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Prefect Ltsr[xPIT] Ltsr
VS BR 18

KDR: 1.26

Score: 71.1m

Last Seen: Jul 19th, 2019 3:12 AM
- OFFLINE - 13.8 hour(s)

Prestige 1, Battle Rank 18 - Vanu Sovereignty on Connery - Outfit Officer of THE PIT[xPIT] THE PIT
VS outfit on Connery

Members: 283
Level Progress (to 19): 93%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Saron Laser Cannon Orion VS54 Maelstrom Turbo Laser NS-11C CAS30 Tank Buster C-4 Pandora VX25 NS-15M1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $238,941 MLG Score: 191
Fun Score: N/A
Cheeseburgers Flipped: 711TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.944%19.034%39925118923,3110.9638620.294

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.814%-0.041C+-0.278C0.035C+HEAD ++ (~8.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.50.161C++13.10.083C+49.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.585%1.55%3365120917,1005632130623.03622131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.783%-0.61D-0.032C+-0.073

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
258.1-0.599D81.5-0.537D176.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.108%3.144%219712076,997371027901.88598251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.499%-0.765D-0.376C**1.357

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.5-0.361C-17.4-0.389C-35.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.222%1.568%1441611985,358353518751.5157286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.033%-0.823D--0.71D-0.089

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.50.462B+17.60.56B+46.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.697%71.899%144412102,1282086121.02013

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.031%-0.194C0.313C*1.657

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.069C+3.10.024C+6.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.284%12.351%144412103,9432114401.86518

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.383%-0.852D---0.451D0.456

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.3-0.089C+4.50.076C+9.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE PIT[xPIT] THE PIT
VS outfit on Connery

Members: 283
71.1m306.2%272 (16.3k)238 (14.3k)1.258180,74164,1771.6957618 (18)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214221121.621%9.253%20004:4026

63% Engineer17% Heavy Assault6% Infiltrator10% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 4th, 2013 8:02 PMApr 6th, 2019 7:29 PMJul 20th, 2019 4:46 PM (18h) (PST)Jul 18th, 2019 11:25 PM (2d) (PST)Jul 18th, 2019 11:12 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5761034730.2700.2140.0251.0770.082191

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,5696,19428,3751613165514,256

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4990.5h/207.9d 28,088 7,471 27,903 322.4k 6,067 8,653 24,541 172.5m

