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Praetor LulMoses[CAGl] LulMoses
VS BR 84

KDR: 3.85

Score: 23.8m

Last Seen: May 28th, 2020 4:57 PM
- OFFLINE - 637.3 hour(s)

Prestige 1, Battle Rank 84 - Vanu Sovereignty on Cobalt
Level Progress (to 85): 79%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd Proton II PPA-H VLG Missile Launcher Saron HRB Tank Mine Solstice VE3 The Little Helper G40-F Ranger
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $120,096 MLG Score: 96
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.966%19.418%582313431,8540.5972943.255

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.353%1.688A++-0.253C0.379C**HEAD + (~4.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.30.145C++19-0.33C-44.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.135%0.723%344710133616,451636578725.8258284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.244%0.177C++-0.918D--0.92

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.90.643B+16.40.594B+26.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.378%21.717%34471134519820850.951923

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.032C+1.345A-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.211C++4.30.118C+6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.8m412%350 (21k)302 (18.1k)3.852131,3068,1275.4787884 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1346153414.404%2.444%3509:436

90% Engineer7% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 9th, 2017 12:38 PMApr 29th, 2019 3:30 PMMay 28th, 2020 9:04 PM (40d) (PST)May 28th, 2020 12:57 PM (41d) (PST)May 28th, 2020 12:57 PM (41d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
726356910.3980.1030.0102.0580.10196

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,5382,08641,4522461124618,150

