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LowKDCombatWombat[DA] LowKDCombatWombat
VS BR 85

KDR: 1.51

Score: 12.6m

Last Seen: Dec 27th, 2019 9:39 AM
- OFFLINE - 625.7 hour(s)

Battle Rank 105 (85 total) - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 25
Level Progress (to 106): 19%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 VE-H Maw NS-15M AE Pulsar LSW Flare VE6 H-V45 AE NS-15MP
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,108,735 MLG Score: 2485
Fun Score: N/A
Cheeseburgers Flipped: 14TIME WITH MEDKIT: 6.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.505%35.771%109133119923,7291.72349-0.211

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.582%1.792A++2.238A*-0.543DHEAD ++ (~20.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.70.571B+9.70.321C*22.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.229%89.218%0212301,855124711.48638

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.484%0.942B*1.433A-1.044

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.498B+2.10.356C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.525%25.058%021230870128680.675991

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.095%1.988A++1.965A++-0.863

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.724B++2.40.509B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 25
12.6m361.8%446 (26.8k)353 (21.2k)1.5129632,58021,5341.5504885 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1232184929.914%36.268%108501:3913

13% Combat Medic64% Heavy Assault11% Infiltrator10% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 23rd, 2018 4:07 PMJul 30th, 2019 1:36 AMJan 21st, 2020 11:08 PM (6h) (PST)Dec 27th, 2019 5:46 AM (26d) (PST)Dec 27th, 2019 5:39 AM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6153932220.9150.6050.3323.3980.0252485

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,88623,57613,310553620204121,194

