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Agent Lortsy[91AR] Lortsy
NC BR 55

KDR: 2.46

Score: 19.2m

Last Seen: Aug 8th, 2019 4:39 PM
- OFFLINE - 7 hour(s)

Prestige 1, Battle Rank 55 - New Conglomerate on Cobalt
Level Progress (to 56): 18%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS AF-4 Cyclone AF-19 Mercenary Item #6004445 GD-7F NC14 Bolt Driver M12 Kobalt Hunter QCX C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $539,181 MLG Score: 431
Fun Score: N/A
Cheeseburgers Flipped: 148TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.654%15.752%51412120210,6271.880890.58

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.555%2.283A*-0.797D--0.72D-MIXED (~0.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.80.478B+12.70.105C+26.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.959%2.857%56112131052281010.460526103%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.257C1.196B**-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
433.1-1.697F-151.4-1.867F-281.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.203%1.677%176212126563944041.66076162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.134%-1.047D*-0.568D1.184

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
308.5-7.002T*93.2-6.451T*215.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.314%10.166%184312114234131811.02174232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.004%1.397A1.357A0.617

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
133.7-0.172C68.6-0.801D-65.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.074%73.935%184212121,38553232.60338

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.391%0.473B+0.443B-0.956

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.363C**2.40.245C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.358%13.333%1841121339039650.982368

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.649B+-0.257C-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.106C+5.8-0.196C6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.2m351.8%247 (14.8k)216 (13k)2.4607326,16010,6312.8900455 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214208221.83%13.131%28708:245

32% Engineer41% Infiltrator18% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 10th, 2016 8:20 PMSep 11th, 2018 6:49 PMAug 25th, 2019 3:09 AM (19h) (PST)Aug 8th, 2019 2:41 PM (17d) (PST)Aug 8th, 2019 12:39 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
508644440.2940.1190.0391.2090.050431

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,4833,81526,668187273312,959

