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Paragon LumiLumiLumi[MG1] LumiLumiLumi
VS BR 209

KDR: 1.71

Score: 121.8m

Last Seen: Jun 16th, 2020 7:31 PM
- OFFLINE - 5.7 hour(s)

Prestige 1, Battle Rank 100 (209 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 VE-H Maw NS Decimator Thanatos VE70 Pulsar C Eclipse VE3A Serpent VE92 Lasher X2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $504,153 MLG Score: 403
Fun Score: N/A
Cheeseburgers Flipped: 526TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.86%18.738%59735131476,1451.527050.18

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.585%2.053A*-0.356C--1.204D*HEAD (~2.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.50.494B+11.90.163C++25.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.752%1.933%151513445,276375236221.40618146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.031%-0.685D0.342C**-0.316

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
328.8-1.025D*101.1-0.9D--227.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.414%1.149%108413455,222918425220.568536207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.534%1.296A-0.873D---0.058

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.697B+6.30.491B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.779%3.464%24920132911,864731050271.62298236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.623%0.698B+-0.256C0.678

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.10.625B+19.80.509B+25.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.297%61.628%249513445,6506425770.879241

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.058%1.256A-0.349C-0.158

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.31C*30.07C+3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.662%11.765%249413458,7723585822.44618

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.028%0.814B++-0.595D0.333

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.466B+3.60.254C*3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
121.8m280.5%344 (20.6k)299 (17.9k)1.70747193,887113,5522.02031209 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS13491122518.346%11.819%21703:3551

6% Combat Medic56% Engineer25% Heavy Assault7% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 7th, 2012 1:06 PMAug 27th, 2014 12:07 AMJun 16th, 2020 5:56 PM (53d) (PST)Jun 16th, 2020 5:23 PM (53d) (PST)Jun 16th, 2020 3:31 PM (53d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5971444530.4760.2790.0561.5640.082403

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,8158,65227,1632917394517,923

