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Legionary Dominator Lucerin[V] Lucerin
VS BR 25

KDR: 2

Score: 18.4m

Last Seen: Nov 11th, 2018 1:39 AM
- OFFLINE - 6858.2 hour(s)

Prestige 1, Battle Rank 25 - Vanu Sovereignty on Emerald
Level Progress (to 26): 85%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Supernova VPC Parallax VX3 Phobos VX86 Ghost Serpent VE92 Orion VS54 H-V45 Sirius SX12
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $801,891 MLG Score: 641
Fun Score: N/A
Cheeseburgers Flipped: 314TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.958%15.134%33224119011,0681.987790.012

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.339%0.157C++-0.872D---1.059D*HEAD + (~4.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.10.247C++12.30.137C++43.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.2%1.022%236312119784223222.31206303%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.478%-0.86D---0.523D-0.175

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
159.60.011C+46.60.121C+113

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.785%1.318%761212122,8836474794.45595601%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.11%0.758B++-0.8D--0.252

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.836B++3.10.753B++3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.441%1.316%134312114564474941.0201392%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.689%0.115C+-0.773D-0.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.40.687B+140.649B+23.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.729%57.579%134412103,80059856.34391

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.851%1.014B**-0.617D1.52

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.35C**2.70.156C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.54%12.75%134112131,74946913.72921

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.076A*-0.372C--1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.749B++2.20.547B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.4m319.1%302 (18.1k)295 (17.7k)1.999426,70013,3542.3753225 (25)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121436221.893%16.513%36204:407

10% Combat Medic26% Engineer17% Heavy Assault28% Infiltrator15% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 7th, 2012 6:15 AMNov 9th, 2018 10:23 PMDec 10th, 2018 12:08 PM (256d) (PST)Nov 10th, 2018 10:45 PM (286d) (PST)Nov 10th, 2018 9:39 PM (286d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5031863170.4280.2140.0711.4960.041641

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,17911,14719,0322613490217,675

