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Paragon Lulaborg[] Lulaborg
VS BR 116

KDR: 8.51

Score: 27.2m

Last Seen: Feb 14th, 2019 4:13 PM
- OFFLINE - 52.6 hour(s)

Prestige 1, Battle Rank 100 (116 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HESH L100 Python HEAT Skyguard Light PPA L100 Python AP Maelstrom Turbo Laser Antares LC Saron Laser Cannon
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $584,217 MLG Score: 467
Fun Score: N/A
Cheeseburgers Flipped: 686TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.988%20.011%4801610165,4922.002926.507

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.863%0.569B+-0.104C+-0C+HEAD ++ (~8.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.30.314C*12.30.138C++39

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.895%0.656%3079510278,999356304825.2073295%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.071%-0.265C-0.872D---0.638

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
156.60.027C+54.7-0.032C+102

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.665%0.389%81425102723,421348984967.1089238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.266%-0.607D-1.429D**1.256

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.5-0.255C16.8-0.342C-31.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.588%18.783%295110319372183854.29816243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.538F3.647M**-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
138.8-0.172C27.20.311C*111.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.834%81.856%29531029722231113.12554

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.38%-0.179C0.965B*-0.369

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.177C++2.70.135C++5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.047%15.543%295310291,364258145.28682

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.422%0.135C++0.201C++-0.821

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.182C++4.70.042C+6.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.2m275.6%222 (13.3k)207 (12.4k)8.5098853,8596,32910.9553116 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1032402830.014%5.019%15120:508

20% Engineer7% Heavy Assault51% Infiltrator16% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 9th, 2017 2:22 PMDec 31st, 1969 6:00 PMFeb 14th, 2019 11:47 AM (34d) (PST)Feb 14th, 2019 1:16 PM (34d) (PST)Feb 14th, 2019 12:13 PM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
902338690.4110.0480.0211.4890.130467

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,1351,99952,136253189812,426

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2186.1h/91.1d 15,477 2,703 13,886 195.3k 2,053 6,029 17,009 118.3m

