Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (18,952)players online:
WOLF1617 (6)  LadySabotage (6)  SteeeV_O (2)  MoarBassPLZ (2)  d1ng0ateurbaby_ (2)  lowri55 (1) 19
stats.dasanfall.com
Archon Immortal LowGraphicsIsCheating[DA] LowGraphicsIsCheating
VS BR 80

KDR: 3.74

Score: 7.6m

Last Seen: Jul 8th, 2019 12:11 AM
- OFFLINE - 269.7 hour(s)

Battle Rank 80 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 34
Level Progress (to 81): 74%
Level 100 Progress: 40% 330h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NS-15M2 SVA-88 NS-44 Commissioner Pulsar LSW Flare VE6 NS-11C
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:LowGraphicsIsCheating



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,593,919 MLG Score: 7669
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 23.9%MEDKIT per DEATH: 1.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.854%27.103%89017119728,7575.4464-1.707

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.395%2.278A*0.952B*-0.379C-HEAD ++ (~10.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.70.655B+8.40.409B17.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.091%65.588%01121334047120.720339

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.219B**-0.097C+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.583B+1.80.441B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 34
7.6m124.8%569 (34.1k)459 (27.5k)3.7397330,5918,1803.7744580 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214330532.325%26.393%85302:017

84% Heavy Assault6% Infiltrator8% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 17th, 2015 1:26 PMJan 16th, 2016 4:04 AMJul 17th, 2019 10:00 AM (2d) (PST)Jul 7th, 2019 8:15 PM (11d) (PST)Jul 7th, 2019 8:11 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1064116951.8460.4940.4872.3400.0297669

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,36324,65441,7091113029140227,518

