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Primus LumiLumiLumi[MG1] LumiLumiLumi
VS BR 193

KDR: 1.67

Score: 99m

Last Seen: Apr 21st, 2019 2:52 PM
- OFFLINE - 27.2 hour(s)

Battle Rank 120 (193 total) - Vanu Sovereignty on Cobalt - Outfit Leader of MonkeyGamers[MG1] MonkeyGamers
VS outfit on Cobalt

Members: 3
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 VE-H Maw Thanatos VE70 NS Decimator Eclipse VE3A Pulsar C Serpent VE92 Lasher X2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $536,679 MLG Score: 429
Fun Score: N/A
Cheeseburgers Flipped: 454TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.565%18.72%59131100467,9581.563730.108

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.267%2.04A*-0.307C-1.02D*HEAD (~2.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.40.5B+11.80.174C++25.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.694%2.011%160510305,072341135141.48695144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.079%-0.706D-0.378C**-0.307

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
329.3-1.042D*101.1-0.906D--228.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.229%1.201%116410314,913800723880.613588206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.514%1.296A-0.899D---0.059

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.686B+6.60.476B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.102%3.544%2341810179,595632244831.51748214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.046%0.735B++-0.214C0.893

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.60.583B+21.90.448B27.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.416%61.572%234410315,4965462741.00622

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.075%1.261A-0.363C-0.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.303C*30.06C+3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.886%11.487%234410317,6263038702.50938

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.675%0.786B++-0.609D0.556

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.445B3.70.233C++3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
MonkeyGamers[MG1] MonkeyGamers
VS outfit on Cobalt

Members: 3
99m243.9%334 (20k)288 (17.3k)1.67211164,50998,3841.98059193 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035952318.994%12.238%23203:3043

6% Combat Medic53% Engineer27% Heavy Assault6% Infiltrator8% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 7th, 2012 1:06 PMAug 27th, 2014 12:07 AMApr 21st, 2019 10:07 PM (15h) (PST)Apr 21st, 2019 11:16 AM (1d) (PST)Apr 21st, 2019 10:52 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6121484640.4790.2860.0591.3750.085429

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,7218,89727,8242917483517,300

