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Primus Paragon LuNaTIcFrEAk[FCRW] LuNaTIcFrEAk
VS BR 46

KDR: 2.39

Score: 77.7m

Last Seen: Aug 3rd, 2018 4:32 AM
- OFFLINE - 9145.9 hour(s)

Prestige 1, Battle Rank 46 - Vanu Sovereignty on Connery
Level Progress (to 47): 92%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A SVA-88 Sirius SX12 Proximity Mine Frag Grenade Flare VE6 Orion VS54 Pulsar LSW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,368,143 MLG Score: 1893
Fun Score: N/A
Cheeseburgers Flipped: 739TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.102%20.42%533561158113,0253.02562-0.641

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.454%0.964B*-0.067C+-1.863F-HEAD ++ (~7.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.50.47B+10.30.278C*29.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.897%3.297%131121391903280.100664314%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.047C+1.577A+-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.70.599B+23.90.55B+40.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.077%1.074%104412101,95630462230.641943873%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.83%0.495B+-0.958D--0.564

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.807B++3.40.726B++4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.932%2.784%275120946719661320.237538351%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.242%-0.301C-0.411C---0.219

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.80.785B++8.50.787B++17.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.543%80.936%278120612,4373945103.1518

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.72%2.34A*0.9B*-0.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.636B+1.80.427B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.115%16.231%27512094,7813110351.53681

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.79%-0.035C+0.315C*-0.384

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.379C**3.40.307C*4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
77.7m251%421 (25.3k)380 (22.8k)2.38511171,37771,8532.527246 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214836025.432%21.82%55502:5077

6% Combat Medic6% Engineer39% Heavy Assault34% Infiltrator12% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 2:41 AMJul 1st, 2013 5:04 AMAug 31st, 2018 6:29 PM (352d) (PST)Aug 3rd, 2018 1:48 AM (381d) (PST)Aug 3rd, 2018 12:32 AM (381d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6382833550.8390.3520.1832.1680.0251893

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,30216,97221,330502111130222,827

