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Archon Imperator LostMyHead[VAST] LostMyHead
VS BR 76

KDR: 1.38

Score: 56.2m

Last Seen: Apr 17th, 2019 3:39 AM
- OFFLINE - 18.2 hour(s)

Prestige 1, Battle Rank 76 - Vanu Sovereignty on Connery - Outfit Member of Vanu Advanced Science and Tactics[VAST] Vanu Advanced Science and Tactics
VS outfit on Connery

Members: 4
Level Progress (to 77): 44%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MANA Anti-Vehicle Turret C75 Viper Sirius SX12 Hornet Missiles Dual Photon Pods Saron Laser Cannon Skyguard Saron HRB-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $136,359 MLG Score: 109
Fun Score: N/A
Cheeseburgers Flipped: 810TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.827%17.602%29621101412,1350.9932880.39

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.997%-0.834D--0.475D-2.287F--HEAD ++ (~9.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
138.7-0.855D--23.3-0.632D115.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.664%0.818%140410314,525324324781.39531183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.911%-0.92D---0.713D--0.68

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
368.9-1.296D**105.7-1.002D*263.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.83%1.426%204510309,885422127552.34186359%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3%-1.567F-0.758D--0.302

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.8-1.762F-26.5-1.114D*80.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.041%2.097%74710282,146306314420.70062149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.438%-0.533D-0.638D0.289

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.40.058C+34.10.139C++79.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.22%11.465%743103247184730.55608

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.006%-1.266D**-0.612D0.341

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.5-0.935D--6.7-0.379C-18.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu Advanced Science and Tactics[VAST] Vanu Advanced Science and Tactics
VS outfit on Connery

Members: 4
56.2m390%220 (13.2k)196 (11.8k)1.3830255,79840,3452.2105376 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS103586920.354%5.489%11207:0913

68% Engineer18% Heavy Assault9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 29th, 2012 3:24 AMFeb 16th, 2013 1:44 AMApr 18th, 2019 5:55 PM (23h) (PST)Apr 17th, 2019 12:15 AM (3d) (PST)Apr 16th, 2019 11:39 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
564714930.1940.1400.0111.0180.067109

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,8204,25229,568128161411,742

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4787.6h/199.5d 33,386 3,063 17,922 292.5k 9,102 9,120 19,194 161.9m

