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Sentinel Lortsy[91AR] Lortsy
NC BR 73

KDR: 2.77

Score: 22.4m

Last Seen: Mar 8th, 2020 9:37 PM
- OFFLINE - 392.3 hour(s)

Prestige 1, Battle Rank 73 - New Conglomerate on Cobalt
Level Progress (to 74): 17%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS AF-4 Cyclone AF-19 Mercenary Item #6004445 M12 Kobalt GD-7F NC14 Bolt Driver Hunter QCX MGR-S1 Gladius
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $655,524 MLG Score: 524
Fun Score: N/A
Cheeseburgers Flipped: 218TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.46%15.97%51814121812,5612.05480.717

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.785%2.18A*-0.763D--0.641DMIXED (~0.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.10.5B+12.10.156C++25.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.152%1.366%192212303662411171.51867310%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.453%-0.118C+-0.193C0.795

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.80.132C++50.90.043C+89.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.204%1.662%165212306624244061.56132163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.095%-1.051D*-0.553D1.154

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
305.8-6.952T*92.4-6.4T*213.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.763%11.012%254512276724432631.51693255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.146%1.066B**1.578A+0.888

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.2-0.023C+58.8-0.461D64.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.443%73.031%254312292,09557363.65619

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.553%0.374C**0.387C**0.536

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.344C**2.40.236C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.34%13.299%2541123139144450.878652

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.633B+-0.286C-1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.101C+5.8-0.2C6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.4m350.6%249 (14.9k)218 (13.1k)2.7715932,31411,6593.2245573 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1232268322.64%13.811%31308:516

29% Engineer46% Infiltrator16% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 10th, 2016 8:20 PMSep 11th, 2018 6:49 PMMar 9th, 2020 10:13 PM (21d) (PST)Mar 8th, 2020 11:34 PM (22d) (PST)Mar 8th, 2020 5:37 PM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
549644850.3140.1130.0431.2790.050524

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,9673,85629,111197377313,064

