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Lowcrodic[4FS] Lowcrodic
NC BR 124

KDR: 4.23

Score: 32.3m

Last Seen: Apr 18th, 2019 3:22 AM
- OFFLINE - 920.5 hour(s)

Battle Rank 119 (124 total) - New Conglomerate on Connery
Level Progress (to 120): 49%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS M20 Basilisk NCM1 Scattercannon AF-23 Grinder M60-G Bulldog Bouncing Betty L100 Python HESH Tank Mine Titan-150 HESH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $350,280 MLG Score: 280
Fun Score: N/A
Cheeseburgers Flipped: 2826TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.893%20.481%448711902,8270.9489763.28

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.586%0.15C++-0.048C+-0.519DHEAD ++ (~9.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.60.041C+15.7-0.097C+55.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.652%3.17%1481411934,16446913048.87846319%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.339%0.653B+0.38C**0.333

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.777B++4.10.673B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.466%5.102%1268511923,62643511948.33563303%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.639%0.675B+0.169C++-0.059

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.70.105C+46.4-0.167C60.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.864%85.345%1268311942,8592381112.0126

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.157%1.031B**1.189B**-0.538

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.518B+20.373C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.3m363%143 (8.6k)132 (7.9k)4.2290537,1868,7935.145124 (119)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1197226922.685%12.405%28127:4711

26% Engineer55% Infiltrator9% MAX Suit10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 31st, 2012 11:25 AMDec 19th, 2014 3:27 AMMay 17th, 2019 4:46 AM (9d) (PST)Apr 18th, 2019 12:25 AM (38d) (PST)Apr 17th, 2019 11:22 PM (38d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
280632170.1520.0360.0190.6610.030280