EngineerCLASS DETAILS: Engineer
VX6-7
D
Kills:1,301
Deaths:3,196
KDR:0.407
Accuracy:12.065% F--
HSR:17.679% D
Solstice VE3
C
Kills:414
Deaths:704
KDR:0.588
Accuracy:9.569% F--
HSR:17.874% C
NS-11C
D
Kills:338
Deaths:498
KDR:0.679
Accuracy:16.342% D**
HSR:15.089% D
Pandora VX25
D*
Kills:311
Deaths:461
KDR:0.675
Accuracy:22.242% F
HSR:10.289% D*
Eidolon VE33
C
Kills:289
Deaths:293
KDR:0.986
Accuracy:22.430% D-
HSR:23.529% C
Zenith VX-5
C++
Kills:175
Deaths:190
KDR:0.921
Accuracy:17.044% F
HSR:21.714% C++
VE-LR Obelisk
D
Kills:116
Deaths:67
KDR:1.731
Accuracy:23.725% D*
HSR:25% D
Thanatos VE70
C+
Kills:92
Deaths:155
KDR:0.594
Accuracy:33.102% D
HSR:15.217% C+
Deimos VA29
D-
Kills:68
Deaths:110
KDR:0.618
Accuracy:46.229% D*
HSR:11.765% D-
NSX-P Tanto
C-
Kills:64
Deaths:109
KDR:0.587
Accuracy:20.304% D--
HSR:21.875% C-
Kills:3,168
Deaths (as Engineer):5,783
Deaths (to Engineers):14,475
KDR:0.54781
Kill Difference:2,615
Playtime:3,249.522 hours
Usage:68%
Score:38.417m
Score/min:197
Accuracy (listed only):22.305%
HSR (listed only):18.003%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:722
Deaths:757
KDR:0.954
Accuracy:14.242% D*
HSR:18.837% D-
NS-15M2
D*
Kills:635
Deaths:951
KDR:0.668
Accuracy:17.977% D*
HSR:15.906% D*
Pulsar LSW
D*
Kills:301
Deaths:431
KDR:0.698
Accuracy:15.678% D**
HSR:14.950% D*
Lasher X2
A+
Kills:194
Deaths:330
KDR:0.588
Accuracy:16.497% D*
HSR:6.701% A+
Flare VE6
C++
Kills:135
Deaths:140
KDR:0.964
Accuracy:13.161% F
HSR:25.185% C++
Kills:1,987
Deaths (as Heavy Assault):2,609
Deaths (to Heavy Assaults):8,121
KDR:0.76159
Kill Difference:622
Playtime:878.846 hours
Usage:18%
Score:9.822m
Score/min:186
Accuracy (listed only):15.511%
HSR (listed only):16.316%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C++
Kills:4,033
Deaths:4,249
KDR:0.949
Accuracy:17.039% D**
HSR:18.646% C++
VX6-7
D
Kills:1,301
Deaths:3,196
KDR:0.407
Accuracy:12.065% F--
HSR:17.679% D
NS-7 PDW
D
Kills:1,178
Deaths:1,411
KDR:0.835
Accuracy:16.747% D**
HSR:14.431% D
MKV Suppressed
D
Kills:957
Deaths:1,334
KDR:0.717
Accuracy:16.437% F-
HSR:14.943% D
Solstice VE3
C
Kills:414
Deaths:704
KDR:0.588
Accuracy:9.569% F--
HSR:17.874% C
NS-11C
D
Kills:338
Deaths:498
KDR:0.679
Accuracy:16.342% D**
HSR:15.089% D
Pandora VX25
D*
Kills:311
Deaths:461
KDR:0.675
Accuracy:22.242% F
HSR:10.289% D*
Zenith VX-5
C++
Kills:175
Deaths:190
KDR:0.921
Accuracy:17.044% F
HSR:21.714% C++
Eridani SX5
D*
Kills:151
Deaths:231
KDR:0.654
Accuracy:13.651% F--
HSR:11.921% D*
NSX Tengu
D
Kills:93
Deaths:178
KDR:0.522
Accuracy:21.915% F--
HSR:16.129% D
Thanatos VE70
C+
Kills:92
Deaths:155
KDR:0.594
Accuracy:33.102% D
HSR:15.217% C+
Deimos VA29
D-
Kills:68
Deaths:110
KDR:0.618
Accuracy:46.229% D*