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3405.9h/141.9d 10,210 37,395 30,779 443.1k 3,104 16,056 5,142 130.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C-
Kills:27,510
Deaths:11,601
KDR:2.371
Accuracy:24.477% C-
HSR:21.632% D*
SVA-88
C++
Kills:11,260
Deaths:5,459
KDR:2.063
Accuracy:23.760% C++
HSR:16.092% D*
Flare VE6
C-
Kills:2,769
Deaths:1,489
KDR:1.860
Accuracy:20.016% C-
HSR:17.407% D--
Orion VS54
C**
Kills:2,611
Deaths:1,169
KDR:2.234
Accuracy:22.446% C**
HSR:17.426% D--
Pulsar LSW
D--
Kills:2,531
Deaths:152
KDR:16.651
Accuracy:17.899% D--
HSR:15.567% D*
Ursa
C
Kills:2,528
Deaths:1,329
KDR:1.902
Accuracy:20.949% C
HSR:15.388% D*
NS-15M1
B++
Kills:1,216
Deaths:486
KDR:2.502
Accuracy:26.500% B++
HSR:13.322% D*
VE-H Maw
C+
Kills:1,185
Deaths:603
KDR:1.965
Accuracy:25.327% C+
HSR:21.941% C--
NSX Naginata
B
Kills:1,180
Deaths:513
KDR:2.300
Accuracy:23.910% B
HSR:23.898% D
VX29 Polaris
C+
Kills:1,169
Deaths:623
KDR:1.876
Accuracy:22.774% C+
HSR:16.424% D-
NS-15M2
B*
Kills:1,164
Deaths:578
KDR:2.014
Accuracy:28.083% B*
HSR:17.955% D--
NS-15MP
C
Kills:1,164
Deaths:553
KDR:2.105
Accuracy:26.047% C
HSR:21.564% D--
Kills:56,287
Deaths (as Heavy Assault):24,555
Deaths (to Heavy Assaults):21,469
KDR:2.29228
Kill Difference:31,732
Playtime:1,341.179 hours
Usage:39%
Score:33.487m
Score/min:416
Accuracy (listed only):23.516%
HSR (listed only):18.218%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
B
Kills:1,784
Deaths:1,339
KDR:1.332
Accuracy:27.981% B
HSR:22.366% C-
Revenant
C++
Kills:1,673
Deaths:593
KDR:2.821
Accuracy:34.094% C++
HSR:26.240% C-
Eclipse VE3A
B+
Kills:1,500
Deaths:714
KDR:2.101
Accuracy:28.613% B+
HSR:16.267% D
Serpent VE92
C+
Kills:1,389
Deaths:409
KDR:3.396
Accuracy:23.931% C+
HSR:15.623% D
NS-11CP
C++
Kills:1,186
Deaths:580
KDR:2.045
Accuracy:29.199% C++
HSR:21.248% C
Eidolon VE33
C*
Kills:1,172
Deaths:515
KDR:2.276
Accuracy:29.289% C*
HSR:20.649% D
Solstice SF
B+
Kills:1,172
Deaths:495
KDR:2.368
Accuracy:27.214% B+
HSR:8.703% D**
NS-11C
B++
Kills:1,170
Deaths:456
KDR:2.566
Accuracy:27.540% B++
HSR:18.462% C+
NS Baron G5
C+
Kills:1,165
Deaths:599
KDR:1.945
Accuracy:42.185% C+
HSR:10.987% D
Nova
C-
Kills:1,164
Deaths:574
KDR:2.028
Accuracy:39.723% C-
HSR:11.684% D
Phobos VX86
B++
Kills:1,164
Deaths:664
KDR:1.753
Accuracy:54.824% C
HSR:21.134% B++
VX6-7
C+
Kills:1,163
Deaths:639
KDR:1.820
Accuracy:24.369% C+
HSR:12.468% D**
Pandora VX25
B+
Kills:1,162
Deaths:675
KDR:1.721
Accuracy:41.183% C++
HSR:17.728% B+
Zenith VX-5
C++
Kills:1,162
Deaths:529
KDR:2.197
Accuracy:26.134% C++
HSR:13.769% D*
Thanatos VE70
C
Kills:1,160
Deaths:596
KDR:1.946
Accuracy:36.099% C
HSR:13.190% D
NSX-P Tanto
B*
Kills:620
Deaths:306
KDR:2.026
Accuracy:30.012% B*
HSR:24.677% C+
Solstice VE3
C++
Kills:143
Deaths:116
KDR:1.233
Accuracy:23.230% C++
HSR:18.182% C
Chaos
A*
Kills:131
Deaths:106
KDR:1.236
Accuracy:48.908% D
HSR:26.718% A*
Kills:20,080
Deaths (as Engineer):9,905
Deaths (to Engineers):12,993
KDR:2.02726
Kill Difference:10,175
Playtime:187.387 hours
Usage:6%
Score:3.751m
Score/min:334
Accuracy (listed only):33.029%
HSR (listed only):17.783%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:8,901
Deaths:4,212
KDR:2.113
Accuracy:29.163% B**
HSR:14.369% D
Skorpios
C++
Kills:1,425
Deaths:735
KDR:1.939
Accuracy:28.173% C++
HSR:19.790% C
Eridani SX5
A++
Kills:1,193
Deaths:526
KDR:2.268
Accuracy:35.111% A++
HSR:16.429% C--
Darkstar
C+
Kills:1,183
Deaths:475
KDR:2.491
Accuracy:26.239% C+
HSR:17.329% D--