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5723.6h/238.5d 30,349 20,132 59,467 472.3k 4,731 14,900 29,161 210.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A+
Kills:20,407
Deaths:10,069
KDR:2.027
Accuracy:28.789% A+
HSR:19.263% D
VE-H Maw
A*
Kills:7,179
Deaths:3,600
KDR:1.994
Accuracy:37.088% A*
HSR:17.036% D--
Lasher X2
B+
Kills:4,332
Deaths:3,988
KDR:1.086
Accuracy:30.100% B+
HSR:3.232% C
Ursa
A
Kills:3,313
Deaths:1,688
KDR:1.963
Accuracy:30.031% A
HSR:16.088% D*
SVA-88
B**
Kills:1,713
Deaths:830
KDR:2.064
Accuracy:28.983% B**
HSR:18.914% D-
Pulsar LSW
B**
Kills:1,279
Deaths:642
KDR:1.992
Accuracy:28.981% B**
HSR:16.732% D--
Betelgeuse 54-A
B**
Kills:1,159
Deaths:441
KDR:2.628
Accuracy:31.431% B**
HSR:17.256% F
Flare VE6
B**
Kills:1,157
Deaths:577
KDR:2.005
Accuracy:28.884% B**
HSR:18.928% D
Lasher X2 AE
B**
Kills:1,153
Deaths:926
KDR:1.245
Accuracy:37.077% B**
HSR:1.561% D-
NSX Naginata
B+
Kills:412
Deaths:313
KDR:1.316
Accuracy:25.287% B+
HSR:29.612% C*
NS-15M2
A
Kills:233
Deaths:152
KDR:1.533
Accuracy:30.525% A
HSR:23.605% C
VX29 Polaris
B**
Kills:58
Deaths:40
KDR:1.450
Accuracy:29.880% B**
HSR:12.069% D**
Kills:42,395
Deaths (as Heavy Assault):23,266
Deaths (to Heavy Assaults):24,400
KDR:1.82219
Kill Difference:19,129
Playtime:1,553.359 hours
Usage:27%
Score:29.389m
Score/min:315
Accuracy (listed only):30.588%
HSR (listed only):16.191%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B**
Kills:6,565
Deaths:4,076
KDR:1.611
Accuracy:49.884% B**
HSR:10.815% D--
Eclipse VE3A
B**
Kills:5,073
Deaths:3,025
KDR:1.677
Accuracy:32.194% B**
HSR:16.736% D
Pulsar C
A+
Kills:4,541
Deaths:2,364
KDR:1.921
Accuracy:32.710% A+
HSR:19.665% D
Serpent VE92
B*
Kills:4,538
Deaths:4,475
KDR:1.014
Accuracy:28.155% B*
HSR:15.139% D-
Solstice SF
A
Kills:1,621
Deaths:1,194
KDR:1.358
Accuracy:30.887% A
HSR:15.854% C+
Solstice VE3
A+
Kills:1,261
Deaths:962
KDR:1.311
Accuracy:30.283% A+
HSR:20.381% C++
Solstice Burst
B*
Kills:1,135
Deaths:1,042
KDR:1.089
Accuracy:31.130% B*
HSR:20% D
Eidolon VE33
A
Kills:904
Deaths:734
KDR:1.232
Accuracy:36.102% A
HSR:26.991% C*
Zenith VX-5
A++
Kills:824
Deaths:609
KDR:1.353
Accuracy:34.182% A++
HSR:16.748% D-
Deimos VA29
B**
Kills:644
Deaths:414
KDR:1.556
Accuracy:72.189% B**
HSR:15.217% C
NSX-P Tanto
A++
Kills:573
Deaths:438
KDR:1.308
Accuracy:35.115% A++
HSR:21.815% C-
Pandora VX25
A
Kills:342
Deaths:201
KDR:1.701
Accuracy:51.496% A
HSR:17.252% B+
VE-C Horizon
A+
Kills:254
Deaths:177
KDR:1.435
Accuracy:45.350% A+
HSR:15.354% D--
Phobos VX86
A
Kills:75
Deaths:60
KDR:1.250
Accuracy:75.188% A
HSR:12% D
VE-LR Obelisk
C++
Kills:56
Deaths:44
KDR:1.273
