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Ltsr[] Ltsr
VS BR 169

KDR: 1.25

Score: 70.6m

Last Seen: Mar 10th, 2019 11:00 PM
- OFFLINE - 18.4 hour(s)

Battle Rank 120 (169 total) - Vanu Sovereignty on Connery
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Saron Laser Cannon Orion VS54 Maelstrom Turbo Laser NS-11C C-4 CAS30 Tank Buster Pandora VX25 L100 Python HESH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $235,188 MLG Score: 188
Fun Score: N/A
Cheeseburgers Flipped: 711TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.876%19.037%39725101022,9400.9547590.295

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.742%-0.042C+-0.257C0.089C+HEAD ++ (~8.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.80.16C++13.10.082C+49.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.515%1.577%3305103016,7405592128752.99303130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.805%-0.62D-0.022C+-0.07

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
260.1-0.614D82-0.547D178.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.105%3.145%219710286,996369527891.89286251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.485%-0.76D-0.345C**1.359

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.5-0.358C-17.4-0.386C-35.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.263%1.577%1441610195,327352318621.51206286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.021%-0.826D--0.707D-0.1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.30.458B+17.50.556B+46.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.695%71.968%144410312,1192068121.02466

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.056%-0.2C0.317C*1.668

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.064C+3.10.021C+6.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.267%12.322%144410313,9362098381.87607

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.346%-0.846D---0.442C--0.451

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.4-0.088C+4.50.075C+9.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
70.6m306.9%271 (16.3k)237 (14.2k)1.2497979,71863,7851.68692169 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035216321.524%9.27%20004:4026

63% Engineer17% Heavy Assault6% Infiltrator10% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 4th, 2013 8:02 PMOct 13th, 2018 4:09 AMMar 10th, 2019 7:27 PM (39d) (PST)Mar 10th, 2019 7:41 PM (39d) (PST)Mar 10th, 2019 7:00 PM (39d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5731034700.2670.2140.0251.0710.081188

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,3796,18728,1921613164514,211

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4968.1h/207d 27,882 7,390 27,616 319.1k 6,057 8,607 24,254 170.8m