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
593.7h/24.7d 808 11,816 7,826 121k 545 2,594 876 21.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:5,285
Deaths:2,459
KDR:2.149
Accuracy:31.180% B**
HSR:41.362% A
Orion VS54
A+
Kills:1,857
Deaths:1,306
KDR:1.422
Accuracy:28.458% A+
HSR:32.256% B**
VE-H Maw
C*
Kills:1,214
Deaths:973
KDR:1.248
Accuracy:26.781% C*
HSR:24.300% C
NS-15M AE
A++
Kills:1,186
Deaths:516
KDR:2.298
Accuracy:31.032% B**
HSR:43.339% A++
Pulsar LSW
B*
Kills:1,178
Deaths:874
KDR:1.348
Accuracy:27.595% B*
HSR:28.353% B+
Flare VE6
B++
Kills:1,174
Deaths:811
KDR:1.448
Accuracy:27.229% B++
HSR:28.791% B+
NS-15MP
B**
Kills:1,174
Deaths:461
KDR:2.547
Accuracy:31.932% B*
HSR:41.056% B**
SVA-88
B++
Kills:1,171
Deaths:867
KDR:1.351
Accuracy:27.202% B++
HSR:30.572% B++
VE-H Maw AE
A++
Kills:1,168
Deaths:620
KDR:1.884
Accuracy:32.351% B*
HSR:41.695% A++
NSX-P Naginata
A++
Kills:901
Deaths:473
KDR:1.905
Accuracy:32.382% A++
HSR:42.841% A++
NS-15MG
B++
Kills:770
Deaths:529
KDR:1.456
Accuracy:28.824% B+
HSR:36.623% B++
NSX Naginata
A*
Kills:174
Deaths:82
KDR:2.122
Accuracy:30.969% A++
HSR:44.253% A*
Kills:17,252
Deaths (as Heavy Assault):9,971
Deaths (to Heavy Assaults):6,897
KDR:1.73022
Kill Difference:7,281
Playtime:380.798 hours
Usage:64%
Score:7.880m
Score/min:345
Accuracy (listed only):29.661%
HSR (listed only):36.287%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
B**
Kills:1,171
Deaths:499
KDR:2.347
Accuracy:34.209% B**
HSR:34.073% B*
Deimos VA29
A
Kills:616
Deaths:462
KDR:1.333
Accuracy:63.117% C*
HSR:25.325% A
NSX Tanto
A++
Kills:495
Deaths:324
KDR:1.528
Accuracy:32.873% A
HSR:35.960% A++
VE-S Canis
B*
Kills:346
Deaths:204
KDR:1.696
Accuracy:32.666% B*
HSR:25.434% B+
Serpent VE92
A
Kills:326
Deaths:215
KDR:1.516
Accuracy:30.581% A
HSR:24.540% B++
Pandora VX25
M+
Kills:254
Deaths:126
KDR:2.016
Accuracy:69.042% M+
HSR:24.410% A*
Pulsar C
A++
Kills:216
Deaths:110
KDR:1.964
Accuracy:30.802% B**
HSR:32.870% A++
PS1-AV Suppressor
B**
Kills:216
Deaths:145
KDR:1.490
Accuracy:34.849% B**
HSR:24.074% C++
NSX-P Tanto
M
Kills:185
Deaths:156
KDR:1.186
Accuracy:32.743% A
HSR:43.784% M
VX6-7
A
Kills:171
Deaths:127
KDR:1.346
Accuracy:31.463% A
HSR:26.316% B*
VE-C Horizon
B**
Kills:151
Deaths:94
KDR:1.606
Accuracy:36.909% B+
HSR:31.126% B**
Zenith VX-5
A**
Kills:124
Deaths:72
KDR:1.722
Accuracy:29.412% B*
HSR:36.290% A**
NS Baron G5AE
B**
Kills:80
Deaths:89
KDR:0.899
Accuracy:53.370% B++
HSR:21.250% B**
Solstice VE3
A++
Kills:61
Deaths:67
KDR:0.910
Accuracy:32.861% A++
HSR:26.230% B**
Kills:4,412
Deaths (as Light Assault):2,690
Deaths (to Light Assaults):4,125
KDR:1.64015
Kill Difference:1,722
Playtime:58.876 hours
Usage:10%
Score:1.385m
Score/min:392
Accuracy (listed only):38.921%
HSR (listed only):29.406%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
