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Paragon Immortal LtBomber[ADAC] LtBomber
VS BR 168

KDR: 1.24

Score: 70m

Last Seen: Jul 19th, 2019 5:15 AM
- OFFLINE - 29.4 hour(s)

Prestige 1, Battle Rank 100 (168 total) - Vanu Sovereignty on Miller - Outfit Officer of Battle and Rescue Service[ADAC] Battle and Rescue Service
VS outfit on Miller

Members: 37
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Solstice SF Serpent VE92 Sirius SX12 VE-S Canis C-4 Pulsar C NS-11C Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $223,929 MLG Score: 179
Fun Score: N/A
Cheeseburgers Flipped: 1462TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.465%23.437%52739117535,6271.023970.217

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.439%0.239C++0.391B-1.13D*HEAD ++ (~12.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.70.234C++12.70.106C+44

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.365%1.496%87412102,005262114640.764975137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.172%-0.525D-0.12C+-0.282

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
226.9-0.414C--73.4-0.394C--153.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.262%1.723%181612085,805317025281.83123230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.468%-1.238D*-0.536D0.89

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.6-0.599D17.4-0.392C--44.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.133%2.84%1991611984,507254923201.76814194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.171%-0.376C--0.397C--0.529

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.40.093C+34.80.127C++73.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.572%67.057%199412101,3664562130.29943

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.422%-0.819D--0.002C+0.415

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.1-0.013C+30.07C+7.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.193%17.672%199312113,0332413481.25694

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.864%-0.029C+0.599B+0.936

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.272C*40.186C++5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Battle and Rescue Service[ADAC] Battle and Rescue Service
VS outfit on Miller

Members: 37
70m360.6%278 (16.7k)211 (12.7k)1.2407184,41468,0371.50135168 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214377916.071%14.846%23904:5332

15% Combat Medic42% Engineer16% Heavy Assault10% Infiltrator13% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 3rd, 2013 8:49 PMApr 3rd, 2016 7:06 PMJul 19th, 2019 9:34 AM (2d) (PST)Jul 19th, 2019 3:21 AM (2d) (PST)Jul 19th, 2019 1:15 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3961272690.2540.2050.0381.1020.052179

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,7357,60416,1311512266312,633