NS-11A
C+
Kills:1,169
Deaths:603
KDR:1.939
Accuracy:24.488% C+
HSR:14.628% D--
NS-11P
B*
Kills:1,169
Deaths:545
KDR:2.145
Accuracy:27.106% B*
HSR:18.306% C+
MKV Suppressed
B+
Kills:1,168
Deaths:673
KDR:1.736
Accuracy:28.238% B+
HSR:13.870% D-
CME
B
Kills:1,168
Deaths:606
KDR:1.927
Accuracy:28.380% B
HSR:17.380% D
Terminus VX-9
C+
Kills:1,167
Deaths:615
KDR:1.898
Accuracy:25.457% C+
HSR:17.652% D*
Pulsar VS1
B
Kills:1,166
Deaths:546
KDR:2.136
Accuracy:25.183% B
HSR:14.837% D-
NSX Tengu
B*
Kills:1,165
Deaths:581
KDR:2.005
Accuracy:42.243% B*
HSR:17.682% C--
NS Baron G5
C+
Kills:1,165
Deaths:599
KDR:1.945
Accuracy:42.185% C+
HSR:10.987% D
Nova
C-
Kills:1,164
Deaths:574
KDR:2.028
Accuracy:39.723% C-
HSR:11.684% D
Phobos VX86
B++
Kills:1,164
Deaths:664
KDR:1.753
Accuracy:54.824% C
HSR:21.134% B++
NS-7 PDW
A
Kills:1,162
Deaths:670
KDR:1.734
Accuracy:31.204% A
HSR:10.843% D*
Pandora VX25
B+
Kills:1,162
Deaths:675
KDR:1.721
Accuracy:41.183% C++
HSR:17.728% B+
H-V45
C*
Kills:1,160
Deaths:574
KDR:2.021
Accuracy:24.998% C*
HSR:17.414% C--
Thanatos VE70
C
Kills:1,160
Deaths:596
KDR:1.946
Accuracy:36.099% C
HSR:13.190% D
VE-S Canis
A
Kills:582
Deaths:256
KDR:2.273
Accuracy:35.326% A
HSR:17.182% C
Corvus VA55
B+
Kills:460
Deaths:261
KDR:1.762
Accuracy:27.244% B+
HSR:23.478% C+
NSX Yumi
B++
Kills:208
Deaths:179
KDR:1.162
Accuracy:30.337% B++
HSR:16.827% D--
Chaos
A*
Kills:131
Deaths:106
KDR:1.236
Accuracy:48.908% D
HSR:26.718% A*
NS-7G PDW
A+
Kills:89
Deaths:41
KDR:2.171
Accuracy:31.905% A+
HSR:21.348% B+
Kills:30,481
Deaths (as Combat Medic):15,312
Deaths (to Combat Medics):7,551
KDR:1.99066
Kill Difference:15,169
Playtime:207.188 hours
Usage:6%
Score:6.427m
Score/min:517
Accuracy (listed only):33.205%
HSR (listed only):16.992%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B**
Kills:8,901
Deaths:4,212
KDR:2.113
Accuracy:29.163% B**
HSR:14.369% D
NSX Tanto
B
Kills:1,784
Deaths:1,339
KDR:1.332
Accuracy:27.981% B
HSR:22.366% C-
Eclipse VE3A
B+
Kills:1,500
Deaths:714
KDR:2.101
Accuracy:28.613% B+
HSR:16.267% D
Skorpios
C++
Kills:1,425
Deaths:735
KDR:1.939
Accuracy:28.173% C++
HSR:19.790% C
Serpent VE92
C+
Kills:1,389
Deaths:409
KDR:3.396
Accuracy:23.931% C+
HSR:15.623% D
Eridani SX5
A++
Kills:1,193
Deaths:526
KDR:2.268
Accuracy:35.111% A++
HSR:16.429% C--
NS-11CP
C++
Kills:1,186
Deaths:580
KDR:2.045
Accuracy:29.199% C++
HSR:21.248% C
Solstice SF
B+
Kills:1,172
Deaths:495
KDR:2.368
Accuracy:27.214% B+
HSR:8.703% D**
NS-11C
B++
Kills:1,170
Deaths:456
KDR:2.566
Accuracy:27.540% B++
HSR:18.462% C+
MKV Suppressed
B+
Kills:1,168
Deaths:673
KDR:1.736
Accuracy:28.238% B+
HSR:13.870% D-
NSX Tengu
B*
Kills:1,165
Deaths:581
KDR:2.005
Accuracy:42.243% B*
HSR:17.682% C--
NS Baron G5
C+
Kills:1,165
Deaths:599
KDR:1.945
Accuracy:42.185% C+
HSR:10.987% D
Nova
C-
Kills:1,164
Deaths:574
KDR:2.028
Accuracy:39.723% C-
HSR:11.684% D
Phobos VX86
B++
Kills:1,164
Deaths:664
KDR:1.753
Accuracy:54.824% C
HSR:21.134% B++
VX6-7
C+
Kills:1,163
Deaths:639
KDR:1.820
Accuracy:24.369% C+
HSR:12.468% D**
NS-7 PDW
A
Kills:1,162
Deaths:670
KDR:1.734
Accuracy:31.204% A
HSR:10.843% D*
Pandora VX25
B+
Kills:1,162
Deaths:675
KDR:1.721
Accuracy:41.183% C++
HSR:17.728% B+
Zenith VX-5
C++
Kills:1,162
Deaths:529
KDR:2.197
Accuracy:26.134% C++
HSR:13.769% D*
Thanatos VE70
C
Kills:1,160
Deaths:596
KDR:1.946
Accuracy:36.099% C
HSR:13.190% D
NSX-P Tanto
B*
Kills:620
Deaths:306
KDR:2.026
Accuracy:30.012% B*
HSR:24.677% C+
VE-S Canis
A
Kills:582
Deaths:256
