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Colonel Commander LuisLG[ADRE] LuisLG
TR BR 74

KDR: 3.32

Score: 6.5m

Last Seen: Nov 9th, 2018 10:20 PM
- OFFLINE - 74.4 hour(s)

Battle Rank 74 - Terran Republic on Emerald - Outfit Member of Adrenaline BR[ADRE] Adrenaline BR
TR outfit on Emerald

Members: 148
Level Progress (to 75): 70%
Level 100 Progress: 35% 756h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS C75 Viper M3 Pounder HEG P2-120 AP ML-7 M3 Pounder HEG M2 Mutilator T9 CARV M2 Mutilator
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $432,846 MLG Score: 346
Fun Score: N/A
Cheeseburgers Flipped: 693TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.924%16.747%250610081,8571.285122.033

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.44%-1.19D*-0.592D1.042B**HEAD ++ (~9.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.8-0.304C14.6-0.023C+83.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.081%1.524%2597410104,13316177925.5124530%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.009%-1.148D*-0.726D--0.293

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.70.44B6.30.497B+15.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
17.296%8.685%24441010403100954.03420%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.908%-1.749F-1.081B**-0.317

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
169.8-0.451D29.40.244C++140.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.603%62.594%2442101240124911.61044

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.446%0.225C++-0.305C-1.054

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.224C++2.80.12C+4.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Adrenaline BR[ADRE] Adrenaline BR
TR outfit on Emerald

Members: 148
6.5m212.8%272 (16.3k)226 (13.6k)3.3176514,3824,3353.7762474 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1014115816.019%8.093%13006:404

37% Engineer36% Heavy Assault18% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 18th, 2014 3:45 AMMay 18th, 2016 1:30 AMNov 11th, 2018 10:06 PM (21h) (PST)Nov 9th, 2018 7:11 PM (3d) (PST)Nov 9th, 2018 6:20 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6213143070.4960.1500.0401.1560.047346

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,28118,86918,412309269313,538

