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Praetor LulMoses[CAGl] LulMoses
VS BR 82

KDR: 3.84

Score: 23.2m

Last Seen: Oct 16th, 2019 3:15 PM
- OFFLINE - 172.3 hour(s)

Prestige 1, Battle Rank 82 - Vanu Sovereignty on Cobalt
Level Progress (to 83): 50%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd Proton II PPA-H VLG Missile Launcher Saron HRB Tank Mine Solstice VE3 The Little Helper G40-F Ranger
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $122,598 MLG Score: 98
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.965%19.449%583312291,8510.6039153.238

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.396%1.696A++-0.238C0.347C**HEAD + (~4.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.40.146C++19-0.329C-44.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.29%0.717%356810122216,186608573326.6217282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.249%0.191C++-0.92D--0.928

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
430.643B+16.40.592B+26.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.378%21.717%35681123119820650.961165

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.025C+1.359A-1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.214C++4.30.12C+6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.2m410.9%350 (21k)302 (18.1k)3.8420230,6677,9825.4804682 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232148514.558%2.462%3609:376

90% Engineer7% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 9th, 2017 12:38 PMApr 29th, 2019 3:30 PMOct 19th, 2019 2:02 AM (164d) (PST)Oct 16th, 2019 12:42 PM (166d) (PST)Oct 16th, 2019 11:15 AM (166d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
731356960.3990.1040.0102.0600.10298

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,8662,11141,7552461124618,134

