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Primus LumiLumiLumi[MG1] LumiLumiLumi
VS BR 196

KDR: 1.68

Score: 102.7m

Last Seen: Jul 17th, 2019 6:16 PM
- OFFLINE - 8.5 hour(s)

Battle Rank 120 (196 total) - Vanu Sovereignty on Cobalt - Outfit Leader of MonkeyGamers[MG1] MonkeyGamers
VS outfit on Cobalt

Members: 4
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 VE-H Maw Thanatos VE70 NS Decimator Eclipse VE3A Pulsar C Serpent VE92 Lasher X2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $530,424 MLG Score: 424
Fun Score: N/A
Cheeseburgers Flipped: 455TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.599%18.719%59132118268,8621.554760.121

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.201%2.032A*-0.329C--0.958D--HEAD (~2.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.40.497B+11.80.172C++25.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.755%2%158512095,100346735351.47101144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.004%-0.695D0.379C**-0.331

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
329.8-1.044D*101.4-0.914D--228.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.268%1.195%114412104,937820323990.60178206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.522%1.29A-0.879D---0.057

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.687B+6.60.476B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.932%3.658%2371911959,979647145511.54211219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.77%0.715B++-0.192C0.777

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.10.587B+21.60.457B+27.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.416%61.564%237412105,5005560740.989031

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.071%1.268A-0.358C-0.161

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.305C*30.062C+3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.035%11.496%237412107,7423113722.48699

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.483%0.785B++-0.626D0.449

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.447B3.70.235C++3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
MonkeyGamers[MG1] MonkeyGamers
VS outfit on Cobalt

Members: 4
102.7m251.7%338 (20.3k)292 (17.5k)1.67606168,333100,4341.9859196 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214972718.927%12.13%23003:3143

6% Combat Medic53% Engineer27% Heavy Assault6% Infiltrator8% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 7th, 2012 1:06 PMAug 27th, 2014 12:07 AMJul 17th, 2019 9:39 PM (1d) (PST)Jul 17th, 2019 4:06 PM (1d) (PST)Jul 17th, 2019 2:16 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6091474620.4780.2850.0581.4170.085424

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,5358,84527,6902917385517,513

