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Commissar Imperator Lukas85[POLA] Lukas85
TR BR 80

KDR: 2.87

Score: 27.2m

Last Seen: Feb 17th, 2019 12:57 PM
- OFFLINE - 58.7 hour(s)

Prestige 1, Battle Rank 80 - Terran Republic on Miller - Outfit Leader of Polscy zdobywcy Auriaxis[POLA] Polscy zdobywcy Auriaxis
TR outfit on Miller

Members: 3
Level Progress (to 81): 52%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Claymore MSW-R T32 Bull Tank Mine Frag Grenade L100 Python AP TRAC-5 S L100 Python HEAT
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $616,743 MLG Score: 493
Fun Score: N/A
Cheeseburgers Flipped: 558TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.4%17.818%4353299024,2342.564990.3

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.281%0.65B+-0.44C---1.769F-HEAD + (~5.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.70.269C*13.30.066C+41.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.84%1.565%1433710157,73180930809.55624251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.326%0.19C++-0.676D-0.147

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.40.498B+8.30.337C**11.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.571%4.464%152610167845863261.33561240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.808%-0.333C-0.025C+0.022

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
153.9-0.3C50.1-0.272C103.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.179%73.81%152310191,302150370.866267

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.21%-0.278C0.437B0.261

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.057C+3.10.028C+6.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.266%10.092%1521102121870720.30791

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.512D-0.883D---1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.041C+4.50.081C+8.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Polscy zdobywcy Auriaxis[POLA] Polscy zdobywcy Auriaxis
TR outfit on Miller

Members: 3
27.2m294.8%225 (13.5k)197 (11.8k)2.8653253,25218,5853.4623680 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022381319.526%11.806%23107:2421

7% Combat Medic39% Engineer30% Heavy Assault13% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 17th, 2015 3:27 PMDec 22nd, 2015 7:52 PMFeb 17th, 2019 7:35 PM (2d) (PST)Feb 17th, 2019 10:14 AM (2d) (PST)Feb 17th, 2019 8:57 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
588964920.3860.1350.0461.3000.055493

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,2765,76929,507238378311,828

