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Ensign LtTorn[TEFN] LtTorn
NC BR 46

KDR: 2.88

Score: 21.2m

Last Seen: Apr 13th, 2019 10:54 AM
- OFFLINE - 273 hour(s)

Prestige 1, Battle Rank 46 - New Conglomerate on Miller - Outfit Leader of The Emperors Finest[TEFN] The Emperors Finest
NC outfit on Miller

Members: 1
Level Progress (to 47): 96%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M30 Mustang AH NC6 Gauss SAW Gauss Compact Burst AF-19 Mercenary AF-23 Grinder Razor GD-23 EM6 EM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,030,824 MLG Score: 824
Fun Score: N/A
Cheeseburgers Flipped: 537TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.665%18.914%4853799817,3152.640290.238

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.115%0.891B*-0.273C-0.182CHEAD ++ (~6.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.90.453B+10.50.265C*30.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.536%1.558%1286510303,85047618648.07128206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.53%0.863B*-0.036C+0.493

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.80.661B+24.90.53B+29.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.725%2.831%1132510304,6286409537.23125485%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.047%0.371C**0.148C++-0.759

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.793B++3.60.714B++4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.044%9.308%134310324194033191.03713131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.245%0.081C+1.233B**1.364

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.60.776B++9.80.751B++16.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.991%63.905%1345103084575251.12218

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.119%0.294C*-0.213C-0.569

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.263C*2.70.154C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.41%12.483%1344103172149431.45951

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.422%0.759B++-0.376C-0.138

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.487B+3.40.295C*3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Emperors Finest[TEFN] The Emperors Finest
NC outfit on Miller

Members: 1
21.2m294.3%332 (19.9k)286 (17.2k)2.8778337,42913,0063.1777646 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1035258724.56%12.926%31705:4313

9% Combat Medic22% Engineer30% Heavy Assault8% Infiltrator26% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 1st, 2013 1:38 PMMar 15th, 2019 11:22 AMApr 24th, 2019 3:40 AM (11h) (PST)Apr 13th, 2019 6:55 AM (11d) (PST)Apr 13th, 2019 6:54 AM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6121424700.5050.1750.0651.6840.067824

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,7158,53928,17630114101417,151

