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LuckyImperial[AT] LuckyImperial
VS BR 147

KDR: 1.43

Score: 49.5m

Last Seen: Jan 26th, 2019 1:16 AM
- OFFLINE - 626.3 hour(s)

Battle Rank 120 (147 total) - Vanu Sovereignty on Emerald - Outfit Leader of Azure Twilight[AT] Azure Twilight
VS outfit on Emerald

Members: 42
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Solstice SF C-4 Eclipse VE3A SVA-88 Thanatos VE70 Nebula VM20 Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $377,802 MLG Score: 302
Fun Score: N/A
Cheeseburgers Flipped: 736TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.299%20.135%44922100031,6071.66677-0.237

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.645%0.24C++-0.084C+0.158C++HEAD ++ (~8.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.90.306C*11.60.19C++40.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.358%1.531%145210206537911200.824495540%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.113%1.36A-0.067C+-0.625

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.70.816B++150.718B++14.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.121%3.209%141710151,93219248081.00364239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.161%-0.075C+0.379C**0.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
250.354C**100.201C++14.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.305%5.38%1701210102,11914987401.41455286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.035%-0.172C0.257C*0.9

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
660.443B22.60.425B43.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.577%13.05%170210202,751129382.12597

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.099%0.346C**-0.294C-1.249

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.315C*4.10.152C++4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Azure Twilight[AT] Azure Twilight
VS outfit on Emerald

Members: 42
49.5m452.8%372 (22.3k)331 (19.9k)1.4294655,96939,1541.6938147 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022164017.776%15.074%26803:4923

16% Combat Medic15% Engineer34% Heavy Assault30% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 2:58 AMNov 22nd, 2012 6:01 AMFeb 19th, 2019 7:13 PM (1d) (PST)Jan 25th, 2019 9:54 PM (26d) (PST)Jan 25th, 2019 9:16 PM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4391712680.3740.2620.0561.8590.036302

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,34810,26316,08522163112219,844

