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LtPAC[DIG] LtPAC
VS BR 128

KDR: 1.21

Score: 35m

Last Seen: Sep 24th, 2018 4:38 PM
- OFFLINE - 5117.1 hour(s)

Battle Rank 115 (128 total) - Vanu Sovereignty on Miller
Level Progress (to 116): 65%
PRIMARY CLASSESLIGHT ASSAULTMEDICHEAVYMAX SUIT
PRIMARY WEAPONS Flare VE6 VX6-7 NS-11A H-V45 Nebula VM20 Nebula VM20 C-4 Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $282,726 MLG Score: 226
Fun Score: N/A
Cheeseburgers Flipped: 1830TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.796%17.583%36632101726,0481.62566-0.416

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.353%-0.059C+-0.482D-1.082D*HEAD ++ (~7.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.90.172C++12.90.099C+49

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.544%1.866%505104453614841980.360943269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.761%-0.134C-0.472D-0.895

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.676B+50.605B+7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.424%9.449%133104625412812130.198128119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.596%-1.646F1.269A-0.069

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.20.132C++190.52B+84.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.542%13.771%13310461,249914121.36652

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.943%0.425B-0.155C-0.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.197C++4.9-0.016C+5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
35m442.8%347 (20.8k)312 (18.7k)1.2099341,01933,9021.45128 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1049138317.243%15.217%26203:1920

22% Combat Medic12% Engineer26% Heavy Assault26% Light Assault12% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 4:04 PMJan 4th, 2013 8:36 PMOct 22nd, 2018 4:12 PM (185d) (PST)Sep 24th, 2018 1:23 PM (213d) (PST)Sep 24th, 2018 12:38 PM (213d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4122741380.3660.3020.0561.7720.035226

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,71516,4198,29622183106218,708

