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Primarch Dreadnaught LtBomber[ADAC] LtBomber
VS BR 96

KDR: 1.21

Score: 66.3m

Last Seen: Feb 17th, 2019 6:30 PM
- OFFLINE - 80.9 hour(s)

Prestige 1, Battle Rank 96 - Vanu Sovereignty on Miller - Outfit Officer of Battle and Rescue Service[ADAC] Battle and Rescue Service
VS outfit on Miller

Members: 27
Level Progress (to 97): 22%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Solstice SF Serpent VE92 Sirius SX12 VE-S Canis C-4 NS-11C Orion VS54 H-V45
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $208,917 MLG Score: 167
Fun Score: N/A
Cheeseburgers Flipped: 1421TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.136%22.931%5083898431,9790.982760.231

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.521%0.208C++0.342C**-1.214D*HEAD ++ (~11.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.80.226C++12.80.103C+45

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.398%1.479%88410181,961252414460.776634136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.152%-0.528D-0.116C+-0.285

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
227.6-0.413C--73.7-0.392C--153.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.115%1.808%178610165,477302823671.80878231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.645%-1.245D*-0.52D0.961

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.2-0.661D18-0.44C--46.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.662%2.809%2031510074,343244022771.77919191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.248%-0.324C-0.395C--0.59

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.80.165C++32.30.181C++66.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.559%67.088%203410181,3464220130.318957

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.442%-0.822D--0.004C+0.438

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10-0.016C+30.067C+7.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.018%17.796%203310192,9222243451.30214

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.798%-0.035C+0.653B+0.92

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.269C*40.185C++5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Battle and Rescue Service[ADAC] Battle and Rescue Service
VS outfit on Miller

Members: 27
66.3m358.8%274 (16.4k)215 (12.9k)1.21477,33763,7041.4763396 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022335915.784%14.56%23004:5127

15% Combat Medic44% Engineer14% Heavy Assault11% Infiltrator13% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 3rd, 2013 8:49 PMApr 3rd, 2016 7:06 PMFeb 20th, 2019 6:43 PM (3h) (PST)Feb 17th, 2019 3:16 PM (3d) (PST)Feb 17th, 2019 2:30 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4001312690.2510.2060.0361.0890.053167

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,0207,83716,1831512265312,897

