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Overseer LowSensitivityOP[Sa1t] LowSensitivityOP
NC BR 67

KDR: 3.98

Score: 5m

Last Seen: Nov 9th, 2019 6:45 PM
- OFFLINE - 122.4 hour(s)

Battle Rank 67 - New Conglomerate on Emerald
Level Progress (to 68): 52%
Level 100 Progress: 27% 664h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS NC14 Bolt Driver GD-22S LA1 Anchor NC6 Gauss SAW MGR-L1 Promise NC6S Gauss SAW S NC4 Mag-Shot Shrike
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,730,380 MLG Score: 5380
Fun Score: N/A
Cheeseburgers Flipped: 94TIME WITH MEDKIT: 3.7%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.861%23.026%68810122210,2714.04052-0.057

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.226%1.608A+0.286C*-0.277CHEAD ++ (~8.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.555B+9.70.317C*22.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.004%2.881%24811231243113462.15044517%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.779D-0.225C++-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.70.177C++10.50.163C++21.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.558%20%74112318093440.860215178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.077D*3.778M**-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.10.301C*20.70.487B+63.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.54%73.253%74212303,9223452411.3681

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.608%0.969B*0.381C**-0.14

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.433B2.30.269C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.474%14.724%741123116324010.676349

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.978B*0C+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.386C**4.30.112C+3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5m146.6%348 (20.9k)311 (18.7k)3.9839117,5814,4134.1606667 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1232191330.019%31.71%95203:386

56% Heavy Assault34% Infiltrator12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 6th, 2016 9:08 PMApr 27th, 2018 12:57 AMDec 6th, 2019 10:28 AM (81d) (PST)Nov 9th, 2019 4:46 PM (107d) (PST)Nov 9th, 2019 2:45 PM (108d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8472446031.0940.2750.3471.6560.0355380

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,79414,61636,17866162199218,682

