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Ensign Lortsy[91AR] Lortsy
NC BR 50

KDR: 2.41

Score: 18.5m

Last Seen: Jun 16th, 2019 7:37 PM
- OFFLINE - 202.2 hour(s)

Prestige 1, Battle Rank 50 - New Conglomerate on Cobalt
Level Progress (to 51): 64%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS AF-4 Cyclone AF-19 Mercenary Item #6004445 NC14 Bolt Driver GD-7F M12 Kobalt Hunter QCX C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $532,926 MLG Score: 426
Fun Score: N/A
Cheeseburgers Flipped: 143TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.878%15.631%5149120110,2811.85410.558

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.869%2.296A*-0.793D--0.725D-MIXED (~0.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.90.479B+12.80.105C+26.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.905%2.885%56112091042281000.45614103%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.26C1.19B**-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
435.3-1.699F-151.9-1.868F-283.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.217%1.679%178212086553894041.6838162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.129%-1.045D*-0.562D1.188

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
308.5-6.948T*93.2-6.403T*215.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.374%9.726%177312074014061770.985258225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.349%1.419A1.331A0.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.1-0.175C72-0.814D-68.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.136%73.9%177212081,36452332.60803

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.608%0.472B+0.443B-0.959

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.363C**2.40.245C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.358%13.333%1771120939038251.01828

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.653B+-0.25C-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.107C+5.8-0.196C6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.5m350.4%246 (14.8k)215 (12.9k)2.4120925,09310,4032.841250 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1210200121.683%13.287%28808:164

33% Engineer40% Infiltrator18% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 10th, 2016 8:20 PMSep 11th, 2018 6:49 PMJun 24th, 2019 5:21 PM (7h) (PST)Jun 16th, 2019 3:40 PM (8d) (PST)Jun 16th, 2019 3:37 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
511644470.2910.1210.0391.1930.050426

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,6423,84126,801177272312,873