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1235.9h/51.5d 3,901 4,838 9,481 124.9k 2,062 5,507 5,004 45.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:1,310
Deaths:779
KDR:1.682
Accuracy:23.005% B+
HSR:18.702% D
EM6
B+
Kills:1,160
Deaths:443
KDR:2.619
Accuracy:24.912% B+
HSR:19.224% D
EM1
B+
Kills:1,160
Deaths:472
KDR:2.458
Accuracy:23.728% B+
HSR:16.552% D-
GD-22S
B++
Kills:1,160
Deaths:558
KDR:2.079
Accuracy:26.578% B++
HSR:16.983% D--
NC6S Gauss SAW S
C*
Kills:1,160
Deaths:477
KDR:2.432
Accuracy:24.551% C*
HSR:20.776% C-
NC05 Jackhammer
B+
Kills:1,160
Deaths:719
KDR:1.613
Accuracy:47.239% B+
HSR:10.172% D*
NS-15MP
C-
Kills:732
Deaths:248
KDR:2.952
Accuracy:25.714% C-
HSR:23.224% D
NC6A GODSAW
C+
Kills:191
Deaths:46
KDR:4.152
Accuracy:28.769% C+
HSR:23.037% D
NSX Naginata
C**
Kills:160
Deaths:57
KDR:2.807
Accuracy:22.301% C+
HSR:30% C**
LA1 Anchor
C
Kills:120
Deaths:53
KDR:2.264
Accuracy:23.689% C
HSR:23.333% C
NS-15M1
B++
Kills:60
Deaths:17
KDR:3.529
Accuracy:26.604% B++
HSR:15% D--
MGR-L1 Promise
B**
Kills:60
Deaths:27
KDR:2.222
Accuracy:30.364% B**
HSR:18.333% D-
Kills:8,433
Deaths (as Heavy Assault):3,896
Deaths (to Heavy Assaults):3,454
KDR:2.16453
Kill Difference:4,537
Playtime:367.534 hours
Usage:30%
Score:5.156m
Score/min:234
Accuracy (listed only):27.288%
HSR (listed only):19.611%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact Burst
C+
Kills:1,170
Deaths:321
KDR:3.645
Accuracy:26.786% C+
HSR:24.359% C+
AF-19 Mercenary
B++
Kills:1,160
Deaths:611
KDR:1.899
Accuracy:25.932% B++
HSR:18.017% D
Razor GD-23
C**
Kills:1,160
Deaths:666
KDR:1.742
Accuracy:25.926% C**
HSR:17.155% D
AF-4 Cyclone
C+
Kills:1,160
Deaths:732
KDR:1.585
Accuracy:25.401% C+
HSR:13.017% D-
NS-7 PDW
C**
Kills:884
Deaths:452
KDR:1.956
Accuracy:26.021% C**
HSR:14.593% C--
NS-11CP
C+
Kills:401
Deaths:205
KDR:1.956
Accuracy:27.912% C+
HSR:17.207% D-
NS-11C
C**
Kills:239
Deaths:125
KDR:1.912
Accuracy:25.464% C**
HSR:19.247% C+
AC-X11
B*
Kills:232
Deaths:93
KDR:2.495
Accuracy:29.388% B*
HSR:18.535% D
AF-4AE Cyclone
C--
Kills:230
Deaths:84
KDR:2.738
Accuracy:27.197% C--
HSR:13.044% F
NC12 Sweeper
B*
Kills:230
Deaths:141
KDR:1.631
Accuracy:51.281% B*
HSR:12.609% C+
AF-57 Piston
B++
Kills:170
Deaths:79
KDR:2.152
Accuracy:47.142% B++
HSR:15.882% B+
Mauler S6
B++
Kills:161
Deaths:86
KDR:1.872
Accuracy:46.554% B++
HSR:15.528% C+
NSX Tanto
B+
Kills:160
Deaths:63
KDR:2.540
Accuracy:28.977% B+
HSR:25.625% C++
MKV Suppressed
B
Kills:160
Deaths:50
KDR:3.200
Accuracy:27.378% B
HSR:20% C++
LA39 Bruiser
B++
Kills:160
Deaths:100
KDR:1.600
Accuracy:69.604% B++
HSR:5.625% F
GD-7F
B++
Kills:146
Deaths:78
KDR:1.872
Accuracy:28.223% B++
HSR:21.233% C*
NSX-P Tanto
B+
Kills:126
Deaths:28
KDR:4.500
Accuracy:28.498% B+
HSR:15.873% D*
MGR-S1 Gladius
C*
