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Ltsr[JENK] Ltsr
VS BR 169

KDR: 1.25

Score: 70.5m

Last Seen: Dec 18th, 2018 5:02 AM
- OFFLINE - 647.1 hour(s)

Battle Rank 120 (169 total) - Vanu Sovereignty on Connery
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Saron Laser Cannon Orion VS54 Maelstrom Turbo Laser NS-11C CAS30 Tank Buster C-4 Pandora VX25 L100 Python HESH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $233,937 MLG Score: 187
Fun Score: N/A
Cheeseburgers Flipped: 711TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.875%19.048%3982599722,9160.9543960.293

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.741%-0.039C+-0.253C0.089C+HEAD ++ (~8.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.80.16C++13.10.081C+49.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.508%1.588%3295101716,6255579128132.97992130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.821%-0.622D-0.014C+-0.065

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
260.6-0.618D82.1-0.55D178.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.105%3.145%219710156,996369427891.89337251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.485%-0.759D-0.34C**1.361

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.5-0.358C-17.4-0.387C-35.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.319%1.583%1441610065,305352218511.50582286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.016%-0.82D--0.706D-0.102

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.80.462B+17.40.558B+46.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.695%71.968%144410182,1192068121.02466

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.056%-0.2C0.317C*1.667

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.063C+3.10.02C+6.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.267%12.322%144410183,9362096381.87786

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.346%-0.845D---0.44C--0.45

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.4-0.088C+4.50.075C+9.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
70.5m307.2%271 (16.3k)237 (14.2k)1.2476279,51163,7301.68421169 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022215421.501%9.292%20004:4026

63% Engineer17% Heavy Assault6% Infiltrator10% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 4th, 2013 8:02 PMOct 13th, 2018 4:09 AMJan 9th, 2019 8:21 AM (43d) (PST)Dec 18th, 2018 1:19 AM (66d) (PST)Dec 18th, 2018 1:02 AM (66d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5721034690.2670.2140.0251.0700.081187

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,3246,19228,1321613164514,207

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4962.5h/206.8d 27,824 7,388 27,561 318.5k 6,053 8,603 24,168 170.3m

