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Comm. Sgt. Major Private LordOsiris89[TTRO] LordOsiris89
TR BR 32

KDR: 2.84

Score: 21.9m

Last Seen: Oct 19th, 2019 2:57 PM
- OFFLINE - 3.8 hour(s)

Prestige 1, Battle Rank 32 - Terran Republic on Cobalt
Level Progress (to 33): 35%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS NS-15M2 RAMS .50M L100 Python HESH T9A "Butcher" MSW-R TSAR-42 LC2 Lynx HC1 Cougar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,446,156 MLG Score: 1156
Fun Score: N/A
Cheeseburgers Flipped: 423TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.091%20.351%47029119828,5052.9293-0.089

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.002%0.366C**-0.094C+-0.087C+HEAD ++ (~8.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.80.343C**11.30.211C++37.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.917%4.113%896512223,7445838236.41096454%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.01%-0.109C+1.019B**0.17

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.718B++4.30.653B+6.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.89%12.157%249612219464112662.3017354%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.321%-0.492D1.867A++0.188

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.20.234C++28.50.293C*63.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.719%75.604%249312244,095107363.81285

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.49%0.715B++0.554B+-0.28

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.435B2.20.302C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.097%11.952%2492122525169710.359599

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.709%-0.044C+-0.543D1.859

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.371C**3.40.3C*4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.9m245.4%308 (18.5k)255 (15.3k)2.8403347,26616,6413.2025732 (32)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1227322520.443%20.624%42205:0917

17% Engineer40% Heavy Assault18% Infiltrator16% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 21st, 2013 4:08 PMSep 6th, 2016 6:13 PMOct 19th, 2019 4:33 PM (51d) (PST)Oct 19th, 2019 10:57 AM (51d) (PST)Oct 19th, 2019 10:57 AM (51d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5821364460.5500.1940.1131.4610.0451156

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,9028,18626,7163312788315,271

