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Praetor LordOsiris2689[MUMS] LordOsiris2689
VS BR 83

KDR: 3.84

Score: 8.1m

Last Seen: Sep 9th, 2018 6:15 PM
- OFFLINE - 17.9 hour(s)

Battle Rank 83 - Vanu Sovereignty on Cobalt
Level Progress (to 84): 62%
Level 100 Progress: 43% 485h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NS-15M2 Betelgeuse 54-A Artemis VX26 SVA-88 Flare VE6 Eidolon VE33 VX29 Polaris Pulsar LSW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,304,342 MLG Score: 1842
Fun Score: N/A
Cheeseburgers Flipped: 88TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.53%23.724%6061899613,4214.86974-1.033

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.788%0.886B*0.492B+0.046C+HEAD ++ (~10.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.60.471B+10.10.291C*29.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.435%2.056%369210125351851012.89189525%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.679%-0.429C---0.387C-1.468

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.60.52B+6.80.461B+11.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.72%10.197%36641010304981143.10204264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.782%-0.223C1.527A+0.824

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.60.433B22.50.424B44.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.683%63.356%3662101287634442.54651

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.196%0.544B+-0.252C-0.51

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.217C++30.06C+4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.51%14.103%3661101346820222.30542

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.182C++-0.069C+-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.373C**3.60.257C*4.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.1m252.1%370 (22.2k)298 (17.9k)3.8368818,7474,8864.2568683 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1014148622.963%21.379%49105:339

7% Combat Medic8% Engineer61% Heavy Assault16% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 15th, 2015 3:06 PMSep 9th, 2018 5:36 PMSep 10th, 2018 1:11 AM (66d) (PST)Sep 9th, 2018 2:20 PM (67d) (PST)Sep 9th, 2018 2:15 PM (67d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6211294920.6910.1800.1481.8460.0421842

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,2537,75429,49941119111217,894