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1870.4h/77.9d 8,139 6,242 11,794 198.8k 3,526 5,762 3,890 46.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D--
Kills:2,878
Deaths:816
KDR:3.527
Accuracy:14.802% D**
HSR:17.338% D--
Ursa
D
Kills:1,211
Deaths:8
KDR:151.375
Accuracy:12.958% F
HSR:19.405% D
Orion VS54
C+
Kills:1,157
Deaths:1,002
KDR:1.155
Accuracy:20.333% C+
HSR:22.558% C
NS-15M1
C-
Kills:1,155
Deaths:879
KDR:1.314
Accuracy:20.020% C-
HSR:18.701% C--
VX29 Polaris
D--
Kills:1,132
Deaths:703
KDR:1.610
Accuracy:15.494% D**
HSR:15.548% D--
Betelgeuse 54-A
C
Kills:263
Deaths:237
KDR:1.110
Accuracy:20.132% D**
HSR:27.376% C
Lasher X2
A
Kills:191
Deaths:101
KDR:1.891
Accuracy:14.313% D**
HSR:6.283% A
SVA-88
D
Kills:75
Deaths:73
KDR:1.027
Accuracy:15.028% F
HSR:20% D
NS-15M AE
D--
Kills:63
Deaths:58
KDR:1.086
Accuracy:14.218% F--
HSR:17.460% D--
Kills:8,125
Deaths (as Heavy Assault):3,877
Deaths (to Heavy Assaults):9,606
KDR:2.09569
Kill Difference:4,248
Playtime:485.168 hours
Usage:26%
Score:5.922m
Score/min:203
Accuracy (listed only):16.367%
HSR (listed only):18.297%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C+
Kills:1,658
Deaths:1,384
KDR:1.198
Accuracy:24.203% C+
HSR:19.119% C
Serpent VE92
C++
Kills:1,246
Deaths:921
KDR:1.353
Accuracy:24.159% C++
HSR:18.700% C+
Sirius SX12
C+
Kills:1,221
Deaths:1,002
KDR:1.219
Accuracy:24.064% C+
HSR:17.281% C+
Solstice SF
C++
Kills:1,197
Deaths:1,079
KDR:1.109
Accuracy:24.306% C++
HSR:15.706% C
NS-7 PDW
C*
Kills:1,161
Deaths:1,140
KDR:1.018
Accuracy:25.701% C*
HSR:17.657% C+
NS-7G PDW
B+
Kills:1,160
Deaths:1,005
KDR:1.154
Accuracy:27.161% B+
HSR:17.672% C+
Eridani SX5
C++
Kills:1,158
Deaths:1,078
KDR:1.074
Accuracy:26.837% C++
HSR:19.776% C+
Zenith VX-5
C+
Kills:1,155
Deaths:1,077
KDR:1.072
Accuracy:24.399% C+
HSR:14.026% D*
NS-11C
C+
Kills:1,154
Deaths:1,056
KDR:1.093
Accuracy:23.982% C+
HSR:15.425% D
Thanatos VE70
B**
Kills:872
Deaths:798
KDR:1.093
Accuracy:49.392% B**
HSR:14.794% C
NS-11CP
D
Kills:288
Deaths:283
KDR:1.018
Accuracy:23.989% D--
HSR:18.056% D
Pulsar C
C++
Kills:218
Deaths:186
KDR:1.172
Accuracy:24.884% C++
HSR:12.844% F-
Pandora VX25
C+
Kills:216
Deaths:266
KDR:0.812
Accuracy:37.736% C+
HSR:11.574% D-
NS Baron G5
C++
Kills:165
Deaths:171
KDR:0.965
Accuracy:44.397% C++
HSR:14.545% C+
Deimos VA29
D
Kills:161
Deaths:172
KDR:0.936
Accuracy:52.765% D
HSR:11.180% D-
Skorpios
C+
Kills:125
Deaths:133
KDR:0.940
Accuracy:27.404% C+
HSR:12% D*
Solstice VE3
B+
Kills:94
Deaths:75
KDR:1.253
Accuracy:21.825% C+
HSR:22.340% B+
NS Baron G5AE
C*
Kills:94
Deaths:124
KDR:0.758
Accuracy:48.728% C*
HSR:7.447% D**
Eclipse VE3A
D-
Kills:93
Deaths:98
KDR:0.949
Accuracy:22.938% D-
HSR:10.753% F
Kills:13,436
Deaths (as Light Assault):12,048