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1432.3h/59.7d 6,028 9,748 14,182 125.5k 1,733 6,598 3,874 50m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D-
Kills:3,830
Deaths:1,846
KDR:2.075
Accuracy:19.851% D-
HSR:19.295% D-
T9A "Butcher"
C+
Kills:2,001
Deaths:663
KDR:3.018
Accuracy:24.090% C+
HSR:22.139% D
MSW-R
C--
Kills:1,498
Deaths:676
KDR:2.216
Accuracy:19.783% D
HSR:20.694% C--
T9 CARV
C++
Kills:1,258
Deaths:1,048
KDR:1.200
Accuracy:19.836% C++
HSR:15.978% D--
T16 Rhino
C+
Kills:1,175
Deaths:423
KDR:2.778
Accuracy:21.254% C+
HSR:21.362% C+
TMG-50
B
Kills:1,168
Deaths:415
KDR:2.814
Accuracy:23.565% B
HSR:19.777% D
T9 CARV-S
B
Kills:1,157
Deaths:357
KDR:3.241
Accuracy:23.977% B
HSR:25.238% C++
T32 Bull
B+
Kills:626
Deaths:167
KDR:3.749
Accuracy:26.044% B+
HSR:24.920% C+
MG-H1 Watchman
B+
Kills:434
Deaths:122
KDR:3.557
Accuracy:26.040% B+
HSR:21.429% D
Kills:13,147
Deaths (as Heavy Assault):5,717
Deaths (to Heavy Assaults):4,684
KDR:2.29963
Kill Difference:7,430
Playtime:567.076 hours
Usage:40%
Score:8.431m
Score/min:248
Accuracy (listed only):22.715%
HSR (listed only):21.203%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
C-
Kills:1,328
Deaths:645
KDR:2.059
Accuracy:21.288% C-
HSR:17.244% D
HC1 Cougar
C*
Kills:1,292
Deaths:416
KDR:3.106
Accuracy:24.349% C+
HSR:23.452% C*
NS-11C
C++
Kills:1,189
Deaths:442
KDR:2.690
Accuracy:24.440% C++
HSR:18.335% C+
TRAC-5
C
Kills:1,167
Deaths:776
KDR:1.504
Accuracy:20.310% C
HSR:15.253% D
PDW-16 Hailstorm
B
Kills:1,156
Deaths:662
KDR:1.746
Accuracy:26.144% B
HSR:10.640% D--
T5 AMC
C+
Kills:1,144
Deaths:668
KDR:1.713
Accuracy:23.506% C+
HSR:16.434% D
NSX Tanto
C++
Kills:1,080
Deaths:326
KDR:3.313
Accuracy:26.588% C+
HSR:25.926% C++
SMG-46 Armistice
B+
Kills:1,060
Deaths:254
KDR:4.173
Accuracy:26.878% C*
HSR:20.189% B+
NS-7 PDW
C+
Kills:745
Deaths:278
KDR:2.680
Accuracy:25.100% C+
HSR:15.705% C
MG-S1 Jackal
C+
Kills:339
Deaths:104
KDR:3.260
Accuracy:26.557% C+
HSR:17.109% C-
NS Baron G5
B*
Kills:299
Deaths:139
KDR:2.151
Accuracy:52.436% B*
HSR:12.709% C-
FA1 Barrage
C
Kills:185
Deaths:143
KDR:1.294
Accuracy:37.643% C
HSR:11.892% D
TRS-12 Uppercut
B*
Kills:66
Deaths:36
KDR:1.833
Accuracy:67.933% B*
HSR:12.121% D
Kills:11,050
Deaths (as Light Assault):4,889
Deaths (to Light Assaults):3,366
KDR:2.26018
Kill Difference:6,161
Playtime:227.193 hours
Usage:16%
Score:3.752m
Score/min:275
Accuracy (listed only):31.013%
HSR (listed only):16.693%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
C*
Kills:2,374
Deaths:319
KDR:7.442
Accuracy:39.894% C++
HSR:79.950% C*
TSAR-42
B*
Kills:1,410
Deaths:134
KDR:10.522
Accuracy:41.915% B+
HSR:77.163% B*
PDW-16 Hailstorm
