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Dreadnaught LtUltramelanin[CHP] LtUltramelanin
TR BR 184

KDR: 1.36

Score: 87.8m

Last Seen: Nov 16th, 2018 6:37 PM
- OFFLINE - 650.7 hour(s)

Battle Rank 120 (184 total) - Terran Republic on Cobalt - Outfit Leader of Ceres Hydro Ponies[CHP] Ceres Hydro Ponies
TR outfit on Cobalt

Members: 0
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M40 Fury CAS30 Tank Buster M40 Fury Tank Mine E540 Halberd P525 Marauder-H L105 Zephyr C150 Dalton
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $83,817 MLG Score: 67
Fun Score: N/A
Cheeseburgers Flipped: 1634TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.737%23.11%387239996,2440.448370.912

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.772%-0.841D--0.388C**-2.147F--HEAD ++ (~14.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.3-0.179C14.8-0.036C+73.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.587%0.813%112410183,935351339361.11981100%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.411%-0.931D---0.732D--0.858

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
255.9-0.593D73.2-0.385C-182.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.603%2.178%37610161,46931236080.470381241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.234%-1.781F--0.297C-0.667

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.7-1.269D**19.8-0.582D67.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.867%2.124%74920100220,813300380106.92843260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.456%-0.489D-0.567D0.288

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.20.456B+19.80.494B+44.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.753%67.692%74921020325156040.2082

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.694%-0.044C+0.034C+-0.13

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.118C+30.048C+5.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.225%15.556%74951017585101960.574092

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.483%-1.428D**0.216C++0.17

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.8-0.724D-5.5-0.136C17.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ceres Hydro Ponies[CHP] Ceres Hydro Ponies
TR outfit on Cobalt

Members: 0
87.8m485.7%282 (16.9k)259 (15.5k)1.3606958,63543,0921.97153184 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1022309914.346%5.831%8407:5215

63% Engineer7% Heavy Assault6% Infiltrator16% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 27th, 2012 5:03 PMJul 19th, 2015 9:41 PMDec 8th, 2018 2:49 PM (5d) (PST)Nov 16th, 2018 2:38 PM (27d) (PST)Nov 16th, 2018 2:37 PM (27d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
415683470.1730.1270.0101.1520.06467

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,9034,08820,815108169415,529

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5654.1h/235.6d 26,322 3,419 33,872 390.9k 5,393 10,252 21,840 140.8m

