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Archon Imperator LostMyHead[VAST] LostMyHead
VS BR 80

KDR: 1.4

Score: 57.3m

Last Seen: Aug 20th, 2019 4:06 AM
- OFFLINE - 65.8 hour(s)

Prestige 1, Battle Rank 80 - Vanu Sovereignty on Connery - Outfit Member of Vanu Advanced Science and Tactics[VAST] Vanu Advanced Science and Tactics
VS outfit on Connery

Members: 7
Level Progress (to 81): 90%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS MANA Anti-Vehicle Turret C75 Viper Sirius SX12 Hornet Missiles Dual Photon Pods Saron HRB-H Saron Laser Cannon Skyguard
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $136,359 MLG Score: 109
Fun Score: N/A
Cheeseburgers Flipped: 810TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.851%17.61%29721119312,1750.9906430.404

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.961%-0.838D--0.495D-2.229F--HEAD ++ (~9.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
138.8-0.863D--23.4-0.638D115.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.603%0.801%140412104,618330425021.39728184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.944%-0.923D---0.724D--0.682

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
368.2-1.29D**105.3-0.994D--262.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.847%1.425%202612089,966428827682.32362360%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.689%-1.567F-0.731D--0.452

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.3-1.751F-26.4-1.107D*79.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.11%2.421%81812062,478313516050.790179154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.053%-0.643D-0.565D0.103

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
129.9-0.076C+37.80.058C+92.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.22%11.465%813121147185130.552817

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.006%-1.272D**-0.626D0.334

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.5-0.939D--6.7-0.379C-18.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu Advanced Science and Tactics[VAST] Vanu Advanced Science and Tactics
VS outfit on Connery

Members: 7
57.3m385%220 (13.2k)196 (11.8k)1.3950457,03240,8822.2327980 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121488920.385%5.423%11107:0913

68% Engineer18% Heavy Assault9% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 29th, 2012 3:24 AMFeb 16th, 2013 1:44 AMAug 20th, 2019 5:38 PM (2d) (PST)Aug 20th, 2019 12:59 AM (3d) (PST)Aug 20th, 2019 12:06 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
568704980.1950.1400.0111.0100.067109

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,0634,19229,871128161411,763

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4871.6h/203d 34,249 3,093 18,429 295.1k 9,180 9,261 19,629 165.9m

