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Ensign LordOsiris1989[] LordOsiris1989
NC BR 50

KDR: 2.12

Score: 2.2m

Last Seen: Nov 12th, 2018 8:00 PM
- OFFLINE - 10.4 hour(s)

Battle Rank 50 - New Conglomerate on Cobalt
Level Progress (to 51): 52%
Level 100 Progress: 12% 790h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS NC6 Gauss SAW LA1 Anchor NC1 Gauss Rifle GD-22S AF-19 Mercenary AF-41 Hacksaw AF-41 Hacksaw Shrike
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $960,768 MLG Score: 768
Fun Score: N/A
Cheeseburgers Flipped: 61TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.542%19.392%437710073,2542.48967-0.374

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.561%0.209C++-0.112C+0.791B++HEAD ++ (~8.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.70.397B10.10.3C*34.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.58%77.632%01101315216100.938272

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.262C*0.552B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.338C**2.30.245C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.188%16.393%011013618710.693182

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.277C0.386C**-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.214C++3.90.187C++6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.2m414%352 (21.1k)276 (16.6k)2.115514,6522,1992.2883150 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC101429018.175%18.164%33003:371

19% Combat Medic59% Heavy Assault6% Infiltrator6% Light Assault6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 8th, 2015 6:19 PMJul 3rd, 2018 6:16 PMNov 12th, 2018 9:22 PM (3h) (PST)Nov 12th, 2018 4:20 PM (8h) (PST)Nov 12th, 2018 4:00 PM (8h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5032013020.5850.2760.1062.5260.025768

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,20012,03018,17035176152216,555

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
132.6h/5.5d 380 845 1,277 20.1k 148 633 199 4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C**
Kills:1,533
Deaths:879
KDR:1.744
Accuracy:21.176% C**
HSR:18.134% D-
LA1 Anchor
C++
Kills:533
Deaths:154
KDR:3.461
Accuracy:24.715% C++
HSR:23.265% C
GD-22S
B+
Kills:319
Deaths:123
KDR:2.594
Accuracy:23.078% C++
HSR:26.959% B+
Kills:2,385
Deaths (as Heavy Assault):1,156
Deaths (to Heavy Assaults):664
KDR:2.06315
Kill Difference:1,229
Playtime:78.841 hours
Usage:59%
Score:1.265m
Score/min:267
Accuracy (listed only):22.990%
HSR (listed only):22.786%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A
Kills:282
Deaths:122
KDR:2.311
Accuracy:24.029% B+
HSR:28.723% A
Blitz GD-10
B**
Kills:118
Deaths:40
KDR:2.950
Accuracy:28.905% B**
HSR:9.322% D*
Mauler S6
C*
Kills:61
Deaths:43
KDR:1.419
Accuracy:38.188% C+
HSR:16.393% C*
Kills:461
Deaths (as Light Assault):205
Deaths (to Light Assaults):458
KDR:2.24878
Kill Difference:256
Playtime:8.515 hours
Usage:6%
Score:0.136m
Score/min:266
Accuracy (listed only):30.374%
HSR (listed only):18.146%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C
Kills:416
Deaths:363
KDR:1.146
Accuracy:21.379% C
HSR:10.337% F
Blitz GD-10
B**
Kills:118
Deaths:40
KDR:2.950
Accuracy:28.905% B**
HSR:9.322% D*
Mauler S6
C*
Kills:61
Deaths:43
KDR:1.419
Accuracy:38.188% C+
HSR:16.393% C*
Kills:595
Deaths (as Combat Medic):446
Deaths (to Combat Medics):242
KDR:1.33408
Kill Difference:149
Playtime:24.734 hours
Usage:19%
Score:0.340m
Score/min:229
Accuracy (listed only):29.490%
HSR (listed only):12.017%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B
Kills:152
Deaths:18
KDR:8.444
Accuracy:37.580% B
HSR:77.632% B
Blitz GD-10
B**
Kills:118
Deaths:40
KDR:2.950
Accuracy:28.905% B**
HSR:9.322% D*
NC4 Mag-Shot
C*
Kills:53
Deaths:52
KDR:1.019
Accuracy:28.497% C*
HSR:15.094% D
Kills:323
Deaths (as Infiltrator):110
Deaths (to Infiltrators):368
KDR:2.93636
Kill Difference:213
Playtime:8.108 hours
Usage:6%
Score:0.186m
Score/min:383
Accuracy (listed only):31.661%
HSR (listed only):34.016%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A
Kills:282
Deaths:122
KDR:2.311
Accuracy:24.029% B+
HSR:28.723% A
Mauler S6
C*
Kills:61
Deaths:43
KDR:1.419
Accuracy:38.188% C+
HSR:16.393% C*
Kills:343
Deaths (as Engineer):165
Deaths (to Engineers):292
KDR:2.07879
Kill Difference:178
Playtime:4.043 hours
Usage:3%
Score:0.045m
Score/min:186
Accuracy (listed only):31.108%
HSR (listed only):22.558%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D
Kills:228
Deaths:34
KDR:6.706
Accuracy:24.391% D
HSR:11.842% D
AF-41 Hacksaw
C+
Kills:228
Deaths:34
KDR:6.706
Accuracy:26.597% C--
HSR:15.351% C+
Kills:456
Deaths (as MAX Suit):34
Deaths (to MAX Suits):113
KDR:13.41176
Kill Difference:422
Playtime:7.689 hours
Usage:6%
Score:0.222m
Score/min:481
Accuracy (listed only):25.494%
HSR (listed only):13.597%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 1,5371,5338791.744B+0.3721.176%C**18.134%D-34.2C**N/A8244.8h8.9B+42.2B+
LA1 Anchor 5355331543.461B+1.3524.715%C++23.265%C43.7C+N/A12412.2h9.8C**39.7C**
NC1 Gauss Rifle 4194163631.146C*0.9721.379%C10.337%F22.4C+N/A5818.6h13.3C+62.2C++
GD-22S 3193191232.593B++0.4823.078%C++26.959%B+39.9C*N/A1148h10.2B+44B+
AF-19 Mercenary 2852821222.311A++0.2024.029%B+28.723%A32B**N/A908.8h10.5B++43.7B+
AF-41 Hacksaw 229228346.706A+4.5924.391%D11.842%D43B*N/A1385.3h5.1B++21.1C**
AF-41 Hacksaw 229228346.706A+4.5926.597%C--15.351%C+43B*N/A1215.3h5.7B++21.3B
Shrike 2821851351.37B**0.7556.729%C+N/A30.8B+16.2B+2326h6.4C++11.4C*
Frag Grenade 1801801180N/A177.8842.727%CN/A450C+N/A13030.4h3.4B+7.9C**
NC14 Bolt Driver 152152188.444S6.3337.58%B77.632%B39B**N/A953.9h2.3B+6.2B+
Blitz GD-10 118118402.95A++0.8328.905%B**9.322%D*42.1B++N/A2852.8h14.9C*51.5B+
Mauler S6 6261431.419B++0.7038.188%C+16.393%C*38.1B+N/A1501.6h3.9B*10.1B+
NC4 Mag-Shot 5353521.019B+1.1028.497%C*15.094%D20.4CN/A832.6h7.2B25.4C++
C-4 6851301.7C*0.4224.281%C+N/A102B+34B8550.5h1.5C++6.1C+

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit296300.4h
Medical Applicator8947,2912.9h
Recon Detection Device34440.6h
Ammunition Package3710.1h
Nano-Armor Kit711,3340.5h

Check the help document for the dictionary if you want to learn more about words used here.


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