EngineerCLASS DETAILS: Engineer
NS-11C
B++
Kills:2,646
Deaths:2,218
KDR:1.193
Accuracy:27.411% B++
HSR:21.088% B+
Pandora VX25
D--
Kills:2,274
Deaths:3,219
KDR:0.706
Accuracy:26.962% D*
HSR:10.862% D--
Pulsar C
C
Kills:1,253
Deaths:1,907
KDR:0.657
Accuracy:19.931% D-
HSR:20.670% C
Serpent VE92
C+
Kills:1,245
Deaths:1,727
KDR:0.721
Accuracy:21.012% D
HSR:18.795% C+
VX6-7
C+
Kills:1,182
Deaths:1,438
KDR:0.822
Accuracy:20.629% D
HSR:20.643% C+
Solstice VE3
C+
Kills:1,172
Deaths:1,510
KDR:0.776
Accuracy:20.006% C--
HSR:19.539% C+
Thanatos VE70
C+
Kills:684
Deaths:952
KDR:0.718
Accuracy:38.645% C+
HSR:13.012% D
Nova
C*
Kills:635
Deaths:531
KDR:1.196
Accuracy:47.208% C*
HSR:15.276% C++
Deimos VA29
C
Kills:343
Deaths:346
KDR:0.991
Accuracy:56.813% C
HSR:15.160% C
Eclipse VE3A
B+
Kills:320
Deaths:306
KDR:1.046
Accuracy:26.841% C+
HSR:22.188% B+
Solstice SF
B*
Kills:67
Deaths:95
KDR:0.705
Accuracy:26.985% B+
HSR:22.388% B*
Kills:11,821
Deaths (as Engineer):14,249
Deaths (to Engineers):20,244
KDR:0.8296
Kill Difference:2,428
Playtime:3,137.031 hours
Usage:63%
Score:49.742m
Score/min:264
Accuracy (listed only):30.222%
HSR (listed only):18.147%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:5,036
Deaths:6,303
KDR:0.799
Accuracy:16.752% D
HSR:16.898% D--
NS-15M1
C+
Kills:1,797
Deaths:2,392
KDR:0.751
Accuracy:21.880% C+
HSR:15.971% D-
Lasher X2
C**
Kills:1,455
Deaths:1,997
KDR:0.729
Accuracy:27.549% C**
HSR:3.230% C
NS-15M2
C+
Kills:1,184
Deaths:1,240
KDR:0.955
Accuracy:23.322% C+
HSR:20.777% D
SVA-88
C+
Kills:1,158
Deaths:1,231
KDR:0.941
Accuracy:23.050% C+
HSR:21.589% C--
Flare VE6
C++
Kills:1,151
Deaths:1,341
KDR:0.858
Accuracy:23.068% C++
HSR:22.589% C
Betelgeuse 54-A
D
Kills:788
Deaths:721
KDR:1.093
Accuracy:22.823% D
HSR:25.888% D
Ursa
C
Kills:90
Deaths:116
KDR:0.776
Accuracy:20.919% C
HSR:21.111% C
Kills:12,659
Deaths (as Heavy Assault):15,341
Deaths (to Heavy Assaults):15,787
KDR:0.82517
Kill Difference:2,682
Playtime:840.716 hours
Usage:17%
Score:8.908m
Score/min:177
Accuracy (listed only):22.420%
HSR (listed only):18.507%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B++
Kills:2,646
Deaths:2,218
KDR:1.193
Accuracy:27.411% B++
HSR:21.088% B+
Pandora VX25
D--
Kills:2,274
Deaths:3,219
KDR:0.706
Accuracy:26.962% D*
HSR:10.862% D--
Pulsar C
C
Kills:1,253
Deaths:1,907
KDR:0.657
Accuracy:19.931% D-
HSR:20.670% C
Serpent VE92
C+
Kills:1,245
Deaths:1,727
KDR:0.721
Accuracy:21.012% D
HSR:18.795% C+
NS-7B PDW
D
Kills:1,209
Deaths:1,796
KDR:0.673
Accuracy:21.933% D
HSR:14.558% D
VX6-7
C+
Kills:1,182
Deaths:1,438
KDR:0.822
Accuracy:20.629% D
HSR:20.643% C+
Solstice VE3
C+
Kills:1,172
Deaths:1,510
KDR:0.776
Accuracy:20.006% C--
HSR:19.539% C+
Thanatos VE70
C+
Kills:684
Deaths:952
KDR:0.718
Accuracy:38.645% C+
HSR:13.012% D
Nova
C*
Kills:635
Deaths:531
KDR:1.196
Accuracy:47.208% C*
