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Director General LoveTheirLiberator[CAKA] LoveTheirLiberator
NC BR 94

KDR: 3.05

Score: 13.1m

Last Seen: Nov 16th, 2019 12:50 AM
- OFFLINE - 2 hour(s)

Battle Rank 94 - New Conglomerate on Connery
Level Progress (to 95): 9%
Level 100 Progress: 69% 198h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M20 Mustang Vortek Rotary M20 Kestrel M30 Mustang AH LA1 Anchor GD-22S NC6 Gauss SAW MGR-L1 Promise
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,044,585 MLG Score: 835
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.374%28.409%8911112164,8472.158060.894

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.545%1.975A++1.127B**-1.187D*HEAD ++ (~12.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.80.626B+8.70.389C**19.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.541%0.355%953312247,045609335811.5681210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.093%-1.453F-1.134D*1.65

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.10.197C++30.60.424B99.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.765%0.286%275112263502431581.43443220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.331A-1.447D**-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.85B*3.20.746B++2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.666%0.243%225112264112223471.85135118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.143C-1.036D*-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.926B*3.10.923B*5.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.158%70.261%2251122630621611.41014

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.233B**0.209C++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.562B+1.90.413B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.1m300.4%486 (29.2k)448 (26.9k)3.0523217,7345,8103.8901994 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC122798223.6%9.789%23105:025

83% Engineer12% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 27th, 2018 12:34 PMFeb 3rd, 2018 5:09 AMNov 15th, 2019 9:18 PM (22d) (PST)Nov 15th, 2019 8:58 PM (22d) (PST)Nov 15th, 2019 8:50 PM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,090841,0060.6070.1990.0592.3640.180835

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,4255,06360,362361241421126,883