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,8063,77213,0349214027,925

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4069.4h/169.6d 8,054 4,613 20,209 161.4k 4,272 8,720 7,276 68.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C
Kills:347
Deaths:66
KDR:5.258
Accuracy:18.367% D-
HSR:21.326% C
NS-15M1
C-
Kills:91
Deaths:54
KDR:1.685
Accuracy:19.924% C-
HSR:17.582% D
NC6 Gauss SAW
D-
Kills:79
Deaths:13
KDR:6.077
Accuracy:12.027% D**
HSR:17.722% D-
Kills:517
Deaths (as Heavy Assault):133
Deaths (to Heavy Assaults):2,096
KDR:3.88722
Kill Difference:384
Playtime:155.227 hours
Usage:4%
Score:0.704m
Score/min:76
Accuracy (listed only):16.773%
HSR (listed only):18.877%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C*
Kills:1,160
Deaths:1,338
KDR:0.867
Accuracy:22.772% C
HSR:20.690% C*
Kills:1,160
Deaths (as Engineer):1,338
Deaths (to Engineers):2,359
KDR:0.86697
Kill Difference:178
Playtime:1,069.432 hours
Usage:26%
Score:9.185m
Score/min:143
Accuracy (listed only):22.772%
HSR (listed only):20.690%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C*
Kills:1,160
Deaths:1,338
KDR:0.867
Accuracy:22.772% C
HSR:20.690% C*
Blitz GD-10
C
Kills:364
Deaths:282
KDR:1.291
Accuracy:21.770% C-
HSR:15.110% C
Kills:1,524
Deaths (as Light Assault):1,620
Deaths (to Light Assaults):1,505
KDR:0.94074
Kill Difference:96
Playtime:181.356 hours
Usage:4%
Score:0.650m
Score/min:60
Accuracy (listed only):22.271%
HSR (listed only):17.900%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
A
Kills:1,161
Deaths:201
KDR:5.776
Accuracy:39.970% C++
HSR:88.028% A
NC14 Bolt Driver
A+
Kills:1,160
Deaths:202
KDR:5.743
Accuracy:44.315% A+
HSR:84.310% B**
LA80
B+
Kills:538
Deaths:152
KDR:3.539
Accuracy:40.767% C+
HSR:81.784% B+
LA8 Rebel
C+
Kills:506
Deaths:667
KDR:0.759
Accuracy:29.286% C+
HSR:20.949% C+
Blitz GD-10
C
Kills:364
Deaths:282
KDR:1.291
Accuracy:21.770% C-
HSR:15.110% C
NS CandyCannon 3000
C+
Kills:199
Deaths:744
KDR:0.267
Accuracy:35.278% C+
HSR:25.126% D
Kills:3,928
Deaths (as Infiltrator):2,248
Deaths (to Infiltrators):1,127
KDR:1.74733
Kill Difference:1,680
Playtime:2,235.716 hours
Usage:55%
Score:18.962m
Score/min:141
Accuracy (listed only):35.231%
HSR (listed only):52.551%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C
Kills:364
Deaths:282
KDR:1.291
Accuracy:21.770% C-
HSR:15.110% C
Reaper DMR
C**
Kills:280
Deaths:259
KDR:1.081
Accuracy:20.545% D--
HSR:26.429% C**
Kills:644
Deaths (as Combat Medic):541
Deaths (to Combat Medics):643
KDR:1.19039
Kill Difference:103
Playtime:65.169 hours
Usage:2%
Score:0.592m
Score/min:152
Accuracy (listed only):21.157%
HSR (listed only):20.769%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C++
Kills:3,363
Deaths:722
KDR:4.658
Accuracy:39.646% C++
HSR:11.240% D--
AF-23 Grinder
B**
Kills:3,306
Deaths:672
KDR:4.920
Accuracy:45.161% B**
HSR:12.976% D
NCM2 Falcon
C++
Kills:291
Deaths:29
KDR:10.035
Accuracy:40.217% C++
HSR:2.406% D--
Kills:6,960
Deaths (as MAX Suit):711.500
Deaths (to MAX Suits):318
KDR:9.78215
Kill Difference:6,248.500
Playtime:353.864 hours
Usage:9%
Score:2.158m
Score/min:102
Accuracy (listed only):41.675%
HSR (listed only):8.874%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:1,803
V. Kills:469 384%
Deaths:96
KDR:18.781
Accuracy:45.840% C
