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Immortal Lotheap[] Lotheap
VS BR 66

KDR: 3.89

Score: 4.5m

Last Seen: Jan 2nd, 2020 6:20 PM
- OFFLINE - 439.7 hour(s)

Battle Rank 66 - Vanu Sovereignty on Cobalt
Level Progress (to 67): 4%
Level 100 Progress: 24% 1276h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Ghost Phaseshift VX-S Orbital Strike Uplink Proximity Mine NS-44 Commissioner Plasma Grenade Pulsar C Orion VS54
MORE    Player ID      

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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,124,198 MLG Score: 1698
Fun Score: N/A
Cheeseburgers Flipped: 11TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.791%19.551%348612266240.6315793.254

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.403%-0.644D-0.168C0.279C*HEAD ++ (~10.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.2-0.013C+12.80.057C+59.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.422%9.615%121112315267770.77611967%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.774B++1.294A-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
210.8-0.776D-93.7-1.368D**117.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.476%85.794%121312293,7591872819.9947

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.321%-1.101D*1.255A-0.729

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.287C*20.387C**5.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.5m504%187 (11.2k)175 (10.5k)3.885938,1762,1044.251966 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS123257723.289%41.952%97712:212

6% Heavy Assault82% Infiltrator7% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 24th, 2019 10:42 PMNov 11th, 2019 6:56 PMJan 3rd, 2020 11:08 AM (17d) (PST)Jan 2nd, 2020 10:23 PM (18d) (PST)Jan 2nd, 2020 2:20 PM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
266472190.3150.0810.1321.7190.0261698

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
15,9612,79813,1631958103210,504