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1309.4h/54.6d 13,220 765 14,894 161.7k 1,295 2,780 7,949 57m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B**
Kills:1,174
Deaths:1,260
KDR:0.932
Accuracy:29.832% B**
HSR:17.973% C
The Little Helper
C
Kills:973
Deaths:1,233
KDR:0.789
Accuracy:44.805% C
HSR:12.847% D
NSX-P Tanto
B++
Kills:611
Deaths:971
KDR:0.629
Accuracy:30.444% B++
HSR:22.095% D
Thanatos VE70
B**
Kills:198
Deaths:204
KDR:0.971
Accuracy:41.378% C+
HSR:21.717% B**
Kills:2,956
Deaths (as Engineer):3,668
Deaths (to Engineers):2,140
KDR:0.80589
Kill Difference:712
Playtime:1,183.936 hours
Usage:90%
Score:22.143m
Score/min:312
Accuracy (listed only):36.615%
HSR (listed only):18.658%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B**
Kills:1,174
Deaths:1,260
KDR:0.932
Accuracy:29.832% B**
HSR:17.973% C
The Little Helper
C
Kills:973
Deaths:1,233
KDR:0.789
Accuracy:44.805% C
HSR:12.847% D
NSX-P Tanto
B++
Kills:611
Deaths:971
KDR:0.629
Accuracy:30.444% B++
HSR:22.095% D
Thanatos VE70
B**
Kills:198
Deaths:204
KDR:0.971
Accuracy:41.378% C+
HSR:21.717% B**
Kills:2,956
Deaths (as Light Assault):3,668
Deaths (to Light Assaults):1,092
KDR:0.80589
Kill Difference:712
Playtime:91.736 hours
Usage:7%
Score:1.241m
Score/min:226
Accuracy (listed only):36.615%
HSR (listed only):18.658%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Soldier Soaker
C++
Kills:349
Deaths:276
KDR:1.264
Accuracy:36.340% C++
HSR:8.883% D-
Beamer VS3
C
Kills:69
Deaths:148
KDR:0.466
Accuracy:25.481% C
HSR:20.290% C
Kills:418
Deaths (as Infiltrator):424
Deaths (to Infiltrators):815
KDR:0.98585
Kill Difference:6
Playtime:27.564 hours
Usage:2%
Score:0.300m
Score/min:182
Accuracy (listed only):30.910%
HSR (listed only):14.586%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B+
Kills:8,314
V. Kills:3,572 233%
Deaths:403
KDR:20.630
Accuracy:52.677% B+
KPH:36.700 C*
VKPH:15.800 C+
Saron HRB
B++
Kills:1,306
V. Kills:647 202%
Deaths:120
KDR:10.883
Accuracy:50.496% B++
KPH:29.700 C*
VKPH:14.700 C+
G40-F Ranger
D*
Kills:202
V. Kills:114 176%
Deaths:19
KDR:10.632
Accuracy:24.776% D*
KPH:11.600 D**
VKPH:6.500 D**
M20 Basilisk
B+
Kills:101
V. Kills:44 224%
Deaths:9
KDR:11.222
Accuracy:40.683% A+
KPH:18.300 C+
VKPH:8 B+
Proton II PPA
A+
Kills:82
V. Kills:17 456%
Deaths:3
KDR:27.333
Accuracy:36.810% A++
KPH:33.400 D-
VKPH:6.900 A+
Halberd SE
C+
Kills:78
V. Kills:34 223%
Deaths:3
KDR:26
Accuracy:50.927% C*
KPH:38.900 C
VKPH:17 C+
Kills:10,083 (0 + 10,083)
Deaths:557
KDR:18.102
VKDR:7.950
Vehicle Kills:4,428
Kill Difference:9,526
Playtime:297.628 hours
Usage:23%
Score:3.501m
Score/min:196
Driving Accuracy:N/A%
Gunner Accuracy:50.927%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:4,264
V. Kills:387 N/A
Deaths:134
KDR:31.821
Accuracy:43.152% B+
KPH:146.700 B*
VKPH:13.300 A++
G40-F Ranger
C*
Kills:853
V. Kills:498 171%
Deaths:21
KDR:40.619
Accuracy:23.977% F-
KPH:40.600 C++
VKPH:23.700 C*
M20 Basilisk-H
B*
Kills:769
V. Kills:205 373%
Deaths:30
KDR:25.633
Accuracy:50.404% B+
KPH:90.700 C*
VKPH:24.200 B*
Aphelion VEX-4H
C*
Kills:330
V. Kills:160 205%
Deaths:34
KDR:9.706
Accuracy:47.986% C*
KPH:48.200 C*
VKPH:23.400 C
E540 Halberd-H
B**
Kills:305
V. Kills:129 235%
Deaths:15
KDR:20.333
Accuracy:66.349% B**
KPH:51.700 C++
VKPH:21.900 C+
Saron HRB-H
C
Kills:173
V. Kills:98 175%
Deaths:17
KDR:10.177
Accuracy:54.211% C
KPH:35.500 C
VKPH:20.100 C-
M12 Kobalt-H
C+
Kills:164
V. Kills:12 N/A
Deaths:8
KDR:20.500
Accuracy:25.259% B
KPH:74.500 D-
VKPH:5.500 C+
Halberd-H SE
D-
Kills:77
V. Kills:25 296%
Deaths:2
KDR:38.500
Accuracy:52.203% D*
KPH:51 D-
VKPH:16.600 D*
M40 Fury-H
C
Kills:68
V. Kills:13 N/A
Deaths:3
