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Primus LumiLumiLumi[MG1] LumiLumiLumi
VS BR 191

KDR: 1.67

Score: 96.7m

Last Seen: Feb 21st, 2019 4:29 PM
- OFFLINE - 16.5 hour(s)

Battle Rank 120 (191 total) - Vanu Sovereignty on Cobalt - Outfit Leader of MonkeyGamers[MG1] MonkeyGamers
VS outfit on Cobalt

Members: 4
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 VE-H Maw Thanatos VE70 NS Decimator Eclipse VE3A Serpent VE92 Pulsar C Lasher X2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $537,930 MLG Score: 430
Fun Score: N/A
Cheeseburgers Flipped: 452TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.527%18.685%5892799566,6811.571180.095

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.442%2.041A*-0.309C-1.154D*HEAD (~2.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.30.502B+11.80.177C++25.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.694%2.013%162510175,068335835131.50923144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.085%-0.707D-0.377C**-0.307

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
329.1-1.043D*101-0.907D--228.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.119%1.2%117410184,833784923400.615669206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.489%1.289A-0.908D---0.07

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.684B+6.60.473B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.188%3.593%2331810049,351621443741.50459214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.021%0.745B++-0.197C0.892

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.40.583B+21.80.446B27.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.408%61.569%233410185,4935324741.03155

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.077%1.258A-0.365C-0.161

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.302C*30.059C+3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.697%11.444%233410187,4192969692.49882

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.556%0.771B++-0.615D0.518

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.438B3.80.226C++3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
MonkeyGamers[MG1] MonkeyGamers
VS outfit on Cobalt

Members: 4
96.7m241.2%335 (20.1k)289 (17.3k)1.66631160,28196,1891.97177191 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022932319.069%12.285%23403:2939

6% Combat Medic52% Engineer27% Heavy Assault6% Infiltrator8% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 7th, 2012 1:06 PMAug 27th, 2014 12:07 AMFeb 21st, 2019 11:13 AM (2d) (PST)Feb 21st, 2019 12:53 PM (2d) (PST)Feb 21st, 2019 12:29 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6091494600.4790.2870.0591.3600.085430

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,5578,91127,6462917482517,336

