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Aspirant LulMoses[HARM] LulMoses
VS BR 7

KDR: 3.54

Score: 15.3m

Last Seen: Mar 21st, 2019 8:15 PM
- OFFLINE - 15.2 hour(s)

Prestige 1, Battle Rank 7 - Vanu Sovereignty on Cobalt - Outfit Member of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 57
Level Progress (to 8): 58%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd Proton II PPA-H Saron HRB Solstice VE3 Tank Mine NSX-P Tanto C-4 M20 Basilisk-H
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $142,614 MLG Score: 114
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.003%19.458%584310301,8450.7841052.754

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.156%1.744A++-0.186C0.515B+HEAD + (~4.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.30.154C++19-0.33C-44.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.009%0.646%37178102511,299415409027.2265276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.123%0.194C++-0.937D--0.729

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.70.652B+15.10.6B+23.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.872%21.053%37171103219014551.30137

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.12C+1.298A-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.234C++4.30.107C+5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 57
15.3m393.9%354 (21.2k)305 (18.3k)3.5380120,3865,7625.074637 (7)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS103389315.112%2.757%4208:424

91% Engineer8% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 9th, 2017 12:38 PMOct 18th, 2018 4:37 PMMar 22nd, 2019 12:47 AM (20h) (PST)Mar 21st, 2019 5:28 PM (1d) (PST)Mar 21st, 2019 4:15 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
744407040.4060.1150.0112.0090.104114

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,6332,40442,2292471121618,307

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
836.2h/34.8d 8,854 562 8,153 100.8k 819 1,968 5,201 37.3m

