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Immortal Lulaborg[] Lulaborg
VS BR 68

KDR: 7.73

Score: 16.5m

Last Seen: Jun 3rd, 2018 8:52 PM
- OFFLINE - 142.8 hour(s)

Prestige 1, Battle Rank 68 - Vanu Sovereignty on Cobalt
Level Progress (to 69): 51%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HESH L100 Python AP Skyguard L100 Python HEAT Light PPA Maelstrom Turbo Laser Saron Laser Cannon Thanatos VE70
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $409,077 MLG Score: 327
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.024%18.673%449109983,2561.814945.916

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.467%0.597B+-0.285C0.282C*HEAD ++ (~6.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.50.259C*13.30.064C+42.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.485%0.668%2629410045,990275207121.7818289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.698%-0.318C-0.875D---0.443

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
178.6-0.121C+61.6-0.173C117

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.896%0.337%80245100316,622253688965.6996241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.583%-0.577D-1.5F1.427

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.5-0.177C15.9-0.268C29.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.508%80.556%02100625215431.63636

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.374%-0.237C0.885B*-0.376

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.304C*2.30.277C*4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.264%14.946%0210061,10416056.9

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.008%0.248C++0.109C+-0.945

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.178C++4.80.009C+6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.5m231.8%223 (13.4k)209 (12.5k)7.7306932,7244,2339.9052768 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1008230330.924%3.42%10618:317

26% Engineer8% Heavy Assault52% Infiltrator13% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 9th, 2017 2:22 PMDec 31st, 1969 6:00 PMJun 4th, 2018 5:03 PM (110d) (PST)Jun 3rd, 2018 8:37 PM (111d) (PST)Jun 3rd, 2018 4:52 PM (111d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
932229100.4140.0540.0141.2720.135327

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,9011,31554,586253176812,533

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1318.5h/54.9d 9,205 1,119 8,242 100.6k 1,249 3,464 10,669 73.7m

