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Primarch Immortal LtBomber[ADAC] LtBomber
VS BR 97

KDR: 1.22

Score: 66.9m

Last Seen: Apr 16th, 2019 2:24 PM
- OFFLINE - 4.2 hour(s)

Prestige 1, Battle Rank 97 - Vanu Sovereignty on Miller - Outfit Officer of Battle and Rescue Service[ADAC] Battle and Rescue Service
VS outfit on Miller

Members: 22
Level Progress (to 98): 54%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Solstice SF Serpent VE92 Sirius SX12 VE-S Canis C-4 NS-11C Orion VS54 Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $211,419 MLG Score: 169
Fun Score: N/A
Cheeseburgers Flipped: 1431TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.185%23.067%5123899732,5450.9874690.231

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.495%0.206C++0.34C**-1.207D*HEAD ++ (~11.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.70.227C++12.80.104C+44.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.398%1.477%88410311,963253614470.773749136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.151%-0.527D-0.113C+-0.284

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
228.4-0.412C--74-0.391C--154.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.074%1.791%178610295,529306023961.80686231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.626%-1.251D**-0.52D0.959

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64-0.66D18-0.436C--46

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.674%2.798%2021510204,361247122791.76416191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.224%-0.324C-0.398C--0.579

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
990.167C++32.30.183C++66.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.554%67.185%202410311,3504288130.314759

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.439%-0.821D--0.003C+0.44

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10-0.015C+30.068C+7.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.06%17.826%202310322,9902277481.31313

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.812%-0.033C+0.639B+0.926

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.27C*40.186C++5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Battle and Rescue Service[ADAC] Battle and Rescue Service
VS outfit on Miller

Members: 22
66.9m358.4%275 (16.5k)214 (12.8k)1.2180378,58564,5181.4802597 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035341515.838%14.625%23204:5127

15% Combat Medic43% Engineer14% Heavy Assault11% Infiltrator13% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 3rd, 2013 8:49 PMApr 3rd, 2016 7:06 PMApr 16th, 2019 7:52 PM (2d) (PST)Apr 16th, 2019 3:38 PM (2d) (PST)Apr 16th, 2019 10:24 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4001302700.2510.2060.0371.0890.053169

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,9817,79016,1911512265312,821