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
267.7h/11.2d 780 5,575 4,572 26.6k 226 1,104 566 13.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B+
Kills:2,962
Deaths:800
KDR:3.703
Accuracy:26.660% B+
HSR:21.810% C
LA1 Anchor
A++
Kills:1,545
Deaths:416
KDR:3.714
Accuracy:35.088% A++
HSR:26.408% C++
NC6 Gauss SAW
A++
Kills:1,257
Deaths:302
KDR:4.162
Accuracy:29.269% A++
HSR:26.889% B+
MGR-L1 Promise
A++
Kills:1,243
Deaths:304
KDR:4.089
Accuracy:32.732% A++
HSR:28.158% B+
NC6S Gauss SAW S
C**
Kills:1,195
Deaths:263
KDR:4.544
Accuracy:25.382% C**
HSR:20.251% D
NC6A GODSAW
B++
Kills:492
Deaths:111
KDR:4.432
Accuracy:33.742% B++
HSR:28.862% C*
Kills:8,694
Deaths (as Heavy Assault):2,196
Deaths (to Heavy Assaults):1,332
KDR:3.95902
Kill Difference:6,498
Playtime:149.927 hours
Usage:56%
Score:2.885m
Score/min:321
Accuracy (listed only):30.479%
HSR (listed only):25.396%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A*
Kills:506
Deaths:125
KDR:4.048
Accuracy:33.069% A*
HSR:13.834% D*
GD-7F
A*
Kills:245
Deaths:65
KDR:3.769
Accuracy:36.214% A*
HSR:22.041% C**
Mauler S6
A
Kills:163
Deaths:69
KDR:2.362
Accuracy:53.474% A
HSR:14.724% C+
Kills:914
Deaths (as Light Assault):259
Deaths (to Light Assaults):896
KDR:3.52896
Kill Difference:655
Playtime:7.189 hours
Usage:3%
Score:0.186m
Score/min:431
Accuracy (listed only):40.919%
HSR (listed only):16.866%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B*
Kills:3,641
Deaths:495
KDR:7.356
Accuracy:41.295% B*
HSR:73.084% C+
NC4 Mag-Shot
A
Kills:771
Deaths:332
KDR:2.322
Accuracy:36.945% A
HSR:13.619% D-
SAS-R
B**
Kills:281
Deaths:25
KDR:11.240
Accuracy:45.844% B**
HSR:75.445% B++
NC08 Mag-Scatter
B+
Kills:229
Deaths:104
KDR:2.202
Accuracy:58.788% B+
HSR:16.157% C+
Kills:4,922
Deaths (as Infiltrator):956
Deaths (to Infiltrators):762
KDR:5.14854
Kill Difference:3,966
Playtime:89.794 hours
Usage:34%
Score:1.475m
Score/min:274
Accuracy (listed only):45.718%
HSR (listed only):44.576%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
A
Kills:163
Deaths:69
KDR:2.362
Accuracy:53.474% A
HSR:14.724% C+
NC1 Gauss Rifle
M++
Kills:55
Deaths:27
KDR:2.037
Accuracy:38.975% M++
HSR:18.182% C-
Kills:218
Deaths (as Combat Medic):96
Deaths (to Combat Medics):388
KDR:2.27083
Kill Difference:122
Playtime:1.939 hours
Usage:1%
Score:0.028m
Score/min:242
Accuracy (listed only):46.224%
HSR (listed only):16.453%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:506
Deaths:125
KDR:4.048
Accuracy:33.069% A*
HSR:13.834% D*
GD-7F
A*
Kills:245
Deaths:65
KDR:3.769
Accuracy:36.214% A*
HSR:22.041% C**
Mauler S6
A
Kills:163
Deaths:69
KDR:2.362
Accuracy:53.474% A
HSR:14.724% C+
Kills:914
Deaths (as Engineer):259
Deaths (to Engineers):497
KDR:3.52896
Kill Difference:655
Playtime:9.907 hours
Usage:4%
Score:0.143m
Score/min:240
Accuracy (listed only):40.919%
HSR (listed only):16.866%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B++
Kills:623
Deaths:160
KDR:3.894
Accuracy:45.668% B++
HSR:16.372% C++
NCM1 Scattercannon
B++
Kills:544
Deaths:151
KDR:3.603
Accuracy:45.352% B++
HSR:17.096% C**
Kills:1,167
Deaths (as MAX Suit):155.500
Deaths (to MAX Suits):167
KDR:7.50482
Kill Difference:1,011.500
Playtime:11.720 hours
Usage:4%
Score:0.284m
Score/min:404
Accuracy (listed only):45.510%
HSR (listed only):16.734%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:243
V. Kills:40 N/A
Deaths:18
KDR:13.500
Accuracy:33.004% D
KPH:53.100 A
VKPH:8.700 C++
Kills:243 (243 + 0)
Deaths:18
KDR:13.500
VKDR:2.222
Vehicle Kills:40
Kill Difference:225
Playtime:4.573 hours
Usage:2%
Score:0.052m
Score/min:188
Driving Accuracy:33.004%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:80
V. Kills:3 N/A
Deaths:2
KDR:40
Accuracy:24.558% A
KPH:73.200 B
VKPH:2.700 C++
M12 Kobalt
N/A
Kills:50
V. Kills: N/A
Deaths:1
KDR:50
Accuracy:16.277% N/A
KPH:113.400 N/A
VKPH:0 N/A
Kills:130 (0 + 130)
Deaths:3
KDR:43.333
VKDR:1
Vehicle Kills:3
Kill Difference:127
Playtime:1.534 hours
Usage:1%
Score:0.023m
Score/min:253
Driving Accuracy:N/A%
Gunner Accuracy:16.277%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC14 Bolt Driver 3,6633,6414957.356A**3.3741.295%B*73.084%C+57.9A*N/A13162.9h2.3B+5.7B++
GD-22S 2,9932,9628003.703A+0.2826.66%B+21.81%C66.4B**N/A14744.6h9.9B+37.3B+
LA1 Anchor 1,5771,5454163.714B+0.2735.088%A++26.408%C++130.9M+2.7M**34311.8h9.2B+26.1B*
NC6 Gauss SAW 1,2701,2573024.162A*0.1829.269%A++26.889%B+83.8A**N/A21115h8.3B++28.5B++
MGR-L1 Promise 1,2691,2433044.089A*0.1132.732%A++28.158%B+88.8A++1.9A+20214h11.7B++35.8B*
NC6S Gauss SAW S 1,2071,1952634.544M0.5625.382%C**20.251%D62.9B++N/A14219h10.9C++43C*
NC4 Mag-Shot 7807713322.322A*1.6636.945%A13.619%D-95.2M**1.1B++2308.1h7.2B+19.4B++
Shrike 8876792432.794M**1.1957.175%C++3.535%B+39.7A12.2C+18017.1h6.1B10.6B+
NCM1 Scattercannon 6276231603.894B**0.0945.668%B++16.372%C++57.2A**N/A13810.9h7.8C*17.1B+
NCM1 Scattercannon 5465441513.603B0.3845.352%B++17.096%C**51.8B*N/A12610.5h8.8D*19.3C+
AF-19 Mercenary 5135061254.048S0.0633.069%A*13.834%D*87.2M**1.2A*2685.8h10.2B*30.9B*
NC6A GODSAW 5044921114.432B**0.4533.742%B++28.862%C*136.7A*3.3M3543.6h8C*23.8B++
SAS-R 2832812511.24M++7.2645.844%B**75.445%B++100.4MN/A2902.8h1.9B++4.2B*
GD-7F 255245653.769M+0.2136.214%A*22.041%C**111.4M++4.5S3412.2h10B**27.7B*
C75 Viper 2832431813.5A*9.5233.004%D2.881%A*52.8A8.7C++1884.6h10.5B+31.7B
NC08 Mag-Scatter 2292291042.202A1.7858.788%B+16.157%C+229SN/A5651h3B**5B*
Frag Grenade 2312261226N/A222.0241.625%DN/A376.7C-8.3C+10250.6h4.1C+9.7C+
Mauler S6 164163692.362A1.6253.474%A14.724%C+70.9A*N/A2072.3h4.3B+8.1B*
Mag-Cutter 97853,2720.026C*3.9620.529%D2.353%D0.4C+N/A1207.6h2.4C**11.6C++
M12 Kobalt 8380240A**36.0224.558%A20%B72.7B2.7C++2281.1h20.7C+84.1B+
NC1 Gauss Rifle 5955272.037B*1.9538.975%M++18.182%C-50A+3.6S3071.1h17D*43.6B+
M12 Kobalt 5050150S46.0216.277%C20%C*125A++N/A3120.4h11.4A70.2B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0780.1h
Medical Applicator21,7490.1h
Medical Kit4914,58110h
Motion Spotter23590.2h
Recon Detection Device135,1118.1h
Nano-Armor Kit218,1931h

Check the help document for the dictionary if you want to learn more about words used here.


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