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General Imperator Lukas85[POLA] Lukas85
TR BR 97

KDR: 3.04

Score: 34.2m

Last Seen: May 29th, 2020 12:07 PM
- OFFLINE - 9.4 hour(s)

Prestige 1, Battle Rank 97 - Terran Republic on Miller
Level Progress (to 98): 57%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Claymore T32 Bull MSW-R Tank Mine Frag Grenade L100 Python AP P2-120 AP L100 Python HEAT
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $728,082 MLG Score: 582
Fun Score: N/A
Cheeseburgers Flipped: 815TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.633%18.449%45435131428,4412.570820.471

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.036%0.654B+-0.4C---1.524FHEAD ++ (~6.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
550.257C*13.60.05C+41.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.939%1.485%1345713428,34893333188.94748252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.215%0.184C++-0.656D-0.209

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.90.508B+8.10.348C**10.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.692%6.176%175713421,0206663761.53153271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.148%-0.326C-0.399B0.107

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150-0.247C49-0.219C101

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.862%74.266%175513442,0441863131.09657

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.32%-0.016C+0.464B+0.359

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.127C++30.053C+5.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.913%10.526%1751134824784630.291962

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.484D-0.836D--1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.01C+4.70.039C+8.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
34.2m288.3%232 (13.9k)210 (12.6k)3.0421766,37721,8193.6746997 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1349481319.939%12.669%25307:2831

8% Combat Medic39% Engineer30% Heavy Assault6% Infiltrator13% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 17th, 2015 3:27 PMDec 22nd, 2015 7:52 PMMay 30th, 2020 4:28 AM (76d) (PST)May 29th, 2020 10:14 AM (77d) (PST)May 29th, 2020 8:07 AM (77d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6341015330.4080.1340.0521.3410.058582

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,0526,03632,016248380312,592