HSR:11.765% D-
NSX-P Tanto
C-
Kills:64
Deaths:109
KDR:0.587
Accuracy:20.304% D--
HSR:21.875% C-
Kills:9,175
Deaths (as Light Assault):12,826
Deaths (to Light Assaults):5,396
KDR:0.71534
Kill Difference:3,651
Playtime:447.393 hours
Usage:9%
Score:5.982m
Score/min:223
Accuracy (listed only):20.206%
HSR (listed only):15.967%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C++
Kills:4,033
Deaths:4,249
KDR:0.949
Accuracy:17.039% D**
HSR:18.646% C++
NS-7 PDW
D
Kills:1,178
Deaths:1,411
KDR:0.835
Accuracy:16.747% D**
HSR:14.431% D
MKV Suppressed
D
Kills:957
Deaths:1,334
KDR:0.717
Accuracy:16.437% F-
HSR:14.943% D
NS-AM7 Archer
C--
Kills:402
Deaths:1,250
KDR:0.322
Accuracy:55.226% C--
HSR:11.443% D
NS-357 Underboss
C
Kills:351
Deaths:644
KDR:0.545
Accuracy:26.772% D*
HSR:18.234% C
NS-44L Blackhand
D--
Kills:285
Deaths:681
KDR:0.419
Accuracy:32.690% D--
HSR:22.456% D**
Eridani SX5
D*
Kills:151
Deaths:231
KDR:0.654
Accuracy:13.651% F--
HSR:11.921% D*
NSX Tengu
D
Kills:93
Deaths:178
KDR:0.522
Accuracy:21.915% F--
HSR:16.129% D
NS-44 Commissioner
C+
Kills:91
Deaths:190
KDR:0.479
Accuracy:29.513% D-
HSR:21.978% C+
Manticore SX40
C
Kills:55
Deaths:75
KDR:0.733
Accuracy:27.900% C
HSR:18.182% C--
Kills:7,596
Deaths (as Infiltrator):10,243
Deaths (to Infiltrators):6,257
KDR:0.74158
Kill Difference:2,647
Playtime:49.453 hours
Usage:1%
Score:0.382m
Score/min:129
Accuracy (listed only):25.789%
HSR (listed only):16.836%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C++
Kills:4,033
Deaths:4,249
KDR:0.949
Accuracy:17.039% D**
HSR:18.646% C++
NS-7 PDW
D
Kills:1,178
Deaths:1,411
KDR:0.835
Accuracy:16.747% D**
HSR:14.431% D
MKV Suppressed
D
Kills:957
Deaths:1,334
KDR:0.717
Accuracy:16.437% F-
HSR:14.943% D
Pandora VX25
D*
Kills:311
Deaths:461
KDR:0.675
Accuracy:22.242% F
HSR:10.289% D*
Eridani SX5
D*
Kills:151
Deaths:231
KDR:0.654
Accuracy:13.651% F--
HSR:11.921% D*
H-V45
C+
Kills:142
Deaths:190
KDR:0.747
Accuracy:15.808% F
HSR:20.423% C+
NSX Tengu
D
Kills:93
Deaths:178
KDR:0.522
Accuracy:21.915% F--
HSR:16.129% D
Thanatos VE70
C+
Kills:92
Deaths:155
KDR:0.594
Accuracy:33.102% D
HSR:15.217% C+
Deimos VA29
D-
Kills:68
Deaths:110
KDR:0.618
Accuracy:46.229% D*
HSR:11.765% D-
Kills:7,025
Deaths (as Combat Medic):8,319
Deaths (to Combat Medics):2,405
KDR:0.84445
Kill Difference:1,294
Playtime:33.693 hours
Usage:1%
Score:0.480m
Score/min:237
Accuracy (listed only):22.574%
HSR (listed only):14.863%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D**
Kills:241
Deaths:220
KDR:1.095
Accuracy:9.848% F-
HSR:13.693% D**
Comet VM2
B**
Kills:207
Deaths:282
KDR:0.734
Accuracy:24.868% F-
HSR:6.280% B**
Vortex VM21
C
Kills:174
Deaths:241
KDR:0.722
Accuracy:25.623% F-