EngineerCLASS DETAILS: Engineer
NS-11C
B++
Kills:2,681
Deaths:2,239
KDR:1.197
Accuracy:27.446% B++
HSR:21.074% B
Pandora VX25
D*
Kills:2,274
Deaths:3,219
KDR:0.706
Accuracy:26.962% D*
HSR:10.862% D*
Serpent VE92
C
Kills:1,262
Deaths:1,740
KDR:0.725
Accuracy:21.106% D
HSR:18.780% C
Pulsar C
C-
Kills:1,253
Deaths:1,907
KDR:0.657
Accuracy:19.931% D-
HSR:20.670% C-
VX6-7
C+
Kills:1,185
Deaths:1,441
KDR:0.822
Accuracy:20.635% D
HSR:20.591% C+
Solstice VE3
C+
Kills:1,172
Deaths:1,510
KDR:0.776
Accuracy:20.006% D
HSR:19.539% C+
Thanatos VE70
C+
Kills:686
Deaths:953
KDR:0.720
Accuracy:38.650% C+
HSR:12.974% D
Nova
C*
Kills:635
Deaths:531
KDR:1.196
Accuracy:47.208% C*
HSR:15.276% C++
Deimos VA29
C+
Kills:348
Deaths:349
KDR:0.997
Accuracy:57.011% C
HSR:15.517% C+
Eclipse VE3A
B+
Kills:332
Deaths:317
KDR:1.047
Accuracy:26.583% C+
HSR:21.988% B+
Solstice SF
B++
Kills:79
Deaths:107
KDR:0.738
Accuracy:25.706% C**
HSR:21.519% B++
Kills:11,907
Deaths (as Engineer):14,313
Deaths (to Engineers):20,352
KDR:0.8319
Kill Difference:2,406
Playtime:3,156.664 hours
Usage:63%
Score:50.218m
Score/min:265
Accuracy (listed only):30.113%
HSR (listed only):18.072%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:5,056
Deaths:6,322
KDR:0.800
Accuracy:16.766% D-
HSR:16.930% D*
NS-15M1
C+
Kills:1,897
Deaths:2,425
KDR:0.782
Accuracy:22.045% C+
HSR:15.604% D-
NS-15M2
C+
Kills:1,218
Deaths:1,267
KDR:0.961
Accuracy:23.224% C+
HSR:20.772% D
SVA-88
C+
Kills:1,158
Deaths:1,231
KDR:0.941
Accuracy:23.050% C+
HSR:21.589% C--
Flare VE6
C++
Kills:1,151
Deaths:1,341
KDR:0.858
Accuracy:23.068% C++
HSR:22.589% C
Betelgeuse 54-A
D
Kills:925
Deaths:798
KDR:1.159
Accuracy:23.472% D
HSR:25.297% D
Ursa
C
Kills:90
Deaths:116
KDR:0.776
Accuracy:20.919% C
HSR:21.111% C-
Kills:11,495
Deaths (as Heavy Assault):13,500
Deaths (to Heavy Assaults):15,893
KDR:0.85148
Kill Difference:2,005
Playtime:847.137 hours
Usage:17%
Score:9.039m
Score/min:178
Accuracy (listed only):21.792%
HSR (listed only):20.556%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B++
Kills:2,681
Deaths:2,239
KDR:1.197
Accuracy:27.446% B++
HSR:21.074% B
Pandora VX25
D*
Kills:2,274
Deaths:3,219
KDR:0.706
Accuracy:26.962% D*
HSR:10.862% D*
Serpent VE92
C
Kills:1,262
Deaths:1,740
KDR:0.725
Accuracy:21.106% D
HSR:18.780% C
Pulsar C
C-
Kills:1,253
Deaths:1,907
KDR:0.657
Accuracy:19.931% D-
HSR:20.670% C-
NS-7B PDW
D
Kills:1,209
Deaths:1,796
KDR:0.673
Accuracy:21.933% D
HSR:14.558% D
VX6-7
C+
Kills:1,185
Deaths:1,441
KDR:0.822
Accuracy:20.635% D
HSR:20.591% C+
Solstice VE3
C+
Kills:1,172
Deaths:1,510
KDR:0.776
Accuracy:20.006% D
HSR:19.539% C+
Thanatos VE70
C+
Kills:686
Deaths:953
KDR:0.720
Accuracy:38.650% C+
HSR:12.974% D
Nova
C*
Kills:635
Deaths:531
KDR:1.196
Accuracy:47.208% C*
HSR:15.276% C++
Sirius SX12
B+
Kills:596
Deaths:882
KDR:0.676
