Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (19,046)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (105 days). The data shown below may not be accurate.

Archon Immortal Lululem0n[VSBR] Lululem0n
VS BR 77

KDR: 2.86

Score: 5.3m

Last Seen: May 8th, 2019 2:48 AM
- OFFLINE - 2535.5 hour(s)

Battle Rank 77 - Vanu Sovereignty on Emerald
Level Progress (to 78): 58%
Level 100 Progress: 28% 724h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS C75 Viper L100 Python HEAT V10 L100 Python HESH Skyguard XM98 Frag Grenade Solstice SF
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Lululem0n



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $716,823 MLG Score: 573
Fun Score: N/A
Cheeseburgers Flipped: 17TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.695%18.172%249812069190.9162511.939

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.955%-1.452F-0.409C---0.062C+HEAD ++ (~11.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.2-0.694D17.3-0.211C108.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.122%1.22%113112138292110.891304683%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.129C-0.341C--1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.70.531B+27.30.484B+48.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.491%1.836%1214512093,15922373414.1659430%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.22%-1.602F-0.467D0.275

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.4-1.499F23.6-0.886D--72.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.028%70.906%0312111,09332643.34251

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.64%-0.145C0.248C++-0.932

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.18C++2.80.132C++5.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.3m564.9%312 (18.7k)278 (16.7k)2.85567,1392,5003.730877 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121449117.016%15.576%26507:420

63% Engineer9% Heavy Assault19% Infiltrator6% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 5th, 2015 11:54 PMJul 10th, 2016 11:14 PMMay 22nd, 2019 9:07 PM (91d) (PST)May 7th, 2019 10:49 PM (106d) (PST)May 7th, 2019 10:48 PM (106d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
808727360.3720.1300.0582.4250.057573

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,4544,30444,1502283145316,653