Kills:92
Deaths:35
KDR:2.629
Accuracy:28.152% C*
HSR:7.609% F-
Kills:8,041
Deaths (as Light Assault):3,949
Deaths (to Light Assaults):2,734
KDR:2.03621
Kill Difference:4,092
Playtime:316.249 hours
Usage:26%
Score:5.976m
Score/min:315
Accuracy (listed only):33.102%
HSR (listed only):16.398%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact Burst
C+
Kills:1,170
Deaths:321
KDR:3.645
Accuracy:26.786% C+
HSR:24.359% C+
AF-19 Mercenary
B++
Kills:1,160
Deaths:611
KDR:1.899
Accuracy:25.932% B++
HSR:18.017% D
Razor GD-23
C**
Kills:1,160
Deaths:666
KDR:1.742
Accuracy:25.926% C**
HSR:17.155% D
NS-11CP
C+
Kills:401
Deaths:205
KDR:1.956
Accuracy:27.912% C+
HSR:17.207% D-
NS-11C
C**
Kills:239
Deaths:125
KDR:1.912
Accuracy:25.464% C**
HSR:19.247% C+
AC-X11
B*
Kills:232
Deaths:93
KDR:2.495
Accuracy:29.388% B*
HSR:18.535% D
NC12 Sweeper
B*
Kills:230
Deaths:141
KDR:1.631
Accuracy:51.281% B*
HSR:12.609% C+
AF-57 Piston
B++
Kills:170
Deaths:79
KDR:2.152
Accuracy:47.142% B++
HSR:15.882% B+
Mauler S6
B++
Kills:161
Deaths:86
KDR:1.872
Accuracy:46.554% B++
HSR:15.528% C+
NSX Tanto
B+
Kills:160
Deaths:63
KDR:2.540
Accuracy:28.977% B+
HSR:25.625% C++
LA39 Bruiser
B++
Kills:160
Deaths:100
KDR:1.600
Accuracy:69.604% B++
HSR:5.625% F
GD-7F
B++
Kills:146
Deaths:78
KDR:1.872
Accuracy:28.223% B++
HSR:21.233% C*
NSX-P Tanto
B+
Kills:126
Deaths:28
KDR:4.500
Accuracy:28.498% B+
HSR:15.873% D*
Kills:5,515
Deaths (as Engineer):2,596
Deaths (to Engineers):2,496
KDR:2.12442
Kill Difference:2,919
Playtime:275.213 hours
Usage:22%
Score:5.092m
Score/min:308
Accuracy (listed only):35.514%
HSR (listed only):17.453%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:1,160
Deaths:732
KDR:1.585
Accuracy:25.401% C+
HSR:13.017% D-
NS-7 PDW
C**
Kills:884
Deaths:452
KDR:1.956
Accuracy:26.021% C**
HSR:14.593% C--
NC14 Bolt Driver
C+
Kills:280
Deaths:75
KDR:3.733
Accuracy:34.686% C+
HSR:67.500% D
AF-4AE Cyclone
C--
Kills:230
Deaths:84
KDR:2.738
Accuracy:27.197% C--
HSR:13.044% F
Gauss SPR
B++
Kills:190
Deaths:51
KDR:3.725
Accuracy:36.673% B++
HSR:31.053% C
SAS-R
B+
Kills:161
Deaths:44
KDR:3.659
Accuracy:39.557% C++
HSR:72.671% B+
MKV Suppressed
B
Kills:160
Deaths:50
KDR:3.200
Accuracy:27.378% B
HSR:20% C++
NSX Tomoe
B++
Kills:159
Deaths:48
KDR:3.313
Accuracy:27.231% C
HSR:43.396% B++
NS-44 Commissioner
C*
Kills:129
Deaths:88
KDR:1.466
Accuracy:37.980% C*
HSR:17.054% D
EM4-AE Longshot
C
Kills:122
Deaths:16
KDR:7.625
Accuracy:40.201% C
HSR:73.771% D*
NS-357 Underboss
B
Kills:120
Deaths:69
KDR:1.739
Accuracy:39.585% B
HSR:19.167% C
LA3 Desperado
B*
Kills:118
Deaths:108
KDR:1.093
Accuracy:32.157% B+
HSR:24.576% B*
MGR-S1 Gladius
C*
Kills:92
Deaths:35
KDR:2.629
Accuracy:28.152% C*
HSR:7.609% F-
NSX Daimyo
C--
Kills:92
Deaths:26
KDR:3.538
Accuracy:38.280% C--
HSR:92.391% C--