Accuracy:27.277% B+
HSR:16.946% C+
NS-7 PDW
C++
Kills:419
Deaths:547
KDR:0.766
Accuracy:22.814% C
HSR:18.138% C++
Deimos VA29
C+
Kills:348
Deaths:349
KDR:0.997
Accuracy:57.011% C
HSR:15.517% C+
Eclipse VE3A
B+
Kills:332
Deaths:317
KDR:1.047
Accuracy:26.583% C+
HSR:21.988% B+
MKV Suppressed
A+
Kills:185
Deaths:203
KDR:0.911
Accuracy:23.713% C
HSR:28.649% A+
Solstice SF
B++
Kills:79
Deaths:107
KDR:0.738
Accuracy:25.706% C**
HSR:21.519% B++
Kills:14,316
Deaths (as Light Assault):17,741
Deaths (to Light Assaults):9,985
KDR:0.80694
Kill Difference:3,425
Playtime:477.427 hours
Usage:10%
Score:6.567m
Score/min:229
Accuracy (listed only):28.465%
HSR (listed only):18.472%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D*
Kills:2,274
Deaths:3,219
KDR:0.706
Accuracy:26.962% D*
HSR:10.862% D*
NS-7B PDW
D
Kills:1,209
Deaths:1,796
KDR:0.673
Accuracy:21.933% D
HSR:14.558% D
Thanatos VE70
C+
Kills:686
Deaths:953
KDR:0.720
Accuracy:38.650% C+
HSR:12.974% D
Nova
C*
Kills:635
Deaths:531
KDR:1.196
Accuracy:47.208% C*
HSR:15.276% C++
Sirius SX12
B+
Kills:596
Deaths:882
KDR:0.676
Accuracy:27.277% B+
HSR:16.946% C+
NS-7 PDW
C++
Kills:419
Deaths:547
KDR:0.766
Accuracy:22.814% C
HSR:18.138% C++
H-V45
D
Kills:399
Deaths:752
KDR:0.531
Accuracy:20.793% D
HSR:13.033% D*
Deimos VA29
C+
Kills:348
Deaths:349
KDR:0.997
Accuracy:57.011% C
HSR:15.517% C+
MKV Suppressed
A+
Kills:185
Deaths:203
KDR:0.911
Accuracy:23.713% C
HSR:28.649% A+
Pulsar VS1
C+
Kills:164
Deaths:220
KDR:0.745
Accuracy:23.697% C+
HSR:15.244% D-
Terminus VX-9
D
Kills:158
Deaths:265
KDR:0.596
Accuracy:22.637% D
HSR:17.089% D*
Corvus VA55
B++
Kills:71
Deaths:86
KDR:0.826
Accuracy:27.838% B++
HSR:23.944% C++
Kills:7,144
Deaths (as Combat Medic):9,803
Deaths (to Combat Medics):5,770
KDR:0.72876
Kill Difference:2,659
Playtime:84.816 hours
Usage:2%
Score:1.242m
Score/min:244
Accuracy (listed only):30.044%
HSR (listed only):16.852%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C++
Kills:1,505
Deaths:1,000
KDR:1.505
Accuracy:36.973% C
HSR:78.206% C++
NS-7B PDW
D
Kills:1,209
Deaths:1,796
KDR:0.673
Accuracy:21.933% D
HSR:14.558% D
Sirius SX12
B+
Kills:596
Deaths:882
KDR:0.676
Accuracy:27.277% B+
HSR:16.946% C+
NS-7 PDW
C++
Kills:419
Deaths:547
KDR:0.766
Accuracy:22.814% C
HSR:18.138% C++
Ghost
B+
Kills:399
Deaths:255
KDR:1.565
Accuracy:42.430% B+
HSR:63.910% C-
NS-357 Underboss
D-
Kills:248
Deaths:332
KDR:0.747
Accuracy:28.293% D--
HSR:15.323% D-
MKV Suppressed
A+
Kills:185
Deaths:203
KDR:0.911
Accuracy:23.713% C
HSR:28.649% A+
NS-44 Commissioner
D*
Kills:170
Deaths:423
KDR:0.402
Accuracy:20.106% F-
HSR:14.118% D*
VA39 Spectre
C
Kills:162
Deaths:432
KDR:0.375
Accuracy:24.555% D*
HSR:35.185% C
Beamer VS3
C
Kills:162
Deaths:375
KDR:0.432
Accuracy:21.388% D-
HSR:19.753% C
NS-44L Blackhand
D-
Kills:150
Deaths:246
KDR:0.610