B
Kills:1,156
Deaths:662
KDR:1.746
Accuracy:26.144% B
HSR:10.640% D--
SMG-46 Armistice
B+
Kills:1,060
Deaths:254
KDR:4.173
Accuracy:26.878% C*
HSR:20.189% B+
NS-30 Vandal
A++
Kills:954
Deaths:187
KDR:5.102
Accuracy:35.409% B
HSR:40.671% A++
NS-61 Emissary
B
Kills:834
Deaths:361
KDR:2.310
Accuracy:30.292% B
HSR:15.707% C+
NS-7 PDW
C+
Kills:745
Deaths:278
KDR:2.680
Accuracy:25.100% C+
HSR:15.705% C
NS-44 Commissioner
C
Kills:411
Deaths:388
KDR:1.059
Accuracy:34.029% C
HSR:17.275% D
MG-S1 Jackal
C+
Kills:339
Deaths:104
KDR:3.260
Accuracy:26.557% C+
HSR:17.109% C-
99SV
B++
Kills:311
Deaths:70
KDR:4.443
Accuracy:36.048% B++
HSR:35.370% C+
TS2 Inquisitor
C+
Kills:169
Deaths:85
KDR:1.988
Accuracy:28.737% C+
HSR:9.467% D**
TX1 Repeater
C
Kills:161
Deaths:217
KDR:0.742
Accuracy:21.965% C-
HSR:19.255% C
SOAS-20
C+
Kills:122
Deaths:54
KDR:2.259
Accuracy:23.691% D-
HSR:20.492% C+
Kills:10,046
Deaths (as Infiltrator):3,113
Deaths (to Infiltrators):3,044
KDR:3.22711
Kill Difference:6,933
Playtime:260.290 hours
Usage:18%
Score:3.207m
Score/min:205
Accuracy (listed only):30.512%
HSR (listed only):29.153%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C-
Kills:1,328
Deaths:645
KDR:2.059
Accuracy:21.288% C-
HSR:17.244% D
HC1 Cougar
C*
Kills:1,292
Deaths:416
KDR:3.106
Accuracy:24.349% C+
HSR:23.452% C*
NS-11C
C++
Kills:1,189
Deaths:442
KDR:2.690
Accuracy:24.440% C++
HSR:18.335% C+
TRAC-5
C
Kills:1,167
Deaths:776
KDR:1.504
Accuracy:20.310% C
HSR:15.253% D
T5 AMC
C+
Kills:1,144
Deaths:668
KDR:1.713
Accuracy:23.506% C+
HSR:16.434% D
NSX Tanto
C++
Kills:1,080
Deaths:326
KDR:3.313
Accuracy:26.588% C+
HSR:25.926% C++
NS Baron G5
B*
Kills:299
Deaths:139
KDR:2.151
Accuracy:52.436% B*
HSR:12.709% C-
FA1 Barrage
C
Kills:185
Deaths:143
KDR:1.294
Accuracy:37.643% C
HSR:11.892% D
AMR-66
B*
Kills:149
Deaths:49
KDR:3.041
Accuracy:32.070% B*
HSR:20.134% D
TRS-12 Uppercut
B*
Kills:66
Deaths:36
KDR:1.833
Accuracy:67.933% B*
HSR:12.121% D
Kills:7,899
Deaths (as Engineer):3,640
Deaths (to Engineers):2,451
KDR:2.17005
Kill Difference:4,259
Playtime:245.722 hours
Usage:17%
Score:3.921m
Score/min:266
Accuracy (listed only):33.056%
HSR (listed only):17.350%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
B
Kills:1,156
Deaths:662
KDR:1.746
Accuracy:26.144% B
HSR:10.640% D--
NS-11A
C*
Kills:1,156
Deaths:326
KDR:3.546
Accuracy:25.670% C*
HSR:23.270% C++
SMG-46 Armistice
B+
Kills:1,060
Deaths:254
KDR:4.173
Accuracy:26.878% C*
HSR:20.189% B+
NS-7 PDW
C+
Kills:745
Deaths:278
KDR:2.680
Accuracy:25.100% C+
HSR:15.705% C
T1 Cycler
C+
Kills:699
Deaths:335
KDR:2.087
Accuracy:22.305% C+
HSR:21.745% C+
MG-S1 Jackal
C+
Kills:339
Deaths:104