HSR:2.874% C
Vortex VM21
C+
Kills:159
Deaths:215
KDR:0.740
Accuracy:24.843% F
HSR:3.774% C+
Kills:781
Deaths (as MAX Suit):479
Deaths (to MAX Suits):1,527
KDR:1.63048
Kill Difference:302
Playtime:101.401 hours
Usage:2%
Score:1.134m
Score/min:186
Accuracy (listed only):21.295%
HSR (listed only):6.655%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
D
Kills:2,686
V. Kills:1,658 162%
Deaths:1,358
KDR:1.978
Accuracy:56.042% D
KPH:20 D
VKPH:12.300 D--
Dual Photon Pods
D
Kills:1,665
V. Kills:380 437%
Deaths:406
KDR:4.101
Accuracy:40.031% D**
KPH:35.200 D
VKPH:8 D-
Saron Laser Cannon
C--
Kills:1,411
V. Kills:1,309 108%
Deaths:2,082
KDR:0.678
Accuracy:28.984% C-
KPH:6.700 D
VKPH:6.200 C--
Antares LC
D-
Kills:1,201
V. Kills:1,071 112%
Deaths:1,754
KDR:0.685
Accuracy:25.715% D-
KPH:6 D-
VKPH:5.400 D-
Light PPA
C+
Kills:1,121
V. Kills:224 N/A
Deaths:751
KDR:1.493
Accuracy:31.187% D*
KPH:15 D--
VKPH:3 C+
Coyote Missiles
D*
Kills:507
V. Kills:398 127%
Deaths:703
KDR:0.721
Accuracy:40.945% F
KPH:7.900 D*
VKPH:6.200 D*
Maelstrom Turbo Laser
D
Kills:328
V. Kills:246 133%
Deaths:591
KDR:0.555
Accuracy:21.008% F
KPH:5.200 D
VKPH:3.900 D-
Photon A2A Missile Pods
D
Kills:314
V. Kills:301 104%
Deaths:139
KDR:2.259
Accuracy:81.040% C++
KPH:21.100 D-
VKPH:20.200 D
Kills:9,233 (4,061 + 0)
Deaths:7,784
KDR:1.186
VKDR:0.718
Vehicle Kills:5,587
Kill Difference:1,449
Playtime:810.307 hours
Usage:17%
Score:5.830m
Score/min:120
Piloting Accuracy:21.008%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C-
Kills:134
V. Kills:22 N/A
Deaths:23
KDR:5.826
Accuracy:32.195% D*
KPH:35 C--
VKPH:5.700 C-
AP30 Shredder
U
Kills:82
V. Kills:50 161%
Deaths:21
KDR:3.905
Accuracy:27.458% D-
KPH:295,200 U
VKPH:180,000 U
Kills:216 (0 + 216)
Deaths:44
KDR:4.909
VKDR:1.636
Vehicle Kills:72
Kill Difference:172
Playtime:3.834 hours
Usage:0%
Score:0.164m
Score/min:712
Piloting Accuracy:N/A%
Gunner Accuracy:27.458%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B
Kills:7,151
V. Kills:1,263 N/A
Deaths:946
KDR:7.559
Accuracy:27.389% D*
KPH:35.100 B
VKPH:6.200 C
Skyguard
D-
Kills:1,381
V. Kills:1,078 128%
Deaths:765
KDR:1.805
Accuracy:23.836% D-
KPH:8.300 D-
VKPH:6.500 D-
L100 Python HESH
D
Kills:1,027
V. Kills:187 N/A
Deaths:151
KDR:6.801
Accuracy:36.870% D*
KPH:33.600 D
VKPH:6.100 D
L100 Python HEAT
F
Kills:272
V. Kills:154 175%
Deaths:188
KDR:1.447
Accuracy:35.767% F
KPH:6.400 F
VKPH:3.600 F
Kills:9,831 (9,831 + 0)
Deaths:2,050
KDR:4.796
VKDR:1.308
Vehicle Kills:2,682
Kill Difference:7,781
Playtime:442.732 hours
Usage:9%
Score:3.833m
Score/min:144
Driving Accuracy:35.767%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C-
Kills:299
V. Kills:188 158%
Deaths:92
KDR:3.250
Accuracy:36.293% D-