Deaths (to Light Assaults):5,688
KDR:1.11521
Kill Difference:1,388
Playtime:479.660 hours
Usage:26%
Score:8.843m
Score/min:307
Accuracy (listed only):30.467%
HSR (listed only):15.310%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C+
Kills:1,658
Deaths:1,384
KDR:1.198
Accuracy:24.203% C+
HSR:19.119% C
Serpent VE92
C++
Kills:1,246
Deaths:921
KDR:1.353
Accuracy:24.159% C++
HSR:18.700% C+
Solstice SF
C++
Kills:1,197
Deaths:1,079
KDR:1.109
Accuracy:24.306% C++
HSR:15.706% C
Zenith VX-5
C+
Kills:1,155
Deaths:1,077
KDR:1.072
Accuracy:24.399% C+
HSR:14.026% D*
NS-11C
C+
Kills:1,154
Deaths:1,056
KDR:1.093
Accuracy:23.982% C+
HSR:15.425% D
Thanatos VE70
B**
Kills:872
Deaths:798
KDR:1.093
Accuracy:49.392% B**
HSR:14.794% C
NS-11CP
D
Kills:288
Deaths:283
KDR:1.018
Accuracy:23.989% D--
HSR:18.056% D
Pulsar C
C++
Kills:218
Deaths:186
KDR:1.172
Accuracy:24.884% C++
HSR:12.844% F-
Pandora VX25
C+
Kills:216
Deaths:266
KDR:0.812
Accuracy:37.736% C+
HSR:11.574% D-
NS Baron G5
C++
Kills:165
Deaths:171
KDR:0.965
Accuracy:44.397% C++
HSR:14.545% C+
Deimos VA29
D
Kills:161
Deaths:172
KDR:0.936
Accuracy:52.765% D
HSR:11.180% D-
Solstice VE3
B+
Kills:94
Deaths:75
KDR:1.253
Accuracy:21.825% C+
HSR:22.340% B+
NS Baron G5AE
C*
Kills:94
Deaths:124
KDR:0.758
Accuracy:48.728% C*
HSR:7.447% D**
Eclipse VE3A
D-
Kills:93
Deaths:98
KDR:0.949
Accuracy:22.938% D-
HSR:10.753% F
Kills:8,611
Deaths (as Engineer):7,690
Deaths (to Engineers):7,066
KDR:1.11977
Kill Difference:921
Playtime:226.347 hours
Usage:12%
Score:4.120m
Score/min:303
Accuracy (listed only):31.979%
HSR (listed only):14.751%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:1,221
Deaths:1,002
KDR:1.219
Accuracy:24.064% C+
HSR:17.281% C+
NS-7 PDW
C*
Kills:1,161
Deaths:1,140
KDR:1.018
Accuracy:25.701% C*
HSR:17.657% C+
NS-7G PDW
B+
Kills:1,160
Deaths:1,005
KDR:1.154
Accuracy:27.161% B+
HSR:17.672% C+
Eridani SX5
C++
Kills:1,158
Deaths:1,078
KDR:1.074
Accuracy:26.837% C++
HSR:19.776% C+
NS-44 Commissioner
B++
Kills:161
Deaths:139
KDR:1.158
Accuracy:41.962% B++
HSR:11.180% D**
NS-44B Commissioner
C**
Kills:160
Deaths:127
KDR:1.260
Accuracy:42.149% C**
HSR:15.625% D--
NS-44G Commissioner
D
Kills:157
Deaths:217
KDR:0.724
Accuracy:32.126% D
HSR:19.108% D
Skorpios
C+
Kills:125
Deaths:133
KDR:0.940
Accuracy:27.404% C+
HSR:12% D*
Kills:5,303
Deaths (as Infiltrator):4,841
Deaths (to Infiltrators):5,195
KDR:1.09543
Kill Difference:462
Playtime:27.253 hours
Usage:1%
Score:0.262m
Score/min:160
Accuracy (listed only):30.925%
HSR (listed only):16.287%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
D--
Kills:1,602
Deaths:1,385
KDR:1.157
Accuracy:19.316% D--
HSR:13.234% D*
H-V45
C
Kills:1,546
Deaths:1,428
KDR:1.083
Accuracy:22.957% C
HSR:15.718% D
Sirius SX12
C+