KDR:3.260
Accuracy:26.557% C+
HSR:17.109% C-
NS Baron G5
B*
Kills:299
Deaths:139
KDR:2.151
Accuracy:52.436% B*
HSR:12.709% C-
SABR-13
B++
Kills:203
Deaths:47
KDR:4.319
Accuracy:25.077% C
HSR:31.527% B++
FA1 Barrage
C
Kills:185
Deaths:143
KDR:1.294
Accuracy:37.643% C
HSR:11.892% D
TRS-12 Uppercut
B*
Kills:66
Deaths:36
KDR:1.833
Accuracy:67.933% B*
HSR:12.121% D
Kills:5,908
Deaths (as Combat Medic):2,324
Deaths (to Combat Medics):1,702
KDR:2.54217
Kill Difference:3,584
Playtime:68.836 hours
Usage:5%
Score:1.421m
Score/min:344
Accuracy (listed only):33.574%
HSR (listed only):17.691%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C*
Kills:379
Deaths:90
KDR:4.211
Accuracy:18.300% C*
HSR:17.150% D
MRC3 Mercy
C**
Kills:375
Deaths:92
KDR:4.076
Accuracy:18.257% C**
HSR:16.533% D-
MR1 Fracture
B*
Kills:257
Deaths:116
KDR:2.216
Accuracy:44.881% B*
HSR:5.058% B++
MR1 Fracture
B*
Kills:227
Deaths:115
KDR:1.974
Accuracy:45.271% B*
HSR:2.203% D
M1 Heavy Cycler
C+
Kills:127
Deaths:64
KDR:1.984
Accuracy:14.528% C+
HSR:16.535% C
M1 Heavy Cycler
C++
Kills:91
Deaths:41
KDR:2.220
Accuracy:15.148% C
HSR:19.780% C++
Kills:1,456
Deaths (as MAX Suit):259
Deaths (to MAX Suits):808
KDR:5.62162
Kill Difference:1,197
Playtime:52.984 hours
Usage:4%
Score:1.141m
Score/min:359
Accuracy (listed only):26.064%
HSR (listed only):12.877%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D
Kills:132
V. Kills:17 N/A
Deaths:16
KDR:8.250
Accuracy:40.207% D-
KPH:33.900 D
VKPH:4.400 D--
Kills:132 (0 + 0)
Deaths:16
KDR:8.250
VKDR:1.063
Vehicle Kills:17
Kill Difference:116
Playtime:3.896 hours
Usage:0%
Score:0.040m
Score/min:173
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:72
V. Kills:6 N/A
Deaths:7
KDR:10.286
Accuracy:53.925% A
KPH:63.900 B+
VKPH:5.300 D
Kills:72 (0 + 72)
Deaths:7
KDR:10.286
VKDR:0.857
Vehicle Kills:6
Kill Difference:65
Playtime:1.127 hours
Usage:0%
Score:0.017m
Score/min:257
Piloting Accuracy:N/A%
Gunner Accuracy:53.925%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:2,066
V. Kills:277 N/A
Deaths:60
KDR:34.433
Accuracy:42.589% D
KPH:55.800 C++
VKPH:7.500 C
L100 Python AP
C
Kills:365
V. Kills:201 181%
Deaths:30
KDR:12.167
Accuracy:50.796% D
KPH:28.300 C
VKPH:15.600 C-
C75 Viper
B++
Kills:289
V. Kills:35 N/A
Deaths:13
KDR:22.231
Accuracy:29.546% D--
KPH:42.600 B++
VKPH:5.200 D
Kills:2,720 (2,720 + 0)
Deaths:103
KDR:26.408
VKDR:4.981
Vehicle Kills:513
Kill Difference:2,617
Playtime:56.682 hours
Usage:4%
Score:0.600m
Score/min:176
Driving Accuracy:29.546%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B*
Kills:695
V. Kills:178 388%
Deaths:57
KDR:12.193
Accuracy:40.630% C+
KPH:35.900 B*
VKPH:9.200 C
P2-120 AP