EngineerCLASS DETAILS: Engineer
NS-11C
B++
Kills:2,646
Deaths:2,218
KDR:1.193
Accuracy:27.411% B++
HSR:21.088% B
Pandora VX25
D--
Kills:2,274
Deaths:3,219
KDR:0.706
Accuracy:26.962% D*
HSR:10.862% D--
Pulsar C
C-
Kills:1,253
Deaths:1,907
KDR:0.657
Accuracy:19.931% D-
HSR:20.670% C-
Serpent VE92
C+
Kills:1,250
Deaths:1,731
KDR:0.722
Accuracy:21.025% D
HSR:18.720% C+
VX6-7
C+
Kills:1,185
Deaths:1,441
KDR:0.822
Accuracy:20.635% D
HSR:20.591% C+
Solstice VE3
C+
Kills:1,172
Deaths:1,510
KDR:0.776
Accuracy:20.006% C--
HSR:19.539% C+
Thanatos VE70
C+
Kills:684
Deaths:952
KDR:0.718
Accuracy:38.645% C+
HSR:13.012% D
Nova
C*
Kills:635
Deaths:531
KDR:1.196
Accuracy:47.208% C*
HSR:15.276% C++
Deimos VA29
C
Kills:343
Deaths:346
KDR:0.991
Accuracy:56.813% C
HSR:15.160% C
Eclipse VE3A
B+
Kills:320
Deaths:306
KDR:1.046
Accuracy:26.841% C+
HSR:22.188% B+
Solstice SF
B*
Kills:67
Deaths:98
KDR:0.684
Accuracy:26.526% B+
HSR:22.388% B*
Kills:11,829
Deaths (as Engineer):14,259
Deaths (to Engineers):20,261
KDR:0.82958
Kill Difference:2,430
Playtime:3,141.933 hours
Usage:63%
Score:49.836m
Score/min:264
Accuracy (listed only):30.182%
HSR (listed only):18.136%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:5,036
Deaths:6,303
KDR:0.799
Accuracy:16.752% D
HSR:16.898% D*
NS-15M1
C+
Kills:1,809
Deaths:2,400
KDR:0.754
Accuracy:21.878% C+
HSR:15.920% D-
Lasher X2
C**
Kills:1,455
Deaths:1,997
KDR:0.729
Accuracy:27.549% C**
HSR:3.230% C
NS-15M2
C+
Kills:1,184
Deaths:1,240
KDR:0.955
Accuracy:23.322% C+
HSR:20.777% D
SVA-88
C+
Kills:1,158
Deaths:1,231
KDR:0.941
Accuracy:23.050% C+
HSR:21.589% C--
Flare VE6
C++
Kills:1,151
Deaths:1,341
KDR:0.858
Accuracy:23.068% C++
HSR:22.589% C
Betelgeuse 54-A
D
Kills:792
Deaths:722
KDR:1.097
Accuracy:22.818% D-
HSR:25.884% D
Ursa
C
Kills:90
Deaths:116
KDR:0.776
Accuracy:20.919% C
HSR:21.111% C-
Kills:12,675
Deaths (as Heavy Assault):15,350
Deaths (to Heavy Assaults):15,799
KDR:0.82573
Kill Difference:2,675
Playtime:841.152 hours
Usage:17%
Score:8.912m
Score/min:177
Accuracy (listed only):22.419%
HSR (listed only):18.500%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B++
Kills:2,646
Deaths:2,218
KDR:1.193
Accuracy:27.411% B++
HSR:21.088% B
Pandora VX25
D--
Kills:2,274
Deaths:3,219
KDR:0.706
Accuracy:26.962% D*
HSR:10.862% D--
Pulsar C
C-
Kills:1,253
Deaths:1,907
KDR:0.657
Accuracy:19.931% D-
HSR:20.670% C-
Serpent VE92
C+
Kills:1,250
Deaths:1,731
KDR:0.722
Accuracy:21.025% D
HSR:18.720% C+
NS-7B PDW
D
Kills:1,209
Deaths:1,796
KDR:0.673
Accuracy:21.933% D
HSR:14.558% D
VX6-7
C+
Kills:1,185
Deaths:1,441
KDR:0.822
Accuracy:20.635% D
HSR:20.591% C+
Solstice VE3
C+
Kills:1,172
Deaths:1,510
KDR:0.776
Accuracy:20.006% C--
HSR:19.539% C+
Thanatos VE70
C+
Kills:684
Deaths:952
KDR:0.718
Accuracy:38.645% C+
HSR:13.012% D
Nova
C*
Kills:635
Deaths:531
KDR:1.196