Kills:1,221
Deaths:1,002
KDR:1.219
Accuracy:24.064% C+
HSR:17.281% C+
NS-7 PDW
C*
Kills:1,161
Deaths:1,140
KDR:1.018
Accuracy:25.701% C*
HSR:17.657% C+
NS-11AB
C--
Kills:1,161
Deaths:1,003
KDR:1.158
Accuracy:23.673% C--
HSR:16.968% D--
NS-7G PDW
B+
Kills:1,160
Deaths:1,005
KDR:1.154
Accuracy:27.161% B+
HSR:17.672% C+
Eridani SX5
C++
Kills:1,158
Deaths:1,078
KDR:1.074
Accuracy:26.837% C++
HSR:19.776% C+
Terminus VX-9
C--
Kills:1,157
Deaths:1,010
KDR:1.146
Accuracy:23.108% C--
HSR:19.360% D-
CME
C-
Kills:1,146
Deaths:1,040
KDR:1.102
Accuracy:21.875% D-
HSR:19.197% C-
Thanatos VE70
B**
Kills:872
Deaths:798
KDR:1.093
Accuracy:49.392% B**
HSR:14.794% C
Pandora VX25
C+
Kills:216
Deaths:266
KDR:0.812
Accuracy:37.736% C+
HSR:11.574% D-
Pulsar VS1
C+
Kills:181
Deaths:139
KDR:1.302
Accuracy:23.005% C+
HSR:19.337% C+
NS Baron G5
C++
Kills:165
Deaths:171
KDR:0.965
Accuracy:44.397% C++
HSR:14.545% C+
Deimos VA29
D
Kills:161
Deaths:172
KDR:0.936
Accuracy:52.765% D
HSR:11.180% D-
Skorpios
C+
Kills:125
Deaths:133
KDR:0.940
Accuracy:27.404% C+
HSR:12% D*
NS Baron G5AE
C*
Kills:94
Deaths:124
KDR:0.758
Accuracy:48.728% C*
HSR:7.447% D**
Darkstar
C+
Kills:61
Deaths:98
KDR:0.622
Accuracy:14.766% F**
HSR:22.951% C+
Corvus VA55
C+
Kills:51
Deaths:43
KDR:1.186
Accuracy:16.642% D**
HSR:21.569% C+
Kills:13,238
Deaths (as Combat Medic):12,035
Deaths (to Combat Medics):3,575
KDR:1.09996
Kill Difference:1,203
Playtime:414.509 hours
Usage:22%
Score:10.029m
Score/min:403
Accuracy (listed only):29.418%
HSR (listed only):16.237%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C
Kills:1,437
Deaths:721
KDR:1.993
Accuracy:14.682% D
HSR:18.720% C
Nebula VM20
C
Kills:1,360
Deaths:721
KDR:1.886
Accuracy:14.827% D
HSR:18.677% C
Blueshift VM5
C--
Kills:1,065
Deaths:550
KDR:1.936
Accuracy:11.793% F
HSR:18.498% C--
Blueshift VM5
D
Kills:1,061
Deaths:552
KDR:1.922
Accuracy:11.520% F
HSR:17.719% D
NS-10 Burster
C+
Kills:275
Deaths:253
KDR:1.087
Accuracy:26.596% C--
HSR:5.818% C+
NS-10 Burster
C
Kills:255
Deaths:253
KDR:1.008
Accuracy:26.551% C
HSR:4.706% D
Cosmos VM3
D--
Kills:208
Deaths:126
KDR:1.651
Accuracy:9.906% D**
HSR:14.904% D--
Cosmos VM3
D--
Kills:150
Deaths:126
KDR:1.190
Accuracy:9.758% D**
HSR:14.667% D--
Comet VM2
D
Kills:111
Deaths:159
KDR:0.698
Accuracy:35.243% D-
HSR:2.703% D
Comet VM2
B**
Kills:111
Deaths:161
KDR:0.689
Accuracy:36.380% D-
HSR:6.306% B**
NS-20 Gorgon
A+
Kills:102
Deaths:75
KDR:1.360
Accuracy:20.371% D-
HSR:27.451% A+
NS-20 Gorgon
B*
Kills:75
Deaths:75
KDR:1
Accuracy:20.261% D-
HSR:24% B*
Kills:6,210
Deaths (as MAX Suit):1,886
Deaths (to MAX Suits):2,189
KDR:3.29268
Kill Difference:4,324
Playtime:229.195 hours
Usage:12%
Score:5.817m
Score/min:423
Accuracy (listed only):19.824%