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5865.1h/244.4d 31,119 20,418 62,958 498.8k 4,826 15,244 29,844 214.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A+
Kills:20,466
Deaths:10,111
KDR:2.024
Accuracy:28.791% A+
HSR:19.281% D
VE-H Maw
A*
Kills:7,410
Deaths:3,714
KDR:1.995
Accuracy:37.155% A*
HSR:16.937% D--
Ursa
A
Kills:3,313
Deaths:1,688
KDR:1.963
Accuracy:30.031% A
HSR:16.088% D*
SVA-88
B**
Kills:1,713
Deaths:830
KDR:2.064
Accuracy:28.983% B**
HSR:18.914% D-
Pulsar LSW
B**
Kills:1,279
Deaths:642
KDR:1.992
Accuracy:28.981% B**
HSR:16.732% D--
Betelgeuse 54-A
B**
Kills:1,159
Deaths:441
KDR:2.628
Accuracy:31.431% B**
HSR:17.256% F
Flare VE6
B**
Kills:1,157
Deaths:577
KDR:2.005
Accuracy:28.884% B**
HSR:18.928% D
NSX Naginata
B+
Kills:412
Deaths:313
KDR:1.316
Accuracy:25.100% B+
HSR:29.612% C*
NS-15M2
A
Kills:264
Deaths:180
KDR:1.467
Accuracy:30.391% A
HSR:22.349% C-
VX29 Polaris
B**
Kills:58
Deaths:40
KDR:1.450
Accuracy:29.880% B**
HSR:12.069% D**
Kills:37,231
Deaths (as Heavy Assault):18,536
Deaths (to Heavy Assaults):24,869
KDR:2.00858
Kill Difference:18,695
Playtime:1,592.693 hours
Usage:27%
Score:30.065m
Score/min:315
Accuracy (listed only):29.963%
HSR (listed only):18.817%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B**
Kills:6,565
Deaths:4,076
KDR:1.611
Accuracy:49.884% B**
HSR:10.815% D*
Eclipse VE3A
A
Kills:5,087
Deaths:3,036
KDR:1.676
Accuracy:32.199% A
HSR:16.709% D
Pulsar C
A++
Kills:4,733
Deaths:2,456
KDR:1.927
Accuracy:32.770% A++
HSR:19.776% D
Serpent VE92
B*
Kills:4,541
Deaths:4,481
KDR:1.013
Accuracy:28.156% B*
HSR:15.129% D-
Solstice SF
A
Kills:1,621
Deaths:1,195
KDR:1.356
Accuracy:30.913% A
HSR:15.854% C+
Solstice VE3
A
Kills:1,261
Deaths:962
KDR:1.311
Accuracy:30.283% A
HSR:20.381% C++
Solstice Burst
B*
Kills:1,135
Deaths:1,042
KDR:1.089
Accuracy:31.130% B*
HSR:20% D
Eidolon VE33
A+
Kills:904
Deaths:734
KDR:1.232
Accuracy:36.066% A+
HSR:26.991% C++
Zenith VX-5
A++
Kills:857
Deaths:642
KDR:1.335
Accuracy:33.948% A++
HSR:16.686% D-
Deimos VA29
B**
Kills:671
Deaths:442
KDR:1.518
Accuracy:72.645% B**
HSR:14.903% C
NSX-P Tanto
A++
Kills:586
Deaths:471
KDR:1.244
Accuracy:35.197% A++
HSR:22.014% C--
VE-C Horizon
A++
Kills:421
Deaths:275
KDR:1.531
Accuracy:46.734% A++
HSR:16.865% D-
Pandora VX25
B**
Kills:354
Deaths:211
KDR:1.678
Accuracy:51.529% B**
HSR:17.797% B++
Phobos VX86
A
Kills:152
Deaths:117
KDR:1.299
Accuracy:73.603% A
HSR:11.184% D-
VE-LR Obelisk
C+
Kills:56
Deaths:44
KDR:1.273
Accuracy:31.482% C+
HSR:32.143% C+
VX6-7
A++
Kills:54
Deaths:55
KDR:0.982
Accuracy:33.031% A++
HSR:16.667% D
Kills:28,998
Deaths (as Engineer):20,239
Deaths (to Engineers):26,336
KDR:1.43278
Kill Difference:8,759
Playtime:3,097.169 hours
Usage:53%
Score:54.200m
Score/min:292
Accuracy (listed only):40.598%
HSR (listed only):18.370%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
B**
Kills:6,565
Deaths:4,076
KDR:1.611
Accuracy:49.884% B**
HSR:10.815% D*
Eclipse VE3A
A
Kills:5,087
Deaths:3,036
KDR:1.676
Accuracy:32.199% A
HSR:16.709% D
Pulsar C
A++
Kills:4,733
Deaths:2,456
KDR:1.927
Accuracy:32.770% A++
HSR:19.776% D
Serpent VE92
B*
Kills:4,541
Deaths:4,481
KDR:1.013
Accuracy:28.156% B*
HSR:15.129% D-
Solstice SF
A
Kills:1,621
Deaths:1,195
KDR:1.356
Accuracy:30.913% A
HSR:15.854% C+
Solstice VE3
A
Kills:1,261
Deaths:962
KDR:1.311
Accuracy:30.283% A
HSR:20.381% C++
Solstice Burst
B*
Kills:1,135
Deaths:1,042
KDR:1.089
Accuracy:31.130% B*
HSR:20% D
Zenith VX-5
A++
Kills:857
Deaths:642
KDR:1.335
Accuracy:33.948% A++
HSR:16.686% D-
Deimos VA29
B**
Kills:671
Deaths:442
