Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (18,491)players online:
VTGone (7)  Fisheyed (2)  rocoryua (2)  S0K1N7 (1) 12
stats.dasanfall.com
Legate Imperator LostMyHead[VAST] LostMyHead
VS BR 71

KDR: 1.37

Score: 55.4m

Last Seen: Feb 18th, 2019 4:38 AM
- OFFLINE - 28.5 hour(s)

Prestige 1, Battle Rank 71 - Vanu Sovereignty on Connery - Outfit Member of Vanu Advanced Science and Tactics[VAST] Vanu Advanced Science and Tactics
VS outfit on Connery

Members: 7
Level Progress (to 72): 15%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MANA Anti-Vehicle Turret C75 Viper Sirius SX12 Hornet Missiles Dual Photon Pods Saron Laser Cannon Skyguard Saron HRB-H
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:LostMyHead



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $135,108 MLG Score: 108
Fun Score: N/A
Cheeseburgers Flipped: 809TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.814%17.613%29621100112,1220.9941770.377

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.003%-0.832D--0.472D-2.298F--HEAD ++ (~9.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
138.7-0.854D--23.3-0.632D115.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.67%0.833%140410184,440317924581.39623181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.952%-0.922D---0.705D--0.665

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
372.5-1.32D**106.8-1.021D*265.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.822%1.427%206510179,882416727502.37149359%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.004%-1.566F-0.764D--0.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.8-1.766F-26.5-1.117D*80.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.417%1.862%74710152,095302714190.692104148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.519%-0.537D-0.665D0.293

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.90.053C+340.136C++77.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.22%11.465%743101947184530.556738

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.006%-1.265D**-0.609D0.34

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.5-0.936D--6.7-0.38C-18.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu Advanced Science and Tactics[VAST] Vanu Advanced Science and Tactics
VS outfit on Connery

Members: 7
55.4m391.3%219 (13.1k)195 (11.7k)1.3713954,69139,8802.1813971 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102285120.196%5.582%11307:0912

68% Engineer19% Heavy Assault9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 29th, 2012 3:24 AMFeb 16th, 2013 1:44 AMFeb 19th, 2019 10:37 AM (2d) (PST)Feb 18th, 2019 2:11 AM (3d) (PST)Feb 18th, 2019 12:38 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
556724840.1930.1400.0111.0110.066108

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,3594,29529,064128161411,703

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4731.7h/197.2d 32,303 3,053 17,612 287.1k 9,051 9,056 18,690 157.8m