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5142.4h/214.3d 16,711 11,260 35,571 336k 8,357 13,465 16,325 123.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,567
Deaths:1,324
KDR:1.184
Accuracy:20.102% C+
HSR:22.591% C
NS-15M1
C+
Kills:1,286
Deaths:1,129
KDR:1.139
Accuracy:19.712% C--
HSR:22.551% C+
NSX Naginata
C*
Kills:1,165
Deaths:721
KDR:1.616
Accuracy:21.917% C+
HSR:29.356% C*
Lasher X2
C-
Kills:1,162
Deaths:1,713
KDR:0.678
Accuracy:18.022% D--
HSR:3.184% C-
VE-H Maw
C*
Kills:489
Deaths:313
KDR:1.562
Accuracy:24.055% C
HSR:28.630% C*
Pulsar LSW
C+
Kills:431
Deaths:414
KDR:1.041
Accuracy:15.795% D*
HSR:23.202% C+
Flare VE6
C
Kills:416
Deaths:404
KDR:1.030
Accuracy:17.285% D-
HSR:21.875% C
Kills:6,516
Deaths (as Heavy Assault):6,018
Deaths (to Heavy Assaults):17,106
KDR:1.08275
Kill Difference:498
Playtime:717.264 hours
Usage:14%
Score:8.086m
Score/min:188
Accuracy (listed only):19.555%
HSR (listed only):21.627%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
D-
Kills:2,543
Deaths:4,284
KDR:0.594
Accuracy:19.297% D-
HSR:11.443% D-
Serpent VE92
C*
Kills:2,276
Deaths:2,041
KDR:1.115
Accuracy:22.737% C+
HSR:21.221% C*
NS-11C
C++
Kills:1,578
Deaths:1,804
KDR:0.875
Accuracy:20.898% D
HSR:19.392% C++
Pulsar C
C+
Kills:1,426
Deaths:1,316
KDR:1.084
Accuracy:20.575% D
HSR:23.282% C+
Deimos VA29
C**
Kills:1,352
Deaths:1,304
KDR:1.037
Accuracy:59.398% C+
HSR:18.047% C**
NSX Tanto
C*
Kills:1,278
Deaths:932
KDR:1.371
Accuracy:27.277% C*
HSR:25.743% C++
Eclipse VE3A
B++
Kills:1,237
Deaths:1,089
KDR:1.136
Accuracy:25.775% C
HSR:23.444% B++
Solstice VE3
B
Kills:1,144
Deaths:1,239
KDR:0.923
Accuracy:23.413% C++
HSR:21.678% B
Pandora VX25
B+
Kills:1,067
Deaths:1,002
KDR:1.065
Accuracy:42.160% C**
HSR:17.432% B+
VE-LR Obelisk
B++
Kills:687
Deaths:441
KDR:1.558
Accuracy:27.004% D
HSR:37.700% B++
Eidolon VE33
C+
Kills:556
Deaths:590
KDR:0.942
Accuracy:18.784% D**
HSR:24.640% C+
Thanatos VE70
B
Kills:503
Deaths:693
KDR:0.726
Accuracy:28.267% D*
HSR:17.893% B
Solstice Burst
C++
Kills:376
Deaths:269
KDR:1.398
Accuracy:25.909% C+
HSR:24.468% C++
NS Baron G5
B++
Kills:174
Deaths:179
KDR:0.972
Accuracy:34.560% D-
HSR:17.816% B++
NSX-P Tanto
B+
Kills:135
Deaths:125
KDR:1.080
Accuracy:27.832% B+
HSR:22.222% C-
Kills:16,332
Deaths (as Engineer):17,308
Deaths (to Engineers):13,202
KDR:0.94361
Kill Difference:976
Playtime:2,237.417 hours
Usage:44%
Score:32.093m
Score/min:239
Accuracy (listed only):28.259%
HSR (listed only):21.761%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
D-
Kills:2,543
Deaths:4,284
KDR:0.594
Accuracy:19.297% D-
HSR:11.443% D-
Serpent VE92
C*
Kills:2,276
Deaths:2,041
KDR:1.115
Accuracy:22.737% C+
HSR:21.221% C*
Sirius SX12
C+
Kills:1,928
Deaths:2,347
KDR:0.821
Accuracy:19.705% D-
HSR:16.753% C+
VE-S Canis
B
Kills:1,754
Deaths:1,069
KDR:1.641
Accuracy:24.738% C
HSR:23.660% B
NS-11C
C++
Kills:1,578
Deaths:1,804
KDR:0.875
Accuracy:20.898% D
HSR:19.392% C++
Pulsar C
C+
Kills:1,426
Deaths:1,316
KDR:1.084
Accuracy:20.575% D
HSR:23.282% C+
Deimos VA29
C**
Kills:1,352
Deaths:1,304
KDR:1.037
Accuracy:59.398% C+
HSR:18.047% C**
NSX Tanto
C*
Kills:1,278
Deaths:932
KDR:1.371
Accuracy:27.277% C*
HSR:25.743% C++
Eridani SX5
A
Kills:1,246
Deaths:854
KDR:1.459
Accuracy:29.581% B+
HSR:28.331% A
Eclipse VE3A
B++
Kills:1,237
Deaths:1,089
KDR:1.136
Accuracy:25.775% C
HSR:23.444% B++
NS-7 PDW
B++
Kills:1,225
Deaths:1,189
KDR:1.030
Accuracy:24.120% C+
HSR:21.796% B++
Solstice VE3
B
Kills:1,144
Deaths:1,239
KDR:0.923
Accuracy:23.413% C++
HSR:21.678% B
Pandora VX25
B+
Kills:1,067
Deaths:1,002
KDR:1.065
Accuracy:42.160% C**
HSR:17.432% B+
Thanatos VE70
B
Kills:503
Deaths:693
KDR:0.726
Accuracy:28.267% D*
HSR:17.893% B
NSX Tengu
B++
Kills:464
Deaths:401
KDR:1.157
Accuracy:36.555% C+
HSR:25.647% B++
Solstice Burst
C++
Kills:376
