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Legate Lotheap[] Lotheap
VS BR 75

KDR: 4.55

Score: 6.6m

Last Seen: Jul 21st, 2020 1:36 PM
- OFFLINE - 24 hour(s)

Battle Rank 75 - Vanu Sovereignty on Cobalt
Level Progress (to 76): 64%
Level 100 Progress: 35% 1036h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Ghost Phaseshift VX-S Orbital Strike Uplink Proximity Mine Plasma Grenade VE-LR Obelisk NS-44 Commissioner NS-61 Emissary
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,856,033 MLG Score: 2283
Fun Score: N/A
Cheeseburgers Flipped: 14TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.608%23.693%441913401,2620.9692783.583

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.749%-0.513D0.388C**0.099C+HEAD ++ (~14.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.50.197C++11.10.224C++48.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.25%16.279%2563134621586922.5231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.946%-0.644D2.84M+1.19

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.1-0.007C+35.40.12C+85.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.405%85.576%256313466,7942974022.7987

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.722%-1.14D*1.192B**-0.869

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.276C*20.382C**5.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.6m463.7%198 (11.9k)186 (11.2k)4.5524613,2342,9074.9284575 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349102922.863%47.189%107912:123

6% Heavy Assault84% Infiltrator6% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 24th, 2019 10:42 PMNov 11th, 2019 6:56 PMJul 27th, 2020 6:42 AM (127d) (PST)Jul 21st, 2020 4:50 PM (133d) (PST)Jul 21st, 2020 9:36 AM (133d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
374493250.3740.0820.1771.8610.0272283

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,4112,91219,49922511112211,140