EngineerCLASS DETAILS: Engineer
VX6-7
C--
Kills:1,301
Deaths:3,196
KDR:0.407
Accuracy:12.065% F--
HSR:17.679% C--
Solstice VE3
C
Kills:414
Deaths:704
KDR:0.588
Accuracy:9.569% F--
HSR:17.874% C
NS-11C
D
Kills:338
Deaths:498
KDR:0.679
Accuracy:16.342% D**
HSR:15.089% D
Pandora VX25
D*
Kills:311
Deaths:461
KDR:0.675
Accuracy:22.242% F
HSR:10.289% D*
Eidolon VE33
C
Kills:289
Deaths:292
KDR:0.990
Accuracy:22.406% D-
HSR:23.529% C
Zenith VX-5
C++
Kills:174
Deaths:189
KDR:0.921
Accuracy:17.003% F
HSR:21.839% C++
VE-LR Obelisk
D
Kills:112
Deaths:60
KDR:1.867
Accuracy:24.009% D*
HSR:25.893% D
Thanatos VE70
C+
Kills:92
Deaths:155
KDR:0.594
Accuracy:33.102% D
HSR:15.217% C+
Deimos VA29
D-
Kills:68
Deaths:110
KDR:0.618
Accuracy:46.229% D*
HSR:11.765% D-
NSX-P Tanto
C
Kills:56
Deaths:94
KDR:0.596
Accuracy:19.229% D*
HSR:23.214% C
Kills:3,155
Deaths (as Engineer):5,759
Deaths (to Engineers):14,309
KDR:0.54784
Kill Difference:2,604
Playtime:3,197.864 hours
Usage:68%
Score:37.607m
Score/min:196
Accuracy (listed only):22.219%
HSR (listed only):18.239%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:722
Deaths:757
KDR:0.954
Accuracy:14.242% D*
HSR:18.837% D-
NS-15M2
D*
Kills:635
Deaths:951
KDR:0.668
Accuracy:17.977% D*
HSR:15.906% D*
Pulsar LSW
D*
Kills:301
Deaths:431
KDR:0.698
Accuracy:15.678% D*
HSR:14.950% D*
Lasher X2
A+
Kills:194
Deaths:330
KDR:0.588
Accuracy:16.497% D*
HSR:6.701% A+
Flare VE6
C++
Kills:135
Deaths:140
KDR:0.964
Accuracy:13.161% F
HSR:25.185% C++
Kills:1,987
Deaths (as Heavy Assault):2,609
Deaths (to Heavy Assaults):8,050
KDR:0.76159
Kill Difference:622
Playtime:876.220 hours
Usage:19%
Score:9.796m
Score/min:186
Accuracy (listed only):15.511%
HSR (listed only):16.316%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C++
Kills:4,033
Deaths:4,249
KDR:0.949
Accuracy:17.039% D**
HSR:18.646% C++
VX6-7
C--
Kills:1,301
Deaths:3,196
KDR:0.407
Accuracy:12.065% F--
HSR:17.679% C--
NS-7 PDW
D
Kills:1,178
Deaths:1,411
KDR:0.835
Accuracy:16.747% D**
HSR:14.431% D
MKV Suppressed
D
Kills:957
Deaths:1,334
KDR:0.717
Accuracy:16.437% F-
HSR:14.943% D
Solstice VE3
C
Kills:414
Deaths:704
KDR:0.588
Accuracy:9.569% F--
HSR:17.874% C
NS-11C
D
Kills:338
Deaths:498
KDR:0.679
Accuracy:16.342% D**
HSR:15.089% D
Pandora VX25
D*
Kills:311
Deaths:461
KDR:0.675
Accuracy:22.242% F
HSR:10.289% D*
Zenith VX-5
C++
Kills:174
Deaths:189
KDR:0.921
Accuracy:17.003% F
HSR:21.839% C++
Eridani SX5
D--
Kills:151
Deaths:231
KDR:0.654
Accuracy:13.651% F--
HSR:11.921% D--
NSX Tengu
D
Kills:93
Deaths:178
KDR:0.522
Accuracy:21.915% F--
HSR:16.129% D
Thanatos VE70
C+
Kills:92
Deaths:155
KDR:0.594
Accuracy:33.102% D
HSR:15.217% C+
Deimos VA29
D-
Kills:68
Deaths:110
KDR:0.618
Accuracy:46.229% D*