Accuracy:32.762% C++
HSR:32.143% C+
Kills:28,406
Deaths (as Engineer):19,815
Deaths (to Engineers):25,774
KDR:1.43356
Kill Difference:8,591
Playtime:3,015.314 hours
Usage:53%
Score:51.553m
Score/min:285
Accuracy (listed only):41.175%
HSR (listed only):18.407%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
B**
Kills:6,565
Deaths:4,076
KDR:1.611
Accuracy:49.884% B**
HSR:10.815% D--
Eclipse VE3A
B**
Kills:5,073
Deaths:3,025
KDR:1.677
Accuracy:32.194% B**
HSR:16.736% D
Pulsar C
A+
Kills:4,541
Deaths:2,364
KDR:1.921
Accuracy:32.710% A+
HSR:19.665% D
Serpent VE92
B*
Kills:4,538
Deaths:4,475
KDR:1.014
Accuracy:28.155% B*
HSR:15.139% D-
Solstice SF
A
Kills:1,621
Deaths:1,194
KDR:1.358
Accuracy:30.887% A
HSR:15.854% C+
Solstice VE3
A+
Kills:1,261
Deaths:962
KDR:1.311
Accuracy:30.283% A+
HSR:20.381% C++
Solstice Burst
B*
Kills:1,135
Deaths:1,042
KDR:1.089
Accuracy:31.130% B*
HSR:20% D
Zenith VX-5
A++
Kills:824
Deaths:609
KDR:1.353
Accuracy:34.182% A++
HSR:16.748% D-
Deimos VA29
B**
Kills:644
Deaths:414
KDR:1.556
Accuracy:72.189% B**
HSR:15.217% C
NSX-P Tanto
A++
Kills:573
Deaths:438
KDR:1.308
Accuracy:35.115% A++
HSR:21.815% C-
Pandora VX25
A
Kills:342
Deaths:201
KDR:1.701
Accuracy:51.496% A
HSR:17.252% B+
VE-C Horizon
A+
Kills:254
Deaths:177
KDR:1.435
Accuracy:45.350% A+
HSR:15.354% D--
Phobos VX86
A
Kills:75
Deaths:60
KDR:1.250
Accuracy:75.188% A
HSR:12% D
Kills:27,446
Deaths (as Light Assault):19,037
Deaths (to Light Assaults):15,974
KDR:1.44172
Kill Difference:8,409
Playtime:442.749 hours
Usage:8%
Score:7.477m
Score/min:281
Accuracy (listed only):42.213%
HSR (listed only):16.690%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:2,007
Deaths:952
KDR:2.108
Accuracy:49.345% A+
HSR:62.133% D
NS-AM7 Archer
B++
Kills:1,446
Deaths:3,451
KDR:0.419
Accuracy:64.187% B++
HSR:22.891% B++
Artemis VX26
A
Kills:1,376
Deaths:853
KDR:1.613
Accuracy:33.306% A
HSR:24.055% C*
Beamer VS3
B*
Kills:1,286
Deaths:1,500
KDR:0.857
Accuracy:32.605% B*
HSR:18.507% C--
VA39 Spectre
A+
Kills:1,169
Deaths:621
KDR:1.882
Accuracy:41.393% A+
HSR:37.126% C+
Phaseshift VX-S
B+
Kills:1,161
Deaths:472
KDR:2.460
Accuracy:39.890% B+
HSR:80.706% B+
XM98
B*
Kills:1,159
Deaths:489
KDR:2.370
Accuracy:43.710% B*
HSR:66.092% D--
Spiker
B*
Kills:709
Deaths:655
KDR:1.082
Accuracy:35.179% B*
HSR:20.028% C+
VS Patriot Flare Gun
U
Kills:219
Deaths:585
KDR:0.374
Accuracy:6.044% D*
HSR:0% U
AM7-XOXO
B+
Kills:150
Deaths:245
KDR:0.612
Accuracy:67.438% B+
HSR:21.333% C+
Soldier Soaker
D-
Kills:111
Deaths:74
KDR:1.500
Accuracy:19.051% F
HSR:9.910% D-
Kills:10,793
Deaths (as Infiltrator):9,897
Deaths (to Infiltrators):14,482
KDR:1.09053
Kill Difference:896