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2300.2h/95.8d 11,096 6,287 18,959 179.5k 1,309 11,814 7,624 81.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C++
Kills:1,899
Deaths:904
KDR:2.101
Accuracy:22.741% C++
HSR:17.904% D-
T32 Bull
C**
Kills:1,862
Deaths:783
KDR:2.378
Accuracy:25.224% C**
HSR:15.951% D--
NS-15MP
D
Kills:1,199
Deaths:389
KDR:3.082
Accuracy:24.941% D
HSR:18.849% D*
T9 CARV
C+
Kills:1,178
Deaths:670
KDR:1.758
Accuracy:19.256% C+
HSR:16.638% D--
NS-15M AE
C+
Kills:1,163
Deaths:459
KDR:2.534
Accuracy:25.068% C+
HSR:18.315% D--
T9 CARV-S
B++
Kills:1,163
Deaths:550
KDR:2.115
Accuracy:25.208% B++
HSR:18.917% D
NS-15M1
C
Kills:1,158
Deaths:486
KDR:2.383
Accuracy:21.187% C
HSR:15.026% D--
T7 Mini-Chaingun
B+
Kills:1,158
Deaths:529
KDR:2.189
Accuracy:19.627% B+
HSR:11.658% C
T9A "Butcher"
C+
Kills:1,050
Deaths:404
KDR:2.599
Accuracy:24.241% C+
HSR:21.619% D
T7 Mini-Chaingun AE
B
Kills:288
Deaths:84
KDR:3.429
Accuracy:21.454% B
HSR:15.625% C**
NSX Naginata
B+
Kills:277
Deaths:132
KDR:2.098
Accuracy:22.572% C++
HSR:30.686% B+
NSX-P Naginata
C-
Kills:160
Deaths:57
KDR:2.807
Accuracy:20.861% C-
HSR:23.125% D-
T16 Rhino
C+
Kills:140
Deaths:57
KDR:2.456
Accuracy:20.238% C+
HSR:19.286% C-
MG-H1 Watchman
C++
Kills:111
Deaths:38
KDR:2.921
Accuracy:20.345% C--
HSR:27.027% C++
Kills:12,806
Deaths (as Heavy Assault):5,542
Deaths (to Heavy Assaults):4,588
KDR:2.31072
Kill Difference:7,264
Playtime:691.654 hours
Usage:30%
Score:8.525m
Score/min:205
Accuracy (listed only):22.354%
HSR (listed only):19.330%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
B**
Kills:1,206
Deaths:600
KDR:2.010
Accuracy:27.920% B**
HSR:15.008% C
SMG-46AE Armistice
D
Kills:1,170
Deaths:555
KDR:2.108
Accuracy:26.601% D
HSR:14.957% D-
LC2 Lynx
C**
Kills:1,167
Deaths:482
KDR:2.421
Accuracy:24.564% C**
HSR:23.051% C**
LC3 Jaguar
B+
Kills:1,157
Deaths:617
KDR:1.875
Accuracy:25.467% B+
HSR:15.558% D-
NS-11C
C+
Kills:1,151
Deaths:758
KDR:1.518
Accuracy:23.386% C+
HSR:15.899% D
TRAC-5
C+
Kills:1,150
Deaths:810
KDR:1.420
Accuracy:20.807% C+
HSR:13.652% D--
NSX-P Tanto
C++
Kills:807
Deaths:379
KDR:2.129
Accuracy:26.079% C++
HSR:19.703% D
NS-7 PDW
D
Kills:398
Deaths:303
KDR:1.314
Accuracy:20.500% D
HSR:9.799% D*
PDW-16 Hailstorm
B+
Kills:389
Deaths:186
KDR:2.091
Accuracy:26.697% B+
HSR:15.167% C+
T5 AMC
C*
Kills:318
Deaths:167
KDR:1.904
Accuracy:23.984% C++
HSR:20.755% C*
NS Baron G5AE
C
Kills:295
Deaths:147
KDR:2.007
Accuracy:37.679% D-
HSR:13.898% C
SMG-46 Armistice
C
Kills:246
Deaths:150
KDR:1.640