HSR:11.765% D-
NSX-P Tanto
C
Kills:56
Deaths:94
KDR:0.596
Accuracy:19.229% D*
HSR:23.214% C
Kills:9,166
Deaths (as Light Assault):12,810
Deaths (to Light Assaults):5,374
KDR:0.71553
Kill Difference:3,644
Playtime:446.081 hours
Usage:9%
Score:5.977m
Score/min:223
Accuracy (listed only):20.120%
HSR (listed only):16.080%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C++
Kills:4,033
Deaths:4,249
KDR:0.949
Accuracy:17.039% D**
HSR:18.646% C++
NS-7 PDW
D
Kills:1,178
Deaths:1,411
KDR:0.835
Accuracy:16.747% D**
HSR:14.431% D
MKV Suppressed
D
Kills:957
Deaths:1,334
KDR:0.717
Accuracy:16.437% F-
HSR:14.943% D
NS-AM7 Archer
C-
Kills:402
Deaths:1,249
KDR:0.322
Accuracy:55.243% C-
HSR:11.443% D
NS-357 Underboss
C
Kills:351
Deaths:644
KDR:0.545
Accuracy:26.772% D*
HSR:18.234% C
NS-44L Blackhand
D--
Kills:285
Deaths:681
KDR:0.419
Accuracy:32.690% D--
HSR:22.456% D**
Eridani SX5
D--
Kills:151
Deaths:231
KDR:0.654
Accuracy:13.651% F--
HSR:11.921% D--
NSX Tengu
D
Kills:93
Deaths:178
KDR:0.522
Accuracy:21.915% F--
HSR:16.129% D
NS-44 Commissioner
C+
Kills:91
Deaths:189
KDR:0.481
Accuracy:29.513% D-
HSR:21.978% C+
Manticore SX40
C
Kills:55
Deaths:75
KDR:0.733
Accuracy:27.900% C
HSR:18.182% C--
Kills:7,596
Deaths (as Infiltrator):10,241
Deaths (to Infiltrators):6,243
KDR:0.74172
Kill Difference:2,645
Playtime:49.453 hours
Usage:1%
Score:0.382m
Score/min:129
Accuracy (listed only):25.790%
HSR (listed only):16.836%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C++
Kills:4,033
Deaths:4,249
KDR:0.949
Accuracy:17.039% D**
HSR:18.646% C++
NS-7 PDW
D
Kills:1,178
Deaths:1,411
KDR:0.835
Accuracy:16.747% D**
HSR:14.431% D
MKV Suppressed
D
Kills:957
Deaths:1,334
KDR:0.717
Accuracy:16.437% F-
HSR:14.943% D
Pandora VX25
D*
Kills:311
Deaths:461
KDR:0.675
Accuracy:22.242% F
HSR:10.289% D*
Eridani SX5
D--
Kills:151
Deaths:231
KDR:0.654
Accuracy:13.651% F--
HSR:11.921% D--
H-V45
C+
Kills:142
Deaths:190
KDR:0.747
Accuracy:15.808% F
HSR:20.423% C+
NSX Tengu
D
Kills:93
Deaths:178
KDR:0.522
Accuracy:21.915% F--
HSR:16.129% D
Thanatos VE70
C+
Kills:92
Deaths:155
KDR:0.594
Accuracy:33.102% D
HSR:15.217% C+
Deimos VA29
D-
Kills:68
Deaths:110
KDR:0.618
Accuracy:46.229% D*
HSR:11.765% D-
Kills:7,025
Deaths (as Combat Medic):8,319
Deaths (to Combat Medics):2,392
KDR:0.84445
Kill Difference:1,294
Playtime:33.693 hours
Usage:1%
Score:0.480m
Score/min:237
Accuracy (listed only):22.574%
HSR (listed only):14.863%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D*
Kills:241
Deaths:220
KDR:1.095
Accuracy:9.848% F-
HSR:13.693% D*
Comet VM2
B**
Kills:207
Deaths:282
KDR:0.734
Accuracy:24.868% F-
HSR:6.280% B**
Vortex VM21
C
Kills:173
Deaths:240
KDR:0.721
Accuracy:25.595% F-
HSR:2.890% C