Playtime:325.884 hours
Usage:6%
Score:3.540m
Score/min:181
Accuracy (listed only):39.286%
HSR (listed only):32.980%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
B**
Kills:6,565
Deaths:4,076
KDR:1.611
Accuracy:49.884% B**
HSR:10.815% D--
Pulsar VS1
A
Kills:1,319
Deaths:1,176
KDR:1.122
Accuracy:30.359% A
HSR:13.495% D--
CME
A*
Kills:1,192
Deaths:897
KDR:1.329
Accuracy:38.822% A*
HSR:21.309% C+
Terminus VX-9
A
Kills:1,188
Deaths:841
KDR:1.413
Accuracy:31.751% A
HSR:22.222% C--
Equinox VE2 Burst
B**
Kills:1,178
Deaths:874
KDR:1.348
Accuracy:33.326% B**
HSR:24.873% C
H-V45
A++
Kills:1,171
Deaths:710
KDR:1.649
Accuracy:32.916% A++
HSR:18.446% C
Equinox VE2
A
Kills:1,168
Deaths:932
KDR:1.253
Accuracy:33.164% A
HSR:14.127% D--
Corvus VA55
A*
Kills:1,153
Deaths:857
KDR:1.345
Accuracy:35.708% A*
HSR:16.566% D--
Deimos VA29
B**
Kills:644
Deaths:414
KDR:1.556
Accuracy:72.189% B**
HSR:15.217% C
Pandora VX25
A
Kills:342
Deaths:201
KDR:1.701
Accuracy:51.496% A
HSR:17.252% B+
Phobos VX86
A
Kills:75
Deaths:60
KDR:1.250
Accuracy:75.188% A
HSR:12% D
Darkstar
M
Kills:72
Deaths:57
KDR:1.263
Accuracy:38.673% M
HSR:12.500% F
NS-11A
A+
Kills:53
Deaths:47
KDR:1.128
Accuracy:31.517% A+
HSR:16.981% D
Kills:16,120
Deaths (as Combat Medic):11,142
Deaths (to Combat Medics):8,692
KDR:1.44678
Kill Difference:4,978
Playtime:321.028 hours
Usage:6%
Score:6.030m
Score/min:313
Accuracy (listed only):42.692%
HSR (listed only):16.600%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B**
Kills:861
Deaths:731
KDR:1.178
Accuracy:51.050% B**
HSR:3.833% C+
Quasar VM1
B*
Kills:688
Deaths:400
KDR:1.720
Accuracy:19.189% B*
HSR:14.244% D-
Comet VM2
B*
Kills:499
Deaths:391
KDR:1.276
Accuracy:53.746% B*
HSR:4.409% C++
Kills:2,048
Deaths (as MAX Suit):761
Deaths (to MAX Suits):3,984
KDR:2.6912
Kill Difference:1,287
Playtime:56.920 hours
Usage:1%
Score:1.030m
Score/min:302
Accuracy (listed only):41.328%
HSR (listed only):7.495%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:3,086
V. Kills:2,787 111%
Deaths:2,708
KDR:1.140
Accuracy:29.849% C
KPH:13.200 C+
VKPH:11.900 B+
Light PPA
B+
Kills:841
V. Kills:63 N/A
Deaths:201
KDR:4.184
Accuracy:43.793% B+
KPH:59.300 B+
VKPH:4.400 B+
Dual Photon Pods
C+
Kills:581
V. Kills:119 484%
Deaths:133
KDR:4.368
Accuracy:52.380% C+
KPH:45.700 D
VKPH:9.400 D
Maelstrom Turbo Laser
B
Kills:355
V. Kills:321 110%
Deaths:321
KDR:1.106
Accuracy:31.216% C+
KPH:14.700 C+
VKPH:13.300 B
Hornet Missiles
C*
Kills:121
V. Kills:44 269%
Deaths:25
KDR:4.840
Accuracy:63.850% C*
KPH:59.800 C+
VKPH:21.700 D
Kills:4,984 (4,282 + 0)
Deaths:3,388
KDR:1.471
VKDR:0.984
Vehicle Kills:3,334
Kill Difference:1,596