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B+
Kills:1,079
Deaths:621
KDR:1.738
Accuracy:44.466% B+
HSR:15.014% C+
Eidolon VE33
C+
Kills:446
Deaths:153
KDR:2.915
Accuracy:22.938% D-
HSR:23.991% C+
Serpent VE92
C+
Kills:425
Deaths:291
KDR:1.460
Accuracy:22.996% C+
HSR:16% D
Solstice VE3
B*
Kills:170
Deaths:204
KDR:0.833
Accuracy:25.206% B+
HSR:24.118% B*
Nova
B**
Kills:166
Deaths:92
KDR:1.804
Accuracy:35.266% D-
HSR:19.880% B**
Pandora VX25
C**
Kills:119
Deaths:45
KDR:2.644
Accuracy:42.495% C**
HSR:14.286% C+
Kills:2,405
Deaths (as Engineer):1,406
Deaths (to Engineers):1,240
KDR:1.71053
Kill Difference:999
Playtime:434.402 hours
Usage:20%
Score:4.192m
Score/min:161
Accuracy (listed only):32.228%
HSR (listed only):18.881%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
C++
Kills:828
Deaths:321
KDR:2.579
Accuracy:25.981% C++
HSR:15.338% D*
Orion VS54
C+
Kills:309
Deaths:185
KDR:1.670
Accuracy:20.492% C+
HSR:22.007% C
VX29 Polaris
C
Kills:107
Deaths:72
KDR:1.486
Accuracy:21.973% C
HSR:15.888% D--
Ursa
A++
Kills:79
Deaths:29
KDR:2.724
Accuracy:17.450% D-
HSR:35.443% A++
Kills:1,323
Deaths (as Heavy Assault):607
Deaths (to Heavy Assaults):1,425
KDR:2.17957
Kill Difference:716
Playtime:152.253 hours
Usage:7%
Score:1.832m
Score/min:201
Accuracy (listed only):21.474%
HSR (listed only):22.169%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
B+
Kills:1,079
Deaths:621
KDR:1.738
Accuracy:44.466% B+
HSR:15.014% C+
VE-S Canis
C
Kills:1,014
Deaths:577
KDR:1.757
Accuracy:24.058% C-
HSR:18.047% C
Sirius SX12
C++
Kills:887
Deaths:581
KDR:1.527
Accuracy:24.961% C++
HSR:17.136% C+
Serpent VE92
C+
Kills:425
Deaths:291
KDR:1.460
Accuracy:22.996% C+
HSR:16% D
Eridani SX5
C**
Kills:215
Deaths:69
KDR:3.116
Accuracy:26.676% C++
HSR:21.861% C**
Solstice VE3
B*
Kills:170
Deaths:204
KDR:0.833
Accuracy:25.206% B+
HSR:24.118% B*
Nova
B**
Kills:166
Deaths:92
KDR:1.804
Accuracy:35.266% D-
HSR:19.880% B**
NSX Tengu
B++
Kills:122
Deaths:40
KDR:3.050
Accuracy:30.492% D-
HSR:25.410% B++
Pandora VX25
C**
Kills:119
Deaths:45
KDR:2.644
Accuracy:42.495% C**
HSR:14.286% C+
Kills:4,197
Deaths (as Light Assault):2,520
Deaths (to Light Assaults):997
KDR:1.66548
Kill Difference:1,677
Playtime:349.668 hours
Usage:16%
Score:4.657m
Score/min:222
Accuracy (listed only):30.735%
HSR (listed only):19.083%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C
Kills:1,014
Deaths:577
KDR:1.757
Accuracy:24.058% C-
HSR:18.047% C
Sirius SX12
C++
Kills:887
Deaths:581
KDR:1.527
Accuracy:24.961% C++
HSR:17.136% C+
NSX Daimyo
D--
Kills:299
Deaths:28
KDR:10.679
Accuracy:35.036% D--
HSR:87.291% F-
Parallax VX3
C**
Kills:220
Deaths:12
KDR:18.333
Accuracy:30.461% D*
HSR:80% C**
Eridani SX5
C**
Kills:215
Deaths:69
KDR:3.116
Accuracy:26.676% C++