B*
Kills:329
V. Kills:130 251%
Deaths:13
KDR:25.308
Accuracy:35.029% D*
KPH:42.900 B*
VKPH:16.900 C+
E540 Halberd
C*
Kills:140
V. Kills:66 209%
Deaths:15
KDR:9.333
Accuracy:42.151% C++
KPH:27.600 C*
VKPH:13 C++
MR11 Gatekeeper
B+
Kills:92
V. Kills:72 126%
Deaths:9
KDR:10.222
Accuracy:41.922% C**
KPH:23.600 C**
VKPH:18.500 B+
Kills:1,256 (1,024 + 232)
Deaths:94
KDR:13.362
VKDR:4.745
Vehicle Kills:446
Kill Difference:1,162
Playtime:36.000 hours
Usage:3%
Score:0.597m
Score/min:276
Driving Accuracy:35.029%
Gunner Accuracy:41.922%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C*
Kills:54
V. Kills:48 110%
Deaths:16
KDR:3.375
Accuracy:49.967% C*
KPH:32.300 D
VKPH:28.700 C*
Kills:54 (0 + 54)
Deaths:16
KDR:3.375
VKDR:3
Vehicle Kills:48
Kill Difference:38
Playtime:1.671 hours
Usage:0%
Score:0.064m
Score/min:633
Driving Accuracy:N/A%
Gunner Accuracy:49.967%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:349
V. Kills:10 N/A
Deaths:10
KDR:34.900
Accuracy:20.054% B+
KPH:59 C+
VKPH:1.700 D
M20 Basilisk
C**
Kills:187
V. Kills:49 374%
Deaths:26
KDR:7.192
Accuracy:33.387% D
KPH:23.800 C**
VKPH:6.200 C-
M20 Basilisk
C++
Kills:110
V. Kills:22 478%
Deaths:17
KDR:6.471
Accuracy:31.444% D-
KPH:23.100 C++
VKPH:4.600 D--
M40 Fury
C+
Kills:106
V. Kills:10 N/A
Deaths:12
KDR:8.833
Accuracy:27.398% D-
KPH:41.300 C+
VKPH:3.900 D*
M40 Fury
D
Kills:67
V. Kills:14 447%
Deaths:11
KDR:6.091
Accuracy:31.004% D
KPH:32.200 D
VKPH:6.700 D
M60-G Bulldog
N/A
Kills:50
V. Kills:8 N/A
Deaths:8
KDR:6.250
Accuracy:34.940% N/A
KPH:31.400 N/A
VKPH:5 N/A
Kills:869 (0 + 869)
Deaths:84
KDR:10.345
VKDR:1.345
Vehicle Kills:113
Kill Difference:785
Playtime:24.791 hours
Usage:2%
Score:0.225m
Score/min:152
Driving Accuracy:N/A%
Gunner Accuracy:34.940%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 3,8603,8301,8462.075C*0.7719.851%D-19.295%D-31.1C-N/A78123.2h12.1C**61C+
RAMS .50M 2,3772,3743197.442A4.6039.894%C++79.95%C*33.8C**N/A9270.2h2B+5.1B+
L100 Python HESH 2,3432,0666034.433A*31.5942.589%D3.049%A+55.8C++7.5C16737h2.8B+6.6B
T9A "Butcher" 2,0112,0016633.018B++0.1824.09%C+22.139%D44.7CN/A11744.8h10.8B+44.7C**
MSW-R 1,5041,4986762.216C++0.6219.783%D20.694%C--37.1C+N/A10140.4h10.5B++53.2C*
TSAR-42 1,4121,41013410.522A7.6841.915%B+77.163%B*50B+N/A12628.2h1.9B++4.6B++
LC2 Lynx 1,3381,3286452.059B*0.7821.288%C-17.244%D27.1C+N/A7949h12.9B+60.7C**
HC1 Cougar 1,2991,2924163.106A*0.2724.349%C+23.452%C*32C++N/A8740.4h9.7B*39.9B+
T9 CARV 1,2621,2581,0481.2C++1.6419.836%C++15.978%D--20.9CN/A8160.3h12.3B+61.8B+
NS-11C 1,1921,1894422.69A++0.1524.44%C++18.335%C+31.5C++N/A8537.7h12.3B+50.5B+
T16 Rhino 1,1821,1754232.778A+0.0621.254%C+21.362%C+38.9C*N/A9130.2h11.2B+52.7B+
