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Legate Lucky1VS[DigB] Lucky1VS
VS BR 71

KDR: 3.22

Score: 6m

Last Seen: Jun 10th, 2019 1:19 PM
- OFFLINE - 388.9 hour(s)

Battle Rank 71 - Vanu Sovereignty on Miller - Outfit Leader of DIGbetter[DigB] DIGbetter
VS outfit on Miller

Members: 11
Level Progress (to 72): 45%
Level 100 Progress: 32% 600h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS VX29 Polaris NS-15M1 Pulsar LSW Orion VS54 Supernova FPC Serpent VE92 Light PPA Supernova PC
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,762,659 MLG Score: 1409
Fun Score: N/A
Cheeseburgers Flipped: 43TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.589%30.526%812712045,9363.75696-0.535

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.568%0.994B*1.433A-0.322CHEAD ++ (~17.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.10.466B+10.40.269C*28.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.199%1.211%91511210578110875.20721657%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.388A-0.488D-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.895B*8.50.839B++8.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.177%2.182%2053312081,787161126511.0309141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.281%1.189B**-0.254C-0.646

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.756B++50.6B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.652%0.909%295112102201471991.48649110%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.894A++-0.875D---1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.70.851B*100.747B++7.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.64%70.293%2952120923920911.1381

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.633%1.679A++0.186C++1.996

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.552B+2.10.358C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DIGbetter[DigB] DIGbetter
VS outfit on Miller

Members: 11
6m321.7%358 (21.5k)311 (18.7k)3.221869,8463,0563.908771 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121145522.195%21.654%48106:174

58% Engineer31% Heavy Assault6% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 7th, 2014 1:29 PMDec 31st, 2017 9:39 PMJun 24th, 2019 7:53 PM (2d) (PST)Jun 10th, 2019 10:37 AM (16d) (PST)Jun 10th, 2019 9:19 AM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
732966360.5120.1590.1111.9490.0941409

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,9265,74938,17731107117618,659