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2493.1h/103.9d 10,350 8,437 23,778 278.1k 4,638 5,722 5,445 65.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:8,120
Deaths:5,306
KDR:1.530
Accuracy:22.199% D-
HSR:25.702% D
SVA-88
D
Kills:1,998
Deaths:2,003
KDR:0.998
Accuracy:19.540% D
HSR:17.868% D--
Lasher X2
C+
Kills:1,385
Deaths:1,092
KDR:1.268
Accuracy:25.492% C+
HSR:2.383% D-
Orion VS54
C
Kills:1,364
Deaths:960
KDR:1.421
Accuracy:19.702% C
HSR:17.522% D--
Flare VE6
D
Kills:1,183
Deaths:1,073
KDR:1.103
Accuracy:19.037% D
HSR:15.638% D*
Ursa
C+
Kills:1,159
Deaths:689
KDR:1.682
Accuracy:22.469% C+
HSR:19.586% D
Pulsar LSW
C+
Kills:1,157
Deaths:757
KDR:1.528
Accuracy:22.926% C+
HSR:20.484% C--
Kills:16,366
Deaths (as Heavy Assault):11,880
Deaths (to Heavy Assaults):11,937
KDR:1.37761
Kill Difference:4,486
Playtime:839.583 hours
Usage:34%
Score:18.856m
Score/min:374
Accuracy (listed only):21.623%
HSR (listed only):17.026%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C+
Kills:2,728
Deaths:2,054
KDR:1.328
Accuracy:22.989% C+
HSR:14.223% C-
Eclipse VE3A
C
Kills:2,171
Deaths:2,044
KDR:1.062
Accuracy:23.327% D-
HSR:18.471% C
Thanatos VE70
B++
Kills:1,888
Deaths:1,406
KDR:1.343
Accuracy:46.553% B++
HSR:12.341% D
Serpent VE92
B
Kills:1,424
Deaths:909
KDR:1.567
Accuracy:25.185% B
HSR:16.784% D
VX6-7
C-
Kills:1,298
Deaths:577
KDR:2.250
Accuracy:22.005% C-
HSR:14.253% D*
Pulsar C
C-
Kills:1,275
Deaths:531
KDR:2.401
Accuracy:20.819% D
HSR:20.392% C-
Zenith VX-5
C
Kills:1,151
Deaths:586
KDR:1.964
Accuracy:23.810% C
HSR:15.465% D--
Pandora VX25
B+
Kills:863
Deaths:589
KDR:1.465
Accuracy:43.445% B+
HSR:14.600% C+
Eidolon VE33
D-
Kills:177
Deaths:121
KDR:1.463
Accuracy:22.592% D-
HSR:17.514% D*
Kills:12,975
Deaths (as Engineer):8,817
Deaths (to Engineers):8,542
KDR:1.47159
Kill Difference:4,158
Playtime:384.150 hours
Usage:15%
Score:9.290m
Score/min:403
Accuracy (listed only):27.858%
HSR (listed only):16.005%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
B++
Kills:1,888
Deaths:1,406
KDR:1.343
Accuracy:46.553% B++
HSR:12.341% D
Eridani SX5
C-
Kills:1,259
Deaths:973
KDR:1.294
Accuracy:24.080% C-
HSR:16.045% C--
Corvus VA55
B+
Kills:1,163
Deaths:703
KDR:1.654
Accuracy:26.609% B+
HSR:23.732% C++
Terminus VX-9
C+
Kills:1,162
Deaths:720
KDR:1.614
Accuracy:24.956% C+
HSR:19.277% D-
H-V45
C
Kills:1,161
Deaths:876
KDR:1.325
Accuracy:22.120% C
HSR:16.021% D
Pulsar VS1
B+
Kills:1,161
Deaths:828
KDR:1.402
Accuracy:23.839% C++
HSR:23.859% B+
CME
D
Kills:1,155
Deaths:982
KDR:1.176
Accuracy:20.452% D*
HSR:16.797% D
Pandora VX25
B+
Kills:863
Deaths:589
KDR:1.465
Accuracy:43.445% B+
HSR:14.600% C+
Darkstar
C+
Kills:845
Deaths:532
KDR:1.588
Accuracy:24.070% D
HSR:23.905% C+