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5216.4h/217.3d 16,918 11,493 35,995 340.8k 8,424 13,618 16,491 125.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,567
Deaths:1,324
KDR:1.184
Accuracy:20.102% C+
HSR:22.591% C
NS-15M1
C+
Kills:1,294
Deaths:1,132
KDR:1.143
Accuracy:19.754% C--
HSR:22.566% C+
NSX Naginata
C*
Kills:1,165
Deaths:721
KDR:1.616
Accuracy:21.917% C+
HSR:29.356% C*
Lasher X2
C-
Kills:1,162
Deaths:1,713
KDR:0.678
Accuracy:18.022% D--
HSR:3.184% C-
VE-H Maw
C*
Kills:588
Deaths:378
KDR:1.556
Accuracy:24.096% C
HSR:28.401% C*
Pulsar LSW
C++
Kills:563
Deaths:467
KDR:1.206
Accuracy:17.159% D--
HSR:24.512% C++
Flare VE6
C
Kills:454
Deaths:438
KDR:1.037
Accuracy:17.840% D-
HSR:22.908% C
Kills:6,793
Deaths (as Heavy Assault):6,173
Deaths (to Heavy Assaults):17,315
KDR:1.10044
Kill Difference:620
Playtime:740.261 hours
Usage:14%
Score:8.254m
Score/min:186
Accuracy (listed only):19.841%
HSR (listed only):21.931%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
D-
Kills:2,543
Deaths:4,284
KDR:0.594
Accuracy:19.297% D-
HSR:11.443% D--
Serpent VE92
C*
Kills:2,276
Deaths:2,041
KDR:1.115
Accuracy:22.737% C+
HSR:21.221% C*
NS-11C
C++
Kills:1,578
Deaths:1,804
KDR:0.875
Accuracy:20.898% D
HSR:19.392% C++
Pulsar C
C++
Kills:1,473
Deaths:1,338
KDR:1.101
Accuracy:20.726% D
HSR:23.625% C++
Deimos VA29
C*
Kills:1,363
Deaths:1,313
KDR:1.038
Accuracy:59.457% C+
HSR:18.048% C*
NSX Tanto
C*
Kills:1,278
Deaths:932
KDR:1.371
Accuracy:27.277% C*
HSR:25.743% C++
Eclipse VE3A
B++
Kills:1,261
Deaths:1,105
KDR:1.141
Accuracy:25.642% C
HSR:23.473% B++
Solstice VE3
B
Kills:1,144
Deaths:1,239
KDR:0.923
Accuracy:23.413% C++
HSR:21.678% B
Pandora VX25
B+
Kills:1,124
Deaths:1,078
KDR:1.043
Accuracy:42.152% C**
HSR:17.527% B+
VE-LR Obelisk
B++
Kills:791
Deaths:496
KDR:1.595
Accuracy:27.016% D
HSR:38.053% B++
Eidolon VE33
C+
Kills:556
Deaths:591
KDR:0.941
Accuracy:18.789% D**
HSR:24.640% C+
Thanatos VE70
B+
Kills:503
Deaths:697
KDR:0.722
Accuracy:28.273% D*
HSR:17.893% B+
Solstice Burst
C++
Kills:376
Deaths:270
KDR:1.393
Accuracy:25.742% C+
HSR:24.468% C++
NS Baron G5
B+
Kills:177
Deaths:184
KDR:0.962
Accuracy:34.231% D-
HSR:17.514% B+
NSX-P Tanto
B+
Kills:145
Deaths:139
KDR:1.043
Accuracy:27.677% B+
HSR:22.759% C
VE-C Horizon
C+
Kills:82
Deaths:67
KDR:1.224
Accuracy:30.295% D--
HSR:23.171% C+
Kills:16,670
Deaths (as Engineer):17,578
Deaths (to Engineers):13,333
KDR:0.94834
Kill Difference:908
Playtime:2,253.058 hours
Usage:43%
Score:32.296m
Score/min:239
Accuracy (listed only):28.351%
HSR (listed only):21.916%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
D-
Kills:2,543
Deaths:4,284
KDR:0.594
Accuracy:19.297% D-
HSR:11.443% D--
Serpent VE92
C*
Kills:2,276
Deaths:2,041
KDR:1.115
Accuracy:22.737% C+
HSR:21.221% C*
Sirius SX12
C
Kills:1,929
Deaths:2,349
KDR:0.821
Accuracy:19.709% D-
HSR:16.796% C
VE-S Canis
B+
Kills:1,776
Deaths:1,088
KDR:1.632
Accuracy:24.772% C
HSR:23.649% B+
NS-11C
C++
Kills:1,578
Deaths:1,804
KDR:0.875
Accuracy:20.898% D
HSR:19.392% C++
Pulsar C
C++
Kills:1,473
Deaths:1,338
KDR:1.101
Accuracy:20.726% D
HSR:23.625% C++
Deimos VA29
C*
Kills:1,363
Deaths:1,313
KDR:1.038
Accuracy:59.457% C+
HSR:18.048% C*
NSX Tanto
C*
Kills:1,278
Deaths:932
KDR:1.371
Accuracy:27.277% C*
HSR:25.743% C++
Eclipse VE3A
B++
Kills:1,261
Deaths:1,105
KDR:1.141
Accuracy:25.642% C
HSR:23.473% B++
Eridani SX5
A
Kills:1,246
Deaths:854
KDR:1.459
Accuracy:29.581% B++
HSR:28.331% A
NS-7 PDW
B+
Kills:1,225
Deaths:1,189
KDR:1.030
Accuracy:24.120% C+
HSR:21.796% B+
Solstice VE3
B
Kills:1,144
Deaths:1,239
KDR:0.923
Accuracy:23.413% C++
HSR:21.678% B
Pandora VX25
B+
Kills:1,124
Deaths:1,078
KDR:1.043
Accuracy:42.152% C**
HSR:17.527% B+
Thanatos VE70
B+
Kills:503
Deaths:697
KDR:0.722
Accuracy:28.273% D*
HSR:17.893% B+
NSX Tengu
B*
Kills:464
Deaths:401
KDR:1.157
Accuracy:36.555% C+
HSR:25.647% B*
