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Agent LorsnK[PUBI] LorsnK
NC BR 52

KDR: 1.65

Score: 2.6m

Last Seen: Nov 25th, 2019 2:08 PM
- OFFLINE - 6043.9 hour(s)

Battle Rank 52 - New Conglomerate on Miller
Level Progress (to 53): 64%
Level 100 Progress: 14% 791h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS GD-7F L100 Python AP C-4 AF-19 Mercenary LA1 Anchor Blitz GD-10 AF-57 Piston NS-61 "Ravenous" Emissary
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,025,820 MLG Score: 820
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.608%19.442%498813404,3361.70373-0.051

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.102%0.843B*-0.25C0.558B+HEAD ++ (~6.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.10.418B110.227C++32

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.929%0.412%895213467281824274170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.273%2.218A*-1.35D**-1.597

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.775B++5.50.556B+3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.211%20.345%02134629017361.66667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.091%0.365C**1.077B**-1.274

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.187C++4.9-0.015C+5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.6m173.3%342 (20.5k)278 (16.7k)1.652426,7654,0941.9027852 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC134824224.483%13.585%33302:191

21% Engineer15% Heavy Assault9% Infiltrator54% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 8th, 2017 3:10 PMJan 20th, 2017 3:03 PMDec 24th, 2019 6:16 PM (222d) (PST)Nov 25th, 2019 11:49 AM (252d) (PST)Nov 25th, 2019 10:08 AM (252d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7782295490.7130.4320.0971.3970.092820

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,70013,73132,9694326684616,707