EngineerCLASS DETAILS: Engineer
VX6-7
D
Kills:1,301
Deaths:3,196
KDR:0.407
Accuracy:12.065% F--
HSR:17.679% D
Solstice VE3
C
Kills:414
Deaths:704
KDR:0.588
Accuracy:9.569% F*
HSR:17.874% C
NS-11C
D
Kills:339
Deaths:500
KDR:0.678
Accuracy:16.301% D**
HSR:15.044% D
Pandora VX25
D*
Kills:311
Deaths:461
KDR:0.675
Accuracy:22.242% F
HSR:10.289% D*
Eidolon VE33
C
Kills:289
Deaths:293
KDR:0.986
Accuracy:22.430% D-
HSR:23.529% C
Zenith VX-5
C+
Kills:176
Deaths:197
KDR:0.893
Accuracy:17.070% F
HSR:21.591% C+
VE-LR Obelisk
D-
Kills:128
Deaths:79
KDR:1.620
Accuracy:23.287% D*
HSR:24.219% D-
Thanatos VE70
C+
Kills:92
Deaths:155
KDR:0.594
Accuracy:33.102% D
HSR:15.217% C+
Deimos VA29
D-
Kills:68
Deaths:110
KDR:0.618
Accuracy:46.229% D*
HSR:11.765% D-
NSX-P Tanto
C--
Kills:64
Deaths:109
KDR:0.587
Accuracy:20.304% D--
HSR:21.875% C--
Kills:3,182
Deaths (as Engineer):5,804
Deaths (to Engineers):14,730
KDR:0.54824
Kill Difference:2,622
Playtime:3,326.381 hours
Usage:68%
Score:39.450m
Score/min:198
Accuracy (listed only):22.260%
HSR (listed only):17.908%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:729
Deaths:766
KDR:0.952
Accuracy:14.243% D*
HSR:18.793% D-
NS-15M2
D*
Kills:641
Deaths:961
KDR:0.667
Accuracy:17.879% D*
HSR:15.913% D*
Pulsar LSW
D*
Kills:301
Deaths:431
KDR:0.698
Accuracy:15.678% D**
HSR:14.950% D*
Flare VE6
C++
Kills:135
Deaths:140
KDR:0.964
Accuracy:13.161% F
HSR:25.185% C++
Kills:1,806
Deaths (as Heavy Assault):2,298
Deaths (to Heavy Assaults):8,179
KDR:0.7859
Kill Difference:492
Playtime:884.993 hours
Usage:18%
Score:9.871m
Score/min:186
Accuracy (listed only):15.240%
HSR (listed only):18.710%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C++
Kills:4,033
Deaths:4,249
KDR:0.949
Accuracy:17.039% D**
HSR:18.646% C++
VX6-7
D
Kills:1,301
Deaths:3,196
KDR:0.407
Accuracy:12.065% F--
HSR:17.679% D
NS-7 PDW
D
Kills:1,178
Deaths:1,411
KDR:0.835
Accuracy:16.747% D**
HSR:14.431% D
MKV Suppressed
D
Kills:957
Deaths:1,334
KDR:0.717
Accuracy:16.437% F-
HSR:14.943% D
Solstice VE3
C
Kills:414
Deaths:704
KDR:0.588
Accuracy:9.569% F*
HSR:17.874% C
NS-11C
D
Kills:339
Deaths:500
KDR:0.678
Accuracy:16.301% D**
HSR:15.044% D
Pandora VX25
D*
Kills:311
Deaths:461
KDR:0.675
Accuracy:22.242% F
HSR:10.289% D*
Zenith VX-5
C+
Kills:176
Deaths:197
KDR:0.893
Accuracy:17.070% F
HSR:21.591% C+
Eridani SX5
D-
Kills:163
Deaths:279
KDR:0.584
Accuracy:15.745% F-
HSR:13.497% D-
NSX Tengu
D
Kills:93
Deaths:178
KDR:0.522
Accuracy:21.915% F--
HSR:16.129% D
Thanatos VE70
C+
Kills:92
Deaths:155
KDR:0.594
Accuracy:33.102% D
HSR:15.217% C+
Deimos VA29
D-
Kills:68
Deaths:110
KDR:0.618
Accuracy:46.229% D*
HSR:11.765% D-
NSX-P Tanto
C--
Kills:64
Deaths:109
KDR:0.587
Accuracy:20.304% D--
HSR:21.875% C--