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6794.4h/283.1d 35,523 22,916 79,428 637.5k 5,630 17,395 33,395 243.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:20,572
Deaths:10,182
KDR:2.020
Accuracy:28.796% B++
HSR:19.313% D--
VE-H Maw
A+
Kills:9,385
Deaths:4,757
KDR:1.973
Accuracy:36.754% A+
HSR:16.462% F
Ursa
B++
Kills:3,313
Deaths:1,688
KDR:1.963
Accuracy:30.031% B++
HSR:16.088% D*
SVA-88
B+
Kills:1,713
Deaths:830
KDR:2.064
Accuracy:28.983% B+
HSR:18.914% D--
Pulsar LSW
B+
Kills:1,279
Deaths:642
KDR:1.992
Accuracy:28.981% B+
HSR:16.732% D*
Betelgeuse 54-A
B+
Kills:1,159
Deaths:441
KDR:2.628
Accuracy:31.431% B+
HSR:17.256% F-
Flare VE6
B+
Kills:1,157
Deaths:577
KDR:2.005
Accuracy:28.884% B+
HSR:18.928% D--
NS-15M2
B+
Kills:643
Deaths:431
KDR:1.492
Accuracy:29.736% B+
HSR:23.173% D-
NSX Naginata
C+
Kills:505
Deaths:398
KDR:1.269
Accuracy:25.320% C+
HSR:28.515% C-
VX29 Polaris
C*
Kills:96
Deaths:78
KDR:1.231
Accuracy:27.562% C*
HSR:17.708% D--
Kills:39,822
Deaths (as Heavy Assault):20,024
Deaths (to Heavy Assaults):27,858
KDR:1.98871
Kill Difference:19,798
Playtime:1,713.909 hours
Usage:25%
Score:32.120m
Score/min:312
Accuracy (listed only):29.648%
HSR (listed only):19.309%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B+
Kills:6,565
Deaths:4,076
KDR:1.611
Accuracy:49.884% B+
HSR:10.815% D*
Pulsar C
B*
Kills:5,357
Deaths:2,756
KDR:1.944
Accuracy:32.734% B*
HSR:19.657% D--
Eclipse VE3A
B*
Kills:5,156
Deaths:3,086
KDR:1.671
Accuracy:32.196% B*
HSR:16.641% D-
Serpent VE92
C**
Kills:4,612
Deaths:4,550
KDR:1.014
Accuracy:28.185% C**
HSR:15.156% D*
Solstice SF
B*
Kills:1,625
Deaths:1,196
KDR:1.359
Accuracy:30.925% B*
HSR:15.877% C+
VE-C Horizon
A++
Kills:1,533
Deaths:976
KDR:1.571
Accuracy:47.752% A++
HSR:16.569% D*
Solstice VE3
B++
Kills:1,261
Deaths:963
KDR:1.309
Accuracy:30.285% B++
HSR:20.381% C+
Zenith VX-5
B**
Kills:1,217
Deaths:896
KDR:1.358
Accuracy:33.381% B**
HSR:17.502% D-
NSX-P Tanto
B*
Kills:1,180
Deaths:932
KDR:1.266
Accuracy:34.281% B*
HSR:22.542% D-
VX6-7
B**
Kills:1,174
Deaths:702
KDR:1.672
Accuracy:33.245% B**
HSR:18.910% D
Solstice Burst
B+
Kills:1,135
Deaths:1,042
KDR:1.089
Accuracy:31.130% B+
HSR:20% D--
Eidolon VE33
B++
Kills:981
Deaths:782
KDR:1.254
Accuracy:36.354% B++
HSR:27.727% C+
Deimos VA29
B+
Kills:914
Deaths:579
KDR:1.579
Accuracy:72.226% B+
HSR:14.880% C--
Pandora VX25
B++
Kills:776
Deaths:434
KDR:1.788
Accuracy:51.809% B++
HSR:17.784% C**
Phobos VX86
B++
Kills:517
Deaths:396
KDR:1.306
Accuracy:71.114% B++
HSR:9.284% D*
The Little Helper
B++
Kills:435
Deaths:423
KDR:1.028
Accuracy:56.064% B++
HSR:15.862% C+
NS-11CP
B++
Kills:295
Deaths:210
KDR:1.405
Accuracy:33.711% B++
HSR:19.322% D--
VE-LR Obelisk
C-
Kills:63
Deaths:50
KDR:1.260
Accuracy:32.110% C--
HSR:31.746% C-
Kills:34,796
Deaths (as Engineer):24,049
Deaths (to Engineers):29,363
KDR:1.44688
Kill Difference:10,747
Playtime:3,788.114 hours
Usage:56%
Score:69.307m
Score/min:305
Accuracy (listed only):40.966%
HSR (listed only):18.370%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
B+
Kills:6,565
Deaths:4,076
KDR:1.611
Accuracy:49.884% B+
HSR:10.815% D*
Pulsar C
B*
Kills:5,357
Deaths:2,756
KDR:1.944
Accuracy:32.734% B*
HSR:19.657% D--
Eclipse VE3A
B*
Kills:5,156
Deaths:3,086
KDR:1.671
Accuracy:32.196% B*
HSR:16.641% D-
Serpent VE92
C**
Kills:4,612
Deaths:4,550
KDR:1.014
Accuracy:28.185% C**
HSR:15.156% D*
Solstice SF
B*
Kills:1,625
Deaths:1,196
KDR:1.359
Accuracy:30.925% B*
HSR:15.877% C+
VE-C Horizon
A++
Kills:1,533
Deaths:976
KDR:1.571
Accuracy:47.752% A++
HSR:16.569% D*
Solstice VE3
B++
Kills:1,261
Deaths:963
KDR:1.309
Accuracy:30.285% B++
HSR:20.381% C+
Zenith VX-5
B**
Kills:1,217
Deaths:896
KDR:1.358
Accuracy:33.381% B**
HSR:17.502% D-
NSX-P Tanto
B*
Kills:1,180
Deaths:932
KDR:1.266
Accuracy:34.281% B*
HSR:22.542% D-
VX6-7
B**
Kills:1,174
Deaths:702
KDR:1.672
Accuracy:33.245% B**
