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Director General Lortsy[91AR] Lortsy
NC BR 95

KDR: 1.96

Score: 13.6m

Last Seen: Dec 9th, 2018 5:09 PM
- OFFLINE - 20.2 hour(s)

Battle Rank 95 - New Conglomerate on Cobalt - Outfit Member of 91st Armored NC Regiment[91AR] 91st Armored NC Regiment
NC outfit on Cobalt

Members: 1318
Level Progress (to 96): 98%
Level 100 Progress: 72% 348h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS AF-19 Mercenary AF-4 Cyclone NC14 Bolt Driver C-4 Carver NC4 Mag-Shot Hunter QCX Item #6004445
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $582,966 MLG Score: 466
Fun Score: N/A
Cheeseburgers Flipped: 110TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.096%15.388%509910138,8511.810760.148

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.027%2.376A*-0.813D--0.836D-BODY (~1.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.80.482B+12.80.098C+25.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.918%2.597%471102177206790.37378696%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.162C0.904B*-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
495.4-2.087F--177.9-2.371F--317.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.888%1.613%188210206203453871.7971160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.147%-1.07D*-0.663D1.207

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
311.6-7.059T*93.1-6.43T*218.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.859%8.907%126210202473501520.705714161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.351%1.37A1.177B**-0.146

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
209.8-0.782D-106.7-1.729F-103.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.006%73.58%126110211,16245422.55385

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.446B0.422B-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.344C**2.50.226C++4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.335%13.368%1261102138932751.1896

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.665B+-0.222C-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.108C+5.8-0.198C6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
91st Armored NC Regiment[91AR] 91st Armored NC Regiment
NC outfit on Cobalt

Members: 1318
13.6m320.7%251 (15.1k)218 (13.1k)1.9589617,7569,0642.3328595 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022138524.021%14.953%35906:543

32% Engineer6% Heavy Assault37% Infiltrator21% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 10th, 2016 8:20 PMSep 11th, 2018 6:49 PMDec 10th, 2018 5:04 AM (2h) (PST)Dec 9th, 2018 4:38 PM (15h) (PST)Dec 9th, 2018 1:09 PM (18h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
552774750.2840.1450.0431.0640.048466

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,1124,60628,506179364313,086