Kills:9,189
Deaths (as Light Assault):12,883
Deaths (to Light Assaults):5,443
KDR:0.71327
Kill Difference:3,694
Playtime:447.651 hours
Usage:9%
Score:5.985m
Score/min:223
Accuracy (listed only):20.366%
HSR (listed only):16.075%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C++
Kills:4,033
Deaths:4,249
KDR:0.949
Accuracy:17.039% D**
HSR:18.646% C++
NS-7 PDW
D
Kills:1,178
Deaths:1,411
KDR:0.835
Accuracy:16.747% D**
HSR:14.431% D
MKV Suppressed
D
Kills:957
Deaths:1,334
KDR:0.717
Accuracy:16.437% F-
HSR:14.943% D
NS-AM7 Archer
C--
Kills:403
Deaths:1,253
KDR:0.322
Accuracy:55.207% C--
HSR:11.414% D
NS-357 Underboss
C-
Kills:351
Deaths:645
KDR:0.544
Accuracy:26.679% D*
HSR:18.234% C-
NS-44L Blackhand
D--
Kills:285
Deaths:681
KDR:0.419
Accuracy:32.683% D--
HSR:22.456% D**
Eridani SX5
D-
Kills:163
Deaths:279
KDR:0.584
Accuracy:15.745% F-
HSR:13.497% D-
NSX Tengu
D
Kills:93
Deaths:178
KDR:0.522
Accuracy:21.915% F--
HSR:16.129% D
NS-44 Commissioner
C+
Kills:91
Deaths:191
KDR:0.476
Accuracy:29.566% D-
HSR:21.978% C+
Manticore SX40
C
Kills:55
Deaths:75
KDR:0.733
Accuracy:27.900% C
HSR:18.182% C--
Kills:7,609
Deaths (as Infiltrator):10,296
Deaths (to Infiltrators):6,297
KDR:0.73902
Kill Difference:2,687
Playtime:49.871 hours
Usage:1%
Score:0.386m
Score/min:129
Accuracy (listed only):25.992%
HSR (listed only):16.991%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C++
Kills:4,033
Deaths:4,249
KDR:0.949
Accuracy:17.039% D**
HSR:18.646% C++
NS-7 PDW
D
Kills:1,178
Deaths:1,411
KDR:0.835
Accuracy:16.747% D**
HSR:14.431% D
MKV Suppressed
D
Kills:957
Deaths:1,334
KDR:0.717
Accuracy:16.437% F-
HSR:14.943% D
Pandora VX25
D*
Kills:311
Deaths:461
KDR:0.675
Accuracy:22.242% F
HSR:10.289% D*
Eridani SX5
D-
Kills:163
Deaths:279
KDR:0.584
Accuracy:15.745% F-
HSR:13.497% D-
H-V45
C+
Kills:142
Deaths:190
KDR:0.747
Accuracy:15.808% F
HSR:20.423% C+
NSX Tengu
D
Kills:93
Deaths:178
KDR:0.522
Accuracy:21.915% F--
HSR:16.129% D
Thanatos VE70
C+
Kills:92
Deaths:155
KDR:0.594
Accuracy:33.102% D
HSR:15.217% C+
Deimos VA29
D-
Kills:68
Deaths:110
KDR:0.618
Accuracy:46.229% D*
HSR:11.765% D-
Kills:7,037
Deaths (as Combat Medic):8,367
Deaths (to Combat Medics):2,419
KDR:0.84104
Kill Difference:1,330
Playtime:33.880 hours
Usage:1%
Score:0.481m
Score/min:237
Accuracy (listed only):22.807%
HSR (listed only):15.038%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D**
Kills:241
Deaths:220
KDR:1.095
Accuracy:9.848% F-
HSR:13.693% D**
Comet VM2
B**
Kills:207
Deaths:282
KDR:0.734
Accuracy:24.868% F-
HSR:6.280% B**
Vortex VM21
C
Kills:174
Deaths:241
KDR:0.722
Accuracy:25.623% F-
HSR:2.874% C
Vortex VM21
C+
Kills:159
Deaths:215
KDR:0.740
Accuracy:24.843% F-
HSR:3.774% C+
Kills:781
Deaths (as MAX Suit):479