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1713.2h/71.4d 5,281 4,463 14,758 131.4k 1,999 3,860 5,174 56.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A
Kills:399
Deaths:214
KDR:1.864
Accuracy:27.187% A
HSR:15.539% D*
NSX-P Naginata
C*
Kills:164
Deaths:57
KDR:2.877
Accuracy:24.754% C*
HSR:22.561% D-
LA1 Anchor
B++
Kills:54
Deaths:26
KDR:2.077
Accuracy:28.774% B++
HSR:18.519% D--
Kills:617
Deaths (as Heavy Assault):297
Deaths (to Heavy Assaults):2,695
KDR:2.07744
Kill Difference:320
Playtime:81.687 hours
Usage:5%
Score:1.022m
Score/min:208
Accuracy (listed only):26.905%
HSR (listed only):18.873%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:3,723
Deaths:2,349
KDR:1.585
Accuracy:28.023% B**
HSR:15.069% D*
GD-7F
B+
Kills:1,203
Deaths:524
KDR:2.296
Accuracy:27.076% B+
HSR:14.215% D--
Razor GD-23
C++
Kills:457
Deaths:184
KDR:2.484
Accuracy:25.452% C++
HSR:20.131% C+
Mauler S6
B*
Kills:391
Deaths:343
KDR:1.140
Accuracy:49.340% B*
HSR:13.299% C-
Warden
A*
Kills:379
Deaths:97
KDR:3.907
Accuracy:39.901% A*
HSR:10.818% F-
MGR-M1 Bishop
C+
Kills:331
Deaths:90
KDR:3.678
Accuracy:32.532% C+
HSR:29.607% C+
NSX-P Tanto
B
Kills:164
Deaths:79
KDR:2.076
Accuracy:23.313% D
HSR:28.659% B
The Little Helper
C+
Kills:163
Deaths:78
KDR:2.090
Accuracy:48.674% C+
HSR:13.497% D
Kills:6,811
Deaths (as Engineer):3,744
Deaths (to Engineers):2,021
KDR:1.81918
Kill Difference:3,067
Playtime:495.909 hours
Usage:29%
Score:6.551m
Score/min:220
Accuracy (listed only):34.289%
HSR (listed only):18.162%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
M+
Kills:3,769
Deaths:2,095
KDR:1.799
Accuracy:40.780% M+
HSR:14.619% D
AF-19 Mercenary
B**
Kills:3,723
Deaths:2,349
KDR:1.585
Accuracy:28.023% B**
HSR:15.069% D*
GD-7F
B+
Kills:1,203
Deaths:524
KDR:2.296
Accuracy:27.076% B+
HSR:14.215% D--
MGR-S1 Gladius
B*
Kills:921
Deaths:383
KDR:2.405
Accuracy:31.980% B*
HSR:16.721% D-
Razor GD-23
C++
Kills:457
Deaths:184
KDR:2.484
Accuracy:25.452% C++
HSR:20.131% C+
Mauler S6
B*
Kills:391
Deaths:343
KDR:1.140
Accuracy:49.340% B*
HSR:13.299% C-
NSX-P Tanto
B
Kills:164
Deaths:79
KDR:2.076
Accuracy:23.313% D
HSR:28.659% B
The Little Helper
C+
Kills:163
Deaths:78
KDR:2.090
Accuracy:48.674% C+
HSR:13.497% D
NSX-P Tengu
C++
Kills:70
Deaths:24
KDR:2.917
Accuracy:37.873% C++
HSR:22.857% C++
Kills:10,861
Deaths (as Light Assault):6,059
Deaths (to Light Assaults):1,872
KDR:1.79254
Kill Difference:4,802
Playtime:273.353 hours
Usage:16%
Score:4.190m
Score/min:255
Accuracy (listed only):34.724%
HSR (listed only):17.674%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
M+
Kills:3,769
Deaths:2,095
KDR:1.799
Accuracy:40.780% M+
HSR:14.619% D
NC14 Bolt Driver
C**
Kills:1,175
Deaths:212
KDR:5.542
Accuracy:37.942% C**
HSR:73.787% C+
MGR-S1 Gladius
B*
Kills:921
Deaths:383
KDR:2.405
Accuracy:31.980% B*
HSR:16.721% D-
SAS-R
B*
Kills:779
Deaths:100
KDR:7.790
Accuracy:40.359% C++
HSR:77.664% B*
NC4 Mag-Shot
B**
Kills:606
Deaths:415
KDR:1.460
Accuracy:34.486% B**
HSR:18.317% C+
Gauss SPR
B*
Kills:141
Deaths:15
KDR:9.400
Accuracy:30.559% C
HSR:41.135% B*
NS-61 Emissary
B*
Kills:126
Deaths:58
KDR:2.172
Accuracy:33.600% B*
HSR:22.222% B*
Ectoblaster
B++
Kills:97
Deaths:59
KDR:1.644
Accuracy:45.319% B++
HSR:10.309% B
NSX-P Tengu
C++
Kills:70
Deaths:24
KDR:2.917
Accuracy:37.873% C++
HSR:22.857% C++
Soldier Soaker
N/A
Kills:50
Deaths:44
KDR:1.136
Accuracy:30.987% N/A
HSR:26% N/A
Kills:7,734