Deaths:269
KDR:1.398
Accuracy:25.909% C+
HSR:24.468% C++
NS Baron G5
B++
Kills:174
Deaths:179
KDR:0.972
Accuracy:34.560% D-
HSR:17.816% B++
NSX-P Tanto
B+
Kills:135
Deaths:125
KDR:1.080
Accuracy:27.832% B+
HSR:22.222% C-
Skorpios
C+
Kills:82
Deaths:46
KDR:1.783
Accuracy:26.294% C
HSR:20.732% C+
Kills:21,788
Deaths (as Light Assault):22,183
Deaths (to Light Assaults):10,026
KDR:0.98219
Kill Difference:395
Playtime:682.625 hours
Usage:13%
Score:7.784m
Score/min:190
Accuracy (listed only):28.373%
HSR (listed only):21.105%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:1,928
Deaths:2,347
KDR:0.821
Accuracy:19.705% D-
HSR:16.753% C+
VE-S Canis
B
Kills:1,754
Deaths:1,069
KDR:1.641
Accuracy:24.738% C
HSR:23.660% B
Eridani SX5
A
Kills:1,246
Deaths:854
KDR:1.459
Accuracy:29.581% B+
HSR:28.331% A
NS-7 PDW
B++
Kills:1,225
Deaths:1,189
KDR:1.030
Accuracy:24.120% C+
HSR:21.796% B++
NS-44 Commissioner
B+
Kills:1,175
Deaths:1,625
KDR:0.723
Accuracy:31.794% C--
HSR:25.362% B+
Spiker
C**
Kills:759
Deaths:1,194
KDR:0.636
Accuracy:23.524% D-
HSR:23.057% C**
Ghost
C+
Kills:682
Deaths:466
KDR:1.464
Accuracy:34.436% D
HSR:66.129% C+
NS-61 Emissary
B**
Kills:610
Deaths:710
KDR:0.859
Accuracy:22.860% D-
HSR:22.459% B**
Artemis VX26
C--
Kills:561
Deaths:588
KDR:0.954
Accuracy:20.320% D**
HSR:19.251% C--
NS-30 Vandal
C**
Kills:511
Deaths:623
KDR:0.820
Accuracy:25.473% D*
HSR:28.571% C**
NSX Tengu
B++
Kills:464
Deaths:401
KDR:1.157
Accuracy:36.555% C+
HSR:25.647% B++
Beamer VS3
C
Kills:369
Deaths:743
KDR:0.497
Accuracy:10.685% F--
HSR:20.325% C
Phaseshift VX-S
C
Kills:360
Deaths:233
KDR:1.545
Accuracy:24.873% D**
HSR:68.889% C
NS-AM7 Archer
C+
Kills:295
Deaths:985
KDR:0.299
Accuracy:56.014% C
HSR:15.593% C+
NSX Tomoe
D
Kills:207
Deaths:169
KDR:1.225
Accuracy:25.381% D-
HSR:29.469% D
NS-357 Underboss
B**
Kills:207
Deaths:280
KDR:0.739
Accuracy:31.945% D
HSR:28.502% B**
Parallax VX3
D
Kills:191
Deaths:95
KDR:2.011
Accuracy:34.687% D
HSR:64.398% F
NS-45 Pilot
D
Kills:163
Deaths:179
KDR:0.911
Accuracy:27.435% D
HSR:19.018% D
XM98
C
Kills:113
Deaths:126
KDR:0.897
Accuracy:27.880% D**
HSR:71.681% C
Manticore SX40
B+
Kills:94
Deaths:99
KDR:0.949
Accuracy:23.061% D--
HSR:25.532% B+
Skorpios
C+
Kills:82
Deaths:46
KDR:1.783
Accuracy:26.294% C
HSR:20.732% C+
NS-44L Blackhand
C+
Kills:74
Deaths:62
KDR:1.194
Accuracy:35.714% D
HSR:39.189% C+
Kills:13,070
Deaths (as Infiltrator):14,083
Deaths (to Infiltrators):10,023
KDR:0.92807
Kill Difference:1,013
Playtime:542.915 hours
Usage:11%
Score:4.936m
Score/min:152
Accuracy (listed only):28.049%
HSR (listed only):32.016%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:1,928
Deaths:2,347
KDR:0.821
Accuracy:19.705% D-
HSR:16.753% C+
VE-S Canis
B
Kills:1,754
Deaths:1,069
KDR:1.641
Accuracy:24.738% C
HSR:23.660% B
H-V45
C
Kills:1,520
Deaths:1,614
KDR:0.942
Accuracy:21.033% D
HSR:19.276% C
Deimos VA29
C**
Kills:1,352
Deaths:1,304
KDR:1.037
Accuracy:59.398% C+
HSR:18.047% C**
NS-11P
B+
Kills:1,271
Deaths:1,177
KDR:1.080
Accuracy:20.587% C--
HSR:21.794% B+
Eridani SX5
A
Kills:1,246
Deaths:854
KDR:1.459
Accuracy:29.581% B+
HSR:28.331% A
NS-7 PDW
B++
Kills:1,225
Deaths:1,189
KDR:1.030
Accuracy:24.120% C+
HSR:21.796% B++
Pulsar VS1
C
Kills:1,169
Deaths:1,419
KDR:0.824
Accuracy:22.185% C
HSR:17.109% C--
Pandora VX25
B+
Kills:1,067
Deaths:1,002
KDR:1.065
Accuracy:42.160% C**
HSR:17.432% B+
Equinox VE2
D
Kills:554
Deaths:760
KDR:0.729
Accuracy:19.406% D*
HSR:15.704% D
Corvus VA55
C++
Kills:533
Deaths:604
KDR:0.882
Accuracy:19.379% D--
HSR:23.640% C++
Thanatos VE70
B
Kills:503
Deaths:693
KDR:0.726
Accuracy:28.267% D*
HSR:17.893% B
NSX Tengu
B++
Kills:464
Deaths:401
KDR:1.157
Accuracy:36.555% C+
HSR:25.647% B++
Terminus VX-9
C*
Kills:179
Deaths:136
KDR:1.316
Accuracy:23.149% D
HSR:27.933% C*
NS Baron G5
B++
Kills:174