NS-11P
C+
Kills:76
Deaths:108
KDR:0.704
Accuracy:22.482% C+
HSR:11.842% D*
Kills:10,733
Deaths (as Combat Medic):7,717
Deaths (to Combat Medics):4,366
KDR:1.39083
Kill Difference:3,016
Playtime:387.208 hours
Usage:16%
Score:8.114m
Score/min:349
Accuracy (listed only):27.860%
HSR (listed only):17.842%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C+
Kills:2,728
Deaths:2,054
KDR:1.328
Accuracy:22.989% C+
HSR:14.223% C-
Eclipse VE3A
C
Kills:2,171
Deaths:2,044
KDR:1.062
Accuracy:23.327% D-
HSR:18.471% C
Thanatos VE70
B++
Kills:1,888
Deaths:1,406
KDR:1.343
Accuracy:46.553% B++
HSR:12.341% D
Serpent VE92
B
Kills:1,424
Deaths:909
KDR:1.567
Accuracy:25.185% B
HSR:16.784% D
VX6-7
C-
Kills:1,298
Deaths:577
KDR:2.250
Accuracy:22.005% C-
HSR:14.253% D*
Pulsar C
C-
Kills:1,275
Deaths:531
KDR:2.401
Accuracy:20.819% D
HSR:20.392% C-
Eridani SX5
C-
Kills:1,259
Deaths:973
KDR:1.294
Accuracy:24.080% C-
HSR:16.045% C--
Zenith VX-5
C
Kills:1,151
Deaths:586
KDR:1.964
Accuracy:23.810% C
HSR:15.465% D--
Pandora VX25
B+
Kills:863
Deaths:589
KDR:1.465
Accuracy:43.445% B+
HSR:14.600% C+
Kills:14,057
Deaths (as Light Assault):9,669
Deaths (to Light Assaults):6,388
KDR:1.45382
Kill Difference:4,388
Playtime:756.739 hours
Usage:30%
Score:10.159m
Score/min:224
Accuracy (listed only):28.023%
HSR (listed only):15.841%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C-
Kills:1,259
Deaths:973
KDR:1.294
Accuracy:24.080% C-
HSR:16.045% C--
NS-357 Underboss
C
Kills:955
Deaths:919
KDR:1.039
Accuracy:33.837% C
HSR:13.927% D-
Manticore SX40
C--
Kills:193
Deaths:151
KDR:1.278
Accuracy:17.356% F-
HSR:18.135% C--
Kills:2,407
Deaths (as Infiltrator):2,043
Deaths (to Infiltrators):4,834
KDR:1.17817
Kill Difference:364
Playtime:19.726 hours
Usage:1%
Score:0.244m
Score/min:206
Accuracy (listed only):25.091%
HSR (listed only):16.035%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:1,654
Deaths:965
KDR:1.714
Accuracy:19.216% C*
HSR:22.914% B+
Nebula VM20
C++
Kills:1,385
Deaths:813
KDR:1.704
Accuracy:18.938% C++
HSR:21.011% C++
Quasar VM1
C**
Kills:601
Deaths:437
KDR:1.375
Accuracy:16.925% C**
HSR:17.637% C+
Cosmos VM3
C+
Kills:364
Deaths:233
KDR:1.562
Accuracy:15.586% C+
HSR:18.407% C
Vortex VM21
B*
Kills:103
Deaths:228
KDR:0.452
Accuracy:48.341% B*
HSR:5.825% B*
Comet VM2
B++
Kills:84
Deaths:172
KDR:0.488
Accuracy:48.765% B++
HSR:2.381% D-
Vortex VM21
B*
Kills:62
Deaths:91
KDR:0.681
Accuracy:48.724% B*
HSR:0% F
Kills:4,253
Deaths (as MAX Suit):1,469.500
Deaths (to MAX Suits):2,643
KDR:2.89418
Kill Difference:2,783.500
Playtime:92.119 hours
Usage:4%
Score:2.809m
Score/min:508
Accuracy (listed only):30.928%
HSR (listed only):12.596%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C*
Kills:343