KDR:1.518
Accuracy:72.645% B**
HSR:14.903% C
NSX-P Tanto
A++
Kills:586
Deaths:471
KDR:1.244
Accuracy:35.197% A++
HSR:22.014% C--
VE-C Horizon
A++
Kills:421
Deaths:275
KDR:1.531
Accuracy:46.734% A++
HSR:16.865% D-
Pandora VX25
B**
Kills:354
Deaths:211
KDR:1.678
Accuracy:51.529% B**
HSR:17.797% B++
Phobos VX86
A
Kills:152
Deaths:117
KDR:1.299
Accuracy:73.603% A
HSR:11.184% D-
VX6-7
A++
Kills:54
Deaths:55
KDR:0.982
Accuracy:33.031% A++
HSR:16.667% D
Kills:28,038
Deaths (as Light Assault):19,461
Deaths (to Light Assaults):16,298
KDR:1.44073
Kill Difference:8,577
Playtime:453.955 hours
Usage:8%
Score:7.622m
Score/min:280
Accuracy (listed only):41.573%
HSR (listed only):16.770%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:2,011
Deaths:953
KDR:2.110
Accuracy:49.330% A+
HSR:62.108% D
NS-AM7 Archer
B++
Kills:1,464
Deaths:3,464
KDR:0.423
Accuracy:64.151% B++
HSR:22.814% B+
Artemis VX26
A
Kills:1,376
Deaths:853
KDR:1.613
Accuracy:33.306% A
HSR:24.055% C++
Beamer VS3
B*
Kills:1,286
Deaths:1,500
KDR:0.857
Accuracy:32.605% B*
HSR:18.507% C--
VA39 Spectre
A+
Kills:1,169
Deaths:621
KDR:1.882
Accuracy:41.393% A+
HSR:37.126% C+
Phaseshift VX-S
B+
Kills:1,161
Deaths:472
KDR:2.460
Accuracy:39.890% B+
HSR:80.706% B+
XM98
B**
Kills:1,159
Deaths:489
KDR:2.370
Accuracy:43.710% B**
HSR:66.092% D--
Spiker
B*
Kills:710
Deaths:656
KDR:1.082
Accuracy:35.197% B*
HSR:20% C+
VS Patriot Flare Gun
U
Kills:242
Deaths:632
KDR:0.383
Accuracy:6.299% D-
HSR:0% U
AM7-XOXO
B+
Kills:192
Deaths:307
KDR:0.625
Accuracy:66.763% B+
HSR:17.188% C
Soldier Soaker
C-
Kills:139
Deaths:94
KDR:1.479
Accuracy:20.257% D**
HSR:11.511% C-
Kills:10,909
Deaths (as Infiltrator):10,041
Deaths (to Infiltrators):14,740
KDR:1.08645
Kill Difference:868
Playtime:326.993 hours
Usage:6%
Score:3.550m
Score/min:181
Accuracy (listed only):39.355%
HSR (listed only):32.737%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
B**
Kills:6,565
Deaths:4,076
KDR:1.611
Accuracy:49.884% B**
HSR:10.815% D*
Terminus VX-9
A
Kills:1,424
Deaths:1,023
KDR:1.392
Accuracy:32.030% A
HSR:21.980% D
Pulsar VS1
A
Kills:1,319
Deaths:1,176
KDR:1.122
Accuracy:30.357% A
HSR:13.495% D--
CME
A*
Kills:1,192
Deaths:897
KDR:1.329
Accuracy:38.822% A*
HSR:21.309% C+
Equinox VE2 Burst
B**
Kills:1,178
Deaths:874
KDR:1.348
Accuracy:33.326% B**
HSR:24.873% C
H-V45
A++
Kills:1,171
Deaths:710
KDR:1.649
Accuracy:32.916% A++
HSR:18.446% C
Equinox VE2
A+
Kills:1,168
Deaths:932
KDR:1.253
Accuracy:33.164% A+
HSR:14.127% D-
Corvus VA55
A*
Kills:1,155
Deaths:857
KDR:1.348
Accuracy:35.736% A*
HSR:16.537% D--
Deimos VA29
B**
Kills:671
Deaths:442
KDR:1.518
Accuracy:72.645% B**
HSR:14.903% C
Pandora VX25
B**
Kills:354
Deaths:211
KDR:1.678
Accuracy:51.529% B**
HSR:17.797% B++
Phobos VX86
A
Kills:152
Deaths:117
KDR:1.299
Accuracy:73.603% A
HSR:11.184% D-
Darkstar
A*
Kills:89
Deaths:76
KDR:1.171
Accuracy:37.125% A*
HSR:13.483% D**
NS-11A
A+
Kills:53
Deaths:47
KDR:1.128
Accuracy:31.517% A+
HSR:16.981% D
Kills:16,491
Deaths (as Combat Medic):11,438
Deaths (to Combat Medics):8,855
KDR:1.44177
Kill Difference:5,053
Playtime:327.949 hours
Usage:6%
Score:6.247m
Score/min:317
Accuracy (listed only):42.512%
HSR (listed only):16.610%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B*
Kills:861
Deaths:732
KDR:1.176
Accuracy:51.054% B*
HSR:3.833% C+
Quasar VM1
B++
Kills:688
Deaths:400
KDR:1.720
Accuracy:19.189% B++
HSR:14.244% D-
Comet VM2
B*
Kills:499
Deaths:392
KDR:1.273
Accuracy:53.751% B*
HSR:4.409% C++
Kills:2,048
Deaths (as MAX Suit):762
Deaths (to MAX Suits):4,022
KDR:2.68766
Kill Difference:1,286