NS-30 Vandal
B*
Kills:70
Deaths:34
KDR:2.059
Accuracy:37.949% B*
HSR:12.857% F
NC4 Mag-Shot
A+
Kills:60
Deaths:69
KDR:0.870
Accuracy:37.405% A+
HSR:8.333% F
NC08 Mag-Scatter
B+
Kills:60
Deaths:34
KDR:1.765
Accuracy:58.006% B+
HSR:16.667% C*
NS-61 Emissary
N/A
Kills:50
Deaths:30
KDR:1.667
Accuracy:31.953% N/A
HSR:16% N/A
Kills:4,137
Deaths (as Infiltrator):2,045
Deaths (to Infiltrators):2,011
KDR:2.02298
Kill Difference:2,092
Playtime:98.803 hours
Usage:8%
Score:1.472m
Score/min:248
Accuracy (listed only):34.767%
HSR (listed only):31.317%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:1,160
Deaths:732
KDR:1.585
Accuracy:25.401% C+
HSR:13.017% D-
NC1 Gauss Rifle
C**
Kills:1,160
Deaths:692
KDR:1.676
Accuracy:24.368% C**
HSR:18.190% C
NS-7 PDW
C**
Kills:884
Deaths:452
KDR:1.956
Accuracy:26.021% C**
HSR:14.593% C--
GR-22AE
C
Kills:256
Deaths:96
KDR:2.667
Accuracy:26.386% C-
HSR:23.828% C
AF-4AE Cyclone
C--
Kills:230
Deaths:84
KDR:2.738
Accuracy:27.197% C--
HSR:13.044% F
NC12 Sweeper
B*
Kills:230
Deaths:141
KDR:1.631
Accuracy:51.281% B*
HSR:12.609% C+
AF-57 Piston
B++
Kills:170
Deaths:79
KDR:2.152
Accuracy:47.142% B++
HSR:15.882% B+
Gauss Rifle Burst
B*
Kills:170
Deaths:35
KDR:4.857
Accuracy:30.646% B+
HSR:34.118% B*
Mauler S6
B++
Kills:161
Deaths:86
KDR:1.872
Accuracy:46.554% B++
HSR:15.528% C+
MKV Suppressed
B
Kills:160
Deaths:50
KDR:3.200
Accuracy:27.378% B
HSR:20% C++
NS-11P
B*
Kills:160
Deaths:51
KDR:3.137
Accuracy:26.402% B++
HSR:25% B*
LA39 Bruiser
B++
Kills:160
Deaths:100
KDR:1.600
Accuracy:69.604% B++
HSR:5.625% F
Carnage AR
C+
Kills:160
Deaths:136
KDR:1.176
Accuracy:24.884% C+
HSR:12.500% D*
GR-22
C++
Kills:160
Deaths:46
KDR:3.478
Accuracy:25.117% C++
HSR:17.500% C
MGR-S1 Gladius
C*
Kills:92
Deaths:35
KDR:2.629
Accuracy:28.152% C*
HSR:7.609% F-
Kills:5,313
Deaths (as Combat Medic):2,815
Deaths (to Combat Medics):1,214
KDR:1.88739
Kill Difference:2,498
Playtime:107.094 hours
Usage:9%
Score:2.118m
Score/min:330
Accuracy (listed only):33.769%
HSR (listed only):16.603%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C+
Kills:1,160
Deaths:365
KDR:3.178
Accuracy:33.324% C+
HSR:14.483% C+
AF-23 Grinder
C+
Kills:1,068
Deaths:381
KDR:2.803
Accuracy:34.424% C
HSR:16.386% C+
NCM2 Falcon
C+
Kills:252
Deaths:141
KDR:1.787
Accuracy:30.393% D--
HSR:4.762% C+
NCM2 Falcon
C++
Kills:245
Deaths:130
KDR:1.885
Accuracy:31.991% D--
HSR:4.898% C++
NCM1 Scattercannon
C+
Kills:212
Deaths:68
KDR:3.118
Accuracy:30.738% C--
HSR:14.623% C+
NCM1 Scattercannon
B+
Kills:160
Deaths:63
KDR:2.540
Accuracy:42.446% B+
HSR:15.625% C+
AF-34 Mattock
A
Kills:80
Deaths:15
KDR:5.333
Accuracy:44.266% A
HSR:13.750% D
AF-34 Mattock
B**
Kills:76
Deaths:15
KDR:5.067
Accuracy:46.933% B**
HSR:19.737% B+
Kills:3,253
Deaths (as MAX Suit):589
Deaths (to MAX Suits):809