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1438.3h/59.9d 4,464 3,334 11,477 102.9k 1,633 3,176 4,273 44.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A
Kills:365
Deaths:208
KDR:1.755
Accuracy:27.343% A
HSR:14.521% D**
NSX-P Naginata
B+
Kills:164
Deaths:57
KDR:2.877
Accuracy:24.754% B+
HSR:22.561% D-
Kills:529
Deaths (as Heavy Assault):265
Deaths (to Heavy Assaults):2,399
KDR:1.99623
Kill Difference:264
Playtime:76.657 hours
Usage:5%
Score:0.972m
Score/min:211
Accuracy (listed only):26.049%
HSR (listed only):18.541%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:3,723
Deaths:2,349
KDR:1.585
Accuracy:28.023% B**
HSR:15.069% D--
GD-7F
B++
Kills:1,057
Deaths:450
KDR:2.349
Accuracy:27.612% B++
HSR:13.624% D*
Mauler S6
B*
Kills:390
Deaths:342
KDR:1.140
Accuracy:49.358% B*
HSR:13.333% C-
MGR-M1 Bishop
C+
Kills:260
Deaths:76
KDR:3.421
Accuracy:31.865% C+
HSR:28.846% C+
NSX-P Tanto
B+
Kills:164
Deaths:79
KDR:2.076
Accuracy:23.313% C-
HSR:28.659% B+
The Little Helper
C++
Kills:163
Deaths:78
KDR:2.090
Accuracy:48.674% C++
HSR:13.497% C-
Kills:5,757
Deaths (as Engineer):3,374
Deaths (to Engineers):1,857
KDR:1.70628
Kill Difference:2,383
Playtime:472.348 hours
Usage:33%
Score:6.116m
Score/min:216
Accuracy (listed only):34.808%
HSR (listed only):18.838%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
M++
Kills:3,769
Deaths:2,095
KDR:1.799
Accuracy:40.780% M++
HSR:14.619% D
AF-19 Mercenary
B**
Kills:3,723
Deaths:2,349
KDR:1.585
Accuracy:28.023% B**
HSR:15.069% D--
GD-7F
B++
Kills:1,057
Deaths:450
KDR:2.349
Accuracy:27.612% B++
HSR:13.624% D*
Mauler S6
B*
Kills:390
Deaths:342
KDR:1.140
Accuracy:49.358% B*
HSR:13.333% C-
NSX-P Tanto
B+
Kills:164
Deaths:79
KDR:2.076
Accuracy:23.313% C-
HSR:28.659% B+
The Little Helper
C++
Kills:163
Deaths:78
KDR:2.090
Accuracy:48.674% C++
HSR:13.497% C-
NSX-P Tengu
B+
Kills:64
Deaths:21
KDR:3.048
Accuracy:38.018% B+
HSR:23.438% C**
Kills:9,330
Deaths (as Light Assault):5,414
Deaths (to Light Assaults):1,632
KDR:1.72331
Kill Difference:3,916
Playtime:254.521 hours
Usage:18%
Score:3.880m
Score/min:254
Accuracy (listed only):36.540%
HSR (listed only):17.463%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
M++
Kills:3,769
Deaths:2,095
KDR:1.799
Accuracy:40.780% M++
HSR:14.619% D
NC14 Bolt Driver
B+
Kills:1,174
Deaths:212
KDR:5.538
Accuracy:37.930% B+
HSR:73.850% C+
NC4 Mag-Shot
A
Kills:514
Deaths:373
KDR:1.378
Accuracy:35.365% A
HSR:18.677% C+
SAS-R
B+
Kills:190
Deaths:25
KDR:7.600
Accuracy:39.650% C++
HSR:74.211% B+
Ectoblaster
B++
Kills:97
Deaths:59
KDR:1.644
Accuracy:45.319% B++
HSR:10.309% B+
NSX-P Tengu
B+
Kills:64
Deaths:21
KDR:3.048
Accuracy:38.018% B+
HSR:23.438% C**
Kills:5,808
Deaths (as Infiltrator):2,785
Deaths (to Infiltrators):1,694
KDR:2.08546
Kill Difference:3,023
Playtime:579.165 hours
Usage:40%
Score:6.722m
Score/min:193
Accuracy (listed only):39.510%
HSR (listed only):35.851%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
M++
Kills:3,769
Deaths:2,095
KDR:1.799