Accuracy:24.035% C
HSR:8.130% D*
FA1 Barrage
C--
Kills:218
Deaths:164
KDR:1.329
Accuracy:35.266% C--
HSR:10.092% D--
HC1 Cougar
C++
Kills:190
Deaths:80
KDR:2.375
Accuracy:24.505% C++
HSR:18.947% D
TRAC-Shot
C+
Kills:94
Deaths:44
KDR:2.136
Accuracy:25.650% C+
HSR:9.574% F
Kills:9,956
Deaths (as Light Assault):5,442
Deaths (to Light Assaults):3,389
KDR:1.82947
Kill Difference:4,514
Playtime:310.453 hours
Usage:13%
Score:3.915m
Score/min:210
Accuracy (listed only):26.209%
HSR (listed only):14.946%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46AE Armistice
D
Kills:1,170
Deaths:555
KDR:2.108
Accuracy:26.601% D
HSR:14.957% D-
RAMS-AE .50M
C-
Kills:933
Deaths:107
KDR:8.720
Accuracy:36.041% D-
HSR:78.564% C-
TX1 Repeater
B+
Kills:739
Deaths:623
KDR:1.186
Accuracy:26.950% B+
HSR:20.433% C+
NS-44 Commissioner
B+
Kills:481
Deaths:328
KDR:1.466
Accuracy:39.809% B+
HSR:16.216% D-
NS-7 PDW
D
Kills:398
Deaths:303
KDR:1.314
Accuracy:20.500% D
HSR:9.799% D*
PDW-16 Hailstorm
B+
Kills:389
Deaths:186
KDR:2.091
Accuracy:26.697% B+
HSR:15.167% C+
M77-B
D
Kills:283
Deaths:42
KDR:6.738
Accuracy:30.907% D-
HSR:70.318% D
NS-61 Emissary
B++
Kills:264
Deaths:137
KDR:1.927
Accuracy:32.791% B++
HSR:17.424% C++
SMG-46 Armistice
C
Kills:246
Deaths:150
KDR:1.640
Accuracy:24.035% C
HSR:8.130% D*
NSX Tomoe
C+
Kills:133
Deaths:52
KDR:2.558
Accuracy:27.791% C
HSR:36.090% C+
TS2 Inquisitor
B+
Kills:111
Deaths:80
KDR:1.388
Accuracy:32.217% B+
HSR:12.613% D--
Soldier Soaker
D--
Kills:94
Deaths:62
KDR:1.516
Accuracy:24.048% D*
HSR:8.511% D--
99SV
C
Kills:86
Deaths:27
KDR:3.185
Accuracy:27.243% D
HSR:33.721% C
NS-AM7 AE/TR Archer
B+
Kills:59
Deaths:38
KDR:1.553
Accuracy:67.915% B+
HSR:5.085% D*
Kills:5,386
Deaths (as Infiltrator):2,690
Deaths (to Infiltrators):3,877
KDR:2.00223
Kill Difference:2,696
Playtime:107.559 hours
Usage:5%
Score:0.997m
Score/min:154
Accuracy (listed only):31.682%
HSR (listed only):24.788%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
B**
Kills:1,206
Deaths:600
KDR:2.010
Accuracy:27.920% B**
HSR:15.008% C
LC2 Lynx
C**
Kills:1,167
Deaths:482
KDR:2.421
Accuracy:24.564% C**
HSR:23.051% C**
LC3 Jaguar
B+
Kills:1,157
Deaths:617
KDR:1.875
Accuracy:25.467% B+
HSR:15.558% D-
NS-11C
C+
Kills:1,151
Deaths:758
KDR:1.518
Accuracy:23.386% C+
HSR:15.899% D
TRAC-5
C+
Kills:1,150
Deaths:810
KDR:1.420
Accuracy:20.807% C+
HSR:13.652% D--
NSX-P Tanto
C++
Kills:807
Deaths:379
KDR:2.129
Accuracy:26.079% C++
HSR:19.703% D
T5 AMC
C*
Kills:318
Deaths:167
KDR:1.904
Accuracy:23.984% C++
HSR:20.755% C*