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1483.3h/61.8d 4,564 3,435 12,087 107.6k 1,692 3,273 4,408 45.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A
Kills:367
Deaths:208
KDR:1.764
Accuracy:27.289% A
HSR:14.441% D**
NSX-P Naginata
B+
Kills:164
Deaths:57
KDR:2.877
Accuracy:24.754% B+
HSR:22.561% D-
LA1 Anchor
C+
Kills:53
Deaths:24
KDR:2.208
Accuracy:24.920% C+
HSR:16.981% D*
Kills:584
Deaths (as Heavy Assault):289
Deaths (to Heavy Assaults):2,445
KDR:2.02076
Kill Difference:295
Playtime:77.276 hours
Usage:5%
Score:0.980m
Score/min:211
Accuracy (listed only):25.654%
HSR (listed only):17.995%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:3,723
Deaths:2,349
KDR:1.585
Accuracy:28.023% B**
HSR:15.069% D*
GD-7F
B+
Kills:1,177
Deaths:516
KDR:2.281
Accuracy:27.219% B+
HSR:14.019% D--
Mauler S6
B*
Kills:390
Deaths:342
KDR:1.140
Accuracy:49.358% B*
HSR:13.333% C-
MGR-M1 Bishop
C+
Kills:264
Deaths:77
KDR:3.429
Accuracy:31.662% C+
HSR:28.788% C+
NSX-P Tanto
B+
Kills:164
Deaths:79
KDR:2.076
Accuracy:23.313% C-
HSR:28.659% B+
The Little Helper
C+
Kills:163
Deaths:78
KDR:2.090
Accuracy:48.674% C+
HSR:13.497% C-
Razor GD-23
A
Kills:70
Deaths:36
KDR:1.944
Accuracy:29.023% B*
HSR:27.143% A
Kills:5,951
Deaths (as Engineer):3,477
Deaths (to Engineers):1,886
KDR:1.71153
Kill Difference:2,474
Playtime:475.797 hours
Usage:32%
Score:6.217m
Score/min:218
Accuracy (listed only):33.896%
HSR (listed only):20.072%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
M++
Kills:3,769
Deaths:2,095
KDR:1.799
Accuracy:40.780% M++
HSR:14.619% D
AF-19 Mercenary
B**
Kills:3,723
Deaths:2,349
KDR:1.585
Accuracy:28.023% B**
HSR:15.069% D*
GD-7F
B+
Kills:1,177
Deaths:516
KDR:2.281
Accuracy:27.219% B+
HSR:14.019% D--
Mauler S6
B*
Kills:390
Deaths:342
KDR:1.140
Accuracy:49.358% B*
HSR:13.333% C-
NSX-P Tanto
B+
Kills:164
Deaths:79
KDR:2.076
Accuracy:23.313% C-
HSR:28.659% B+
The Little Helper
C+
Kills:163
Deaths:78
KDR:2.090
Accuracy:48.674% C+
HSR:13.497% C-
MGR-S1 Gladius
C+
Kills:88
Deaths:49
KDR:1.796
Accuracy:26.181% C+
HSR:17.046% D
Razor GD-23
A
Kills:70
Deaths:36
KDR:1.944
Accuracy:29.023% B*
HSR:27.143% A
NSX-P Tengu
B+
Kills:70
Deaths:24
KDR:2.917
Accuracy:37.873% B+
HSR:22.857% C*
Kills:9,614
Deaths (as Light Assault):5,568
Deaths (to Light Assaults):1,680
KDR:1.72665
Kill Difference:4,046
Playtime:260.401 hours
Usage:18%
Score:3.996m
Score/min:256
Accuracy (listed only):34.494%
HSR (listed only):18.471%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
M++
Kills:3,769
Deaths:2,095
KDR:1.799
Accuracy:40.780% M++
HSR:14.619% D
NC14 Bolt Driver
B
Kills:1,174
Deaths:212
KDR:5.538
Accuracy:37.930% B
HSR:73.850% C+
NC4 Mag-Shot
A
Kills:523
Deaths:380
KDR:1.376
Accuracy:35.403% A
HSR:18.738% C+
SAS-R
B+
Kills:211
Deaths:26
KDR:8.115
Accuracy:39.035% C+
HSR:74.408% B+
Ectoblaster
B++
Kills:97
Deaths:59
KDR:1.644
Accuracy:45.319% B++
HSR:10.309% B+
MGR-S1 Gladius
C+
Kills:88
Deaths:49
KDR:1.796
Accuracy:26.181% C+
HSR:17.046% D
NSX-P Tengu
B+
Kills:70
Deaths:24
KDR:2.917
Accuracy:37.873% B+
HSR:22.857% C*
Soldier Soaker
N/A
Kills:50
Deaths:44
KDR:1.136
Accuracy:30.987% N/A
HSR:26% N/A
Kills:5,982
Deaths (as Infiltrator):2,889
Deaths (to Infiltrators):1,736
