8C++
ML-7 1,4361,0202374.304M**1.0361.226%C*3.137%C**31.4C++12.8C55632.5h5.7C*9.2B+
L100 Python HEAT 1,2709712146.238S40.9053.184%C+5.252%A++51.9B+16C*49518.7h4.5B+8.5B+
MANA Anti-Vehicle Turret 1,4109421576A++0.6759.813%B3.716%C+58.1B*28.9C+60716.2h5.9B+9.9B++
M3 Pounder HEG 1,1238821854.768B**0.5747.871%B+3.061%C+29.4B+8A*28830h14.4C**30B
Anti-Vehicle Grenade 9948751875N/A869.6752.607%C+N/A416.7C+56.7D33962.1h4.8C*9.1C**
NS Decimator 1,2628401595.283M0.0567.046%B+2.738%B++40.8C20.5C+88720.6h5.7D-8.5D
M3 Pounder HEG 1,0098001794.469B**0.8650.621%B+3.75%B+26.9C**7A+24429.7h16.7C+32.9C**
TS4 Haymaker 6506481464.438M++0.9058.03%B**13.272%C+82A+N/A3587.9h3.2B**5.5B**
P525 Marauder 6416221444.429B++39.1021.234%C-1.286%C--103.7B+3.2C-5626h5.7C**27C++
MR11 Gatekeeper 9075221534.8M29.4748.219%B+1.724%C+41.8A++30.8B**39912.5h41.1C**85.2B+
T2 Striker 1,2624862222.189A*3.1461.863%B**1.852%A+14.2C22.6A++44034.3h66.1F-106.9D--
Hellfire Rocket Pods 4513991136.273A*30.9456.433%B+N/A221.7A28.9B**17781.8h20.3C+35.9C++
NS-45 Pilot 3963921672.347B+2.9939.751%B*45.153%A+217.8A**2.2B*6881.8h5B*12.5B*
P525 Marauder-H 3913831920.158C++14.8220.326%F--N/A60.8D*1.3F3136.3h5.7B+27.9D--
M14 Banshee 358339844.036C1.3027.377%D1.475%A22.3D--1.3D--12615.2h17.5C**63.9C++
Tank Mine 4903272214.864S9.53113.809%SN/A142.2C**70.9C++26572.3h3.8T3.3A
NS-10 Burster 493275584.741M*0.5946.781%A*7.273%B+7.8B*6.2A++19735.4h210.3D**449.5B+
NS-10 Burster 482264584.552M+0.7846.597%A*4.924%C+7.5B++6.2A++18735.4h219.7D*471.5B
M40 Fury 3112601418.571B*13.2441.606%BN/A78.8B**15.5A6203.3h12.3C*29.6B
MANA Anti-Personnel Turret 253246376.649N/A1.3219.53%UN/A2460U70U14615600.1h17T*86.8T*
M12 Kobalt 2132072103.5A**98.1721.561%B+21.739%B+138A4C+4851.5h12B**55.7B*
M12 Kobalt 2042011201S195.6726.199%A19.901%C++134A2D6531.5h13.9B++52.9B++
NS-AM7 Archer 2171911011.891A**3.4455.081%C--30.89%B**14.5B++2C9813.2h9.5B++17.2B++
Rocklet Rifle 336189316.097S0.7664.004%AN/A61A*47.4A+6023.1h33.7C++52.6B+
M40 Fury 205176535.2A*29.8739.239%C+N/A70.4B+11.6C+5902.5h12.9C+32.9C++
M6 Onslaught 150145344.265B++1.0722.729%B+33.104%A*85.3A*2.9A**4251.7h15.3B++67.3B+
M6 Onslaught 142141344.147B++1.1923.624%B++36.879%M82.9A*N/A3781.7h16.3B+69.2B+
G20 Vulcan-H 210121323.781C1.5542.873%D--4.959%A+22.8D*16.8D*6305.3h114.4D266.9D--
M20 Basilisk 132101812.625A++7.2940.074%C9.901%A+19.8C6.1D2905.1h89.6C+223.5C+
G30 Vulcan 14385117.727C**2.3934.619%C**1.176%D*27.4C++18.7B7353.1h93.5C+270C**
Skyguard 14185108.5A3.1734.024%C**2.353%C*12.7C--8.4C--3116.7h142.8C419.6C+
M60-A Bulldog 8279179C*73.6759.698%B*5.063%A++87.8A3.3C3460.9h3.5B**5.9B**
Claymore 7979711.286B+5.9545.852%AN/A98.8D-N/A10280.8h1.3D-2.9B+
MR1 Fracture 10674223.364M+1.9754.681%A2.703%C-20A++8.6A+3883.7h41.1B+75.2B++
M60-G Bulldog 8272172S66.6733.836%D2.778%C++51.4B+7.1C6481.4h5B*14.7B
M20 Basilisk 8467416.75M+11.4239.023%C8.955%B**44.7A+11.3C*5941.5h52.1A133.4B**
MR1 Fracture 10365222.955A*2.3851.144%B**6.154%B**17.6B**10.3A*4063.7h43.7C++85.4B+
M60-A Bulldog 6660160C**54.6758.629%B*3.333%B*66.7B*6.7B+3050.9h3.9B**6.6B**
M20 Basilisk 7358414.5A*9.1734.862%B*6.897%B*30.5B**7.9C+4221.9h58.1B*166.6B*
NS-61 Emissary 5454124.5S0.8334.293%B+29.63%A+60B++N/A4170.9h12.4C++36B
Aspis Anti-Aircraft Phalanx Turret 11052413S7.6742.529%A++N/A18.6B+20.7A5912.8h139.3C++327.4B++

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade02,5410.7h
Medical Applicator205248,14617.1h
Spawn Beacon252,7663.6h
Anti-Vehicle MANA Turret241,4943.5h
CAS 14-E0510.1h
Nano-Armor Kit170558,41029.5h
AE Medical Applicator3536,3902h
AE Nano-Armor Kit51135,7966.5h
Restoration Kit16750.2h
Motion Spotter1210,2294.6h
Recon Detection Device337,06210.5h
Shield Recharging Field101,0860.4h
Medical Kit3,71938,498175.7h
Ammunition Package181,9580.9h
Anti-Infantry MANA Turret54250.6h
M20 Drake2640.4h

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