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2714.1h/113.1d 13,801 8,409 24,337 218.4k 1,683 14,221 9,386 103.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
C
Kills:2,752
Deaths:1,094
KDR:2.516
Accuracy:25.470% C
HSR:17.769% D*
MSW-R
D
Kills:2,106
Deaths:956
KDR:2.203
Accuracy:22.975% D
HSR:18.281% D*
T9 CARV
D
Kills:1,206
Deaths:675
KDR:1.787
Accuracy:19.339% D
HSR:16.750% D*
NS-15MP
D--
Kills:1,199
Deaths:389
KDR:3.082
Accuracy:24.941% D--
HSR:18.849% D**
NSX-P Naginata
D
Kills:1,181
Deaths:377
KDR:3.133
Accuracy:22.259% D
HSR:24.301% D--
T9A "Butcher"
D
Kills:1,175
Deaths:453
KDR:2.594
Accuracy:23.703% D
HSR:22.298% D*
T9 CARV-S
C+
Kills:1,163
Deaths:550
KDR:2.115
Accuracy:25.193% C+
HSR:18.917% D*
NS-15M AE
D
Kills:1,163
Deaths:459
KDR:2.534
Accuracy:25.068% D
HSR:18.315% D**
NS-15M1
D-
Kills:1,162
Deaths:488
KDR:2.381
Accuracy:21.170% D-
HSR:15.146% D*
NSX Naginata
C+
Kills:277
Deaths:132
KDR:2.098
Accuracy:22.572% D
HSR:30.686% C+
T16 Rhino
C--
Kills:242
Deaths:87
KDR:2.782
Accuracy:20.088% D
HSR:21.488% C--
MG-H1 Watchman
D
Kills:156
Deaths:47
KDR:3.319
Accuracy:21.273% D--
HSR:25.641% D
Kills:13,782
Deaths (as Heavy Assault):5,707
Deaths (to Heavy Assaults):5,404
KDR:2.41493
Kill Difference:8,075
Playtime:822.261 hours
Usage:30%
Score:10.398m
Score/min:211
Accuracy (listed only):22.837%
HSR (listed only):20.703%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
B+
Kills:1,248
Deaths:611
KDR:2.043
Accuracy:28.016% B+
HSR:14.664% C-
TRAC-5
D
Kills:1,188
Deaths:830
KDR:1.431
Accuracy:20.832% D
HSR:13.384% D*
SMG-46AE Armistice
D*
Kills:1,170
Deaths:555
KDR:2.108
Accuracy:26.601% D*
HSR:14.957% D*
LC2 Lynx
C
Kills:1,167
Deaths:482
KDR:2.421
Accuracy:24.564% C
HSR:23.051% C
NSX-P Tanto
C--
Kills:1,167
Deaths:523
KDR:2.231
Accuracy:26.329% C--
HSR:20.566% D*
LC3 Jaguar
C
Kills:1,163
Deaths:622
KDR:1.870
Accuracy:25.452% C
HSR:15.649% D*
NS-11C
D
Kills:1,151
Deaths:758
KDR:1.518
Accuracy:23.386% D
HSR:15.899% D-
MG-C1 Kindred
D
Kills:432
Deaths:164
KDR:2.634
Accuracy:25.853% D
HSR:16.204% D*
NS-7 PDW
D*
Kills:422
Deaths:313
KDR:1.348
Accuracy:20.595% D**
HSR:10.901% D*
T5 AMC
C+
Kills:414
Deaths:207
KDR:2
Accuracy:23.576% C--
HSR:21.498% C+
PDW-16 Hailstorm
C+
Kills:397
Deaths:189
KDR:2.101
Accuracy:26.607% C+
HSR:15.365% C-
NS Baron G5AE
D
Kills:320
Deaths:167
KDR:1.916
Accuracy:37.912% D**
HSR:12.813% D
FA1 Barrage
D-
Kills:247
Deaths:196
KDR:1.260
Accuracy:35.913% D-
HSR:10.526% D--
SMG-46 Armistice
D-
Kills:246
Deaths:150
KDR:1.640
Accuracy:24.035% D-
HSR:8.130% D**
NSX-P Tengu
C+
Kills:216
Deaths:84
KDR:2.571
Accuracy:38.793% C+
HSR:24.537% C+
HC1 Cougar
D
Kills:215
Deaths:96
KDR:2.240
Accuracy:24.198% D
HSR:19.070% D-
TRAC-Shot
C
Kills:115
Deaths:67
KDR:1.716
Accuracy:25.758% C
HSR:9.565% F
PS1-AV Suppressor
F
Kills:65
Deaths:34
KDR:1.912
Accuracy:24.079% F
