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Primarch Lulaborg[] Lulaborg
VS BR 95

KDR: 8.43

Score: 23.7m

Last Seen: Jan 14th, 2019 11:01 PM
- ONLINE NOW

Prestige 1, Battle Rank 95 - Vanu Sovereignty on Cobalt
Level Progress (to 96): 31%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HESH Skyguard L100 Python HEAT L100 Python AP Light PPA Maelstrom Turbo Laser Antares LC Saron Laser Cannon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $486,639 MLG Score: 389
Fun Score: N/A
Cheeseburgers Flipped: 568TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.191%19.351%4681210104,6201.94696.487

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.679%0.618B+-0.243C0.039C+HEAD ++ (~7.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
520.296C*12.60.106C+39.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.578%0.617%2974410188,430342281424.5773299%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.727%-0.317C-0.923D---0.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
156.5-0.016C+54.1-0.064C+102.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.829%0.358%81105101721,489323898266.5294239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.362%-0.593D-1.472F1.374

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.3-0.223C16.5-0.312C30.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.303%19.146%196110216322072643.05314238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.355T*-1.108D*-1.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
152.11B**27.81B**124.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.542%78.534%1962102038219461.96907

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.291%-0.269C0.895B*-0.516

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.291C*2.20.268C*4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.109%15.467%196210201,22222085.55454

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.492%0.237C++0.158C++-1.271

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.183C++4.80.017C+6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.7m255.7%222 (13.3k)207 (12.4k)8.4340947,7965,66710.862495 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022352629.956%4.122%12320:248

21% Engineer7% Heavy Assault49% Infiltrator16% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 9th, 2017 2:22 PMDec 31st, 1969 6:00 PMJan 14th, 2019 7:20 PM (3d) (PST)Jan 14th, 2019 8:59 PM (2d) (PST)Jan 14th, 2019 7:01 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
925338920.4170.0490.0171.4100.134389

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,5021,95353,549253185812,431

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1908.6h/79.5d 13,761 1,970 12,167 161.4k 1,735 5,060 15,337 105.9m