HSR:18.910% D
Solstice Burst
B+
Kills:1,135
Deaths:1,042
KDR:1.089
Accuracy:31.130% B+
HSR:20% D--
Deimos VA29
B+
Kills:914
Deaths:579
KDR:1.579
Accuracy:72.226% B+
HSR:14.880% C--
Pandora VX25
B++
Kills:776
Deaths:434
KDR:1.788
Accuracy:51.809% B++
HSR:17.784% C**
Phobos VX86
B++
Kills:517
Deaths:396
KDR:1.306
Accuracy:71.114% B++
HSR:9.284% D*
The Little Helper
B++
Kills:435
Deaths:423
KDR:1.028
Accuracy:56.064% B++
HSR:15.862% C+
NS-11CP
B++
Kills:295
Deaths:210
KDR:1.405
Accuracy:33.711% B++
HSR:19.322% D--
Kills:33,752
Deaths (as Light Assault):23,217
Deaths (to Light Assaults):18,189
KDR:1.45376
Kill Difference:10,535
Playtime:485.717 hours
Usage:7%
Score:8.159m
Score/min:280
Accuracy (listed only):41.808%
HSR (listed only):16.949%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:2,086
Deaths:982
KDR:2.124
Accuracy:48.899% B**
HSR:61.841% D*
NS-AM7 Archer
B*
Kills:2,013
Deaths:4,033
KDR:0.499
Accuracy:64.805% B*
HSR:21.908% C*
Artemis VX26
B*
Kills:1,376
Deaths:864
KDR:1.593
Accuracy:33.326% B*
HSR:24.055% C
Beamer VS3
B+
Kills:1,286
Deaths:1,500
KDR:0.857
Accuracy:32.603% B+
HSR:18.507% D
VA39 Spectre
B*
Kills:1,169
Deaths:622
KDR:1.879
Accuracy:41.368% B*
HSR:37.126% C+
Phaseshift VX-S
C*
Kills:1,162
Deaths:475
KDR:2.446
Accuracy:39.791% C+
HSR:80.637% C*
XM98
B+
Kills:1,160
Deaths:489
KDR:2.372
Accuracy:43.713% B+
HSR:66.121% D*
AM7-XOXO
B
Kills:840
Deaths:1,308
KDR:0.642
Accuracy:65.638% B
HSR:15.595% D
Spiker
B+
Kills:740
Deaths:684
KDR:1.082
Accuracy:35.149% B+
HSR:19.595% C--
VS Patriot Flare Gun
U
Kills:528
Deaths:1,018
KDR:0.519
Accuracy:9.439% D
HSR:0% U
Soldier Soaker
C
Kills:191
Deaths:142
KDR:1.345
Accuracy:22.584% F
HSR:13.089% C
NS-44L Blackhand
B**
Kills:107
Deaths:63
KDR:1.698
Accuracy:53.083% B**
HSR:37.383% C--
Parsec VX3-A
D--
Kills:73
Deaths:56
KDR:1.304
Accuracy:38.404% D--
HSR:73.973% D--
NS-61 Emissary
C--
Kills:52
Deaths:78
KDR:0.667
Accuracy:26.423% C--
HSR:15.385% C--
Kills:12,783
Deaths (as Infiltrator):12,314
Deaths (to Infiltrators):16,787
KDR:1.03809
Kill Difference:469
Playtime:347.223 hours
Usage:5%
Score:3.760m
Score/min:180
Accuracy (listed only):39.659%
HSR (listed only):34.658%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
B+
Kills:6,565
Deaths:4,076
KDR:1.611
Accuracy:49.884% B+
HSR:10.815% D*
Terminus VX-9
B*
Kills:1,755
Deaths:1,276
KDR:1.375
Accuracy:32.169% B*
HSR:21.937% D-
Pulsar VS1
B++
Kills:1,333
Deaths:1,187
KDR:1.123
Accuracy:30.378% B++
HSR:13.578% D*
H-V45
B**
Kills:1,224
Deaths:747
KDR:1.639
Accuracy:32.628% B**
HSR:18.382% D
CME
A*
Kills:1,199
Deaths:904
KDR:1.326
Accuracy:38.823% A*
HSR:21.184% C--
Equinox VE2 Burst
B+
Kills:1,178
Deaths:874
KDR:1.348
Accuracy:33.326% B+
HSR:24.873% D
Equinox VE2
B**
Kills:1,168
Deaths:932
KDR:1.253
Accuracy:33.164% B**
HSR:14.127% D--
Corvus VA55
A++
Kills:1,155
Deaths:857
KDR:1.348
Accuracy:35.736% A++
HSR:16.537% D*
Deimos VA29
B+
Kills:914
Deaths:579
KDR:1.579
Accuracy:72.226% B+
HSR:14.880% C--
Pandora VX25
B++
Kills:776
Deaths:434
KDR:1.788
Accuracy:51.809% B++
HSR:17.784% C**
Phobos VX86
B++
Kills:517
Deaths:396
KDR:1.306
Accuracy:71.114% B++
HSR:9.284% D*
The Little Helper
B++
Kills:435
Deaths:423
KDR:1.028
Accuracy:56.064% B++
HSR:15.862% C+
NS-11A
B**
Kills:260
Deaths:189
KDR:1.376
Accuracy:33.110% B**
HSR:17.692% D-
Darkstar
B**
Kills:214
Deaths:242
KDR:0.884
Accuracy:32.862% B**
HSR:13.084% F-
VE-A Lacerta
C**
Kills:187
Deaths:127
KDR:1.472
Accuracy:31.922% C**
HSR:18.182% D-
Kills:18,880
Deaths (as Combat Medic):13,243
Deaths (to Combat Medics):10,107
KDR:1.42566
Kill Difference:5,637
Playtime:381.054 hours
Usage:6%
Score:7.166m
Score/min:313
Accuracy (listed only):42.348%
HSR (listed only):16.547%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B+
Kills:866
Deaths:741
KDR:1.169
Accuracy:50.917% B+
HSR:3.811% C
Quasar VM1
C++
Kills:688
Deaths:400
KDR:1.720
Accuracy:19.169% C++