Accuracy:47.208% C*
HSR:15.276% C++
Sirius SX12
B+
Kills:594
Deaths:882
KDR:0.673
Accuracy:27.290% B+
HSR:17.003% C+
NS-7 PDW
C+
Kills:419
Deaths:547
KDR:0.766
Accuracy:22.814% C
HSR:18.138% C+
Deimos VA29
C
Kills:343
Deaths:346
KDR:0.991
Accuracy:56.813% C
HSR:15.160% C
Eclipse VE3A
B+
Kills:320
Deaths:306
KDR:1.046
Accuracy:26.841% C+
HSR:22.188% B+
MKV Suppressed
A+
Kills:185
Deaths:203
KDR:0.911
Accuracy:23.717% C
HSR:28.649% A+
Solstice SF
B*
Kills:67
Deaths:98
KDR:0.684
Accuracy:26.526% B+
HSR:22.388% B*
Kills:14,236
Deaths (as Light Assault):17,687
Deaths (to Light Assaults):9,915
KDR:0.80488
Kill Difference:3,451
Playtime:476.365 hours
Usage:10%
Score:6.542m
Score/min:229
Accuracy (listed only):28.517%
HSR (listed only):18.523%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D--
Kills:2,274
Deaths:3,219
KDR:0.706
Accuracy:26.962% D*
HSR:10.862% D--
NS-7B PDW
D
Kills:1,209
Deaths:1,796
KDR:0.673
Accuracy:21.933% D
HSR:14.558% D
Thanatos VE70
C+
Kills:684
Deaths:952
KDR:0.718
Accuracy:38.645% C+
HSR:13.012% D
Nova
C*
Kills:635
Deaths:531
KDR:1.196
Accuracy:47.208% C*
HSR:15.276% C++
Sirius SX12
B+
Kills:594
Deaths:882
KDR:0.673
Accuracy:27.290% B+
HSR:17.003% C+
NS-7 PDW
C+
Kills:419
Deaths:547
KDR:0.766
Accuracy:22.814% C
HSR:18.138% C+
H-V45
D
Kills:399
Deaths:752
KDR:0.531
Accuracy:20.793% D
HSR:13.033% D*
Deimos VA29
C
Kills:343
Deaths:346
KDR:0.991
Accuracy:56.813% C
HSR:15.160% C
MKV Suppressed
A+
Kills:185
Deaths:203
KDR:0.911
Accuracy:23.717% C
HSR:28.649% A+
Pulsar VS1
C+
Kills:164
Deaths:220
KDR:0.745
Accuracy:23.697% C+
HSR:15.244% D
Terminus VX-9
D
Kills:158
Deaths:265
KDR:0.596
Accuracy:22.637% D
HSR:17.089% D*
Corvus VA55
B
Kills:69
Deaths:86
KDR:0.802
Accuracy:25.914% B
HSR:24.638% C**
Kills:7,133
Deaths (as Combat Medic):9,799
Deaths (to Combat Medics):5,749
KDR:0.72793
Kill Difference:2,666
Playtime:84.766 hours
Usage:2%
Score:1.241m
Score/min:244
Accuracy (listed only):29.869%
HSR (listed only):16.888%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C++
Kills:1,505
Deaths:1,000
KDR:1.505
Accuracy:36.973% C
HSR:78.206% C++
NS-7B PDW
D
Kills:1,209
Deaths:1,796
KDR:0.673
Accuracy:21.933% D
HSR:14.558% D
Sirius SX12
B+
Kills:594
Deaths:882
KDR:0.673
Accuracy:27.290% B+
HSR:17.003% C+
NS-7 PDW
C+
Kills:419
Deaths:547
KDR:0.766
Accuracy:22.814% C
HSR:18.138% C+
Ghost
B+
Kills:390
Deaths:251
KDR:1.554
Accuracy:42.625% B+
HSR:64.103% C-
NS-357 Underboss
D
Kills:248
Deaths:332
KDR:0.747
Accuracy:28.343% D--
HSR:15.323% D
MKV Suppressed
A+
Kills:185
Deaths:203
KDR:0.911
Accuracy:23.717% C
HSR:28.649% A+
NS-44 Commissioner
D--
Kills:164
Deaths:420
KDR:0.390
Accuracy:20% F-
HSR:14.634% D--
Beamer VS3
C
Kills:162
Deaths:375
KDR:0.432
Accuracy:21.388% D-
HSR:19.753% C
VA39 Spectre
C
Kills:162
Deaths:432
KDR:0.375
Accuracy:24.555% D*