KDR:2.273
Accuracy:35.326% A
HSR:17.182% C
Solstice VE3
C++
Kills:143
Deaths:116
KDR:1.233
Accuracy:23.230% C++
HSR:18.182% C
Chaos
A*
Kills:131
Deaths:106
KDR:1.236
Accuracy:48.908% D
HSR:26.718% A*
NS-7G PDW
A+
Kills:89
Deaths:41
KDR:2.171
Accuracy:31.905% A+
HSR:21.348% B+
Kills:32,920
Deaths (as Light Assault):16,491
Deaths (to Light Assaults):12,832
KDR:1.99624
Kill Difference:16,429
Playtime:414.080 hours
Usage:12%
Score:9.407m
Score/min:379
Accuracy (listed only):33.021%
HSR (listed only):16.863%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:8,901
Deaths:4,212
KDR:2.113
Accuracy:29.163% B**
HSR:14.369% D
V10
A*
Kills:2,524
Deaths:115
KDR:21.948
Accuracy:54.021% A*
HSR:85.380% B**
Parsec VX3-A
B**
Kills:2,392
Deaths:384
KDR:6.229
Accuracy:48.858% B**
HSR:78.303% C+
Phaseshift VX-S
A++
Kills:2,141
Deaths:286
KDR:7.486
Accuracy:49.300% A++
HSR:82.718% B+
NS-44LB Blackhand
B**
Kills:1,862
Deaths:516
KDR:3.609
Accuracy:55.597% B**
HSR:50.537% C++
NS-61 Emissary
A++
Kills:1,665
Deaths:684
KDR:2.434
Accuracy:38.831% A++
HSR:27.207% A++
Phantom VA23
A
Kills:1,641
Deaths:385
KDR:4.262
Accuracy:44.342% A
HSR:37.904% B*
Parallax VX3
A*
Kills:1,571
Deaths:256
KDR:6.137
Accuracy:52.638% A*
HSR:83.005% B++
Skorpios
C++
Kills:1,425
Deaths:735
KDR:1.939
Accuracy:28.173% C++
HSR:19.790% C
Ghost
A*
Kills:1,291
Deaths:166
KDR:7.777
Accuracy:52.803% A*
HSR:73.896% B+
NS-44P Commissioner
B**
Kills:1,230
Deaths:607
KDR:2.026
Accuracy:50.890% B**
HSR:18.699% D-
Nyx VX31
B**
Kills:1,212
Deaths:468
KDR:2.590
Accuracy:40.476% B**
HSR:23.102% D
The Immortal
B++
Kills:1,202
Deaths:674
KDR:1.783
Accuracy:39.776% B++
HSR:32.363% B+
NSX Tomoe
B**
Kills:1,200
Deaths:468
KDR:2.564
Accuracy:33.584% B**
HSR:30.583% D
Eridani SX5
A++
Kills:1,193
Deaths:526
KDR:2.268
Accuracy:35.111% A++
HSR:16.429% C--
NS-44L "Ravenous" Blackhand
B*
Kills:1,192
Deaths:363
KDR:3.284
Accuracy:52.138% B*
HSR:47.735% C*
Artemis VX26
B*
Kills:1,184
Deaths:512
KDR:2.313
Accuracy:31.413% B*
HSR:17.737% D
NS-357 Underboss
A
Kills:1,175
Deaths:729
KDR:1.612
Accuracy:46.471% A
HSR:16.596% D
Artemis VX26 AE
C*
Kills:1,173
Deaths:448
KDR:2.618
Accuracy:31.410% C*
HSR:20.460% D--
MKV Suppressed
B+
Kills:1,168
Deaths:673
KDR:1.736
Accuracy:28.238% B+
HSR:13.870% D-
NSX Tengu
B*
Kills:1,165
Deaths:581
KDR:2.005
Accuracy:42.243% B*
HSR:17.682% C--
XM98
A*
Kills:1,164
Deaths:216
KDR:5.389
Accuracy:52.298% A*
HSR:73.110% C+
NS-44L Blackhand
A++
Kills:1,162
Deaths:247
KDR:4.704
Accuracy:56.678% A++
HSR:48.451% B+
NS-7 PDW
A
Kills:1,162
Deaths:670
KDR:1.734
Accuracy:31.204% A
HSR:10.843% D*
NS-30 Vandal
B+
Kills:1,162
Deaths:482
KDR:2.411
Accuracy:35.500% B+
HSR:20.654% D
Beamer VS3
A++
Kills:1,162
Deaths:572
KDR:2.031
Accuracy:38.630% A++
HSR:19.707% C
NS-61 "Ravenous" Emissary
A+
Kills:1,162
Deaths:428
KDR:2.715
Accuracy:38.906% A+
HSR:25.559% B**
NSX Daimyo
B++
Kills:1,145
Deaths:214
KDR:5.350
Accuracy:46.351% B++
HSR:94.673% C*
NS-45 Pilot
A+
Kills:733
Deaths:344
KDR:2.131
Accuracy:40.337% A+
HSR:27.285% C++
VE-S Canis
A
Kills:582
Deaths:256
KDR:2.273
Accuracy:35.326% A
HSR:17.182% C
NS-44 Commissioner
B*
Kills:289
Deaths:293
KDR:0.986
Accuracy:43.101% B*
HSR:14.533% D--
VA39 Spectre
A*
Kills:209
Deaths:58
KDR:3.603
Accuracy:44.387% A*
HSR:35.407% C
NS-7G PDW
A+
Kills:89
Deaths:41
KDR:2.171
Accuracy:31.905% A+
HSR:21.348% B+
Kills:48,528
Deaths (as Infiltrator):17,609
Deaths (to Infiltrators):11,242
KDR:2.75586
Kill Difference:30,919
Playtime:1,141.865 hours