Playtime:287.314 hours
Usage:5%
Score:3.084m
Score/min:179
Piloting Accuracy:31.216%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C**
Kills:257
V. Kills:20 N/A
Deaths:42
KDR:6.119
Accuracy:45.209% C**
KPH:44.900 C+
VKPH:3.500 D
CAS30 Tank Buster
C
Kills:209
V. Kills:214 97%
Deaths:261
KDR:0.801
Accuracy:48.445% C**
KPH:6.100 C
VKPH:6.200 C
C150 Dalton
C+
Kills:138
V. Kills:156 88%
Deaths:45
KDR:3.067
Accuracy:31.509% D
KPH:21.800 D
VKPH:24.600 C+
Kills:604 (209 + 395)
Deaths:348
KDR:1.736
VKDR:1.121
Vehicle Kills:390
Kill Difference:256
Playtime:46.424 hours
Usage:1%
Score:0.465m
Score/min:167
Piloting Accuracy:48.445%
Gunner Accuracy:31.509%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:1,563
V. Kills:663 235%
Deaths:168
KDR:9.304
Accuracy:63.109% B++
KPH:45.600 A
VKPH:19.300 C*
C75 Viper
B
Kills:967
V. Kills:268 359%
Deaths:210
KDR:4.605
Accuracy:46.824% B++
KPH:33.600 C**
VKPH:9.300 B
LB00 Python AP
C+
Kills:778
V. Kills:356 218%
Deaths:63
KDR:12.349
Accuracy:63.827% B+
KPH:46.800 C
VKPH:21.400 C+
Kills:3,308 (3,308 + 0)
Deaths:441
KDR:7.501
VKDR:2.918
Vehicle Kills:1,287
Kill Difference:2,867
Playtime:79.677 hours
Usage:1%
Score:1.223m
Score/min:256
Driving Accuracy:63.827%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:1,490
V. Kills:1,062 140%
Deaths:274
KDR:5.438
Accuracy:59.379% B++
KPH:31.200 B++
VKPH:22.300 A+
E540 Halberd
B*
Kills:916
V. Kills:604 151%
Deaths:132
KDR:6.939
Accuracy:57.764% A
KPH:33.100 C++
VKPH:21.800 B*
Supernova PC
B*
Kills:893
V. Kills:369 241%
Deaths:173
KDR:5.162
Accuracy:58.290% B**
KPH:27.600 B+
VKPH:11.400 B*
Saron HRB
B**
Kills:613
V. Kills:380 161%
Deaths:122
KDR:5.025
Accuracy:52.648% B**
KPH:30.800 B+
VKPH:19.100 B+
Aphelion VEX-4
B*
Kills:87
V. Kills:37 229%
Deaths:10
KDR:8.700
Accuracy:30.793% D
KPH:34.300 B*
VKPH:14.600 C
Kills:3,999 (2,383 + 1,616)
Deaths:711
KDR:5.624
VKDR:3.449
Vehicle Kills:2,452
Kill Difference:3,288
Playtime:130.121 hours
Usage:2%
Score:2.874m
Score/min:368
Driving Accuracy:58.290%
Gunner Accuracy:30.793%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A+
Kills:2,569
V. Kills:1,773 145%
Deaths:349
KDR:7.361
Accuracy:62.319% B*
KPH:58.600 A
VKPH:40.400 A+
E540 Halberd-H
B++
Kills:1,114
V. Kills:564 197%
Deaths:138
KDR:8.072
Accuracy:63.622% B++
KPH:56 B+
VKPH:28.400 B++
M12 Kobalt-H
A+
Kills:665
V. Kills:22 N/A
Deaths:40
KDR:16.625
Accuracy:30.059% A+
KPH:184.300 B*
VKPH:6.100 C**
M60-G Bulldog-H
A++
Kills:660
V. Kills:111 N/A
Deaths:51
KDR:12.941
Accuracy:68.255% A++
KPH:122 A
VKPH:20.500 A
Aphelion VEX-4H
B**
Kills:490
V. Kills:400 122%
Deaths:125
KDR:3.920
Accuracy:44.614% C+
KPH:49.600 B+