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5577.6h/232.4d 29,382 19,690 57,889 455k 4,584 14,541 28,377 203.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A+
Kills:20,187
Deaths:9,932
KDR:2.033
Accuracy:28.760% A+
HSR:19.205% D
VE-H Maw
A*
Kills:7,029
Deaths:3,520
KDR:1.997
Accuracy:37.121% A*
HSR:16.930% D--
Lasher X2
B++
Kills:4,315
Deaths:3,962
KDR:1.089
Accuracy:30.068% B++
HSR:3.221% C
Ursa
A
Kills:3,313
Deaths:1,688
KDR:1.963
Accuracy:30.031% A
HSR:16.088% D*
SVA-88
B**
Kills:1,713
Deaths:830
KDR:2.064
Accuracy:28.983% B**
HSR:18.914% D-
Pulsar LSW
B**
Kills:1,279
Deaths:642
KDR:1.992
Accuracy:28.981% B**
HSR:16.732% D--
Betelgeuse 54-A
A
Kills:1,159
Deaths:441
KDR:2.628
Accuracy:31.431% A
HSR:17.256% F
Flare VE6
B**
Kills:1,157
Deaths:577
KDR:2.005
Accuracy:28.884% B**
HSR:18.928% D
Lasher X2 AE
B**
Kills:1,153
Deaths:926
KDR:1.245
Accuracy:37.077% B**
HSR:1.561% D--
NSX Naginata
B+
Kills:412
Deaths:313
KDR:1.316
Accuracy:25.287% B+
HSR:29.612% C*
Kills:41,717
Deaths (as Heavy Assault):22,831
Deaths (to Heavy Assaults):23,853
KDR:1.82721
Kill Difference:18,886
Playtime:1,528.331 hours
Usage:27%
Score:28.940m
Score/min:316
Accuracy (listed only):30.662%
HSR (listed only):15.845%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B**
Kills:6,565
Deaths:4,076
KDR:1.611
Accuracy:49.884% B**
HSR:10.815% D--
Eclipse VE3A
A
Kills:5,071
Deaths:3,021
KDR:1.679
Accuracy:32.198% A
HSR:16.742% D
Serpent VE92
B*
Kills:4,501
Deaths:4,452
KDR:1.011
Accuracy:28.139% B*
HSR:15.130% D-
Pulsar C
A++
Kills:4,432
Deaths:2,307
KDR:1.921
Accuracy:32.716% A++
HSR:19.517% D
Solstice SF
A
Kills:1,621
Deaths:1,194
KDR:1.358
Accuracy:30.887% A
HSR:15.854% C+
Solstice VE3
A+
Kills:1,261
Deaths:962
KDR:1.311
Accuracy:30.283% A+
HSR:20.381% C++
Solstice Burst
B*
Kills:1,135
Deaths:1,042
KDR:1.089
Accuracy:31.130% B*
HSR:20% D
Eidolon VE33
A+
Kills:898
Deaths:728
KDR:1.234
Accuracy:36.068% A+
HSR:26.837% C++
Zenith VX-5
A++
Kills:707
Deaths:523
KDR:1.352
Accuracy:34.639% A++
HSR:16.832% D
NSX-P Tanto
A++
Kills:573
Deaths:438
KDR:1.308
Accuracy:35.115% A++
HSR:21.815% C-
Deimos VA29
B**
Kills:473
Deaths:321
KDR:1.474
Accuracy:71.903% B**
HSR:15.645% C+
Pandora VX25
A
Kills:306
Deaths:180
KDR:1.700
Accuracy:52.135% A
HSR:18.301% B*
Phobos VX86
A
Kills:75
Deaths:60
KDR:1.250
Accuracy:75.188% A
HSR:12% D
VE-LR Obelisk
C++
Kills:56
Deaths:44
KDR:1.273
Accuracy:32.762% C++
HSR:32.143% C+
Kills:27,674
Deaths (as Engineer):19,348
Deaths (to Engineers):25,316
KDR:1.43033
Kill Difference:8,326
Playtime:2,917.644 hours
Usage:52%
Score:49.992m
Score/min:286
Accuracy (listed only):40.932%
HSR (listed only):18.715%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
B**
Kills:6,565
Deaths:4,076
KDR:1.611
Accuracy:49.884% B**
HSR:10.815% D--
Eclipse VE3A
A
Kills:5,071
Deaths:3,021
KDR:1.679
Accuracy:32.198% A
HSR:16.742% D
Serpent VE92
B*
Kills:4,501
Deaths:4,452
KDR:1.011
Accuracy:28.139% B*
HSR:15.130% D-
Pulsar C
A++
Kills:4,432
Deaths:2,307
KDR:1.921
Accuracy:32.716% A++
HSR:19.517% D
Solstice SF
A
Kills:1,621
Deaths:1,194
KDR:1.358
Accuracy:30.887% A
HSR:15.854% C+
Solstice VE3
A+
Kills:1,261
Deaths:962
KDR:1.311
Accuracy:30.283% A+
HSR:20.381% C++
Solstice Burst
B*
Kills:1,135
Deaths:1,042
KDR:1.089
Accuracy:31.130% B*
HSR:20% D
Zenith VX-5
A++
Kills:707
Deaths:523
KDR:1.352