Deaths:179
KDR:0.972
Accuracy:34.560% D-
HSR:17.816% B++
Skorpios
C+
Kills:82
Deaths:46
KDR:1.783
Accuracy:26.294% C
HSR:20.732% C+
Kills:15,021
Deaths (as Combat Medic):14,794
Deaths (to Combat Medics):6,607
KDR:1.01534
Kill Difference:227
Playtime:763.700 hours
Usage:15%
Score:11.020m
Score/min:240
Accuracy (listed only):28.195%
HSR (listed only):20.848%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D
Kills:1,372
Deaths:568
KDR:2.415
Accuracy:13.847% D
HSR:16.764% D
Cosmos VM3
C+
Kills:1,164
Deaths:479
KDR:2.430
Accuracy:15.009% C
HSR:18.729% C+
Quasar VM1
D-
Kills:394
Deaths:219
KDR:1.799
Accuracy:11.880% D-
HSR:13.706% D--
Blueshift VM5
B**
Kills:342
Deaths:113
KDR:3.027
Accuracy:20.390% C*
HSR:26.901% B**
Comet VM2
C--
Kills:270
Deaths:254
KDR:1.063
Accuracy:38.138% C--
HSR:1.481% D*
Blueshift VM5
B**
Kills:239
Deaths:84
KDR:2.845
Accuracy:19.199% C+
HSR:27.615% B**
NS-10 Burster
C+
Kills:196
Deaths:180
KDR:1.089
Accuracy:23.685% D
HSR:6.633% C+
Comet VM2
D
Kills:190
Deaths:207
KDR:0.918
Accuracy:38.990% D
HSR:1.579% D*
NS-10 Burster
C
Kills:144
Deaths:126
KDR:1.143
Accuracy:23.051% D--
HSR:4.861% C
Kills:4,311
Deaths (as MAX Suit):1,115
Deaths (to MAX Suits):3,469
KDR:3.86637
Kill Difference:3,196
Playtime:177.938 hours
Usage:3%
Score:2.402m
Score/min:225
Accuracy (listed only):22.687%
HSR (listed only):13.141%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:717
V. Kills:230 310%
Deaths:65
KDR:11.031
Accuracy:51.627% C+
KPH:54.600 C
VKPH:17.500 C+
Light PPA
C++
Kills:592
V. Kills:118 N/A
Deaths:222
KDR:2.667
Accuracy:35.294% D
KPH:19.100 D-
VKPH:3.800 C++
Saron Laser Cannon
D
Kills:426
V. Kills:418 102%
Deaths:477
KDR:0.893
Accuracy:31.514% C+
KPH:5.300 D
VKPH:5.200 D
Maelstrom Turbo Laser
C-
Kills:226
V. Kills:180 125%
Deaths:251
KDR:0.900
Accuracy:28.528% C-
KPH:6.300 D
VKPH:5 D
Photon A2A Missile Pods
B+
Kills:222
V. Kills:223 99%
Deaths:24
KDR:9.250
Accuracy:79.706% C+
KPH:57 C++
VKPH:57.300 B+
Hornet Missiles
B
Kills:158
V. Kills:105 149%
Deaths:21
KDR:7.524
Accuracy:63.865% C*
KPH:69.200 C++
VKPH:46 B
Coyote Missiles
C*
Kills:91
V. Kills:70 128%
Deaths:22
KDR:4.136
Accuracy:44.542% D*
KPH:34.300 C
VKPH:26.400 C*
Kills:2,432 (1,244 + 0)
Deaths:1,082
KDR:2.248
VKDR:1.242
Vehicle Kills:1,344
Kill Difference:1,350
Playtime:168.390 hours
Usage:3%
Score:1.380m
Score/min:137
Piloting Accuracy:28.528%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:575
V. Kills:418 137%
Deaths:80
KDR:7.188
Accuracy:29.628% D
KPH:2,070,000 U
VKPH:1,504,800 U
L105 Zephyr
U
Kills:438
V. Kills:91 476%
Deaths:46
KDR:9.522
Accuracy:38.951% C-
KPH:1,576,800 U
VKPH:327,600 U
C150 Dalton
U
Kills:390
V. Kills:178 218%
Deaths:48
KDR:8.125
Accuracy:47.051% B*
KPH:1,404,000 U
VKPH:640,800 U
L-24R Spur
D
Kills:286
V. Kills:17 N/A
Deaths:80
KDR:3.575
Accuracy:31.271% D*
KPH:13.100 D--
VKPH:0.800 D
CAS30 Tank Buster
D*
Kills:101
V. Kills:242 42%
Deaths:784
KDR:0.129
Accuracy:30.468% D**
KPH:0.500 D*
VKPH:1.100 D**
L-30R Vektor
D-
Kills:57
V. Kills:35 158%
Deaths:173
KDR:0.329
Accuracy:28.666% D--
KPH:1.500 D--
VKPH:0.900 D-
Kills:1,847 (444 + 1,403)
Deaths:1,211
KDR:1.525
VKDR:0.810
Vehicle Kills:981
Kill Difference:636
Playtime:283.392 hours
Usage:6%
Score:1.000m
Score/min:59
Piloting Accuracy:28.666%
Gunner Accuracy:47.051%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:1,393
V. Kills:175 N/A
Deaths:88
KDR:15.830
Accuracy:51.204% C**
KPH:80.200 A
VKPH:10.100 B+
L100 Python AP
C**
Kills:901
V. Kills:600 150%
Deaths:187
KDR:4.818
Accuracy:54.451% C
KPH:29.300 C+
VKPH:19.500 C**
C75 Viper
B
Kills:718
V. Kills:171 417%
Deaths:90
KDR:7.978
Accuracy:39.318% C+
KPH:35.400 B
VKPH:8.400 C*
Skyguard
C++
Kills:591
V. Kills:513 115%
Deaths:158
KDR:3.741
Accuracy:24.839% D
KPH:11.500 C
VKPH:10 C++
Kills:3,603 (3,603 + 0)
Deaths:523