Vortex VM21
C+
Kills:159
Deaths:214
KDR:0.743
Accuracy:24.824% F
HSR:3.774% C+
Kills:780
Deaths (as MAX Suit):478
Deaths (to MAX Suits):1,514
KDR:1.6318
Kill Difference:302
Playtime:101.316 hours
Usage:2%
Score:1.132m
Score/min:186
Accuracy (listed only):21.284%
HSR (listed only):6.659%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
D
Kills:2,316
V. Kills:1,435 161%
Deaths:1,213
KDR:1.909
Accuracy:55.769% D
KPH:19.100 D
VKPH:11.900 D*
Dual Photon Pods
D
Kills:1,639
V. Kills:378 432%
Deaths:401
KDR:4.087
Accuracy:39.985% D**
KPH:35.100 D
VKPH:8.100 D-
Saron Laser Cannon
C--
Kills:1,410
V. Kills:1,308 108%
Deaths:2,077
KDR:0.679
Accuracy:29.002% C--
KPH:6.700 D
VKPH:6.200 C--
Light PPA
C+
Kills:1,084
V. Kills:221 488%
Deaths:744
KDR:1.457
Accuracy:31.247% D*
KPH:14.600 D--
VKPH:3 C+
Antares LC
D--
Kills:956
V. Kills:938 102%
Deaths:1,584
KDR:0.604
Accuracy:25.266% D--
KPH:5.100 D--
VKPH:5 D--
Coyote Missiles
D-
Kills:502
V. Kills:395 127%
Deaths:694
KDR:0.723
Accuracy:40.840% F-
KPH:7.900 D-
VKPH:6.200 D--
Photon A2A Missile Pods
D
Kills:314
V. Kills:301 104%
Deaths:139
KDR:2.259
Accuracy:81.064% C++
KPH:21.100 D-
VKPH:20.200 D
Maelstrom Turbo Laser
D-
Kills:307
V. Kills:233 131%
Deaths:574
KDR:0.535
Accuracy:20.760% F-
KPH:5 D-
VKPH:3.800 D-
Kills:8,528 (3,757 + 0)
Deaths:7,426
KDR:1.148
VKDR:0.701
Vehicle Kills:5,209
Kill Difference:1,102
Playtime:781.088 hours
Usage:17%
Score:5.492m
Score/min:117
Piloting Accuracy:20.760%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C--
Kills:134
V. Kills:22 N/A
Deaths:23
KDR:5.826
Accuracy:32.195% D*
KPH:35 C--
VKPH:5.700 C--
AP30 Shredder
U
Kills:82
V. Kills:50 161%
Deaths:21
KDR:3.905
Accuracy:27.458% D--
KPH:295,200 U
VKPH:180,000 U
Kills:216 (0 + 216)
Deaths:44
KDR:4.909
VKDR:1.636
Vehicle Kills:72
Kill Difference:172
Playtime:3.834 hours
Usage:0%
Score:0.158m
Score/min:685
Piloting Accuracy:N/A%
Gunner Accuracy:27.458%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B
Kills:7,148
V. Kills:1,262 N/A
Deaths:945
KDR:7.564
Accuracy:27.357% D*
KPH:35.100 B
VKPH:6.200 C
Skyguard
D-
Kills:1,381
V. Kills:1,078 128%
Deaths:765
KDR:1.805
Accuracy:23.836% D-
KPH:8.300 D-
VKPH:6.500 D-
L100 Python HESH
D
Kills:1,027
V. Kills:187 N/A
Deaths:151
KDR:6.801
Accuracy:36.870% D*
KPH:33.600 D
VKPH:6.100 D
L100 Python HEAT
F
Kills:272
V. Kills:154 175%
Deaths:188
KDR:1.447
Accuracy:35.767% F
KPH:6.400 F
VKPH:3.600 F
Kills:9,828 (9,828 + 0)
Deaths:2,049
KDR:4.796
VKDR:1.308
Vehicle Kills:2,681
Kill Difference:7,779
Playtime:442.714 hours
Usage:9%
Score:3.825m
Score/min:144
Driving Accuracy:35.767%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C-
Kills:297
V. Kills:187 158%
Deaths:91
KDR:3.264
Accuracy:36.240% D-