Playtime:56.982 hours
Usage:1%
Score:1.030m
Score/min:301
Accuracy (listed only):41.332%
HSR (listed only):7.495%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:3,086
V. Kills:2,787 111%
Deaths:2,708
KDR:1.140
Accuracy:29.849% C
KPH:13.200 C+
VKPH:11.900 B+
Light PPA
B+
Kills:841
V. Kills:63 N/A
Deaths:201
KDR:4.184
Accuracy:43.793% B+
KPH:59.300 B+
VKPH:4.400 B+
Dual Photon Pods
C+
Kills:581
V. Kills:119 484%
Deaths:133
KDR:4.368
Accuracy:52.380% C+
KPH:45.700 D
VKPH:9.400 D
Maelstrom Turbo Laser
B
Kills:383
V. Kills:342 112%
Deaths:341
KDR:1.123
Accuracy:31.844% C++
KPH:14.700 C+
VKPH:13.100 B
Hornet Missiles
C*
Kills:121
V. Kills:44 269%
Deaths:25
KDR:4.840
Accuracy:63.850% C*
KPH:59.800 C+
VKPH:21.700 D
Kills:5,012 (4,310 + 0)
Deaths:3,408
KDR:1.471
VKDR:0.984
Vehicle Kills:3,355
Kill Difference:1,604
Playtime:289.543 hours
Usage:5%
Score:3.108m
Score/min:179
Piloting Accuracy:31.844%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C**
Kills:257
V. Kills:20 N/A
Deaths:42
KDR:6.119
Accuracy:45.225% C**
KPH:44.800 C+
VKPH:3.500 D-
CAS30 Tank Buster
C
Kills:209
V. Kills:214 97%
Deaths:261
KDR:0.801
Accuracy:48.445% C**
KPH:6.100 C
VKPH:6.200 C
C150 Dalton
C+
Kills:143
V. Kills:159 89%
Deaths:46
KDR:3.109
Accuracy:31.498% D
KPH:22.100 D
VKPH:24.600 C+
Kills:609 (209 + 400)
Deaths:349
KDR:1.745
VKDR:1.126
Vehicle Kills:393
Kill Difference:260
Playtime:46.569 hours
Usage:1%
Score:0.476m
Score/min:170
Piloting Accuracy:48.445%
Gunner Accuracy:31.498%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:1,563
V. Kills:663 235%
Deaths:168
KDR:9.304
Accuracy:63.109% B++
KPH:45.600 B**
VKPH:19.300 C*
C75 Viper
C*
Kills:967
V. Kills:268 359%
Deaths:210
KDR:4.605
Accuracy:46.824% B++
KPH:33.600 C*
VKPH:9.300 C*
LB00 Python AP
C+
Kills:844
V. Kills:386 218%
Deaths:70
KDR:12.057
Accuracy:64.356% B++
KPH:47.100 C
VKPH:21.600 C+
Kills:3,374 (3,374 + 0)
Deaths:448
KDR:7.531
VKDR:2.940
Vehicle Kills:1,317
Kill Difference:2,926
Playtime:80.959 hours
Usage:1%
Score:1.251m
Score/min:257
Driving Accuracy:64.356%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:1,514
V. Kills:1,073 141%
Deaths:278
KDR:5.446
Accuracy:59.514% B++
KPH:31.500 B+
VKPH:22.300 A+
E540 Halberd
B*
Kills:933
V. Kills:612 152%
Deaths:132
KDR:7.068
Accuracy:57.851% A
KPH:33.300 C++
VKPH:21.800 B*
Supernova PC
B*
Kills:893
V. Kills:369 241%
Deaths:173
KDR:5.162
Accuracy:58.290% B**
KPH:27.600 B+
VKPH:11.400 B*
Saron HRB
B**
Kills:617
V. Kills:382 161%
Deaths:122
KDR:5.057
Accuracy:52.672% B**
KPH:31 B+
VKPH:19.200 B+
Aphelion VEX-4
B*
Kills:89
V. Kills:38 228%
Deaths:10
KDR:8.900
Accuracy:30.402% D
KPH:34.800 B*
VKPH:14.900 C
Kills:4,046 (2,407 + 1,639)
Deaths:715
KDR:5.659
VKDR:3.460
Vehicle Kills:2,474
Kill Difference:3,331
Playtime:130.907 hours
Usage:2%
Score:2.919m
Score/min:372
Driving Accuracy:58.290%
Gunner Accuracy:30.402%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A++
Kills:2,572
V. Kills:1,775 145%
Deaths:349
KDR:7.370
Accuracy:62.375% B*
KPH:58.600 A
VKPH:40.400 A++
E540 Halberd-H
B*
Kills:1,122
V. Kills:567 198%
Deaths:138
KDR:8.130
Accuracy:63.479% B++
KPH:55.800 B+
VKPH:28.200 B*
M60-G Bulldog-H
A
Kills:738
V. Kills:123 N/A
Deaths:55
KDR:13.418
Accuracy:68.631% A++
KPH:122.800 A
VKPH:20.500 A
M12 Kobalt-H
A+
Kills:669
V. Kills:22 N/A
Deaths:41
KDR:16.317
Accuracy:30.105% A+
KPH:183.600 B*
VKPH:6 C**
Aphelion VEX-4H
A
Kills:491
V. Kills:401 122%
Deaths:125
KDR:3.928
Accuracy:44.612% C+
KPH:49.700 B+
VKPH:40.600 A
Proton II PPA-H
B*
Kills:301
V. Kills:18 N/A
Deaths:21
KDR:14.333
Accuracy:44.256% B*
KPH:110.900 B+
