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Captain LaneSmash Champion LordiBlubi[UFOs] LordiBlubi
TR BR 59

KDR: 4.19

Score: 3.9m

Last Seen: Mar 20th, 2019 6:23 PM
- OFFLINE - 107 hour(s)

Battle Rank 59 - Terran Republic on Miller - Outfit Member of Unidentified Fighting Objects[UFOs] Unidentified Fighting Objects
TR outfit on Miller

Members: 21
Level Progress (to 60): 87%
Level 100 Progress: 21% 432h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP P2-120 HEAT TRAC-5 TAR M18 Needler Hellfire Rocket Pods SMG-46G Armistice C150 Dalton
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $442,854 MLG Score: 354
Fun Score: N/A
Cheeseburgers Flipped: 11TIME WITH MEDKIT: 2.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.665%18.353%453310305831.61052.582

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.559%0.713B++-0.312C0.241C++HEAD ++ (~6.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.4B110.223C++33.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.132%0.549%27311032182822732.2195166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.24C-0.97D---1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
357.1-1.218D*125.5-1.369D**231.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.612%2.903%3781210312,136106115820.1509184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.374%1.221B**0.29C*-1.59

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.747B++5.10.584B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.287%1.266%1461103279801380.987557%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.569B+-0.786D--1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.922B*3.90.901B*5.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Unidentified Fighting Objects[UFOs] Unidentified Fighting Objects
TR outfit on Miller

Members: 21
3.9m449%578 (34.7k)512 (30.7k)4.192544,1599925.7338759 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR103321218.362%4.929%9107:381

6% Combat Medic88% Engineer6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 28th, 2013 6:03 PMOct 5th, 2018 12:26 PMMar 22nd, 2019 2:08 PM (2d) (PST)Mar 20th, 2019 4:23 PM (4d) (PST)Mar 20th, 2019 2:23 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,146541,0920.5480.1310.0273.4460.219354

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,7373,21765,52033822071330,722

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
126.5h/5.3d 1,529 205 1,692 26.1k 79 256 1,663 8.7m