KDR:2.07061
Kill Difference:3,093
Playtime:613.258 hours
Usage:41%
Score:7.182m
Score/min:195
Accuracy (listed only):36.688%
HSR (listed only):32.228%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
M++
Kills:3,769
Deaths:2,095
KDR:1.799
Accuracy:40.780% M++
HSR:14.619% D
Mauler S6
B*
Kills:390
Deaths:342
KDR:1.140
Accuracy:49.358% B*
HSR:13.333% C-
NC1 Gauss Rifle
B+
Kills:220
Deaths:212
KDR:1.038
Accuracy:25.383% B+
HSR:14.545% D--
Reaper DMR
C
Kills:209
Deaths:143
KDR:1.462
Accuracy:23.969% C-
HSR:22.967% C
The Little Helper
C+
Kills:163
Deaths:78
KDR:2.090
Accuracy:48.674% C+
HSR:13.497% C-
MGR-S1 Gladius
C+
Kills:88
Deaths:49
KDR:1.796
Accuracy:26.181% C+
HSR:17.046% D
NSX-P Tengu
B+
Kills:70
Deaths:24
KDR:2.917
Accuracy:37.873% B+
HSR:22.857% C*
Kills:4,909
Deaths (as Combat Medic):2,943
Deaths (to Combat Medics):1,011
KDR:1.66803
Kill Difference:1,966
Playtime:37.687 hours
Usage:3%
Score:0.572m
Score/min:253
Accuracy (listed only):36.031%
HSR (listed only):16.981%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B**
Kills:65
Deaths:19
KDR:3.421
Accuracy:41.108% C**
HSR:20% B**
NCM3 Raven
B+
Kills:62
Deaths:21
KDR:2.952
Accuracy:43.545% B+
HSR:0% F-
NCM3 Raven
B+
Kills:61
Deaths:21
KDR:2.905
Accuracy:43.068% B+
HSR:1.639% D
Kills:188
Deaths (as MAX Suit):30.500
Deaths (to MAX Suits):364
KDR:6.16393
Kill Difference:157.500
Playtime:18.566 hours
Usage:1%
Score:0.275m
Score/min:247
Accuracy (listed only):42.574%
HSR (listed only):7.213%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C**
Kills:157
V. Kills:29 N/A
Deaths:13
KDR:12.077
Accuracy:51.595% C**
KPH:62 C
VKPH:11.500 C
M20 Mustang
B++
Kills:105
V. Kills:70 148%
Deaths:116
KDR:0.905
Accuracy:34.959% B++
KPH:4.600 D-
VKPH:3 D--
Kills:262 (105 + 0)
Deaths:129
KDR:2.031
VKDR:0.767
Vehicle Kills:99
Kill Difference:133
Playtime:25.537 hours
Usage:2%
Score:0.125m
Score/min:81
Piloting Accuracy:34.959%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
C-
Kills:503
V. Kills:215 233%
Deaths:20
KDR:25.150
Accuracy:56.650% C++
KPH:42 D
VKPH:17.900 C-
Skyguard
C++
Kills:433
V. Kills:307 141%
Deaths:50
KDR:8.660
Accuracy:29.329% C+
KPH:14.100 C+
VKPH:10 C++
C75 Viper
B+
Kills:223
V. Kills:87 253%
Deaths:21
KDR:10.619
Accuracy:46.678% B*
KPH:27.300 C+
VKPH:10.700 B+
Kills:1,159 (1,159 + 0)
Deaths:91
KDR:12.736
VKDR:6.692
Vehicle Kills:609
Kill Difference:1,068
Playtime:50.829 hours
Usage:3%
Score:0.497m
Score/min:163
Driving Accuracy:46.678%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B+
Kills:67
V. Kills:28 231%
Deaths:6
KDR:11.167
Accuracy:45.070% C++
KPH:35.600 B+
VKPH:14.900 C++
Kills:67 (0 + 67)
Deaths:6
KDR:11.167
VKDR:4.667
Vehicle Kills:28
Kill Difference:61
Playtime:1.882 hours
Usage:0%
Score:0.054m
Score/min:483
Driving Accuracy:N/A%
Gunner Accuracy:45.070%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M20 Basilisk-H
C++
Kills:180
V. Kills:62 286%
Deaths:23
KDR:7.826
Accuracy:55.335% B*
KPH:49.200 C+
VKPH:16.900 C++
C85 Canister-H
A++
Kills:164
V. Kills:15 N/A
Deaths:6
KDR:27.333
Accuracy:67.087% A++
KPH:168.300 B**
VKPH:15.400 A++
Kills:344 (0 + 344)
Deaths:29
KDR:11.862
VKDR:2.655
Vehicle Kills:77
Kill Difference:315
Playtime:4.634 hours