Accuracy:34.639% A++
HSR:16.832% D
NSX-P Tanto
A++
Kills:573
Deaths:438
KDR:1.308
Accuracy:35.115% A++
HSR:21.815% C-
Deimos VA29
B**
Kills:473
Deaths:321
KDR:1.474
Accuracy:71.903% B**
HSR:15.645% C+
Pandora VX25
A
Kills:306
Deaths:180
KDR:1.700
Accuracy:52.135% A
HSR:18.301% B*
Phobos VX86
A
Kills:75
Deaths:60
KDR:1.250
Accuracy:75.188% A
HSR:12% D
Kills:26,720
Deaths (as Light Assault):18,576
Deaths (to Light Assaults):15,658
KDR:1.43842
Kill Difference:8,144
Playtime:435.795 hours
Usage:8%
Score:7.390m
Score/min:283
Accuracy (listed only):42.018%
HSR (listed only):16.919%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:2,007
Deaths:952
KDR:2.108
Accuracy:49.345% A+
HSR:62.133% D
NS-AM7 Archer
B++
Kills:1,417
Deaths:3,430
KDR:0.413
Accuracy:64.162% B++
HSR:23.218% B++
Artemis VX26
A
Kills:1,376
Deaths:853
KDR:1.613
Accuracy:33.306% A
HSR:24.055% C*
Beamer VS3
B++
Kills:1,286
Deaths:1,500
KDR:0.857
Accuracy:32.605% B++
HSR:18.507% C--
VA39 Spectre
A+
Kills:1,166
Deaths:619
KDR:1.884
Accuracy:41.369% A+
HSR:37.050% C+
Phaseshift VX-S
B+
Kills:1,161
Deaths:472
KDR:2.460
Accuracy:39.890% B+
HSR:80.706% B+
XM98
B*
Kills:1,159
Deaths:489
KDR:2.370
Accuracy:43.710% B*
HSR:66.092% D--
Spiker
B*
Kills:706
Deaths:655
KDR:1.078
Accuracy:35.195% B*
HSR:20.113% C+
VS Patriot Flare Gun
U
Kills:203
Deaths:568
KDR:0.357
Accuracy:5.925% D*
HSR:0% U
Soldier Soaker
D-
Kills:111
Deaths:74
KDR:1.500
Accuracy:19.051% F
HSR:9.910% D-
Kills:10,592
Deaths (as Infiltrator):9,612
Deaths (to Infiltrators):14,121
KDR:1.10196
Kill Difference:980
Playtime:322.386 hours
Usage:6%
Score:3.514m
Score/min:182
Accuracy (listed only):36.456%
HSR (listed only):34.178%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
B**
Kills:6,565
Deaths:4,076
KDR:1.611
Accuracy:49.884% B**
HSR:10.815% D--
Pulsar VS1
A
Kills:1,319
Deaths:1,176
KDR:1.122
Accuracy:30.359% A
HSR:13.495% D--
Equinox VE2 Burst
B**
Kills:1,178
Deaths:873
KDR:1.349
Accuracy:33.323% B**
HSR:24.873% C
Terminus VX-9
A
Kills:1,174
Deaths:830
KDR:1.414
Accuracy:31.690% A
HSR:22.317% C--
H-V45
A++
Kills:1,171
Deaths:710
KDR:1.649
Accuracy:32.916% A++
HSR:18.446% C
Equinox VE2
A
Kills:1,168
Deaths:932
KDR:1.253
Accuracy:33.164% A
HSR:14.127% D-
Corvus VA55
A*
Kills:1,153
Deaths:857
KDR:1.345
Accuracy:35.708% A*
HSR:16.566% D-
CME
A**
Kills:1,018
Deaths:757
KDR:1.345
Accuracy:39.075% A**
HSR:21.415% C+
Deimos VA29
B**
Kills:473
Deaths:321
KDR:1.474
Accuracy:71.903% B**
HSR:15.645% C+
Pandora VX25
A
Kills:306
Deaths:180
KDR:1.700
Accuracy:52.135% A
HSR:18.301% B*
Phobos VX86
A
Kills:75
Deaths:60
KDR:1.250
Accuracy:75.188% A
HSR:12% D
Kills:15,600
Deaths (as Combat Medic):10,772
Deaths (to Combat Medics):8,512
KDR:1.4482
Kill Difference:4,828
Playtime:308.623 hours
Usage:6%
Score:5.829m
Score/min:315
Accuracy (listed only):44.122%
HSR (listed only):17.091%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B**
Kills:857
Deaths:724
KDR:1.184
Accuracy:51.123% B**
HSR:3.851% C+
Quasar VM1
B++
Kills:688
Deaths:400
KDR:1.720
Accuracy:19.189% B++
HSR:14.244% D-
Comet VM2
B*
Kills:494
Deaths:384
KDR:1.286
Accuracy:53.877% B*
HSR:4.453% C++
Kills:2,039
Deaths (as MAX Suit):754
Deaths (to MAX Suits):3,923
KDR:2.70424
Kill Difference:1,285
Playtime:56.649 hours
Usage:1%
Score:1.027m
Score/min:302
Accuracy (listed only):41.396%