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
276.2h/11.5d 284 8,074 6,573 38.8k 218 1,326 473 18.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:15,423
Deaths:2,602
KDR:5.927
Accuracy:31.945% A
HSR:28.762% C
Orion VS54
A*
Kills:3,563
Deaths:582
KDR:6.122
Accuracy:32.718% A*
HSR:27.673% B+
NS-15M2
A++
Kills:1,532
Deaths:275
KDR:5.571
Accuracy:33.446% A++
HSR:24.869% C+
SVA-88
A*
Kills:1,352
Deaths:252
KDR:5.365
Accuracy:33.980% A*
HSR:28.624% B+
Pulsar LSW
A++
Kills:1,308
Deaths:243
KDR:5.383
Accuracy:33.297% A++
HSR:23.930% C+
Flare VE6
A++
Kills:1,264
Deaths:205
KDR:6.166
Accuracy:33.809% A++
HSR:26.029% C*
VX29 Polaris
A++
Kills:60
Deaths:20
KDR:3
Accuracy:33.013% A++
HSR:25% C**
Kills:24,502
Deaths (as Heavy Assault):4,179
Deaths (to Heavy Assaults):2,706
KDR:5.86313
Kill Difference:20,323
Playtime:230.927 hours
Usage:84%
Score:6.614m
Score/min:477
Accuracy (listed only):33.173%
HSR (listed only):26.412%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A*
Kills:672
Deaths:129
KDR:5.209
Accuracy:34.684% A*
HSR:16.964% C
Serpent VE92
A++
Kills:577
Deaths:111
KDR:5.198
Accuracy:32.556% A++
HSR:17.331% C--
Solstice VE3
A*
Kills:383
Deaths:79
KDR:4.848
Accuracy:35.272% A*
HSR:17.232% C-
MKV Suppressed
A+
Kills:253
Deaths:71
KDR:3.563
Accuracy:32.960% A+
HSR:23.715% B++
Pulsar C
A**
Kills:205
Deaths:46
KDR:4.457
Accuracy:36.782% A**
HSR:18.537% D-
Sirius SX12
A**
Kills:110
Deaths:39
KDR:2.821
Accuracy:37.360% A**
HSR:33.636% A**
Kills:2,200
Deaths (as Light Assault):475
Deaths (to Light Assaults):1,736
KDR:4.63158
Kill Difference:1,725
Playtime:21.790 hours
Usage:8%
Score:0.523m
Score/min:400
Accuracy (listed only):34.936%
HSR (listed only):21.236%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
A+
Kills:253
Deaths:71
KDR:3.563
Accuracy:32.960% A+
HSR:23.715% B++
Terminus VX-9
A++
Kills:141
Deaths:36
KDR:3.917
Accuracy:34.071% A++
HSR:24.823% C+
Sirius SX12
A**
Kills:110
Deaths:39
KDR:2.821
Accuracy:37.360% A**
HSR:33.636% A**
Kills:504
Deaths (as Combat Medic):146
Deaths (to Combat Medics):1,027
KDR:3.45205
Kill Difference:358
Playtime:1.968 hours
Usage:1%
Score:0.057m
Score/min:485
Accuracy (listed only):34.797%
HSR (listed only):27.392%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A*
Kills:672
Deaths:129
KDR:5.209
Accuracy:34.684% A*
HSR:16.964% C
Serpent VE92
A++
Kills:577
Deaths:111
KDR:5.198
Accuracy:32.556% A++
HSR:17.331% C--
Solstice VE3
A*
Kills:383
Deaths:79
KDR:4.848
Accuracy:35.272% A*
HSR:17.232% C-
Pulsar C
A**
Kills:205
Deaths:46
KDR:4.457
Accuracy:36.782% A**
HSR:18.537% D-
Kills:1,837
Deaths (as Engineer):365
Deaths (to Engineers):1,122
KDR:5.03288
Kill Difference:1,472
Playtime:1.754 hours
Usage:1%
Score:0.035m
Score/min:328
Accuracy (listed only):34.823%
HSR (listed only):17.516%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:1,313
Deaths:594
KDR:2.210
Accuracy:51.227% A++
HSR:28.027% B*
NS-30 Vandal
A++
Kills:473
Deaths:136
KDR:3.478
Accuracy:42.998% A++
HSR:21.142% D
Ghost
B+
Kills:340
Deaths:57
KDR:5.965
Accuracy:43.091% B+
HSR:65.588% C
MKV Suppressed
A+
Kills:253
Deaths:71
KDR:3.563
Accuracy:32.960% A+
HSR:23.715% B++
Artemis VX26
A++
Kills:128
Deaths:32
KDR:4
Accuracy:36.076% A++
HSR:22.656% C+
Sirius SX12
A**
Kills:110
Deaths:39
KDR:2.821
Accuracy:37.360% A**
HSR:33.636% A**
Kills:2,617
Deaths (as Infiltrator):929
Deaths (to Infiltrators):1,180
KDR:2.81701
Kill Difference:1,688
Playtime:15.313 hours
Usage:6%
Score:0.349m
Score/min:380
Accuracy (listed only):40.619%
HSR (listed only):32.461%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
B+
Kills:55
V. Kills:3 N/A
Deaths:5
KDR:11
Accuracy:42.878% B+
KPH:66.900 C+
VKPH:3.700 C--
Kills:55 (0 + 55)
Deaths:5
KDR:11
VKDR:0.600
Vehicle Kills:3
Kill Difference:50
Playtime:0.822 hours
Usage:0%
Score:0.007m
Score/min:146
Piloting Accuracy:N/A%
Gunner Accuracy:42.878%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:51
V. Kills:3 N/A
Deaths:3
KDR:17
Accuracy:51.139% B**
KPH:170.600 S
VKPH:10 B+
Kills:51 (51 + 0)
Deaths:3
KDR:17
VKDR:1
Vehicle Kills:3
Kill Difference:48
Playtime:0.299 hours
Usage:0%
Score:0.007m
Score/min:416
Driving Accuracy:51.139%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 15,51615,4232,6025.927B*2.1931.945%A28.762%C161.8M1B+36395.3h8.7B**27.3B**
Orion VS54 3,5843,5635826.122M++2.3832.718%A*27.673%B+154.9SN/A39923h8.6A26.3B+
NS-15M2 1,5361,5322755.571A*1.8333.446%A++24.869%C+161.3SN/A3429.5h9.1B**27.2B**
SVA-88 1,3611,3522525.365A++1.6333.98%A*28.624%B+169S1.1A+3788h8.9B**26.3B**
NS-44 Commissioner 1,3161,3135942.21B**1.5351.227%A++28.027%B*164.1SN/A3818h2.8B**5.5B**
Pulsar LSW 1,3141,3082435.383M*1.6433.297%A++23.93%C+165.6SN/A3757.9h8.7A26.1B**
Flare VE6 1,2731,2642056.166S2.4333.809%A++26.029%C*180.6S1.3A*3827h7.7B**22.7B**
NS-11C 6796721295.209S1.4734.684%A*16.964%C131.8S1.4A**3255.1h10.2B**29.4B**
Serpent VE92 5855771115.198M**1.4632.556%A++17.331%C--140.7S2S3394.1h9.6B**29.4B*
NS-30 Vandal 4754731363.478B**0.2642.998%A++21.142%D110M++N/A2304.3h4.3B**10.1B**
Solstice VE3 386383794.848S1.1135.272%A*17.232%C-147.3S1.2A*4642.6h10.5B*29.8B+
NS Decimator 5553811452.628A++1.1166.499%B++2.887%B+57.7A+26.4A3656.6h3.8B++5.8B*
Ghost 342340575.965B**2.2343.091%B+65.588%C97.1A**N/A2663.5h1.8B*4.1B++
MKV Suppressed 253253713.563M*0.1832.96%A+23.715%B++126.5SN/A2802h9.7B**29.3B*
S1 324246952.589M*1.1569.268%A4.472%B**72.4M**22.9A+4363.4h3.5A+5A
Pulsar C 205205464.457A++0.7236.782%A**18.537%D-146.4SN/A3811.4h8.5B**23.1B**
Terminus VX-9 141141363.917B**0.1834.071%A++24.823%C+108.5M+N/A4051.3h10.4B*30.4B**
Force-Blade 1351326,2320.021C+3.7223.037%DN/A0.7C+N/A1201.4h1.7B++7.2B+
Artemis VX26 128128324A*0.2636.076%A++22.656%C+142.2SN/A3600.9h8.2A+22.7A
Frag Grenade 1271261126N/A122.2650.946%B++N/A630B++5C20950.2h3B++5.9B++
Sirius SX12 111110392.821A++0.9237.36%A**33.636%A**110M**1A++3631h10.9B**29.2B*
Anti-Vehicle Grenade 11398198N/A94.2646.952%C-N/A326.7C50D15100.3h5.3C**11.2C*
VX29 Polaris 6160203A0.7433.013%A++25%C**100A*1.7A**3830.6h9.7B**29.5B*
Dual-75 Duster 5855511C*7.2642.878%B+N/A68.8C+3.8C--1450.8h5.3B+12.4B+
C75 Viper 5451317M+13.2651.139%B**N/A170S10B+4150.3h4A++7.7A+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon45980.5h
Nano-Armor Kit46,4730.4h
Motion Spotter38970.5h
Medical Kit2,34911,59965.9h
Medical Applicator41,1060.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.02s
Server spent 1.95s on queries, 1.93s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.