Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 7 (19,301)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Director General LoveTheirLiberator[] LoveTheirLiberator
NC BR 98

KDR: 3.24

Score: 14.5m

Last Seen: Jan 16th, 2020 11:03 PM
- OFFLINE - 48 hour(s)

Battle Rank 98 - New Conglomerate on Connery
Level Progress (to 99): 29%
Level 100 Progress: 77% 145h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M20 Mustang Vortek Rotary M20 Kestrel M30 Mustang AH LA1 Anchor GD-22S NC6 Gauss SAW MGR-L1 Promise
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:LoveTheirLiberator



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,072,107 MLG Score: 857
Fun Score: N/A
Cheeseburgers Flipped: 10TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.482%28.705%9041112215,0132.162641.077

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.59%1.975A++1.127B**-1.187D*HEAD ++ (~12.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.60.626B+8.70.389C**18.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.22%0.314%1101312298,591688416712.4688206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.734%-1.453F-1.134D*1.65

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.60.197C++30.90.424B91.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.715%0.284%265112313522531591.38583220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.331A-1.447D**-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.85B*3.20.746B++2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.413%0.216%220112314642393761.94142123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.143C-1.036D*-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.926B*2.90.923B*6.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.168%70.261%2201123130621911.39091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.233B**0.209C++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.562B+1.90.413B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.5m300.1%503 (30.2k)465 (27.9k)3.2399919,8196,1174.0676898 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1232111024.499%9.087%22305:065

83% Engineer12% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 27th, 2018 12:34 PMNov 17th, 2019 7:46 AMJan 18th, 2020 4:52 AM (4d) (PST)Jan 16th, 2020 7:34 PM (5d) (PST)Jan 16th, 2020 7:03 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,153811,0720.6360.1960.0582.5020.198857

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,1924,88364,309381231501227,875