KDR:6.889
VKDR:2.790
Vehicle Kills:1,459
Kill Difference:3,080
Playtime:119.650 hours
Usage:2%
Score:1.454m
Score/min:203
Driving Accuracy:24.839%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:1,376
V. Kills:560 245%
Deaths:269
KDR:5.115
Accuracy:50.425% C++
KPH:18.400 C
VKPH:7.500 C
Supernova FPC
B+
Kills:498
V. Kills:332 150%
Deaths:147
KDR:3.388
Accuracy:51.464% C
KPH:25.800 C++
VKPH:17.200 B+
Saron HRB
C
Kills:399
V. Kills:271 147%
Deaths:85
KDR:4.694
Accuracy:42.780% C+
KPH:19.800 C--
VKPH:13.400 C
Proton II PPA
C
Kills:341
V. Kills:31 N/A
Deaths:28
KDR:12.179
Accuracy:23.866% C+
KPH:34.500 D
VKPH:3.100 C
E540 Halberd
C+
Kills:261
V. Kills:190 137%
Deaths:54
KDR:4.833
Accuracy:47.499% C+
KPH:22.900 D
VKPH:16.700 C+
Aphelion VEX-4
C*
Kills:175
V. Kills:135 129%
Deaths:40
KDR:4.375
Accuracy:32.240% C
KPH:25.100 C+
VKPH:19.400 C*
M20 Basilisk
C+
Kills:87
V. Kills:64 134%
Deaths:39
KDR:2.231
Accuracy:28.710% C+
KPH:9.200 D--
VKPH:6.800 C+
Kills:3,137 (1,874 + 1,263)
Deaths:662
KDR:4.739
VKDR:2.391
Vehicle Kills:1,583
Kill Difference:2,475
Playtime:152.040 hours
Usage:3%
Score:1.774m
Score/min:194
Driving Accuracy:51.464%
Gunner Accuracy:28.710%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:506
V. Kills:368 137%
Deaths:81
KDR:6.247
Accuracy:50.943% D
KPH:32.200 C
VKPH:23.400 C+
Aphelion VEX-4H
A
Kills:313
V. Kills:310 101%
Deaths:77
KDR:4.065
Accuracy:54.852% B**
KPH:42.500 C++
VKPH:42.100 A
Proton II PPA-H
C--
Kills:243
V. Kills:20 N/A
Deaths:34
KDR:7.147
Accuracy:40% B
KPH:54.200 D
VKPH:4.500 C--
E540 Halberd-H
C-
Kills:144
V. Kills:56 253%
Deaths:23
KDR:6.261
Accuracy:54.007% C-
KPH:33.700 C--
VKPH:13.100 D--
G40-F Ranger
C+
Kills:97
V. Kills:58 164%
Deaths:15
KDR:6.467
Accuracy:23.910% D**
KPH:33.200 C
VKPH:19.900 C+
Kills:1,303 (0 + 1,303)
Deaths:230
KDR:5.665
VKDR:3.530
Vehicle Kills:812
Kill Difference:1,073
Playtime:34.779 hours
Usage:1%
Score:0.664m
Score/min:318
Driving Accuracy:N/A%
Gunner Accuracy:23.910%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:379
V. Kills:191 197%
Deaths:104
KDR:3.644
Accuracy:36.969% C
KPH:15 C-
VKPH:7.600 C+
M20 Basilisk
C+
Kills:221
V. Kills:138 159%
Deaths:94
KDR:2.351
Accuracy:36.087% C
KPH:15.600 C-
VKPH:9.700 C+
M12 Kobalt
B**
Kills:212
V. Kills:27 N/A
Deaths:23
KDR:9.217
Accuracy:13.313% D--
KPH:47.100 C--
VKPH:6 B**
M40 Fury
C
Kills:106
V. Kills:20 N/A
Deaths:25
KDR:4.240
Accuracy:30.591% D
KPH:39 C
VKPH:7.400 C
M12 Kobalt
D-
Kills:70
V. Kills:3 N/A
Deaths:7
KDR:10
Accuracy:15.648% C-
KPH:35.800 D-
VKPH:1.500 D-
M60-G Bulldog
D
Kills:62
V. Kills:8 N/A
Deaths:21
KDR:2.952
Accuracy:28.504% D
KPH:13.200 D--
VKPH:1.700 D*
Kills:1,050 (0 + 1,050)
Deaths:274
KDR:3.832
VKDR:1.412
Vehicle Kills:387
Kill Difference:776
Playtime:53.269 hours
Usage:1%
Score:0.481m
Score/min:150
Driving Accuracy:N/A%
Gunner Accuracy:28.504%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:263
V. Kills:138 189%
Deaths:402
KDR:0.654
Accuracy:54.444% B+
KPH:8.300 D-
VKPH:4.300 C-
M12 Kobalt-F
D
Kills:128
V. Kills:14 N/A
Deaths:148
KDR:0.865
Accuracy:16.383% D-
KPH:4.400 D--
VKPH:0.500 D
S12 Renegade
D
Kills:109
V. Kills:6 N/A
Deaths:89
KDR:1.225
Accuracy:44.861% C**
KPH:22.100 D-
VKPH:1.200 D
Kills:500 (500 + 0)
Deaths:639
KDR:0.782
VKDR:0.247
Vehicle Kills:158
Kill Difference:139
Playtime:65.627 hours
Usage:1%
Score:0.152m
Score/min:39
Driving Accuracy:44.861%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:193
V. Kills:22 N/A
Deaths:20
KDR:9.650
Accuracy:34.070% C++
KPH:69.900 C+
VKPH:8 B+
Kills:193 (0 + 193)
Deaths:20
KDR:9.650
VKDR:1.100
Vehicle Kills:22
Kill Difference:173
Playtime:2.760 hours
Usage:0%
Score:0.039m
Score/min:233
Piloting Accuracy:N/A%
Gunner Accuracy:34.070%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 2,6932,5434,2840.594C0.6219.297%D-11.443%D-6.8D-N/A20376.2h12.5C+64.8C+