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1041.2h/43.4d 3,389 2,655 8,401 66.5k 1,247 2,494 2,971 34.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A
Kills:309
Deaths:198
KDR:1.561
Accuracy:26.265% A
HSR:14.563% D**
Kills:309
Deaths (as Heavy Assault):198
Deaths (to Heavy Assaults):2,113
KDR:1.56061
Kill Difference:111
Playtime:57.761 hours
Usage:6%
Score:0.730m
Score/min:211
Accuracy (listed only):26.265%
HSR (listed only):14.563%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:3,681
Deaths:2,326
KDR:1.583
Accuracy:28.029% B**
HSR:14.806% D*
Mauler S6
B**
Kills:389
Deaths:342
KDR:1.137
Accuracy:49.335% B**
HSR:13.368% C
GD-7F
C
Kills:159
Deaths:60
KDR:2.650
Accuracy:22.723% C
HSR:15.723% D
MGR-M1 Bishop
C+
Kills:137
Deaths:31
KDR:4.419
Accuracy:32.696% C+
HSR:28.467% C+
NSX-P Tanto
C
Kills:62
Deaths:36
KDR:1.722
Accuracy:23.442% C
HSR:20.968% D
Kills:4,428
Deaths (as Engineer):2,795
Deaths (to Engineers):1,649
KDR:1.58426
Kill Difference:1,633
Playtime:333.320 hours
Usage:32%
Score:4.248m
Score/min:212
Accuracy (listed only):31.245%
HSR (listed only):18.666%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B**
Kills:3,681
Deaths:2,326
KDR:1.583
Accuracy:28.029% B**
HSR:14.806% D*
AF-4 Cyclone
M+
Kills:3,613
Deaths:2,036
KDR:1.775
Accuracy:40.182% M+
HSR:14.642% D
Mauler S6
B**
Kills:389
Deaths:342
KDR:1.137
Accuracy:49.335% B**
HSR:13.368% C
GD-7F
C
Kills:159
Deaths:60
KDR:2.650
Accuracy:22.723% C
HSR:15.723% D
NSX-P Tanto
C
Kills:62
Deaths:36
KDR:1.722
Accuracy:23.442% C
HSR:20.968% D
Kills:7,904
Deaths (as Light Assault):4,800
Deaths (to Light Assaults):1,417
KDR:1.64667
Kill Difference:3,104
Playtime:216.446 hours
Usage:21%
Score:3.440m
Score/min:265
Accuracy (listed only):32.742%
HSR (listed only):15.901%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
M+
Kills:3,613
Deaths:2,036
KDR:1.775
Accuracy:40.182% M+
HSR:14.642% D
NC14 Bolt Driver
B+
Kills:1,162
Deaths:206
KDR:5.641
Accuracy:38.006% B+
HSR:73.580% C+
NC4 Mag-Shot
A
Kills:473
Deaths:351
KDR:1.348
Accuracy:35.286% A
HSR:19.028% C+
Ectoblaster
B++
Kills:97
Deaths:59
KDR:1.644
Accuracy:45.413% B++
HSR:10.309% C*
Kills:5,345
Deaths (as Infiltrator):2,652
Deaths (to Infiltrators):1,472
KDR:2.01546
Kill Difference:2,693
Playtime:387.796 hours
Usage:37%
Score:4.510m
Score/min:194
Accuracy (listed only):39.722%
HSR (listed only):29.390%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
M+
Kills:3,613
Deaths:2,036
KDR:1.775
Accuracy:40.182% M+
HSR:14.642% D
Mauler S6
B**
Kills:389
Deaths:342
KDR:1.137
Accuracy:49.335% B**
HSR:13.368% C
NC1 Gauss Rifle
B+
Kills:220
Deaths:210
KDR:1.048
Accuracy:25.349% B+
HSR:14.545% D--
Reaper DMR
C
Kills:197
Deaths:135
KDR:1.459
Accuracy:24.115% C
HSR:22.335% C
Kills:4,419
Deaths (as Combat Medic):2,723
Deaths (to Combat Medics):864
KDR:1.62284
Kill Difference:1,696
Playtime:32.590 hours
Usage:3%
Score:0.510m
Score/min:261
Accuracy (listed only):34.745%
HSR (listed only):16.222%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
B++
Kills:54
Deaths:20
KDR:2.700
Accuracy:45.258% B++
HSR:0% F-
Kills:54
Deaths (as MAX Suit):10
Deaths (to MAX Suits):308
