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Harbinger Record Smasher LucMooncrest[LWAE] LucMooncrest
VS BR 90

KDR: 1.69

Score: 12.2m

Last Seen: Jan 18th, 2019 8:19 PM
- OFFLINE - 181.1 hour(s)

Battle Rank 90 - Vanu Sovereignty on Emerald
Level Progress (to 91): 0%
Level 100 Progress: 65% 348h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Parallax VX3 Saron HRB Pulsar C Pandora VX25 Orion VS54 Nebula VM20 Blueshift VM5 Blueshift VM5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $416,583 MLG Score: 333
Fun Score: N/A
Cheeseburgers Flipped: 366TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.129%16.994%3422511893,6661.065390.621

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.75%-0.199C-0.589D-0.634DHEAD ++ (~6.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
600.194C++12.10.154C++47.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.505%0.901%82112131111761390.62711979%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.017C+-0.635D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.60.55B+27.20.487B+45.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.409%2.403%152512095412903601.85911150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.394%-1.707F--0.101C+0.832

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
143.4-2.717F**33.6-1.682F-109.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.428%0.875%638612081,0282628383.92366123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.177%0.946B*-0.882D--0.925

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.30.663B+18.70.531B+21.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.991%82.275%6384121075618334.1087

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.486%0.752B++0.987B*1.241

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.392B2.40.244C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.791%10.952%6384121063027552.28261

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.415%-0.145C-0.727D--0.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.273C*3.80.215C++5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.2m491%318 (19.1k)287 (17.2k)1.6866611,9237,0692.2740190 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121439017.707%14.921%26406:010

9% Combat Medic40% Engineer16% Heavy Assault17% Infiltrator11% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 8:49 AMAug 1st, 2018 9:11 PMFeb 9th, 2019 9:57 AM (190d) (PST)Jan 18th, 2019 5:52 PM (212d) (PST)Jan 18th, 2019 4:19 PM (212d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4801303500.2800.1660.0421.6350.053333

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,8277,79321,0341710398317,234

