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Commissar LowIQweeb[YLBT] LowIQweeb
TR BR 76

KDR: 6.37

Score: 17.9m

Last Seen: Apr 22nd, 2020 1:39 AM
- OFFLINE - 1972.6 hour(s)

Prestige 1, Battle Rank 76 - Terran Republic on Connery
Level Progress (to 77): 69%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee M18 Rotary Hornet Missiles M18 Locust TAS-16 Blackjack Tomcat A2AM Pods M202 Wyrm
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $441,603 MLG Score: 353
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.447%22.023%560513426130.6677565.698

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.033%0.813B++0.139C++-0.813D-HEAD ++ (~9.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.60.343C**12.40.132C++36.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.507%0.431%18112134514,389875756016.4258190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.244%-0.606D-1.054D*-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.90.133C++44.40.166C++96.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.241%56.25%0113461129421.17895

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.098B**-0.694D-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.479B+2.20.315C*3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.34%8.705%0113464717766.11688

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.697A++-1.19D*-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.747B++2.10.573B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.9m330.8%631 (37.9k)598 (35.9k)6.3660528,7304,5137.2818576 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1347179630.197%1.761%5306:376

88% Engineer7% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 8th, 2019 8:53 PMDec 10th, 2019 6:17 AMMay 21st, 2020 2:00 AM (53d) (PST)Apr 22nd, 2020 4:51 AM (82d) (PST)Apr 21st, 2020 9:39 PM (82d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2,306162,2900.9600.1510.0174.4430.383353

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
138,361963137,39858912672335,861

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
498.7h/20.8d 4,133 506 7,056 132.9k 225 383 11,462 69m