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
487h/20.3d 4,868 1,736 6,525 69.1k 116 375 5,253 31.9m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A+
Kills:144
Deaths:173
KDR:0.832
Accuracy:23.962% C**
HSR:30.556% A+
Kills:144
Deaths (as Engineer):173
Deaths (to Engineers):1,702
KDR:0.83237
Kill Difference:29
Playtime:403.214 hours
Usage:83%
Score:11.170m
Score/min:462
Accuracy (listed only):23.962%
HSR (listed only):30.556%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:1,271
Deaths:676
KDR:1.880
Accuracy:31.146% B**
HSR:26.908% C++
GD-22S
A*
Kills:980
Deaths:441
KDR:2.222
Accuracy:34.910% A*
HSR:31.429% B**
NC6 Gauss SAW
A*
Kills:681
Deaths:334
KDR:2.039
Accuracy:32.330% A*
HSR:34.655% A++
MGR-L1 Promise
A*
Kills:588
Deaths:285
KDR:2.063
Accuracy:35.631% A*
HSR:29.252% B+
NS-15MB
B++
Kills:206
Deaths:108
KDR:1.907
Accuracy:30.628% B++
HSR:25.243% C-
NSX-P Naginata
A++
Kills:122
Deaths:78
KDR:1.564
Accuracy:32.728% A++
HSR:32.787% B+
Kills:3,848
Deaths (as Heavy Assault):1,922
Deaths (to Heavy Assaults):1,367
KDR:2.00208
Kill Difference:1,926
Playtime:59.603 hours
Usage:12%
Score:1.421m
Score/min:397
Accuracy (listed only):32.895%
HSR (listed only):30.045%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B*
Kills:291
Deaths:210
KDR:1.386
Accuracy:31.225% B*
HSR:21.306% C+
AF-19 Mercenary
A+
Kills:144
Deaths:173
KDR:0.832
Accuracy:23.962% C**
HSR:30.556% A+
Kills:435
Deaths (as Light Assault):383
Deaths (to Light Assaults):878
KDR:1.13577
Kill Difference:52
Playtime:4.057 hours
Usage:1%
Score:0.096m
Score/min:394
Accuracy (listed only):27.594%
HSR (listed only):25.931%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B*
Kills:291
Deaths:210
KDR:1.386
Accuracy:31.225% B*
HSR:21.306% C+
Reaper DMR
A++
Kills:217
Deaths:119
KDR:1.824
Accuracy:36.030% A++
HSR:31.797% B*
NC1 Gauss Rifle
A++
Kills:171
Deaths:146
KDR:1.171
Accuracy:32.573% A++
HSR:17.544% D
Kills:679
Deaths (as Combat Medic):475
Deaths (to Combat Medics):489
KDR:1.42947
Kill Difference:204
Playtime:8.598 hours
Usage:2%
Score:0.241m
Score/min:467
Accuracy (listed only):33.276%
HSR (listed only):23.549%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:306
Deaths:201
KDR:1.522
Accuracy:43.158% B++
HSR:70.261% C++
MGR-S1 Gladius
B*
Kills:291
Deaths:210
KDR:1.386
Accuracy:31.225% B*
HSR:21.306% C+
NS-44 Commissioner
B+
Kills:161
Deaths:130
KDR:1.238
Accuracy:38.132% C++
HSR:25.466% B+
NC4 Mag-Shot
D
Kills:137
Deaths:160
KDR:0.856
Accuracy:12.668% F--
HSR:15.329% D
Soldier Soaker
D-
Kills:63
Deaths:74
KDR:0.851
Accuracy:26.213% D-
HSR:7.937% D--
Kills:958
Deaths (as Infiltrator):775
Deaths (to Infiltrators):561
KDR:1.23613
Kill Difference:183
Playtime:9.150 hours
Usage:2%
Score:0.159m
Score/min:290
Accuracy (listed only):30.279%
HSR (listed only):28.060%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A++
Kills:4,016
V. Kills:2,088 192%
Deaths:553
KDR:7.262
Accuracy:21.235% F
KPH:33 A++
VKPH:17.100 B**
Vortek Rotary
S
Kills:1,656
V. Kills:860 192%
Deaths:184
KDR:9
Accuracy:37.906% B**
KPH:88.400 S
VKPH:45.900 S
M20 Kestrel
M
Kills:1,533
V. Kills:825 186%
Deaths:188
KDR:8.154
Accuracy:35.091% B*
KPH:64.800 M
VKPH:34.900 A++
M30 Mustang AH
A*
Kills:1,373
V. Kills:129 N/A
Deaths:122
KDR:11.254
Accuracy:65.181% A
KPH:132.600 A*
VKPH:12.500 A*
M202 Wyrm
A*
Kills:97
V. Kills:33 285%
Deaths:11
KDR:8.818
Accuracy:74.026% A*
KPH:52.300 D
VKPH:17.800 D*
Kills:8,675 (8,578 + 0)
Deaths:1,058
KDR:8.199
VKDR:3.719
Vehicle Kills:3,935
Kill Difference:7,617
Playtime:176.355 hours
Usage:36%
Score:3.525m
Score/min:333
