Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 8 (19,089)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Commissar LoveThisLiberator[HaKa] LoveThisLiberator
TR BR 81

KDR: 4.49

Score: 8.7m

Last Seen: Sep 18th, 2019 2:00 AM
- OFFLINE - 11.9 hour(s)

Battle Rank 81 - Terran Republic on Connery - Outfit Member of Hackagaweas[HaKa] Hackagaweas
TR outfit on Connery

Members: 14
Level Progress (to 82): 74%
Level 100 Progress: 46% 351h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M18 Needler M18 Locust M18 Rotary M14 Banshee MSW-R NS-15MB TRAC-5 CAS30 Tank Buster
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:LoveThisLiberator



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $565,452 MLG Score: 452
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.978%28.696%803612081,2651.87132.617

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.781%1.154B**1.257A0.079C+HEAD ++ (~14.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.10.423B11.20.185C++28.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.329%0.623%1154412105,937474257712.5253230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.301%-1.377D**-0.816D-1.646

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.1-0.03C+44.80.238C++125.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.532%72.414%011213586400.892308

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-5.263T*-4.358T*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.11B**1.81B**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hackagaweas[HaKa] Hackagaweas
TR outfit on Connery

Members: 14
8.7m277.3%481 (28.9k)445 (26.7k)4.4883511,5532,5745.651981 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR121466025.373%4.492%11407:385

91% Engineer8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 26th, 2017 10:57 PMMar 3rd, 2017 3:21 AMSep 18th, 2019 3:35 AM (5h) (PST)Sep 17th, 2019 10:52 PM (10h) (PST)Sep 17th, 2019 10:00 PM (11h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,153351,1180.5870.1310.0262.2300.217452

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,1822,11667,06635821341326,690

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
327.8h/13.7d 2,995 519 3,664 43.9k 56 164 4,264 22.7m