Accuracy:34.220% D-
HSR:27.333% D--
V10
C++
Kills:62
Deaths:27
KDR:2.296
Accuracy:40.665% C++
HSR:66.129% D**
Kills:5,267
Deaths (as Infiltrator):6,518
Deaths (to Infiltrators):6,654
KDR:0.80807
Kill Difference:1,251
Playtime:319.516 hours
Usage:6%
Score:2.535m
Score/min:132
Accuracy (listed only):28.697%
HSR (listed only):33.187%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C**
Kills:460
Deaths:264
KDR:1.742
Accuracy:18.338% C**
HSR:16.304% D
Cosmos VM3
B
Kills:425
Deaths:266
KDR:1.598
Accuracy:18.792% B
HSR:19.529% C++
Blueshift VM5
B+
Kills:326
Deaths:163
KDR:2
Accuracy:22.328% B+
HSR:13.497% D**
Comet VM2
C+
Kills:278
Deaths:388
KDR:0.716
Accuracy:42.030% C+
HSR:2.158% D--
Comet VM2
B+
Kills:251
Deaths:351
KDR:0.715
Accuracy:44.298% C+
HSR:5.578% B+
Blueshift VM5
B+
Kills:237
Deaths:165
KDR:1.436
Accuracy:21.456% B+
HSR:13.502% D**
NS-10 Burster
C
Kills:78
Deaths:120
KDR:0.650
Accuracy:27.813% C
HSR:3.846% D
NS-10 Burster
C
Kills:71
Deaths:121
KDR:0.587
Accuracy:28.197% C
HSR:1.408% D*
Kills:2,126
Deaths (as MAX Suit):919
Deaths (to MAX Suits):4,604
KDR:2.31338
Kill Difference:1,207
Playtime:89.089 hours
Usage:2%
Score:1.541m
Score/min:288
Accuracy (listed only):27.907%
HSR (listed only):9.478%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B*
Kills:7,742
V. Kills:6,507 119%
Deaths:5,534
KDR:1.399
Accuracy:29.180% C-
KPH:17.300 B+
VKPH:14.500 B*
Maelstrom Turbo Laser
B**
Kills:4,139
V. Kills:3,780 109%
Deaths:2,609
KDR:1.586
Accuracy:30.269% C+
KPH:20.400 B
VKPH:18.600 B**
Hornet Missiles
C++
Kills:1,413
V. Kills:674 209%
Deaths:318
KDR:4.443
Accuracy:62.543% C++
KPH:72.700 C++
VKPH:34.700 C+
Light PPA
B*
Kills:1,385
V. Kills:72 N/A
Deaths:309
KDR:4.482
Accuracy:43.785% B+
KPH:73.200 B*
VKPH:3.800 C*
Dual Photon Pods
B+
Kills:1,286
V. Kills:224 N/A
Deaths:354
KDR:3.633
Accuracy:56.622% B+
KPH:62.200 C
VKPH:10.800 D
Photon A2A Missile Pods
C-
Kills:63
V. Kills:57 109%
Deaths:29
KDR:2.172
Accuracy:87.097% A
KPH:31.400 C--
VKPH:28.400 C-
Kills:16,028 (13,266 + 0)
Deaths:9,153
KDR:1.751
VKDR:1.236
Vehicle Kills:11,314
Kill Difference:6,875
Playtime:712.393 hours
Usage:14%
Score:10.522m
Score/min:246
Piloting Accuracy:43.785%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C++
Kills:2,548
V. Kills:2,420 105%
Deaths:4,491
KDR:0.567
Accuracy:46.355% C++
KPH:4.400 D
VKPH:4.200 D
L105 Zephyr
C*
Kills:1,622
V. Kills:189 N/A
Deaths:330
KDR:4.915
Accuracy:44.394% C*
KPH:42.200 C
VKPH:4.900 D
C150 Dalton
C**
Kills:685
V. Kills:507 135%
Deaths:371
KDR:1.846
Accuracy:40.746% C**
KPH:16.300 D--
VKPH:12.100 D--
AP30 Shredder
U
Kills:293
V. Kills:219 133%
Deaths:197
KDR:1.487
Accuracy:23.839% D**
KPH:1,054,800 U
VKPH:788,400 U
Dual-75 Duster
B
Kills:92
V. Kills:12 N/A
Deaths:19
KDR:4.842
Accuracy:38.023% C+
KPH:51.700 D
VKPH:6.700 B
Kills:5,240 (2,548 + 2,692)