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
483h/20.1d 1,988 1,164 3,716 33.5k 676 1,736 1,356 18m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D
Kills:871
Deaths:606
KDR:1.437
Accuracy:15.624% D
HSR:16.762% D-
T16 Rhino
C++
Kills:358
Deaths:241
KDR:1.485
Accuracy:13.559% D**
HSR:22.626% C++
MSW-R
D*
Kills:195
Deaths:114
KDR:1.711
Accuracy:15.737% D*
HSR:13.846% D*
NS-15M2
D*
Kills:123
Deaths:104
KDR:1.183
Accuracy:14.418% F-
HSR:16.260% D*
T9 CARV-S
D*
Kills:73
Deaths:65
KDR:1.123
Accuracy:15.396% D*
HSR:15.069% D*
Kills:1,620
Deaths (as Heavy Assault):1,130
Deaths (to Heavy Assaults):1,189
KDR:1.43363
Kill Difference:490
Playtime:174.229 hours
Usage:36%
Score:1.815m
Score/min:174
Accuracy (listed only):14.947%
HSR (listed only):16.913%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
D**
Kills:237
Deaths:316
KDR:0.750
Accuracy:14.266% D**
HSR:10.971% D**
Kills:237
Deaths (as Engineer):316
Deaths (to Engineers):782
KDR:0.75
Kill Difference:79
Playtime:180.409 hours
Usage:37%
Score:2.728m
Score/min:252
Accuracy (listed only):14.266%
HSR (listed only):10.971%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):283
KDR:0
Kill Difference:UNR
Playtime:4.558 hours
Usage:1%
Score:0.049m
Score/min:178
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
D**
Kills:237
Deaths:316
KDR:0.750
Accuracy:14.266% D**
HSR:10.971% D**
Kills:237
Deaths (as Light Assault):316
Deaths (to Light Assaults):748
KDR:0.75
Kill Difference:79
Playtime:8.102 hours
Usage:2%
Score:0.016m
Score/min:33
Accuracy (listed only):14.266%
HSR (listed only):10.971%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
C+
Kills:208
Deaths:64
KDR:3.250
Accuracy:37.224% C+
HSR:64.423% F-
M77-B
C+
Kills:193
Deaths:45
KDR:4.289
Accuracy:35.963% C+
HSR:60.622% F-
Kills:401
Deaths (as Infiltrator):109
Deaths (to Infiltrators):514
KDR:3.6789
Kill Difference:292
Playtime:25.967 hours
Usage:5%
Score:0.184m
Score/min:118
Accuracy (listed only):36.594%
HSR (listed only):62.522%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C+
Kills:1,420
Deaths:604
KDR:2.351
Accuracy:37.398% C+
HSR:2.535% C-
M3 Pounder HEG
C+
Kills:925
Deaths:483
KDR:1.915
Accuracy:39.240% C+
HSR:2.703% C
M2 Mutilator
C
Kills:923
Deaths:503
KDR:1.835
Accuracy:12.641% C-
HSR:17.443% C
M2 Mutilator
C
Kills:791
Deaths:382
KDR:2.071
Accuracy:13.242% C
HSR:16.056% D
MRC3 Mercy
C--
Kills:295
Deaths:97
KDR:3.041
Accuracy:13.702% C--
HSR:13.220% D**
MRC3 Mercy
C--
Kills:240
Deaths:97
KDR:2.474
Accuracy:14.092% C--
HSR:15.417% D--
Kills:4,594
Deaths (as MAX Suit):1,083
Deaths (to MAX Suits):336
KDR:4.24192
Kill Difference:3,511
Playtime:86.779 hours
Usage:18%
Score:1.747m
Score/min:335
Accuracy (listed only):21.719%
HSR (listed only):11.229%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:2,190
V. Kills:189 N/A
Deaths:106
KDR:20.660
Accuracy:28.371% D--
KPH:56 A+
VKPH:4.800 D
L100 Python HESH
B*
Kills:219
V. Kills:31 N/A
Deaths:5
KDR:43.800
Accuracy:41.309% D
KPH:70.200 B*
VKPH:9.900 B+
Kills:2,409 (2,409 + 0)
Deaths:111
KDR:21.703
VKDR:1.982
Vehicle Kills:220
Kill Difference:2,298
Playtime:42.247 hours
Usage:9%
Score:0.407m
Score/min:161
Driving Accuracy:41.309%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B++
Kills:1,250
V. Kills:432 289%
Deaths:72
KDR:17.361
Accuracy:29.654% F
KPH:36.800 B++
VKPH:12.700 D
P2-120 HEAT
B**
Kills:474
V. Kills:123 382%
Deaths:24
KDR:19.750
Accuracy:30.057% D*
KPH:38.100 B**
VKPH:9.900 C+
E540 Halberd
B*