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1039.8h/43.3d 5,020 4,409 4,499 93.4k 1,523 2,911 2,555 31.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:1,249
Deaths:633
KDR:1.973
Accuracy:21.190% C++
HSR:15.212% D**
NS-15MP
C--
Kills:895
Deaths:675
KDR:1.326
Accuracy:19.440% F
HSR:25.922% C--
Pulsar LSW
D
Kills:545
Deaths:201
KDR:2.711
Accuracy:19.349% D
HSR:10.275% F-
Flare VE6
B++
Kills:473
Deaths:188
KDR:2.516
Accuracy:26.798% B++
HSR:11.628% F-
NS-15M1
C+
Kills:106
Deaths:58
KDR:1.828
Accuracy:19.524% D
HSR:21.698% C+
Kills:3,268
Deaths (as Heavy Assault):1,755
Deaths (to Heavy Assaults):3,879
KDR:1.86211
Kill Difference:1,513
Playtime:172.862 hours
Usage:17%
Score:3.209m
Score/min:309
Accuracy (listed only):21.260%
HSR (listed only):16.947%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
B++
Kills:1,749
Deaths:532
KDR:3.288
Accuracy:66.540% B++
HSR:12.750% D
Serpent VE92
C
Kills:1,483
Deaths:972
KDR:1.526
Accuracy:22.479% C
HSR:14.565% D--
Pulsar C
C--
Kills:524
Deaths:208
KDR:2.519
Accuracy:21.961% C--
HSR:19.466% D
Solstice VE3
C
Kills:195
Deaths:109
KDR:1.789
Accuracy:21.171% C
HSR:9.744% F-
Kills:3,951
Deaths (as Engineer):1,821
Deaths (to Engineers):3,263
KDR:2.16969
Kill Difference:2,130
Playtime:269.805 hours
Usage:26%
Score:3.301m
Score/min:204
Accuracy (listed only):33.038%
HSR (listed only):14.131%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B++
Kills:1,931
Deaths:298
KDR:6.480
Accuracy:43.326% B++
HSR:58.881% F--
Ghost
B+
Kills:1,685
Deaths:437
KDR:3.856
Accuracy:42.505% B+
HSR:56.558% D*
Sirius SX12
D
Kills:1,139
Deaths:937
KDR:1.216
Accuracy:18.237% D*
HSR:13.608% D
Eridani SX5G
C
Kills:674
Deaths:395
KDR:1.706
Accuracy:27.058% C
HSR:13.798% D-
NS-44 Commissioner
B+
Kills:522
Deaths:324
KDR:1.611
Accuracy:40.567% B+
HSR:19.349% C
Manticore SX40
C
Kills:435
Deaths:600
KDR:0.725
Accuracy:25.387% D
HSR:19.081% C
Artemis VX26
C
Kills:285
Deaths:102
KDR:2.794
Accuracy:26.002% C
HSR:8.421% F--
Eridani SX5-AE
C-
Kills:261
Deaths:183
KDR:1.426
Accuracy:27.372% C-
HSR:13.027% D**
Beamer VS3
D
Kills:187
Deaths:19
KDR:9.842
Accuracy:23.795% D
HSR:14.973% D--
NS-44P Commissioner
B++
Kills:144
Deaths:102
KDR:1.412
Accuracy:46.795% B++
HSR:12.500% D**
Eridani SX5
C-
Kills:142
Deaths:100
KDR:1.420
Accuracy:24.101% C-
HSR:12.676% D--
Parallax VX3-AE
D--
Kills:111
Deaths:37
KDR:3
Accuracy:27.660% F--
HSR:73.874% D--
VA39 Spectre
C+
Kills:73
Deaths:14
KDR:5.214
Accuracy:32.353% C+
HSR:21.918% D**
Phantom VA23
D--
Kills:66
Deaths:22
KDR:3
Accuracy:28.285% D--
HSR:9.091% F--
Nyx VX31
C
Kills:65
Deaths:34
KDR:1.912
Accuracy:25.469% D**
HSR:26.154% C
VE-S Canis
B*
Kills:61
Deaths:19
KDR:3.211
Accuracy:31.995% B*
HSR:14.754% D
Kills:7,781
Deaths (as Infiltrator):3,623
Deaths (to Infiltrators):1,940
KDR:2.14767
Kill Difference:4,158
Playtime:295.809 hours
Usage:28%
Score:5.986m
Score/min:337
Accuracy (listed only):30.682%
HSR (listed only):24.291%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
B++
Kills:1,749
Deaths:532
KDR:3.288
Accuracy:66.540% B++
HSR:12.750% D
Serpent VE92
C
Kills:1,483
Deaths:972
KDR:1.526
Accuracy:22.479% C
HSR:14.565% D--
Sirius SX12
D
Kills:1,139
Deaths:937
KDR:1.216
Accuracy:18.237% D*
HSR:13.608% D
Eridani SX5G
C
Kills:674
Deaths:395
KDR:1.706
Accuracy:27.058% C
HSR:13.798% D-
Pulsar C
C--
Kills:524
Deaths:208