Piloting Accuracy:65.181%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:411
V. Kills:229 179%
Deaths:33
KDR:12.455
Accuracy:34.666% C
KPH:67 A++
VKPH:37.300 B*
L-30R Vektor
C*
Kills:291
V. Kills:126 229%
Deaths:120
KDR:2.425
Accuracy:40.116% C*
KPH:7.600 C
VKPH:3.300 C--
CAS30 Tank Buster
A**
Kills:284
V. Kills:155 182%
Deaths:224
KDR:1.268
Accuracy:70.540% A**
KPH:3.800 D-
VKPH:2.100 D*
Kills:986 (575 + 411)
Deaths:377
KDR:2.615
VKDR:1.353
Vehicle Kills:510
Kill Difference:609
Playtime:119.889 hours
Usage:25%
Score:0.917m
Score/min:127
Piloting Accuracy:70.540%
Gunner Accuracy:34.666%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:350
V. Kills:147 236%
Deaths:10
KDR:35
Accuracy:54.765% B+
KPH:40.400 A+
VKPH:17 B+
Kills:350 (350 + 0)
Deaths:10
KDR:35
VKDR:14.700
Vehicle Kills:147
Kill Difference:340
Playtime:8.656 hours
Usage:2%
Score:0.133m
Score/min:256
Driving Accuracy:54.765%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 6,1044,0165537.262A++4.2121.235%FN/A33A++17.1B**238121.8h43B**202.3B*
Vortek Rotary 2,5161,6561849A*5.9537.906%B**N/A88.6S46S58718.7h20.6B**54.4B**
M20 Kestrel 2,3581,5331888.154B**5.1035.091%B*N/A65M35A++52323.6h41.5B*118.2B*
M30 Mustang AH 1,5021,37312211.254B++8.2065.181%AN/A132A*12.4A*56610.4h6.6B+10.1B+
LA1 Anchor 1,2851,2716761.88C+1.1731.146%B**26.908%C++77B**N/A21716.5h8.8B++28.1B++
GD-22S 9929804412.222B+0.8334.91%A*31.429%B**107.7M1.3A++3189.1h8.8B**25.3B*
NC6 Gauss SAW 6946813342.039B++1.0132.33%A*34.655%A++101.6M++1.9M+2706.7h7.2B*22.4B*
MGR-L1 Promise 5995882852.063B+0.9935.631%A*29.252%B+125.1M+2.3A*2874.7h10.2B**28.7B*
C150 Dalton 6404113312.455B++9.4034.666%CN/A67.4A++37.5B*19006.1h3.1B++8.9B++
Titan-150 AP 4973501035M*31.9554.765%B+N/A40.2A+16.9B+2568.7h3.2B**5.8B**
SAS-R 3073062011.522C1.5343.158%B++70.261%C++57.7B++N/A1975.3h1.9B++4.3B++
L-30R Vektor 4172911202.425C**0.6340.116%C*N/A7.6C3.3C--4938.2h64.4B+160.4B+
MGR-S1 Gladius 2932912101.386C++1.6731.225%B*21.306%C+26CN/A9311.2h8.7B+27.9B+
CAS30 Tank Buster 4392842241.268C+1.7870.54%A**N/A3.8D-2.1D*2375.6h141.2D--200.1C--
Reaper DMR 2192171191.824C++1.2336.03%A++31.797%B*83.5A*N/A3272.6h7.2A20.1B**
NS-15MB 2082061081.907C*1.1530.628%B++25.243%C-73.6BN/A1882.8h10.3B+33.8B+
A30 Walker 252171821.375U18.3228.92%B*N/A50.3A*23.8A5443.4h76.3B*264B*
NC1 Gauss Rifle 1761711461.171C*1.8832.573%A++17.544%D57A++1.7M++1723h10.4B*32B**
NS-44 Commissioner 1641611301.238C**1.8138.132%C++25.466%B+41.3C*N/A1153.9h3.4B+9B+
Hyena Missile Launcher 2431601016U12.9544.402%A++N/A45.7A*23.7A++3843.5h25.9B**58.4A
AF-19 Mercenary 1441441730.832C++2.2223.962%C**30.556%A+13.3CN/A5610.8h14.1C+59C*
NC4 Mag-Shot 1391371600.856C*2.2012.668%F--15.329%D22.5C+N/A716.1h6.6B++52D
NSX-P Naginata 126122781.564C*1.4932.728%A++32.787%B+110.9A*3.6M*2781.1h9.8B++29.8B**
Shrike 169110711.549A+1.5054.61%C+N/A35.5B*19B**2813.1h4.2A7.7B**
M202 Wyrm 13097118.818C+5.7774.026%A*2.062%C+51.1D17.4D*3161.9h56C75.7B
Mag-Cutter 72723,3460.022C++3.037.467%FN/A0.7C+N/A2107.2h1.8B++24.2D-
Soldier Soaker 6563740.851C+2.2026.213%D-7.937%D--35C1.1C++981.8h7.5C-28.5D
Frag Grenade 5958158N/A54.9561.929%A*N/A580B+10C++34210.1h2.1A++3.4A+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon62940.3h
Nano-Armor Kit681316,08652.1h
Medical Applicator4511,3901h
Medical Kit4091,9854.7h
G40-F Ranger01340h
M20 Basilisk0590h
Ammunition Package11600.1h
Anti-Infantry MANA Turret3710.2h
Nano-Repair Grenade02330.1h

Check the help document for the dictionary if you want to learn more about words used here.


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