HSR (listed only):7.516%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B
Kills:3,086
V. Kills:2,787 111%
Deaths:2,708
KDR:1.140
Accuracy:29.849% C
KPH:13.200 C+
VKPH:11.900 B
Light PPA
B+
Kills:840
V. Kills:63 N/A
Deaths:199
KDR:4.221
Accuracy:43.898% B+
KPH:59.500 B+
VKPH:4.500 B+
Dual Photon Pods
C++
Kills:581
V. Kills:119 484%
Deaths:133
KDR:4.368
Accuracy:52.380% C++
KPH:45.700 D
VKPH:9.400 D
Maelstrom Turbo Laser
B+
Kills:352
V. Kills:320 110%
Deaths:314
KDR:1.121
Accuracy:31.227% C+
KPH:14.900 C+
VKPH:13.600 B+
Hornet Missiles
C*
Kills:121
V. Kills:44 269%
Deaths:25
KDR:4.840
Accuracy:63.850% C*
KPH:59.800 C+
VKPH:21.700 D
Kills:4,980 (4,278 + 0)
Deaths:3,379
KDR:1.474
VKDR:0.986
Vehicle Kills:3,333
Kill Difference:1,601
Playtime:286.652 hours
Usage:5%
Score:3.079m
Score/min:179
Piloting Accuracy:31.227%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C**
Kills:257
V. Kills:20 N/A
Deaths:42
KDR:6.119
Accuracy:45.209% C**
KPH:44.900 C+
VKPH:3.500 D-
CAS30 Tank Buster
C
Kills:209
V. Kills:214 97%
Deaths:260
KDR:0.804
Accuracy:48.486% C**
KPH:6.100 C
VKPH:6.200 C
C150 Dalton
C+
Kills:136
V. Kills:155 87%
Deaths:45
KDR:3.022
Accuracy:31.442% D
KPH:21.600 D
VKPH:24.600 C+
Kills:602 (209 + 393)
Deaths:347
KDR:1.735
VKDR:1.121
Vehicle Kills:389
Kill Difference:255
Playtime:46.328 hours
Usage:1%
Score:0.463m
Score/min:167
Piloting Accuracy:48.486%
Gunner Accuracy:31.442%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:1,550
V. Kills:653 237%
Deaths:167
KDR:9.281
Accuracy:63.045% B++
KPH:45.500 A
VKPH:19.200 C**
C75 Viper
B+
Kills:961
V. Kills:266 360%
Deaths:210
KDR:4.576
Accuracy:46.827% B++
KPH:33.600 C**
VKPH:9.300 B+
LB00 Python AP
C*
Kills:328
V. Kills:159 205%
Deaths:29
KDR:11.310
Accuracy:67.485% B*
KPH:46.600 C
VKPH:22.600 C*
Kills:2,839 (2,839 + 0)
Deaths:406
KDR:6.993
VKDR:2.655
Vehicle Kills:1,078
Kill Difference:2,433
Playtime:69.686 hours
Usage:1%
Score:1.074m
Score/min:257
Driving Accuracy:67.485%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:1,429
V. Kills:1,036 138%
Deaths:268
KDR:5.332
Accuracy:59.117% B++
KPH:30.700 B++
VKPH:22.200 A+
Supernova PC
B**
Kills:893
V. Kills:369 241%
Deaths:173
KDR:5.162
Accuracy:58.290% B**
KPH:27.600 B+
VKPH:11.400 B**
E540 Halberd
B*
Kills:861
V. Kills:575 149%
Deaths:128
KDR:6.727
Accuracy:57.183% A
KPH:33.300 C++
VKPH:22.200 B*
Saron HRB
B**
Kills:596
V. Kills:374 159%
Deaths:119
KDR:5.008
Accuracy:52.474% B**
KPH:30.400 B+
VKPH:19.100 B+
Aphelion VEX-4
B*
Kills:74
V. Kills:33 218%
Deaths:10
KDR:7.400
Accuracy:29.370% D
KPH:34.800 B*
VKPH:15.500 C
Kills:3,853 (2,322 + 1,531)
Deaths:698
KDR:5.520
VKDR:3.420
Vehicle Kills:2,387
Kill Difference:3,155
Playtime:126.560 hours
Usage:2%
Score:2.775m
Score/min:365
Driving Accuracy:58.290%
Gunner Accuracy:29.370%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A++
Kills:2,555
V. Kills:1,766 145%
Deaths:348
KDR:7.342
Accuracy:62.277% B*
KPH:58.500 A
VKPH:40.500 A++
E540 Halberd-H
B*
Kills:1,073
V. Kills:549 195%
Deaths:133
KDR:8.068
Accuracy:63.804% B*
KPH:55.500 B+
VKPH:28.400 B*
M12 Kobalt-H
A+
Kills:665
V. Kills:22 N/A
Deaths:40
KDR:16.625
Accuracy:30.059% A+
KPH:184.300 B*
VKPH:6.100 C**
M60-G Bulldog-H
B**
Kills:630
V. Kills:105 N/A
Deaths:49
KDR:12.857
Accuracy:68.458% A++
KPH:120.600 B**
VKPH:20.100 B**
Aphelion VEX-4H
B**
Kills:486
V. Kills:398 122%
Deaths:123
KDR:3.951