HSR:35.185% C
NS-44L Blackhand
D-
Kills:123
Deaths:217
KDR:0.567
Accuracy:33.548% D-
HSR:26.016% D*
V10
C++
Kills:62
Deaths:27
KDR:2.296
Accuracy:40.665% C++
HSR:66.129% D*
Kills:5,223
Deaths (as Infiltrator):6,482
Deaths (to Infiltrators):6,600
KDR:0.80577
Kill Difference:1,259
Playtime:319.183 hours
Usage:6%
Score:2.530m
Score/min:132
Accuracy (listed only):28.654%
HSR (listed only):33.141%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:460
Deaths:264
KDR:1.742
Accuracy:18.338% B+
HSR:16.304% D
Cosmos VM3
B+
Kills:425
Deaths:266
KDR:1.598
Accuracy:18.792% B+
HSR:19.529% C++
Blueshift VM5
B+
Kills:326
Deaths:163
KDR:2
Accuracy:22.328% B+
HSR:13.497% D**
Comet VM2
C+
Kills:278
Deaths:388
KDR:0.716
Accuracy:42.030% C+
HSR:2.158% D--
Comet VM2
B++
Kills:251
Deaths:351
KDR:0.715
Accuracy:44.298% C+
HSR:5.578% B++
Blueshift VM5
B+
Kills:237
Deaths:165
KDR:1.436
Accuracy:21.456% B+
HSR:13.502% D**
NS-10 Burster
C+
Kills:78
Deaths:120
KDR:0.650
Accuracy:27.813% C+
HSR:3.846% D
NS-10 Burster
C
Kills:71
Deaths:121
KDR:0.587
Accuracy:28.197% C
HSR:1.408% D*
Kills:2,126
Deaths (as MAX Suit):919
Deaths (to MAX Suits):4,593
KDR:2.31338
Kill Difference:1,207
Playtime:89.089 hours
Usage:2%
Score:1.541m
Score/min:288
Accuracy (listed only):27.907%
HSR (listed only):9.478%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B*
Kills:7,554
V. Kills:6,409 118%
Deaths:5,480
KDR:1.378
Accuracy:29.065% C-
KPH:17.100 B
VKPH:14.500 B*
Maelstrom Turbo Laser
B**
Kills:3,981
V. Kills:3,696 108%
Deaths:2,586
KDR:1.539
Accuracy:30.201% C+
KPH:19.800 B
VKPH:18.400 B**
Hornet Missiles
C++
Kills:1,385
V. Kills:657 210%
Deaths:312
KDR:4.439
Accuracy:62.568% C++
KPH:72.600 C++
VKPH:34.400 C+
Light PPA
B*
Kills:1,384
V. Kills:72 N/A
Deaths:308
KDR:4.494
Accuracy:43.777% B+
KPH:73.200 B*
VKPH:3.800 C++
Dual Photon Pods
B+
Kills:1,284
V. Kills:224 N/A
Deaths:354
KDR:3.627
Accuracy:56.616% B+
KPH:62.200 C
VKPH:10.900 D
Photon A2A Missile Pods
C--
Kills:63
V. Kills:57 109%
Deaths:29
KDR:2.172
Accuracy:87.097% B**
KPH:31.400 D
VKPH:28.400 C--
Kills:15,651 (12,919 + 0)
Deaths:9,069
KDR:1.726
VKDR:1.226
Vehicle Kills:11,115
Kill Difference:6,582
Playtime:704.423 hours
Usage:14%
Score:10.371m
Score/min:245
Piloting Accuracy:43.777%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C++
Kills:2,537
V. Kills:2,416 105%
Deaths:4,482
KDR:0.566
Accuracy:46.357% C++
KPH:4.400 D
VKPH:4.200 D
L105 Zephyr
C++
Kills:1,622
V. Kills:189 N/A
Deaths:330
KDR:4.915
Accuracy:44.394% C++
KPH:42.200 C
VKPH:4.900 D
C150 Dalton
C**
Kills:670
V. Kills:500 134%
Deaths:369
KDR:1.816
Accuracy:40.871% C**
KPH:16.100 D--
VKPH:12 D--
AP30 Shredder
U
Kills:293
V. Kills:219 133%
Deaths:197
KDR:1.487
Accuracy:23.839% D**
KPH:1,054,800 U
VKPH:788,400 U
Dual-75 Duster
B+
Kills:92
V. Kills:12 N/A
Deaths:19
KDR:4.842