EngineerCLASS DETAILS: Engineer
TRAC-5 S
B+
Kills:1,536
Deaths:4,066
KDR:0.378
Accuracy:16.508% D*
HSR:19.076% B+
LC3 Jaguar
B+
Kills:424
Deaths:906
KDR:0.468
Accuracy:16.330% D**
HSR:22.877% B+
NS-11C
B+
Kills:387
Deaths:734
KDR:0.527
Accuracy:18.189% D*
HSR:21.447% B+
TS4 Haymaker
B+
Kills:263
Deaths:716
KDR:0.367
Accuracy:22.469% F-
HSR:15.589% B+
LC2 Lynx
C+
Kills:239
Deaths:559
KDR:0.428
Accuracy:17.816% D--
HSR:20.921% C+
HC1 Cougar
B+
Kills:185
Deaths:453
KDR:0.408
Accuracy:16.451% D**
HSR:24.324% B+
TRAC-5
B**
Kills:159
Deaths:5
KDR:31.800
Accuracy:15.540% D*
HSR:25.157% B**
T5 AMC
C++
Kills:155
Deaths:198
KDR:0.783
Accuracy:20.374% D
HSR:20.645% C++
TAS-16 Blackjack
B+
Kills:106
Deaths:138
KDR:0.768
Accuracy:46.423% D--
HSR:17.925% B+
TRS-12 Uppercut
D
Kills:92
Deaths:237
KDR:0.388
Accuracy:31.338% F--
HSR:10.870% D
AS16 NightHawk
A*
Kills:72
Deaths:147
KDR:0.490
Accuracy:17.600% F--
HSR:22.222% A*
FA1 Barrage
D--
Kills:52
Deaths:81
KDR:0.642
Accuracy:29.952% D--
HSR:9.615% D*
Kills:3,670
Deaths (as Engineer):8,240
Deaths (to Engineers):14,014
KDR:0.44539
Kill Difference:4,570
Playtime:3,584.822 hours
Usage:63%
Score:61.181m
Score/min:284
Accuracy (listed only):22.416%
HSR (listed only):19.222%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C
Kills:373
Deaths:163
KDR:2.288
Accuracy:11.190% F
HSR:21.180% C
T7 Mini-Chaingun
C+
Kills:249
Deaths:443
KDR:0.562
Accuracy:9.856% D**
HSR:12.450% C+
T9 CARV-S
D
Kills:230
Deaths:397
KDR:0.579
Accuracy:13.503% F
HSR:19.565% D
TMG-50
C
Kills:178
Deaths:311
KDR:0.572
Accuracy:12.128% F
HSR:21.348% C
T16 Rhino
D--
Kills:109
Deaths:164
KDR:0.665
Accuracy:13.429% D**
HSR:15.596% D--
NS-15M2
D*
Kills:100
Deaths:132
KDR:0.758
Accuracy:13.292% F-
HSR:15% D*
MSW-R
D--
Kills:90
Deaths:159
KDR:0.566
Accuracy:17.018% D--
HSR:14.444% D*
Kills:1,329
Deaths (as Heavy Assault):1,769
Deaths (to Heavy Assaults):9,823
KDR:0.75127
Kill Difference:440
Playtime:369.056 hours
Usage:7%
Score:3.153m
Score/min:142
Accuracy (listed only):12.917%
HSR (listed only):17.083%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
B+
Kills:1,536
Deaths:4,066
KDR:0.378
Accuracy:16.508% D*
HSR:19.076% B+
SMG-46 Armistice
B+
Kills:745
Deaths:1,121
KDR:0.665
Accuracy:20.620% D--
HSR:19.329% B+
LC3 Jaguar
B+
Kills:424
Deaths:906
KDR:0.468
Accuracy:16.330% D**
HSR:22.877% B+
NS-11C
B+
Kills:387
Deaths:734
KDR:0.527
Accuracy:18.189% D*
HSR:21.447% B+
NS-7 PDW
C+
Kills:299
Deaths:503
KDR:0.594
Accuracy:21.355% D
HSR:17.057% C+
PDW-16 Hailstorm
B
Kills:275
Deaths:626
KDR:0.439
Accuracy:14.298% F-
HSR:18.182% B
TS4 Haymaker
B+
Kills:263
Deaths:716
KDR:0.367
Accuracy:22.469% F-
HSR:15.589% B+
LC2 Lynx
C+
Kills:239
Deaths:559
KDR:0.428
Accuracy:17.816% D--
HSR:20.921% C+
HC1 Cougar
B+
Kills:185
Deaths:453
KDR:0.408
Accuracy:16.451% D**
HSR:24.324% B+
TRAC-5
B**
Kills:159
Deaths:5
KDR:31.800
Accuracy:15.540% D*
HSR:25.157% B**
T5 AMC
C++
Kills:155
Deaths:198
KDR:0.783
Accuracy:20.374% D
HSR:20.645% C++
TAS-16 Blackjack
B+
Kills:106
Deaths:138
KDR:0.768
Accuracy:46.423% D--
HSR:17.925% B+
TRS-12 Uppercut
D
Kills:92
Deaths:237
KDR:0.388
Accuracy:31.338% F--
HSR:10.870% D
AS16 NightHawk
A*
Kills:72
Deaths:147
KDR:0.490
Accuracy:17.600% F--