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
452.3h/18.8d 2,052 4,008 5,543 50.1k 540 2,563 1,127 16.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C*
Kills:1,341
Deaths:258
KDR:5.198
Accuracy:23.964% C++
HSR:26.771% C*
Betelgeuse 54-A
C
Kills:1,229
Deaths:289
KDR:4.253
Accuracy:24.467% C
HSR:25.305% D
SVA-88
C**
Kills:1,167
Deaths:256
KDR:4.559
Accuracy:24.325% C**
HSR:25.279% C+
Flare VE6
B**
Kills:1,166
Deaths:257
KDR:4.537
Accuracy:27.165% B**
HSR:22.127% C
VX29 Polaris
B+
Kills:1,161
Deaths:297
KDR:3.909
Accuracy:24.725% C**
HSR:25.495% B+
Pulsar LSW
B+
Kills:1,160
Deaths:314
KDR:3.694
Accuracy:24.758% B+
HSR:24.483% C++
Orion VS54
B+
Kills:1,159
Deaths:406
KDR:2.855
Accuracy:22.413% B+
HSR:26.488% C**
Ursa
B++
Kills:227
Deaths:39
KDR:5.821
Accuracy:25.991% B++
HSR:27.753% B+
Kills:8,610
Deaths (as Heavy Assault):2,116
Deaths (to Heavy Assaults):1,435
KDR:4.069
Kill Difference:6,494
Playtime:276.386 hours
Usage:61%
Score:4.966m
Score/min:299
Accuracy (listed only):24.726%
HSR (listed only):25.463%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B+
Kills:584
Deaths:204
KDR:2.863
Accuracy:25.506% B+
HSR:21.062% C**
Thanatos VE70
B+
Kills:468
Deaths:253
KDR:1.850
Accuracy:43.510% B+
HSR:14.103% C
VE-S Canis
C
Kills:99
Deaths:41
KDR:2.415
Accuracy:23.817% C-
HSR:18.182% C
NS-11C
B+
Kills:79
Deaths:26
KDR:3.038
Accuracy:25.701% B+
HSR:8.861% F-
Kills:1,230
Deaths (as Light Assault):524
Deaths (to Light Assaults):853
KDR:2.34733
Kill Difference:706
Playtime:23.519 hours
Usage:5%
Score:0.429m
Score/min:304
Accuracy (listed only):29.634%
HSR (listed only):15.552%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C
Kills:517
Deaths:326
KDR:1.586
Accuracy:22.158% C
HSR:14.894% D-
Thanatos VE70
B+
Kills:468
Deaths:253
KDR:1.850
Accuracy:43.510% B+
HSR:14.103% C
VE-S Canis
C
Kills:99
Deaths:41
KDR:2.415
Accuracy:23.817% C-
HSR:18.182% C
Kills:1,084
Deaths (as Combat Medic):620
Deaths (to Combat Medics):537
KDR:1.74839
Kill Difference:464
Playtime:31.489 hours
Usage:7%
Score:0.513m
Score/min:272
Accuracy (listed only):29.828%
HSR (listed only):15.726%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
B*
Kills:1,171
Deaths:225
KDR:5.204
Accuracy:31.257% B*
HSR:22.716% C+
Nyx VX31
B+
Kills:786
Deaths:118
KDR:6.661
Accuracy:36.922% B+
HSR:24.555% C--
Ghost
B+
Kills:521
Deaths:65
KDR:8.015
Accuracy:40.806% B
HSR:73.321% B+
VA39 Spectre
B*
Kills:355
Deaths:35
KDR:10.143
Accuracy:37.423% B*
HSR:48.732% B*
NS-61 Emissary
C+
Kills:176
Deaths:87
KDR:2.023
Accuracy:27.645% C+
HSR:13.636% C--
Beamer VS3
C+
Kills:160
Deaths:112
KDR:1.429
Accuracy:25.956% C+
HSR:18.750% C-
VE-S Canis
C
Kills:99
Deaths:41
KDR:2.415
Accuracy:23.817% C-
HSR:18.182% C
Manticore SX40
C**
Kills:77
Deaths:46
KDR:1.674
Accuracy:28.036% C+
HSR:23.377% C**
Soldier Soaker
C+
Kills:65
Deaths:36
KDR:1.806
Accuracy:30.215% C
HSR:15.385% C+
Kills:3,410
Deaths (as Infiltrator):765
Deaths (to Infiltrators):831
KDR:4.45752
Kill Difference:2,645
Playtime:71.823 hours
