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Legate Lotheap[] Lotheap
VS BR 73

KDR: 4.33

Score: 6m

Last Seen: May 27th, 2020 4:17 PM
- OFFLINE - 320.5 hour(s)

Battle Rank 73 - Vanu Sovereignty on Cobalt
Level Progress (to 74): 10%
Level 100 Progress: 32% 1081h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Ghost Phaseshift VX-S Orbital Strike Uplink Proximity Mine Plasma Grenade VE-LR Obelisk NS-61 Emissary NS-44 Commissioner
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,602,080 MLG Score: 2080
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.348%24.371%447813381,1530.9328483.4

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.8%-0.563D0.492B+0.062C+HEAD ++ (~15.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.80.193C++110.231C++48.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.241%12.03%2192134413375841.77333156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.216%-0.09C+1.818A++1.683

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
133.2-0.107C+46.9-0.166C86.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.182%85.919%219313435,6462693520.9888

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.817%-1.173D*1.214B**-0.796

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.272C*20.384C**5.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6m468.7%198 (11.9k)185 (11.1k)4.3324711,7152,7044.6956473 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS134688722.936%44.874%102912:033

6% Heavy Assault83% Infiltrator6% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 24th, 2019 10:42 PMNov 11th, 2019 6:56 PMMay 27th, 2020 5:43 PM (41d) (PST)May 27th, 2020 12:25 PM (41d) (PST)May 27th, 2020 12:17 PM (41d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
363493140.3610.0830.1621.8200.0282080

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,8082,92918,87922510109211,130