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
320.7h/13.4d 2,099 2,132 2,225 37.5k 429 1,280 1,812 14.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
B**
Kills:1,169
Deaths:370
KDR:3.159
Accuracy:26.649% B+
HSR:31.052% B**
NS-15M1
A+
Kills:1,167
Deaths:296
KDR:3.943
Accuracy:28.510% B**
HSR:34.362% A+
Pulsar LSW
A
Kills:1,164
Deaths:380
KDR:3.063
Accuracy:25.425% B+
HSR:33.935% A
Orion VS54
B*
Kills:1,159
Deaths:384
KDR:3.018
Accuracy:24.870% B*
HSR:30.889% B*
Kills:4,659
Deaths (as Heavy Assault):1,430
Deaths (to Heavy Assaults):837
KDR:3.25804
Kill Difference:3,229
Playtime:98.021 hours
Usage:31%
Score:1.929m
Score/min:328
Accuracy (listed only):26.363%
HSR (listed only):32.559%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B+
Kills:665
Deaths:434
KDR:1.532
Accuracy:26.116% B+
HSR:17.293% C-
Pulsar C
A
Kills:448
Deaths:150
KDR:2.987
Accuracy:29.672% B**
HSR:30.804% A
Kills:1,113
Deaths (as Engineer):584
Deaths (to Engineers):662
KDR:1.90582
Kill Difference:529
Playtime:185.523 hours
Usage:58%
Score:3.503m
Score/min:315
Accuracy (listed only):27.894%
HSR (listed only):24.048%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B+
Kills:665
Deaths:434
KDR:1.532
Accuracy:26.116% B+
HSR:17.293% C-
Pulsar C
A
Kills:448
Deaths:150
KDR:2.987
Accuracy:29.672% B**
HSR:30.804% A
Kills:1,113
Deaths (as Light Assault):584
Deaths (to Light Assaults):523
KDR:1.90582
Kill Difference:529
Playtime:20.301 hours
Usage:6%
Score:0.355m
Score/min:292
Accuracy (listed only):27.894%
HSR (listed only):24.048%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A++
Kills:174
Deaths:27
KDR:6.444
Accuracy:49.931% A++
HSR:68.966% D--
NS-44 Commissioner
B+
Kills:164
Deaths:156
KDR:1.051
Accuracy:39.698% B+
HSR:25.610% B+
Ghost
B+
Kills:65
Deaths:10
KDR:6.500
Accuracy:36.827% C
HSR:73.846% B+
Kills:403
Deaths (as Infiltrator):193
Deaths (to Infiltrators):492
KDR:2.08808
Kill Difference:210
Playtime:8.287 hours
Usage:3%
Score:0.093m
Score/min:186
Accuracy (listed only):42.152%
HSR (listed only):56.141%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:150
Deaths:36
KDR:4.167
Accuracy:22.651% B++
HSR:22.667% C**
Blueshift VM5
B+
Kills:130
Deaths:36
KDR:3.611
Accuracy:22.281% B+
HSR:22.308% C*
Kills:280
Deaths (as MAX Suit):36
Deaths (to MAX Suits):120
KDR:7.77778
Kill Difference:244
Playtime:5.417 hours
Usage:2%
Score:0.096m
Score/min:294
Accuracy (listed only):22.466%
HSR (listed only):22.487%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:578
V. Kills:25 N/A
Deaths:63
KDR:9.175
Accuracy:50.199% A
KPH:91.300 A+
VKPH:4 C**
Kills:578 (578 + 0)
Deaths:63
KDR:9.175
VKDR:0.397
Vehicle Kills:25
Kill Difference:515
Playtime:6.328 hours
Usage:2%
Score:0.085m
Score/min:224
Piloting Accuracy:50.199%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D*
Kills:256
V. Kills:194 131%
Deaths:30
KDR:8.533
Accuracy:46.977% D*
KPH:13.800 D*
VKPH:10.400 D*
Kills:256 (256 + 0)
Deaths:30
KDR:8.533
VKDR:6.467
Vehicle Kills:194
Kill Difference:226
Playtime:18.612 hours
Usage:6%
Score:0.149m
Score/min:134
Driving Accuracy:46.977%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:1,029
V. Kills:906 113%
Deaths:164
KDR:6.274
Accuracy:54.514% C++
KPH:17.500 D
VKPH:15.400 C++
Supernova PC
B++
Kills:502
V. Kills:137 364%
Deaths:35
KDR:14.343
Accuracy:55.199% B++
KPH:30.700 B++
VKPH:8.400 C+
Kills:1,531 (1,531 + 0)
Deaths:199
KDR:7.693
VKDR:5.241
Vehicle Kills:1,043
Kill Difference:1,332
Playtime:75.021 hours
Usage:23%
Score:0.974m
Score/min:216
Driving Accuracy:55.199%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D*
Kills:220
V. Kills:177 124%
Deaths:47
KDR:4.681
Accuracy:56.652% C+
KPH:14.100 D**
VKPH:11.300 D*
Kills:220 (0 + 220)
Deaths:47
KDR:4.681
VKDR:3.766
Vehicle Kills:177
Kill Difference:173
Playtime:15.649 hours
Usage:5%
Score:0.180m
Score/min:192
Driving Accuracy:N/A%
Gunner Accuracy:56.652%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX29 Polaris 1,1791,1693703.159A+0.0626.649%B+31.052%B**55.4B+N/A14121.1h11B+41.5B+
NS-15M1 1,1761,1672963.943A*0.7228.51%B**34.362%A+61.1B++N/A16419.1h10.7B++37.6B++
Pulsar LSW 1,1751,1643803.063A0.1625.425%B+33.935%A55.2B+N/A13021.1h10.9B+42.8B+
Orion VS54 1,1631,1593843.018B*0.2024.87%B*30.889%B*55.7B**N/A16020.8h9.8B**39.3C**
Supernova FPC 1,9351,0291646.274C++3.0554.514%C++1.749%C-17.5D15.4C++22158.7h5.7C+10.4C++
Serpent VE92 6706654341.532B+1.6926.116%B+17.293%C-14.1DN/A4247h11.1B+42.5B+
Light PPA 603578639.175B+5.9550.199%A1.211%C+91.7A+4C**2246.3h8.5B+17B++
Supernova PC 6395023514.343A11.1255.199%B++1.594%D30.6B++8.4C+19816.4h3.1A5.7A
Pulsar C 4524481502.987A0.2329.672%B**30.804%A54.6B**N/A1328.2h9.9B+33.3B++
L100 Python AP 450256308.533B*5.3146.977%D*5.078%A13.8D*10.4D*13418.6h5.9C**12.7C+
E540 Halberd-H 397220474.681C1.4656.652%C+N/A14.1D**11.3D*19215.6h10F17.7F
Parallax VX3 175174276.444B*3.2249.931%A++68.966%D--30.5C++N/A905.7h2.1B4.2B++
NS-44 Commissioner 1641641561.051C++2.1739.698%B+25.61%B+56.6B*N/A1752.9h3B*7.7B++
Blueshift VM5 152150364.167B++0.9522.651%B++22.667%C**31.9C+N/A754.7h11.5A50.7B*
S1 223146961.521A+1.7059.579%C**1.37%D-30.4B+16B+3174.8h5.2B*8.8B++
Blueshift VM5 132130363.611B+0.3922.281%B+22.308%C*27.7CN/A664.7h13.2B*59.3B++
Ghost 6565106.5A3.2836.827%C73.846%B+54.2B++N/A1841.2h2B+5.4B
NS Decimator 8658252.32A+0.9065.491%B+1.724%C41.4B+20B+3441.4h4.5C*6.8B+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator14730h
Nano-Armor Kit51112,4378.8h
Medical Kit1501,2755.6h
Recon Detection Device0700.1h

Check the help document for the dictionary if you want to learn more about words used here.


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