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Archon Lulaborg[] Lulaborg
VS BR 78

KDR: 7.9

Score: 18.6m

Last Seen: Oct 27th, 2018 4:43 PM
- OFFLINE - 33.9 hour(s)

Prestige 1, Battle Rank 78 - Vanu Sovereignty on Cobalt
Level Progress (to 79): 22%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HESH L100 Python AP Skyguard Light PPA L100 Python HEAT Maelstrom Turbo Laser Saron Laser Cannon Thanatos VE70
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $417,834 MLG Score: 334
Fun Score: N/A
Cheeseburgers Flipped: 73TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.187%19.173%4641110033,6771.859896.038

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.78%0.623B+-0.215C0.051C+HEAD ++ (~7.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.60.284C*130.091C+40.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.422%0.604%2769410107,286317245622.9842297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.737%-0.32C-0.929D---0.426

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
167.2-0.045C+57.5-0.093C+109.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.822%0.341%78625100917,610272737064.5055239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.625%-0.586D-1.485F1.441

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.6-0.204C16.2-0.294C30.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.447%80.545%02101225716431.56707

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.39%-0.242C0.882B*-0.363

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.303C*2.30.276C*4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.32%15.159%0210121,16117866.52247

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.896%0.249C++0.143C++-1.31

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.182C++4.80.013C+6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.6m235.8%224 (13.4k)211 (12.7k)7.8973937,1734,70710.10678 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1014266230.777%3.449%10618:527

25% Engineer8% Heavy Assault49% Infiltrator16% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 9th, 2017 2:22 PMDec 31st, 1969 6:00 PMOct 27th, 2018 4:23 PM (17d) (PST)Oct 27th, 2018 5:00 PM (17d) (PST)Oct 27th, 2018 12:43 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
935249110.4200.0530.0141.3160.138334

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,0891,41754,672253179812,643

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1474.8h/61.4d 10,396 1,282 9,322 116.4k 1,358 3,810 12,192 82.7m