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
709.4h/29.6d 4,152 1,779 3,605 69.6k 885 1,923 2,249 20.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:316
Deaths:206
KDR:1.534
Accuracy:17.948% D
HSR:20.570% D
Flare VE6
D-
Kills:181
Deaths:150
KDR:1.207
Accuracy:14.935% D*
HSR:18.785% D-
SVA-88
D-
Kills:152
Deaths:144
KDR:1.056
Accuracy:15.564% F
HSR:19.079% D-
NS-15M1
D--
Kills:128
Deaths:89
KDR:1.438
Accuracy:17.583% D--
HSR:14.844% D--
Pulsar LSW
D
Kills:106
Deaths:83
KDR:1.277
Accuracy:19.159% D
HSR:18.868% D
VX29 Polaris
D
Kills:103
Deaths:96
KDR:1.073
Accuracy:17.513% D--
HSR:17.476% D
Kills:986
Deaths (as Heavy Assault):768
Deaths (to Heavy Assaults):2,078
KDR:1.28385
Kill Difference:218
Playtime:111.309 hours
Usage:16%
Score:1.617m
Score/min:242
Accuracy (listed only):17.117%
HSR (listed only):18.270%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D
Kills:352
Deaths:330
KDR:1.067
Accuracy:21.221% D
HSR:17.614% D--
Pandora VX25
C+
Kills:342
Deaths:231
KDR:1.481
Accuracy:38.373% C+
HSR:10.819% D*
Serpent VE92
D
Kills:253
Deaths:235
KDR:1.077
Accuracy:20.033% D
HSR:10.277% F
Solstice SF
D
Kills:241
Deaths:225
KDR:1.071
Accuracy:20.307% D
HSR:12.033% D-
VX6-7
C-
Kills:163
Deaths:136
KDR:1.199
Accuracy:22.461% C-
HSR:14.110% D*
NS-11C
C
Kills:139
Deaths:118
KDR:1.178
Accuracy:22.891% C
HSR:13.669% D--
Phobos VX86
D
Kills:118
Deaths:107
KDR:1.103
Accuracy:43.374% D*
HSR:12.712% D
Eidolon VE33
C+
Kills:113
Deaths:84
KDR:1.345
Accuracy:24.276% D
HSR:24.779% C+
Deimos VA29
C
Kills:91
Deaths:55
KDR:1.655
Accuracy:56.548% C
HSR:10.989% D--
Zenith VX-5
D*
Kills:90
Deaths:54
KDR:1.667
Accuracy:19.791% D*
HSR:14.444% D*
Thanatos VE70
C
Kills:79
Deaths:64
KDR:1.234
Accuracy:37.338% C
HSR:8.861% D**
NS Baron G5
C++
Kills:72
Deaths:57
KDR:1.263
Accuracy:44.459% C++
HSR:8.333% D**
Kills:2,053
Deaths (as Engineer):1,696
Deaths (to Engineers):1,684
KDR:1.2105
Kill Difference:357
Playtime:281.368 hours
Usage:40%
Score:5.548m
Score/min:329
Accuracy (listed only):30.923%
HSR (listed only):13.220%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D
Kills:352
Deaths:330
KDR:1.067
Accuracy:21.221% D
HSR:17.614% D--
Pandora VX25
C+
Kills:342
Deaths:231
KDR:1.481
Accuracy:38.373% C+
HSR:10.819% D*
Serpent VE92
D
Kills:253
Deaths:235
KDR:1.077
Accuracy:20.033% D
HSR:10.277% F
Solstice SF
D
Kills:241
Deaths:225
KDR:1.071
Accuracy:20.307% D
HSR:12.033% D-
Eridani SX5
D
Kills:200
Deaths:194
KDR:1.031
Accuracy:23.338% D
HSR:16% D
Sirius SX12
C
Kills:173
Deaths:136
KDR:1.272
Accuracy:22.729% C
HSR:11.561% D--
VX6-7
C-
Kills:163
Deaths:136
KDR:1.199
Accuracy:22.461% C-
HSR:14.110% D*
NS-11C
C
Kills:139
Deaths:118
KDR:1.178
Accuracy:22.891% C
HSR:13.669% D--
Phobos VX86
D
Kills:118
Deaths:107
KDR:1.103
Accuracy:43.374% D*
HSR:12.712% D
Deimos VA29
C
Kills:91