Accuracy:44.621% C+
KPH:49.600 B+
VKPH:40.600 B**
Proton II PPA-H
B++
Kills:269
V. Kills:15 N/A
Deaths:19
KDR:14.158
Accuracy:43.832% B++
KPH:113.600 B+
VKPH:6.300 C+
M40 Fury-H
B**
Kills:235
V. Kills:29 N/A
Deaths:22
KDR:10.682
Accuracy:41.559% C+
KPH:147.100 B**
VKPH:18.200 C*
G30 Walker
B*
Kills:174
V. Kills:77 223%
Deaths:14
KDR:12.429
Accuracy:34.326% C
KPH:42.400 B*
VKPH:18.800 B+
G40-F Ranger
D
Kills:161
V. Kills:151 106%
Deaths:22
KDR:7.318
Accuracy:32.204% C+
KPH:16.700 D**
VKPH:15.700 D
Kills:6,248 (0 + 6,248)
Deaths:770
KDR:8.114
VKDR:4.042
Vehicle Kills:3,112
Kill Difference:5,478
Playtime:99.300 hours
Usage:2%
Score:2.764m
Score/min:464
Driving Accuracy:N/A%
Gunner Accuracy:32.204%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:486
V. Kills:151 320%
Deaths:97
KDR:5.010
Accuracy:45.875% B++
KPH:27.500 B++
VKPH:8.600 C*
M40 Fury
B
Kills:332
V. Kills:78 420%
Deaths:46
KDR:7.217
Accuracy:42.644% B++
KPH:46.400 C++
VKPH:10.900 B
M20 Basilisk
B++
Kills:211
V. Kills:81 257%
Deaths:50
KDR:4.220
Accuracy:45.346% B++
KPH:24.300 C**
VKPH:9.300 C+
M40 Fury
C++
Kills:195
V. Kills:44 433%
Deaths:27
KDR:7.222
Accuracy:41.436% B+
KPH:52.800 C+
VKPH:11.900 C++
M12 Kobalt
B++
Kills:176
V. Kills:9 N/A
Deaths:8
KDR:22
Accuracy:22.116% B++
KPH:68.900 C++
VKPH:3.500 C++
M12 Kobalt
B+
Kills:66
V. Kills:2 N/A
Deaths:6
KDR:11
Accuracy:20.887% B+
KPH:65.300 C+
VKPH:2 D
Kills:1,466 (0 + 1,466)
Deaths:234
KDR:6.265
VKDR:1.560
Vehicle Kills:365
Kill Difference:1,232
Playtime:40.737 hours
Usage:1%
Score:0.620m
Score/min:254
Driving Accuracy:N/A%
Gunner Accuracy:20.887%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:724
V. Kills:45 N/A
Deaths:328
KDR:2.207
Accuracy:44.202% C*
KPH:53 C++
VKPH:3.300 B**
M40 Fury-F
C++
Kills:521
V. Kills:179 289%
Deaths:504
KDR:1.034
Accuracy:47.227% C+
KPH:20.500 C+
VKPH:7 C++
M20 Basilisk-F
C+
Kills:110
V. Kills:61 177%
Deaths:149
KDR:0.738
Accuracy:48.276% C+
KPH:10.900 C
VKPH:6.100 C+
Kills:1,355 (1,355 + 0)
Deaths:981
KDR:1.381
VKDR:0.291
Vehicle Kills:285
Kill Difference:374
Playtime:49.149 hours
Usage:1%
Score:1.394m
Score/min:473
Driving Accuracy:48.276%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:196
V. Kills:12 N/A
Deaths:24
KDR:8.167
Accuracy:29.960% C--
KPH:53.800 C
VKPH:3.300 D-
M20 Wyvern
C
Kills:139
V. Kills:80 172%
Deaths:42
KDR:3.310
Accuracy:35.232% C
KPH:16.100 C--
VKPH:9.300 D
Hellion G20
D
Kills:70
V. Kills:40 171%
Deaths:25
KDR:2.800
Accuracy:32.090% D**
KPH:16.900 D
VKPH:9.700 D*
Kills:405 (0 + 405)
Deaths:91
KDR:4.451
VKDR:1.451
Vehicle Kills:132
Kill Difference:314
Playtime:16.416 hours
Usage:0%
Score:0.140m
Score/min:142
Piloting Accuracy:N/A%
Gunner Accuracy:32.090%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 20,35420,1879,9322.033B+0.3728.76%A+19.205%D57.1B**N/A158353.6h11.2B+38.8C**
VE-H Maw 7,0997,0293,5201.997B0.3337.121%A*16.93%D--68.5B+N/A180102.6h10.5C*28.2B++
Thanatos VE70 6,6286,5654,0761.611B*0.0649.884%B**10.815%D--37.7B+N/A119174h3.9B++7.7B*
NS Decimator 9,1965,8515,1871.128C++0.5481.448%A**N/A27.3C15.6C+191214h3.4B*4.2A
Eclipse VE3A 5,1495,0713,0211.679C++0.0132.198%A16.742%D53.8B+N/A15094.3h11.5C**35.9B++
Serpent VE92 4,5694,5014,4521.011C+0.6628.139%B*15.13%D-21.5CN/A57209.6h14.4C+51.2B
Pulsar C 4,4834,4322,3071.921B+0.2532.716%A++19.517%D52.6B**N/A15384.3h10.6B+32.3B+