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
589.1h/24.5d 1,093 6,245 5,294 65.8k 831 1,580 952 13.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:127
Deaths:184
KDR:0.690
Accuracy:15.479% F
HSR:29.921% C++
Kills:127
Deaths (as Heavy Assault):184
Deaths (to Heavy Assaults):598
KDR:0.69022
Kill Difference:57
Playtime:34.218 hours
Usage:6%
Score:0.299m
Score/min:145
Accuracy (listed only):15.479%
HSR (listed only):29.921%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:5,133
Deaths:781
KDR:6.572
Accuracy:27.377% F--
HSR:83.967% A
Phaseshift VX-S
B**
Kills:1,535
Deaths:220
KDR:6.977
Accuracy:26.972% F
HSR:91.531% B**
NS-44 Commissioner
D-
Kills:216
Deaths:231
KDR:0.935
Accuracy:22.134% F-
HSR:17.593% D-
NS-61 Emissary
C+
Kills:215
Deaths:253
KDR:0.850
Accuracy:19.415% D**
HSR:18.140% C+
VA39 Spectre
M**
Kills:126
Deaths:15
KDR:8.400
Accuracy:29.651% D-
HSR:78.571% M**
NS-45 Pilot
F--
Kills:72
Deaths:114
KDR:0.632
Accuracy:16.724% F**
HSR:11.111% F--
Spiker
D--
Kills:71
Deaths:39
KDR:1.821
Accuracy:23.047% D*
HSR:15.493% D--
NS-30 Vandal
A+
Kills:69
Deaths:18
KDR:3.833
Accuracy:22.924% F--
HSR:42.029% A+
Kills:7,437
Deaths (as Infiltrator):1,671
Deaths (to Infiltrators):676
KDR:4.45063
Kill Difference:5,766
Playtime:493.068 hours
Usage:84%
Score:5.753m
Score/min:194
Accuracy (listed only):23.531%
HSR (listed only):44.804%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C+
Kills:206
Deaths:146
KDR:1.411
Accuracy:16.729% F-
HSR:25.243% C+
VE-C Horizon
D*
Kills:105
Deaths:89
KDR:1.180
Accuracy:19.627% F**
HSR:17.143% D*
NSX-P Tanto
F-
Kills:54
Deaths:67
KDR:0.806
Accuracy:17.665% F-
HSR:7.407% F**
Kills:365
Deaths (as Light Assault):302
Deaths (to Light Assaults):482
KDR:1.20861
Kill Difference:63
Playtime:33.156 hours
Usage:6%
Score:0.281m
Score/min:141
Accuracy (listed only):18.007%
HSR (listed only):16.598%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
C+
Kills:232
Deaths:56
KDR:4.143
Accuracy:25.283% D**
HSR:34.483% C+
Pulsar C
C+
Kills:206
Deaths:146
KDR:1.411
Accuracy:16.729% F-
HSR:25.243% C+
VE-C Horizon
D*
Kills:105
Deaths:89
KDR:1.180
Accuracy:19.627% F**
HSR:17.143% D*
NSX-P Tanto
F-
Kills:54
Deaths:67
KDR:0.806
Accuracy:17.665% F-
HSR:7.407% F**
Kills:597
Deaths (as Engineer):358
Deaths (to Engineers):382
KDR:1.6676
Kill Difference:239
Playtime:22.518 hours
Usage:4%
Score:0.218m
Score/min:162
Accuracy (listed only):19.826%
HSR (listed only):21.069%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:52
V. Kills:18 274%
Deaths:3
KDR:17.333
Accuracy:40.575% D**
KPH:19.200 F
VKPH:6.600 D
Kills:52 (52 + 0)
Deaths:3
KDR:17.333
VKDR:6
Vehicle Kills:18
Kill Difference:49
Playtime:2.708 hours
Usage:0%
Score:0.020m
Score/min:125
Driving Accuracy:40.575%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C-
Kills:203
V. Kills:14 N/A
Deaths:
KDR:
Accuracy:38.222% C
KPH:78.300 D
VKPH:5.400 C-
Kills:203 (0 + 203)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:14
Kill Difference:203
Playtime:2.594 hours
Usage:0%
Score:0.037m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:38.222%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:80
V. Kills:4 N/A
Deaths:4
KDR:20
Accuracy:17.869% D
KPH:44.200 D-
VKPH:2.200 D
M20 Basilisk
C+
Kills:70
V. Kills:19 350%
Deaths:6
KDR:11.667
Accuracy:42.584% C+
KPH:17 D
VKPH:4.600 D--
M12 Kobalt
D
Kills:65
V. Kills:3 N/A
Deaths:1
KDR:65
Accuracy:12.916% D**
KPH:52.900 D-
VKPH:2.400 D
Kills:215 (0 + 215)
Deaths:11
KDR:19.545
VKDR:2.364
Vehicle Kills:26
Kill Difference:204
Playtime:7.146 hours
Usage:1%
Score:0.047m
Score/min:109
Driving Accuracy:N/A%
Gunner Accuracy:12.916%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 5,1555,1337816.572B*2.0227.377%F--83.967%A30.3D-N/A80169.5h1.9C*7.1D--
Phaseshift VX-S 1,5481,5352206.977B**2.4226.972%F91.531%B**24.4DN/A7162.8h1.8B++6.5C*
Orbital Strike Uplink 1,8441,42211422U1,417.45703.665%UN/A2844U844U84570.5h0.9T*0.1T*
Proximity Mine 4504502418.75S14.2020.264%F*N/A166.7B+N/A5262.7h1.6B+7.7F--
Plasma Grenade 3082931293N/A288.4552.051%C**N/A586C+30B*17290.5h3.5C-6.7C+
VE-LR Obelisk 239232564.143B++0.4125.283%D**34.483%C+36.3C-1.1C+1886.4h5.9C+23.3D
NS-44 Commissioner 2202162310.935C3.6222.134%F-17.593%D-6.3D*N/A1934.5h4.8D*21.6F-
NS-61 Emissary 2272152530.85C3.7019.415%D**18.14%C+7.6D--N/A2328.4h15.6C+80.3D-
Pulsar C 2112061461.411C+3.1416.729%F-25.243%C+13.5D-N/A4815.3h13.6D--81.5F-
Proton II PPA-H 2172031203U198.4538.222%CN/A78.1D5.4C-2362.6h12.2D31.8C-
Tank Mine 229162820.25S15.7026.667%D-N/A324M*134A*16610.5h1.3B**4.8B+
Orion VS54 1351271840.69D3.8615.479%F29.921%C++8.9D*N/A4614.3h18.3F118.1C
VA39 Spectre 131126158.4A*3.8529.651%D-78.571%M**21.7C--N/A825.8h5.6C18.9C
C-4 134119343.5B**1.0523.438%DN/A132.2B16.7D-6140.9h1.4C5.9C
NS Annihilator 175115284.107S0.4581.981%B+N/A14.7B+7.7D1137.8h9.1B+11.1B++
VE-C Horizon 107105891.18C-3.3719.627%F**17.143%D*12.2D*N/A368.6h22.9F-116.8T-
M20 Basilisk 11284184S79.4554.424%C+1.19%F42C14D2222h119C218.6C
NS Decimator 10683471.766C++2.7948.958%FN/A31.9D8.8D--1452.6h4C++8.1C
M12 Kobalt 8480420C+15.4517.869%D17.5%C44.4D-2.2D1431.8h15.5B+86.8C++
NS-45 Pilot 74721140.632D3.9216.724%F**11.111%F--10.9D*N/A376.6h12.9T*77.4T*
Spiker 7571391.821B2.7323.047%D*15.493%D--20.9D-1.2B+553.4h13.4F-58.2F-
M20 Basilisk 8970611.667M++7.1142.584%C+7.143%B+17.1D4.6D--764.1h80.1C*188.2C**
NS-30 Vandal 7369183.833C*0.7222.924%F--42.029%A+25.6D--1.5A+662.7h6.4D--27.8F-
M12 Kobalt 6865165A+60.4512.916%D**24.615%B**54.2D2.5C--1701.2h11.8B**91C++
Hunter QCX 66631150.548C4.0021.327%D**31.746%B++2.1D*N/A730.7h3.6B+16.7C++
NSX-P Tanto 5754670.806D3.7517.665%F-7.407%F**10.2D--N/A345.3h14.1C+79.8D--
Lasher X2 5552371.405C+3.1516.055%F5.769%B**18.6D--1.1C732.8h29.2F--181.7F**
L100 Python HESH 7052317.333C+12.7840.575%D**N/A19.3F6.7D1252.7h8.7T*21.4T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit532,5162.1h
Aspis Anti-Aircraft Phalanx Turret01010h
Spawn Beacon0540.1h
Ordnance Dampener11010.1h
Repair Module0940.2h
Medical Applicator51,5260.1h
Cortium Silo13130.7h
Motion Spotter04890.2h
Welding Device07,0960.2h
WLT-Mandible Mining Laser142,10645.4h
Spitfire Auto-Turret22470.3h
Recon Detection Device6414,69925.1h
Ammunition Package14970.1h
Anti-Infantry MANA Turret0570.1h
Flail Targeting Dart0500.2h
M20 Drake1980h
Orbital Strike Target Designator323272.9h

Check the help document for the dictionary if you want to learn more about words used here.


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