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B+
Kills:1,052
Deaths:603
KDR:1.745
Accuracy:44.560% B+
HSR:14.829% C
Eidolon VE33
C
Kills:397
Deaths:137
KDR:2.898
Accuracy:23.095% D
HSR:23.174% C
Serpent VE92
C++
Kills:280
Deaths:191
KDR:1.466
Accuracy:24.273% C++
HSR:17.143% C-
Solstice VE3
B*
Kills:169
Deaths:202
KDR:0.837
Accuracy:25.555% B+
HSR:24.260% B*
Nova
B++
Kills:109
Deaths:61
KDR:1.787
Accuracy:42.025% C
HSR:18.349% B++
Kills:2,007
Deaths (as Engineer):1,194
Deaths (to Engineers):983
KDR:1.6809
Kill Difference:813
Playtime:361.882 hours
Usage:25%
Score:3.748m
Score/min:173
Accuracy (listed only):31.901%
HSR (listed only):19.551%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
C++
Kills:576
Deaths:208
KDR:2.769
Accuracy:26.091% C++
HSR:14.757% D*
Orion VS54
C+
Kills:309
Deaths:185
KDR:1.670
Accuracy:20.507% C+
HSR:22.007% C
VX29 Polaris
C
Kills:107
Deaths:72
KDR:1.486
Accuracy:21.973% C
HSR:15.888% D--
Kills:992
Deaths (as Heavy Assault):465
Deaths (to Heavy Assaults):1,010
KDR:2.13333
Kill Difference:527
Playtime:119.983 hours
Usage:8%
Score:1.566m
Score/min:217
Accuracy (listed only):22.857%
HSR (listed only):17.550%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
B+
Kills:1,052
Deaths:603
KDR:1.745
Accuracy:44.560% B+
HSR:14.829% C
Sirius SX12
C++
Kills:885
Deaths:579
KDR:1.529
Accuracy:24.992% C++
HSR:17.175% C+
VE-S Canis
C-
Kills:615
Deaths:399
KDR:1.541
Accuracy:23.963% C-
HSR:16.911% C-
Serpent VE92
C++
Kills:280
Deaths:191
KDR:1.466
Accuracy:24.273% C++
HSR:17.143% C-
Solstice VE3
B*
Kills:169
Deaths:202
KDR:0.837
Accuracy:25.555% B+
HSR:24.260% B*
Nova
B++
Kills:109
Deaths:61
KDR:1.787
Accuracy:42.025% C
HSR:18.349% B++
Kills:3,110
Deaths (as Light Assault):2,035
Deaths (to Light Assaults):744
KDR:1.52826
Kill Difference:1,075
Playtime:237.015 hours
Usage:16%
Score:3.089m
Score/min:217
Accuracy (listed only):30.895%
HSR (listed only):18.111%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C++
Kills:885
Deaths:579
KDR:1.529
Accuracy:24.992% C++
HSR:17.175% C+
VE-S Canis
C-
Kills:615
Deaths:399
KDR:1.541
Accuracy:23.963% C-
HSR:16.911% C-
Parallax VX3
B+
Kills:176
Deaths:9
KDR:19.556
Accuracy:32.191% D--
HSR:81.250% B+
Nyx VX31
D-
Kills:148
Deaths:39
KDR:3.795
Accuracy:25.718% D*
HSR:20.946% D-
NS-44L Blackhand
C++
Kills:120
Deaths:28
KDR:4.286
Accuracy:34.256% D-
HSR:43.333% C++
Ghost
B**
Kills:81
Deaths:11
KDR:7.364
Accuracy:36.121% C
HSR:79.012% B**
Kills:2,025
Deaths (as Infiltrator):1,065
Deaths (to Infiltrators):544
KDR:1.90141
Kill Difference:960
Playtime:727.935 hours
Usage:49%
Score:9.905m
Score/min:227
Accuracy (listed only):29.540%
HSR (listed only):43.105%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
B+
Kills:1,052
Deaths:603
KDR:1.745
Accuracy:44.560% B+
HSR:14.829% C
Sirius SX12
C++
Kills:885
Deaths:579
KDR:1.529
Accuracy:24.992% C++
HSR:17.175% C+
VE-S Canis
C-
Kills:615
Deaths:399
KDR:1.541
Accuracy:23.963% C-
HSR:16.911% C-
Nova
B++
Kills:109
Deaths:61
KDR:1.787
Accuracy:42.025% C
HSR:18.349% B++
H-V45
C++
Kills:71
Deaths:62
KDR:1.145
Accuracy:22.804% C+
HSR:21.127% C++