KDR:2.519
Accuracy:21.961% C--
HSR:19.466% D
Eridani SX5-AE
C-
Kills:261
Deaths:183
KDR:1.426
Accuracy:27.372% C-
HSR:13.027% D**
Solstice VE3
C
Kills:195
Deaths:109
KDR:1.789
Accuracy:21.171% C
HSR:9.744% F-
Eridani SX5
C-
Kills:142
Deaths:100
KDR:1.420
Accuracy:24.101% C-
HSR:12.676% D--
VE-S Canis
B*
Kills:61
Deaths:19
KDR:3.211
Accuracy:31.995% B*
HSR:14.754% D
Kills:6,228
Deaths (as Light Assault):3,455
Deaths (to Light Assaults):2,086
KDR:1.8026
Kill Difference:2,773
Playtime:159.119 hours
Usage:15%
Score:3.008m
Score/min:315
Accuracy (listed only):28.990%
HSR (listed only):13.821%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
B++
Kills:1,749
Deaths:532
KDR:3.288
Accuracy:66.540% B++
HSR:12.750% D
H-V45
C-
Kills:1,154
Deaths:413
KDR:2.794
Accuracy:22.040% C-
HSR:10.659% D**
Sirius SX12
D
Kills:1,139
Deaths:937
KDR:1.216
Accuracy:18.237% D*
HSR:13.608% D
Eridani SX5G
C
Kills:674
Deaths:395
KDR:1.706
Accuracy:27.058% C
HSR:13.798% D-
H-V45 AE
D-
Kills:301
Deaths:230
KDR:1.309
Accuracy:23.895% D-
HSR:17.276% D**
Eridani SX5-AE
C-
Kills:261
Deaths:183
KDR:1.426
Accuracy:27.372% C-
HSR:13.027% D**
Eridani SX5
C-
Kills:142
Deaths:100
KDR:1.420
Accuracy:24.101% C-
HSR:12.676% D--
Corvus VA55
D-
Kills:104
Deaths:85
KDR:1.224
Accuracy:19.783% D-
HSR:16.346% D--
VE-S Canis
B*
Kills:61
Deaths:19
KDR:3.211
Accuracy:31.995% B*
HSR:14.754% D
NS-11P
A
Kills:58
Deaths:23
KDR:2.522
Accuracy:29.133% A
HSR:6.897% F-
Kills:5,643
Deaths (as Combat Medic):2,917
Deaths (to Combat Medics):1,263
KDR:1.93452
Kill Difference:2,726
Playtime:99.389 hours
Usage:10%
Score:1.733m
Score/min:291
Accuracy (listed only):29.015%
HSR (listed only):13.179%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D
Kills:414
Deaths:115
KDR:3.600
Accuracy:13.378% D
HSR:15.459% D-
Cosmos VM3
D-
Kills:367
Deaths:115
KDR:3.191
Accuracy:13.109% D-
HSR:13.079% D**
Quasar VM1
B+
Kills:316
Deaths:66
KDR:4.788
Accuracy:20.899% B+
HSR:5.380% T
Quasar VM1
B**
Kills:284
Deaths:64
KDR:4.438
Accuracy:20.888% B**
HSR:8.099% F--
NS-10 Burster
C
Kills:77
Deaths:60
KDR:1.283
Accuracy:22.048% D*
HSR:5.195% C
NS-10 Burster
B+
Kills:69
Deaths:60
KDR:1.150
Accuracy:21.911% D--
HSR:10.145% B+
Comet VM2
B*
Kills:67
Deaths:37
KDR:1.811
Accuracy:27.149% F-
HSR:5.970% B*
Comet VM2
D--
Kills:52
Deaths:39
KDR:1.333
Accuracy:27.896% F-
HSR:1.923% D--
Kills:1,646
Deaths (as MAX Suit):278
Deaths (to MAX Suits):682
KDR:5.92086
Kill Difference:1,368
Playtime:39.298 hours
Usage:4%
Score:1.141m
Score/min:484
Accuracy (listed only):20.910%
HSR (listed only):8.156%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:437
V. Kills:125 347%
Deaths:50
KDR:8.740
Accuracy:46.877% D
KPH:56.100 C
VKPH:16 C+
Light PPA
C+
Kills:398
V. Kills:23 N/A
Deaths:76
KDR:5.237
Accuracy:36.349% D
KPH:47.400 C+
VKPH:2.700 C
Maelstrom Turbo Laser
D-
Kills:143
V. Kills:157 91%
Deaths:288
KDR:0.497
Accuracy:24.969% D--
KPH:4.200 D-
VKPH:4.600 D-
Kills:978 (541 + 0)
Deaths:414
KDR:2.362
VKDR:0.737
Vehicle Kills:305
Kill Difference:564
Playtime:50.109 hours
Usage:5%
Score:0.509m
Score/min:169
Piloting Accuracy:24.969%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:101
V. Kills:38 259%
Deaths:4
KDR:25.250
Accuracy:35.994% D-
KPH:20.700 D--
VKPH:7.800 C+
Kills:101 (0 + 101)
Deaths:4
KDR:25.250
VKDR:9.500
Vehicle Kills:38
Kill Difference:97