HSR:15.276% C++
Sirius SX12
B+
Kills:594
Deaths:882
KDR:0.673
Accuracy:27.290% B+
HSR:17.003% C+
NS-7 PDW
C++
Kills:419
Deaths:547
KDR:0.766
Accuracy:22.814% C
HSR:18.138% C++
Deimos VA29
C
Kills:343
Deaths:346
KDR:0.991
Accuracy:56.813% C
HSR:15.160% C
Eclipse VE3A
B+
Kills:320
Deaths:306
KDR:1.046
Accuracy:26.841% C+
HSR:22.188% B+
MKV Suppressed
A+
Kills:185
Deaths:203
KDR:0.911
Accuracy:23.717% C
HSR:28.649% A+
Solstice SF
B*
Kills:67
Deaths:95
KDR:0.705
Accuracy:26.985% B+
HSR:22.388% B*
Kills:14,228
Deaths (as Light Assault):17,677
Deaths (to Light Assaults):9,907
KDR:0.80489
Kill Difference:3,449
Playtime:476.142 hours
Usage:10%
Score:6.538m
Score/min:229
Accuracy (listed only):28.546%
HSR (listed only):18.531%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D--
Kills:2,274
Deaths:3,219
KDR:0.706
Accuracy:26.962% D*
HSR:10.862% D--
NS-7B PDW
D
Kills:1,209
Deaths:1,796
KDR:0.673
Accuracy:21.933% D
HSR:14.558% D
Thanatos VE70
C+
Kills:684
Deaths:952
KDR:0.718
Accuracy:38.645% C+
HSR:13.012% D
Nova
C*
Kills:635
Deaths:531
KDR:1.196
Accuracy:47.208% C*
HSR:15.276% C++
Sirius SX12
B+
Kills:594
Deaths:882
KDR:0.673
Accuracy:27.290% B+
HSR:17.003% C+
NS-7 PDW
C++
Kills:419
Deaths:547
KDR:0.766
Accuracy:22.814% C
HSR:18.138% C++
H-V45
D
Kills:399
Deaths:752
KDR:0.531
Accuracy:20.793% D
HSR:13.033% D--
Deimos VA29
C
Kills:343
Deaths:346
KDR:0.991
Accuracy:56.813% C
HSR:15.160% C
MKV Suppressed
A+
Kills:185
Deaths:203
KDR:0.911
Accuracy:23.717% C
HSR:28.649% A+
Pulsar VS1
C+
Kills:164
Deaths:220
KDR:0.745
Accuracy:23.697% C+
HSR:15.244% D
Terminus VX-9
D
Kills:158
Deaths:265
KDR:0.596
Accuracy:22.637% D
HSR:17.089% D*
Corvus VA55
B
Kills:69
Deaths:86
KDR:0.802
Accuracy:25.914% B
HSR:24.638% C**
Kills:7,133
Deaths (as Combat Medic):9,799
Deaths (to Combat Medics):5,747
KDR:0.72793
Kill Difference:2,666
Playtime:84.766 hours
Usage:2%
Score:1.241m
Score/min:244
Accuracy (listed only):29.869%
HSR (listed only):16.888%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C++
Kills:1,505
Deaths:1,000
KDR:1.505
Accuracy:36.973% C
HSR:78.206% C++
NS-7B PDW
D
Kills:1,209
Deaths:1,796
KDR:0.673
Accuracy:21.933% D
HSR:14.558% D
Sirius SX12
B+
Kills:594
Deaths:882
KDR:0.673
Accuracy:27.290% B+
HSR:17.003% C+
NS-7 PDW
C++
Kills:419
Deaths:547
KDR:0.766
Accuracy:22.814% C
HSR:18.138% C++
Ghost
B+
Kills:390
Deaths:251
KDR:1.554
Accuracy:42.625% B+
HSR:64.103% C
NS-357 Underboss
D
Kills:248
Deaths:332
KDR:0.747
Accuracy:28.343% D--
HSR:15.323% D
MKV Suppressed
A+
Kills:185
Deaths:203
KDR:0.911
Accuracy:23.717% C
HSR:28.649% A+
NS-44 Commissioner
D--
Kills:164
Deaths:419
KDR:0.391
Accuracy:20.007% F-
HSR:14.634% D--
Beamer VS3
C
Kills:162
Deaths:375
KDR:0.432
Accuracy:21.388% D-
HSR:19.753% C
VA39 Spectre
C
Kills:162
Deaths:432
KDR:0.375
Accuracy:24.555% D*
HSR:35.185% C
