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Immortal LulMoses[CAGl] LulMoses
VS BR 70

KDR: 3.75

Score: 20.2m

Last Seen: Jul 14th, 2019 10:16 AM
- OFFLINE - 6.4 hour(s)

Prestige 1, Battle Rank 70 - Vanu Sovereignty on Cobalt - Outfit Officer of Capoeira Girls[CAGl] Capoeira Girls
VS outfit on Cobalt

Members: 28
Level Progress (to 71): 54%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd Proton II PPA-H VLG Missile Launcher Saron HRB Solstice VE3 Tank Mine The Little Helper G40-F Ranger
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $125,100 MLG Score: 100
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.99%19.405%582312111,8500.6464013.102

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.981%1.721A++-0.221C0.641B+HEAD + (~4.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.20.151C++19-0.328C-44.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.628%0.674%34769120514,090547507925.7117277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.411%0.225C++-0.934D--1.005

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.90.66B+15.80.606B+25.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.378%21.717%34761121319818851.05319

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.013C+1.397A-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.215C++4.30.12C+6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Capoeira Girls[CAGl] Capoeira Girls
VS outfit on Cobalt

Members: 28
20.2m396.6%352 (21.1k)303 (18.2k)3.7486927,2537,2705.28970 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214126414.412%2.51%3609:105

90% Engineer8% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 9th, 2017 12:38 PMApr 29th, 2019 3:30 PMJul 14th, 2019 6:09 PM (2d) (PST)Jul 14th, 2019 10:45 AM (2d) (PST)Jul 14th, 2019 6:16 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
738377010.4100.1090.0102.0410.105100

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,2642,23542,0292571122618,195

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1108.5h/46.2d 11,198 684 11,718 135.7k 1,118 2,475 6,974 49.1m

