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Sentinel LoveTheirLiberator[GOBS] LoveTheirLiberator
NC BR 74

KDR: 3.15

Score: 21.9m

Last Seen: Aug 4th, 2020 3:00 PM
- OFFLINE - 5.5 hour(s)

Prestige 1, Battle Rank 74 - New Conglomerate on Connery
Level Progress (to 75): 5%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M20 Mustang Vortek Rotary C150 Dalton LA1 Anchor M30 Mustang AH M20 Kestrel NC6 Gauss SAW CAS30 Tank Buster
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,685,097 MLG Score: 1347
Fun Score: N/A
Cheeseburgers Flipped: 11TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.653%31.423%102617133210,9602.404040.751

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.209%2.013A*1.165B**-1.063D*HEAD ++ (~15.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.30.629B+8.30.39B17.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.766%0.28%14744134513,9241017684113.6912204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.17%-1.226D*-1.152D*1.519

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.20.257C*32.40.419B72.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.524%0.381%258113485253882371.35309221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.325A-1.433D**-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.85B*30.746B++2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.995%0.814%617213472,33542413515.50707173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.399%-0.387C--1.046D*-1.884

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.928B*2.20.931B*4.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.532%77.042%6171134864941411.56763

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.263A0.271C*-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.566B+1.70.414B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.9m307.5%522 (31.3k)473 (28.4k)3.1549834,95411,0793.741474 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1349190126.086%11.879%31004:1012

77% Engineer16% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 27th, 2018 12:34 PMJul 16th, 2020 10:22 PMAug 4th, 2020 12:35 PM (3h) (PST)Aug 4th, 2020 11:38 AM (4h) (PST)Aug 4th, 2020 11:00 AM (5h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2841131,1710.7560.2400.0903.0150.2251347

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,0466,76870,278451451811328,370