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B+
Kills:1,052
Deaths:603
KDR:1.745
Accuracy:44.560% B+
HSR:14.829% C
Eidolon VE33
C
Kills:394
Deaths:137
KDR:2.876
Accuracy:23.110% D
HSR:22.843% C
Serpent VE92
C*
Kills:245
Deaths:156
KDR:1.571
Accuracy:24.551% C*
HSR:17.551% C
Solstice VE3
B*
Kills:169
Deaths:202
KDR:0.837
Accuracy:25.555% B+
HSR:24.260% B*
Nova
B+
Kills:52
Deaths:25
KDR:2.080
Accuracy:38.880% C--
HSR:17.308% B+
Kills:1,912
Deaths (as Engineer):1,123
Deaths (to Engineers):902
KDR:1.70258
Kill Difference:789
Playtime:339.689 hours
Usage:26%
Score:3.540m
Score/min:174
Accuracy (listed only):31.331%
HSR (listed only):19.358%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
C+
Kills:364
Deaths:135
KDR:2.696
Accuracy:25.152% C+
HSR:14.286% D*
Orion VS54
C+
Kills:309
Deaths:185
KDR:1.670
Accuracy:20.507% C+
HSR:22.007% C
VX29 Polaris
C
Kills:107
Deaths:72
KDR:1.486
Accuracy:21.973% C
HSR:15.888% D--
Kills:780
Deaths (as Heavy Assault):392
Deaths (to Heavy Assaults):916
KDR:1.9898
Kill Difference:388
Playtime:110.594 hours
Usage:8%
Score:1.436m
Score/min:216
Accuracy (listed only):22.544%
HSR (listed only):17.393%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
B+
Kills:1,052
Deaths:603
KDR:1.745
Accuracy:44.560% B+
HSR:14.829% C
Sirius SX12
C++
Kills:885
Deaths:579
KDR:1.529
Accuracy:24.992% C++
HSR:17.175% C+
VE-S Canis
C-
Kills:580
Deaths:372
KDR:1.559
Accuracy:23.944% C-
HSR:15.517% D
Serpent VE92
C*
Kills:245
Deaths:156
KDR:1.571
Accuracy:24.551% C*
HSR:17.551% C
Solstice VE3
B*
Kills:169
Deaths:202
KDR:0.837
Accuracy:25.555% B+
HSR:24.260% B*
Nova
B+
Kills:52
Deaths:25
KDR:2.080
Accuracy:38.880% C--
HSR:17.308% B+
Kills:2,983
Deaths (as Light Assault):1,937
Deaths (to Light Assaults):686
KDR:1.54001
Kill Difference:1,046
Playtime:165.517 hours
Usage:13%
Score:2.038m
Score/min:205
Accuracy (listed only):30.414%
HSR (listed only):17.773%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C++
Kills:885
Deaths:579
KDR:1.529
Accuracy:24.992% C++
HSR:17.175% C+
VE-S Canis
C-
Kills:580
Deaths:372
KDR:1.559
Accuracy:23.944% C-
HSR:15.517% D
Parallax VX3
B+
Kills:171
Deaths:8
KDR:21.375
Accuracy:32.236% D--
HSR:81.287% B+
Nyx VX31
D-
Kills:148
Deaths:39
KDR:3.795
Accuracy:25.718% D*
HSR:20.946% D-
Ghost
B**
Kills:81
Deaths:11
KDR:7.364
Accuracy:36.121% C-
HSR:79.012% B**
NS-44L Blackhand
C++
Kills:55
Deaths:21
KDR:2.619
Accuracy:31.573% D*
HSR:43.636% C++
Kills:1,920
Deaths (as Infiltrator):1,030
Deaths (to Infiltrators):499
KDR:1.86408
Kill Difference:890
Playtime:684.294 hours
Usage:52%
Score:9.366m
Score/min:228
Accuracy (listed only):29.097%
HSR (listed only):42.929%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
B+
Kills:1,052
Deaths:603
KDR:1.745
Accuracy:44.560% B+
HSR:14.829% C
Sirius SX12
C++
Kills:885
Deaths:579
KDR:1.529
Accuracy:24.992% C++
HSR:17.175% C+
VE-S Canis
C-
Kills:580
Deaths:372
KDR:1.559
Accuracy:23.944% C-
HSR:15.517% D
Nova
B+
Kills:52
Deaths:25
KDR:2.080
Accuracy:38.880% C--
HSR:17.308% B+
Kills:2,569
Deaths (as Combat Medic):1,579
Deaths (to Combat Medics):367
KDR:1.62698
Kill Difference:990
Playtime:11.565 hours
Usage:1%
Score:0.145m
Score/min:209
Accuracy (listed only):33.094%
HSR (listed only):16.207%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:2,378
V. Kills:274 N/A
Deaths:205
KDR:11.600
Accuracy:39.513% C+
KPH:33.300 C
VKPH:3.800 C++
Maelstrom Turbo Laser
B+
Kills:1,638
V. Kills:949 172%
Deaths:267
KDR:6.135
Accuracy:33.496% B+
KPH:18.300 B
VKPH:10.600 C+
Saron Laser Cannon
C**
Kills:1,210
V. Kills:709 170%
Deaths:414
KDR:2.923
Accuracy:33.368% C**
KPH:14.800 C*
VKPH:8.700 C+
Dual Photon Pods
B*
Kills:764
V. Kills:139 N/A
Deaths:32
KDR:23.875
Accuracy:53.354% C*
KPH:121.200 B*
VKPH:22.100 B
Coyote Missiles
C*
Kills:380
V. Kills:215 176%
Deaths:25
KDR:15.200
Accuracy:58.726% B*
KPH:42.600 C++
VKPH:24.100 C*
Antares LC
C+
Kills:360
V. Kills:223 161%
Deaths:42
KDR:8.571
Accuracy:28.363% C--
KPH:15.600 C+
VKPH:9.700 C-
Hornet Missiles
B*
Kills:199
V. Kills:139 142%
Deaths:4
KDR:49.750
Accuracy:65.887% B+
KPH:85.900 B+
VKPH:60 B*
Kills:6,929 (5,586 + 0)
Deaths:989
KDR:7.006
VKDR:2.677
Vehicle Kills:2,648
Kill Difference:5,940
