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Paragon Lulaborg[] Lulaborg
VS BR 120

KDR: 8.45

Score: 29.8m

Last Seen: Apr 8th, 2019 8:43 PM
- OFFLINE - 490.6 hour(s)

Prestige 1, Battle Rank 100 (120 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HESH L100 Python HEAT Skyguard Light PPA L100 Python AP Maelstrom Turbo Laser Antares LC M12 Kobalt
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $625,500 MLG Score: 500
Fun Score: N/A
Cheeseburgers Flipped: 881TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.253%20.277%4722011766,2041.992936.457

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.297%0.417B-0.073C+-0.312CHEAD ++ (~8.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.90.293C*12.30.14C++40.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.04%0.661%3168511919,378363327625.8347286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.082%-0.247C-0.862D---0.633

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
157.40.024C+55.2-0.04C+102.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.53%0.385%79045119123,8703641006565.3973237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.273%-0.623D-1.418D**1.255

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.2-0.272C17-0.355C-32.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.694%18.764%389111951,3432256265.94248214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.621F3.593M**-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
143.2-0.204C26.80.325C**116.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.785%82.399%389411921,017277193.67148

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.018%-0.335C-0.998B*-0.643

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.147C++2.80.131C++5.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.806%15.432%389311931,471297154.95286

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.264%0.112C+0.171C++-0.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.183C++4.60.05C+6.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.8m289.5%216 (13k)200 (12k)8.4499659,0236,98510.8633120 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1196441429.618%5.659%16821:179

19% Engineer7% Heavy Assault51% Infiltrator16% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 9th, 2017 2:22 PMDec 31st, 1969 6:00 PMApr 8th, 2019 9:19 PM (42d) (PST)Apr 8th, 2019 7:20 PM (42d) (PST)Apr 8th, 2019 4:43 PM (42d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
858348240.3960.0470.0221.5020.123500

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,4722,05849,414243190711,978

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2483.9h/103.5d 16,857 3,340 15,450 223.8k 2,356 6,930 18,272 127.9m

