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Warden LowSensitivityOP[Sa1t] LowSensitivityOP
NC BR 64

KDR: 4.08

Score: 4.4m

Last Seen: Aug 19th, 2019 5:27 AM
- OFFLINE - 77.9 hour(s)

Battle Rank 64 - New Conglomerate on Emerald
Level Progress (to 65): 78%
Level 100 Progress: 23% 742h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS NC14 Bolt Driver GD-22S NC6S Gauss SAW S MGR-L1 Promise NC6 Gauss SAW LA1 Anchor NC4 Mag-Shot NCM1 Scattercannon
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,121,143 MLG Score: 4893
Fun Score: N/A
Cheeseburgers Flipped: 94TIME WITH MEDKIT: 3.7%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.008%21.961%637812068,4333.949880.135

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.447%1.31A0.072C+-0.56DHEAD ++ (~7.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.30.523B+9.90.306C*24.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.938%2.881%25511213243110462.20909517%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.807D-0.253C*-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.60.172C++10.40.166C++21.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.558%20%83112138083440.963855178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.006D*3.508M**-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.10.293C*20.70.464B+63.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.1%73.017%83112133,5172882112.2118

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.757B++0.33C**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.391B2.30.243C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.2%12.925%831121314719210.765625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.93B*0.097C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.35C**4.40.069C+3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.4m146.7%326 (19.6k)292 (17.5k)4.0844615,1373,7064.2814464 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214161329.322%31.499%92404:015

55% Heavy Assault35% Infiltrator12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 6th, 2016 9:08 PMApr 27th, 2018 12:57 AMSep 5th, 2019 6:46 PM (11d) (PST)Aug 19th, 2019 1:27 AM (29d) (PST)Aug 19th, 2019 1:27 AM (29d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8042295751.0170.2490.3201.5400.0334893

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,24913,75434,49561151992217,531