KDR:5.52292
Kill Difference:2,664
Playtime:67.193 hours
Usage:5%
Score:1.382m
Score/min:343
Accuracy (listed only):36.814%
HSR (listed only):13.033%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:2,073
V. Kills:173 N/A
Deaths:307
KDR:6.752
Accuracy:60.309% B+
KPH:57.400 C**
VKPH:4.800 C+
Breaker Rocket Pods
A+
Kills:1,010
V. Kills:215 468%
Deaths:47
KDR:21.489
Accuracy:58.662% B**
KPH:155.300 B++
VKPH:33.100 A+
M20 Mustang
C+
Kills:439
V. Kills:375 117%
Deaths:220
KDR:1.995
Accuracy:37.993% B**
KPH:11.100 C
VKPH:9.500 C+
Hornet Missiles
A+
Kills:186
V. Kills:137 135%
Deaths:11
KDR:16.909
Accuracy:68.789% B**
KPH:107.400 B**
VKPH:79.100 A+
Vortek Rotary
C+
Kills:155
V. Kills:136 113%
Deaths:97
KDR:1.598
Accuracy:34.585% B++
KPH:12.200 C
VKPH:10.700 C+
M20 Kestrel
C+
Kills:69
V. Kills:81 84%
Deaths:33
KDR:2.091
Accuracy:31.949% C**
KPH:12.500 C-
VKPH:14.700 C+
M202 Wyrm
A*
Kills:59
V. Kills:24 236%
Deaths:9
KDR:6.556
Accuracy:72.083% A*
KPH:85.100 C++
VKPH:34.600 C
Kills:3,991 (2,736 + 0)
Deaths:724
KDR:5.512
VKDR:1.576
Vehicle Kills:1,141
Kill Difference:3,267
Playtime:102.783 hours
Usage:8%
Score:1.634m
Score/min:265
Piloting Accuracy:31.949%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A*
Kills:173
V. Kills:296 58%
Deaths:75
KDR:2.307
Accuracy:69.156% A**
KPH:9.100 C*
VKPH:15.600 A*
L-24R Spur
A**
Kills:101
V. Kills:4 N/A
Deaths:3
KDR:33.667
Accuracy:40.502% C*
KPH:81.500 A**
VKPH:3.200 B+
AP30 Shredder
A*
Kills:80
V. Kills:25 308%
Deaths:8
KDR:10
Accuracy:30.490% C+
KPH:65.100 A*
VKPH:20.300 C*
Kills:354 (274 + 80)
Deaths:86
KDR:4.116
VKDR:3.779
Vehicle Kills:325
Kill Difference:268
Playtime:21.457 hours
Usage:2%
Score:0.298m
Score/min:232
Piloting Accuracy:40.502%
Gunner Accuracy:30.490%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:1,100
V. Kills:104 N/A
Deaths:63
KDR:17.460
Accuracy:51.327% C**
KPH:83.400 A
VKPH:7.900 C+
C75 Viper
A++
Kills:1,029
V. Kills:123 N/A
Deaths:55
KDR:18.709
Accuracy:41.735% B
KPH:64.300 A++
VKPH:7.700 C+
L100 Python HEAT
M
Kills:144
V. Kills:29 480%
Deaths:3
KDR:48
Accuracy:49.085% C+
KPH:71.800 M
VKPH:14.500 B++
Kills:2,273 (2,273 + 0)
Deaths:121
KDR:18.785
VKDR:2.116
Vehicle Kills:256
Kill Difference:2,152
Playtime:31.203 hours
Usage:3%
Score:0.495m
Score/min:264
Driving Accuracy:49.085%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A*
Kills:1,130
V. Kills:239 471%
Deaths:118
KDR:9.576
Accuracy:42.608% C--
KPH:42.200 A*
VKPH:8.900 C+
Titan-150 HESH
B**
Kills:930
V. Kills:77 N/A
Deaths:46
KDR:20.217
Accuracy:47.556% C+
KPH:59.800 B**
VKPH:5 D
Titan-150 AP
B
Kills:439
V. Kills:338 129%
Deaths:79
KDR:5.557
Accuracy:48.702% C
KPH:21.100 C
VKPH:16.200 B
Enforcer ML85
M++
Kills:90
V. Kills:125 71%
Deaths:12
KDR:7.500
Accuracy:51.284% A
KPH:26.900 B+
VKPH:37.300 M++