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B+
Kills:1,073
Deaths:615
KDR:1.745
Accuracy:44.495% B+
HSR:14.912% C
Eidolon VE33
C
Kills:445
Deaths:152
KDR:2.928
Accuracy:22.937% D
HSR:24.045% C
Serpent VE92
C+
Kills:345
Deaths:249
KDR:1.386
Accuracy:23.636% C+
HSR:17.391% C
Solstice VE3
B*
Kills:170
Deaths:204
KDR:0.833
Accuracy:25.206% B+
HSR:24.118% B*
Nova
A
Kills:149
Deaths:84
KDR:1.774
Accuracy:34.620% D-
HSR:19.463% A
Kills:2,182
Deaths (as Engineer):1,304
Deaths (to Engineers):1,151
KDR:1.67331
Kill Difference:878
Playtime:406.209 hours
Usage:21%
Score:3.983m
Score/min:163
Accuracy (listed only):30.179%
HSR (listed only):19.986%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
C++
Kills:788
Deaths:303
KDR:2.601
Accuracy:25.878% C++
HSR:14.848% D*
Orion VS54
C+
Kills:309
Deaths:185
KDR:1.670
Accuracy:20.507% C+
HSR:22.007% C
VX29 Polaris
C
Kills:107
Deaths:72
KDR:1.486
Accuracy:21.973% C
HSR:15.888% D-
Kills:1,204
Deaths (as Heavy Assault):560
Deaths (to Heavy Assaults):1,245
KDR:2.15
Kill Difference:644
Playtime:138.249 hours
Usage:7%
Score:1.722m
Score/min:208
Accuracy (listed only):22.786%
HSR (listed only):17.581%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
B+
Kills:1,073
Deaths:615
KDR:1.745
Accuracy:44.495% B+
HSR:14.912% C
Sirius SX12
C++
Kills:885
Deaths:581
KDR:1.523
Accuracy:24.999% C++
HSR:17.175% C+
VE-S Canis
C
Kills:840
Deaths:510
KDR:1.647
Accuracy:23.973% C--
HSR:17.976% C
Serpent VE92
C+
Kills:345
Deaths:249
KDR:1.386
Accuracy:23.636% C+
HSR:17.391% C
Solstice VE3
B*
Kills:170
Deaths:204
KDR:0.833
Accuracy:25.206% B+
HSR:24.118% B*
Nova
A
Kills:149
Deaths:84
KDR:1.774
Accuracy:34.620% D-
HSR:19.463% A
Kills:3,462
Deaths (as Light Assault):2,243
Deaths (to Light Assaults):876
KDR:1.54347
Kill Difference:1,219
Playtime:311.501 hours
Usage:16%
Score:4.144m
Score/min:222
Accuracy (listed only):29.488%
HSR (listed only):18.506%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C++
Kills:885
Deaths:581
KDR:1.523
Accuracy:24.999% C++
HSR:17.175% C+
VE-S Canis
C
Kills:840
Deaths:510
KDR:1.647
Accuracy:23.973% C--
HSR:17.976% C
Parallax VX3
B
Kills:205
Deaths:11
KDR:18.636
Accuracy:31.942% D--
HSR:80.488% B
Ghost
B*
Kills:177
Deaths:19
KDR:9.316
Accuracy:35.593% C--
HSR:76.271% B*
Artemis VX26
B+
Kills:175
Deaths:60
KDR:2.917
Accuracy:24.724% C--
HSR:26.286% B+
Nyx VX31
D-
Kills:170
Deaths:47
KDR:3.617
Accuracy:25.715% D**
HSR:20.588% D-
NS-44L Blackhand
C+
Kills:151
Deaths:48
KDR:3.146
Accuracy:34.256% D-
HSR:39.073% C+
Kills:2,603
Deaths (as Infiltrator):1,276
Deaths (to Infiltrators):636
KDR:2.03997
Kill Difference:1,327
Playtime:943.938 hours
Usage:49%
Score:12.540m
Score/min:221
Accuracy (listed only):28.743%
HSR (listed only):39.694%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
B+