Playtime:4.875 hours
Usage:0%
Score:0.068m
Score/min:232
Piloting Accuracy:N/A%
Gunner Accuracy:35.994%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:2,712
V. Kills:339 N/A
Deaths:224
KDR:12.107
Accuracy:49.783% C+
KPH:32.900 D
VKPH:4.100 D-
Saron HRB
B**
Kills:285
V. Kills:321 89%
Deaths:28
KDR:10.179
Accuracy:44.131% C++
KPH:21.100 C
VKPH:23.700 B**
Supernova FPC
C+
Kills:171
V. Kills:106 160%
Deaths:28
KDR:6.107
Accuracy:40.986% D**
KPH:23.600 C+
VKPH:14.600 C+
Proton II PPA
C++
Kills:88
V. Kills:7 N/A
Deaths:5
KDR:17.600
Accuracy:17.970% D--
KPH:49.700 C
VKPH:4 C++
Kills:3,256 (2,883 + 373)
Deaths:285
KDR:11.425
VKDR:2.712
Vehicle Kills:773
Kill Difference:2,971
Playtime:105.003 hours
Usage:10%
Score:1.433m
Score/min:227
Driving Accuracy:40.986%
Gunner Accuracy:17.970%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C++
Kills:83
V. Kills:15 N/A
Deaths:11
KDR:7.545
Accuracy:35.912% C++
KPH:27.400 C+
VKPH:5 C
Kills:83 (0 + 83)
Deaths:11
KDR:7.545
VKDR:1.364
Vehicle Kills:15
Kill Difference:72
Playtime:3.025 hours
Usage:0%
Score:0.059m
Score/min:328
Driving Accuracy:N/A%
Gunner Accuracy:35.912%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C--
Kills:54
V. Kills:11 450%
Deaths:45
KDR:1.200
Accuracy:33.259% D**
KPH:14 C--
VKPH:2.900 D
Kills:54 (54 + 0)
Deaths:45
KDR:1.200
VKDR:0.244
Vehicle Kills:11
Kill Difference:9
Playtime:3.859 hours
Usage:0%
Score:0.028m
Score/min:119
Driving Accuracy:33.259%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 3,0512,71222412.107C++10.1149.783%C+1.18%C32.9D4.1D-19182.4h3B6B
Parallax VX3 1,9331,9312986.48B*4.4843.326%B++58.881%F--29.4C++N/A16765.7h3D--6.8C+
Phobos VX86 1,7501,7495323.288A+1.2966.54%B++12.75%D51.3C*N/A26434.1h2.2B+3.3B+
Ghost 1,6881,6854373.856B+1.8642.505%B+56.558%D*52B+N/A21932.4h2.2C*5.2B+
Serpent VE92 1,4931,4839721.526B+0.4722.479%C14.565%D--24CN/A12661.7h14.4C+64.2C+
Orion VS54 1,2601,2496331.973B+0.0321.19%C++15.212%D**39C**N/A23932h13C++61.3C++
H-V45 1,1601,1544132.794B*0.7922.04%C-10.659%D**29.1C+N/A18339.6h12.3B+55.6C*
Sirius SX12 1,1461,1399371.216C*0.7818.237%D*13.608%D21.2CN/A11353.8h14.7C++80.5C
NS-15MP 9168956751.326C-0.6719.44%F25.922%C--29.4D--N/A6930.4h14.5F74.4F
Eridani SX5G 6846743951.706C*0.2927.058%C13.798%D-35.3CN/A12219.1h11.7C+43.1C++
Proximity Mine 6026021743.46C+1.4651.217%B**N/A136.8BN/A6744.4h1.6B*3.1B**
Pulsar LSW 5475452012.711B**0.7119.349%D10.275%F-39.8C+N/A23013.7h13.9C71.6C
Pulsar C 5315242082.519B++0.5221.961%C--19.466%D16.8C--N/A9631.2h11.5C*52.6C++
NS-44 Commissioner 5285223241.611B+0.3940.567%B+19.349%C34.6C+N/A20415.1h4.1C+10.2B
C-4 7405184081.27C+0.7324.881%C+N/A49.8D21.3D66210.4h1.5C++6.1C++
Flare VE6 4754731882.516B**0.5226.798%B++11.628%F-63.9B*N/A3667.4h11.2C+41.7B+
Dual Photon Pods 562437508.74B+6.7446.877%DN/A56C16C+4857.8h24.6C+52.5C+
Manticore SX40 4414356000.725C1.2725.387%D19.081%C13.9D-N/A6731.2h8.2C+32.1C+
Cosmos VM3 4164141153.6A1.6013.378%D15.459%D-47B**N/A2778.8h14C++104.6C+
Light PPA 421398765.237C*3.2436.349%D1.005%C47.4C+2.7C1998.4h12.7C*34.8C++
Cosmos VM3 3683671153.191B*1.1913.109%D-13.079%D**41.7B++N/A2648.8h15.6C--118.8D
Quasar VM1 317316664.788A2.7920.899%B+5.38%T42.7B+N/A1957.4h11.7B++56.1B++
Lasher X2 306303575.316S3.3218.17%D--4.62%B24.8CN/A20912.2h22C121.1D
H-V45 AE 3063012301.309C0.6923.895%D-17.276%D**29.8DN/A5910.1h14.5D-60.8D-