HSR:14.244% D*
Comet VM2
B+
Kills:504
Deaths:401
KDR:1.257
Accuracy:53.530% B+
HSR:4.365% C+
Blueshift VM5
B**
Kills:345
Deaths:136
KDR:2.537
Accuracy:26.602% B**
HSR:20.870% C-
Blueshift VM5
B*
Kills:311
Deaths:125
KDR:2.488
Accuracy:27.001% B*
HSR:19.936% D
Kills:2,714
Deaths (as MAX Suit):901.500
Deaths (to MAX Suits):4,315
KDR:3.01054
Kill Difference:1,812.500
Playtime:65.935 hours
Usage:1%
Score:1.263m
Score/min:319
Accuracy (listed only):35.444%
HSR (listed only):12.645%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C+
Kills:3,222
V. Kills:2,860 113%
Deaths:2,710
KDR:1.189
Accuracy:29.870% C
KPH:12.800 C
VKPH:11.300 C+
Light PPA
C++
Kills:865
V. Kills:67 N/A
Deaths:202
KDR:4.282
Accuracy:43.255% C+
KPH:57.200 C+
VKPH:4.400 C++
Dual Photon Pods
C
Kills:581
V. Kills:119 484%
Deaths:133
KDR:4.368
Accuracy:52.380% C
KPH:45.700 D-
VKPH:9.400 D-
V26 Maelstrom Turbo Laser
C+
Kills:387
V. Kills:344 112%
Deaths:342
KDR:1.132
Accuracy:31.707% C+
KPH:14.700 C-
VKPH:13.100 C+
Hornet Missiles
C+
Kills:121
V. Kills:44 269%
Deaths:25
KDR:4.840
Accuracy:63.775% C+
KPH:59.800 C-
VKPH:21.700 D--
Kills:5,176 (4,474 + 0)
Deaths:3,412
KDR:1.517
VKDR:1.006
Vehicle Kills:3,434
Kill Difference:1,764
Playtime:308.492 hours
Usage:5%
Score:3.352m
Score/min:181
Piloting Accuracy:31.707%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:257
V. Kills:20 N/A
Deaths:42
KDR:6.119
Accuracy:45.017% C+
KPH:44.400 C-
VKPH:3.500 D--
CAS30 Tank Buster
C
Kills:221
V. Kills:222 99%
Deaths:261
KDR:0.847
Accuracy:48.765% C++
KPH:6.400 C--
VKPH:6.400 C
C150 Dalton
C-
Kills:148
V. Kills:162 91%
Deaths:47
KDR:3.149
Accuracy:31.630% D
KPH:21.900 D--
VKPH:24 C-
Kills:626 (221 + 405)
Deaths:350
KDR:1.789
VKDR:1.154
Vehicle Kills:404
Kill Difference:276
Playtime:47.334 hours
Usage:1%
Score:0.503m
Score/min:177
Piloting Accuracy:48.765%
Gunner Accuracy:31.630%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
C++
Kills:1,888
V. Kills:798 236%
Deaths:89
KDR:21.214
Accuracy:63.631% B**
KPH:55.300 C+
VKPH:23.400 C++
L100 Python AP
B++
Kills:1,563
V. Kills:663 235%
Deaths:168
KDR:9.304
Accuracy:63.109% B++
KPH:45.600 C*
VKPH:19.300 C
C75 Viper
C+
Kills:967
V. Kills:268 359%
Deaths:210
KDR:4.605
Accuracy:46.824% B
KPH:33.600 C
VKPH:9.300 C+
Kills:4,418 (4,418 + 0)
Deaths:467
KDR:9.460
VKDR:3.702
Vehicle Kills:1,729
Kill Difference:3,951
Playtime:97.231 hours
Usage:1%
Score:1.603m
Score/min:275
Driving Accuracy:46.824%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:1,799
V. Kills:1,194 151%
Deaths:281
KDR:6.402
Accuracy:59.710% B+
KPH:33.500 C+
VKPH:22.200 B*
E540 Halberd
C**
Kills:1,216
V. Kills:727 167%
Deaths:138
KDR:8.812
Accuracy:58.102% B**
KPH:34.100 C
VKPH:20.400 C**
Supernova PC
C*
Kills:893
V. Kills:369 241%
Deaths:173
KDR:5.162
Accuracy:58.290% B++
KPH:27.500 C+
VKPH:11.400 C*
Saron HRB
B+
Kills:660
V. Kills:402 164%
Deaths:123
KDR:5.366
Accuracy:52.903% B+
KPH:31 C+
VKPH:18.900 C+
Aphelion VEX-4
B+
Kills:96
V. Kills:41 229%
Deaths:10
KDR:9.600
Accuracy:30.415% D
KPH:35.100 B+
VKPH:15 C-
Kills:4,664 (2,692 + 1,972)
Deaths:725
KDR:6.433
VKDR:3.770
Vehicle Kills:2,733
Kill Difference:3,939
Playtime:145.875 hours
Usage:2%
Score:3.292m
Score/min:376
Driving Accuracy:58.290%
Gunner Accuracy:30.415%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A+
Kills:2,575
V. Kills:1,776 145%
Deaths:349
KDR:7.378
Accuracy:62.384% B+
KPH:58.500 B++
VKPH:40.400 A+
M60-G Bulldog-H
B**
Kills:1,508
V. Kills:279 N/A
Deaths:59
KDR:25.559
Accuracy:70.069% B**
KPH:123.600 C*
VKPH:22.900 C++
E540 Halberd-H
B
Kills:1,144
V. Kills:573 199%
Deaths:138
KDR:8.290
Accuracy:63.657% B+
KPH:56.500 C++
VKPH:28.300 B
M12 Kobalt-H
B**
Kills:679
V. Kills:22 N/A
Deaths:41
KDR:16.561
Accuracy:30.022% B**
KPH:181.200 B+
VKPH:5.900 C+
Aphelion VEX-4H
B*
Kills:516
V. Kills:412 125%
Deaths:125
KDR:4.128
Accuracy:45.317% C
KPH:50 C+
VKPH:39.900 B*