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
519.5h/21.6d 5,063 1,801 7,062 78k 121 389 6,164 35.9m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A
Kills:154
Deaths:211
KDR:0.730
Accuracy:23.767% C**
HSR:29.221% A
Kills:154
Deaths (as Engineer):211
Deaths (to Engineers):1,852
KDR:0.72986
Kill Difference:57
Playtime:432.829 hours
Usage:83%
Score:12.471m
Score/min:480
Accuracy (listed only):23.767%
HSR (listed only):29.221%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:1,273
Deaths:677
KDR:1.880
Accuracy:31.151% B**
HSR:26.944% C++
GD-22S
A*
Kills:1,069
Deaths:484
KDR:2.209
Accuracy:35.037% A*
HSR:32.367% B**
NC6 Gauss SAW
A*
Kills:709
Deaths:350
KDR:2.026
Accuracy:32.642% A*
HSR:35.402% A++
MGR-L1 Promise
A*
Kills:595
Deaths:289
KDR:2.059
Accuracy:35.743% A*
HSR:29.076% B+
NS-15MB
B++
Kills:206
Deaths:108
KDR:1.907
Accuracy:30.628% B++
HSR:25.243% C-
NSX-P Naginata
A++
Kills:122
Deaths:78
KDR:1.564
Accuracy:32.728% A++
HSR:32.787% B+
Kills:3,974
Deaths (as Heavy Assault):1,986
Deaths (to Heavy Assaults):1,410
KDR:2.00101
Kill Difference:1,988
Playtime:61.582 hours
Usage:12%
Score:1.488m
Score/min:403
Accuracy (listed only):32.988%
HSR (listed only):30.303%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B++
Kills:295
Deaths:215
KDR:1.372
Accuracy:31.145% B++
HSR:21.356% C+
AF-19 Mercenary
A
Kills:154
Deaths:211
KDR:0.730
Accuracy:23.767% C**
HSR:29.221% A
Kills:449
Deaths (as Light Assault):426
Deaths (to Light Assaults):906
KDR:1.05399
Kill Difference:23
Playtime:4.401 hours
Usage:1%
Score:0.108m
Score/min:408
Accuracy (listed only):27.456%
HSR (listed only):25.288%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B++
Kills:295
Deaths:215
KDR:1.372
Accuracy:31.145% B++
HSR:21.356% C+
Reaper DMR
A++
Kills:217
Deaths:119
KDR:1.824
Accuracy:36.030% A++
HSR:31.797% B*
NC1 Gauss Rifle
A++
Kills:182
Deaths:148
KDR:1.230
Accuracy:32.307% A++
HSR:18.132% C--
Kills:694
Deaths (as Combat Medic):482
Deaths (to Combat Medics):507
KDR:1.43983
Kill Difference:212
Playtime:8.787 hours
Usage:2%
Score:0.247m
Score/min:468
Accuracy (listed only):33.161%
HSR (listed only):23.762%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:306
Deaths:201
KDR:1.522
Accuracy:43.168% B++
HSR:70.261% C++
MGR-S1 Gladius
B++
Kills:295
Deaths:215
KDR:1.372
Accuracy:31.145% B++
HSR:21.356% C+
NS-44 Commissioner
C*
Kills:176
Deaths:146
KDR:1.205
Accuracy:38.663% C*
HSR:24.432% C*
NC4 Mag-Shot
D
Kills:137
Deaths:160
KDR:0.856
Accuracy:12.668% F--
HSR:15.329% D
Soldier Soaker
D-
Kills:63
Deaths:74
KDR:0.851
Accuracy:26.213% D-
HSR:7.937% D--
Kills:977
Deaths (as Infiltrator):796
Deaths (to Infiltrators):579
KDR:1.22739
Kill Difference:181
Playtime:9.170 hours
Usage:2%
Score:0.161m
Score/min:292
Accuracy (listed only):30.372%
HSR (listed only):27.863%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A++
Kills:4,951
V. Kills:2,579 192%
Deaths:553
KDR:8.953
Accuracy:22.889% D**
KPH:36.100 A++
VKPH:18.800 A
Vortek Rotary
S
Kills:2,240
V. Kills:1,164 192%
Deaths:184
KDR:12.174
Accuracy:38.257% A
KPH:91.700 S
VKPH:47.700 S
M20 Kestrel
M
Kills:1,552
V. Kills:835 186%
Deaths:188
KDR:8.255
Accuracy:34.941% B*
KPH:64.200 M
VKPH:34.500 A++
M30 Mustang AH
A**
Kills:1,400
V. Kills:131 N/A
Deaths:122
KDR:11.475
Accuracy:65.295% A
KPH:134.300 A**
VKPH:12.600 A*
M202 Wyrm
A*
Kills:131
V. Kills:48 267%
Deaths:11
KDR:11.909
Accuracy:73.212% A*
KPH:68.700 C-
VKPH:25.200 D-
Kills:10,274 (10,143 + 0)
Deaths:1,058
KDR:9.711
VKDR:4.496
Vehicle Kills:4,757
Kill Difference:9,216
Playtime:198.069 hours
Usage:38%
Score:4.279m
Score/min:360