NS-44L Blackhand
D-
Kills:123
Deaths:215
KDR:0.572
Accuracy:33.525% D-
HSR:26.016% D*
V10
C+
Kills:62
Deaths:27
KDR:2.296
Accuracy:40.665% C+
HSR:66.129% D*
Kills:5,223
Deaths (as Infiltrator):6,479
Deaths (to Infiltrators):6,598
KDR:0.80614
Kill Difference:1,256
Playtime:319.182 hours
Usage:6%
Score:2.530m
Score/min:132
Accuracy (listed only):28.653%
HSR (listed only):33.141%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:460
Deaths:264
KDR:1.742
Accuracy:18.338% B+
HSR:16.304% D
Cosmos VM3
B+
Kills:425
Deaths:266
KDR:1.598
Accuracy:18.792% B+
HSR:19.529% C+
Blueshift VM5
B+
Kills:326
Deaths:163
KDR:2
Accuracy:22.328% B+
HSR:13.497% D**
Comet VM2
C+
Kills:278
Deaths:388
KDR:0.716
Accuracy:42.030% C+
HSR:2.158% D--
Comet VM2
B+
Kills:251
Deaths:351
KDR:0.715
Accuracy:44.298% C+
HSR:5.578% B+
Blueshift VM5
B+
Kills:237
Deaths:165
KDR:1.436
Accuracy:21.456% B+
HSR:13.502% D**
NS-10 Burster
C+
Kills:78
Deaths:120
KDR:0.650
Accuracy:27.813% C+
HSR:3.846% D
NS-10 Burster
C
Kills:71
Deaths:121
KDR:0.587
Accuracy:28.197% C
HSR:1.408% D*
Kills:2,126
Deaths (as MAX Suit):919
Deaths (to MAX Suits):4,588
KDR:2.31338
Kill Difference:1,207
Playtime:89.089 hours
Usage:2%
Score:1.541m
Score/min:288
Accuracy (listed only):27.907%
HSR (listed only):9.478%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B++
Kills:7,463
V. Kills:6,358 117%
Deaths:5,456
KDR:1.368
Accuracy:29.042% C--
KPH:16.900 B
VKPH:14.400 B++
Maelstrom Turbo Laser
B**
Kills:3,967
V. Kills:3,687 108%
Deaths:2,582
KDR:1.536
Accuracy:30.190% C+
KPH:19.800 B+
VKPH:18.400 B**
Light PPA
B*
Kills:1,384
V. Kills:72 N/A
Deaths:308
KDR:4.494
Accuracy:43.777% B+
KPH:73.200 B*
VKPH:3.800 C++
Hornet Missiles
C++
Kills:1,380
V. Kills:655 210%
Deaths:311
KDR:4.437
Accuracy:62.626% C++
KPH:72.700 C++
VKPH:34.500 C+
Dual Photon Pods
B+
Kills:1,274
V. Kills:222 N/A
Deaths:353
KDR:3.609
Accuracy:56.690% B+
KPH:62 C
VKPH:10.800 D
Photon A2A Missile Pods
C-
Kills:63
V. Kills:57 109%
Deaths:29
KDR:2.172
Accuracy:87.097% B**
KPH:31.400 C--
VKPH:28.400 C-
Kills:15,531 (12,814 + 0)
Deaths:9,039
KDR:1.718
VKDR:1.223
Vehicle Kills:11,051
Kill Difference:6,492
Playtime:701.206 hours
Usage:14%
Score:10.329m
Score/min:246
Piloting Accuracy:43.777%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C++
Kills:2,537
V. Kills:2,416 105%
Deaths:4,482
KDR:0.566
Accuracy:46.357% C++
KPH:4.400 D
VKPH:4.200 D
L105 Zephyr
C*
Kills:1,622
V. Kills:189 N/A
Deaths:330
KDR:4.915
Accuracy:44.394% C*
KPH:42.200 C
VKPH:4.900 D
C150 Dalton
C**
Kills:670
V. Kills:500 134%
Deaths:369
KDR:1.816
Accuracy:40.871% C**
KPH:16.100 D-
VKPH:12 D-
AP30 Shredder
U
Kills:280
V. Kills:213 131%
Deaths:197
KDR:1.421
Accuracy:23.896% D**
KPH:1,008,000 U
VKPH:766,800 U
Dual-75 Duster
B+
Kills:92
V. Kills:12 N/A
Deaths:19
KDR:4.842
Accuracy:37.747% C+
KPH:52.300 C--
VKPH:6.800 B+
