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Warden LordOsiris1989[91AR] LordOsiris1989
NC BR 63

KDR: 2.5

Score: 3.6m

Last Seen: Dec 21st, 2019 7:29 PM
- OFFLINE - 2.6 hour(s)

Battle Rank 63 - New Conglomerate on Cobalt
Level Progress (to 64): 45%
Level 100 Progress: 19% 630h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NC6 Gauss SAW LA1 Anchor NC1 Gauss Rifle AF-19 Mercenary SAS-R GD-22S MGR-L1 Promise AF-41 Hacksaw
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,582,515 MLG Score: 1265
Fun Score: N/A
Cheeseburgers Flipped: 77TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.567%20.69%4881113374,8092.76221-0.267

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.386%0.448B-0.063C+0.356C**HEAD ++ (~8.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.20.416B10.20.286C*33

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.509%79.857%02134656120712.71014

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.24%0.836B++0.824B++-0.471

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.521B+1.90.396B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.188%16.393%0113476112210.495935

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.296C0.307C*-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.227C++3.90.202C++6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.6m594.1%405 (24.3k)322 (19.3k)2.495067,3232,9352.6848463 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC134850719.845%21.986%43603:461

18% Combat Medic54% Heavy Assault10% Infiltrator11% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 8th, 2015 6:19 PMDec 20th, 2019 6:36 PMDec 21st, 2019 9:00 PM (225d) (PST)Dec 21st, 2019 4:15 PM (226d) (PST)Dec 21st, 2019 3:29 PM (226d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5511943570.6610.2650.1454.0830.0261265

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,06111,63121,43040169245219,347

