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Colonel Imperator Lukas85[POLA] Lukas85
TR BR 72

KDR: 2.86

Score: 26.8m

Last Seen: Dec 12th, 2018 1:35 PM
- OFFLINE - 12.3 hour(s)

Prestige 1, Battle Rank 72 - Terran Republic on Miller - Outfit Leader of Polscy zdobywcy Auriaxis[POLA] Polscy zdobywcy Auriaxis
TR outfit on Miller

Members: 1
Level Progress (to 73): 25%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Claymore MSW-R T32 Bull Tank Mine Frag Grenade L100 Python AP TRAC-5 S L100 Python HEAT
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $626,751 MLG Score: 501
Fun Score: N/A
Cheeseburgers Flipped: 547TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.372%17.753%4333299023,9122.565390.292

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.256%0.651B+-0.441C---1.764F-HEAD + (~5.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.70.27C*13.30.067C+41.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.771%1.573%1437710157,69080030649.6005251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.342%0.187C++-0.684D-0.136

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.30.499B+8.30.339C**11.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.838%4.387%154610167755773251.34315238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.819%-0.305C0.012C+0.035

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
152.4-0.293C50.1-0.278C102.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.003%73.478%154310191,248147160.848402

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.172%-0.309C0.423B0.229

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.043C+3.10.02C+6.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.938%10.233%1541102121569120.310694

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.536D-0.852D---1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.041C+4.40.088C+8.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Polscy zdobywcy Auriaxis[POLA] Polscy zdobywcy Auriaxis
TR outfit on Miller

Members: 1
26.8m281.4%225 (13.5k)202 (12.1k)2.8571452,31718,3113.452372 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022375319.53%11.721%22907:1521

7% Combat Medic40% Engineer31% Heavy Assault14% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 17th, 2015 3:27 PMDec 22nd, 2015 7:52 PMDec 14th, 2018 3:28 AM (2d) (PST)Dec 12th, 2018 11:04 AM (3d) (PST)Dec 12th, 2018 9:35 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
601985030.3950.1380.0461.2720.057501

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,0905,90930,181248376312,148

