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Signifer Lotheap[TRID] Lotheap
VS BR 57

KDR: 3.39

Score: 3.1m

Last Seen: Jul 10th, 2019 4:09 PM
- OFFLINE - 247.8 hour(s)

Battle Rank 57 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 845
Level Progress (to 58): 66%
Level 100 Progress: 17% 1337h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Phaseshift VX-S Ghost Orbital Strike Uplink Proximity Mine NS-44 Commissioner Orion VS54 Pulsar C Frag Grenade
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,727,631 MLG Score: 1381
Fun Score: N/A
Cheeseburgers Flipped: 9TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.238%19.953%364512094210.674682.713

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.003%-0.567D-0.138C-0.096C+HEAD ++ (~10.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.6-0.028C+140.022C+62.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.673%88.144%0312111,9401072217.963

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.35%-1.101D*1.368A-0.39

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.279C*20.38C**5.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 845
3.1m608.8%196 (11.8k)185 (11.1k)3.387364,6611,3763.7986957 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121426123.335%39.798%92912:211

7% Heavy Assault80% Infiltrator7% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 24th, 2019 10:42 PMFeb 1st, 2019 7:56 PMJul 18th, 2019 2:56 PM (2d) (PST)Jul 10th, 2019 3:06 PM (10d) (PST)Jul 10th, 2019 12:09 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
230441860.2740.0810.1091.8270.0261381

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
13,8132,65911,1541657110211,080

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
283.9h/11.8d 566 1,855 2,134 31.1k 385 805 449 3.9m

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
A
Kills:1,214
Deaths:196
KDR:6.194
Accuracy:28.036% D--
HSR:91.433% A
Ghost
A+
Kills:671
Deaths:104
KDR:6.452
Accuracy:26.354% F-
HSR:83.309% A+
NS-44 Commissioner
D
Kills:116
Deaths:131
KDR:0.885
Accuracy:25.884% D*
HSR:18.104% D
NS-61 Emissary
C+
Kills:61
Deaths:154
KDR:0.396
Accuracy:20.892% D*
HSR:16.393% C+
VA39 Spectre
M++
Kills:55
Deaths:12
KDR:4.583
Accuracy:31.641% C+
HSR:74.545% M++
Kills:2,117
Deaths (as Infiltrator):597
Deaths (to Infiltrators):252
KDR:3.54606
Kill Difference:1,520
Playtime:226.704 hours
Usage:80%
Score:2.650m
Score/min:195
Accuracy (listed only):26.561%
HSR (listed only):56.757%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:96
Deaths:145
KDR:0.662
Accuracy:15.409% D--
HSR:29.167% B+
Kills:96
Deaths (as Heavy Assault):145
Deaths (to Heavy Assaults):299
KDR:0.66207
Kill Difference:49
Playtime:20.954 hours
Usage:7%
Score:0.175m
Score/min:139
Accuracy (listed only):15.409%
HSR (listed only):29.167%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C+
Kills:94
Deaths:77
KDR:1.221
Accuracy:18.276% D*
HSR:22.340% C+
NSX-P Tanto
F
Kills:54
Deaths:67
KDR:0.806
Accuracy:17.665% F
HSR:7.407% F*
Kills:148
Deaths (as Light Assault):144
Deaths (to Light Assaults):267
KDR:1.02778
Kill Difference:4
Playtime:20.047 hours
Usage:7%
Score:0.173m
Score/min:144
Accuracy (listed only):17.970%
HSR (listed only):14.874%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:94
Deaths:77
KDR:1.221
Accuracy:18.276% D*
HSR:22.340% C+
NSX-P Tanto
F
Kills:54
Deaths:67
KDR:0.806
Accuracy:17.665% F
HSR:7.407% F*
Kills:148
Deaths (as Engineer):144
Deaths (to Engineers):199
KDR:1.02778
Kill Difference:4
Playtime:13.298 hours
Usage:5%
Score:0.142m
Score/min:178
Accuracy (listed only):17.970%
HSR (listed only):14.874%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Phaseshift VX-S 1,2261,2141966.194A2.8128.036%D--91.433%A23.3CN/A6852h1.8B*6.3B+
Ghost 6766711046.452A3.0626.354%F-83.309%A+22.8DN/A6929.4h2B+7.7C-
Orbital Strike Uplink 7856181618U614.61629.06%UN/A1545U417.5U68960.4h1.2T*0.2T*
Proximity Mine 2102101712.353M8.9722.846%F--N/A175B**N/A5991.2h1.7B+7.5F-
NS-44 Commissioner 1181161310.885C+2.5025.884%D*18.104%D8.2D--N/A2614.2h5.3D*20.5D*
Orion VS54 103961450.662C-2.7315.409%D--29.167%B+8.6D--N/A3511.2h18.5D*120.2D
Pulsar C 9794771.221C+2.1718.276%D*22.34%C+11.9DN/A457.9h15D82.2D-
Frag Grenade 9189189N/A85.6150.178%B+N/A445C+10C++14490.2h4.8D9.5C+
NS Annihilator 11071233.087S0.3082.367%B+N/A16.1A8.9C++1414.4h9.4B*11.4B*
C-4 7567223.045B**0.3425.948%C++N/A134B**16D-6930.5h1.3B+5.1B+
NS-61 Emissary 68611540.396D2.9920.892%D*16.393%C+2.7D*N/A722.3h21.5D103D*
VA39 Spectre 6055124.583A*1.2031.641%C+74.545%M++17.2C1.6M+593.2h5.9C++18.6C*
NSX-P Tanto 5754670.806C+2.5817.665%F7.407%F*10.4D-N/A285.2h14.1C**79.8C
Hunter QCX 5252990.525C2.8620.166%D**36.539%B++2.1D*N/A624.6h3.8B18.6C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0520.1h
Aspis Anti-Aircraft Phalanx Turret01010h
Nano-Armor Kit421,1481.4h
Medical Applicator41,0920.1h
Cortium Silo12050.5h
Spitfire Auto-Turret0630.1h
Motion Spotter04890.2h
Welding Device06,4820.2h
Ammunition Package13030.1h
Anti-Infantry MANA Turret0550.1h
Orbital Strike Target Designator201751.8h
Recon Detection Device326,25511.8h
M20 Drake1980h

Check the help document for the dictionary if you want to learn more about words used here.


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