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Centurion LordOsiris2689[] LordOsiris2689
VS BR 51

KDR: 3.99

Score: 14.7m

Last Seen: Sep 20th, 2019 11:25 AM
- OFFLINE - 12.3 hour(s)

Prestige 1, Battle Rank 51 - Vanu Sovereignty on Cobalt
Level Progress (to 52): 22%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NS-15M2 Betelgeuse 54-A Ghost SVA-88 Orion VS54 Artemis VX26 VX29 Polaris NS-11A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,624,598 MLG Score: 2098
Fun Score: N/A
Cheeseburgers Flipped: 97TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.373%23.562%62130118923,8015.12842-1.135

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.251%0.852B*0.437B0.059C+HEAD ++ (~10.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.60.468B+10.20.292C*28.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.301%1.603%482412159362662193.50562425%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.44%-0.442C---0.325C1.443

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.50.519B+5.30.46B+8.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.73%16.075%337512145351531263.47403421%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.104%-0.229C1.418A0.771

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.10.442B19.10.437B49.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.303%71.057%337312162,03558563.47863

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.33%0.556B+-0.242C-0.508

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.224C++2.40.067C+3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.596%13.344%3372121765239231.66326

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.817%0.164C++-0.105C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.372C**3.20.258C*3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.7m327.7%415 (24.9k)331 (19.9k)3.9934932,4958,1374.3863851 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1219264123.059%22.917%52805:2815

13% Combat Medic7% Engineer55% Heavy Assault16% Infiltrator7% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 15th, 2015 3:06 PMSep 9th, 2018 5:36 PMSep 21st, 2019 11:17 PM (51d) (PST)Sep 20th, 2019 8:24 AM (53d) (PST)Sep 20th, 2019 7:25 AM (53d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6241294950.7300.1830.1672.5250.0412098

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,4377,76229,675441110152219,841

