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Archon Immortal LowGraphicsIsCheating[DA] LowGraphicsIsCheating
VS BR 80

KDR: 3.76

Score: 7.5m

Last Seen: May 13th, 2019 7:07 AM
- OFFLINE - 193.6 hour(s)

Battle Rank 80 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 40
Level Progress (to 81): 35%
Level 100 Progress: 40% 334h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NS-15M2 SVA-88 Pulsar LSW NS-44 Commissioner Flare VE6 NS-11C
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,630,198 MLG Score: 7698
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 24.1%MEDKIT per DEATH: 1.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.857%27.097%89017117928,4055.48147-1.722

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.423%2.293A*0.958B*-0.404C--HEAD ++ (~10.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.60.658B+8.40.412B17.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.241%64.873%01119531645920.686957

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.235B**-0.147C-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.583B+1.80.44B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 40
7.5m124.7%569 (34.1k)459 (27.5k)3.7598130,1958,0313.794380 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1196327932.334%26.355%85202:027

84% Heavy Assault8% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 17th, 2015 1:26 PMJan 16th, 2016 4:04 AMMay 21st, 2019 2:30 AM (71m) (PST)May 13th, 2019 3:22 AM (8d) (PST)May 13th, 2019 3:07 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1094116981.8510.4920.4882.3440.0297698

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,53124,64041,8911113029141227,523