Usage:16%
Score:1.344m
Score/min:312
Accuracy (listed only):31.342%
HSR (listed only):28.739%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
B+
Kills:1,162
Deaths:311
KDR:3.736
Accuracy:30.467% B+
HSR:21.945% C--
Solstice VE3
B+
Kills:584
Deaths:204
KDR:2.863
Accuracy:25.506% B+
HSR:21.062% C**
Thanatos VE70
B+
Kills:468
Deaths:253
KDR:1.850
Accuracy:43.510% B+
HSR:14.103% C
NS-11C
B+
Kills:79
Deaths:26
KDR:3.038
Accuracy:25.701% B+
HSR:8.861% F-
Kills:2,293
Deaths (as Engineer):794
Deaths (to Engineers):644
KDR:2.88791
Kill Difference:1,499
Playtime:35.508 hours
Usage:8%
Score:0.595m
Score/min:279
Accuracy (listed only):31.296%
HSR (listed only):16.492%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:138
Deaths:27
KDR:5.111
Accuracy:17.612% C
HSR:23.188% B+
Blueshift VM5
B*
Kills:132
Deaths:27
KDR:4.889
Accuracy:17.505% C
HSR:25% B*
Comet VM2
B
Kills:59
Deaths:26
KDR:2.269
Accuracy:45.693% B
HSR:3.390% C-
Comet VM2
C++
Kills:51
Deaths:25
KDR:2.040
Accuracy:46.277% C++
HSR:3.922% C+
Kills:380
Deaths (as MAX Suit):52.500
Deaths (to MAX Suits):212
KDR:7.2381
Kill Difference:327.500
Playtime:11.027 hours
Usage:2%
Score:0.245m
Score/min:371
Accuracy (listed only):31.772%
HSR (listed only):13.875%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:355
V. Kills:42 N/A
Deaths:12
KDR:29.583
Accuracy:32.723% D
KPH:54.600 A+
VKPH:6.500 C
L100 Python HEAT
B**
Kills:180
V. Kills:49 360%
Deaths:11
KDR:16.364
Accuracy:51.615% C+
KPH:44.900 B**
VKPH:12.200 C*
Kills:535 (535 + 0)
Deaths:23
KDR:23.261
VKDR:3.957
Vehicle Kills:91
Kill Difference:512
Playtime:10.514 hours
Usage:2%
Score:0.111m
Score/min:176
Driving Accuracy:51.615%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:91
V. Kills:61 147%
Deaths:9
KDR:10.111
Accuracy:47.117% B+
KPH:28.400 B+
VKPH:19.100 B+
E540 Halberd
B+
Kills:59
V. Kills:26 219%
Deaths:9
KDR:6.556
Accuracy:50.919% B
KPH:36.500 B+
VKPH:16.100 C+
Kills:150 (0 + 150)
Deaths:18
KDR:8.333
VKDR:4.833
Vehicle Kills:87
Kill Difference:132
Playtime:4.819 hours
Usage:1%
Score:0.066m
Score/min:228
Driving Accuracy:N/A%
Gunner Accuracy:50.919%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:80
V. Kills: N/A
Deaths:2
KDR:40
Accuracy:20.614% B+
KPH:55 C
VKPH:0 D**
M20 Basilisk
B++
Kills:74
V. Kills:13 N/A
Deaths:5
KDR:14.800
Accuracy:36.518% C
KPH:27.800 B++
VKPH:4.900 D
Kills:154 (0 + 154)
Deaths:7
KDR:22
VKDR:1.857
Vehicle Kills:13
Kill Difference:147
Playtime:4.117 hours
Usage:1%
Score:0.035m
Score/min:140
Driving Accuracy:N/A%
Gunner Accuracy:36.518%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 1,3491,3412585.198A++1.3623.964%C++26.771%C*47.7C**N/A11028.1h10.7B++44.5B+
Betelgeuse 54-A 1,2341,2292894.253B+0.4224.467%C25.305%D50.8CN/A13124.2h10.9C+44.6C+
Artemis VX26 1,1821,1712255.204M*1.3731.257%B*22.716%C+53.7B**N/A11821.8h11.3B+36.1B+
SVA-88 1,1751,1672564.559A0.7224.325%C**25.279%C+46.1C++N/A10425.3h11B+45.4B+
Flare VE6 1,1731,1662574.537M+0.7027.165%B**22.127%C63.7B*N/A15818.3h9.6B+35.2B+