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
742.4h/30.9d 3,197 7,447 9,919 112.5k 836 4,309 1,826 27.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B
Kills:3,625
Deaths:746
KDR:4.859
Accuracy:25.943% B
HSR:24.138% C
Betelgeuse 54-A
C
Kills:2,342
Deaths:554
KDR:4.227
Accuracy:24.658% C
HSR:25.833% D
SVA-88
C*
Kills:1,220
Deaths:271
KDR:4.502
Accuracy:24.474% C*
HSR:25.246% C+
Orion VS54
B
Kills:1,203
Deaths:416
KDR:2.892
Accuracy:22.469% B
HSR:26.517% C*
VX29 Polaris
C**
Kills:1,173
Deaths:298
KDR:3.936
Accuracy:24.745% C*
HSR:25.320% C**
VE-H Maw
C**
Kills:1,167
Deaths:254
KDR:4.594
Accuracy:26.913% C**
HSR:24.593% C+
Flare VE6
B*
Kills:1,166
Deaths:258
KDR:4.519
Accuracy:27.165% B*
HSR:22.127% C
Ursa
B++
Kills:1,164
Deaths:276
KDR:4.217
Accuracy:27.106% B++
HSR:26.546% C**
Pulsar LSW
C**
Kills:1,160
Deaths:314
KDR:3.694
Accuracy:24.758% C**
HSR:24.483% C+
NSX-P Naginata
C
Kills:156
Deaths:30
KDR:5.200
Accuracy:21.125% C
HSR:25% C--
Kills:14,376
Deaths (as Heavy Assault):3,417
Deaths (to Heavy Assaults):2,402
KDR:4.2072
Kill Difference:10,959
Playtime:406.851 hours
Usage:55%
Score:8.059m
Score/min:330
Accuracy (listed only):24.935%
HSR (listed only):24.980%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B+
Kills:764
Deaths:270
KDR:2.830
Accuracy:26.181% B+
HSR:21.466% C**
Pulsar C
C**
Kills:539
Deaths:117
KDR:4.607
Accuracy:25.844% C**
HSR:20.779% C-
Thanatos VE70
B+
Kills:497
Deaths:264
KDR:1.883
Accuracy:43.519% B+
HSR:13.883% C--
Sirius SX12
C++
Kills:180
Deaths:58
KDR:3.103
Accuracy:25.370% C++
HSR:14.444% D
Deimos VA29
C*
Kills:155
Deaths:75
KDR:2.067
Accuracy:62.800% C*
HSR:11.613% D-
VE-S Canis
C
Kills:99
Deaths:42
KDR:2.357
Accuracy:23.923% C--
HSR:18.182% C
NS-11C
C**
Kills:94
Deaths:37
KDR:2.541
Accuracy:25.390% C**
HSR:10.638% D**
NS-7 PDW
C+
Kills:64
Deaths:23
KDR:2.783
Accuracy:23.810% C+
HSR:12.500% D-
Serpent VE92
A
Kills:58
Deaths:23
KDR:2.522
Accuracy:25.714% B+
HSR:27.586% A
Kills:2,450
Deaths (as Light Assault):909
Deaths (to Light Assaults):1,473
KDR:2.69527
Kill Difference:1,541
Playtime:49.721 hours
Usage:7%
Score:0.959m
Score/min:321
Accuracy (listed only):31.395%
HSR (listed only):16.788%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B++
Kills:1,171
Deaths:273
KDR:4.289
Accuracy:28.092% B++
HSR:25.278% B+
Pulsar VS1
C**
Kills:1,166
Deaths:532
KDR:2.192
Accuracy:24.869% C**
HSR:19.726% C+
Thanatos VE70
B+
Kills:497
Deaths:264
KDR:1.883
Accuracy:43.519% B+
HSR:13.883% C--
Corvus VA55
B*
Kills:439
Deaths:117
KDR:3.752
Accuracy:28.515% B*
HSR:20.501% C
Sirius SX12
C++
Kills:180
Deaths:58
KDR:3.103
Accuracy:25.370% C++
HSR:14.444% D
Deimos VA29
C*
Kills:155
Deaths:75
KDR:2.067
Accuracy:62.800% C*