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5541.4h/230.9d 17,733 12,532 38,627 366.4k 8,718 14,374 17,192 131.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,567
Deaths:1,324
KDR:1.184
Accuracy:20.102% C+
HSR:22.591% C
NS-15M1
C+
Kills:1,294
Deaths:1,132
KDR:1.143
Accuracy:19.754% D
HSR:22.566% C+
Pulsar LSW
C*
Kills:1,190
Deaths:783
KDR:1.520
Accuracy:20.252% C--
HSR:25.966% C*
VE-H Maw
C++
Kills:1,182
Deaths:709
KDR:1.667
Accuracy:26.259% C++
HSR:25.296% C+
NSX Naginata
C*
Kills:1,165
Deaths:721
KDR:1.616
Accuracy:21.896% C+
HSR:29.356% C*
NS-15M2
B
Kills:1,154
Deaths:757
KDR:1.524
Accuracy:25.784% B
HSR:28.683% B
Flare VE6
C
Kills:454
Deaths:438
KDR:1.037
Accuracy:17.840% D-
HSR:22.908% C
Kills:8,006
Deaths (as Heavy Assault):5,864
Deaths (to Heavy Assaults):18,366
KDR:1.36528
Kill Difference:2,142
Playtime:904.899 hours
Usage:16%
Score:9.664m
Score/min:178
Accuracy (listed only):21.698%
HSR (listed only):25.338%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
D-
Kills:2,543
Deaths:4,284
KDR:0.594
Accuracy:19.297% D-
HSR:11.443% D-
Serpent VE92
C*
Kills:2,276
Deaths:2,041
KDR:1.115
Accuracy:22.737% C
HSR:21.221% C*
Pulsar C
C+
Kills:1,611
Deaths:1,455
KDR:1.107
Accuracy:21.187% D
HSR:23.464% C+
NS-11C
C+
Kills:1,578
Deaths:1,804
KDR:0.875
Accuracy:20.898% D
HSR:19.392% C+
Deimos VA29
C*
Kills:1,405
Deaths:1,343
KDR:1.046
Accuracy:59.663% C+
HSR:17.722% C*
Eclipse VE3A
B++
Kills:1,313
Deaths:1,142
KDR:1.150
Accuracy:25.645% C
HSR:23.534% B++
NSX Tanto
C*
Kills:1,278
Deaths:932
KDR:1.371
Accuracy:27.277% C*
HSR:25.743% C++
Solstice VE3
B
Kills:1,158
Deaths:1,243
KDR:0.932
Accuracy:23.420% C++
HSR:21.675% B
Pandora VX25
B+
Kills:1,125
Deaths:1,082
KDR:1.040
Accuracy:42.204% C*
HSR:17.511% B+
VE-LR Obelisk
B++
Kills:929
Deaths:567
KDR:1.638
Accuracy:26.754% D
HSR:38.644% B++
Eidolon VE33
C+
Kills:584
Deaths:613
KDR:0.953
Accuracy:18.814% D**
HSR:25.171% C+
Thanatos VE70
B
Kills:503
Deaths:697
KDR:0.722
Accuracy:28.273% D*
HSR:17.893% B
Solstice Burst
C+
Kills:379
Deaths:273
KDR:1.388
Accuracy:25.794% C+
HSR:24.538% C+
NS Baron G5
B+
Kills:280
Deaths:274
KDR:1.022
Accuracy:38.812% C--
HSR:16.786% B+
VE-C Horizon
B+
Kills:271
Deaths:251
KDR:1.080
Accuracy:29.444% D
HSR:26.568% B+
NSX-P Tanto
B+
Kills:176
Deaths:170
KDR:1.035
Accuracy:27.618% B+
HSR:26.705% C*
Kills:17,409
Deaths (as Engineer):18,171
Deaths (to Engineers):13,804
KDR:0.95807
Kill Difference:762
Playtime:2,321.105 hours
Usage:42%
Score:33.233m
Score/min:239
Accuracy (listed only):28.615%
HSR (listed only):22.376%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
D-
Kills:2,543
Deaths:4,284
KDR:0.594
Accuracy:19.297% D-
HSR:11.443% D-
Serpent VE92
C*
Kills:2,276
Deaths:2,041
KDR:1.115
Accuracy:22.737% C
HSR:21.221% C*
Sirius SX12
C
Kills:1,929
Deaths:2,349
KDR:0.821
Accuracy:19.709% D-
HSR:16.796% C
VE-S Canis
B+
Kills:1,817
Deaths:1,122
KDR:1.619
Accuracy:24.678% C
HSR:23.555% B+
Pulsar C
C+
Kills:1,611
Deaths:1,455
KDR:1.107
Accuracy:21.187% D
HSR:23.464% C+
NS-11C
C+
Kills:1,578
Deaths:1,804
KDR:0.875
Accuracy:20.898% D
HSR:19.392% C+
Deimos VA29
C*
Kills:1,405
Deaths:1,343
KDR:1.046
Accuracy:59.663% C+
HSR:17.722% C*
Eclipse VE3A
B++
Kills:1,313
Deaths:1,142
KDR:1.150
Accuracy:25.645% C
HSR:23.534% B++
NSX Tanto
C*
Kills:1,278
Deaths:932
KDR:1.371
Accuracy:27.277% C*
HSR:25.743% C++
Eridani SX5
B**
Kills:1,259
Deaths:864
KDR:1.457
Accuracy:29.619% B+
HSR:28.118% B**
NS-7 PDW
B++
Kills:1,254
Deaths:1,205
KDR:1.041
Accuracy:24.156% C+
HSR:22.089% B++
Solstice VE3
B
Kills:1,158
Deaths:1,243
KDR:0.932
Accuracy:23.420% C++
HSR:21.675% B
Pandora VX25
B+
Kills:1,125
Deaths:1,082
KDR:1.040
Accuracy:42.204% C*
HSR:17.511% B+
NSX Tengu
B++
Kills:521
Deaths:452
KDR:1.153
Accuracy:36.229% C+
HSR:25.144% B++
Thanatos VE70
B
Kills:503
Deaths:697
KDR:0.722
Accuracy:28.273% D*
HSR:17.893% B
Solstice Burst
C+
Kills:379
Deaths:273
KDR:1.388
Accuracy:25.794% C+
HSR:24.538% C+
NS Baron G5
B+
Kills:280
Deaths:274
KDR:1.022
Accuracy:38.812% C--