EngineerCLASS DETAILS: Engineer
TRAC-5
B+
Kills:272
Deaths:222
KDR:1.225
Accuracy:24.554% B+
HSR:15.809% D
NS Baron G5AE
B
Kills:64
Deaths:62
KDR:1.032
Accuracy:36.430% D--
HSR:17.188% B
Kills:336
Deaths (as Engineer):284
Deaths (to Engineers):326
KDR:1.1831
Kill Difference:52
Playtime:111.337 hours
Usage:88%
Score:3.616m
Score/min:541
Accuracy (listed only):30.492%
HSR (listed only):16.498%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):207
KDR:0
Kill Difference:UNR
Playtime:2.197 hours
Usage:2%
Score:0.006m
Score/min:43
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B+
Kills:272
Deaths:222
KDR:1.225
Accuracy:24.554% B+
HSR:15.809% D
SMG-46G Armistice
B+
Kills:85
Deaths:37
KDR:2.297
Accuracy:29.253% B
HSR:21.177% B+
NS Baron G5AE
B
Kills:64
Deaths:62
KDR:1.032
Accuracy:36.430% D--
HSR:17.188% B
Kills:421
Deaths (as Light Assault):321
Deaths (to Light Assaults):181
KDR:1.31153
Kill Difference:100
Playtime:1.273 hours
Usage:1%
Score:0.014m
Score/min:182
Accuracy (listed only):30.079%
HSR (listed only):18.058%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46G Armistice
B+
Kills:85
Deaths:37
KDR:2.297
Accuracy:29.253% B
HSR:21.177% B+
Kills:85
Deaths (as Infiltrator):37
Deaths (to Infiltrators):113
KDR:2.2973
Kill Difference:48
Playtime:3.093 hours
Usage:2%
Score:0.050m
Score/min:269
Accuracy (listed only):29.253%
HSR (listed only):21.177%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
C+
Kills:226
Deaths:104
KDR:2.173
Accuracy:23.352% C+
HSR:20.354% C+
SMG-46G Armistice
B+
Kills:85
Deaths:37
KDR:2.297
Accuracy:29.253% B
HSR:21.177% B+
NS Baron G5AE
B
Kills:64
Deaths:62
KDR:1.032
Accuracy:36.430% D--
HSR:17.188% B
Kills:375
Deaths (as Combat Medic):203
Deaths (to Combat Medics):80
KDR:1.84729
Kill Difference:172
Playtime:7.059 hours
Usage:6%
Score:0.121m
Score/min:285
Accuracy (listed only):29.678%
HSR (listed only):19.573%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A++
Kills:66
Deaths:13
KDR:5.077
Accuracy:52.592% A++
HSR:3.030% C+
Kills:66
Deaths (as MAX Suit):6.500
Deaths (to MAX Suits):41
KDR:10.15385
Kill Difference:59.500
Playtime:1.381 hours
Usage:1%
Score:0.079m
Score/min:956
Accuracy (listed only):52.592%
HSR (listed only):3.030%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A
Kills:182
V. Kills:202 90%
Deaths:97
KDR:1.876
Accuracy:35.132% B+
KPH:15.500 C**
VKPH:17.200 A
Hellfire Rocket Pods
M++
Kills:115
V. Kills:18 N/A
Deaths:6
KDR:19.167
Accuracy:55.556% B*
KPH:268 M++
VKPH:41.900 M+
Kills:297 (182 + 0)
Deaths:103
KDR:2.883
VKDR:2.136
Vehicle Kills:220
Kill Difference:194
Playtime:12.178 hours
Usage:10%
Score:0.222m
Score/min:304
Piloting Accuracy:35.132%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:79
V. Kills:78 100%
Deaths:15
KDR:5.267
Accuracy:42.287% C++
KPH:33.200 C+
VKPH:32.800 B++
Kills:79 (0 + 79)
Deaths:15
KDR:5.267
VKDR:5.200
Vehicle Kills:78
Kill Difference:64
Playtime:2.379 hours
Usage:2%
Score:0.100m
Score/min:701
Piloting Accuracy:N/A%
Gunner Accuracy:42.287%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M
Kills:1,844
V. Kills:1,082 170%
Deaths:114
KDR:16.175
Accuracy:53.730% B*
KPH:56.100 A*
VKPH:32.900 M
P2-120 HEAT
M**
Kills:292
V. Kills:72 400%
Deaths:16
KDR:18.250
Accuracy:52.671% B**
KPH:71.100 M**
VKPH:17.500 A++
Kills:2,136 (2,136 + 0)
Deaths:130
KDR:16.431
VKDR:8.877
Vehicle Kills:1,154
Kill Difference:2,006
Playtime:36.949 hours
Usage:29%
Score:0.879m
Score/min:396
Driving Accuracy:52.671%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 2,9261,84411416.175A+11.9853.73%B*2.332%C--56.2A*33M39732.8h5.3B*9.8B**
P2-120 HEAT 3642921618.25A*14.0652.671%B**6.507%A*71.2M**17.6A++3954.1h4.1A7.8A+
TRAC-5 2762722221.225B+2.9724.554%B+15.809%D16.4C+N/A5316.6h11.9B++48.4B++
TAR 2292261042.173B+2.0223.352%C+20.354%C+52.6B**N/A1324.3h10A43B++
M18 Needler 384182971.876C++2.3235.132%B+N/A15.6C**17.3A26911.7h125.5B+357.1B+
Hellfire Rocket Pods 133115619.167A+14.9755.556%B*N/A287.5M*45M*12700.4h13.3B+24B++
SMG-46G Armistice 8685372.297B*1.9029.253%B21.177%B+65.4B++N/A2801.3h10.7B*36.5B+
C150 Dalton 15779155.267C+1.0742.287%C++1.266%B+32.9C+32.5B++7012.4h3.9B+9.2B+
M3 Pounder HEG 7166135.077A*0.8852.592%A++3.03%C+50.8M**3.8C**3021.3h7.4A+14B**
NS Baron G5AE 6464621.032C3.1636.43%D--17.188%B22.1DN/A652.9h3.1A8.6C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret3860.5h
Motion Spotter11430.1h
Spawn Beacon51200.4h
Nano-Armor Kit2775,7134.9h
AE Nano-Armor Kit1665,0903.6h
Medical Applicator114,6030.4h
Medical Kit20783.2h
Ammunition Package185072.4h

Check the help document for the dictionary if you want to learn more about words used here.


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