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General LoveThisLiberator[LTLT] LoveThisLiberator
TR BR 99

KDR: 4.25

Score: 15.3m

Last Seen: May 17th, 2020 3:57 PM
- OFFLINE - 4.1 hour(s)

Battle Rank 99 - Terran Republic on Connery
Level Progress (to 100): 77%
Level 100 Progress: 81% 120h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M18 Needler M18 Rotary M18 Locust M14 Banshee MSW-R T9 CARV C150 Dalton NS-15MB
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $910,728 MLG Score: 728
Fun Score: N/A
Cheeseburgers Flipped: 9TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.275%31.508%985812753,4882.210392.044

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.44%1.942A++1.566A+-1.103D*HEAD ++ (~15.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.10.58B+9.70.318C*21.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.774%0.45%13844127911,565871539713.2778214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.813%-0.79D--1.037D*1.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
155.70.041C+46.40.129C++109.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.984%76.087%0112829214800.61745

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.908B*0.582B+-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.533B+1.90.404B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.3m281.7%497 (29.8k)458 (27.5k)4.2541421,8285,1315.1761899 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1283125727.54%6.194%17106:306

88% Engineer8% Heavy Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 26th, 2017 10:57 PMNov 17th, 2019 8:14 AMMay 17th, 2020 2:13 PM (17d) (PST)May 17th, 2020 11:58 AM (17d) (PST)May 17th, 2020 11:57 AM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,264511,2130.6540.1540.0402.5070.236728

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
75,8403,07172,76939921501427,493

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
556.4h/23.2d 4,731 1,352 6,595 83.7k 107 320 7,887 42.2m