V. Kills:11 N/A
Deaths:130
KDR:2.638
Accuracy:42.713% C*
KPH:25.200 D
VKPH:0.800 D*
Dual Photon Pods
A++
Kills:310
V. Kills:51 N/A
Deaths:16
KDR:19.375
Accuracy:54.347% C**
KPH:178.800 A++
VKPH:29.400 B**
Kills:653 (343 + 0)
Deaths:146
KDR:4.473
VKDR:0.425
Vehicle Kills:62
Kill Difference:507
Playtime:15.334 hours
Usage:1%
Score:0.198m
Score/min:215
Piloting Accuracy:42.713%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:136
V. Kills:12 N/A
Deaths:17
KDR:8
Accuracy:34.976% D-
KPH:41.800 C
VKPH:3.700 D-
C150 Dalton
A
Kills:71
V. Kills:49 142%
Deaths:15
KDR:4.733
Accuracy:50.638% A
KPH:21.500 D
VKPH:14.900 D
Kills:207 (0 + 207)
Deaths:32
KDR:6.469
VKDR:1.906
Vehicle Kills:61
Kill Difference:175
Playtime:6.556 hours
Usage:0%
Score:0.151m
Score/min:384
Piloting Accuracy:N/A%
Gunner Accuracy:50.638%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:402
V. Kills:46 N/A
Deaths:36
KDR:11.167
Accuracy:53.536% B+
KPH:65.900 B+
VKPH:7.500 C+
L100 Python AP
B+
Kills:369
V. Kills:267 138%
Deaths:140
KDR:2.636
Accuracy:63.636% B*
KPH:29.200 C+
VKPH:21.100 B+
L100 Python HEAT
B
Kills:291
V. Kills:93 310%
Deaths:60
KDR:4.850
Accuracy:55.055% B
KPH:33.400 C**
VKPH:10.700 C+
Skyguard
B+
Kills:77
V. Kills:70 108%
Deaths:22
KDR:3.500
Accuracy:31.514% B
KPH:13.100 C+
VKPH:11.900 B+
Kills:1,139 (1,139 + 0)
Deaths:258
KDR:4.415
VKDR:1.845
Vehicle Kills:476
Kill Difference:881
Playtime:33.321 hours
Usage:1%
Score:0.723m
Score/min:362
Driving Accuracy:31.514%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B+
Kills:368
V. Kills:50 N/A
Deaths:100
KDR:3.680
Accuracy:54.537% B+
KPH:27.500 D-
VKPH:3.700 D--
Saron HRB
C
Kills:326
V. Kills:236 138%
Deaths:68
KDR:4.794
Accuracy:52.793% B**
KPH:18.600 D
VKPH:13.400 C
Supernova FPC
B+
Kills:301
V. Kills:247 121%
Deaths:102
KDR:2.951
Accuracy:58.026% B+
KPH:21 C
VKPH:17.300 B+
Proton II PPA
C--
Kills:167
V. Kills:6 N/A
Deaths:21
KDR:7.952
Accuracy:19.608% D
KPH:41.200 C--
VKPH:1.500 D*
Supernova PC
B+
Kills:124
V. Kills:33 365%
Deaths:44
KDR:2.818
Accuracy:46.525% C
KPH:26.400 B+
VKPH:7 C
E540 Halberd
B
Kills:75
V. Kills:51 144%
Deaths:13
KDR:5.769
Accuracy:54.546% B*
KPH:27.900 C
VKPH:19 B
Kills:1,361 (793 + 568)
Deaths:348
KDR:3.911
VKDR:1.790
Vehicle Kills:623
Kill Difference:1,013
Playtime:56.684 hours
Usage:2%
Score:1.299m
Score/min:382
Driving Accuracy:46.525%
Gunner Accuracy:54.546%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:112
V. Kills:7 N/A
Deaths:14
KDR:8
Accuracy:35.102% C
KPH:70 C-
VKPH:4.400 D
Aphelion VEX-4H
B+
Kills:88
V. Kills:78 111%
Deaths:11
KDR:8
Accuracy:46.796% C++
KPH:38.400 C+
VKPH:34 B+
M40 Fury-H
D
Kills:83
V. Kills:2 N/A
Deaths:6
KDR:13.833
Accuracy:34.343% D-
KPH:60.600 D
VKPH:1.500 D--
Saron HRB-H
C++
