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Maj. General Imperator Lukas85[POLA] Lukas85
TR BR 84

KDR: 2.93

Score: 29.3m

Last Seen: Jun 16th, 2019 1:33 PM
- OFFLINE - 7.4 hour(s)

Prestige 1, Battle Rank 84 - Terran Republic on Miller - Outfit Leader of Polscy zdobywcy Auriaxis[POLA] Polscy zdobywcy Auriaxis
TR outfit on Miller

Members: 1
Level Progress (to 85): 53%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Claymore T32 Bull MSW-R Tank Mine Frag Grenade L100 Python AP L100 Python HEAT P2-120 AP
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $665,532 MLG Score: 532
Fun Score: N/A
Cheeseburgers Flipped: 652TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.528%18.029%44233117725,4982.55850.37

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.234%0.661B+-0.442C---1.707F-HEAD + (~5.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.70.267C*13.40.062C+41.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.903%1.56%1417712037,94784231629.43824251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.333%0.191C++-0.645D-0.143

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.30.5B+8.30.338C**11

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.896%4.835%161612048486073361.39474252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.747%-0.3C0.103C+-0.003

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
149.2-0.246C49.1-0.231C100.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.927%73.542%161412061,6291597101.0194

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.124%-0.173C0.416B0.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.088C+30.04C+5.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.319%10%1611120923075220.305851

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.514D-0.945D---1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.044C+4.40.084C+8.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Polscy zdobywcy Auriaxis[POLA] Polscy zdobywcy Auriaxis
TR outfit on Miller

Members: 1
29.3m285.4%227 (13.6k)204 (12.2k)2.9288857,20119,5303.5396384 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1210409319.68%12.124%23907:2123

7% Combat Medic40% Engineer30% Heavy Assault14% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 17th, 2015 3:27 PMDec 22nd, 2015 7:52 PMJun 18th, 2019 7:23 AM (2d) (PST)Jun 16th, 2019 10:31 AM (4d) (PST)Jun 16th, 2019 9:33 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
612995130.3990.1360.0481.3010.057532

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,7225,92230,800248378312,247