VKPH:40.500 B**
Proton II PPA-H
B++
Kills:281
V. Kills:16 N/A
Deaths:20
KDR:14.050
Accuracy:43.960% B++
KPH:111.300 B+
VKPH:6.300 C+
M40 Fury-H
A
Kills:235
V. Kills:29 N/A
Deaths:22
KDR:10.682
Accuracy:41.559% C+
KPH:147.100 A
VKPH:18.200 C++
G40-F Ranger
D
Kills:199
V. Kills:172 115%
Deaths:23
KDR:8.652
Accuracy:32.061% C+
KPH:19.500 D*
VKPH:16.800 D
G30 Walker
B+
Kills:174
V. Kills:77 223%
Deaths:14
KDR:12.429
Accuracy:34.326% C+
KPH:42.400 C**
VKPH:18.800 B+
Kills:6,387 (0 + 6,387)
Deaths:782
KDR:8.168
VKDR:4.046
Vehicle Kills:3,164
Kill Difference:5,605
Playtime:101.089 hours
Usage:2%
Score:2.812m
Score/min:464
Driving Accuracy:N/A%
Gunner Accuracy:34.326%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:496
V. Kills:157 314%
Deaths:97
KDR:5.113
Accuracy:46.065% B++
KPH:27.600 B++
VKPH:8.700 C**
M40 Fury
B
Kills:335
V. Kills:80 414%
Deaths:46
KDR:7.283
Accuracy:42.705% B++
KPH:45.800 C++
VKPH:10.900 B
M20 Basilisk
B++
Kills:214
V. Kills:83 255%
Deaths:51
KDR:4.196
Accuracy:45.484% B++
KPH:24.300 C*
VKPH:9.400 C+
M40 Fury
C*
Kills:210
V. Kills:52 396%
Deaths:27
KDR:7.778
Accuracy:41.884% B+
KPH:52.500 C+
VKPH:13 C*
M12 Kobalt
B++
Kills:179
V. Kills:9 N/A
Deaths:10
KDR:17.900
Accuracy:22.343% B++
KPH:67.500 C++
VKPH:3.400 C+
M12 Kobalt
B+
Kills:69
V. Kills:2 N/A
Deaths:7
KDR:9.857
Accuracy:20.202% B+
KPH:66.500 C+
VKPH:1.900 C
M60-G Bulldog
N/A
Kills:50
V. Kills:10 455%
Deaths:8
KDR:6.250
Accuracy:45.432% N/A
KPH:32 N/A
VKPH:6.400 N/A
Kills:1,553 (0 + 1,553)
Deaths:246
KDR:6.313
VKDR:1.598
Vehicle Kills:393
Kill Difference:1,307
Playtime:43.366 hours
Usage:1%
Score:0.657m
Score/min:252
Driving Accuracy:N/A%
Gunner Accuracy:45.432%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B*
Kills:757
V. Kills:45 N/A
Deaths:353
KDR:2.144
Accuracy:43.697% C*
KPH:51.300 C+
VKPH:3 B*
M40 Fury-F
C++
Kills:521
V. Kills:179 289%
Deaths:504
KDR:1.034
Accuracy:47.227% C+
KPH:20.500 C+
VKPH:7 C++
M20 Basilisk-F
C+
Kills:110
V. Kills:61 177%
Deaths:149
KDR:0.738
Accuracy:48.276% C+
KPH:10.900 C
VKPH:6.100 C+
Kills:1,388 (1,388 + 0)
Deaths:1,006
KDR:1.380
VKDR:0.283
Vehicle Kills:285
Kill Difference:382
Playtime:50.248 hours
Usage:1%
Score:1.415m
Score/min:469
Driving Accuracy:48.276%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:196
V. Kills:12 N/A
Deaths:24
KDR:8.167
Accuracy:29.915% D
KPH:53.500 C
VKPH:3.300 D-
VLG Missile Launcher
B**
Kills:191
V. Kills:87 217%
Deaths:15
KDR:12.733
Accuracy:51.666% C
KPH:82.400 B
VKPH:37.500 B**
M20 Wyvern
C
Kills:139
V. Kills:80 172%
Deaths:42
KDR:3.310
Accuracy:35.170% C
KPH:16.100 C--
VKPH:9.200 C--
Hellion G20
D
Kills:70
V. Kills:40 171%
Deaths:25
KDR:2.800