HSR:16.786% B+
VE-C Horizon
B+
Kills:271
Deaths:251
KDR:1.080
Accuracy:29.444% D
HSR:26.568% B+
NSX-P Tanto
B+
Kills:176
Deaths:170
KDR:1.035
Accuracy:27.618% B+
HSR:26.705% C*
Skorpios
C+
Kills:82
Deaths:46
KDR:1.783
Accuracy:26.294% C
HSR:20.732% C+
Kills:22,758
Deaths (as Light Assault):23,029
Deaths (to Light Assaults):10,759
KDR:0.98823
Kill Difference:271
Playtime:723.294 hours
Usage:13%
Score:8.130m
Score/min:187
Accuracy (listed only):28.648%
HSR (listed only):21.531%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:1,929
Deaths:2,349
KDR:0.821
Accuracy:19.709% D-
HSR:16.796% C
VE-S Canis
B+
Kills:1,817
Deaths:1,122
KDR:1.619
Accuracy:24.678% C
HSR:23.555% B+
Eridani SX5
B**
Kills:1,259
Deaths:864
KDR:1.457
Accuracy:29.619% B+
HSR:28.118% B**
NS-7 PDW
B++
Kills:1,254
Deaths:1,205
KDR:1.041
Accuracy:24.156% C+
HSR:22.089% B++
NS-44 Commissioner
B+
Kills:1,183
Deaths:1,639
KDR:0.722
Accuracy:31.677% D
HSR:25.359% B+
Spiker
B
Kills:772
Deaths:1,221
KDR:0.632
Accuracy:23.574% D-
HSR:23.446% B
Ghost
C
Kills:683
Deaths:469
KDR:1.456
Accuracy:34.404% D
HSR:66.179% C
NS-61 Emissary
B**
Kills:667
Deaths:778
KDR:0.857
Accuracy:23.964% D
HSR:22.639% B**
Artemis VX26
D
Kills:561
Deaths:588
KDR:0.954
Accuracy:20.320% D**
HSR:19.251% D
NS-30 Vandal
C*
Kills:525
Deaths:627
KDR:0.837
Accuracy:25.530% D*
HSR:28.381% C*
NSX Tengu
B++
Kills:521
Deaths:452
KDR:1.153
Accuracy:36.229% C+
HSR:25.144% B++
Phaseshift VX-S
C
Kills:377
Deaths:244
KDR:1.545
Accuracy:25.004% D**
HSR:68.435% C
Beamer VS3
C
Kills:369
Deaths:743
KDR:0.497
Accuracy:10.690% F*
HSR:20.325% C
NS-AM7 Archer
C
Kills:311
Deaths:1,011
KDR:0.308
Accuracy:56.560% C
HSR:14.791% C
NSX Tomoe
D
Kills:229
Deaths:189
KDR:1.212
Accuracy:25.389% D
HSR:30.568% D
NS-45 Pilot
D
Kills:222
Deaths:259
KDR:0.857
Accuracy:26.487% D
HSR:19.820% D
NS-357 Underboss
B*
Kills:212
Deaths:281
KDR:0.754
Accuracy:31.888% D
HSR:27.830% B*
Parallax VX3
D
Kills:193
Deaths:97
KDR:1.990
Accuracy:34.755% D
HSR:64.767% D**
XM98
C
Kills:113
Deaths:126
KDR:0.897
Accuracy:27.880% D**
HSR:71.681% C
Manticore SX40
B
Kills:103
Deaths:107
KDR:0.963
Accuracy:23.557% D-
HSR:24.272% B
NS-44L Blackhand
C+
Kills:84
Deaths:71
KDR:1.183
Accuracy:36.057% D
HSR:40.476% C+
Skorpios
C+
Kills:82
Deaths:46
KDR:1.783
Accuracy:26.294% C
HSR:20.732% C+
Soldier Soaker
A+
Kills:73
Deaths:70
KDR:1.043
Accuracy:29.179% C--
HSR:23.288% A+
Kills:13,539
Deaths (as Infiltrator):14,558
Deaths (to Infiltrators):10,772
KDR:0.93
Kill Difference:1,019
Playtime:574.628 hours
Usage:10%
Score:5.220m
Score/min:151
Accuracy (listed only):28.156%
HSR (listed only):31.650%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:1,929
Deaths:2,349
KDR:0.821
Accuracy:19.709% D-
HSR:16.796% C
VE-S Canis
B+
Kills:1,817
Deaths:1,122
KDR:1.619
Accuracy:24.678% C
HSR:23.555% B+
H-V45
C
Kills:1,520
Deaths:1,614
KDR:0.942
Accuracy:21.033% D
HSR:19.276% C
Deimos VA29
C*
Kills:1,405
Deaths:1,343
KDR:1.046
Accuracy:59.663% C+
HSR:17.722% C*
NS-11P
B
Kills:1,271
Deaths:1,177
KDR:1.080
Accuracy:20.587% C--
HSR:21.794% B
Eridani SX5
B**
Kills:1,259
Deaths:864
KDR:1.457
Accuracy:29.619% B+
HSR:28.118% B**
NS-7 PDW
B++
Kills:1,254
Deaths:1,205
KDR:1.041
Accuracy:24.156% C+
HSR:22.089% B++
Pulsar VS1
C
Kills:1,169
Deaths:1,419
KDR:0.824
Accuracy:22.185% C
HSR:17.109% D
Pandora VX25
B+
Kills:1,125
Deaths:1,082
KDR:1.040
Accuracy:42.204% C*
HSR:17.511% B+
Equinox VE2
D
Kills:554
Deaths:760
KDR:0.729
Accuracy:19.406% D*
HSR:15.704% D
Corvus VA55
C++
Kills:533
Deaths:604
KDR:0.882
Accuracy:19.379% D--
HSR:23.640% C++
NSX Tengu
B++
Kills:521
Deaths:452
KDR:1.153
Accuracy:36.229% C+
HSR:25.144% B++
Thanatos VE70
B
Kills:503
Deaths:697
KDR:0.722
Accuracy:28.273% D*
HSR:17.893% B
NS Baron G5
B+
Kills:280
Deaths:274
KDR:1.022
Accuracy:38.812% C--
HSR:16.786% B+
Terminus VX-9
B+
Kills:267
Deaths:227
KDR:1.176
Accuracy:23.314% C--
HSR:29.588% B+
Skorpios
C+
Kills:82
Deaths:46
KDR:1.783
Accuracy:26.294% C
HSR:20.732% C+
Kills:15,489