Solstice Burst
C++
Kills:376
Deaths:270
KDR:1.393
Accuracy:25.742% C+
HSR:24.468% C++
NS Baron G5
B+
Kills:177
Deaths:184
KDR:0.962
Accuracy:34.231% D-
HSR:17.514% B+
NSX-P Tanto
B+
Kills:145
Deaths:139
KDR:1.043
Accuracy:27.677% B+
HSR:22.759% C
Skorpios
C+
Kills:82
Deaths:46
KDR:1.783
Accuracy:26.294% C
HSR:20.732% C+
VE-C Horizon
C+
Kills:82
Deaths:67
KDR:1.224
Accuracy:30.295% D--
HSR:23.171% C+
Kills:22,045
Deaths (as Light Assault):22,418
Deaths (to Light Assaults):10,167
KDR:0.98336
Kill Difference:373
Playtime:693.579 hours
Usage:13%
Score:7.846m
Score/min:189
Accuracy (listed only):28.442%
HSR (listed only):21.245%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:1,929
Deaths:2,349
KDR:0.821
Accuracy:19.709% D-
HSR:16.796% C
VE-S Canis
B+
Kills:1,776
Deaths:1,088
KDR:1.632
Accuracy:24.772% C
HSR:23.649% B+
Eridani SX5
A
Kills:1,246
Deaths:854
KDR:1.459
Accuracy:29.581% B++
HSR:28.331% A
NS-7 PDW
B+
Kills:1,225
Deaths:1,189
KDR:1.030
Accuracy:24.120% C+
HSR:21.796% B+
NS-44 Commissioner
B+
Kills:1,176
Deaths:1,635
KDR:0.719
Accuracy:31.732% D
HSR:25.340% B+
Spiker
B
Kills:760
Deaths:1,200
KDR:0.633
Accuracy:23.503% D-
HSR:23.026% B
Ghost
C
Kills:682
Deaths:466
KDR:1.464
Accuracy:34.436% D
HSR:66.129% C
NS-61 Emissary
B**
Kills:630
Deaths:728
KDR:0.865
Accuracy:23.246% D
HSR:22.698% B**
Artemis VX26
D
Kills:561
Deaths:588
KDR:0.954
Accuracy:20.320% D**
HSR:19.251% D
NS-30 Vandal
C**
Kills:511
Deaths:623
KDR:0.820
Accuracy:25.473% D*
HSR:28.571% C**
NSX Tengu
B*
Kills:464
Deaths:401
KDR:1.157
Accuracy:36.555% C+
HSR:25.647% B*
Beamer VS3
C
Kills:369
Deaths:743
KDR:0.497
Accuracy:10.685% F--
HSR:20.325% C
Phaseshift VX-S
C
Kills:364
Deaths:234
KDR:1.556
Accuracy:24.886% D**
HSR:69.231% C
NS-AM7 Archer
C
Kills:304
Deaths:989
KDR:0.307
Accuracy:56.272% C
HSR:15.132% C
NS-357 Underboss
B*
Kills:208
Deaths:280
KDR:0.743
Accuracy:31.758% D
HSR:28.365% B*
NSX Tomoe
D
Kills:207
Deaths:169
KDR:1.225
Accuracy:25.381% D
HSR:29.469% D
Parallax VX3
D
Kills:191
Deaths:95
KDR:2.011
Accuracy:34.687% D
HSR:64.398% F
NS-45 Pilot
D
Kills:172
Deaths:193
KDR:0.891
Accuracy:27.629% D
HSR:18.605% D-
XM98
C
Kills:113
Deaths:126
KDR:0.897
Accuracy:27.880% D**
HSR:71.681% C
Manticore SX40
B+
Kills:95
Deaths:102
KDR:0.931
Accuracy:23.224% D--
HSR:25.263% B+
Skorpios
C+
Kills:82
Deaths:46
KDR:1.783
Accuracy:26.294% C
HSR:20.732% C+
NS-44L Blackhand
C+
Kills:74
Deaths:62
KDR:1.194
Accuracy:35.421% D
HSR:39.189% C+
Kills:13,139
Deaths (as Infiltrator):14,160
Deaths (to Infiltrators):10,182
KDR:0.9279
Kill Difference:1,021
Playtime:549.587 hours
Usage:11%
Score:4.987m
Score/min:151
Accuracy (listed only):28.071%
HSR (listed only):31.983%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:1,929
Deaths:2,349
KDR:0.821
Accuracy:19.709% D-
HSR:16.796% C
VE-S Canis
B+
Kills:1,776
Deaths:1,088
KDR:1.632
Accuracy:24.772% C
HSR:23.649% B+
H-V45
C
Kills:1,520
Deaths:1,614
KDR:0.942
Accuracy:21.033% D
HSR:19.276% C
Deimos VA29
C*
Kills:1,363
Deaths:1,313
KDR:1.038
Accuracy:59.457% C+
HSR:18.048% C*
NS-11P
B+
Kills:1,271
Deaths:1,177
KDR:1.080
Accuracy:20.587% C--
HSR:21.794% B+
Eridani SX5
A
Kills:1,246
Deaths:854
KDR:1.459
Accuracy:29.581% B++
HSR:28.331% A
NS-7 PDW
B+
Kills:1,225
Deaths:1,189
KDR:1.030
Accuracy:24.120% C+
HSR:21.796% B+
Pulsar VS1
C
Kills:1,169
Deaths:1,419
KDR:0.824
Accuracy:22.185% C
HSR:17.109% C--
Pandora VX25
B+
Kills:1,124
Deaths:1,078
KDR:1.043
Accuracy:42.152% C**
HSR:17.527% B+
Equinox VE2
D
Kills:554
Deaths:760
KDR:0.729
Accuracy:19.406% D*
HSR:15.704% D
Corvus VA55
C++
Kills:533
Deaths:604
KDR:0.882
Accuracy:19.379% D--
HSR:23.640% C++
Thanatos VE70
B+
Kills:503
Deaths:697
KDR:0.722
Accuracy:28.273% D*
HSR:17.893% B+
NSX Tengu
B*
Kills:464
Deaths:401
KDR:1.157
Accuracy:36.555% C+
HSR:25.647% B*
Terminus VX-9
B+
Kills:218
Deaths:180
KDR:1.211
Accuracy:23.507% C-
HSR:29.358% B+