Proton II PPA-H
B+
Kills:323
V. Kills:18 N/A
Deaths:21
KDR:15.381
Accuracy:43.976% B+
KPH:104.300 C+
VKPH:5.800 C
M40 Fury-H
B**
Kills:237
V. Kills:30 N/A
Deaths:23
KDR:10.304
Accuracy:42.104% C-
KPH:144 B**
VKPH:18.200 C+
G40-F Ranger
D
Kills:231
V. Kills:193 119%
Deaths:23
KDR:10.044
Accuracy:32.383% C--
KPH:21.200 D**
VKPH:17.700 D
G30 Walker
C**
Kills:176
V. Kills:79 220%
Deaths:14
KDR:12.571
Accuracy:34.564% C
KPH:42.300 C++
VKPH:19 C**
Kills:7,389 (0 + 7,389)
Deaths:793
KDR:9.318
VKDR:4.265
Vehicle Kills:3,382
Kill Difference:6,596
Playtime:110.288 hours
Usage:2%
Score:3.118m
Score/min:471
Driving Accuracy:N/A%
Gunner Accuracy:34.564%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C**
Kills:534
V. Kills:163 326%
Deaths:99
KDR:5.394
Accuracy:45.934% C**
KPH:27.900 C++
VKPH:8.500 C+
M12 Kobalt
C*
Kills:450
V. Kills:27 N/A
Deaths:12
KDR:37.500
Accuracy:23.818% B+
KPH:72.100 C
VKPH:4.300 C*
M40 Fury
C++
Kills:338
V. Kills:82 407%
Deaths:46
KDR:7.348
Accuracy:43.282% B+
KPH:45.100 C
VKPH:11 C++
M60-G Bulldog
B*
Kills:269
V. Kills:76 349%
Deaths:8
KDR:33.625
Accuracy:54.852% A
KPH:66.700 B+
VKPH:18.800 B*
M20 Basilisk
B+
Kills:234
V. Kills:85 272%
Deaths:52
KDR:4.500
Accuracy:45.967% B+
KPH:24.700 C+
VKPH:9 C
M40 Fury
C++
Kills:214
V. Kills:54 389%
Deaths:27
KDR:7.926
Accuracy:41.985% B
KPH:52.500 C
VKPH:13.300 C++
M60-G Bulldog
B**
Kills:183
V. Kills:57 316%
Deaths:21
KDR:8.714
Accuracy:51.287% B**
KPH:39.900 C++
VKPH:12.400 B**
M12 Kobalt
C++
Kills:101
V. Kills:2 N/A
Deaths:7
KDR:14.429
Accuracy:20.602% C++
KPH:76.900 C+
VKPH:1.500 D--
G30 Walker
N/A
Kills:50
V. Kills:23 208%
Deaths:11
KDR:4.545
Accuracy:29.569% N/A
KPH:16 N/A
VKPH:7.400 N/A
Kills:2,373 (0 + 2,373)
Deaths:283
KDR:8.385
VKDR:2.011
Vehicle Kills:569
Kill Difference:2,090
Playtime:59.491 hours
Usage:1%
Score:1.015m
Score/min:284
Driving Accuracy:N/A%
Gunner Accuracy:29.569%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C**
Kills:903
V. Kills:49 N/A
Deaths:416
KDR:2.171
Accuracy:42.389% C
KPH:43.900 C--
VKPH:2.400 C**
M40 Fury-F
C+
Kills:569
V. Kills:202 280%
Deaths:517
KDR:1.101
Accuracy:48.266% C
KPH:21.600 C
VKPH:7.700 C+
M20 Basilisk-F
C++
Kills:110
V. Kills:61 177%
Deaths:149
KDR:0.738
Accuracy:48.276% C
KPH:10.900 C-
VKPH:6.100 C++
Kills:1,582 (1,582 + 0)
Deaths:1,082
KDR:1.462
VKDR:0.288
Vehicle Kills:312
Kill Difference:500
Playtime:57.026 hours
Usage:1%
Score:1.680m
Score/min:491
Driving Accuracy:48.276%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B**
Kills:444
V. Kills:169 261%
Deaths:24
KDR:18.500
Accuracy:49.153% D
KPH:81.800 B++
VKPH:31.100 B**
CAS 14-E
C--
Kills:235
V. Kills:12 N/A
Deaths:24
KDR:9.792
Accuracy:30.633% D
KPH:60.700 C--
VKPH:3.100 D*
M20 Wyvern
D
Kills:139
V. Kills:80 172%
Deaths:42
KDR:3.310
Accuracy:35.168% C-
KPH:15.900 D
VKPH:9.100 D
Hellion G20
D--
Kills:72
V. Kills:42 167%
Deaths:25
KDR:2.880
Accuracy:32.188% D**
KPH:16.900 D--
VKPH:9.800 D**
Kills:890 (0 + 890)
Deaths:115
KDR:7.739
VKDR:2.635
Vehicle Kills:303
Kill Difference:775
Playtime:22.336 hours
Usage:0%
Score:0.270m
Score/min:202
Piloting Accuracy:N/A%
Gunner Accuracy:32.188%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 20,74520,57210,1822.02C+0.3128.796%B++19.313%D--56.7C++N/A159362.9h11.2C+38.9C+
VE-H Maw 9,4829,3854,7571.973C+0.2736.754%A+16.462%F66.8CN/A179140.4h10.5C28.5B+
NS Decimator 11,7047,5226,3321.188C0.5281.786%A**N/A27.5D-15.3C-190273.3h3.2B+3.9B**
Thanatos VE70 6,6286,5654,0761.611B0.1049.884%B+10.815%D*37.7C+N/A120174h3.9B+7.7B+
Pulsar C 5,4295,3572,7561.944C+0.2432.734%B*19.657%D--53.2C++N/A151100.7h10.6C++32.5B+
Eclipse VE3A 5,2365,1563,0861.671C++0.0432.196%B*16.641%D-52.9C+N/A14797.4h11.5C+35.9B+
Serpent VE92 4,6814,6124,5501.014C0.6928.185%C**15.156%D*21.5DN/A58214.6h14.4D-51.2C+
Lasher X2 4,4934,3724,0191.088C0.6230.149%C+3.248%C25.9DN/A73168.5h13.3B**44.1B++