Deaths:5,408
KDR:0.969
VKDR:0.619
Vehicle Kills:3,347
Kill Difference:168
Playtime:659.046 hours
Usage:13%
Score:5.220m
Score/min:132
Piloting Accuracy:46.355%
Gunner Accuracy:38.023%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:1,812
V. Kills:232 N/A
Deaths:191
KDR:9.487
Accuracy:54.932% B++
KPH:43.700 C
VKPH:5.600 D
L100 Python AP
C
Kills:1,777
V. Kills:1,072 166%
Deaths:451
KDR:3.940
Accuracy:50.508% D
KPH:27.800 C
VKPH:16.800 C
L100 Python HEAT
C
Kills:1,518
V. Kills:444 341%
Deaths:267
KDR:5.685
Accuracy:48.903% C
KPH:26.300 C
VKPH:7.700 D-
Skyguard
D
Kills:628
V. Kills:559 112%
Deaths:317
KDR:1.981
Accuracy:30.576% C*
KPH:8.400 D-
VKPH:7.500 D
C75 Viper
D*
Kills:97
V. Kills:35 269%
Deaths:72
KDR:1.347
Accuracy:19.357% F-
KPH:6.600 D*
VKPH:2.400 D*
Kills:5,832 (5,832 + 0)
Deaths:1,298
KDR:4.493
VKDR:1.804
Vehicle Kills:2,342
Kill Difference:4,534
Playtime:252.153 hours
Usage:5%
Score:2.461m
Score/min:163
Driving Accuracy:19.357%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:1,004
V. Kills:322 311%
Deaths:242
KDR:4.149
Accuracy:45.612% C
KPH:23.300 C++
VKPH:7.500 C
Saron HRB
C-
Kills:255
V. Kills:161 157%
Deaths:85
KDR:3
Accuracy:33.590% D*
KPH:19.100 D
VKPH:12.100 C-
Supernova FPC
C**
Kills:161
V. Kills:122 131%
Deaths:62
KDR:2.597
Accuracy:50.741% C
KPH:21.800 C
VKPH:16.500 C**
E540 Halberd
D--
Kills:87
V. Kills:52 164%
Deaths:18
KDR:4.833
Accuracy:44.767% C
KPH:16.100 D**
VKPH:9.600 D--
Proton II PPA
D
Kills:72
V. Kills:6 N/A
Deaths:13
KDR:5.538
Accuracy:27.747% B+
KPH:31.400 D-
VKPH:2.600 D
Kills:1,579 (1,165 + 414)
Deaths:420
KDR:3.760
VKDR:1.579
Vehicle Kills:663
Kill Difference:1,159
Playtime:71.463 hours
Usage:1%
Score:1.200m
Score/min:280
Driving Accuracy:50.741%
Gunner Accuracy:27.747%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D--
Kills:491
V. Kills:274 179%
Deaths:86
KDR:5.709
Accuracy:47.551% D*
KPH:24.200 D--
VKPH:13.500 D--
M40 Fury-H
C*
Kills:436
V. Kills:46 N/A
Deaths:28
KDR:15.571
Accuracy:30.594% D*
KPH:99.400 C*
VKPH:10.500 C
Proton II PPA-H
C++
Kills:396
V. Kills:17 N/A
Deaths:60
KDR:6.600
Accuracy:38.548% C++
KPH:67.600 C-
VKPH:2.900 D--
Aphelion VEX-4H
C+
Kills:369
V. Kills:293 126%
Deaths:94
KDR:3.926
Accuracy:39.201% D
KPH:33.200 C
VKPH:26.300 C+
Saron HRB-H
D
Kills:62
V. Kills:46 132%
Deaths:26
KDR:2.385
Accuracy:47.142% D--
KPH:23.300 D-
VKPH:17.300 D
Kills:1,754 (0 + 1,754)
Deaths:294
KDR:5.966
VKDR:2.299
Vehicle Kills:676
Kill Difference:1,460
Playtime:44.313 hours
Usage:1%
Score:0.696m
Score/min:262
Driving Accuracy:N/A%
Gunner Accuracy:47.142%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:185
V. Kills:44 411%
Deaths:28
KDR:6.607
Accuracy:41.673% B+
KPH:54.600 B+
VKPH:13 B++
M40 Fury
C+
Kills:123
V. Kills:22 N/A
Deaths:12
KDR:10.250
Accuracy:35.117% C+
KPH:53.100 C+
VKPH:9.500 C
M12 Kobalt