Deaths (as Combat Medic):15,235
Deaths (to Combat Medics):7,058
KDR:1.01667
Kill Difference:254
Playtime:809.711 hours
Usage:15%
Score:11.261m
Score/min:232
Accuracy (listed only):28.471%
HSR (listed only):20.841%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D
Kills:1,372
Deaths:569
KDR:2.411
Accuracy:13.848% D
HSR:16.764% D
Cosmos VM3
C+
Kills:1,166
Deaths:480
KDR:2.429
Accuracy:15.011% C-
HSR:18.868% C+
Blueshift VM5
B**
Kills:423
Deaths:142
KDR:2.979
Accuracy:20.062% C++
HSR:26.478% B**
Quasar VM1
D-
Kills:394
Deaths:219
KDR:1.799
Accuracy:11.880% D-
HSR:13.706% D--
Blueshift VM5
B**
Kills:305
Deaths:113
KDR:2.699
Accuracy:19.129% C+
HSR:26.885% B**
Comet VM2
D
Kills:270
Deaths:254
KDR:1.063
Accuracy:38.138% D
HSR:1.481% D*
NS-10 Burster
C+
Kills:200
Deaths:180
KDR:1.111
Accuracy:23.551% D-
HSR:6.500% C+
Comet VM2
D
Kills:190
Deaths:207
KDR:0.918
Accuracy:38.990% D
HSR:1.579% D*
NS-10 Burster
C
Kills:150
Deaths:126
KDR:1.190
Accuracy:22.932% D*
HSR:4.667% C
Kills:4,470
Deaths (as MAX Suit):1,145
Deaths (to MAX Suits):3,668
KDR:3.90393
Kill Difference:3,325
Playtime:183.125 hours
Usage:3%
Score:2.493m
Score/min:227
Accuracy (listed only):22.615%
HSR (listed only):12.992%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:721
V. Kills:231 311%
Deaths:66
KDR:10.924
Accuracy:51.681% C+
KPH:54.600 C
VKPH:17.500 C+
Light PPA
C*
Kills:610
V. Kills:120 N/A
Deaths:229
KDR:2.664
Accuracy:35.222% D
KPH:19.300 D-
VKPH:3.800 C*
Saron Laser Cannon
D
Kills:434
V. Kills:423 102%
Deaths:485
KDR:0.895
Accuracy:31.534% C+
KPH:5.400 D
VKPH:5.300 D
Maelstrom Turbo Laser
C-
Kills:240
V. Kills:186 128%
Deaths:263
KDR:0.913
Accuracy:28.472% C-
KPH:6.600 D
VKPH:5.100 D
Photon A2A Missile Pods
B+
Kills:222
V. Kills:223 99%
Deaths:24
KDR:9.250
Accuracy:79.592% C++
KPH:57 C++
VKPH:57.300 B+
Hornet Missiles
C*
Kills:170
V. Kills:115 147%
Deaths:21
KDR:8.095
Accuracy:63.867% C*
KPH:69.300 C++
VKPH:46.900 C*
Coyote Missiles
C**
Kills:98
V. Kills:71 136%
Deaths:22
KDR:4.455
Accuracy:44.792% D*
KPH:36.200 C+
VKPH:26.200 C**
Antares LC
N/A
Kills:50
V. Kills:28 172%
Deaths:38
KDR:1.316
Accuracy:33.369% N/A
KPH:10.100 N/A
VKPH:5.700 N/A
Kills:2,545 (1,334 + 0)
Deaths:1,148
KDR:2.217
VKDR:1.217
Vehicle Kills:1,397
Kill Difference:1,397
Playtime:175.666 hours
Usage:3%
Score:1.455m
Score/min:138
Piloting Accuracy:33.369%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:575
V. Kills:418 137%
Deaths:80
KDR:7.188
Accuracy:29.660% D
KPH:2,070,000 U
VKPH:1,504,800 U
L105 Zephyr
U
Kills:445
V. Kills:96 459%
Deaths:47
KDR:9.468
Accuracy:38.981% C-
KPH:1,602,000 U
VKPH:345,600 U
C150 Dalton
U
Kills:396
V. Kills:182 216%
Deaths:50
KDR:7.920
Accuracy:46.924% B*
KPH:1,425,600 U
VKPH:655,200 U
L-24R Spur
D
Kills:318
V. Kills:20 N/A
Deaths:90
KDR:3.533
Accuracy:32.065% D--
KPH:13.600 D-
VKPH:0.900 D
CAS30 Tank Buster
D*
Kills:107
V. Kills:245 43%
Deaths:791
KDR:0.135
Accuracy:30.804% D**
KPH:0.500 D*
VKPH:1.100 D*
L-30R Vektor
D
Kills:58
V. Kills:36 157%
Deaths:173
KDR:0.335
Accuracy:28.113% D--
KPH:1.500 D--
VKPH:0.900 D
Kills:1,899 (483 + 1,416)
Deaths:1,231
KDR:1.543
VKDR:0.810
Vehicle Kills:997
Kill Difference:668
Playtime:285.665 hours
Usage:5%
Score:1.013m
Score/min:59
Piloting Accuracy:28.113%
Gunner Accuracy:46.924%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:1,405
V. Kills:176 N/A
Deaths:90
KDR:15.611
Accuracy:51.024% C**
KPH:80.200 A
VKPH:10.100 B+
L100 Python AP
B+
Kills:1,074
V. Kills:678 158%
Deaths:204
KDR:5.265
Accuracy:53.680% C
KPH:32.100 C++
VKPH:20.300 B+
C75 Viper
B+
Kills:821
V. Kills:218 375%
Deaths:101
KDR:8.129
Accuracy:40.068% C+
KPH:36.700 B+
VKPH:9.700 B
Skyguard
C++
Kills:596
V. Kills:515 116%
Deaths:158
KDR:3.772
Accuracy:24.820% D
KPH:11.600 C-
VKPH:10 C++
Kills:3,896 (3,896 + 0)
Deaths:553
KDR:7.045
VKDR:2.870
Vehicle Kills:1,587
Kill Difference:3,343
Playtime:124.790 hours
Usage:2%
Score:1.549m
Score/min:207
Driving Accuracy:24.820%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:1,376
V. Kills:560 245%
