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Deputy Lowcrodic[4FS] Lowcrodic
NC BR 43

KDR: 4.28

Score: 34.3m

Last Seen: Sep 14th, 2019 7:47 PM
- OFFLINE - 37.1 hour(s)

Prestige 1, Battle Rank 43 - New Conglomerate on Connery - Outfit Officer of FREEDOM SYNDICATE[4FS] FREEDOM SYNDICATE
NC outfit on Connery

Members: 8
Level Progress (to 44): 70%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS M20 Basilisk NCM1 Scattercannon AF-23 Grinder M60-G Bulldog Bouncing Betty L100 Python HESH Tank Mine Titan-150 HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $370,296 MLG Score: 296
Fun Score: N/A
Cheeseburgers Flipped: 2827TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22%20.496%451712072,8640.9271613.356

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.691%0.144C++-0.06C+-0.514DHEAD ++ (~9.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.40.039C+15.7-0.097C+55.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.65%3.169%1406412104,16649313058.4332319%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.339%0.648B+0.393B0.331

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.777B++4.10.672B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.533%5.069%1250512093,70945212078.20575307%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.597%0.67B+0.159C++-0.065

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.80.105C+46.5-0.164C60.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.877%85.148%1250312113,1782481112.8145

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.119%1.031B**1.189B**-0.533

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.518B+20.373C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
FREEDOM SYNDICATE[4FS] FREEDOM SYNDICATE
NC outfit on Connery

Members: 8
34.3m376.9%148 (8.9k)136 (8.2k)4.2831138,9429,0925.209343 (43)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1214239523.225%12.668%29427:4712

26% Engineer56% Infiltrator8% MAX Suit10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 31st, 2012 11:25 AMDec 19th, 2014 3:27 AMSep 14th, 2019 4:01 PM (1d) (PST)Sep 14th, 2019 4:47 PM (1d) (PST)Sep 14th, 2019 3:47 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
282612210.1540.0360.0200.6950.030296