HSR (listed only):14.514%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:136
V. Kills:25 N/A
Deaths:1
KDR:136
Accuracy:39.421% C-
KPH:489,600 U
VKPH:90,000 U
Kills:136 (0 + 136)
Deaths:1
KDR:136
VKDR:25
Vehicle Kills:25
Kill Difference:135
Playtime:0.001 hours
Usage:0%
Score:0.077m
Score/min:2,311,500
Piloting Accuracy:N/A%
Gunner Accuracy:39.421%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D*
Kills:149
V. Kills:27 N/A
Deaths:2
KDR:74.500
Accuracy:37.978% D*
KPH:19.700 D*
VKPH:3.600 D*
L100 Python AP
D*
Kills:58
V. Kills:44 129%
Deaths:33
KDR:1.758
Accuracy:45.356% D*
KPH:13.600 D*
VKPH:10.300 D*
Kills:207 (207 + 0)
Deaths:35
KDR:5.914
VKDR:2.029
Vehicle Kills:71
Kill Difference:172
Playtime:11.835 hours
Usage:1%
Score:0.123m
Score/min:173
Driving Accuracy:45.356%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D**
Kills:158
V. Kills:15 N/A
Deaths:13
KDR:12.154
Accuracy:38.317% D**
KPH:15.500 D**
VKPH:1.500 F
Supernova PC
C-
Kills:108
V. Kills:32 327%
Deaths:32
KDR:3.375
Accuracy:40.596% D--
KPH:17.100 C-
VKPH:5.100 D--
Proton II PPA
C-
Kills:75
V. Kills:7 N/A
Deaths:12
KDR:6.250
Accuracy:15.208% D**
KPH:31.400 D-
VKPH:2.900 C-
Supernova FPC
D**
Kills:63
V. Kills:47 131%
Deaths:35
KDR:1.800
Accuracy:36.244% F--
KPH:10.400 D**
VKPH:7.800 F
Kills:404 (329 + 75)
Deaths:92
KDR:4.391
VKDR:1.098
Vehicle Kills:101
Kill Difference:312
Playtime:24.959 hours
Usage:1%
Score:0.302m
Score/min:201
Driving Accuracy:36.244%
Gunner Accuracy:15.208%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:104
V. Kills:12 N/A
Deaths:21
KDR:4.952
Accuracy:13.555% D-
KPH:29.400 D--
VKPH:3.400 C+
M40 Fury
D
Kills:79
V. Kills:24 316%
Deaths:24
KDR:3.292
Accuracy:31.222% D
KPH:20.200 D--
VKPH:6.100 D
M40 Fury
D-
Kills:71
V. Kills:14 N/A
Deaths:13
KDR:5.462
Accuracy:26.791% D*
KPH:30.700 D-
VKPH:6.100 D-
Kills:254 (0 + 254)
Deaths:58
KDR:4.379
VKDR:0.862
Vehicle Kills:50
Kill Difference:196
Playtime:9.752 hours
Usage:1%
Score:0.114m
Score/min:195
Driving Accuracy:N/A%
Gunner Accuracy:26.791%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Flare VE6 2,9002,8788163.527A*2.3214.802%D**17.338%D--24.3DN/A174118.4h11C++74C--
VX6-7 1,6731,6581,3841.198C+0.0124.203%C+19.119%C27.7C+N/A17859.9h12.3C*51C**
NS-11A 1,6251,6021,3851.157C+0.0519.316%D--13.234%D*17.9DN/A8589.4h14.1C+72.9C
H-V45 1,5631,5461,4281.083C+0.1322.957%C15.718%D17.3DN/A8589.6h13.7C+59.6C++
Nebula VM20 1,4701,4377211.993C+0.7814.682%D18.72%C23.9C--N/A11860.2h15.5C**105.7C+
Nebula VM20 1,3791,3607211.886C+0.6814.827%D18.677%C22.6DN/A11460.3h16.5C++111.4C+
C-4 2,2011,2501,4620.855C0.3520.265%D--N/A51.7D39.3B++81324.2h1.7C8.5D
Serpent VE92 1,2621,2469211.353C**0.1424.159%C++18.7%C+24C+N/A18852h12.8C*53C**
Sirius SX12 1,2311,2211,0021.219C*0.0124.064%C+17.281%C+25.8C+N/A9747.4h13.9B57.9C**