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B+
Kills:1,084
Deaths:624
KDR:1.737
Accuracy:44.425% B+
HSR:15.037% C+
Eidolon VE33
C+
Kills:451
Deaths:154
KDR:2.929
Accuracy:22.900% D-
HSR:24.169% C+
Serpent VE92
C+
Kills:437
Deaths:301
KDR:1.452
Accuracy:23.045% C+
HSR:16.247% D
Pandora VX25
C++
Kills:208
Deaths:72
KDR:2.889
Accuracy:41.303% C++
HSR:14.423% C+
Nova
B**
Kills:179
Deaths:101
KDR:1.772
Accuracy:35.503% D
HSR:18.994% B**
Solstice VE3
B*
Kills:170
Deaths:204
KDR:0.833
Accuracy:25.206% B+
HSR:24.118% B*
NS Baron G5
C*
Kills:164
Deaths:77
KDR:2.130
Accuracy:44.506% C++
HSR:15.244% C*
VE-C Horizon
C
Kills:113
Deaths:47
KDR:2.404
Accuracy:33.274% C
HSR:12.389% D**
VX6-7
D
Kills:107
Deaths:56
KDR:1.911
Accuracy:20.499% D
HSR:16.822% D
Pulsar C
A++
Kills:55
Deaths:23
KDR:2.391
Accuracy:15.873% F
HSR:32.727% A++
Kills:2,968
Deaths (as Engineer):1,659
Deaths (to Engineers):1,322
KDR:1.78903
Kill Difference:1,309
Playtime:472.361 hours
Usage:19%
Score:4.316m
Score/min:152
Accuracy (listed only):30.653%
HSR (listed only):19.017%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
C++
Kills:847
Deaths:328
KDR:2.582
Accuracy:25.777% C++
HSR:15.821% D*
Orion VS54
C+
Kills:309
Deaths:185
KDR:1.670
Accuracy:20.423% C+
HSR:22.007% C
Ursa
B**
Kills:161
Deaths:60
KDR:2.683
Accuracy:16.505% D--
HSR:30.435% B**
VX29 Polaris
C--
Kills:160
Deaths:90
KDR:1.778
Accuracy:20.702% C--
HSR:17.500% D
Lasher X2
A++
Kills:86
Deaths:55
KDR:1.564
Accuracy:15.068% D**
HSR:6.977% A++
Kills:1,563
Deaths (as Heavy Assault):718
Deaths (to Heavy Assaults):1,590
KDR:2.17688
Kill Difference:845
Playtime:175.700 hours
Usage:7%
Score:2.022m
Score/min:192
Accuracy (listed only):19.695%
HSR (listed only):18.548%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
B+
Kills:1,084
Deaths:624
KDR:1.737
Accuracy:44.425% B+
HSR:15.037% C+
VE-S Canis
C
Kills:1,080
Deaths:615
KDR:1.756
Accuracy:23.937% C--
HSR:18.148% C
Sirius SX12
C++
Kills:887
Deaths:581
KDR:1.527
Accuracy:24.961% C++
HSR:17.136% C+
Serpent VE92
C+
Kills:437
Deaths:301
KDR:1.452
Accuracy:23.045% C+
HSR:16.247% D
Eridani SX5
C*
Kills:340
Deaths:118
KDR:2.881
Accuracy:25.116% C
HSR:20.588% C*
Pandora VX25
C++
Kills:208
Deaths:72
KDR:2.889
Accuracy:41.303% C++
HSR:14.423% C+
Nova
B**
Kills:179
Deaths:101
KDR:1.772
Accuracy:35.503% D
HSR:18.994% B**
Solstice VE3
B*
Kills:170
Deaths:204
KDR:0.833
Accuracy:25.206% B+
HSR:24.118% B*
NS Baron G5
C*
Kills:164
Deaths:77
KDR:2.130
Accuracy:44.506% C++
HSR:15.244% C*
NSX Tengu
B+
Kills:162
Deaths:65
KDR:2.492
Accuracy:32.088% D
HSR:24.691% B+
VE-C Horizon
C
Kills:113
Deaths:47
KDR:2.404
Accuracy:33.274% C
HSR:12.389% D**
VX6-7