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,9223,68613,2369214228,153

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4207.5h/175.3d 8,421 4,933 21,885 175.5k 4,363 8,910 7,628 71.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C-
Kills:347
Deaths:66
KDR:5.258
Accuracy:18.367% D-
HSR:21.326% C-
NS-15M1
C--
Kills:91
Deaths:54
KDR:1.685
Accuracy:19.920% C--
HSR:17.582% D
NC6 Gauss SAW
D--
Kills:79
Deaths:13
KDR:6.077
Accuracy:12.020% D**
HSR:17.722% D--
Kills:517
Deaths (as Heavy Assault):133
Deaths (to Heavy Assaults):2,151
KDR:3.88722
Kill Difference:384
Playtime:156.038 hours
Usage:4%
Score:0.710m
Score/min:76
Accuracy (listed only):16.769%
HSR (listed only):18.877%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C++
Kills:1,168
Deaths:1,357
KDR:0.861
Accuracy:22.830% C
HSR:20.719% C++
Kills:1,168
Deaths (as Engineer):1,357
Deaths (to Engineers):2,431
KDR:0.86072
Kill Difference:189
Playtime:1,078.539 hours
Usage:26%
Score:9.385m
Score/min:145
Accuracy (listed only):22.830%
HSR (listed only):20.719%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C++
Kills:1,168
Deaths:1,357
KDR:0.861
Accuracy:22.830% C
HSR:20.719% C++
Blitz GD-10
C
Kills:364
Deaths:282
KDR:1.291
Accuracy:21.727% C--
HSR:15.110% C
Kills:1,532
Deaths (as Light Assault):1,639
Deaths (to Light Assaults):1,539
KDR:0.93472
Kill Difference:107
Playtime:184.142 hours
Usage:4%
Score:0.672m
Score/min:61
Accuracy (listed only):22.279%
HSR (listed only):17.915%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
A
Kills:1,161
Deaths:201
KDR:5.776
Accuracy:39.970% C++
HSR:88.028% A
NC14 Bolt Driver
A
Kills:1,160
Deaths:202
KDR:5.743
Accuracy:44.315% A
HSR:84.310% B**
LA80
B+
Kills:857
Deaths:243
KDR:3.527
Accuracy:41.216% C+
HSR:82.380% B+
LA8 Rebel
C+
Kills:529
Deaths:690
KDR:0.767
Accuracy:30.022% C+
HSR:20.794% C+
Blitz GD-10
C
Kills:364
Deaths:282
KDR:1.291
Accuracy:21.727% C--
HSR:15.110% C
NS CandyCannon 3000
C+
Kills:203
Deaths:755
KDR:0.269
Accuracy:35.328% C+
HSR:25.616% D
Kills:4,274
Deaths (as Infiltrator):2,373
Deaths (to Infiltrators):1,172
KDR:1.8011
Kill Difference:1,901
Playtime:2,359.274 hours
Usage:56%
Score:20.753m
Score/min:147
Accuracy (listed only):35.430%
HSR (listed only):52.706%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C
Kills:364
Deaths:282
KDR:1.291
Accuracy:21.727% C--
HSR:15.110% C
Reaper DMR
C*
Kills:286
Deaths:268
KDR:1.067
Accuracy:20.577% D--
HSR:26.573% C*
Kills:650
Deaths (as Combat Medic):550
Deaths (to Combat Medics):658
KDR:1.18182
Kill Difference:100
Playtime:66.599 hours
Usage:2%
Score:0.624m
Score/min:156
Accuracy (listed only):21.152%
HSR (listed only):20.842%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C++
Kills:3,363
Deaths:732
KDR:4.594
Accuracy:39.686% C++
HSR:11.240% D--
AF-23 Grinder
B**
Kills:3,307
Deaths:682
KDR:4.849
Accuracy:45.197% B**
HSR:13.003% C--
NCM2 Falcon
C+
Kills:291
Deaths:35
KDR:8.314
Accuracy:40.206% C+
HSR:2.406% D--
Kills:6,961
Deaths (as MAX Suit):724.500
Deaths (to MAX Suits):355
KDR:9.60801
Kill Difference:6,236.500
Playtime:353.999 hours
Usage:8%
Score:2.159m
Score/min:102
Accuracy (listed only):41.696%
HSR (listed only):8.883%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:1,805
V. Kills:470 383%
Deaths:96
KDR:18.802
Accuracy:45.836% C
KPH:19.500 D**
VKPH:5.100 D-
Kills:1,805 (1,805 + 0)