EngineerCLASS DETAILS: Engineer
TRAC-5
B**
Kills:194
Deaths:187
KDR:1.037
Accuracy:25.113% B++
HSR:25.258% B**
Kills:194
Deaths (as Engineer):187
Deaths (to Engineers):1,031
KDR:1.03743
Kill Difference:7
Playtime:298.135 hours
Usage:91%
Score:8.132m
Score/min:455
Accuracy (listed only):25.113%
HSR (listed only):25.258%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:514
Deaths:298
KDR:1.725
Accuracy:31.772% A++
HSR:28.794% B+
NS-15MB
B**
Kills:205
Deaths:98
KDR:2.092
Accuracy:31.984% B**
HSR:34.146% B+
T9 CARV
A++
Kills:145
Deaths:93
KDR:1.559
Accuracy:27.886% A++
HSR:26.897% B+
NSX-P Naginata
A*
Kills:96
Deaths:34
KDR:2.824
Accuracy:33.847% A*
HSR:42.708% A++
Kills:960
Deaths (as Heavy Assault):523
Deaths (to Heavy Assaults):496
KDR:1.83556
Kill Difference:437
Playtime:17.785 hours
Usage:5%
Score:0.373m
Score/min:349
Accuracy (listed only):31.372%
HSR (listed only):33.136%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B**
Kills:194
Deaths:187
KDR:1.037
Accuracy:25.113% B++
HSR:25.258% B**
Kills:194
Deaths (as Light Assault):187
Deaths (to Light Assaults):330
KDR:1.03743
Kill Difference:7
Playtime:4.523 hours
Usage:1%
Score:0.149m
Score/min:547
Accuracy (listed only):25.113%
HSR (listed only):25.258%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A
Kills:118
Deaths:75
KDR:1.573
Accuracy:28.760% A
HSR:29.661% B**
Kills:118
Deaths (as Combat Medic):75
Deaths (to Combat Medics):119
KDR:1.57333
Kill Difference:43
Playtime:3.218 hours
Usage:1%
Score:0.053m
Score/min:274
Accuracy (listed only):28.760%
HSR (listed only):29.661%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
B+
Kills:89
Deaths:93
KDR:0.957
Accuracy:17.018% D*
HSR:24.719% B+
TSAR-42
B**
Kills:58
Deaths:25
KDR:2.320
Accuracy:45.532% B**
HSR:72.414% B+
Kills:147
Deaths (as Infiltrator):118
Deaths (to Infiltrators):209
KDR:1.24576
Kill Difference:29
Playtime:2.414 hours
Usage:1%
Score:0.036m
Score/min:252
Accuracy (listed only):31.275%
HSR (listed only):48.566%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A+
Kills:2,916
V. Kills:1,531 190%
Deaths:470
KDR:6.204
Accuracy:21.647% F-
KPH:27.800 A+
VKPH:14.600 B*
M18 Locust
M**
Kills:1,992
V. Kills:1,039 192%
Deaths:190
KDR:10.484
Accuracy:36.035% B+
KPH:76.300 M**
VKPH:39.800 M+
M18 Rotary
S
Kills:1,557
V. Kills:807 193%
Deaths:146
KDR:10.664
Accuracy:40.836% A++
KPH:106.100 S
VKPH:55 S
M14 Banshee
M++
Kills:1,273
V. Kills:76 N/A
Deaths:129
KDR:9.868
Accuracy:34.292% B*
KPH:136.400 M++
VKPH:8.100 A*
Hornet Missiles
C--
Kills:151
V. Kills:97 154%
Deaths:24
KDR:6.292
Accuracy:65.168% B+
KPH:36.200 D
VKPH:23.200 C--
M202 Wyrm
A++
Kills:109
V. Kills:44 242%
Deaths:8
KDR:13.625
Accuracy:69.627% A++
KPH:85.300 C+
VKPH:34.400 C-
Kills:7,998 (7,738 + 0)
Deaths:967
KDR:8.271
VKDR:3.717
Vehicle Kills:3,594
Kill Difference:7,031
Playtime:160.266 hours
Usage:49%
Score:3.467m
Score/min:361
Piloting Accuracy:34.292%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A**
Kills:191
V. Kills:90 210%
Deaths:123
KDR:1.553
Accuracy:70.260% A**
KPH:4.400 D
VKPH:2.100 D*
L-30R Vektor
B+
Kills:174
V. Kills:73 235%
Deaths:65
KDR:2.677
Accuracy:44.793% B+
KPH:9 C
VKPH:3.800 C
C150 Dalton
B**
Kills:109
V. Kills:74 145%
Deaths:14
KDR:7.786
Accuracy:19.311% F-
KPH:50.300 B**
VKPH:34.100 B*
Kills:474 (365 + 109)
Deaths:202
KDR:2.347
VKDR:1.173
Vehicle Kills:237
Kill Difference:272
Playtime:64.793 hours
Usage:20%
Score:0.501m
Score/min:129
Piloting Accuracy:44.793%
Gunner Accuracy:19.311%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 4,4472,9164706.204A+1.7221.647%F-N/A27.9A+14.6B*188104.7h59.4B**274.2B++
M18 Locust 3,0311,99219010.484M*6.0036.035%B+N/A76.3M**39.8M+59926.1h45.6B+126.7B*
M18 Rotary 2,3641,55714610.664S6.1840.836%A++1.028%D-105.9S54.9S102614.7h33.1A81A
M14 Banshee 1,3491,2731299.868B+5.3834.292%B*N/A136.9M++8.2A**5579.3h13.4B++39.2B++
MSW-R 5265142981.725C+2.7631.772%A++28.794%B+82.9A++1.9M**2356.2h10.5B++33.1B*
NS-15MB 206205982.092C**2.4031.984%B**34.146%B+82B++N/A2082.5h11.5C++36B+
TRAC-5 2081941871.037C**3.4525.113%B++25.258%B**9.8DN/A3519.7h13.4B+53.5B+
CAS30 Tank Buster 2811911231.553C++2.9470.26%A**1.571%C**4.4D2.1D*2943.3h127F--180.8C
L-30R Vektor 247174652.677B+1.8144.793%B+N/A9C3.8C5419.4h69.7C*155.6B+
Hornet Missiles 248151246.292C++1.8065.168%B+N/A36D23.1C--3464.2h16.4D-25.2D
T9 CARV 151145931.559C**2.9327.886%A++26.897%B+69A*2.9S1892.1h10.9B*39B*
T1 Cycler 119118751.573B+2.9228.76%A29.661%B**62.1A*N/A1761.9h10.2A35.4B**
Hyena Missile Launcher 172113912.556S8.0743.087%A++N/A59.5M31.1A**4121.9h19.5A+45.2A
M202 Wyrm 153109813.625B++9.1469.627%A++N/A83.8C+33.8C--5791.3h53.9C77.5C**
C150 Dalton 183109147.786C++3.3019.311%F-N/A49.5B*33.6B++27982.2h2.6B**13.6C
NSX-P Naginata 9896342.824B**1.6633.847%A*42.708%A++120A**2.5A++2740.8h9.8B*29.1B**
A30 Walker 14293423.25U18.7632.905%A*N/A54.7A**28.8A++5031.7h84.7B*257.5B**
TX1 Repeater 9289930.957C**3.5317.018%D*24.719%B+25.4C+N/A803.5h11.7B+68.9C+
TSAR-42 5858252.32C+2.1745.532%B**72.414%B+48.3B+N/A2501.2h1.8B**4.1B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2920.1h
Medical Applicator123,2900.3h
Ammunition Package21080.1h
Nano-Armor Kit375206,06541.7h
Medical Kit1083971.1h
AP30 Shredder05490h
MANA Anti-Personnel Turret0700h
A30 Walker02100h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.02s
Server spent 2.43s on queries, 2.41s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.