Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 15 (18,734)players online:
Aeflic (38)  Glad_Y (27)  PierreKira (14)  wh1t3tig3r (3)  francistech94 (2)  femanuelexxx (2) 86
stats.dasanfall.com
Raider LowSensitivityOP[Sa1t] LowSensitivityOP
NC BR 59

KDR: 4.11

Score: 3.6m

Last Seen: Apr 19th, 2019 8:11 PM
- OFFLINE - 71.9 hour(s)

Battle Rank 59 - New Conglomerate on Emerald - Outfit Member of Rifles and Rezzes[Sa1t] Rifles and Rezzes
NC outfit on Emerald

Members: 5
Level Progress (to 60): 58%
Level 100 Progress: 19% 810h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS NC14 Bolt Driver GD-22S NC6S Gauss SAW S NC6 Gauss SAW NC4 Mag-Shot NCM1 Scattercannon MGR-L1 Promise NCM1 Scattercannon
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:LowSensitivityOP



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,480,631 MLG Score: 4381
Fun Score: N/A
Cheeseburgers Flipped: 94TIME WITH MEDKIT: 3.7%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.832%21.155%589710286,5473.883160.227

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.655%1.276A0.002C+-0.575DHEAD ++ (~7.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.524B+9.80.311C*25.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.677%2.954%3051103423789432.66292539%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.802D-0.226C++-1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.90.174C++10.40.168C++21.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.316%18.667%85110347578420.961538174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.007D*3.583M**-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.50.289C*21.40.46B+63.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.097%71.982%85110342,8912321512.4612

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.763B++0.323C*-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.39C**2.40.24C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.745%15.126%851103411916310.730061

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.941B*0.114C+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.351C**4.50.069C+4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Rifles and Rezzes[Sa1t] Rifles and Rezzes
NC outfit on Emerald

Members: 5
3.6m146.1%314 (18.8k)281 (16.9k)4.1099112,1902,9664.3236759 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1035131228.559%30.738%87804:204

54% Heavy Assault36% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 6th, 2016 9:08 PMApr 27th, 2018 12:57 AMApr 21st, 2019 12:10 PM (1d) (PST)Apr 19th, 2019 6:20 PM (3d) (PST)Apr 19th, 2019 4:11 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7762255510.9500.2310.2921.4350.0324381

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,54113,50933,03257141886216,879