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
319.6h/13.3d 2,188 1,112 2,949 46.5k 329 1,223 1,090 15.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:133
Deaths:95
KDR:1.400
Accuracy:11.677% F-
HSR:31.579% B**
SVA-88
D
Kills:66
Deaths:82
KDR:0.805
Accuracy:11.540% F--
HSR:21.212% D
Pulsar LSW
C*
Kills:62
Deaths:74
KDR:0.838
Accuracy:11.736% F-
HSR:25.807% C*
Kills:261
Deaths (as Heavy Assault):251
Deaths (to Heavy Assaults):471
KDR:1.03984
Kill Difference:10
Playtime:28.559 hours
Usage:9%
Score:0.390m
Score/min:228
Accuracy (listed only):11.651%
HSR (listed only):26.199%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B**
Kills:241
Deaths:360
KDR:0.669
Accuracy:13.582% F-
HSR:23.651% B**
Solstice VE3
D
Kills:239
Deaths:295
KDR:0.810
Accuracy:13.690% F-
HSR:16.736% D
NS-11C
D-
Kills:130
Deaths:145
KDR:0.897
Accuracy:13.873% F-
HSR:14.615% D-
Kills:610
Deaths (as Engineer):800
Deaths (to Engineers):643
KDR:0.7625
Kill Difference:190
Playtime:200.568 hours
Usage:63%
Score:3.377m
Score/min:281
Accuracy (listed only):13.715%
HSR (listed only):18.334%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
D
Kills:685
Deaths:134
KDR:5.112
Accuracy:33.515% D--
HSR:72.409% D
XM98
C
Kills:345
Deaths:77
KDR:4.481
Accuracy:35.235% C
HSR:69.855% D
NS-7 PDW
C+
Kills:137
Deaths:178
KDR:0.770
Accuracy:15.158% F-
HSR:16.788% C+
NS-357 Underboss
F
Kills:89
Deaths:126
KDR:0.706
Accuracy:23.332% F
HSR:6.742% F-
Ghost
D-
Kills:63
Deaths:25
KDR:2.520
Accuracy:32.735% D--
HSR:60.318% D-
Kills:1,319
Deaths (as Infiltrator):540
Deaths (to Infiltrators):564
KDR:2.44259
Kill Difference:779
Playtime:62.027 hours
Usage:19%
Score:1.123m
Score/min:302
Accuracy (listed only):27.995%
HSR (listed only):45.222%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B**
Kills:241
Deaths:360
KDR:0.669
Accuracy:13.582% F-
HSR:23.651% B**
Solstice VE3
D
Kills:239
Deaths:295
KDR:0.810
Accuracy:13.690% F-
HSR:16.736% D
NS-7 PDW
C+
Kills:137
Deaths:178
KDR:0.770
Accuracy:15.158% F-
HSR:16.788% C+
NS-11C
D-
Kills:130
Deaths:145
KDR:0.897
Accuracy:13.873% F-
HSR:14.615% D-
Kills:747
Deaths (as Light Assault):978
Deaths (to Light Assaults):448
KDR:0.7638
Kill Difference:231
Playtime:18.201 hours
Usage:6%
Score:0.286m
Score/min:262
Accuracy (listed only):14.076%
HSR (listed only):17.948%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:137
Deaths:178
KDR:0.770
Accuracy:15.158% F-
HSR:16.788% C+
Pulsar VS1
D**
Kills:63
Deaths:46
KDR:1.370
Accuracy:16.355% D**
HSR:11.111% D**
Kills:200
Deaths (as Combat Medic):224
Deaths (to Combat Medics):206
KDR:0.89286
Kill Difference:24
Playtime:6.946 hours
Usage:2%
Score:0.106m
Score/min:253
Accuracy (listed only):15.757%
HSR (listed only):13.950%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):102
KDR:0
Kill Difference:UNR
Playtime:2.121 hours
Usage:1%
Score:0.041m
Score/min:319
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C-
Kills:98
V. Kills:4 N/A
Deaths:23
KDR:4.261
Accuracy:30.327% D**
KPH:31.600 C-
VKPH:1.300 D--
Dual Photon Pods
D
Kills:82
V. Kills:6 N/A
Deaths:19
KDR:4.316
Accuracy:36.122% F-
KPH:40.100 D
VKPH:2.900 D*
Kills:180 (98 + 0)
Deaths:42
KDR:4.286
VKDR:0.238
Vehicle Kills:10
Kill Difference:138
Playtime:5.143 hours
Usage:2%
Score:0.062m
Score/min:201
Piloting Accuracy:30.327%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:1,093