Lasher X2 4,4344,3153,9621.089C**0.5830.068%B++3.221%C26C+N/A72165.9h13.3A+44.2B*
Ursa 3,3473,3131,6881.963B*0.3030.031%A16.088%D*58.1B*N/A14357h10.2B+33.8B++
Saron Laser Cannon 5,8733,0862,7081.14C+0.5329.849%C2.592%C*13.2C+11.9B162234.2h141.6C++474.3C++
C-4 3,8322,5931,9541.327C+0.3422.15%DN/A54.1D25.9C53247.9h1.3B+6C++
Saron HRB-H 4,3212,5553487.342B+5.6862.277%B*1.448%C+58.5A40.4A++54043.7h20.8B+33.4B++
M60-A Bulldog 2,7912,5495744.719A+43.0570.165%A**1.805%C-83A**7.9B**26530.7h5.4B7.7B**
MANA Anti-Personnel Turret 2,3672,3458442.778N/A1.1125.674%UN/A23450U220U38152100.1h17.4T*67.9T*
Anti-Vehicle Grenade 4,7172,18712187N/A2,185.3343.629%D-N/A533.4B++617.1S61414.1h2.6A+5.9B**
Ghost 2,0302,0079522.108C+0.4449.345%A+62.133%D42.8C*N/A12246.9h2.2C**4.5B++
SVA-88 1,7331,7138302.064C*0.4028.983%B**18.914%D-61B+N/A20428.1h12C++41.5B+
Solstice SF 1,6421,6211,1941.358B+0.3130.887%A15.854%C+26.6B+N/A9061h12.1C++39.1B+
Lumine Edge 1,5911,58838,7600.041C1.6321.307%C--12.657%C--1C--N/A21597.5h1.2B+5.7C*
L100 Python AP 2,2031,5501679.281B**7.6163.045%B++N/A45.6A19.2C**29434h5.1B++8.1B*
Tank Mine 2,4611,5248031.898C0.2332.72%C+N/A74D45.5D78720.6h2.2C6.7C+
Supernova FPC 2,4651,4292685.332C+3.6759.117%B++1.61%D30.7B++22.2A+45146.6h5.2C**8.9B+
NS-AM7 Archer 2,0691,4173,4300.413C+1.2564.162%B++23.218%B++5.4C2.5C+34264.6h18.5C**28.8B+
Artemis VX26 1,3841,3768531.613C**0.0533.306%A24.055%C*44B+N/A11831.3h10.6B++31.9B*
Frag Grenade 1,3441,32311323N/A1,321.3349.928%B++N/A735B**11.7B*25211.8h2.6B**5.3B*
Pulsar VS1 1,3441,3191,1761.122C*0.5430.359%A13.495%D--30.5BN/A12943.3h13.7B+45B*
Beamer VS3 1,3071,2861,5000.857C++0.8132.605%B++18.507%C--18.9CN/A6268.2h9.7C++29.6C++
Pulsar LSW 1,2881,2796421.992B+0.3328.981%B**16.732%D--60.6B++N/A19921.1h11.2B+38.5B++
M12 Kobalt 1,3201,2783437.588B+35.9227.877%B**19.797%B+175.1B**5.8C++4267.3h13.7B+49.2B*
Solstice VE3 1,2791,2619621.311B*0.3630.283%A+20.381%C++21.9C*N/A12457.7h14.8C**49B
Equinox VE2 Burst 1,2071,1788731.349C+0.3233.323%B**24.873%C36.8CN/A8532h14.9D44.8C**
Terminus VX-9 1,2001,1748301.414C++0.2531.69%A22.317%C--45.5B1B**18925.8h12.4C++39.1B+
Force-Blade 1,1881,17138,5060.03C*1.6430.404%C+1.11%D-0.6C+N/A21813.2h1.7B*5.7B+
H-V45 1,1831,1717101.649C*0.0232.916%A++18.446%C45.7B+N/A13525.6h12.2B+37B*
Equinox VE2 1,1841,1689321.253C++0.4133.164%A14.127%D-36.2C++N/A8532.3h11.7B+35.2B++
VA39 Spectre 1,1841,1666191.884C**0.2241.369%A+37.05%C+37.7B*N/A11930.9h4.9B++11.8B*
Phaseshift VX-S 1,1861,1614722.46C+0.7939.89%B+80.706%B+26.2C+N/A6844.3h2.7B6.7B+
Betelgeuse 54-A 1,1631,1594412.628C+0.9631.431%A17.256%F108.3AN/A45710.7h10.4C*33B++
XM98 1,1671,1594892.37C++0.7043.71%B*66.092%D--27.5C+N/A8942.2h2.7C+6.2B
Flare VE6 1,1671,1575772.005B++0.3428.884%B**18.928%D67.3B**N/A24317.2h9.9B+34.2B+
Corvus VA55 1,1761,1538571.345B0.3235.708%A*16.566%D-38.6B+N/A11629.9h11.9C**33.4B*
Lasher X2 AE 1,1901,1539261.245C+0.4237.077%B**1.561%D--27.9C--N/A7641.4h12.1A+32.6B**
Sticky Grenade 1,1991,14011140N/A1,138.3352.158%C+N/A876.9C+45.4M**22721.3h2B3.9B
Solstice Burst 1,1641,1351,0421.089C0.5831.13%B*20%D16.5DN/A5268.7h15C48.2C**
E540 Halberd-H 1,6221,0731338.068C+6.4063.804%B*1.957%C+55.6B+28.4B*39019.3h6.2C++9.7B+
M60-A Bulldog 1,2041,0534125.683B+24.0264.703%A++2.089%C68.4A+9.8A+26115.4h6.1C++9.4B++
CME 1,0481,0187571.345C+0.3239.075%A**21.415%C+39.9C*1.2A++14625.5h15.4C-39.4B++
