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Sentinel Luapmail[FRMD] Luapmail
NC BR 75

KDR: 4.58

Score: 6.5m

Last Seen: May 12th, 2020 8:58 AM
- OFFLINE - 461.6 hour(s)

Battle Rank 75 - New Conglomerate on Miller - Outfit Rank 7 of Formido[FRMD] Formido
NC outfit on Miller

Members: 194
Level Progress (to 76): 50%
Level 100 Progress: 34% 322h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC05 Jackhammer NSX-P Tengu NC6 Gauss SAW NSX-P Naginata NS-44 Commissioner AF-19 Mercenary NS Decimator
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,770,761 MLG Score: 7011
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 4.1%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.428%27.343%9145127811,9705.08496-0.509

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.323%2.35A*0.942B*-1.049D*HEAD ++ (~10.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.68B+7.90.446B15.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.936%0.897%73311282223661143.32836194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.123A*-1.045D*-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.89B*2.70.786B++1.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.34%80.609%02128162429012.15172

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.071%1.263A0.875B*-0.6

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.6B+1.70.46B+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Formido[FRMD] Formido
NC outfit on Miller

Members: 194
6.5m199.3%643 (38.6k)556 (33.4k)4.5756918,7104,0894.7891975 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1283183532.174%25.398%81702:505

7% Engineer75% Heavy Assault12% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 28th, 2019 2:04 PMJun 14th, 2019 1:43 PMMay 30th, 2020 8:05 AM (1d) (PST)May 12th, 2020 5:03 AM (19d) (PST)May 12th, 2020 4:58 AM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1252738521.6100.3520.4093.3340.0627011

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,52316,35451,169972125200433,344

