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Signifer LulMoses[CAGl] LulMoses
VS BR 57

KDR: 3.68

Score: 18.2m

Last Seen: May 14th, 2019 4:55 PM
- OFFLINE - 253.9 hour(s)

Prestige 1, Battle Rank 57 - Vanu Sovereignty on Cobalt - Outfit Member of Capoeira Girls[CAGl] Capoeira Girls
VS outfit on Cobalt

Members: 30
Level Progress (to 58): 81%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd Proton II PPA-H Saron HRB Solstice VE3 Tank Mine VLG Missile Launcher C-4 G40-F Ranger
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $126,351 MLG Score: 101
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.014%19.416%583311941,8490.697212.983

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.991%1.735A++-0.205C0.635B+HEAD + (~4.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.20.154C++19-0.328C-44.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.094%0.619%34548118912,925512467925.2441276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.109%0.275C*-0.95D--1.312

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.70.677B+15.10.621B+23.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.378%21.717%34541119619817151.15789

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.006C+1.418A-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.217C++4.30.12C+6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Capoeira Girls[CAGl] Capoeira Girls
VS outfit on Cobalt

Members: 30
18.2m393.2%351 (21.1k)302 (18.1k)3.6799724,7116,7155.2068557 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1197109914.378%2.562%3709:014

91% Engineer8% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 9th, 2017 12:38 PMApr 29th, 2019 3:30 PMMay 23rd, 2019 5:03 AM (2d) (PST)May 14th, 2019 3:02 PM (10d) (PST)May 14th, 2019 12:55 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
742387040.4090.1110.0102.0210.105101

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,5282,26742,2612571121618,107

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1007.8h/42d 10,253 633 9,982 122.2k 984 2,299 6,368 44.9m