D
Kills:107
Deaths:56
KDR:1.911
Accuracy:20.499% D
HSR:16.822% D
NS-7 PDW
B+
Kills:83
Deaths:24
KDR:3.458
Accuracy:15.058% F-
HSR:20.482% B+
Pulsar C
A++
Kills:55
Deaths:23
KDR:2.391
Accuracy:15.873% F
HSR:32.727% A++
Kills:5,069
Deaths (as Light Assault):2,908
Deaths (to Light Assaults):1,135
KDR:1.74312
Kill Difference:2,161
Playtime:407.588 hours
Usage:16%
Score:5.096m
Score/min:208
Accuracy (listed only):28.914%
HSR (listed only):19.075%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C
Kills:1,080
Deaths:615
KDR:1.756
Accuracy:23.937% C--
HSR:18.148% C
Sirius SX12
C++
Kills:887
Deaths:581
KDR:1.527
Accuracy:24.961% C++
HSR:17.136% C+
NSX Daimyo
D*
Kills:436
Deaths:37
KDR:11.784
Accuracy:33.038% D*
HSR:87.844% F-
Eridani SX5
C*
Kills:340
Deaths:118
KDR:2.881
Accuracy:25.116% C
HSR:20.588% C*
Parallax VX3
B
Kills:250
Deaths:13
KDR:19.231
Accuracy:30.703% D*
HSR:80.400% B
Ghost
B++
Kills:204
Deaths:20
KDR:10.200
Accuracy:35.501% C--
HSR:75.490% B++
Artemis VX26
B+
Kills:197
Deaths:63
KDR:3.127
Accuracy:25.008% C-
HSR:25.381% B+
Nyx VX31
D--
Kills:189
Deaths:53
KDR:3.566
Accuracy:25.878% D**
HSR:20.106% D--
NS-44L Blackhand
C+
Kills:165
Deaths:60
KDR:2.750
Accuracy:34.088% D-
HSR:41.818% C+
NSX Tomoe
C--
Kills:163
Deaths:55
KDR:2.964
Accuracy:20.819% F
HSR:31.288% C--
NSX Tengu
B+
Kills:162
Deaths:65
KDR:2.492
Accuracy:32.088% D
HSR:24.691% B+
XM98
B+
Kills:127
Deaths:6
KDR:21.167
Accuracy:31.968% D-
HSR:78.740% B+
NS-7 PDW
B+
Kills:83
Deaths:24
KDR:3.458
Accuracy:15.058% F-
HSR:20.482% B+
Phantom VA23
C++
Kills:75
Deaths:6
KDR:12.500
Accuracy:25.035% F
HSR:30.667% C++
NS-357 Underboss
C
Kills:63
Deaths:63
KDR:1
Accuracy:30.841% D
HSR:19.048% C
Kills:4,421
Deaths (as Infiltrator):1,779
Deaths (to Infiltrators):879
KDR:2.4851
Kill Difference:2,642
Playtime:1,267.564 hours
Usage:51%
Score:16.191m
Score/min:213
Accuracy (listed only):27.603%
HSR (listed only):39.455%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
B+
Kills:1,084
Deaths:624
KDR:1.737
Accuracy:44.425% B+
HSR:15.037% C+
VE-S Canis
C
Kills:1,080
Deaths:615
KDR:1.756
Accuracy:23.937% C--
HSR:18.148% C
Sirius SX12
C++
Kills:887
Deaths:581
KDR:1.527
Accuracy:24.961% C++
HSR:17.136% C+
Eridani SX5
C*
Kills:340
Deaths:118
KDR:2.881
Accuracy:25.116% C
HSR:20.588% C*
H-V45
C+
Kills:265
Deaths:177
KDR:1.497
Accuracy:24.047% C+
HSR:16.604% D
Pandora VX25
C++
Kills:208
Deaths:72
KDR:2.889
Accuracy:41.303% C++
HSR:14.423% C+
Nova
B**
Kills:179
Deaths:101
KDR:1.772
Accuracy:35.503% D
HSR:18.994% B**
NS Baron G5
C*
Kills:164
Deaths:77
KDR:2.130
Accuracy:44.506% C++
HSR:15.244% C*
NSX Tengu
B+
Kills:162
Deaths:65
KDR:2.492
Accuracy:32.088% D