NS Baron G5AE
C
Kills:295
Deaths:147
KDR:2.007
Accuracy:37.679% D-
HSR:13.898% C
FA1 Barrage
C--
Kills:218
Deaths:164
KDR:1.329
Accuracy:35.266% C--
HSR:10.092% D--
HC1 Cougar
C++
Kills:190
Deaths:80
KDR:2.375
Accuracy:24.505% C++
HSR:18.947% D
TRAC-Shot
C+
Kills:94
Deaths:44
KDR:2.136
Accuracy:25.650% C+
HSR:9.574% F
Kills:7,753
Deaths (as Engineer):4,248
Deaths (to Engineers):2,733
KDR:1.82509
Kill Difference:3,505
Playtime:894.949 hours
Usage:39%
Score:10.678m
Score/min:199
Accuracy (listed only):26.846%
HSR (listed only):16.012%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46AE Armistice
D
Kills:1,170
Deaths:555
KDR:2.108
Accuracy:26.601% D
HSR:14.957% D-
TAR-AE
C++
Kills:1,166
Deaths:411
KDR:2.837
Accuracy:27.753% C++
HSR:18.868% D-
T1 Cycler
B+
Kills:1,163
Deaths:513
KDR:2.267
Accuracy:24.778% B+
HSR:17.369% D
TORQ-9
C**
Kills:681
Deaths:287
KDR:2.373
Accuracy:25.765% C**
HSR:24.817% C++
NS-7 PDW
D
Kills:398
Deaths:303
KDR:1.314
Accuracy:20.500% D
HSR:9.799% D*
PDW-16 Hailstorm
B+
Kills:389
Deaths:186
KDR:2.091
Accuracy:26.697% B+
HSR:15.167% C+
NS Baron G5AE
C
Kills:295
Deaths:147
KDR:2.007
Accuracy:37.679% D-
HSR:13.898% C
SMG-46 Armistice
C
Kills:246
Deaths:150
KDR:1.640
Accuracy:24.035% C
HSR:8.130% D*
FA1 Barrage
C--
Kills:218
Deaths:164
KDR:1.329
Accuracy:35.266% C--
HSR:10.092% D--
Kills:5,726
Deaths (as Combat Medic):2,716
Deaths (to Combat Medics):1,442
KDR:2.10825
Kill Difference:3,010
Playtime:163.732 hours
Usage:7%
Score:2.195m
Score/min:223
Accuracy (listed only):27.675%
HSR (listed only):14.789%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C+
Kills:475
Deaths:151
KDR:3.146
Accuracy:14.537% C+
HSR:18.316% C+
M2 Mutilator
C+
Kills:371
Deaths:117
KDR:3.171
Accuracy:14.708% C+
HSR:13.747% D--
M3 Pounder HEG
C+
Kills:258
Deaths:30
KDR:8.600
Accuracy:40.109% C+
HSR:1.550% D--
M3 Pounder HEG
C++
Kills:256
Deaths:36
KDR:7.111
Accuracy:39.614% C++
HSR:1.563% D--
MRC3 Mercy
B++
Kills:179
Deaths:49
KDR:3.653
Accuracy:19.886% B++
HSR:16.760% D
MRC3 Mercy
B*
Kills:140
Deaths:42
KDR:3.333
Accuracy:20.594% B*
HSR:17.857% C--
MR1 Fracture
C+
Kills:114
Deaths:50
KDR:2.280
Accuracy:34.516% C+
HSR:3.509% C+
M1 Heavy Cycler
B+
Kills:106
Deaths:47
KDR:2.255
Accuracy:13.338% C+
HSR:19.811% B+
MR1 Fracture
C
Kills:89
Deaths:44
KDR:2.023
Accuracy:34.259% C
HSR:0% F-
Kills:1,988
Deaths (as MAX Suit):283
Deaths (to MAX Suits):1,068
KDR:7.02473
Kill Difference:1,705
Playtime:69.934 hours
Usage:3%
Score:0.897m
Score/min:214
Accuracy (listed only):25.729%