Deaths (to MAX Suits):1,532
KDR:1.63048
Kill Difference:302
Playtime:101.401 hours
Usage:2%
Score:1.134m
Score/min:186
Accuracy (listed only):21.295%
HSR (listed only):6.655%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
D
Kills:2,817
V. Kills:1,726 163%
Deaths:1,399
KDR:2.014
Accuracy:55.953% D
KPH:20.400 D
VKPH:12.500 D-
Dual Photon Pods
D
Kills:1,716
V. Kills:384 446%
Deaths:414
KDR:4.145
Accuracy:40.127% D**
KPH:35.300 D
VKPH:7.900 D-
Saron Laser Cannon
C--
Kills:1,452
V. Kills:1,328 109%
Deaths:2,132
KDR:0.681
Accuracy:28.886% C-
KPH:6.700 D
VKPH:6.200 C--
Antares LC
D-
Kills:1,283
V. Kills:1,119 115%
Deaths:1,816
KDR:0.706
Accuracy:25.808% D-
KPH:6.300 D-
VKPH:5.500 D-
Light PPA
C+
Kills:1,121
V. Kills:224 N/A
Deaths:751
KDR:1.493
Accuracy:31.187% D*
KPH:15 D--
VKPH:3 C+
Coyote Missiles
D-
Kills:520
V. Kills:406 128%
Deaths:714
KDR:0.728
Accuracy:41.115% F
KPH:8 D-
VKPH:6.200 D--
Maelstrom Turbo Laser
D
Kills:329
V. Kills:247 133%
Deaths:593
KDR:0.555
Accuracy:20.957% F
KPH:5.200 D
VKPH:3.900 D-
Photon A2A Missile Pods
D
Kills:314
V. Kills:301 104%
Deaths:139
KDR:2.259
Accuracy:81.040% B
KPH:21.100 D-
VKPH:20.200 D
Kills:9,552 (4,185 + 0)
Deaths:7,958
KDR:1.200
VKDR:0.721
Vehicle Kills:5,735
Kill Difference:1,594
Playtime:825.869 hours
Usage:17%
Score:6.010m
Score/min:121
Piloting Accuracy:20.957%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C-
Kills:134
V. Kills:22 N/A
Deaths:23
KDR:5.826
Accuracy:32.195% D*
KPH:35 C--
VKPH:5.700 C-
AP30 Shredder
U
Kills:93
V. Kills:52 175%
Deaths:22
KDR:4.227
Accuracy:26.677% D--
KPH:334,800 U
VKPH:187,200 U
Kills:227 (0 + 227)
Deaths:45
KDR:5.044
VKDR:1.644
Vehicle Kills:74
Kill Difference:182
Playtime:3.834 hours
Usage:0%
Score:0.172m
Score/min:746
Piloting Accuracy:N/A%
Gunner Accuracy:26.677%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C**
Kills:7,153
V. Kills:1,264 N/A
Deaths:946
KDR:7.561
Accuracy:27.385% D*
KPH:35.100 C**
VKPH:6.200 C-
Skyguard
D-
Kills:1,383
V. Kills:1,080 128%
Deaths:766
KDR:1.805
Accuracy:23.847% D-
KPH:8.300 D-
VKPH:6.500 D--
L100 Python HESH
D
Kills:1,027
V. Kills:187 N/A
Deaths:151
KDR:6.801
Accuracy:36.870% D*
KPH:33.600 D
VKPH:6.100 D
L100 Python HEAT
F
Kills:272
V. Kills:154 175%
Deaths:188
KDR:1.447
Accuracy:35.767% F
KPH:6.400 F
VKPH:3.600 F
Kills:9,835 (9,835 + 0)
Deaths:2,051
KDR:4.795
VKDR:1.309
Vehicle Kills:2,685
Kill Difference:7,784
Playtime:443.097 hours
Usage:9%
Score:3.850m
Score/min:145
Driving Accuracy:35.767%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C-
Kills:302
V. Kills:189 159%
Deaths:94
KDR:3.213
Accuracy:36.117% D-
KPH:18.800 D
VKPH:11.800 C-
Supernova FPC
D*
Kills:77
V. Kills:50 151%
Deaths:50
KDR:1.540
Accuracy:32.938% F--
KPH:10.600 D*
VKPH:6.900 F