KDR:22.667
Accuracy:54.877% A
KPH:61.200 D
VKPH:11.700 C
Kills:7,003 (0 + 7,003)
Deaths:264
KDR:26.527
VKDR:5.784
Vehicle Kills:1,527
Kill Difference:6,739
Playtime:81.013 hours
Usage:6%
Score:1.849m
Score/min:380
Driving Accuracy:N/A%
Gunner Accuracy:54.877%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A
Kills:1,517
V. Kills:571 265%
Deaths:50
KDR:30.340
Accuracy:60.225% B++
KPH:83.800 B*
VKPH:31.500 A
Kills:1,517 (0 + 1,517)
Deaths:50
KDR:30.340
VKDR:11.420
Vehicle Kills:571
Kill Difference:1,467
Playtime:18.109 hours
Usage:1%
Score:0.482m
Score/min:444
Piloting Accuracy:N/A%
Gunner Accuracy:60.225%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 11,8868,31440320.63B+16.7852.677%B+N/A36.7C*15.8C+208226.3h5.5C+10.5B
Proton II PPA-H 4,6514,26413431.821A27.9743.152%B+N/A146.5B*13.3A++40029.1h12.3D28.4C+
VLG Missile Launcher 2,0881,5175030.34C+26.4960.225%B++N/A83.8B*31.5A44318.1h5.3B+8.8B++
Saron HRB 1,9531,30612010.883B**7.0350.496%B++N/A29.7C*14.7C+19243.9h25.7D50.9C+
Tank Mine 1,8401,2383823.241C++0.6132.219%CN/A171.9B**83.6B++11927.2h1.3B**4.2B**
Solstice VE3 1,2081,1741,2600.932C++2.9229.832%B**17.973%C15.5CN/A5175.7h16.2C+54.4C++
The Little Helper 1,0079731,2330.789C-3.0644.805%C12.847%D6.7D**N/A21144.7h5.5D--12.2C-
G40-F Ranger 1,3518532140.619A*36.7723.977%F-N/A40.6C++23.7C*29621h55.2B+230.4C
M20 Basilisk-H 9747693025.633A*21.7850.404%B+4.551%C90.5C*24.1B*7838.5h61.2C+121.4C++
C-4 9217103162.247B+1.6132.443%B**N/A112.7B+33.5C**5966.3h1.2B+3.8B++
NSX-P Tanto 6346119710.629C-3.2230.444%B++22.095%D6D--N/A21101.7h24.9F81.9D
Soldier Soaker 3513492761.264C+2.5936.34%C++8.883%D-21D--N/A4716.6h6.1C++16.7B
Aphelion VEX-4H 490330349.706C*5.8547.986%C*3.939%B+48.5C*23.5C2786.8h55C+114.5C*
E540 Halberd-H 4343051520.333B+16.4866.349%B**N/A51.7C++21.9C+4065.9h5B+7.6B++
Orbital Strike Uplink 3452921292U288.15884.615%UN/A2920U530U100950.1h0.4T*0T*
G40-F Ranger 3162021910.632C6.7824.776%D*1.485%C+11.5D**6.5D**10617.5h105.9F-427.5F-
Thanatos VE70 2031982040.971C+2.8841.378%C+21.717%B**20.8C--N/A579.5h4.3B10.3B
Saron HRB-H 2711731710.176B*6.3254.211%CN/A35.3C20C-2224.9h27.7C51.1C
M12 Kobalt-H 176164820.5C16.6525.259%B10.366%D*74.5D-5.5C+1872.2h22.5F89.1D
Sticky Grenade 1341201120N/A116.1534.868%F--N/A400D*46.7M++11100.3h2.5C7.2D--
M20 Basilisk 145101911.222S7.3740.683%A+1.98%D--18.4C+8B+995.5h117.9F289.8C+
Fatestealer 1001002270.441A*3.4136.975%C+19%C8.2DN/A1612.2h3.1F--8.3C
Proton II PPA 9982327.333B+23.4836.81%A++N/A32.8D-6.8A+1142.5h18.4F--49.9C-
Halberd SE 11278326B*22.1550.927%C*N/A39C17C+1512h5.3D-10.4C-
Halberd-H SE 10277238.5C+34.6552.203%D*1.299%B**51.3D16.7D*1801.5h4C++7.7C
Rocklet Rifle 13674591.254B++2.6061.823%B**N/A26.4C22.1C4662.8h50.1D--81.1C+
Beamer VS3 71691480.466C-3.3925.481%C20.29%C8D-N/A328.6h12.7D--49.8D
M40 Fury-H 8168322.667B+18.8154.877%AN/A61.8D11.8C2121.1h13.1D-23.8C
Force-Blade 62613,4380.018C3.8321.312%D3.279%C--0.3C-N/A1221.6h2.3C**11C+
Spear Anti-Vehicle Phalanx Turret 10056318.667A+14.8167.204%A*N/A46.7C++36.7B**4011.2h13.4D--19.9C++
Proximity Mine 505068.333A4.4834.167%D--N/A100DN/A3250.5h1.6B++4.8C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit8621,588,860129h
Spawn Beacon92,2741.8h
Rampart Wall0670.5h
Nanite Revive Grenade0960h
Medical Applicator4811,1932h
Motion Spotter46230.6h
NS CandyCannon 3002930.2h
Deconstruction Tool02760h
VS Triumph Flare Gun0700.1h
Spitfire Auto-Turret202,8404.1h
Saron Laser Cannon08900.3h
Recon Detection Device31870.4h
Ammunition Package148,6063.5h
Anti-Infantry MANA Turret2740.2h
LB00 Python AP0530.3h
Ectoblaster04,9360.8h
Snowman Soldier71390.2h

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