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Archon Immortal Lululem0n[VSBR] Lululem0n
VS BR 77

KDR: 2.81

Score: 5.3m

Last Seen: Feb 11th, 2019 3:04 AM
- OFFLINE - 146.8 hour(s)

Battle Rank 77 - Vanu Sovereignty on Emerald - Outfit Leader of Vanu Snakbar[VSBR] Vanu Snakbar
VS outfit on Emerald

Members: 1
Level Progress (to 78): 58%
Level 100 Progress: 28% 725h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS C75 Viper L100 Python HEAT V10 L100 Python HESH XM98 Skyguard Frag Grenade Solstice SF
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $695,556 MLG Score: 556
Fun Score: N/A
Cheeseburgers Flipped: 17TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.627%18.383%251810149030.9084511.906

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.942%-1.454F-0.353C--0.059C+HEAD ++ (~11.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127.2-0.701D-17.3-0.214C109.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.122%1.22%115110218290110.911111683%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.137C-0.354C--1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.70.53B+27.30.484B+48.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.459%1.887%1185510173,07322272013.8423426%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.294%-1.602F-0.469D0.315

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.3-1.544F24-0.919D--74.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.961%70.741%0310191,08031843.38558

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.64%-0.161C0.236C++-0.93

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.171C++2.80.126C++5.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu Snakbar[VSBR] Vanu Snakbar
VS outfit on Emerald

Members: 1
5.3m577.1%313 (18.8k)274 (16.4k)2.814396,9602,4733.6886477 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102247616.992%15.56%26407:450

61% Engineer9% Heavy Assault19% Infiltrator6% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 5th, 2015 11:54 PMJul 10th, 2016 11:14 PMFeb 15th, 2019 8:33 PM (1d) (PST)Feb 10th, 2019 11:24 PM (6d) (PST)Feb 10th, 2019 11:04 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
795717240.3630.1290.0562.4170.056556

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,7184,25643,4622283145316,434