KPH:19.300 C--
VKPH:12.100 C-
Supernova PC
D*
Kills:54
V. Kills:20 257%
Deaths:30
KDR:1.800
Accuracy:36.270% D**
KPH:8.100 D*
VKPH:3 F
Kills:353 (54 + 299)
Deaths:122
KDR:2.893
VKDR:1.705
Vehicle Kills:208
Kill Difference:231
Playtime:22.205 hours
Usage:0%
Score:0.546m
Score/min:410
Driving Accuracy:36.270%
Gunner Accuracy:36.293%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D
Kills:1,348
V. Kills:694 194%
Deaths:192
KDR:7.021
Accuracy:45.729% D*
KPH:24.700 D
VKPH:12.700 D*
Aphelion VEX-4H
D
Kills:743
V. Kills:355 209%
Deaths:118
KDR:6.297
Accuracy:33.086% D**
KPH:26.100 D
VKPH:12.500 D*
G40-F Ranger
D--
Kills:194
V. Kills:101 190%
Deaths:26
KDR:7.462
Accuracy:25.948% D*
KPH:22.100 D--
VKPH:11.500 D*
M12 Kobalt-H
C-
Kills:156
V. Kills:15 N/A
Deaths:22
KDR:7.091
Accuracy:14.525% F
KPH:41 D*
VKPH:3.900 C-
E540 Halberd-H
D*
Kills:76
V. Kills:41 181%
Deaths:20
KDR:3.800
Accuracy:48.213% D*
KPH:16.600 D*
VKPH:8.900 D**
Kills:2,517 (0 + 2,517)
Deaths:378
KDR:6.659
VKDR:3.190
Vehicle Kills:1,206
Kill Difference:2,139
Playtime:100.265 hours
Usage:2%
Score:1.209m
Score/min:201
Driving Accuracy:N/A%
Gunner Accuracy:48.213%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:110
V. Kills:30 355%
Deaths:38
KDR:2.895
Accuracy:23.875% D*
KPH:19.800 D--
VKPH:5.400 D
M60-G Bulldog
D-
Kills:90
V. Kills:27 321%
Deaths:29
KDR:3.103
Accuracy:25.065% D--
KPH:10.200 D*
VKPH:3 D-
M20 Basilisk
D*
Kills:85
V. Kills:57 147%
Deaths:46
KDR:1.848
Accuracy:20.398% F-
KPH:4.600 D*
VKPH:3.100 D*
M20 Basilisk
D*
Kills:58
V. Kills:40 141%
Deaths:22
KDR:2.636
Accuracy:19.114% F--
KPH:4 D**
VKPH:2.800 D*
Kills:343 (0 + 343)
Deaths:135
KDR:2.541
VKDR:1.141
Vehicle Kills:154
Kill Difference:208
Playtime:47.349 hours
Usage:1%
Score:0.293m
Score/min:103
Driving Accuracy:N/A%
Gunner Accuracy:19.114%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MANA Anti-Vehicle Turret 11,5007,7373,2972.347C+0.9642.137%D-4.743%B**77370U37630U45597680.1h6.1B+14.5C++
C75 Viper 8,4147,1519467.559B*6.1827.389%D*1.259%C+35.1B6.2C170203.8h8.9B**32.6B+
Sirius SX12 4,0754,0334,2490.949C+0.4317.039%D**18.646%C++10.5D-N/A37383.9h20.3D--119.3D--
Hornet Missiles 4,3442,6861,3581.978D0.5956.042%DN/A20D12.3D--173134.3h13.5C+24.1C
Dual Photon Pods 2,0451,6654064.101C2.7240.031%D**N/A35.2D8D-22047.3h25.6C+63.9C--
Saron Laser Cannon 2,7201,4112,0820.678C0.7128.984%C-N/A6.7D6.2C--105212.1h248.9D--858.8D*
Skyguard 2,4591,3817651.805C-0.4223.836%D-2.317%C**8.3D-6.5D-133165.8h139.1C583.4D
Saron HRB-H 2,0421,3481927.021B+5.6445.729%D*N/A24.6D12.7D*19954.7h29.9C65.4D-
VX6-7 1,3501,3013,1960.407D0.9812.065%F--17.679%D4.5D--N/A17288.5h25.9F*214.3T*
Antares LC 2,2721,2011,7540.685C--0.7025.715%D-N/A6D-5.4D-78199.4h223.4D-868.9D*
