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Raider LowSensitivityOP[Sa1t] LowSensitivityOP
NC BR 58

KDR: 4.11

Score: 3.4m

Last Seen: Jan 28th, 2019 4:25 AM
- OFFLINE - 481.1 hour(s)

Battle Rank 58 - New Conglomerate on Emerald - Outfit Member of Rifles and Rezzes[Sa1t] Rifles and Rezzes
NC outfit on Emerald

Members: 6
Level Progress (to 59): 34%
Level 100 Progress: 18% 826h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS NC14 Bolt Driver GD-22S NC6S Gauss SAW S NC6 Gauss SAW NC4 Mag-Shot NCM1 Scattercannon NCM1 Scattercannon Shrike
MORE    Player ID      

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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,355,531 MLG Score: 4281
Fun Score: N/A
Cheeseburgers Flipped: 89TIME WITH MEDKIT: 3.8%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.316%20.813%569710156,0253.803660.307

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.482%1.22B**0.021C+-0.454DHEAD ++ (~7.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.20.529B+9.60.326C**25.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.071%2.966%3121102123685392.77647590%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.86D--0.223C++-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.40.186C++10.10.195C++21.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.004%72.035%0110212,8252191512.8995

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.747B++0.321C*-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.387C**2.40.238C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.745%15.126%01102111914610.809524

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.942B*0.119C+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.351C**4.50.069C+4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Rifles and Rezzes[Sa1t] Rifles and Rezzes
NC outfit on Emerald

Members: 6
3.4m146.7%312 (18.7k)279 (16.7k)4.1111511,4292,7804.325958 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022123428.037%31.07%87104:244

54% Heavy Assault37% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 6th, 2016 9:08 PMApr 27th, 2018 12:57 AMFeb 16th, 2019 2:30 AM (21h) (PST)Jan 28th, 2019 1:05 AM (20d) (PST)Jan 28th, 2019 12:25 AM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7462165300.9350.2270.2911.4170.0314281

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,78312,97931,80456141785216,757