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
271.9h/11.3d 277 7,958 6,449 38.2k 215 1,316 466 18.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:15,207
Deaths:2,546
KDR:5.973
Accuracy:31.941% A
HSR:28.816% C+
Orion VS54
A**
Kills:3,563
Deaths:580
KDR:6.143
Accuracy:32.712% A**
HSR:27.673% B+
NS-15M2
A++
Kills:1,527
Deaths:273
KDR:5.593
Accuracy:33.457% A++
HSR:24.820% C+
SVA-88
A*
Kills:1,334
Deaths:244
KDR:5.467
Accuracy:34.060% A*
HSR:28.561% B+
Pulsar LSW
A*
Kills:1,308
Deaths:243
KDR:5.383
Accuracy:33.297% A*
HSR:23.930% C+
Flare VE6
A*
Kills:1,264
Deaths:205
KDR:6.166
Accuracy:33.809% A*
HSR:26.029% C**
VX29 Polaris
A++
Kills:60
Deaths:20
KDR:3
Accuracy:33.013% A++
HSR:25% B
Kills:24,263
Deaths (as Heavy Assault):4,111
Deaths (to Heavy Assaults):2,652
KDR:5.90197
Kill Difference:20,152
Playtime:228.264 hours
Usage:84%
Score:6.533m
Score/min:477
Accuracy (listed only):33.184%
HSR (listed only):26.404%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A*
Kills:670
Deaths:127
KDR:5.276
Accuracy:34.666% A*
HSR:16.866% C
Serpent VE92
A++
Kills:570
Deaths:108
KDR:5.278
Accuracy:32.611% A++
HSR:17.193% C-
Solstice VE3
A**
Kills:355
Deaths:70
KDR:5.071
Accuracy:35.372% A**
HSR:18.310% C
MKV Suppressed
A+
Kills:234
Deaths:63
KDR:3.714
Accuracy:33.035% A+
HSR:23.077% B+
Pulsar C
A**
Kills:197
Deaths:43
KDR:4.581
Accuracy:36.769% A**
HSR:17.767% D-
Sirius SX12
M
Kills:101
Deaths:35
KDR:2.886
Accuracy:38.168% M
HSR:30.693% A*
Kills:2,127
Deaths (as Light Assault):446
Deaths (to Light Assaults):1,717
KDR:4.76906
Kill Difference:1,681
Playtime:21.134 hours
Usage:8%
Score:0.510m
Score/min:402
Accuracy (listed only):35.103%
HSR (listed only):20.651%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
A+
Kills:234
Deaths:63
KDR:3.714
Accuracy:33.035% A+
HSR:23.077% B+
Terminus VX-9
A++
Kills:139
Deaths:36
KDR:3.861
Accuracy:33.889% A++
HSR:24.460% C+
Sirius SX12
M
Kills:101
Deaths:35
KDR:2.886
Accuracy:38.168% M
HSR:30.693% A*
Kills:474
Deaths (as Combat Medic):134
Deaths (to Combat Medics):1,007
KDR:3.53731
Kill Difference:340
Playtime:1.909 hours
Usage:1%
Score:0.056m
Score/min:487
Accuracy (listed only):35.031%
HSR (listed only):26.077%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A*
Kills:670
Deaths:127
KDR:5.276
Accuracy:34.666% A*
HSR:16.866% C
Serpent VE92
A++
Kills:570
Deaths:108
KDR:5.278
Accuracy:32.611% A++
HSR:17.193% C-
Solstice VE3
A**
Kills:355
Deaths:70
KDR:5.071
Accuracy:35.372% A**
HSR:18.310% C
Pulsar C
A**
Kills:197
Deaths:43
KDR:4.581
Accuracy:36.769% A**
HSR:17.767% D-
Kills:1,792
Deaths (as Engineer):348
Deaths (to Engineers):1,101
KDR:5.14943
Kill Difference:1,444
Playtime:1.754 hours
Usage:1%
Score:0.035m
Score/min:328
Accuracy (listed only):34.854%
HSR (listed only):17.534%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:1,300
Deaths:583
KDR:2.230
Accuracy:51.429% A++
HSR:27.923% B*
NS-30 Vandal
A++
Kills:461
Deaths:130
KDR:3.546
Accuracy:42.937% A++
HSR:20.391% D
Ghost
B++
Kills:316
Deaths:53
KDR:5.962
Accuracy:43.241% B++
HSR:64.873% C
MKV Suppressed
A+
Kills:234
Deaths:63
KDR:3.714
Accuracy:33.035% A+
HSR:23.077% B+
Artemis VX26
A++
Kills:115
Deaths:29
KDR:3.966
Accuracy:36.128% A++
HSR:21.739% C+
Sirius SX12
M
Kills:101
Deaths:35
KDR:2.886
Accuracy:38.168% M
HSR:30.693% A*
Kills:2,527
Deaths (as Infiltrator):893
Deaths (to Infiltrators):1,154
KDR:2.82979
Kill Difference:1,634
Playtime:14.415 hours
Usage:5%
Score:0.326m
Score/min:377
Accuracy (listed only):40.823%
HSR (listed only):31.449%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
B+
Kills:55
V. Kills:3 N/A
Deaths:5
KDR:11
Accuracy:42.878% B+
KPH:66.900 C+
VKPH:3.700 C--
Kills:55 (0 + 55)
Deaths:5
KDR:11
VKDR:0.600
Vehicle Kills:3
Kill Difference:50
Playtime:0.822 hours
Usage:0%
Score:0.007m
Score/min:146
Piloting Accuracy:N/A%
Gunner Accuracy:42.878%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:51
V. Kills:3 N/A
Deaths:3
KDR:17
Accuracy:51.139% A
KPH:170.600 S
VKPH:10 B+
Kills:51 (51 + 0)
Deaths:3
KDR:17
VKDR:1
Vehicle Kills:3
Kill Difference:48
Playtime:0.299 hours
Usage:0%
Score:0.007m
Score/min:416
Driving Accuracy:51.139%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 15,29915,2072,5465.973B*2.2131.941%A28.816%C+162.5M+1B+36493.6h8.7B**27.2B**
Orion VS54 3,5843,5635806.143M2.3832.712%A**27.673%B+154.9SN/A39923h8.6A26.2B+
NS-15M2 1,5311,5272735.593A*1.8333.457%A++24.82%C+162.4SN/A3439.4h9.1B**27.2B**
SVA-88 1,3431,3342445.467A*1.7134.06%A*28.561%B+171S1.2A++3847.8h8.9B**26.1B**
Pulsar LSW 1,3141,3082435.383M++1.6233.297%A*23.93%C+165.6SN/A3747.9h8.7A26.1B**
NS-44 Commissioner 1,3031,3005832.23A1.5351.429%A++27.923%B*166.7SN/A3877.8h2.8B**5.4B**
Flare VE6 1,2731,2642056.166S2.4133.809%A*26.029%C**180.6S1.3A*3827h7.7B**22.7B**
NS-11C 6776701275.276S1.5234.666%A*16.866%C134S1.4M3285h10.2B**29.4B**
Serpent VE92 5775701085.278M**1.5232.611%A++17.193%C-142.5S1.8M**3434h9.5B**29.1B**
NS-30 Vandal 4634611303.546B**0.2142.937%A++20.391%D109.8M*N/A2304.2h4.3B**10.1B**
NS Decimator 5473751422.641A++1.1266.481%B++2.933%B+57.7A+26.5A3666.5h3.8B++5.7B*
Solstice VE3 356355705.071S1.3135.372%A**18.31%C154.3SN/A4912.3h10.5B**29.7B++
Ghost 318316535.962B**2.2043.241%B++64.873%C95.8A**N/A2653.3h1.8B*4.1B*
S1 324246952.589M*1.1769.268%A+4.472%B**72.4M**22.9A+4343.4h3.5A+5A
MKV Suppressed 234234633.714M*0.0533.035%A+23.077%B+130SN/A2961.8h9.5B**28.6B*
Pulsar C 197197434.581A**0.8236.769%A**17.767%D-140.7SN/A3831.4h8.5B**23.2B**
Terminus VX-9 139139363.861A+0.1033.889%A++24.46%C+115.8M*N/A4121.2h9.9B**29.3B**
Force-Blade 1351326,2310.021C+3.7423.037%DN/A0.7C+N/A1201.3h1.7B*7.2B+
Frag Grenade 1241231123N/A119.2450.685%B++N/A615B+5C20880.2h3B++5.9B++
Artemis VX26 115115293.966A*0.2136.128%A++21.739%C+143.8SN/A3700.8h8A+22.1A
Sirius SX12 102101352.886A+0.8738.168%M30.693%A*112.2S1.1A**3720.9h11.1B*29.1B*
Anti-Vehicle Grenade 11096196N/A92.2447.261%C--N/A320C46.7D15160.3h5.3C*11.2C++
VX29 Polaris 6160203A0.7633.013%A++25%B100A*1.7M+3790.6h9.7B**29.5B*
Dual-75 Duster 5855511C++7.2442.878%B+N/A68.8C+3.8C--1450.8h5.3B+12.4B+
C75 Viper 5451317M13.2451.139%AN/A170S10B+4150.3h4A++7.7A+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon35920.5h
Nano-Armor Kit46,4730.4h
Motion Spotter38460.5h
Medical Kit2,32511,44065.4h
Medical Applicator41,0880.1h

Check the help document for the dictionary if you want to learn more about words used here.


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