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
319.6h/13.3d 2,162 1,083 2,882 46.3k 321 1,199 1,071 15.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:133
Deaths:95
KDR:1.400
Accuracy:11.677% F-
HSR:31.579% B**
SVA-88
D
Kills:66
Deaths:82
KDR:0.805
Accuracy:11.540% F--
HSR:21.212% D
Pulsar LSW
C*
Kills:62
Deaths:74
KDR:0.838
Accuracy:11.736% F-
HSR:25.807% C*
Kills:261
Deaths (as Heavy Assault):251
Deaths (to Heavy Assaults):470
KDR:1.03984
Kill Difference:10
Playtime:28.253 hours
Usage:9%
Score:0.388m
Score/min:229
Accuracy (listed only):11.651%
HSR (listed only):26.199%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B**
Kills:241
Deaths:360
KDR:0.669
Accuracy:13.582% F-
HSR:23.651% B**
Solstice VE3
C--
Kills:239
Deaths:295
KDR:0.810
Accuracy:13.690% F
HSR:16.736% C--
NS-11C
D
Kills:126
Deaths:140
KDR:0.900
Accuracy:13.722% F-
HSR:15.079% D
Kills:606
Deaths (as Engineer):795
Deaths (to Engineers):641
KDR:0.76226
Kill Difference:189
Playtime:196.445 hours
Usage:61%
Score:3.337m
Score/min:283
Accuracy (listed only):13.665%
HSR (listed only):18.489%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
D
Kills:675
Deaths:134
KDR:5.037
Accuracy:33.394% D--
HSR:72.148% D
XM98
C
Kills:345
Deaths:77
KDR:4.481
Accuracy:35.235% C
HSR:69.855% C--
NS-7 PDW
C+
Kills:128
Deaths:172
KDR:0.744
Accuracy:14.953% F-
HSR:17.188% C+
NS-357 Underboss
F
Kills:86
Deaths:124
KDR:0.694
Accuracy:23.243% F
HSR:6.977% F-
Ghost
D-
Kills:60
Deaths:24
KDR:2.500
Accuracy:32.773% D--
HSR:60% D-
Kills:1,294
Deaths (as Infiltrator):531
Deaths (to Infiltrators):555
KDR:2.43691
Kill Difference:763
Playtime:59.872 hours
Usage:19%
Score:1.096m
Score/min:305
Accuracy (listed only):27.920%
HSR (listed only):45.234%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B**
Kills:241
Deaths:360
KDR:0.669
Accuracy:13.582% F-
HSR:23.651% B**
Solstice VE3
C--
Kills:239
Deaths:295
KDR:0.810
Accuracy:13.690% F
HSR:16.736% C--
NS-7 PDW
C+
Kills:128
Deaths:172
KDR:0.744
Accuracy:14.953% F-
HSR:17.188% C+
NS-11C
D
Kills:126
Deaths:140
KDR:0.900
Accuracy:13.722% F-
HSR:15.079% D
Kills:734
Deaths (as Light Assault):967
Deaths (to Light Assaults):442
KDR:0.75905
Kill Difference:233
Playtime:17.882 hours
Usage:6%
Score:0.285m
Score/min:266
Accuracy (listed only):13.987%
HSR (listed only):18.164%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:128
Deaths:172
KDR:0.744
Accuracy:14.953% F-
HSR:17.188% C+
Pulsar VS1
D*
Kills:63
Deaths:46
KDR:1.370
Accuracy:16.355% D**
HSR:11.111% D*
Kills:191
Deaths (as Combat Medic):218
Deaths (to Combat Medics):202
KDR:0.87615
Kill Difference:27
Playtime:6.946 hours
Usage:2%
Score:0.106m
Score/min:253
Accuracy (listed only):15.654%
HSR (listed only):14.149%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):99
KDR:0
Kill Difference:UNR
Playtime:2.121 hours
Usage:1%
Score:0.041m
Score/min:319
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C-
Kills:98
V. Kills:4 N/A
Deaths:23
KDR:4.261
Accuracy:30.327% D**
KPH:31.600 C-
VKPH:1.300 D--
Dual Photon Pods
D
Kills:82
V. Kills:6 N/A
Deaths:19
KDR:4.316
Accuracy:36.122% F-
KPH:40.100 D
VKPH:2.900 D*
Kills:180 (98 + 0)
Deaths:42
KDR:4.286
VKDR:0.238
Vehicle Kills:10
Kill Difference:138
Playtime:5.143 hours
Usage:2%
Score:0.062m
Score/min:201