KPH:19.200 C--
VKPH:12.100 C-
Supernova PC
D*
Kills:54
V. Kills:20 257%
Deaths:30
KDR:1.800
Accuracy:36.270% D**
KPH:8.100 D*
VKPH:3 F
Kills:351 (54 + 297)
Deaths:121
KDR:2.901
VKDR:1.711
Vehicle Kills:207
Kill Difference:230
Playtime:22.187 hours
Usage:0%
Score:0.542m
Score/min:407
Driving Accuracy:36.270%
Gunner Accuracy:36.240%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D
Kills:1,339
V. Kills:689 194%
Deaths:187
KDR:7.160
Accuracy:45.757% D*
KPH:24.700 D
VKPH:12.700 D*
Aphelion VEX-4H
D
Kills:737
V. Kills:354 208%
Deaths:118
KDR:6.246
Accuracy:33.225% D**
KPH:26.100 D
VKPH:12.500 D*
G40-F Ranger
D--
Kills:190
V. Kills:99 190%
Deaths:24
KDR:7.917
Accuracy:25.827% D*
KPH:22.100 D--
VKPH:11.500 D*
M12 Kobalt-H
C--
Kills:116
V. Kills:11 N/A
Deaths:14
KDR:8.286
Accuracy:13.661% F-
KPH:37.800 D*
VKPH:3.600 C--
E540 Halberd-H
D*
Kills:76
V. Kills:41 181%
Deaths:20
KDR:3.800
Accuracy:48.213% D*
KPH:16.600 D*
VKPH:8.900 D**
Kills:2,458 (0 + 2,458)
Deaths:363
KDR:6.771
VKDR:3.289
Vehicle Kills:1,194
Kill Difference:2,095
Playtime:98.817 hours
Usage:2%
Score:1.194m
Score/min:201
Driving Accuracy:N/A%
Gunner Accuracy:48.213%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D-
Kills:110
V. Kills:30 355%
Deaths:38
KDR:2.895
Accuracy:23.875% D**
KPH:19.800 D--
VKPH:5.400 D-
M60-G Bulldog
D-
Kills:90
V. Kills:27 321%
Deaths:29
KDR:3.103
Accuracy:25.073% D--
KPH:10.200 D*
VKPH:3 D-
M20 Basilisk
D*
Kills:85
V. Kills:57 147%
Deaths:46
KDR:1.848
Accuracy:20.398% F-
KPH:4.600 D**
VKPH:3.100 D*
M20 Basilisk
D*
Kills:58
V. Kills:40 141%
Deaths:22
KDR:2.636
Accuracy:19.114% F--
KPH:4 D**
VKPH:2.800 D*
Kills:343 (0 + 343)
Deaths:135
KDR:2.541
VKDR:1.141
Vehicle Kills:154
Kill Difference:208
Playtime:47.343 hours
Usage:1%
Score:0.293m
Score/min:103
Driving Accuracy:N/A%
Gunner Accuracy:19.114%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MANA Anti-Vehicle Turret 11,4917,7293,2962.345C+0.9742.123%D**4.748%A77290U37620U182285550.1h6.1B+14.5B+
C75 Viper 8,4107,1489457.564B++6.1927.357%D*1.259%C35.1B6.2C170203.7h8.9B*32.5B
Sirius SX12 4,0754,0334,2490.949C+0.4217.039%D**18.646%C++10.5D-N/A37383.9h20.3D--119.3D*
Hornet Missiles 3,7512,3161,2131.909D0.5455.769%D1.079%C--19.1D11.9D*169121h13.8C24.7C
Dual Photon Pods 2,0171,6394014.087C2.7239.985%D**N/A35.1D8.1D-22046.7h25.6C+64C-
Saron Laser Cannon 2,7181,4102,0770.679C0.6929.002%C--N/A6.7D6.2C--103211.6h248.6D--857.3D*
Skyguard 2,4591,3817651.805C-0.4323.836%D-2.317%C*8.3D-6.5D-133165.8h139.1C+583.4D
Saron HRB-H 2,0281,3391877.16B+5.7945.757%D*N/A24.7D12.7D*20054.3h29.8C65.1D
VX6-7 1,3501,3013,1960.407D0.9612.065%F--17.679%C--4.5D--N/A17288.5h25.9F**214.3T*
NS-7 PDW 1,1971,1781,4110.835C+0.5416.747%D**14.431%D9D-N/A34130.7h21.5D*128.4D**