Deaths:55
KDR:1.655
Accuracy:56.548% C
HSR:10.989% D--
Zenith VX-5
D*
Kills:90
Deaths:54
KDR:1.667
Accuracy:19.791% D*
HSR:14.444% D*
Thanatos VE70
C
Kills:79
Deaths:64
KDR:1.234
Accuracy:37.338% C
HSR:8.861% D**
NS Baron G5
C++
Kills:72
Deaths:57
KDR:1.263
Accuracy:44.459% C++
HSR:8.333% D**
VE-S Canis
B+
Kills:70
Deaths:48
KDR:1.458
Accuracy:29.987% B+
HSR:15.714% D
MKV Suppressed
C+
Kills:63
Deaths:53
KDR:1.189
Accuracy:25.551% C+
HSR:9.524% F
NS-7 PDW
C++
Kills:51
Deaths:54
KDR:0.944
Accuracy:24.955% C++
HSR:9.804% D*
Kills:2,497
Deaths (as Light Assault):2,097
Deaths (to Light Assaults):1,186
KDR:1.19075
Kill Difference:400
Playtime:77.878 hours
Usage:11%
Score:1.154m
Score/min:247
Accuracy (listed only):29.585%
HSR (listed only):12.279%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B++
Kills:570
Deaths:70
KDR:8.143
Accuracy:44.071% B++
HSR:82.807% B++
Eridani SX5
D
Kills:200
Deaths:194
KDR:1.031
Accuracy:23.338% D
HSR:16% D
NS-44 Commissioner
D
Kills:187
Deaths:237
KDR:0.789
Accuracy:29.775% D
HSR:13.904% D*
Sirius SX12
C
Kills:173
Deaths:136
KDR:1.272
Accuracy:22.729% C
HSR:11.561% D--
Artemis VX26
D
Kills:139
Deaths:100
KDR:1.390
Accuracy:24.246% D
HSR:17.266% D-
Cerberus
D
Kills:80
Deaths:106
KDR:0.755
Accuracy:26.828% D
HSR:12.500% D*
Ghost
C+
Kills:79
Deaths:31
KDR:2.548
Accuracy:29.122% D**
HSR:68.354% C+
VE-S Canis
B+
Kills:70
Deaths:48
KDR:1.458
Accuracy:29.987% B+
HSR:15.714% D
NS-44L Blackhand
C+
Kills:68
Deaths:55
KDR:1.236
Accuracy:40.274% C+
HSR:29.412% D-
MKV Suppressed
C+
Kills:63
Deaths:53
KDR:1.189
Accuracy:25.551% C+
HSR:9.524% F
V10
B**
Kills:56
Deaths:7
KDR:8
Accuracy:40.256% C+
HSR:85.714% B**
Phaseshift VX-S
A
Kills:51
Deaths:6
KDR:8.500
Accuracy:32.024% D
HSR:94.118% A
NS-7 PDW
C++
Kills:51
Deaths:54
KDR:0.944
Accuracy:24.955% C++
HSR:9.804% D*
Kills:1,787
Deaths (as Infiltrator):1,097
Deaths (to Infiltrators):777
KDR:1.62899
Kill Difference:690
Playtime:121.828 hours
Usage:17%
Score:1.600m
Score/min:219
Accuracy (listed only):30.243%
HSR (listed only):35.898%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C+
Kills:342
Deaths:231
KDR:1.481
Accuracy:38.373% C+
HSR:10.819% D*
Eridani SX5
D
Kills:200
Deaths:194
KDR:1.031
Accuracy:23.338% D
HSR:16% D
Sirius SX12
C
Kills:173
Deaths:136
KDR:1.272
Accuracy:22.729% C
HSR:11.561% D--
Terminus VX-9
C
Kills:165
Deaths:130
KDR:1.269
Accuracy:19.821% D*
HSR:23.636% C
Corvus VA55
C--
Kills:152
Deaths:155
KDR:0.981
Accuracy:19.114% D--
HSR:19.737% C--
H-V45
D
Kills:127
Deaths:104
KDR:1.221
Accuracy:17.306% D**
HSR:15.748% D
Phobos VX86
D
Kills:118
Deaths:107
KDR:1.103
Accuracy:43.374% D*
HSR:12.712% D
NS-11A
B+
Kills:95
Deaths:73
KDR:1.301
Accuracy:18.669% D*
HSR:25.263% B+
Deimos VA29
C
Kills:91
Deaths:55
KDR:1.655
Accuracy:56.548% C
HSR:10.989% D--
Thanatos VE70
C
Kills:79
