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Archon Immortal LoveDDMo[ZAVS] LoveDDMo
VS BR 79

KDR: 2.16

Score: 5.4m

Last Seen: Oct 31st, 2018 11:06 AM
- OFFLINE - 272 hour(s)

Battle Rank 79 - Vanu Sovereignty on Connery
Level Progress (to 80): 49%
Level 100 Progress: 29% 532h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Flare VE6 Sirius SX12 Deimos VA29 S1 Saron HRB Parallax VX3 H-V45
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $699,309 MLG Score: 559
Fun Score: N/A
Cheeseburgers Flipped: 40TIME WITH MEDKIT: 3.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.384%29.482%660610132,6662.035120.13

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.996%0.27C*1.388A-0.109C+HEAD ++ (~18.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.30.396B10.10.289C*35.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.56%0.463%53511018216701243.08571173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.249B**-0.997D---1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.70.713B++16.70.572B+17

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.457%65.462%5352101724915031.66

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.754%-0.99D---0.113C+2.189

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.026C+2.70.14C++6.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.857%24.706%5352101742510404.04762

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.644%0.211C++2.064A*-0.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.646B+20.578B+2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.4m714.3%421 (25.3k)373 (22.4k)2.164985,1312,3702.5219479 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS101927815.176%23.426%35606:081

41% Engineer41% Heavy Assault7% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 10th, 2017 3:47 PMJul 29th, 2017 11:53 PMNov 1st, 2018 8:49 AM (14d) (PST)Oct 31st, 2018 7:57 AM (15d) (PST)Oct 31st, 2018 7:06 AM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3851082770.3530.1630.0832.7830.037559

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,0776,49916,57821105167222,382