Playtime:282.968 hours
Usage:21%
Score:2.081m
Score/min:123
Piloting Accuracy:28.363%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:6,551
V. Kills:1,861 352%
Deaths:103
KDR:63.602
Accuracy:56.040% B*
KPH:48.200 C+
VKPH:13.700 A
L100 Python AP
B++
Kills:3,904
V. Kills:1,981 197%
Deaths:67
KDR:58.269
Accuracy:59.554% B
KPH:35.400 B++
VKPH:18 C+
Skyguard
A**
Kills:3,420
V. Kills:1,748 196%
Deaths:63
KDR:54.286
Accuracy:31.009% C**
KPH:29.600 A**
VKPH:15.100 A+
L100 Python HEAT
A*
Kills:2,465
V. Kills:1,188 207%
Deaths:41
KDR:60.122
Accuracy:61.858% B**
KPH:41.500 B*
VKPH:20 A*
C75 Viper
B
Kills:282
V. Kills:96 291%
Deaths:26
KDR:10.846
Accuracy:41.973% C**
KPH:26 C+
VKPH:8.800 B
Kills:16,622 (16,622 + 0)
Deaths:300
KDR:55.407
VKDR:22.913
Vehicle Kills:6,874
Kill Difference:16,322
Playtime:432.362 hours
Usage:33%
Score:4.908m
Score/min:189
Driving Accuracy:41.973%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:51
V. Kills:36 138%
Deaths:12
KDR:4.250
Accuracy:53.338% B
KPH:8.800 D-
VKPH:6.200 C+
Kills:51 (51 + 0)
Deaths:12
KDR:4.250
VKDR:3
Vehicle Kills:36
Kill Difference:39
Playtime:5.769 hours
Usage:0%
Score:0.030m
Score/min:88
Driving Accuracy:53.338%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 8,4126,55110363.602S55.8756.04%B*N/A48.2C+13.7A165136h3.7C+6.6B
L100 Python AP 5,8853,9046758.269U50.5459.554%BN/A35.4B++17.9C+194110.4h5.4B++9B++
Skyguard 5,1683,4206354.286U46.5631.009%C**N/A29.6A**15.1A+207115.7h58.5A++188.6A+
L100 Python HEAT 3,6532,4654160.122U52.3961.858%B**N/A41.4B*20A*21059.5h6.2C++10B+
Light PPA 2,6522,37820511.6B*3.8739.513%C+N/A33.3C3.8C++9171.5h19C48.1C+
Maelstrom Turbo Laser 2,5871,6382676.135A+1.6033.496%B+N/A18.3B10.6C+10889.4h89.4B+266.8B+
Saron Laser Cannon 1,9191,2104142.923B+4.8133.368%C**N/A14.8C*8.7C+11481.5h136.9C*410.4C**
Thanatos VE70 1,0571,0526031.745B**5.9944.56%B+14.829%C16.6DN/A5063.2h4.8C++10.8B+
Sirius SX12 9018855791.528B+6.2024.992%C++17.175%C+10.1D-N/A3287.5h16.8C67C++
Dual Photon Pods 9037643223.875M16.1453.354%C*N/A121.3B*22.1B4626.3h15.2B*28.6B++
Proximity Mine 6176161638.5U30.7732.643%D*N/A176B**N/A4573.5h1.9C+5.9D-
VE-S Canis 5855803721.559C**6.1723.944%C-15.517%D7D--N/A1982.5h11B46C*
Tank Mine 543453764.714U56.9852.908%A+N/A266.5M**52.9C13171.7h2.2C4.3B**
Eidolon VE33 4043941372.876A+4.8523.11%D22.843%C13.5C--N/A3629.2h10.4C45.1C
Coyote Missiles 5953802515.2S7.4758.726%B*N/A42.7C++24.2C*2528.9h36.3B+61.8B+
VE-H Maw 3663641352.696B++5.0325.152%C+14.286%D*20.9D-N/A6717.4h10.7C++42.4C*
Antares LC 583360428.571M**0.8428.363%C--N/A15.7C+9.7C-11123h127.8C++450.7C++
Orion VS54 3143091851.67C*6.0620.507%C+22.007%C18.5DN/A6916.7h15.7D76.7C+
C75 Viper 3782822610.846A3.1241.973%C**1.064%C--25.9C+8.8B14010.9h13C*31.1B+
Serpent VE92 2562451561.571B+6.1624.551%C*17.551%C3.9D*N/A1263.2h15.8C--64.3C+
Hornet Missiles 338199449.75S42.0265.887%B+N/A86.5B+60.4B*6342.3h10.6C++16.1C*
C-4 270191513.745A++3.9925.253%C+N/A119.4B**49.4A11931.6h1.3B+5.2B
Parallax VX3 173171821.375S13.6432.236%D--81.287%B+16.3DN/A4010.5h2.2C*6.7C+
Solstice VE3 1821692020.837C++6.8925.555%B+24.26%B*2.2D--N/A1077.7h17.6C+68.8C++
Nyx VX31 149148393.795B++3.9425.718%D*20.946%D-14.8D-N/A3510h6.4C24.7D
NS Annihilator 215134168.375U0.6477.276%D-N/A16.1A9.8B1848.3h7.9A10.2B**
S1 212127413.098S4.6352.442%DN/A42.3A28.3A*4563h4.5B**8.5B++
VX29 Polaris 108107721.486C++6.2421.973%C15.888%D--18.1D--N/A815.9h12.2C++55.7C++
Spear Anti-Vehicle Phalanx Turret 151106426.5M++18.7749.688%B+2.83%D25.9D11D--1924.1h9.8C+19.7C**
Ghost 8281117.364A+0.3736.121%C-79.012%B**14.2D--N/A485.7h2.5C6.9C+
Aspis Anti-Aircraft Phalanx Turret 11070235U27.2726.246%C*N/A14B++8D1525h78.7A++299.9B**
NS-44L Blackhand 5755212.619A+5.1131.573%D*43.636%C++7.4D--N/A207.4h5.2C16.5D
Nova 5252252.08B+5.6538.88%C--17.308%B+17.3D-N/A873h4.7C+12C+
M40 Fury-F 8751124.25A+3.4853.338%BN/A8.8D-6.2C+885.8h14.9C27.9C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1021,7236.9h
Nano-Armor Kit21157,9737.1h
Nano-Repair Grenade02980.1h
Spawn Beacon0660.1h
Nanite Revive Grenade0600h
Medical Applicator3118,8521.3h
Spitfire Auto-Turret11,2701h
Ammunition Package54,0861.8h

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