C+
Kills:90
V. Kills:2 N/A
Deaths:11
KDR:8.182
Accuracy:16.028% C
KPH:69.100 C+
VKPH:1.500 D-
M60-G Bulldog
C
Kills:78
V. Kills:10 N/A
Deaths:17
KDR:4.588
Accuracy:31.195% C
KPH:18.600 D
VKPH:2.400 D--
M12 Kobalt
C
Kills:61
V. Kills:2 N/A
Deaths:9
KDR:6.778
Accuracy:14.016% D-
KPH:53.600 C
VKPH:1.800 D
Kills:537 (0 + 537)
Deaths:77
KDR:6.974
VKDR:1.039
Vehicle Kills:80
Kill Difference:460
Playtime:12.338 hours
Usage:0%
Score:0.179m
Score/min:241
Driving Accuracy:N/A%
Gunner Accuracy:14.016%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 14,2497,7425,5341.399C+0.1429.18%C-2.067%C+17.3B+14.5B*218448.3h102B+349.4B+
Orion VS54 5,0875,0566,3220.8C0.4616.766%D-16.93%D*16.7DN/A51303.5h14.1C+84C+
Maelstrom Turbo Laser 7,9194,1392,6091.586C+0.3330.269%C+N/A20.4B18.6B**251203.1h86.7B+286.6B+
NS-11C 2,7192,6812,2391.197C*0.0627.446%B++21.074%B28.5C++N/A7094h12.1B+44.2B+
CAS30 Tank Buster 4,9682,5484,4910.567C--0.6946.355%C++1.099%C4.4D4.2D71576.9h80.2D173C
C-4 3,3462,5442,0361.25C+0.0126.679%C*N/A79.7C+25.1C62431.9h1.2B+4.6B+
Pandora VX25 2,2952,2743,2190.706C0.5526.962%D*10.862%D*10.8D--N/A26209.7h5C18.5D
NS-15M1 1,9191,8972,4250.782C--0.4822.045%C+15.604%D-24.5DN/A8177.5h13.3C+60.3C++
L100 Python HESH 2,0441,8121919.487C+8.2354.932%B++2.152%B+43.8C5.6D14941.4h2.9B5.3B++
L100 Python AP 2,8491,7774513.94C+2.6850.508%D5.234%A+27.9C16.8C23963.8h5.3B+10.4C**
L105 Zephyr 1,8111,6223304.915C-3.6644.394%C*N/A42.2C4.9D31638.4h6B+13.5B+
L100 Python HEAT 1,9621,5182675.685C**4.4348.903%C2.899%C**26.3C7.7D-13357.8h4.2B**8.6B*
Parallax VX3 1,5121,5051,0001.505C0.2536.973%C78.206%C++12.4D--N/A33121.2h2.7D7.2C
Lasher X2 1,4631,4551,9970.729C0.5327.519%C*3.23%C20.4DN/A5571.2h21.9C79.5C*
Hornet Missiles 2,0871,4133184.443C+3.1862.543%C++1.415%C+72.8C++34.7C+53919.4h8.2B+13.1B+
Light PPA 1,4571,3853094.482C+3.2243.785%B+1.588%B+73.3B*3.8C*29318.9h11.3B25.9B+
Frag Grenade 1,3441,33611336N/A1,334.7452.458%B*N/A636.2B++3.8D20292.1h3B++5.7B*
Dual Photon Pods 1,5101,2863543.633C2.3756.622%B+1.166%C+62.1C10.8D41320.7h19.7B+34.8B+
Serpent VE92 1,2931,2621,7400.725C0.5321.106%D18.78%C6.1D--N/A22208.5h15C71.1C
Pulsar C 1,2671,2531,9070.657C0.6019.931%D-20.67%C-5.9D--N/A23210.8h12.6C+63.1C
NS-15M2 1,2341,2181,2670.961C0.3023.224%C+20.772%D31.6CN/A8338.5h12C**51.6C*
NS-7B PDW 1,2231,2091,7960.673C0.5921.933%D14.558%D8.2D-N/A22148.3h13.7C**62.3C++
VX6-7 1,2091,1851,4410.822C0.4420.635%D20.591%C+5.8D--N/A17205.2h13.7C+66.4C
Solstice VE3 1,1921,1721,5100.776C+0.4820.006%D19.539%C+7.6DN/A35154.6h14.8C*74.1C+
SVA-88 1,1701,1581,2310.941C0.3223.05%C+21.589%C--34.2CN/A9633.9h11.2B48.4C**
Flare VE6 1,1671,1511,3410.858C--0.4023.068%C++22.589%C28.8C-N/A9139.9h10.9C++47.2C*
Supernova PC 1,3261,0042424.149C+2.8945.612%C2.689%C**23.3C++7.5C16743h3.8B*8.4B++