HSR:24.691% B+
NS-7 PDW
B+
Kills:83
Deaths:24
KDR:3.458
Accuracy:15.058% F-
HSR:20.482% B+
Kills:4,452
Deaths (as Combat Medic):2,454
Deaths (to Combat Medics):631
KDR:1.81418
Kill Difference:1,998
Playtime:41.577 hours
Usage:2%
Score:0.518m
Score/min:208
Accuracy (listed only):31.094%
HSR (listed only):18.135%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C-
Kills:521
Deaths:72
KDR:7.236
Accuracy:17.137% C-
HSR:17.658% D
NS-10 Burster
C
Kills:485
Deaths:27
KDR:17.963
Accuracy:28.634% C
HSR:2.062% D*
Blueshift VM5
C-
Kills:480
Deaths:72
KDR:6.667
Accuracy:17.477% C--
HSR:18.542% C-
NS-10 Burster
C+
Kills:418
Deaths:27
KDR:15.482
Accuracy:28.606% C+
HSR:0.957% D**
Quasar VM1
C
Kills:404
Deaths:72
KDR:5.611
Accuracy:17.012% C
HSR:16.584% D
Quasar VM1
B+
Kills:319
Deaths:74
KDR:4.311
Accuracy:17.015% C**
HSR:21.630% B+
NS-20 Gorgon
B++
Kills:139
Deaths:48
KDR:2.896
Accuracy:22.223% D
HSR:23.022% B++
NS-20 Gorgon
D
Kills:129
Deaths:48
KDR:2.688
Accuracy:21.652% D
HSR:15.504% D
Kills:2,895
Deaths (as MAX Suit):220
Deaths (to MAX Suits):143
KDR:13.15909
Kill Difference:2,675
Playtime:110.303 hours
Usage:4%
Score:1.610m
Score/min:243
Accuracy (listed only):21.219%
HSR (listed only):14.495%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C**
Kills:4,171
V. Kills:481 N/A
Deaths:281
KDR:14.843
Accuracy:39.355% C
KPH:35 C
VKPH:4 C**
Maelstrom Turbo Laser
B+
Kills:2,841
V. Kills:1,640 173%
Deaths:412
KDR:6.896
Accuracy:33.823% B+
KPH:20.400 B+
VKPH:11.800 C*
Antares LC
C*
Kills:1,406
V. Kills:842 167%
Deaths:144
KDR:9.764
Accuracy:29.820% C
KPH:21.100 C*
VKPH:12.600 C+
Saron Laser Cannon
C*
Kills:1,222
V. Kills:716 170%
Deaths:417
KDR:2.930
Accuracy:33.283% C*
KPH:14.800 C*
VKPH:8.700 C+
Dual Photon Pods
B*
Kills:782
V. Kills:140 N/A
Deaths:32
KDR:24.438
Accuracy:53.519% C*
KPH:123.600 B*
VKPH:22.100 B
Coyote Missiles
C**
Kills:510
V. Kills:283 180%
Deaths:30
KDR:17
Accuracy:57.973% B+
KPH:47.900 C*
VKPH:26.600 C**
Hornet Missiles
A
Kills:376
V. Kills:262 143%
Deaths:6
KDR:62.667
Accuracy:64.661% C**
KPH:109.700 B++
VKPH:76.500 A
Kills:11,308 (9,640 + 0)
Deaths:1,322
KDR:8.554
VKDR:3.301
Vehicle Kills:4,364
Kill Difference:9,986
Playtime:427.491 hours
Usage:17%
Score:3.524m
Score/min:137
Piloting Accuracy:33.283%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C+
Kills:582
V. Kills:56 N/A
Deaths:4
KDR:145.500
Accuracy:37.028% C
KPH:26.500 C
VKPH:2.500 C+
L-30R Vektor
C++
Kills:362
V. Kills:237 152%
Deaths:7
KDR:51.714
Accuracy:39.557% C++
KPH:12.600 C++
VKPH:8.300 C+
C150 Dalton
S
Kills:178
V. Kills:142 124%
Deaths:1
KDR:178
Accuracy:55.649% A+
KPH:103.200 M**
VKPH:82.300 S
CAS30 Tank Buster
A+
Kills:77