Deaths:64
KDR:1.234
Accuracy:37.338% C
HSR:8.861% D**
NS Baron G5
C++
Kills:72
Deaths:57
KDR:1.263
Accuracy:44.459% C++
HSR:8.333% D**
Equinox VE2
D*
Kills:71
Deaths:56
KDR:1.268
Accuracy:19.189% D*
HSR:8.451% F
VE-S Canis
B+
Kills:70
Deaths:48
KDR:1.458
Accuracy:29.987% B+
HSR:15.714% D
MKV Suppressed
C+
Kills:63
Deaths:53
KDR:1.189
Accuracy:25.551% C+
HSR:9.524% F
NS-7 PDW
C++
Kills:51
Deaths:54
KDR:0.944
Accuracy:24.955% C++
HSR:9.804% D*
Kills:1,869
Deaths (as Combat Medic):1,517
Deaths (to Combat Medics):726
KDR:1.23204
Kill Difference:352
Playtime:66.053 hours
Usage:9%
Score:1.035m
Score/min:261
Accuracy (listed only):29.383%
HSR (listed only):13.810%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:276
Deaths:110
KDR:2.509
Accuracy:15.213% D
HSR:22.464% B+
Blueshift VM5
D
Kills:272
Deaths:113
KDR:2.407
Accuracy:16.680% D
HSR:16.544% D-
Blueshift VM5
C++
Kills:267
Deaths:112
KDR:2.384
Accuracy:16.338% D
HSR:22.097% C++
Nebula VM20
D
Kills:252
Deaths:110
KDR:2.291
Accuracy:14.903% D
HSR:17.857% D
Cosmos VM3
C+
Kills:135
Deaths:49
KDR:2.755
Accuracy:13.742% D
HSR:18.519% C+
Cosmos VM3
D
Kills:132
Deaths:51
KDR:2.588
Accuracy:13.666% D
HSR:15.152% D-
Comet VM2
C++
Kills:68
Deaths:72
KDR:0.944
Accuracy:43.748% C++
HSR:2.941% D
NS-10 Burster
C*
Kills:61
Deaths:19
KDR:3.211
Accuracy:30.527% C*
HSR:1.639% D*
Comet VM2
C+
Kills:56
Deaths:69
KDR:0.812
Accuracy:43.476% C+
HSR:1.786% D*
Kills:1,519
Deaths (as MAX Suit):352.500
Deaths (to MAX Suits):363
KDR:4.30922
Kill Difference:1,166.500
Playtime:45.807 hours
Usage:6%
Score:1.272m
Score/min:463
Accuracy (listed only):23.144%
HSR (listed only):13.222%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D-
Kills:111
V. Kills:31 347%
Deaths:22
KDR:5.045
Accuracy:37.505% F
KPH:26.300 D-
VKPH:7.400 D-
Light PPA
D--
Kills:62
V. Kills:3 N/A
Deaths:48
KDR:1.292
Accuracy:30.991% D*
KPH:15.400 D--
VKPH:0.700 D*
Kills:173 (62 + 0)
Deaths:70
KDR:2.471
VKDR:0.486
Vehicle Kills:34
Kill Difference:103
Playtime:8.234 hours
Usage:1%
Score:0.088m
Score/min:177
Piloting Accuracy:30.991%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:90
V. Kills:36 243%
Deaths:21
KDR:4.286
Accuracy:44.028% B+
KPH:324,000 U
VKPH:129,600 U
Kills:90 (0 + 90)
Deaths:21
KDR:4.286
VKDR:1.714
Vehicle Kills:36
Kill Difference:69
Playtime:0.001 hours
Usage:0%
Score:0.091m
Score/min:2,722,260
Piloting Accuracy:N/A%
Gunner Accuracy:44.028%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D*
Kills:105
V. Kills:92 113%
Deaths:15
KDR:7
Accuracy:22.055% D*
KPH:6 D*
VKPH:5.300 D*
L100 Python HEAT
C+
Kills:86
V. Kills:22 374%
Deaths:14
KDR:6.143
Accuracy:51.762% C+
KPH:18.100 D-
VKPH:4.600 D**
C75 Viper
C
Kills:81
V. Kills:17 450%
Deaths:4
KDR:20.250
Accuracy:33.615% D
KPH:23.800 C
VKPH:5 D
L100 Python HESH
D-
Kills:73
V. Kills:8 N/A
Deaths:7