HSR (listed only):10.346%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:1,271
V. Kills:818 155%
Deaths:124
KDR:10.250
Accuracy:55.141% C+
KPH:20.400 D
VKPH:13.100 D
L100 Python HEAT
B+
Kills:1,205
V. Kills:410 293%
Deaths:59
KDR:20.424
Accuracy:51.051% C+
KPH:37.100 B+
VKPH:12.600 C*
L100 Python HESH
D
Kills:1,110
V. Kills:156 N/A
Deaths:52
KDR:21.346
Accuracy:41.723% D
KPH:35.100 D
VKPH:4.900 D-
C75 Viper
C++
Kills:1,066
V. Kills:274 388%
Deaths:90
KDR:11.844
Accuracy:39.261% C++
KPH:24.600 C
VKPH:6.300 C
LB00 Python AP
D*
Kills:199
V. Kills:76 258%
Deaths:11
KDR:18.091
Accuracy:53.185% D
KPH:25.500 F
VKPH:9.700 D*
Skyguard
B
Kills:81
V. Kills:49 162%
Deaths:5
KDR:16.200
Accuracy:19.634% D**
KPH:15.900 B
VKPH:9.600 C++
Kills:4,932 (4,932 + 0)
Deaths:341
KDR:14.463
VKDR:5.229
Vehicle Kills:1,783
Kill Difference:4,591
Playtime:182.721 hours
Usage:8%
Score:1.415m
Score/min:129
Driving Accuracy:19.634%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C*
Kills:1,170
V. Kills:261 447%
Deaths:34
KDR:34.412
Accuracy:38.857% C
KPH:44.900 C+
VKPH:10 C*
P2-120 AP
C**
Kills:1,100
V. Kills:732 150%
Deaths:65
KDR:16.923
Accuracy:41.664% C-
KPH:28.500 C+
VKPH:19 C**
P2-120 HEAT
C++
Kills:809
V. Kills:380 212%
Deaths:91
KDR:8.890
Accuracy:38.279% C
KPH:21.600 C
VKPH:10.200 C++
E540 Halberd
C
Kills:263
V. Kills:105 248%
Deaths:26
KDR:10.115
Accuracy:37.975% C
KPH:21.700 C-
VKPH:8.700 D-
MR11 Gatekeeper
C-
Kills:224
V. Kills:185 120%
Deaths:57
KDR:3.930
Accuracy:35.558% C-
KPH:15.700 D
VKPH:13 C-
G30 Vulcan
C-
Kills:54
V. Kills:39 135%
Deaths:20
KDR:2.700
Accuracy:28.602% C+
KPH:14 D
VKPH:10.100 C-
Kills:3,620 (3,079 + 541)
Deaths:293
KDR:12.355
VKDR:5.809
Vehicle Kills:1,702
Kill Difference:3,327
Playtime:132.198 hours
Usage:6%
Score:1.815m
Score/min:229
Driving Accuracy:38.279%
Gunner Accuracy:28.602%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C--
Kills:78
V. Kills:47 163%
Deaths:15
KDR:5.200
Accuracy:41.978% D
KPH:32.500 C--
VKPH:19.600 D
Kills:78 (0 + 78)
Deaths:15
KDR:5.200
VKDR:3.133
Vehicle Kills:47
Kill Difference:63
Playtime:2.401 hours
Usage:0%
Score:0.381m
Score/min:2,646
Driving Accuracy:N/A%
Gunner Accuracy:41.978%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:249
V. Kills:65 377%
Deaths:25
KDR:9.960
Accuracy:35.877% C
KPH:15 C--
VKPH:3.900 D--
M12 Kobalt
D-
Kills:85
V. Kills:4 N/A
Deaths:5
KDR:17
Accuracy:16.519% C+
KPH:23.700 D*
VKPH:1.100 D-
M40 Fury
D--
Kills:76
V. Kills:18 400%
Deaths:14
KDR:5.429
Accuracy:43.634% B*
KPH:23 D*
VKPH:5.400 D--
M20 Basilisk
C+
Kills:57