VKPH:6.600 C++
M40 Fury-H
A
Kills:237
V. Kills:30 N/A
Deaths:23
KDR:10.304
Accuracy:41.995% C+
KPH:145.300 A
VKPH:18.400 C**
G40-F Ranger
C--
Kills:209
V. Kills:180 115%
Deaths:23
KDR:9.087
Accuracy:32.205% C+
KPH:20.200 D*
VKPH:17.400 C--
G30 Walker
B+
Kills:174
V. Kills:77 223%
Deaths:14
KDR:12.429
Accuracy:34.326% C+
KPH:42.400 C**
VKPH:18.800 B+
Kills:6,513 (0 + 6,513)
Deaths:789
KDR:8.255
VKDR:4.047
Vehicle Kills:3,193
Kill Difference:5,724
Playtime:102.325 hours
Usage:2%
Score:2.860m
Score/min:466
Driving Accuracy:N/A%
Gunner Accuracy:34.326%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:506
V. Kills:160 314%
Deaths:97
KDR:5.217
Accuracy:46.179% B*
KPH:27.800 B+
VKPH:8.800 C**
M40 Fury
B
Kills:335
V. Kills:80 414%
Deaths:46
KDR:7.283
Accuracy:42.705% B++
KPH:45.800 C++
VKPH:10.900 B
M12 Kobalt
B*
Kills:250
V. Kills:11 N/A
Deaths:12
KDR:20.833
Accuracy:23.224% B*
KPH:69.700 C++
VKPH:3.100 C+
M20 Basilisk
B++
Kills:221
V. Kills:83 263%
Deaths:52
KDR:4.250
Accuracy:45.573% B++
KPH:24.800 C**
VKPH:9.300 C+
M40 Fury
C**
Kills:210
V. Kills:52 396%
Deaths:27
KDR:7.778
Accuracy:41.884% B+
KPH:52.500 C+
VKPH:13 C**
M12 Kobalt
B+
Kills:75
V. Kills:2 N/A
Deaths:7
KDR:10.714
Accuracy:20.212% B+
KPH:67 C+
VKPH:1.800 D
M60-G Bulldog
C+
Kills:51
V. Kills:13 364%
Deaths:20
KDR:2.550
Accuracy:40.158% B+
KPH:22.300 C-
VKPH:5.700 C+
M60-G Bulldog
N/A
Kills:50
V. Kills:10 455%
Deaths:8
KDR:6.250
Accuracy:45.432% N/A
KPH:31.800 N/A
VKPH:6.400 N/A
Kills:1,698 (0 + 1,698)
Deaths:269
KDR:6.312
VKDR:1.528
Vehicle Kills:411
Kill Difference:1,429
Playtime:46.963 hours
Usage:1%
Score:0.708m
Score/min:251
Driving Accuracy:N/A%
Gunner Accuracy:45.432%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B*
Kills:759
V. Kills:45 N/A
Deaths:356
KDR:2.132
Accuracy:43.611% C*
KPH:50.900 C+
VKPH:3 B*
M40 Fury-F
C++
Kills:521
V. Kills:179 289%
Deaths:505
KDR:1.032
Accuracy:47.214% C
KPH:20.400 C+
VKPH:7 C++
M20 Basilisk-F
C+
Kills:110
V. Kills:61 177%
Deaths:149
KDR:0.738
Accuracy:48.276% C+
KPH:10.900 C
VKPH:6.100 C+
Kills:1,390 (1,390 + 0)
Deaths:1,010
KDR:1.376
VKDR:0.282
Vehicle Kills:285
Kill Difference:380
Playtime:50.494 hours
Usage:1%
Score:1.480m
Score/min:488
Driving Accuracy:48.276%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A
Kills:296
V. Kills:131 224%
Deaths:21
KDR:14.095
Accuracy:50.211% C
KPH:83.900 B+
VKPH:37.100 A
CAS 14-E
C
Kills:196
V. Kills:12 N/A
Deaths:24
KDR:8.167
Accuracy:29.988% D
KPH:53.200 C
VKPH:3.300 D-
M20 Wyvern
D
Kills:139
V. Kills:80 172%
Deaths:42
KDR:3.310
Accuracy:35.240% C
KPH:16 D
VKPH:9.200 D
Hellion G20
D-
Kills:70
V. Kills:40 171%
Deaths:25
KDR:2.800
Accuracy:32.090% D--
KPH:16.900 D-
VKPH:9.700 D*
Kills:701 (0 + 701)
Deaths:112
KDR:6.259
VKDR:2.348
Vehicle Kills:263
Kill Difference:589
Playtime:20.045 hours
Usage:0%
Score:0.224m
Score/min:187
Piloting Accuracy:N/A%
Gunner Accuracy:32.090%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 20,63920,46610,1112.024B+0.3528.791%A+19.281%D56.8B**N/A158360.6h11.2B+38.9C**
VE-H Maw 7,4837,4103,7141.995B+0.3237.155%A*16.937%D--68B+N/A181108.9h10.5C*28.3B++
Thanatos VE70 6,6286,5654,0761.611B*0.0749.884%B**10.815%D*37.7B+N/A119174h3.9B++7.7B*
NS Decimator 10,1026,4635,6341.147C++0.5381.474%MN/A27.2C--15.3C+192237.6h3.3B**4.1A
Eclipse VE3A 5,1665,0873,0361.676C++0.0032.199%A16.709%D53.5B+N/A14995h11.6C**35.9B++
Pulsar C 4,7944,7332,4561.927B+0.2532.77%A++19.776%D52.6B**N/A15189.9h10.6B+32.5B++
Serpent VE92 4,6104,5414,4811.013C+0.6628.156%B*15.129%D-21.6CN/A57210.5h14.4C+51.1C**