Serpent VE92 2,3072,2762,0411.115C++0.1022.737%C+21.221%C*21.4CN/A62106.5h12.6C**55.3C*
Sirius SX12 1,9671,9282,3470.821C+0.3919.705%D-16.753%C+11.1D-N/A35173h16.9C86C
VE-S Canis 1,7761,7541,0691.641B0.4324.738%C23.66%B29.2CN/A8060.1h11.7C*47.4C++
C-4 2,6851,7081,5421.108C+0.1122.274%DN/A69.1C39.6B++65324.7h1.4C**6.3C++
NS-11C 1,6211,5781,8040.875C+0.3420.898%D19.392%C++12DN/A36131.2h15.5C+74.1C+
Orion VS54 1,6021,5671,3241.184C+0.0320.102%C+22.591%C21.3C-N/A9273.6h12.4C**61.9C++
H-V45 1,5401,5201,6140.942C+0.2721.033%D19.276%C16DN/A4795h14.6C69.5C
Tank Mine 2,9621,5191,0441.455D0.2434.786%C++N/A82.6C-78.4B+105118.4h1.5B++4.4B**
Pulsar C 1,4591,4261,3161.084C+0.1320.575%D23.282%C+10DN/A31142.1h12.1C++58.6C+
L100 Python HESH 1,5681,3938815.83B+14.6251.204%C**1.005%D80.1A10.1B+23917.4h2.8B++5.5B++
Supernova PC 1,9361,3762695.115C+3.9050.425%C++2.108%C+18.4C7.5C13974.8h4B*8B*
Cosmos VM3 1,3981,3725682.415C**1.2013.847%D16.764%D18.1D-N/A5475.7h13.7C++99.2C+
Deimos VA29 1,3711,3521,3041.037C+0.1859.398%C+18.047%C**26DN/A6652h2.7C4.5C+
MANA Anti-Personnel Turret 1,3281,3146771.941N/A0.7318.854%UN/A13140U140U21465600.1h21.7T*115T*
NS-15M1 1,3061,2861,1291.139C0.0819.712%C--22.551%C+26.5C-N/A7948.5h13.1C+66.4C+
NSX Tanto 1,2971,2789321.371C*0.1627.277%C*25.743%C++26.4CN/A6448.5h12.9C**47.4C*
NS-11P 1,2991,2711,1771.08C+0.1320.587%C--21.794%B+20.4C-N/A6062.4h14.5C+70.5C+
Proximity Mine 1,2611,2566162.039D0.8351.872%B**N/A100.5C-N/A29812.5h1.7B++3.3B**
Eridani SX5 1,2701,2468541.459C**0.2529.581%B+28.331%A32.1C+N/A9738.8h12C*40.5B
Eclipse VE3A 1,2681,2371,0891.136C+0.0825.775%C23.444%B++21.4DN/A6057.8h14.4D56C
NS-7 PDW 1,2531,2251,1891.03C++0.1824.12%C+21.796%B++19.4CN/A5563.3h15.5C+64.3C++
NS-44 Commissioner 1,2021,1751,6250.723C+0.4931.794%C--25.362%B+17.4DN/A5767.6h4.2C+13.1C+
Pulsar VS1 1,1951,1691,4190.824C+0.3922.185%C17.109%C--11.6DN/A44101h16.2C72.8C+
NSX Naginata 1,1901,1657211.616C**0.4021.917%C+29.356%C*44.6C++1B*10926.1h12.4C++56.6C*
Cosmos VM3 1,1811,1644792.43B+1.2215.009%C18.729%C+21.5C-N/A6554.2h14.2C++94.8C++
Lasher X2 1,2251,1621,7130.678C0.5418.022%D--3.184%C-12.3DN/A4194.3h21.5C119.2D
Lumine Edge 1,1771,14535,0210.033C1.1823.172%C15.197%C+0.6DN/A21898.5h1.7C-7.4C+
Solstice VE3 1,1771,1441,2390.923C*0.2923.413%C++21.678%B16.5C+N/A6669.3h13.9B+59.4C*
Pandora VX25 1,0901,0671,0021.065C+0.1542.16%C**17.432%B+32.3C+N/A8333h4.9C+11.6C*
MANA Anti-Vehicle Turret 1,7259225211.77C--0.5654.045%D4.338%B**9220A++8030A*829610.1h8.7B+16.1B
L100 Python AP 1,5019011874.818C++3.6054.451%C3.108%C++29.3C+19.5C**26130.8h5.3B++9.8B+
Spiker 7837591,1940.636C0.5823.524%D-23.057%C**17DN/A4844.7h8.9C++38C+
C75 Viper 889718907.978B*6.7639.318%C+1.114%C35.4B8.4C*19320.3h10.2B++26B+
Dual Photon Pods 9477176511.031B++9.8251.627%C+1.395%C++54.7C17.6C+38413.1h20.9C**40.5B
VE-LR Obelisk 7006874411.558C+0.3427.004%D37.7%B++8.3D--N/A2282.4h6.7C++24.9C+
Ghost 6896824661.464C0.2534.436%D66.129%C+20.5DN/A6333.2h2.4C+6.9C+
NS-61 Emissary 6236107100.859C++0.3622.86%D-22.459%B**23.6C+N/A6825.8h12.2B53.2C++
Nemesis VSH9 1,1956071,1950.508C0.7162.983%C++N/A8.6C--8.4C12670.3h9.7D15.4C
Light PPA 7105922222.667C1.4535.294%D1.351%C++19.1D-3.8C++8731h21.1D59.8C--
Skyguard 1,1045911583.741B+2.5324.839%D2.369%C*11.5C10C++15951.3h126.2C++507.9C+
AP30 Shredder 993575807.188B5.9729.628%D3.304%B**5750U4180U39247200.1h71.3B++240.6B+
Artemis VX26 5665615880.954C0.2620.32%D**19.251%C--12.1D--N/A3346.5h13.3C65.6D-
Eidolon VE33 5765565900.942C+0.2718.784%D**24.64%C+12.8DN/A4543.4h9C*48.1C-
Equinox VE2 5655547600.729C-0.4919.406%D*15.704%D11.3DN/A3649h11.9B61.1C
Sticky Grenade 5585481548N/A546.7954.923%BN/A782.9C14.3C**24620.7h2.2C++4C**
Corvus VA55 5475336040.882C0.3319.379%D--23.64%C++12.3DN/A3743.3h15D-77.2D-