A+
Kills:1,174
Deaths:631
KDR:1.861
Accuracy:31.513% B++
HSR:38.927% A+
NS-11P
A**
Kills:1,174
Deaths:623
KDR:1.884
Accuracy:33.693% A*
HSR:36.883% A**
Eridani SX5-AE
B**
Kills:1,171
Deaths:499
KDR:2.347
Accuracy:34.209% B**
HSR:34.073% B*
Deimos VA29
A
Kills:616
Deaths:462
KDR:1.333
Accuracy:63.117% C*
HSR:25.325% A
VE-S Canis
B*
Kills:346
Deaths:204
KDR:1.696
Accuracy:32.666% B*
HSR:25.434% B+
NSX Yumi
A*
Kills:294
Deaths:238
KDR:1.235
Accuracy:29.309% B+
HSR:45.918% A*
H-V45
M++
Kills:258
Deaths:142
KDR:1.817
Accuracy:30.132% B**
HSR:43.798% M++
Pandora VX25
M+
Kills:254
Deaths:126
KDR:2.016
Accuracy:69.042% M+
HSR:24.410% A*
PS1-AV Suppressor
B**
Kills:216
Deaths:145
KDR:1.490
Accuracy:34.849% B**
HSR:24.074% C++
Terminus VX-9
A+
Kills:212
Deaths:145
KDR:1.462
Accuracy:32.761% A+
HSR:35.849% B**
VE-A Lacerta
A+
Kills:196
Deaths:114
KDR:1.719
Accuracy:37.864% A+
HSR:23.980% C+
NS-11A
A++
Kills:84
Deaths:67
KDR:1.254
Accuracy:32.176% A+
HSR:36.905% A++
Corvus VA55
A**
Kills:82
Deaths:49
KDR:1.673
Accuracy:37.525% A**
HSR:37.805% A*
NS Baron G5AE
B**
Kills:80
Deaths:89
KDR:0.899
Accuracy:53.370% B++
HSR:21.250% B**
Pulsar VS1
A*
Kills:79
Deaths:47
KDR:1.681
Accuracy:33.939% A*
HSR:25.317% B+
PSA-02 Diamondback
A+
Kills:51
Deaths:34
KDR:1.500
Accuracy:32.076% B*
HSR:39.216% A+
NS-11A "Heatwave"
A++
Kills:51
Deaths:40
KDR:1.275
Accuracy:34.126% A
HSR:41.177% A++
Kills:6,338
Deaths (as Combat Medic):3,655
Deaths (to Combat Medics):2,886
KDR:1.73406
Kill Difference:2,683
Playtime:74.858 hours
Usage:13%
Score:1.853m
Score/min:413
Accuracy (listed only):38.374%
HSR (listed only):32.961%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
A
Kills:616
Deaths:462
KDR:1.333
Accuracy:63.117% C*
HSR:25.325% A
NSX Tanto
A++
Kills:495
Deaths:324
KDR:1.528
Accuracy:32.873% A
HSR:35.960% A++
Serpent VE92
A
Kills:326
Deaths:215
KDR:1.516
Accuracy:30.581% A
HSR:24.540% B++
Pandora VX25
M+
Kills:254
Deaths:126
KDR:2.016
Accuracy:69.042% M+
HSR:24.410% A*
Pulsar C
A++
Kills:216
Deaths:110
KDR:1.964
Accuracy:30.802% B**
HSR:32.870% A++
NSX-P Tanto
M
Kills:185
Deaths:156
KDR:1.186
Accuracy:32.743% A
HSR:43.784% M
VX6-7
A
Kills:171
Deaths:127
KDR:1.346
Accuracy:31.463% A
HSR:26.316% B*
VE-C Horizon
B**
Kills:151
Deaths:94
KDR:1.606
Accuracy:36.909% B+
HSR:31.126% B**
Zenith VX-5
A**
Kills:124
Deaths:72
KDR:1.722
Accuracy:29.412% B*
HSR:36.290% A**
NS Baron G5AE
B**
Kills:80
Deaths:89
KDR:0.899
Accuracy:53.370% B++
HSR:21.250% B**
Solstice VE3
A++
Kills:61
Deaths:67
KDR:0.910
Accuracy:32.861% A++
HSR:26.230% B**
Kills:2,679
Deaths (as Engineer):1,842
Deaths (to Engineers):2,830
KDR:1.4544
Kill Difference:837
Playtime:13.556 hours
Usage:2%
Score:0.197m
Score/min:242
Accuracy (listed only):40.288%
HSR (listed only):29.827%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5-AE
B**
Kills:1,171