Kills:94
V. Kills:26 348%
Deaths:5
KDR:18.800
Accuracy:29.339% D**
KPH:33 B*
VKPH:9.100 D-
MR11 Gatekeeper
C
Kills:85
V. Kills:48 173%
Deaths:13
KDR:6.538
Accuracy:33.066% D
KPH:18.200 C
VKPH:10.300 D-
G30 Vulcan
C+
Kills:79
V. Kills:44 176%
Deaths:12
KDR:6.583
Accuracy:18.803% D*
KPH:21.900 C+
VKPH:12.200 C
Kills:1,982 (1,724 + 258)
Deaths:126
KDR:15.730
VKDR:5.341
Vehicle Kills:673
Kill Difference:1,856
Playtime:57.488 hours
Usage:12%
Score:0.671m
Score/min:195
Driving Accuracy:30.057%
Gunner Accuracy:18.803%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:175
V. Kills:2 N/A
Deaths:5
KDR:35
Accuracy:10.905% D*
KPH:65 C++
VKPH:0.700 D--
M20 Basilisk
C++
Kills:55
V. Kills:4 N/A
Deaths:3
KDR:18.333
Accuracy:23.726% F
KPH:21 C++
VKPH:1.500 F
Kills:230 (0 + 230)
Deaths:8
KDR:28.750
VKDR:0.750
Vehicle Kills:6
Kill Difference:222
Playtime:5.316 hours
Usage:1%
Score:0.051m
Score/min:159
Driving Accuracy:N/A%
Gunner Accuracy:23.726%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 2,3792,19010620.66M++17.3428.371%D--1.142%C-56A+4.8D15639.1h7.2B**25.5B++
M3 Pounder HEG 1,5211,4206042.351B+0.9737.398%C+2.535%C-30.4A+2.2D9946.7h13.1B++34.9B+
P2-120 AP 1,6821,2507217.361A++14.0429.654%F2.4%C--36.9B++12.7D20733.9h5.1B**17.4C++
ML-7 1,2531,1789211.279B**2.0449.535%D2.886%C+40.9A+2.6D*13328.8h3.2A++6.5A
M3 Pounder HEG 9999254831.915C*1.4039.24%C+2.703%C24.2B+1.9D*7738.3h19.1C+48.7C++
M2 Mutilator 9369235031.835C*1.4812.641%C-17.443%C25.8C+N/A6435.8h18.3C+145C+
T9 CARV 8788716061.437C**1.8815.624%D16.762%D-14DN/A4162.3h14.5C+92.9C+
M2 Mutilator 7977913822.071C**1.2513.242%C16.056%D29C**N/A7327.3h17.4C+131.7C++
NS Decimator 5254792791.717B*1.6051.74%D--2.923%B+39.6B+3.8D*13912.1h3.9B++7.6C**
P2-120 HEAT 5974742419.75A**16.4330.057%D*1.477%D--38.2B**9.9C+18212.4h6.8B+22.5C
T16 Rhino 3613582411.485B1.8313.559%D**22.626%C++13.4D--N/A3226.7h14.5C+106.8D
Frag Grenade 3473381338N/A334.6856.033%A+N/A676B*18A+25040.5h2.6B**4.7B**
MRC3 Mercy 301295973.041B+0.2813.702%C--13.22%D**27.3C+N/A8210.8h16.5B++120.6C*
MRC3 Mercy 244240972.474C*0.8414.092%C--15.417%D--22.2CN/A7410.8h20.9C148.6C+
TRAC-5 2382373160.75C+2.5714.266%D**10.971%D**3.6D--N/A1665.1h15.1C*105.9C-
L100 Python HESH 250219543.8M++40.4841.309%DN/A70.6B*10B+2153.1h2.6B*6.3B+
RAMS .50M 208208643.25C++0.0737.224%C+64.423%F-18.4DN/A5011.3h2.8D7.4C
MSW-R 1971951141.711C+1.6115.737%D*13.846%D*11.1D*N/A4117.6h14.5D92.2D-
M77-B 194193454.289A+0.9735.963%C+60.622%F-16.4DN/A5011.8h2.8C7.8C+
M12 Kobalt 177175535A+31.6810.905%D*16%C--64.8C++N/A1972.7h13.1B**119.7C++
C-4 195171602.85B**0.4727.882%B+N/A171A*24C10841h1.4C**5C++
NS-15M2 1231231041.183C+2.1314.418%F-16.26%D*14.6D--N/A408.4h14C97.3D--
Tank Mine 138103714.714S11.4044.875%B*N/A206A*70C**13480.5h1.9C++4.3B**
E540 Halberd 12094518.8A++15.4829.339%D**2.128%D32.4B++9D-1432.9h4A+13.7B
MANA Anti-Personnel Turret 8585283.036N/A0.2814.894%UN/A850UN/A2066100.1h17.8T*119.6T*
MR11 Gatekeeper 13385136.538B++3.2233.066%D1.176%D18.1C10.2D-1254.7h49.9C**150.9C+
G30 Vulcan 12379126.583B++3.2718.803%D*1.266%D*21.9C+12.2C2503.6h86.4B+459.7C
T9 CARV-S 7473651.123C2.1915.396%D*15.069%D*14D*N/A455.2h15.7D--101.9D-
M20 Basilisk 5955318.333S15.0223.726%F7.273%B+21.2C++1.5F1202.6h42.7A179.9B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit70180,73311.7h
Medical Applicator1311,0761h
Anti-Infantry MANA Turret21150.2h
Ammunition Package62,1500.8h
A30 Walker0890h

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