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Lowcrodic[4FS] Lowcrodic
NC BR 124

KDR: 4.27

Score: 32m

Last Seen: Mar 23rd, 2019 1:25 AM
- OFFLINE - 3.7 hour(s)

Battle Rank 119 (124 total) - New Conglomerate on Connery - Outfit Officer of FREEDOM SYNDICATE[4FS] FREEDOM SYNDICATE
NC outfit on Connery

Members: 5
Level Progress (to 120): 33%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS M20 Basilisk NCM1 Scattercannon AF-23 Grinder M60-G Bulldog Bouncing Betty L100 Python HESH Tank Mine Titan-150 HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $350,280 MLG Score: 280
Fun Score: N/A
Cheeseburgers Flipped: 2825TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.864%20.507%448710262,7990.9661723.308

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.571%0.15C++-0.014C+-0.516DHEAD ++ (~9.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
720.035C+15.7-0.104C+56.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.661%3.172%1493410294,16246413048.95054319%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.338%0.657B+0.367C**0.337

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.777B++4.10.673B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.479%5.075%1273510283,60643011888.36659303%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.632%0.676B+0.18C++-0.046

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.90.098C+46.5-0.177C60.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.925%85.398%1273310302,8422351112.0936

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.133%1.04B**1.203B**-0.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.518B+20.372C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
FREEDOM SYNDICATE[4FS] FREEDOM SYNDICATE
NC outfit on Connery

Members: 5
32m361.3%143 (8.6k)132 (7.9k)4.2741536,9038,6345.20118124 (119)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1033224922.607%12.395%28027:4711

26% Engineer55% Infiltrator9% MAX Suit10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 31st, 2012 11:25 AMDec 19th, 2014 3:27 AMMar 22nd, 2019 11:01 PM (2d) (PST)Mar 22nd, 2019 11:33 PM (2d) (PST)Mar 22nd, 2019 9:25 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
281632180.1520.0360.0190.6590.030280