Accuracy:37.747% C+
KPH:52.300 C--
VKPH:6.800 B+
Kills:5,214 (2,537 + 2,677)
Deaths:5,397
KDR:0.966
VKDR:0.618
Vehicle Kills:3,336
Kill Difference:183
Playtime:657.386 hours
Usage:13%
Score:5.205m
Score/min:132
Piloting Accuracy:46.357%
Gunner Accuracy:37.747%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:1,812
V. Kills:232 N/A
Deaths:191
KDR:9.487
Accuracy:54.932% B++
KPH:43.700 C
VKPH:5.600 D
L100 Python AP
C+
Kills:1,777
V. Kills:1,072 166%
Deaths:451
KDR:3.940
Accuracy:50.508% D
KPH:27.800 C+
VKPH:16.800 C+
L100 Python HEAT
C
Kills:1,518
V. Kills:444 341%
Deaths:267
KDR:5.685
Accuracy:48.903% C
KPH:26.300 C
VKPH:7.700 D-
Skyguard
D
Kills:628
V. Kills:559 112%
Deaths:317
KDR:1.981
Accuracy:30.576% C*
KPH:8.400 D-
VKPH:7.500 D
C75 Viper
D*
Kills:97
V. Kills:35 269%
Deaths:72
KDR:1.347
Accuracy:19.357% F-
KPH:6.600 D*
VKPH:2.400 D*
Kills:5,832 (5,832 + 0)
Deaths:1,298
KDR:4.493
VKDR:1.804
Vehicle Kills:2,342
Kill Difference:4,534
Playtime:252.153 hours
Usage:5%
Score:2.459m
Score/min:163
Driving Accuracy:19.357%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:1,004
V. Kills:322 311%
Deaths:242
KDR:4.149
Accuracy:45.612% C
KPH:23.300 C++
VKPH:7.500 C
Saron HRB
C-
Kills:255
V. Kills:161 157%
Deaths:85
KDR:3
Accuracy:33.590% D*
KPH:19.100 D
VKPH:12.100 C-
Supernova FPC
C**
Kills:160
V. Kills:121 131%
Deaths:62
KDR:2.581
Accuracy:50.465% C
KPH:21.800 C
VKPH:16.500 C**
E540 Halberd
D*
Kills:87
V. Kills:52 164%
Deaths:18
KDR:4.833
Accuracy:44.767% C-
KPH:16.100 D**
VKPH:9.600 D*
Proton II PPA
D
Kills:72
V. Kills:6 N/A
Deaths:13
KDR:5.538
Accuracy:27.747% B+
KPH:31.400 D-
VKPH:2.600 D
Kills:1,578 (1,164 + 414)
Deaths:420
KDR:3.757
VKDR:1.576
Vehicle Kills:662
Kill Difference:1,158
Playtime:71.407 hours
Usage:1%
Score:1.198m
Score/min:280
Driving Accuracy:50.465%
Gunner Accuracy:27.747%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D--
Kills:491
V. Kills:274 179%
Deaths:86
KDR:5.709
Accuracy:47.551% D*
KPH:24.200 D--
VKPH:13.500 D--
M40 Fury-H
C*
Kills:436
V. Kills:46 N/A
Deaths:28
KDR:15.571
Accuracy:30.594% D*
KPH:99.400 C*
VKPH:10.500 C
Proton II PPA-H
C++
Kills:382
V. Kills:17 N/A
Deaths:60
KDR:6.367
Accuracy:38.059% C++
KPH:67.400 C--
VKPH:3 D-
Aphelion VEX-4H
C+
Kills:368
V. Kills:293 125%
Deaths:94
KDR:3.915
Accuracy:39.205% D
KPH:33.100 C
VKPH:26.300 C+
Saron HRB-H
D
Kills:57
V. Kills:43 130%
Deaths:25
KDR:2.280
Accuracy:47.477% D--
KPH:22.100 D-
VKPH:16.600 D
Kills:1,734 (0 + 1,734)
Deaths:293
KDR:5.918
VKDR:2.297
Vehicle Kills:673
Kill Difference:1,441
Playtime:44.040 hours
Usage:1%
Score:0.692m
Score/min:262
Driving Accuracy:N/A%
Gunner Accuracy:47.477%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:185
V. Kills:44 411%
Deaths:28
KDR:6.607
Accuracy:41.673% B+
KPH:54.600 B+
VKPH:13 B++
M40 Fury
C+
Kills:123
V. Kills:22 N/A
Deaths:12