Usage:34%
Score:21.272m
Score/min:310
Accuracy (listed only):41.821%
HSR (listed only):36.882%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:1,170
Deaths:332
KDR:3.524
Accuracy:19.813% C++
HSR:20.855% C+
Cosmos VM3
C*
Kills:1,169
Deaths:379
KDR:3.084
Accuracy:18.337% C*
HSR:15.997% D
Cosmos VM3
C*
Kills:1,167
Deaths:368
KDR:3.171
Accuracy:18.128% C*
HSR:16.367% D
Blueshift VM5
C++
Kills:1,162
Deaths:321
KDR:3.620
Accuracy:20.124% C++
HSR:19.707% C
Quasar VM1
B++
Kills:809
Deaths:278
KDR:2.910
Accuracy:18.595% C++
HSR:24.598% B++
Quasar VM1
B++
Kills:794
Deaths:278
KDR:2.856
Accuracy:18.399% B+
HSR:22.670% B++
Comet VM2
B*
Kills:161
Deaths:111
KDR:1.450
Accuracy:50.611% B*
HSR:5.590% B++
Comet VM2
B+
Kills:153
Deaths:111
KDR:1.378
Accuracy:50.011% B+
HSR:4.575% C++
NS-10 Burster
B+
Kills:120
Deaths:90
KDR:1.333
Accuracy:32.736% B+
HSR:4.167% C--
NS-10 Burster
B+
Kills:95
Deaths:90
KDR:1.056
Accuracy:32.329% B+
HSR:4.211% D
Kills:6,800
Deaths (as MAX Suit):1,179
Deaths (to MAX Suits):4,622
KDR:5.7676
Kill Difference:5,621
Playtime:92.549 hours
Usage:3%
Score:3.404m
Score/min:613
Accuracy (listed only):27.908%
HSR (listed only):13.874%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C**
Kills:91
V. Kills:16 N/A
Deaths:13
KDR:7
Accuracy:36.897% F
KPH:91.100 C**
VKPH:16 C+
Kills:91 (0 + 0)
Deaths:13
KDR:7
VKDR:1.231
Vehicle Kills:16
Kill Difference:78
Playtime:0.999 hours
Usage:0%
Score:0.085m
Score/min:1,426
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,324
V. Kills:76 N/A
Deaths:121
KDR:10.942
Accuracy:51.402% C**
KPH:62.100 B+
VKPH:3.600 D*
C75 Viper
B**
Kills:279
V. Kills:37 N/A
Deaths:31
KDR:9
Accuracy:37.580% C
KPH:49.800 B**
VKPH:6.600 C
L100 Python HEAT
A+
Kills:139
V. Kills:36 376%
Deaths:22
KDR:6.318
Accuracy:52.014% C+
KPH:52.100 A+
VKPH:13.500 B
Kills:1,742 (1,742 + 0)
Deaths:174
KDR:10.011
VKDR:0.856
Vehicle Kills:149
Kill Difference:1,568
Playtime:29.600 hours
Usage:1%
Score:0.613m
Score/min:345
Driving Accuracy:52.014%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
S
Kills:214
V. Kills:32 N/A
Deaths:56
KDR:3.821
Accuracy:60.984% A
KPH:77.700 S
VKPH:11.600 B*
Supernova VPC
A**
Kills:179
V. Kills:24 N/A
Deaths:34
KDR:5.265
Accuracy:70.736% A*
KPH:95.900 A**
VKPH:12.900 A
Saron HRB
B**
Kills:119
V. Kills:46 253%
Deaths:22
KDR:5.409
Accuracy:38.944% D
KPH:37.100 B**
VKPH:14.300 C+
E540 Halberd
C*
Kills:70
V. Kills:35 194%
Deaths:13
KDR:5.385
Accuracy:44.308% C-
KPH:33.600 C*
VKPH:16.800 C++
Proton II PPA
C+
Kills:61
V. Kills:3 N/A
Deaths:6
KDR:10.167
Accuracy:22.525% C
KPH:52.700 C+
VKPH:2.600 D
Kills:643 (393 + 250)
Deaths:131
KDR:4.908
VKDR:1.069
Vehicle Kills:140
Kill Difference:512
Playtime:11.071 hours
Usage:0%
Score:0.401m
Score/min:604
Driving Accuracy:70.736%
Gunner Accuracy:22.525%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A+
Kills:182
V. Kills:5 N/A
Deaths:10
KDR:18.200
Accuracy:39.336% C
KPH:154.300 A+
VKPH:4.200 D-
Kills:182 (0 + 182)
Deaths:10
KDR:18.200
VKDR:0.500
Vehicle Kills:5
Kill Difference:172
Playtime:1.180 hours
Usage:0%
Score:0.050m
Score/min:700
Driving Accuracy:N/A%
Gunner Accuracy:39.336%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:111
V. Kills:5 N/A
Deaths:17
KDR:6.529
Accuracy:30.116% D
KPH:68.700 B**
VKPH:3.100 D*
M40 Fury
B+
Kills:106
V. Kills:3 N/A
Deaths:12
KDR:8.833
Accuracy:30.359% D
KPH:66.300 B+
VKPH:1.900 D**
Kills:217 (0 + 217)
Deaths:29
KDR:7.483
VKDR:0.276
Vehicle Kills:8
Kill Difference:188
Playtime:3.215 hours
Usage:0%