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1280.1h/53.3d 13,078 755 14,604 158.2k 1,272 2,745 7,835 56.2m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B**
Kills:1,174
Deaths:1,260
KDR:0.932
Accuracy:29.832% B**
HSR:17.973% C
The Little Helper
C--
Kills:939
Deaths:1,168
KDR:0.804
Accuracy:44.617% C--
HSR:12.780% D
NSX-P Tanto
B++
Kills:611
Deaths:971
KDR:0.629
Accuracy:30.444% B++
HSR:22.095% D
Thanatos VE70
B**
Kills:198
Deaths:204
KDR:0.971
Accuracy:41.378% C+
HSR:21.717% B**
Kills:2,922
Deaths (as Engineer):3,603
Deaths (to Engineers):2,085
KDR:0.81099
Kill Difference:681
Playtime:1,156.481 hours
Usage:90%
Score:21.611m
Score/min:311
Accuracy (listed only):36.568%
HSR (listed only):18.641%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B**
Kills:1,174
Deaths:1,260
KDR:0.932
Accuracy:29.832% B**
HSR:17.973% C
The Little Helper
C--
Kills:939
Deaths:1,168
KDR:0.804
Accuracy:44.617% C--
HSR:12.780% D
NSX-P Tanto
B++
Kills:611
Deaths:971
KDR:0.629
Accuracy:30.444% B++
HSR:22.095% D
Thanatos VE70
B**
Kills:198
Deaths:204
KDR:0.971
Accuracy:41.378% C+
HSR:21.717% B**
Kills:2,922
Deaths (as Light Assault):3,603
Deaths (to Light Assaults):1,080
KDR:0.81099
Kill Difference:681
Playtime:91.004 hours
Usage:7%
Score:1.233m
Score/min:226
Accuracy (listed only):36.568%
HSR (listed only):18.641%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Soldier Soaker
C++
Kills:349
Deaths:276
KDR:1.264
Accuracy:36.340% C++
HSR:8.883% D--
Beamer VS3
C+
Kills:66
Deaths:142
KDR:0.465
Accuracy:25.329% C
HSR:21.212% C+
Kills:415
Deaths (as Infiltrator):418
Deaths (to Infiltrators):811
KDR:0.99282
Kill Difference:3
Playtime:26.576 hours
Usage:2%
Score:0.290m
Score/min:182
Accuracy (listed only):30.835%
HSR (listed only):15.047%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B+
Kills:8,248
V. Kills:3,547 232%
Deaths:403
KDR:20.467
Accuracy:52.769% B+
KPH:36.800 B
VKPH:15.800 C
Saron HRB
B++
Kills:1,306
V. Kills:647 202%
Deaths:120
KDR:10.883
Accuracy:50.496% B++
KPH:29.700 B
VKPH:14.700 C+
G40-F Ranger
D*
Kills:202
V. Kills:114 176%
Deaths:19
KDR:10.632
Accuracy:24.776% D*
KPH:11.600 D*
VKPH:6.500 D**
M20 Basilisk
C*
Kills:101
V. Kills:44 224%
Deaths:9
KDR:11.222
Accuracy:40.621% A
KPH:18.400 C+
VKPH:8 C*
Proton II PPA
A+
Kills:82
V. Kills:17 456%
Deaths:3
KDR:27.333
Accuracy:36.810% A*
KPH:33.400 D--
VKPH:6.900 A+
Halberd SE
C+
Kills:78
V. Kills:34 223%
Deaths:3
KDR:26
Accuracy:50.927% C+
KPH:38.900 C
VKPH:17 C+
Kills:10,017 (0 + 10,017)
Deaths:557
KDR:17.984
VKDR:7.905
Vehicle Kills:4,403
Kill Difference:9,460
Playtime:295.447 hours
Usage:23%
Score:3.480m
Score/min:196
Driving Accuracy:N/A%
Gunner Accuracy:50.927%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:4,086
V. Kills:369 N/A
Deaths:134
KDR:30.493
Accuracy:43.339% B++
KPH:145.600 B**
VKPH:13.200 A++
G40-F Ranger
C**
Kills:833
V. Kills:487 171%
Deaths:21
KDR:39.667
Accuracy:24.251% F
KPH:40.500 C*
VKPH:23.700 C**
M20 Basilisk-H
A+
Kills:768
V. Kills:205 373%
Deaths:30
KDR:25.600
Accuracy:50.421% B+
KPH:90.600 B**
VKPH:24.200 A+
Aphelion VEX-4H
C**
Kills:330
V. Kills:160 205%
Deaths:34
KDR:9.706
Accuracy:47.986% C*
KPH:48.200 C**
VKPH:23.400 C
E540 Halberd-H
B**
Kills:305
V. Kills:129 235%
Deaths:15
KDR:20.333
Accuracy:66.478% B**
KPH:51.900 C**
VKPH:22 C+
Saron HRB-H
C+
Kills:173
V. Kills:98 175%
Deaths:17
KDR:10.177
Accuracy:54.211% C+
KPH:35.500 C+
VKPH:20.100 C-
M12 Kobalt-H
C++
Kills:164
V. Kills:12 N/A
Deaths:8
KDR:20.500
Accuracy:25.128% C**
KPH:75.700 D-
VKPH:5.500 C++
Halberd-H SE
D
Kills:77
V. Kills:25 296%
Deaths:2
KDR:38.500
Accuracy:52.203% D*
KPH:51 D
VKPH:16.600 D*