Kills:57
V. Kills:31 178%
Deaths:19
KDR:3
Accuracy:56.774% C++
KPH:27.800 D
VKPH:15.100 D-
Kills:340 (0 + 340)
Deaths:50
KDR:6.800
VKDR:2.360
Vehicle Kills:118
Kill Difference:290
Playtime:7.316 hours
Usage:0%
Score:0.189m
Score/min:430
Driving Accuracy:N/A%
Gunner Accuracy:56.774%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C**
Kills:370
V. Kills:49 N/A
Deaths:44
KDR:8.409
Accuracy:39.271% C**
KPH:41.300 C+
VKPH:5.500 D-
M12 Kobalt
C--
Kills:208
V. Kills:3 N/A
Deaths:14
KDR:14.857
Accuracy:15.831% C--
KPH:38.800 D
VKPH:0.600 D*
M40 Fury
C*
Kills:203
V. Kills:26 N/A
Deaths:22
KDR:9.227
Accuracy:38.739% C*
KPH:48.700 C+
VKPH:6.200 D-
M20 Basilisk
C**
Kills:179
V. Kills:52 338%
Deaths:23
KDR:7.783
Accuracy:41.395% C**
KPH:15.100 C-
VKPH:4.400 D-
M60-G Bulldog
D
Kills:162
V. Kills:34 463%
Deaths:26
KDR:6.231
Accuracy:32.674% C
KPH:18.200 D
VKPH:3.800 D
M12 Kobalt
C+
Kills:154
V. Kills:5 N/A
Deaths:3
KDR:51.333
Accuracy:16.696% C
KPH:69.300 C+
VKPH:2.300 C-
M20 Basilisk
C*
Kills:135
V. Kills:57 233%
Deaths:27
KDR:5
Accuracy:40.671% C*
KPH:14.500 D
VKPH:6.100 D
Kills:1,411 (0 + 1,411)
Deaths:159
KDR:8.874
VKDR:1.421
Vehicle Kills:226
Kill Difference:1,252
Playtime:50.725 hours
Usage:2%
Score:0.643m
Score/min:211
Driving Accuracy:N/A%
Gunner Accuracy:40.671%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
D-
Kills:193
V. Kills:5 N/A
Deaths:136
KDR:1.419
Accuracy:15.063% D--
KPH:8.800 D-
VKPH:0.200 D--
Kills:193 (193 + 0)
Deaths:136
KDR:1.419
VKDR:0.037
Vehicle Kills:5
Kill Difference:57
Playtime:21.842 hours
Usage:1%
Score:0.054m
Score/min:41
Driving Accuracy:15.063%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 8,1948,1205,3061.53C0.1022.199%D-25.702%D35.7D-N/A140227.6h11.4C51.5D
Solstice SF 2,7442,7282,0541.328B+0.1022.989%C+14.223%C-17.3C+N/A73157.4h10.2B44.5B+
C-4 3,4052,4021,0582.27B++0.8426.55%C*N/A91.3C**38.1B+104126.3h1.4C**5.1B+
Eclipse VE3A 2,2012,1712,0441.062C+0.3723.327%D-18.471%C18.4DN/A64118.3h12.8C+54.7C
SVA-88 2,0111,9982,0030.998C0.4319.54%D17.868%D--21.6D-N/A9592.6h13C66.5C
Thanatos VE70 1,8901,8881,4061.343B+0.0946.553%B++12.341%D20.9CN/A9190.5h4.2B+9B++
Nebula VM20 1,6701,6549651.714C+0.2819.216%C*22.914%B+37.9C**N/A16343.6h11.8A61.5B++
Serpent VE92 1,4321,4249091.567B+0.1425.185%B16.784%D23.2CN/A10561.3h11.7B+46.4B+
Nebula VM20 1,3951,3858131.704C+0.2718.938%C++21.011%C++40B+N/A17834.6h12.5B**66B+
Lasher X2 1,3971,3851,0921.268B+0.1625.492%C+2.383%D-31.9C++N/A16843.4h18.6C**72.9B
Orion VS54 1,3681,3649601.421C++0.0119.702%C17.522%D--25.4CN/A17453.7h12.6C*64.1C++
VX6-7 1,3001,2985772.25B++0.8222.005%C-14.253%D*16.3DN/A8679.4h12.2C**55.7C++
Pulsar C 1,2881,2755312.401B*0.9720.819%D20.392%C-17.1C-N/A11274.7h10.2B+49.2C*