Eidolon VE33 1,1691,1623113.736A*0.1030.467%B+21.945%C--38.7B**N/A10130h6.4B**20.9B*
VX29 Polaris 1,1641,1612973.909A*0.0724.725%C**25.495%B+43.5C++N/A9826.7h10.7B+43.2B+
Pulsar LSW 1,1711,1603143.694A++0.1424.758%B+24.483%C++36.7C+N/A8231.6h10.8B+43.7B+
Orion VS54 1,1661,1594062.855B**0.9822.413%B+26.488%C**38.5B+N/A11330.1h10.9B++48.5C*
Nyx VX31 7927861186.661A++2.8236.922%B+24.555%C--58.2B**N/A18413.5h5.4C*14.7B+
Solstice VE3 5895842042.863M++0.9725.506%B+21.062%C**29.6B*N/A10819.7h12.1B++47.3B+
Ghost 523521658.015A++4.1840.806%B73.321%B+44.2BN/A11211.8h2B+4.8B+
Pulsar VS1 5215173261.586B++2.2522.158%C14.894%D-28.4C**N/A8118.2h13.3B+60B
NSX Masamune 7065021623.099M+0.7454.592%CN/A47.8B**19.4B+23710.5h9.5B+17.5B
S1 7104992072.411M+1.4358.16%C++2.405%C38.7A16.4B+25212.9h5.4B++9.3B+
Thanatos VE70 4704682531.85B**1.9943.51%B+14.103%C41.4B*N/A9911.3h3.6B**8.3B*
C75 Viper 3973551229.583S25.7532.723%D1.408%C+54.6A+6.5C1866.5h7.4B**22.5B*
VA39 Spectre 3573553510.143S6.3137.423%B*48.732%B*42.8A+N/A1048.3h4.5B*11.9B*
Spear Anti-Vehicle Phalanx Turret 3612731124.818M20.9848.796%B+3.297%C-65A++21C+3034.2h5.5B**11.3B**
Frag Grenade 2672651265N/A261.1646.558%C++N/A441.7C+3.3D14060.6h3.5B7.6B
Ursa 227227395.821S1.9825.991%B++27.753%B+68.8AN/A1703.3h9B*34.8B++
C-4 234184228.364S4.5336.788%A*N/A262.9S71.4M+19580.7h1.2B+3.1C*
L100 Python HEAT 2291801116.364M+12.5351.615%C+3.333%B+45B**12.3C*1604h5.6B10.8B+
NS-61 Emissary 177176872.023A++1.8127.645%C+13.636%C--23.8C+N/A717.4h9.7B++35B++
Beamer VS3 1611601121.429B*2.4125.956%C+18.75%C-39B++N/A1164.1h7.2B++27.8C++
Blueshift VM5 141138275.111A1.2717.612%C23.188%B+30.7C+N/A884.5h16.3C+92.7C+
Blueshift VM5 132132274.889B**1.0517.505%C25%B*30C+N/A814.4h16.8C+95.8C+
Proximity Mine 107107813.375M++9.5435.072%D-N/A178.3AN/A5750.6h1.8B5.2C
Nemesis VSH9 166103343.029S0.8162.375%C+1.942%C-23.4B++14.3B+2294.4h6.1B**9.7B**
VE-S Canis 9999412.415B**1.4223.817%C-18.182%C23.6C--N/A924.2h12.2C++51C+
Saron HRB 15291910.111B**6.2747.117%B+2.198%B+28.4B+19.1B+2363.2h21.4C*45.4B+
M12 Kobalt 8080240M+36.1620.614%B+25%A+53.3CN/A1971.5h18.1C**87.6B+
NS-11C 8079263.038A**0.8025.701%B+8.861%F-32.9B+N/A1532.4h12.5B+48.8B+
Manticore SX40 7777461.674B++2.1628.036%C+23.377%C**13.3DN/A345.8h6.8B+24.3B+
M20 Basilisk 8774514.8S10.9636.518%C9.459%A+27.4B++4.8D-1082.7h41.3A113A
Anti-Vehicle Grenade 9472172N/A68.1644.844%DN/A240D73.3C10500.3h6.8C15.1C-
Soldier Soaker 6565361.806B+2.0330.215%C15.385%C+25DN/A772.6h4.3A14.3B++
Comet VM2 10159262.269A++1.5745.693%B3.39%C-10.2C+7.2A1105.8h40.5F88.7D
E540 Halberd 855996.556C+2.7250.919%B3.39%B+36.9B+16.3C+2131.6h6.6C-12.9C+
NS Decimator 7757144.071M**0.2350.216%D*5.263%A*35.6C++12.5C3411.6h4.1B+8.1C++
Comet VM2 9551252.04A1.8046.277%C++3.922%C+8.9C--7.7A935.7h48.1D**104D-

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator5744,2422.6h
Nano-Armor Kit2676,1933.8h
Medical Kit1463,2962.2h
Ammunition Package02360.1h
Recon Detection Device54,5335.6h

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