Kills:2,732
Deaths (as Combat Medic):1,704
Deaths (to Combat Medics):414
KDR:1.60329
Kill Difference:1,028
Playtime:15.837 hours
Usage:1%
Score:0.192m
Score/min:202
Accuracy (listed only):31.669%
HSR (listed only):17.678%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:86
Deaths:19
KDR:4.526
Accuracy:16.917% C+
HSR:19.767% C+
Quasar VM1
B++
Kills:68
Deaths:21
KDR:3.238
Accuracy:16.667% C*
HSR:22.059% B++
Kills:154
Deaths (as MAX Suit):20
Deaths (to MAX Suits):90
KDR:7.7
Kill Difference:134
Playtime:9.174 hours
Usage:1%
Score:0.146m
Score/min:265
Accuracy (listed only):16.792%
HSR (listed only):20.913%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C*
Kills:3,151
V. Kills:363 N/A
Deaths:233
KDR:13.524
Accuracy:39.643% C+
KPH:34.800 C
VKPH:4 C*
Maelstrom Turbo Laser
B+
Kills:2,139
V. Kills:1,237 173%
Deaths:340
KDR:6.291
Accuracy:33.243% B
KPH:19.100 B+
VKPH:11 C++
Saron Laser Cannon
C*
Kills:1,217
V. Kills:713 170%
Deaths:417
KDR:2.918
Accuracy:33.303% C*
KPH:14.800 C*
VKPH:8.700 C+
Antares LC
C*
Kills:851
V. Kills:521 163%
Deaths:93
KDR:9.151
Accuracy:28.882% C--
KPH:20.200 C*
VKPH:12.400 C+
Dual Photon Pods
B**
Kills:779
V. Kills:140 N/A
Deaths:32
KDR:24.344
Accuracy:53.367% C++
KPH:123.200 B**
VKPH:22.100 B
Coyote Missiles
B++
Kills:482
V. Kills:266 181%
Deaths:30
KDR:16.067
Accuracy:57.948% B++
KPH:45.500 C*
VKPH:25.100 C*
Hornet Missiles
A
Kills:307
V. Kills:208 147%
Deaths:5
KDR:61.400
Accuracy:65.671% B
KPH:97.500 B+
VKPH:66 A
Kills:8,926 (7,358 + 0)
Deaths:1,150
KDR:7.762
VKDR:2.998
Vehicle Kills:3,448
Kill Difference:7,776
Playtime:346.768 hours
Usage:24%
Score:2.668m
Score/min:128
Piloting Accuracy:28.882%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:6,736
V. Kills:1,927 349%
Deaths:107
KDR:62.953
Accuracy:56.101% B*
KPH:47.700 C+
VKPH:13.600 A
L100 Python AP
B+
Kills:3,909
V. Kills:1,984 197%
Deaths:67
KDR:58.343
Accuracy:59.534% B
KPH:35.300 B+
VKPH:17.900 C+
Skyguard
A**
Kills:3,707
V. Kills:1,897 195%
Deaths:66
KDR:56.167
Accuracy:31.004% C**
KPH:29.800 A**
VKPH:15.300 A+
L100 Python HEAT
A++
Kills:2,976
V. Kills:1,451 205%
Deaths:45
KDR:66.133
Accuracy:62.204% B**
KPH:41.100 B*
VKPH:20 A++
C75 Viper
B
Kills:282
V. Kills:96 291%
Deaths:26
KDR:10.846
Accuracy:41.973% C**
KPH:26 C+
VKPH:8.800 B
Kills:17,610 (17,610 + 0)
Deaths:311
KDR:56.624
VKDR:23.650
Vehicle Kills:7,355
Kill Difference:17,299
Playtime:459.420 hours
Usage:31%
Score:5.203m
Score/min:189
Driving Accuracy:41.973%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:55
V. Kills:38 141%
Deaths:12
KDR:4.583
Accuracy:53.557% B
KPH:8.800 D-
VKPH:6 C+
Kills:55 (55 + 0)
Deaths:12
KDR:4.583
VKDR:3.167
Vehicle Kills:38
Kill Difference:43
Playtime:6.283 hours
Usage:0%
Score:0.032m
Score/min:86
Driving Accuracy:53.557%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 8,6636,73610762.953S55.0656.101%B*N/A47.7C+13.6A163141.2h3.7C+6.6B
L100 Python AP 5,8933,9096758.343U50.4559.534%BN/A35.3B+17.9C+194110.6h5.4B+9B++
Skyguard 5,6043,7076656.167U48.2731.004%C**N/A29.8A**15.3A+208124.3h58.8A++189.6A
Light PPA 3,5143,15123313.524B**5.6339.643%C+N/A34.8C4C*9590.5h18.9C47.6C+