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2391.6h/99.6d 11,928 6,935 20,394 186.6k 1,407 12,613 8,195 87.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
B+
Kills:2,173
Deaths:886
KDR:2.453
Accuracy:25.449% B+
HSR:16.935% D--
MSW-R
C++
Kills:1,910
Deaths:910
KDR:2.099
Accuracy:22.752% C++
HSR:17.801% D
NS-15MP
D
Kills:1,199
Deaths:389
KDR:3.082
Accuracy:24.941% D
HSR:18.849% D*
T9 CARV
C+
Kills:1,178
Deaths:670
KDR:1.758
Accuracy:19.256% C+
HSR:16.638% D-
T9 CARV-S
B++
Kills:1,163
Deaths:550
KDR:2.115
Accuracy:25.208% B++
HSR:18.917% D
NS-15M AE
C+
Kills:1,163
Deaths:459
KDR:2.534
Accuracy:25.068% C+
HSR:18.315% D--
NS-15M1
C
Kills:1,158
Deaths:486
KDR:2.383
Accuracy:21.187% C
HSR:15.026% D--
T7 Mini-Chaingun
B+
Kills:1,158
Deaths:529
KDR:2.189
Accuracy:19.627% B+
HSR:11.658% C
T9A "Butcher"
C+
Kills:1,101
Deaths:429
KDR:2.566
Accuracy:24.106% C+
HSR:21.708% D
NSX-P Naginata
C
Kills:467
Deaths:170
KDR:2.747
Accuracy:21.537% C
HSR:20.985% D--
T7 Mini-Chaingun AE
B
Kills:288
Deaths:84
KDR:3.429
Accuracy:21.454% B
HSR:15.625% C**
NSX Naginata
B
Kills:277
Deaths:132
KDR:2.098
Accuracy:22.572% C++
HSR:30.686% B
T16 Rhino
C+
Kills:140
Deaths:57
KDR:2.456
Accuracy:20.238% C+
HSR:19.286% C-
MG-H1 Watchman
C++
Kills:111
Deaths:38
KDR:2.921
Accuracy:20.345% C-
HSR:27.027% C++
T7-P Mini-Chaingun
C+
Kills:85
Deaths:18
KDR:4.722
Accuracy:22.597% C+
HSR:10.588% D--
Kills:13,571
Deaths (as Heavy Assault):5,807
Deaths (to Heavy Assaults):4,860
KDR:2.33701
Kill Difference:7,764
Playtime:729.326 hours
Usage:30%
Score:9.031m
Score/min:206
Accuracy (listed only):22.422%
HSR (listed only):18.670%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
B**
Kills:1,206
Deaths:600
KDR:2.010
Accuracy:27.920% B**
HSR:15.008% C
SMG-46AE Armistice
D
Kills:1,170
Deaths:555
KDR:2.108
Accuracy:26.601% D
HSR:14.957% D-
LC2 Lynx
C**
Kills:1,167
Deaths:482
KDR:2.421
Accuracy:24.564% C**
HSR:23.051% C**
LC3 Jaguar
B+
Kills:1,157
Deaths:617
KDR:1.875
Accuracy:25.467% B+
HSR:15.558% D-
NS-11C
C+
Kills:1,151
Deaths:758
KDR:1.518
Accuracy:23.386% C+
HSR:15.899% D
TRAC-5
C+
Kills:1,150
Deaths:810
KDR:1.420
Accuracy:20.807% C+
HSR:13.652% D--
NSX-P Tanto
C*
Kills:1,137
Deaths:511
KDR:2.225
Accuracy:26.423% C*
HSR:20.317% D
NS-7 PDW
D-
Kills:401
Deaths:305
KDR:1.315
Accuracy:20.542% D-
HSR:10.224% D*
PDW-16 Hailstorm
B+
Kills:394
Deaths:189
KDR:2.085
Accuracy:26.644% B+
HSR:15.228% C+
T5 AMC
C*
Kills:318
Deaths:167
KDR:1.904
Accuracy:23.984% C++
HSR:20.755% C*
NS Baron G5AE
C
Kills:309
Deaths:151
KDR:2.046
Accuracy:38.008% D-
HSR:13.269% C
SMG-46 Armistice
C
Kills:246
Deaths:150
KDR:1.640
Accuracy:24.035% C
HSR:8.130% D**
FA1 Barrage