Deaths:96
KDR:18.802
VKDR:4.896
Vehicle Kills:470
Kill Difference:1,709
Playtime:92.781 hours
Usage:2%
Score:0.394m
Score/min:71
Driving Accuracy:45.836%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
D--
Kills:1,303
V. Kills:267 486%
Deaths:106
KDR:12.292
Accuracy:46.768% C+
KPH:19.700 D*
VKPH:4 D--
Titan-150 AP
D
Kills:694
V. Kills:382 181%
Deaths:71
KDR:9.775
Accuracy:42.396% D--
KPH:16.900 D
VKPH:9.300 D*
Titan-150 HEAT
D
Kills:364
V. Kills:178 203%
Deaths:26
KDR:14
Accuracy:61.944% A++
KPH:13.100 D-
VKPH:6.400 D
E540 Halberd
C--
Kills:68
V. Kills:32 206%
Deaths:6
KDR:11.333
Accuracy:34.174% D**
KPH:24.100 C--
VKPH:11.300 D
Kills:2,429 (2,361 + 68)
Deaths:209
KDR:11.622
VKDR:4.110
Vehicle Kills:859
Kill Difference:2,220
Playtime:137.819 hours
Usage:3%
Score:0.821m
Score/min:99
Driving Accuracy:61.944%
Gunner Accuracy:34.174%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B++
Kills:193
V. Kills:60 316%
Deaths:11
KDR:17.546
Accuracy:53.045% C-
KPH:56 B++
VKPH:17.400 C-
C85 Canister-H
B**
Kills:106
V. Kills:7 N/A
Deaths:7
KDR:15.143
Accuracy:60.679% B**
KPH:107.300 C++
VKPH:7.100 C+
Kills:299 (0 + 299)
Deaths:18
KDR:16.611
VKDR:3.722
Vehicle Kills:67
Kill Difference:281
Playtime:4.433 hours
Usage:0%
Score:0.078m
Score/min:294
Driving Accuracy:N/A%
Gunner Accuracy:60.679%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C**
Kills:1,948
V. Kills:350 N/A
Deaths:62
KDR:31.419
Accuracy:36.612% C**
KPH:29.900 C++
VKPH:5.400 C+
M20 Basilisk
C*
Kills:1,096
V. Kills:540 203%
Deaths:69
KDR:15.884
Accuracy:43.790% B++
KPH:19.200 C+
VKPH:9.500 C*
M20 Basilisk
B**
Kills:366
V. Kills:109 333%
Deaths:12
KDR:30.500
Accuracy:45.879% B**
KPH:23.400 C**
VKPH:7 C+
Kills:3,410 (0 + 3,410)
Deaths:143
KDR:23.846
VKDR:6.986
Vehicle Kills:999
Kill Difference:3,267
Playtime:137.906 hours
Usage:3%
Score:1.266m
Score/min:153
Driving Accuracy:N/A%
Gunner Accuracy:45.879%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Basilisk 6,6285,0448956.674S52.3960.529%B*5.115%C++72.4A22.7C*36569.7h80.1B++132.3B*
NCM1 Scattercannon 3,3923,3637324.594A++0.3139.686%C++11.24%D--10.1D--N/A45334h7.8C++19.6C**
AF-23 Grinder 3,3673,3076824.849B**0.5745.197%B**13.003%C--13.1D*N/A50252.5h7.4C16.3B+
M60-G Bulldog 2,2981,9486231.419S27.1436.612%C**3.593%B+29.9C++5.4C+12965.2h7.1C++19.3B+
Bouncing Betty 1,9341,93313014.869M**10.5931.305%D**N/A51.4D**N/A14337.6h1.6B**5.1C
L100 Python HESH 2,2751,8059618.802B*14.5245.836%C2.382%B*19.5D**5.1D-7192.8h3.7C8.1C
Tank Mine 2,4371,50411513.078S8.7929.296%CN/A88.5C54.9C73917h1.7B5.9C**
Titan-150 HESH 1,5701,30310612.292C*8.0146.768%C+2.226%B+19.7D*4D--6466.3h3.3C++7.1C++
Xiphos Anti-Personnel Phalanx Tower 1,2221,1983399.333S395.0546.626%A++N/A266.2C*5.3D7394.5h9B+19.3B+
GD-7F 1,2141,1681,3570.861C+3.4222.83%C20.719%C++2.2D*N/A7532.2h20.2F88.6D
EM4 Longshot 1,1641,1612015.776B*1.4939.97%C++88.028%A11.2D*N/A26103.3h1.8B++4.6B+
NC14 Bolt Driver 1,1621,1602025.743A**1.4644.315%A84.31%B**10.4D-N/A25111.7h2.1B*4.7B*
M20 Basilisk 1,6361,0966915.884S11.6043.79%B++7.755%B++19.2C+9.5C*18357h118.5C--270.7C++
LA80 8638572433.527C+0.7641.216%C+82.38%B+12.2D*N/A3270.5h2.2C++5.2C*
Spear Anti-Vehicle Phalanx Tower 1,1207147102S97.7267.319%A++4.482%B44.3C+25.2C+27316.1h8.4C++12.5B++
Titan-150 AP 1,076694719.775B+5.4942.396%D--5.331%A+16.9D9.3D*13841h4.3C**10C+