Hades VSH4 1,1959901,0200.971B*0.7074.604%B*2.929%C**33.2B+6.9C14229.8h2.8A*3.7A*
C75 Viper 1,2279612104.576C++2.9146.827%B++N/A33.6C**9.3B+20428.6h13.4C*28.7B+
Eidolon VE33 9178987281.234C++0.4336.068%A+26.837%C++22.4C+N/A7440.1h9C*25B++
The Kraken 1,7248931,1840.754D0.9186.696%M++N/A18.9D--17.6C+19947.2h4C++4.6B**
Supernova PC 1,2628931735.162C+3.5058.29%B**2.688%C*27.6B+11.4B**23232.4h4B*6.9B**
E540 Halberd 1,4368611286.727C+5.0657.183%A1.394%D33.2C++22.2B*35725.9h6.6C--11.5B
Comet VM2 1,0118577241.184B+0.4851.123%B**3.851%C+18.7A+3.4C11045.8h12.6B**24.7B*
Light PPA 9038401994.221C+2.5543.898%B+N/A59.6B+4.5B+22614.1h10.2B+23.3B+
S1 1,3228121,0930.743C++0.9271.403%A++3.571%B+21.9C+13.8C++28737h6.3C**8.9B++
Nemesis VSH9 1,1877548020.94B+0.7372.265%A1.989%C28B++16.1B**24026.9h3.3A*4.6A*
S12 Renegade 7697243282.207C+0.5444.202%C*6.906%B+52.8C++3.3B**11913.7h3.4C++7.7C**
Zenith VX-5 7257075231.352C++0.3134.639%A++16.832%D32.3C+N/A11721.9h16.2D46.7B
Spiker 7237066551.078C++0.5935.195%B*20.113%C+20.8C-N/A5433.9h9.5C+27B+
Quasar VM1 6966884001.72C++0.0519.189%B++14.244%D-29.3B+N/A11723.5h13.2B+68.9B+
M12 Kobalt-H 6876654016.625C+14.9630.059%A+18.045%B184.7B*6.1C**4383.6h12.5B+41.6B*
M60-G Bulldog 7396523618.111A+16.4462.779%B**2.761%C++155.2M20.7B+4814.2h4.7B**7.4A+
M60-G Bulldog-H 7356304912.857B11.1968.458%A++N/A121.2B**20.2B**4985.2h5.2C**7.6B++
Saron HRB 9705961195.008C+3.3452.474%B**N/A30.4B+19.1B+39319.6h21.8C++41.5B++
Dual Photon Pods 7005811334.368C2.7052.38%C++N/A45.7D9.4D24612.7h19.6B+37.4B+
NSX-P Tanto 5915734381.308B+0.3635.115%A++21.815%C-28.9C++N/A10919.8h13.4B+38B*
Lancer VS22 1,2325557000.793C++0.8767.175%B++N/A16.1C**19.7B**23734.4h16.8B+25.1B+
A30 Walker 1,1955371912.812C*1.1529.954%B*N/A15.3A++18.7M++22435.1h186.4B+622.3B++
M40 Fury-F 7005215041.034C0.6347.227%C+N/A20.5C+7C++81325.4h9.7B20.5B
Comet VM2 5944943841.286B0.3853.877%B*4.453%C++18.9A3.8D11626.2h16B**29.7B**
M20 Basilisk 637486975.01B*3.3445.875%B++7.202%B+27.5B++8.5C*21017.7h67.1B*146.3B**
Aphelion VEX-4H 8844861233.951C+2.2844.621%C+2.675%C49.6B+40.6B**5639.8h48.3B+108.2B+
Deimos VA29 4754733211.474C*0.1971.903%B**15.645%C+44.6C++N/A19510.6h2.2B+3.1B+
NSX Naginata 4154123131.316C+0.3525.287%B+29.612%C*45.8C*N/A1679h13.3C+52.8C**
M60-A Bulldog 4344093013.633A+11.9762.535%M+N/A83.5A*5.1C2844.9h3.9A+6.2A+
Maelstrom Turbo Laser 6723523141.121C+0.5531.227%C+1.989%C14.9C+13.6B+23123.6h122.6C+392.7C+
M40 Fury 410332467.217C*5.5542.644%B++1.205%D46.8C++11B3077.1h13.6C++31.8B+
LB00 Python AP 4873282911.31C+9.6467.485%B*N/A46.9C22.7C*2897h5.7D--8.4C
Pandora VX25 3093061801.7B+0.0352.135%A18.301%B*41.4C*N/A1557.4h4.2B8B++
C-4 ARX 4672832621.08C--0.5920.04%FN/A31.1D**20.2D-4099.1h1.4C7.1D--
Proton II PPA-H 2842691914.158C*12.4943.832%B++N/A112.1B+6.3C+3812.4h8.8B+20.2B++
MAX Punch 2692687900.339A++1.3333.917%D-N/A5.5B+N/A1448.4h1.5C++4.5C++
Spear Anti-Vehicle Phalanx Turret 409267338.091C*6.4251.13%B++7.865%A++43.8B23.3C*5116.1h8.5C**16.6B+
L105 Zephyr 277257426.119C4.4545.209%C**N/A45.1C+3.5D-2255.7h6.1B13.6B+
Spear Anti-Vehicle Phalanx Tower 4692561319.692C+18.0356.278%B+5.469%B++44.1C++36.7B+5165.8h10.2C++18.1B
M40 Fury-H 2642352210.682C+9.0241.559%C+1.702%B+146.9B**18.1C*4991.6h6B+14.5B++
M20 Basilisk 292211504.22B*2.5545.346%B++9.005%A24.3C**9.3C+2548.7h80.5B++177.4B*