HSR:13.846% F
NSX Tanto
C
Kills:58
Deaths:19
KDR:3.053
Accuracy:27.976% C
HSR:13.793% F-
TRS-12 Uppercut
N/A
Kills:50
Deaths:25
KDR:2
Accuracy:65.957% N/A
HSR:10% N/A
Kills:11,451
Deaths (as Light Assault):6,092
Deaths (to Light Assaults):3,927
KDR:1.87968
Kill Difference:5,359
Playtime:355.830 hours
Usage:13%
Score:4.522m
Score/min:212
Accuracy (listed only):28.822%
HSR (listed only):15.221%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46AE Armistice
D*
Kills:1,170
Deaths:555
KDR:2.108
Accuracy:26.601% D*
HSR:14.957% D*
RAMS-AE .50M
D
Kills:1,166
Deaths:128
KDR:9.109
Accuracy:36.260% D*
HSR:77.530% D
TX1 Repeater
C*
Kills:895
Deaths:686
KDR:1.305
Accuracy:27.479% C*
HSR:21.229% C
NS-44 Commissioner
C+
Kills:489
Deaths:334
KDR:1.464
Accuracy:39.938% C+
HSR:16.155% D--
NS-7 PDW
D*
Kills:422
Deaths:313
KDR:1.348
Accuracy:20.595% D**
HSR:10.901% D*
PDW-16 Hailstorm
C+
Kills:397
Deaths:189
KDR:2.101
Accuracy:26.607% C+
HSR:15.365% C-
RAMS .50M
C+
Kills:388
Deaths:32
KDR:12.125
Accuracy:38.973% C-
HSR:78.351% C+
NS-61 Emissary
B+
Kills:340
Deaths:186
KDR:1.828
Accuracy:32.802% B+
HSR:16.177% C-
M77-B
D*
Kills:318
Deaths:46
KDR:6.913
Accuracy:32.156% D*
HSR:69.182% D*
TS2 Inquisitor
C*
Kills:272
Deaths:158
KDR:1.722
Accuracy:32.210% C*
HSR:11.397% D**
SMG-46 Armistice
D-
Kills:246
Deaths:150
KDR:1.640
Accuracy:24.035% D-
HSR:8.130% D**
NSX-P Tengu
C+
Kills:216
Deaths:84
KDR:2.571
Accuracy:38.793% C+
HSR:24.537% C+
Soldier Soaker
C--
Kills:154
Deaths:88
KDR:1.750
Accuracy:25.577% D*
HSR:11.688% C--
NSX Tomoe
D
Kills:133
Deaths:52
KDR:2.558
Accuracy:27.550% D
HSR:36.090% D
NS-AM7 AE/TR Archer
B+
Kills:104
Deaths:62
KDR:1.677
Accuracy:67.161% B+
HSR:14.423% D
99SV
C
Kills:88
Deaths:27
KDR:3.259
Accuracy:27.471% D*
HSR:32.955% C
TSAR-42
C+
Kills:84
Deaths:18
KDR:4.667
Accuracy:37.349% D
HSR:72.619% C+
PS1-AV Suppressor
F
Kills:65
Deaths:34
KDR:1.912
Accuracy:24.079% F
HSR:13.846% F
Kills:6,947
Deaths (as Infiltrator):3,142
Deaths (to Infiltrators):4,622
KDR:2.21101
Kill Difference:3,805
Playtime:152.200 hours
Usage:6%
Score:1.502m
Score/min:165
Accuracy (listed only):32.535%
HSR (listed only):30.307%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
B+
Kills:1,248
Deaths:611
KDR:2.043
Accuracy:28.016% B+
HSR:14.664% C-
TRAC-5
D
Kills:1,188
Deaths:830
KDR:1.431
Accuracy:20.832% D
HSR:13.384% D*
LC2 Lynx
C
Kills:1,167
Deaths:482
KDR:2.421
Accuracy:24.564% C
HSR:23.051% C
NSX-P Tanto
C--
Kills:1,167
Deaths:523
KDR:2.231
Accuracy:26.329% C--
HSR:20.566% D*
LC3 Jaguar
C
Kills:1,163
Deaths:622
KDR:1.870
Accuracy:25.452% C
HSR:15.649% D*
NS-11C
D
Kills:1,151
Deaths:758
KDR:1.518
Accuracy:23.386% D
HSR:15.899% D-
MG-C1 Kindred
D
Kills:432
Deaths:164
KDR:2.634
Accuracy:25.853% D
HSR:16.204% D*
T5 AMC
C+
Kills:414
Deaths:207
KDR:2
Accuracy:23.576% C--
HSR:21.498% C+
NS Baron G5AE
D
Kills:320
Deaths:167