Deaths:499
KDR:2.347
Accuracy:34.209% B**
HSR:34.073% B*
NSX Daimyo
B+
Kills:1,160
Deaths:446
KDR:2.601
Accuracy:41.690% C++
HSR:95.517% B+
NS-44P Commissioner
B**
Kills:908
Deaths:922
KDR:0.985
Accuracy:47.922% B++
HSR:36.894% B**
Ghost
B**
Kills:695
Deaths:297
KDR:2.340
Accuracy:40.322% C++
HSR:78.705% B**
NS-44 Commissioner
A
Kills:688
Deaths:733
KDR:0.939
Accuracy:48.136% A
HSR:29.070% B*
VE-S Canis
B*
Kills:346
Deaths:204
KDR:1.696
Accuracy:32.666% B*
HSR:25.434% B+
PS1-AV Suppressor
B**
Kills:216
Deaths:145
KDR:1.490
Accuracy:34.849% B**
HSR:24.074% C++
NSX Tomoe
M+
Kills:144
Deaths:113
KDR:1.274
Accuracy:31.313% B+
HSR:66.667% M+
NS-357 Underboss
B*
Kills:87
Deaths:100
KDR:0.870
Accuracy:44.677% B*
HSR:22.989% C++
Kills:5,415
Deaths (as Infiltrator):3,459
Deaths (to Infiltrators):2,939
KDR:1.56548
Kill Difference:1,956
Playtime:63.160 hours
Usage:11%
Score:1.217m
Score/min:321
Accuracy (listed only):39.531%
HSR (listed only):45.936%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,3575,2852,4592.149C0.6431.18%B**41.362%A73.5C++1C++24471.9h9.8B+31.4B++
Orion VS54 1,8811,8571,3061.422C++0.0928.458%A+32.256%B**46.7B+N/A15039.8h11B+38.8C*
VE-H Maw 1,2331,2149731.248C0.2626.781%C*24.3%C33.8C--N/A9935.9h9.8B+36.6B+
NS-15M AE 1,1971,1865162.298C++0.7931.032%B**43.339%A++76.5B++N/A18215.5h10B++32.3B++
Pulsar LSW 1,1891,1788741.348C+0.1627.595%B*28.353%B+42.4C+N/A12327.8h11.2B+40.7B+
Flare VE6 1,1881,1748111.448C++0.0627.229%B++28.791%B+42.8C+N/A18827.4h9.5B+34.9B+
H-V45 AE 1,2011,1746311.861C++0.3531.513%B++38.927%A+67.9B+1.6A++16817.3h10.2B++32.3B++
NS-15MP 1,1881,1744612.547C++1.0331.932%B*41.056%B**82.1B+1C*18514.3h9.8B+30.6B+
NS-11P 1,1881,1746231.884B++0.3733.693%A*36.883%A**72.9A*N/A20416.1h9.7A+28.8A
Eridani SX5-AE 1,1821,1714992.347B*0.8334.209%B**34.073%B*100.1AN/A44911.7h9.4B+27.5B+
SVA-88 1,1821,1718671.351C+0.1627.202%B++30.572%B++45.2C+N/A11225.9h11.2B41.1B+
VE-H Maw AE 1,1771,1686201.884C++0.3732.351%B*41.695%A++91.3B*N/A27812.8h8.3B*25.5B*
NSX Daimyo 1,1601,1604462.601C+1.0941.69%C++95.517%B+56.9C++N/A17620.4h2.2B+5.3B+
NS-44P Commissioner 9099089220.985C+0.5347.922%B++36.894%B**122.7A++N/A3897.4h2.9B+6.1B++
NSX-P Naginata 9119014731.905B+0.3932.382%A++42.841%A++96.9A++1.1C+3249.3h9.1B*28B**
Lumine Edge 9078915,1040.175C++1.3437.187%B*21.661%B**6.2C+N/A19144.6h1.2B+3.1B+
NS "Heatwave" Decimator 1,1647874931.596C++0.0865.226%BN/A55B26.4B+32314.3h3.7B5.6B+
NS-15MG 7857705291.456C0.0628.824%B+36.623%B++42.8C--N/A14718h10.7B37.1C**
Ghost 6966952972.34C+0.8340.322%C++78.705%B**52.3B+N/A21013.3h1.8B*4.5B+
NS-44 Commissioner 6946887330.939C+0.5748.136%A29.07%B*78.2A++N/A2908.8h3.3B+6.8B++
Deimos VA29 6216164621.333C++0.1863.117%C*25.325%A83.2AN/A3597.4h2B++3.1B+
NSX Tanto 5014953241.528B+0.0232.873%A35.96%A++57.6B**N/A1608.6h10.5B+31.9B++