HSR:22.222% A*
FA1 Barrage
D--
Kills:52
Deaths:81
KDR:0.642
Accuracy:29.952% D--
HSR:9.615% D*
Kills:4,989
Deaths (as Light Assault):10,490
Deaths (to Light Assaults):7,288
KDR:0.4756
Kill Difference:5,501
Playtime:902.047 hours
Usage:16%
Score:13.295m
Score/min:246
Accuracy (listed only):21.684%
HSR (listed only):19.016%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
B+
Kills:745
Deaths:1,121
KDR:0.665
Accuracy:20.620% D--
HSR:19.329% B+
NS-44L Blackhand
A
Kills:537
Deaths:367
KDR:1.463
Accuracy:43.473% C*
HSR:61.266% A
NS-7 PDW
C+
Kills:299
Deaths:503
KDR:0.594
Accuracy:21.355% D
HSR:17.057% C+
PDW-16 Hailstorm
B
Kills:275
Deaths:626
KDR:0.439
Accuracy:14.298% F-
HSR:18.182% B
NS-44 Commissioner
C+
Kills:263
Deaths:471
KDR:0.558
Accuracy:25.628% D*
HSR:22.053% C+
RAMS .50M
C
Kills:256
Deaths:104
KDR:2.462
Accuracy:36.017% C
HSR:70.703% D--
KSR-35
D
Kills:153
Deaths:236
KDR:0.648
Accuracy:21.710% F-
HSR:24.183% D
TX2 Emperor
C+
Kills:87
Deaths:333
KDR:0.261
Accuracy:16.740% F
HSR:19.540% C+
TSAR-42
D--
Kills:69
Deaths:72
KDR:0.958
Accuracy:31.225% D--
HSR:56.522% D*
NS-357 Underboss
C+
Kills:56
Deaths:63
KDR:0.889
Accuracy:35.218% C+
HSR:17.857% C
NS-AM7 Archer
D
Kills:53
Deaths:207
KDR:0.256
Accuracy:47.793% D**
HSR:11.321% D
Kills:2,793
Deaths (as Infiltrator):4,103
Deaths (to Infiltrators):5,136
KDR:0.68072
Kill Difference:1,310
Playtime:344.139 hours
Usage:6%
Score:3.346m
Score/min:162
Accuracy (listed only):28.552%
HSR (listed only):30.728%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
D
Kills:1,090
Deaths:2,073
KDR:0.526
Accuracy:16.371% D**
HSR:16.422% D
SMG-46 Armistice
B+
Kills:745
Deaths:1,121
KDR:0.665
Accuracy:20.620% D--
HSR:19.329% B+
NS-7 PDW
C+
Kills:299
Deaths:503
KDR:0.594
Accuracy:21.355% D
HSR:17.057% C+
PDW-16 Hailstorm
B
Kills:275
Deaths:626
KDR:0.439
Accuracy:14.298% F-
HSR:18.182% B
TS4 Haymaker
B+
Kills:263
Deaths:716
KDR:0.367
Accuracy:22.469% F-
HSR:15.589% B+
TAS-16 Blackjack
B+
Kills:106
Deaths:138
KDR:0.768
Accuracy:46.423% D--
HSR:17.925% B+
T1S Cycler
C
Kills:95
Deaths:203
KDR:0.468
Accuracy:14.573% F-
HSR:18.947% C
TRS-12 Uppercut
D
Kills:92
Deaths:237
KDR:0.388
Accuracy:31.338% F--
HSR:10.870% D
AS16 NightHawk
A*
Kills:72
Deaths:147
KDR:0.490
Accuracy:17.600% F--
HSR:22.222% A*
NS-11P
D-
Kills:57
Deaths:92
KDR:0.620
Accuracy:15.169% F
HSR:14.035% D-
FA1 Barrage
D--
Kills:52
Deaths:81
KDR:0.642
Accuracy:29.952% D--
HSR:9.615% D*
Kills:3,146
Deaths (as Combat Medic):5,937
Deaths (to Combat Medics):3,141
KDR:0.5299
Kill Difference:2,791
Playtime:238.537 hours
Usage:4%
Score:3.287m
Score/min:230
Accuracy (listed only):22.743%
HSR (listed only):16.381%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:881
Deaths:496
KDR:1.776
Accuracy:12.630% D
HSR:22.702% B+
MRC3 Mercy
B++
Kills:828
Deaths:469
KDR:1.765
Accuracy:12.813% D
HSR:23.913% B++
M3 Pounder HEG
C--
Kills:623
Deaths:502
KDR:1.241
Accuracy:33.775% C--
HSR:2.408% C--
M3 Pounder HEG
C-
Kills:550
Deaths:500
KDR:1.100
Accuracy:35.460% C-
HSR:2.545% C-
NS-10 Burster
D
Kills:150
Deaths:199
KDR:0.754
Accuracy:24.414% D
HSR:2.667% D--
MR1 Fracture
B+
Kills:119
Deaths:181
KDR:0.657
Accuracy:28.412% D-
HSR:5.042% B+
MR1 Fracture
A