NS-7 PDW 1,1971,1781,4110.835C+0.5516.747%D**14.431%D9D-N/A34130.7h21.5D*128.4D*
Proximity Mine 1,1751,1731428.261A6.8838.922%CN/A158.5B*N/A4747.4h1.9C++4.9C+
Nemesis VSH9 2,0381,1521,6320.706C+0.6860.801%C1.823%C-7.8D6D118148.4h9C14.7C
Light PPA 1,3451,1217511.493C-0.1131.187%D*1.249%C+15D--3C+7974.9h29.8D*95.7D*
L100 Python HESH 1,2141,0271516.801C5.4236.87%D*N/A33.6D6.1D13130.6h4.1C-11.1D-
MKV Suppressed 9859571,3340.717C-0.6716.437%F-14.943%D7.2D*N/A29133.3h26.6F--161.8F--
Tank Mine 1,3108492064.121B*2.7422.025%D-N/A119.6C**64.9C++11387.1h1.4B*6.4C+
Aphelion VEX-4H 1,0987431186.297C++4.9133.086%D**2.692%C26.2D12.5D*19828.4h49.3B+149.2C+
Orion VS54 7427227570.954C0.4314.242%D*18.837%D-10.3D-N/A5770.4h21.7F-152.1F
NS-15M2 6656359510.668C-0.7217.977%D*15.906%D*9.4D*N/A2567.7h25.7T*143F--
Coyote Missiles 9055077030.721D-0.6640.945%FN/A7.9D*6.2D*9963.8h74.2D**181.2F-
C-4 6464404560.965C0.4230.317%B*N/A40D-18.7D74511h1.7C5.5C**
NS-R3 Swarm 8314286720.637B0.7561.979%C-N/A4.6D4.3D5093.5h30.9C+49.9C+
Solstice VE3 4324147040.588C0.809.569%F--17.874%C3.8D-N/A34108.7h27F282.5T*
NS-AM7 Archer 7444021,2500.322C1.0655.226%C--11.443%D1.5D*1.3D-14261.2h77T*139.5T*
NS-357 Underboss 3523516440.545C-0.8426.772%D*18.234%C11.7D--N/A3429.9h4.9D18.2D-
NS-11C 3533384980.679C0.7016.342%D**15.089%D7.9D-N/A3242.8h29.9T182.9F**
Maelstrom Turbo Laser 5743285910.555C0.8321.008%FN/A5.2D3.9D-12463.6h156.3D744D*
Photon A2A Missile Pods 6153141392.259C--0.8881.04%C++N/A21.1D-20.2D37814.9h9.3C11.5C+
Pandora VX25 3123114610.675C--0.7122.242%F10.289%D*8.4D--N/A3537.1h6.2D--27.7F--
Pulsar LSW 3043014310.698D0.6915.678%D**14.95%D*10.5D*N/A3528.8h21.5F*136.9F-
Saron HRB 487299923.25C1.8736.293%D-N/A19.3C--12.1C-35615.5h23.5C+64.7C-
Eidolon VE33 3052892930.986C+0.4022.43%D-23.529%C7.9D-N/A3136.5h20.1T89.5F--
NS-44L Blackhand 2882856810.419D0.9632.69%D--22.456%D**7.6D-N/A1937.3h5C+15.4C-
L100 Python HEAT 4262721881.447D0.0635.767%F4.044%B**6.4F3.6F7342.5h6.6C+18.5D--
Blueshift VM5 2432412201.095C--0.299.848%F-13.693%D**9.9D**N/A3824.4h19.8D-201.1F--
Comet VM2 2562072820.734C+0.6524.868%F-6.28%B**6.3D-1.5D*7633.1h18.1B+73C
G40-F Ranger 295194267.462C6.0825.948%D*N/A22D--11.5D*1688.8h81.8C--315.2D--
Lasher X2 1981943300.588C--0.8016.497%D*6.701%A+7.5D*N/A3725.8h22.7C-137.9D-
Zenith VX-5 1841751900.921C0.4617.044%F21.714%C++9.2D--N/A2819.1h21.1F-124.1F-
Vortex VM21 2561742410.722C0.6625.623%F-2.874%C3.8D--1.8D**4146h75.6D-295D*
Aspis Anti-Aircraft Phalanx Turret 319163246.792A5.4116.735%D*N/A6.2D-5.9D--14426.5h144.6C**863.9C-
NS Annihilator 2501611091.477A*0.0979.158%C-N/A11.1C*6.1D23914.5h11.3C*14.3C*
Vortex VM21 2541592150.74C+0.6424.843%F3.774%C+3.7D-2.2D*4443.2h80.6D324.3D*