D
Kills:230
Deaths:169
KDR:1.361
Accuracy:35.319% D
HSR:10% D--
HC1 Cougar
C++
Kills:190
Deaths:80
KDR:2.375
Accuracy:24.505% C++
HSR:18.947% D
TRAC-Shot
C++
Kills:108
Deaths:59
KDR:1.831
Accuracy:25.798% C++
HSR:10.185% F
PS1-AV Suppressor
D--
Kills:65
Deaths:34
KDR:1.912
Accuracy:24.079% D--
HSR:13.846% D*
NSX-P Tengu
B*
Kills:53
Deaths:22
KDR:2.409
Accuracy:40.324% B*
HSR:18.868% C
Kills:10,452
Deaths (as Light Assault):5,659
Deaths (to Light Assaults):3,560
KDR:1.84697
Kill Difference:4,793
Playtime:323.972 hours
Usage:14%
Score:4.099m
Score/min:211
Accuracy (listed only):26.965%
HSR (listed only):15.170%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46AE Armistice
D
Kills:1,170
Deaths:555
KDR:2.108
Accuracy:26.601% D
HSR:14.957% D-
RAMS-AE .50M
D
Kills:1,166
Deaths:128
KDR:9.109
Accuracy:36.260% D-
HSR:77.530% D
TX1 Repeater
B+
Kills:802
Deaths:649
KDR:1.236
Accuracy:27.204% B+
HSR:21.072% C+
NS-44 Commissioner
B+
Kills:482
Deaths:329
KDR:1.465
Accuracy:39.810% B+
HSR:16.183% D-
NS-7 PDW
D-
Kills:401
Deaths:305
KDR:1.315
Accuracy:20.542% D-
HSR:10.224% D*
PDW-16 Hailstorm
B+
Kills:394
Deaths:189
KDR:2.085
Accuracy:26.644% B+
HSR:15.228% C+
M77-B
D
Kills:309
Deaths:46
KDR:6.717
Accuracy:31.877% D
HSR:69.256% D
NS-61 Emissary
B++
Kills:282
Deaths:146
KDR:1.932
Accuracy:32.641% B++
HSR:18.085% C**
SMG-46 Armistice
C
Kills:246
Deaths:150
KDR:1.640
Accuracy:24.035% C
HSR:8.130% D**
TS2 Inquisitor
B++
Kills:175
Deaths:113
KDR:1.549
Accuracy:32.823% B++
HSR:13.143% D--
NSX Tomoe
C+
Kills:133
Deaths:52
KDR:2.558
Accuracy:27.550% C
HSR:36.090% C+
Soldier Soaker
D--
Kills:94
Deaths:62
KDR:1.516
Accuracy:24.048% D*
HSR:8.511% D--
99SV
C
Kills:86
Deaths:27
KDR:3.185
Accuracy:27.243% D
HSR:33.721% C
NS-AM7 AE/TR Archer
B+
Kills:75
Deaths:43
KDR:1.744
Accuracy:68.067% B+
HSR:6.667% D*
RAMS .50M
C-
Kills:68
Deaths:8
KDR:8.500
Accuracy:36.031% C-
HSR:75% C-
PS1-AV Suppressor
D--
Kills:65
Deaths:34
KDR:1.912
Accuracy:24.079% D--
HSR:13.846% D*
NSX-P Tengu
B*
Kills:53
Deaths:22
KDR:2.409
Accuracy:40.324% B*
HSR:18.868% C
Kills:6,001
Deaths (as Infiltrator):2,858
Deaths (to Infiltrators):4,079
KDR:2.09972
Kill Difference:3,143
Playtime:128.083 hours
Usage:5%
Score:1.226m
Score/min:160
Accuracy (listed only):32.105%
HSR (listed only):26.854%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
B**
Kills:1,206
Deaths:600
KDR:2.010
Accuracy:27.920% B**
HSR:15.008% C
LC2 Lynx
C**
Kills:1,167
Deaths:482
KDR:2.421
Accuracy:24.564% C**
HSR:23.051% C**
LC3 Jaguar
B+
Kills:1,157
Deaths:617
KDR:1.875
Accuracy:25.467% B+
HSR:15.558% D-
NS-11C
C+
Kills:1,151
Deaths:758
KDR:1.518
Accuracy:23.386% C+
HSR:15.899% D
TRAC-5
C+