Ursa 1,2191,2118151.375U150.1712.958%F19.405%D22.1DN/A21054.9h11.8C+91.4D-
Solstice SF 1,2111,1971,0791.109C++0.1024.306%C++15.706%C22.2C++N/A7553.8h13.5C+55.6C++
NS-7 PDW 1,1771,1611,1401.018C++0.1925.701%C*17.657%C+29C++N/A8040h14.2C**55.4C**
NS-11AB 1,1761,1611,0031.158C0.0523.673%C--16.968%D--30.4C-N/A19438.2h13.9C58.6C+
NS-7G PDW 1,1761,1601,0051.154C++0.0627.161%B+17.672%C+30.7BN/A7337.8h13.4B+49.3B+
Eridani SX5 1,1761,1581,0781.074C+0.1426.837%C++19.776%C+24.7CN/A9146.8h12.9C+48C++
Terminus VX-9 1,1691,1571,0101.146C+0.0623.108%C--19.36%D-25.4C--N/A14545.6h14C60.5C
Orion VS54 1,1701,1571,0021.155C+0.0520.333%C+22.558%C29.9C+N/A15238.7h11.3B+55.4B+
Zenith VX-5 1,1681,1551,0771.072C+0.1424.399%C+14.026%D*28.7C+N/A7740.3h13.7C+56C++
NS-15M1 1,1701,1558791.314C+0.1020.02%C-18.701%C--30.2CN/A10738.2h13.2C+66C+
NS-11C 1,1711,1541,0561.093C++0.1223.982%C+15.425%D27.6C++N/A8741.8h13.3B+55.7B
CME 1,1631,1461,0401.102C+0.1121.875%D-19.197%C-22.4DN/A14151.2h15.1C69.1C-
VX29 Polaris 1,1461,1327031.61C++0.4015.494%D**15.548%D--21.7DN/A11052.1h13.5C+87.1D
Blueshift VM5 1,0901,0655501.936C+0.7311.793%F18.498%C--17.2D--N/A9661.8h17C+143.7D--
Blueshift VM5 1,0801,0615521.922C+0.7111.52%F17.719%D17.1D--N/A9761.9h16.7C+145D--
Thanatos VE70 8788727981.093C**0.1249.392%B**14.794%C35.7B+N/A11624.4h5C++10.2B+
Frag Grenade 3833781378N/A376.7935.786%D*N/A1890S25A++62840.2h1.6A*4.5B**
Tank Mine 6213641322.758C++1.5521.718%D-N/A93.3C65.9C++12563.9h1.8C**8.1D-
NS Decimator 6693352331.438B+0.2357.212%C-1.194%D-21.1D-21B+29915.9h6D10.4D
MANA Anti-Personnel Turret 3193111542.019N/A0.818.553%UN/A3110U80U10098000.1h20.9T*244.6T*
NS-11CP 2952882831.018C--0.1923.989%D--18.056%D20.3D-N/A5414.2h12C++50.1C
NS-10 Burster 5022752531.087C+0.1226.596%C--5.818%C+4.8C4C++12857.3h181.2D681.4C--
Betelgeuse 54-A 2672632371.11C--0.1020.132%D**27.376%C34.6D-N/A1947.6h11.8C--58.7D--
NS-10 Burster 4862552531.008C++0.2026.551%C4.706%D4.5C-4C**13057.1h194.2D*731.3D
Pulsar C 2202181861.172C+0.0424.884%C++12.844%F-29.1C++N/A2637.5h11.6C*46.5C**
Pandora VX25 2192162660.812C0.4037.736%C+11.574%D-22.3DN/A1239.7h6.1D--16.2C-
Cosmos VM3 2102081261.651C+0.449.906%D**14.904%D--17.8D-N/A10511.7h12.9B+130.5D
Lasher X2 1931911011.891A+0.6814.313%D**6.283%A19.1DN/A15310h18.5B+129.1D
Pulsar VS1 1831811391.302B0.0923.005%C+19.337%C+36.2B++N/A5615h11.7B**51B+
NS Baron G5 1661651710.965C+0.2444.397%C++14.545%C+25CN/A1326.6h5.1C11.4C+
Deimos VA29 1631611720.936C0.2752.765%D11.18%D-20.4DN/A887.9h2.8C-5.4C
NS-44 Commissioner 1611611391.158C*0.0541.962%B++11.18%D**36.6C++N/A1794.4h3.2B++7.5B++
NS-44B Commissioner 1611601271.26B+0.0542.149%C**15.625%D--34.8CN/A954.6h3.8C+9C**
Supernova VPC 1731581312.154C++10.9438.317%D**N/A15.5D**1.5F17210.2h4.1D10.8D*