Saron HRB 6062852810.179B**8.1844.131%C++N/A21.1C23.8B**37313.5h17.5B*39.7B++
Artemis VX26 2852851022.794A0.7926.002%C8.421%F--34.8C++N/A2098.2h11.9C*45.6C++
Quasar VM1 286284644.438A*2.4420.888%B**8.099%F--37.9B**N/A2097.5h13B++62.4B+
Eridani SX5-AE 2612611831.426C+0.5727.372%C-13.027%D**34.8C--N/A747.5h11.6C+42.3C+
NS Decimator 3162172800.775C1.2245.947%F-1.843%C17.8D--8.1D--20612.2h5.4C11.8D*
Solstice VE3 1951951091.789A+0.2121.171%C9.744%F-21.9C++N/A2338.9h12.3B++58.3C*
Beamer VS3 187187199.842U7.8423.795%D14.973%D--19.7CN/A1359.5h9.3C*39.2C+
Frag Grenade 1881861186N/A184.0025.563%F*N/A1860S20A49210.1h1.6A*6.2B++
S1 2311831061.726A++0.2746.721%D*3.279%C**18.3C--4.8D*24410h5B*10.7B
Supernova FPC 277171286.107C+4.1140.986%D**3.509%B*23.4C+14.5C+3287.3h5C**12.1C
Force-Blade 1721599,4020.017C+1.9844.207%B**N/A0.3C-N/A1524.8h3.1C7.1B+
NS-44P Commissioner 1461441021.412C*0.5946.795%B++12.5%D**68.6B1B**1992.1h4.2C--9C*
Maelstrom Turbo Laser 3001432880.497C-1.5024.969%D--1.399%D4.2D-4.6D-9033.9h208.2D*833.9F
Eridani SX5 1421421001.42C**0.5824.101%C-12.676%D--40.6C*N/A2693.5h11.7C*48.4C++
Tank Mine 2121181041.135D0.8638.898%B+N/A39.3D**31.3D--10913h2C+5.1B++
Parallax VX3-AE 111111373C1.0027.66%F--73.874%D--23.6D--N/A774.7h2.5D*8.9F--
NS-15M1 109106581.828C**0.1719.524%D21.698%C+37.9C+1.1A++2212.8h15.2D77.7C
Corvus VA55 106104851.224C*0.7819.783%D-16.346%D--23.6CN/A1224.4h12.1C++61.1C
L105 Zephyr 139101425.25A*23.2535.994%D-N/A20.6D--7.8C+2314.9h10.9F-30.4F
M60-A Bulldog 10397424.25B+22.2541.861%C-2.062%C+51.1B++3.2C4811.9h4.6B*11.1B+
Proton II PPA 9588517.6C**15.6017.97%D--3.409%A48.9C3.9C++3831.8h7.6B++42.4C*
M60-A Bulldog 9284328B*26.0034.13%D*1.19%D-36.5C*3.5C+5172.3h4.9B++14.4C++
M60-G Bulldog 9883117.545B**5.5535.912%C++1.205%D--27.7C+5C3283h8.6C24C++
NS-10 Burster 12377601.283C**0.7222.048%D*5.195%C4.5C--2.7D12017.1h122.7B++556.5C+
Spear Anti-Vehicle Phalanx Turret 11076325.333M+23.3336.15%D-1.316%D**38C+17C-4352h7.5B+20.7C++
VA39 Spectre 7373145.214M+3.2132.353%C+21.918%D**27C**N/A2842.7h6.6C20.5C+
NS-10 Burster 10969601.15B0.8521.911%D--10.145%B+4D2.3D-11017.1h137C++625.1C-
Comet VM2 7967371.811B**0.1927.149%F-5.97%B*15.2B++2.7D1604.4h11.6B**42.9B+
Phantom VA23 6666223B++1.0028.285%D--9.091%F--22.8DN/A2022.9h5.8D--20.4D-
Nyx VX31 6565341.912C+0.0925.469%D**26.154%C19.1DN/A1193.4h7.3D--28.7D*
VE-S Canis 6261193.211A*1.2131.995%B*14.754%D87.1A+1.4A+2370.7h12.5C+39.2B
NS-11P 5858232.522A0.5229.133%A6.897%F-38.7B+N/A3571.5h13.6C**46.5B++
M40 Fury-F 6554451.2C+0.8033.259%D**1.852%A13.8C--2.8D1193.9h8.2B+24.8C++
Comet VM2 6952391.333B+0.6727.896%F-1.923%D--12.1C++4C--1384.3h15.3B**54.9B
Hunter QCX 5050560.893B1.1144.164%C++32%B+14.3C++N/A433.5h2.8B+6.3B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon145211.3h
Anti-Vehicle MANA Turret11961.9h
Nano-Armor Kit11260,13121.8h
AE Nano-Armor Kit28,2350.5h
AE Medical Applicator176,7860.6h
Nanite Revive Grenade06430.2h
Medical Applicator11625,6578.6h
Motion Spotter91,1661h
Aphelion VEX0550h
Welding Device0690h
Deconstruction Tool03270.1h
M12 Kobalt0980.1h
Ammunition Package53330.7h
Medical Kit1171,3042.8h
Anti-Infantry MANA Turret2960.6h
Recon Detection Device914,66111.1h

Check the help document for the dictionary if you want to learn more about words used here.


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