Kills:108
Deaths:188
KDR:0.574
Accuracy:28.907% D-
HSR:6.481% A
NS-10 Burster
C+
Kills:106
Deaths:194
KDR:0.546
Accuracy:24.619% D
HSR:4.717% C+
Kills:3,365
Deaths (as MAX Suit):1,364.500
Deaths (to MAX Suits):2,391
KDR:2.4661
Kill Difference:2,000.500
Playtime:204.621 hours
Usage:4%
Score:3.540m
Score/min:288
Accuracy (listed only):25.129%
HSR (listed only):8.809%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D
Kills:493
V. Kills:55 N/A
Deaths:185
KDR:2.665
Accuracy:21.570% D**
KPH:19.400 D
VKPH:2.200 D
Hellfire Rocket Pods
C
Kills:357
V. Kills:195 182%
Deaths:116
KDR:3.078
Accuracy:33.993% F
KPH:20.800 D--
VKPH:11.400 C
M18 Rotary
D--
Kills:186
V. Kills:229 81%
Deaths:415
KDR:0.448
Accuracy:20.419% F-
KPH:2.600 D--
VKPH:3.200 D--
M18 Needler
D-
Kills:67
V. Kills:85 78%
Deaths:90
KDR:0.744
Accuracy:22.753% D**
KPH:2.800 D--
VKPH:3.500 D-
Kills:1,103 (746 + 0)
Deaths:806
KDR:1.368
VKDR:0.700
Vehicle Kills:564
Kill Difference:297
Playtime:136.979 hours
Usage:2%
Score:1.291m
Score/min:157
Piloting Accuracy:22.753%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D-
Kills:2,899
V. Kills:3,349 87%
Deaths:4,299
KDR:0.674
Accuracy:31.247% D**
KPH:3.100 D-
VKPH:3.500 D-
L105 Zephyr
C++
Kills:2,081
V. Kills:403 N/A
Deaths:212
KDR:9.816
Accuracy:39.495% C
KPH:46.200 C+
VKPH:8.900 C++
C150 Dalton
C
Kills:2,061
V. Kills:1,508 137%
Deaths:350
KDR:5.889
Accuracy:35.077% D
KPH:24.700 C-
VKPH:18.100 C
AP30 Shredder
C-
Kills:297
V. Kills:244 121%
Deaths:77
KDR:3.857
Accuracy:22.064% D*
KPH:17.500 D
VKPH:14.400 C-
Dual-75 Duster
C+
Kills:249
V. Kills:22 N/A
Deaths:26
KDR:9.577
Accuracy:33.618% C--
KPH:57.600 C
VKPH:5.100 C+
Kills:7,587 (2,899 + 4,688)
Deaths:4,964
KDR:1.528
VKDR:1.113
Vehicle Kills:5,526
Kill Difference:2,623
Playtime:1,096.740 hours
Usage:19%
Score:8.509m
Score/min:129
Piloting Accuracy:31.247%
Gunner Accuracy:33.618%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D**
Kills:252
V. Kills:32 N/A
Deaths:49
KDR:5.143
Accuracy:32.924% F
KPH:17.900 D**
VKPH:2.300 D**
C75 Viper
D
Kills:162
V. Kills:47 338%
Deaths:37
KDR:4.378
Accuracy:22.331% F
KPH:15.100 D-
VKPH:4.400 D
Skyguard
D--
Kills:128
V. Kills:105 121%
Deaths:63
KDR:2.032
Accuracy:21.142% D*
KPH:6.300 D--
VKPH:5.200 D--
Kills:542 (542 + 0)
Deaths:149
KDR:3.638
VKDR:1.235
Vehicle Kills:184
Kill Difference:393
Playtime:45.166 hours
Usage:1%
Score:0.475m
Score/min:175
Driving Accuracy:21.142%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B+
Kills:2,204
V. Kills:1,492 148%
Deaths:289
KDR:7.626
Accuracy:41.797% C++
KPH:21.900 C
VKPH:14.800 B+
P525 Marauder
C+
Kills:384
V. Kills:15 N/A
Deaths:30
KDR:12.800
Accuracy:18.573% C
KPH:61.600 C+
VKPH:2.400 D
P2-120 HESH
D
Kills:383
V. Kills:51 N/A
Deaths:34
KDR:11.265
Accuracy:24.309% F-
KPH:34 D
VKPH:4.500 D-
P2-120 AP
D-
Kills:379
V. Kills:294 128%
Deaths:81
KDR:4.679
Accuracy:29.458% F
KPH:15.500 D*
VKPH:12 D-
G30 Vulcan
C--
Kills:338
V. Kills:237 142%
Deaths:89
KDR:3.798
Accuracy:23.990% D
KPH:14.700 D
VKPH:10.300 C--
P2-120 HEAT
D*
Kills:165
V. Kills:76 214%
Deaths:36
KDR:4.583
Accuracy:25.925% F
KPH:9.500 D*
VKPH:4.400 D**
MR11 Gatekeeper
C+
Kills:65
V. Kills:66 97%
Deaths:13
KDR:5
Accuracy:38.255% C+
KPH:14.600 D-
VKPH:14.800 C+