Lasher X2 4,4864,3654,0131.088C*0.5930.143%B+3.253%C25.9CN/A72168.3h13.3A44.2B*
Ursa 3,3473,3131,6881.963B++0.2930.031%A16.088%D*58.1B++N/A14457h10.2B+33.8B++
Saron Laser Cannon 5,8733,0862,7081.14C+0.5429.849%C2.592%C**13.2C+11.9B+162234.5h141.6C++474.3C+
C-4 3,9612,6902,0221.33C+0.3522.126%DN/A54.2D25.6C53649.6h1.3B+6C++
M60-A Bulldog 2,9032,6526044.2A+42.5270.178%A**1.772%C-82.4A**7.8A26232.2h5.4B+7.7B**
Saron HRB-H 4,3472,5723497.37B+5.6962.375%B*1.477%C+58.6A40.4A++53943.9h20.9B+33.5B++
MANA Anti-Personnel Turret 2,5472,5198752.879N/A1.2026.418%UN/A25190U280U44759300.1h18T*68.3T*
Anti-Vehicle Grenade 5,1752,46812468N/A2,466.3243.486%D-N/A560.9B*615.2S62124.4h2.4A++5.6B**
Ghost 2,0342,0119532.11C+0.4349.33%A+62.108%D42.8C*N/A12347h2.2C*4.5B++
SVA-88 1,7331,7138302.064C++0.3928.983%B**18.914%D-61B+N/A20628.1h12C+41.5B+
Lumine Edge 1,6961,69340,3510.042C1.6321.258%C--12.995%C--1C-N/A31683.5h1.2B+5.7C*
Solstice SF 1,6421,6211,1951.356B+0.3230.913%A15.854%C+26.3BN/A9061.6h12.1C++39.1B+
Tank Mine 2,5671,6038311.929C0.2533.132%C+N/A73.5D44.2D77021.8h2.2C-6.6C+
L100 Python AP 2,2261,5631689.304B**7.6363.109%B++N/A45.6B**19.3C*30534.3h5.1B+8.1B++
Supernova FPC 2,5871,5142785.446C+3.7759.514%B++1.585%C--31.5B+22.4A+46548h5.2C++8.7B+
NS-AM7 Archer 2,1351,4643,4640.423C+1.2564.151%B++22.814%B+5.4C2.5C+35270.3h18.4C**28.6B+
Terminus VX-9 1,4591,4241,0231.392C+0.2832.03%A21.98%D45.5C**1.1B**19231.3h12.9C+40.2B+
Artemis VX26 1,3841,3768531.613C**0.0633.306%A24.055%C++44B+N/A11931.3h10.6B++31.9B*
M12 Kobalt 1,4231,3763737.189B+35.5127.666%B**19.622%B+174.2A5.9C**4207.9h13.3B++48.1B*
Frag Grenade 1,3651,34411344N/A1,342.3250.071%B+N/A746.7B**11.7B25821.8h2.6B**5.3B*
Pulsar VS1 1,3441,3191,1761.122C*0.5530.357%A13.495%D--30.4BN/A13143.4h13.7B+45B++
Beamer VS3 1,3071,2861,5000.857C++0.8232.605%B*18.507%C--18.8CN/A6368.3h9.7C++29.6C*
Pulsar LSW 1,2881,2796421.992B+0.3228.981%B**16.732%D--60.6B+N/A20221.1h11.2B+38.5B++
Solstice VE3 1,2791,2619621.311B++0.3730.283%A20.381%C++21.8C++N/A12757.8h14.8C*49B
CME 1,2281,1928971.329C+0.3538.822%A*21.309%C+39C*1.2A+13630.6h15.5C-39.9B++
Equinox VE2 Burst 1,2071,1788741.348C+0.3333.326%B**24.873%C36.7CN/A8532.1h14.9D44.8C**
Force-Blade 1,1891,17238,5950.03C*1.6530.406%C+1.109%D-0.6C+N/A21817.1h1.7B++5.7B+
H-V45 1,1831,1717101.649C*0.0332.916%A++18.446%C45.7B++N/A13525.6h12.2B+37B*
VA39 Spectre 1,1871,1696211.882B+0.2141.393%A+37.126%C+37.7B**N/A12131h4.9B++11.8B*
Equinox VE2 1,1841,1689321.253C++0.4233.164%A+14.127%D-36.2C**N/A8532.3h11.7B+35.2B++
Phaseshift VX-S 1,1861,1614722.46C+0.7839.89%B+80.706%B+26.2C+N/A6844.3h2.7C**6.7B+
XM98 1,1671,1594892.37C*0.6943.71%B**66.092%D--27.5C++N/A8942.2h2.7C+6.2B
Betelgeuse 54-A 1,1631,1594412.628C+0.9531.431%B**17.256%F108.3AN/A47510.7h10.4C*33B++
Flare VE6 1,1671,1575772.005B+0.3328.884%B**18.928%D67.3B*N/A24417.2h9.9B+34.2B+
Corvus VA55 1,1781,1558571.348B0.3335.736%A*16.537%D--38.6B+N/A11729.9h11.9C*33.4B*
Lasher X2 AE 1,1911,1549291.242C+0.4337.058%B**1.56%D--27.8DN/A7641.5h12.1A+32.6B**
Sticky Grenade 1,1991,14011140N/A1,138.3252.13%C+N/A876.9C+45.4M*22711.3h2B3.9C**
Solstice Burst 1,1641,1351,0421.089C0.5931.13%B*20%D16.5DN/A5268.7h15C48.2C*
E540 Halberd-H 1,6891,1221388.13C+6.4563.479%B++1.872%C+55.8B+28.2B*39220.1h6.1C++9.6B+
M60-A Bulldog 1,2071,0564125.756B+24.0864.59%A++2.083%C+67.7A+9.7A++25815.6h6.1C++9.5B++
Hades VSH4 1,1959901,0200.971B*0.7174.604%B*2.929%C**33.2B+6.9C14229.8h2.8A*3.7A*
C75 Viper 1,2359672104.605C++2.9346.824%B++N/A33.6C*9.3C*20728.8h13.4C++28.6B+
E540 Halberd 1,5459331327.068C+5.3957.851%A1.286%D33.2C++21.8B*35128.1h6.7D11.6B