KDR:5.4
Kill Difference:44
Playtime:13.834 hours
Usage:1%
Score:0.187m
Score/min:225
Accuracy (listed only):45.258%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B
Kills:147
V. Kills:28 N/A
Deaths:13
KDR:11.308
Accuracy:51.674% B
KPH:61.700 C
VKPH:11.800 C
M20 Mustang
B*
Kills:77
V. Kills:51 148%
Deaths:107
KDR:0.720
Accuracy:35.918% B*
KPH:4.500 D-
VKPH:3 D--
Kills:224 (77 + 0)
Deaths:120
KDR:1.867
VKDR:0.658
Vehicle Kills:79
Kill Difference:104
Playtime:19.498 hours
Usage:2%
Score:0.100m
Score/min:86
Piloting Accuracy:35.918%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C++
Kills:399
V. Kills:290 137%
Deaths:49
KDR:8.143
Accuracy:28.978% C+
KPH:13.700 C+
VKPH:10 C++
C75 Viper
B*
Kills:221
V. Kills:87 251%
Deaths:21
KDR:10.524
Accuracy:46.365% B*
KPH:27.400 C+
VKPH:10.800 B*
Kills:620 (620 + 0)
Deaths:70
KDR:8.857
VKDR:5.386
Vehicle Kills:377
Kill Difference:550
Playtime:37.200 hours
Usage:4%
Score:0.334m
Score/min:149
Driving Accuracy:46.365%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B+
Kills:64
V. Kills:27 229%
Deaths:6
KDR:10.667
Accuracy:44.743% C+
KPH:35 B+
VKPH:14.700 C+
Kills:64 (0 + 64)
Deaths:6
KDR:10.667
VKDR:4.500
Vehicle Kills:27
Kill Difference:58
Playtime:1.831 hours
Usage:0%
Score:0.048m
Score/min:436
Driving Accuracy:N/A%
Gunner Accuracy:44.743%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M20 Basilisk-H
C++
Kills:176
V. Kills:60 289%
Deaths:23
KDR:7.652
Accuracy:55.323% B**
KPH:48.600 C+
VKPH:16.600 C++
Kills:176 (0 + 176)
Deaths:23
KDR:7.652
VKDR:2.609
Vehicle Kills:60
Kill Difference:153
Playtime:3.622 hours
Usage:0%
Score:0.057m
Score/min:260
Driving Accuracy:N/A%
Gunner Accuracy:55.323%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:71
V. Kills:30 229%
Deaths:5
KDR:14.200
Accuracy:43.018% B+
KPH:22.400 C*
VKPH:9.400 B+
Kills:71 (0 + 71)
Deaths:5
KDR:14.200
VKDR:6
Vehicle Kills:30
Kill Difference:66
Playtime:3.177 hours
Usage:0%
Score:0.045m
Score/min:237
Driving Accuracy:N/A%
Gunner Accuracy:43.018%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:209
V. Kills:157 132%
Deaths:255
KDR:0.820
Accuracy:74.041% A*
KPH:4 D*
VKPH:3 D
S12 Renegade
B++
Kills:168
V. Kills:4 N/A
Deaths:37
KDR:4.541
Accuracy:47.970% B++
KPH:49.100 C+
VKPH:1.200 D
Kills:377 (377 + 0)
Deaths:292
KDR:1.291
VKDR:0.551
Vehicle Kills:161
Kill Difference:85
Playtime:55.059 hours
Usage:5%
Score:0.191m
Score/min:58
Driving Accuracy:47.970%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-19 Mercenary 3,7343,6812,3261.583B**0.3828.029%B**14.806%D*24.3B+N/A69151.5h10.6B++37.9B++
AF-4 Cyclone 3,6483,6132,0361.775B+0.1840.182%M+14.642%D19.8DN/A67182.6h16.5D**41.1C**
NC14 Bolt Driver 1,1641,1622065.641A*3.6838.006%B+73.58%C+21.8C+N/A5953.4h2.5C**6.4B+
C-4 9035953161.883B0.0825.752%C++N/A80.4C+41.6B*6857.4h1.7C6.5C+
Carver 5695683,4310.166C*1.7933.416%B+16.549%C+1.8CN/A4313.1h1.2B+3.5B
NC4 Mag-Shot 4744733511.348B*0.6135.286%A19.028%C+21.8C+N/A5921.7h6.6B++18.6B
Hunter QCX 7114508190.549C+1.4162.368%A19.111%C--4.5D-2.6C+41100.4h35.4F--56.8D*
Skyguard 689399498.143M6.1828.978%C+1.504%C--13.7C+10C++14329.1h133C+458.8C+