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
203.7h/8.5d 597 3,551 3,065 17.3k 182 850 374 9.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B+
Kills:2,730
Deaths:742
KDR:3.679
Accuracy:26.152% B+
HSR:20.952% C-
NC6S Gauss SAW S
B
Kills:1,195
Deaths:263
KDR:4.544
Accuracy:25.382% B
HSR:20.251% C--
NC6 Gauss SAW
A++
Kills:1,178
Deaths:274
KDR:4.299
Accuracy:29.074% A++
HSR:26.231% B+
MGR-L1 Promise
A
Kills:109
Deaths:22
KDR:4.955
Accuracy:30.903% A
HSR:25.688% C++
Kills:5,212
Deaths (as Heavy Assault):1,301
Deaths (to Heavy Assaults):845
KDR:4.00615
Kill Difference:3,911
Playtime:109.232 hours
Usage:54%
Score:1.874m
Score/min:286
Accuracy (listed only):27.878%
HSR (listed only):23.281%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Mauler S6
A
Kills:119
Deaths:45
KDR:2.644
Accuracy:52.745% A
HSR:15.126% C+
AF-19 Mercenary
A
Kills:54
Deaths:22
KDR:2.455
Accuracy:29.278% A
HSR:7.407% F--
Kills:173
Deaths (as Light Assault):67
Deaths (to Light Assaults):499
KDR:2.58209
Kill Difference:106
Playtime:1.199 hours
Usage:1%
Score:0.010m
Score/min:142
Accuracy (listed only):41.011%
HSR (listed only):11.267%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B++
Kills:2,825
Deaths:379
KDR:7.454
Accuracy:40.004% B++
HSR:72.035% C
NC4 Mag-Shot
A
Kills:704
Deaths:293
KDR:2.403
Accuracy:35.776% A
HSR:12.642% D--
Kills:3,529
Deaths (as Infiltrator):672
Deaths (to Infiltrators):491
KDR:5.25149
Kill Difference:2,857
Playtime:75.019 hours
Usage:37%
Score:1.109m
Score/min:246
Accuracy (listed only):37.890%
HSR (listed only):42.339%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
A
Kills:119
Deaths:45
KDR:2.644
Accuracy:52.745% A
HSR:15.126% C+
NC1 Gauss Rifle
M*
Kills:55
Deaths:27
KDR:2.037
Accuracy:38.975% M*
HSR:18.182% C
Kills:174
Deaths (as Combat Medic):72
Deaths (to Combat Medics):261
KDR:2.41667
Kill Difference:102
Playtime:1.929 hours
Usage:1%
Score:0.028m
Score/min:243
Accuracy (listed only):45.860%
HSR (listed only):16.654%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Mauler S6
A
Kills:119
Deaths:45
KDR:2.644
Accuracy:52.745% A
HSR:15.126% C+
AF-19 Mercenary
A
Kills:54
Deaths:22
KDR:2.455
Accuracy:29.278% A
HSR:7.407% F--
Kills:173
Deaths (as Engineer):67
Deaths (to Engineers):343
KDR:2.58209
Kill Difference:106
Playtime:8.120 hours
Usage:4%
Score:0.117m
Score/min:241
Accuracy (listed only):41.011%
HSR (listed only):11.267%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B++
Kills:605
Deaths:154
KDR:3.929
Accuracy:44.691% B++
HSR:15.703% C+
NCM1 Scattercannon
B*
Kills:523
Deaths:145
KDR:3.607
Accuracy:44.368% B*
HSR:16.826% B+
Kills:1,128
Deaths (as MAX Suit):149.500
Deaths (to MAX Suits):90
KDR:7.54515
Kill Difference:978.500
Playtime:11.138 hours
Usage:5%
Score:0.275m
Score/min:411
Accuracy (listed only):44.530%
HSR (listed only):16.264%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:236
V. Kills:37 N/A
Deaths:16
KDR:14.750
Accuracy:32.071% D
KPH:53.400 A
VKPH:8.400 C*
Kills:236 (236 + 0)
Deaths:16
KDR:14.750
VKDR:2.313
Vehicle Kills:37
Kill Difference:220
Playtime:4.420 hours
Usage:2%
Score:0.049m
Score/min:184
Driving Accuracy:32.071%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC14 Bolt Driver 2,8402,8253797.454M++3.3440.004%B++72.035%C52.1A*N/A11554.2h2.4B+6B+
GD-22S 2,7592,7307423.679A0.4326.152%B+20.952%C-65.3B**N/A14241.8h10.1B+38.5B+
NC6S Gauss SAW S 1,2071,1952634.544M+0.4325.382%B20.251%C--62.9B*N/A14219h10.9C++43C**
NC6 Gauss SAW 1,1901,1782744.299M++0.1929.074%A++26.231%B+82.4A**N/A19814.3h8.3B++28.7B++
NC4 Mag-Shot 7137042932.403A*1.7135.776%A12.642%D--99.2S1.3B**2387.1h7B+19.5C++
NCM1 Scattercannon 6096051543.929B**0.1844.691%B++15.703%C+58.2MN/A13910.4h6.8B+15.2B+
NCM1 Scattercannon 5255231453.607B+0.5044.368%B*16.826%B+52.8B**N/A1269.9h7.7D-17.3C*
Shrike 6404961613.081S1.0355.236%C+4.234%B*37B**10.7C16513.4h6B+10.8B
C75 Viper 2732361614.75A*10.6432.071%D2.966%A++53.6A8.4C*1834.4h10.1B++31.4B+
Frag Grenade 1341341134N/A129.8940.18%DN/A335DN/A10450.4h4C+10C+
Mauler S6 120119452.644A+1.4752.745%A15.126%C+62.6A*N/A1811.9h4.5B+8.6B++
MGR-L1 Promise 109109224.955M+0.8430.903%A25.688%C++68.1B**N/A2001.6h11.2B*36.4B*
Mag-Cutter 87752,6070.029C**4.0819.815%D2.667%D0.4CN/A1174.6h2.3B11.5C++
NC1 Gauss Rifle 5955272.037B*2.0738.975%M*18.182%C50A++3.6S2571.1h17D*43.6B++
AF-19 Mercenary 5454222.455A*1.6629.278%A7.407%F--24.5B+N/A1882.2h11.2B+38.2B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter23590.2h
Spawn Beacon0580.1h
Medical Kit3382,9827.8h
Medical Applicator21,7400.1h
Recon Detection Device124,1656.8h
Nano-Armor Kit214,0220.7h

Check the help document for the dictionary if you want to learn more about words used here.


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