Kills:2,589 (2,499 + 90)
Deaths:255
KDR:10.153
VKDR:3.055
Vehicle Kills:779
Kill Difference:2,334
Playtime:66.473 hours
Usage:5%
Score:0.874m
Score/min:219
Driving Accuracy:48.702%
Gunner Accuracy:51.284%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:241
V. Kills:9 N/A
Deaths:10
KDR:24.100
Accuracy:49.744% C+
KPH:138.100 B+
VKPH:5.200 D
M12 Kobalt-H
C+
Kills:88
V. Kills:2 N/A
Deaths:2
KDR:44
Accuracy:21.985% C+
KPH:108.300 C+
VKPH:2.500 D
Kills:329 (0 + 329)
Deaths:12
KDR:27.417
VKDR:0.917
Vehicle Kills:11
Kill Difference:317
Playtime:2.557 hours
Usage:0%
Score:0.047m
Score/min:305
Driving Accuracy:N/A%
Gunner Accuracy:21.985%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 2,2462,0733076.752C*3.8760.309%B+1.254%C+57.4C**4.8C+21336.1h5.1B++8.5B++
NC6 Gauss SAW 1,3141,3107791.682B+1.2023.005%B+18.702%D23.4CN/A7356h9.3B+40.4B+
Gauss Compact Burst 1,1781,1703213.645B*0.7726.786%C+24.359%C+40.3C++N/A10029h9.9B+36.8C**
AF-19 Mercenary 1,1651,1606111.899A+0.9825.932%B++18.017%D22.1C*N/A7252.4h10.3B*39.8B+
AF-23 Grinder 1,1671,1603653.178B0.3033.324%C+14.483%C+32.8C++N/A11135.4h5.4B++16.1B+
Razor GD-23 1,1741,1606661.742B*1.1425.926%C**17.155%D20.9C+N/A6755.4h10.5B++40.6B+
EM6 1,1671,1604432.619B++0.2624.912%B+19.224%D36.3C+N/A10032h9.9B+39.7B+
EM1 1,1651,1604722.458A0.4223.728%B+16.552%D-30.8C+N/A8437.7h11.1C**46.9B+
GD-22S 1,1701,1605582.079B0.8026.578%B++16.983%D--30.2CN/A11338.4h9.5B++35.7B+
NC6S Gauss SAW S 1,1701,1604772.432B*0.4524.551%C*20.776%C-29.8C--N/A6838.9h9.5B+38.9B+
AF-4 Cyclone 1,1651,1607321.585C**1.2925.401%C+13.017%D-16.7DN/A7169.6h11.1C++43.6C*
NC1 Gauss Rifle 1,1631,1606921.676B+1.2024.368%C**18.19%C21.6C+N/A9853.8h10.7B*43.7B++
NC05 Jackhammer 1,1661,1607191.613B+1.2647.239%B+10.172%D*33.7CN/A12334.4h4.3B+9.1B+
Titan-150 HEAT 1,3691,1301189.576B**6.7042.608%C--3.717%B+42.2A*8.9C+21326.8h2.5A+5.8A
L100 Python HESH 1,2041,1006317.46B++14.5851.327%C**3.364%A++83.3A7.9C+27413.2h2.3B**4.5B*
AF-23 Grinder 1,0761,0683812.803C++0.0734.424%C16.386%C+31.6C+N/A11233.8h6.2B+17.9C**
C75 Viper 1,1521,0295518.709M**15.8341.735%BN/A64.3A++7.7C+24816h6.7A16.1B**
Breaker Rocket Pods 1,2251,0104721.489A++18.6158.662%B**N/A155.4B++33.1A+7406.5h11.6B++19.8B++
Titan-150 HESH 1,0079304620.217B**17.3447.556%C+2.366%B+60B**5D15815.5h2.6B*5.4B++
NS-7 PDW 8888844521.956A+0.9226.021%C**14.593%C--27.5C++N/A8232.1h13B+49.9B+
NS-15MP 7347322482.952B0.0725.714%C-23.224%D19.8D*N/A4736.9h10.8C++41.9C+
Titan-150 AP 777439795.557C+2.6848.702%C5.011%A21.1C16.3B22420.8h4.5C*9.3C**
M20 Mustang 8144392201.995C++0.8837.993%B**3.872%A11.1C9.5C+23339.5h102.3C**269.2B+
NS-11CP 4034012051.956C**0.9227.912%C+17.207%D-18.6D-N/A4521.6h13.3C47.7C+
C-4 5263941382.855B**0.0229.626%B++N/A131.3B**44B**11023h1.4C**4.7B+