Kills:3,918 (927 + 2,991)
Deaths:572
KDR:6.850
VKDR:3.900
Vehicle Kills:2,231
Kill Difference:3,346
Playtime:187.371 hours
Usage:3%
Score:3.610m
Score/min:321
Driving Accuracy:25.925%
Gunner Accuracy:38.255%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:2,192
V. Kills:154 N/A
Deaths:145
KDR:15.117
Accuracy:28.766% D
KPH:90.600 C
VKPH:6.400 C+
G20 Vulcan-H
D
Kills:1,257
V. Kills:933 135%
Deaths:288
KDR:4.365
Accuracy:38.040% D*
KPH:24.900 D-
VKPH:18.500 D
E540 Halberd-H
D
Kills:512
V. Kills:303 168%
Deaths:73
KDR:7.014
Accuracy:55.307% C
KPH:27.100 D-
VKPH:16 D
M40 Fury-H
D-
Kills:156
V. Kills:30 N/A
Deaths:21
KDR:7.429
Accuracy:31.251% D*
KPH:33.700 D*
VKPH:6.500 D-
M60-G Bulldog-H
B++
Kills:100
V. Kills:19 N/A
Deaths:10
KDR:10
Accuracy:54.643% B**
KPH:64.900 C+
VKPH:12.300 B++
MR11 Gatekeeper-H
C-
Kills:66
V. Kills:57 114%
Deaths:10
KDR:6.600
Accuracy:40.784% D**
KPH:24.600 C-
VKPH:21.300 D
Kills:4,283 (0 + 4,283)
Deaths:547
KDR:7.830
VKDR:2.735
Vehicle Kills:1,496
Kill Difference:3,736
Playtime:102.387 hours
Usage:2%
Score:1.859m
Score/min:303
Driving Accuracy:N/A%
Gunner Accuracy:40.784%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:2,978
V. Kills:649 458%
Deaths:178
KDR:16.730
Accuracy:37.228% C**
KPH:53.300 B+
VKPH:11.600 B+
M40 Fury
C*
Kills:2,671
V. Kills:538 496%
Deaths:172
KDR:15.529
Accuracy:35.531% C+
KPH:58.200 C*
VKPH:11.700 C++
M60-G Bulldog
C*
Kills:411
V. Kills:90 452%
Deaths:21
KDR:19.571
Accuracy:37.077% C+
KPH:42.800 C++
VKPH:9.400 C*
M20 Basilisk
C+
Kills:342
V. Kills:217 157%
Deaths:96
KDR:3.563
Accuracy:31.041% D-
KPH:11.100 D-
VKPH:7.100 C+
M20 Basilisk
C++
Kills:338
V. Kills:213 158%
Deaths:48
KDR:7.042
Accuracy:33.247% D
KPH:15.900 C--
VKPH:10 C++
M60-G Bulldog
C*
Kills:325
V. Kills:71 451%
Deaths:32
KDR:10.156
Accuracy:34.548% C+
KPH:31.200 C++
VKPH:6.800 C*
M12 Kobalt
D
Kills:294
V. Kills:18 N/A
Deaths:18
KDR:16.333
Accuracy:11.386% D--
KPH:28.600 D--
VKPH:1.700 D
M12 Kobalt
D
Kills:139
V. Kills:7 N/A
Deaths:9
KDR:15.444
Accuracy:11.893% D--
KPH:31.600 D--
VKPH:1.600 D
G30 Walker
C--
Kills:73
V. Kills:51 140%
Deaths:14
KDR:5.214
Accuracy:23.197% D-
KPH:10.300 D-
VKPH:7.200 C--
Kills:7,571 (0 + 7,571)
Deaths:588
KDR:12.876
VKDR:3.153
Vehicle Kills:1,854
Kill Difference:6,983
Playtime:195.600 hours
Usage:3%
Score:3.823m
Score/min:326
Driving Accuracy:N/A%
Gunner Accuracy:23.197%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:162
V. Kills:37 426%
Deaths:363
KDR:0.446
Accuracy:34.666% D*
KPH:5.500 D--
VKPH:1.300 D*
Kills:162 (162 + 0)
Deaths:363
KDR:0.446
VKDR:0.102
Vehicle Kills:37
Kill Difference:201
Playtime:29.449 hours
Usage:1%
Score:0.077m
Score/min:44
Driving Accuracy:34.666%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:576
V. Kills:53 N/A
Deaths:44
KDR:13.091
Accuracy:30.505% D
KPH:61.800 C
VKPH:5.700 C
M20 Wyvern
C
Kills:110
V. Kills:92 118%
Deaths:28
KDR:3.929
Accuracy:30.217% D*
KPH:15.200 D
VKPH:12.700 C
VLG Missile Launcher
C
Kills:55
V. Kills:32 167%
Deaths:11
KDR:5
Accuracy:47.871% C-
KPH:24.400 D
VKPH:14.200 C
Kills:741 (0 + 741)
Deaths:83
KDR:8.928
VKDR:2.133
Vehicle Kills:177
Kill Difference:658
Playtime:18.800 hours
Usage:0%
Score:0.218m
Score/min:193