HSR:21.861% C**
Ghost
B++
Kills:203
Deaths:20
KDR:10.150
Accuracy:35.426% D
HSR:75.862% B++
Artemis VX26
B
Kills:197
Deaths:63
KDR:3.127
Accuracy:25.094% C-
HSR:25.381% B
Nyx VX31
D--
Kills:184
Deaths:51
KDR:3.608
Accuracy:26.056% D*
HSR:19.565% D--
NS-44L Blackhand
C+
Kills:162
Deaths:52
KDR:3.115
Accuracy:34.306% D-
HSR:41.358% C+
NSX Tomoe
D
Kills:146
Deaths:52
KDR:2.808
Accuracy:20.690% F-
HSR:30.822% D
NSX Tengu
B++
Kills:122
Deaths:40
KDR:3.050
Accuracy:30.492% D-
HSR:25.410% B++
Phantom VA23
C++
Kills:62
Deaths:5
KDR:12.400
Accuracy:27.668% D*
HSR:30.645% C++
Kills:3,711
Deaths (as Infiltrator):1,550
Deaths (to Infiltrators):758
KDR:2.39419
Kill Difference:2,161
Playtime:1,123.075 hours
Usage:51%
Score:14.803m
Score/min:220
Accuracy (listed only):28.410%
HSR (listed only):39.448%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
B+
Kills:1,079
Deaths:621
KDR:1.738
Accuracy:44.466% B+
HSR:15.014% C+
VE-S Canis
C
Kills:1,014
Deaths:577
KDR:1.757
Accuracy:24.058% C-
HSR:18.047% C
Sirius SX12
C++
Kills:887
Deaths:581
KDR:1.527
Accuracy:24.961% C++
HSR:17.136% C+
H-V45
C+
Kills:261
Deaths:173
KDR:1.509
Accuracy:24.296% C+
HSR:16.858% D
Eridani SX5
C**
Kills:215
Deaths:69
KDR:3.116
Accuracy:26.676% C++
HSR:21.861% C**
Nova
B**
Kills:166
Deaths:92
KDR:1.804
Accuracy:35.266% D-
HSR:19.880% B**
NSX Tengu
B++
Kills:122
Deaths:40
KDR:3.050
Accuracy:30.492% D-
HSR:25.410% B++
Pandora VX25
C**
Kills:119
Deaths:45
KDR:2.644
Accuracy:42.495% C**
HSR:14.286% C+
Kills:3,863
Deaths (as Combat Medic):2,198
Deaths (to Combat Medics):558
KDR:1.75751
Kill Difference:1,665
Playtime:34.316 hours
Usage:2%
Score:0.438m
Score/min:213
Accuracy (listed only):31.589%
HSR (listed only):18.561%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:449
Deaths:68
KDR:6.603
Accuracy:17.312% C
HSR:17.372% D
Blueshift VM5
C
Kills:403
Deaths:68
KDR:5.926
Accuracy:17.682% C-
HSR:19.107% C
NS-10 Burster
C+
Kills:374
Deaths:25
KDR:14.960
Accuracy:28.690% C+
HSR:2.139% D*
NS-10 Burster
C+
Kills:322
Deaths:25
KDR:12.880
Accuracy:28.654% C+
HSR:0.311% D**
Quasar VM1
C+
Kills:278
Deaths:58
KDR:4.793
Accuracy:18.032% C+
HSR:17.626% D
Quasar VM1
B++
Kills:221
Deaths:60
KDR:3.683
Accuracy:17.838% B+
HSR:21.720% B++
NS-20 Gorgon
B+
Kills:111
Deaths:39
KDR:2.846
Accuracy:22.867% D
HSR:21.622% B+
NS-20 Gorgon
C+
Kills:102
Deaths:39
KDR:2.615
Accuracy:22.515% D
HSR:18.627% C+
Kills:2,260
Deaths (as MAX Suit):191
Deaths (to MAX Suits):132
KDR:11.83246
Kill Difference:2,069
Playtime:85.870 hours
Usage:4%
Score:1.242m
Score/min:241
Accuracy (listed only):21.699%
HSR (listed only):14.815%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C*
Kills:4,049
V. Kills:469 N/A
Deaths:278
KDR:14.565
Accuracy:39.376% C+
KPH:34.900 C