Eridani SX5 1,2621,2599731.294C++0.1424.08%C-16.045%C--19.9DN/A7263.2h12.6C+52.4C+
Flare VE6 1,1861,1831,0731.103C0.3319.037%D15.638%D*24.2DN/A12948.9h11.8C62.1C+
Corvus VA55 1,1721,1637031.654B++0.2226.609%B+23.732%C++35.8BN/A9432.5h10.2B*38.5B++
Terminus VX-9 1,1671,1627201.614C++0.1824.956%C+19.277%D-34C+N/A8834.2h11.2B+44.8B
H-V45 1,1671,1618761.325C+0.1022.12%C16.021%D19.5C-N/A6159.4h12.1B+54.6C*
Pulsar VS1 1,1661,1618281.402B+0.0323.839%C++23.859%B+27.7C*N/A11441.9h12.2B*51.3B+
Ursa 1,1731,1596891.682B+0.2522.469%C+19.586%D38C+N/A18830.5h10.4B+46.2B
Pulsar LSW 1,1751,1577571.528C++0.1022.926%C+20.484%C--35.1CN/A19233h12.4C++54.1C*
CME 1,1671,1559821.176C+0.2520.452%D*16.797%D21.2DN/A4854.5h13.7C++67.2C
Zenith VX-5 1,1531,1515861.964B++0.5323.81%C15.465%D--26.3CN/A13443.7h11.6B+48.6C**
NS-357 Underboss 9579559191.039C++0.3933.837%C13.927%D-45.9C*N/A16920.8h3.6B++10.7B
Pandora VX25 8698635891.465B+0.0443.445%B+14.6%C+43.4C**N/A20219.9h3.9B+9B+
Darkstar 8568455321.588C+0.1624.07%D23.905%C+30DN/A8928.2h12B+50C+
Quasar VM1 6066014371.375C+0.0516.925%C**17.637%C+21.7C+N/A11127.7h12.3B*72.9B+
Tank Mine 7974821283.766B++2.3429.853%CN/A104.8C+68.5C*15754.6h2.1C7C
Frag Grenade 4674611461N/A459.5747.811%BN/A768.3B**10C*35170.6h2.3A4.9B**
NS Decimator 7144568160.559D0.8762.117%C*1.974%C17.1D--9.7D27726.7h7.3D**11.8D--
Nemesis VSH9 7514115810.707C++0.7264.774%C**N/A10.9C9C+22737.7h9.5C--14.7C
L100 Python HESH 4484023611.167C+9.7453.536%B+3.234%A+65.9B+7.5C+3486.1h2.9B+5.5B++
M40 Fury 419370448.409B+6.9839.271%C**1.892%C*41.1C+5.4D-3089h10.5B+26.7B++
L100 Python AP 6363691402.636C1.2163.636%B*5.962%A++29.3C+21.2B+40512.6h8C-12.6C+
Supernova VPC 4183681003.68D2.2554.537%B+1.902%B+27.5D-3.7D--17113.4h3.2C++5.8B+
Cosmos VM3 3653642331.562C+0.1315.586%C+18.407%C26.6C+N/A11713.7h10.1A64.9B+
Lancer VS22 8373617820.462C0.9770.811%A1.108%C10.6C14C++37434h21.1C**29.8B+
Light PPA 3543431302.638C1.2142.713%C*1.458%C**25.2DN/A9113.6h8.3B++19.4B+
Saron HRB 562326684.794C+3.3652.793%B**N/A18.5D13.4C37517.6h24.2C+45.9B+
Force-Blade 35132422,9850.014C1.4226.098%C1.543%D0.3CN/A11190.3h2.5C*9.5C*
Dual Photon Pods 3613101619.375A*17.9554.347%C**1.613%B+182.4A++30B**11871.7h22.3C++41.1C**
Supernova FPC 5483011022.951C1.5258.026%B+3.322%B+21C17.3B+52514.3h6.8D11.7C+
L100 Python HEAT 384291604.85C++3.4255.055%B2.406%C+33.4C**10.7C+2988.7h5B++9B++
MANA Anti-Personnel Turret 2772741312.092N/A0.6619.336%UN/A2740U30U8578700.1h17.2T*88.8T*
Hades VSH4 3762133060.696C**0.7376.521%B**N/A16.1C+12.3C+32013.2h9.6C+12.5C*
M12 Kobalt 2112081414.857C*13.4315.831%C--19.231%C**38.5DN/A1565.4h16.3B+103C**
M40 Fury 229203229.227C**7.8038.739%C*2.956%B**48.3C+6.2D-3124.2h9.7B+25.1B++
M12 Kobalt-F 1981931361.419C+0.0115.063%D--17.099%A8.9DN/A4121.8h13.6B90.3C+