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
158.1h/6.6d 1,025 919 1,533 13.2k 181 434 877 7.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D
Kills:537
Deaths:356
KDR:1.508
Accuracy:22.544% D*
HSR:23.278% D
GD-22S
C+
Kills:164
Deaths:109
KDR:1.505
Accuracy:26.228% C+
HSR:23.781% C-
NC6 Gauss SAW
C
Kills:60
Deaths:50
KDR:1.200
Accuracy:22.617% C
HSR:21.667% D
Kills:761
Deaths (as Heavy Assault):515
Deaths (to Heavy Assaults):1,115
KDR:1.47767
Kill Difference:246
Playtime:23.163 hours
Usage:15%
Score:0.336m
Score/min:242
Accuracy (listed only):23.796%
HSR (listed only):22.908%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C
Kills:2,250
Deaths:1,542
KDR:1.459
Accuracy:25.671% C
HSR:19.422% C--
AF-19 Mercenary
C+
Kills:561
Deaths:387
KDR:1.450
Accuracy:25.935% C+
HSR:20.143% C--
Blitz GD-10
C**
Kills:462
Deaths:363
KDR:1.273
Accuracy:28.864% C**
HSR:14.286% D
AF-57 Piston
A+
Kills:226
Deaths:145
KDR:1.559
Accuracy:46.916% C**
HSR:21.239% A+
Mauler S6
B+
Kills:64
Deaths:51
KDR:1.255
Accuracy:43.830% C+
HSR:17.188% B+
Kills:3,563
Deaths (as Light Assault):2,488
Deaths (to Light Assaults):720
KDR:1.43207
Kill Difference:1,075
Playtime:86.144 hours
Usage:54%
Score:1.594m
Score/min:308
Accuracy (listed only):34.243%
HSR (listed only):18.455%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C
Kills:2,250
Deaths:1,542
KDR:1.459
Accuracy:25.671% C
HSR:19.422% C--
AF-19 Mercenary
C+
Kills:561
Deaths:387
KDR:1.450
Accuracy:25.935% C+
HSR:20.143% C--
AF-57 Piston
A+
Kills:226
Deaths:145
KDR:1.559
Accuracy:46.916% C**
HSR:21.239% A+
Mauler S6
B+
Kills:64
Deaths:51
KDR:1.255
Accuracy:43.830% C+
HSR:17.188% B+
Kills:3,101
Deaths (as Engineer):2,125
Deaths (to Engineers):709
KDR:1.45929
Kill Difference:976
Playtime:33.938 hours
Usage:21%
Score:0.547m
Score/min:269
Accuracy (listed only):35.588%
HSR (listed only):19.498%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C**
Kills:462
Deaths:363
KDR:1.273
Accuracy:28.864% C**
HSR:14.286% D
NS-61 "Ravenous" Emissary
D-
Kills:217
Deaths:298
KDR:0.728
Accuracy:24.979% D*
HSR:15.668% D-
NC4 Mag-Shot
C
Kills:85
Deaths:125
KDR:0.680
Accuracy:27.656% C
HSR:18.824% C
Kills:764
Deaths (as Infiltrator):786
Deaths (to Infiltrators):678
KDR:0.97201
Kill Difference:22
Playtime:13.763 hours
Usage:9%
Score:0.162m
Score/min:196
Accuracy (listed only):27.166%
HSR (listed only):16.259%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:652
V. Kills:340 191%
Deaths:86
KDR:7.581
Accuracy:63.861% B*
KPH:37.400 C
VKPH:19.500 C
C75 Viper
B+
Kills:67
V. Kills:24 268%
Deaths:15
KDR:4.467
Accuracy:39.266% C
KPH:35.600 C
VKPH:12.800 B+
Kills:719 (719 + 0)
Deaths:101
KDR:7.119
VKDR:3.604
Vehicle Kills:364
Kill Difference:618
Playtime:19.334 hours
Usage:12%
Score:0.218m
Score/min:188
Driving Accuracy:39.266%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C*
Kills:76
V. Kills:51 146%
Deaths:10
KDR:7.600
Accuracy:64.632% A++
KPH:27.900 C
VKPH:18.700 C*
Kills:76 (76 + 0)
Deaths:10
KDR:7.600
VKDR:5.100
Vehicle Kills:51
Kill Difference:66
Playtime:2.728 hours
Usage:2%
Score:0.038m
Score/min:231
Driving Accuracy:64.632%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-7F 2,2912,2501,5421.459C+0.1925.671%C19.422%C--40.2CN/A10956h11.5C++44.9C++
L100 Python AP 992652867.581C5.9363.861%B*N/A37.3C19.4C18317.5h5.6C-8.8C++
C-4 7706292023.114B++1.4631.407%B+N/A224.6A++50.4A11022.8h1B*3.3B++
AF-19 Mercenary 5675613871.45C++0.2025.935%C+20.143%C--41.9C*N/A12913.4h9.4B+36.3B+
LA1 Anchor 5485373561.508C-0.1422.544%D*23.278%D43.7DN/A10012.3h10.2C--45.4D
Blitz GD-10 4684623631.273C+0.3828.864%C**14.286%D42.8C+N/A9410.8h12.8C*44.3C**
AF-57 Piston 2312261451.559C++0.0946.916%C**21.239%A+62.8C*1.4B*1503.6h4.9D10.5C+
NS-61 "Ravenous" Emissary 2232172980.728D-0.9224.979%D*15.668%D-57.1C+1.6B++1813.8h10.8C**43.3C+
Rocklet Rifle 3442041571.299B+0.3554.255%C*N/A44.3B**30.4C**4204.6h26B*47.9B*
GD-22S 1661641091.505C+0.1526.228%C+23.781%C-49.7CN/A1563.3h11.1C-42.5C+
Frag Grenade 1341311131N/A129.3557.437%B**N/A655C++15C*17300.2h3.6C-6.3C*
NC4 Mag-Shot 86851250.68C0.9727.656%C18.824%C56.7B+N/A1461.5h5.6B*20.4B+
Titan-150 AP 12776107.6C+5.9564.632%A++1.316%D28.1C18.9C*2312.7h4.7C--7.3B
C75 Viper 9167154.467C2.8139.266%CN/A35.3C12.6B+2341.9h12.4C31.7C+
Mauler S6 6564511.255C+0.4043.83%C+17.188%B+42.7C+N/A1141.5h4.8C11C+
NC6 Gauss SAW 6060501.2C0.4522.617%C21.667%D35.3C--N/A1891.7h8.8C++39C++
Shrike 8859750.787C0.8765.83%B*3.39%B29.5C+14.5C+3002h8D*12.2C-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3447,2933h
AE Nano-Armor Kit0790h
Medical Kit382370.4h
Recon Detection Device107681h
Ammunition Package1800h

Check the help document for the dictionary if you want to learn more about words used here.


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