Bouncing Betty 3533532812.607M9.7345.022%C*N/A168.1B**N/A4802.1h1.8B+3.9B+
Sticky Grenade 3113081308N/A305.1260.252%B*N/A1026.7C++10C44450.3h1.9B+3.1B+
NC14 Bolt Driver 281280753.733B**0.8634.686%C+67.5%D28.6BN/A1089.8h2.2B++6.4B+
Frag Grenade 2702681268N/A265.1254.34%AN/A670B*5C--29160.4h2.7B**4.9B**
GR-22AE 257256962.667B++0.2126.386%C-23.828%C32DN/A708h12.8C+48.5C+
NCM2 Falcon 2892521411.787B++1.0930.393%D--4.762%C+15.3C**2.2D--7816.5h8.5B++28C*
NCM2 Falcon 2932451301.885A0.9931.991%D--4.898%C++16.3B*3.2D6915h9.1B**28.5B+
C85 Canister-H 2502411024.1B**21.2249.744%C+9.544%C-141.8B++5.3D3121.7h4.8B++9.7B++
NS-11C 2402391251.912B**0.9725.464%C**19.247%C+16.6C-N/A5114.4h12.1B++47.3B+
AC-X11 234232932.495A+0.3829.388%B*18.535%D36.3B+N/A1326.4h9.2B+31.4B+
AF-4AE Cyclone 231230842.738B**0.1427.197%C--13.044%F35.4DN/A766.5h10.4C38.2C+
NC12 Sweeper 2302301411.631B+1.2551.281%B*12.609%C+33.3C++N/A996.9h3.6B++7B*
NCM1 Scattercannon 214212683.118B+0.2430.738%C--14.623%C+39.3C**N/A1305.4h4.6B*15B+
NS Decimator 2911981681.179C*1.7055.511%D1.515%D29.6C13.9C2396.7h4.9C+8.8C+
NC15 Phoenix 5011941821.066C+1.8156.315%B+N/A10.7C16.9B++16518.2h13D23.1C
NC6A GODSAW 193191464.152B*1.2728.769%C+23.037%D39DN/A1154.9h9.6C+33.4C++
Gauss SPR 191190513.725A0.8536.673%B++31.053%C32.2C**N/A775.9h4.4B*12.1B++
Hornet Missiles 3231861116.909A*14.0368.789%B**1.613%C+109.4B**80.6A+9021.7h10B14.5B++
CAS30 Tank Buster 469173752.307B**0.5769.156%A**1.156%C+9.1C*15.6A*20619h112.3D162.4C+
Spear Anti-Vehicle Phalanx Turret 2721721017.2A++14.3252.489%B**6.977%A+49.1B++28.6B++5083.5h6.9B+13.1B*
AF-57 Piston 171170792.152B*0.7347.142%B++15.882%B+60.7B**N/A1992.8h3.7B++7.9B+
Gauss Rifle Burst 172170354.857A+1.9830.646%B+34.118%B*41.5C+N/A884.1h12.1C39.5C**
Hawk GD-68 2801651291.279A+1.6062.835%C+3.03%C*22B++15.3B*3247.5h7.4B+11.8B+
Mauler S6 163161861.872B*1.0146.554%B++15.528%C+40.3B++N/A1754h4.3B+9.2B++
SAS-R 163161443.659B+0.7839.557%C++72.671%B+35C+N/A1244.6h2.1B+5.3B
NCM1 Scattercannon 161160632.54B+0.3442.446%B+15.625%C+18CN/A618.9h7.4C*17.4B+
NSX Tanto 161160632.54A+0.3428.977%B+25.625%C++31.4C+N/A1005.1h13.4C*46.2B+
NSX Naginata 161160572.807A+0.0722.301%C+30%C**33.3CN/A834.8h10.3B+46B+
MKV Suppressed 160160503.2M+0.3227.378%B20%C++33.3C++N/A1104.8h10.9B*40B+
NS-11P 160160513.137A++0.2626.402%B++25%B*41B++N/A1243.9h13.7C*52B+
LA39 Bruiser 1601601001.6B1.2869.604%B++5.625%F51.6B+N/A1513.1h2B*2.8B++
Carnage AR 1611601361.176C+1.7024.884%C+12.5%D*20.3DN/A1177.9h13.4C++54C*
GR-22 161160463.478A++0.6025.117%C++17.5%C38.1C**N/A1094.2h11.4B*45.3B+
NSX Tomoe 160159483.313B**0.4427.231%C43.396%B++40.8C++N/A853.9h12.7B+46.5C**
Mag-Cutter 15815610,7740.014C2.8639.306%B*N/A0.2C-N/A1849.1h2.2B+5.5B+
Vortek Rotary 291155971.598C+1.2834.585%B++3.226%B++12.2C10.7C+17612.7h60.2B+174.1B+