Supernova PC
D*
Kills:54
V. Kills:20 257%
Deaths:30
KDR:1.800
Accuracy:36.270% D**
KPH:8.100 D*
VKPH:3 F
Kills:433 (131 + 302)
Deaths:174
KDR:2.489
VKDR:1.489
Vehicle Kills:259
Kill Difference:259
Playtime:30.026 hours
Usage:1%
Score:0.947m
Score/min:526
Driving Accuracy:36.270%
Gunner Accuracy:36.117%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D
Kills:1,475
V. Kills:759 194%
Deaths:206
KDR:7.160
Accuracy:46.019% D*
KPH:24.800 D
VKPH:12.800 D--
Aphelion VEX-4H
D-
Kills:743
V. Kills:355 209%
Deaths:118
KDR:6.297
Accuracy:33.086% D**
KPH:26.100 D-
VKPH:12.500 D*
G40-F Ranger
D*
Kills:363
V. Kills:185 195%
Deaths:45
KDR:8.067
Accuracy:25.051% D*
KPH:21.400 D*
VKPH:10.900 D*
M12 Kobalt-H
C
Kills:262
V. Kills:24 N/A
Deaths:32
KDR:8.188
Accuracy:14.417% F
KPH:42 D*
VKPH:3.900 C
E540 Halberd-H
D*
Kills:76
V. Kills:41 181%
Deaths:20
KDR:3.800
Accuracy:48.213% D*
KPH:16.600 D**
VKPH:8.900 D**
Kills:2,919 (0 + 2,919)
Deaths:421
KDR:6.933
VKDR:3.240
Vehicle Kills:1,364
Kill Difference:2,498
Playtime:115.653 hours
Usage:2%
Score:1.354m
Score/min:195
Driving Accuracy:N/A%
Gunner Accuracy:48.213%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:110
V. Kills:30 355%
Deaths:38
KDR:2.895
Accuracy:23.875% D*
KPH:19.800 D--
VKPH:5.400 D
M60-G Bulldog
D-
Kills:90
V. Kills:27 321%
Deaths:29
KDR:3.103
Accuracy:25.065% D--
KPH:10.200 D*
VKPH:3 D-
M20 Basilisk
D*
Kills:88
V. Kills:58 149%
Deaths:46
KDR:1.913
Accuracy:20.474% F-
KPH:4.700 D**
VKPH:3.100 D*
M20 Basilisk
D*
Kills:58
V. Kills:40 141%
Deaths:22
KDR:2.636
Accuracy:19.423% F-
KPH:4 D**
VKPH:2.700 D*
Kills:346 (0 + 346)
Deaths:135
KDR:2.563
VKDR:1.148
Vehicle Kills:155
Kill Difference:211
Playtime:47.499 hours
Usage:1%
Score:0.297m
Score/min:104
Driving Accuracy:N/A%
Gunner Accuracy:19.423%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MANA Anti-Vehicle Turret 11,5127,7463,3012.347C++0.9542.15%D--4.738%B+77460U37660U18253380.1h6.1B**14.5C**
C75 Viper 8,4177,1539467.561B*6.1727.385%D*1.258%C+35.1C**6.2C-170203.9h8.9B*32.6C**
Sirius SX12 4,0754,0334,2490.949C+0.4517.039%D**18.646%C++10.5D-N/A37383.9h20.3D--119.3D*
Hornet Missiles 4,5432,8171,3992.014D0.6255.953%DN/A20.4D12.5D-176138h13.4C+24C
Dual Photon Pods 2,1001,7164144.145C2.7540.127%D**N/A35.3D7.9D-21848.6h25.3C+63.1C-
Saron HRB-H 2,2341,4752067.16B+5.7646.019%D*N/A24.8D12.8D--19659.5h31.6C--68.6D--
Saron Laser Cannon 2,7801,4522,1320.681C0.7128.886%C-N/A6.7D6.2C--106215.9h246.6D--853.5D*
Skyguard 2,4631,3837661.805C-0.4123.847%D-2.314%C**8.3D-6.5D--134166h139.2C583.7D
VX6-7 1,3501,3013,1960.407D0.9912.065%F--17.679%D4.5D--N/A17288.5h25.9F*214.3T*
Antares LC 2,4021,2831,8160.706C--0.6925.808%D-N/A6.3D-5.5D-80204.8h219.3D-849.6D*