Ursa 3,3473,3131,6881.963C*0.2630.031%B++16.088%D*58.1C+N/A14557h10.2C+33.8B+
Saron Laser Cannon 6,0823,2222,7101.189C0.5229.87%C2.483%B+12.8C11.3C+165252.3h140.3C469.6C
M60-A Bulldog 3,4653,1536052.55B*50.8470.344%A*1.554%D84.5A+8.4B*27737.3h5.4C*7.7B*
Anti-Vehicle Grenade 6,1073,04013040N/A3,038.2942.798%D*N/A620.4B*625.9S63134.9h2.2A+5.1B**
C-4 4,2472,9112,1561.35C0.3622.19%D-N/A55.2D-25.4C54252.7h1.3C+5.9C
MANA Anti-Personnel Turret 2,9422,9089872.946N/A1.2426.664%UN/A29080U340U51833300.1h17.8T*66.9T*
Saron HRB-H 4,3512,5753497.378C+5.6762.384%B+1.476%C+58.5B++40.4A+54144h20.9B33.5B+
Ghost 2,1102,0869822.124C-0.4248.899%B**61.841%D*43C--N/A13048.5h2.2C4.5C*
NS-AM7 Archer 2,8362,0134,0330.499C+1.2164.805%B*21.908%C*6.5C2.7C+38309.2h17.1C+26.4C++
Lumine Edge 1,9761,97147,0710.042C1.6721.88%D14.105%C1C-N/A31965.2h1.2B+5.5C++
LB00 Python AP 2,6861,8888921.213C+19.5163.631%B**N/A55.2C+23.3C++27234.2h4.3C6.7C*
Supernova FPC 2,9931,7992816.402C-4.6959.71%B+1.39%C33.4C+22.2B*48453.8h4.8C+8C*
Terminus VX-9 1,8021,7551,2761.375C+0.3332.169%B*21.937%D-43.2C1.2B++17840.6h13.1D40.9C*
Tank Mine 2,7301,7298642.001D0.2935.777%CN/A75.8D-43.9D78222.8h2.3D6.4D
SVA-88 1,7331,7138302.064C+0.3628.983%B+18.914%D--61C+N/A21028.1h12C-41.5C*
Solstice SF 1,6461,6251,1961.359C++0.3530.925%B*15.877%C+26.4C+N/A9161.6h12.1C+39.1C*
M12 Kobalt 1,6241,5723742.486C40.7827.816%B*19.975%C**169B+5.6C++4179.3h13.6B+49.1B++
L100 Python AP 2,2261,5631689.304C+7.6063.109%B++N/A45.6C*19.3C32734.3h5.1C++8.1C++
VE-C Horizon 1,5681,5339761.571C0.1447.752%A++16.569%D*40.8DN/A10537.6h19.6D*41.1C+
M60-G Bulldog-H 1,7871,5085925.559C**23.8570.069%B**N/A123.6C*22.9C++49812.2h5C+7.2B
Plasma Grenade 1,4441,41811418N/A1,416.2950.325%C+N/A746.3B+13.7C+26691.9h2.6B++5.2B+
Artemis VX26 1,3841,3768641.593C+0.1133.326%B*24.055%C43.7C+N/A12031.5h10.7C**32B+
Pulsar VS1 1,3581,3331,1871.123C0.5830.378%B++13.578%D*30.3CN/A13744h13.8C45.3B
Beamer VS3 1,3071,2861,5000.857C+0.8532.603%B+18.507%D18.7DN/A6468.6h9.7C29.7C*
Pulsar LSW 1,2881,2796421.992C+0.2828.981%B+16.732%D*60.6C+N/A21121.1h11.2C+38.5C*
Solstice VE3 1,2791,2619631.309C**0.4030.285%B++20.381%C+21.2CN/A13359.4h14.9C+49.1C+
H-V45 1,2361,2247471.639C+0.0732.628%B**18.382%D45.7C+N/A13926.8h12.3C+37.8B+
Zenith VX-5 1,2431,2178961.358C0.3533.381%B**17.502%D-31.4C--N/A10938.7h15.1D*45.3C+
E540 Halberd 1,9431,2161388.812C7.1058.102%B**N/A34.1C20.4C**32335.7h6.4D-11C+
Sticky Grenade 1,2661,20711207N/A1,205.2952.371%CN/A862.1C-42.1A**22881.4h2C++3.9C++
CME 1,2351,1999041.326C+0.3838.823%A*21.184%C--38.7C1.2B++13731h15.6D--40.1C**
NSX-P Tanto 1,2131,1809321.266C0.4434.281%B*22.542%D-29.6DN/A9539.8h14.9C+43.5C*
Equinox VE2 Burst 1,2071,1788741.348C0.3633.326%B+24.873%D36.7D-N/A8632.1h14.9D**44.8C+
VX6-7 1,2011,1747021.672C+0.0433.245%B**18.91%D47.1C+1.1C**18724.9h14.4D43.3C++
Force-Blade 1,1891,17238,5950.03C+1.6830.406%C+1.109%D0.6CN/A21818.5h1.7B++5.7B+
VA39 Spectre 1,1871,1696221.879C+0.1741.368%B*37.126%C+37.6C++N/A13031.1h4.9C*11.8B+
Equinox VE2 1,1841,1689321.253C0.4533.164%B**14.127%D--36.2CN/A8632.3h11.7C+35.2B+
Phaseshift VX-S 1,1881,1624752.446D0.7439.791%C+80.637%C*26.1DN/A6944.5h2.7C+6.7C++
XM98 1,1681,1604892.372C0.6643.713%B+66.121%D*27.5C-N/A9142.2h2.7D6.2C+
Betelgeuse 54-A 1,1631,1594412.628C+0.9231.431%B+17.256%F-108.3BN/A52910.7h10.4C+33C**
Flare VE6 1,1671,1575772.005C+0.3028.884%B+18.928%D--67.3C++N/A25117.2h9.9C+34.2B
Corvus VA55 1,1781,1558571.348C+0.3635.736%A++16.537%D*38.6C+N/A11929.9h11.9C33.4B+
Lasher X2 AE 1,1921,1559291.243C0.4636.991%B+1.558%D*27.8D*N/A7641.6h12.1A+32.7B**
E540 Halberd-H 1,7171,1441388.29C-6.5863.657%B+1.836%C**56.4C++28.2B41120.3h6C9.5C+
Solstice Burst 1,1641,1351,0421.089C--0.6231.13%B+20%D--16.5D--N/A5368.7h15D*48.2C
M60-A Bulldog 1,2071,0564125.756C++24.0564.59%A+2.083%C+67.7B++9.7B**25915.6h6.1C9.5B+
Hades VSH4 1,1959901,0200.971C+0.7474.604%B+2.929%C**33.2C+6.9C14329.8h2.8A++3.7A+