Lasher X2 3963912361.657B*0.1447.781%M+3.836%C+63.1A+N/A1566.2h14A29.3B**
VE-S Canis 3503462041.696B+0.1832.666%B*25.434%B+91.1A++1.1B*4923.8h9.5B++29B+
Serpent VE92 3323262151.516B+0.0030.581%A24.54%B++57.2B**1.1A2195.7h10.8B++35.3B+
Lumine Edge AE 3273187,6380.042D1.4741.426%B++22.642%B++1.7C-N/A5191h1.4C+3.3B+
NSX Yumi 3012942381.235C+0.2829.309%B+45.918%A*37.2C++N/A1717.9h8.9B**30.5B*
H-V45 2622581421.817C**0.3030.132%B**43.798%M++54.9B**N/A2104.7h10A33.3B**
Pandora VX25 2572541262.016B*0.5069.042%M+24.41%A*101.6A*1.2A3722.5h3.5B*5.1B**
Pulsar C 2182161101.964B0.4530.802%B**32.87%A++65.5AN/A2563.3h9.9B+32.3B++
PS1-AV Suppressor 2192161451.49C+0.0234.849%B**24.074%C++58.4C*N/A1773.7h12.4C**35.6B+
Terminus VX-9 2182121451.462C+0.0532.761%A+35.849%B**51.7B+1.5A++1574.1h11.1B+33.8B*
VE-A Lacerta 2001961141.719C+0.2137.864%A+23.98%C+81.7B++1.7C+2042.4h8.3B**21.9B**
NSX-P Tanto 1871851561.186C**0.3332.743%A43.784%M43B++N/A2174.3h11.4B++34.8B*
C-4 2131851831.011C0.5033.388%AN/A71.2C10.8D*5402.6h1.1B*3.3B*
NSX Naginata 176174822.122B*0.6130.969%A++44.253%A*75.7B**N/A4462.3h9.2B++29.7B*
VX6-7 1741711271.346C++0.1731.463%A26.316%B*59B*1B*2462.9h11.8C**37.6B++
VE-C Horizon 152151941.606C*0.0936.909%B+31.126%B**83.9B**N/A4831.8h11.2B*30.4B++
NSX Tomoe 1441441131.274C+0.2431.313%B+66.667%M+45C*N/A2033.2h10.5B**33.7B++
Damascus Edge 1301263,7280.034C+1.4839.64%B*4.762%C1.5C+N/A585.7h1.7B++4.4B+
Zenith VX-5 126124721.722B++0.2129.412%B*36.29%A**65.3A1.1A2291.9h11.9B+40.6B++
NS-357 Underboss 87871000.87C+0.6444.677%B*22.989%C++145M++N/A6370.6h3.2B**7.1B*
NS-11A 8584671.254C+0.2632.176%A+36.905%A++33.6C+N/A1782.5h12.4B+38.4B*
Corvus VA55 8482491.673B*0.1637.525%A**37.805%A*58.6A+1.4A*2191.4h9.4B**24.9B**
NS Baron G5AE 8180890.899C-0.6153.37%B++21.25%B**42.1C+N/A1031.9h3.7B++6.9C++
Pulsar VS1 8379471.681B++0.1733.939%A*25.317%B+49.4A2.5S4311.6h9.7A+28.6B**
Cosmos VM3 7169391.769C+0.2637.791%S26.087%A++69A*2M+2281h14.6C+38.6B**
Solstice VE3 6261670.91C**0.6032.861%A++26.23%B**33.9B*N/A5841.8h10.6B**32.4B+
Cosmos VM3 6161391.564C+0.0538.088%M**24.59%A61A++N/A2191h16.5C43.2B+
Force-Blade 72544,8720.011C1.5026.981%C5.556%C0.4CN/A2142.7h2.3C*8.6C**
PSA-02 Diamondback 5151341.5C+0.0132.076%B*39.216%A+63.8B+N/A3090.8h9.7A30.1B**
NS-11A "Heatwave" 5251401.275C+0.2434.126%A41.177%A++51C**1C++2261h11B*32.2B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2424,1891.6h
Spawn Beacon119190.7h
AE Medical Applicator5927,2361.8h
Nanite Revive Grenade03430.1h
Medical Applicator2913,4311.1h
Restoration Kit2413,1993.9h
Spitfire Auto-Turret4600.1h
Motion Spotter81,0060.5h
Ammunition Package42020.1h
Medical Kit1,4279,04734h
Nano-Repair Grenade0720h
Recon Detection Device35410.7h

Check the help document for the dictionary if you want to learn more about words used here.


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