Deaths (as Infiltrator):3,405
Deaths (to Infiltrators):1,885
KDR:2.27137
Kill Difference:4,329
Playtime:789.913 hours
Usage:46%
Score:9.423m
Score/min:199
Accuracy (listed only):36.389%
HSR (listed only):32.363%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
M+
Kills:3,769
Deaths:2,095
KDR:1.799
Accuracy:40.780% M+
HSR:14.619% D
MGR-S1 Gladius
B*
Kills:921
Deaths:383
KDR:2.405
Accuracy:31.980% B*
HSR:16.721% D-
Mauler S6
B*
Kills:391
Deaths:343
KDR:1.140
Accuracy:49.340% B*
HSR:13.299% C-
NC1 Gauss Rifle
B+
Kills:220
Deaths:214
KDR:1.028
Accuracy:25.274% B+
HSR:14.545% D--
Reaper DMR
C
Kills:209
Deaths:143
KDR:1.462
Accuracy:23.969% C-
HSR:22.967% C
The Little Helper
C+
Kills:163
Deaths:78
KDR:2.090
Accuracy:48.674% C+
HSR:13.497% D
NSX-P Tengu
C++
Kills:70
Deaths:24
KDR:2.917
Accuracy:37.873% C++
HSR:22.857% C++
Kills:5,743
Deaths (as Combat Medic):3,280
Deaths (to Combat Medics):1,080
KDR:1.75091
Kill Difference:2,463
Playtime:43.974 hours
Usage:3%
Score:0.734m
Score/min:278
Accuracy (listed only):36.841%
HSR (listed only):16.929%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B++
Kills:284
Deaths:60
KDR:4.733
Accuracy:47.445% B++
HSR:17.254% B
AF-34 Mattock
B*
Kills:205
Deaths:45
KDR:4.556
Accuracy:42.326% B*
HSR:16.098% C+
NCM3 Raven
B+
Kills:82
Deaths:25
KDR:3.280
Accuracy:43.866% B+
HSR:0% F-
NCM3 Raven
B+
Kills:82
Deaths:25
KDR:3.280
Accuracy:43.415% B+
HSR:1.220% D--
NS-10 Burster
C+
Kills:51
Deaths:11
KDR:4.636
Accuracy:30.260% C+
HSR:1.961% D*
Kills:704
Deaths (as MAX Suit):83
Deaths (to MAX Suits):411
KDR:8.48193
Kill Difference:621
Playtime:27.362 hours
Usage:2%
Score:0.461m
Score/min:281
Accuracy (listed only):41.462%
HSR (listed only):7.306%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C**
Kills:250
V. Kills:13 N/A
Deaths:7
KDR:35.714
Accuracy:58.331% C**
KPH:33.900 C-
VKPH:1.800 D--
Breaker Rocket Pods
C
Kills:168
V. Kills:31 N/A
Deaths:13
KDR:12.923
Accuracy:51.210% C*
KPH:65.500 C
VKPH:12.100 C
Hornet Missiles
B+
Kills:117
V. Kills:84 138%
Deaths:2
KDR:58.500
Accuracy:63.386% B+
KPH:80.800 C*
VKPH:58 B+
M20 Mustang
B++
Kills:116
V. Kills:73 157%
Deaths:116
KDR:1
Accuracy:34.423% B++
KPH:4.800 D-
VKPH:3 D--
Kills:651 (366 + 0)
Deaths:138
KDR:4.717
VKDR:1.457
Vehicle Kills:201
Kill Difference:513
Playtime:35.431 hours
Usage:2%
Score:0.239m
Score/min:112
Piloting Accuracy:34.423%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
C--
Kills:603
V. Kills:261 230%
Deaths:20
KDR:30.150
Accuracy:58.408% C**
KPH:42.600 D
VKPH:18.500 C--
Skyguard
C++
Kills:433
V. Kills:307 141%
Deaths:50
KDR:8.660
Accuracy:29.329% C+
KPH:14.100 C+
VKPH:10 C++
C75 Viper
B++
Kills:229
V. Kills:89 254%
Deaths:21
KDR:10.905
Accuracy:46.569% B*
KPH:27.500 C
VKPH:10.700 B++
Kills:1,265 (1,265 + 0)
Deaths:91
KDR:13.901
VKDR:7.220
Vehicle Kills:657
Kill Difference:1,174
Playtime:53.136 hours
Usage:3%
Score:0.529m
Score/min:166
Driving Accuracy:46.569%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B+
Kills:68
V. Kills:28 234%
Deaths:6
KDR:11.333
Accuracy:45.309% C++
KPH:35 B+
VKPH:14.400 C+
Kills:68 (0 + 68)
Deaths:6
KDR:11.333
VKDR:4.667
Vehicle Kills:28
Kill Difference:62
Playtime:1.941 hours
Usage:0%
Score:0.057m
Score/min:486
Driving Accuracy:N/A%
Gunner Accuracy:45.309%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
M*
Kills:278
V. Kills:151 183%
Deaths:1
KDR:278
Accuracy:61.270% A
KPH:119 M*
VKPH:64.700 A**
C85 Canister-H
A
Kills:225