Proximity Mine 1,1751,1731428.261A+6.8938.945%CN/A158.5B*N/A4747.4h1.9C++4.9C+
Nemesis VSH9 2,0381,1521,6320.706C++0.6760.801%C1.823%C-7.8D6D118148.4h9C14.7C
Light PPA 1,3051,0847441.457C-0.0931.247%D*1.292%C+14.6D--3C+7774.5h30.4D**97.2D**
L100 Python HESH 1,2141,0271516.801C5.4336.87%D*N/A33.6D6.1D13030.6h4.1C-11.1D--
MKV Suppressed 9859571,3340.717C-0.6516.437%F-14.943%D7.2D*N/A29133.3h26.6F-161.8F--
Antares LC 1,8949561,5840.604C--0.7725.266%D--N/A5.1D--5D--74187.6h240.8D--953D**
Tank Mine 1,2878332044.083B*2.7122.226%D-N/A119B64.9C++11337h1.4B*6.3C++
Aphelion VEX-4H 1,0917371186.246C++4.8733.225%D**2.714%C26D12.5D*19828.3h49.5B+149.1C+
Orion VS54 7427227570.954C0.4214.242%D*18.837%D-10.3D-N/A5770.4h21.7F-152.1D-
NS-15M2 6656359510.668C-0.7017.977%D*15.906%D*9.4D*N/A2567.7h25.7T*143F--
Coyote Missiles 8975026940.723D-0.6540.84%F-N/A7.9D-6.2D--9863.4h73.7D**180.5F-
C-4 6464404560.965C0.4130.231%B*N/A40.4D-18.9D74810.9h1.7C5.5B
NS-R3 Swarm 8314286720.637B0.7361.979%CN/A4.6D4.3D5093.5h30.9C+49.9C+
Solstice VE3 4324147040.588C0.789.569%F--17.874%C3.8D--N/A34108.4h27F282.5F--
NS-AM7 Archer 7444021,2490.322C1.0555.243%C-11.443%D1.5D*1.3D14260.9h77T*139.4T*
NS-357 Underboss 3523516440.545C-0.8326.772%D*18.234%C11.7D--N/A3429.9h4.9D18.2D-
NS-11C 3533384980.679C0.6916.342%D**15.089%D7.9D-N/A3242.8h29.9T182.9F*
Photon A2A Missile Pods 6153141392.259C--0.8981.064%C++N/A21.1D-20.2D37214.9h9.2C+11.4C+
Pandora VX25 3123114610.675C-0.7022.242%F10.289%D*8.4D--N/A3537.1h6.2D*27.7F-
Maelstrom Turbo Laser 5403075740.535C0.8420.76%F-N/A5D-3.8D-12361.3h158.9D765.2D*
Pulsar LSW 3043014310.698D0.6715.678%D*14.95%D*10.5D*N/A3528.8h21.5F*136.9F-
Saron HRB 484297913.264C1.8936.24%D-N/A19.2C--12.1C-35215.5h23.6C+65C-
Eidolon VE33 3052892920.99C+0.3822.406%D-23.529%C7.9D-N/A3136.4h20.1T89.5F--
NS-44L Blackhand 2882856810.419D0.9532.69%D--22.456%D**7.6D--N/A1937.3h5C+15.4C
L100 Python HEAT 4262721881.447D0.0835.767%F4.044%B**6.4F3.6F7242.5h6.6C+18.5D--
Blueshift VM5 2432412201.095C--0.289.848%F-13.693%D*9.9D**N/A3824.4h19.8D--201.1F--
Comet VM2 2562072820.734C+0.6424.868%F-6.28%B**6.3D-1.5D*7633.1h18.1B+73C
Lasher X2 1981943300.588C--0.7816.497%D*6.701%A+7.5D--N/A3725.8h22.7C--137.9D-
G40-F Ranger 289190247.917C6.5525.827%D*N/A22.1D--11.5D*1698.6h81C-313.7D-
Zenith VX-5 1831741890.921C0.4517.003%F21.839%C++9.4D--N/A2918.5h20.9F--123.1F--
Vortex VM21 2551732400.721C0.6525.595%F-2.89%C3.8D--1.8D**4145.9h75.8D-296.3D*
Aspis Anti-Aircraft Phalanx Turret 319163246.792A5.4216.726%D*N/A6.2D-5.9D--14426.5h144.3C**862.4C-
Vortex VM21 2541592140.743C+0.6324.824%F3.774%C+3.7D-2.2D*4443.1h80.4D323.9D--
Eridani SX5 1541512310.654C-0.7213.651%F--11.921%D--7.4D--N/A3120.4h22.6F--165.5T-