V. Kills:53 143%
Deaths:2
KDR:38.500
Accuracy:51.189% B+
KPH:15.500 A+
VKPH:10.700 B++
Kills:1,199 (1,021 + 178)
Deaths:14
KDR:85.643
VKDR:34.857
Vehicle Kills:488
Kill Difference:1,185
Playtime:57.320 hours
Usage:2%
Score:0.401m
Score/min:117
Piloting Accuracy:51.189%
Gunner Accuracy:55.649%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:8,563
V. Kills:2,413 355%
Deaths:129
KDR:66.380
Accuracy:54.989% B++
KPH:46.600 C+
VKPH:13.100 A+
L100 Python HEAT
A++
Kills:5,676
V. Kills:2,755 206%
Deaths:75
KDR:75.680
Accuracy:61.693% B**
KPH:41 B*
VKPH:19.900 A++
Skyguard
A**
Kills:5,307
V. Kills:2,729 194%
Deaths:83
KDR:63.940
Accuracy:30.897% C*
KPH:30.900 A**
VKPH:15.900 A++
L100 Python AP
B+
Kills:3,913
V. Kills:1,987 197%
Deaths:67
KDR:58.403
Accuracy:59.499% B
KPH:35.300 B+
VKPH:17.900 C+
C75 Viper
B++
Kills:411
V. Kills:166 246%
Deaths:28
KDR:14.679
Accuracy:46.151% B++
KPH:27.300 C+
VKPH:11 B++
Kills:23,870 (23,870 + 0)
Deaths:382
KDR:62.487
VKDR:26.309
Vehicle Kills:10,050
Kill Difference:23,488
Playtime:619.821 hours
Usage:25%
Score:7.264m
Score/min:195
Driving Accuracy:46.151%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:1,343
V. Kills:122 N/A
Deaths:15
KDR:89.533
Accuracy:18.694% C++
KPH:35 D-
VKPH:3.200 C+
G40-F Ranger
C+
Kills:447
V. Kills:282 158%
Deaths:4
KDR:111.750
Accuracy:30.396% C
KPH:18.900 C+
VKPH:11.900 C+
Kills:1,790 (0 + 1,790)
Deaths:19
KDR:94.211
VKDR:21.263
Vehicle Kills:404
Kill Difference:1,771
Playtime:62.024 hours
Usage:2%
Score:0.464m
Score/min:125
Driving Accuracy:N/A%
Gunner Accuracy:30.396%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:66
V. Kills:44 147%
Deaths:16
KDR:4.125
Accuracy:52.078% C**
KPH:8.500 D-
VKPH:5.700 C+
S12 Renegade
C--
Kills:59
V. Kills:4 N/A
Deaths:8
KDR:7.375
Accuracy:41.420% C+
KPH:19.900 D--
VKPH:1.300 C--
Kills:125 (125 + 0)
Deaths:24
KDR:5.208
VKDR:2
Vehicle Kills:48
Kill Difference:101
Playtime:10.751 hours
Usage:0%
Score:0.050m
Score/min:78
Driving Accuracy:41.420%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 10,9768,56312966.38S57.9354.989%B++N/A46.6C+13.1A+163183.7h3.7C+6.8C**
L100 Python HEAT 8,4315,6767575.68U67.2361.693%B**N/A41B*19.9A++210138.4h6C++9.7B+
Skyguard 8,0365,3078363.94U55.4930.897%C*N/A30.9A**15.9A++217171.9h59.1A++191.2A
Light PPA 4,6524,17128114.843A6.3939.355%CN/A35C4C**100119.1h18.2C46.4C+
L100 Python AP 5,9003,9136758.403U49.9559.499%BN/A35.3B+17.9C+200110.8h5.4B+9B+
Maelstrom Turbo Laser 4,4812,8414126.896A++1.5533.823%B+N/A20.4B+11.8C*126139h78.8B+232.9B++
Antares LC 2,2481,4061449.764S1.3129.82%CN/A21.1C*12.6C+14066.7h104.4B350C**
M12 Kobalt 1,4651,3431589.533S81.0818.694%C++18.764%C*35.1D-3.2C+9638.3h26.8D*143.2C