Piloting Accuracy:N/A%
Gunner Accuracy:47.871%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M40 Fury 3,6272,97817816.73A15.3737.228%C**1.343%C-53.3B+11.6B+39955.9h12.6B33.9B+
CAS30 Tank Buster 6,2482,8994,2990.674C0.6931.247%D**N/A3.1D-3.5D-60946.9h76.2C244D--
M40 Fury 3,2092,67117215.529B**14.1735.531%C+1.572%C58.2C*11.7C++44645.9h11.9B33.6B+
Tank Mine 4,3682,3871,0492.276C+0.9222.646%D-N/A40.1D*33.3D--53059.5h1.7B+7.6D
E540 Halberd 3,6962,2042897.626C*6.2741.797%C++2.858%C21.9C14.8B+211100.6h6.3C+15C++
P525 Marauder-H 2,3462,19214515.117C++13.7628.766%D1.049%C++90.6C6.4C+24624.2h5.8B+20.2C++
L105 Zephyr 2,4842,0812129.816C+8.4639.495%CN/A46.1C+8.9C++30145.1h5.7B+14.4C*
C150 Dalton 3,5692,0613505.889C+4.5335.077%DN/A24.7C-18.1C74983.5h4.8C+13.6C+
Claymore 1,8041,8014553.958C2.6031.494%C+N/A53.8D**N/A16733.5h1.2C++3.8C++
M60-A Bulldog 2,3201,7815163.452C2.0922.091%FN/A14.6D--4.4C--111121.8h6.8D30.9F
TRAC-5 S 1,5871,5364,0660.378D0.9816.508%D*19.076%B+5.3D--N/A18291.4h16.1D97.7D-
C-4 2,2031,4201,5920.892C0.4725.031%C+N/A15.6D**8.6D**19290.8h1.6C+6.3C++
G20 Vulcan-H 2,1901,2572884.365C*3.0038.04%D*3.5%B+24.9D-18.5D34850.4h100.8C++265C
M40 Fury 1,4531,1968314.41C+13.0541.622%D-1.254%C57.8D12.4D19920.7h10.8B25.9C*
TAR 1,1051,0902,0730.526C--0.8316.371%D**16.422%D9.9D--N/A34110h14.6C89.2D-
MRC3 Mercy 8978814961.776C+0.4212.63%D22.702%B+15.2D-N/A5257.9h19.6C+155.2C
MRC3 Mercy 8478284691.765C+0.4012.813%D23.913%B++15D-N/A4955.2h20C+155.9C
M60-A Bulldog 8917464516.578C+15.2243.541%C1.743%C--33.6C+6.5B++19322.2h5.9C++13.6C++
SMG-46 Armistice 7667451,1210.665C0.7020.62%D--19.329%B+12D-N/A5962.3h15C++72.5C+
C-4 ARX 1,1867195701.261C0.1025.296%CN/A14F-9.1F11651.3h1.9F7.4D**
M3 Pounder HEG 8736235021.241C+0.1233.775%C--2.408%C--10.6D4.3B+10158.5h17.2C+51C+
MANA Anti-Vehicle Turret 1,0375993801.576C++0.2247.471%D4.174%C++33.5C+24.5C+41217.9h7.5B+15.8B+
CAS 14-E 6295764413.091C+11.7330.505%D2.431%B+61.9C5.7C1789.3h24.3B+79.7B
M3 Pounder HEG 7465505001.1C0.2635.46%C-2.545%C-9.5D*3.4C8557.8h20.6C58C+
NS-44L Blackhand 5425373671.463C**0.1043.473%C*61.266%A12DN/A3344.7h4B+9.1B+
M60-A Bulldog 6425324412.091C+10.7341.847%D1.88%C-27.1C5.6B+17019.6h6.6C15.8C
E540 Halberd-H 815512737.014C+5.6555.307%C1.953%C+27.1D-16D27618.9h7.1C+12.8C
M14 Banshee 5484931852.665C1.3021.57%D**N/A19.4D2.2D11225.4h23.7C*109.9C+
Spear Anti-Vehicle Phalanx Tower 832468593.6M*92.2441.923%D6.41%B*21.8D16.9C-20021.5h12.2C--29.2D
LC3 Jaguar 4374249060.468C--0.8916.33%D**22.877%B+5D*N/A2384.3h18.2D*111.3D**
M60-G Bulldog 5014112119.571M++18.2137.077%C+2.676%C42.8C++9.4C*3739.6h6.1B+16.4B+
NS-11C 3963877340.527C--0.8318.189%D*21.447%B+6.5D--N/A2960h17.8D97.8D
P525 Marauder 3993843012.8C+11.4418.573%C1.042%D-61.9C+2.4D1916.2h5.6B+30B
P2-120 HESH 4343833411.265C+9.9024.309%F-1.044%C++33.9D4.5D-21611.3h5.4C+22.2F
P2-120 AP 673379814.679C+3.3229.458%F4.485%B+15.5D*12D-102024.5h8.9C--30.3F
M12 Kobalt 3913752117.857C16.5017.109%D19.733%B+59.5D-2.5C-1436.3h17.9C+104.9C+
T9 CARV 3783731632.288B*0.9311.19%F21.18%C7.1D--N/A8452.2h16.1C143.8D--
Hellfire Rocket Pods 5523571163.078C-1.7233.993%F1.12%C++20.9D--11.4C35417.1h35.5D--104.3D*
M20 Basilisk 559342963.563C*2.2031.041%D-7.31%B+11.1D-7.1C+18730.7h121.7D392.2D-