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
C++
Kills:471
Deaths:325
KDR:1.449
Accuracy:62.340% C++
HSR:8.705% D*
AMR-66
B*
Kills:187
Deaths:154
KDR:1.214
Accuracy:33.274% B*
HSR:12.300% F-
LC2 Lynx
B++
Kills:179
Deaths:727
KDR:0.246
Accuracy:21.230% D
HSR:26.257% B++
TRAC-5
A++
Kills:72
Deaths:658
KDR:0.109
Accuracy:31.780% A++
HSR:25% B**
Kills:909
Deaths (as Engineer):1,864
Deaths (to Engineers):1,968
KDR:0.48766
Kill Difference:955
Playtime:437.178 hours
Usage:88%
Score:16.518m
Score/min:630
Accuracy (listed only):37.156%
HSR (listed only):18.065%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B+
Kills:83
Deaths:58
KDR:1.431
Accuracy:19.893% D
HSR:28.916% B+
Kills:83
Deaths (as Heavy Assault):58
Deaths (to Heavy Assaults):749
KDR:1.43103
Kill Difference:25
Playtime:12.658 hours
Usage:3%
Score:0.190m
Score/min:251
Accuracy (listed only):19.893%
HSR (listed only):28.916%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
C++
Kills:471
Deaths:325
KDR:1.449
Accuracy:62.340% C++
HSR:8.705% D*
LC2 Lynx
B++
Kills:179
Deaths:727
KDR:0.246
Accuracy:21.230% D
HSR:26.257% B++
NS-7 PDW
B**
Kills:92
Deaths:69
KDR:1.333
Accuracy:28.116% B+
HSR:25% B**
TRAC-5
A++
Kills:72
Deaths:658
KDR:0.109
Accuracy:31.780% A++
HSR:25% B**
Kills:814
Deaths (as Light Assault):1,779
Deaths (to Light Assaults):424
KDR:0.45756
Kill Difference:965
Playtime:14.737 hours
Usage:3%
Score:0.452m
Score/min:511
Accuracy (listed only):35.867%
HSR (listed only):21.240%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
C++
Kills:471
Deaths:325
KDR:1.449
Accuracy:62.340% C++
HSR:8.705% D*
NS-7 PDW
B**
Kills:92
Deaths:69
KDR:1.333
Accuracy:28.116% B+
HSR:25% B**
Kills:563
Deaths (as Combat Medic):394
Deaths (to Combat Medics):210
KDR:1.42893
Kill Difference:169
Playtime:3.462 hours
Usage:1%
Score:0.061m
Score/min:294
Accuracy (listed only):45.228%
HSR (listed only):16.852%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:112
Deaths:71
KDR:1.577
Accuracy:42.241% B+
HSR:56.250% D**
NS-7 PDW
B**
Kills:92
Deaths:69
KDR:1.333
Accuracy:28.116% B+
HSR:25% B**
Kills:204
Deaths (as Infiltrator):140
Deaths (to Infiltrators):331
KDR:1.45714
Kill Difference:64
Playtime:32.540 hours
Usage:7%
Score:0.658m
Score/min:337
Accuracy (listed only):35.179%
HSR (listed only):40.625%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M*
Kills:9,578
V. Kills:5,224 183%
Deaths:79
KDR:121.241
Accuracy:31.597% C+
KPH:56.500 M*
VKPH:30.800 M
M14 Banshee
A*
Kills:4,811
V. Kills:358 N/A
Deaths:5
KDR:962.200
Accuracy:30.908% C++
KPH:116.700 A++
VKPH:8.700 A*
M18 Rotary
M++
Kills:3,251
V. Kills:1,757 185%
Deaths:
KDR:
Accuracy:32.783% C++
KPH:62 M++
VKPH:33.500 M
Hornet Missiles
B*
Kills:2,521
V. Kills:1,771 142%
Deaths:
KDR:
Accuracy:79.089% A*
KPH:97.200 B+
VKPH:68.300 B*
M18 Locust
M+
Kills:2,092
V. Kills:1,132 185%
Deaths:
KDR:
Accuracy:33.061% C++
KPH:73.400 M+
VKPH:39.700 A*
Tomcat A2AM Pods
B**
Kills:429
V. Kills:185 231%
Deaths:
KDR:
Accuracy:83.448% B**
KPH:102.300 B**
VKPH:44.100 C+
M202 Wyrm
C-
Kills:310
V. Kills:151 204%
Deaths:
KDR:
Accuracy:63.035% B*
KPH:78.300 C-
VKPH:38.200 C-
Hellfire Rocket Pods
B**
Kills:129
V. Kills:30 416%
Deaths:
KDR:
Accuracy:64.277% A++
KPH:115.800 B+
VKPH:26.900 B**
Coyote Missiles
C++
Kills:96
V. Kills:46 204%
Deaths:
KDR:
Accuracy:55.297% C++
KPH:59.100 C+
VKPH:28.300 C++
Kills:23,217 (19,732 + 0)
Deaths:84
KDR:276.393
VKDR:126.833
Vehicle Kills:10,654
Kill Difference:23,133
Playtime:328.428 hours
Usage:66%
Score:9.906m
Score/min:503
Piloting Accuracy:33.061%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:156
V. Kills:72 214%
Deaths:
KDR:
Accuracy:64.888% A*
KPH:62.600 A*
VKPH:28.900 A++
Kills:156 (156 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:72
Kill Difference:156
Playtime:2.492 hours
Usage:0%
Score:0.094m
Score/min:627
Driving Accuracy:64.888%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
S
Kills:238
V. Kills:21 N/A
Deaths:34
KDR:7
Accuracy:49.831% B++
KPH:87.100 B**
VKPH:7.700 S
Kills:238 (238 + 0)
Deaths:34
KDR:7
VKDR:0.618
Vehicle Kills:21
Kill Difference:204
Playtime:2.733 hours
Usage:1%
Score:0.046m
Score/min:278
Driving Accuracy:49.831%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 14,8029,57879121.241U114.8731.597%C+N/A56.5M*30.8M423169.4h58.1B**184B*
M14 Banshee 5,1694,8115962.2U955.8330.908%C++N/A116.8A++8.7A*43441.2h17B+55B+
M18 Rotary 5,0083,25113251U3,244.6332.783%C++N/A62M++33.5M55652.4h50.8B**154.8B**
Hornet Missiles 4,2922,52112521U2,514.6379.089%A*N/A97.3B+68.4B*86725.9h9.8C*12.3B++
M18 Locust 3,2242,09212092U2,085.6333.061%C++N/A73.4M+39.7A*56028.5h54.2C**163.8B+
TAS-16 Blackjack 4774713251.449C++4.9262.34%C++8.705%D*69.3B++N/A2646.8h2.1B+3.3B
Tomcat A2AM Pods 6144291429U422.6383.448%B**N/A102.1B**44C+8894.2h6.8B*8.1B**
M202 Wyrm 4613101310U303.6363.035%B*2.581%C**77.5C-37.8C-5304h53.4C--84.8C+
S12 Renegade 259238347B**0.6349.831%B++3.361%C--88.1B**7.8S2782.7h3.1C++6.2B+
M12 Kobalt 2091891189S182.6323.285%C**21.693%B*210A++22.2S6690.9h15.5C**66.6B+
AMR-66 2011871541.214C++5.1533.274%B*12.3%F-34.6B+2.6M++1345.4h6B**18.2B*
LC2 Lynx 1891797270.246D6.1221.23%D26.257%B++10.1D-N/A4317.8h13.2B62.2C++
C-4 2001711271.346C+5.0234.394%AN/A244.3M+41.4B*18680.7h1B*2.9B**
P2-120 AP 2281561156U149.6364.888%A*N/A62.4A*28.8A++6262.5h4.8B*7.4A
T7 Mini-Chaingun 134130961.354C**5.0116.62%C19.231%A59.1B*1.8B**1572.2h11.8B++71.3B+
Hellfire Rocket Pods 1591291129U122.6364.277%A++N/A117.3B+27.3B**7241.1h16.5C*25.6B+
NS-03 Thumper 1201151360.846C++5.5228.341%DN/A37.1C++1.6C**883.1h6B+21C**
TSAR-42 113112711.577C4.7942.241%B+56.25%D**44.8C+N/A1052.5h2.2C++5.2B
Coyote Missiles 14296196U89.6355.297%C++N/A60C+28.8C++7971.6h22.5B**40.7B**
NS-7 PDW 9692691.333C**5.0328.116%B+25%B**34.1C++1.5A*922.7h13.6C**48.4B+
Xiphos Anti-Personnel Phalanx Tower 9191191C*84.630%F**N/A910MN/A202900.1h0B++0B++
MSW-R 8683581.431C4.9419.893%D28.916%B+41.5C+1.5B**2202h12.1C+60.9C+
Orbital Strike Uplink 12677177N/A70.63380%UN/A385U245U39680.2h1.7T*0.5T*
TRAC-5 79726580.109D--6.2631.78%A++25%B**5.6D-N/A3612.8h25.5F-80.2C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,652250,62536.6h
Structure Shield Module0630.2h
Repair Module01370.4h
Turret AI Module0990.2h
Cortium Silo02010.3h
Motion Spotter24630.3h
Restoration Kit1790.1h
Welding Device22,3340.4h
Spitfire Auto-Turret12930.3h
Ammunition Package297890.4h
Medical Applicator508,7910.7h
Anti-Infantry MANA Turret1930.1h
The Flail0500.1h
Solid Wall0510.4h
Pain Spire0800.3h
Flail Targeting Dart74822.3h
WLT-Howler Mining Laser039,18129.5h
IPC Targeting Dart1520.4h
Light Air Terminal02100.7h
Alarm Module1800.2h
Vehicle Gate0580.4h
Elysium Spawn Tube12420.6h

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