H-V45 1451421900.747C0.6215.808%F20.423%C+16.1DN/A1048.8h20.6F--130F*
NS Annihilator 217139931.495A*0.1278.719%C--N/A10.7C++6D-25513h11.8C++14.9C+
Flare VE6 1401351400.964C0.4113.161%F25.185%C++12.7D--N/A8310.6h16.2F122.9F-
L105 Zephyr 156134235.826C4.4532.195%D*N/A35.3C--5.8C--2893.8h7.2C22.5D
M12 Kobalt-H 127116148.286D6.9113.661%F-18.966%B+37.4D**3.5D1213.1h26.4F-193.4T-
VE-LR Obelisk 115112601.867C++0.5024.009%D*25.893%D14.7D-N/A527.6h8.7D36D--
M60-A Bulldog 121111186.167C4.8031.982%D**1.802%C-12.1D-1.1D-649.2h5.8C*18.2C-
M40 Fury 140110382.895D1.5223.875%D**N/A19.6D--5.4D-1315.6h15C+62.8D
Anti-Vehicle Grenade 1521081108N/A106.6350.446%C+N/A154.3D--62.9C-15270.7h10.5F-20.7D*
Spear Anti-Vehicle Phalanx Turret 182104214.952C3.5828.618%F4.808%B15.3D*11.5D-5226.8h13.4D--46.8F-
MANA Anti-Personnel Turret 105101561.804N/A0.433.472%UN/A1010U40U5463000.1h57.8T*1665.2T*
NSX Tengu 97931780.522D0.8521.915%F--16.129%D4.7D*N/A1120h39.5T*180T*
Lancer VS22 192933690.252D1.1257.634%C--1.075%C4.2D*4.5D**21321.9h93.5F--162.3F--
Thanatos VE70 92921550.594C0.7833.102%D15.217%C+7.5D--N/A5012.3h9.3F**28.2F-
NS-44 Commissioner 94911890.481C-0.8929.513%D-21.978%C+7.8D--N/A4211.7h8.5T*28.9F*
Frag Grenade 9191191N/A89.6335.823%D*N/A455C+N/A27310.2h3.6C**10.2C
M60-G Bulldog 11790293.103C1.7325.073%D--2.222%C-10.1D*3D-958.9h8.6C34.2D
M20 Basilisk 14285461.848C-0.4820.398%F-4.706%C-4.6D**3.1D*10718.4h124.4C--609.8F--
Hades VSH4 143822840.289C--1.0867.749%C+1.22%D6C-4.5C-14513.7h14.2F21F
AP30 Shredder 13282213.905C2.5327.458%D--N/A820U500U9123800.1h112.8C410.8D
NS Decimator 115801240.645C-0.7354.364%D2.5%C*14.3D*6.3D--3085.6h5.5C10C--
E540 Halberd-H 11776203.8C2.4348.213%D*N/A16.5D*8.9D**3574.6h6.9C+14.4D
Sticky Grenade 7572172N/A70.6338.865%D**N/A240D**10C+8310.3h4.9F--12.7F--
Deimos VA29 70681100.618D0.7546.229%D*11.765%D-9.7D*N/A417h5.6T*12.1F**
M20 Basilisk 9858222.636C+1.2619.114%F--3.448%D-4D**2.8D*9214.5h144D--753.3T-
NSX-P Tanto 6556940.596C0.7819.229%D*23.214%C1.9D*N/A1028.9h42.4T*220.4T*
Manticore SX40 5555750.733C0.6427.9%C18.182%C--9.6D-N/A355.7h7.1B+25.5C**
Supernova PC 7454301.8C--0.4336.27%D**1.852%C8.1D*3F5336.7h7.2D-19.8F

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit133460.6h
Nano-Armor Kit7981,330,897233.6h
Spawn Beacon48471.1h
Anti-Vehicle MANA Turret1278,58720.5h
Nanite Revive Grenade0750h
Spitfire Auto-Turret61480.3h
Anti-Infantry MANA Turret87783h
Ammunition Package719,7484.2h
Shield Recharging Field2570h
Medical Applicator11533,9515.3h
Nano-Repair Grenade01650h
Recon Detection Device31460.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.34s
Server spent 1.71s on queries, 1.36s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.