VKPH:4 C*
Maelstrom Turbo Laser
B+
Kills:2,776
V. Kills:1,605 173%
Deaths:405
KDR:6.854
Accuracy:33.895% B+
KPH:20.700 B+
VKPH:11.900 C*
Antares LC
C++
Kills:1,392
V. Kills:835 167%
Deaths:143
KDR:9.734
Accuracy:29.901% C
KPH:21.100 C++
VKPH:12.700 C+
Saron Laser Cannon
C*
Kills:1,222
V. Kills:716 170%
Deaths:417
KDR:2.930
Accuracy:33.283% C*
KPH:14.800 C++
VKPH:8.700 C+
Dual Photon Pods
B*
Kills:782
V. Kills:140 N/A
Deaths:32
KDR:24.438
Accuracy:53.473% C*
KPH:123.600 B*
VKPH:22.100 B
Coyote Missiles
C**
Kills:508
V. Kills:282 180%
Deaths:30
KDR:16.933
Accuracy:57.935% B+
KPH:47.700 C++
VKPH:26.500 C**
Hornet Missiles
A++
Kills:376
V. Kills:262 143%
Deaths:6
KDR:62.667
Accuracy:64.678% C**
KPH:109.700 B++
VKPH:76.500 A++
Kills:11,105 (9,439 + 0)
Deaths:1,311
KDR:8.471
VKDR:3.287
Vehicle Kills:4,309
Kill Difference:9,794
Playtime:418.960 hours
Usage:19%
Score:3.452m
Score/min:137
Piloting Accuracy:33.283%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
C+
Kills:170
V. Kills:106 159%
Deaths:4
KDR:42.500
Accuracy:38.948% C+
KPH:11.100 C+
VKPH:6.900 C+
L-24R Spur
C-
Kills:104
V. Kills:8 N/A
Deaths:
KDR:
Accuracy:38.221% C
KPH:18 D
VKPH:1.400 C-
Kills:274 (274 + 0)
Deaths:4
KDR:68.500
VKDR:28.500
Vehicle Kills:114
Kill Difference:270
Playtime:21.058 hours
Usage:1%
Score:0.095m
Score/min:75
Piloting Accuracy:38.221%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:8,501
V. Kills:2,405 353%
Deaths:128
KDR:66.414
Accuracy:55.195% B++
KPH:46.900 C+
VKPH:13.300 A+
L100 Python HEAT
A++
Kills:5,462
V. Kills:2,642 207%
Deaths:72
KDR:75.861
Accuracy:61.683% B**
KPH:41 B*
VKPH:19.800 A++
Skyguard
A**
Kills:5,135
V. Kills:2,635 195%
Deaths:83
KDR:61.868
Accuracy:30.977% C**
KPH:30.700 A**
VKPH:15.700 A++
L100 Python AP
B+
Kills:3,913
V. Kills:1,987 197%
Deaths:67
KDR:58.403
Accuracy:59.499% B
KPH:35.300 B+
VKPH:17.900 C+
C75 Viper
B*
Kills:410
V. Kills:165 247%
Deaths:28
KDR:14.643
Accuracy:46.122% B++
KPH:27.300 C+
VKPH:11 B*
Kills:23,421 (23,421 + 0)
Deaths:378
KDR:61.960
VKDR:26.016
Vehicle Kills:9,834
Kill Difference:23,043
Playtime:607.753 hours
Usage:28%
Score:7.096m
Score/min:195
Driving Accuracy:46.122%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:937
V. Kills:84 N/A
Deaths:13
KDR:72.077
Accuracy:19.588% C*
KPH:34.900 D-
VKPH:3.100 C+
G40-F Ranger
C+
Kills:307
V. Kills:189 162%
Deaths:4
KDR:76.750
Accuracy:31.410% C+
KPH:18.200 C+
VKPH:11.200 C+
Kills:1,244 (0 + 1,244)
Deaths:17
KDR:73.176
VKDR:16.059
Vehicle Kills:273
Kill Difference:1,227
Playtime:43.673 hours
Usage:2%
Score:0.333m
Score/min:127
Driving Accuracy:N/A%
Gunner Accuracy:31.410%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:63
V. Kills:42 147%
Deaths:14
KDR:4.500
Accuracy:51.885% C*
KPH:8.400 D-
VKPH:5.600 C+