Kills:1,073
Deaths:615
KDR:1.745
Accuracy:44.495% B+
HSR:14.912% C
Sirius SX12
C++
Kills:885
Deaths:581
KDR:1.523
Accuracy:24.999% C++
HSR:17.175% C+
VE-S Canis
C
Kills:840
Deaths:510
KDR:1.647
Accuracy:23.973% C--
HSR:17.976% C
H-V45
C+
Kills:235
Deaths:165
KDR:1.424
Accuracy:24.143% C+
HSR:17.447% C-
Nova
A
Kills:149
Deaths:84
KDR:1.774
Accuracy:34.620% D-
HSR:19.463% A
Kills:3,182
Deaths (as Combat Medic):1,955
Deaths (to Combat Medics):501
KDR:1.62762
Kill Difference:1,227
Playtime:29.801 hours
Usage:2%
Score:0.365m
Score/min:204
Accuracy (listed only):30.446%
HSR (listed only):17.395%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:395
Deaths:63
KDR:6.270
Accuracy:17.418% C
HSR:15.696% D--
Blueshift VM5
C+
Kills:365
Deaths:63
KDR:5.794
Accuracy:17.798% C
HSR:20.274% C+
NS-10 Burster
C
Kills:283
Deaths:22
KDR:12.864
Accuracy:27.786% C
HSR:2.474% D--
Quasar VM1
C++
Kills:267
Deaths:57
KDR:4.684
Accuracy:18.169% C++
HSR:17.978% C--
NS-10 Burster
C+
Kills:252
Deaths:22
KDR:11.455
Accuracy:27.680% C+
HSR:0.397% D**
Quasar VM1
B+
Kills:211
Deaths:59
KDR:3.576
Accuracy:18.003% B+
HSR:21.327% B+
NS-20 Gorgon
A+
Kills:58
Deaths:25
KDR:2.320
Accuracy:23.271% C--
HSR:27.586% A+
NS-20 Gorgon
C
Kills:54
Deaths:25
KDR:2.160
Accuracy:22.712% D
HSR:18.519% C
Kills:1,885
Deaths (as MAX Suit):168
Deaths (to MAX Suits):124
KDR:11.22024
Kill Difference:1,717
Playtime:71.102 hours
Usage:4%
Score:0.972m
Score/min:228
Accuracy (listed only):21.605%
HSR (listed only):15.531%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C**
Kills:3,863
V. Kills:447 N/A
Deaths:265
KDR:14.577
Accuracy:39.474% C+
KPH:35.100 C
VKPH:4.100 C**
Maelstrom Turbo Laser
B+
Kills:2,566
V. Kills:1,487 172%
Deaths:384
KDR:6.682
Accuracy:33.493% B+
KPH:20.400 B+
VKPH:11.800 C*
Antares LC
C*
Kills:1,334
V. Kills:803 166%
Deaths:139
KDR:9.597
Accuracy:29.407% C
KPH:21 C*
VKPH:12.700 C+
Saron Laser Cannon
C*
Kills:1,222
V. Kills:716 170%
Deaths:417
KDR:2.930
Accuracy:33.283% C*
KPH:14.800 C*
VKPH:8.700 C+
Dual Photon Pods
B*
Kills:779
V. Kills:140 N/A
Deaths:32
KDR:24.344
Accuracy:53.433% C++
KPH:123.200 B*
VKPH:22.100 B
Coyote Missiles
C*
Kills:499
V. Kills:276 180%
Deaths:30
KDR:16.633
Accuracy:57.945% B+
KPH:46.800 C*
VKPH:25.900 C*
Hornet Missiles
A+
Kills:361
V. Kills:250 144%
Deaths:6
KDR:60.167
Accuracy:64.493% C**
KPH:109.500 B++
VKPH:75.800 A+
Kills:10,624 (8,985 + 0)
Deaths:1,273
KDR:8.346
VKDR:3.236
Vehicle Kills:4,119
Kill Difference:9,351
Playtime:402.024 hours
Usage:21%
Score:3.234m
Score/min:134
Piloting Accuracy:33.283%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:8,092
V. Kills:2,293 353%
Deaths:124
KDR:65.258
Accuracy:55.206% B++
KPH:47 C+
VKPH:13.300 A
Skyguard
A**
Kills:4,618
V. Kills:2,356 196%
Deaths:78
KDR:59.205
Accuracy:31.050% C**
KPH:30.400 A**