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2206h/91.9d 10,898 6,132 18,603 168.3k 1,294 11,668 7,506 79.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C++
Kills:1,899
Deaths:904
KDR:2.101
Accuracy:22.741% C++
HSR:17.904% D
T32 Bull
B+
Kills:1,792
Deaths:765
KDR:2.342
Accuracy:25.262% B+
HSR:15.960% D*
NS-15MP
C-
Kills:1,199
Deaths:389
KDR:3.082
Accuracy:24.941% C-
HSR:18.849% D*
T9 CARV
C++
Kills:1,178
Deaths:670
KDR:1.758
Accuracy:19.256% C++
HSR:16.638% D--
T9 CARV-S
B++
Kills:1,163
Deaths:550
KDR:2.115
Accuracy:25.208% B++
HSR:18.917% D
NS-15M AE
C+
Kills:1,163
Deaths:459
KDR:2.534
Accuracy:25.068% C+
HSR:18.315% D--
NS-15M1
C
Kills:1,158
Deaths:486
KDR:2.383
Accuracy:21.187% C
HSR:15.026% D--
T7 Mini-Chaingun
B+
Kills:1,158
Deaths:529
KDR:2.189
Accuracy:19.627% B+
HSR:11.658% C
T9A "Butcher"
C++
Kills:1,043
Deaths:400
KDR:2.608
Accuracy:24.217% C++
HSR:21.477% D-
T7 Mini-Chaingun AE
B+
Kills:288
Deaths:84
KDR:3.429
Accuracy:21.454% B+
HSR:15.625% C**
NSX Naginata
B
Kills:277
Deaths:132
KDR:2.098
Accuracy:22.572% C++
HSR:30.686% B
T16 Rhino
C+
Kills:140
Deaths:57
KDR:2.456
Accuracy:20.238% C+
HSR:19.286% C-
MG-H1 Watchman
C++
Kills:111
Deaths:38
KDR:2.921
Accuracy:20.345% C-
HSR:27.027% C++
Kills:12,569
Deaths (as Heavy Assault):5,463
Deaths (to Heavy Assaults):4,524
KDR:2.30075
Kill Difference:7,106
Playtime:681.811 hours
Usage:31%
Score:8.413m
Score/min:206
Accuracy (listed only):22.470%
HSR (listed only):19.028%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
B**
Kills:1,206
Deaths:600
KDR:2.010
Accuracy:27.920% B**
HSR:15.008% C
LC2 Lynx
B
Kills:1,167
Deaths:482
KDR:2.421
Accuracy:24.564% B
HSR:23.051% C**
SMG-46AE Armistice
D
Kills:1,158
Deaths:549
KDR:2.109
Accuracy:26.594% D
HSR:14.767% D-
LC3 Jaguar
B+
Kills:1,157
Deaths:617
KDR:1.875
Accuracy:25.467% B+
HSR:15.558% D-
NS-11C
C+
Kills:1,151
Deaths:758
KDR:1.518
Accuracy:23.386% C+
HSR:15.899% D
TRAC-5
C+
Kills:1,150
Deaths:810
KDR:1.420
Accuracy:20.807% C+
HSR:13.652% D--
NSX-P Tanto
C*
Kills:719
Deaths:337
KDR:2.134
Accuracy:26.335% C*
HSR:19.889% D
NS-7 PDW
D
Kills:398
Deaths:303
KDR:1.314
Accuracy:20.500% D
HSR:9.799% D*
PDW-16 Hailstorm
B+
Kills:389
Deaths:186
KDR:2.091
Accuracy:26.697% B+
HSR:15.167% C+
T5 AMC
C++
Kills:318
Deaths:167
KDR:1.904
Accuracy:23.984% C++
HSR:20.755% C++
NS Baron G5AE
C
Kills:295
Deaths:147
KDR:2.007
Accuracy:37.679% D-
HSR:13.898% C
SMG-46 Armistice
C
Kills:246
Deaths:150
KDR:1.640
Accuracy:24.035% C
HSR:8.130% D**
FA1 Barrage
C--
Kills:215
Deaths:164
KDR:1.311
Accuracy:34.938% C--
HSR:10.233% D--
HC1 Cougar
C++
Kills:183
Deaths:76
KDR:2.408
Accuracy:24.531% C++
HSR:19.126% C--
TRAC-Shot
C++
Kills:87
Deaths:42
KDR:2.071
Accuracy:25.307% C++
HSR:9.195% F-
Kills:9,839
Deaths (as Light Assault):5,388
Deaths (to Light Assaults):3,339
KDR:1.8261
Kill Difference:4,451
Playtime:307.192 hours
Usage:14%
Score:3.884m
Score/min:211
Accuracy (listed only):26.183%