S12 Renegade
C-
Kills:59
V. Kills:4 N/A
Deaths:7
KDR:8.429
Accuracy:41.188% C+
KPH:20.800 D--
VKPH:1.400 C-
Kills:122 (122 + 0)
Deaths:21
KDR:5.810
VKDR:2.190
Vehicle Kills:46
Kill Difference:101
Playtime:10.319 hours
Usage:0%
Score:0.049m
Score/min:80
Driving Accuracy:41.188%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 10,9068,50112866.414S57.9055.195%B++N/A46.9C+13.3A+164181.3h3.7C+6.7B
L100 Python HEAT 8,1045,4627275.861U67.3561.683%B**N/A41B*19.8A++210133.3h6C*9.7B++
Skyguard 7,7705,1358361.867U53.3630.977%C**N/A30.7A**15.8A++215167.3h59.1A++190.7A
Light PPA 4,5184,04927814.565A++6.0639.376%C+N/A34.9C4C*100116.1h18.4C46.8C+
L100 Python AP 5,9003,9136758.403U49.8959.499%BN/A35.3B+17.9C+199110.8h5.4B+9B++
Maelstrom Turbo Laser 4,3812,7764056.854A++1.6633.895%B+N/A20.7B+12C*127134.3h79.2B+233.7B+
Antares LC 2,2271,3921439.734S1.2229.901%CN/A21.1C++12.7C+14065.9h104.2B348.6C**
Saron Laser Cannon 1,9381,2224172.93B+5.5833.283%C*N/A14.8C++8.7C+13282.3h136.7C++410.7C**
Thanatos VE70 1,0841,0796211.738B**6.7744.466%B+15.014%C+16.5DN/A5165.2h4.8C*10.8B+
VE-S Canis 1,0291,0145771.757B+6.7524.058%C-18.047%C6.7D--N/A20151.5h10.2B+42.5C**
M12 Kobalt 1,0219371372.077S63.5719.588%C*18.783%C*35D-3.1C+10026.8h27.2D*138.8C+
Sirius SX12 9038875811.527B+6.9824.961%C++17.136%C+10.1D-N/A3388h16.8C67.3C++
Proximity Mine 8658642043.2U34.6931.442%D*N/A176.3AN/A4724.9h1.9C++6.1D-
VE-H Maw 8418283212.579B*5.9325.981%C++15.338%D*22.7D-N/A6636.4h10.6C*40.6C**
Dual Photon Pods 9227823224.438M15.9353.473%C*N/A124.1B*22.2B5036.3h15.4B*28.7B++
Tank Mine 803669795.571U87.0651.524%AN/A267.6M*53.6C12992.5h2.2C4.3B**
Coyote Missiles 7905083016.933S8.4257.935%B+N/A47.5C++26.4C**28610.7h33.2B+57.3B++
Blueshift VM5 463449686.603A*1.9117.312%C17.372%D24C--N/A7518.7h13.3B*76.9B
Eidolon VE33 4564461532.915A+5.5922.938%D-23.991%C+14C--N/A3931.9h10.6C46.2C
Serpent VE92 4414252911.46B+7.0522.996%C+16%D3.9D*N/A12109.9h14.6C+63.5C+
C75 Viper 5754102814.643A*6.1346.122%B++N/A27.3C+11B*17415h12.9B28B+
Blueshift VM5 407403685.926A++2.5817.682%C-19.107%C21.6DN/A5718.7h15.1B+85.3C++
C-4 591402924.37A*4.1426.453%C++N/A121.8B**57.3A++10393.3h1.3B+5B+
Hornet Missiles 638376662.667U54.1664.678%C**N/A110.6B++77.1A++7763.4h10.8C++16.7C**
NS-10 Burster 5833742514.96U6.4528.69%C+2.139%D*10.4A*5.8A+8235.9h77.9A++271.4B**
NS-10 Burster 5113222512.88U4.3728.654%C+N/A9A+5.3B**7435.9h90.6B**316.2B*
Orion VS54 3143091851.67C*6.8420.492%C+22.007%C18.4DN/A8216.8h15.7C--76.8C+
G40-F Ranger 496307476.75U68.2431.41%C+N/A18.3C+11.3C+16916.8h124.2C*395.3C**
NSX Daimyo 3022992810.679A*2.1735.036%D--87.291%F-19.4D*N/A4315.4h3.4D--9.8D--
Quasar VM1 286278584.793A3.7218.032%C+17.626%D26.2CN/A7410.6h12.6B+69.9B