Usage:0%
Score:0.097m
Score/min:348
Driving Accuracy:N/A%
Gunner Accuracy:67.087%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:79
V. Kills:32 239%
Deaths:5
KDR:15.800
Accuracy:43.074% B++
KPH:21.300 C++
VKPH:8.600 B+
Kills:79 (0 + 79)
Deaths:5
KDR:15.800
VKDR:6.400
Vehicle Kills:32
Kill Difference:74
Playtime:3.717 hours
Usage:0%
Score:0.050m
Score/min:222
Driving Accuracy:N/A%
Gunner Accuracy:43.074%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:214
V. Kills:162 131%
Deaths:262
KDR:0.817
Accuracy:74.155% A*
KPH:4 D--
VKPH:3 D
S12 Renegade
B++
Kills:168
V. Kills:4 N/A
Deaths:37
KDR:4.541
Accuracy:47.970% B++
KPH:49.100 C+
VKPH:1.200 C--
Kills:382 (382 + 0)
Deaths:299
KDR:1.278
VKDR:0.555
Vehicle Kills:166
Kill Difference:83
Playtime:56.922 hours
Usage:4%
Score:0.195m
Score/min:57
Driving Accuracy:47.970%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4 Cyclone 3,8083,7692,0951.799B+0.6640.78%M++14.619%D19.9DN/A67189.4h16.8F-41.2C**
AF-19 Mercenary 3,7773,7232,3491.585B**0.8828.023%B**15.069%D*24.4C**N/A71152.8h10.6B++37.8B++
GD-7F 1,2111,1775162.281A0.1827.219%B+14.019%D--15.3DN/A5076.7h11.6B+42.7B+
NC14 Bolt Driver 1,1761,1742125.538A*3.0837.93%B73.85%C+20.7C+N/A5656.6h2.4B+6.4B+
M12 Kobalt 9458988112.25B*109.7924.911%B+16.704%C91.6C4.8C++2579.8h22C88.4C++
Hunter QCX 1,1777809740.801C*1.6662.773%A15.641%D4.7D-2.4C+38166.1h25.4F40.4D
C-4 1,0487173372.128B+0.3327.01%C*N/A91.9C*42.4B**7577.8h1.6C+5.8C*
Carver 6816804,1680.163C++2.3034.865%B++15%C+1.6CN/A4436.9h1.2B+3.4B+
M20 Basilisk 724542960.222S57.7648.824%C-4.982%C+45.5C++15.3D22011.9h81.2B++166.2B+
NC4 Mag-Shot 5255233801.376B*1.0835.403%A18.738%C+21.8C+N/A6124h6.7B++18.8B++
LB00 Python AP 7185032025.15A++22.6956.65%C++N/A41.9D17.9C-19012h4.4C+7.8C+
Orbital Strike Uplink 5984381438N/A435.54724.074%UN/A625.7U228.6U23770.7h0.9T*0.1T*
Skyguard 740433508.66A**6.2029.329%C+1.617%C14.1C+10C++14530.7h130.2C+443.8C+
Tank Mine 698432934.645B**2.1829.913%CN/A81.5C--50.2C-6285.3h2.1C6.9C
Mauler S6 3953903421.14C*1.3249.358%B*13.333%C-30.2C++N/A8412.9h5.8C11.8C**
NC6 Gauss SAW 3823672081.764B+0.7027.289%A14.441%D**20.7C-N/A8117.7h14.4D--52.7C*
Xiphos Anti-Personnel Phalanx Tower 3062961296M**293.5441.165%AN/A185C+6.3C-5421.6h18.3C*44.4C**
Frag Grenade 2802771277N/A274.5445.904%C++N/A461.7C+5D14140.6h3.5B+7.7B+
Spear Anti-Vehicle Phalanx Tower 418273468.25M*65.7957.346%B*2.198%D44.8C+23.8C2346.1h7.8C**13.6B+
NC15 Phoenix 5802681082.481A0.0258.569%B++N/A8.5D9.9C12231.4h16.5F28.2D*
MGR-M1 Bishop 265264773.429B**0.9731.662%C+28.788%C+23.2CN/A7611.4h4.9B**15.6B+
Bouncing Betty 260260416.341B*3.8836.748%DN/A63.4D*N/A1874.1h2.4D**6.5D*
Spear Anti-Vehicle Phalanx Turret 440246376.649C+4.1957.129%A+4.472%C**27.6D21.8C++2328.9h19.6F*34.3D--
C75 Viper 3102232110.619A+8.1646.678%B*1.794%B+27.2C+10.6B+1908.2h21.3D**45.7C
NC1 Gauss Rifle 2222202121.038C++1.4225.383%B+14.545%D--24.7C+N/A878.9h10.3B**40.4B++
M40 Fury-F 3762142620.817C1.6474.155%A*N/A4D--3D5553.5h59.6T*80.4T
SAS-R 212211268.115A*5.6539.035%C+74.408%B+20.7D-N/A6910.2h2.1B+5.4B
Reaper DMR 2122091431.462C+1.0023.969%C-22.967%C17.6DN/A4811.9h8.9B+37.2C*
Rocklet Rifle 4771822360.771C++1.6954.989%C**N/A16.5D-26.8C**30511h52.3D--95.2C--