NS Baron G5
B+
Kills:177
Deaths:184
KDR:0.962
Accuracy:34.231% D-
HSR:17.514% B+
Skorpios
C+
Kills:82
Deaths:46
KDR:1.783
Accuracy:26.294% C
HSR:20.732% C+
Kills:15,154
Deaths (as Combat Medic):14,953
Deaths (to Combat Medics):6,690
KDR:1.01344
Kill Difference:201
Playtime:779.998 hours
Usage:15%
Score:11.078m
Score/min:237
Accuracy (listed only):28.203%
HSR (listed only):20.926%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D
Kills:1,372
Deaths:568
KDR:2.415
Accuracy:13.847% D
HSR:16.764% D
Cosmos VM3
C+
Kills:1,164
Deaths:479
KDR:2.430
Accuracy:15.009% C
HSR:18.729% C+
Quasar VM1
D-
Kills:394
Deaths:219
KDR:1.799
Accuracy:11.880% D-
HSR:13.706% D--
Blueshift VM5
B**
Kills:357
Deaths:118
KDR:3.025
Accuracy:20.566% C**
HSR:26.331% B**
Comet VM2
C--
Kills:270
Deaths:254
KDR:1.063
Accuracy:38.138% C--
HSR:1.481% D**
Blueshift VM5
B**
Kills:250
Deaths:89
KDR:2.809
Accuracy:19.448% C+
HSR:27.600% B**
NS-10 Burster
C+
Kills:196
Deaths:180
KDR:1.089
Accuracy:23.653% D
HSR:6.633% C+
Comet VM2
D
Kills:190
Deaths:207
KDR:0.918
Accuracy:38.990% D
HSR:1.579% D*
NS-10 Burster
C
Kills:144
Deaths:126
KDR:1.143
Accuracy:23.013% D--
HSR:4.861% C
Kills:4,337
Deaths (as MAX Suit):1,120
Deaths (to MAX Suits):3,500
KDR:3.87232
Kill Difference:3,217
Playtime:179.153 hours
Usage:3%
Score:2.419m
Score/min:225
Accuracy (listed only):22.727%
HSR (listed only):13.076%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:717
V. Kills:230 310%
Deaths:65
KDR:11.031
Accuracy:51.627% C+
KPH:54.600 C
VKPH:17.500 C+
Light PPA
C++
Kills:593
V. Kills:118 N/A
Deaths:223
KDR:2.659
Accuracy:35.294% D
KPH:19.100 D-
VKPH:3.800 C++
Saron Laser Cannon
D
Kills:427
V. Kills:418 102%
Deaths:482
KDR:0.886
Accuracy:31.521% C+
KPH:5.300 D
VKPH:5.200 D
Maelstrom Turbo Laser
C-
Kills:226
V. Kills:180 125%
Deaths:252
KDR:0.897
Accuracy:28.530% C-
KPH:6.300 D
VKPH:5 D
Photon A2A Missile Pods
B+
Kills:222
V. Kills:223 99%
Deaths:24
KDR:9.250
Accuracy:79.706% C+
KPH:57 C++
VKPH:57.300 B+
Hornet Missiles
B+
Kills:162
V. Kills:108 149%
Deaths:21
KDR:7.714
Accuracy:63.698% C*
KPH:70.900 C++
VKPH:47.300 B+
Coyote Missiles
B
Kills:95
V. Kills:70 134%
Deaths:22
KDR:4.318
Accuracy:44.654% D*
KPH:35.800 C+
VKPH:26.400 B
Antares LC
N/A
Kills:50
V. Kills:28 172%
Deaths:38
KDR:1.316
Accuracy:33.369% N/A
KPH:10.300 N/A
VKPH:5.700 N/A
Kills:2,492 (1,296 + 0)
Deaths:1,127
KDR:2.211
VKDR:1.220
Vehicle Kills:1,375
Kill Difference:1,365
Playtime:173.631 hours
Usage:3%
Score:1.432m
Score/min:137
Piloting Accuracy:33.369%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:575
V. Kills:418 137%
Deaths:80
KDR:7.188
Accuracy:29.628% D
KPH:2,070,000 U
VKPH:1,504,800 U
L105 Zephyr
U
Kills:438
V. Kills:91 476%
Deaths:46
KDR:9.522
Accuracy:38.951% C--
KPH:1,576,800 U
VKPH:327,600 U
C150 Dalton
U
Kills:392
V. Kills:180 217%
Deaths:49
KDR:8
Accuracy:46.929% B*
KPH:1,411,200 U
VKPH:648,000 U
L-24R Spur
D
Kills:296
V. Kills:20 N/A
Deaths:81
KDR:3.654
Accuracy:31.501% D--
KPH:13.200 D-
VKPH:0.900 D
CAS30 Tank Buster
D**
Kills:101
V. Kills:242 42%
Deaths:784
KDR:0.129
Accuracy:30.468% D**
KPH:0.500 D**
VKPH:1.100 D**
L-30R Vektor
D
Kills:58
V. Kills:36 157%
Deaths:173
KDR:0.335
Accuracy:28.113% D*
KPH:1.500 D--
VKPH:0.900 D
Kills:1,860 (455 + 1,405)
Deaths:1,213
KDR:1.533
VKDR:0.814
Vehicle Kills:987
Kill Difference:647
Playtime:284.006 hours
Usage:5%
Score:1.003m
Score/min:59
Piloting Accuracy:28.113%
Gunner Accuracy:46.929%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:1,393
V. Kills:175 N/A
Deaths:88
KDR:15.830
Accuracy:51.204% C**
KPH:80.200 A
VKPH:10.100 B+
L100 Python AP
B
Kills:929
V. Kills:613 151%
Deaths:192
KDR:4.839
Accuracy:54.425% C
KPH:29.900 C+
VKPH:19.700 B
C75 Viper
B
Kills:736
V. Kills:181 404%
Deaths:91
KDR:8.088
Accuracy:39.304% C+
KPH:35.400 B
VKPH:8.700 C*
Skyguard
C++
Kills:596
V. Kills:515 116%
Deaths:158
KDR:3.772