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,8543,78613,0689214027,941

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4035h/168.1d 8,004 4,574 20,039 159.5k 4,249 8,703 7,243 68m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C
Kills:347
Deaths:66
KDR:5.258
Accuracy:18.367% D-
HSR:21.326% C
NS-15M1
C-
Kills:91
Deaths:54
KDR:1.685
Accuracy:19.924% C-
HSR:17.582% D
NC6 Gauss SAW
D-
Kills:79
Deaths:13
KDR:6.077
Accuracy:12.027% D**
HSR:17.722% D-
Kills:517
Deaths (as Heavy Assault):133
Deaths (to Heavy Assaults):2,052
KDR:3.88722
Kill Difference:384
Playtime:155.196 hours
Usage:4%
Score:0.704m
Score/min:76
Accuracy (listed only):16.773%
HSR (listed only):18.877%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C++
Kills:1,160
Deaths:1,337
KDR:0.868
Accuracy:22.768% C
HSR:20.690% C++
Kills:1,160
Deaths (as Engineer):1,337
Deaths (to Engineers):2,326
KDR:0.86761
Kill Difference:177
Playtime:1,067.775 hours
Usage:26%
Score:9.184m
Score/min:143
Accuracy (listed only):22.768%
HSR (listed only):20.690%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C++
Kills:1,160
Deaths:1,337
KDR:0.868
Accuracy:22.768% C
HSR:20.690% C++
Blitz GD-10
C
Kills:364
Deaths:281
KDR:1.295
Accuracy:21.773% C-
HSR:15.110% C
Kills:1,524
Deaths (as Light Assault):1,618
Deaths (to Light Assaults):1,481
KDR:0.9419
Kill Difference:94
Playtime:180.686 hours
Usage:4%
Score:0.649m
Score/min:60
Accuracy (listed only):22.271%
HSR (listed only):17.900%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
A
Kills:1,161
Deaths:201
KDR:5.776
Accuracy:39.970% C++
HSR:88.028% A
NC14 Bolt Driver
A
Kills:1,160
Deaths:202
KDR:5.743
Accuracy:44.315% A
HSR:84.310% B**
LA80
B+
Kills:521
Deaths:146
KDR:3.568
Accuracy:41.028% C+
HSR:81.958% B+
LA8 Rebel
C+
Kills:481
Deaths:629
KDR:0.765
Accuracy:29.181% C
HSR:21.206% C+
Blitz GD-10
C
Kills:364
Deaths:281
KDR:1.295
Accuracy:21.773% C-
HSR:15.110% C
NS CandyCannon 3000
C+
Kills:199
Deaths:742
KDR:0.268
Accuracy:35.241% C+
HSR:25.126% D
Kills:3,886
Deaths (as Infiltrator):2,201
Deaths (to Infiltrators):1,101
KDR:1.76556
Kill Difference:1,685
Playtime:2,206.549 hours
Usage:55%
Score:18.774m
Score/min:142
Accuracy (listed only):35.251%
HSR (listed only):52.623%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C
Kills:364
Deaths:281
KDR:1.295
Accuracy:21.773% C-
HSR:15.110% C
Reaper DMR
C*
Kills:277
Deaths:254
KDR:1.091
Accuracy:20.525% D--
HSR:26.354% C*
Kills:641
Deaths (as Combat Medic):535
Deaths (to Combat Medics):631
KDR:1.19813
Kill Difference:106
Playtime:64.100 hours
Usage:2%
Score:0.576m
Score/min:150
Accuracy (listed only):21.149%
HSR (listed only):20.732%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C**
Kills:3,363
Deaths:721
KDR:4.664
Accuracy:39.647% C**
HSR:11.240% D--
AF-23 Grinder
A
Kills:3,304
Deaths:671
KDR:4.924
Accuracy:45.159% A
HSR:12.984% D
NCM2 Falcon
C++
Kills:291
Deaths:29
KDR:10.035
Accuracy:40.217% C++
HSR:2.406% D--
Kills:6,958
Deaths (as MAX Suit):710.500
Deaths (to MAX Suits):314
KDR:9.7931
Kill Difference:6,247.500
Playtime:353.814 hours
Usage:9%
Score:2.157m
Score/min:102
Accuracy (listed only):41.674%
HSR (listed only):8.877%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:1,801
V. Kills:469 383%
Deaths:96
KDR:18.760
Accuracy:45.860% C
KPH:19.400 D**