Kills:5,201 (2,537 + 2,664)
Deaths:5,397
KDR:0.964
VKDR:0.617
Vehicle Kills:3,330
Kill Difference:196
Playtime:657.386 hours
Usage:13%
Score:5.201m
Score/min:132
Piloting Accuracy:46.357%
Gunner Accuracy:37.747%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:1,812
V. Kills:232 N/A
Deaths:191
KDR:9.487
Accuracy:54.932% B++
KPH:43.700 C
VKPH:5.600 D
L100 Python AP
C+
Kills:1,777
V. Kills:1,072 166%
Deaths:451
KDR:3.940
Accuracy:50.508% D
KPH:27.800 C+
VKPH:16.800 C+
L100 Python HEAT
C+
Kills:1,518
V. Kills:444 341%
Deaths:267
KDR:5.685
Accuracy:48.903% C
KPH:26.300 C+
VKPH:7.700 D
Skyguard
D
Kills:628
V. Kills:559 112%
Deaths:317
KDR:1.981
Accuracy:30.576% C*
KPH:8.400 D-
VKPH:7.500 D
C75 Viper
D*
Kills:97
V. Kills:35 269%
Deaths:72
KDR:1.347
Accuracy:19.357% F-
KPH:6.600 D*
VKPH:2.400 D*
Kills:5,832 (5,832 + 0)
Deaths:1,298
KDR:4.493
VKDR:1.804
Vehicle Kills:2,342
Kill Difference:4,534
Playtime:252.153 hours
Usage:5%
Score:2.458m
Score/min:162
Driving Accuracy:19.357%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:1,004
V. Kills:322 311%
Deaths:242
KDR:4.149
Accuracy:45.612% C
KPH:23.300 C++
VKPH:7.500 C
Saron HRB
C-
Kills:255
V. Kills:161 157%
Deaths:85
KDR:3
Accuracy:33.590% D*
KPH:19.100 D
VKPH:12.100 C-
Supernova FPC
B
Kills:160
V. Kills:121 131%
Deaths:62
KDR:2.581
Accuracy:50.465% C
KPH:21.800 C
VKPH:16.500 B
E540 Halberd
D*
Kills:87
V. Kills:52 164%
Deaths:18
KDR:4.833
Accuracy:44.767% C-
KPH:16.100 D**
VKPH:9.600 D*
Proton II PPA
D
Kills:72
V. Kills:6 N/A
Deaths:13
KDR:5.538
Accuracy:27.747% B+
KPH:31.400 D-
VKPH:2.600 D
Kills:1,578 (1,164 + 414)
Deaths:420
KDR:3.757
VKDR:1.576
Vehicle Kills:662
Kill Difference:1,158
Playtime:71.407 hours
Usage:1%
Score:1.198m
Score/min:280
Driving Accuracy:50.465%
Gunner Accuracy:27.747%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D--
Kills:482
V. Kills:269 179%
Deaths:86
KDR:5.605
Accuracy:47.492% D*
KPH:23.900 D--
VKPH:13.400 D--
M40 Fury-H
C++
Kills:436
V. Kills:46 N/A
Deaths:28
KDR:15.571
Accuracy:30.594% D*
KPH:99.400 C++
VKPH:10.500 C
Proton II PPA-H
C++
Kills:382
V. Kills:17 N/A
Deaths:60
KDR:6.367
Accuracy:38.059% C++
KPH:67.400 C-
VKPH:3 D--
Aphelion VEX-4H
C+
Kills:368
V. Kills:293 125%
Deaths:94
KDR:3.915
Accuracy:39.205% D
KPH:33.100 C
VKPH:26.300 C+
Saron HRB-H
D
Kills:57
V. Kills:43 130%
Deaths:25
KDR:2.280
Accuracy:47.477% D--
KPH:22.100 D-
VKPH:16.600 D
Kills:1,725 (0 + 1,725)
Deaths:293
KDR:5.887
VKDR:2.280
Vehicle Kills:668
Kill Difference:1,432
Playtime:43.894 hours
Usage:1%
Score:0.690m
Score/min:262
Driving Accuracy:N/A%
Gunner Accuracy:47.477%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:185
V. Kills:44 411%
Deaths:28
KDR:6.607
Accuracy:41.673% B+
KPH:54.600 B+
VKPH:13 B++
M40 Fury
C+
Kills:123
V. Kills:22 N/A
Deaths:12
KDR:10.250
Accuracy:35.117% C+
KPH:53.100 C+