Accuracy:24.781% D
KPH:11.600 C
VKPH:10 C++
Kills:3,654 (3,654 + 0)
Deaths:529
KDR:6.907
VKDR:2.805
Vehicle Kills:1,484
Kill Difference:3,125
Playtime:120.682 hours
Usage:2%
Score:1.471m
Score/min:203
Driving Accuracy:24.781%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:1,376
V. Kills:560 245%
Deaths:269
KDR:5.115
Accuracy:50.425% C++
KPH:18.400 C
VKPH:7.500 C
Supernova FPC
B+
Kills:499
V. Kills:333 149%
Deaths:149
KDR:3.349
Accuracy:50.941% C
KPH:25.600 C++
VKPH:17.100 B+
Saron HRB
C
Kills:403
V. Kills:271 148%
Deaths:86
KDR:4.686
Accuracy:42.859% C+
KPH:19.900 C-
VKPH:13.400 C
Proton II PPA
C
Kills:341
V. Kills:31 N/A
Deaths:28
KDR:12.179
Accuracy:23.866% C+
KPH:34.500 D
VKPH:3.100 C
E540 Halberd
C+
Kills:261
V. Kills:190 137%
Deaths:54
KDR:4.833
Accuracy:47.499% C+
KPH:22.900 D
VKPH:16.700 C+
Aphelion VEX-4
C*
Kills:177
V. Kills:136 129%
Deaths:40
KDR:4.425
Accuracy:32.209% C
KPH:25.200 C+
VKPH:19.300 C*
M20 Basilisk
C+
Kills:87
V. Kills:64 134%
Deaths:39
KDR:2.231
Accuracy:28.723% C+
KPH:9.200 D--
VKPH:6.700 C+
Kills:3,144 (1,875 + 1,269)
Deaths:665
KDR:4.728
VKDR:2.383
Vehicle Kills:1,585
Kill Difference:2,479
Playtime:152.315 hours
Usage:3%
Score:1.779m
Score/min:195
Driving Accuracy:50.941%
Gunner Accuracy:28.723%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:506
V. Kills:368 137%
Deaths:81
KDR:6.247
Accuracy:50.943% C--
KPH:32.200 C
VKPH:23.400 C+
Aphelion VEX-4H
A
Kills:313
V. Kills:310 101%
Deaths:77
KDR:4.065
Accuracy:54.904% B**
KPH:42.500 C++
VKPH:42 A
Proton II PPA-H
D
Kills:251
V. Kills:20 N/A
Deaths:35
KDR:7.171
Accuracy:40.124% B
KPH:55.500 D
VKPH:4.400 D
E540 Halberd-H
C-
Kills:144
V. Kills:56 253%
Deaths:24
KDR:6
Accuracy:54% C-
KPH:33.700 C--
VKPH:13.100 D--
G40-F Ranger
C
Kills:97
V. Kills:58 164%
Deaths:15
KDR:6.467
Accuracy:23.910% D**
KPH:33.200 C
VKPH:19.900 C
Kills:1,311 (0 + 1,311)
Deaths:232
KDR:5.651
VKDR:3.500
Vehicle Kills:812
Kill Difference:1,079
Playtime:34.828 hours
Usage:1%
Score:0.666m
Score/min:319
Driving Accuracy:N/A%
Gunner Accuracy:23.910%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:379
V. Kills:191 197%
Deaths:105
KDR:3.610
Accuracy:36.987% C
KPH:15 C-
VKPH:7.500 C+
M20 Basilisk
C+
Kills:222
V. Kills:138 160%
Deaths:94
KDR:2.362
Accuracy:36.078% C
KPH:15.600 C-
VKPH:9.700 C+
M12 Kobalt
B**
Kills:212
V. Kills:27 N/A
Deaths:23
KDR:9.217
Accuracy:13.502% D-
KPH:46.800 C--
VKPH:6 B**
M40 Fury
C+
Kills:106
V. Kills:20 N/A
Deaths:25
KDR:4.240
Accuracy:30.591% D
KPH:39 C+
VKPH:7.400 C
M12 Kobalt
C--
Kills:73
V. Kills:3 N/A
Deaths:7
KDR:10.429
Accuracy:15.847% C-
KPH:35.900 D-
VKPH:1.500 C--
M60-G Bulldog
D
Kills:62
V. Kills:8 N/A
Deaths:21
KDR:2.952
Accuracy:28.504% D
KPH:13.200 D--
VKPH:1.700 D*
Kills:1,054 (0 + 1,054)
Deaths:275
KDR:3.833
VKDR:1.407
Vehicle Kills:387
Kill Difference:779
Playtime:53.538 hours
Usage:1%
Score:0.483m
Score/min:150
Driving Accuracy:N/A%
Gunner Accuracy:28.504%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:263
V. Kills:138 189%
Deaths:402
KDR:0.654
Accuracy:54.444% B+
KPH:8.300 D-
VKPH:4.300 C-
M12 Kobalt-F
D-
Kills:128
V. Kills:14 N/A
Deaths:148
KDR:0.865
Accuracy:16.383% D-
KPH:4.400 D--
VKPH:0.500 D-
S12 Renegade
D
Kills:113
V. Kills:6 N/A
Deaths:90
KDR:1.256
Accuracy:44.986% B
KPH:22.300 D-
VKPH:1.200 D
Kills:504 (504 + 0)
Deaths:640
KDR:0.788
VKDR:0.247
Vehicle Kills:158
Kill Difference:136
Playtime:65.774 hours
Usage:1%
Score:0.153m
Score/min:39
Driving Accuracy:44.986%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:200
V. Kills:23 N/A
Deaths:21
KDR:9.524
Accuracy:34.356% C++
KPH:71.900 C++
VKPH:8.300 B+
Kills:200 (0 + 200)
Deaths:21
KDR:9.524
VKDR:1.095
Vehicle Kills:23
Kill Difference:179
Playtime:2.781 hours
Usage:0%
Score:0.040m
Score/min:239
Piloting Accuracy:N/A%
Gunner Accuracy:34.356%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 2,6932,5434,2840.594C0.6219.297%D-11.443%D--6.8D-N/A20376.2h12.5C++64.8C+