CAS30 Tank Buster 4232092600.804C0.8648.486%C**1.435%C++6.1C6.2C10834.3h56.6C++116.7C**
VS Patriot Flare Gun 3252035680.357C-1.315.925%D*N/A3.2D--1.9C+1263.5h6.3F--105.7T*
CAS 14-E 208196248.167C6.5029.96%C--3.061%A+54.4C3.3D-1833.6h22.6B++75.4B+
M40 Fury 239195277.222C+5.5641.436%B+2.051%C++52.7C+11.9C++3613.7h14.3C+34.6C**
M12 Kobalt 185176822B*20.3322.116%B++22.159%B*67.7C++3.5C++2222.6h16.1B++72.8B+
G30 Walker 2511741412.429A10.7634.326%C5.747%B**42.4B*18.8B+3584.1h104.6B**304.7B*
G40-F Ranger 312161227.318C5.6532.204%C+1.863%B**16.8D**15.7D2209.6h175.3T*544.3T
M40 Fury 206154917.111B+15.4455.434%B*N/A77C++26B+3902h12.8C**23.1B+
M20 Drake 326151246.292C+4.6348.844%B*N/A21C24.3B**2837.2h143.8D294.5C+
M20 Basilisk 192147207.35C++5.6859.406%B++10.884%M+58.8B*18C3032.5h66.2B**111.5B**
NSX Masamune 2341451431.014C**0.6560.831%BN/A19.3D11.9C+1217.5h8B++13.1B+
M20 Wyvern 219139423.31C1.6435.232%C4.317%C++16.2C-9.3D1258.6h90.6C+257.1C+
C150 Dalton 291136453.022C-1.3631.442%DN/A21.6D24.6C+4306.3h6D-19.2D*
Hunter QCX 1631332620.508C1.166.944%F--3.008%D**3.2D-N/A1741.6h6.5C++93.8F--
Hornet Missiles 165121254.84C+3.1763.85%C*3.306%A++60.5C+22D8292h9C**14.1B+
Soldier Soaker 116111741.5B0.1719.051%F9.91%D-23.1D-1C++864.8h7.2D38F-
M20 Basilisk-F 1711101490.738C+0.9348.276%C+3.636%C10.9C6C+9310.1h78.3C+162.2C+
G40-F Ranger 204109129.083C7.4235.244%BN/A31.1C-27.1C**3443.5h119.8D**339.9D
MANA Anti-Vehicle Turret 12081621.306D0.3655.788%C--1.235%D*810D390D4438570.1h9.9B17.7C**
Phobos VX86 7675601.25C+0.4275.188%A12%D39.5C+N/A1931.9h2.7C3.5B+
Aphelion VEX-4 10774107.4B++5.7329.37%D2.703%D35.2B*15.7C3672.1h34.2B**116.5B*
Hellion G20 11070252.8C+1.1332.09%D**11.429%A**17.1D9.8D*1424.1h106.4C*331.6C+
M12 Kobalt 6866611C+9.3320.887%B+19.697%B66C+2D3281h16.3B+78.2B+
Rocklet Rifle 11763461.37A0.3054.825%C*N/A30C++25.7C++7112.1h35.7C*65.1C**
Orbital Strike Uplink 8260160U58.33135.714%UN/A300U110U16150.2h1.3T*0.9T*
VE-LR Obelisk 5656441.273C0.3932.762%C++32.143%C+32.9C+N/A1431.7h5.5B++16.7B+
Aspis Anti-Aircraft Phalanx Turret 1155569.167A*7.5030.369%B*N/A14.5B++15.8B**4143.8h144.7C**476.6B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter282,0392.6h
Restoration Kit911,4092.1h
Nano-Armor Kit4,1194,508,600397.4h
Flail Targeting Dart3620.4h
Welding Device01210h
Bending Beacon0500.1h
V30-F Starfall1600h
Anti-Vehicle MANA Turret179421.5h
Spawn Beacon586,4004.9h
Turret AI Module0960.3h
Repair Module21150.3h
Structure Shield Module0730.3h
Cortium Silo01270.4h
Nanite Revive Grenade02,0270.6h
Nanite Healing Grenade01690h
Medical Applicator914296,51726.9h
Spear Anti-Vehicle Tower32170.8h
Deconstruction Tool23,3380.2h
Snowman Soldier222560.5h
Spitfire Auto-Turret783,1383.9h
Rampart Wall62021.5h
Xiphos Anti-Personnel Tower0650.3h
Hoplon Anti-Aircraft Phalanx Tower0790.2h
Ammunition Package22611,0156.8h
Medical Kit1,55121,68524.9h
Anti-Infantry MANA Turret2335,85611h
Elysium Spawn Tube11080.5h
Light Vehicle Terminal21080.7h
Orbital Strike Target Designator7850.7h
WLT-Howler Mining Laser3717,3817.5h
Infantry Tower1520.3h
Nano-Repair Grenade02,2250.6h
Hardlight Barrier306741.4h
Recon Detection Device199232.9h
Smoke Grenade01010h
Xiphos Anti-Personnel Phalanx Turret01000h

Check the help document for the dictionary if you want to learn more about words used here.


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