EngineerCLASS DETAILS: Engineer
Solstice VE3
A
Kills:1,173
Deaths:1,260
KDR:0.931
Accuracy:29.795% A
HSR:17.988% C
NSX-P Tanto
B**
Kills:611
Deaths:971
KDR:0.629
Accuracy:30.497% B**
HSR:22.095% C-
The Little Helper
C+
Kills:591
Deaths:713
KDR:0.829
Accuracy:46.878% C+
HSR:13.029% D
Thanatos VE70
B**
Kills:198
Deaths:204
KDR:0.971
Accuracy:41.378% C++
HSR:21.717% B**
Kills:2,573
Deaths (as Engineer):3,148
Deaths (to Engineers):1,696
KDR:0.81734
Kill Difference:575
Playtime:918.966 hours
Usage:91%
Score:17.030m
Score/min:309
Accuracy (listed only):37.137%
HSR (listed only):18.707%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A
Kills:1,173
Deaths:1,260
KDR:0.931
Accuracy:29.795% A
HSR:17.988% C
NSX-P Tanto
B**
Kills:611
Deaths:971
KDR:0.629
Accuracy:30.497% B**
HSR:22.095% C-
The Little Helper
C+
Kills:591
Deaths:713
KDR:0.829
Accuracy:46.878% C+
HSR:13.029% D
Thanatos VE70
B**
Kills:198
Deaths:204
KDR:0.971
Accuracy:41.378% C++
HSR:21.717% B**
Kills:2,573
Deaths (as Light Assault):3,148
Deaths (to Light Assaults):936
KDR:0.81734
Kill Difference:575
Playtime:75.944 hours
Usage:8%
Score:1.049m
Score/min:230
Accuracy (listed only):37.137%
HSR (listed only):18.707%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Beamer VS3
C+
Kills:65
Deaths:135
KDR:0.481
Accuracy:26.766% C+
HSR:20% C
Kills:65
Deaths (as Infiltrator):135
Deaths (to Infiltrators):662
KDR:0.48148
Kill Difference:70
Playtime:9.594 hours
Usage:1%
Score:0.102m
Score/min:177
Accuracy (listed only):26.766%
HSR (listed only):20%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B++
Kills:6,601
V. Kills:2,892 228%
Deaths:336
KDR:19.646
Accuracy:53.270% B++
KPH:37.400 B+
VKPH:16.400 C+
Saron HRB
B*
Kills:1,198
V. Kills:594 201%
Deaths:114
KDR:10.509
Accuracy:50.611% B*
KPH:30.400 B+
VKPH:15.100 C+
G40-F Ranger
D
Kills:127
V. Kills:74 169%
Deaths:17
KDR:7.471
Accuracy:26.623% D
KPH:13.500 D*
VKPH:7.800 D*
Proton II PPA
A++
Kills:82
V. Kills:17 456%
Deaths:3
KDR:27.333
Accuracy:36.281% A*
KPH:34.300 D
VKPH:7.100 A++
Kills:8,008 (0 + 8,008)
Deaths:470
KDR:17.038
VKDR:7.611
Vehicle Kills:3,577
Kill Difference:7,538
Playtime:227.721 hours
Usage:23%
Score:2.847m
Score/min:208
Driving Accuracy:N/A%
Gunner Accuracy:36.281%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:3,446
V. Kills:319 N/A
Deaths:126
KDR:27.349
Accuracy:42.923% B++
KPH:140.200 B**
VKPH:13 A++
G40-F Ranger
C**
Kills:620
V. Kills:369 168%
Deaths:16
KDR:38.750
Accuracy:24.006% D**
KPH:40 C*
VKPH:23.800 C**
M20 Basilisk-H
B**
Kills:526
V. Kills:146 358%
Deaths:24
KDR:21.917
Accuracy:50.686% B+
KPH:86 B**
VKPH:23.900 B+
Aphelion VEX-4H
B+
Kills:309
V. Kills:152 202%
Deaths:34
KDR:9.088
Accuracy:48.051% C*
KPH:50 B+
VKPH:24.600 C
E540 Halberd-H
A
Kills:273
V. Kills:115 235%
Deaths:15
KDR:18.200
Accuracy:68.393% A
KPH:52.600 B+
VKPH:22.100 C++
Saron HRB-H
C+
Kills:171
V. Kills:97 174%
Deaths:17
KDR:10.059
Accuracy:54.586% C+
KPH:37.600 C+
VKPH:21.300 C
M12 Kobalt-H
C+
Kills:134
V. Kills:8 N/A
Deaths:6
KDR:22.333
Accuracy:24.402% C**
KPH:79.300 D
VKPH:4.700 C+
M40 Fury-H
C+
Kills:66
V. Kills:13 N/A
Deaths:3
KDR:22
Accuracy:55.442% A
KPH:61.400 D
VKPH:12.100 C+
Kills:5,545 (0 + 5,545)
Deaths:241
KDR:23.008
VKDR:5.058
Vehicle Kills:1,219
Kill Difference:5,304
Playtime:64.875 hours
Usage:6%
Score:1.500m
Score/min:385
Driving Accuracy:N/A%
Gunner Accuracy:55.442%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B**
Kills:974
V. Kills:400 243%
Deaths:41
KDR:23.756
Accuracy:61.302% B++
KPH:88.900 B+
VKPH:36.500 B**
Kills:974 (0 + 974)
Deaths:41
KDR:23.756
VKDR:9.756
Vehicle Kills:400
Kill Difference:933
Playtime:10.959 hours
Usage:1%
Score:0.350m
Score/min:533
Piloting Accuracy:N/A%
Gunner Accuracy:61.302%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 9,4936,60133619.646B**15.9753.27%B++N/A37.4B+16.4C+217176.5h5.6C*10.5B+
Proton II PPA-H 3,7653,44612627.349A23.6742.923%B++N/A140.1B**13A++38224.6h12.5C--29.2C++
Saron HRB 1,7921,19811410.509B**6.8350.611%B*N/A30.4B+15.1C+19439.4h25.4C-50.2C++
Solstice VE3 1,2071,1731,2600.931C*2.7529.795%A17.988%C15.8CN/A5174.2h16.2C+54.4B
Tank Mine 1,5681,0593413.106C**0.5731.175%C+N/A182.6A++87.8B*12495.8h1.3B**4A
VLG Missile Launcher 1,3749744123.756A*20.0861.302%B++N/A88.5B+36.4B*53311h5.3C**8.7B+
C-4 8516592982.211B+1.4732.693%AN/A117.7B*34.3B5985.6h1.2B++3.7B*
G40-F Ranger 9896201638.75M+35.0724.006%D**N/A40C*23.8C**28415.5h53.9B+224.3C+
NSX-P Tanto 6346119710.629C3.0530.497%B**22.095%C-6D--N/A21101.7h24.9F81.8C-
The Little Helper 6095917130.829C2.8546.878%C+13.029%D6.5D**N/A2090.6h5.5D11.7C
M20 Basilisk-H 6725262421.917A*18.2450.686%B+3.802%D86.2B**23.9B+9446.1h64.4C++127C**
Aphelion VEX-4H 461309349.088B+5.4148.051%C*4.207%B++49.8B+24.5C2816.2h51.9B+108B+
Orbital Strike Uplink 3452921292U288.32884.615%UN/A2920U530U100270.1h0.4T*0T*
E540 Halberd-H 3882731518.2B**14.5268.393%AN/A52.5B+22.1C++4115.2h5.1B+7.5B**
Thanatos VE70 2031982040.971C++2.7141.378%C++21.717%B**20.8CN/A559.5h4.3B+10.3B+
Saron HRB-H 2681711710.059B**6.3854.586%C+N/A37.2C+21.1C2224.6h26.7C+49C+
M12 Kobalt-H 142134622.333B18.6524.402%C**11.194%D--78.8D4.7C+2011.7h20.7D84.8C
G40-F Ranger 201127177.471C+3.7926.623%D2.362%A++13.5D*7.9D*1299.4h106.2D*398.7D*
Sticky Grenade 1211101110N/A106.3234.946%F-N/A550D-55S11340.2h2.4C+6.8D
Fatestealer 1001002270.441F-3.2436.975%C++19%C-8.2DN/A1612.2h3.1F-8.3C
Proton II PPA 9982327.333B++23.6536.281%A*N/A34.2D-7.1A++1122.4h17.6F-48.5C+
Rocklet Rifle 13071561.268B**2.4162.457%B**N/A26.3C+21.9C4422.7h50.7D-81.2C+
M40 Fury-H 7966322B*18.3255.442%AN/A60D11.8C+2011.1h13.2D--23.8C
Beamer VS3 67651350.481C3.2026.766%C+20%C9.3D-N/A357h12.9D48.3C+
Force-Blade 58573,2130.018C+3.6622.957%D3.509%C--0.3CN/A1200.1h2.3B10.1C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51,8291.3h
Nano-Armor Kit5551,242,023101.8h
Nanite Revive Grenade0880h
Medical Applicator4810,6901.9h
NS CandyCannon 3002930.2h
Spitfire Auto-Turret102,1973.2h
Rampart Wall0670.5h
Deconstruction Tool02760h
Ammunition Package107,5193.1h
Anti-Infantry MANA Turret2730.2h
Ectoblaster04,9360.8h
LB00 Python AP0530.3h
Snowman Soldier71390.2h
Recon Detection Device31810.4h

Check the help document for the dictionary if you want to learn more about words used here.


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