Deaths:269
KDR:5.115
Accuracy:50.425% C++
KPH:18.400 C
VKPH:7.500 C
Supernova FPC
B+
Kills:533
V. Kills:345 154%
Deaths:157
KDR:3.395
Accuracy:50.046% C-
KPH:26.200 C++
VKPH:17 B+
Saron HRB
C
Kills:434
V. Kills:285 152%
Deaths:90
KDR:4.822
Accuracy:43.646% C+
KPH:20.700 C
VKPH:13.600 C
Proton II PPA
C
Kills:341
V. Kills:31 N/A
Deaths:28
KDR:12.179
Accuracy:23.866% C+
KPH:34.500 D
VKPH:3.100 C
E540 Halberd
C++
Kills:272
V. Kills:198 137%
Deaths:55
KDR:4.945
Accuracy:47.089% C+
KPH:23.300 D
VKPH:16.900 C++
Aphelion VEX-4
C**
Kills:177
V. Kills:136 129%
Deaths:40
KDR:4.425
Accuracy:32.209% C
KPH:25.200 C+
VKPH:19.300 C**
M20 Basilisk
C+
Kills:90
V. Kills:64 138%
Deaths:39
KDR:2.308
Accuracy:28.732% C+
KPH:9.500 D--
VKPH:6.700 C+
Supernova VPC
C++
Kills:79
V. Kills:18 416%
Deaths:12
KDR:6.583
Accuracy:50.072% C+
KPH:37.500 C
VKPH:8.600 C++
Kills:3,302 (1,988 + 1,314)
Deaths:690
KDR:4.786
VKDR:2.372
Vehicle Kills:1,637
Kill Difference:2,612
Playtime:156.331 hours
Usage:3%
Score:1.879m
Score/min:200
Driving Accuracy:50.072%
Gunner Accuracy:28.732%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:506
V. Kills:368 137%
Deaths:81
KDR:6.247
Accuracy:50.981% D
KPH:32.100 C
VKPH:23.400 C+
Aphelion VEX-4H
A
Kills:322
V. Kills:313 103%
Deaths:80
KDR:4.025
Accuracy:55.149% B**
KPH:42.800 C++
VKPH:41.600 A
Proton II PPA-H
D
Kills:262
V. Kills:20 N/A
Deaths:36
KDR:7.278
Accuracy:40.564% B
KPH:56.800 D
VKPH:4.300 D
E540 Halberd-H
C
Kills:158
V. Kills:60 259%
Deaths:25
KDR:6.320
Accuracy:54.524% C
KPH:35.600 C-
VKPH:13.500 D--
G40-F Ranger
C+
Kills:97
V. Kills:58 164%
Deaths:15
KDR:6.467
Accuracy:23.910% D**
KPH:33.200 C
VKPH:19.900 C+
Kills:1,345 (0 + 1,345)
Deaths:237
KDR:5.675
VKDR:3.456
Vehicle Kills:819
Kill Difference:1,108
Playtime:35.243 hours
Usage:1%
Score:0.676m
Score/min:320
Driving Accuracy:N/A%
Gunner Accuracy:23.910%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:384
V. Kills:191 200%
Deaths:105
KDR:3.657
Accuracy:37.098% C
KPH:15.100 C--
VKPH:7.500 C+
M20 Basilisk
C+
Kills:222
V. Kills:138 160%
Deaths:94
KDR:2.362
Accuracy:36.238% C
KPH:15.400 C--
VKPH:9.600 C+
M12 Kobalt
B**
Kills:216
V. Kills:27 N/A
Deaths:23
KDR:9.391
Accuracy:13.533% D-
KPH:46.200 C--
VKPH:5.800 B**
M40 Fury
C
Kills:106
V. Kills:20 N/A
Deaths:25
KDR:4.240
Accuracy:30.591% D
KPH:39 C
VKPH:7.300 C
M12 Kobalt
D-
Kills:77
V. Kills:3 N/A
Deaths:7
KDR:11
Accuracy:15.531% C-
KPH:36.300 D-
VKPH:1.400 D-
M60-G Bulldog
D
Kills:65
V. Kills:9 N/A
Deaths:22
KDR:2.955
Accuracy:28.780% D
KPH:13.800 D--
VKPH:1.900 D*
G30 Walker
C-
Kills:55
V. Kills:29 183%
Deaths:16
KDR:3.438
Accuracy:26.465% C-
KPH:10.800 D
VKPH:5.700 D
Kills:1,125 (0 + 1,125)
Deaths:292
KDR:3.853
VKDR:1.428
Vehicle Kills:417
Kill Difference:833
Playtime:59.201 hours
Usage:1%
Score:0.533m
Score/min:150
Driving Accuracy:N/A%
Gunner Accuracy:26.465%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C--
Kills:263
V. Kills:138 189%
Deaths:402
KDR:0.654
Accuracy:54.444% B+
KPH:8.300 D--
VKPH:4.300 C--
M12 Kobalt-F
D
Kills:128
V. Kills:14 N/A
Deaths:148
KDR:0.865
Accuracy:16.383% D-
KPH:4.400 D--
VKPH:0.500 D
S12 Renegade
D
Kills:119
V. Kills:7 N/A
Deaths:95
KDR:1.253
Accuracy:45.288% B+
KPH:22 D--
VKPH:1.300 D
Kills:510 (510 + 0)
Deaths:645
KDR:0.791
VKDR:0.247
Vehicle Kills:159
Kill Difference:135
Playtime:66.106 hours
Usage:1%
Score:0.154m
Score/min:39
Driving Accuracy:45.288%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:216
V. Kills:23 N/A
Deaths:25
KDR:8.640
Accuracy:34.964% C*
KPH:70.700 C++
VKPH:7.500 B+
Kills:216 (0 + 216)
Deaths:25
KDR:8.640
VKDR:0.920
Vehicle Kills:23
Kill Difference:191
Playtime:3.058 hours
Usage:0%
Score:0.043m
Score/min:233
Piloting Accuracy:N/A%
Gunner Accuracy:34.964%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 2,6932,5434,2840.594C0.6519.297%D-11.443%D-6.8D-N/A20376.2h12.5C+64.8C+
Serpent VE92 2,3072,2762,0411.115C+0.1322.737%C21.221%C*21.4CN/A62106.5h12.6C*55.3C*
Sirius SX12 1,9681,9292,3490.821C+0.4219.709%D-16.796%C11.2D-N/A36173h16.9C86C