Eidolon VE33 9239047341.232C*0.4436.066%A+26.991%C++22.4C+N/A7440.4h9.1C++25.1B+
The Kraken 1,7359011,1940.755D0.9286.627%M++N/A18.8D*17.4C+19747.9h4C++4.7B**
Supernova PC 1,2628931735.162C+3.4958.29%B**2.688%C**27.6B+11.4B*23532.4h4B*6.9B**
Comet VM2 1,0178617321.176B0.5051.054%B*3.833%C+18.7A3.4C11146.1h12.7B**24.8B*
Zenith VX-5 8798576421.335C++0.3433.948%A++16.686%D-31.4C+N/A11627.3h15.9D46.8B
LB00 Python AP 1,2308447012.057C++10.3864.356%B++N/A47.2C21.6C+24817.9h5.2D-8C
Light PPA 9048412014.184C+2.5143.793%B+N/A59.2B+4.4B+22614.2h10.3B+23.5B+
S1 1,3228121,0930.743C++0.9371.403%A++3.571%B+21.9C13.8C++29137h6.3C**8.9B++
Nemesis VSH9 1,1987618070.943B+0.7372.148%A1.971%C28.1B+16.1C*24227.1h3.3A*4.6A*
S12 Renegade 8047593562.132C+0.4643.611%C*6.851%B+50.9C+3B*11514.9h3.4C++7.8C*
M60-G Bulldog-H 8617385513.418B+11.7468.631%A++N/A123A20.5A5226h5.3B7.7B*
Spiker 7277106561.082C++0.5935.197%B*20%C+20.6DN/A5434.5h9.5C+26.9B+
Quasar VM1 6966884001.72C++0.0419.189%B++14.244%D-29.3B+N/A12023.5h13.2B+68.9B+
Deimos VA29 6756714421.518C*0.1672.645%B**14.903%C49C*N/A19213.7h2.3C*3.1B+
M12 Kobalt-H 6916694116.317C+14.6430.105%A+17.937%C*185.8B*6.1C**4413.6h12.6B+41.7B*
M60-G Bulldog 7396523618.111A+16.4362.709%A+2.761%C++155.2M+20.7B**4814.2h4.7B**7.4A+
Saron HRB 9996171225.057C+3.3852.672%B**N/A31B+19.2B+40219.9h21.5C*40.8B++
NSX-P Tanto 6065864711.244B0.4335.197%A++22.014%C--27.1C+N/A10421.6h13.8B39.1B++
Dual Photon Pods 7005811334.368C2.6952.38%C+N/A45.7D9.4D24712.7h19.6B+37.4B+
A30 Walker 1,2505731972.909C*1.2329.908%B++N/A15.7A+18.5M+22436.5h183.3B612.8B+
Lancer VS22 1,2325557000.793C+0.8867.115%B++N/A16.1C*19.6B**23734.5h16.9B+25.2B+
M40 Fury-F 7005215051.032C0.6447.214%CN/A20.4C+7C++86325.5h9.7B20.5B
M20 Basilisk 666506975.216B**3.5446.179%B*7.312%B++27.8B+8.8C**21318.2h68.2B*147.7B**
M60-A Bulldog 5365023912.872A11.2060.382%A*N/A74.9A+5.1C-2436.7h4.2B**6.9A
Comet VM2 5994993921.273B0.4053.751%B*4.409%C++18.9B**3.8D11626.4h16B**29.8B**
Aphelion VEX-4H 8924911253.928C+2.2544.612%C+2.648%C49.6B+40.5A5669.9h48B+107.5B+
VE-C Horizon 4314212751.531C++0.1546.734%A++16.865%D-33.1CN/A7612.7h21.6D--46.1C*
NSX Naginata 4154123131.316C+0.3625.1%B+29.612%C*44.3C++N/A1649.3h13.3C+53.2C**
Maelstrom Turbo Laser 7253833411.123C+0.5531.844%C++1.828%C-14.7C+13.1B22026.1h126.7C+398C+
Pandora VX25 3573542111.678B0.0051.529%B**17.797%B++43.2C*N/A1558.2h4.1B+7.9B++
M40 Fury 415335467.283C*5.6142.705%B++1.194%D45.9C++11B3077.3h13.8C*32.2B+
Proton II PPA-H 3193012114.333C*12.6644.256%B*0.997%D111.5B+6.7C++3662.7h9B+20.4B++
VLG Missile Launcher 4272962114.095C++12.4250.211%CN/A84.6B+37.4A3933.5h6C++12C++
C-4 ARX 4672832621.08C--0.6020.266%FN/A30.8F20D-4099.2h1.5D7.2F
Spear Anti-Vehicle Phalanx Turret 420275338.333C*6.6651.039%B++7.636%A++45.1B+23.8C*5226.1h8.3C**16.3B+
MAX Punch 2702697980.337A+1.3433.855%DN/A5.5A+N/A1448.7h1.5C++4.5C++
NS-15M2 2652641801.467C+0.2130.391%A22.349%C-37.7C+N/A2277h15.2D50C**
L105 Zephyr 277257426.119C4.4445.225%C**N/A45.1C+3.5D-2335.7h6.1B13.6B+
Spear Anti-Vehicle Phalanx Tower 4692561319.692C+18.0256.525%B++5.469%B++44.1C++36.7B++5145.8h10.4C+18.3C**
M12 Kobalt 2612501220.833B*19.1623.224%B*22.4%B**69.4C++3.1C+2123.6h18.4C**79.2B+
VS Patriot Flare Gun 3832426320.383C1.296.299%D-N/A3.3D1.9C1272.5h6.2F--98.1F**
M40 Fury-H 2672372310.304C+8.6341.995%C+1.688%B+148.1A18.8C**4981.6h6.2B+14.7B++
M20 Basilisk 304221524.25B++2.5745.573%B++9.05%A24.8C**9.3C+2558.9h80.6B++176.8B*
M40 Fury 262210277.778C++6.1041.884%B+1.905%C++52.5C+13C**3474h14.6C+34.9C**
G40-F Ranger 389209239.087C+7.4132.205%C+1.435%B+20.3D*17.5C-24110.3h146.9F**456.1F--