NS-7 PDW 1,1971,1781,4110.835C+0.5616.747%D**14.431%D9D-N/A34130.7h21.5D*128.4D**
Proximity Mine 1,1761,1741428.268A+6.8738.912%CN/A158.6B*N/A4747.4h1.9C++4.9C+
Nemesis VSH9 2,0381,1521,6320.706C++0.6960.801%C1.823%C-7.8C-6C118148.4h9C14.7C
Light PPA 1,3451,1217511.493C-0.1031.187%D*1.249%C+15D--3C+7974.9h29.8D*95.7D**
L100 Python HESH 1,2141,0271516.801C5.4136.87%D*N/A33.6D6.1D13230.6h4.1C11.1D-
MKV Suppressed 9859571,3340.717C-0.6816.437%F-14.943%D7.2D*N/A29133.3h26.6F--161.8F--
Tank Mine 1,4289312104.433B*3.0421.009%D-N/A124.1B66.3C++11367.5h1.4B*6.4C+
Aphelion VEX-4H 1,0987431186.297C++4.9033.086%D**2.692%C26.2D12.5D*20028.4h49.3B+149.2C+
Orion VS54 7497297660.952C0.4414.243%D*18.793%D-10.3D-N/A5771.1h21.6F--151.8D-
NS-15M2 6716419610.667C-0.7317.879%D*15.913%D*9.4D*N/A2568.5h25.7T*143.5F--
Coyote Missiles 9265207140.728D0.6741.115%FN/A8D-6.2D--9965h73.7D**179.2F-
C-4 6474414560.967C0.4330.337%B*N/A40.1D-18.7D74911h1.7C5.5C**
NS-R3 Swarm 8314286720.637C**0.7661.979%C-N/A4.6D4.3D5193.5h30.9C49.9C
Solstice VE3 4324147040.588C0.819.569%F*17.874%C3.8D--N/A34109.4h27F-282.5F*
NS-AM7 Archer 7464031,2530.322C1.0755.207%C--11.414%D1.5D*1.3D-14262h76.9T*139.3T*
G40-F Ranger 548363458.067C6.6725.051%D*N/A21.4D*10.9D*16517h86.8D346.6D*
NS-357 Underboss 3523516450.544C-0.8526.679%D*18.234%C-11.7D--N/A3429.9h4.9D18.2D-
NS-11C 3543395000.678C0.7216.301%D**15.044%D7.7D-N/A3143.8h29.9T183.2F**
Maelstrom Turbo Laser 5763295930.555C0.8420.957%FN/A5.2D3.9D-12663.7h156.4D746.1D*
Photon A2A Missile Pods 6153141392.259C-0.8681.04%BN/A21.1D-20.2D38114.9h9.3C+11.5C+
Pandora VX25 3123114610.675C-0.7222.242%F10.289%D*8.4D--N/A3537.1h6.2D*27.7F-
Saron HRB 491302943.213C1.8236.117%D-N/A18.8D11.7C-35016.1h23.9C+66.2C--
Pulsar LSW 3043014310.698D0.7015.678%D**14.95%D*10.5D*N/A3528.8h21.5F**136.9F--
Eidolon VE33 3052892930.986C+0.4122.43%D-23.529%C7.9D-N/A3136.5h20.1T-89.5F--
NS-44L Blackhand 2882856810.419D0.9832.683%D--22.456%D**7.6D--N/A1937.4h5.1C15.5C-
L100 Python HEAT 4262721881.447D0.0535.767%F4.044%B**6.4F3.6F7442.5h6.6C+18.5D--
M12 Kobalt-H 286262328.188D6.7914.417%F14.886%C42.3D*3.9C1276.2h30.8F**213.8T*
Blueshift VM5 2432412201.095C--0.309.848%F-13.693%D**9.9D**N/A3824.4h19.8D--201.1F--
Comet VM2 2562072820.734C+0.6624.868%F-6.28%B**6.3D-1.5D*7633.1h18.1B+73C
Lasher X2 1981943300.588C--0.8116.497%D*6.701%A+7.5D*N/A3725.8h22.7C--137.9D--
NS Annihilator 2861841311.405A++0.0178.981%C--N/A10.6C+5.9D-21617.3h11.4C*14.4C++
Zenith VX-5 1851761970.893C0.5017.07%F21.591%C+9.2D--N/A2819.2h21.3F--124.7F--
Vortex VM21 2561742410.722C0.6725.623%F-2.874%C3.8D--1.8D**4146h75.6D--295D**
Aspis Anti-Aircraft Phalanx Turret 325167246.958A5.5616.782%D**N/A6.3D-5.9D--14426.6h142.4C**848.4C-
Eridani SX5 1661632790.584D0.8115.745%F-13.497%D-5.9D*N/A2527.4h27.2T*172.5T*