Score:0.077m
Score/min:400
Driving Accuracy:N/A%
Gunner Accuracy:30.359%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 27,74527,51011,6012.371C+0.0124.477%C-21.632%D*64.1C+N/A227429h11.1C+45.5C+
SVA-88 11,27211,2605,4592.063C++0.3223.76%C++16.092%D*46.6C++N/A224241.7h12C+50.3C*
Sirius SX12 8,9278,9014,2122.113B**0.2729.163%B**14.369%D57.7A+N/A255154.3h11.5B*39.4B++
Proximity Mine 3,5663,5607634.666C**2.2866.519%M+N/A193.5A+N/A72118.4h1.1A*1.7A*
Frag Grenade 3,3803,35213352N/A3,349.6152.553%B*N/A1523.6S12.7B+55272.2h1.8A++3.3A
Flare VE6 2,7752,7691,4891.86B+0.5320.016%C-17.407%D--46.6C*N/A21259.4h10B50C++
Orion VS54 2,6142,6111,1692.234B+0.1522.446%C**17.426%D--44.6B+N/A32358.5h10.6B++47C*
Pulsar LSW 2,5372,53115216.651U14.2717.899%D--15.567%D*35.7CN/A28470.8h11.8C**66C+
Ursa 2,5322,5281,3291.902B++0.4820.949%C15.388%D*41.3C++N/A17761.2h9.8B+47C**
V10 2,5242,52411521.948S19.5654.021%A*85.38%B**28.7CN/A15388h1.7B**3.1B**
Parsec VX3-A 2,3962,3923846.229B3.8448.858%B**78.303%C+51.2C++N/A14546.7h1.7B+3.4B**
Phaseshift VX-S 2,1462,1412867.486A++5.1049.3%A++82.718%B+56.3A++N/A14738h1.8B*3.7B*
NS-44LB Blackhand 1,8681,8625163.609A*1.2255.597%B**50.537%C++51A+N/A13436.5h3.3B++6B++
NSX Tanto 1,8061,7841,3391.332C*1.0527.981%B22.366%C-35.4C++N/A8450.4h11.8B+42.3C**
Revenant 1,6901,6735932.821C++0.4434.094%C++26.24%C-43.2C+N/A11438.7h7.5C+21.9C*
NS-61 Emissary 1,6701,6656842.434A*0.0538.831%A++27.207%A++45B**N/A10437h9.4B++24.3B**
Blackheart 1,6681,6636412.594A+0.2158.024%B*40.409%B++36.2B+N/A9345.9h2.4B+4.1B+
Phantom VA23 1,6421,6413854.262A+1.8844.342%A37.904%B*56.2B+N/A29629.2h3.5B**8B*
Parallax VX3 1,5711,5712566.137B*3.7552.638%A*83.005%B++36.3B+N/A22443.3h1.9B++3.6B**
C-4 1,8931,5574933.158A0.7725.464%C+N/A137.8A29.7C++150411.3h1B**4.1B++
Eclipse VE3A 1,5131,5007142.101C**0.2828.613%B+16.267%D46.4C**N/A18832.3h12.4C+43.2C**
NS Decimator 1,8961,4989521.574B++0.8163.285%C**2.069%C+46.8B++12.4C-44632h3.2B**5.1B**
Skorpios 1,4291,4257351.939C**0.4528.173%C++19.79%C56.5B+N/A23525.2h9.8B++34.9B+
Anti-Vehicle Grenade 1,8381,41911419N/A1,416.6155.832%B+N/A473B+139.7B+42473h4.6B+8.2B++
C-4 ARX 1,7051,4165322.662B0.2825.037%C-N/A122.1C++24.9D79511.6h1.1B+4.3B
Serpent VE92 1,3951,3894093.396A*1.0123.931%C+15.623%D31.2C++N/A19944.5h10.4B*43.3B+
Lasher X2 1,3631,3567681.766B**0.6232.03%B*6.49%A+48.4B*N/A25228h15.4B**48.1B*
L100 Python HESH 1,4001,32412110.942C+8.5651.402%C**N/A62.2B+3.6D*31721.3h2.5B+4.8B*
Sticky Grenade 1,3141,30811308N/A1,305.6164.545%A+N/A1308B++6D39211h1.9B+2.9B+
Ghost 1,2921,2911667.777A++5.3952.803%A*73.896%B+30.5CN/A14442.3h1.8B*3.5B**
NS-44P Commissioner 1,2331,2306072.026B++0.3650.89%B**18.699%D-37.3CN/A10233h3.4C*6.7B+
NS-15M1 1,2181,2164862.502B*0.1226.5%B++13.322%D*54.5B+N/A28222.3h12.3C*46.4B+
Nyx VX31 1,2121,2124682.59C*0.2040.476%B**23.102%D46.1C*N/A20926.3h4.6B++11.4B*
The Immortal 1,2051,2026741.783B+0.6039.776%B++32.363%B+30.1C-N/A7340h7.7B19.4B++
NSX Tomoe 1,2101,2004682.564B++0.1833.584%B**30.583%D51.3B+N/A11523.4h12.3B+36.5B++
Eridani SX5 1,1951,1935262.268B**0.1235.111%A++16.429%C--60.6B**N/A24719.7h10.1B++28.7B++
NS-44L "Ravenous" Blackhand 1,1961,1923633.284B*0.9052.138%B*47.735%C*45B+N/A10026.5h3.4B++6.4B++
NS-11CP 1,2021,1865802.045B0.3429.199%C++21.248%C40.8CN/A10929.1h11B+37.8B
VE-H Maw 1,2081,1856031.965B+0.4225.327%C+21.941%C--45.2C+N/A11726.2h10.4C**41C**
Artemis VX26 1,1841,1845122.313B*0.0731.413%B*17.737%D58.9AN/A21320.1h9.8B**31.3B*