G30 Vulcan 575338893.798C+2.4423.99%D5.621%B**14.7D10.3C--17923h91.9C**383.1C++
M20 Basilisk 551338487.042A++5.6833.247%D3.55%D-15.9C--10C++24221.3h93.1C*280.1C+
Sticky Grenade 3343271327N/A325.6443.618%D--N/A467.1D--10C17090.7h3.2D--7.2D-
M60-G Bulldog 3963253210.156A8.8034.548%C+2.769%C+31.3C++6.8C*28210.4h6.7B19.3B+
Frag Grenade 3253211321N/A319.6439.245%DN/A535C*6.7C16950.6h3.5B8.8C++
NS-7 PDW 3062995030.594C0.7721.355%D17.057%C+9.4D-N/A4231.7h18.4D86.3C
AP30 Shredder 541297773.857C2.5022.064%D*1.01%D-17.6D14.4C-47616.9h78B353.4C+
M12 Kobalt 3122941816.333C*14.9711.386%D--23.129%B**28.5D--1.7D15510.3h21.7D190.3D
PDW-16 Hailstorm 2772756260.439D0.9214.298%F-18.182%B3.1D*N/A1689.3h18C-125.7D*
NS-44 Commissioner 2692634710.558C0.8025.628%D*22.053%C+6D--N/A2443.8h4.8D18.8D-
TS4 Haymaker 2662637160.367D0.9922.469%F-15.589%B+4.1D**N/A1664.4h6.7D**29.6F*
RAMS .50M 2572561042.462C+1.1036.017%C70.703%D--9.9D*N/A5425.8h2.9D--8.1D
L100 Python HESH 284252495.143C--3.7832.924%FN/A17.9D**2.3D**9914.1h3.7C11.3D--
Dual-75 Duster 271249269.577C+8.2233.618%C--N/A57.9C5.1C+2844.3h5.1B+15C*
T7 Mini-Chaingun 2612494430.562C--0.809.856%D**12.45%C+11.9D--N/A7021h20.6D-208.9D*
Xiphos Anti-Personnel Phalanx Tower 2452401240M**238.6420.882%DN/A240C+5D6921h5.7B+27.3B+
LC2 Lynx 2452395590.428D0.9317.816%D--20.921%C+6.1D--N/A3039.3h21.3D*119.6D--
T9 CARV-S 2332303970.579D0.7813.503%F19.565%D9.6D*N/A3923.9h16.5D*121.9D**
NS Decimator 3712286950.328D-1.0344.846%F-2.193%C+8.1F5.1D*12328h5.9D13.2D**
T2 Striker 4942144810.445C0.9237.414%D**N/A4.9D6.3D12944.1h37.4B+99.9C+
M18 Rotary 4151864150.448C--0.9120.419%F-1.075%D-2.6D--3.2D--11070.5h228.8D-1120.5F-
HC1 Cougar 1881854530.408D0.9516.451%D**24.324%B+5.3D--N/A2934.7h17.2D*104.6D**
TMG-50 1801783110.572D0.7912.128%F21.348%C9.2D--N/A6519.4h16.6D*136.6F-
P2-120 HEAT 241165364.583C+3.2225.925%F2.424%C-9.5D*4.4D**30417.4h6.5B+25.1D
M40 Fury-F 1991623630.446D0.9134.666%D*1.235%C*5.5D--1.3D*4429.4h10.5C*30.3C
C75 Viper 209162374.378C++3.0222.331%F2.469%B**15.1D-4.4D26410.7h14.3C+63.8D*
TRAC-5 161159531.8U30.4415.54%D*25.157%B**3.6D--N/A8844.6h21.7D--139.7D*
M40 Fury-H 186156217.429C6.0731.251%D*N/A33.9D*6.5D-2104.6h10.7C+34.2D--
MANA Anti-Personnel Turret 160155911.703N/A0.3410.897%UN/A1550U50U6083400.1h26.9T*246.9T*
T5 AMC 1601551980.783C+0.5820.374%D20.645%C++10.3DN/A7015h17.3C--84.9C
KSR-35 1581532360.648D0.7121.71%F-24.183%D9.9D*N/A3615.5h5.5D-25.4F
NS-10 Burster 2751501990.754C0.6124.414%D2.667%D--3.8D3.2C+9639.3h159.9C+654.8C+
M12 Kobalt 146139915.444C++14.0811.893%D--21.583%B+31.6D--1.6D2154.4h21.3D179.4D
M20 Basilisk 219132168.25C+6.8944.609%D-5.303%C**21D-13.8D-1846.3h121.9C+273.2C
Skyguard 233128632.032C0.6721.142%D*1.563%C--6.3D--5.1D--18120.4h151.1C714.5D--
MR1 Fracture 1741191810.657C+0.7028.412%D-5.042%B+6.8C-3.1D--9917.6h33.4B*117.7B+
Hyena Missile Launcher 215118572.07B+0.7123.181%D**N/A7.2D6D11816.3h43.4C-187.4D--
M20 Wyvern 202110283.929C2.5730.217%D*3.636%C+15.3D12.8C2087.2h93.4C309.2D-
T16 Rhino 1101091640.665C--0.7013.429%D**15.596%D--14.5D-N/A1227.5h15.3C-113.6D-
MR1 Fracture 1731081880.574C0.7928.907%D-6.481%A6C--3.6D9918h38.9B*134.5B
TAS-16 Blackjack 1061061380.768C0.5946.423%D--17.925%B+16.8D-N/A956.3h3D6.5D