Betelgeuse 54-A 9409257981.159C--0.1023.472%D25.297%D40.2DN/A12223h11.8C--50.3C--
Thanatos VE70 6886869530.72C+0.5438.65%C+12.974%D21.6CN/A9131.7h4.4B+11.4B
C150 Dalton 1,1926853711.846D0.5940.746%C**1.168%C**16.3D--12.1D--46041.9h5.6D13.7C
S1 1,1946571,8740.351D0.9158.28%C++1.37%D-13.4D-11C20948.9h8.4D14.4C
Nova 6466355311.196C+0.0647.208%C*15.276%C++41.8C**N/A17615.2h3.8B+8.1B+
Skyguard 1,1876283171.981C0.7230.576%C*1.592%C8.4D-7.5D13274.4h150.5D492.4C+
Anti-Vehicle Grenade 6646211621N/A619.7461.714%AN/A690A+47.8D26540.9h3.3A5.4B**
Sirius SX12 6025968820.676C0.5827.277%B+16.946%C+17.8C--N/A7633.4h14.4C*52.8B
E540 Halberd-H 765491865.709C4.4547.551%D*2.037%C++24.2D--13.5D--21720.3h6.2C++13C-
Cosmos VM3 4634602641.742C+0.4818.338%C**16.304%D23.6C--N/A8019.5h16.4D-89.4C+
M40 Fury-H 4824362815.571B+14.3130.594%D*N/A99.1C*10.5C2704.4h6.5B+21.3C+
Cosmos VM3 4304252661.598C+0.3418.792%B19.529%C++21.7DN/A7319.6h17.7D--94.2C+
NS-7 PDW 4194195470.766C+0.4922.814%C18.138%C++16DN/A6826.2h16.8C73.5C+
Force-Blade 41441034,3600.012C1.2520.647%DN/A0.2DN/A11728.9h2.4C**11.7C+
Proximity Mine 4064032741.471D0.2159.749%A*N/A96DN/A3984.2h1.5B**2.6A+
Ghost 4013992551.565C0.3142.43%B+63.91%C-29.6CN/A12613.5h2.3C++5.4B
H-V45 4013997520.531C-0.7320.793%D13.033%D*11.5D-N/A5234.7h17.2D*82.8D
Tank Mine 7503993191.251D0.0136.308%C*N/A53.9D--47.4C--9337.4h2.8D**7.8D
Proton II PPA-H 413396606.6C5.3438.548%C++N/A67.1C-2.9D--2065.9h10.4C++27.1C*
M60-A Bulldog 4433732171.719D0.4634.282%C2.145%B*20.2D3.8D-35318.5h6.8D19.9C
Aphelion VEX-4H 662369943.926C+2.6739.201%D2.981%C+33.2C26.4C+31111.1h56.5C*144.1C+
NS Decimator 4983636330.573D0.6956.139%D1.653%C-26.9C--10D27213.5h4.8C+8.5C+
Deimos VA29 3543483490.997C0.2657.011%C15.517%C+30.5C-N/A10711.4h2.7C4.7C+
Eclipse VE3A 3363323171.047C+0.2126.583%C+21.988%B+26.3C-N/A7512.6h13.1C+49.3C+
Blueshift VM5 3283261632C+0.7422.328%B+13.497%D**34.3C+N/A1349.5h14.5B+64.9B+
AP30 Shredder 5122931971.487D0.2323.839%D**1.365%C--2930U2190U84932600.1h83.4C**349.7C-
Comet VM2 4582783880.716C+0.5442.03%C+2.158%D--9.3C6B*12530h24.1C+57.4C++
Saron HRB 416255853C-1.7433.59%D*1.176%C19.2D12.1C-36213.3h17.3B*51.5C++
Comet VM2 4182513510.715C0.5444.298%C+5.578%B+9C-6B+10827.9h28.1C++63.3C++
NS-357 Underboss 2492483320.747C0.5128.293%D--15.323%D-49.6C**N/A1655h3.9B+13.9C+
Blueshift VM5 2422371651.436C0.1821.456%B+13.502%D**24.7DN/A1089.6h19.3D--89.9C+
M40 Fury 229185286.607C++5.3541.673%B+1.081%D54.4B+12.9B++3523.4h14.3C++34.3B+
MKV Suppressed 1871852030.911C+0.3523.713%C28.649%A+10.4D--N/A3617.8h14C*58.9C++
M60-A Bulldog 197179463.891C-2.6338.15%D-2.235%C+15.2D-1.5D-7911.8h6.2C+16.1C
The Slasher 1731727,6410.023D1.2410.08%F-2.907%D-0.3C-N/A1559.2h2.1C**20.4C-
NS-44 Commissioner 1791704230.402C--0.8620.106%F-14.118%D*12.1D-N/A6414h7.2F**35.7T*
Pulsar VS1 1651642200.745C0.5123.697%C+15.244%D-19.8CN/A1738.3h12.3B*51.9B+