Darkstar 1,1961,1834752.491B++0.1126.239%C+17.329%D--59.2B+N/A13020h12.5C*47.6C++
NSX Naginata 1,1891,1805132.3B*0.0923.91%B23.898%D57.8B+N/A19820.4h10.7B+44.7B+
NS-357 Underboss 1,1751,1757291.612B++0.7746.471%A16.596%D38.7C+N/A12630.4h3.8B+8.2B++
Artemis VX26 AE 1,1881,1734482.618B0.2331.41%C*20.46%D--64.8B++N/A13118.1h11C**35B
Eidolon VE33 1,1721,1725152.276B**0.1129.289%C*20.649%D41.9B**N/A20328h6.8B*23.3B++
Solstice SF 1,1881,1724952.368A+0.0227.214%B+8.703%D**25.7C**N/A14145.6h7.9B+28.9B*
NS-11C 1,1721,1704562.566A++0.1827.54%B++18.462%C+38.1B+N/A19830.7h11.8B++43B++
Blueshift VM5 1,1781,1703323.524B+1.1419.813%C++20.855%C+50.2B**N/A24923.3h12B**60.6B++
Cosmos VM3 1,1781,1693793.084B*0.7018.337%C*15.997%D55.1A+N/A24321.2h9.5A+51.8B+
VX29 Polaris 1,1711,1696231.876B0.5122.774%C+16.424%D-48.7C*N/A27924h11.5B+50.5C**
NS-11A 1,1721,1696031.939B+0.4524.488%C+14.628%D--42.2B+N/A18927.7h12.3B+50.2B+
NS-11P 1,1791,1695452.145B**0.2427.106%B*18.306%C+50.2B**N/A15923.3h11.6B*42.8B*
MKV Suppressed 1,1701,1686731.736B*0.6528.238%B+13.87%D-46.2B++N/A25225.3h11.4B++40.2B+
CME 1,1811,1686061.927B++0.4628.38%B17.38%D48.5B++N/A24324.1h12.6B+44.2B+
Terminus VX-9 1,1711,1676151.898C*0.4925.457%C+17.652%D*50.7B+N/A25923h11.5B+45.1B
Cosmos VM3 1,1771,1673683.171B++0.7918.128%C*16.367%D57.8A++N/A26120.2h9A++49.6B*
Pulsar VS1 1,1661,1665462.136A0.2525.183%B14.837%D-49.2A+N/A30523.7h11.9B*47.4B++
Hunter QCX 1,1651,1653383.447S1.0648.73%B27.897%C++50.9M**N/A20322.9h2.6B+5.3B+
NSX Tengu 1,1711,1655812.005B*0.3842.243%B*17.682%C--54.2B++N/A11921.5h10.1B*24B++
NS Baron G5 1,1721,1655991.945B**0.4442.185%C+10.987%D41.3BN/A12328.2h3.8B*8.9C+
Nova 1,1681,1645742.028B+0.3639.723%C-11.684%D46B+N/A21225.3h3.8B+9.7C**
Phobos VX86 1,1751,1646641.753B+0.6354.824%C21.134%B++46.4C++N/A14825.1h2.2B+4C**
XM98 1,1641,1642165.389A++3.0052.298%A*73.11%C+46.6AN/A22725h1.8B**3.4A
NS-15M2 1,1691,1645782.014C**0.3728.083%B*17.955%D--63.6B++N/A33318.3h11.5B+41.1B+
NS-15MP 1,1721,1645532.105C+0.2826.047%C21.564%D--63.6C+N/A14818.3h10.6C++40.8C++
VX6-7 1,1631,1636391.82B+0.5724.369%C+12.468%D**40.5C**N/A21728.7h12.2C*50.2C**
NS-44L Blackhand 1,1641,1622474.704M+2.3256.678%A++48.451%B+59.9A++N/A27419.4h3.5B++6.1B*
Blueshift VM5 1,1681,1623213.62B+1.2320.124%C++19.707%C52.1B**N/A25322.3h11.5A57.3B++
NS-7 PDW 1,1631,1626701.734B**0.6531.204%A10.843%D*45.7B**N/A20325.4h10.4B**33.5B*
NS-30 Vandal 1,1641,1624822.411B+0.0335.5%B+20.654%D45.7C**N/A21525.4h4.5B**12.7B++
Beamer VS3 1,1641,1625722.031A++0.3538.63%A++19.707%C32.5C**N/A15835.7h7.7B+20B
Pandora VX25 1,1751,1626751.721B0.6641.183%C++17.728%B+46.1C**N/A14925.2h3.8B+9.1B+
Zenith VX-5 1,1661,1625292.197B**0.1926.134%C++13.769%D*49.7B++N/A20623.4h11.5B+43.9B+
NS-61 "Ravenous" Emissary 1,1671,1624282.715A++0.3338.906%A+25.559%B**43.5C**N/A10726.7h10.3B++26.4B**
MANA Anti-Personnel Turret 1,1761,1613363.455N/A1.0721.971%UN/A11610U150U26536600.1h16.3T*74.3T*
H-V45 1,1671,1605742.021B0.3624.998%C*17.414%C--47.7B++N/A23824.3h11.7B++46.8B+
Thanatos VE70 1,1671,1605961.946A0.4436.099%C13.19%D39.9B+N/A23529.1h3.6B**9.9B+
NSX Daimyo 1,1451,1452145.35B++2.9646.351%B++94.673%C*50.7C+N/A14022.6h2B*4.3B*
Spear Anti-Vehicle Phalanx Turret 1,2969925418.37A++15.9847.546%C**5.544%B*59A18.1C37716.8h5.5B**11.5B*
Hades VSH4 1,4899818251.189A1.2075.486%B**1.733%C30.5C*15.8C+31232.2h6.1B**8A
NS Decimator-G 1,1819586931.382C+1.0069.29%B*3.445%B++46.1C+10.7D19920.8h3.5B+5B+
S1 1,1979467001.351B**1.0368.066%A4.228%B*42.6A11.3C44222.2h3.9A5.7A