NS-10 Burster 1971061940.546D0.8124.619%D4.717%C+2.8D--2.4D--9337.5h216D--877.3D-
Spear Anti-Vehicle Phalanx Turret 178100175.882C+4.5238.735%C--4%C+23.8D-18.6C5374.2h11.2C-28.9D
NS-15M2 1041001320.758C0.6013.292%F-15%D*9.2D*N/A5210.9h15.5D116.5F
M60-G Bulldog-H 1191001010C++8.6454.643%B**N/A66.7C+12.7B*2151.5h6.1C+11.2B+
T1S Cycler 95952030.468D0.8914.573%F-18.947%C7.3D*N/A3013.1h13.7C94.1D**
TRS-12 Uppercut 93922370.388D0.9731.338%F--10.87%D3.6D**N/A1925.7h4.4F--14T
ML-7 17792518.4U17.0432.056%F**1.087%D--6.3D**5.8D-29314.6h8.7D27.2F**
NS Annihilator 194902380.378C--0.9878.582%C--N/A4.5D*5.1D*12220.2h12.4C+15.8C
MSW-R 93901590.566C-0.7917.018%D--14.444%D*12.5D--N/A1347.2h16.4D*96.5D--
TX2 Emperor 93873330.261D1.1016.74%F19.54%C+3D*N/A1328.8h18.5T-110.6D-
G30 Walker 12473145.214B++3.8523.197%D-N/A10.3D-7.2C--1417.1h248.9D1072.9D-
AS16 NightHawk 73721470.49D0.8717.6%F--22.222%A*7.1D*N/A3310.1h6.2D-35T
A30 Walker 16772521.385C0.0219.179%D**N/A4.9D6.5D18614.7h246.7D1286.2D**
Ripper 746910,9910.006D1.355.492%F34.783%A**0.1C--N/A01032.6h2.4F44.3T
TSAR-42 7169720.958C0.4031.225%D--56.522%D*9.3D*N/A667.4h3.4F10.8D*
M18 Needler 15267900.744C0.6222.753%D**N/A2.8D--3.5D-20324h277.9D--1221.2F-
MR11 Gatekeeper-H 12366106.6B+5.2440.784%D**1.515%C24.4C-21.1D3502.7h41.5B*101.7B+
MR11 Gatekeeper 13165135C**3.6438.255%C+1.538%C-14.4D-14.7C+2224.5h53.3C+139.3C++
The Slasher 61604930.122A+1.2428.75%C31.667%A++2.2C+N/A526.8h2.3C+8C++
ASP-30 Grounder 109601650.364D1.0052.606%D*8.333%M++5D-4D20912.1h10.6D--20.2D**
A30 Walker 133581420.408D-0.9514.898%D**N/A3.1D-4D-11118.6h262.9D**1764.5F--
NS-11P 5857920.62C-0.7415.169%F14.035%D-13D-N/A634.4h15.1C+99.6D--
NS-357 Underboss 5756630.889C+0.4735.218%C+17.857%C7.4D--N/A317.6h5.3D-15.2C
VLG Missile Launcher 8755115C3.6447.871%C-1.818%D23.9D13.9C2092.3h8.4C*17.5C++
NS-AM7 Archer 91532070.256D1.1047.793%D**11.321%D2.3D--1.7D3022.9h25.1C52.6D
FA1 Barrage 5352810.642C0.7229.952%D--9.615%D*17.3DN/A1623h6D20.1D
M20 Drake 10852351.486D0.1316.998%D*1.923%C5.1C--5.5D-9110.2h133.7D*786.6F**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter818,90116.3h
Restoration Kit111102.4h
NS Patriot Flare Gun0980.1h
Nano-Armor Kit3,7633,413,916534.1h
Anti-Vehicle MANA Turret1342,20317.3h
Spawn Beacon1065,07119h
Turret AI Module03251.8h
Structure Shield Module22591.4h
Repair Module43892h
Cortium Silo11560.8h
Skywall Shield Emitter12521.7h
Blast Wall31371.3h
Nanite Revive Grenade03,1780.9h
Medical Applicator1,244311,14045.5h
Welding Device211,3661.3h
Spear Anti-Vehicle Tower93362.8h
Spitfire Auto-Turret422,0864.2h
Sunderer Garage1861h
Rampart Wall22653.3h
Hoplon Anti-Aircraft Phalanx Tower01911.2h
Xiphos Anti-Personnel Tower22251.5h
Anti-Infantry MANA Turret501,1675.5h
Ammunition Package1617,62710.4h
Shield Recharging Field199320.9h
Medical Kit698725.8h
Vehicle Gate0650.8h
Orbital Strike Target Designator141331.8h
IPC Targeting Dart0860.4h
WLT-Howler Mining Laser01750h
Lumifiber Rampart Wall11901.9h
Recon Detection Device245473.7h
Smoke Grenade01960.1h

Check the help document for the dictionary if you want to learn more about words used here.


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