HSR:11.613% D-
VE-S Canis
C
Kills:99
Deaths:42
KDR:2.357
Accuracy:23.923% C--
HSR:18.182% C
NS-7 PDW
C+
Kills:64
Deaths:23
KDR:2.783
Accuracy:23.810% C+
HSR:12.500% D-
H-V45
B++
Kills:61
Deaths:18
KDR:3.389
Accuracy:27.748% B++
HSR:13.115% D*
Kills:3,832
Deaths (as Combat Medic):1,402
Deaths (to Combat Medics):955
KDR:2.73324
Kill Difference:2,430
Playtime:98.148 hours
Usage:13%
Score:2.089m
Score/min:355
Accuracy (listed only):32.072%
HSR (listed only):16.582%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:1,393
Deaths:129
KDR:10.799
Accuracy:42.569% B+
HSR:75.018% B+
Artemis VX26
B*
Kills:1,177
Deaths:226
KDR:5.208
Accuracy:31.332% B*
HSR:22.600% C+
Nyx VX31
B+
Kills:1,168
Deaths:180
KDR:6.489
Accuracy:37.100% B+
HSR:23.801% D
NS-61 Emissary
B+
Kills:519
Deaths:208
KDR:2.495
Accuracy:31.899% B+
HSR:14.066% C-
VA39 Spectre
B**
Kills:371
Deaths:36
KDR:10.306
Accuracy:37.249% B*
HSR:49.596% B**
V10
C**
Kills:271
Deaths:12
KDR:22.583
Accuracy:39.894% C+
HSR:80.074% C**
NS-44 Commissioner
C
Kills:226
Deaths:144
KDR:1.569
Accuracy:33.854% C
HSR:17.699% D
Sirius SX12
C++
Kills:180
Deaths:58
KDR:3.103
Accuracy:25.370% C++
HSR:14.444% D
Phantom VA23
B*
Kills:174
Deaths:34
KDR:5.118
Accuracy:40.181% B*
HSR:32.759% B
NS-357 Underboss
C+
Kills:165
Deaths:132
KDR:1.250
Accuracy:31.266% D
HSR:21.212% C+
Beamer VS3
C
Kills:160
Deaths:112
KDR:1.429
Accuracy:25.941% C
HSR:18.750% C--
VE-S Canis
C
Kills:99
Deaths:42
KDR:2.357
Accuracy:23.923% C--
HSR:18.182% C
Manticore SX40
C++
Kills:84
Deaths:50
KDR:1.680
Accuracy:28.912% C+
HSR:22.619% C++
Soldier Soaker
C*
Kills:65
Deaths:36
KDR:1.806
Accuracy:29.541% C-
HSR:15.385% C*
NS-7 PDW
C+
Kills:64
Deaths:23
KDR:2.783
Accuracy:23.810% C+
HSR:12.500% D-
Kills:6,116
Deaths (as Infiltrator):1,422
Deaths (to Infiltrators):1,386
KDR:4.30098
Kill Difference:4,694
Playtime:121.106 hours
Usage:16%
Score:2.458m
Score/min:338
Accuracy (listed only):32.189%
HSR (listed only):29.247%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
B+
Kills:1,162
Deaths:311
KDR:3.736
Accuracy:30.465% B+
HSR:21.945% C--
Solstice VE3
B+
Kills:764
Deaths:270
KDR:2.830
Accuracy:26.181% B+
HSR:21.466% C**
Pulsar C
C**
Kills:539
Deaths:117
KDR:4.607
Accuracy:25.844% C**
HSR:20.779% C-
Thanatos VE70
B+
Kills:497
Deaths:264
KDR:1.883
Accuracy:43.519% B+
HSR:13.883% C--
Deimos VA29
C*
Kills:155
Deaths:75
KDR:2.067
Accuracy:62.800% C*
HSR:11.613% D-
VE-LR Obelisk
B**
Kills:111
Deaths:17
KDR:6.529
Accuracy:39.001% B**
HSR:31.532% C+
NS-11C
C**
Kills:94
Deaths:37
KDR:2.541
Accuracy:25.390% C**
HSR:10.638% D**
Serpent VE92
A
Kills:58
Deaths:23
KDR:2.522
Accuracy:25.714% B+
HSR:27.586% A
Kills:3,380
Deaths (as Engineer):1,114