CAS30 Tank Buster 4232092610.801C0.8848.445%C**1.435%C++6.1C6.2C10934.4h56.8C++117.2B
CAS 14-E 208196248.167C6.4929.988%D3.061%A53C3.2D-1843.7h22.9B++76.5B+
AM7-XOXO 2631923070.625C1.0566.763%B+17.188%C6.9D2.5C3828h20.4D30.6C-
G30 Walker 2511741412.429B**10.7534.326%C+5.747%B**42.4C**18.8B+3584.1h104.6B**304.7B++
M20 Drake 351168256.72C--5.0448.173%C*N/A22.1D24.1B++2867.6h135.9F-282.1D*
M40 Fury 206154917.111B+15.4355.434%B*N/A77C+26B++3922h12.8C**23.1B+
Hunter QCX 1871532920.524C1.157.999%F--3.268%D**3.5D--N/A1844.2h6.8C++85.5F-
Phobos VX86 1541521171.299C+0.3873.603%A11.184%D-41.1C+N/A1513.7h2.5C+3.4B+
NSX Masamune 2381481451.021C**0.6660.814%BN/A19.5D11.8C+1227.6h8.1B+13.3B++
M20 Basilisk 193148207.4C++5.7259.382%B++10.811%M+59.2B*18C3042.5h65.8B*110.8B**
C150 Dalton 302143463.109C1.4331.498%DN/A22D24.5C+4406.5h5.9D-18.7D*
M20 Wyvern 219139423.31C1.6335.24%C4.317%C++16D9.2D1258.7h91.4C259.3C
Soldier Soaker 145139941.479B0.2020.257%D**11.511%C-25.7D1.1C*925.4h7.2C-35.3F
NS-03 Thumper 1391382180.633C+1.0433.975%C+1.449%D13.7D-N/A3910.1h7.9C*23.3C**
Hornet Missiles 165121254.84C+3.1663.85%C*3.306%A++60.5C+22D8522h9B14.1B+
M20 Basilisk-F 1711101490.738C+0.9448.276%C+3.636%C+10.9C6C+9310.1h78.3C+162.2C+
G40-F Ranger 204109129.083C-7.4135.244%C*N/A31.1C--27.1C**3453.5h119.8D**339.9D-
Aphelion VEX-4 12789108.9B**7.2230.402%D3.371%C34.2B++14.6C3402.6h35B**115.1B*
Darkstar 9189761.171C0.5137.125%A*13.483%D**29.7DN/A1263h17.9F-48.3C++
Rocklet Rifle 16086571.509A+0.1756.063%BN/A30.7C*26.4C++6872.8h37.7C++67.2C*
MANA Anti-Vehicle Turret 12081621.306C-0.3755.788%C1.235%D*810C390C--4499370.1h9.9C++17.7C++
M12 Kobalt 7775710.714C9.0420.212%B+24%A68.2C+1.8D3471.1h16.3B+80.7B+
Orbital Strike Uplink 9671171U69.32150%UN/A236.7U83.3U15860.3h1.3T*0.9T*
Hellion G20 11070252.8C1.1232.09%D--11.429%M17.1D-9.8D*1424.1h106.4C331.6D
VX29 Polaris 5958401.45C+0.2329.88%B**12.069%D**38.7C+N/A4901.5h15D50.3C**
VE-LR Obelisk 5656441.273C0.4031.482%C+32.143%C+31.1C+N/A1851.8h5.5B++17.4B+
Aspis Anti-Aircraft Phalanx Turret 1155569.167A*7.4930.17%B++N/A14.1B+15.4B*4133.9h146.9C*486.9B+
VX6-7 5554550.982C+0.6933.031%A++16.667%D15.9DN/A2423.4h16.9D--51C**
NS-11A 5553471.128C+0.5531.517%A+16.981%D33.1C++1.3A++4191.6h14.2C+45B+
M60-G Bulldog 6451202.55D0.8740.158%B+1.961%D22.2C-5.7C+2402.3h8C+19.8B+
M60-G Bulldog 605086.25B4.5745.432%B*2%D31.3C6.3C2091.6h7.5C+16.4B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret179421.5h
Spawn Beacon586,7205.1h
Nano-Armor Kit4,3144,802,107418.2h
Turret AI Module01010.3h
Structure Shield Module0740.3h
Repair Module21180.3h
Nanite Revive Grenade02,1590.6h
Nanite Healing Grenade02040.1h
Medical Applicator988315,59928.6h
Cortium Silo11330.4h
Restoration Kit951,4632.2h
Spitfire Auto-Turret1034,6285.4h
Motion Spotter282,0592.6h
Hoplon Anti-Aircraft Phalanx Tower0820.3h
Xiphos Anti-Personnel Tower0670.3h
Rampart Wall62031.5h
Deconstruction Tool23,3380.2h
Spear Anti-Vehicle Tower32210.8h
Smoke Grenade01010h
Recon Detection Device199232.9h
Ammunition Package23412,0077.2h
Medical Kit1,62422,66126h
Anti-Infantry MANA Turret2416,04911.5h
Snowman Soldier222560.5h
Welding Device01210h
Flail Targeting Dart3620.4h
Hardlight Barrier306781.4h
Nano-Repair Grenade02,9630.8h
Bending Beacon0500.1h
V30-F Starfall1600h
Xiphos Anti-Personnel Phalanx Turret01000h
Elysium Spawn Tube11130.5h
Light Vehicle Terminal21120.7h
Orbital Strike Target Designator9900.9h
Infantry Tower1530.3h
WLT-Howler Mining Laser3717,3817.5h

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