VE-S Canis 1,8411,8171,1221.619B+0.3824.678%C23.555%B+29.3CN/A8162h11.7C*47.4C++
C-4 2,7061,7251,5421.119C+0.1222.311%DN/A69.8C39.7B++66224.7h1.4C*6.2C+
Pulsar C 1,6521,6111,4551.107C+0.1321.187%D23.464%C+10.7DN/A34150.4h12C++56.5C+
NS-11C 1,6211,5781,8040.875C+0.3720.898%D19.392%C+12DN/A36131.2h15.5C+74.1C+
Orion VS54 1,6021,5671,3241.184C+0.0620.102%C+22.591%C21.3C-N/A9573.6h12.4C**61.9C++
Tank Mine 3,0141,5521,0721.448D0.2134.693%C++N/A82.1C--77.4B+103418.9h1.5B++4.4B**
H-V45 1,5401,5201,6140.942C+0.3021.033%D19.276%C16DN/A4795h14.6C69.5C
Deimos VA29 1,4241,4051,3431.046C+0.1959.663%C+17.722%C*25DN/A6556.3h2.6C4.4C+
L100 Python HESH 1,5811,4059015.611B+14.3751.024%C**0.996%C--80.3A10.1B+24117.5h2.8B+5.6B+
Supernova PC 1,9361,3762695.115C+3.8750.425%C++2.108%C+18.4C7.5C14074.8h4B*8B++
Cosmos VM3 1,3981,3725692.411C**1.1713.848%D16.764%D18.1D-N/A5475.7h13.7C++99.3C+
Lasher X2 1,4201,3501,8720.721C0.5218.857%D--3.407%C13.7D-N/A4498.9h21C+111.2C-
MANA Anti-Personnel Turret 1,3411,3276851.937N/A0.7018.856%UN/A13270U140U21965300.1h21.6T*114.3T*
Eclipse VE3A 1,3481,3131,1421.15C+0.0925.645%C23.534%B++20.5DN/A5764.2h14.4D56.1C
NS-15M1 1,3141,2941,1321.143C0.1019.754%D22.566%C+26.5C-N/A7948.9h13.1C+66.5C+
NSX Tanto 1,2971,2789321.371C**0.1327.277%C*25.743%C++26.4CN/A6448.5h12.9C**47.4C*
NS-11P 1,2991,2711,1771.08C+0.1620.587%C--21.794%B20.4C-N/A6062.4h14.5C+70.5C+
Proximity Mine 1,2741,2696262.027D0.7951.662%B**N/A93.3DN/A27913.6h1.7B+3.3B**
Eridani SX5 1,2831,2598641.457C**0.2229.619%B+28.118%B**32.3C+N/A9939h11.9C*40.3B
NS-7 PDW 1,2821,2541,2051.041C++0.2024.156%C+22.089%B++19.3CN/A5565h15.4C+63.9C++
Pulsar LSW 1,2321,1907831.52C+0.2820.252%C--25.966%C*13.6D--N/A4187.2h14.1C-69.6C
NS-44 Commissioner 1,2101,1831,6390.722C0.5231.677%D25.359%B+17.4DN/A5867.9h4.2C+13.2C+
VE-H Maw 1,2011,1827091.667C++0.4326.259%C++25.296%C+19.6D-N/A5160.2h11.8C+44.8C++
Pulsar VS1 1,1951,1691,4190.824C+0.4222.185%C17.109%D11.5DN/A44101.3h16.2C72.8C+
Lumine Edge 1,2011,16735,5560.033C1.2123.371%C15.081%C+0.6C--N/A21941.6h1.7C7.4C+
Cosmos VM3 1,1831,1664802.429B+1.1915.011%C-18.868%C+21.5DN/A6554.3h14.2C++94.7C+
NSX Naginata 1,1901,1657211.616C**0.3821.896%C+29.356%C*44.6C++1B+11026.1h12.4C++56.7C*
Solstice VE3 1,1911,1581,2430.932C*0.3123.42%C++21.675%B16.6C+N/A6869.7h13.9B59.3C*
NS-15M2 1,1801,1547571.524C+0.2825.784%B28.683%B16D--N/A4672.3h12.9C+50.1C**
Pandora VX25 1,1511,1251,0821.04C+0.2042.204%C*17.511%B+32.2CN/A8434.9h4.9C+11.6C++
L100 Python AP 1,7521,0742045.265C++4.0253.68%C2.7%C++32.2C++20.3B+26733.4h5B+9.2B+
MANA Anti-Vehicle Turret 1,7409305251.771C+0.5354.187%C4.301%B+9300S8100S21172770.1h8.7C*16.1C*
VE-LR Obelisk 9489295671.638C+0.4026.754%D38.644%B++9.7D--N/A2595.6h6.5C*24.4C+
C75 Viper 1,0398211018.129B*6.8940.068%C+N/A36.7B+9.7B19722.4h10.2B++25.4B+
Spiker 7977721,2210.632C0.6123.574%D-23.446%B17.1DN/A4845.1h9C++38C+
Dual Photon Pods 9527216610.924B++9.6851.681%C+1.387%C*54.6C17.5C+38613.2h21C**40.5C**
Ghost 6906834691.456C0.2234.404%D66.179%C19D-N/A6036h2.4C+6.9C+
Nemesis VSH9 1,3096721,2540.536C0.7063.389%C++N/A9.2C8.7C+12873.4h9.5C-15C
NS-61 Emissary 6826677780.857C++0.3823.964%D22.639%B**16.6C--N/A4840.3h12.6C**52.8C++
Light PPA 7306102292.664C+1.4235.222%D1.475%B19.3D-3.8C*8731.6h20.9C--59.3C--
Skyguard 1,1115961583.772B2.5324.82%D2.349%C**11.6C-10C++16151.5h125.9C+507.3C
Eidolon VE33 6045846130.953C+0.2918.814%D**25.171%C+13.3DN/A4744h8.9C*47.5C-
AP30 Shredder 993575807.188C++5.9529.66%D3.304%B**5750U4180U39298400.1h71.6B+241.3B
Sticky Grenade 5755651565N/A563.7654.923%C**N/A807.1C14.3C++24710.7h2.2C++4C**
Artemis VX26 5665615880.954C0.2920.32%D**19.251%D12.1D--N/A3346.5h13.3C65.6D-
Equinox VE2 5655547600.729C-0.5119.406%D*15.704%D11.3D--N/A3649h11.9B61.1C
Spear Anti-Vehicle Phalanx Turret 1,221539618.836C**7.6052.031%B++4.267%C++35.7C+45.2A*34815.1h11C21.1C++
Corvus VA55 5475336040.882C0.3619.379%D--23.64%C++12.3D-N/A3843.3h15D-77.2D-
Supernova FPC 8785331573.395C2.1550.046%C-1.126%D-26.3C++17B+39820.3h5.1C*10.2C++