VKPH:9.500 C
M12 Kobalt
C+
Kills:90
V. Kills:2 N/A
Deaths:11
KDR:8.182
Accuracy:16.028% C
KPH:69.100 C+
VKPH:1.500 D-
M60-G Bulldog
C
Kills:78
V. Kills:10 N/A
Deaths:17
KDR:4.588
Accuracy:31.195% C
KPH:18.600 D
VKPH:2.400 D--
M12 Kobalt
C
Kills:60
V. Kills:2 N/A
Deaths:9
KDR:6.667
Accuracy:14.075% D-
KPH:54.100 C
VKPH:1.800 D
Kills:536 (0 + 536)
Deaths:77
KDR:6.961
VKDR:1.039
Vehicle Kills:80
Kill Difference:459
Playtime:12.310 hours
Usage:0%
Score:0.178m
Score/min:241
Driving Accuracy:N/A%
Gunner Accuracy:14.075%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 13,8217,4635,4561.368C+0.1229.042%C--2.131%C+16.9B14.4B++218440.4h103.1B+355.1B+
Orion VS54 5,0675,0366,3030.799C0.4516.752%D16.898%D--16.6DN/A51303.2h14.1C+84.1C+
Maelstrom Turbo Laser 7,6543,9672,5821.536C+0.2930.19%C+1.008%D--19.8B+18.4B**248200.4h88.5B+293.1B+
NS-11C 2,6832,6462,2181.193C**0.0527.411%B++21.088%B+28.3C++N/A6993.5h12.1B++44.2B+
CAS30 Tank Buster 4,9532,5374,4820.566C-0.6846.357%C++1.104%C4.4D4.2D71575.6h80.2D173C
C-4 3,3342,5362,0341.247C+0.0026.655%C*N/A79.5C+25C62331.9h1.2B+4.6B+
Pandora VX25 2,2952,2743,2190.706C0.5426.962%D*10.862%D--10.8D--N/A26209.7h5C18.5D
L100 Python HESH 2,0441,8121919.487C+8.2454.932%B++2.152%B+43.8C5.6D14941.4h2.9B+5.3B++
NS-15M1 1,8141,7972,3920.751C--0.5021.88%C+15.971%D-23.6DN/A7976h13.5C+61.6C++
L100 Python AP 2,8491,7774513.94C+2.6950.508%D5.234%A27.9C+16.8C+23963.8h5.3B++10.4B+
L105 Zephyr 1,8111,6223304.915C3.6744.394%C*N/A42.2C4.9D31638.4h6B13.5B+
L100 Python HEAT 1,9621,5182675.685B4.4448.903%C2.899%C*26.3C+7.7D13357.8h4.2B**8.6B*
Parallax VX3 1,5121,5051,0001.505C0.2636.973%C78.206%C++12.4D-N/A33121.2h2.7D7.2C
Lasher X2 1,4631,4551,9970.729C0.5227.549%C**3.23%C20.4C-N/A5571.2h21.9C79.4C*
Light PPA 1,4561,3843084.494C++3.2543.777%B+1.59%B+73.2B*3.8C++29218.9h11.3B+25.9B+
Hornet Missiles 2,0351,3803114.437C+3.1962.626%C++1.449%C+72.6C++34.5C+54319h8.2B+13.1B+
Frag Grenade 1,3411,33311333N/A1,331.7552.432%B**N/A634.8B++3.8D20472.1h3B++5.6B*
Dual Photon Pods 1,4961,2743533.609C2.3656.69%B+1.177%C+62.1C10.8D41420.5h19.6B+34.6B+
Pulsar C 1,2671,2531,9070.657C0.5919.931%D-20.67%C5.9D-N/A23210.8h12.6C+63.1C+
Serpent VE92 1,2761,2451,7270.721C0.5321.012%D18.795%C+6D--N/A22208.1h15C71.3C+
NS-7B PDW 1,2231,2091,7960.673C0.5721.933%D14.558%D8.2D-N/A22148.3h13.7C**62.3C++
NS-15M2 1,1991,1841,2400.955C0.2923.322%C+20.777%D31.3CN/A8237.8h12C**51.4C**
VX6-7 1,2061,1821,4380.822C0.4320.629%D20.643%C+5.8D--N/A17205.2h13.7C+66.4C+
Solstice VE3 1,1921,1721,5100.776C+0.4720.006%C--19.539%C+7.6DN/A35154.3h14.8C**74.1C++
SVA-88 1,1701,1581,2310.941C-0.3123.05%C+21.589%C--34.2CN/A9633.9h11.2B48.4C**
Flare VE6 1,1671,1511,3410.858C--0.3923.068%C++22.589%C28.8CN/A9139.9h10.9C++47.2C**
Supernova PC 1,3261,0042424.149C+2.9045.612%C2.689%C*23.3C++7.5C16743h3.8B*8.4B++