HSR (listed only):14.942%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46AE Armistice
D
Kills:1,158
Deaths:549
KDR:2.109
Accuracy:26.594% D
HSR:14.767% D-
RAMS-AE .50M
C
Kills:879
Deaths:98
KDR:8.969
Accuracy:35.899% D
HSR:78.385% C
TX1 Repeater
B+
Kills:729
Deaths:618
KDR:1.180
Accuracy:26.976% B+
HSR:20.165% C+
NS-44 Commissioner
B+
Kills:481
Deaths:328
KDR:1.466
Accuracy:39.809% B+
HSR:16.216% D-
NS-7 PDW
D
Kills:398
Deaths:303
KDR:1.314
Accuracy:20.500% D
HSR:9.799% D*
PDW-16 Hailstorm
B+
Kills:389
Deaths:186
KDR:2.091
Accuracy:26.697% B+
HSR:15.167% C+
M77-B
D
Kills:283
Deaths:42
KDR:6.738
Accuracy:30.907% D-
HSR:70.318% D
NS-61 Emissary
B++
Kills:261
Deaths:136
KDR:1.919
Accuracy:32.738% B++
HSR:17.625% C*
SMG-46 Armistice
C
Kills:246
Deaths:150
KDR:1.640
Accuracy:24.035% C
HSR:8.130% D**
NSX Tomoe
C+
Kills:133
Deaths:52
KDR:2.558
Accuracy:27.791% C
HSR:36.090% C+
TS2 Inquisitor
B++
Kills:95
Deaths:69
KDR:1.377
Accuracy:32.479% B++
HSR:12.632% D--
Soldier Soaker
D--
Kills:94
Deaths:62
KDR:1.516
Accuracy:24.048% D--
HSR:8.511% D--
99SV
C
Kills:86
Deaths:27
KDR:3.185
Accuracy:27.243% D
HSR:33.721% C
NS-AM7 AE/TR Archer
B+
Kills:56
Deaths:35
KDR:1.600
Accuracy:67.551% B+
HSR:5.357% D*
Kills:5,288
Deaths (as Infiltrator):2,655
Deaths (to Infiltrators):3,816
KDR:1.99171
Kill Difference:2,633
Playtime:104.567 hours
Usage:5%
Score:0.968m
Score/min:154
Accuracy (listed only):31.662%
HSR (listed only):24.777%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
B**
Kills:1,206
Deaths:600
KDR:2.010
Accuracy:27.920% B**
HSR:15.008% C
LC2 Lynx
B
Kills:1,167
Deaths:482
KDR:2.421
Accuracy:24.564% B
HSR:23.051% C**
LC3 Jaguar
B+
Kills:1,157
Deaths:617
KDR:1.875
Accuracy:25.467% B+
HSR:15.558% D-
NS-11C
C+
Kills:1,151
Deaths:758
KDR:1.518
Accuracy:23.386% C+
HSR:15.899% D
TRAC-5
C+
Kills:1,150
Deaths:810
KDR:1.420
Accuracy:20.807% C+
HSR:13.652% D--
NSX-P Tanto
C*
Kills:719
Deaths:337
KDR:2.134
Accuracy:26.335% C*
HSR:19.889% D
T5 AMC
C++
Kills:318
Deaths:167
KDR:1.904
Accuracy:23.984% C++
HSR:20.755% C++
NS Baron G5AE
C
Kills:295
Deaths:147
KDR:2.007
Accuracy:37.679% D-
HSR:13.898% C
FA1 Barrage
C--
Kills:215
Deaths:164
KDR:1.311
Accuracy:34.938% C--
HSR:10.233% D--
HC1 Cougar
C++
Kills:183
Deaths:76
KDR:2.408
Accuracy:24.531% C++
HSR:19.126% C--
TRAC-Shot
C++
Kills:87
Deaths:42
KDR:2.071
Accuracy:25.307% C++
HSR:9.195% F-
Kills:7,648
Deaths (as Engineer):4,200
Deaths (to Engineers):2,700
KDR:1.82095
Kill Difference:3,448
Playtime:880.816 hours
Usage:40%
Score:10.508m
Score/min:199
Accuracy (listed only):26.811%
HSR (listed only):16.024%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR-AE
C++
Kills:1,166
Deaths:411
KDR:2.837
Accuracy:27.753% C++
HSR:18.868% D--
T1 Cycler
B++
Kills:1,163
Deaths:513
KDR:2.267
Accuracy:24.778% B++
HSR:17.369% D
SMG-46AE Armistice
D
Kills:1,158
Deaths:549
KDR:2.109
Accuracy:26.594% D
HSR:14.767% D-
TORQ-9
C*
Kills:582