Eidolon VE33 1,0029817821.254C0.4536.354%B++27.727%C+22.8DN/A7643h9.1C-24.9C++
C75 Viper 1,2359672104.605C--2.9046.824%BN/A33.6C9.3C+21628.8h13.4C28.6C+
The Kraken 1,7759271,2120.765D0.9486.774%M++N/A18.8F17.2C-19449.2h4C+4.6B+
Deimos VA29 9219145791.579C+0.1372.226%B+14.88%C--54.1CN/A20216.9h2.3C3.1C**
S12 Renegade 9529034162.171C0.4642.389%C7.641%B+43.8C--2.4C**10220.6h3.4C+8.1C+
Supernova PC 1,2628931735.162C3.4558.29%B++2.688%B+27.6C+11.4C*24532.4h4B+6.9B++
Comet VM2 1,0248667411.169C+0.5450.917%B+3.811%C18.6B+3.4D11246.5h12.7B*24.9B+
Light PPA 9328652024.282C2.5743.255%C+N/A57.3C+4.4C++22415.1h10.7C*24.7C**
AM7-XOXO 1,1538401,3080.642C-1.0765.638%B15.595%D7.1D-2.6C35118.2h18.6C+28.4C+
S1 1,3228121,0930.743C0.9671.403%A3.571%B++21.9D13.8C30337h6.3C+8.9C++
Pandora VX25 7857764341.788C*0.0851.809%B++17.784%C**53.5C+N/A17614.5h4.1C+7.9B+
Nemesis VSH9 1,2027648100.943C+0.7672.034%B*1.963%C-28C*16C++24627.3h3.4A++4.7A++
Spiker 7617406841.082C0.6335.149%B+19.595%C--21DN/A5535.3h9.5C27C++
Quasar VM1 6966884001.72C0.0119.169%C++14.244%D*29.3C+N/A12423.5h13.2C*69C++
M12 Kobalt-H 7016794116.561D14.8530.022%B**17.673%C+183.5B+5.9C+4533.7h12.5B+41.8B++
Saron HRB 1,0626601235.366C3.6652.903%B+N/A31C+18.9C+39521.3h21.6C+40.9B
M60-G Bulldog 7446573618.25C--16.5462.523%B2.74%M152.8A*20.2C+4834.3h4.7B+7.5B++
NS-15M2 6486434311.492C0.2229.736%B+23.173%D-43.4DN/A18114.8h13.8D--46.3C+
A30 Walker 1,3436331973.213C+1.5129.974%B+N/A16.5B*18.5A**22838.3h177C+590.4B
Dual Photon Pods 7005811334.368D2.6652.38%CN/A45.7D-9.4D-25512.7h19.6C+37.4C+
M40 Fury-F 7715695171.101C-0.6148.266%CN/A21.6C7.7C+94526.4h9.6C*19.8C*
Lancer VS22 1,2325557000.793C0.9167.115%B*N/A16.1C19.6C*23934.5h16.9C++25.2C**
M60-A Bulldog 5775354212.738C+11.0357.021%A+N/A68.6B+5.4D2267.8h4.3B++7.5B**
M20 Basilisk 697534995.394B+3.6945.934%C**7.303%B+27.8C++8.5C+21519.2h68.4B+148.8B+
VS Patriot Flare Gun 8075281,0180.519C1.199.439%DN/A5.5D--2.9U1896.7h5.4F-57.5T-
Phobos VX86 5205173961.306C+0.4071.114%B++9.284%D*57.4C+N/A1639h2.2C++3.1B
Aphelion VEX-4H 9285161254.128C2.4245.317%C2.519%C50.1C+40B*56810.3h48.4C++106.8C++
NSX Naginata 5095053981.269D0.4425.32%C+28.515%C-45.9C--N/A16511h13.5D-53.5C
Comet VM2 6055044011.257C+0.4553.53%B+4.365%C+18.8B+3.8D-11726.8h16.1B++30B*
M12 Kobalt 4774501237.5B+35.7923.818%B+20%C++72.6C4.4C*2406.2h18.4C+77.1C++
VLG Missile Launcher 6134442418.5C16.7949.153%DN/A82.2B++31.3B**3695.4h6C+12.2C
The Little Helper 4494354231.028C-0.6856.064%B++15.862%C+37.2D1.2C++8611.7h5.7D**10.1C+
V26 Maelstrom Turbo Laser 7313873421.132C0.5831.707%C+1.809%C14.7C-13.1C+22226.3h125.6D396.3D
NS-03 Thumper 3773655330.685C-1.0235.356%C+1.37%C12D*N/A3330.3h8C22.8C+
Blueshift VM5 3533451362.537C+0.8326.602%B**20.87%C-38.3CN/A1609h22F--82.8C
M40 Fury 420338467.348C+5.6443.282%B+1.183%C-45.1C10.9C++3057.5h14.3C+32.9C*
Proton II PPA-H 3413232115.381C+13.6743.976%B+N/A104.2C+5.8C3703.1h9.3C*21.1B+
Blueshift VM5 3203111252.488C+0.7827.001%B*19.936%D36.6C1.1B+1478.5h23.1F*85.6C
C-4 ARX 4993082701.141D0.5721.05%D*N/A32.4D**20.1D-4189.5h1.5D*6.9D--
Spear Anti-Vehicle Phalanx Turret 453299348.794C+7.0952.227%C*7.023%A++45.3C23.3C5206.6h8.4C+16C++
Hunter QCX 3312954610.64C1.079.985%F--14.915%C-5.4D--N/A2354.5h5.1C**50.6D
NS-11CP 3072952101.405C--0.3033.711%B++19.322%D--31.1D-1.3C++1029.5h15.8F--47D
MAX Punch 2762759340.294B*1.4132.385%D-N/A4.8A+N/A1257.5h1.5C**4.7C**
M60-G Bulldog 345269833.625A*31.9254.852%AN/A67.3B+19B*4784h5.5B+10B++
Spear Anti-Vehicle Phalanx Tower 4812631320.231C-18.5256.859%B+5.323%B++43.8C36.3C++5136h10.3C--18.2C+
NS-11A 2662601891.376C0.3333.11%B**17.692%D-33.8C--N/A1597.7h16.9F51.1C+
L105 Zephyr 277257426.119C-4.4145.017%C+N/A44.3C-3.4D--2365.8h6.2C++13.7C*
M40 Fury-H 2672372310.304C--8.6042.104%C-1.688%B*148.1B**18.8C+5211.6h6.3B++14.9B++
CAS 14-E 247235249.792C-8.0830.633%D2.979%A60.3C--3.1D*2043.9h21.3B++69.7B+