Accuracy:40.780% M++
HSR:14.619% D
Mauler S6
B*
Kills:390
Deaths:342
KDR:1.140
Accuracy:49.358% B*
HSR:13.333% C-
NC1 Gauss Rifle
B+
Kills:220
Deaths:210
KDR:1.048
Accuracy:25.349% B+
HSR:14.545% D--
Reaper DMR
C
Kills:209
Deaths:143
KDR:1.462
Accuracy:23.969% C
HSR:22.967% C
The Little Helper
C++
Kills:163
Deaths:78
KDR:2.090
Accuracy:48.674% C++
HSR:13.497% C-
NSX-P Tengu
B+
Kills:64
Deaths:21
KDR:3.048
Accuracy:38.018% B+
HSR:23.438% C**
Kills:4,815
Deaths (as Combat Medic):2,889
Deaths (to Combat Medics):999
KDR:1.66667
Kill Difference:1,926
Playtime:37.608 hours
Usage:3%
Score:0.571m
Score/min:253
Accuracy (listed only):37.691%
HSR (listed only):17.066%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
B+
Kills:62
Deaths:21
KDR:2.952
Accuracy:43.595% B+
HSR:0% F-
NCM3 Raven
B+
Kills:60
Deaths:21
KDR:2.857
Accuracy:43.091% B+
HSR:1.667% D
NCM1 Scattercannon
B*
Kills:57
Deaths:17
KDR:3.353
Accuracy:40.474% C*
HSR:19.298% B*
Kills:179
Deaths (as MAX Suit):29.500
Deaths (to MAX Suits):353
KDR:6.0678
Kill Difference:149.500
Playtime:17.863 hours
Usage:1%
Score:0.255m
Score/min:238
Accuracy (listed only):42.387%
HSR (listed only):6.988%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B
Kills:157
V. Kills:29 N/A
Deaths:13
KDR:12.077
Accuracy:51.595% B
KPH:62 C
VKPH:11.500 C
M20 Mustang
B++
Kills:104
V. Kills:69 149%
Deaths:116
KDR:0.897
Accuracy:34.905% B++
KPH:4.500 D-
VKPH:3 D--
Kills:261 (104 + 0)
Deaths:129
KDR:2.023
VKDR:0.760
Vehicle Kills:98
Kill Difference:132
Playtime:25.488 hours
Usage:2%
Score:0.124m
Score/min:81
Piloting Accuracy:34.905%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
C--
Kills:479
V. Kills:205 233%
Deaths:20
KDR:23.950
Accuracy:56.647% C++
KPH:41.700 D
VKPH:17.800 C--
Skyguard
C++
Kills:432
V. Kills:307 140%
Deaths:50
KDR:8.640
Accuracy:29.343% C+
KPH:14.100 C+
VKPH:10 C++
C75 Viper
B++
Kills:223
V. Kills:87 253%
Deaths:21
KDR:10.619
Accuracy:46.678% B**
KPH:27.300 C+
VKPH:10.700 B++
Kills:1,134 (1,134 + 0)
Deaths:91
KDR:12.462
VKDR:6.582
Vehicle Kills:599
Kill Difference:1,043
Playtime:50.300 hours
Usage:3%
Score:0.489m
Score/min:162
Driving Accuracy:46.678%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B+
Kills:66
V. Kills:28 228%
Deaths:6
KDR:11
Accuracy:44.900% C+
KPH:35.800 B+
VKPH:15.200 C++
Kills:66 (0 + 66)
Deaths:6
KDR:11
VKDR:4.667
Vehicle Kills:28
Kill Difference:60
Playtime:1.842 hours
Usage:0%
Score:0.054m
Score/min:492
Driving Accuracy:N/A%
Gunner Accuracy:44.900%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M20 Basilisk-H
C++
Kills:180
V. Kills:62 286%
Deaths:23
KDR:7.826
Accuracy:55.335% B*
KPH:49.200 C+
VKPH:16.900 C++
C85 Canister-H
A
Kills:143
V. Kills:12 N/A
Deaths:5
KDR:28.600
Accuracy:68.615% A++
KPH:160.200 B**
VKPH:13.400 A
Kills:323 (0 + 323)
Deaths:28
KDR:11.536
VKDR:2.643
Vehicle Kills:74
Kill Difference:295
Playtime:4.553 hours
Usage:0%
Score:0.094m
Score/min:344
Driving Accuracy:N/A%
Gunner Accuracy:68.615%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:78