Deaths:250
KDR:2.328
Accuracy:25.369% C*
HSR:23.711% C++
NS-7 PDW
D
Kills:398
Deaths:303
KDR:1.314
Accuracy:20.500% D
HSR:9.799% D*
PDW-16 Hailstorm
B+
Kills:389
Deaths:186
KDR:2.091
Accuracy:26.697% B+
HSR:15.167% C+
NS Baron G5AE
C
Kills:295
Deaths:147
KDR:2.007
Accuracy:37.679% D-
HSR:13.898% C
SMG-46 Armistice
C
Kills:246
Deaths:150
KDR:1.640
Accuracy:24.035% C
HSR:8.130% D**
FA1 Barrage
C--
Kills:215
Deaths:164
KDR:1.311
Accuracy:34.938% C--
HSR:10.233% D--
Kills:5,612
Deaths (as Combat Medic):2,673
Deaths (to Combat Medics):1,419
KDR:2.09951
Kill Difference:2,939
Playtime:160.292 hours
Usage:7%
Score:2.145m
Score/min:223
Accuracy (listed only):27.593%
HSR (listed only):14.660%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C+
Kills:475
Deaths:151
KDR:3.146
Accuracy:14.537% C+
HSR:18.316% C+
M2 Mutilator
C+
Kills:371
Deaths:117
KDR:3.171
Accuracy:14.708% C+
HSR:13.747% D--
M3 Pounder HEG
C+
Kills:257
Deaths:29
KDR:8.862
Accuracy:40.057% C+
HSR:1.556% D*
M3 Pounder HEG
C*
Kills:255
Deaths:35
KDR:7.286
Accuracy:39.570% C*
HSR:1.569% D--
MRC3 Mercy
B*
Kills:170
Deaths:45
KDR:3.778
Accuracy:19.875% B*
HSR:17.059% D
MRC3 Mercy
B*
Kills:127
Deaths:38
KDR:3.342
Accuracy:20.747% B*
HSR:16.535% D
MR1 Fracture
C+
Kills:108
Deaths:48
KDR:2.250
Accuracy:34.202% C
HSR:3.704% C+
M1 Heavy Cycler
B+
Kills:106
Deaths:47
KDR:2.255
Accuracy:13.338% C+
HSR:19.811% B+
MR1 Fracture
C
Kills:83
Deaths:42
KDR:1.976
Accuracy:33.938% C
HSR:0% F-
Kills:1,952
Deaths (as MAX Suit):276
Deaths (to MAX Suits):1,055
KDR:7.07246
Kill Difference:1,676
Playtime:68.480 hours
Usage:3%
Score:0.880m
Score/min:214
Accuracy (listed only):25.664%
HSR (listed only):10.255%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:1,271
V. Kills:818 155%
Deaths:124
KDR:10.250
Accuracy:55.141% C+
KPH:20.400 D
VKPH:13.100 D-
L100 Python HEAT
B+
Kills:1,203
V. Kills:408 294%
Deaths:59
KDR:20.390
Accuracy:51.078% C+
KPH:37.200 B+
VKPH:12.600 C**
L100 Python HESH
D
Kills:1,110
V. Kills:156 N/A
Deaths:52
KDR:21.346
Accuracy:41.723% D
KPH:35.100 D
VKPH:4.900 D-
C75 Viper
C++
Kills:1,066
V. Kills:274 388%
Deaths:90
KDR:11.844
Accuracy:39.261% C++
KPH:24.600 C
VKPH:6.300 C
LB00 Python AP
D**
Kills:116
V. Kills:41 276%
Deaths:4
KDR:29
Accuracy:52.315% D
KPH:22.600 F
VKPH:8 D**
Skyguard
B+
Kills:81
V. Kills:49 162%
Deaths:5
KDR:16.200
Accuracy:19.634% D**
KPH:15.900 B+
VKPH:9.600 C++
Kills:4,847 (4,847 + 0)
Deaths:334
KDR:14.512
VKDR:5.228
Vehicle Kills:1,746
Kill Difference:4,513
Playtime:179.975 hours
Usage:8%
Score:1.391m
Score/min:129
Driving Accuracy:19.634%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C*
Kills:1,170
V. Kills:261 447%
Deaths:34
KDR:34.412
Accuracy:38.857% C
KPH:44.900 C+
VKPH:10 C*
P2-120 AP
B
Kills:1,061
V. Kills:718 148%
Deaths:61
KDR:17.393
Accuracy:41.228% C-
KPH:28.400 C+
VKPH:19.200 B
P2-120 HEAT
C++
Kills:809
V. Kills:380 212%
Deaths:91
KDR:8.890
Accuracy:38.262% C
KPH:21.700 C