Piloting Accuracy:65.295%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:464
V. Kills:258 179%
Deaths:33
KDR:14.061
Accuracy:32.413% C--
KPH:69.900 A++
VKPH:38.900 B**
L-30R Vektor
C*
Kills:300
V. Kills:129 231%
Deaths:120
KDR:2.500
Accuracy:40.148% C*
KPH:7.800 C
VKPH:3.300 C--
CAS30 Tank Buster
A**
Kills:294
V. Kills:161 181%
Deaths:224
KDR:1.313
Accuracy:70.343% A**
KPH:3.800 D-
VKPH:2.100 D*
Kills:1,058 (594 + 464)
Deaths:377
KDR:2.806
VKDR:1.454
Vehicle Kills:548
Kill Difference:681
Playtime:121.722 hours
Usage:23%
Score:0.953m
Score/min:130
Piloting Accuracy:70.343%
Gunner Accuracy:32.413%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:352
V. Kills:147 238%
Deaths:10
KDR:35.200
Accuracy:54.715% B+
KPH:40.500 A+
VKPH:16.900 B+
Kills:352 (352 + 0)
Deaths:10
KDR:35.200
VKDR:14.700
Vehicle Kills:147
Kill Difference:342
Playtime:8.689 hours
Usage:2%
Score:0.134m
Score/min:258
Driving Accuracy:54.715%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 7,5304,9515538.953A*5.7122.889%D**N/A36.1A++18.8A265137.1h42.5B**185.5B*
Vortek Rotary 3,4042,24018412.174M++8.9338.257%AN/A91.8S47.7S63924.4h20.6B**53.9B**
M20 Kestrel 2,3871,5521888.255B**5.0234.941%B*N/A64.1M34.5A++52024.2h41.7B*119.3B*
M30 Mustang AH 1,5311,40012211.475B++8.2465.295%AN/A134.6A**12.6A*56810.4h6.6B+10.1B+
LA1 Anchor 1,2871,2736771.88C+1.3631.151%B**26.944%C++77.2B**N/A21716.5h8.8B++28.1B++
GD-22S 1,0841,0694842.209B+1.0335.037%A*32.367%B**106.9M1.5A*31710h8.8B**25.1B*
NC6 Gauss SAW 7227093502.026B+1.2132.642%A*35.402%A++101.3M++1.9M+2707h7.3B*22.5B*
MGR-L1 Promise 6065952892.059B+1.1835.743%A*29.076%B+124M+2.3A*2904.8h10.3B**28.9B*
C150 Dalton 7224643314.061B*10.8232.413%C--N/A70.3A++39.1B**18206.6h2.9B++9B+
Titan-150 AP 4993521035.2M*31.9654.715%B+N/A40.5A+16.9B+2588.7h3.2B**5.8B**
SAS-R 3073062011.522C1.7243.168%B++70.261%C++57.7B++N/A1965.3h1.9B++4.4B++
L-30R Vektor 4293001202.5C**0.7440.148%C*N/A7.8C3.4C--5038.5h63.9B+159.1B+
MGR-S1 Gladius 2972952151.372C++1.8731.145%B++21.356%C+26.1CN/A9311.3h8.7B+27.9B+
CAS30 Tank Buster 4552942241.313C+1.9370.343%A**N/A3.8D-2.1D*2576.5h138.2D--196.5C-
Reaper DMR 2192171191.824C++1.4236.03%A++31.797%B*83.5A*N/A3272.6h7.2A20.1B**
NS-15MB 2082061081.907C*1.3330.628%B++25.243%C-73.6BN/A1882.8h10.3B+33.8B+
NC1 Gauss Rifle 1871821481.23C*2.0132.307%A++18.132%C--58.7A++1.6M+1773.1h10.1B**31.2B**
NS-44 Commissioner 1791761461.205C*2.0338.663%C*24.432%C*39.1C++N/A1134.5h3.5B+9.1B+
A30 Walker 252171821.375U18.1428.89%B*N/A50.3A*23.8A5463.4h76.4B*264.5B*
Hyena Missile Launcher 2431601016U12.7644.402%A++N/A45.7A*23.7A++3863.5h25.9B**58.4A
AF-19 Mercenary 1551542110.73C+2.5123.767%C**29.221%A12.1C-N/A5212.7h13.6C++57.4C**
NC4 Mag-Shot 1391371600.856C*2.3812.668%F--15.329%D22.5C+N/A716.1h6.6B++52D
M202 Wyrm 1791311111.909C++8.6773.212%A*1.527%D68.9C-25.3D-4791.9h45.1C++61.6B+
NSX-P Naginata 126122781.564C*1.6832.728%A++32.787%B+110.9A*3.6M*2721.1h9.8B++29.8B**
Shrike 179117731.603A+1.6455.3%C+N/A36.6B**19.4B**2933.2h4.1A7.4B**
Mag-Cutter 72723,3600.021C+3.227.52%FN/A0.7C+N/A2107.6h1.8B++24.2D-
Soldier Soaker 6563740.851C+2.3926.213%D-7.937%D--35C1.1C++981.8h7.5C-28.5D
Frag Grenade 5958158N/A54.7662.189%A*N/A580B+10C++34740.1h2.2A+3.5A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon62960.3h
Nano-Armor Kit849324,51054.8h
Medical Kit4212,0424.8h
Medical Applicator4511,4591h
G40-F Ranger01340h
M20 Basilisk0590h
Ammunition Package21610.1h
Anti-Infantry MANA Turret3710.2h
Nano-Repair Grenade02510.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.25s
Server spent 4.55s on queries, 3.30s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.