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
770.8h/32.1d 6,497 4,152 11,145 139.4k 317 662 10,383 59.4m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:349
Deaths:494
KDR:0.706
Accuracy:26.280% C++
HSR:27.507% B+
GD-7F
B**
Kills:186
Deaths:124
KDR:1.500
Accuracy:33.477% B**
HSR:23.656% C++
Kills:535
Deaths (as Engineer):618
Deaths (to Engineers):2,960
KDR:0.8657
Kill Difference:83
Playtime:592.359 hours
Usage:77%
Score:17.371m
Score/min:489
Accuracy (listed only):29.878%
HSR (listed only):25.582%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:1,939
Deaths:991
KDR:1.957
Accuracy:32.311% B*
HSR:29.036% C+
NC6 Gauss SAW
A
Kills:1,318
Deaths:609
KDR:2.164
Accuracy:32.103% A
HSR:35.508% A
GD-22S
A++
Kills:1,270
Deaths:562
KDR:2.260
Accuracy:35.203% A++
HSR:32.913% B+
EM6
A
Kills:1,182
Deaths:587
KDR:2.014
Accuracy:32.615% A
HSR:38.156% B**
MGR-L1 Promise
A
Kills:1,178
Deaths:501
KDR:2.351
Accuracy:34.944% A
HSR:31.070% C++
NC6A GODSAW
B**
Kills:1,170
Deaths:455
KDR:2.571
Accuracy:38.436% B**
HSR:35.727% B++
NS-15MB
B
Kills:295
Deaths:146
KDR:2.021
Accuracy:31.167% B
HSR:28.814% D
NSX-P Naginata
B**
Kills:133
Deaths:86
KDR:1.547
Accuracy:32.655% B**
HSR:33.083% C+
Kills:8,485
Deaths (as Heavy Assault):3,937
Deaths (to Heavy Assaults):2,701
KDR:2.15519
Kill Difference:4,548
Playtime:121.678 hours
Usage:16%
Score:3.224m
Score/min:442
Accuracy (listed only):33.679%
HSR (listed only):33.038%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B+
Kills:349
Deaths:494
KDR:0.706
Accuracy:26.280% C++
HSR:27.507% B+
MGR-S1 Gladius
C*
Kills:335
Deaths:239
KDR:1.402
Accuracy:31.794% C*
HSR:22.090% C--
GD-7F
B**
Kills:186
Deaths:124
KDR:1.500
Accuracy:33.477% B**
HSR:23.656% C++
AF-4 Cyclone
A+
Kills:104
Deaths:72
KDR:1.444
Accuracy:35.321% A+
HSR:28.846% B*
Kills:974
Deaths (as Light Assault):929
Deaths (to Light Assaults):1,746
KDR:1.04844
Kill Difference:45
Playtime:8.050 hours
Usage:1%
Score:0.223m
Score/min:462
Accuracy (listed only):31.718%
HSR (listed only):25.525%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
B++
Kills:517
Deaths:314
KDR:1.647
Accuracy:32.637% B++
HSR:30.948% C**
MGR-S1 Gladius
C*
Kills:335
Deaths:239
KDR:1.402
Accuracy:31.794% C*
HSR:22.090% C--
NC1 Gauss Rifle
B**
Kills:288
Deaths:234
KDR:1.231
Accuracy:31.902% B**
HSR:24.653% C+
AF-4 Cyclone
A+
Kills:104
Deaths:72
KDR:1.444
Accuracy:35.321% A+
HSR:28.846% B*
GR-22
A
Kills:74
Deaths:42
KDR:1.762
Accuracy:34.520% A
HSR:27.027% B
Kills:1,318
Deaths (as Combat Medic):901
Deaths (to Combat Medics):1,026
KDR:1.46282
Kill Difference:417
Playtime:27.844 hours
Usage:4%
Score:0.696m
Score/min:416
Accuracy (listed only):33.235%
HSR (listed only):26.713%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:649
Deaths:357
KDR:1.818
Accuracy:42.532% C++
HSR:77.042% B+
NS-44 Commissioner
B
Kills:539
Deaths:501
KDR:1.076
Accuracy:43.123% B
HSR:25.232% C+
MGR-S1 Gladius
C*
Kills:335
Deaths:239
KDR:1.402
Accuracy:31.794% C*
HSR:22.090% C--
NC4 Mag-Shot
D
Kills:143
Deaths:175
KDR:0.817
Accuracy:11.596% F--
HSR:16.783% D
AF-4 Cyclone
A+
Kills:104
Deaths:72
KDR:1.444
Accuracy:35.321% A+
HSR:28.846% B*
NS-357 IA
D-
Kills:73
Deaths:87
KDR:0.839
Accuracy:35.013% F-
HSR:27.397% D-
Soldier Soaker
D*
Kills:63
Deaths:75
KDR:0.840
Accuracy:26.213% D*