VKPH:10.200 C++
E540 Halberd
C
Kills:263
V. Kills:105 248%
Deaths:26
KDR:10.115
Accuracy:37.930% C
KPH:21.800 C
VKPH:8.700 D-
MR11 Gatekeeper
C-
Kills:224
V. Kills:185 120%
Deaths:56
KDR:4
Accuracy:35.565% C-
KPH:15.800 D
VKPH:13 C-
G30 Vulcan
C--
Kills:54
V. Kills:39 135%
Deaths:19
KDR:2.842
Accuracy:28.623% C+
KPH:14 D
VKPH:10.100 C--
Kills:3,581 (3,040 + 541)
Deaths:287
KDR:12.477
VKDR:5.882
Vehicle Kills:1,688
Kill Difference:3,294
Playtime:130.844 hours
Usage:6%
Score:1.796m
Score/min:229
Driving Accuracy:38.262%
Gunner Accuracy:28.623%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C-
Kills:78
V. Kills:47 163%
Deaths:15
KDR:5.200
Accuracy:42.104% D
KPH:32.600 C-
VKPH:19.700 D
Kills:78 (0 + 78)
Deaths:15
KDR:5.200
VKDR:3.133
Vehicle Kills:47
Kill Difference:63
Playtime:2.392 hours
Usage:0%
Score:0.373m
Score/min:2,597
Driving Accuracy:N/A%
Gunner Accuracy:42.104%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:240
V. Kills:64 369%
Deaths:25
KDR:9.600
Accuracy:36.550% C+
KPH:15 C-
VKPH:4 D--
M12 Kobalt
D-
Kills:85
V. Kills:4 N/A
Deaths:5
KDR:17
Accuracy:16.519% C+
KPH:24 D*
VKPH:1.100 D-
M40 Fury
D-
Kills:76
V. Kills:18 400%
Deaths:14
KDR:5.429
Accuracy:43.634% B*
KPH:23.100 D*
VKPH:5.500 D-
M20 Basilisk
C+
Kills:57
V. Kills:16 335%
Deaths:9
KDR:6.333
Accuracy:38.049% C+
KPH:21.800 C+
VKPH:6.100 D
Kills:458 (0 + 458)
Deaths:53
KDR:8.642
VKDR:1.925
Vehicle Kills:102
Kill Difference:405
Playtime:25.488 hours
Usage:1%
Score:0.158m
Score/min:103
Driving Accuracy:N/A%
Gunner Accuracy:38.049%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Claymore 2,4522,4512790.778U87.9229.864%CN/A247.6A++N/A5999.9h1.1B*3.8C++
MSW-R 1,9101,8999042.101C++0.7622.741%C++17.904%D31.8CN/A9659.7h12.2C++53.5C**
T32 Bull 1,8041,7927652.342B*0.5225.262%B+15.96%D*31.7CN/A8356.6h13.5C53.5C*
Tank Mine 2,4841,6467920.835S17.9821.948%D-N/A175.1A+89.1B*12199.4h1.5B++7C
Frag Grenade 1,4151,38311383N/A1,380.1452.022%B*N/A512.2C++11.9B+15272.7h3.7C++7.1B+
L100 Python AP 2,0891,27112410.25A+7.3955.141%C+1.967%D20.4D13.1D-14062.4h7.9D14.3C-
TRAC-5 S 1,2691,2066002.01A0.8527.92%B**15.008%C16.7C+N/A4472.1h12.9C+46.3B+
L100 Python HEAT 1,6111,2035920.39M++17.5351.078%C+N/A37.1B+12.6C**15032.4h6.9C13.4C+
NS-15MP 1,2091,1993893.082B+0.2224.941%C-18.849%D*37DN/A9632.4h12.6D50.5C
T9 CARV 1,1861,1786701.758B+1.1019.256%C++16.638%D--25.6C+N/A8446h11.7B++60.8B+
P2-120 HESH 1,4311,1703434.412A++31.5538.857%CN/A45C+10C*18626h6.3D16.1C--
LC2 Lynx 1,1821,1674822.421A0.4424.564%B23.051%C**22.7C+N/A6251.5h14.2B58B+
TAR-AE 1,1741,1664112.837B++0.0227.753%C++18.868%D--23.9D-N/A6048.7h14.8D*53.2C
T9 CARV-S 1,1661,1635502.115B+0.7425.208%B++18.917%D29.3C-N/A6939.7h13.1C+51.8B
T1 Cycler 1,1711,1635132.267B**0.5924.778%B++17.369%D21.9C+N/A6453.1h14.1C*57B+
NS-15M AE 1,1711,1634592.534C**0.3225.068%C+18.315%D--26.8DN/A6243.4h13.3C--53.1C+
SMG-46AE Armistice 1,1741,1585492.109B+0.7526.594%D14.767%D-12.8D--N/A3190.2h16.1D60.5C