VKPH:5.100 D-
Kills:1,801 (1,801 + 0)
Deaths:96
KDR:18.760
VKDR:4.885
Vehicle Kills:469
Kill Difference:1,705
Playtime:92.702 hours
Usage:2%
Score:0.390m
Score/min:70
Driving Accuracy:45.860%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
D--
Kills:1,303
V. Kills:267 486%
Deaths:106
KDR:12.292
Accuracy:46.768% C+
KPH:19.700 D*
VKPH:4 D--
Titan-150 AP
D
Kills:694
V. Kills:382 181%
Deaths:71
KDR:9.775
Accuracy:42.396% D--
KPH:16.900 D
VKPH:9.300 D*
Titan-150 HEAT
D
Kills:364
V. Kills:178 203%
Deaths:26
KDR:14
Accuracy:61.944% A++
KPH:13.100 D-
VKPH:6.400 D
E540 Halberd
C--
Kills:68
V. Kills:32 206%
Deaths:6
KDR:11.333
Accuracy:34.206% D**
KPH:24.200 C--
VKPH:11.400 D
Kills:2,429 (2,361 + 68)
Deaths:209
KDR:11.622
VKDR:4.110
Vehicle Kills:859
Kill Difference:2,220
Playtime:137.809 hours
Usage:3%
Score:0.811m
Score/min:98
Driving Accuracy:61.944%
Gunner Accuracy:34.206%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B++
Kills:190
V. Kills:58 322%
Deaths:11
KDR:17.273
Accuracy:52.945% C
KPH:56 B++
VKPH:17.100 C-
C85 Canister-H
B**
Kills:106
V. Kills:7 N/A
Deaths:7
KDR:15.143
Accuracy:60.679% B**
KPH:107.300 C+
VKPH:7.100 C
Kills:296 (0 + 296)
Deaths:18
KDR:16.444
VKDR:3.611
Vehicle Kills:65
Kill Difference:278
Playtime:4.383 hours
Usage:0%
Score:0.074m
Score/min:283
Driving Accuracy:N/A%
Gunner Accuracy:60.679%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C**
Kills:1,911
V. Kills:348 N/A
Deaths:62
KDR:30.823
Accuracy:36.361% C**
KPH:29.600 C+
VKPH:5.400 C+
M20 Basilisk
C++
Kills:1,059
V. Kills:534 198%
Deaths:69
KDR:15.348
Accuracy:43.769% B++
KPH:18.800 C+
VKPH:9.500 C++
M20 Basilisk
B**
Kills:340
V. Kills:101 333%
Deaths:12
KDR:28.333
Accuracy:45.835% B**
KPH:22.200 C*
VKPH:6.600 C
Kills:3,310 (0 + 3,310)
Deaths:143
KDR:23.147
VKDR:6.874
Vehicle Kills:983
Kill Difference:3,167
Playtime:136.124 hours
Usage:3%
Score:1.230m
Score/min:151
Driving Accuracy:N/A%
Gunner Accuracy:45.835%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Basilisk 6,0014,5618553.659S49.3860.451%B**4.999%C++71.8A22.7C**36163.5h79.6B++131.6B*
NCM1 Scattercannon 3,3923,3637214.664A+0.3939.647%C**11.24%D--10.1D--N/A45333.8h7.8C++19.6C**
AF-23 Grinder 3,3643,3046714.924B**0.6545.159%A12.984%D13.1D*N/A50252.3h7.4C-16.3B+
M60-G Bulldog 2,2591,9116230.823S26.5536.361%C**3.663%B+29.6C+5.4C+12864.6h7C*19.3B+
Bouncing Betty 1,8511,85012514.8M**10.5331.498%D*N/A51D**N/A14036.3h1.6B**5.1C
L100 Python HESH 2,2701,8019618.76B*14.4945.86%C2.388%B++19.4D**5.1D-7092.7h3.7C8.1C+
Tank Mine 2,3631,45211512.626S8.3528.64%CN/A86.4C54.2C72716.8h1.7B+5.9B
Titan-150 HESH 1,5701,30310612.292C**8.0246.768%C+2.226%C**19.7D*4D--6466.3h3.3C++7.1C++
EM4 Longshot 1,1641,1612015.776B*1.5039.97%C++88.028%A11.3D*N/A26103h1.8B++4.6B+
NC14 Bolt Driver 1,1621,1602025.743A*1.4744.315%A84.31%B**10.4D-N/A25111.5h2.1B*4.7B**
GD-7F 1,2051,1601,3370.868C+3.4122.768%C20.69%C++2.2D*N/A7526.8h20.1D**88.3D
Xiphos Anti-Personnel Phalanx Tower 1,1461,1223374S369.7346.52%A++N/A255C++5.5D7044.4h9.5B20.3B+
M20 Basilisk 1,5931,0596915.348S11.0743.769%B++7.743%B++18.8C+9.5C++18156.2h119.6C--273.3C++
Titan-150 AP 1,076694719.775B+5.5042.396%D--5.331%A+16.9D9.3D*13641h4.3B+10C++
Spear Anti-Vehicle Phalanx Tower 1,033662794.571S90.3067.484%A++4.834%B+42.4C+23.8C+25715.6h8.7C*12.9B++