V. Kills:17 N/A
Deaths:6
KDR:37.500
Accuracy:66.687% A+
KPH:172.700 B**
VKPH:13 A
M20 Basilisk-H
C++
Kills:183
V. Kills:63 286%
Deaths:23
KDR:7.957
Accuracy:55.038% B*
KPH:49.500 C+
VKPH:17.100 C++
M12 Kobalt-H
A
Kills:128
V. Kills:8 N/A
Deaths:1
KDR:128
Accuracy:28.218% A
KPH:119.300 C++
VKPH:7.500 A
G40-F Ranger
B**
Kills:113
V. Kills:63 177%
Deaths:
KDR:
Accuracy:32.063% C
KPH:51.600 B**
VKPH:28.800 B*
Kills:927 (0 + 927)
Deaths:31
KDR:29.903
VKDR:9.742
Vehicle Kills:302
Kill Difference:896
Playtime:10.596 hours
Usage:1%
Score:0.283m
Score/min:445
Driving Accuracy:N/A%
Gunner Accuracy:32.063%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:85
V. Kills:34 243%
Deaths:5
KDR:17
Accuracy:43.180% B+
KPH:22.200 C++
VKPH:8.900 B+
M20 Basilisk
B**
Kills:51
V. Kills:20 243%
Deaths:4
KDR:12.750
Accuracy:46.056% B**
KPH:19.600 C+
VKPH:7.700 C
Kills:136 (0 + 136)
Deaths:9
KDR:15.111
VKDR:6
Vehicle Kills:54
Kill Difference:127
Playtime:6.427 hours
Usage:0%
Score:0.077m
Score/min:200
Driving Accuracy:N/A%
Gunner Accuracy:46.056%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:231
V. Kills:173 133%
Deaths:263
KDR:0.878
Accuracy:73.946% A*
KPH:4.200 D*
VKPH:3.100 D
S12 Renegade
B+
Kills:168
V. Kills:4 N/A
Deaths:37
KDR:4.541
Accuracy:47.970% B+
KPH:49.100 C+
VKPH:1.200 C--
Kills:399 (399 + 0)
Deaths:300
KDR:1.330
VKDR:0.590
Vehicle Kills:177
Kill Difference:99
Playtime:58.363 hours
Usage:3%
Score:0.201m
Score/min:57
Driving Accuracy:47.970%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4 Cyclone 3,8083,7692,0951.799B0.9740.78%M+14.619%D19.9DN/A68189.4h16.8F41.2C*
AF-19 Mercenary 3,7773,7232,3491.585B++1.1928.023%B**15.069%D*24.4C*N/A71152.8h10.6B++37.8B++
M12 Kobalt 1,4101,3438167.875B*165.1025.147%B+16.158%C--95.9C4.8C+26114h21.8C86.8C++
GD-7F 1,2371,2035242.296B++0.4827.076%B+14.215%D--15.5DN/A5177.4h11.6B+42.8B+
NC14 Bolt Driver 1,1771,1752125.542A*2.7737.942%C**73.787%C+20.7CN/A5656.9h2.4B6.4B+
Hunter QCX 1,4949941,0670.932C**1.8463.211%A13.38%D-5.3D-2.7C+40186.5h22.1D**35C-
MGR-S1 Gladius 9249213832.405B+0.3731.98%B*16.721%D-21.4DN/A6243h9.7C*30.4B+
C-4 1,2018573582.394B+0.3828.105%BN/A105.8B+42.5B*8088.1h1.5C+5.2C**
SAS-R 7827791007.79A+5.0240.359%C++77.664%B*26.2DN/A7429.7h2B+5B+
Carver 7287264,6390.156C*2.6235.875%B++14.187%C1.5CN/A4498.2h1.3C**3.5B+
NC4 Mag-Shot 6096064151.46B*1.3134.486%B**18.317%C+23.4C+N/A6625.9h6.6B++19B++
LB00 Python AP 8646032030.15B*27.3858.408%C**N/A42.8D18.5C--19314.1h4.7D-8.1C
M20 Basilisk 759573963.667S60.9049.004%C4.887%C+47C++15.2D22312.2h79.3B+161.9B+
Orbital Strike Uplink 7785731573N/A570.23674.026%UN/A636.7U227.8U21660.9h0.9T*0.1T*
Tank Mine 735459954.832B**2.0632.815%C+N/A83.5C--50.2C--6355.5h2.2C-6.7C
Razor GD-23 4644571842.484A+0.2925.452%C++20.131%C+28.9C++N/A8715.8h9.1C**35.9B+
Skyguard 740433508.66A++5.8929.329%C+1.617%C14.1C+10C++14730.7h130.2C443.8C+
NC6 Gauss SAW 4143992141.864B+0.9127.187%A15.539%D*20.4C--N/A8319.6h13.8D-50.9C*
Mauler S6 3963913431.14C**1.6349.34%B*13.299%C-30.1C+N/A8613h5.8C--11.8C*
Warden 392379973.907A*1.1439.901%A*10.818%F-36.1B++1.2A11310.5h5.1A+12.7B**
Bouncing Betty 343343506.86B**4.0937.244%D-N/A67.3D*N/A1965.1h2.3D*6.3D*
MGR-M1 Bishop 333331903.678A++0.9132.532%C+29.607%C+24.7CN/A7713.4h5.2B*16.1B+
Frag Grenade 3183131313N/A310.2346.938%C++N/A521.7C+8.3C+15870.6h3.4C**7.1B
Xiphos Anti-Personnel Phalanx Tower 3193091309M++306.2341.674%B**N/A193.1C+6.3C-5451.6h18.3C++43.8C**