Serpent VE92 2,3072,2762,0411.115C++0.1022.737%C+21.221%C*21.4CN/A62106.5h12.6C**55.3C*
Sirius SX12 1,9681,9292,3490.821C+0.4019.709%D-16.796%C11.2D-N/A35173h16.9C86C
VE-S Canis 1,8001,7761,0881.632B+0.4124.772%C23.649%B+29.4CN/A8060.5h11.7C*47.3C++
C-4 2,6921,7141,5421.112C+0.1122.293%DN/A69.4C39.6B++65524.7h1.4C**6.3C+
NS-11C 1,6211,5781,8040.875C+0.3420.898%D19.392%C++12DN/A36131.2h15.5C+74.1C+
Orion VS54 1,6021,5671,3241.184C+0.0320.102%C+22.591%C21.3C-N/A9373.6h12.4C**61.9C*
Tank Mine 2,9671,5231,0491.452D0.2334.762%C++N/A82.3C-78.1B+104318.5h1.5B++4.4B**
H-V45 1,5401,5201,6140.942C+0.2821.033%D19.276%C16DN/A4795h14.6C69.5C
Pulsar C 1,5061,4731,3381.101C+0.1220.726%D23.625%C++10.3DN/A32143.5h12C++58.1C+
L100 Python HESH 1,5681,3938815.83B+14.6151.204%C**1.005%C--80.1A10.1B+24017.4h2.8B++5.5B++
Supernova PC 1,9361,3762695.115C+3.9050.425%C++2.108%C+18.4C7.5C13974.8h4B*8B*
Cosmos VM3 1,3981,3725682.415C**1.2013.847%D16.764%D18.1D-N/A5475.7h13.7C++99.2C+
Deimos VA29 1,3821,3631,3131.038C+0.1859.457%C+18.048%C*24.6DN/A6355.5h2.7C4.5C+
MANA Anti-Personnel Turret 1,3351,3216811.94N/A0.7218.845%UN/A13210U140U21604100.1h21.6T*114.6T*
NS-15M1 1,3141,2941,1321.143C+0.0819.754%C--22.566%C+26.6C-N/A7948.6h13.1C+66.5C+
NSX Tanto 1,2971,2789321.371C**0.1527.277%C*25.743%C++26.4C+N/A6448.5h12.9C**47.4B
NS-11P 1,2991,2711,1771.08C+0.1420.587%C--21.794%B+20.4CN/A6062.4h14.5C+70.5C+
Eclipse VE3A 1,2941,2611,1051.141C+0.0825.642%C23.473%B++21.4DN/A5958.9h14.4D56.2C
Proximity Mine 1,2631,2586162.042D0.8251.867%B**N/A100.6CN/A29812.5h1.7B++3.3B**
Eridani SX5 1,2701,2468541.459C**0.2429.581%B++28.331%A32.1C+N/A9738.8h12C*40.5B+
NS-7 PDW 1,2531,2251,1891.03C++0.1924.12%C+21.796%B+19.4CN/A5563.3h15.5C+64.3C++
NS-44 Commissioner 1,2031,1761,6350.719C+0.5031.732%D25.34%B+17.3DN/A5767.8h4.2C+13.2C+
Pulsar VS1 1,1951,1691,4190.824C+0.3922.185%C17.109%C--11.6DN/A44101h16.2C72.8C+
NSX Naginata 1,1901,1657211.616C**0.4021.917%C+29.356%C*44.6C*1B++10926.1h12.4C++56.6C*
Cosmos VM3 1,1811,1644792.43B+1.2115.009%C18.729%C+21.5C-N/A6554.2h14.2C*94.8C++
Lasher X2 1,2251,1621,7130.678C0.5418.022%D--3.184%C-12.3D--N/A4194.3h21.5C119.2C--
Lumine Edge 1,1801,14835,1320.033C1.1923.179%C15.157%C+0.6C--N/A21912.6h1.7C7.4C+
Solstice VE3 1,1771,1441,2390.923C**0.3023.413%C++21.678%B16.5C+N/A6769.3h13.9B+59.4B+
Pandora VX25 1,1501,1241,0781.043C+0.1842.152%C**17.527%B+32.3C+N/A8334.8h4.9C+11.6C*
L100 Python AP 1,5429291924.839C++3.6254.425%C3.014%C++29.9C+19.7B26231.1h5.3B++9.7B+
MANA Anti-Vehicle Turret 1,7349275231.772C0.5553.987%C+4.315%B++9270A++8070A++2040860.1h8.7C16.1C+
VE-LR Obelisk 8067914961.595C+0.3827.016%D38.053%B++9.1D--N/A2387.3h6.7C*24.7C+
Spiker 7847601,2000.633C0.5923.503%D-23.026%B17DN/A4844.8h9C++38.2C+
C75 Viper 917736918.088B**6.8739.304%C+1.087%C35.4B8.7C*19320.8h10.3B++26.1B++
Dual Photon Pods 9477176511.031B++9.8151.627%C+1.395%C*54.7C17.6C+38413.1h20.9C**40.5C**
Ghost 6896824661.464C0.2534.436%D66.129%C20.5DN/A6333.2h2.4C+6.9C+
NS-61 Emissary 6446307280.865C++0.3523.246%D22.698%B**22.4C+N/A6428.1h12.4B53.2C++
Nemesis VSH9 1,2326281,2060.521C0.7063.061%C++N/A8.9C--8.5C12770.8h9.6C--15.2C
Skyguard 1,1115961583.772B+2.5524.781%D2.349%B11.6C10C++15951.4h125.5C++506.6C+
Light PPA 7115932232.659C1.4435.294%D1.349%C++19.1D-3.8C++8731h21.1C--59.8C-
VE-H Maw 5985883781.556C+0.3424.096%C28.401%C*12.9D*N/A3745.7h12.5C51.9C+
AP30 Shredder 993575807.188C*5.9729.628%D3.304%B*5750U4180U39247200.1h71.3B++240.6B+
Pulsar LSW 5795634671.206C+0.0117.159%D--24.512%C++12.2D--N/A3946.2h14.5C--84.6D
Artemis VX26 5665615880.954C0.2620.32%D**19.251%D12.1D--N/A3346.5h13.3C65.6D
Eidolon VE33 5765565910.941C+0.2818.789%D**24.64%C+12.8DN/A4543.4h9C*48.2C-
Equinox VE2 5655547600.729C-0.4919.406%D*15.704%D11.3D--N/A3649h11.9B61.1C
Sticky Grenade 5615511551N/A549.7855.05%B+N/A787.1C14.3C**24550.7h2.2C*4B