L100 Python HEAT 4,4272,9764566.133U58.2462.204%B**N/A41B*20A++20472.5h6.1C++9.8B+
Maelstrom Turbo Laser 3,3762,1393406.291A+1.6133.243%BN/A19.1B+11C++112112.1h84.7B+254.7B+
Saron Laser Cannon 1,9301,2174172.918B+4.9833.303%C*N/A14.8C*8.7C+12082h137.2C++411.9C**
Thanatos VE70 1,0571,0526031.745B**6.1544.56%B+14.829%C16.6DN/A5163.2h4.8C++10.8B+
Sirius SX12 9018855791.528B+6.3724.992%C++17.175%C+10.1D-N/A3287.5h16.8C67C++
Antares LC 1,372851939.151M*1.2528.882%C--N/A20.2C*12.4C+13342.1h107.9C**373.4C**
Dual Photon Pods 9197793224.344M16.4553.367%C++N/A123.7B**22.2B+4736.3h15.2B*28.5B++
Proximity Mine 6426411640.063U32.1732.191%D*N/A173.2B**N/A4533.7h1.9C+6D-
VE-S Canis 6216153991.541C**6.3623.963%C-16.911%C-6.9D--N/A2089.6h11B45.8C*
VE-H Maw 5835762082.769B*5.1326.091%C++14.757%D*23.6DN/A7024.4h10.5C*40.3C**
Tank Mine 616518774U66.1052.39%A+N/A272.6M**51.6C13211.9h2.1C4.1A
Coyote Missiles 7484823016.067S8.1757.948%B++N/A45.5C*25.1C*26510.6h34B+58.7B+
Eidolon VE33 4073971372.898A+5.0023.095%D23.174%C13.5C--N/A3629.5h10.4C+45.2C
Orion VS54 3143091851.67C*6.2320.507%C+22.007%C18.5DN/A7116.7h15.7D76.7C+
Hornet Missiles 515307561.4U53.5065.671%BN/A99B+67.1A6643.1h10.3C++15.7C**
C75 Viper 3782822610.846A+2.9541.973%C**1.064%C--25.9C+8.8B14510.9h13C**31.1B+
Serpent VE92 2932801911.466B+6.4324.273%C++17.143%C-3.5D*N/A1179.1h15.8C--65.2C+
C-4 340241584.155A*3.7425.568%C++N/A126.8B**52.1A+11451.9h1.3B+4.9C++
Parallax VX3 178176919.556S11.6632.191%D--81.25%B+16DN/A3911h2.2C*6.8C+
Solstice VE3 1821692020.837C++7.0625.555%B+24.26%B*2.2D--N/A1177.9h17.6C+68.8C++
Nyx VX31 149148393.795B++4.1025.718%D*20.946%D-14.8D--N/A3510h6.4C24.7D
NS Annihilator 237147188.167U0.2777.437%D-N/A16.3A10B1879h7.9A10.2B**
S1 214128413.122S4.7852.482%C--N/A42.7A+28.7A**4793h4.5B**8.5B++
NS-44L Blackhand 122120284.286A**3.6134.256%D-43.333%C++9.4D-N/A2512.7h4.6C+13.6C+
Nova 110109611.787C*6.1142.025%C18.349%B++18.5DN/A685.9h4.6C+10.9C++
VX29 Polaris 108107721.486C++6.4121.973%C15.888%D--18.1D--N/A825.9h12.2C++55.7C++
Spear Anti-Vehicle Phalanx Turret 151106426.5M++18.6049.736%B+2.83%D25.9D11D--1964.1h9.8C+19.7C**
Quasar VM1 8986194.526B**3.3716.917%C+19.767%C+26.1C-N/A893.3h11.8B++69.6B
Ghost 8281117.364A+0.5336.121%C79.012%B**14.2D--N/A495.7h2.5C+6.9C+
H-V45 7171621.145C+6.7522.804%C+21.127%C++12.5D-N/A505.7h12B+52.4B
Aspis Anti-Aircraft Phalanx Turret 11070235U27.1026.427%C*N/A13.7B+7.8D1605.1h80.1A++302.9B**
Quasar VM1 7068213.238B**4.6616.667%C*22.059%B++18.9CN/A843.6h15C++89.8C*
M40 Fury-F 9355124.583A++3.3153.557%BN/A8.7D-6C+866.3h14.5C27.1C+
Rocklet Rifle 9050560.893B+7.0041.376%D*N/A12.5D*10D*3654h25.9B*62.5B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1222,6327.2h
Nano-Repair Grenade03290.1h
Nano-Armor Kit21172,3287.7h
Spawn Beacon0660.1h
Nanite Revive Grenade01140h
Medical Applicator4225,0081.8h
Spitfire Auto-Turret11,4081.1h
Ammunition Package64,4292h
Smoke Grenade0520h

Check the help document for the dictionary if you want to learn more about words used here.


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