KPH:19.400 D**
VKPH:5.100 D
Kills:1,803 (1,803 + 0)
Deaths:96
KDR:18.781
VKDR:4.885
Vehicle Kills:469
Kill Difference:1,707
Playtime:92.731 hours
Usage:2%
Score:0.390m
Score/min:70
Driving Accuracy:45.840%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
D-
Kills:1,303
V. Kills:267 486%
Deaths:106
KDR:12.292
Accuracy:46.768% C+
KPH:19.700 D*
VKPH:4 D-
Titan-150 AP
D
Kills:694
V. Kills:382 181%
Deaths:71
KDR:9.775
Accuracy:42.396% D--
KPH:16.900 D
VKPH:9.300 D*
Titan-150 HEAT
D
Kills:364
V. Kills:178 203%
Deaths:26
KDR:14
Accuracy:61.944% A++
KPH:13.100 D-
VKPH:6.400 D
E540 Halberd
C--
Kills:68
V. Kills:32 206%
Deaths:6
KDR:11.333
Accuracy:34.206% D**
KPH:24.200 C--
VKPH:11.400 D
Kills:2,429 (2,361 + 68)
Deaths:209
KDR:11.622
VKDR:4.110
Vehicle Kills:859
Kill Difference:2,220
Playtime:137.809 hours
Usage:3%
Score:0.812m
Score/min:98
Driving Accuracy:61.944%
Gunner Accuracy:34.206%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B++
Kills:193
V. Kills:60 316%
Deaths:11
KDR:17.546
Accuracy:53.045% C
KPH:56 B++
VKPH:17.400 C-
C85 Canister-H
B**
Kills:106
V. Kills:7 N/A
Deaths:7
KDR:15.143
Accuracy:60.679% B**
KPH:107.300 C++
VKPH:7.100 C+
Kills:299 (0 + 299)
Deaths:18
KDR:16.611
VKDR:3.722
Vehicle Kills:67
Kill Difference:281
Playtime:4.433 hours
Usage:0%
Score:0.076m
Score/min:284
Driving Accuracy:N/A%
Gunner Accuracy:60.679%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C*
Kills:1,914
V. Kills:348 N/A
Deaths:62
KDR:30.871
Accuracy:36.366% C*
KPH:29.600 C+
VKPH:5.400 C+
M20 Basilisk
C++
Kills:1,063
V. Kills:534 199%
Deaths:69
KDR:15.406
Accuracy:43.741% B++
KPH:18.900 C+
VKPH:9.500 C++
M20 Basilisk
B**
Kills:350
V. Kills:105 330%
Deaths:12
KDR:29.167
Accuracy:45.861% B**
KPH:22.700 C*
VKPH:6.800 C+
Kills:3,327 (0 + 3,327)
Deaths:143
KDR:23.266
VKDR:6.902
Vehicle Kills:987
Kill Difference:3,184
Playtime:136.432 hours
Usage:3%
Score:1.233m
Score/min:151
Driving Accuracy:N/A%
Gunner Accuracy:45.861%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Basilisk 6,0784,6228753.126S48.9060.39%B*4.955%C+71.9A22.6C*36064.3h79.4B++131.5B*
NCM1 Scattercannon 3,3923,3637224.658A++0.4339.646%C++11.24%D--10.1D--N/A45333.9h7.8C++19.6C**
AF-23 Grinder 3,3663,3066724.92B**0.6945.161%B**12.976%D13.1D*N/A50252.4h7.4C16.3B+
M60-G Bulldog 2,2621,9146230.871S26.6436.366%C*3.657%B+29.6C+5.4C+12864.7h7C*19.3B+
Bouncing Betty 1,8591,85812614.746M**10.5231.395%D**N/A50.8D**N/A13936.6h1.6B*5.1C
L100 Python HESH 2,2721,8039618.781B*14.5545.84%C2.385%B++19.4D**5.1D7092.7h3.7C8.1C
Tank Mine 2,3641,45311512.635S8.4128.793%CN/A86.5C54.2C72716.8h1.7B+5.9C**
Titan-150 HESH 1,5701,30310612.292C*8.0646.768%C+2.226%C**19.7D*4D-6466.3h3.3C++7.1C++
EM4 Longshot 1,1641,1612015.776B*1.5539.97%C++88.028%A11.3D*N/A26103h1.8B++4.6B+
GD-7F 1,2051,1601,3380.867C+3.3622.772%C20.69%C*2.2D*N/A7528.3h20.1F88.4D
NC14 Bolt Driver 1,1621,1602025.743A**1.5144.315%A+84.31%B**10.4D-N/A25111.6h2.1B*4.7B**
Xiphos Anti-Personnel Phalanx Tower 1,1501,1263375.333S371.1046.52%A++N/A255.9C++5.5D7054.4h9.4B+20.3B+
M20 Basilisk 1,5971,0636915.406S11.1843.741%B++7.714%B++18.9C+9.5C++18156.3h119.3D272.8C++
Titan-150 AP 1,076694719.775B+5.5542.396%D--5.331%A16.9D9.3D*13641h4.3B10C++
Spear Anti-Vehicle Phalanx Tower 1,043668795.429S91.2067.344%A++4.79%B+42.8C+24C25915.6h8.6C++12.8B++