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
184.6h/7.7d 557 1,610 2,071 45.2k 198 949 290 6.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D
Kills:1,534
Deaths:880
KDR:1.743
Accuracy:21.187% D
HSR:18.123% D*
LA1 Anchor
D
Kills:772
Deaths:210
KDR:3.676
Accuracy:24.387% D
HSR:23.834% D
GD-22S
C++
Kills:381
Deaths:134
KDR:2.843
Accuracy:22.923% D
HSR:28.609% C++
MGR-L1 Promise
C+
Kills:287
Deaths:81
KDR:3.543
Accuracy:26.450% C+
HSR:19.164% D*
Kills:2,974
Deaths (as Heavy Assault):1,305
Deaths (to Heavy Assaults):884
KDR:2.27893
Kill Difference:1,669
Playtime:99.244 hours
Usage:54%
Score:1.723m
Score/min:289
Accuracy (listed only):23.737%
HSR (listed only):22.432%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B++
Kills:438
Deaths:177
KDR:2.475
Accuracy:24.102% C
HSR:28.311% B++
AF-4 Cyclone
B+
Kills:216
Deaths:68
KDR:3.176
Accuracy:28.664% C+
HSR:25.463% B+
GD-7F
C+
Kills:139
Deaths:63
KDR:2.206
Accuracy:24.853% D
HSR:23.022% C+
Blitz GD-10
C++
Kills:130
Deaths:43
KDR:3.023
Accuracy:28.011% C++
HSR:9.231% D**
MGR-C1 Charger
D
Kills:115
Deaths:39
KDR:2.949
Accuracy:25.428% D--
HSR:21.739% D
Mauler S6
C**
Kills:61
Deaths:43
KDR:1.419
Accuracy:38.188% D
HSR:16.393% C**
Kills:1,099
Deaths (as Light Assault):433
Deaths (to Light Assaults):614
KDR:2.53811
Kill Difference:666
Playtime:19.542 hours
Usage:11%
Score:0.417m
Score/min:356
Accuracy (listed only):28.208%
HSR (listed only):20.693%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C--
Kills:756
Deaths:467
KDR:1.619
Accuracy:23.614% C--
HSR:14.815% D*
AF-4 Cyclone
B+
Kills:216
Deaths:68
KDR:3.176
Accuracy:28.664% C+
HSR:25.463% B+
Blitz GD-10
C++
Kills:130
Deaths:43
KDR:3.023
Accuracy:28.011% C++
HSR:9.231% D**
Mauler S6
C**
Kills:61
Deaths:43
KDR:1.419
Accuracy:38.188% D
HSR:16.393% C**
Kills:1,163
Deaths (as Combat Medic):621
Deaths (to Combat Medics):310
KDR:1.87279
Kill Difference:542
Playtime:32.458 hours
Usage:18%
Score:0.640m
Score/min:329
Accuracy (listed only):29.619%
HSR (listed only):16.475%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:386
Deaths:48
KDR:8.042
Accuracy:41.888% C+
HSR:81.606% B**
AF-4 Cyclone
B+
Kills:216
Deaths:68
KDR:3.176
Accuracy:28.664% C+
HSR:25.463% B+
NC14 Bolt Driver
C+
Kills:175
Deaths:21
KDR:8.333
Accuracy:38.381% C+
HSR:76% C+
Blitz GD-10
C++
Kills:130
Deaths:43
KDR:3.023
Accuracy:28.011% C++
HSR:9.231% D**
NS-45 Pilot
C
Kills:82
Deaths:42
KDR:1.952
Accuracy:24.200% F
HSR:28.049% C
NC4 Mag-Shot
C++
Kills:74
Deaths:64
KDR:1.156
Accuracy:30.577% C++
HSR:14.865% D-
Kills:1,063
Deaths (as Infiltrator):286
Deaths (to Infiltrators):489
KDR:3.71678
Kill Difference:777
Playtime:18.228 hours
Usage:10%
Score:0.441m
Score/min:404
Accuracy (listed only):31.953%
HSR (listed only):39.202%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B++
Kills:438
Deaths:177
KDR:2.475
Accuracy:24.102% C
HSR:28.311% B++
GD-7F
C+
Kills:139
Deaths:63
KDR:2.206
Accuracy:24.853% D
HSR:23.022% C+
MGR-C1 Charger
D
Kills:115
Deaths:39
KDR:2.949
Accuracy:25.428% D--
HSR:21.739% D
Mauler S6
C**
Kills:61
Deaths:43
KDR:1.419
Accuracy:38.188% D
HSR:16.393% C**
Kills:753
Deaths (as Engineer):322
Deaths (to Engineers):378
KDR:2.33851
Kill Difference:431
Playtime:5.487 hours
Usage:3%
Score:0.078m
Score/min:237
Accuracy (listed only):28.143%
HSR (listed only):22.366%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:270
Deaths:41
KDR:6.585
Accuracy:26.327% D--
HSR:15.556% C+
AF-41 Hacksaw
D
Kills:259
Deaths:41
KDR:6.317
Accuracy:24.061% D*
HSR:12.355% D
Kills:529
Deaths (as MAX Suit):41
Deaths (to MAX Suits):135
KDR:12.90244
Kill Difference:488
Playtime:9.675 hours
Usage:5%
Score:0.272m
Score/min:469
Accuracy (listed only):25.194%
HSR (listed only):13.955%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 1,5381,5348801.743C+0.7521.187%D18.123%D*34.2C--N/A8444.8h9C+42.3C+
LA1 Anchor 7757722103.676C**1.1824.387%D23.834%D45.1DN/A13217.1h9.9C40.5C
NC1 Gauss Rifle 7647564671.619B0.8823.614%C--14.815%D*30.5CN/A10624.8h12.1C51.1C
AF-19 Mercenary 4414381772.475B++0.0224.102%C28.311%B++34.2C+N/A11812.8h10.4B43C*
SAS-R 387386488.042A+5.5541.888%C+81.606%B**74.2B+N/A2605.2h1.8B+4.2B+
GD-22S 3813811342.843B+0.3522.923%D28.609%C++41.4C-N/A1269.2h10C+43.6C+
MGR-L1 Promise 290287813.543B*1.0526.45%C+19.164%D*52.2CN/A1555.5h11.6C**43.7C*
AF-41 Hacksaw 271270416.585A+4.0926.327%D--15.556%C+43.5C**N/A1246.2h5.5B++20.8C*
AF-41 Hacksaw 260259416.317A3.8224.061%D*12.355%D41.8C++N/A1326.2h5.2B++21.5C++
Shrike 3692451561.571B++0.9256.34%CN/A34C**17.2C**2607.2h6.1C+10.8C+
Frag Grenade 2412401240N/A237.5044.141%DN/A480D2D*15100.5h3.3C+7.5C+
AF-4 Cyclone 216216683.176B++0.6828.664%C+25.463%B+55.4C+N/A2153.9h10.2C+35.6C++
NC14 Bolt Driver 175175218.333A*5.8438.381%C+76%C+38.9C++N/A1104.5h2.3C+6C++
C-4 203165473.511B**1.0226.426%CN/A183.3A42.2B++11710.9h1.1B+4B
NC05 Jackhammer 143142542.63B**0.1348.281%C+13.38%C--39.4DN/A1823.6h4.5C+9.4C++
GD-7F 139139632.206B0.2924.853%D23.022%C+40.9CN/A1383.4h12.8C51.4C+
Blitz GD-10 130130433.023B**0.5328.011%C++9.231%D**43.3C+N/A2863h14.4C51.4C++
MGR-C1 Charger 116115392.949A++0.4525.428%D--21.739%D47.9CN/A1402.4h11C*43.2C+
NS-45 Pilot 8282421.952C*0.5424.2%F28.049%C54.7C--N/A1761.5h5.7B+23.6C-
NC4 Mag-Shot 7774641.156C++1.3430.577%C++14.865%D-17.6DN/A684.2h7.1B+23.2B
Mauler S6 6261431.419C++1.0838.188%D16.393%C**38.1C+N/A1561.6h3.9B+10.1C++

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01160h
Medical Kit481,0090.7h
Medical Applicator9956,0533.3h
Recon Detection Device71,0231.5h
Ammunition Package3930.1h
Nano-Armor Kit813,8030.7h

Check the help document for the dictionary if you want to learn more about words used here.


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