Saron Laser Cannon 1,9381,2224172.93B+5.5233.283%C*N/A14.8C*8.7C+13482.3h136.7C++410.7C*
Thanatos VE70 1,0891,0846241.737B**6.7144.425%B+15.037%C+16.5DN/A5165.5h4.8C++10.8B+
VE-S Canis 1,0951,0806151.756B+6.6923.937%C--18.148%C6.5D--N/A20167.1h10.1B+42.2C**
Proximity Mine 9619602048U39.5531.241%D*N/A177.8B**N/A4895.4h1.9C+6.1D--
Sirius SX12 9038875811.527B+6.9224.961%C++17.136%C+10.1D-N/A3388h16.8C67.3C+
VE-H Maw 8608473282.582B*5.8725.777%C++15.821%D*22.5D-N/A6637.7h10.6C*41C**
Dual Photon Pods 9227823224.438M+15.9953.519%C*N/A124.1B**22.2B5146.3h15.4B*28.8B++
Tank Mine 863719979.889U71.4449.162%B**N/A256.8M*51.4C12502.8h2.2C4.5B**
C-4 8735881175.026M3.4226.342%C*N/A120B**58.2A*8804.9h1.3B+4.8B+
L-24R Spur 6385824145.5U137.0537.028%C1.203%D26.5C2.5C+8122h38.8C+104.8C+
Blueshift VM5 539521727.236A*1.2117.137%C-17.658%D23.2DN/A7022.5h13.9B+81.3C*
Coyote Missiles 7935103017S8.5557.973%B+N/A47.7C*26.4C**28810.7h33.1B+57.2B++
NS-10 Burster 7644852717.963U9.5128.634%C2.062%D*10.3A*5.9A+8147.1h81A+283B**
Blueshift VM5 484480726.667A++1.7817.477%C--18.542%C-21.1DN/A5522.7h15.4B87.9C++
Eidolon VE33 4614511542.929A++5.5222.9%D-24.169%C+14C--N/A4032.1h10.5C46C
G40-F Ranger 7294474111.75U103.3030.396%CN/A18.9C+11.9C+17223.7h117.8B387.4C**
Serpent VE92 4534373011.452B7.0023.045%C+16.247%D3.8D*N/A13115.2h14.9C64.5C+
NSX Daimyo 4394363711.784M3.3333.038%D*87.844%F-18.5D*N/A4723.6h3.3D-10.1D*
NS-10 Burster 6634182715.481U7.0328.606%C+N/A8.9A5.2B**7547.1h94.2B**329.2B++
C75 Viper 5774112814.679A*6.2346.151%B++N/A27.2C+11B++17715.1h12.9C*28B+
Quasar VM1 413404725.611A++2.8417.012%C16.584%D25.7C-N/A7015.7h11.8B++69.2B+
Hornet Missiles 638376662.667U54.2264.661%C**N/A110.6B++77.1A7823.4h10.8C++16.8C*
L-30R Vektor 599362751.714U43.2639.557%C++1.105%D-12.6C++8.3C+7728.7h105.7C267.1C+
Eridani SX5 3433401182.881A++5.5725.116%C20.588%C*14.5D-N/A5023.5h11.6C**46.2C*
Quasar VM1 322319744.311A++4.1417.015%C**21.63%B+19.9CN/A6116h14.9C++87.8C*
Orion VS54 3143091851.67C++6.7820.423%C+22.007%C18.2DN/A8717h15.7D77C+
H-V45 2662651771.497C++6.9524.047%C+16.604%D14.8DN/A5617.9h11.8B++49.1B+
Parallax VX3 2552501319.231S10.7830.703%D*80.4%B16.4DN/A4115.2h2.3C+7.4C-
Pandora VX25 215208722.889A++5.5641.303%C++14.423%C+19.6DN/A5710.6h3.9B+9.4B+
NS Annihilator 332207248.625U0.1877.406%D-N/A15.8A9.5C*20613.1h8A10.4B**
Ghost 2092042010.2A**1.7535.501%C--75.49%B++17.4D-N/A5911.7h2.3C++6.4C+
Artemis VX26 204197633.127A+5.3225.008%C-25.381%B+14.2D-N/A3913.9h12.3C+49.2C+
Nyx VX31 191189533.566B++4.8825.878%D**20.106%D--14.7D--N/A3912.9h6.2C24.1D
Nova 1821791011.772B6.6835.503%D18.994%B**11.9D--N/A4015h4.4C++12.3C+