Betelgeuse 54-A 7997887211.093C--0.1522.823%D25.888%D37.7DN/A11920.9h11.7C-51.3C--
Thanatos VE70 6866849520.718C+0.5338.645%C+13.012%D21.6CN/A9031.7h4.4B+11.4B
C150 Dalton 1,1706703691.816D0.5740.871%C**1.194%C**16.1D-12D-46041.6h5.7D13.9C
S1 1,1946571,8740.351D0.9058.28%C++1.37%D-13.4D11C20848.9h8.4D14.4C
Nova 6466355311.196C+0.0547.208%C*15.276%C++41.8C*N/A17615.2h3.8B+8.1B+
Skyguard 1,1876283171.981C0.7330.576%C*1.592%C8.4D-7.5D13274.4h150.5C-492.4C+
Anti-Vehicle Grenade 6646211621N/A619.7561.714%AN/A690A+47.8D26540.9h3.3A5.4B**
Sirius SX12 6005948820.673C0.5727.29%B+17.003%C+17.8C--N/A7633.4h14.4C**52.8B+
E540 Halberd-H 751482865.605C4.3647.492%D*2.075%C++24D--13.4D--21620.1h6.2C++13.2C
Cosmos VM3 4634602641.742C+0.4918.338%B+16.304%D23.6C-N/A8019.5h16.4D89.4C++
M40 Fury-H 4824362815.571C*14.3230.594%D*N/A99.1C++10.5C2704.4h6.5B+21.3C+
Cosmos VM3 4304252661.598C+0.3518.792%B+19.529%C+21.7C-N/A7319.6h17.7D-94.2C++
NS-7 PDW 4194195470.766C+0.4822.814%C18.138%C++16C--N/A6826.2h16.8C73.5C+
Force-Blade 41441034,0690.012C1.2420.66%DN/A0.2C--N/A11721h2.4C**11.7C+
Proximity Mine 4054022731.473D0.2359.671%A*N/A95.7C--N/A3994.2h1.5A2.6A+
H-V45 4013997520.531C-0.7220.793%D13.033%D--11.5D-N/A5234.7h17.2D*82.8D-
Tank Mine 7453963171.249D0.0036.535%C*N/A54.2D--47.8C--9357.3h2.8D**7.8D
Ghost 3923902511.554C0.3142.625%B+64.103%C29.3CN/A12613.3h2.3C++5.4B
Proton II PPA-H 399382606.367C5.1238.059%C++N/A67C-3D--2085.7h10.2C++26.9C*
M60-A Bulldog 4433732171.719D0.4734.305%C2.145%B+20.3D3.8D35318.4h6.8C--19.9C+
Aphelion VEX-4H 661368943.915C+2.6739.205%D2.989%C+33.2C26.4C+31011.1h56.6C*144.4C+
Deimos VA29 3473433460.991C0.2656.813%C15.16%C30.1C-N/A10711.4h2.7C4.7C+
Blueshift VM5 3283261632C+0.7522.328%B+13.497%D**34.3C++N/A1349.5h14.5B+64.9B+
NS Decimator 4503256050.537D0.7155.611%D1.846%C26C--10D27712.5h4.8C++8.6C+
Eclipse VE3A 3243203061.046C+0.2026.841%C+22.188%B+29.9CN/A8510.7h13C+48.4C+
AP30 Shredder 4932801971.421D0.1723.896%D**1.429%C--2800U2130U84555300.1h83.8B350.5C
Comet VM2 4582783880.716C+0.5342.03%C+2.158%D--9.3C6B*12530h24.1C+57.4C++
Saron HRB 416255853C1.7533.59%D*1.176%C-19.2C--12.1C-36113.3h17.3B*51.5C*
Comet VM2 4182513510.715C0.5344.298%C+5.578%B+9C-6B+10827.9h28.1C+63.3C++
NS-357 Underboss 2492483320.747C0.5028.343%D--15.323%D49.6BN/A1655h3.9B+13.8C+
Blueshift VM5 2422371651.436C0.1921.456%B+13.502%D**24.7C--N/A1089.6h19.3D-89.9C++
M40 Fury 229185286.607C++5.3641.673%B+1.081%D54.4B+12.9B++3523.4h14.3C++34.3B+
MKV Suppressed 1871852030.911C+0.3423.717%C28.649%A+10.4D--N/A3617.8h14C*58.9C++
M60-A Bulldog 197179463.891C-2.6438.15%D-2.235%C+15.2D-1.5D-7911.8h6.2C+16.1C+
The Slasher 1731727,6410.023D1.2210.08%F-2.907%D-0.3C-N/A1559.2h2.1C*20.4D*
Pulsar VS1 1651642200.745C0.5023.697%C+15.244%D19.8CN/A1728.3h12.3B*51.9B+
NS-44 Commissioner 1731644190.391C--0.8620.007%F-14.634%D--11.8D-N/A6213.9h7.3F**36.7T*