V. Kills:16 335%
Deaths:9
KDR:6.333
Accuracy:38.159% C+
KPH:21.700 C+
VKPH:6.100 D
Kills:467 (0 + 467)
Deaths:53
KDR:8.811
VKDR:1.943
Vehicle Kills:103
Kill Difference:414
Playtime:26.118 hours
Usage:1%
Score:0.160m
Score/min:102
Driving Accuracy:N/A%
Gunner Accuracy:38.159%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Claymore 2,4752,4742791.63U88.7629.753%CN/A247.4A++N/A59610h1.1B*3.8C*
MSW-R 1,9101,8999042.101C++0.7622.741%C++17.904%D-31.8CN/A9659.7h12.2C++53.5C**
T32 Bull 1,8741,8627832.378B*0.4925.224%C**15.951%D--31.9CN/A8358.4h13.5C+53.4C*
Tank Mine 2,5211,6728120.642S17.7821.898%D-N/A176A+89.4B*12169.5h1.5B++7C
Frag Grenade 1,4541,42211422N/A1,419.1352.223%B**N/A507.9C++11.4B+15342.8h3.7C*7.1B+
L100 Python AP 2,0891,27112410.25A7.3855.141%C+1.967%C--20.4D13.1D14062.4h7.9D14.3C-
TRAC-5 S 1,2691,2066002.01A+0.8627.92%B**15.008%C16.7C+N/A4472.1h12.9C++46.3B+
L100 Python HEAT 1,6151,2055920.424M++17.5651.051%C+N/A37.1B+12.6C*15132.5h6.9C13.4C+
NS-15MP 1,2091,1993893.082B+0.2224.941%D18.849%D*37D-N/A9632.4h12.6D50.5C
T9 CARV 1,1861,1786701.758B1.1119.256%C+16.638%D--25.6C+N/A8446h11.7B++60.8B+
P2-120 HESH 1,4311,1703434.412A++31.5538.857%CN/A45C+10C*18726h6.3D16.1C--
SMG-46AE Armistice 1,1861,1705552.108B+0.7626.601%D14.957%D-12.9D--N/A3190.9h16.1D60.7C
LC2 Lynx 1,1821,1674822.421B**0.4424.564%C**23.051%C**22.7CN/A6251.5h14.2B58B+
TAR-AE 1,1741,1664112.837B**0.0327.753%C++18.868%D-23.9D-N/A6048.7h14.8D--53.2C
NS-15M AE 1,1711,1634592.534C*0.3325.068%C+18.315%D--26.8DN/A6243.4h13.3C-53.1C+
T9 CARV-S 1,1661,1635502.115B+0.7525.208%B++18.917%D29.3C-N/A6939.7h13.1C+51.8B
T1 Cycler 1,1711,1635132.267B**0.6024.778%B+17.369%D21.9C+N/A6453.1h14.1C**57B+
NS-15M1 1,1751,1584862.383B*0.4821.187%C15.026%D--20.9DN/A4655.4h13.1C+61.9C++
T7 Mini-Chaingun 1,1721,1585292.189A+0.6819.627%B+11.658%C37.1C*N/A9431.2h13.5B+68.8B+
LC3 Jaguar 1,1711,1576171.875B+0.9925.467%B+15.558%D-18.8C-N/A4861.4h11.9B46.8B+
NS-11C 1,1631,1517581.518B+1.3523.386%C+15.899%D12.2DN/A3494.7h14C*60C*
TRAC-5 1,1591,1508101.42B*1.4520.807%C+13.652%D--14.9CN/A4777.2h12.7B+61.1B+
L100 Python HESH 1,2661,1105221.346B*18.4841.723%D2.793%B**35D4.9D-11731.7h3.3C++8C+
P2-120 AP 1,8321,1006516.923A+14.0641.664%C-N/A28.6C+19C**34838.5h10.3D*24.8D--
ML-7 1,3301,0797641.412A1.4554.444%C2.78%C+29.8B+6.9D17336.2h5.8B+10.7B+
C75 Viper 1,3401,0669011.844A+8.9839.261%C++N/A24.6C6.3C10143.3h13.6C++34.7C**
T9A "Butcher" 1,0551,0504042.599B0.2724.241%C+21.619%D38.2DN/A10627.5h12.6D52.1C+
NS Decimator 1,2681,0266661.541B++1.3259.123%C+4.386%A++29.7C7D--14234.6h5C+8.4C+