KDR:10.429
Accuracy:37.541% D*
KPH:29.400 D-
VKPH:3.200 D*
Kills:345 (345 + 0)
Deaths:40
KDR:8.625
VKDR:3.475
Vehicle Kills:139
Kill Difference:305
Playtime:28.063 hours
Usage:4%
Score:0.289m
Score/min:172
Driving Accuracy:37.541%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:406
V. Kills:299 135%
Deaths:102
KDR:3.980
Accuracy:45.536% C*
KPH:19.500 C--
VKPH:14.300 C+
Supernova FPC
D-
Kills:175
V. Kills:123 141%
Deaths:45
KDR:3.889
Accuracy:42.426% D**
KPH:15.500 D-
VKPH:10.900 D-
Supernova PC
D
Kills:102
V. Kills:49 204%
Deaths:19
KDR:5.368
Accuracy:36.540% D**
KPH:12.300 D--
VKPH:5.900 D
E540 Halberd
C
Kills:76
V. Kills:50 149%
Deaths:20
KDR:3.800
Accuracy:42.339% D
KPH:22.700 D-
VKPH:14.900 C
Proton II PPA
C
Kills:64
V. Kills:1 N/A
Deaths:10
KDR:6.400
Accuracy:22.643% C
KPH:38.700 D
VKPH:0.600 F
Kills:823 (277 + 546)
Deaths:196
KDR:4.199
VKDR:2.663
Vehicle Kills:522
Kill Difference:627
Playtime:45.468 hours
Usage:6%
Score:0.974m
Score/min:357
Driving Accuracy:36.540%
Gunner Accuracy:22.643%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:260
V. Kills:225 115%
Deaths:80
KDR:3.250
Accuracy:58.352% B
KPH:26.200 D
VKPH:22.600 C+
Proton II PPA-H
D-
Kills:108
V. Kills:7 N/A
Deaths:27
KDR:4
Accuracy:32.945% C--
KPH:46.400 D-
VKPH:3 D-
E540 Halberd-H
D-
Kills:107
V. Kills:75 141%
Deaths:32
KDR:3.344
Accuracy:59.709% C**
KPH:21 D*
VKPH:14.700 D-
Aphelion VEX-4H
D
Kills:66
V. Kills:61 106%
Deaths:20
KDR:3.300
Accuracy:46.535% C++
KPH:19.900 D*
VKPH:18.400 D
Kills:541 (0 + 541)
Deaths:159
KDR:3.403
VKDR:2.314
Vehicle Kills:368
Kill Difference:382
Playtime:20.680 hours
Usage:3%
Score:0.599m
Score/min:482
Driving Accuracy:N/A%
Gunner Accuracy:46.535%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:115
V. Kills:14 N/A
Deaths:14
KDR:8.214
Accuracy:33.176% C
KPH:45.600 C+
VKPH:5.600 D
M40 Fury
C
Kills:113
V. Kills:26 419%
Deaths:16
KDR:7.063
Accuracy:31.437% D
KPH:41 C-
VKPH:9.400 C
Kills:228 (0 + 228)
Deaths:30
KDR:7.600
VKDR:1.333
Vehicle Kills:40
Kill Difference:198
Playtime:5.278 hours
Usage:1%
Score:0.139m
Score/min:440
Driving Accuracy:N/A%
Gunner Accuracy:31.437%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:62
V. Kills:2 N/A
Deaths:11
KDR:5.636
Accuracy:25.899% D*
KPH:59.300 C+
VKPH:1.900 D*
Kills:62 (0 + 62)
Deaths:11
KDR:5.636
VKDR:0.182
Vehicle Kills:2
Kill Difference:51
Playtime:1.045 hours
Usage:0%
Score:0.011m
Score/min:170
Piloting Accuracy:N/A%
Gunner Accuracy:25.899%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 572570708.143A6.4644.071%B++82.807%B++19.4DN/A8529.4h2.3C+5.2B+
Saron HRB 7054061023.98C2.2945.536%C*N/A19.4C--14.3C+32220.9h21.5C*47.3B
Pulsar C 3563523301.067C+0.6221.221%D17.614%D--13.1DN/A5126.9h12C++56.4C+
Pandora VX25 3453422311.481C*0.2138.373%C+10.819%D*28.7CN/A12311.9h4.2B10.9C**