Mauler S6 3943893421.137B0.8249.335%B**13.368%C30.2C++N/A8212.9h5.8C-11.8B
NC6 Gauss SAW 3183091981.561B+0.4026.265%A14.563%D**21.6CN/A8214.3h13.7D52.3C*
Tank Mine 499302823.683B+1.7226.949%C--N/A71.9D46.9C--6034.2h2.1C7.9D
M12 Kobalt 310298474.5B+72.5420.066%C19.799%B78.4C--3.2C2043.8h20.5C102C+
Frag Grenade 2472451245N/A243.0444.537%C+N/A490C+4D12780.5h3.5B7.8C**
M20 Basilisk 336244734.857M**32.9043.855%D--5.328%C*33C12.4D-1577.4h95.2B+217.2C*
NC15 Phoenix 5222351052.238B**0.2858.997%B++N/A8.2C--10.1C+11528.5h16.8F28.5D*
Bouncing Betty 232232405.8B++3.8437.2%DN/A70.3D--N/A2103.3h2.3D*6.3D*
Spear Anti-Vehicle Phalanx Turret 413229356.543C+4.5857.415%A+4.367%C++26.6D21.4C+2248.6h20.5F--35.8D--
C75 Viper 3082212110.524B**8.5746.365%B*1.81%B+27.3C+10.7B*1748.1h21.2D*45.7C
NC1 Gauss Rifle 2222202101.048C++0.9125.349%B+14.545%D--25C++N/A828.8h10.2B**40.3B*
M40 Fury-F 3662092550.82C1.1474.041%A*N/A4.1D*3D5551.6h59.6T*80.4T-
Reaper DMR 1991971351.459C+0.5024.115%C22.335%C18.2DN/A4810.8h8.9B+36.9C**
M20 Basilisk-H 236176237.652B+5.6955.323%B**9.091%B**48.9C+16.7C++2603.6h103.8D-187.6C
S12 Renegade 172168374.541C**2.5847.97%B++5.952%C++49.4C+1.2D943.4h3.4C+7B+
GD-7F 164159602.65A+0.6922.723%C15.723%D14.2DN/A5611.2h10.9B*48B+
Rocklet Rifle 4161472240.656C+1.3054.403%C*N/A16.2D-29.6B+3139.1h50.7D-93.2C-
Breaker Rocket Pods 1751471311.308B+9.3551.674%BN/A61.3C11.7C2672.4h18.3C+35.4C++
MGR-M1 Bishop 138137314.419A+2.4632.696%C+28.467%C+36.1C**N/A1383.8h5B*15.3B++
Spear Anti-Vehicle Phalanx Tower 206136268M++66.0457.726%B*1.471%D--36.8C18.9C-2013.7h10.8C+18.8C*
Ectoblaster 10397591.644A0.3145.413%B++10.309%C*30.3C+1.9B+1093.2h20.4C44.9C**
Xiphos Anti-Personnel Phalanx Tower 9283183B81.0438.54%B*N/A63.8D6.9C2161.3h49.4D128.2C
M20 Mustang 128771070.72C1.2435.918%B*2.597%B4.5D-3D--6117.1h177.9D495.4C
M20 Basilisk 10171514.2S12.2443.018%B+8.451%B**22.2C*9.4B+2373.2h113.9C264.7C++
MANA Anti-Personnel Turret 6666501.32N/A0.6428.224%UN/A660UN/A1199400.1h56.8T*201.2T*
Mag-Cutter 68655,1000.013C1.9519.32%D1.538%D0.2C--N/A0429.9h1.9B++10C*
E540 Halberd 9164610.667B+8.7144.743%C+N/A35.6B++15C+4361.8h6.3C14C+
NSX-P Tanto 6462361.722B*0.2423.442%C20.968%D12.2DN/A515.1h15.8C+67.6C+
NCM3 Raven 7954202.7A**0.7445.258%B++N/A8.4C3.9D-916.4h45.2D**100C-
Aspis Anti-Aircraft Phalanx Turret 11053153.533C++1.5724.777%C+3.774%A9.5C10.2C1685.6h164.2C662.8C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0550.1h
Motion Spotter3811,6807.5h
Flail Targeting Dart154854.5h
Snowman Soldier1500.1h
Spawn Beacon12040.3h
Turret AI Module01821.6h
Repair Module02271.5h
Skywall Shield Emitter11511.3h
Structure Shield Module11962h
Cortium Silo12392.4h
Nanite Revive Grenade02690.1h
Medical Applicator14063,1645.4h
Welding Device08660.1h
Spear Anti-Vehicle Tower1700.5h
Spitfire Auto-Turret81,1032.1h
Deconstruction Tool07,8182.8h
Sunderer Garage11292.2h
Rampart Wall04096.4h
Xiphos Anti-Personnel Tower41081.3h
Hoplon Anti-Aircraft Phalanx Tower1900.9h
Recon Detection Device01720.4h
Ammunition Package102,3772h
Nano-Armor Kit174397,47830.3h
Anti-Infantry MANA Turret113750.7h
Shield Recharging Field47080.3h

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