KDR:1.916
Accuracy:37.912% D**
HSR:12.813% D
FA1 Barrage
D-
Kills:247
Deaths:196
KDR:1.260
Accuracy:35.913% D-
HSR:10.526% D--
HC1 Cougar
D
Kills:215
Deaths:96
KDR:2.240
Accuracy:24.198% D
HSR:19.070% D-
TRAC-Shot
C
Kills:115
Deaths:67
KDR:1.716
Accuracy:25.758% C
HSR:9.565% F
NSX Tanto
C
Kills:58
Deaths:19
KDR:3.053
Accuracy:27.976% C
HSR:13.793% F-
TRS-12 Uppercut
N/A
Kills:50
Deaths:25
KDR:2
Accuracy:65.957% N/A
HSR:10% N/A
Kills:8,935
Deaths (as Engineer):4,767
Deaths (to Engineers):3,152
KDR:1.87434
Kill Difference:4,168
Playtime:1,061.126 hours
Usage:39%
Score:13.198m
Score/min:207
Accuracy (listed only):29.694%
HSR (listed only):15.477%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46AE Armistice
D*
Kills:1,170
Deaths:555
KDR:2.108
Accuracy:26.601% D*
HSR:14.957% D*
NS-11A
C
Kills:1,170
Deaths:458
KDR:2.555
Accuracy:25.471% C
HSR:24.188% C
TORQ-9
C
Kills:1,170
Deaths:464
KDR:2.522
Accuracy:25.762% C
HSR:24.017% C-
TAR-AE
C-
Kills:1,166
Deaths:411
KDR:2.837
Accuracy:27.753% C-
HSR:18.868% D**
T1 Cycler
C+
Kills:1,163
Deaths:513
KDR:2.267
Accuracy:24.778% C+
HSR:17.369% D--
NS-7 PDW
D*
Kills:422
Deaths:313
KDR:1.348
Accuracy:20.595% D**
HSR:10.901% D*
PDW-16 Hailstorm
C+
Kills:397
Deaths:189
KDR:2.101
Accuracy:26.607% C+
HSR:15.365% C-
NS Baron G5AE
D
Kills:320
Deaths:167
KDR:1.916
Accuracy:37.912% D**
HSR:12.813% D
FA1 Barrage
D-
Kills:247
Deaths:196
KDR:1.260
Accuracy:35.913% D-
HSR:10.526% D--
SMG-46 Armistice
D-
Kills:246
Deaths:150
KDR:1.640
Accuracy:24.035% D-
HSR:8.130% D**
NSX-P Tengu
C+
Kills:216
Deaths:84
KDR:2.571
Accuracy:38.793% C+
HSR:24.537% C+
PS1-AV Suppressor
F
Kills:65
Deaths:34
KDR:1.912
Accuracy:24.079% F
HSR:13.846% F
TRS-12 Uppercut
N/A
Kills:50
Deaths:25
KDR:2
Accuracy:65.957% N/A
HSR:10% N/A
Kills:7,802
Deaths (as Combat Medic):3,559
Deaths (to Combat Medics):1,713
KDR:2.19219
Kill Difference:4,243
Playtime:216.237 hours
Usage:8%
Score:3.080m
Score/min:237
Accuracy (listed only):31.097%
HSR (listed only):15.809%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C
Kills:571
Deaths:172
KDR:3.320
Accuracy:15.009% C-
HSR:18.214% C
M2 Mutilator
C
Kills:467
Deaths:138
KDR:3.384
Accuracy:15.279% C
HSR:15.846% D
MRC3 Mercy
C+
Kills:386
Deaths:89
KDR:4.337
Accuracy:20.107% C+
HSR:17.617% D-
MRC3 Mercy
C+
Kills:374
Deaths:96
KDR:3.896
Accuracy:19.861% C+
HSR:15.508% D*
M3 Pounder HEG
C
Kills:299
Deaths:40
KDR:7.475
Accuracy:40.428% C
HSR:1.672% D--
M3 Pounder HEG
C--
Kills:291
Deaths:34
KDR:8.559
Accuracy:41.090% C--
HSR:1.718% D--
MR1 Fracture
D
Kills:228
Deaths:71
KDR:3.211
Accuracy:34.148% D
HSR:1.754% D--
MR1 Fracture
D
Kills:217
Deaths:65
KDR:3.338
Accuracy:34.212% D
HSR:0% F
M1 Heavy Cycler
C*
Kills:106
Deaths:47
KDR:2.255
Accuracy:13.338% D
HSR:19.811% C*
NS-10 Burster
D-
Kills:55
Deaths:10
KDR:5.500
Accuracy:26.096% D-
HSR:0% F-
Kills:2,994