KDR:10.250
Accuracy:35.117% C+
KPH:53.100 C+
VKPH:9.500 C
M12 Kobalt
C+
Kills:90
V. Kills:2 N/A
Deaths:11
KDR:8.182
Accuracy:16.028% C
KPH:69.100 C+
VKPH:1.500 C--
M60-G Bulldog
C
Kills:78
V. Kills:10 N/A
Deaths:17
KDR:4.588
Accuracy:31.195% C
KPH:18.600 D
VKPH:2.400 D--
M12 Kobalt
C
Kills:60
V. Kills:2 N/A
Deaths:9
KDR:6.667
Accuracy:14.075% D-
KPH:54.100 C
VKPH:1.800 D
Kills:536 (0 + 536)
Deaths:77
KDR:6.961
VKDR:1.039
Vehicle Kills:80
Kill Difference:459
Playtime:12.310 hours
Usage:0%
Score:0.178m
Score/min:241
Driving Accuracy:N/A%
Gunner Accuracy:14.075%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 13,9637,5545,4801.378C+0.1329.065%C-2.105%C+17.1B14.5B*218443h102.7B+353.3B+
Orion VS54 5,0675,0366,3030.799C0.4516.752%D16.898%D*16.6DN/A51303.2h14.1C+84.1C
Maelstrom Turbo Laser 7,6773,9812,5861.539C+0.2930.201%C+1.005%D--19.8B18.4B**248200.8h88.4B+292.8B+
NS-11C 2,6832,6462,2181.193C**0.0627.411%B++21.088%B28.3C++N/A6993.5h12.1B++44.2B++
C-4 3,3372,5382,0341.248C+0.0026.667%C++N/A79.6C+25C62331.9h1.2B+4.6B+
CAS30 Tank Buster 4,9532,5374,4820.566C--0.6846.357%C++1.104%C4.4D4.2D71575.6h80.2D173C
Pandora VX25 2,2952,2743,2190.706C-0.5426.962%D*10.862%D--10.8D--N/A26209.7h5C18.5D-
L100 Python HESH 2,0441,8121919.487C+8.2454.932%B++2.152%B+43.8C5.6D14941.4h2.9B+5.3B++
NS-15M1 1,8261,8092,4000.754C--0.5021.878%C+15.92%D-23.7C--N/A7976.2h13.5C+61.5C++
L100 Python AP 2,8491,7774513.94C+2.6950.508%D5.234%A27.9C+16.8C+23963.8h5.3B++10.4B+
L105 Zephyr 1,8111,6223304.915C3.6744.394%C++N/A42.2C4.9D31638.4h6B13.5B+
L100 Python HEAT 1,9621,5182675.685C**4.4448.903%C2.899%C**26.3C7.7D-13357.8h4.2B**8.6B*
Parallax VX3 1,5121,5051,0001.505C-0.2636.973%C78.206%C++12.4D--N/A33121.2h2.7D7.2C
Lasher X2 1,4631,4551,9970.729C0.5227.549%C**3.23%C20.4C--N/A5571.2h21.9C79.4C*
Hornet Missiles 2,0421,3853124.439C+3.1962.568%C++1.444%C+72.5C++34.4C+54119.1h8.2B+13.1B+
Light PPA 1,4561,3843084.494C++3.2443.777%B+1.59%B+73.2B*3.8C++29318.9h11.3B+25.9B+
Frag Grenade 1,3411,33311333N/A1,331.7552.425%B**N/A634.8B++3.8C--20462.1h3B*5.6B*
Dual Photon Pods 1,5081,2843543.627C2.3856.616%B+1.168%C+62.3C10.9D41420.6h19.6B+34.7B+
Pulsar C 1,2671,2531,9070.657C0.5919.931%D-20.67%C-5.9D--N/A23210.8h12.6C+63.1C+
Serpent VE92 1,2811,2501,7310.722C0.5321.025%D18.72%C+6D--N/A22208.2h15C71.2C+
NS-7B PDW 1,2231,2091,7960.673C0.5821.933%D14.558%D8.2D-N/A22148.3h13.7C**62.3C++
VX6-7 1,2091,1851,4410.822C0.4320.635%D20.591%C+5.8D--N/A17205.2h13.7C+66.4C+
NS-15M2 1,1991,1841,2400.955C0.2923.322%C+20.777%D31.3CN/A8237.8h12C**51.4C**
Solstice VE3 1,1921,1721,5100.776C+0.4720.006%C--19.539%C+7.6DN/A35154.3h14.8C**74.1C++
SVA-88 1,1701,1581,2310.941C0.3123.05%C+21.589%C--34.2CN/A9633.9h11.2B48.4C**
Flare VE6 1,1671,1511,3410.858C--0.3923.068%C++22.589%C28.8C-N/A9139.9h10.9C++47.2C**