Orbital Strike Uplink 7025321532U530.76750.704%UN/A1773.3U566.7U88240.3h1T*0.1T*
NS-30 Vandal 5315256270.837C--0.4025.53%D*28.381%C*15.9D--N/A4433.1h6.4C25.1D
NSX Tengu 5295214521.153C+0.0936.229%C+25.144%B++15.6D-N/A3933.5h14.7C+40.5C++
Saron HRB-H 874506816.247C*5.0150.981%DN/A32.2C23.4C+28815.7h21.3B+41.7B
Thanatos VE70 5065036970.722C+0.5228.273%D*17.893%B10.2D-N/A3749.4h5.5C19.6D
C-4 ARX 6845003301.515C0.2730.242%B**N/A84.7D31.2C5125.9h1.1B+3.6B*
Lancer VS22 1,1324998250.605C+0.6457.109%DN/A9.9C--12.6C+14850.2h19.9C**34.9C*
Hunter QCX 5104729460.499C0.7420.093%D**22.458%C5.7D-N/A1983.4h5.8C*28.7C
Flare VE6 4624544381.037C0.2017.84%D-22.908%C23.8DN/A9219.1h13.2D74.2D
L105 Zephyr 541445479.468C++8.2338.981%C-N/A4450U960U13367000.1h5.3B++13.7B+
Saron HRB 719434904.822C+3.5843.646%C+N/A20.7C13.6C20921h22.2C++50.8C*
Rocklet Rifle 8564345390.805C*0.4454.307%C++N/A23.7C23.1C+27918.3h30.9B+56.9B+
Saron Laser Cannon 8574344850.895C0.3531.534%C+1.613%C5.4D5.3D8080.2h201.3D638.3C--
Blueshift VM5 4344231422.979C**1.7420.062%C++26.478%B**40.7B+1.1B*13410.4h16.8C83.8C++
C150 Dalton 578396507.92C*6.6846.924%B*N/A3960U1820U24557500.1h3.6B+7.7B*
Quasar VM1 4083942191.799C*0.5611.88%D-13.706%D--11.3D--N/A4334.9h13.9B+117.3C+
M20 Basilisk 5753841053.657B+2.4237.098%C5.208%C+15.1C--7.5C+13825.5h94.6C++255.1C++
Solstice Burst 3823792731.388C+0.1525.794%C+24.538%C+24.3C--N/A6615.6h12.5B48.5C*
Phaseshift VX-S 3813772441.545C--0.3025.004%D**68.435%C14.4D-N/A3726.2h4.2D16.7D*
Beamer VS3 3913697430.497C0.7410.69%F*20.325%C7D--N/A2652.9h10.4C+97.1D*
Proton II PPA 3723412812.179C+10.9423.866%C+1.76%C34.4D3.1C1319.9h14.1D--59D
Aphelion VEX-4H 635322804.025C+2.7855.149%B**1.553%D--42.9C++41.7A4897.5h94.7D--171.7C
L-24R Spur 338318903.533C2.2932.065%D--2.201%C*13.6D-N/A3923.4h24.4C**76.1C++
NS-AM7 Archer 4523111,0110.308C-0.9356.56%C14.791%C2.4D--1.1D--20128.6h17.9C**31.7C**
Blueshift VM5 3103051132.699C++1.4619.129%C+26.885%B**34.7C++N/A1168.8h18.1C--94.5C+
S1 5042924730.617C+0.6252.073%D4.452%B**17.1D12.4C+32217.1h6B+11.5C*
NS Baron G5 2822802741.022C+0.2238.812%C--16.786%B+25.9CN/A9710.8h5.3C13.6C+
E540 Halberd 470272554.945C3.7047.089%C+1.471%D23.2D16.9C++30011.7h6.8D14.5C-
VE-C Horizon 2852712511.08C0.1629.444%D26.568%B+9.5D--N/A2628.4h16.8C+57C
Comet VM2 4422702541.063C*0.1838.138%D1.481%D*8.4C--5.3B+10132.3h22.2C++58.2C+
Terminus VX-9 2732672271.176C+0.0623.314%C--29.588%B+4.2D**N/A1464.2h13.4C57.4C
M40 Fury-F 4012634020.654C-0.5954.444%B+N/A8.3D--4.3C--5131.8h21.7D*39.8D-
Proton II PPA-H 282262367.278C6.0440.564%B1.908%C*57D4.3D1754.6h13.1D32.2C+
Maelstrom Turbo Laser 4262402630.913C0.3328.472%C-1.667%C--6.6D5.1D9436.6h133.4C468.6C
M12 Kobalt 2432361023.6C+22.3618.036%D16.949%C+98.3C+2.9D2562.4h16.8C**92.9C+
NSX Tomoe 2352291891.212C0.0325.389%D30.568%D29C-N/A847.9h15.8C62.1C
NS-45 Pilot 2282222590.857C0.3826.487%D19.82%D11.5D--N/A3419.3h7.6C+28.7C
M20 Basilisk 360222942.362C1.1236.238%C5.405%C+15.4C--9.6C+17314.4h103.4C++285.4C+
Photon A2A Missile Pods 445222249.25B**8.0179.592%C++N/A56.9C++57.2B+7623.9h8.1C**10.2B+
CAS 14-E 239216258.64C7.4034.964%C*N/A69.7C++7.4B2333.1h34.1C+97.6C++
M12 Kobalt 243216239.391C8.1513.533%D-16.667%C46C--5.7B**1704.7h20.9C+154.8C
NS-357 Underboss 2182122810.754C0.4931.888%D27.83%B*14.7D-N/A5214.4h4.4C+13.8C+
Spear Anti-Vehicle Phalanx Tower 298204540.8A+39.5651.014%C++5.392%B++39.2C+18.1C--2555.2h9.1C**17.9B
NS Decimator 2842032240.906C+0.3356.451%D1.478%D18.6D--7.4D--16410.9h5.1C+9C
NS-10 Burster 3532001801.111C*0.1323.551%D-6.5%C+4.2D3.2C6147.3h130.1C*552.3C+
Parallax VX3 194193971.99C0.7534.755%D64.767%D**23.5CN/A788.2h2.8D8D
Comet VM2 3271902070.918C+0.3238.99%D1.579%D*7D-5.1C++7627.1h28.8C+73.9C+
Aphelion VEX-4 313177404.425C+3.1832.209%C2.825%C--25.3C+19.4B2657h59.5C++184.9C++
NSX-P Tanto 1841761701.035C++0.2127.618%B+26.705%C*5.2D--N/A1934h16.9C61.4C++
Hornet Missiles 285170218.095B+6.8563.867%C*N/A68C+46C*6672.5h12.7C+20C+