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
213.8h/8.9d 634 3,747 3,232 18.4k 191 875 410 10m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B+
Kills:2,743
Deaths:746
KDR:3.677
Accuracy:26.166% B+
HSR:20.853% C-
NC6S Gauss SAW S
B
Kills:1,195
Deaths:263
KDR:4.544
Accuracy:25.382% B
HSR:20.251% C--
NC6 Gauss SAW
A++
Kills:1,178
Deaths:274
KDR:4.299
Accuracy:29.074% A++
HSR:26.231% B+
MGR-L1 Promise
A+
Kills:573
Deaths:126
KDR:4.548
Accuracy:32.401% A+
HSR:25.655% C++
Kills:5,689
Deaths (as Heavy Assault):1,409
Deaths (to Heavy Assaults):903
KDR:4.03762
Kill Difference:4,280
Playtime:115.680 hours
Usage:54%
Score:2.017m
Score/min:291
Accuracy (listed only):28.256%
HSR (listed only):23.247%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Mauler S6
A
Kills:119
Deaths:45
KDR:2.644
Accuracy:52.745% A
HSR:15.126% C+
AF-19 Mercenary
B**
Kills:62
Deaths:25
KDR:2.480
Accuracy:28.158% B**
HSR:9.677% F-
Kills:181
Deaths (as Light Assault):70
Deaths (to Light Assaults):535
KDR:2.58571
Kill Difference:111
Playtime:1.237 hours
Usage:1%
Score:0.011m
Score/min:147
Accuracy (listed only):40.451%
HSR (listed only):12.402%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B++
Kills:2,891
Deaths:388
KDR:7.451
Accuracy:40.097% B++
HSR:71.982% C
NC4 Mag-Shot
A+
Kills:741
Deaths:322
KDR:2.301
Accuracy:37.073% A+
HSR:13.360% D-
Kills:3,632
Deaths (as Infiltrator):710
Deaths (to Infiltrators):522
KDR:5.11549
Kill Difference:2,922
Playtime:76.728 hours
Usage:36%
Score:1.135m
Score/min:247
Accuracy (listed only):38.585%
HSR (listed only):42.671%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
A
Kills:119
Deaths:45
KDR:2.644
Accuracy:52.745% A
HSR:15.126% C+
NC1 Gauss Rifle
M*
Kills:55
Deaths:27
KDR:2.037
Accuracy:38.975% M*
HSR:18.182% C
Kills:174
Deaths (as Combat Medic):72
Deaths (to Combat Medics):282
KDR:2.41667
Kill Difference:102
Playtime:1.929 hours
Usage:1%
Score:0.028m
Score/min:243
Accuracy (listed only):45.860%
HSR (listed only):16.654%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Mauler S6
A
Kills:119
Deaths:45
KDR:2.644
Accuracy:52.745% A
HSR:15.126% C+
AF-19 Mercenary
B**
Kills:62
Deaths:25
KDR:2.480
Accuracy:28.158% B**
HSR:9.677% F-
Kills:181
Deaths (as Engineer):70
Deaths (to Engineers):365
KDR:2.58571
Kill Difference:111
Playtime:9.441 hours
Usage:4%
Score:0.133m
Score/min:236
Accuracy (listed only):40.451%
HSR (listed only):12.402%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B*
Kills:623
Deaths:160
KDR:3.894
Accuracy:45.677% B*
HSR:16.372% C*
NCM1 Scattercannon
B**
Kills:544
Deaths:151
KDR:3.603
Accuracy:45.365% B**
HSR:17.096% B+
Kills:1,167
Deaths (as MAX Suit):155.500
Deaths (to MAX Suits):100
KDR:7.50482
Kill Difference:1,011.500
Playtime:11.717 hours
Usage:5%
Score:0.284m
Score/min:404
Accuracy (listed only):45.521%
HSR (listed only):16.734%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:237
V. Kills:37 N/A
Deaths:18
KDR:13.167
Accuracy:32.677% D
KPH:52.600 A
VKPH:8.200 C++
Kills:237 (237 + 0)
Deaths:18
KDR:13.167
VKDR:2.056
Vehicle Kills:37
Kill Difference:219
Playtime:4.506 hours
Usage:2%
Score:0.050m
Score/min:183
Driving Accuracy:32.677%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:75
V. Kills:3 N/A
Deaths:2
KDR:37.500
Accuracy:25.316% A+
KPH:72.300 C**
VKPH:2.900 C**
Kills:75 (0 + 75)
Deaths:2
KDR:37.500
VKDR:1.500
Vehicle Kills:3
Kill Difference:73
Playtime:1.038 hours
Usage:0%
Score:0.014m
Score/min:222
Driving Accuracy:N/A%
Gunner Accuracy:25.316%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC14 Bolt Driver 2,9062,8913887.451M*3.3440.097%B++71.982%C52.6A++N/A11755h2.4B+6B+
GD-22S 2,7722,7437463.677A0.4326.166%B+20.853%C-65.5B**N/A14241.9h10.1B+38.5B+
NC6S Gauss SAW S 1,2071,1952634.544M+0.4325.382%B20.251%C--62.9B*N/A14219h10.9C++43C**
NC6 Gauss SAW 1,1901,1782744.299M++0.1929.074%A++26.231%B+82.4A**N/A19914.3h8.3B*28.7B++
NC4 Mag-Shot 7507413222.301A*1.8137.073%A+13.36%D-96.2M**1.2B**2297.7h7.2B+19.5B+
NCM1 Scattercannon 6276231603.894A0.2245.677%B*16.372%C*57.2MN/A13610.9h7.8C++17.1B+
MGR-L1 Promise 5845731264.548M0.4432.401%A+25.655%C++91A++1.7A++2086.3h12.2B++37.8B*
NCM1 Scattercannon 5465441513.603B++0.5145.365%B**17.096%B+51.8B**N/A12610.5h8.8D**19.3C+
Shrike 6865291673.168S0.9455.833%C+3.97%B++37.8A11.2C+16914h6B+10.7B+
C75 Viper 2742371813.167A**9.0632.677%D2.954%A*52.7A8.2C++1834.5h10.4B+31.9B
Frag Grenade 1461451145N/A140.8940.381%DN/A362.5C--2.5D--10110.4h4.1C+10.1C+
Mauler S6 120119452.644A+1.4752.745%A15.126%C+62.6A*N/A1811.9h4.5B+8.6B++
Mag-Cutter 90782,7800.028C*4.0820.255%D2.564%D0.4CN/A1182.4h2.4C**12.1C++
M12 Kobalt 7875237.5A*33.3925.316%A+18.667%C+75B+3B2221h21.4C+84.5B+
AF-19 Mercenary 6262252.48A*1.6328.158%B**9.677%F-24.8B+N/A1812.5h10.8B++38.4B++
NC1 Gauss Rifle 5955272.037B*2.0738.975%M*18.182%C50A++3.6S2631.1h17D--43.6B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter23590.2h
Spawn Beacon0580.1h
Medical Kit3553,1638h
Medical Applicator21,7400.1h
Recon Detection Device124,2406.9h
Nano-Armor Kit215,6150.8h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.46s
Server spent 2.02s on queries, 1.57s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.