Orion VS54 3173162061.534C++0.1517.948%D20.57%D24.1CN/A13713.1h12.3C**68.5C+
Nebula VM20 2812761102.509C*0.8215.213%D22.464%B+30.7C+N/A1629h14B++91.9C++
Blueshift VM5 2802721132.407C+0.7216.68%D16.544%D-30.6C+N/A1378.9h14.2B+84.9C++
Blueshift VM5 2722671122.384C+0.7016.338%D22.097%C++30.7C+N/A1498.7h14.1B+86.2C++
Saron HRB-H 485260803.25C1.5658.352%BN/A26.3D22.7C+6619.9h26.3C+45C*
Serpent VE92 2542532351.077C+0.6120.033%D10.277%F11D-N/A5222.9h14.1C+70.4C
Nebula VM20 2542521102.291C++0.6014.903%D17.857%D28.3CN/A1408.9h14.9B+100.2C+
Solstice SF 2452412251.071C++0.6220.307%D12.033%D-14.1C-N/A5417.1h12.5C+61.3C+
Eridani SX5 2062001941.031C+0.6623.338%D16%D15.3DN/A7113.1h13.5C57.8C+
C-4 2801971321.492C++0.1924.283%CN/A50.5D21.3D5393.9h1.7C6.9C+
NS-44 Commissioner 1881872370.789C+0.9029.775%D13.904%D*15.6DN/A5912h4.2C+14C
Flare VE6 1821811501.207C+0.4814.935%D*18.785%D-18.1D-N/A8010h11.5C+76.7D
Supernova FPC 298175453.889C2.2042.426%D**3.429%B++15.5D-10.9D-57011.3h5.1C*12.1C
Sirius SX12 1751731361.272C*0.4122.729%C11.561%D--19C-N/A809.1h14.1C**61.9C++
Terminus VX-9 1701651301.269C+0.4219.821%D*23.636%C17.9D-N/A619.2h13.7C69.2D
VX6-7 1651631361.199C+0.4922.461%C-14.11%D*17.9DN/A829.1h13.3C+59.2C+
Corvus VA55 1541521550.981C+0.7119.114%D--19.737%C--12.4D-N/A4512.3h14.1D74D
SVA-88 1531521441.056C0.6315.564%F19.079%D-17.1D--N/A818.9h14.4D-92.5D*
NS-11C 1411391181.178C*0.5122.891%C13.669%D--18.1CN/A717.7h13B+56.8C**
Artemis VX26 1411391001.39C++0.3024.246%D17.266%D-22.4DN/A1076.2h11.6C**47.9C+
Cosmos VM3 137135492.755B+1.0713.742%D18.519%C+26CN/A1225.2h11.3B*82.4C*
Cosmos VM3 132132512.588B+0.9013.666%D15.152%D-24.4CN/A1095.4h12.1B++88.4C+
NS-15M1 128128891.438C+0.2517.583%D--14.844%D--21DN/A1006.1h11.9B67.5C+
H-V45 1291271041.221C+0.4717.306%D**15.748%D15.3DN/A718.3h13.3C++77D
Tank Mine 206124413.024C*1.3431.643%C+N/A77.5D51.3C19091.6h2.3D7.3C--
Phobos VX86 1181181071.103C+0.5843.374%D*12.712%D20.7D-N/A935.7h2.7C6.3D
Lumine Edge 1201172,7910.042C1.6428.367%C++10.256%D-0.6C--N/A2186h1.7C-6C++
M40 Fury 129115148.214B+6.5333.176%C1.739%C+46C++5.6D4382.5h12.2B+36.9B
Eidolon VE33 114113841.345C*0.3424.276%D24.779%C+12.6DN/A429h9.2C++37.9C+
M40 Fury 139113167.063C+5.3831.437%DN/A40.4C-9.3C4422.8h13.1C*41.7C+
Dual Photon Pods 142111225.045C+3.3637.505%FN/A26.4D-7.4D-2584.2h27.2C72.6D-
Proton II PPA-H 115108274D2.3132.945%C--N/A47D-3D-2242.3h13.9D42.1D
E540 Halberd-H 182107323.344C-1.6659.709%C**N/A21D*14.7D-4075.1h9.2D*15.4D--
Pulsar LSW 106106831.277C+0.4119.159%D18.868%D22.1DN/A834.8h12.2C++63.9C+
Skyguard 197105157A++5.3122.055%D*2.857%B++6D*5.3D*15317.4h152D689.4D*
VX29 Polaris 103103961.073C0.6117.513%D--17.476%D26.4DN/A1203.9h11.9C**67.9C
Supernova PC 151102195.368C+3.6836.54%D**1.961%C12.3D--5.9D2128.3h4.8B13.1C
NS-11A 9795731.301C+0.3918.669%D*25.263%B+15.8DN/A576h14.4C+77C--