Deaths (as MAX Suit):381
Deaths (to MAX Suits):1,179
KDR:7.85827
Kill Difference:2,613
Playtime:102.025 hours
Usage:4%
Score:1.476m
Score/min:241
Accuracy (listed only):25.957%
HSR (listed only):9.214%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:1,433
V. Kills:881 162%
Deaths:124
KDR:11.556
Accuracy:54.676% C
KPH:21.300 D*
VKPH:13.100 D*
L100 Python HEAT
C
Kills:1,311
V. Kills:440 297%
Deaths:61
KDR:21.492
Accuracy:50.710% C
KPH:37.400 C
VKPH:12.500 C-
LB00 Python AP
D*
Kills:1,297
V. Kills:515 251%
Deaths:44
KDR:29.477
Accuracy:51.350% D-
KPH:36 D**
VKPH:14.300 D*
L100 Python HESH
D--
Kills:1,110
V. Kills:156 N/A
Deaths:52
KDR:21.346
Accuracy:41.723% D*
KPH:35.100 D*
VKPH:4.900 D--
C75 Viper
D
Kills:1,066
V. Kills:274 388%
Deaths:90
KDR:11.844
Accuracy:39.261% C
KPH:24.600 D
VKPH:6.300 D
Skyguard
C+
Kills:81
V. Kills:49 162%
Deaths:5
KDR:16.200
Accuracy:19.634% F
KPH:15.900 C+
VKPH:9.600 C
Kills:6,298 (6,298 + 0)
Deaths:376
KDR:16.750
VKDR:6.157
Vehicle Kills:2,315
Kill Difference:5,922
Playtime:218.513 hours
Usage:8%
Score:1.808m
Score/min:138
Driving Accuracy:19.634%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C
Kills:1,352
V. Kills:844 160%
Deaths:77
KDR:17.558
Accuracy:42.157% D
KPH:30 D
VKPH:18.800 C
P2-120 HESH
C+
Kills:1,207
V. Kills:270 445%
Deaths:34
KDR:35.500
Accuracy:38.832% D
KPH:45.300 D
VKPH:10.100 C+
P2-120 HEAT
C
Kills:869
V. Kills:404 215%
Deaths:93
KDR:9.344
Accuracy:38.336% D
KPH:22.400 D
VKPH:10.400 C
E540 Halberd
D
Kills:322
V. Kills:122 262%
Deaths:27
KDR:11.926
Accuracy:38.754% D-
KPH:23.500 D
VKPH:8.900 D*
MR11 Gatekeeper
D
Kills:252
V. Kills:197 127%
Deaths:57
KDR:4.421
Accuracy:35.967% D--
KPH:16.200 D*
VKPH:12.700 D
G30 Vulcan
D
Kills:64
V. Kills:43 145%
Deaths:21
KDR:3.048
Accuracy:29.201% C
KPH:15.100 D-
VKPH:10.100 D
Kills:4,066 (3,428 + 638)
Deaths:309
KDR:13.159
VKDR:6.084
Vehicle Kills:1,880
Kill Difference:3,757
Playtime:143.981 hours
Usage:5%
Score:2.112m
Score/min:244
Driving Accuracy:38.336%
Gunner Accuracy:29.201%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D--
Kills:81
V. Kills:48 165%
Deaths:16
KDR:5.063
Accuracy:39.813% D**
KPH:29.300 D--
VKPH:17.400 D--
Kills:81 (0 + 81)
Deaths:16
KDR:5.063
VKDR:3
Vehicle Kills:48
Kill Difference:65
Playtime:2.760 hours
Usage:0%
Score:0.451m
Score/min:2,723
Driving Accuracy:N/A%
Gunner Accuracy:39.813%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:300
V. Kills:75 395%
Deaths:26
KDR:11.539
Accuracy:37.057% D
KPH:15 D
VKPH:3.700 D*
M12 Kobalt
D
Kills:133
V. Kills:10 N/A
Deaths:5
KDR:26.600
Accuracy:17.853% C-
KPH:27.600 D*
VKPH:2.100 D
M40 Fury
D*
Kills:76
V. Kills:18 400%
Deaths:14
KDR:5.429
Accuracy:43.634% B+
KPH:23 D**
VKPH:5.400 D*
M20 Basilisk
C
Kills:69
V. Kills:19 345%
Deaths:10
KDR:6.900
Accuracy:38.791% C
KPH:19.400 C--
VKPH:5.300 D--
M12 Kobalt
D
Kills:56
V. Kills:4 N/A