TMG-50 1,1711,1684152.814A+0.0323.565%B19.777%D42.5BN/A10827.5h9.5B++40.4B+
TRAC-5 1,1731,1677761.504B**1.3420.31%C15.253%D23.8C**N/A8249.1h11.9B++58.6B+
T7 Mini-Chaingun 1,1711,1595412.142A+0.7019.454%B+12.683%C+39.7C**N/A9929.2h11.5B*59.3B++
T9 CARV-S 1,1611,1573573.241A0.4023.977%B25.238%C++37C+N/A9531.3h10.4B++43.5B+
PDW-16 Hailstorm 1,1601,1566621.746B*1.0926.144%B10.64%D--35.8BN/A9432.3h12.2B++46.7B+
NS-11A 1,1671,1563263.546A*0.7125.67%C*23.27%C++37.5C*N/A11830.8h11.9B++46.5B+
T5 AMC 1,1501,1446681.713B**1.1323.506%C+16.434%D26.1C++N/A8143.9h12.3B++52.4B+
NSX Tanto 1,0871,0803263.313A*0.4726.588%C+25.926%C++33.4C+N/A8332.3h12.8C**48.1B
SMG-46 Armistice 1,0611,0602544.173M+1.3326.878%C*20.189%B+44.2B+N/A13024h12.5B++46.6B+
NS-30 Vandal 9559541875.102A++2.2635.409%B40.671%A++40.8C+N/A9823.4h5B+14.3B+
Spear Anti-Vehicle Phalanx Turret 1,2939154520.333A*17.4943.663%C+6.557%A+52.6B*21.7C+28617.4h5.8B+13.4B++
C-4 1,2148753022.897B**0.0627.052%C++N/A126.8B*49.1A9716.9h1.4C*5.3C**
NS-61 Emissary 8388343612.31A*0.5330.292%B15.707%C+31C**N/A8226.9h10.7B35.5B+
Frag Grenade 7767701770N/A767.1640.713%DN/A385C3D--12592h3.8C++9.4C+
NS-7 PDW 7467452782.68A*0.1625.1%C+15.705%C27.9C+N/A7426.7h12.4B+49.3B+
T1 Cycler 7096993352.087B*0.7522.305%C+21.745%C+33.4B+N/A12320.9h13.5B+60.7B
P2-120 HEAT 8736955712.193B**9.3540.63%C+6.475%A*35.8B*9.2C19019.4h6.1B++15.1B+
ASP-30 Grounder 1,0566663621.84A++1.0063.535%C++2.703%C+22.1B++13B17230.1h6.9B+10.8B++
T32 Bull 6286261673.749A++0.9126.044%B+24.92%C+38.4C+N/A10016.3h11.2B+43B+
ML-7 6715305071.045B+1.8052.02%C--1.887%C--26.4C**7D-19920.1h5.1B*9.9B+
MG-H1 Watchman 4354341223.557A0.7226.04%B+21.429%D55.6B+N/A1467.8h13B+50.1B+
NS-44 Commissioner 4134113881.059C++1.7834.029%C17.275%D24.8CN/A8116.6h3.4B+9.9B
MRC3 Mercy 382379904.211B*1.3718.3%C*17.15%D29.2C+N/A10013h17.5B++95.7B+
MRC3 Mercy 379375924.076B*1.2418.257%C**16.533%D-28.6C+N/A10013.1h17.8B+97.8B+
L100 Python AP 5663653012.167B**9.3350.796%D3.288%B+28.3C15.6C-19312.9h6.7C13.3C--
NS Decimator 484352993.556M+0.7256.525%D2.273%C++45.1B+16.9C++3097.8h3.9B+7B
M12 Kobalt 3593491034.9A32.0620.054%B+20.917%B+59.2C+1.7D1645.9h16.5B+82.1B+
MG-S1 Jackal 3393391043.26A++0.4226.557%C+17.109%C-32.9C+N/A8010.3h10.2C**38.4B+
P2-120 AP 4593291325.308A*22.4735.029%D*8.815%M++42.7B*16.9C+5097.7h4.8B**13.6B+
99SV 312311704.443A++1.6036.048%B++35.37%C+22.5C+N/A7013.8h5.1B+14.3B+
NS Baron G5 2992991392.151A+0.6952.436%B*12.709%C-33.2C+N/A929h4.4C**8.4C+
C75 Viper 3242891322.231S19.3929.546%D--1.73%B42.5B++5.1D1956.8h7.4B*24.9B++
MANA Anti-Vehicle Turret 393286476.085M++3.2449.64%C-3.846%C+53B**19.8C3865.4h5.5B*11.2B*