Lasher X2 96931250.744C0.9422.374%C--1.075%F15.2D-N/A836.1h31.9F--142.4D--
Deimos VA29 9391551.655B+0.0356.548%C10.989%D--33.7CN/A932.7h2.1B+3.7C**
C150 Dalton 12690214.286C2.6044.028%B+N/A900U360U9074200.1h6.4D*14.5C
Zenith VX-5 9690541.667B+0.0219.791%D*14.444%D*21.4C--1.4A*834.2h12.2B61.8C+
L100 Python HEAT 10886146.143B+4.4651.762%C+1.163%D-18.3D-4.7D**2214.7h6.7C+12.9C+
C75 Viper 9881420.25M*18.5633.615%DN/A23.8C5D1843.4h11.8B+35.1C++
Cerberus 80801060.755C0.9326.828%D12.5%D*12.7D-N/A576.3h7.5D27.9D
NS Decimator 135801070.748C0.9452.167%D*N/A14.8D*10.2D2305.4h7.7F-14.7F-
Thanatos VE70 7979641.234B+0.4537.338%C8.861%D**16.8DN/A1074.7h5.8C--15.6C
Ghost 7979312.548C+0.8629.122%D**68.354%C+16.5D-N/A834.8h2.8D9.5D--
E540 Halberd 12676203.8C-2.1142.339%D2.632%C++22.4D-14.7C3183.4h6.1C+14.5C-
L100 Python HESH 8173710.429C+8.7437.541%D*1.37%C+29.2D-3.2D*1872.5h3.2C*8.5C+
NS Baron G5 7272571.263C*0.4244.459%C++8.333%D**21.8DN/A1083.3h4.7C++10.5C+
Equinox VE2 7171561.268C++0.4219.189%D*8.451%F14.8D-N/A614.8h11.8B61.4C
VE-S Canis 7170481.458C**0.2329.987%B+15.714%D25C-N/A622.8h10B+33.3B+
Comet VM2 10368720.944C++0.7443.748%C++2.941%D9.7C5B+1567h22.4C++51.2C*
NS-44L Blackhand 7168551.236C++0.4540.274%C+29.412%D-12.6DN/A675.4h4.3C*10.7C*
Aphelion VEX-4H 12766203.3C+1.6146.535%C++3.03%C+20D*18.5D2453.3h75C161.1C
Frag Grenade 6764164N/A62.3136.807%D*N/A640B++30A**23340.1h3.4B+9.3C+
Proton II PPA 6564106.4C-4.7122.643%C3.125%B**37.6DN/A1441.7h12.4D54.9C
MKV Suppressed 6363531.189C*0.5025.551%C+9.524%F21C--N/A853h14.7C++57.6C++
Light PPA 6562481.292C--0.3930.991%D*N/A15.5D--N/A934h16.8C+54.2C
CAS 14-E 6462115.636C--3.9525.899%D*N/A62C+2D*1701h22.3B++86.1B
NS-10 Burster 10061193.211M**1.5230.527%C*1.639%D*6.4C**4.1B1339.6h140C+458.7C*
V10 565678A*6.3140.256%C+85.714%B**13.7D--N/A554.1h2.3C+5.6C*
Comet VM2 8456690.812C0.8743.476%C+1.786%D*8.6C--4.3C1296.5h26C*59.8C*
Spear Anti-Vehicle Phalanx Turret 9355511B+9.3141.011%C1.818%D*34.4C+23.8C*5011.6h9C++21.9C++
Phaseshift VX-S 525168.5A*6.8132.024%D94.118%A17.6DN/A612.9h3.2C+10C+
NS-7 PDW 5151540.944C+0.7424.955%C++9.804%D*17.6C-N/A1002.9h13.5B+54.2B

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret41020.5h
Spawn Beacon21300.1h
Nano-Armor Kit178285,78125.5h
Nanite Revive Grenade01960.1h
Medical Applicator7851,4555.8h
Spitfire Auto-Turret62420.3h
Motion Spotter171,5252h
Restoration Kit61180.2h
VS Patriot Flare Gun0940.3h
Deconstruction Tool0670h
Welding Device01430h
Shield Recharging Field35670.2h
Recon Detection Device111,1823.1h
Ammunition Package68540.8h
Medical Kit1151,3013.6h
Anti-Infantry MANA Turret3870.3h
Nano-Repair Grenade0730h
IPC Targeting Dart1850.5h

Check the help document for the dictionary if you want to learn more about words used here.


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