V. Kills:118 N/A
Deaths:59
KDR:18.525
Accuracy:26.432% D**
KPH:29.400 C+
VKPH:3.200 D--
L100 Python HEAT
C+
Kills:1,035
V. Kills:210 491%
Deaths:53
KDR:19.528
Accuracy:38.636% D*
KPH:27.500 C+
VKPH:5.600 D*
L100 Python HESH
C+
Kills:598
V. Kills:95 N/A
Deaths:17
KDR:35.177
Accuracy:39.821% D--
KPH:48 C+
VKPH:7.600 C+
Skyguard
C
Kills:347
V. Kills:260 133%
Deaths:44
KDR:7.886
Accuracy:22.468% D*
KPH:11.300 C-
VKPH:8.500 C
L100 Python AP
C
Kills:86
V. Kills:50 169%
Deaths:8
KDR:10.750
Accuracy:40.356% F-
KPH:26.600 C
VKPH:15.500 C-
Kills:3,159 (3,159 + 0)
Deaths:181
KDR:17.453
VKDR:4.050
Vehicle Kills:733
Kill Difference:2,978
Playtime:121.154 hours
Usage:38%
Score:0.901m
Score/min:124
Driving Accuracy:40.356%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 1,2111,0935918.525M++15.6726.432%D**1.647%C**29.5C+3.2D--11337.1h13.1C*49.7C--
L100 Python HEAT 1,2451,0355319.528M**16.6738.636%D*3.382%B++27.5C+5.6D*10837.6h6.2C++15.9C--
V10 6886851345.112B*2.2633.515%D--72.409%D31.6C+N/A9921.7h2.7D8D
L100 Python HESH 6935981735.176A*32.3239.821%D--N/A47.8C+7.6C+15812.5h4.1C10.3D
Skyguard 607347447.886A*5.0322.468%D*N/A11.3C-8.5C13630.7h146.4C--651.5D--
XM98 346345774.481A1.6335.235%C69.855%D29.2C++N/A9311.8h2.9C-8.3C
Frag Grenade 3273211321N/A318.1445.993%C++N/A642B++12B23270.5h2.8B*6.1B++
Solstice SF 2512413600.669C2.1913.582%F-23.651%B**8.8DN/A3327.5h17.4D128.1F-
Solstice VE3 2432392950.81C++2.0513.69%F-16.736%D11.2C--N/A4821.4h19.1C--139.3D-
Tank Mine 253167503.34B+0.4821.933%D-N/A119.3C**61.4C+12591.4h1.6B+7.1C
NS-7 PDW 1381371780.77C+2.0915.158%F-16.788%C+11.1DN/A3512.3h19.6D-129.3D**
Orion VS54 135133951.4C+1.4611.677%F-31.579%B**22.5C-N/A1195.9h14.8C126.6D
NS-11C 1311301450.897C+1.9613.873%F-14.615%D-8.9D-N/A2914.6h21.3D*153.7F--
C-4 135109452.422B++0.4324.71%C+N/A99.1B+23.6C7981.1h1.4C*5.5C**
Light PPA 10298234.261C+1.4130.327%D**N/A31.6C-1.3D--1613.1h25.3D-83.3D*
NS-357 Underboss 90891260.706C2.1523.332%F6.742%F-35.6C+N/A1232.5h5.6D*24.1F-
S1 119891240.718C+2.1450.416%D7.865%M++17.5D5.9D--1545.1h8.8D-17.5D-
L100 Python AP 13686810.75A7.8940.356%F-2.326%C+26.9C15.6C-1863.2h7.1C17.7D--
Dual Photon Pods 8882194.316C1.4636.122%F-1.22%C+41D3D*2632h27.3C75.7D-
Sticky Grenade 8078178N/A75.1441.801%D*N/A390D*10C16730.2h3.3D-8D--
Proximity Mine 747489.25A++6.3938.482%C-N/A148B+N/A5710.5h1.9C++5C+
MANA Anti-Vehicle Turret 12573262.808B+0.0557.556%C**N/A730C520C1116520.1h9.8D17C++
SVA-88 6666820.805C-2.0511.54%F--21.212%D20.6D-N/A723.2h15.1D*130.6F*
Ghost 6363252.52C+0.3432.735%D--60.318%D-35C+N/A2741.8h2.6C8C--
Pulsar VS1 6363461.37B+1.4916.355%D**11.111%D**15.8C--N/A634h20.6D**125.7F
Pulsar LSW 6262740.838C--2.0211.736%F-25.807%C*14.4D--N/A534.3h17.9F152.5F*
Spear Anti-Vehicle Phalanx Turret 8255227.5M++24.6446.402%C*7.273%A++50B++24.5C**4221.1h7.9B+16.9B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit99140,8738.9h
Anti-Vehicle MANA Turret35140.5h
NS Patriot Flare Gun01370.1h
Motion Spotter1510h
Medical Applicator1411,0201h
Nanite Revive Grenade02170.1h
M12 Kobalt0660h
Ammunition Package62,9781.1h
Medical Kit2510.1h
Nano-Repair Grenade01200h
Recon Detection Device538,36112.4h
Shield Recharging Field15430.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.49s
Server spent 2.47s on queries, 1.98s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.