Spear Anti-Vehicle Phalanx Tower 436285471.25A*68.4857.516%B++2.105%D44.5C+23.6C2336.4h7.9C++13.7B+
NCM1 Scattercannon 289284604.733A++1.9647.445%B++17.254%B32.6B+N/A1148.7h7.5C**15.8B+
NC15 Phoenix 6012811082.602B**0.1758.836%B++N/A8.7D--9.9C12532.3h16.4F-27.9D*
M96 Mjolnir-H 4292781278U275.2361.27%A1.799%A120.9M**65.7A**7452.3h42.8C69.8B
Spear Anti-Vehicle Phalanx Turret 454255376.892C+4.1257.116%A+4.314%C*28D21.9C+2359.1h19.2T33.6D*
M30 Mustang AH 263250735.714M+32.9458.331%C**N/A33.8C-1.8D--1197.4h8.7C++14.9C*
M40 Fury-F 4042312630.878C1.8973.946%A*N/A4.2D*3.2D5554.9h56.5T*76.4T*
C75 Viper 3182292110.905A++8.1346.569%B*1.747%B+27.6C+10.7B++1908.3h20.9D**44.9C-
C85 Canister-H 242225637.5B**34.7366.687%A+9.778%C173.1B**13.1A6201.3h9.9D14.8C+
NC1 Gauss Rifle 2222202141.028C+1.7425.274%B+14.545%D--24.7C+N/A948.9h10.3B*40.6B++
Reaper DMR 2122091431.462C++1.3123.969%C-22.967%C17.6D-N/A4911.9h8.9B+37.2C++
AF-34 Mattock 209205454.556B1.7842.326%B*16.098%C+34.2CN/A1106h10.8D**25.6C-
Rocklet Rifle 4841862380.782C++1.9954.971%C**N/A16.2D--25.9C++30011.5h53.7D*97.7D
M20 Basilisk-H 246183237.957C+5.1955.038%B*8.743%B++49.5C+17C++2673.7h101.2D183.9C+
S12 Renegade 172168374.541C**1.7747.97%B+5.952%C**49.4C+1.2C--953.4h3.4C+7B+
Breaker Rocket Pods 1991681312.923B+10.1551.21%C*N/A64.6C11.9C2962.6h17.5C+34.2C++
NSX-P Tanto 169164792.076B**0.7023.313%D28.659%B17.1DN/A569.6h12.6B+54.1C*
NSX-P Naginata 169164572.877B**0.1124.754%C*22.561%D-32.8D1C+1265h13.5C+54.5C++
The Little Helper 166163782.09B+0.6848.674%C+13.497%D37C-N/A844.4h4.4C*9C++
Gauss SPR 142141159.4S6.6330.559%C41.135%B*38.1C**N/A1143.7h4.8B+15.6C*
M12 Kobalt-H 1361281128M*125.2328.218%A17.188%C+116.4C+7.3B**2951.1h20.7D-73.5C++
NS-61 Emissary 127126582.172A++0.6033.6%B*22.222%B*13.5DN/A449.3h11.7B34.8B++
Hornet Missiles 201117258.5S55.7363.386%B+N/A83.6C**60B++5651.4h10.6C++16.8C**
M20 Mustang 1891161161C1.7734.423%B++3.448%B*4.8D-3D--6324.1h141.9C412.2C+
Spear Anti-Vehicle Phalanx Turret 1761151115S112.2358.029%C**N/A27.4D14.5D-2054.2h14.2C+24.5C+
G40-F Ranger 1761131113S110.2332.063%CN/A51.4B**28.6B*3952.2h54.1B++168.9B+
Fatestealer 101101851.188S1.5838.367%C++21.782%C+17.4CN/A365.8h2.8D**7.3C+
Ectoblaster 10397591.644A1.1345.319%B++10.309%B30.3C+1.9A+1103.2h20.4C+45C*
Shrike 14486761.132B++1.6458.259%C*1.163%D--18.7C--12.6C+2884.6h8.3D14.3C-
M20 Basilisk 11985517S14.2343.18%B+8.235%B*22.4C++8.9B+2233.8h109.7C--254C++
NCM3 Raven 12082253.28M**0.5143.866%B+N/A8.5C3.9D-809.7h41.1D*93.7C-
NCM3 Raven 12082253.28M*0.5143.415%B+1.22%D--8.6C-4D--819.5h40.4D**93.1D
Mag-Cutter 76725,5050.013C2.7619.611%D2.778%C--0.1DN/A0514.6h2B+10C*
NSX-P Tengu 7070242.917A++0.1537.873%C++22.857%C++11.5D--N/A346.1h11.8B+31.2B+
E540 Halberd 9668611.333B+8.5645.309%C++N/A35.8B+14.7C+4861.9h6.3D13.8C+
MANA Anti-Personnel Turret 6666501.32N/A1.4528.224%UN/A660UN/A1364600.1h56.8T*201.2T*
NS-R3 Swarm 10763571.105A1.6765.422%BN/A5.4D3.8D*5711.7h28.1C++42.9C*
Nightshade 94618300.073B+2.7092.752%A3.279%D--0.4DN/A8154.8h220.9F**238.2F*
Aspis Anti-Aircraft Phalanx Turret 11657173.353C+0.5825.679%C+3.509%B**9.5C9.8C1676h169.3D659.2C+
LA1 Anchor 5454262.077C+0.6928.774%B++18.519%D--23.5D-N/A1532.3h12.8D*44.4C+
NS-10 Burster 8151114.636S1.8630.26%C+1.961%D*6.1C*3.6C+738.4h140.3C**463.6C**
M20 Basilisk 7151412.75S9.9846.056%B**13.726%M+19.6C+7.7C1652.6h133.5D*289.8C+
Soldier Soaker 5050441.136C+1.6430.987%C-26%A*14.3D*N/A313.5h6.8C-21.9C