Manticore SX40 1971931511.278C**0.1517.356%F-18.135%C--12.1DN/A5815.9h6.9B+39.9D
M20 Basilisk 231179237.783A*6.3541.395%C**7.263%B+15.2C-4.4D-16011.8h64.5B*155.7B*
Eidolon VE33 1791771211.463B0.0322.592%D-17.514%D*24.6C++N/A1467.2h10.1C+44.7C
Proton II PPA 173167217.952C6.5219.608%D1.198%D-40.7C--1.5D*2294.1h9.8C++50.1C+
M60-G Bulldog 196162266.231B++4.8032.674%CN/A18.2D3.8D1218.9h6.7B+20.6B
M12 Kobalt 159154351.333A+49.9016.696%C16.234%C-70C+2.3C-3272.2h17.4C**104C*
Proximity Mine 148148295.103B+3.6738.52%C-N/A113.8C+N/A4841.3h2.4D**6.2D-
L105 Zephyr 148136178C+6.5734.976%D-N/A41.2C3.6D-3093.3h5.4B++15.4C*
M20 Basilisk 192135275A3.5740.671%C*5.185%C+14.5D6.1D2279.3h84.1B+206.7B++
Supernova PC 157124442.818C1.3946.525%C1.613%D26.4B+7C6174.7h3.2A6.8B**
Spear Anti-Vehicle Phalanx Turret 170117167.313C++5.8850.568%B++5.983%B**46.8B+21.2C+8592.5h7.6B+15.1B++
Proton II PPA-H 119112148C6.5735.102%CN/A70C-4.4D2921.6h10.2C++28.9C++
Vortex VM21 1971032280.452C--0.9848.341%B*5.825%B*5.5C-5C+11818.7h29.4B++60.9B++
Aphelion VEX-4H 16688118B6.5746.796%C++4.545%B*38.3C+33.9B+4892.3h58.6C++125.2C**
M60-A Bulldog 9385127.083C5.6550%B+2.353%C++9.2D--N/A699.2h6.5C+13.1C*
Comet VM2 117841720.488C-0.9448.765%B++2.381%D-6.6D-2.6D18212.8h15.5B++31.8B++
M40 Fury-H 8583613.833C++12.4034.343%D-3.614%M++59.3D1.4D--4381.4h4.9B*14.3B++
MANA Anti-Vehicle Turret 18778681.147D-0.2866.236%C++1.282%D--780D-1090D3800660.1h17.8C+26.8C
Skyguard 14777223.5B+2.0731.514%B1.299%D13.1C+11.9B+3765.9h131.9C+418.6C**
NS-11P 78761080.704C0.7322.482%C+11.842%D*12.9D-N/A1155.9h13B+58B
E540 Halberd 12675135.769C4.3454.546%B*6.667%M27.8C18.9B5362.7h7.5D*13.8C
Spear Anti-Vehicle Phalanx Tower 10573324.333C**22.9062.706%A8.219%A++56.2B+24.6C+3861.3h9.4C*15B++
C150 Dalton 12071154.733C+3.3050.638%AN/A21.5D14.8D4573.3h6.7D*13.2C+
M60-A Bulldog 726697.333C5.9042.463%C6.061%M+9.3D*N/A967.1h7.5C--17.6C-
Vortex VM21 11862910.681C0.7548.724%B*N/A7.7C6.9C**1908.1h31.1B+63.8B+
Saron HRB-H 8857193C1.5756.774%C++3.509%A*27.1D14.8D--4642.1h27.4C+48.2C+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Healing Grenade02120.1h
Anti-Vehicle MANA Turret96401.3h
Motion Spotter02360.2h
Nano-Armor Kit698645,84442.5h
Spawn Beacon1267,2388.3h
Nanite Revive Grenade02,6940.8h
Repair Module0770.2h
Spitfire Auto-Turret177951.2h
Restoration Kit1027572.2h
Deconstruction Tool02250h
Ammunition Package693,6782.7h
Anti-Infantry MANA Turret266141.1h
Medical Applicator1,545415,90644.2h
Shield Recharging Field1453,7772.6h
Recon Detection Device136751.6h
Smoke Grenade09790.2h

Check the help document for the dictionary if you want to learn more about words used here.


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