Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 9 (19,220)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Lt. General LoveThisLiberator[LTLT] LoveThisLiberator
TR BR 93

KDR: 4.27

Score: 12.4m

Last Seen: Dec 5th, 2019 5:27 AM
- OFFLINE - 7.8 hour(s)

Battle Rank 93 - Terran Republic on Connery
Level Progress (to 94): 60%
Level 100 Progress: 66% 219h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M18 Needler M18 Locust M18 Rotary M14 Banshee MSW-R NS-15MB TRAC-5 CAS30 Tank Buster
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:LoveThisLiberator



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $680,544 MLG Score: 544
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.917%31.197%933812192,1062.021112.253

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.318%1.574A+1.429A-0.777D-HEAD ++ (~16.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.30.516B+10.30.262C*24.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.279%0.534%1246412238,621685391212.5854220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.175%-1.106D*-0.914D--1.463

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
164.2-0.054C+46.40.138C++117.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.694%73.134%0112266710200.650486

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.088B**0.368C**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.541B+1.90.397B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.4m304%491 (29.5k)455 (27.3k)4.2739716,2243,7965.3582793 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR122795526.391%5.208%13707:125

90% Engineer6% Heavy Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 26th, 2017 10:57 PMNov 17th, 2019 8:14 AMDec 6th, 2019 3:29 PM (5d) (PST)Dec 5th, 2019 2:25 AM (6d) (PST)Dec 5th, 2019 1:27 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,179411,1380.5940.1390.0312.4710.218544

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,7512,44668,30536821481327,306

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
455h/19d 4,116 845 5,192 67.4k 76 233 5,963 32.2m