M20 Basilisk 319234524.5C++2.7945.967%B+8.547%B**24.6C+8.9C2579.5h82.1B+178.6B+
G40-F Ranger 4242312310.043D8.3432.383%C--1.299%B+21.2D**17.7D24810.9h140.6T*434.1T*
CAS30 Tank Buster 4432212610.847C-0.8648.765%C++1.357%C**6.4C--6.4C11234.8h55.2C+113.2C++
M40 Fury 268214277.926C+6.2241.985%B1.869%C++52.2C13.2C++3524.1h14.6C34.8C+
Darkstar 2172142420.884C--0.8232.862%B**13.084%F-25.8D--N/A808.3h19.1T-58.2D--
Soldier Soaker 1971911421.345C+0.3622.584%F13.089%C30.3D-1C+1026.3h6.9D30.7F
Damascus Edge 1911915,3220.036C1.6742.779%B++2.618%D1CN/A3199.5h1.6B+3.8B+
VE-A Lacerta 1951871271.472C0.2431.922%C**18.182%D-31.7D-1.4C+1245.9h12.5C-39.3C+
M60-G Bulldog 240183218.714B+7.0151.287%B**N/A39.8C++12.4B**4004.6h6.7C++13.2B+
M20 Drake 370180257.2D5.4946.987%M**N/A21.2C22.4M*2728.5h138.5D*294.7C+
G30 Walker 2551761412.571C++10.8634.564%C5.682%B**41.9C++18.8C*3634.2h105.3B++304.7B+
NSX Masamune 2491561531.02C+0.6961.337%C++N/A19.7D--11.8C1267.9h8.4B+13.7B+
M40 Fury 206154917.111C++15.4055.434%B*N/A77C+26B*3942h12.8C+23.1C**
M20 Basilisk 199152207.6C-5.8959.107%B++11.184%M+58.5C**18.1C3112.6h66.3B++112.1B*
C150 Dalton 310148473.149D1.4431.63%DN/A21.8D--23.8C-4626.8h5.9F-18.6F--
M20 Wyvern 219139423.31C-1.6035.168%C-4.317%B+15.8D9.1D1268.8h91.4C260C
Rocklet Rifle 223121731.658B**0.0557.036%B+N/A32.7C+27.6C+7193.7h38.9C68.2C+
Hornet Missiles 165121254.84C3.1363.775%C+3.306%A*60.5C-22D--8942h9B14.1B
G40-F Ranger 209112129.333D7.6335.183%C+N/A31.1C--26.9B3493.6h117F--332.6F
M20 Basilisk-F 1711101490.738C0.9748.276%C3.636%C+10.9C-6C++9410.1h78.3C++162.2C+
NS-44L Blackhand 108107631.698C+0.0153.083%B**37.383%C--21.4DN/A1045h4.1C+7.7B+
M12 Kobalt 103101714.429C12.7220.602%C++22.772%B++77.7C+1.5D--4101.3h15B+72.7B+
Aphelion VEX-4 13796109.6B++7.8930.415%D3.125%C35.6B+15.2C3482.7h35.5B*116.6B+
VX29 Polaris 9996781.231C0.4827.562%C*17.708%D--31D-1C*2943.1h17.9F*64.9D
MANA Anti-Vehicle Turret 12383621.339D0.3755.764%D*1.205%C+830D400D--4657570.1h9.7D17.3D--
Orbital Strike Uplink 10677177U75.29153.731%UN/A256.7U96.7U15670.3h1.3T*0.9T*
Parsec VX3-A 7473561.304D-0.4038.404%D--73.973%D--25.2D*N/A852.9h2.1D**5.5D**
Hellion G20 11472252.88D*1.1732.188%D**11.111%A++16.7D--9.8D**1434.3h109.8D341.1D**
VE-LR Obelisk 6363501.26D0.4532.11%C--31.746%C-28.6DN/A3022.2h5.6C++17.3C++
NSX Amaterasu 66635,0190.013D1.696.524%D**7.937%D--0.3DN/A1250.7h6.1C--94.2T
Aspis Anti-Aircraft Phalanx Turret 1215978.429A+6.7230.386%C*N/A14.4C++15.1B+4024.1h146.8C+483.3C++
NS-61 Emissary 5252780.667C--1.0426.423%C--15.385%C--14.9DN/A1523.5h12.7C++48C+
G30 Walker 7350114.545C2.8429.569%C-8%A++16.1C7.4D2703.1h171B+578.2C**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret179511.5h
Spawn Beacon637,3955.8h
Nano-Armor Kit6,3115,758,326487.4h
Caltrop0880.1h
Ordnance Dampener52770.2h
Repair Module21240.3h
Turret AI Module01100.3h
Structure Shield Module0770.3h
Skywall Shield Emitter1530.2h
Rampart Wall62061.5h
Sunderer Garage2540.3h
Nanite Healing Grenade02080.1h
Nanite Revive Grenade02,5050.7h
Medical Applicator1,147368,84232.6h
Cortium Silo21370.5h
Motion Spotter282,2252.7h
Restoration Kit961,4792.2h
Welding Device03260h
Spear Anti-Vehicle Tower32330.8h
Deconstruction Tool23,3380.2h
Xiphos Anti-Personnel Tower0720.3h
Hoplon Anti-Aircraft Phalanx Tower0850.3h
Spitfire Auto-Turret1989,60710.5h
Ammunition Package26916,2349.3h
Smoke Grenade01010h
Recon Detection Device199232.9h
Medical Kit1,94026,43433.1h
Anti-Infantry MANA Turret2816,82712.7h
Flail Targeting Dart3620.4h
Bending Beacon0500.1h
V30-F Starfall1600h
WLT-Howler Mining Laser3717,3817.5h
Infantry Tower2620.4h
Elysium Spawn Tube21180.5h
Light Vehicle Terminal21160.8h
Xiphos Anti-Personnel Phalanx Turret01000h
Nano-Repair Grenade05,0181.4h
Snowman Soldier325180.9h
Orbital Strike Target Designator10931h
Hardlight Barrier327651.5h

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