Kills:1,150
Deaths:810
KDR:1.420
Accuracy:20.807% C+
HSR:13.652% D--
NSX-P Tanto
C*
Kills:1,137
Deaths:511
KDR:2.225
Accuracy:26.423% C*
HSR:20.317% D
T5 AMC
C*
Kills:318
Deaths:167
KDR:1.904
Accuracy:23.984% C++
HSR:20.755% C*
NS Baron G5AE
C
Kills:309
Deaths:151
KDR:2.046
Accuracy:38.008% D-
HSR:13.269% C
FA1 Barrage
D
Kills:230
Deaths:169
KDR:1.361
Accuracy:35.319% D
HSR:10% D--
HC1 Cougar
C++
Kills:190
Deaths:80
KDR:2.375
Accuracy:24.505% C++
HSR:18.947% D
TRAC-Shot
C++
Kills:108
Deaths:59
KDR:1.831
Accuracy:25.798% C++
HSR:10.185% F
Kills:8,123
Deaths (as Engineer):4,404
Deaths (to Engineers):2,842
KDR:1.84446
Kill Difference:3,719
Playtime:948.007 hours
Usage:40%
Score:11.469m
Score/min:202
Accuracy (listed only):26.925%
HSR (listed only):16.058%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46AE Armistice
D
Kills:1,170
Deaths:555
KDR:2.108
Accuracy:26.601% D
HSR:14.957% D-
TAR-AE
C+
Kills:1,166
Deaths:411
KDR:2.837
Accuracy:27.753% C+
HSR:18.868% D--
T1 Cycler
B+
Kills:1,163
Deaths:513
KDR:2.267
Accuracy:24.778% B+
HSR:17.369% D
TORQ-9
B
Kills:993
Deaths:413
KDR:2.404
Accuracy:25.949% B
HSR:24.673% C++
NS-7 PDW
D-
Kills:401
Deaths:305
KDR:1.315
Accuracy:20.542% D-
HSR:10.224% D*
PDW-16 Hailstorm
B+
Kills:394
Deaths:189
KDR:2.085
Accuracy:26.644% B+
HSR:15.228% C+
NS Baron G5AE
C
Kills:309
Deaths:151
KDR:2.046
Accuracy:38.008% D-
HSR:13.269% C
SMG-46 Armistice
C
Kills:246
Deaths:150
KDR:1.640
Accuracy:24.035% C
HSR:8.130% D**
FA1 Barrage
D
Kills:230
Deaths:169
KDR:1.361
Accuracy:35.319% D
HSR:10% D--
PS1-AV Suppressor
D--
Kills:65
Deaths:34
KDR:1.912
Accuracy:24.079% D--
HSR:13.846% D*
NSX-P Tengu
B*
Kills:53
Deaths:22
KDR:2.409
Accuracy:40.324% B*
HSR:18.868% C
Kills:6,190
Deaths (as Combat Medic):2,912
Deaths (to Combat Medics):1,519
KDR:2.12569
Kill Difference:3,278
Playtime:176.997 hours
Usage:7%
Score:2.376m
Score/min:224
Accuracy (listed only):28.548%
HSR (listed only):15.039%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C+
Kills:497
Deaths:159
KDR:3.126
Accuracy:14.641% C+
HSR:17.907% C+
M2 Mutilator
C+
Kills:395
Deaths:125
KDR:3.160
Accuracy:14.895% C+
HSR:13.924% D--
M3 Pounder HEG
C+
Kills:267
Deaths:31
KDR:8.613
Accuracy:40.478% C+
HSR:1.498% D*
M3 Pounder HEG
C++
Kills:266
Deaths:37
KDR:7.189
Accuracy:39.912% C++
HSR:1.504% D--
MRC3 Mercy
B+
Kills:248
Deaths:67
KDR:3.701
Accuracy:19.212% B+
HSR:16.532% D
MRC3 Mercy
B+
Kills:220
Deaths:60
KDR:3.667
Accuracy:19.495% B+
HSR:18.636% C
MR1 Fracture
C
Kills:151
Deaths:57
KDR:2.649
Accuracy:33.885% C
HSR:2.649% D
MR1 Fracture
C
Kills:136
Deaths:51
KDR:2.667
Accuracy:33.933% C
HSR:0% F-
M1 Heavy Cycler
B+
Kills:106
Deaths:47
KDR:2.255