Deaths (to Engineers):987
KDR:3.03411
Kill Difference:2,266
Playtime:49.560 hours
Usage:7%
Score:0.892m
Score/min:300
Accuracy (listed only):34.864%
HSR (listed only):19.930%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:151
Deaths:30
KDR:5.033
Accuracy:17.933% C
HSR:21.854% C++
Blueshift VM5
B+
Kills:142
Deaths:30
KDR:4.733
Accuracy:17.905% C
HSR:24.648% B+
Comet VM2
B+
Kills:63
Deaths:26
KDR:2.423
Accuracy:46.374% B+
HSR:3.175% C--
Comet VM2
C*
Kills:53
Deaths:25
KDR:2.120
Accuracy:46.943% C*
HSR:3.774% C+
Kills:409
Deaths (as MAX Suit):55.500
Deaths (to MAX Suits):318
KDR:7.36937
Kill Difference:353.500
Playtime:12.208 hours
Usage:2%
Score:0.272m
Score/min:372
Accuracy (listed only):32.289%
HSR (listed only):13.363%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:355
V. Kills:42 N/A
Deaths:12
KDR:29.583
Accuracy:32.723% D
KPH:54.600 A+
VKPH:6.500 C
L100 Python AP
A++
Kills:276
V. Kills:107 256%
Deaths:11
KDR:25.091
Accuracy:49.802% D-
KPH:53.600 A++
VKPH:20.800 B+
L100 Python HEAT
B**
Kills:180
V. Kills:49 360%
Deaths:11
KDR:16.364
Accuracy:51.615% C+
KPH:44.900 B**
VKPH:12.200 C+
L100 Python HESH
B**
Kills:125
V. Kills:11 N/A
Deaths:4
KDR:31.250
Accuracy:49.784% C++
KPH:74.500 B**
VKPH:6.600 C--
Kills:936 (936 + 0)
Deaths:38
KDR:24.632
VKDR:5.500
Vehicle Kills:209
Kill Difference:898
Playtime:17.340 hours
Usage:2%
Score:0.255m
Score/min:245
Driving Accuracy:49.784%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:91
V. Kills:61 147%
Deaths:9
KDR:10.111
Accuracy:47.033% B+
KPH:28.200 B
VKPH:18.900 B+
E540 Halberd
C**
Kills:70
V. Kills:29 233%
Deaths:10
KDR:7
Accuracy:48.210% C++
KPH:34.200 C**
VKPH:14.100 C
Kills:161 (0 + 161)
Deaths:19
KDR:8.474
VKDR:4.737
Vehicle Kills:90
Kill Difference:142
Playtime:5.274 hours
Usage:1%
Score:0.074m
Score/min:233
Driving Accuracy:N/A%
Gunner Accuracy:48.210%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
N/A
Kills:50
V. Kills: N/A
Deaths:5
KDR:10
Accuracy:32.839% N/A
KPH:117 N/A
VKPH:0 N/A
Kills:50 (0 + 50)
Deaths:5
KDR:10
VKDR:0
Vehicle Kills:0
Kill Difference:45
Playtime:0.428 hours
Usage:0%
Score:0.010m
Score/min:406
Driving Accuracy:N/A%
Gunner Accuracy:32.839%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:192
V. Kills:5 N/A
Deaths:3
KDR:64
Accuracy:19.565% C*
KPH:67.700 C++
VKPH:1.800 D
M20 Basilisk
B*
Kills:95
V. Kills:14 N/A
Deaths:5
KDR:19
Accuracy:36.324% C
KPH:31.300 B*
VKPH:4.600 D-
M12 Kobalt
B+
Kills:87
V. Kills:2 N/A
Deaths:3
KDR:29
Accuracy:19.102% C*
KPH:83.400 B+
VKPH:1.900 D
Kills:374 (0 + 374)
Deaths:11
KDR:34
VKDR:1.909
Vehicle Kills:21
Kill Difference:363
Playtime:6.914 hours
Usage:1%
Score:0.077m
Score/min:186
Driving Accuracy:N/A%