Deaths:5
KDR:11.200
Accuracy:18.757% C+
KPH:32.100 D**
VKPH:2.300 D
Kills:634 (0 + 634)
Deaths:60
KDR:10.567
VKDR:2.100
Vehicle Kills:126
Kill Difference:574
Playtime:33.467 hours
Usage:1%
Score:0.207m
Score/min:103
Driving Accuracy:N/A%
Gunner Accuracy:18.757%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Claymore 2,8782,8772999.207U96.1629.68%C-N/A248A+N/A61011.6h1.1B*3.8C++
T32 Bull 2,7742,7521,0942.516B+0.5325.47%C17.769%D*33.8DN/A8981.5h13.4D-52.6C
MSW-R 2,1212,1069562.203C+0.8422.975%D18.281%D*32.8DN/A10164.2h12.1C--52.5C
Tank Mine 2,9711,9838722.793S19.7521.544%D*N/A178.6B*89B++119211.1h1.5B++7D--
Frag Grenade 1,9111,85611856N/A1,852.9652.505%B+N/A530.3C15.7C*16373.5h3.6C6.8C++
L100 Python AP 2,3141,43312411.556C++8.5154.676%C1.745%C21.3D*13.1D*14667.4h7.4D13.6D-
P2-120 AP 2,1961,3527717.558B*14.5242.157%DN/A30D18.8C35845h9.8F23.3F
L100 Python HEAT 1,7511,3116121.492A*18.4550.71%CN/A37.4C12.5C-15235.1h6.7D-13.2D
LB00 Python AP 1,8121,2974429.477C+26.4351.35%D-N/A35.9D**14.3D*15636.1h5.1D--10F
TRAC-5 S 1,3151,2486112.043B*1.0028.016%B+14.664%C-16.9C--N/A4673.9h12.8C45.7C++
P2-120 HESH 1,4771,2073435.5B*32.4638.832%DN/A45.2D10.1C+19726.7h6.2D*15.9D--
T9 CARV 1,2141,2066751.787C+1.2619.339%D16.75%D*25.3DN/A9047.7h11.7C++60.4C+
C-4 ARX 1,4861,2054462.702C*0.3429.808%B+N/A104.8C-24.4D43611.5h1.2C+4C++
NS-15MP 1,2091,1993893.082C++0.0424.941%D--18.849%D**37D*N/A9632.4h12.6D**50.5D--
TRAC-5 1,1991,1888301.431B1.6120.832%D13.384%D*14.5DN/A5081.7h12.7C++61.1C+
NSX-P Naginata 1,2021,1813773.133B++0.0922.259%D24.301%D--35D-N/A9633.7h12.7C57.1C
T9A "Butcher" 1,1831,1754532.594C++0.4523.703%D22.298%D*37.7D--N/A10731.2h12.5D*52.8D-
SMG-46AE Armistice 1,1861,1705552.108C*0.9326.601%D*14.957%D*12.9D**N/A3191h16.1D**60.7D*
NS-11A 1,2061,1704582.555B+0.4925.471%C24.188%C25.7DN/A7545.5h16.3D**63.9D
TORQ-9 1,1851,1704642.522B+0.5225.762%C24.017%C-24.7D-N/A6547.4h16.8D*65C--
LC2 Lynx 1,1821,1674822.421B+0.6224.564%C23.051%C22.7DN/A6451.5h14.2C58C+
NSX-P Tanto 1,1791,1675232.231B++0.8126.329%C--20.566%D*21.7DN/A5553.9h15.1C57.3C
RAMS-AE .50M 1,1721,1661289.109B**6.0736.26%D*77.53%D22.1D*N/A5752.7h2.7F**7.4F*
TAR-AE 1,1741,1664112.837C*0.2127.753%C-18.868%D**23.9D*N/A6048.7h14.8F-53.2D--
T9 CARV-S 1,1661,1635502.115C+0.9325.193%C+18.917%D*29.2D-N/A7039.8h13.1D51.9C+
NS-15M AE 1,1711,1634592.534C+0.5125.068%D18.315%D**26.8D*N/A6243.4h13.3D*53.1D-
LC3 Jaguar 1,1771,1636221.87C++1.1725.452%C15.649%D*18.9DN/A5061.6h11.9C+46.7C++
T1 Cycler 1,1711,1635132.267B+0.7824.778%C+17.369%D--21.9DN/A6853.2h14.1C57C+
NS-15M1 1,1791,1624882.381C++0.6621.17%D-15.146%D*20.8D--N/A4755.8h13.1D62.1D
T7 Mini-Chaingun 1,1721,1585292.189B*0.8519.627%C+11.658%D37.1C--N/A9631.2h13.5C++68.8C*
NS-11C 1,1631,1517581.518C+1.5223.386%D15.899%D-12.2D-N/A3594.7h14C60C
L100 Python HESH 1,2661,1105221.346C**18.3041.723%D*2.793%A+35D*4.9D--12131.7h3.3C8D