VKPH:15.500 A+
L100 Python HEAT
A++
Kills:4,480
V. Kills:2,183 205%
Deaths:61
KDR:73.443
Accuracy:62.212% B**
KPH:40.700 B*
VKPH:19.800 A++
L100 Python AP
B+
Kills:3,913
V. Kills:1,987 197%
Deaths:67
KDR:58.403
Accuracy:59.499% B
KPH:35.300 B+
VKPH:17.900 C+
C75 Viper
B++
Kills:386
V. Kills:148 259%
Deaths:27
KDR:14.296
Accuracy:45.105% B+
KPH:27 C+
VKPH:10.400 B++
Kills:21,489 (21,489 + 0)
Deaths:357
KDR:60.193
VKDR:25.118
Vehicle Kills:8,967
Kill Difference:21,132
Playtime:559.281 hours
Usage:29%
Score:6.344m
Score/min:189
Driving Accuracy:45.105%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:632
V. Kills:60 N/A
Deaths:12
KDR:52.667
Accuracy:18.303% C+
KPH:33.600 D-
VKPH:3.200 C+
G40-F Ranger
C+
Kills:211
V. Kills:134 156%
Deaths:4
KDR:52.750
Accuracy:31.115% C+
KPH:18.600 C+
VKPH:11.800 C+
Kills:843 (0 + 843)
Deaths:16
KDR:52.688
VKDR:12.125
Vehicle Kills:194
Kill Difference:827
Playtime:30.185 hours
Usage:2%
Score:0.207m
Score/min:114
Driving Accuracy:N/A%
Gunner Accuracy:31.115%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:63
V. Kills:42 147%
Deaths:14
KDR:4.500
Accuracy:52.184% B
KPH:8.600 D-
VKPH:5.700 C+
Kills:63 (63 + 0)
Deaths:14
KDR:4.500
VKDR:3
Vehicle Kills:42
Kill Difference:49
Playtime:7.338 hours
Usage:0%
Score:0.035m
Score/min:80
Driving Accuracy:52.184%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 10,3858,09212465.258S56.8255.206%B++N/A47C+13.3A161172.3h3.7C+6.7C**
Skyguard 6,9744,6187859.205U50.7731.05%C**N/A30.4A**15.5A+209151.9h58.6A++188.9A+
L100 Python HEAT 6,6634,4806173.443U65.0162.212%B**N/A40.7B*19.8A++201110h6.1C++9.8B+
L100 Python AP 5,9003,9136758.403U49.9759.499%BN/A35.3B+17.9C+197110.8h5.4B++9B++
Light PPA 4,3103,86326514.577B**6.1439.474%C+N/A35.1C4.1C**99110.1h18.6C47.2C+
Maelstrom Turbo Laser 4,0532,5663846.682A++1.7533.493%B+N/A20.4B+11.8C*122126h80B+238.7B+
Antares LC 2,1371,3341399.597S1.1629.407%CN/A21C*12.7C+13563.4h103.3B351.4C**
Saron Laser Cannon 1,9381,2224172.93B+5.5033.283%C*N/A14.8C*8.7C+12882.3h136.7C++410.7C**
Thanatos VE70 1,0781,0736151.745B**6.6944.495%B+14.912%C16.6DN/A5064.7h4.8C++10.8B+
Sirius SX12 9018855811.523B+6.9124.999%C++17.175%C+10.1D-N/A3387.7h16.8C67.1C++
VE-S Canis 8528405101.647B+6.7923.973%C--17.976%C6.5D--N/A19129.8h10.6B+44.2C*
VE-H Maw 7987883032.601B++5.8325.878%C++14.848%D*22.7D-N/A6534.7h10.6C*41C**
Dual Photon Pods 9197793224.344M+15.9153.433%C++N/A123.7B*22.2B4936.3h15.3B*28.7B++
Proximity Mine 7357341743.176U34.7431.725%D*N/A170.7B**N/A4514.3h1.9C++6.1D-
M12 Kobalt 6926321252.667M**44.2318.303%C+19.146%C**33.6D-3.2C+8518.8h27.8D**152.1C
Tank Mine 751627789.571U81.1451.054%AN/A272.6M**53.9C12532.3h2.2C4.3B**
Coyote Missiles 7754993016.633S8.2057.945%B+N/A46.6C*25.8C*27810.7h33.4B+57.7B++
Eidolon VE33 4554451522.928A+5.5122.937%D24.045%C14C--N/A3831.7h10.5C45.6C