Accuracy:32.090% D**
KPH:16.900 D
VKPH:9.700 D--
Kills:596 (0 + 596)
Deaths:106
KDR:5.623
VKDR:2.066
Vehicle Kills:219
Kill Difference:490
Playtime:18.780 hours
Usage:0%
Score:0.196m
Score/min:174
Piloting Accuracy:N/A%
Gunner Accuracy:32.090%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 20,57920,40710,0692.027B+0.3528.789%A+19.263%D56.9B**N/A158358.9h11.2B+38.9B++
VE-H Maw 7,2507,1793,6001.994B+0.3237.088%A*17.036%D--68.6B++N/A182104.7h10.5C*28.3B++
Thanatos VE70 6,6286,5654,0761.611B*0.0649.884%B**10.815%D--37.7B+N/A119174h3.9B++7.7B*
NS Decimator 9,5406,0865,3521.137C++0.5481.411%A**N/A27.3C-15.5C+192222.6h3.4B*4.1A
Eclipse VE3A 5,1515,0733,0251.677C++0.0032.194%B**16.736%D53.7B++N/A15094.4h11.5B35.9B++
Pulsar C 4,5954,5412,3641.921B+0.2532.71%A+19.665%D52.4B**N/A15286.6h10.6B+32.5B++
Serpent VE92 4,6074,5384,4751.014C+0.6628.155%B*15.139%D-21.6CN/A57210.3h14.4C+51.1B
Lasher X2 4,4514,3323,9881.086C**0.5930.1%B+3.232%C25.9CN/A72167.1h13.3A+44.2B*
Ursa 3,3473,3131,6881.963B*0.2930.031%A16.088%D*58.1B*N/A14357h10.2B+33.8B++
Saron Laser Cannon 5,8733,0862,7081.14C+0.5329.849%C2.592%C*13.2C+11.9B+162234.3h141.6C++474.3C++
C-4 3,8732,6261,9881.321C+0.3522.167%DN/A54D25.7C53148.6h1.3B+6C++
M60-A Bulldog 2,8342,5895943.881A+42.2170.138%A**1.777%C-82.5A*7.8B**26331.4h5.4B+7.7B**
Saron HRB-H 4,3422,5693497.361B+5.6962.319%B*1.479%C+58.5A40.4A+53943.9h20.8B+33.5B++
MANA Anti-Personnel Turret 2,4672,4418642.825N/A1.1525.982%UN/A24410U260U39447200.1h17.5T*67.4T*
Anti-Vehicle Grenade 4,8512,26912269N/A2,267.3343.57%D-N/A540.2B*614.8S61244.2h2.5A++5.8B**
Ghost 2,0302,0079522.108C+0.4449.345%A+62.133%D42.8C*N/A12346.9h2.2C**4.5B++
SVA-88 1,7331,7138302.064C++0.3928.983%B**18.914%D-61B+N/A20528.1h12C++41.5B+
Lumine Edge 1,6591,65639,6510.042C1.6321.275%C--12.802%C--1C--N/A31643.5h1.2B+5.7C*
Solstice SF 1,6421,6211,1941.358B+0.3130.887%A15.854%C+26.6B+N/A9061h12.1C++39.1B+
Tank Mine 2,5311,5778231.916C0.2432.936%C+N/A74D44.8D77821.3h2.2C6.6C+
L100 Python AP 2,2261,5631689.304B**7.6363.109%B++N/A45.6A19.3C*30334.3h5.1B++8.1B**
Supernova FPC 2,5521,4902745.438C+3.7759.379%B++1.611%C--31.2B++22.3A+45947.7h5.2C**8.8B+
NS-AM7 Archer 2,1111,4463,4510.419C+1.2564.187%B++22.891%B++5.4C2.5C+34267.5h18.4C**28.7B+
Artemis VX26 1,3841,3768531.613C**0.0633.306%A24.055%C*44B+N/A11931.3h10.6B++31.9B*
Frag Grenade 1,3571,33611336N/A1,334.3350.028%B++N/A742.2B**11.7B25191.8h2.6B**5.3B*
Pulsar VS1 1,3441,3191,1761.122C*0.5530.359%A13.495%D--30.5B+N/A13143.3h13.7B+45B*
M12 Kobalt 1,3601,3163636.556B+34.8827.842%B**19.681%B+175.5A5.9C*4247.5h13.5B*48.7B*
Beamer VS3 1,3071,2861,5000.857C++0.8232.605%B*18.507%C--18.9CN/A6368.2h9.7C++29.6C++