NS-15M1 1,1751,1584862.383B++0.4721.187%C15.026%D--20.9DN/A4655.4h13.1C+61.9C++
T7 Mini-Chaingun 1,1721,1585292.189A0.6719.627%B+11.658%C37.1C**N/A9431.2h13.5B+68.8B+
LC3 Jaguar 1,1711,1576171.875B+0.9825.467%B+15.558%D-18.8C-N/A4861.4h11.9B46.8B+
NS-11C 1,1631,1517581.518B+1.3423.386%C+15.899%D12.2DN/A3494.7h14C*60C*
TRAC-5 1,1591,1508101.42B*1.4420.807%C+13.652%D--14.9C+N/A4777.2h12.7B++61.1B+
L100 Python HESH 1,2661,1105221.346B*18.4941.723%D2.793%B**35D4.9D-11631.7h3.3C++8C+
ML-7 1,3301,0797641.412B**1.4554.444%C2.78%C+29.8B+6.9D17336.2h5.8B+10.7B+
C75 Viper 1,3401,0669011.844A+8.9939.261%C++N/A24.6C6.3C10143.3h13.6C++34.7C*
P2-120 AP 1,7791,0616117.393A++14.5441.228%C-N/A28.4C+19.2B35337.3h10.2D--24.8D-
T9A "Butcher" 1,0481,0434002.608B+0.2524.217%C++21.477%D-38.3DN/A10727.2h12.6D51.8C+
NS Decimator 1,2681,0266661.541B++1.3259.123%C+4.386%A++29.7C7D-14234.6h5C+8.4C+
C-4 1,2859303842.422B++0.4427.496%B+N/A93.9B35.9B+6589.9h1.4C**5B+
C-4 ARX 1,1339033332.712B+0.1529.415%B*N/A102.6C26.1D4498.8h1.2C++4.1B+
RAMS-AE .50M 882879988.969A+6.1135.899%D78.385%C22.8D-N/A5838.6h2.7F-7.4D**
P2-120 HEAT 1,189809918.89B+6.0338.262%C4.203%B++21.6C10.2C++17337.4h11.1D*29D*
Spear Anti-Vehicle Phalanx Turret 1,2607822630.077M**27.2242.684%C+3.069%D16.2D*9.9D--11748.2h14.2D--33.2D--
TX1 Repeater 7347296181.18B+1.6826.976%B+20.165%C+16.8C--N/A4743.5h10.6B*39.3B
NSX-P Tanto 7277193372.134A0.7226.335%C*19.889%D20.7CN/A5234.8h14.9C++56.5C**
TORQ-9 5855822502.328B*0.5325.369%C*23.711%C++24.6C-N/A6523.7h16.2C63.9C++
NS-44 Commissioner 4814813281.466B+1.3939.809%B+16.216%D-22.9CN/A6821h3.4B+8.5B+
M2 Mutilator 4834751513.146B**0.2914.537%C+18.316%C+20.6C-N/A5723.1h19.6D135.1C+
NS Annihilator 8674412251.96M**0.9077.327%D-N/A7.8D7.5C-8856.9h12.9C16.6C-
NS-7 PDW 3993983031.314B+1.5420.5%D9.799%D*8.8D-N/A2545.2h14.2C**69.5C+
PDW-16 Hailstorm 3903891862.091B**0.7726.697%B+15.167%C+25.6C+N/A6815.2h15.2C++56.9B
M2 Mutilator 3743711173.171B**0.3114.708%C+13.747%D--23CN/A6116.1h18.9C128.3C++
T5 AMC 3223181671.904B**0.9523.984%C++20.755%C++20.5C+N/A6615.5h15.6C+64.9C++
NS Baron G5AE 2962951472.007B++0.8537.679%D-13.898%C32.8CN/A779h4.1B10.9C+
T7 Mini-Chaingun AE 295288843.429A++0.5721.454%B+15.625%C**58.8B++1.4B**1604.9h13.4C++62.6B
M77-B 285283426.738M*3.8830.907%D-70.318%D16.7DN/A4616.9h3.3D*10.7D--
NSX Naginata 2802771322.098B++0.7622.572%C++30.686%B28.9C-N/A869.6h14.3C-63.5C+
E540 Halberd 3682632610.115B+7.2637.93%C1.141%D*21.7C8.7D-17312.1h7D18.6C--
NS-61 Emissary 2642611361.919A++0.9432.738%B++17.625%C*13.5DN/A4319.3h11.1B+33.9B++
M3 Pounder HEG 272257298.862S6.0040.057%C+1.556%D*16.4C1F7815.7h19.1C+47.7C++
M3 Pounder HEG 274255357.286M**4.4339.57%C*1.569%D--15.6C+1.2D*8716.3h19.5C49.4C+
SMG-46 Armistice 2482461501.64B+1.2224.035%C8.13%D**19.8C-N/A7812.4h13.8B57.6C*
M20 Basilisk 304240259.6M6.7436.55%C+5%C15C-4D--8816h88.8C*243C**