V. Kills:32 236%
Deaths:5
KDR:15.600
Accuracy:43.228% B++
KPH:21.600 C++
VKPH:8.900 B+
Kills:78 (0 + 78)
Deaths:5
KDR:15.600
VKDR:6.400
Vehicle Kills:32
Kill Difference:73
Playtime:3.604 hours
Usage:0%
Score:0.049m
Score/min:228
Driving Accuracy:N/A%
Gunner Accuracy:43.228%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:212
V. Kills:160 132%
Deaths:261
KDR:0.812
Accuracy:74.105% A*
KPH:4 D--
VKPH:3 D
S12 Renegade
B+
Kills:168
V. Kills:4 N/A
Deaths:37
KDR:4.541
Accuracy:47.970% B+
KPH:49.100 C+
VKPH:1.200 C
Kills:380 (380 + 0)
Deaths:298
KDR:1.275
VKDR:0.550
Vehicle Kills:164
Kill Difference:82
Playtime:56.679 hours
Usage:4%
Score:0.194m
Score/min:57
Driving Accuracy:47.970%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4 Cyclone 3,8083,7692,0951.799B+0.6140.78%M++14.619%D19.9DN/A67189.4h16.8F41.2C**
AF-19 Mercenary 3,7773,7232,3491.585B**0.8328.023%B**15.069%D--24.4BN/A71152.8h10.6B++37.8B++
NC14 Bolt Driver 1,1761,1742125.538A*3.1337.93%B+73.85%C+20.7C+N/A5656.6h2.4B+6.4B+
GD-7F 1,0911,0574502.349B**0.0627.612%B++13.624%D*14.6DN/A4772.5h11.8B+42.7B+
M12 Kobalt 837798899.75B*97.3423.631%B17.293%C+88.7C4.3C+2499h21C88.9C++
Hunter QCX 1,1297469630.775C++1.6462.944%A15.818%D4.7D--2.4C+39158.9h26.2F-41.7D
C-4 9956653262.04B+0.3726.593%C*N/A87.5C++43.4B**7187.6h1.6C+6.1C++
Carver 6656644,0480.164C++2.2534.602%B++15.362%C+1.6C-N/A4427.9h1.2B+3.4B+
M20 Basilisk 724542960.222S57.8148.793%C-4.982%C++45.5C++15.3D22011.9h81B++166B+
NC4 Mag-Shot 5155143731.378B*1.0335.365%A18.677%C+22.3C+N/A6323.1h6.6B++18.8C++
LB00 Python AP 6844792023.95A21.5456.647%C++N/A41.7D17.8C--18811.5h4.4C7.8C+
Skyguard 739432508.64M6.2329.343%C+1.62%C-14.1C+10C++14530.6h130.3C+444.2C+
Tank Mine 684421934.527B**2.1129.15%CN/A79.4C--49.6C-6195.3h2.1C7C
Mauler S6 3953903421.14C*1.2749.358%B*13.333%C-30.2C++N/A8412.9h5.8C-11.8C**
NC6 Gauss SAW 3803652081.755B+0.6627.343%A14.521%D**20.7C-N/A8017.6h14.4D--52.5C*
Orbital Strike Uplink 4363211321N/A318.59726.191%UN/A535U191.7U18630.6h1T*0.1T*
Xiphos Anti-Personnel Phalanx Tower 2812711271M*268.5939.076%B**N/A169.4C+6.3C-5251.6h17.9C**45.8B
Spear Anti-Vehicle Phalanx Tower 414271467.75M*65.3457.209%B*2.214%D44.4C+23.4C2316.1h7.8B13.6B+
Frag Grenade 2722691269N/A266.5945.612%C+N/A448.3C+5C--13760.6h3.5B+7.8B
NC15 Phoenix 5802681082.481A0.0758.791%B*N/A8.6D10C12231.2h16.4F28D*
MGR-M1 Bishop 261260763.421B**1.0131.865%C+28.846%C+23.4CN/A7711.1h5B**15.5B+
Bouncing Betty 250250416.098B++3.6937.13%DN/A65.8D*N/A1943.8h2.4D*6.4D*
Spear Anti-Vehicle Phalanx Turret 437244366.778C+4.3757.101%A+4.508%C*27.4D21.7C++2298.9h19.7F**34.5D--
C75 Viper 3102232110.619A+8.2146.678%B**1.794%B+27.2C+10.6B++1878.2h21.3D**45.7C-
NC1 Gauss Rifle 2222202101.048C++1.3625.349%B+14.545%D--24.7C++N/A868.9h10.2B**40.3B*
M40 Fury-F 3722122610.812C1.6074.105%A*N/A4D--3D5553.3h60T*80.9T-
Reaper DMR 2122091431.462C+0.9523.969%C22.967%C17.6DN/A4711.9h8.9B+37.2C*
SAS-R 191190257.6A++5.1939.65%C++74.211%B+20D-N/A689.5h2.1B+5.4B