LA80 5275211463.568C+0.7141.028%C+81.958%B+11.9D*N/A2843.6h2.2C++5.3C*
LA8 Rebel 4854816290.765C+3.5129.181%C21.206%C+2.4D*N/A7199.3h8D27.4C
Blitz GD-10 3683642811.295C**2.9821.773%C-15.11%C2.3D*N/A7157.3h18.4C-84.4C
Titan-150 HEAT 5423642614A++9.7361.944%A++6.319%A*13.1D-6.4D11127.7h8.5F13.7C
The Slasher 3613591,8430.195M+4.0845.223%B*6.964%C--0.6C-N/A1589h1.9B+4.3B+
GD-22S 349347665.258A*0.9818.367%D-21.326%C6.9D*N/A3950.1h12.1C+66C
M20 Basilisk 4413401228.333U24.0645.835%B**5.588%C+22.2C*6.6C13515.3h75.3B++164.2B*
NCM2 Falcon 4142912910.034S5.7640.217%C++2.406%D--4.4D--1.9D*6565.4h10.3C**25.6B
Reaper DMR 2812772541.091C+3.1820.525%D--26.354%C*8.8D*N/A2531.4h11.9D-57.8D-
Hoplon Anti-Aircraft Phalanx Tower 4302161216U211.7330.002%C**N/A61.7C61.1C5993.5h33.5B111.6B+
Frag Grenade 2142071207N/A202.7343.216%CN/A345D11.7B++10500.6h4.9D-11.4C--
Spear Anti-Vehicle Phalanx Turret 3221991019.9A*15.6352.705%B**5.528%B++29.3C--18.1C2726.8h10C19B
NS CandyCannon 3000 2041997420.268D4.0135.241%C+25.126%D0.7D-N/A2304.2h9.5F-26.9D*
Icikill 1931936070.318S3.9643.143%B*12.435%C**0.6C+N/A1330.6h2.2C++5.2B+
E540 Halberd-H 2481901117.273A+13.0052.945%C2.632%B+55.9B++17.1C-2423.4h4.5B++8.5B++
C-4 232178862.07B+2.2033.142%AN/A29.2D*8.9D**3046.1h1.6C+4.9B+
Hunter QCX 2441773670.482C3.7971.685%A++5.085%D**1.1D--N/A7156.8h18.5D-25.8C+
Orbital Strike Uplink 2771711171N/A166.73316.522%UN/A142.5U88.3U15391.2h2.1T*0.7T*
Sticky Grenade 1591531153N/A148.7349.235%CN/A510D-20B++10670.3h4D**8.1D-
NC15 Phoenix 2381431014.3U10.0349.184%DN/A7.2D4.8D7819.8h15.8D**32.1F
Shrike 216108363S1.2751.234%D4.63%B**8.6D*8.6D15612.5h8.1D15.8D
C85 Canister-H 113106715.143C++10.8760.679%B**6.604%D*106C+7C4231h10.5D--17.2C
Spear Anti-Vehicle Phalanx Tower 18594331.333B*27.0663.654%S3.191%D940S910S960890.1h10.7C+16.8B**
NS-15M1 9291541.685C*2.5919.924%C-17.582%D6D*N/A2015.1h20.8F--104.6D--
Mag-Cutter 81812,3660.034B+4.2422.944%C-2.469%D0.1DN/A01143.4h2B+8.6C**
NC6 Gauss SAW 7979136.077S1.8012.027%D**17.722%D-5.2D*N/A7615.1h10.3C++85.4C-
E540 Halberd 10068611.333B+7.0634.206%D**N/A24.3C-11.4D2152.8h5.4B15.7C-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter207,40212.5h
Nanite Revive Grenade02210.1h
Medical Applicator10987,49313.8h
Snowman Soldier22970.8h
Spawn Beacon61,1419.5h
Nano-Armor Kit3761,480,821120.3h
Structure Shield Module31,4627.8h
Repair Module42,11311.3h
Skywall Shield Emitter16943.6h
Turret AI Module21,3367.9h
Cortium Silo37845.2h
Spitfire Auto-Turret212,8175.2h
Xiphos Anti-Personnel Tower18635.9h
Blast Wall18229.5h
Hoplon Anti-Aircraft Phalanx Tower27645.5h
Reinforcements Module02511.5h
Bunker13925.2h
Rampart Wall42,52632.9h
Sunderer Garage05597h
Welding Device110,1081h
Deconstruction Tool460,98216.2h
Spear Anti-Vehicle Tower29796.1h
Recon Detection Device3417,00654h
Ammunition Package162,4252.8h
Anti-Infantry MANA Turret33192.8h
Alarm Module03351.3h
Glaive IPC1921.1h
Elysium Spawn Tube35273.1h
Infantry Tower15615.8h
WLT-Howler Mining Laser05390.3h
Pillbox36636.4h
Orbital Strike Target Designator141064h
IPC Targeting Dart52034.1h
Vehicle Ammo Dispenser03533h
Vehicle Gate14556h
Smoke Grenade0600h

Check the help document for the dictionary if you want to learn more about words used here.


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