Beamer VS3 1701623750.432C0.8221.388%D-19.753%C12.3DN/A5713.2h13.9D-65.2C-
VA39 Spectre 1651624320.375D0.8724.555%D*35.185%C4.4D--N/A2136.6h9.4D**38.5F
Supernova FPC 281160622.581C-1.3350.465%C3.75%B*21.9C16.6B7637.3h6.1C12.1C
Terminus VX-9 1591582650.596D0.6522.637%D17.089%D*20DN/A807.9h13C+57.5C+
M60-A Bulldog 164144413.512C--2.2637.145%D-1.389%D14.1D-2D10010.2h6C++16.2C+
Spear Anti-Vehicle Phalanx Turret 203139265.346C4.1035.802%D-5.036%B+33.1C15.2D5314.2h7B++19.4B
Sticky Grenade 1331331133N/A131.7553.178%C++N/A443.3D--N/A18160.3h3.8D*7.1D
MANA Anti-Vehicle Turret 2321231121.098D0.1551.98%D1.626%D--1230D1090C-9191200.1h11.1C**21.3C++
M40 Fury 1451231210.25B+9.0035.117%C+2.439%B+53.5C+9.6C2682.3h11.6C**33B+
NS-44L Blackhand 1251232150.572C--0.6833.525%D-26.016%D*39.7B**N/A1383.1h3.8B+11.3C++
A30 Walker 2501102720.404D-0.8423.183%C+N/A4.6D5.9D19923.9h272.8D**1176.9D-
C75 Viper 13297721.347C--0.1019.357%F-1.031%C--6.6D*2.4D*14014.7h13.4C*69.2D*
Dual-75 Duster 10492194.842C-3.5937.747%C+N/A51.1D6.7B+3821.8h5B+13.2B+
M12 Kobalt 9290118.182C6.9316.028%C16.667%C69.2C+1.5D-2121.3h15.5B+96.5C**
Ursa 92901160.776C--0.4720.919%C21.111%C25.7C-N/A1783.5h12.4C59.5C+
E540 Halberd 13987184.833C3.5944.767%C-1.149%D-16.1D**9.6D*3405.4h8.9F--19.8F
M60-G Bulldog 8878174.588C++3.3431.195%C3.846%B+18.6D2.4D--1634.2h6.8B+21.8C**
NS-10 Burster 138781200.65C0.6027.813%C+3.846%D4.6C3.5C+11517.1h142.8C+513.3C++
Nemesis VSH9 123781680.464C0.7858.614%D7.692%M9.3C-5.4D-3808.4h8.2C++14.1C+
NS Annihilator 162742180.339D0.9180.664%C+N/A5.9D--7D21212.6h14.8D-18.3D
Proton II PPA 7872135.538C--4.2927.747%B+1.389%D31.3D-2.6D2262.3h13.2D-47.7C+
NS-10 Burster 134711210.587D0.6628.197%C1.408%D*4.1D3.7C+10617.2h156.2C+553.9C+
Corvus VA55 7069860.802C0.4525.914%B24.638%C**27.6C+N/A2212.5h10.3B*39.7B++
Solstice SF 6867950.705C0.5426.985%B+22.388%B*7.3D-N/A739.2h18.3D67.9C
Photon A2A Missile Pods 12063292.172D0.9287.097%B**N/A31.5C--28.5C-10572h10.7D-12.3C--
MANA Anti-Personnel Turret 6563312.032N/A0.7820.116%UN/A630U20U3516000.1h31.8T*158.3T*
V10 6262272.296C1.0540.665%C+66.129%D*25.8CN/A822.4h2.6C-6.3C+
M12 Kobalt 626096.667D5.4214.075%D-21.667%B*54.5C1.8D1711.1h16.8B+119.5C++
Saron HRB-H 10057252.28C--1.0347.477%D--N/A21.9D-16.5D5102.6h25.1C++52.8C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter391,5942.3h
Nano-Armor Kit1,5252,494,207198.4h
Anti-Vehicle MANA Turret199921.7h
Spawn Beacon492,2245h
Nanite Revive Grenade01,3250.4h
Deconstruction Tool06240.1h
Rampart Wall5710.9h
Ammunition Package941,2931.4h
Medical Kit1451,8102.7h
Anti-Infantry MANA Turret121371.2h
Medical Applicator34487,80010.2h
Recon Detection Device892,1964.8h

Check the help document for the dictionary if you want to learn more about words used here.


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