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
242.5h/10.1d 846 1,202 4,229 40.5k 366 515 538 5.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:1,165
Deaths:626
KDR:1.861
Accuracy:21.359% C*
HSR:32.961% A
Flare VE6
B*
Kills:733
Deaths:307
KDR:2.388
Accuracy:26.513% B*
HSR:29.877% B*
Lasher X2
N/A
Kills:50
Deaths:54
KDR:0.926
Accuracy:22.524% N/A
HSR:4% N/A
Kills:1,948
Deaths (as Heavy Assault):987
Deaths (to Heavy Assaults):770
KDR:1.97366
Kill Difference:961
Playtime:99.116 hours
Usage:41%
Score:2.353m
Score/min:396
Accuracy (listed only):23.465%
HSR (listed only):22.280%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B++
Kills:395
Deaths:207
KDR:1.908
Accuracy:23.481% C+
HSR:22.279% B++
Deimos VA29
A
Kills:329
Deaths:126
KDR:2.611
Accuracy:48.792% D--
HSR:23.708% A
Solstice VE3
C+
Kills:153
Deaths:86
KDR:1.779
Accuracy:17.544% D--
HSR:19.608% C+
Thanatos VE70
A**
Kills:96
Deaths:69
KDR:1.391
Accuracy:38.486% C+
HSR:28.125% A**
Kills:973
Deaths (as Light Assault):488
Deaths (to Light Assaults):369
KDR:1.99385
Kill Difference:485
Playtime:16.039 hours
Usage:7%
Score:0.340m
Score/min:354
Accuracy (listed only):32.076%
HSR (listed only):23.430%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B++
Kills:395
Deaths:207
KDR:1.908
Accuracy:23.481% C+
HSR:22.279% B++
Deimos VA29
A
Kills:329
Deaths:126
KDR:2.611
Accuracy:48.792% D--
HSR:23.708% A
H-V45
B**
Kills:158
Deaths:117
KDR:1.350
Accuracy:21.596% C-
HSR:28.481% B**
Thanatos VE70
A**
Kills:96
Deaths:69
KDR:1.391
Accuracy:38.486% C+
HSR:28.125% A**
Kills:978
Deaths (as Combat Medic):519
Deaths (to Combat Medics):210
KDR:1.88439
Kill Difference:459
Playtime:10.476 hours
Usage:4%
Score:0.191m
Score/min:303
Accuracy (listed only):33.089%
HSR (listed only):25.648%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
A
Kills:329
Deaths:126
KDR:2.611
Accuracy:48.792% D--
HSR:23.708% A
Solstice VE3
C+
Kills:153
Deaths:86
KDR:1.779
Accuracy:17.544% D--
HSR:19.608% C+
Thanatos VE70
A**
Kills:96
Deaths:69
KDR:1.391
Accuracy:38.486% C+
HSR:28.125% A**
Kills:578
Deaths (as Engineer):281
Deaths (to Engineers):338
KDR:2.05694
Kill Difference:297
Playtime:98.796 hours
Usage:41%
Score:2.281m
Score/min:385
Accuracy (listed only):34.941%
HSR (listed only):23.814%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B++
Kills:395
Deaths:207
KDR:1.908
Accuracy:23.481% C+
HSR:22.279% B++
Parallax VX3
C+
Kills:192
Deaths:31
KDR:6.194
Accuracy:35.754% C-
HSR:76.563% C+
NS-44 Commissioner
A+
Kills:62
Deaths:37
KDR:1.676
Accuracy:15.457% F--
HSR:32.258% A+
VA39 Spectre
D-
Kills:57
Deaths:38
KDR:1.500
Accuracy:22.308% F
HSR:28.070% D-
Kills:706
Deaths (as Infiltrator):313
Deaths (to Infiltrators):316
KDR:2.25559
Kill Difference:393
Playtime:12.917 hours
Usage:5%
Score:0.145m
Score/min:187
Accuracy (listed only):24.250%
HSR (listed only):39.792%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A+
Kills:128
Deaths:40
KDR:3.200
Accuracy:19.246% B++
HSR:25.781% A+
Cosmos VM3
B**
Kills:124
Deaths:40
KDR:3.100
Accuracy:19.410% B++
HSR:25% B**
Kills:252
Deaths (as MAX Suit):40
Deaths (to MAX Suits):76
KDR:6.3
Kill Difference:212
Playtime:4.997 hours
Usage:2%
Score:0.117m
Score/min:392
Accuracy (listed only):19.328%
HSR (listed only):25.391%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B++
Kills:216
V. Kills:87 245%
Deaths:27
KDR:8
Accuracy:49.560% B++
KPH:31.500 B++
VKPH:12.700 C
Supernova FPC
B*
Kills:135
V. Kills:71 188%
Deaths:28
KDR:4.821
Accuracy:59.978% B*
KPH:22.700 C+
VKPH:12 D
Kills:351 (135 + 216)
Deaths:55
KDR:6.382
VKDR:2.873
Vehicle Kills:158
Kill Difference:296
Playtime:12.804 hours
Usage:5%
Score:0.133m
Score/min:174
Driving Accuracy:59.978%
Gunner Accuracy:49.560%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A++
Kills:111
V. Kills:61 179%
Deaths:21
KDR:5.286
Accuracy:61.605% A++
KPH:34.700 C
VKPH:19 D
Kills:111 (0 + 111)
Deaths:21
KDR:5.286
VKDR:2.905
Vehicle Kills:61
Kill Difference:90
Playtime:3.204 hours
Usage:1%
Score:0.041m
Score/min:211
Driving Accuracy:N/A%
Gunner Accuracy:61.605%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,1741,1656261.861B0.3021.359%C*32.961%A38.4B+N/A9830.3h10.6B*49.7C*
Flare VE6 7437333072.388B**0.2226.513%B*29.877%B*71.9A1A16410.2h8.6B*32.4B++
Sirius SX12 3983952071.908B*0.2623.481%C+22.279%B++31.9C**N/A12712.4h11.7B*49.7B+
Deimos VA29 3293291262.611A0.4548.792%D--23.708%A59.8B*N/A2135.5h1.5A+3.1B+
S1 3892781382.014A*0.1559.108%C*2.518%C+42.8A+17.1B++2566.5h3.9A6.6B**
Saron HRB 303216278B++5.8449.56%B++N/A31.3B++12.6C-1726.9h16.7B*33.7B**
Parallax VX3 194192316.194B**4.0335.754%C-76.563%C+35.6B+N/A865.4h2B+5.7C*
H-V45 1631581171.35C++0.8121.596%C-28.481%B**28.7C+N/A895.5h12.3B+56.9C++
Solstice VE3 155153861.779A+0.3917.544%D--19.608%C+9.9DN/A2915.4h10.9B*62C*
Supernova FPC 206135284.821C+2.6659.978%B*N/A22.9C+12D1765.9h4.1B*6.8B**
Cosmos VM3 130128403.2B*1.0419.246%B++25.781%A+49.2A++N/A1222.6h10.8B**56B
Cosmos VM3 125124403.1B++0.9419.41%B++25%B**47.7A++N/A1162.6h11.4B++58.5B++
Aphelion VEX-4H 172111215.286C++3.1261.605%A++N/A34.7C19.1D2113.2h54.9C**89.1B++
Thanatos VE70 9696691.391B+0.7738.486%C+28.125%A**36.9B+N/A1002.6h3.8B*9.9B+
NS Decimator 13082372.216A+0.0554.392%DN/A29.3C17.1C*2482.8h3.9B++7.2B+
Frag Grenade 7370170N/A67.8451.844%B*N/A700B*30M**18750.1h3.4B+6.6B+
NS-44 Commissioner 6262371.676B++0.4915.457%F--32.258%A+18.2DN/A753.4h2.6A17.1D
VA39 Spectre 5857381.5C++0.6622.308%F28.07%D-21.1C+N/A562.7h5.1B+22.6C+
Lasher X2 5050540.926C+1.2422.524%C4%C+21.7C-N/A832.3h31.7F--140.7D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter41130.4h
Spawn Beacon1640.2h
Medical Applicator309,7550.9h
M12 Kobalt01000h
Nano-Armor Kit3550,0345h
Medical Kit637979h
Force-Blade115525.7h
WLT-Howler Mining Laser01,2780.7h
Ammunition Package11,0180.6h
Recon Detection Device22340.4h

Check the help document for the dictionary if you want to learn more about words used here.


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