ML-7 1,3301,0797641.412B+1.6354.444%D2.78%C++29.8C+6.9D18236.2h5.8C*10.7C++
C75 Viper 1,3401,0669011.844B+8.8039.261%CN/A24.6D6.3D10543.3h13.6C+34.7C
NS Decimator 1,2711,0296661.545C+1.5059.123%C-4.373%A**29.7D-7D*14934.6h4.9C8.4C--
Spear Anti-Vehicle Phalanx Turret 1,5921,0053429.559A*26.5243.482%C--2.587%D17.1D**10D**11858.7h13.7F-31.4D**
C-4 1,3099523842.479B0.5627.965%C+N/A96.2C+36.1C**7149.9h1.4C4.9C+
TX1 Repeater 9008956861.305B+1.7427.479%C*21.229%C18.6DN/A5448.2h10.8B+39.4B+
P2-120 HEAT 1,273869939.344C++6.3038.336%D3.913%B+22.4D10.4C19438.8h10.9D**28.3F
NS Decimator-B 1,0098073342.416C*0.6362.155%C--2.602%C*39.2D-9.8D--17420.6h4.9D*7.9D**
NS Annihilator 1,3617603012.525S0.5278.393%DN/A9.1D7.2D9683.1h12.1C-15.5C--
M2 Mutilator 5805711723.32B0.2815.009%C-18.214%C22DN/A6126h19D-126.3C
NS-44 Commissioner 4894893341.464C++1.5839.938%C+16.155%D--22.6DN/A7021.6h3.4C++8.5C*
M2 Mutilator 4724671383.384B+0.3415.279%C15.846%D24.6DN/A6919h18.2D118.9C+
MG-C1 Kindred 4444321642.634B**0.4125.853%D16.204%D*30.9DN/A8514h11C+42.5C
NS-7 PDW 4234223131.348C+1.6920.595%D**10.901%D*9.2D--N/A2746h14.3C69.6D
T5 AMC 4214142072B**1.0423.576%C--21.498%C+21.1DN/A6519.6h15.3D64.7C-
PDW-16 Hailstorm 3983971892.101B+0.9426.607%C+15.365%C-25.8DN/A6915.4h15.1C56.9C+
RAMS .50M 3923883212.125A*9.0838.973%C-78.351%C+26DN/A10414.9h2.7D*7D-
MRC3 Mercy 396386894.337B+1.2920.107%C+17.617%D-30.9C--N/A9712.5h25.1F-124.8C-
MRC3 Mercy 380374963.896C**0.8519.861%C+15.508%D*28.8DN/A9413h27F*135.9D
NS-61 Emissary 3433401861.828B*1.2132.802%B+16.177%C-14.5DN/A4523.5h11.4C*34.7B+
E540 Halberd 4443222711.926C*8.8838.754%D-1.242%D--23.5D8.9D*18413.7h6.9D*17.9D*
NS Baron G5AE 3213201671.916C*1.1337.912%D**12.813%D30.2D-N/A7510.6h4.1C+10.9C+
M77-B 320318466.913A*3.8732.156%D*69.182%D*17.4D--N/A5018.3h3.4F-10.5F-
M20 Basilisk 3753002611.538A8.5037.057%D5%C14.9D3.7D*8520.1h90.6C+244.6C+
M3 Pounder HEG 321299407.475A*4.4340.428%C1.672%D--16.3D1.2D**9518.4h20.1D49.8C
M3 Pounder HEG 311291348.559M5.5241.09%C--1.718%D--16.3D1.1F-7617.9h20.5D49.9C-
T7 Mini-Chaingun AE 295288843.429B**0.3921.454%C+15.625%C+58.8C1.4C*1644.9h13.4C+62.6C++
NSX Naginata 2802771322.098C++0.9422.572%D30.686%C+28.9D-N/A909.6h14.3D*63.5D
TS2 Inquisitor 2732721581.722C++1.3232.21%C*11.397%D**36.3C--N/A1077.5h9C**28B
Sticky Grenade 2782701270N/A266.9657.528%B+N/A540D--16C+17780.5h3.6D**6.3D
MR11 Gatekeeper 449252574.421C1.3835.967%D--1.984%C++16.3D*12.7D20415.5h69.1D*192.2D**
FA1 Barrage 2482471961.26C+1.7835.913%D-10.526%D--18.3D-N/A6713.5h4.7C+13C
SMG-46 Armistice 2482461501.64C**1.4024.035%D-8.13%D**19.8D-N/A8312.4h13.8C+57.6C
T16 Rhino 247242872.782B++0.2620.088%D21.488%C--19.8D-N/A7412.2h14.3D71.4C--
MR1 Fracture 341228713.211M++0.1734.148%D1.754%D--7.2D3.6D--7631.6h83.1D**243.3D*
MR1 Fracture 338217653.338M**0.3034.212%DN/A7.1D4D-8330.4h85.4D**249.5D*