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
193.7h/8.1d 873 4,752 4,585 38.7k 240 864 726 13.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A+
Kills:9,274
Deaths:1,559
KDR:5.949
Accuracy:33.430% A+
HSR:28.154% C**
NC6 Gauss SAW
A*
Kills:1,199
Deaths:210
KDR:5.710
Accuracy:31.540% A*
HSR:25.104% C*
NSX-P Naginata
A
Kills:1,182
Deaths:243
KDR:4.864
Accuracy:30.145% A
HSR:32.910% B+
Kills:11,655
Deaths (as Heavy Assault):2,012
Deaths (to Heavy Assaults):1,251
KDR:5.79274
Kill Difference:9,643
Playtime:144.930 hours
Usage:75%
Score:5.252m
Score/min:604
Accuracy (listed only):31.705%
HSR (listed only):28.723%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX-P Tengu
A
Kills:1,203
Deaths:276
KDR:4.359
Accuracy:44.940% A
HSR:25.520% B+
AF-19 Mercenary
A*
Kills:648
Deaths:136
KDR:4.765
Accuracy:33.074% A*
HSR:20.370% C
Kills:1,851
Deaths (as Light Assault):412
Deaths (to Light Assaults):845
KDR:4.49272
Kill Difference:1,439
Playtime:7.411 hours
Usage:4%
Score:0.210m
Score/min:472
Accuracy (listed only):39.007%
HSR (listed only):22.945%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX-P Tengu
A
Kills:1,203
Deaths:276
KDR:4.359
Accuracy:44.940% A
HSR:25.520% B+
NS-44 Commissioner
B**
Kills:703
Deaths:398
KDR:1.766
Accuracy:47.487% B**
HSR:27.312% B+
SAS-R
B**
Kills:539
Deaths:64
KDR:8.422
Accuracy:43.810% B++
HSR:79.592% B**
NC14 Bolt Driver
A+
Kills:85
Deaths:14
KDR:6.071
Accuracy:40.779% B++
HSR:87.059% A+
Kills:2,530
Deaths (as Infiltrator):752
Deaths (to Infiltrators):674
KDR:3.36436
Kill Difference:1,778
Playtime:23.700 hours
Usage:12%
Score:0.598m
Score/min:421
Accuracy (listed only):44.254%
HSR (listed only):54.870%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX-P Tengu
A
Kills:1,203
Deaths:276
KDR:4.359
Accuracy:44.940% A
HSR:25.520% B+
NC1 Gauss Rifle
A*
Kills:146
Deaths:41
KDR:3.561
Accuracy:32.805% A*
HSR:25.343% B+
Kills:1,349
Deaths (as Combat Medic):317
Deaths (to Combat Medics):439
KDR:4.25552
Kill Difference:1,032
Playtime:2.356 hours
Usage:1%
Score:0.048m
Score/min:340
Accuracy (listed only):38.873%
HSR (listed only):25.431%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:648
Deaths:136
KDR:4.765
Accuracy:33.074% A*
HSR:20.370% C
Kills:648
Deaths (as Engineer):136
Deaths (to Engineers):429
KDR:4.76471
Kill Difference:512
Playtime:14.445 hours
Usage:7%
Score:0.349m
Score/min:403
Accuracy (listed only):33.074%
HSR (listed only):20.370%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A**
Kills:223
V. Kills:102 217%
Deaths:3
KDR:74.333
Accuracy:62.936% A++
KPH:50.700 A**
VKPH:23.200 A++
Kills:223 (223 + 0)
Deaths:3
KDR:74.333
VKDR:34
Vehicle Kills:102
Kill Difference:220
Playtime:4.399 hours
Usage:2%
Score:0.076m
Score/min:286
Driving Accuracy:62.936%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:75
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:67.647% A++
KPH:164.700 B**
VKPH:2.200 D*
Kills:75 (0 + 75)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1
Kill Difference:75
Playtime:0.456 hours
Usage:0%
Score:0.011m
Score/min:395
Driving Accuracy:N/A%
Gunner Accuracy:67.647%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 9,3979,2741,5595.949B**1.3733.43%A+28.154%C**113.4A*1.5A*37181.8h8.2B*24.5B*
NC05 Jackhammer 1,2101,2052454.918M**0.3459.148%A++16.93%B+128.2M+N/A2919.4h3.7B**6.3B*
NSX-P Tengu 1,2191,2032764.359M*0.2244.94%A25.52%B+95.5A++1.3B+21712.6h9.5B**21B*
NC6 Gauss SAW 1,2111,1992105.71M1.1331.54%A*25.104%C*119.9M**1.2A+40410h7.5B++23.8B*
NSX-P Naginata 1,2011,1822434.864M0.2930.145%A32.91%B+114.8A++1.8B*34110.3h9.9B*32.7B*
NS-44 Commissioner 7097033981.766B+2.8147.487%B**27.312%B+63.9B*N/A18811h3B*6.3B*
AF-19 Mercenary 6536481364.765S0.1933.074%A*20.37%C79M++N/A3188.2h9.6B*29.1B*
NS Decimator 8196001424.225M+0.3571.189%A2.833%B+63.8A23.3B+4239.4h3.9B+5.5B++
SAS-R 540539648.422A++3.8543.81%B++79.592%B**99.8A*N/A3155.4h1.7B**3.9B*
Frag Grenade 5164931493N/A488.4258.149%A+N/A704.3B++32.9M*22870.7h3B+5.2B*
Mag-Cutter 3303254,0920.079A++4.5054.314%A*N/A1.9A++N/A6174.8h1.4B**2.5B++
Titan-150 AP 325223374.333S69.7662.936%A++N/A50.7A**23.2A++2864.4h2.7B**4.2A++
NC1 Gauss Rifle 148146413.561A++1.0132.805%A*25.343%B+85.9M*1.2A++3201.7h9.2A28.1B**
Tank Mine 12296137.385A*2.8136.013%C++N/A240A**65C+15590.4h1.2B**3.2A++
Shrike 14391175.353S0.7864.479%B*2.198%C56.9M+32.5M++6431.6h5.5B+8.5B*
NC14 Bolt Driver 8585146.071A+1.5040.779%B++87.059%A+70.8M+N/A2641.2h1.8B**4.5B*
C85 Canister-H 7675175M+70.4267.647%A++12%C**150B++2D**3940.5h6.1B9.1B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon72540.2h
Medical Kit6694,6137.9h
Motion Spotter11,0020.5h
Ammunition Package0930h
Medical Applicator12,4400.1h
Nano-Armor Kit932,5411.6h

Check the help document for the dictionary if you want to learn more about words used here.


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