M40 Fury-H
C
Kills:68
V. Kills:13 N/A
Deaths:3
KDR:22.667
Accuracy:54.877% A
KPH:61.200 D
VKPH:11.700 C
Kills:6,804 (0 + 6,804)
Deaths:264
KDR:25.773
VKDR:5.674
Vehicle Kills:1,498
Kill Difference:6,540
Playtime:79.492 hours
Usage:6%
Score:1.798m
Score/min:377
Driving Accuracy:N/A%
Gunner Accuracy:54.877%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B**
Kills:1,416
V. Kills:545 259%
Deaths:50
KDR:28.320
Accuracy:60.594% B**
KPH:86.200 B*
VKPH:33.200 B**
Kills:1,416 (0 + 1,416)
Deaths:50
KDR:28.320
VKDR:10.900
Vehicle Kills:545
Kill Difference:1,366
Playtime:16.421 hours
Usage:1%
Score:0.461m
Score/min:468
Piloting Accuracy:N/A%
Gunner Accuracy:60.594%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 11,7958,24840320.467B++16.6252.769%B+N/A36.8B15.8C208224.1h5.5C++10.5B+
Proton II PPA-H 4,4554,08613430.493A26.6543.339%B++N/A145.4B**13.1A++39328.1h12.3D28.4C+
VLG Missile Launcher 1,9611,4165028.32C++24.4860.594%B**N/A86.3B*33.2B**46816.4h5.3B+8.7B*
Saron HRB 1,9531,30612010.883B**7.0450.496%B++N/A29.7B14.7C+19143.9h25.7D50.9C+
Tank Mine 1,7991,2103733.244C*0.6032.203%C+N/A172.9A84.1B++11917h1.4B*4.2B**
Solstice VE3 1,2081,1741,2600.932C++2.9129.832%B**17.973%C15.5CN/A5075.7h16.2C+54.4C++
The Little Helper 9719391,1680.804C--3.0444.617%C--12.78%D6.7D**N/A20140.2h5.4D12.2C-
G40-F Ranger 1,3208332139.667M35.8224.251%FN/A40.4C*23.6C**29320.6h55.9B++230.5C
M20 Basilisk-H 9737683025.6A*21.7650.421%B+4.427%C-90.4B**24.1A+7838.5h61.3C+121.5C**
C-4 9097023142.236B+1.6132.46%B**N/A111.4B+32.9C**5926.3h1.2B+3.8B++
NSX-P Tanto 6346119710.629C-3.2130.444%B++22.095%D6D--N/A21101.7h24.9F-81.9D
Soldier Soaker 3513492761.264C++2.5836.34%C++8.883%D--21D--N/A4716.6h6.1C++16.7B
Aphelion VEX-4H 490330349.706B*5.8647.986%C*3.939%B+48.5C**23.5C2786.8h55C*114.5C**
E540 Halberd-H 4343051520.333B*16.4966.478%B**N/A51.7C**21.9C+4065.9h5B+7.5B*
Orbital Strike Uplink 3452921292U288.16884.615%UN/A2920U530U100800.1h0.4T*0T*
G40-F Ranger 3162021910.632C+6.7924.776%D*1.485%C**11.5D*6.5D**10617.5h105.9F--427.5F--
Thanatos VE70 2031982040.971C+2.8741.378%C+21.717%B**20.8C--N/A569.5h4.3B10.3B
Saron HRB-H 2711731710.176B*6.3354.211%C+N/A35.3C20C-2224.9h27.7C51.1C
M12 Kobalt-H 176164820.5C+16.6625.128%C**10.366%D*74.5D-5.5C++1892.2h22.2D**88.5D
Sticky Grenade 1341201120N/A116.1634.706%F--N/A400D*46.7M++11290.3h2.5C-7.1D--
M20 Basilisk 145101911.222S7.3840.621%A1.98%D*18.4C+8C*995.5h116.8D**287.6C+
Fatestealer 1001002270.441C**3.4036.975%C+19%C8.2DN/A1612.2h3.1F--8.3D
Proton II PPA 9982327.333B+23.4936.81%A*N/A32.8D--6.8A+1132.5h18.4F**49.9C-
Halberd SE 11278326B**22.1650.927%C+N/A39C17C+1502h5.3D10.4C
Halberd-H SE 10277238.5B*34.6652.203%D*1.299%A51.3D16.7D*1791.5h4C**7.7C+
Rocklet Rifle 13674591.254B++2.5961.885%B**N/A26.4C22.1C4672.8h50.1D--81C+
M40 Fury-H 8168322.667B+18.8254.877%AN/A61.8D11.8C2121.1h13.1D*23.8C-
Beamer VS3 68661420.465C-3.3825.329%C21.212%C+8.3D-N/A328h12.8D--50.6D
Force-Blade 61603,4320.017C3.8321.194%D-3.333%C-0.3C--N/A1220.6h2.4C*11.2C+
Spear Anti-Vehicle Phalanx Turret 10056318.667A14.8270.131%A**N/A46.7C*36.7B**4151.2h13.4D--19.1C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit7961,543,174124.8h
Spawn Beacon92,2441.8h
Nanite Revive Grenade0960h
Medical Applicator4811,1482h
NS CandyCannon 3002930.2h
Spitfire Auto-Turret182,7754h
Motion Spotter45890.5h
Rampart Wall0670.5h
Deconstruction Tool02760h
VS Triumph Flare Gun0700.1h
Ammunition Package148,4553.5h
Anti-Infantry MANA Turret2740.2h
Snowman Soldier71390.2h
LB00 Python AP0530.3h
Ectoblaster04,9360.8h
Recon Detection Device31870.4h

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