Blueshift VM5 406395636.27A++2.1617.418%C15.696%D--23.9DN/A7616.5h13.3B*76.5B
C75 Viper 5343862714.296A*5.8645.105%B+1.036%C--27C+10.3B++16514.3h12.8C**28.4B+
Blueshift VM5 369365635.794A+2.6417.798%C20.274%C+22DN/A5816.6h14.6B+82.2C*
Hornet Missiles 611361660.167U51.7364.493%C**N/A109.4B++75.8A+7643.3h10.8C++16.7C*
Serpent VE92 3593452491.386B7.0523.636%C+17.391%C3.5D*N/A1199.4h15.5C-65.6C+
C-4 456318813.926A++4.5126.543%C*N/A127.2B**55.2A++11142.5h1.3B+4.7B+
Orion VS54 3143091851.67C*6.7620.507%C+22.007%C18.5DN/A7816.7h15.7D76.7C+
NS-10 Burster 4432832212.864U4.4327.786%C2.474%D--10.1A*5.7A7627.9h76A++273.4B**
Quasar VM1 274267574.684A+3.7518.169%C++17.978%C--26.4CN/A7410.1h12.5B+68.6B+
NS-10 Burster 3962522211.455U3.0227.68%C+N/A9A+5.2B**7027.9h85.3A308B*
H-V45 2362351651.424C++7.0124.143%C+17.447%C-15.1DN/A5115.6h11.8B+49B+
G40-F Ranger 345211452.75U44.3231.115%C+N/A18.5C+11.8C+16211.4h120.6C**387.5C**
Quasar VM1 214211593.576A+4.8618.003%B+21.327%B+20.1CN/A6410.5h15.7C+87.2C**
Parallax VX3 2082051118.636S10.2031.942%D--80.488%B16DN/A4012.8h2.2C++7C
Ghost 180177199.316A*0.8835.593%C--76.271%B*17.9D-N/A589.9h2.3C++6.3C++
Artemis VX26 182175602.917A5.5224.724%C--26.286%B+13.9D-N/A3712.6h12.2C++49.2C+
Nyx VX31 172170473.617B++4.8225.715%D**20.588%D-14.7D-N/A3611.6h6.4C-24.9D-
Solstice VE3 1831702040.833C++7.6025.206%B+24.118%B*2.1D--N/A1282.2h18C71.2C++
NS Annihilator 253156207.8U0.6377.051%D--N/A15B**9.3C*19510.4h8.3A10.8B**
NS-44L Blackhand 153151483.146A++5.2934.256%D-39.073%C+8.9D-N/A2317h4.8C+14.1C
Nova 152149841.774B6.6634.62%D-19.463%A13.2D--N/A4511.3h4.4C++12.7C
S1 214128413.122S5.3152.482%C--N/A42.7A+28.7A**5463h4.5B**8.5B*
VX29 Polaris 108107721.486C++6.9521.973%C15.888%D-18.1D-N/A865.9h12.2C++55.7C++
Spear Anti-Vehicle Phalanx Turret 151106521.2A*12.7749.618%B+2.83%D25.9D11D--2194.1h9.8C+19.7C**
Rocklet Rifle 13374621.194B**7.2438.628%FN/A15.1D--12D*3844.9h22.1A57.3B+
Aspis Anti-Aircraft Phalanx Turret 11573236.5U28.0726.609%C*N/A14.3B++8.2D1805.1h79A++296.8B**
Hunter QCX 11367203.35M**5.0867.6%A+1.493%F29.1A+20M**2382.3h7.6C+11.2C**
M40 Fury-F 10563144.5A++3.9352.184%BN/A8.6D-5.8C+807.3h14.6C28C+
NS-20 Gorgon 6758252.32B**6.1123.271%C--27.586%A+8.9D-1.4C+286.5h57C+245.1C
NS-20 Gorgon 6554252.16B**6.2722.712%D18.519%C8.3D--1.7C++316.5h60C264.1C--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1428,8979h
Nano-Armor Kit21203,9459.1h
Snowman Soldier02770.2h
Spawn Beacon0660.1h
Nanite Revive Grenade02120.1h
Medical Applicator5943,7833h
Spitfire Auto-Turret11,7051.4h
Ammunition Package65,1262.3h
Nano-Repair Grenade04320.1h
Smoke Grenade0630h

Check the help document for the dictionary if you want to learn more about words used here.


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