NS-44G Commissioner 1591572170.724C-0.4932.126%D19.108%D25.3DN/A1196.2h3.4C*10.5C++
Cosmos VM3 1561501261.19C0.029.758%D**14.667%D--13.2D*N/A8011.4h17.1D175.2D*
L100 Python HESH 176149274.5S73.2937.978%D*2.013%B+19.6D*3.6D*1577.6h3.7C+9.8D
MANA Anti-Vehicle Turret 2681431440.993D0.2240%D--3.497%C+1430D1250D5878900.1h10.9D--27.2D*
L105 Zephyr 1611361136U134.7939.421%C-N/A1360U250U7705000.1h6.4C++16.3C++
Proximity Mine 130130914.444M*13.2334.438%D-N/A100C-N/A6271.3h1.8B+5.3C
Skorpios 1281251330.94C0.2727.404%C+12%D*23.6D-N/A805.3h13.5D--49.4C-
Comet VM2 1981111590.698C0.5135.243%D-2.703%D6.9D5.4B+15516.1h31.8D90.1D
Comet VM2 1951111610.689C0.5236.38%D-6.306%B**6.9D-5.2C++13116.2h32.9C90.5C--
NS Decimator-B 1781092520.433D--0.7864.116%C+2.752%C*21D-13.3C--1645.2h7.7D-12D*
Supernova PC 140108323.375C2.1740.596%D--1.852%C17.1C-5.1D--2206.3h5.2C*12.8C+
M12 Kobalt 116104214.952D3.7413.555%D-19.231%C**29.7D--3.4C+1593.5h23.5D173.7C--
NS-20 Gorgon 108102751.36C*0.1520.371%D-27.451%A+14.8CN/A616.9h37.2B+182.7C*
Solstice VE3 9594751.253B++0.0421.825%C+22.34%B+17.1C+N/A4365.5h18C82.4C+
NS Baron G5AE 97941240.758D0.4548.728%C*7.447%D**11.9D--N/A1337.9h6.9F--14.2C+
Eclipse VE3A 9493980.949C+0.2622.938%D-10.753%F23.8C--N/A933.9h12.9C+56.1C
M40 Fury 10379243.292C-2.0831.222%D3.797%A*20.3D--6.2D2053.9h17.6C56.4C
SVA-88 7775731.027C0.1815.028%F20%D22.1D-N/A2743.4h14.5D96.2D*
NS-20 Gorgon 8275751C+0.2120.261%D-24%B*10.9D-1D446.9h50.5C+249.2C
Proton II PPA 8275126.25C-5.0415.208%D**N/A31.3D-2.9C-1242.4h13.1D86.1F
S1 133731970.371D0.8460.25%B2.74%C+14.9D12.2C+4904.9h9.9D*16.4D
M40 Fury 8571135.462C4.2526.791%D*1.408%C-30.9D-6.1D-2312.3h14C++52.1C-
Supernova FPC 11063351.8D0.5936.244%F--1.587%C--10.3D**7.7F2626.1h6.1C16.9D**
NS-15M AE 6363581.086C-0.1214.218%F--17.46%D--21.7D-N/A1352.9h15.3D*107.6F-
Darkstar 6161980.622D0.5914.766%F**22.951%C+10.5D**N/A545.8h16D--108.4T
L100 Python AP 10258331.758D0.5545.356%D*5.172%A13.5D*10.2D*2014.3h8.7D19.1D**
Corvus VA55 5151431.186C*0.0216.642%D**21.569%C+20.4C-N/A3202.5h11.2B+67.3C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret72470.9h
Restoration Kit205250.6h
Motion Spotter01550.1h
Spawn Beacon158011.1h
M12 Kobalt-H0530h
Nano-Armor Kit183209,96916h
NSX Naginata0950h
AE Medical Applicator218,3780.8h
AE Nano-Armor Kit2834,7912.2h
Nanite Revive Grenade08700.2h
Medical Applicator835272,57030.4h
Deconstruction Tool04800h
Spitfire Auto-Turret41830.5h
M12 Kobalt0940h
Ammunition Package201,0201.2h
Shield Recharging Field105290.3h
Anti-Infantry MANA Turret161741.4h
Recon Detection Device0640.1h
Antares LC3550.3h

Check the help document for the dictionary if you want to learn more about words used here.


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