HSR:7.937% D*
Kills:1,906
Deaths (as Infiltrator):1,506
Deaths (to Infiltrators):1,160
KDR:1.2656
Kill Difference:400
Playtime:16.268 hours
Usage:2%
Score:0.341m
Score/min:349
Accuracy (listed only):32.227%
HSR (listed only):29.332%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A+
Kills:7,015
V. Kills:3,659 192%
Deaths:553
KDR:12.685
Accuracy:24.882% D--
KPH:41.700 A+
VKPH:21.700 B**
Vortek Rotary
M**
Kills:3,696
V. Kills:1,894 195%
Deaths:184
KDR:20.087
Accuracy:38.359% B**
KPH:91.600 M**
VKPH:47 M++
M30 Mustang AH
A++
Kills:1,912
V. Kills:170 N/A
Deaths:122
KDR:15.672
Accuracy:64.227% B*
KPH:141.300 A
VKPH:12.600 A++
M20 Kestrel
A*
Kills:1,610
V. Kills:866 186%
Deaths:188
KDR:8.564
Accuracy:34.883% B+
KPH:64.500 A*
VKPH:34.700 A+
M202 Wyrm
A*
Kills:177
V. Kills:69 253%
Deaths:11
KDR:16.091
Accuracy:72.081% A*
KPH:82.400 C
VKPH:32.100 D
Breaker Rocket Pods
B
Kills:144
V. Kills:19 N/A
Deaths:
KDR:
Accuracy:63.807% A+
KPH:167.900 C*
VKPH:22.200 B
Hornet Missiles
B+
Kills:84
V. Kills:55 150%
Deaths:1
KDR:84
Accuracy:51.463% D*
KPH:95.900 C++
VKPH:62.800 B+
Kills:14,638 (14,233 + 0)
Deaths:1,059
KDR:13.822
VKDR:6.357
Vehicle Kills:6,732
Kill Difference:13,579
Playtime:250.950 hours
Usage:33%
Score:5.980m
Score/min:397
Piloting Accuracy:34.883%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M
Kills:2,259
V. Kills:1,169 193%
Deaths:33
KDR:68.455
Accuracy:35.013% C
KPH:121.300 M
VKPH:62.800 A++
CAS30 Tank Buster
A**
Kills:1,301
V. Kills:969 134%
Deaths:224
KDR:5.808
Accuracy:72.990% A**
KPH:11.500 C*
VKPH:8.600 C++
L-30R Vektor
C++
Kills:304
V. Kills:130 232%
Deaths:120
KDR:2.533
Accuracy:40.321% C++
KPH:7.600 D
VKPH:3.300 D
L-24R Spur
M*
Kills:115
V. Kills:8 N/A
Deaths:
KDR:
Accuracy:49.484% A+
KPH:86.500 A+
VKPH:6 M*
Kills:3,979 (1,720 + 2,259)
Deaths:377
KDR:10.554
VKDR:6.037
Vehicle Kills:2,276
Kill Difference:3,602
Playtime:173.038 hours
Usage:22%
Score:1.880m
Score/min:181
Piloting Accuracy:49.484%
Gunner Accuracy:35.013%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:525
V. Kills:224 233%
Deaths:10
KDR:52.500
Accuracy:54.524% B+
KPH:44.600 B**
VKPH:19 C*
E540 Halberd
B++
Kills:59
V. Kills:20 281%
Deaths:6
KDR:9.833
Accuracy:47.538% C++
KPH:44.800 B++
VKPH:15.200 C
Kills:584 (525 + 59)
Deaths:16
KDR:36.500
VKDR:15.250
Vehicle Kills:244
Kill Difference:568
Playtime:13.088 hours
Usage:2%
Score:0.256m
Score/min:325
Driving Accuracy:54.524%
Gunner Accuracy:47.538%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C+
Kills:76
V. Kills:2 N/A
Deaths:2
KDR:38
Accuracy:22.570% C+
KPH:131 C+
VKPH:3.400 D
Kills:76 (0 + 76)
Deaths:2
KDR:38
VKDR:1
Vehicle Kills:2
Kill Difference:74
Playtime:0.580 hours
Usage:0%
Score:0.012m
Score/min:357
Driving Accuracy:N/A%
Gunner Accuracy:22.570%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 10,6747,01555312.685A*9.5324.882%D--N/A41.7A+21.8B**305168.2h40.4B*162.4B++
Vortek Rotary 5,5903,69618420.087S16.9338.359%B**N/A91.7M**47M++61740.3h20.5A53.5B**
C150 Dalton 3,4282,2593368.455S65.3035.013%CN/A121.5M62.8A++128518.6h1.8B**5.3B**
LA1 Anchor 1,9691,9399911.957C1.2032.311%B*29.036%C+82.9B1.3B+23423.4h8.6B+26.6B+
M30 Mustang AH 2,0821,91212215.672B+12.5264.227%B*N/A141.6A12.6A++57013.5h6.6B10.2B+
M20 Kestrel 2,4761,6101888.564B++5.4134.883%B+N/A64.4A*34.6A+52025h42B++120.3B++