EngineerCLASS DETAILS: Engineer
TRAC-5
A
Kills:257
Deaths:234
KDR:1.098
Accuracy:27.405% B**
HSR:27.237% A
Kills:257
Deaths (as Engineer):234
Deaths (to Engineers):1,914
KDR:1.09829
Kill Difference:23
Playtime:491.940 hours
Usage:88%
Score:13.894m
Score/min:471
Accuracy (listed only):27.405%
HSR (listed only):27.237%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:1,278
Deaths:612
KDR:2.088
Accuracy:33.120% A++
HSR:30.986% B++
T9 CARV
A*
Kills:666
Deaths:320
KDR:2.081
Accuracy:30.868% A*
HSR:32.883% A
NS-15MB
B*
Kills:389
Deaths:187
KDR:2.080
Accuracy:33.464% B*
HSR:36.504% B+
T16 Rhino
M+
Kills:351
Deaths:143
KDR:2.455
Accuracy:36.753% M+
HSR:37.892% A*
NSX-P Naginata
A++
Kills:137
Deaths:53
KDR:2.585
Accuracy:33.144% A++
HSR:39.416% A
Kills:2,821
Deaths (as Heavy Assault):1,315
Deaths (to Heavy Assaults):1,088
KDR:2.14525
Kill Difference:1,506
Playtime:45.816 hours
Usage:8%
Score:1.096m
Score/min:399
Accuracy (listed only):33.470%
HSR (listed only):35.536%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A
Kills:257
Deaths:234
KDR:1.098
Accuracy:27.405% B**
HSR:27.237% A
Kills:257
Deaths (as Light Assault):234
Deaths (to Light Assaults):625
KDR:1.09829
Kill Difference:23
Playtime:6.385 hours
Usage:1%
Score:0.176m
Score/min:458
Accuracy (listed only):27.405%
HSR (listed only):27.237%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A
Kills:148
Deaths:86
KDR:1.721
Accuracy:29.218% A
HSR:28.378% B*
Kills:148
Deaths (as Combat Medic):86
Deaths (to Combat Medics):339
KDR:1.72093
Kill Difference:62
Playtime:4.847 hours
Usage:1%
Score:0.072m
Score/min:247
Accuracy (listed only):29.218%
HSR (listed only):28.378%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C*
Kills:301
Deaths:246
KDR:1.224
Accuracy:39.341% C*
HSR:24.253% C++
TX1 Repeater
B+
Kills:98
Deaths:106
KDR:0.925
Accuracy:16.784% D**
HSR:24.490% B+
TSAR-42
B++
Kills:92
Deaths:63
KDR:1.460
Accuracy:40.984% C*
HSR:76.087% B++
Kills:491
Deaths (as Infiltrator):415
Deaths (to Infiltrators):438
KDR:1.18313
Kill Difference:76
Playtime:3.940 hours
Usage:1%
Score:0.052m
Score/min:221
Accuracy (listed only):32.370%
HSR (listed only):41.610%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A++
Kills:7,016
V. Kills:3,659 192%
Deaths:471
KDR:14.896
Accuracy:26.134% D--
KPH:37.800 A++
VKPH:19.700 A
M18 Rotary
S
Kills:2,690
V. Kills:1,401 192%
Deaths:146
KDR:18.425
Accuracy:41.044% A+
KPH:95.500 S
VKPH:49.700 S
M18 Locust
M++
Kills:2,342
V. Kills:1,222 191%
Deaths:190
KDR:12.326
Accuracy:36.150% B+
KPH:74.900 M++
VKPH:39.100 A*
M14 Banshee
A*
Kills:1,566
V. Kills:96 N/A
Deaths:129
KDR:12.140
Accuracy:34.827% B*
KPH:133 A*
VKPH:8.200 A*
Hornet Missiles
C
Kills:271
V. Kills:169 159%
Deaths:24
KDR:11.292
Accuracy:64.399% B
KPH:53.200 C
VKPH:33.200 C
M202 Wyrm
A+
Kills:203
V. Kills:83 242%
Deaths:8
KDR:25.375
Accuracy:68.477% A+
KPH:96.400 C
VKPH:39.400 C
Hellfire Rocket Pods
B**
Kills:109
V. Kills:21 N/A
Deaths:
KDR:
Accuracy:60.763% A
KPH:143.400 B*
VKPH:27.600 B**
Kills:14,197 (13,614 + 0)
Deaths:968
KDR:14.666
VKDR:6.871
Vehicle Kills:6,651
Kill Difference:13,229
Playtime:264.816 hours
Usage:48%
Score:6.115m
Score/min:385
Piloting Accuracy:34.827%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:477
V. Kills:255 186%
Deaths:14
KDR:34.071
Accuracy:21.163% F-
KPH:82.200 A++
VKPH:43.900 A
CAS30 Tank Buster
A**
Kills:293
V. Kills:137 212%
Deaths:123
KDR:2.382
Accuracy:71.300% A**
KPH:4.100 D-
VKPH:1.900 D*
L-30R Vektor
B+
Kills:197
V. Kills:83 235%
Deaths:65
KDR:3.031
Accuracy:44.643% B+
KPH:8 C
VKPH:3.400 C-
Kills:967 (490 + 477)
Deaths:202
KDR:4.787
VKDR:2.351
Vehicle Kills:475
Kill Difference:765
Playtime:102.107 hours
Usage:18%
Score:0.814m
Score/min:133
Piloting Accuracy:44.643%
Gunner Accuracy:21.163%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 10,6757,01647114.896M++10.6426.134%D--N/A37.8A++19.7A266185.6h53.7B**205.5B*
M18 Rotary 4,0912,69014618.425S14.1741.044%A+N/A95.4S49.7S84528.2h36.8B**89.8A
M18 Locust 3,5642,34219012.326M++8.0736.15%B+N/A74.8M++39A*57231.3h46.2B127.7B++
M14 Banshee 1,6621,56612912.14B+7.8934.827%B*N/A132.7A*8.1A*52911.8h14.4B+41.2B+
MSW-R 1,3001,2786122.088C+2.1733.12%A++30.986%B++88.8A+1.5B**24814.4h9.7B*29.3B*
T9 CARV 6836663202.081B2.1730.868%A*32.883%A92.5A*2.4M+2427.2h10.3B**33.3B*
C150 Dalton 7324771434.071M*29.8221.163%F-N/A82.2A++44A17945.8h1.7A7.9B+
NS-15MB 3943891872.08C++2.1733.464%B*36.504%B+90.5B+1.2C**2334.3h11.2C+33.4B+
T16 Rhino 3563511432.455B**1.8036.753%M+37.892%A*125.4M**1.8A++3952.8h9.3A25.3B**
NS-44 Commissioner 3083012461.224C++3.0339.341%C*24.253%C++36.3C+N/A1118.3h3.5C**8.8B+
CAS30 Tank Buster 4302931232.382C**1.8771.3%A**1.024%C4.1D-1.9D*2871.8h129F*180.9C--
Hornet Missiles 4402712411.292B++7.0464.399%BN/A53.1C33.1C4615.1h12.6C--19.6C+
TRAC-5 2722572341.098B3.1627.405%B**27.237%A12.2C--N/A4421.1h13.6B49.5B+
M202 Wyrm 286203825.375B++21.1268.477%A+N/A96.7C39.5C6492.1h40.2C++58.7B+
L-30R Vektor 280197653.031C+1.2244.643%B+N/A8C3.4C-4824.5h68.6C*153.8B
A30 Walker 233150437.5U33.2534.478%A++N/A40.5A+22.4B**4243.7h101.1B+293.2B++
T1 Cycler 149148861.721B+2.5329.218%A28.378%B*70.5A*N/A2012.1h9.6A+33B**
NSX-P Naginata 140137532.585B*1.6733.144%A++39.416%A105.4A+2.3B*2511.3h10.2B+30.9B*
Hyena Missile Launcher 181119913.222S8.9742.999%A+N/A62.6M+32.6A**4411.9h18.9A+44.1A
Hellfire Rocket Pods 1301091109U104.7560.763%AN/A136.3B++26.3B**10480.8h13.2B21.7B+
TX1 Repeater 101981060.925C*3.3316.784%D**24.49%B+25.1CN/A773.9h11.7B+69.7C
TSAR-42 9292631.46C2.7940.984%C*76.087%B++43.8C+N/A1862.1h1.9B++4.6B+
Chainblade 92884,1740.021C+4.234.867%F-7.955%B0.6C+N/A2149.8h1.7B*35.5F--
ML-7 13084481.75A+2.5053.064%C--1.19%D*35B*19.2B*2242.4h4.2B**8B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,310328,60966.8h
Spawn Beacon21530.1h
Medical Applicator154,2180.3h
Welding Device11730h
G40-F Ranger01660.2h
Ammunition Package31790.1h
Medical Kit3011,4073h
Anti-Infantry MANA Turret6590.2h
Nano-Repair Grenade02250.1h
AP30 Shredder05490h
MANA Anti-Personnel Turret0700h
WLT-Howler Mining Laser03350.1h
A30 Walker02100h

Check the help document for the dictionary if you want to learn more about words used here.


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