EngineerCLASS DETAILS: Engineer
Solstice VE3
A
Kills:1,174
Deaths:1,260
KDR:0.932
Accuracy:29.793% A
HSR:17.973% C
The Little Helper
C
Kills:754
Deaths:888
KDR:0.849
Accuracy:45.509% C
HSR:12.600% D
NSX-P Tanto
B**
Kills:611
Deaths:971
KDR:0.629
Accuracy:30.444% B**
HSR:22.095% C--
Thanatos VE70
B**
Kills:198
Deaths:204
KDR:0.971
Accuracy:41.378% C++
HSR:21.717% B**
Kills:2,737
Deaths (as Engineer):3,323
Deaths (to Engineers):1,842
KDR:0.82365
Kill Difference:586
Playtime:1,001.761 hours
Usage:90%
Score:18.713m
Score/min:311
Accuracy (listed only):36.781%
HSR (listed only):18.596%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A
Kills:1,174
Deaths:1,260
KDR:0.932
Accuracy:29.793% A
HSR:17.973% C
The Little Helper
C
Kills:754
Deaths:888
KDR:0.849
Accuracy:45.509% C
HSR:12.600% D
NSX-P Tanto
B**
Kills:611
Deaths:971
KDR:0.629
Accuracy:30.444% B**
HSR:22.095% C--
Thanatos VE70
B**
Kills:198
Deaths:204
KDR:0.971
Accuracy:41.378% C++
HSR:21.717% B**
Kills:2,737
Deaths (as Light Assault):3,323
Deaths (to Light Assaults):1,007
KDR:0.82365
Kill Difference:586
Playtime:85.066 hours
Usage:8%
Score:1.201m
Score/min:235
Accuracy (listed only):36.781%
HSR (listed only):18.596%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Soldier Soaker
B++
Kills:235
Deaths:185
KDR:1.270
Accuracy:40.517% B++
HSR:8.085% D--
Beamer VS3
C+
Kills:65
Deaths:135
KDR:0.481
Accuracy:26.766% C+
HSR:20% C
Kills:300
Deaths (as Infiltrator):320
Deaths (to Infiltrators):744
KDR:0.9375
Kill Difference:20
Playtime:17.286 hours
Usage:2%
Score:0.184m
Score/min:178
Accuracy (listed only):33.641%
HSR (listed only):14.043%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B++
Kills:7,120
V. Kills:3,097 230%
Deaths:375
KDR:18.987
Accuracy:53.169% B++
KPH:37.400 B+
VKPH:16.300 C+
Saron HRB
B*
Kills:1,258
V. Kills:622 202%
Deaths:120
KDR:10.483
Accuracy:50.639% B*
KPH:30 B+
VKPH:14.900 C+
G40-F Ranger
D
Kills:137
V. Kills:81 167%
Deaths:17
KDR:8.059
Accuracy:26.381% D
KPH:13.100 D*
VKPH:7.700 D**
Proton II PPA
A++
Kills:82
V. Kills:17 456%
Deaths:3
KDR:27.333
Accuracy:36.281% A++
KPH:34.300 D
VKPH:7.100 A++
M20 Basilisk
B+
Kills:78
V. Kills:37 205%
Deaths:8
KDR:9.750
Accuracy:40.446% A+
KPH:19.500 C++
VKPH:9.200 B+
Kills:8,675 (0 + 8,675)
Deaths:523
KDR:16.587
VKDR:7.369
Vehicle Kills:3,854
Kill Difference:8,152
Playtime:249.284 hours
Usage:22%
Score:3.032m
Score/min:203
Driving Accuracy:N/A%
Gunner Accuracy:40.446%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:3,704
V. Kills:336 N/A
Deaths:133
KDR:27.850
Accuracy:42.792% B+
KPH:141.400 B**
VKPH:12.800 A++
G40-F Ranger
B+
Kills:725
V. Kills:430 168%
Deaths:18
KDR:40.278
Accuracy:23.856% D**
KPH:40.500 C**
VKPH:24 B+
M20 Basilisk-H
B*
Kills:612
V. Kills:176 346%
Deaths:27
KDR:22.667
Accuracy:50.680% B+
KPH:88.400 B*
VKPH:25.400 B++
Aphelion VEX-4H
B+
Kills:309
V. Kills:152 202%
Deaths:34
KDR:9.088
Accuracy:48.040% C**
KPH:49.800 B+
VKPH:24.500 C
E540 Halberd-H
B**
Kills:304
V. Kills:129 234%
Deaths:15
KDR:20.267
Accuracy:66.550% B**
KPH:51.800 B
VKPH:22 C++
Saron HRB-H
C+
Kills:171
V. Kills:97 174%
Deaths:17
KDR:10.059
Accuracy:54.488% C+
KPH:36.900 C+
VKPH:20.900 C
M12 Kobalt-H
C++
Kills:152
V. Kills:10 N/A
Deaths:8
KDR:19
Accuracy:24.568% B
KPH:80 D
VKPH:5.300 C++
M40 Fury-H
C
Kills:68
V. Kills:13 N/A
Deaths:3
KDR:22.667
Accuracy:54.877% A
KPH:61.200 D
VKPH:11.700 C
Kills:6,045 (0 + 6,045)
Deaths:255