MR11 Gatekeeper 409224564C+1.1435.565%C-1.786%C15.8D13C-20314.2h70.9D--199.3D-
Sticky Grenade 2242181218N/A215.1457.76%B+N/A545D-15C++16900.4h3.6D**6.3D
FA1 Barrage 2162151641.311B1.5534.938%C--10.233%D--19.7C-N/A6710.9h4.4B+12.7C*
NS Decimator-B 2732121531.386C+1.4764.979%C++2.83%C++31.6D9.1D1546.7h5.8D*8.8D-
HC1 Cougar 183183762.408A0.4524.531%C++19.126%C--16.9C--N/A6310.8h14.4C-58.6C+
MRC3 Mercy 171170453.778B*0.9219.875%B*17.059%D24.6C+N/A796.9h26.4F132.9C++
Anti-Vehicle Grenade 1941641164N/A161.1442.166%D--N/A234.3D42.9D11860.7h6.6C15.8D
T16 Rhino 140140572.456A0.4020.238%C+19.286%C-20.6DN/A816.8h14.4C+70.9C++
NSX Tomoe 134133522.558B+0.3027.791%C36.09%C+35.9C+N/A1043.7h16.9D60.7C
MRC3 Mercy 130127383.342B+0.4820.747%B*16.535%D19.5DN/A636.5h33T159C
LB00 Python AP 157116429A+26.1452.315%DN/A22.7F8D**1255.1h7.8F--14.9F*
MG-H1 Watchman 112111382.921B**0.0620.345%C-27.027%C++19.8DN/A845.6h15.9C+77.9C+
T2 Striker 216109921.185A++1.6742.434%D-N/A6.2C--6.1D11217.5h76.7F180.7F
MR1 Fracture 157108482.25A**0.6134.202%C3.704%C+6.8C-3.1D--7415.8h86.6D**253.3D-
M1 Heavy Cycler 107106472.255B*0.6013.338%C+19.811%B+11.5D-N/A539.2h27.5F-206C--
Aspis Anti-Aircraft Phalanx Turret 19998519.6S16.7419.892%D-N/A6.3D-6.5D--9515.5h125.4B++630.3C++
TS2 Inquisitor 9595691.377C*1.4832.479%B++12.632%D--31.7C+N/A1023h9.2B+28.3B+
Soldier Soaker 9494621.516B1.3424.048%D--8.511%D--20.4D-N/A584.6h6.4C+26.8D
TRAC-Shot 8987422.071B++0.7925.307%C++9.195%F-7.6D*N/A2211.4h13.5D53.3C+
99SV 8786273.185B**0.3327.243%D33.721%C11.6DN/A737.4h6.9D25.3D
M12 Kobalt 8985517C*14.1416.519%C+15.294%D24.3D*1.1D-1163.5h23.5D--142.2C+
MR1 Fracture 12983421.976A*0.8833.938%CN/A5.7D3.2D-7514.6h106.9F-315.1D*
Skyguard 13081516.2S13.3419.634%D**N/A15.9B+9.6C++1745.1h68.2B**347.2B++
Rocklet Rifle 16581820.988B+1.8744.112%D--N/A17.2D-17.9D3024.7h47.4D107.4D-
G20 Vulcan-H 12578155.2B+2.3442.104%DN/A32.5C--19.6D25952.4h171.4F-407.1F-
M40 Fury 9476145.429C2.5743.634%B*2.632%B*23D*5.5D-1043.3h17.9D41.1C+
M20 Basilisk 735796.333A3.4838.049%C+5.263%C+21.9C+6.2D1732.6h63.4B*166.7B*
NS-AM7 AE/TR Archer 8956351.6B*1.2667.551%B+5.357%D*5D2.9C3511.2h56.4F83.5F-
G30 Vulcan 9354192.842C+0.0228.623%C+1.852%D-14.2D10.3C--1293.8h160.2D**559.7D
NS "Jackpot" Decimator 6052262C++0.8668.085%B+3.846%A32.5D5D-1291.6h6.2F--9D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01130.2h
M4-F Pillager01330h
Nano-Armor Kit162542,56534h
Anti-Vehicle MANA Turret32540.5h
AE Nano-Armor Kit66206,27411.8h
Nanite Revive Grenade02740.1h
Medical Applicator130127,14212.3h
Spitfire Auto-Turret91,6031.4h
AE Medical Applicator5151,3844.3h
Ammunition Package357,0833.6h
Medical Kit3205,68424h
Anti-Infantry MANA Turret31430.5h
Nano-Repair Grenade03200.1h
Hardlight Barrier41020.1h
Shield Recharging Field24140.2h
Recon Detection Device214,58211.5h

Check the help document for the dictionary if you want to learn more about words used here.


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