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
432.9h/18d 770 3,430 3,503 44.7k 565 1,182 682 6.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:105
Deaths:162
KDR:0.648
Accuracy:15.577% D--
HSR:30.476% B*
Kills:105
Deaths (as Heavy Assault):162
Deaths (to Heavy Assaults):461
KDR:0.64815
Kill Difference:57
Playtime:27.703 hours
Usage:6%
Score:0.229m
Score/min:138
Accuracy (listed only):15.577%
HSR (listed only):30.476%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:2,339
Deaths:393
KDR:5.952
Accuracy:27.110% F-
HSR:82.984% A
Phaseshift VX-S
B**
Kills:1,330
Deaths:205
KDR:6.488
Accuracy:27.396% D*
HSR:91.128% B**
NS-44 Commissioner
D-
Kills:182
Deaths:199
KDR:0.915
Accuracy:22.997% F
HSR:16.484% D-
VA39 Spectre
M**
Kills:90
Deaths:15
KDR:6
Accuracy:31.824% C+
HSR:80% M**
NS-45 Pilot
F-
Kills:72
Deaths:114
KDR:0.632
Accuracy:16.751% F--
HSR:11.111% F-
NS-61 Emissary
C+
Kills:61
Deaths:154
KDR:0.396
Accuracy:20.892% D*
HSR:16.393% C+
Kills:4,074
Deaths (as Infiltrator):1,080
Deaths (to Infiltrators):433
KDR:3.77222
Kill Difference:2,994
Playtime:354.088 hours
Usage:82%
Score:3.899m
Score/min:184
Accuracy (listed only):24.495%
HSR (listed only):49.683%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B
Kills:150
Deaths:125
KDR:1.200
Accuracy:17.430% D*
HSR:25.333% B
VE-C Horizon
D
Kills:72
Deaths:56
KDR:1.286
Accuracy:20.524% F-
HSR:19.444% D
NSX-P Tanto
D**
Kills:54
Deaths:67
KDR:0.806
Accuracy:17.665% D**
HSR:7.407% F*
Kills:276
Deaths (as Light Assault):248
Deaths (to Light Assaults):384
KDR:1.1129
Kill Difference:28
Playtime:28.362 hours
Usage:7%
Score:0.224m
Score/min:132
Accuracy (listed only):18.540%
HSR (listed only):17.395%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B
Kills:150
Deaths:125
KDR:1.200
Accuracy:17.430% D*
HSR:25.333% B
VE-C Horizon
D
Kills:72
Deaths:56
KDR:1.286
Accuracy:20.524% F-
HSR:19.444% D
NSX-P Tanto
D**
Kills:54
Deaths:67
KDR:0.806
Accuracy:17.665% D**
HSR:7.407% F*
Kills:276
Deaths (as Engineer):248
Deaths (to Engineers):281
KDR:1.1129
Kill Difference:28
Playtime:19.085 hours
Usage:4%
Score:0.189m
Score/min:165
Accuracy (listed only):18.540%
HSR (listed only):17.395%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:77
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:36.926% C+
KPH:68.900 C
VKPH:6.300 C+
Kills:77 (0 + 77)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:7
Kill Difference:77
Playtime:1.118 hours
Usage:0%
Score:0.016m
Score/min:233
Driving Accuracy:N/A%
Gunner Accuracy:36.926%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:52
V. Kills:16 306%
Deaths:6
KDR:8.667
Accuracy:44.422% B+
KPH:15.300 C-
VKPH:4.700 D-
Kills:52 (0 + 52)
Deaths:6
KDR:8.667
VKDR:2.667
Vehicle Kills:16
Kill Difference:46
Playtime:3.397 hours
Usage:1%
Score:0.015m
Score/min:75
Driving Accuracy:N/A%
Gunner Accuracy:44.422%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 2,3492,3393935.952B**2.0727.11%F-82.984%A25.4DN/A6692.1h2B+7.4C
Phaseshift VX-S 1,3431,3302056.488A+2.6027.396%D*91.128%B**23.5CN/A6856.6h1.8B*6.4B+
Orbital Strike Uplink 1,4271,11911119U1,115.11656.896%UN/A2238U616U81850.5h1T*0.2T*
Proximity Mine 3363362215.273M**11.3921.144%F--N/A160B++N/A5252.1h1.6B*7.8F-
NS-44 Commissioner 1861821990.915C+2.9722.997%F16.484%D-5.7D--N/A1731.8h4.9D21.1D*
Plasma Grenade 1741681168N/A164.1150.656%B++N/A420C15B+15550.4h3.9C+7.7B
Pulsar C 1531501251.2C+2.6917.43%D*25.333%B11.3DN/A3713.3h14C80.2D
Orion VS54 1121051620.648C-3.2415.577%D--30.476%B*8.3D--N/A3812.7h19.3D**123.9C-
C-4 117104303.467A+0.4223.776%CN/A148.6A18.6D6040.7h1.3B+5.5C*
NS Annihilator 14292253.68S0.2182.407%B+N/A16.7A+9.1C**1345.5h8.7B**10.6B**
VA39 Spectre 9590156A**2.1131.824%C+80%M**20C+1.1A+694.5h5.7C**17.9C**
Tank Mine 10778239U35.1131.25%C+N/A390S145M+18280.2h1.5B++4.7B*
Proton II PPA-H 8477177S73.1136.926%C+N/A70C6.4C+2331.1h15D-40.7C-
VE-C Horizon 7272561.286C+2.6020.524%F-19.444%D14.1D-N/A395.1h23.1D*112.3F-
NS-45 Pilot 74721140.632C3.2516.751%F--11.111%F-11.3D--N/A356.4h12.9F--77.3T*
M20 Basilisk 8765165U61.1157.456%B+1.538%D*40.6C+13.8D-2261.6h138.6C+241.3C+
NS-61 Emissary 68611540.396C--3.4920.892%D*16.393%C+2.7D*N/A722.4h21.5C--103D--
NS Decimator 7459351.686B++2.2049.543%D**N/A32.8C+8.3D--1511.8h3.7B++7.4C*
Hunter QCX 56561100.509C3.3820.792%D*35.714%B++1.9D*N/A629.5h3.8B+18C++
NSX-P Tanto 5754670.806C+3.0817.665%D**7.407%F*10.2DN/A305.3h14.1C**79.8C
M20 Basilisk 685268.667M4.7844.422%B+9.615%A++15.3C-4.7D-753.4h93.7C*210.8B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit528,1871.8h
Aspis Anti-Aircraft Phalanx Turret01010h
Spawn Beacon0540.1h
Repair Module0740.1h
Medical Applicator41,2440.1h
Cortium Silo12910.6h
Spitfire Auto-Turret22030.3h
Motion Spotter04890.2h
Welding Device06,8360.2h
Ammunition Package14360.1h
Anti-Infantry MANA Turret0550.1h
Orbital Strike Target Designator282802.5h
Recon Detection Device5210,08418.1h
M20 Drake1980h

Check the help document for the dictionary if you want to learn more about words used here.


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