NSX-P Tengu 219216842.571B++0.4738.793%C+24.537%C+13.3D*N/A4516.3h15D38.7C
HC1 Cougar 215215962.24B+0.8024.198%D19.07%D-18.1D-N/A7011.9h13.9D-57.3D
T7-P Mini-Chaingun 189184533.472B+0.4322.234%C+11.413%D*52.6D1.4C1433.5h11.8C++52.9C*
Anti-Vehicle Grenade 2001701170N/A166.9641.749%D*N/A212.5D--37.5D11790.8h6.7D16D--
MG-H1 Watchman 157156473.319B+0.2821.273%D--25.641%D22.9D*N/A1036.8h14.4C67.5C-
Soldier Soaker 155154881.75C*1.2925.577%D*11.688%C--25.7D--N/A696h6.4C25.1D--
NSX Tomoe 134133522.558C+0.4827.55%D36.09%D35.9DN/A1083.7h17D*61.7D--
M12 Kobalt 143133526.6C+23.5617.853%C-21.053%B+27.7D*2.1D1244.8h23.1D**129.5D
T2 Striker 237122961.271B++1.7742.973%D--N/A6.5D6.1C-11918.7h75F**174.6T-
Rocklet Rifle 2281191111.072C++1.9743.944%D*N/A19.2D--17.6D-3256.2h45.3D--103.1D**
TRAC-Shot 117115671.716C++1.3325.758%C9.565%F5.7D**N/A1720.1h14.5D**56.5D-
Aspis Anti-Aircraft Phalanx Turret 217110522S18.9621.186%D*N/A6.2D*6D*9317.8h134.6B+635.5C
M1 Heavy Cycler 107106472.255C*0.7913.338%D19.811%C*11.5D--N/A639.2h27.5F--206D*
NS-AM7 AE/TR Archer 149104621.677B*1.3767.161%B+14.423%D5.6D2.4C3518.6h46.2T*68.8T*
99SV 8988273.259B++0.2227.471%D*32.955%C11.6D--N/A887.6h6.9D*25.1D*
TSAR-42 8484184.667C**1.6237.349%D72.619%C+22.7D--N/A2323.7h3.7T*9.9F--
G20 Vulcan-H 12981165.063C+2.0239.813%D**N/A28.9D--17.1D--27222.8h179.5F--450.8T*
Skyguard 13081516.2M*13.1619.634%FN/A15.9C+9.6C1965.1h68.2B++347.2C*
NS "Jackpot" Decimator 9780402C+1.0464.633%C2.5%B**33.3D--7.1D--1472.4h5.8F-9F
M40 Fury 9476145.429C2.3943.634%B+2.632%A23D**5.5D*1043.3h17.9D41.1C
M20 Basilisk 8869106.9B+3.8638.791%C5.797%C+19.2C--5.3D--1613.6h75.3B+194.2B+
PS1-AV Suppressor 6865341.912C+1.1324.079%F13.846%F9.2FN/A247.1h18.7T*77.6T-
G30 Vulcan 10764213.048C0.0129.201%C1.563%D--15.2D-10.2D1344.2h150.2D*514.3D-
MANA Anti-Personnel Turret 5959232.565N/A0.4814.147%UN/A590UN/A2656900.1h32.5T*229.6T*
NSX Tanto 6058193.053A+0.0127.976%C13.793%F-18.7D-N/A933.1h12.3C+43.9C++
M12 Kobalt 6056511.2C-8.1618.757%C+16.071%D32.9D*2.4D1321.7h24.2F-129D
NS-10 Burster 8655105.5M++2.4626.096%D-N/A4.7C--2.7D--5711.6h162.4C+622.3C
TRS-12 Uppercut 5150252B+1.0465.957%B10%D-21.7D--N/A1382.3h4.3T6.6D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit162542,56534h
Anti-Vehicle MANA Turret32660.5h
AE Nano-Armor Kit139352,38422.5h
AE Medical Applicator94112,03910.1h
Nanite Revive Grenade04180.1h
Medical Applicator130127,14212.3h
Motion Spotter01260.2h
Spitfire Auto-Turret182,6892.4h
Recon Detection Device328,03219h
Shield Recharging Field24140.2h
Medical Kit3826,84830.5h
Ammunition Package448,5254.5h
Anti-Infantry MANA Turret31490.5h
M4-F Pillager01330h
Hardlight Barrier41020.1h
Nano-Repair Grenade04820.1h

Check the help document for the dictionary if you want to learn more about words used here.


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