Piloting Accuracy:30.327%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:1,093
V. Kills:118 N/A
Deaths:59
KDR:18.525
Accuracy:26.432% D*
KPH:29.400 C+
VKPH:3.200 D*
L100 Python HEAT
C+
Kills:1,035
V. Kills:210 491%
Deaths:53
KDR:19.528
Accuracy:38.636% D*
KPH:27.500 C+
VKPH:5.600 D*
L100 Python HESH
C+
Kills:515
V. Kills:83 N/A
Deaths:16
KDR:32.188
Accuracy:40.562% D-
KPH:48 C+
VKPH:7.700 C+
Skyguard
C
Kills:344
V. Kills:258 133%
Deaths:44
KDR:7.818
Accuracy:22.455% D*
KPH:11.300 C
VKPH:8.500 C
L100 Python AP
C+
Kills:86
V. Kills:50 169%
Deaths:8
KDR:10.750
Accuracy:40.356% F-
KPH:26.600 C+
VKPH:15.500 C
Kills:3,073 (3,073 + 0)
Deaths:180
KDR:17.072
VKDR:3.994
Vehicle Kills:719
Kill Difference:2,893
Playtime:119.065 hours
Usage:37%
Score:0.886m
Score/min:124
Driving Accuracy:40.356%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 1,2111,0935918.525M++15.7126.432%D*1.647%C*29.5C+3.2D*11337.1h13.1C*49.7C-
L100 Python HEAT 1,2451,0355319.528M**16.7138.636%D*3.382%B+27.5C+5.6D*10837.6h6.2C++15.9C--
V10 6786751345.037B*2.2233.394%D--72.148%D31.3C+N/A9921.6h2.7D8.1D
L100 Python HESH 5985151632.188A++29.3740.562%D-N/A48.1C+7.8C+16410.7h4.2C--10.2D
XM98 346345774.481A1.6735.235%C69.855%C--29.2C++N/A9311.8h2.9C-8.3C
Skyguard 602344447.818A**5.0022.455%D*N/A11.3C8.5C13630.4h146.6C652.8D-
Frag Grenade 3243181318N/A315.1946.295%C++N/A636B+12B+23780.5h2.8B**6B++
Solstice SF 2512413600.669C2.1513.582%F-23.651%B**8.8DN/A3327.5h17.4D128.1F-
Solstice VE3 2432392950.81C++2.0013.69%F16.736%C--11.2C-N/A4821.4h19.1C-139.3D
Tank Mine 248164493.347B+0.5321.799%D-N/A117.1C**60C+12761.4h1.5B++7C
Orion VS54 135133951.4C+1.4111.677%F-31.579%B**22.5CN/A1195.9h14.8C126.6D
NS-7 PDW 1291281720.744C2.0714.953%F-17.188%C+12.3DN/A4010.4h20.3D--135.6F
NS-11C 1271261400.9C+1.9113.722%F-15.079%D9.1D-N/A3013.9h21D*153.3F-
C-4 134108452.4B++0.4124.544%C+N/A98.2B+23.6C8021.1h1.4C**5.6C**
Light PPA 10298234.261C+1.4530.327%D**N/A31.6C-1.3D--1613.1h25.3D-83.3D*
S1 119891240.718C+2.1050.416%D7.865%M17.5C--5.9D--1545.1h8.8D-17.5D-
NS-357 Underboss 87861240.694C2.1223.243%F6.977%F-35.8C+N/A1232.4h5.7D*24.3F-
L100 Python AP 13686810.75A+7.9440.356%F-2.326%C26.9C+15.6C1863.2h7.1C+17.7D-
Dual Photon Pods 8882194.316C1.5036.122%F-1.22%C+41D3D*2632h27.3C75.7D-
Sticky Grenade 8078178N/A75.1941.801%D*N/A390D*10C+16680.2h3.3D-8D-
MANA Anti-Vehicle Turret 12573262.808C++0.0157.556%C-N/A730D-520D-1116520.1h9.8B17C**
Proximity Mine 7171710.143A*7.3339.941%CN/A142B+N/A5870.5h1.9C++4.8C+
SVA-88 6666820.805C--2.0111.54%F--21.212%D20.6D-N/A723.2h15.1D--130.6F--
Pulsar VS1 6363461.37B+1.4416.355%D**11.111%D*15.8C--N/A634h20.6D**125.7F-
Pulsar LSW 6262740.838D1.9811.736%F-25.807%C*14.4D--N/A534.3h17.9F152.5F--
Ghost 6060242.5C+0.3132.773%D--60%D-35.3C+N/A2791.7h2.6C7.9C--
Spear Anti-Vehicle Phalanx Turret 7852226M++23.1946.118%C*7.692%A++52B*26B+4411h7.5B+16.3B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret35120.5h
Motion Spotter1510h
NS Patriot Flare Gun01370.1h
Nano-Repair Grenade01070h
Nano-Armor Kit98139,0378.8h
Nanite Revive Grenade02170.1h
Medical Applicator1411,0201h
M12 Kobalt0660h
Ammunition Package62,9321h
Medical Kit2500.1h
Shield Recharging Field15430.1h
Recon Detection Device518,08611.9h

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