H-V45 2622611731.509C++7.0024.296%C+16.858%D15.2DN/A5617.2h11.8B+48.7B+
Quasar VM1 224221603.683A+4.8317.838%B+21.72%B++20.1C+N/A6511h15.7C+88.2C**
Parallax VX3 2242201218.333S9.8230.461%D*80%C**15.7DN/A3914h2.3C++7.5C
Eridani SX5 217215693.116A++5.3926.676%C++21.861%C**15.8DN/A6013.6h11.2B+41.8B
Ghost 2072032010.15A*1.6435.426%D75.862%B++17.4D-N/A5711.7h2.3C++6.4C+
Artemis VX26 204197633.127A+5.3825.094%C-25.381%B14.3D-N/A3913.8h12.2C++48.6C+
NS Annihilator 296184209.2U0.6977.08%D--N/A15.7A9.6B20511.7h8A10.4B**
Nyx VX31 186184513.608B++4.9026.056%D*19.565%D--15.2D-N/A3912.1h6.3C24.1D
L-30R Vektor 276170442.5U33.9938.948%C+1.765%C11.1C+6.9C+8115.3h108.3C-277.9C
Solstice VE3 1831702040.833C++7.6825.206%B+24.118%B*2.1D--N/A1382.4h18C+71.2C++
Nova 169166921.804B6.7135.266%D-19.88%B**12.5D-N/A4313.3h4.4C++12.4C+
NS-44L Blackhand 164162523.115A++5.3934.306%D-41.358%C+8.1D-N/A2119.9h4.7C+13.7C+
NSX Tomoe 151146522.808B*5.7020.69%F-30.822%D12D*N/A2912.2h16.5C-79.7D--
S1 214128413.122S5.3952.482%C--N/A42.7A+28.7A*5833h4.5B**8.5B++
NSX Tengu 124122403.05A++5.4630.492%D-25.41%B++17.7DN/A436.9h11.5B+37.7C++
Pandora VX25 125119452.644A++5.8742.495%C**14.286%C+19.8D1B*576h3.7B++8.6B++
NS-20 Gorgon 123111392.846A++5.6622.867%D21.622%B+11.2D1.2C-389.9h47.3C++207C++
Spear Anti-Vehicle Phalanx Turret 158110522A*13.4950.047%B+2.727%D26.2D11.4D--2294.2h9.6C+19.2B
VX29 Polaris 108107721.486C++7.0221.973%C15.888%D--18.1D-N/A865.9h12.2C*55.7C++
L-24R Spur 1121041104U95.4938.221%CN/A17.9D1.4C-625.8h48.4C126.6C
NS-20 Gorgon 116102392.615A5.8922.515%D18.627%C+10.3D-1.4C+429.9h50.9C+226C
Hunter QCX 15692214.381S4.1367.351%A+2.174%F31.7A+22.1M**2682.9h7.5C+11.1C**
Rocklet Rifle 15888671.313A7.2042.122%D*N/A15.2D--12.1D--3785.8h27.2B*64.5C**
Ursa 8079292.724A++5.7917.45%D-35.443%A++13.6D-N/A535.8h12.1C+69.2C
Aspis Anti-Aircraft Phalanx Turret 11573324.333S15.8226.729%C*N/A14B+8.1D1945.2h80.8A++302.5B**
M40 Fury-F 10563144.5A+4.0151.885%C*N/A8.4D-5.6C+787.5h14.6C28.2C+
Phantom VA23 6462512.4S3.8927.668%D*30.645%C++18.8D-N/A433.3h4.5C++16.3C
NSX Masamune 11859159U50.4995.132%SN/A98.3S98.3S2640.6h15.2C+16B+
S12 Renegade 635978.429A0.0841.188%C+6.78%B+21.1D--1.4C-832.8h3.5C+8.6C++
NS Decimator 9255511U2.4958.564%CN/A45.8B*30.8A++6771.2h3.9B+6.6B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1534,44810.6h
Nano-Armor Kit21218,2849.7h
Snowman Soldier03570.2h
Spawn Beacon0660.1h
Nanite Revive Grenade02330.1h
Medical Applicator6048,3393.3h
Spitfire Auto-Turret11,8061.4h
Ammunition Package65,4892.4h
Nano-Repair Grenade04860.1h
Shield Recharging Field2860h
Recon Detection Device01,4402.2h
Smoke Grenade0680h

Check the help document for the dictionary if you want to learn more about words used here.


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