Rocklet Rifle 4741802320.776C++1.6455.247%C**N/A16.7D-27.2C**30510.8h52.3D--94.6C-
M20 Basilisk-H 242180237.826B5.4155.335%B*8.889%B*48.6C+16.8C++2683.7h102.5D-185.3C
S12 Renegade 172168374.541C**2.1347.97%B+5.952%C*49.4C+1.2C953.4h3.4C++7B+
NSX-P Tanto 169164792.076A0.3423.313%C-28.659%B+17.1C--N/A539.6h12.6B+54.1B
NSX-P Naginata 169164572.877B**0.4624.754%B+22.561%D-32.8C1C+1195h13.5C+54.5C**
The Little Helper 166163782.09B+0.3248.674%C++13.497%C-37CN/A834.4h4.4B9B
Breaker Rocket Pods 1861571312.077B++9.6651.595%BN/A62.8C11.6C2752.5h18.2C+35.3C++
C85 Canister-H 155143528.6B*26.1968.615%A++11.888%C*158.9B**13.3A6530.9h10.2D-14.8C+
M20 Mustang 1731041160.897C1.5234.905%B++2.885%B+4.5D-3D--6023h151.9C435.3C+
Fatestealer 101101851.188S1.2238.367%C*21.782%C+17.4CN/A365.8h2.8D*7.3C+
Spear Anti-Vehicle Phalanx Turret 1561001100S97.5959.361%B++N/A27C-15.1D2133.7h15.6C-26.3C+
Ectoblaster 10397591.644A++0.7745.319%B++10.309%B+30.3C+1.9B+1093.2h20.4C+45C**
M20 Basilisk 11078515.6S13.1943.228%B++7.692%B++21.7C++8.9B+2283.6h114.7C--265.4C++
Shrike 13077761.013B+1.4058.179%C*1.299%D--18.3C--12.6C+2724.2h8.5D-14.7C-
Mag-Cutter 75715,4850.013C2.4019.744%D1.408%D-0.1DN/A0508.9h2B+9.9C++
MANA Anti-Personnel Turret 6666501.32N/A1.0928.224%UN/A660UN/A1273500.1h56.8T*201.2T*
E540 Halberd 9466611B+8.5944.9%C+N/A36.7B++15.6C++4921.8h6.1C13.7C+
NSX-P Tengu 6464213.048A++0.6438.018%B+23.438%C**11.2D--N/A305.7h12B+31.7B+
NCM3 Raven 8962212.952M++0.5443.595%B+N/A8.1C3.5D--857.7h44.2D**101.5C--
NCM3 Raven 8860212.857M0.4443.091%B+1.667%D8C--3.7D*857.5h44.8F103.9D
NCM1 Scattercannon 5757173.353B*0.9440.474%C*19.298%B*16.3DN/A673.5h6.6B+16.3B+
NS-R3 Swarm 9556541.037A1.3864.429%C++N/A5.2D3.6D-5410.8h28.1C++43.6C++
Aspis Anti-Aircraft Phalanx Turret 11355173.235C+0.8225.045%C+3.636%B**9.6C10.2C+1675.7h163.7C653.5C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12341.1h
Anti-Vehicle MANA Turret0600.1h
Nano-Armor Kit218550,55238.3h
Skywall Shield Emitter33302.6h
Turret AI Module04473.5h
Structure Shield Module12922.7h
Repair Module14473.3h
Nanite Revive Grenade04040.1h
Medical Applicator15973,6287.2h
Cortium Silo14974.6h
Spitfire Auto-Turret91,7483h
Motion Spotter4414,5409.2h
Hoplon Anti-Aircraft Phalanx Tower11701.7h
Xiphos Anti-Personnel Tower62462.6h
Sunderer Garage12243.4h
Rampart Wall05468.3h
Welding Device119,8731.9h
Deconstruction Tool07,8182.8h
Spear Anti-Vehicle Tower22031.7h
Recon Detection Device01720.4h
Ammunition Package122,8262.6h
Anti-Infantry MANA Turret113750.7h
Nano-Repair Grenade02960.1h
Snowman Soldier31110.2h
Orbital Strike Target Designator25794.3h
Vehicle Gate01071.9h
Pain Spire01842.2h
The Flail01571.9h
Flail Targeting Dart702,26021.2h
Solid Wall21902.4h
Shield Recharging Field48140.3h
Spear Anti-Vehicle Turret0580.7h
Elysium Spawn Tube0970.9h
WLT-Howler Mining Laser24143,78970h

Check the help document for the dictionary if you want to learn more about words used here.


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