Spear Anti-Vehicle Phalanx Turret 1,204528608.8C**7.5951.873%B*4.356%C++35.2C+45.1A*34515h11.1C21.3C*
NS-30 Vandal 5175116230.82C--0.3925.473%D*28.571%C**15.6D--N/A4432.8h6.5C-25.3D
Saron HRB-H 874506816.247C**5.0350.943%DN/A32.2C23.4C+28815.7h21.2B+41.6B
Thanatos VE70 5065036930.726C+0.4928.267%D*17.893%B10.2D-N/A3649.2h5.5C19.5D
Supernova FPC 8304981473.388C2.1751.464%C1.205%D-25.8C++17.2B+39919.3h5.2C**10C**
VE-H Maw 4984893131.562C+0.3524.055%C28.63%C*12.7D*N/A3838.4h12.3C51.3C+
Lancer VS22 1,1084858120.597C+0.6257.154%DN/A10C-12.9C+15048.3h20.1B35.1C**
NSX Tengu 4704644011.157C+0.0636.555%C+25.647%B++21.7DN/A5421.4h14.1C+38.7C++
Hunter QCX 4634398610.51C0.7017.115%F23.918%C+5.5DN/A1879.3h4.9C*28.7C
L105 Zephyr 529438469.522C++8.3138.951%C-N/A4380U910U13022800.1h5.3B++13.7B+
Pulsar LSW 4444314141.041C0.1715.795%D*23.202%C+11.3D*N/A4038.3h14.3C-90.5D
Saron Laser Cannon 8444264770.893C0.3231.514%C+1.643%C5.4D5.3D7979.6h202.3C--642C--
Flare VE6 4234164041.03C0.1817.285%D-21.875%C22.9DN/A9218.2h13.2D76.2D
C-4 ARX 5644162681.552C0.3430.146%B**N/A84.9C--30.2C5094.9h1.1B+3.6B*
Saron HRB 670399854.694C+3.4842.78%C+N/A19.8C--13.4C20720.2h22C++51.5C*
Quasar VM1 4083942191.799C*0.5911.88%D-13.706%D--11.3D--N/A4334.9h13.9B+117.3C+
C150 Dalton 568390488.125C**6.9147.051%B*N/A3900U1780U24288000.1h3.6B+7.7B*
Rocklet Rifle 7753905070.769C++0.4553.921%C++N/A22.5C-22.3C26317.3h31.4B+58.2B+
M20 Basilisk 5703791043.644B2.4336.969%C5.013%C15C-7.6C+13825.2h93.7C*253.6C*
Solstice Burst 3793762691.398C+0.1825.909%C+24.468%C++24.4C-N/A6515.4h12.5B48.1C**
Beamer VS3 3913697430.497C0.7210.685%F--20.325%C7D-N/A2652.9h10.4C+97D--
Phaseshift VX-S 3643602331.545C--0.3324.873%D**68.889%C14.2DN/A3625.3h4.2D16.9D--
Orbital Strike Uplink 4493451345U343.79633.333%UN/A1725U520U67210.2h1.2T*0.2T*
Blueshift VM5 3513421133.027B1.8120.39%C*26.901%B**41.2B+1.1B**1358.3h17.1C83.9C*
Proton II PPA 3723412812.179C+10.9723.866%C+1.76%C34.4D3.1C1319.9h14.1D--59C--
Aphelion VEX-4H 623313774.065C+2.8554.852%B**1.278%D*42.3C++41.9A4917.4h94.2D-171.8C
NS-AM7 Archer 4292959850.299C-0.9256.014%C15.593%C+2.4D--1.1D-19124.8h17.6B31.4C**
S1 5042924730.617C+0.6052.073%D4.452%B*17.1C--12.4C+31217.1h6B+11.5C*
L-24R Spur 303286803.575C2.3631.271%D*2.098%C++13.1D--N/A3921.8h24.3C*77.8C++
Comet VM2 4422702541.063C*0.1538.138%C--1.481%D*8.4C--5.3B+10032.3h22.2C++58.2C+
M40 Fury-F 4012634020.654C-0.5654.444%B+N/A8.3D-4.3C-5131.8h21.7D*39.8D
E540 Halberd 451261544.833C3.6247.499%C+1.533%D22.9D16.7C+30011.4h7D-14.6C-
Proton II PPA-H 263243347.147C5.9340%B2.058%C**54D4.4D1674.5h13.3D33.3C+
Blueshift VM5 243239842.845C*1.6319.199%C+27.615%B**35.1C++N/A1196.8h17.7C92.4C+
Maelstrom Turbo Laser 4062262510.9C0.3128.528%C-1.77%C--6.3D5D9335.8h136.7C479.3C
Photon A2A Missile Pods 445222249.25B**8.0479.706%C+N/A56.9C++57.2B+7623.9h8.1C**10.1B
M20 Basilisk 359221942.351C1.1436.087%C5.43%C+15.6C-9.7C+17214.2h101.2C++280.4C++
M12 Kobalt 239212239.217C8.0013.313%D--16.509%C47.1C--6B**1684.5h20.7C+155.5C
NSX Tomoe 2122071691.225C0.0125.381%D-29.469%D29.2C-N/A807.1h16.1C63.4C-
NS-357 Underboss 2132072800.739C0.4831.945%D28.502%B**14.6D-N/A5114.2h4.4C+13.8C+
Spear Anti-Vehicle Phalanx Tower 291199539.8A38.5951.219%C+5.528%B++39C+18C--2555.1h9.1C**17.7B+
M12 Kobalt 202198922C20.7917.024%D--15.152%C--94.3C1.9D--2462.1h16.5C**96.7C+
NS-10 Burster 3471961801.089C**0.1323.685%D6.633%C+4.2D3.3C+6146.3h131.5C*555.1C+
CAS 14-E 215193209.65C8.4434.07%C++N/A68.9C+7.9B+2332.8h33C+96.9C++
Parallax VX3 192191952.011C0.8034.687%D64.398%F23.9CN/A788h2.7D7.9C--
Comet VM2 3271902070.918C+0.3038.99%D1.579%D*7D-5.1C++7527.1h28.8C+73.9C+
Terminus VX-9 1831791361.316C+0.1023.149%D27.933%C*4.8D**N/A1837.6h13.8C-59.6C
Aphelion VEX-4 310175404.375C+3.1632.24%C2.857%C--25C+19.3C*2647h59.5C++184.5C++
NS Baron G5 1751741790.972C+0.2434.56%D-17.816%B++26.8CN/A1156.5h4.9C+14.1C+