Supernova PC 1,3261,0042424.149C+2.9045.612%C2.689%C**23.3C++7.5C16743h3.8B**8.4B++
Betelgeuse 54-A 8047927221.097C--0.1522.818%D-25.884%D37.9DN/A11920.9h11.7C-51.3C--
Thanatos VE70 6866849520.718C+0.5338.645%C+13.012%D21.6CN/A9031.7h4.4B+11.4B+
C150 Dalton 1,1706703691.816D0.5740.871%C**1.194%B16.1D--12D--46041.6h5.7D13.9C
S1 1,1946571,8740.351D0.9058.28%C++1.37%D-13.4D-11C20848.9h8.4D14.4C
Nova 6466355311.196C+0.0547.208%C*15.276%C++41.8C**N/A17615.2h3.8B+8.1B+
Skyguard 1,1876283171.981C0.7330.576%C*1.592%C8.4D-7.5D13274.4h150.5C-492.4C+
Anti-Vehicle Grenade 6646211621N/A619.7561.714%AN/A690A+47.8D26540.9h3.3A5.4B**
Sirius SX12 6005948820.673C0.5827.29%B+17.003%C+17.8C--N/A7633.4h14.4C**52.8B
E540 Halberd-H 765491865.709C4.4647.551%D*2.037%C++24.2D--13.5D--21720.3h6.2C++13C
Cosmos VM3 4634602641.742C+0.4918.338%B+16.304%D23.6CN/A8019.5h16.4D89.4C++
M40 Fury-H 4824362815.571B14.3230.594%D*N/A99.1C*10.5C2704.4h6.5B+21.3C+
Cosmos VM3 4304252661.598C+0.3518.792%B+19.529%C++21.7C-N/A7319.6h17.7D-94.2C++
NS-7 PDW 4194195470.766C+0.4822.814%C18.138%C+16C--N/A6826.2h16.8C73.5C+
Force-Blade 41441034,0910.012C1.2420.66%DN/A0.2DN/A11721.7h2.4C**11.7C+
Proximity Mine 4054022731.473D0.2259.671%A*N/A95.7C--N/A3994.2h1.5A2.6A+
H-V45 4013997520.531C-0.7220.793%D13.033%D*11.5D-N/A5234.7h17.2D*82.8D
Tank Mine 7463973171.252D0.0036.535%C*N/A54.4D--47.8C--9357.3h2.8D**7.7D
Ghost 3923902511.554C0.3042.625%B+64.103%C-29.3CN/A12613.3h2.3C++5.4B
Proton II PPA-H 399382606.367C-5.1238.059%C++N/A67C--3D-2085.7h10.2C++26.9C*
M60-A Bulldog 4433732171.719D0.4734.282%C2.145%B++20.2D3.8D35318.5h6.8C--19.9C
Aphelion VEX-4H 661368943.915C+2.6739.205%D2.989%C+33.2C26.4C+31011.1h56.6C*144.4C+
Deimos VA29 3473433460.991C0.2656.813%C15.16%C30.1C-N/A10711.4h2.7C4.7C+
NS Decimator 4563296070.542D0.7155.627%D1.824%C26.3C--10.2D27712.5h4.7C++8.5C+
Blueshift VM5 3283261632C+0.7522.328%B+13.497%D**34.3C++N/A1349.5h14.5B+64.9B+
Eclipse VE3A 3243203061.046C+0.2026.841%C+22.188%B+29.9CN/A8510.7h13C+48.4C++
AP30 Shredder 5122931971.487D0.2423.839%D**1.365%D2930U2190U84882600.1h83.4B+349.7C
Comet VM2 4582783880.716C+0.5342.03%C+2.158%D--9.3C6B*12530h24.1C+57.4C++
Saron HRB 416255853C1.7533.59%D*1.176%C19.2C--12.1C-36113.3h17.3B*51.5C*
Comet VM2 4182513510.715C0.5344.298%C+5.578%B++9C-6B+10827.9h28.1C++63.3C++
NS-357 Underboss 2492483320.747C0.5028.343%D--15.323%D49.6C**N/A1655h3.9B13.8C+
Blueshift VM5 2422371651.436C0.1921.456%B+13.502%D**24.7C--N/A1089.6h19.3D-89.9C++
MKV Suppressed 1871852030.911C+0.3423.717%C28.649%A+10.4D--N/A3617.8h14C*58.9C++
M40 Fury 229185286.607C++5.3641.673%B+1.081%D54.4B+12.9B++3523.4h14.3C++34.3B+
M60-A Bulldog 197179463.891C-2.6438.15%D-2.235%C+15.2D-1.5D-7911.8h6.2C+16.1C
The Slasher 1731727,6410.023D1.2310.08%F-2.907%D--0.3C-N/A1559.2h2.1C**20.4D*
NS-44 Commissioner 1731644200.39C--0.8620%F-14.634%D--11.8D-N/A6213.9h7.3F*36.7T*