Corvus VA55 5475336040.882C+0.3419.379%D--23.64%C++12.3D-N/A3743.3h15D-77.2D-
Spear Anti-Vehicle Phalanx Turret 1,204528608.8C**7.5851.873%B++4.356%C++35.2C+45.1A*34515h11.1C21.3C*
NS-30 Vandal 5175116230.82D0.4025.473%D*28.571%C**15.6D--N/A4432.8h6.5C25.3D
Saron HRB-H 874506816.247C*5.0350.943%C--N/A32.2C23.4C+28815.7h21.2B+41.6B
Thanatos VE70 5065036970.722C+0.5028.273%D*17.893%B+10.2D-N/A3649.3h5.5C19.6D
Supernova FPC 8324991493.349C2.1350.941%C1.202%D-25.6C++17.1B+39719.5h5.2C**10.1C*
Lancer VS22 1,1184918150.602C+0.6257.174%DN/A10.1C-12.8C+15048.8h20.1B35.1C**
NSX Tengu 4704644011.157C+0.0636.555%C+25.647%B*21.7DN/A5421.4h14.1C+38.7C++
Flare VE6 4624544381.037C0.1817.84%D-22.908%C23.8DN/A9219.1h13.2D74.2C--
Hunter QCX 4794538940.507C0.7119.152%D**23.4%C+5.6D-N/A1881.5h5.5C*28.7C
L105 Zephyr 529438469.522C++8.3038.951%C--N/A4380U910U13022800.1h5.3B++13.7B+
C-4 ARX 5844292761.554C0.3430.18%B**N/A85.8C--31C5145h1.1B3.6B+
Saron Laser Cannon 8454274820.886C0.3331.521%C+1.639%C5.3D5.2D7979.9h203.2D644.7C--
Orbital Strike Uplink 5404101410U408.78698.461%UN/A2050U650U75160.2h1.1T*0.2T*
Saron HRB 674403864.686C+3.4742.859%C+N/A20C-13.4C20620.2h22C++51.3C*
Rocklet Rifle 7944005110.783C*0.4453.853%C++N/A22.9C22.5C+26517.5h31B+57.6B+
Quasar VM1 4083942191.799C*0.5811.88%D-13.706%D--11.3D--N/A4334.9h13.9B+117.3C+
C150 Dalton 572392498C**6.7846.929%B*N/A3920U1800U24389400.1h3.6B+7.8B*
M20 Basilisk 5703791053.61C**2.3936.987%C5.013%C15C-7.5C+13825.3h94.6C*255.8C*
Solstice Burst 3793762701.393C+0.1725.742%C+24.468%C++24.3C-N/A6515.5h12.5B+48.7C**
Beamer VS3 3913697430.497C0.7210.685%F--20.325%C7D-N/A2652.9h10.4C+97D-
Phaseshift VX-S 3683642341.556C--0.3424.886%D**69.231%C14.1D-N/A3525.8h4.2C--16.8D--
Blueshift VM5 3673571183.025B1.8120.566%C**26.331%B**41.5B+1.2A1358.6h17.1C83.2C*
Proton II PPA 3723412812.179C+10.9623.866%C+1.76%C34.4D3.1C1319.9h14.1D--59C--
Aphelion VEX-4H 623313774.065C+2.8554.904%B**1.278%D*42.3C++41.9A4917.4h94.5D--172.2C
NS-AM7 Archer 4423049890.307C-0.9156.272%C15.132%C2.4D--1.1D--19125.4h17.6B31.4C**
L-24R Spur 316296813.654C2.4431.501%D--2.027%C+13.2D-N/A3922.4h24C**76.3C++
S1 5042924730.617C+0.6052.073%C--4.452%B**17.1D12.4C+31217.1h6B+11.5C**
Comet VM2 4422702541.063C*0.1638.138%C--1.481%D**8.4C-5.3B+10132.3h22.2C*58.2C++
M40 Fury-F 4012634020.654C-0.5654.444%B+N/A8.3D-4.3C-5131.8h21.7D*39.8D-
E540 Halberd 451261544.833C3.6147.499%C+1.533%D22.9D16.7C+30111.4h7D-14.6C
Proton II PPA-H 271251357.171C5.9540.124%B1.992%C**55.8D4.4D1704.5h13.1D32.7C+
Blueshift VM5 254250892.809C**1.5919.448%C+27.6%B**35.2C++N/A1197.1h18C92.3C+
Maelstrom Turbo Laser 4062262520.897C0.3228.53%C-1.77%C-6.3D5D9335.9h137C480.3C
Photon A2A Missile Pods 445222249.25B**8.0379.706%C+N/A56.9C++57.2B+7623.9h8.1C**10.1B
M20 Basilisk 360222942.362C1.1436.078%C5.405%C+15.5C-9.7C+17314.3h101.7C++282C++
Terminus VX-9 2222181801.211C+0.0123.507%C-29.358%B+4.2D**N/A1552.5h14.2C-60.2C
M12 Kobalt 239212239.217C8.0013.502%D-16.509%C47.1C-6B**1684.5h21.1C+156.5C
NS-357 Underboss 2142082800.743C0.4831.758%D28.365%B*14.6D-N/A5114.2h4.4C+13.8C+
NSX Tomoe 2122071691.225C+0.0125.381%D29.469%D29.2CN/A807.1h16.1C63.4C
Spear Anti-Vehicle Phalanx Tower 298204540.8A39.5851.086%C++5.392%B++39.2C+18.1C--2575.2h9C**17.6B+
M12 Kobalt 208203922.556C21.3417.619%D-14.778%D96.7C+2.4D-2462.1h17C**96.3C+
CAS 14-E 223200219.524C8.3134.356%C++1%D-71.4C++8.2B+2392.8h32.6C++94.8C*
NS-10 Burster 3471961801.089C*0.1323.653%D6.633%C+4.2D3.3C+6146.4h131.7C*556.9C+
Parallax VX3 192191952.011C0.7934.687%D64.398%F23.9CN/A788h2.7D7.9D
Comet VM2 3271902070.918C+0.3038.99%D1.579%D*7D5.1C++7527.1h28.8C+73.9C+
NS Baron G5 1781771840.962C+0.2634.231%D-17.514%B+26.4CN/A1136.7h4.9C+14.3C+
Aphelion VEX-4 313177404.425C++3.2132.209%C2.825%D25.3C+19.4C**2647h59.5C++184.9C++
NS-45 Pilot 1761721930.891C0.3327.629%D18.605%D-10.2D--N/A3016.8h7.9C+28.5C+