Accuracy:13.338% C
HSR:19.811% B+
Kills:2,286
Deaths (as MAX Suit):317
Deaths (to MAX Suits):1,105
KDR:7.21136
Kill Difference:1,969
Playtime:81.675 hours
Usage:3%
Score:1.089m
Score/min:222
Accuracy (listed only):25.532%
HSR (listed only):10.274%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:1,271
V. Kills:818 155%
Deaths:124
KDR:10.250
Accuracy:55.141% C+
KPH:20.400 D-
VKPH:13.100 D-
L100 Python HEAT
B+
Kills:1,258
V. Kills:425 295%
Deaths:59
KDR:21.322
Accuracy:51.187% C+
KPH:37.500 B+
VKPH:12.700 C*
L100 Python HESH
D
Kills:1,110
V. Kills:156 N/A
Deaths:52
KDR:21.346
Accuracy:41.723% D
KPH:35.100 D
VKPH:4.900 D-
C75 Viper
C++
Kills:1,066
V. Kills:274 388%
Deaths:90
KDR:11.844
Accuracy:39.261% C++
KPH:24.600 C
VKPH:6.300 C
LB00 Python AP
D--
Kills:672
V. Kills:262 256%
Deaths:31
KDR:21.677
Accuracy:51.405% D
KPH:33.700 D--
VKPH:13.100 D--
Skyguard
B
Kills:81
V. Kills:49 162%
Deaths:5
KDR:16.200
Accuracy:19.634% D**
KPH:15.900 B
VKPH:9.600 C++
Kills:5,458 (5,458 + 0)
Deaths:361
KDR:15.119
VKDR:5.496
Vehicle Kills:1,984
Kill Difference:5,097
Playtime:195.974 hours
Usage:8%
Score:1.573m
Score/min:134
Driving Accuracy:19.634%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C*
Kills:1,254
V. Kills:795 158%
Deaths:75
KDR:16.720
Accuracy:41.925% C-
KPH:29.500 C+
VKPH:18.700 C*
P2-120 HESH
C*
Kills:1,170
V. Kills:261 447%
Deaths:34
KDR:34.412
Accuracy:38.857% C
KPH:44.900 C+
VKPH:10 C*
P2-120 HEAT
C++
Kills:818
V. Kills:384 212%
Deaths:92
KDR:8.891
Accuracy:38.276% C
KPH:21.700 C
VKPH:10.200 C++
E540 Halberd
C
Kills:290
V. Kills:108 266%
Deaths:27
KDR:10.741
Accuracy:38.369% C
KPH:22.800 C
VKPH:8.500 D--
MR11 Gatekeeper
C-
Kills:241
V. Kills:192 125%
Deaths:57
KDR:4.228
Accuracy:35.694% C--
KPH:16.100 C--
VKPH:12.800 C-
G30 Vulcan
C-
Kills:54
V. Kills:39 135%
Deaths:21
KDR:2.571
Accuracy:28.469% C+
KPH:13.900 D
VKPH:10 C-
Kills:3,827 (3,242 + 585)
Deaths:306
KDR:12.507
VKDR:5.814
Vehicle Kills:1,779
Kill Difference:3,521
Playtime:137.827 hours
Usage:6%
Score:1.936m
Score/min:234
Driving Accuracy:38.276%
Gunner Accuracy:28.469%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C--
Kills:78
V. Kills:47 163%
Deaths:15
KDR:5.200
Accuracy:41.978% D
KPH:32.500 C--
VKPH:19.600 D
Kills:78 (0 + 78)
Deaths:15
KDR:5.200
VKDR:3.133
Vehicle Kills:47
Kill Difference:63
Playtime:2.402 hours
Usage:0%
Score:0.385m
Score/min:2,674
Driving Accuracy:N/A%
Gunner Accuracy:41.978%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:270
V. Kills:69 386%
Deaths:26
KDR:10.385
Accuracy:36.291% C
KPH:15.200 C--
VKPH:3.900 D--
M12 Kobalt
D--
Kills:94
V. Kills:4 N/A
Deaths:5
KDR:18.800
Accuracy:17.082% C+
KPH:24.900 D*
VKPH:1.100 D--