Claymore 276276397.077C++4.2431.745%C+N/A197.1B**N/A5781.4h1.2C++3.8C*
MR1 Fracture 5232571162.216A*0.6244.881%B*5.058%B++8.2C+8.5A++9931.2h71.5D159.2C++
Tank Mine 383232593.932B++1.0928.422%CN/A105.5C+68.6C*10812.2h2.1C7.4D
MR1 Fracture 4582271151.974A*0.8745.271%B*2.203%D7.3C+7.4A+8331.1h83.1D--183.5C+
M9 SKEP Launcher 3462171641.323A++1.5266.602%C+3.226%B++17.5C+10.4C+14712.4h7.9B+11.8B+
SABR-13 207203474.319A**1.4825.077%C31.527%B++44.1B+N/A1614.6h11.2B44.7C*
M20 Basilisk 236187267.192A+4.3533.387%D7.487%B++23.7C**6.2C-1287.9h43.3A+129.8B**
FA1 Barrage 1861851431.294B1.5537.643%C11.892%D35.6B+N/A1505.2h3.7B**10B+
TS2 Inquisitor 173169851.988B*0.8528.737%C+9.467%D**31.9CN/A995.3h8.8B+30.7B+
TX1 Repeater 1631612170.742C+2.1021.965%C-19.255%C11.4DN/A5714.1h13.1C**59.9C++
AMR-66 150149493.041A**0.2032.07%B*20.134%D38.2B**N/A1653.9h6.8B*21.2B*
E540 Halberd 206140159.333B6.4942.151%C++4.286%B+27.5C*12.9C++2745.1h6.3C+14.9C++
Hellfire Rocket Pods 149132168.25C++5.4140.207%D-N/A33.8D4.4D--1733.9h16.8C**41.7C**
M1 Heavy Cycler 130127641.984B+0.8614.528%C+16.535%C20.8C+N/A946.1h17.4B+119.6B
SOAS-20 124122542.259B++0.5823.691%D-20.492%C+35.9C+N/A1043.4h13.1C+55.4C-
M20 Basilisk 132110176.471A3.6331.444%D-18.182%S22.9C++4.6D--1234.8h47.8A151.9B*
M40 Fury 116106128.833C*5.9927.398%D-N/A40.8C+3.8D*2052.6h9B*32.8B+
Ripper 1051042,4500.042C2.8025.591%C+18.269%C**0.5C-N/A1227.1h1.1B*4.5C**
MR11 Gatekeeper 16492910.222A7.3841.922%C**2.174%C*23.6C**18.5B+2473.9h51.4C++122.7C**
M1 Heavy Cycler 9191412.22B+0.6215.148%C19.78%C++23.9C-N/A783.8h17.2C++113.2C++
L105 Zephyr 7872710.286C+7.4553.925%AN/A65.5B+5.5D2571.1h5.8B+10.8B++
M40 Fury 8167116.091C3.2531.004%DN/A31.9D6.7D2332.1h12.9C*41.6C+
TRS-12 Uppercut 6666361.833B+1.0167.933%B*12.121%D44C++N/A1551.5h2.4B+3.6B+
Rocklet Rifle 14259361.639A++1.2050.523%CN/A19.7D27.7B3783h62.2F123.2D*
G20 Vulcan-H 10254163.375C+0.5349.967%C*1.852%D31.8D28.2C++6331.7h111.2C+222.6C++
Anti-Vehicle Grenade 5951151N/A48.1643.255%D-N/A255D40D16900.2h5.8C++13.4C+
NSX Masamune 6950114.545S1.7059.182%C++N/A45.5B**17.3C**2831.1h13C++22C++
M60-G Bulldog 585086.25B+3.4134.94%C+2%D31.3C++5C1141.6h5.8B++16.6B++

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern0830.1h
Anti-Vehicle MANA Turret57150.8h
Nano-Armor Kit166390,65720.5h
Nanite Revive Grenade07570.2h
Medical Applicator9190,5405.6h
Restoration Kit481,0840.8h
Recon Detection Device1910,53313.3h
Ammunition Package331,5141h
Medical Kit2175,4734.1h
Anti-Infantry MANA Turret71310.4h
Soldier Soaker01090h

Check the help document for the dictionary if you want to learn more about words used here.


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