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
541.5h/22.6d 982 5,257 4,737 59.1k 752 1,436 897 11.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:121
Deaths:179
KDR:0.676
Accuracy:15.523% D*
HSR:30.579% B+
Kills:121
Deaths (as Heavy Assault):179
Deaths (to Heavy Assaults):573
KDR:0.67598
Kill Difference:58
Playtime:32.528 hours
Usage:6%
Score:0.287m
Score/min:147
Accuracy (listed only):15.523%
HSR (listed only):30.579%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:4,021
Deaths:665
KDR:6.047
Accuracy:27.004% F-
HSR:84.034% A
Phaseshift VX-S
B**
Kills:1,508
Deaths:216
KDR:6.981
Accuracy:27.081% D*
HSR:91.446% B**
NS-61 Emissary
C+
Kills:215
Deaths:253
KDR:0.850
Accuracy:19.415% D**
HSR:18.140% C+
NS-44 Commissioner
D-
Kills:201
Deaths:212
KDR:0.948
Accuracy:22.587% F
HSR:16.915% D-
VA39 Spectre
M**
Kills:117
Deaths:15
KDR:7.800
Accuracy:29.872% C--
HSR:79.487% M**
NS-45 Pilot
F-
Kills:72
Deaths:114
KDR:0.632
Accuracy:16.751% F--
HSR:11.111% F-
NS-30 Vandal
A++
Kills:69
Deaths:18
KDR:3.833
Accuracy:22.924% F-
HSR:42.029% A++
Kills:6,203
Deaths (as Infiltrator):1,493
Deaths (to Infiltrators):612
KDR:4.15472
Kill Difference:4,710
Playtime:450.460 hours
Usage:83%
Score:5.254m
Score/min:194
Accuracy (listed only):23.662%
HSR (listed only):49.023%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B
Kills:189
Deaths:142
KDR:1.331
Accuracy:16.453% F
HSR:26.455% B
VE-C Horizon
D*
Kills:101
Deaths:85
KDR:1.188
Accuracy:19.763% F--
HSR:16.832% D*
NSX-P Tanto
F
Kills:54
Deaths:67
KDR:0.806
Accuracy:17.665% F
HSR:7.407% F**
Kills:344
Deaths (as Light Assault):294
Deaths (to Light Assaults):460
KDR:1.17007
Kill Difference:50
Playtime:32.153 hours
Usage:6%
Score:0.272m
Score/min:141
Accuracy (listed only):17.960%
HSR (listed only):16.898%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
C++
Kills:232
Deaths:56
KDR:4.143
Accuracy:25.283% D*
HSR:34.483% C++
Pulsar C
B
Kills:189
Deaths:142
KDR:1.331
Accuracy:16.453% F
HSR:26.455% B
VE-C Horizon
D*
Kills:101
Deaths:85
KDR:1.188
Accuracy:19.763% F--
HSR:16.832% D*
NSX-P Tanto
F
Kills:54
Deaths:67
KDR:0.806
Accuracy:17.665% F
HSR:7.407% F**
Kills:576
Deaths (as Engineer):350
Deaths (to Engineers):348
KDR:1.64571
Kill Difference:226
Playtime:21.293 hours
Usage:4%
Score:0.205m
Score/min:161
Accuracy (listed only):19.791%
HSR (listed only):21.294%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
N/A
Kills:50
V. Kills:18 263%
Deaths:3
KDR:16.667
Accuracy:40.859% N/A
KPH:19 N/A
VKPH:6.800 N/A
Kills:50 (50 + 0)
Deaths:3
KDR:16.667
VKDR:6
Vehicle Kills:18
Kill Difference:47
Playtime:2.639 hours
Usage:0%
Score:0.020m
Score/min:124
Driving Accuracy:40.859%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:177
V. Kills:12 N/A
Deaths:
KDR:
Accuracy:37.946% C+
KPH:82.500 C
VKPH:5.600 C
Kills:177 (0 + 177)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:12
Kill Difference:177
Playtime:2.147 hours
Usage:0%
Score:0.033m
Score/min:254
Driving Accuracy:N/A%
Gunner Accuracy:37.946%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C--
Kills:70
V. Kills:4 N/A
Deaths:4
KDR:17.500
Accuracy:17.725% C
KPH:42.900 D
VKPH:2.500 C--
M20 Basilisk
B
Kills:63
V. Kills:17 350%
Deaths:6
KDR:10.500
Accuracy:43.792% B
KPH:16.300 C-
VKPH:4.400 D-
Kills:133 (0 + 133)
Deaths:10
KDR:13.300
VKDR:2.100
Vehicle Kills:21
Kill Difference:123
Playtime:5.493 hours
Usage:1%
Score:0.030m
Score/min:92
Driving Accuracy:N/A%
Gunner Accuracy:43.792%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 4,0384,0216656.047B*1.7127.004%F-84.034%A28.6DN/A77140.7h1.9B+7.2D
Phaseshift VX-S 1,5211,5082166.981A+2.6527.081%D*91.446%B**24.5C--N/A7261.5h1.7B*6.5B
Orbital Strike Uplink 1,8141,40711407U1,402.67705.291%UN/A2814U814U85870.5h0.9T*0.1T*
Proximity Mine 4204202417.5M**13.1720.51%F*N/A161.5B+N/A5252.6h1.6B++7.8F--
Plasma Grenade 2732611261N/A256.6751.624%B+N/A522C24B**17210.5h3.5C+6.8C*
VE-LR Obelisk 239232564.143A0.1925.283%D*34.483%C++36.3C+1.1C++1866.4h5.9C**23.3C+
NS-61 Emissary 2272152530.85C+3.4819.415%D**18.14%C+7.6D--N/A2328.4h15.6C+80.3D
NS-44 Commissioner 2052012120.948C+3.3822.587%F16.915%D-6D*N/A1833.5h4.8D-21.1F
Pulsar C 1931891421.331C+3.0016.453%F26.455%B12.7DN/A4614.9h13.6D82.8D*
Proton II PPA-H 1891771177U172.6737.946%C+N/A84.3C5.7C2542.1h11.5C30.4C+
Tank Mine 207147818.375S14.0427.35%DN/A367.5S150M+17400.4h1.3B**4.8B++
Orion VS54 1291211790.676C-3.6615.523%D*30.579%B+9D--N/A4613.5h18.7F120.3C-
VA39 Spectre 122117157.8A*3.4729.872%C--79.487%M**21.3CN/A795.5h5.8C+19.4C+
NS Annihilator 175115284.107S0.2382.402%B+N/A16.2A8.5C+1217.1h8.6B**10.4B**
C-4 127113313.645A0.6924.037%CN/A141.3B**17.5D-6080.8h1.4C++5.7C++
VE-C Horizon 103101851.188C3.1419.763%F--16.832%D*12.8D--N/A377.9h22.6F114.2F**
M20 Basilisk 10982182S77.6754.77%C*1.22%D**43.2C+14.2D2241.9h119C+217.3C+
NS Decimator 9475461.63B+2.7049.112%FN/A31.3C--7.9D--1372.4h4.1C**8.3C
NS-45 Pilot 74721140.632C--3.7016.751%F--11.111%F-10.9D*N/A366.6h12.9T*77.3T*
M12 Kobalt 7470417.5C+13.1717.725%C15.714%D43.8D2.5C--1331.6h14.7B++83C**
NS-30 Vandal 7369183.833B++0.5022.924%F-42.029%A++25.6D1.5A++652.7h6.4D27.8D*
M20 Basilisk 8063610.5M+6.1743.792%B7.937%B*16.2C-4.4D-753.9h82.7C++189B+
Hunter QCX 65621130.549C3.7821.333%D*32.258%B+2D*N/A630.4h3.6B16.9C++
NSX-P Tanto 5754670.806C3.5317.665%F7.407%F**10.2D-N/A325.3h14.1C++79.8D
Lasher X2 5552371.405C*2.9316.055%D**5.769%B**18.6D-1.1C+692.8h29.2F-181.7F--
L100 Python HESH 6850316.667C++12.3340.859%D--N/A19.2D**6.9C-1242.6h8.9F--21.9T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit531,1892h
Ordnance Dampener01010.1h
Spawn Beacon0540.1h
Aspis Anti-Aircraft Phalanx Turret01010h
Repair Module0920.2h
Medical Applicator51,4220.1h
Cortium Silo13110.7h
Motion Spotter04890.2h
Welding Device07,0960.2h
Spitfire Auto-Turret22280.3h
Recon Detection Device5913,09922.5h
Ammunition Package14640.1h
Anti-Infantry MANA Turret0550.1h
M20 Drake1980h
Orbital Strike Target Designator303242.9h

Check the help document for the dictionary if you want to learn more about words used here.


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