NS Annihilator 2891631910.853B+0.3978.027%DN/A11.1C++8.6C+16514.7h9.6B*12.3B++
NSX Masamune 2391611720.936C++0.3059.698%C*N/A24.4C11.8C+1626.6h10.8B18.1B+
E540 Halberd-H 218158256.32C+5.0854.524%C1.266%C35.9C-13.6D--3234.4h4.3B**7.9B*
Frag Grenade 1551531153N/A151.7648.96%B+N/A510C++6.7C33110.3h3.4B+6.9B+
NS-10 Burster 2791501261.19C++0.0522.932%D*4.667%C3.7D-3.2C-6140.7h153.4C+668.8D
M20 Basilisk 234143245.958C4.7257.095%B+4.895%C++49.3B31.4A4382.9h120.3C++210.8C*
Force-Blade 18113218,8850.007C--1.2322.876%DN/A0.1DN/A01456.9h5.8F-25.5D*
M12 Kobalt-F 1421281480.865C-0.3816.383%D-3.125%D*4.4D--N/A1928.9h24.9D*152.2D--
Auraxium Force-Blade 1201193,0870.039C++1.2018.274%D-15.126%A0.6C+N/A2202.6h2.4C13.3C
S12 Renegade 126119951.253C0.0145.288%B+10.924%A++22D--1.3D725.4h4.4D--9.6C+
NS-03 Thumper 1201151600.719C++0.5225.949%D--N/A22.1C1C**525.2h8.9C+34.1C
XM98 1131131260.897D0.3427.88%D**71.681%C8.3D*N/A4613.6h3D10.6D--
CAS30 Tank Buster 3521077910.135D-1.1130.804%D**N/A0.5D*1.1D*12223.9h118.4F-384.3F--
M40 Fury 126106254.24C3.0030.591%D2.83%A39.3C+7.4C2082.7h10.3B++33.8B+
Manticore SX40 1071031070.963C+0.2823.557%D-24.272%B16.3DN/A476.3h8.3C+35.2C
Fatestealer 1021011590.635B+0.6128.856%D13.861%D-11.3DN/A248.9h2.1B++7.4C+
Coyote Missiles 16998224.455B++3.2144.792%D*N/A36.3C+26.3C**4292.7h46.5C+103.7C
G40-F Ranger 15597156.467C-5.2323.91%D**N/A33.4C20C+2782.9h56.2B+235.2C+
Xiphos Anti-Personnel Phalanx Tower 9591191B+89.7625.267%C-N/A227.5C+10C*8020.4h12.7B50.4C**
M20 Basilisk 15490392.308C+1.0728.732%C+N/A9.5D--6.7C+769.5h93.6C325.8C
NS-44L Blackhand 8584711.183C+0.0636.057%D40.476%C+16.8C-N/A485h4.8C+13.4C+
M60-A Bulldog 9282420.5C*19.2637.325%D--2.439%C++25.6C-3.1C1313.2h5.5B14.8C+
Skorpios 8482461.783C*0.5426.294%C20.732%C+18.6D--N/A684.4h11.8C+45C+
Supernova VPC 9779126.583C-5.3450.072%C+N/A37.6C8.6C++4652.1h4.4D--8.8D
Aspis Anti-Aircraft Phalanx Turret 18478332.364C1.1223.639%C2.564%B8.1D11C+2269.6h174.9C--740C+
M12 Kobalt 8077711C+9.7615.531%C-11.688%D**36.7D-1.4D-1982.1h24D-154.5C
Soldier Soaker 7373701.043C+0.2029.179%C--23.288%A+22.1D-N/A893.3h7C23.8C
Hades VSH4 158712140.332C--0.9168.963%C++1.408%D8.6C10.5C+1628.3h11.7D-17D
NSX Amaterasu 72711,6270.044C1.2015.519%D15.493%C+0.5DN/A1130.4h2.9C++18.6C*
M60-G Bulldog 7465222.955C-1.7128.78%DN/A13.8D--1.9D*844.7h6.7B+23.2C++
MAX Punch 75601,1810.051C-1.1926.945%D*N/A0.4C--N/A1167.4h2.4C+8.8C+
M60-A Bulldog 7058115.273C+4.0322.838%F1.724%B580U120U2911300.1h5.8C++25.5D--
L-30R Vektor 94581730.335D-0.9128.113%D--N/A1.5D--N/A1338.3h92C+327.2C
Hyena Missile Launcher 9357115.182M3.9437.059%B+N/A21.1C++13.3C++1832.7h25.8B**69.7B**
G30 Walker 8455163.438C+2.2026.465%C-5.455%B+10.8D5.7D1365.1h250.6C--946.9C-
Nightshade 58521,6790.031C1.2172.945%B+3.846%D--0.3DN/A1161.4h18.8C*25.7B
Antares LC 7850381.316C+0.0833.369%C**2%C++10.2D5.7D-1664.9h132.7C+397.7C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret812,4936.9h
Nano-Armor Kit1,9402,210,645230h
Spawn Beacon671,4623.8h
Skywall Shield Emitter01260.4h
Structure Shield Module01170.4h
Repair Module11960.6h
Turret AI Module02000.5h
Cortium Silo12260.5h
Nanite Revive Grenade03,9631.1h
Nanite Healing Grenade01240.1h
Medical Applicator2,1101,085,42090.3h
Spitfire Auto-Turret208781.3h
Restoration Kit661,2332.2h
Motion Spotter446,4605.3h
Hoplon Anti-Aircraft Phalanx Tower0940.3h
Xiphos Anti-Personnel Tower01060.4h
Rampart Wall21991.2h
VS Triumph Flare Gun11510.2h
Spear Anti-Vehicle Tower11040.4h
Deconstruction Tool46,2500.9h
Welding Device02,9380.2h
Shield Recharging Field16312,8315.3h
Smoke Grenade01000h
Recon Detection Device392,0555.8h
Ammunition Package1988,9368.3h
Anti-Infantry MANA Turret951,7207h
Flail Targeting Dart153942.6h
Routing Spire0670.1h
Router83451.2h
Nano-Repair Grenade01480h
WLT-Howler Mining Laser196513.6h
Light Air Terminal0750.3h
IPC Targeting Dart103191.6h
Orbital Strike Target Designator641654.3h
Pillbox1840.4h
Hardlight Barrier478371h
Elysium Spawn Tube01880.5h

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