Tank Mine 246149285.321A+2.4435.782%C++N/A149B*97B**16101h2C+5.7B+
GD-7F 147146781.872B*1.0128.223%B++21.233%C*16.2DN/A779h11.8B+41.9B+
L100 Python HEAT 173144348S45.1249.085%C+N/A72M14.5B++3282h3.2A6.5A
NS-44 Commissioner 130129881.466B+1.4137.98%C*17.054%D17.4DN/A647.4h3.5B+9.3B+
NSX-P Tanto 126126284.5M**1.6228.498%B+15.873%D*36B+N/A873.5h11.4B*40B++
EM4-AE Longshot 122122167.625B**4.7540.201%C73.771%D*39.4CN/A883.1h2C+4.9C+
NS-357 Underboss 120120691.739B*1.1439.585%B19.167%C60B++N/A2192h3.7B+9.2B+
LA1 Anchor 121120532.264C+0.6123.689%C23.333%C18.2D--N/A1036.6h9.5B+40.2C*
LA3 Desperado 1201181081.093C**1.7832.157%B+24.576%B*8.1D--N/A3714.5h7.9B+24.5B++
L-24R Spur 105101333.667M**30.7940.502%C*1.98%C+84.2M3.3B+2821.2h11.5B*28.4B*
MGR-S1 Gladius 9492352.629B*0.2528.152%C*7.609%F-36.8C+N/A1472.5h9.1B+32.2B+
MANA Anti-Vehicle Turret 19592283.286U0.4158.907%U4.348%S920U1030U418390.1h10.9T*18.5T*
NSX Daimyo 9392263.538C++0.6638.28%C--92.391%C--36.8C-N/A1292.5h2.5C++6.4C++
Enforcer ML85 21590127.5B+4.6251.284%A2.222%C++27.3B+37.9M*5153.3h20F-39C
M12 Kobalt-H 9088244M**41.1221.985%C+15.909%C110C+2.5D2890.8h13.2B+60.1B+
MANA Anti-Personnel Turret 8787481.813N/A1.0619.079%UN/A870UN/A2299500.1h28.3T*148.3T*
AP30 Shredder 10580810B+7.1230.49%C+N/A66.7A**20.8C**5791.2h33.4B**109.6B**
AF-34 Mattock 8180155.333B++2.4644.266%A13.75%D32C--N/A1322.5h7.2D-16.4C**
AF-34 Mattock 7876155.067B++2.1946.933%B**19.737%B+30.4C--N/A1292.5h8.1D17.2B
NS-30 Vandal 7070342.059C**0.8237.949%B*12.857%F33.3CN/A952.1h6.2C+16.3B
M20 Kestrel 15069332.091C+0.7931.949%C**4.348%A*12.5C-14.7C+2495.5h103.8C++325C**
M60-A Bulldog 7965165U62.1269.298%M**N/A92.9M20M**4450.7h4.9B++7A
NS-15M1 6060173.529A++0.6526.604%B++15%D--25C--N/A1212.4h11.3B+42.4B+
MGR-L1 Promise 6060272.222B++0.6630.364%B**18.333%D-37.5C+N/A1221.6h13.8B45.3B+
NC4 Mag-Shot 6160690.87C**2.0137.405%A+8.333%F8.3D-N/A577.2h8.2C*22B+
NC08 Mag-Scatter 6060341.765C**1.1158.006%B+16.667%C*11.5D--N/A425.2h3.2B*5.5B*
M202 Wyrm 835996.556C3.6872.083%A*N/A84.3C++34.3C4650.7h62.4F86.6C
The Slasher 57572490.229M**2.6540.065%B+3.509%D-2.5C+N/A622.4h2.2C++5.4B
NS-61 Emissary 5050301.667A1.2131.953%B+16%C+41.7B*N/A1601.2h13C**40.6B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter51,5131h
Nano-Armor Kit141331,57920.4h
Anti-Vehicle MANA Turret41340.5h
Hellion G0550h
Nanite Revive Grenade03380.1h
Medical Kit1742,6862.6h
Medical Applicator124122,2607.6h
Spitfire Auto-Turret64690.6h
Welding Device0570.1h
Recon Detection Device11080.2h
Shield Recharging Field41,3060.4h
Ammunition Package151,4570.7h
Anti-Infantry MANA Turret71660.5h
Hardlight Barrier1510.1h
Snowman Soldier1760.1h

Check the help document for the dictionary if you want to learn more about words used here.


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