KDR:23.706
VKDR:5.267
Vehicle Kills:1,343
Kill Difference:5,790
Playtime:70.750 hours
Usage:6%
Score:1.627m
Score/min:383
Driving Accuracy:N/A%
Gunner Accuracy:54.877%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B*
Kills:1,314
V. Kills:502 261%
Deaths:49
KDR:26.816
Accuracy:60.976% B++
KPH:87.800 B++
VKPH:33.600 B*
Kills:1,314 (0 + 1,314)
Deaths:49
KDR:26.816
VKDR:10.245
Vehicle Kills:502
Kill Difference:1,265
Playtime:14.963 hours
Usage:1%
Score:0.424m
Score/min:473
Piloting Accuracy:N/A%
Gunner Accuracy:60.976%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 10,2177,12037518.987B*15.2453.169%B++N/A37.4B+16.3C+213190.5h5.6C*10.4B+
Proton II PPA-H 4,0403,70413327.85A24.1042.792%B+N/A141.4B**12.8A++38526.2h12.3C28.8C++
VLG Missile Launcher 1,8161,3144926.816A23.0760.976%B++N/A87.6B++33.5B*47315h5.2C*8.6B+
Saron HRB 1,8801,25812010.483B**6.7350.639%B*N/A30B+14.8C+19141.9h25.6C-50.6C*
Solstice VE3 1,2081,1741,2600.932C*2.8229.793%A17.973%C15.8CN/A5174.4h16.2C+54.3C**
Tank Mine 1,6581,1173483.21B0.5431.469%C+N/A183.1A+88.7B*12586.1h1.3B**4.1A
The Little Helper 7787548880.849C2.9045.509%C12.6%D6.8D**N/A21110.3h5.4C--11.8C
G40-F Ranger 1,1557251840.278M++36.5323.856%D**N/A40.5C**24B+28917.9h54B+226.2C+
C-4 8826833072.225B+1.5232.541%AN/A113.8B++33.2C**5856h1.2B+3.8B*
M20 Basilisk-H 7886122722.667A*18.9250.68%B+3.922%D88.7B*25.5B++8896.9h62.1C++122.6B+
NSX-P Tanto 6346119710.629C3.1230.444%B**22.095%C--6D--N/A21101.7h24.9F81.9C-
Aphelion VEX-4H 461309349.088B+5.3448.04%C**4.207%B++49.8B+24.5C2846.2h51.9B108.1B+
E540 Halberd-H 4333041520.267B**16.5266.55%B**N/A51.5B21.9C+3925.9h5B+7.5B**
Orbital Strike Uplink 3452921292U288.25884.615%UN/A2920U530U100420.1h0.4T*0T*
Soldier Soaker 2362351851.27C++2.4840.517%B++8.085%D--27.6DN/A628.5h6C++14.8B+
Thanatos VE70 2031982040.971C++2.7841.378%C++21.717%B**20.8CN/A569.5h4.3B+10.3B+
Saron HRB-H 2681711710.059B**6.3154.488%C+N/A37.2C+21.1C2224.6h27C+49.5C+
M12 Kobalt-H 162152819C++15.2524.568%B11.184%D*80D5.3C++2011.9h21.1D--86C
G40-F Ranger 218137178.059C++4.3126.381%D2.19%A++13D*7.7D**12510.5h108.6D**411.6D*
Sticky Grenade 1301161116N/A112.2535.332%F-N/A580D70S11720.2h2.4C+6.8D
Fatestealer 1001002270.441F--3.3136.975%C++19%C8.2DN/A1612.2h3.1F--8.3C-
Proton II PPA 9982327.333B*23.5836.281%A++N/A34.2D7.1A++1132.4h17.6F-48.5C+
M20 Basilisk 1157889.75M*6.0040.446%A+1.282%F19.5C++9.3B+1074h108.8D--269.1C*
Rocklet Rifle 13272581.241B**2.5162.197%B**N/A26.7C+22.2C+4462.7h50.9D--81.8C+
M40 Fury-H 8168322.667B**18.9254.877%AN/A61.8D11.8C2031.1h13.1D-23.8C
Beamer VS3 67651350.481C3.2726.766%C+20%C8.4D-N/A327.7h12.9D48.3C+
Force-Blade 58573,3340.017C+3.7320.679%D3.509%C--0.3C-N/A1207.9h2.4C**11.4C+
Spear Anti-Vehicle Phalanx Turret 10056318.667A++14.9270.65%MN/A50.9B++40A++4111.1h13.2D-18.7B

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator4811,0131.9h
Spawn Beacon81,9681.6h
Nano-Armor Kit6061,366,339110h
Rampart Wall0670.5h
NS CandyCannon 3002930.2h
Nanite Revive Grenade0880h
Motion Spotter42310.2h
Spitfire Auto-Turret132,4663.5h
Deconstruction Tool02760h
VS Triumph Flare Gun0700.1h
Ammunition Package137,9223.3h
Anti-Infantry MANA Turret2730.2h
LB00 Python AP0530.3h
Ectoblaster04,9360.8h
Snowman Soldier71390.2h
Recon Detection Device31810.4h

Check the help document for the dictionary if you want to learn more about words used here.


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