M40 Fury
D--
Kills:76
V. Kills:18 400%
Deaths:14
KDR:5.429
Accuracy:43.634% B*
KPH:23 D*
VKPH:5.400 D--
M20 Basilisk
C+
Kills:64
V. Kills:17 356%
Deaths:10
KDR:6.400
Accuracy:38.159% C+
KPH:21 C+
VKPH:5.600 D-
Kills:504 (0 + 504)
Deaths:55
KDR:9.164
VKDR:1.964
Vehicle Kills:108
Kill Difference:449
Playtime:27.845 hours
Usage:1%
Score:0.172m
Score/min:103
Driving Accuracy:N/A%
Gunner Accuracy:38.159%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Claymore 2,5992,5982796.222U93.2929.619%CN/A247.4A++N/A59710.5h1.1B*3.8C*
T32 Bull 2,1882,1738862.453B*0.4825.449%B+16.935%D--32.6CN/A8566.7h13.4C+52.7C*
MSW-R 1,9211,9109102.099C++0.8322.752%C++17.801%D31.9CN/A9759.9h12.2C++53.4C**
Tank Mine 2,6841,7838221.744U18.8221.89%D-N/A178.3A+90.1B**121810h1.5B++7C
Frag Grenade 1,5371,50311503N/A1,500.0752.061%B**N/A518.3C*11.7B+15272.9h3.7C*7.1B+
L100 Python AP 2,0891,27112410.25B**7.3255.141%C+1.967%C-20.4D-13.1D-14262.4h7.9C--14.3C--
L100 Python HEAT 1,6831,2585921.322M*18.3951.187%C+N/A37.4B+12.6C*15233.6h6.8C13.2C+
P2-120 AP 2,0491,2547516.72A13.7941.925%C-N/A29.4C+18.7C*34742.6h10D--23.8D--
TRAC-5 S 1,2691,2066002.01A0.9227.92%B**15.008%C16.7CN/A4472.1h12.9C+46.3B+
NS-15MP 1,2091,1993893.082B+0.1524.941%D18.849%D*37D-N/A9632.4h12.6D50.5C-
T9 CARV 1,1861,1786701.758B1.1719.256%C+16.638%D-25.3C+N/A8546.5h11.7B++60.8B+
SMG-46AE Armistice 1,1861,1705552.108B0.8226.601%D14.957%D-12.9D--N/A3191h16.1D60.7C-
P2-120 HESH 1,4311,1703434.412A++31.4838.857%CN/A45C+10C*19126h6.3D-16.1D
LC2 Lynx 1,1821,1674822.421B**0.5124.564%C**23.051%C**22.7CN/A6251.5h14.2C**58B+
RAMS-AE .50M 1,1721,1661289.109A+6.1836.26%D-77.53%D22.1D--N/A5752.7h2.7F-7.4D**
TAR-AE 1,1741,1664112.837B++0.0927.753%C+18.868%D--23.9D-N/A6048.7h14.8D*53.2C
T1 Cycler 1,1711,1635132.267B**0.6624.778%B+17.369%D21.9C+N/A6553.1h14.1C*57B+
T9 CARV-S 1,1661,1635502.115B+0.8125.208%B++18.917%D29.3C--N/A6939.7h13.1C+51.8C**
NS-15M AE 1,1711,1634592.534C**0.3925.068%C+18.315%D--26.8D-N/A6243.4h13.3C--53.1C+
NS-15M1 1,1751,1584862.383B++0.5521.187%C15.026%D--20.9DN/A4755.4h13.1C+61.9C+
T7 Mini-Chaingun 1,1721,1585292.189A+0.7419.627%B+11.658%C37.1C*N/A9531.2h13.5B+68.8B+
LC3 Jaguar 1,1711,1576171.875B+1.0525.467%B+15.558%D-18.8C-N/A4961.4h11.9B46.8B+
NS-11C 1,1631,1517581.518B+1.4123.386%C+15.899%D12.2DN/A3494.7h14C*60C*
TRAC-5 1,1591,1508101.42B*1.5120.807%C+13.652%D--14.6CN/A4878.5h12.7B+61.1B+
NSX-P Tanto 1,1481,1375112.225A+0.7026.423%C*20.317%D21.6CN/A5352.6h15.1C++57.1C**
L100 Python HESH 1,2661,1105221.346B**18.4241.723%D2.793%B**35D4.9D-11931.7h3.3C++8C+
T9A "Butcher" 1,1071,1014292.566B+0.3624.106%C+21.708%D37.7DN/A10529.2h12.7D52.6C+