Gunner Accuracy:19.102%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 3,6583,6257464.859A++0.8725.943%B24.138%C57.8B+N/A16362.7h10.7B++41.3B+
Betelgeuse 54-A 2,3552,3425544.227B+0.2324.658%C25.833%D53.3CN/A15643.9h10.7C++43.5C+
Ghost 1,3971,39312910.798M6.8042.569%B+75.018%B+57.3B++N/A18324.3h1.9B++4.5B++
SVA-88 1,2281,2202714.502A+0.5124.474%C*25.246%C+46.2C++N/A11526.4h11.1B+45.2B
Orion VS54 1,2101,2034162.892B**1.1022.469%B26.517%C*39.2BN/A13430.7h10.8B++48.2C*
Artemis VX26 1,1881,1772265.208M*1.2131.332%B*22.6%C+53.7B**N/A11921.9h11.3B+36.2B+
VX29 Polaris 1,1761,1732983.936A*0.0624.745%C*25.32%C**43.8C+N/A10126.8h10.7B++43.1B+
NS-11A 1,1841,1712734.289M0.3028.092%B++25.278%B+45.2B+N/A15125.9h13.1B46.8B+
Nyx VX31 1,1801,1681806.489A*2.5037.1%B+23.801%D58.4B*N/A20220h5.5C*14.8B+
VE-H Maw 1,1801,1672544.594M0.6026.913%C**24.593%C+64.8B+N/A26018h9.4B+34.7B+
Flare VE6 1,1731,1662584.519M**0.5327.165%B*22.127%C63.7B*N/A16418.3h9.6B+35.2B+
Pulsar VS1 1,1831,1665322.192A1.8024.869%C**19.726%C+35.3B+N/A11633h12.7B++50.9B+
Ursa 1,1701,1642764.217M**0.2227.106%B++26.546%C**55.2B+N/A14221.1h9.1B*33.4B++
Eidolon VE33 1,1691,1623113.736A*0.2630.465%B+21.945%C--38.7B++N/A10330h6.4B**20.9B*
Pulsar LSW 1,1711,1603143.694A*0.3024.758%C**24.483%C+36.7C+N/A8831.6h10.8B+43.7B+
Solstice VE3 7717642702.83M++1.1626.181%B+21.466%C**28.7B+N/A10826.6h12.3B++47.1B
Pulsar C 5475391174.607A**0.6125.844%C**20.779%C-53.4B**N/A17210.1h10.5B+40.5B+
NS-61 Emissary 5215192082.495A*1.5031.899%B+14.066%C-31.3C**N/A10016.6h10.7B+33.5B++
NSX Masamune 7065021623.099M++0.8954.613%CN/A47.4B**19.2B+23610.6h9.6B+17.5B+
S1 7104992072.411M++1.5858.16%C++2.405%C38.7B**16.4B+27012.9h5.4B++9.3B+
Thanatos VE70 4994972641.883A2.1143.519%B+13.883%C--41.4B++N/A11012h3.6B**8.3B++
NS Decimator 6774711223.861M**0.1357.611%C-1.062%D-45.3B+19.8B+36510.4h4B+6.9B+
Corvus VA55 4504391173.752M*0.2428.515%B*20.501%C45.7B++1.1A1189.6h11.2B+39.2B++
C-4 503390745.27M+1.2831.704%B**N/A195A**56.5A*14992h1.2B+3.8B*
VA39 Spectre 3733713610.306S6.3137.249%B*49.596%B**41.7AN/A1168.9h4.4B*11.9B*
C75 Viper 3973551229.583S25.5932.723%D1.408%C+54.6A+6.5C1976.5h7.4A22.5B++
Spear Anti-Vehicle Phalanx Turret 4303251129.545M**25.5549.59%B+2.769%D65A++21C+3305h5.6B**11.3B**
Plasma Grenade 2972951295N/A291.0145.931%C+N/A421.4C2.9D14660.7h3.7C++8.1C*
L100 Python AP 3832761125.091S21.1049.802%D-1.087%D54.1A++21B+3305.1h3.6A7.3B*
V10 2712711222.583S18.5939.894%C+80.074%C**54.2B*N/A1345h1.9B+4.9B+
NS-44 Commissioner 2292261441.569B+2.4233.854%C17.699%D18.5DN/A7612.2h3.4B+9.9B
Lancer VS22 316207395.308S1.3150.444%D**N/A30B**15.8C++2846.9h5.5B*10.9B++
M12 Kobalt 197192364S60.0119.565%C*26.042%A++68.6C++1.8D2212.8h16.1B++82.2B+