M12 Kobalt-H 171156227.091D5.7114.525%F17.949%C**41.1D*3.9C-1233.8h28.2F-194.1T
Eridani SX5 1541512310.654C-0.7313.651%F--11.921%D*7.4D--N/A3120.4h22.6F*165.5T*
H-V45 1451421900.747C0.6415.808%F20.423%C+16.1DN/A1058.8h20.6F--130F--
Flare VE6 1401351400.964C0.4213.161%F25.185%C++12.7D--N/A8310.6h16.2F122.9F-
L105 Zephyr 156134235.826C4.4432.195%D*N/A35.3C--5.8C-2913.8h7.2C22.5D
VE-LR Obelisk 119116671.731C+0.3523.725%D*25%D14.3DN/A518.1h8.7D36.8D-
M60-A Bulldog 121111186.167C4.7831.982%D**1.802%C-12.1D--1.1D-649.2h5.8C*18.2C-
M40 Fury 140110382.895C--1.5123.875%D*N/A19.6D--5.4D1325.6h15C++62.8D
Anti-Vehicle Grenade 1521081108N/A106.6250.422%C+N/A154.3D--62.9C15250.7h10.5F-20.9D*
Spear Anti-Vehicle Phalanx Turret 182104214.952C3.5728.569%F4.808%B+15.3D*11.5D-5226.8h13.5D--47.1F-
MANA Anti-Personnel Turret 105101561.804N/A0.423.472%UN/A1010U40U5467400.1h57.8T*1665.2T*
Lancer VS22 192933690.252D1.1357.634%C--1.075%C4.2D*4.5D*21321.9h93.5F--162.3F--
NSX Tengu 97931780.522D0.8621.915%F--16.129%D4.7D*N/A1120h39.5T*180T*
Thanatos VE70 92921550.594C0.7933.102%D15.217%C+7.5D--N/A5112.3h9.3F*28.2F-
Frag Grenade 9191191N/A89.6235.823%D*N/A455C+N/A27330.2h3.6C**10.2C
NS-44 Commissioner 94911900.479C-0.9029.513%D-21.978%C+7.8D--N/A4211.7h8.5T*28.9F*
M60-G Bulldog 11790293.103C1.7225.065%D--2.222%C-10.1D*3D-948.9h8.6C34.3D
M20 Basilisk 14285461.848C-0.4620.398%F-4.706%C-4.6D*3.1D*10818.4h124.4D609.8F--
Hades VSH4 143822840.289D1.0967.749%C+1.22%D6C--4.5D14513.7h14.2F21F
AP30 Shredder 13282213.905C2.5227.458%D-N/A820U500U9666400.1h112.8C410.8D
NS Decimator 115801240.645C-0.7454.229%D-2.5%C*14.3D*6.3D*3105.6h5.5C10.1D
E540 Halberd-H 11776203.8C2.4248.213%D*N/A16.5D*8.9D**3604.6h6.9C14.4D
Sticky Grenade 7572172N/A70.6238.865%D**N/A240D**10C8310.3h4.9F--12.7F--
Deimos VA29 70681100.618D0.7746.229%D*11.765%D-9.6D*N/A417.1h5.6T*12.1F**
NSX-P Tanto 73641090.587C0.8020.304%D--21.875%C-1.9D*N/A933.9h44.6T*219.7T*
M20 Basilisk 9858222.636C+1.2519.114%F--3.448%D-4D**2.8D*9214.5h144D-753.3T-
Manticore SX40 5555750.733C0.6527.9%C18.182%C--9.6D--N/A355.7h7.1B+25.5C**
Supernova PC 7454301.8C--0.4236.27%D**1.852%C8.1D*3F5356.7h7.2D-19.8F

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit133490.6h
Nano-Armor Kit8081,348,121239.3h
Anti-Vehicle MANA Turret1278,61820.5h
Spawn Beacon68721.2h
Nanite Revive Grenade0750h
Spitfire Auto-Turret61480.3h
Anti-Infantry MANA Turret87783h
Ammunition Package719,7884.2h
Shield Recharging Field2570h
Medical Applicator11533,9515.3h
Nano-Repair Grenade01940.1h
Recon Detection Device31460.4h

Check the help document for the dictionary if you want to learn more about words used here.


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