NS-45 Pilot 1661631790.911C0.3027.435%D19.018%D9.9D--N/A2916.4h7.7C+27.9C+
Hornet Missiles 263158217.524B+6.3163.865%C*N/A68.7C++45.7B6602.3h12.9C+20.2C+
NSX Masamune 2201481520.974C*0.2459.725%C*N/A29C+14.1C+1915.1h10.3B17.2B+
NS-10 Burster 2691441261.143C++0.0723.051%D--4.861%C3.6D-3.1C--6139.8h157.9C+685D
E540 Halberd-H 200144236.261C+5.0554.007%C-1.389%C33.5C--13D--3174.3h4.3B*8B*
M20 Basilisk 232142245.917C4.7057.216%B+4.93%C++49B31B**4442.9h120.7C++210.9C**
Frag Grenade 1381371137N/A135.7947.98%B+N/A685B*5C31400.2h3.5B7.2B+
NSX-P Tanto 1421351251.08C++0.1327.832%B+22.222%C-5.1D--N/A1926.7h17.6C63.4C++
Force-Blade 18113218,8850.007C--1.2122.876%DN/A0.1DN/A01456.7h5.8F--25.5D*
M12 Kobalt-F 1421281480.865C-0.3516.383%D-3.125%D*4.4D--N/A1928.9h24.9D*152.2D--
Auraxium Force-Blade 1191182,9620.04C++1.1717.586%D--15.254%A0.6CN/A2198.8h2.3C+13.1C
XM98 1131131260.897D0.3227.88%D**71.681%C8.3DN/A4513.6h3D10.6D--
NS Annihilator 2081131710.661C*0.5576.802%D--N/A8.5C7.1C--14613.3h11.2C**14.6C++
S12 Renegade 115109891.225C0.0144.861%C**11.927%A*22.2D-1.2D764.9h4.3D9.6C+
M40 Fury 126106254.24C3.0330.591%D2.83%A39.3C+7.4C2072.7h10.3B+33.8B+
CAS30 Tank Buster 3431017840.129D1.0930.468%D**N/A0.5D*1.1D**12223.3h122F-400.3F--
G40-F Ranger 15597156.467C-5.2523.91%D**N/A33.4C20C+2772.9h56.2B+235.2C+
Manticore SX40 9894990.949C+0.2723.061%D--25.532%B+15.4DN/A436.1h8.4C+36.6C-
NS Decimator 12392980.939C+0.2853.94%D-N/A15.1D*5.1D*1816.1h4.3B+8C++
Coyote Missiles 16191224.136B++2.9244.542%D*N/A33.7C25.9C*4282.7h48.3C+108.4C
M20 Basilisk 15187392.231C1.0228.71%C+N/A9.2D--6.7C+769.5h95.8C--333.7C
Xiphos Anti-Personnel Phalanx Tower 8884184B+82.7925.267%C-N/A210C+10C*7670.4h13.8C**54.6C*
M60-A Bulldog 9282420.5C*19.2937.043%D--2.439%C+25.6C3.1C1323.2h5.4B14.7C+
Skorpios 8482461.783C*0.5726.294%C20.732%C+19.5D--N/A714.2h11.8C+45C+
Aspis Anti-Aircraft Phalanx Turret 18478332.364C1.1523.543%C2.564%B8.1C--11C+2269.6h173.6C737.4C+
NS-44L Blackhand 7574621.194C++0.0235.714%D39.189%C+15.7C--N/A454.7h4.7C+13.1C+
Hades VSH4 158712140.332C-0.8868.963%C++1.408%D8.6C10.5C+1608.3h11.7D-17D
M12 Kobalt 7370710C8.7915.648%C-11.429%D**35D-1.5D-1982h24.2D-154.9C
M60-G Bulldog 7062212.952C-1.7428.504%DN/A13.2D--1.7D*824.7h6.9B24C++
MAX Punch 73581,1450.051C-1.1626.744%D*N/A0.4CN/A1162.3h2.4C+8.9C
M60-A Bulldog 7058115.273C+4.0622.838%D**1.724%C++580U120U2891800.1h5.8C++25.5D-
L-30R Vektor 92571730.329D-0.8928.666%D--N/A1.5D--N/A1338.2h92.2C+321.8C--
Hyena Missile Launcher 9256105.6M**4.3937.507%B++N/A22.4C++14.4C*1912.5h24.4B**65B**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit611,1002.1h
Motion Spotter426,2574.7h
Nano-Armor Kit1,8772,129,860221.4h
Flail Targeting Dart143032.1h
Anti-Vehicle MANA Turret812,4456.8h
Spawn Beacon561,1543.1h
Turret AI Module01910.5h
Structure Shield Module01160.4h
Repair Module11940.6h
Cortium Silo12050.5h
Skywall Shield Emitter01160.4h
Nanite Revive Grenade03,9171.1h
Medical Applicator2,0741,051,10987.9h
Nanite Healing Grenade01240.1h
Deconstruction Tool46,2500.9h
Welding Device02,3620.1h
Spear Anti-Vehicle Tower1990.4h
Spitfire Auto-Turret196831.1h
Rampart Wall21941.1h
Xiphos Anti-Personnel Tower01030.3h
Hoplon Anti-Aircraft Phalanx Tower0900.3h
Ammunition Package1938,6227.5h
Anti-Infantry MANA Turret941,6977h
Pillbox1740.4h
Elysium Spawn Tube01610.4h
Orbital Strike Target Designator521353.6h
IPC Targeting Dart103141.5h
Light Air Terminal0550.2h
WLT-Howler Mining Laser156510.2h
Nano-Repair Grenade01300h
Hardlight Barrier468121h
Router72411h
Recon Detection Device392,0555.8h
Shield Recharging Field15812,4375.1h
Smoke Grenade01000h
Routing Spire0520.1h

Check the help document for the dictionary if you want to learn more about words used here.


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