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Raider Luapmail[] Luapmail
NC BR 60

KDR: 4.48

Score: 3.9m

Last Seen: Mar 7th, 2019 10:38 PM
- OFFLINE - 53.8 hour(s)

Battle Rank 60 - New Conglomerate on Miller
Level Progress (to 61): 99%
Level 100 Progress: 21% 403h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW MGR-S1 Gladius NS-44 Commissioner AF-19 Mercenary SAS-R Shrike Frag Grenade
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,282,871 MLG Score: 6621
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 4%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.165%26.608%856510289,0315.90648-1.428

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.494%2.164A*0.907B*-1.215D*HEAD ++ (~10.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.70.66B+8.30.427B17.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.607%80.423%02103156718513.04839

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.709%1.181B**0.836B++-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.577B+1.80.436B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.9m161.6%617 (37k)532 (31.9k)4.4785411,0622,4704.7117460 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1033101031.869%26.189%83503:002

80% Heavy Assault12% Infiltrator6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 5th, 2017 7:41 PMDec 31st, 1969 6:00 PMMar 7th, 2019 7:29 PM (15d) (PST)Mar 7th, 2019 9:13 PM (15d) (PST)Mar 7th, 2019 6:38 PM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0192507691.4950.3340.3922.5010.0526621

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,12615,02946,097902023150331,903

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
123.3h/5.1d 576 2,897 2,327 18.5k 109 699 385 7.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A+
Kills:5,611
Deaths:1,014
KDR:5.534
Accuracy:32.413% A+
HSR:28.373% B+
NC6 Gauss SAW
A++
Kills:1,225
Deaths:226
KDR:5.420
Accuracy:29.723% A++
HSR:25.143% C**
Kills:6,836
Deaths (as Heavy Assault):1,240
Deaths (to Heavy Assaults):699
KDR:5.5129
Kill Difference:5,596
Playtime:99.016 hours
Usage:80%
Score:3.189m
Score/min:537
Accuracy (listed only):31.068%
HSR (listed only):26.758%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B**
Kills:890
Deaths:181
KDR:4.917
Accuracy:33.168% B**
HSR:22.921% C++
AF-19 Mercenary
A+
Kills:625
Deaths:118
KDR:5.297
Accuracy:30.008% A+
HSR:24% B+
Kills:1,515
Deaths (as Light Assault):299
Deaths (to Light Assaults):459
KDR:5.06689
Kill Difference:1,216
Playtime:7.395 hours
Usage:6%
Score:0.246m
Score/min:555
Accuracy (listed only):31.588%
HSR (listed only):23.461%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B**
Kills:890
Deaths:181
KDR:4.917
Accuracy:33.168% B**
HSR:22.921% C++
NS-44 Commissioner
A
Kills:680
Deaths:377
KDR:1.804
Accuracy:46.594% A
HSR:21.912% C+
SAS-R
B**
Kills:505
Deaths:72
KDR:7.014
Accuracy:42.830% B+
HSR:78.416% B**
NC14 Bolt Driver
A**
Kills:62
Deaths:5
KDR:12.400
Accuracy:40.824% B*
HSR:96.774% A**
Kills:2,137
Deaths (as Infiltrator):635
Deaths (to Infiltrators):510
KDR:3.36535
Kill Difference:1,502
Playtime:14.273 hours
Usage:12%
Score:0.400m
Score/min:467
Accuracy (listed only):40.854%
HSR (listed only):55.006%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A+
Kills:625
Deaths:118
KDR:5.297
Accuracy:30.008% A+
HSR:24% B+
Kills:625
Deaths (as Engineer):118
Deaths (to Engineers):278
KDR:5.29661
Kill Difference:507
Playtime:2.750 hours
Usage:2%
Score:0.077m
Score/min:468
Accuracy (listed only):30.008%
HSR (listed only):24%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M++
Kills:53
V. Kills:13 379%
Deaths:
KDR:
Accuracy:56.791% A*
KPH:80.500 M+
VKPH:19.700 M++
Kills:53 (53 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:13
Kill Difference:53
Playtime:0.659 hours
Usage:1%
Score:0.015m
Score/min:390
Driving Accuracy:56.791%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M20 Basilisk-H
S
Kills:124
V. Kills:16 N/A
Deaths:
KDR:
Accuracy:45.043% C+
KPH:381.500 S
VKPH:49.200 M+
Kills:124 (0 + 124)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:16
Kill Difference:124
Playtime:0.325 hours
Usage:0%
Score:0.026m
Score/min:1,339
Driving Accuracy:N/A%
Gunner Accuracy:45.043%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 5,6695,6111,0145.534A1.0632.413%A+28.373%B+100A*1A27156.1h8.9B++27.4B*
NC6 Gauss SAW 1,2361,2252265.42S0.9429.723%A++25.143%C**86.9M+N/A41814.1h8.2B++27.6B++
MGR-S1 Gladius 8958901814.917A**0.4433.168%B**22.921%C++88.1A++N/A28810.1h7.6B*22.8B++
NS-44 Commissioner 6926803771.804B*2.6746.594%A21.912%C+62.4B**1.1A++20810.9h3.1B*6.8B*
AF-19 Mercenary 6366251185.297S0.8230.008%A+24%B+96.2S1.7S3586.5h9.4B**31.3B*
SAS-R 506505727.014A++2.5442.83%B+78.416%B**88.6A*N/A3075.7h1.8B*4.2B++
Shrike 516320486.667U2.1973.367%A++2.188%C69.6M**42.6S7134.6h5.5B+7.5B**
Frag Grenade 2462401240N/A235.5253.469%B**N/A600B+15A20630.4h3.2B++5.9B*
Mag-Cutter 1791752,4600.071A++4.4152.823%A*N/A1.5B*N/A4116.8h1.5B*2.8B++
M20 Basilisk-H 1401241124U119.5245.043%C+8.871%B++413.3S53.3M++13340.3h14.5A32.2A
NC14 Bolt Driver 6262512.4S7.9240.824%B*96.774%A**68.9M++N/A2840.9h1.8A4.3B**
C75 Viper 6653153U48.5256.791%A*N/A75.7M18.6M+3890.7h10B++17.6B**

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit3792,5724.9h
Medical Applicator19630.1h
Recon Detection Device1650.1h
Nano-Armor Kit29,4070.4h

Check the help document for the dictionary if you want to learn more about words used here.


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