Vortex VM21 2541592150.74C0.6624.843%F-3.774%C+3.7D-2.2D*4443.2h80.6D-324.3D*
H-V45 1451421900.747C0.6515.808%F20.423%C+16.1DN/A1058.8h20.6F--130F--
Flare VE6 1401351400.964C0.4313.161%F25.185%C++12.7D--N/A8310.6h16.2F122.9F-
L105 Zephyr 156134235.826C4.4332.195%D*N/A35.3C--5.8C2933.8h7.2C+22.5D
VE-LR Obelisk 132128791.62C+0.2223.287%D*24.219%D-14.4D-N/A508.9h8.9D-38.1D*
M60-A Bulldog 121111186.167C4.7731.982%D**1.802%C12.1D--1.1D--649.2h5.8C**18.2C-
M40 Fury 140110382.895D1.5023.875%D*N/A19.6D--5.4D1325.6h15C++62.8D
Anti-Vehicle Grenade 1541091109N/A107.6050.441%C+N/A155.7D--64.3C15270.7h10.5F--20.8D**
Spear Anti-Vehicle Phalanx Turret 182104214.952C3.5628.569%F4.808%B+15.3D*11.5D--5246.8h13.5D--47.1F-
MANA Anti-Personnel Turret 105101561.804N/A0.413.472%UN/A1010U40U5467400.1h57.8T*1665.2T*
NSX Tengu 97931780.522D0.8721.915%F--16.129%D4.7D*N/A1120h39.5T*180T*
Lancer VS22 192933690.252D1.1457.634%C--1.075%C4.2D-4.5D-21421.9h93.5F**162.3F**
AP30 Shredder 14593224.227C2.8326.677%D--2.151%C+930U520U10425800.1h107.1C401.6D
Thanatos VE70 92921550.594C0.8033.102%D15.217%C+7.5D--N/A5112.3h9.3F**28.2F-
NS-44 Commissioner 94911910.476C-0.9229.566%D-21.978%C+7.8D--N/A4311.7h8.5T*28.9F*
Frag Grenade 9191191N/A89.6035.823%D*N/A455C+N/A27330.2h3.6C*10.2C
M60-G Bulldog 11790293.103C1.7125.065%D--2.222%C-10.1D*3D-948.9h8.6C34.3D
M20 Basilisk 14688461.913C-0.5220.474%F-4.545%C-4.8D**3.1D*10918.5h122C596F--
NS Decimator 125871280.68C-0.7253.661%D-2.299%C++14.7D*6.4D*3085.9h5.4C10D
Hades VSH4 143822840.289D1.1167.749%C+1.22%D6C4.5C14613.7h14.2F21F
Supernova FPC 12777501.54D0.1432.938%F--1.299%D10.5D*6.8F8967.3h6.5D19.7F--
E540 Halberd-H 11776203.8C2.4048.213%D*N/A16.5D**8.9D**3644.6h6.9C14.4D
Sticky Grenade 7572172N/A70.6038.865%FN/A240D**10C8330.3h4.9F--12.7F--
Deimos VA29 70681100.618D0.7846.229%D*11.765%D-9.6D*N/A417.1h5.6T*12.1F**
NSX-P Tanto 73641090.587C0.8120.304%D--21.875%C--1.9D*N/A933.9h44.6T*219.7T*
M20 Basilisk 9858222.636C+1.2419.423%F-3.448%D-4D**2.8D*9314.5h150.6D--775.4T*
Manticore SX40 5555750.733C0.6627.9%C18.182%C--9.6D--N/A355.7h7.1B25.5C**
Supernova PC 7454301.8C--0.4036.27%D**1.852%C8.1D*3F5446.7h7.2D-19.8F

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade0750h
Spawn Beacon69241.2h
Nano-Armor Kit8531,391,474248.4h
Anti-Vehicle MANA Turret1288,65620.5h
Restoration Kit133490.6h
Spitfire Auto-Turret71540.3h
Ammunition Package729,8894.4h
Shield Recharging Field2570h
Anti-Infantry MANA Turret87783h
Medical Applicator11534,2065.3h
Nano-Repair Grenade02260.1h
Recon Detection Device31460.4h

Check the help document for the dictionary if you want to learn more about words used here.


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