VA39 Spectre 1651624320.375D0.8824.555%D*35.185%C4.4D*N/A2136.6h9.4F38.5F-
Beamer VS3 1701623750.432C0.8321.388%D-19.753%C12.3DN/A5713.2h13.9D--65.2C--
Supernova FPC 283161622.597C-1.3450.741%C3.727%B*21.8C16.5C**7617.4h6.2C12.2C-
Terminus VX-9 1591582650.596C-0.6622.637%D17.089%D*20DN/A817.9h13C+57.5C
NS-44L Blackhand 1521502460.61C-0.6534.22%D-27.333%D--40.5B*N/A1353.7h3.9B+11.5C++
M60-A Bulldog 164144413.512C--2.2537.145%D-1.389%D14.1D-2D10010.2h6C++16.2C
Spear Anti-Vehicle Phalanx Turret 203139265.346C4.0935.802%D-5.036%B+33.1C15.2D5324.2h7B+19.4C**
Sticky Grenade 1341341134N/A132.7453.04%C++N/A446.7D--N/A18110.3h3.8D**7.1D
M40 Fury 1451231210.25B+8.9935.117%C+2.439%B+53.5C++9.6C2682.3h11.6B+33B+
MANA Anti-Vehicle Turret 2321231121.098D0.1651.98%C--1.626%D--1230C+1090C+9191200.1h11.1C+21.3C+
A30 Walker 2511112750.404D0.8523.083%C+N/A4.6D-5.8D19724.1h273.8F1186D*
C75 Viper 13297721.347D0.0919.357%F-1.031%C--6.6D*2.4D*14014.7h13.4C++69.2D**
Dual-75 Duster 10492194.842D3.5838.023%C+N/A51.1D6.7B3781.8h5.1B+13.5B+
M12 Kobalt 9290118.182C6.9216.028%C16.667%C69.2C+1.5D-2151.3h15.5B+96.5B
Ursa 92901160.776C--0.4820.919%C21.111%C-25.7C-N/A1793.5h12.4C59.5C+
E540 Halberd 13987184.833C3.5744.767%C1.149%D16.1D**9.6D--3415.4h8.9F--19.8F
Nemesis VSH9 126801690.473C0.7958.818%C--7.5%M9.4C5.4C3788.5h8.2C++14C+
Solstice SF 80791070.738C0.5225.706%C**21.519%B++7.2D-N/A6311h17.1D66.3C
M60-G Bulldog 8878174.588C++3.3331.195%C3.846%B+18.6D2.4D--1634.2h6.8B+21.8C**
NS-10 Burster 138781200.65C-0.6127.813%C3.846%D4.6C--3.5C+11617.1h142.8C+513.3C+
NS Annihilator 162742180.339D0.9280.664%C+N/A5.9D--7D21312.6h14.8D--18.3D-
Proton II PPA 7872135.538C--4.2827.747%B+1.389%D31.3D-2.6D2262.3h13.2D-47.7C+
NS-10 Burster 134711210.587D0.6728.197%C1.408%D*4.1D3.7C+10617.2h156.2C+553.9C+
Corvus VA55 7371860.826C0.4327.838%B++23.944%C++28.4C+N/A2232.5h11.2B+40.1B+
MANA Anti-Personnel Turret 6563312.032N/A0.7720.718%UN/A630U20U3517900.1h33.2T*160.4T*
Photon A2A Missile Pods 12063292.172C--0.9187.097%AN/A31.5C--28.5C-10702h10.7D-12.3C-
Saron HRB-H 10862262.385C--1.1347.142%D--N/A23D-17D5092.7h24.2C*51.4C+
V10 6262272.296C1.0440.665%C++66.129%D**25.8CN/A822.4h2.6C-6.3C+
M12 Kobalt 636196.778D5.5214.016%D-21.312%B++55.5C1.8D1741.1h16.8B+119.8C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon512,2715.1h
Anti-Vehicle MANA Turret199921.7h
Nano-Armor Kit1,5312,500,658199.2h
Nanite Revive Grenade01,3250.4h
Motion Spotter391,5952.3h
Rampart Wall5710.9h
Deconstruction Tool06240.1h
Recon Detection Device892,2014.8h
Ammunition Package951,3111.5h
Medical Kit1631,9462.8h
Anti-Infantry MANA Turret131391.2h
Medical Applicator34487,80010.2h

Check the help document for the dictionary if you want to learn more about words used here.


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