ML-7 1,3301,0797641.412A1.5254.444%C2.78%C+29.8B++6.9D-17736.2h5.8B+10.7B+
C75 Viper 1,3401,0669011.844A+8.9239.261%C++N/A24.6C6.3C10343.3h13.6C+34.7C*
NS Decimator 1,2691,0276661.542B+1.3959.123%C+4.382%A+29.7C7D--14434.6h4.9C+8.4C+
C-4 ARX 1,2449983622.757B+0.1729.41%B*N/A101.8C25.1D4389.8h1.2C++4B+
TORQ-9 1,0049934132.404B*0.5225.949%B24.673%C++24.8C-N/A6440.1h16.3C62.9C++
C-4 1,2889333842.43B++0.5027.602%B+N/A94.2C**35.9B+6819.9h1.4C*5B+
Spear Anti-Vehicle Phalanx Turret 1,4178872930.586S27.6643.431%C+2.706%D17D*10.2D--11952.2h13.8D-31.8D-
P2-120 HEAT 1,202818928.891B+5.9638.276%C4.156%B++21.8C10.2C++17637.6h11.1D*28.9D*
TX1 Repeater 8078026491.236B+1.6927.204%B+21.072%C+17.5C--N/A5145.9h10.8B++39.6B++
LB00 Python AP 9346723121.677B++18.7551.405%DN/A33.8D--13.2D--15519.9h5.5D10.6D*
NS Annihilator 1,0125332482.149M**0.7877.903%D-N/A8.3C-7.5C9264.1h12.5C+16C
M2 Mutilator 5064971593.126B**0.2014.641%C+17.907%C+20.5C--N/A5624.3h19.6D133.9C+
NS-44 Commissioner 4824823291.465B+1.4639.81%B+16.183%D-22.8C-N/A6921.1h3.4B+8.5B+
NSX-P Naginata 4714671702.747B**0.1821.537%C20.985%D--31.3C-N/A8314.9h12.4C*57.6C*
NS-7 PDW 4024013051.315B+1.6120.542%D-10.224%D*8.9D-N/A2645.3h14.3C*69.4C+
M2 Mutilator 3983951253.16B**0.2314.895%C+13.924%D--23CN/A6217.2h18.8C126.5C++
PDW-16 Hailstorm 3953941892.085B**0.8426.644%B+15.228%C+25.8C+N/A6815.3h15.2C++57B
NS Decimator-B 4953842111.82C++1.1161.799%C2.083%C33.7C--9.7D16111.4h5.4D--8.8D-
T5 AMC 3223181671.904B**1.0223.984%C++20.755%C*20.5C+N/A6715.5h15.6C+64.9C++
NS Baron G5AE 3103091512.046B+0.8838.008%D-13.269%C33.2CN/A829.3h4.1C**10.8C+
M77-B 311309466.717M*3.7931.877%D69.256%D17.2DN/A4718h3.4D*10.6D--
E540 Halberd 3982902710.741B+7.8138.369%C1.379%D--22.8C8.5D--18212.7h7.1D18.4D
T7 Mini-Chaingun AE 295288843.429A++0.5021.454%B15.625%C**58.8B+1.4B*1614.9h13.4C++62.6B
NS-61 Emissary 2852821461.932A+1.0032.641%B++18.085%C**13.6DN/A4320.7h11B+33.8B++
NSX Naginata 2802771322.098B++0.8322.572%C++30.686%B28.9C-N/A879.6h14.3C63.5C+
M20 Basilisk 3392702610.385M+7.4636.291%C5.185%C15.3C--3.9D--8817.7h85.6C**235.9C**
M3 Pounder HEG 283267318.613S5.6840.478%C+1.498%D*16.3C1F7716.4h19.9C+49.2C++
M3 Pounder HEG 285266377.189M**4.2639.912%C++1.504%D--15.6C+1.1D*8817h20.2C--50.7C+
MRC3 Mercy 252248673.701B++0.7719.212%B+16.532%D25.6C+N/A829.7h28F-145.6C+
SMG-46 Armistice 2482461501.64B+1.2924.035%C8.13%D**19.8C-N/A8012.4h13.8B57.6C*
Sticky Grenade 2532451245N/A242.0758.295%B++N/A612.5D20B++17400.4h3.6D**6.1C--
MR11 Gatekeeper 433241574.228C+1.3035.694%C--2.075%C+16.1C--12.8C-20715h69.1D--193.5D-
FA1 Barrage 2312301691.361B+1.5735.319%D10%D--19.7C-N/A6611.7h4.4B+12.5C*
MRC3 Mercy 226220603.667B++0.7419.495%B+18.636%C23.7CN/A779.3h29.8F--153.1C