Sirius SX12 181180583.103A++0.8925.37%C++14.444%D32.1C++N/A1365.6h12B++47.3B+
L100 Python HEAT 2291801116.364M+12.3751.615%C+3.333%B+45B**12.3C++1774h5.6B+10.8B+
Phantom VA23 175174345.118A*1.1240.181%B*32.759%B75.7A+N/A1892.3h3.8B*9.5B++
NS-357 Underboss 1671651321.25C**2.7431.266%D21.212%C+15.4D-N/A5210.7h3.7B+11.9C++
Beamer VS3 1611601121.429B**2.5625.941%C18.75%C--39B++N/A1314.1h7.2B++27.9C*
NSX-P Naginata 158156305.2M++1.2121.125%C25%C--45.9C+N/A1423.4h10.6B++50B+
Deimos VA29 156155752.067B++1.9362.8%C*11.613%D-39.7C+N/A1433.9h2B++3.2B+
Blueshift VM5 154151305.033A1.0417.933%C21.854%C++30.2C+N/A1055h16.6C+92.7C+
Blueshift VM5 142142304.733B**0.7417.905%C24.648%B+29CN/A924.9h17.5C+97.5C+
Proximity Mine 1341341211.167A*7.1734.433%D-N/A167.5B**N/A5920.8h1.9C++5.7D
Nemesis VSH9 205129452.867S1.1362.188%C+1.55%D21.1C**12.5C**2166.1h6B**9.6B**
L100 Python HESH 136125431.25A++27.2649.784%C++N/A73.5B**6.5C--3381.7h2.8B++5.5B++
VE-LR Obelisk 113111176.529M+2.5439.001%B**31.532%C+58.4B**1.1B+2271.9h4.7B**12.1B**
Lumine Edge 1061061310.809M3.1835.577%B++15.094%C+7.2C++N/A2214.7h1B*2.9B+
VE-S Canis 9999422.357B**1.6423.923%C--18.182%C23.6C--N/A1334.2h12.3C++51.3C+
M20 Basilisk 10995519S15.0136.324%C10.526%A++31.7B**4.7D-1193h37.5A++103.4A
NS-11C 9694372.541A++1.4525.39%C**10.638%D**26.9C+N/A1483.5h13.1B+51.8B+
Saron HRB 15291910.111B**6.1247.033%B+2.198%B++28.4B+19.1B+2453.2h21.5C**45.7B+
M12 Kobalt 8987329B+25.0119.102%C*25.287%A87B+2D2851h13.8B**72.2B++
Manticore SX40 8484501.68B++2.3128.912%C+22.619%C++13.1DN/A356.4h6.9B+24B+
Anti-Vehicle Grenade 10279179N/A75.0145.299%DN/A263.3C--76.7C10060.3h7C-15.5C-
Rocklet Rifle 14378126.5U2.5147.659%DN/A45.9A+38.2B**8141.7h28.4B*59.7B+
E540 Halberd 9970107C+3.0148.21%C++2.857%B35B14.5C2122h6.2C+12.8C++
Soldier Soaker 6565361.806B+2.1929.541%C-15.385%C*24.1D-N/A772.7h4.4B*14.7B++
NS-7 PDW 6564232.783A**1.2123.81%C+12.5%D-40B++N/A2021.6h13.7B+57.4C**
Comet VM2 10763262.423A++1.5746.374%B+3.175%C--9.8C6.9A+1116.4h42.7F92.1D
H-V45 6261183.389B**0.6027.748%B++13.115%D*46.9B+N/A3261.3h13.5C++48.6B+
Serpent VE92 5858232.522A1.4725.714%B+27.586%A44.6B++N/A4221.3h12.1B47.1B+
Comet VM2 9853252.12A1.8746.943%C*3.774%C+8.4D7.1B**946.3h52.2F111.1D--
Proton II PPA-H 5050510C+6.0132.839%DN/A125B*N/A4040.4h5.8A17.5B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21580.1h
Nanite Revive Grenade08500.2h
Medical Applicator96103,7796.2h
Shield Recharging Field153,7081.2h
Ammunition Package03750.1h
Nano-Armor Kit31103,6755.3h
Medical Kit2225,7574.2h
Recon Detection Device127,3979.9h

Check the help document for the dictionary if you want to learn more about words used here.


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