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
248.2h/10.3d 730 4,768 3,935 22.9k 213 976 494 12m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B+
Kills:2,745
Deaths:746
KDR:3.680
Accuracy:26.183% B+
HSR:20.874% C-
NC6S Gauss SAW S
C**
Kills:1,195
Deaths:263
KDR:4.544
Accuracy:25.382% C**
HSR:20.251% C--
MGR-L1 Promise
A++
Kills:1,194
Deaths:284
KDR:4.204
Accuracy:32.567% A++
HSR:28.643% B+
NC6 Gauss SAW
A++
Kills:1,178
Deaths:274
KDR:4.299
Accuracy:29.074% A++
HSR:26.231% B+
LA1 Anchor
A++
Kills:906
Deaths:201
KDR:4.507
Accuracy:34.827% A++
HSR:23.620% C
Kills:7,218
Deaths (as Heavy Assault):1,768
Deaths (to Heavy Assaults):1,129
KDR:4.08258
Kill Difference:5,450
Playtime:137.114 hours
Usage:55%
Score:2.447m
Score/min:297
Accuracy (listed only):29.607%
HSR (listed only):23.924%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A*
Kills:389
Deaths:94
KDR:4.138
Accuracy:32.324% A*
HSR:14.653% D*
Mauler S6
A
Kills:147
Deaths:58
KDR:2.534
Accuracy:53.200% A
HSR:12.925% C--
Kills:536
Deaths (as Light Assault):152
Deaths (to Light Assaults):727
KDR:3.52632
Kill Difference:384
Playtime:4.258 hours
Usage:2%
Score:0.093m
Score/min:362
Accuracy (listed only):42.762%
HSR (listed only):13.789%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B*
Kills:3,517
Deaths:478
KDR:7.358
Accuracy:41.100% B*
HSR:73.017% C+
NC4 Mag-Shot
A+
Kills:771
Deaths:332
KDR:2.322
Accuracy:36.945% A+
HSR:13.619% D-
NC08 Mag-Scatter
B+
Kills:127
Deaths:56
KDR:2.268
Accuracy:57.061% B+
HSR:18.110% B+
Kills:4,415
Deaths (as Infiltrator):866
Deaths (to Infiltrators):627
KDR:5.09815
Kill Difference:3,549
Playtime:86.046 hours
Usage:35%
Score:1.357m
Score/min:263
Accuracy (listed only):45.035%
HSR (listed only):34.915%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
A
Kills:147
Deaths:58
KDR:2.534
Accuracy:53.200% A
HSR:12.925% C--
NC1 Gauss Rifle
M*
Kills:55
Deaths:27
KDR:2.037
Accuracy:38.975% M*
HSR:18.182% C-
Kills:202
Deaths (as Combat Medic):85
Deaths (to Combat Medics):339
KDR:2.37647
Kill Difference:117
Playtime:1.939 hours
Usage:1%
Score:0.028m
Score/min:242
Accuracy (listed only):46.087%
HSR (listed only):15.554%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:389
Deaths:94
KDR:4.138
Accuracy:32.324% A*
HSR:14.653% D*
Mauler S6
A
Kills:147
Deaths:58
KDR:2.534
Accuracy:53.200% A
HSR:12.925% C--
Kills:536
Deaths (as Engineer):152
Deaths (to Engineers):432
KDR:3.52632
Kill Difference:384
Playtime:9.854 hours
Usage:4%
Score:0.142m
Score/min:240
Accuracy (listed only):42.762%
HSR (listed only):13.789%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B++
Kills:623
Deaths:160
KDR:3.894
Accuracy:45.668% B++
HSR:16.372% C*
NCM1 Scattercannon
B*
Kills:544
Deaths:151
KDR:3.603
Accuracy:45.352% B*
HSR:17.096% B+
Kills:1,167
Deaths (as MAX Suit):155.500
Deaths (to MAX Suits):138
KDR:7.50482
Kill Difference:1,011.500
Playtime:11.720 hours
Usage:5%
Score:0.284m
Score/min:404
Accuracy (listed only):45.510%
HSR (listed only):16.734%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:243
V. Kills:40 N/A
Deaths:18
KDR:13.500
Accuracy:32.938% D
KPH:53.200 A
VKPH:8.800 C++
Kills:243 (243 + 0)
Deaths:18
KDR:13.500
VKDR:2.222
Vehicle Kills:40
Kill Difference:225
Playtime:4.565 hours
Usage:2%
Score:0.051m
Score/min:187
Driving Accuracy:32.938%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:80
V. Kills:3 N/A
Deaths:2
KDR:40
Accuracy:24.558% A
KPH:73.200 C**
VKPH:2.700 C++
M12 Kobalt
N/A
Kills:50
V. Kills: N/A
Deaths:1
KDR:50
Accuracy:16.277% N/A
KPH:113.400 N/A
VKPH:0 N/A
Kills:130 (0 + 130)
Deaths:3
KDR:43.333
VKDR:1
Vehicle Kills:3
Kill Difference:127
Playtime:1.534 hours
Usage:1%
Score:0.023m
Score/min:253
Driving Accuracy:N/A%
Gunner Accuracy:16.277%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC14 Bolt Driver 3,5383,5174787.358M*3.2741.1%B*73.017%C+57.1A*N/A12861.6h2.3B+5.7B++
GD-22S 2,7742,7457463.68A0.4026.183%B+20.874%C-63.5B**N/A13943.2h10.1B+38.5B+
NC6S Gauss SAW S 1,2071,1952634.544M0.4625.382%C**20.251%C--62.9B++N/A14219h10.9C++43C**
MGR-L1 Promise 1,2201,1942844.204A*0.1232.567%A++28.643%B+88.4A++1.9A++19913.5h11.8B++36.1B*
NC6 Gauss SAW 1,1901,1782744.299M+0.2129.074%A++26.231%B+82.4A**N/A20314.3h8.3B++28.7B++
LA1 Anchor 9269062014.507B*0.4234.827%A++23.62%C125.8M2.8S3217.2h9.6B27.7B++
NC4 Mag-Shot 7807713322.322A*1.7636.945%A+13.619%D-95.2M**1.1B*2298.1h7.2B+19.4B++
NCM1 Scattercannon 6276231603.894A0.1945.668%B++16.372%C*57.2MN/A13710.9h7.8C++17.1B+
Shrike 7996152162.847M**1.2456.612%C+3.577%B+38.4A11.5C+17416h6.1B10.8B
NCM1 Scattercannon 5465441513.603B++0.4845.352%B*17.096%B+51.8B**N/A12610.5h8.8D*19.3C+
AF-19 Mercenary 393389944.138S0.0532.324%A*14.653%D*79.4M**N/A2524.9h10.3B*31.9B*
C75 Viper 2832431813.5A*9.4232.938%D2.881%A++52.8A8.7C++1874.6h10.4B+31.6B
Frag Grenade 2021981198N/A193.9240.902%DN/A330D6.7C9740.6h4.2C+10.2C+
Mauler S6 148147582.534A1.5553.2%A12.925%C--70A*N/A1952.1h4.4B+8.2B*
NC08 Mag-Scatter 127127562.268B+1.8257.061%B+18.11%B+211.7SN/A4660.6h3.1B**5.5B*
Mag-Cutter 96843,0820.027C++4.0620.41%D2.381%D0.4CN/A1200.9h2.4C**11.6C+
M12 Kobalt 8380240A**35.9224.558%A20%B72.7C**2.7C++2281.1h20.7C+84.1B+
NC1 Gauss Rifle 5955272.037B**2.0538.975%M*18.182%C-50A++3.6S2971.1h17D*43.6B++
M12 Kobalt 5050150S45.9216.277%C20%C*125A+N/A3120.4h11.4A70.2B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0640.1h
Medical Kit4343,9449.3h
Medical Applicator21,7490.1h
Motion Spotter23590.2h
Recon Detection Device124,8627.8h
Nano-Armor Kit218,1391h

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