EngineerCLASS DETAILS: Engineer
TRAC-5
A
Kills:257
Deaths:234
KDR:1.098
Accuracy:27.405% B**
HSR:27.237% A
Kills:257
Deaths (as Engineer):234
Deaths (to Engineers):1,500
KDR:1.09829
Kill Difference:23
Playtime:411.519 hours
Usage:90%
Score:11.501m
Score/min:466
Accuracy (listed only):27.405%
HSR (listed only):27.237%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:704
Deaths:402
KDR:1.751
Accuracy:31.990% A++
HSR:30.398% B*
NS-15MB
B**
Kills:285
Deaths:151
KDR:1.887
Accuracy:32.497% B**
HSR:37.895% B*
T16 Rhino
M+
Kills:238
Deaths:92
KDR:2.587
Accuracy:36.826% M+
HSR:37.815% A**
T9 CARV
A++
Kills:234
Deaths:130
KDR:1.800
Accuracy:29.527% A++
HSR:27.350% B+
NSX-P Naginata
A*
Kills:131
Deaths:48
KDR:2.729
Accuracy:33.446% A*
HSR:40.458% A+
Kills:1,592
Deaths (as Heavy Assault):823
Deaths (to Heavy Assaults):729
KDR:1.93439
Kill Difference:769
Playtime:28.467 hours
Usage:6%
Score:0.651m
Score/min:381
Accuracy (listed only):32.857%
HSR (listed only):34.783%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A
Kills:257
Deaths:234
KDR:1.098
Accuracy:27.405% B**
HSR:27.237% A
Kills:257
Deaths (as Light Assault):234
Deaths (to Light Assaults):482
KDR:1.09829
Kill Difference:23
Playtime:5.274 hours
Usage:1%
Score:0.165m
Score/min:521
Accuracy (listed only):27.405%
HSR (listed only):27.237%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A
Kills:128
Deaths:78
KDR:1.641
Accuracy:28.623% A
HSR:28.906% B**
Kills:128
Deaths (as Combat Medic):78
Deaths (to Combat Medics):219
KDR:1.64103
Kill Difference:50
Playtime:4.071 hours
Usage:1%
Score:0.056m
Score/min:230
Accuracy (listed only):28.623%
HSR (listed only):28.906%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:162
Deaths:138
KDR:1.174
Accuracy:38.476% C*
HSR:30.864% B**
TX1 Repeater
B+
Kills:98
Deaths:103
KDR:0.951
Accuracy:16.905% D*
HSR:24.490% B+
TSAR-42
B+
Kills:67
Deaths:44
KDR:1.523
Accuracy:41.694% B+
HSR:73.134% B+
Kills:327
Deaths (as Infiltrator):285
Deaths (to Infiltrators):302
KDR:1.14737
Kill Difference:42
Playtime:3.138 hours
Usage:1%
Score:0.043m
Score/min:226
Accuracy (listed only):32.358%
HSR (listed only):42.829%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A++
Kills:4,986
V. Kills:2,587 193%
Deaths:471
KDR:10.586
Accuracy:24.098% D**
KPH:33.300 A++
VKPH:17.300 B**
M18 Locust
S
Kills:2,212
V. Kills:1,153 192%
Deaths:190
KDR:11.642
Accuracy:36.007% B++
KPH:76 S
VKPH:39.600 M+
M18 Rotary
S
Kills:1,986
V. Kills:1,031 192%
Deaths:146
KDR:13.603
Accuracy:41.816% A++
KPH:101.100 S
VKPH:52.500 S
M14 Banshee
M
Kills:1,401
V. Kills:86 N/A
Deaths:129
KDR:10.861
Accuracy:34.731% B*
KPH:133.800 M
VKPH:8.200 A*
Hornet Missiles
B+
Kills:238
V. Kills:147 161%
Deaths:24
KDR:9.917
Accuracy:64.625% B+
KPH:49.700 C
VKPH:30.700 C
M202 Wyrm
A+
Kills:164
V. Kills:69 234%
Deaths:8
KDR:20.500
Accuracy:68.844% A+
KPH:88 C
VKPH:37 C-
Hellfire Rocket Pods
A++
Kills:63
V. Kills:10 N/A
Deaths:
KDR:
Accuracy:59.137% A
KPH:198.600 A++
VKPH:31.500 A++
Kills:11,050 (10,585 + 0)
Deaths:968
KDR:11.415
VKDR:5.251
Vehicle Kills:5,083
Kill Difference:10,082
Playtime:215.870 hours
Usage:47%
Score:4.923m
Score/min:380
Piloting Accuracy:34.731%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A**
Kills:248
V. Kills:116 212%
Deaths:123
KDR:2.016
Accuracy:71.553% A**
KPH:3.800 D-
VKPH:1.800 D*
L-30R Vektor
B+
Kills:193
V. Kills:82 233%
Deaths:65
KDR:2.969
Accuracy:44.613% B+
KPH:8.100 C
VKPH:3.400 C
C150 Dalton
B**
Kills:173
V. Kills:107 160%
Deaths:14
KDR:12.357
Accuracy:19.393% F-
KPH:56.400 B**
VKPH:34.900 B++
Kills:614 (441 + 173)
Deaths:202
KDR:3.040
VKDR:1.510
Vehicle Kills:305
Kill Difference:412
Playtime:91.831 hours
Usage:20%
Score:0.665m
Score/min:121
Piloting Accuracy:44.613%
Gunner Accuracy:19.393%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 7,5734,98647110.586M6.3124.098%D**N/A33.3A++17.3B**246149.7h55.1B**228.5B*
M18 Locust 3,3652,21219011.642S7.3736.007%B++N/A76S39.6M+58629.1h45.6B+126.8B*
M18 Rotary 3,0171,98614613.603S9.3341.816%A++N/A101.3S52.6S94719.6h36B**86A
M14 Banshee 1,4871,40112910.86B+6.5934.731%B*N/A133.4M8.2A*55010.5h14.1B++40.7B++
MSW-R 7177044021.751C+2.5231.99%A++30.398%B*84.8A++1.6A**2468.3h10.2B*31.8B*
NS-15MB 2872851511.887C++2.3932.497%B**37.895%B*81.4B+N/A2143.5h11.4C*35.2B+
TRAC-5 2722572341.098B+3.1827.405%B**27.237%A12.2C-N/A4221.1h13.6B+49.5B+
CAS30 Tank Buster 3642481232.016C*2.2671.553%A**1.21%C+3.8D-1.8D*2564.9h138.9F*194.2C--
T16 Rhino 240238922.587A1.6936.826%M+37.815%A**148.8S1.3A+4971.6h9.5B*25.8B**
Hornet Missiles 385238249.917B+5.6464.625%B+N/A49.6C30.6C4494.8h12.8C19.8C+
T9 CARV 2412341301.8B+2.4729.527%A++27.35%B+73.1A*2.2M**2353.2h10.5B**35.5B*
L-30R Vektor 275193652.969B+1.3044.613%B+N/A8.1C3.4C4823.8h68.2C**153B+
C150 Dalton 2801731412.357B+8.0819.393%F-N/A55.8B**34.5B++27073.1h2.4B**12.2C+
M202 Wyrm 233164820.5A16.2368.844%A+N/A86.3C36.3C-5921.9h45.3C+65.8B+
NS-44 Commissioner 1661621381.174C*3.1038.476%C*30.864%B**30.6C+N/A1035.3h3.8C*9.8B
A30 Walker 210135433.75U29.4833.892%A*N/A39.7A22.1B*4013.4h103.5B+305.2B++
NSX-P Naginata 134131482.729A1.5433.446%A*40.458%A+119.1A*2.7A*2681.1h9.8B++29.4B**
T1 Cycler 129128781.641B+2.6328.623%A28.906%B**64A*N/A1842h9.9A+34.6B**
Hyena Missile Launcher 181119913.222S8.9542.999%A++N/A62.6M++32.6M4411.9h18.9A+44.1A
TX1 Repeater 101981030.951C**3.3216.905%D*24.49%B+25.1C+N/A783.9h11.6B+68.5C+
TSAR-42 6767441.523C2.7541.694%B+73.134%B+41.9C++N/A2101.6h1.9B++4.6B++
Chainblade 67662,7810.024C++4.254.004%F-10.606%B+0.6C+N/A2116h1.7B*42.4F--
Hellfire Rocket Pods 7363163S58.7359.137%AN/A210A*33.3A*18650.3h11.1B+18.8B++
ML-7 7851351.457A2.8248.434%D-N/A31.9B*16.9B++2231.6h4.5B**9.4B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21460.1h
Nano-Armor Kit894287,18556.3h
Medical Applicator123,3210.3h
Welding Device11730h
G40-F Ranger01660.2h
Ammunition Package31700.1h
Medical Kit1798211.9h
Anti-Infantry MANA Turret5550.2h
Nano-Repair Grenade01590h
AP30 Shredder05490h
MANA Anti-Personnel Turret0700h
A30 Walker02100h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.72s
Server spent 3.37s on queries, 2.65s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.