NC6 Gauss SAW 1,3521,3186092.164C++0.9932.103%A35.508%A108A2.8M28712.2h7.1B*22.2B++
CAS30 Tank Buster 2,2701,3012245.808B*2.6572.99%A**N/A11.5C*8.6C++45113.2h60.4C-82.7B+
GD-22S 1,2861,2705622.26C++0.8935.203%A++32.913%B+105.8A1.3B*31912h8.7B+24.8B++
EM6 1,2041,1825872.014C+1.1432.615%A38.156%B**86.3B+1.6B**24613.7h8.7B+26.7B++
MGR-L1 Promise 1,1971,1785012.351C*0.8034.944%A31.07%C++111.1B**1.8B+28610.6h10.1B+29B+
NC6A GODSAW 1,1821,1704552.571C+0.5838.436%B**35.727%B++158.1A++1.6C++4427.4h6.6B+17.2B*
SAS-R 6506493571.818D1.3442.532%C++77.042%B+60.7C+N/A21010.7h1.7B++4B+
NS-44 Commissioner 5485395011.076C+2.0843.123%B25.232%C+42.4CN/A12812.7h3.4C++7.8B
Titan-150 AP 7495251052.5S49.3554.524%B+N/A44.5B**19C*30111.8h3B**5.5B**
Reaper DMR 5255173141.646C+1.5132.637%B++30.948%C**63.8C**1C*1978.1h7.2B**22.2B*
AF-19 Mercenary 3573494940.706C-2.4526.28%C++27.507%B+14.6DN/A5823.9h12C+45.6C++
MGR-S1 Gladius 3383352391.402C1.7531.794%C*22.09%C--28.2D-N/A10311.9h8.7C++27.3C*
L-30R Vektor 4343041202.533C0.6240.321%C++N/A7.6D3.3D4939.8h65.8C++163.2C*
NS-15MB 2972951462.021C1.1331.167%B28.814%D75.6CN/A1973.9h10.1C*32.5C**
NC1 Gauss Rifle 2942882341.231C+1.9231.902%B**24.653%C+53.3B+1.1B++1605.4h10.1B+31.5B++
A30 Walker 336227828.375S25.2229.193%B*N/A45.4A++21.8B**4965h72.3B*247.5B*
NS Decimator 322193802.413B+0.7462.341%C+N/A68.9B**46.1A*3652.8h2.3B**3.7B**
GD-7F 1871861241.5C+1.6533.477%B**23.656%C++71.5B+N/A3262.6h10.4B+31.2B+
M202 Wyrm 2461771116.091C12.9472.081%A*1.695%C--84.3C32.9D6182.1h39.1C*54.3B+
Hyena Missile Launcher 2451611016.1S12.9544.278%A++N/A46A++24A+3933.5h25.9B++58.6B**
Breaker Rocket Pods 1631441144U140.8563.807%A+N/A160C++21.1C**8360.9h8.5B*13.4B*
NC4 Mag-Shot 1451431750.817C+2.3411.596%F--16.783%D19.6DN/A647.3h6.6B+57.2F-
NSX-P Naginata 138133861.547C1.6132.655%B**33.083%C+88.7C**3.3A+2451.5h9.8B+29.9B+
Shrike 204131821.598B++1.5655.388%C--N/A36.4B+20.3B++2983.6h4.2B**7.6B*
NS-TMC-01 "His Regards" 1371305,3680.024C3.137.909%D**N/A0.9C+N/A2142.9h1.5B*18.6C-
L-24R Spur 1231151115S111.8549.484%A+1.739%C88.5A+6.2M**2681.3h18.3B37.1B+
AF-4 Cyclone 104104721.444C+1.7135.321%A+28.846%B*74.3B+N/A2721.4h9.7C++27.4B+
Mag-Cutter 1041034,3570.024C+3.1317.283%D--N/A0.8C+N/A2132.3h4F23.1D-
Frag Grenade 8887187N/A83.8562.893%A++N/A870B**10C37260.1h2.3B**3.7B**
Hornet Missiles 13984184U80.8551.463%D*N/A93.3C++61.1B9320.9h7.1B*13.8B+
M12 Kobalt-H 7876238B+34.8522.57%C+21.053%B+126.7C+3.3D3560.6h11.3B++50.1B+
GR-22 7774421.762C+1.3934.52%A27.027%B67.3B+2.7M+2271.1h10.4B++30B*
NS-357 IA 7473870.839C2.3235.013%F-27.397%D-29.2D-N/A742.5h3.8D-10.9F-
Soldier Soaker 6563750.84C-2.3126.213%D*7.937%D*35D-1.1C+1041.8h7.5D*28.5D**
E540 Halberd 795969.833C+6.6847.538%C++N/A45.4B*15.4C+5411.3h4.3B*8.9B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,673435,54777.6h
Anti-Vehicle MANA Turret0570.2h
Spawn Beacon104620.5h
Nanite Revive Grenade01400h
Medical Kit8464,3778.4h
Medical Applicator18447,8184.1h
Recon Detection Device3650.2h
M20 Basilisk0590h
G40-F Ranger01340h
Ammunition Package32050.1h
Anti-Infantry MANA Turret3830.2h
Nano-Repair Grenade03790.1h

Check the help document for the dictionary if you want to learn more about words used here.


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