C150 Dalton 3201781178U169.5555.649%A+N/A104.7M**83.5S10381.7h4.8C+8.7B++
Solstice VE3 1831702040.833C++7.6225.206%B+24.118%B*2.1D--N/A1482.6h18C71.2C++
NS-44L Blackhand 167165602.75A5.7034.088%D-41.818%C+6D--N/A1627.7h4.7C+13.9C
NS Baron G5 164164772.13A6.3244.506%C++15.244%C*12.1D--N/A3413.6h4.4C**10C+
NSX Tomoe 169163552.964B++5.4920.819%F31.288%C--12.2D--N/A3513.4h16.7C--80D*
NSX Tengu 166162652.492A5.9632.088%D24.691%B+16.9DN/A509.6h12.4B38.7C++
Ursa 162161602.683A+5.7716.505%D--30.435%B**12D--N/A3813.4h11.3C++68.6C
VX29 Polaris 161160901.778C**6.6720.702%C--17.5%D18.4D-N/A738.7h11.7B56.3C++
NSX Masamune 3201601160U151.5594.091%SN/A100S100S2061.6h17C18.1B
NS-20 Gorgon 153139482.896A++5.5522.223%D23.022%B++10.9D1.1C--3812.8h47C++211.5C+
NS-20 Gorgon 145129482.688A5.7621.652%D15.504%D10.1D-1.3C3912.8h49.5C+228.5C
S1 214128413.122S5.3352.482%C--N/A42.7A+28.7A*6163h4.5B**8.5B++
XM98 133127621.167S12.7231.968%D-78.74%B+14.3DN/A378.9h2.5C++7.9C+
Spear Anti-Vehicle Phalanx Turret 175121524.2M15.7550.316%B+2.479%D-28.1D12.6D-2424.3h9.2C++18.3B
VE-C Horizon 114113472.404B++6.0533.274%C12.389%D**13.3D-N/A298.5h18.1C+54.3C+
Rocklet Rifle 198110711.549A++6.9043.538%D--N/A16.4D-13.1D--3696.7h30.3B++69.6C*
VX6-7 111107561.911B+6.5420.499%D16.822%D8.6D-N/A2812.5h14.9C72.7C
Hunter QCX 16094234.087S4.3666.307%A+2.128%F28.5A+20M**2463.3h7.9C+11.8C*
Lasher X2 9386551.564B**6.8915.068%D**6.977%A++15.6D1.3B+625.5h28F186F-
NS-7 PDW 8583243.458M++4.9915.058%F-20.482%B+17.3C-N/A664.8h18.6D123.5D*
CAS30 Tank Buster 13077238.5U30.0551.189%B+N/A15.4A10.6B++1845h42.8B++83.5B++
Phantom VA23 7775612.5M4.0525.035%F30.667%C++16.3D--N/A364.6h4.7C+19D
Aspis Anti-Aircraft Phalanx Turret 11573324.333S15.8826.834%C*N/A14B++8.1D2115.2h81.7A++304.4B**
NS Decimator 12473612.167U3.7258.945%C+N/A40.6B+28.3A+5541.8h4.3B+7.3B
M40 Fury-F 11066164.125A+4.3252.078%C**N/A8.5D-5.6C+787.8h14.6C28.1C+
NS-357 Underboss 6663631C+7.4530.841%D19.048%C7D*N/A249h4.7C15.3C
S12 Renegade 635987.375B**1.0741.42%C+6.78%B+19.7D--1.3C--803h3.6C+8.6C++
Pulsar C 5755232.391B*6.0615.873%F32.727%A++5D--N/A3510.9h12.6C+79.4D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11400.1h
Medical Applicator6458,3513.9h
Nano-Armor Kit26232,26910.6h
Nanite Revive Grenade03050.1h
Motion Spotter1538,25511.8h
Spitfire Auto-Turret21,9731.6h
Shield Recharging Field23680.2h
Smoke Grenade0720h
Ammunition Package65,9072.6h
Anti-Infantry MANA Turret31040.2h
Nano-Repair Grenade05430.2h
Snowman Soldier03570.2h
Recon Detection Device02,2323.8h

Check the help document for the dictionary if you want to learn more about words used here.


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