M20 Basilisk-H 242180237.826B+5.3755.335%B*8.889%B*48.6C+16.8C++2683.7h102.5D185.3C
S12 Renegade 172168374.541B+2.0847.97%B++5.952%C*49.4C+1.2C--953.4h3.4C+7B+
C85 Canister-H 179164627.333A24.8767.087%A++12.195%C**164B**15A+6461h9.7D14.5C++
NSX-P Naginata 169164572.877A0.4224.754%B+22.561%D-32.8C-1C+1215h13.5C+54.5C**
NSX-P Tanto 169164792.076A0.3823.313%C-28.659%B+17.1C--N/A539.6h12.6B+54.1B
The Little Helper 166163782.09B+0.3748.674%C+13.497%C-37CN/A834.4h4.4B9B
Breaker Rocket Pods 1861571312.077B++9.6251.595%C**N/A62.8C11.6C2752.5h18.2C+35.3C++
M20 Mustang 1751051160.905C1.5634.959%B++2.857%B+4.6D-3D--6023h151.4C-433.1C+
Spear Anti-Vehicle Phalanx Turret 1601041104S101.5459.132%B++N/A27.4C--14.7D2093.8h15.2C-25.7C+
Fatestealer 101101851.188S1.2738.367%C*21.782%C+17.4CN/A365.8h2.8D*7.3C+
Ectoblaster 10397591.644A++0.8245.319%B++10.309%B+30.3C+1.9B+1093.2h20.4C+45C**
MGR-S1 Gladius 8888491.796B+0.6626.181%C+17.046%D16.3DN/A695.4h7.9B++30.1B+
M20 Basilisk 11179515.8S13.3443.074%B++8.861%B**21.4C++8.6B+2223.7h113.6C--263.6C++
Shrike 13077761.013B+1.4558.135%C*1.299%D-17.9D12.3C+2764.3h8.6D-14.8C-
Mag-Cutter 75715,4890.013C2.4519.744%D1.408%D-0.1D-N/A0509.6h2B+9.9C++
Razor GD-23 7070361.944B**0.5229.023%B*27.143%A36.8B++N/A2141.9h9.7B*33.5B++
NSX-P Tengu 7070242.917A++0.4637.873%B+22.857%C*11.5D--N/A316.1h11.8B+31.2B+
E540 Halberd 9567611.167B+8.7145.07%C++N/A35.3B+14.7C+4821.9h6.2C13.8C+
MANA Anti-Personnel Turret 6666501.32N/A1.1428.224%UN/A660UN/A1296800.1h56.8T*201.2T*
NCM1 Scattercannon 6565193.421B**0.9641.108%C**20%B**17.6C-N/A803.7h6.5B+15.8B+
NCM3 Raven 8962212.952M++0.4943.545%B+N/A7.8C3.4D--847.9h45.2D**103.8C--
NCM3 Raven 8961212.905M+0.4443.068%B+1.639%D7.9C--3.6D--857.7h45F104.5D
NS-R3 Swarm 9556541.037A1.4264.394%C++N/A5.1D3.5D-5411h28.2C+43.7C++
Aspis Anti-Aircraft Phalanx Turret 11355173.235C+0.7725.117%C+3.636%B**9.5C10C1675.8h164.3C654.3C+
LA1 Anchor 5353242.208C+0.2524.92%C+16.981%D*25.2DN/A1392.1h10.3C+41.3C++
Soldier Soaker 5050441.136C+1.3230.987%C26%A*14.3D*N/A313.5h6.8C21.9C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit223556,84138.9h
Anti-Vehicle MANA Turret0600.1h
Spawn Beacon12341.2h
Medical Applicator15973,6287.2h
Skywall Shield Emitter33582.8h
Sunderer Garage12353.5h
Rampart Wall05628.4h
Structure Shield Module13052.7h
Repair Module14773.5h
Turret AI Module04663.6h
Cortium Silo15314.8h
Nanite Revive Grenade04050.1h
Motion Spotter4515,1819.7h
Welding Device123,6422.3h
Deconstruction Tool07,8182.8h
Xiphos Anti-Personnel Tower62572.7h
Hoplon Anti-Aircraft Phalanx Tower11741.7h
Spitfire Auto-Turret101,7923.1h
Spear Anti-Vehicle Tower22121.7h
Recon Detection Device01720.4h
Ammunition Package122,8342.6h
Anti-Infantry MANA Turret113750.7h
Nano-Repair Grenade03220.1h
Snowman Soldier31110.2h
Orbital Strike Target Designator30985.3h
Vehicle Gate01212h
The Flail01642h
Pain Spire02072.4h
Flail Targeting Dart752,30821.6h
Solid Wall22102.6h
Shield Recharging Field48160.3h
Spear Anti-Vehicle Turret0700.8h
Elysium Spawn Tube01101h
WLT-Howler Mining Laser25143,78977.6h

Check the help document for the dictionary if you want to learn more about words used here.


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