EngineerCLASS DETAILS: Engineer
Solstice VE3
A
Kills:1,173
Deaths:1,260
KDR:0.931
Accuracy:29.795% A
HSR:17.988% C
NSX-P Tanto
B**
Kills:611
Deaths:971
KDR:0.629
Accuracy:30.497% B**
HSR:22.095% C-
The Little Helper
C+
Kills:338
Deaths:373
KDR:0.906
Accuracy:47.955% C+
HSR:12.426% D
Thanatos VE70
B**
Kills:190
Deaths:193
KDR:0.984
Accuracy:42.872% B
HSR:21.053% B**
Kills:2,312
Deaths (as Engineer):2,797
Deaths (to Engineers):1,419
KDR:0.8266
Kill Difference:485
Playtime:761.464 hours
Usage:91%
Score:14.213m
Score/min:311
Accuracy (listed only):37.780%
HSR (listed only):18.390%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A
Kills:1,173
Deaths:1,260
KDR:0.931
Accuracy:29.795% A
HSR:17.988% C
NSX-P Tanto
B**
Kills:611
Deaths:971
KDR:0.629
Accuracy:30.497% B**
HSR:22.095% C-
The Little Helper
C+
Kills:338
Deaths:373
KDR:0.906
Accuracy:47.955% C+
HSR:12.426% D
Thanatos VE70
B**
Kills:190
Deaths:193
KDR:0.984
Accuracy:42.872% B
HSR:21.053% B**
Kills:2,312
Deaths (as Light Assault):2,797
Deaths (to Light Assaults):819
KDR:0.8266
Kill Difference:485
Playtime:68.261 hours
Usage:8%
Score:0.966m
Score/min:236
Accuracy (listed only):37.780%
HSR (listed only):18.390%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Beamer VS3
C+
Kills:61
Deaths:126
KDR:0.484
Accuracy:26.190% C+
HSR:21.312% C+
Kills:61
Deaths (as Infiltrator):126
Deaths (to Infiltrators):565
KDR:0.48413
Kill Difference:65
Playtime:4.315 hours
Usage:1%
Score:0.067m
Score/min:258
Accuracy (listed only):26.190%
HSR (listed only):21.312%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
The Little Helper
C+
Kills:338
Deaths:373
KDR:0.906
Accuracy:47.955% C+
HSR:12.426% D
Thanatos VE70
B**
Kills:190
Deaths:193
KDR:0.984
Accuracy:42.872% B
HSR:21.053% B**
Kills:528
Deaths (as Combat Medic):566
Deaths (to Combat Medics):526
KDR:0.93286
Kill Difference:38
Playtime:4.951 hours
Usage:1%
Score:0.042m
Score/min:142
Accuracy (listed only):45.414%
HSR (listed only):16.739%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B++
Kills:5,654
V. Kills:2,489 227%
Deaths:287
KDR:19.700
Accuracy:53.555% B++
KPH:37.600 B+
VKPH:16.500 C+
Saron HRB
B*
Kills:1,186
V. Kills:590 201%
Deaths:112
KDR:10.589
Accuracy:50.635% B*
KPH:31 B++
VKPH:15.400 C+
G40-F Ranger
D-
Kills:100
V. Kills:58 169%
Deaths:13
KDR:7.692
Accuracy:25.847% D-
KPH:11.700 D*
VKPH:6.800 D**
Proton II PPA
A++
Kills:82
V. Kills:17 456%
Deaths:3
KDR:27.333
Accuracy:36.281% A*
KPH:34.300 D
VKPH:7.100 A++
Kills:7,022 (0 + 7,022)
Deaths:415
KDR:16.920
VKDR:7.600
Vehicle Kills:3,154
Kill Difference:6,607
Playtime:199.621 hours
Usage:24%
Score:2.546m
Score/min:213
Driving Accuracy:N/A%
Gunner Accuracy:36.281%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A+
Kills:2,992
V. Kills:261 N/A
Deaths:118
KDR:25.356
Accuracy:42.130% B+
KPH:132.500 B**
VKPH:11.600 A+
M20 Basilisk-H
B**
Kills:485
V. Kills:128 376%
Deaths:24
KDR:20.208
Accuracy:48.798% C*
KPH:89.800 B**
VKPH:23.700 B+
G40-F Ranger
C++
Kills:479
V. Kills:285 167%
Deaths:14
KDR:34.214
Accuracy:24.241% D**
KPH:37.900 C++
VKPH:22.600 C++
Aphelion VEX-4H
B+
Kills:274
V. Kills:136 200%
Deaths:33
KDR:8.303
Accuracy:49.223% B+
KPH:50.700 B+
VKPH:25.200 C+
E540 Halberd-H
A
Kills:269
V. Kills:112 238%
Deaths:14
KDR:19.214
Accuracy:68.607% A
KPH:52.800 B+
VKPH:22 C+
Saron HRB-H
C+
Kills:171
V. Kills:97 174%
Deaths:17
KDR:10.059
Accuracy:54.532% C+
KPH:37.600 C+
VKPH:21.300 C
M12 Kobalt-H
C+
Kills:134
V. Kills:8 N/A
Deaths:6
KDR:22.333
Accuracy:24.402% C**
KPH:79.300 D
VKPH:4.700 C+
M40 Fury-H
C
Kills:66
V. Kills:13 N/A
Deaths:3
KDR:22
Accuracy:55.442% A
KPH:61.400 D
VKPH:12.100 C
Kills:4,870 (0 + 4,870)
Deaths:229
KDR:21.266
VKDR:4.541
Vehicle Kills:1,040
Kill Difference:4,641
Playtime:58.422 hours
Usage:7%
Score:1.339m
Score/min:382
Driving Accuracy:N/A%
Gunner Accuracy:55.442%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 8,1435,65428719.7B**16.1653.555%B++N/A37.6B+16.5C+223150.4h5.7C*10.6B+
Proton II PPA-H 3,2532,99211825.356B**21.8242.13%B+N/A132.4B**11.5A+36322.6h12.6C-30C++
Saron HRB 1,7761,18611210.589B**7.0550.635%B*N/A31B++15.4C+19738.2h25C49.4C**
Solstice VE3 1,2071,1731,2600.931C**2.6129.795%A17.988%C15.8C+N/A5074.2h16.2C++54.4C**
Tank Mine 1,3339052993.027C**0.5131.255%C+N/A177.5A+83.9B++12265.1h1.3B**4A
NSX-P Tanto 6346119710.629C2.9130.497%B**22.095%C-6D--N/A21101.7h24.9F81.8C
C-4 7285792782.083B+1.4632.377%AN/A111.3B++28.7C+5715.2h1.2B++3.8B*
M20 Basilisk-H 6134852420.208A++16.6748.798%C*3.918%D89.8B**23.7B+10295.4h57.3B+117.4B+
G40-F Ranger 7644791434.214M30.6824.241%D**N/A38C++22.6C++27512.6h57.6B+237.5C+
The Little Helper 3503383730.906C2.6347.955%C+12.426%D6.5D**N/A2251.7h5.4C-11.4C+
Orbital Strike Uplink 3452921292U288.46884.615%UN/A2920U530U100130.1h0.4T*0T*
Aphelion VEX-4H 410274338.303B4.7649.223%B+4.745%B**50.7B+25.2C+2845.4h51.6B104.8B+
E540 Halberd-H 3812691419.214B**15.6868.607%AN/A52.7B+22C+4005.1h5.1B+7.5B**
Thanatos VE70 1951901930.984C++2.5542.872%B21.053%B**20.9CN/A549.1h4.3B+10.1B+
Saron HRB-H 2681711710.059B**6.5254.532%C+N/A38C++21.6C2154.5h26.6C+48.8C+
M12 Kobalt-H 142134622.333C**18.7924.402%C**11.194%D--78.8D4.7C+1971.7h20.7D-84.8C
Sticky Grenade 1161051105N/A101.4635.373%F-N/A525D-55S12230.2h2.3C++6.4C-
G40-F Ranger 158100137.692C++4.1525.847%D-3%A*11.6D*6.7D**1248.6h117.8F-455.8F-
Proton II PPA 9982327.333B*23.7936.281%A*N/A34.2D7.1A++1112.4h17.6F-48.5C+
M40 Fury-H 7966322B++18.4655.442%AN/A60D11.8C1971.1h13.2D-23.8C
Rocklet Rifle 12266531.245B**2.2957.893%B+N/A28.7C++24.3C+4512.3h41.8C72.2C++
Beamer VS3 63611260.484C3.0526.19%C+21.312%C+11.3DN/A425.4h12.9D49.3C+
Force-Blade 56553,1500.017C+3.5224.104%C--1.818%D0.3CN/A1192.8h2.2B+9.1C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41,4781.1h
Ectoblaster04,9360.8h
Snowman Soldier71390.2h
LB00 Python AP0530.3h
Nano-Armor Kit451987,36081.9h
Nanite Revive Grenade0880h
Medical Applicator4810,4051.9h
Deconstruction Tool02760h
NS CandyCannon 3002930.2h
Spitfire Auto-Turret61,8192.8h
Rampart Wall0640.5h
Anti-Infantry MANA Turret2720.2h
Ammunition Package96,8222.1h
Recon Detection Device31810.4h

Check the help document for the dictionary if you want to learn more about words used here.


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