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade04380.1h
Nano-Armor Kit232602,03141h
Spawn Beacon12421.5h
Anti-Vehicle MANA Turret0600.1h
Medical Applicator16787,4518.1h
Hoplon Anti-Aircraft Phalanx Tower11901.9h
Xiphos Anti-Personnel Tower73003.1h
Rampart Wall06129.1h
Sunderer Garage12613.9h
Cortium Silo16225.4h
Skywall Shield Emitter34163.3h
Structure Shield Module13312.9h
Repair Module15624.2h
Turret AI Module05414.2h
Motion Spotter4920,25912.6h
Spear Anti-Vehicle Tower22311.9h
Welding Device336,0593.2h
Deconstruction Tool07,8182.8h
Spitfire Auto-Turret101,9943.3h
Recon Detection Device01720.4h
Shield Recharging Field51,1250.5h
Ammunition Package122,9232.7h
Anti-Infantry MANA Turret113750.7h
Nano-Repair Grenade04310.1h
Flail Targeting Dart812,70824.1h
Pain Spire02813.2h
Snowman Soldier31110.2h
Router1810.4h
The Flail12062.4h
Solid Wall22693.2h
Orbital Strike Target Designator371326.3h
Elysium Spawn Tube01451.3h
Spear Anti-Vehicle Turret01021.2h
Vehicle Gate01742.8h
WLT-Howler Mining Laser25143,789101.9h

Check the help document for the dictionary if you want to learn more about words used here.


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