Pulsar VS1 1651642200.745C+0.5023.697%C+15.244%D19.8CN/A1728.3h12.3B*51.9B+
Beamer VS3 1701623750.432C0.8221.388%D-19.753%C12.3DN/A5713.2h13.9D-65.2C-
VA39 Spectre 1651624320.375D0.8724.555%D*35.185%C4.4D*N/A2136.6h9.4D**38.5F
Supernova FPC 281160622.581C-1.3350.465%C3.75%B*21.9C16.6B7637.3h6.1C12.1C
Terminus VX-9 1591582650.596D0.6522.637%D17.089%D*20DN/A807.9h13C+57.5C+
M60-A Bulldog 164144413.512C--2.2637.145%D-1.389%D14.1D-2D10010.2h6C++16.2C+
Spear Anti-Vehicle Phalanx Turret 203139265.346C4.1035.802%D-5.036%B+33.1C15.2D5314.2h7B++19.4B
Sticky Grenade 1331331133N/A131.7553.178%C*N/A443.3D--N/A18160.3h3.8D**7.1D
NS-44L Blackhand 1251232170.567C--0.6833.548%D-26.016%D*39.7B*N/A1373.1h3.8B+11.3C++
M40 Fury 1451231210.25B+9.0035.117%C+2.439%B+53.5C+9.6C2682.3h11.6B+33B+
MANA Anti-Vehicle Turret 2321231121.098D0.1551.98%C1.626%D**1230D1090D9191200.1h11.1D--21.3D
A30 Walker 2501102720.404D0.8523.183%C+N/A4.6D-5.9D19923.9h272.8D*1176.9D--
C75 Viper 13297721.347D0.1019.357%F-1.031%C-6.6D*2.4D*14014.7h13.4C*69.2D**
Dual-75 Duster 10492194.842D3.5937.747%C+N/A51.1D6.7B+3821.8h5B+13.2B+
Ursa 92901160.776C--0.4720.919%C21.111%C-25.7C-N/A1783.5h12.4C+59.5C+
M12 Kobalt 9290118.182C6.9316.028%C16.667%C69.2C+1.5C--2121.3h15.5B+96.5C**
E540 Halberd 13987184.833C3.5844.767%C-1.149%D-16.1D**9.6D*3415.4h8.9F--19.8F
M60-G Bulldog 8878174.588C++3.3431.195%C3.846%B+18.6D2.4D--1634.2h6.8B+21.8C**
Nemesis VSH9 123781680.464C0.7958.599%D7.692%M*9.3C-5.4D-3788.4h8.3C+14.1C+
NS-10 Burster 138781200.65C0.6027.813%C+3.846%D4.6C-3.5C+11517.1h142.8C+513.3C+
NS Annihilator 162742180.339D0.9180.664%C+N/A5.9D-7C-21212.6h14.8D-18.3D-
Proton II PPA 7872135.538C--4.2927.747%B+1.389%D31.3D-2.6D2262.3h13.2D47.7C+
NS-10 Burster 134711210.587D0.6628.197%C1.408%D*4.1D3.7C+10617.2h156.2C+553.9C+
Corvus VA55 7069860.802C0.4525.914%B24.638%C**27.6C+N/A2212.5h10.3B*39.7B++
Solstice SF 6867980.684C0.5726.526%B+22.388%B*6.8D-N/A679.9h18.4D69.2C
Photon A2A Missile Pods 12063292.172D0.9287.097%B**N/A31.5D28.5C--10592h10.7D-12.3C--
MANA Anti-Personnel Turret 6563312.032N/A0.7820.116%UN/A630U20U3516000.1h31.8T*158.3T*
V10 6262272.296C1.0540.665%C++66.129%D*25.8CN/A822.4h2.6C6.3C+
M12 Kobalt 626096.667D5.4214.075%D-21.667%B*54.5C1.8D1711.1h16.8B+119.5C++
Saron HRB-H 10057252.28C--1.0347.477%D--N/A21.9D-16.5D5112.6h25.1C++52.8C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter391,5942.3h
Spawn Beacon492,2265h
Nano-Armor Kit1,5282,495,879198.7h
Anti-Vehicle MANA Turret199921.7h
Nanite Revive Grenade01,3250.4h
Deconstruction Tool06240.1h
Rampart Wall5710.9h
Ammunition Package941,2951.4h
Medical Kit1461,8152.7h
Anti-Infantry MANA Turret121371.2h
Medical Applicator34487,80010.2h
Recon Detection Device892,1964.8h

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