RAMS-AE .50M 9379331078.72A+5.8536.041%D-78.564%C-22.8D--N/A5741h2.7F--7.4F
C-4 1,2879323842.427B++0.4427.56%BN/A94.1B35.9B+6619.9h1.4C**5B+
C-4 ARX 1,1579243382.734B+0.1329.306%B++N/A102.7C+25.9C--4469h1.2C++4B+
Spear Anti-Vehicle Phalanx Turret 1,3048112730.037S27.1742.968%C+2.959%D16.5D*10D--11849.1h14D-32.7D-
P2-120 HEAT 1,189809918.89B+6.0238.279%C4.203%B++21.6C10.2C++17337.4h11.1D*29.1D*
NSX-P Tanto 8158073792.129A0.7426.079%C++19.703%D20.9CN/A5238.7h14.8C*56.9C**
TX1 Repeater 7447396231.186B+1.6826.95%B+20.433%C+16.9C--N/A4843.8h10.6B++39.5B+
TORQ-9 6866812872.373B*0.4925.765%C**24.817%C++25.3CN/A6526.9h16.1C62.4C++
NS-44 Commissioner 4814813281.466B+1.4039.809%B+16.216%D-22.9C-N/A6821h3.4B+8.5B+
M2 Mutilator 4834751513.146B**0.2814.537%C+18.316%C+20.6C-N/A5723.1h19.6C--135.1C+
NS Annihilator 8714432261.96M*0.9177.373%D-N/A7.7D7.4C-8857.7h13C16.8C-
NS-7 PDW 3993983031.314B+1.5520.5%D9.799%D*8.8D-N/A2545.2h14.2C**69.5C+
PDW-16 Hailstorm 3903891862.091A0.7726.697%B+15.167%C+25.6C+N/A6815.2h15.2C++56.9B
M2 Mutilator 3743711173.171B**0.3114.708%C+13.747%D--23CN/A6116.1h18.9C128.3C++
T5 AMC 3223181671.904B*0.9623.984%C++20.755%C*20.5C+N/A6615.5h15.6C+64.9C++
NS Baron G5AE 2962951472.007B+0.8637.679%D-13.898%C32.8CN/A769h4.1B10.9C+
T7 Mini-Chaingun AE 295288843.429A++0.5621.454%B15.625%C**58.8B+1.4B*1604.9h13.4C*62.6B
M77-B 285283426.738M++3.8730.907%D-70.318%D16.7DN/A4616.9h3.3D*10.7D--
NSX Naginata 2802771322.098B++0.7722.572%C++30.686%B+28.9C-N/A869.6h14.3C63.5C+
NS Decimator-B 3532751731.59C+1.2864.438%C+2.545%C+34C--9.6D1528.1h5.4D--8.4D
NS-61 Emissary 2672641371.927A++0.9432.791%B++17.424%C++13.5DN/A4319.5h11.1B+33.8B++
E540 Halberd 3682632610.115B+7.2537.975%C1.141%D*21.7C-8.7D-17412.1h7.1D18.6C--
M3 Pounder HEG 273258308.6S5.7340.109%C+1.55%D--16.3CN/A7815.8h19.1C+47.6C++
M3 Pounder HEG 275256367.111M**4.2539.614%C++1.563%D--15.6C+1.2D*8716.4h19.5C49.3C+
M20 Basilisk 314249259.96M7.0935.877%C5.221%C15C--3.9D--8716.6h87.3C**243.3C**
SMG-46 Armistice 2482461501.64B+1.2324.035%C8.13%D*19.8C-N/A7812.4h13.8B57.6C*
MR11 Gatekeeper 409224573.93C+1.0635.558%C-1.786%C15.8D13C-20314.2h70.9D--199.4D-
Sticky Grenade 2242181218N/A215.1357.569%B++N/A545D-15C**17030.4h3.6D*6.3C-
FA1 Barrage 2192181641.329B+1.5435.266%C--10.092%D--19.8C-N/A6711h4.5B+12.7C*
LB00 Python AP 2751991118.091B+15.2353.185%DN/A25.5F9.7D*1227.8h6.7F12.6F-
HC1 Cougar 190190802.375A0.4924.505%C++18.947%D17.6C-N/A6410.8h14.1C57.5C+
MRC3 Mercy 181179493.653B++0.7919.886%B++16.76%D24.2CN/A787.4h28.7F-144.5C+