LA8 Rebel 5345296900.767C+3.5230.022%C+20.794%C+2.6D*N/A7205.4h8.2D27.3C
M20 Basilisk 4753661230.5U26.2245.879%B**5.738%C+23.3C**6.9C+14015.7h73.4B++159.9B*
Titan-150 HEAT 5423642614A++9.7261.944%A++6.319%A*13.1D-6.4D11327.7h8.5F-13.7C-
Blitz GD-10 3683642821.291C**2.9921.727%C--15.11%C2.3D*N/A7157.7h18.4C-84.7C
The Slasher 3613591,8460.194M+4.0945.17%B*6.964%C-0.6CN/A1590.3h1.9B+4.3C++
GD-22S 349347665.258A*0.9718.367%D-21.326%C-6.9D*N/A3950.1h12.1C66C
Orbital Strike Uplink 4753011301N/A296.72471.613%UN/A200.7U116U16921.5h2.4T*0.5T*
NCM2 Falcon 414291358.314S4.0340.206%C+2.406%D--4.4D--1.9D*6565.5h10.3C**25.7C**
Reaper DMR 2902862681.067C+3.2220.577%D--26.573%C*8.8D*N/A2532.6h11.8D-57.2D--
Hoplon Anti-Aircraft Phalanx Tower 4572321232U227.7230.458%BN/A66.3C64.3C+5953.5h32.5B+106.8B+
Spear Anti-Vehicle Phalanx Turret 3482161021.6A*17.3253.4%B**5.093%B+30.4C-18.6C2767.1h9.9C18.5B
Frag Grenade 2172101210N/A205.7243.251%CN/A350D11.7B+10320.6h5D-11.6C--
NS CandyCannon 3000 2082037550.269D4.0135.328%C+25.616%D0.7DN/A2307.1h9.5F**26.8D--
C-4 2592011061.896B2.3932.913%AN/A30.9D*8.9D**3186.5h1.6C+4.7B+
Hunter QCX 2741984160.476C3.8171.383%A++5.051%D**1.2D*N/A8171.5h19D--26.6C+
Icikill 1931936070.318S3.9743.143%B**12.435%C**0.6C+N/A1330.6h2.2C+5.2B+
E540 Halberd-H 2531931117.545A13.2653.045%C-2.591%B+56.8B++17.6C2503.4h4.5B++8.5B++
Sticky Grenade 1611551155N/A150.7248.81%C-N/A516.7D--20B++10650.3h4D**8.1D--
NC15 Phoenix 2401441014.4U10.1249.111%DN/A7.2D-4.8D-7819.9h15.7D**32F
Shrike 216108372.919M**1.3651.489%D4.63%A8.6D**8.6D15812.6h8.2D15.9D
C85 Canister-H 113106715.143C**10.8660.679%B**6.604%D*106C+7C4461h10.5D-17.2C
Fatestealer 1001001290.775M3.5140%B18%C--7.6D-N/A1713.1h2.5C-6.2B
Spear Anti-Vehicle Phalanx Tower 18594331.333B+27.0563.654%S3.191%D940M**910S960890.1h10.7C+16.8B*
NS-15M1 9291541.685C*2.6019.92%C--17.582%D5.9D*N/A1915.3h20.8F*104.6D*
Mag-Cutter 82822,4290.034B+4.2523.077%C-2.439%D0.1D-N/A01154.7h2B+8.6C++
NC6 Gauss SAW 7979136.077S1.7912.02%D**17.722%D--5.2D*N/A7715.1h10.3C++85.4D
E540 Halberd 10068611.333B+7.0534.174%D**N/A24.3C--11.4D2242.8h5.4C**15.8C--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon71,18910.4h
Nano-Armor Kit3781,502,491121.9h
Skywall Shield Emitter17573.8h
Turret AI Module21,4648.5h
Structure Shield Module31,5708.3h
Repair Module52,33912.5h
Reinforcements Module02661.6h
Nanite Revive Grenade02310.1h
Medical Applicator11290,10714.2h
Blast Wall191510.3h
Cortium Silo38865.6h
Spitfire Auto-Turret212,9555.3h
Motion Spotter207,56612.7h
Hoplon Anti-Aircraft Phalanx Tower28355.9h
Xiphos Anti-Personnel Tower19426.3h
Sunderer Garage05807.3h
Bunker13945.2h
Rampart Wall62,68734.2h
Deconstruction Tool460,98216.2h
Welding Device325,8033.4h
Spear Anti-Vehicle Tower21,0646.5h
Recon Detection Device3617,67755.5h
Smoke Grenade0600h
Ammunition Package162,4632.8h
Anti-Infantry MANA Turret33192.8h
Router11670.4h
Orbital Strike Target Designator281945.4h
IPC Targeting Dart52064.1h
Vehicle Gate25266.6h
Snowman Soldier22970.8h
Pain Spire01361.1h
Flail Targeting Dart1660.5h
Glaive IPC1941.1h
Alarm Module03621.4h
Pillbox37236.7h
Vehicle Ammo Dispenser03823.2h
Elysium Spawn Tube35913.4h
Infantry Tower16086.2h
WLT-Howler Mining Laser05390.3h

Check the help document for the dictionary if you want to learn more about words used here.


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