LA80 5445381523.539C+0.6940.767%C+81.784%B+11.8D*N/A2845.7h2.2C++5.3C*
LA8 Rebel 5105066670.759C+3.4729.286%C+20.949%C+2.5D*N/A7202.7h8D27.1C
Blitz GD-10 3683642821.291C**2.9421.77%C-15.11%C2.3D*N/A7157.4h18.4C--84.4C
Titan-150 HEAT 5423642614A++9.7761.944%A++6.319%A*13.1D-6.4D11227.7h8.5F-13.7C--
The Slasher 3613591,8460.194M*4.0445.17%B*6.964%C-0.6C-N/A1590.3h1.9B+4.3B+
M20 Basilisk 4553501229.167U24.9445.861%B**6%C+22.7C*6.8C+13615.4h74B++161.4B*
GD-22S 349347665.258A*1.0318.367%D-21.326%C6.9D*N/A3950.1h12.1C66C
NCM2 Falcon 4142912910.034S5.8040.217%C++2.406%D--4.4D*1.9D*6565.4h10.3C*25.6C**
Reaper DMR 2842802591.081C+3.1520.545%D--26.429%C**8.8D*N/A2531.8h11.9D-57.7D-
Hoplon Anti-Aircraft Phalanx Tower 4302161216U211.7730.159%BN/A61.7C61.1C5993.5h33.9B+112.4B+
Frag Grenade 2152081208N/A203.7743.298%CN/A346.7D11.7B++10450.6h4.9D-11.4C--
Spear Anti-Vehicle Phalanx Turret 3221991019.9A*15.6753.137%B**5.528%B++28.8D17.8C2706.9h10.3C19.3C**
NS CandyCannon 3000 2041997440.267D3.9635.278%C+25.126%D0.7D-N/A2304.7h9.5T26.9D*
Icikill 1931936070.318S3.9143.143%B*12.435%C**0.6C+N/A1330.6h2.2C+5.2B+
E540 Halberd-H 2531931117.545A13.3253.045%C2.591%B56.8B*17.6C2433.4h4.5B*8.5B++
C-4 232178862.07B+2.1633.257%A+N/A29.2D*8.9D**3056.1h1.6C+4.9B+
Orbital Strike Uplink 2871771177N/A172.77336.667%UN/A147.5U91.7U15771.2h2.3T*0.7T*
Hunter QCX 2441773680.481C3.7571.778%A++5.085%D**1.1D**N/A7158.7h18.8D*26.1C
Sticky Grenade 1591531153N/A148.7749.235%C-N/A510D--20B*10690.3h4D**8.1D--
NC15 Phoenix 2381431014.3U10.0749.184%DN/A7.2D--4.8D--7819.8h15.8D**32.1F-
Shrike 216108363M**1.2351.234%D4.63%A8.6D**8.6D15612.5h8.1D15.8D
C85 Canister-H 113106715.143C++10.9160.679%B**6.604%D*106C+7C+4231h10.5D--17.2C
Fatestealer 1001001290.775M+3.4540%B+18%C--7.6D-N/A1713.1h2.5C-6.2B
Spear Anti-Vehicle Phalanx Tower 18594331.333B++27.1063.654%M*3.191%D940M**910S960890.1h10.7C+16.8B*
NS-15M1 9291541.685C*2.5419.924%C-17.582%D6D*N/A2015.1h20.8F*104.6D*
Mag-Cutter 81812,3710.034B+4.2023.022%C-2.469%D0.1DN/A01145.7h2B+8.6B
NC6 Gauss SAW 7979136.077S1.8512.027%D**17.722%D-5.2D*N/A7615.1h10.3C++85.4D
E540 Halberd 10068611.333B+7.1034.206%D**N/A24.3C--11.4D2152.8h5.4C**15.7C--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3761,481,402120.6h
Spawn Beacon61,1579.7h
Skywall Shield Emitter17013.6h
Structure Shield Module31,4787.8h
Repair Module42,13811.4h
Turret AI Module21,3528h
Reinforcements Module02521.5h
Nanite Revive Grenade02220.1h
Medical Applicator10988,04313.9h
Blast Wall18329.6h
Cortium Silo37985.3h
Spitfire Auto-Turret212,8255.2h
Motion Spotter207,44312.5h
Hoplon Anti-Aircraft Phalanx Tower27745.5h
Xiphos Anti-Personnel Tower18716h
Bunker13925.2h
Sunderer Garage05617.1h
Rampart Wall42,54933h
Deconstruction Tool460,98216.2h
Welding Device111,0201.1h
Spear Anti-Vehicle Tower29876.1h
Recon Detection Device3417,04254.1h
Ammunition Package162,4272.8h
Anti-Infantry MANA Turret33192.8h
Smoke Grenade0600h
Router1670.2h
Orbital Strike Target Designator151144.1h
IPC Targeting Dart52044.1h
Vehicle Gate14676.1h
Pillbox36726.4h
Vehicle Ammo Dispenser03563.1h
Snowman Soldier22970.8h
Alarm Module03391.3h
Infantry Tower15695.8h
WLT-Howler Mining Laser05390.3h
Glaive IPC1931.1h
Elysium Spawn Tube35333.1h

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