Anti-Vehicle Grenade 1941641164N/A161.1342.168%D--N/A234.3D42.9D11800.7h6.7C15.8C--
NSX-P Naginata 162160572.807B*0.0620.861%C-23.125%D-34CN/A804.7h12.8C++61.3C+
MRC3 Mercy 146140423.333B+0.4720.594%B*17.857%C--20.3C--N/A636.9h34.5T-167.5C
T16 Rhino 140140572.456A0.4120.238%C+19.286%C-20.6DN/A816.8h14.4C+70.9C++
NSX Tomoe 134133522.558B++0.3127.791%C36.09%C+35.9C+N/A1043.7h16.9D60.7C
MR1 Fracture 163114502.28A**0.5934.516%C+3.509%C+7C3D--7316.4h85.8D**248.6D-
TS2 Inquisitor 111111801.388C*1.4832.217%B+12.613%D--30.8CN/A983.6h9.2B+28.5B+
MG-H1 Watchman 112111382.921B**0.0620.345%C--27.027%C++19.8DN/A855.6h15.9C+77.9C+
T2 Striker 216109921.185A++1.6842.449%D--N/A6.2D6.1D--11217.5h76.8F180.9F
M1 Heavy Cycler 107106472.255B*0.6113.338%C+19.811%B+11.5D-N/A539.2h27.5F-206C-
Aspis Anti-Aircraft Phalanx Turret 19998519.6S16.7319.923%D-N/A6.3D-6.5D--9415.6h126.1B++632.8C++
TRAC-Shot 9694442.136B++0.7325.65%C+9.574%F7.5D*N/A2112.6h13.5D52.8C
Soldier Soaker 9494621.516B+1.3524.048%D*8.511%D--20.4D-N/A584.6h6.4C+26.8D-
MR1 Fracture 13789442.023A*0.8434.259%CN/A5.9D3.2D-7515.2h104.4F-304.7D*
99SV 8786273.185B**0.3227.243%D33.721%C11.6DN/A747.4h6.9D25.3D
Rocklet Rifle 17285841.012B+1.8544.161%D--N/A17.7D-18.1D3014.8h47.1D106.6D-
M12 Kobalt 8985517C*14.1316.519%C+15.294%D23.6D*1.1D-1153.6h23.5D-142.2C+
Skyguard 13081516.2S13.3319.634%D**N/A15.9B9.6C++1745.1h68.2B**347.2B++
G20 Vulcan-H 12578155.2B+2.3341.978%DN/A32.5C--19.6D26452.4h171.8F-409.3F-
M40 Fury 9476145.429C2.5643.634%B*2.632%B*23D*5.5D--1043.3h17.9D41.1C+
NS-AM7 AE/TR Archer 9359381.553B**1.3167.915%B+5.085%D*5.2D3C3611.4h55.3F81.5F-
M20 Basilisk 735796.333A+3.4738.159%C+5.263%C+21.9C+6.2D1772.6h63.9B*167.4B*
NS "Jackpot" Decimator 6556301.867C+1.0066.667%C*3.571%A+32.9D5.3D--1241.7h6.1F--9.1F
G30 Vulcan 9354202.7C0.1728.602%C+1.852%D-13.8D10C-1293.9h161.1F563.1D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01130.2h
M4-F Pillager01330h
Nano-Armor Kit162542,56534h
Anti-Vehicle MANA Turret32540.5h
AE Nano-Armor Kit70218,55312.6h
Nanite Revive Grenade02890.1h
Medical Applicator130127,14212.3h
Spitfire Auto-Turret91,6891.5h
AE Medical Applicator5656,6285.1h
Ammunition Package357,1973.6h
Medical Kit3265,77524.4h
Anti-Infantry MANA Turret31430.5h
Nano-Repair Grenade03390.1h
Hardlight Barrier41020.1h
Shield Recharging Field24140.2h
Recon Detection Device214,78811.9h

Check the help document for the dictionary if you want to learn more about words used here.


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