Hornet Missiles 270162217.714B+6.5063.698%C*N/A70.4C++47B+6732.3h12.7C+19.9C+
NSX Masamune 2201481520.974C*0.2459.725%C*N/A29C+14.1C+1925.1h10.3B+17.2B+
NSX-P Tanto 1531451391.043C++0.1827.677%B+22.759%C5.1D--N/A1828.6h17.8C64.3C++
E540 Halberd-H 200144246C+4.7854%C-1.389%C33.5C--13D--3194.3h4.3B**8B*
NS-10 Burster 2691441261.143C++0.0823.013%D--4.861%C3.6D-3.1C--6139.8h158.2C+687.5C--
M20 Basilisk 232142245.917C4.7057.105%B+4.93%C++49B31A4392.9h121.1C+212.1C*
Frag Grenade 1381371137N/A135.7847.931%BN/A685B*5C31720.2h3.5B7.2B+
Force-Blade 18113218,8850.007C--1.2122.876%DN/A0.1DN/A01456.8h5.8F--25.5D*
M12 Kobalt-F 1421281480.865C-0.3516.383%D-3.125%D*4.4D--N/A1928.9h24.9D*152.2D*
NS Annihilator 2211211780.68C*0.5476.837%D--N/A9C7.4C14913.5h10.8B+14.1C*
Auraxium Force-Blade 1201193,0590.039C+1.1818.436%D-15.126%A0.6CN/A2201.3h2.4C13.2C
S12 Renegade 119113901.256C0.0444.986%B11.504%A*22.2D-1.2D755.1h4.2D9.4C+
XM98 1131131260.897D0.3227.88%D**71.681%C8.3D*N/A4513.6h3D10.6D-
M40 Fury 126106254.24C3.0230.591%D2.83%A39.3C+7.4C2072.7h10.3B++33.8B+
NS Decimator 1391041210.86C+0.3654.585%DN/A15.5D*5.2D*1726.7h4.8C++8.8C+
Fatestealer 1021011590.635C-0.5828.856%D13.861%D--11.3D-N/A248.9h2.1B++7.4C+
CAS30 Tank Buster 3431017840.129D-1.0930.468%D**N/A0.5D**1.1D**12223.3h122F-400.3F*
G40-F Ranger 15597156.467C-5.2523.91%D**N/A33.4C20C2772.9h56.2B+235.2C+
Manticore SX40 99951020.931C+0.2923.224%D--25.263%B+15.3DN/A436.2h8.5C+36.4C-
Coyote Missiles 16595224.318B*3.1044.654%D*N/A35.2C+25.9C**4312.7h47.2C+105.6C
M20 Basilisk 15187392.231C1.0128.723%C+N/A9.2D--6.7C+769.5h96C--334.2C
Xiphos Anti-Personnel Phalanx Tower 8985185B+83.7825.267%C-N/A212.5C+10C*7720.4h13.6C**53.9C**
M60-A Bulldog 9282420.5C*19.2837.043%D--2.439%C+25.6C-3.1C1323.2h5.4B+14.7C+
Skorpios 8482461.783C++0.5626.294%C20.732%C+19.5D--N/A714.2h11.8C+45C+
VE-C Horizon 8682671.224C+0.0130.295%D--23.171%C+21D--1C533.9h15.7C++51.8C
Aspis Anti-Aircraft Phalanx Turret 18478332.364C1.1523.571%C2.564%C**8.1C--11C+2269.6h174.1C738.7C+
NS-44L Blackhand 7574621.194C+0.0235.421%D39.189%C+15.7C-N/A454.7h4.7C+13.2C+
M12 Kobalt 7673710.429C9.2115.847%C-10.959%D**36.5D-1.5C--1942h24.9D-156.9C
Hades VSH4 158712140.332C--0.8968.963%C++1.408%C--8.6C-10.5C+1618.3h11.7D-17D
M60-G Bulldog 7062212.952C1.7328.504%DN/A13.2D--1.7D*834.7h6.9B24C++
MAX Punch 74591,1510.051C-1.1726.834%D*N/A0.4C-N/A1163.5h2.4C++8.8C+
L-30R Vektor 94581730.335D--0.8828.113%D*N/A1.5D--N/A1338.3h92C+327.2D
M60-A Bulldog 7058115.273C+4.0522.838%D**1.724%C**580U120U2891800.1h5.8C++25.5D-
Hyena Missile Launcher 9256105.6M**4.3836.775%B+N/A21.5C++13.8C++1862.6h25.3B**68.7B**
Antares LC 7850381.316C+0.1033.369%C*2%C++10.2D5.7D-1654.9h132.7C+397.7C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,8962,146,955223h
Restoration Kit631,1222.1h
Motion Spotter426,2844.7h
Anti-Vehicle MANA Turret812,4706.8h
Spawn Beacon611,2083.3h
Spitfire Auto-Turret197031.1h
Turret AI Module01920.5h
Structure Shield Module01160.4h
Repair Module11950.6h
Cortium Silo12110.5h
Skywall Shield Emitter01200.4h
Nanite Revive Grenade03,9311.1h
Medical Applicator2,0861,056,68988.3h
Nanite Healing Grenade01240.1h
Deconstruction Tool46,2500.9h
Welding Device02,3620.1h
Spear Anti-Vehicle Tower11010.4h
Rampart Wall21951.1h
Xiphos Anti-Personnel Tower01040.3h
Hoplon Anti-Aircraft Phalanx Tower0910.3h
Ammunition Package1958,7297.9h
Anti-Infantry MANA Turret951,7167h
Light Air Terminal0610.3h
Pillbox1780.4h
Orbital Strike Target Designator601494h
IPC Targeting Dart103141.5h
Elysium Spawn Tube01700.4h
Routing Spire0580.1h
Flail Targeting Dart143032.1h
Nano-Repair Grenade01340h
Hardlight Barrier478341h
Router72811.1h
Recon Detection Device392,0555.8h
Smoke Grenade01000h
Shield Recharging Field15912,5615.1h
WLT-Howler Mining Laser156510.9h

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