NS Decimator-B 1,2038666341.366C1.0266.647%B2.656%C++42.2C16.4C50720.5h3.9C++5.9C*
Quasar VM1 8258092782.91B+0.5218.595%C++24.598%B++48.4B*1B+20816.7h11.7B++63.1B+
Quasar VM1 8067942782.856B*0.4718.399%B+22.67%B++47A++N/A26416.9h11.7B**63.5B+
NS-45 Pilot 7357333442.131B++0.2540.337%A+27.285%C++36.8CN/A8519.9h6.6B+16.3B++
NSX-P Tanto 6296203062.026A0.3630.012%B*24.677%C+39.5B+N/A9215.7h12.6B+42B++
VE-S Canis 5915822562.273B**0.1135.326%A17.182%C57.6B+N/A13410.1h8.8B*25B++
Corvus VA55 4654602611.762B*0.6227.244%B+23.478%C+46.9B**N/A2069.8h10.4B*38B++
The Kraken 4893953201.234C1.1565.759%B+2.785%A38.3C+9.1D19810.3h4C++6.1B+
Tank Mine 424304674.537B**2.1562.896%A*N/A152B**60C+16592h2C+3.1A++
Lasher X2-P 2972911701.712C+0.6733.638%C2.062%D60.6C*1.3C--1454.8h15.5B+46.2C*
NS-44 Commissioner 2892892930.986C+1.4043.101%B*14.533%D--42.5BN/A2806.8h3.8C*8.9B+
Auraxium Force-Blade 28528112,4440.023C2.3650.494%A+N/A0.5C+N/A1613.5h1.6B**3.2B+
C75 Viper 316279319B**6.6137.58%C1.434%C+49.8B**6.6C4025.6h8.4B**22.3B*
Supernova PC 246214563.821C+1.4460.984%AN/A76.4S11.4B++8512.8h2.4A++3.9A++
VA39 Spectre 209209583.603A++1.2244.387%A*35.407%C29.4B+N/A2497.1h4.1B**9.2B**
NSX Yumi 2152081791.162C+1.2230.337%B++16.827%D--33C+1.1C++766.3h13.1C+43.2C**
MANA Anti-Vehicle Turret 3382081141.825C+0.5644.849%C-1.442%D*2080A++1300B+5465450.1h8.7C+19.4C+
Lumine Edge 1931921,1420.168C*2.2258.612%M+10.938%D-2.6CN/A775h1.3B2.2B++
M40 Fury-H 1871821018.2B++15.8139.336%CN/A151.7A4.2D-6991.2h4.4B**11.3B**
Supernova VPC 203179345.265C--2.8870.736%A*N/A94.2A**12.6B**6401.9h2.5B*3.6B**
Comet VM2 2301611111.45B++0.9450.611%B*5.59%B++13.8B+5.9B*24411.7h28.3C55.9C++
Comet VM2 2271531111.378B+1.0150.011%B+4.575%C++13.1C*6.3B++20811.7h28.9C+57.9C**
Solstice VE3 1431431161.233B++1.1523.23%C++18.182%C17.9C+N/A6728h13.4B+57.8C*
Icikill 14814214,4860.01D-2.3838.963%B+N/A0.2C+N/A1584.7h2.1C++5.3B+
L100 Python HEAT 175139226.318B+3.9352.014%C+4.317%A51.5A+13.3C**4502.7h4.4B*8.4B*
Chaos 1311311061.236C+1.1548.908%D26.718%A*46.8C+N/A1312.8h3.9B+8C++
NS-10 Burster 224120901.333B1.0532.736%B+4.167%C--6.3C**5.4B**17019.2h187.5D-572.7C+
Saron HRB 165119225.409C++3.0238.944%DN/A37.2A14.4C+5543.2h13.3A34.2B**
M40 Fury 116111176.529C++4.1430.116%D1.802%C++69.4B**3.1D*4251.6h7.5B**24.8B*
Force-Blade 10810831,7800.003D2.3831.295%C++N/A0.1DN/A11390.3h2B+6.5B+
M40 Fury 109106128.833C**6.4530.359%DN/A66.3B+1.9D**3741.6h6.5B**21.6B*
NSX Masamune 140991330.744C+1.6449.553%D--N/A26.1C+10.8C1453.8h10.6B21.4C*
NS-10 Burster 17695901.056C++1.3332.329%B+4.211%D4.9C4.2B+14819.3h238.2F--736.7D-
Dual Photon Pods 10791137C++4.6136.897%F3.297%M++91C**16C+14241h23.9C+64.7C--
NS-7G PDW 9089412.171A0.2131.905%A+21.348%B+44.5B*N/A1112h11.1B**34.9B*
E540 Halberd 10570135.385C3.0044.308%C-10%S33.3C++16.7C++3852.1h5.7C++12.8C+
Proton II PPA 6461610.167C7.7822.525%C3.279%A50.8C+2.5D4911.2h7.5B++33.1B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon91940.3h
Anti-Vehicle MANA Turret63091h
Nano-Armor Kit161150,97612h
Nanite Revive Grenade01,2440.3h
Nanite Healing Grenade09320.3h
Spitfire Auto-Turret3870.1h
Restoration Kit304960.4h
M12 Kobalt0510h
Shield Recharging Field531,0200.9h
Recon Detection Device1239,48318.2h
Ammunition Package852,0222h
Medical Kit45410,6459.8h
Medical Applicator451180,46013.7h
Anti-Infantry MANA Turret621,2822.1h
A30 Walker0630h

Check the help document for the dictionary if you want to learn more about words used here.


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