HC1 Cougar 190190802.375A0.5524.505%C++18.947%D17.4C--N/A6510.9h14.1C57.5C+
TS2 Inquisitor 1751751131.549B+1.3832.823%B++13.143%D--33.7C+N/A1035.2h8.9B+27.2B++
Anti-Vehicle Grenade 1941641164N/A161.0742.045%D--N/A234.3D42.9D11890.7h6.7C-16D
MR1 Fracture 220151572.649M+0.2833.885%C2.649%D7.2C-3.3D-7521.1h81D*239D-
T16 Rhino 140140572.456A0.4720.238%C+19.286%C-20.6DN/A846.8h14.4C+70.9C++
MR1 Fracture 209136512.667M*0.2633.933%CN/A6.9C3.7D8219.8h86.9D*256.1D-
NSX Tomoe 134133522.558B+0.3727.55%C36.09%C+35.9C+N/A1053.7h17D61.7C
MG-H1 Watchman 112111382.921B**0.0120.345%C-27.027%C++19.8DN/A905.6h15.9C+77.9C+
T2 Striker 218110921.196A++1.7342.605%D--N/A6.1D--6D*11417.9h78.4F-184F-
TRAC-Shot 110108591.831B+1.1025.798%C++10.185%F6.3D*N/A1817.1h13.6D52.8C
M1 Heavy Cycler 107106472.255B++0.6713.338%C19.811%B+11.5D--N/A569.2h27.5F-206D
Aspis Anti-Aircraft Phalanx Turret 19998519.6S16.6720.048%D--N/A6.2D--6.4D--9415.9h128.3B+639.9C++
M12 Kobalt 9894518.8B15.8717.082%C+17.021%C24.7D*1.1D--1203.8h23.2D135.8C+
Soldier Soaker 9494621.516B1.4124.048%D*8.511%D--20.4D-N/A584.6h6.4C+26.8D-
Rocklet Rifle 18592921B+1.9344.344%D--N/A17.7D-17.9D3105.2h48D108.2D-
99SV 8786273.185B**0.2627.243%D33.721%C11.5D-N/A787.5h6.9D25.3D
T7-P Mini-Chaingun 8685184.722A++1.7922.597%C+10.588%D--47.2DN/A1061.8h11.5C**50.9C**
Skyguard 13081516.2S13.2719.634%D**N/A15.9B9.6C++1825.1h68.2A347.2B+
G20 Vulcan-H 12578155.2B2.2741.978%DN/A32.5C--19.6D26722.4h171.8F-409.3F-
NS "Jackpot" Decimator 9176391.949C++0.9864.571%C+2.632%B++31.7D6.3D-1372.4h5.9F-9.2D**
M40 Fury 9476145.429C2.5043.634%B*2.632%B*23D*5.5D--1043.3h17.9D41.1C+
NS-AM7 AE/TR Archer 11175431.744B**1.1868.067%B+6.667%D*6.1C-2.9C3812.3h48T*70.5T-
RAMS .50M 696888.5A+5.5736.031%C-75%C-21.3C-N/A1523.2h2.8D-7.6C-
PS1-AV Suppressor 6865341.912C++1.0224.079%D--13.846%D*9.2D*N/A247.1h18.7F-77.6D**
M20 Basilisk 8164106.4A+3.4738.159%C+6.25%C*21.3C+5.7D-1663h66B*172.9B*
G30 Vulcan 9354212.571C0.3628.469%C+1.852%D-13.8D10C-1303.9h161.2F566.2D-
NSX-P Tengu 5353222.409B**0.5240.324%B*18.868%C15.6D-N/A783.4h14.5C+36.1C**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret32540.5h
Nano-Armor Kit162542,56534h
AE Nano-Armor Kit82262,74815.2h
AE Medical Applicator6367,1166h
Nanite Revive Grenade03120.1h
Medical Applicator130127,14212.3h
Spitfire Auto-Turret121,9891.7h
Motion Spotter01130.2h
Shield Recharging Field24140.2h
Recon Detection Device266,30415.4h
Medical Kit3396,10226.7h
Ammunition Package397,6073.9h
Anti-Infantry MANA Turret31440.5h
Nano-Repair Grenade04030.1h
Hardlight Barrier41020.1h
M4-F Pillager01330h

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