Pulsar LSW 1,2881,2796421.992B+0.3228.981%B**16.732%D--60.6B++N/A20021.1h11.2B+38.5B+
Solstice VE3 1,2791,2619621.311B*0.3630.283%A+20.381%C++21.8C*N/A12557.8h14.8C**49B+
CME 1,2281,1928971.329C++0.3438.822%A*21.309%C+39C**1.2A++13630.6h15.5C39.9B++
Terminus VX-9 1,2161,1888411.413C++0.2631.751%A22.222%C--45.5B1.1B**18826.1h12.5C++39.3B+
Equinox VE2 Burst 1,2071,1788741.348C+0.3233.326%B**24.873%C36.7CN/A8532.1h14.9D44.8C**
Force-Blade 1,1891,17238,5950.03C*1.6430.406%C+1.109%D-0.6C+N/A21816.7h1.7B*5.7B+
H-V45 1,1831,1717101.649C*0.0232.916%A++18.446%C45.7B++N/A13525.6h12.2B+37B*
VA39 Spectre 1,1871,1696211.882B+0.2141.393%A+37.126%C+37.8B**N/A12030.9h4.9B++11.8B*
Equinox VE2 1,1841,1689321.253C++0.4233.164%A14.127%D--36.2C*N/A8532.3h11.7B+35.2B++
Phaseshift VX-S 1,1861,1614722.46C+0.7939.89%B+80.706%B+26.2C+N/A6844.3h2.7C**6.7B+
XM98 1,1671,1594892.37C++0.7043.71%B*66.092%D--27.5C++N/A8942.2h2.7C+6.2B
Betelgeuse 54-A 1,1631,1594412.628C+0.9631.431%B**17.256%F108.3AN/A46510.7h10.4C**33B++
Flare VE6 1,1671,1575772.005B++0.3328.884%B**18.928%D67.3B**N/A24417.2h9.9B+34.2B++
Lasher X2 AE 1,1901,1539261.245C+0.4337.077%B**1.561%D-27.9C--N/A7641.4h12.1A+32.6B**
Corvus VA55 1,1761,1538571.345B0.3335.708%A*16.566%D--38.6B+N/A11629.9h11.9C**33.4B*
Sticky Grenade 1,1991,14011140N/A1,138.3352.167%C++N/A876.9C+45.4M**22731.3h2B3.9B
Solstice Burst 1,1641,1351,0421.089C0.5831.13%B*20%D16.5DN/A5268.7h15C48.2C**
E540 Halberd-H 1,6781,1141388.072C+6.4063.622%B++1.885%C+56B+28.3B++39119.9h6.1C++9.5B+
M60-A Bulldog 1,2051,0544125.707B+24.0364.619%A++2.087%C68A+9.7A++25915.5h6.1C++9.5B++
Hades VSH4 1,1959901,0200.971B*0.7074.604%B*2.929%C**33.2B+6.9C-14229.8h2.8A*3.7A*
C75 Viper 1,2359672104.605C++2.9346.824%B++N/A33.6C**9.3B20628.8h13.4C*28.6B+
E540 Halberd 1,5209161326.939C+5.2757.764%A1.31%D33.1C++21.8B*34827.7h6.7D11.6B
Eidolon VE33 9239047341.232C++0.4436.102%A26.991%C*22.4C+N/A7440.4h9.1C*25.1B+
The Kraken 1,7248931,1840.754D-0.9286.696%M+N/A18.9D*17.6C+19947.2h4C++4.6B**
Supernova PC 1,2628931735.162C+3.4958.29%B**2.688%C**27.6B+11.4B*23432.4h4B*6.9B**
Comet VM2 1,0178617311.178B0.4951.05%B**3.833%C+18.7A+3.4C11046h12.6B**24.8B**
Light PPA 9048412014.184C+2.5143.793%B+N/A59.2B+4.4B+22614.2h10.3B+23.5B+
Zenith VX-5 8468246091.353C*0.3234.182%A++16.748%D-31.8C+N/A11025.9h16D46.8B
S1 1,3228121,0930.743C++0.9371.403%A++3.571%B+21.9C+13.8C++28937h6.3C**8.9B++
LB00 Python AP 1,1347786312.349C++10.6863.827%B+N/A46.9C21.4C+24616.6h5.1C--8C+
Nemesis VSH9 1,1987618060.944B+0.7372.14%A1.971%C28.1B++16.1B**24127.1h3.3A*4.6A*
S12 Renegade 8027573532.144C+0.4743.697%C*6.869%B+51.1C+3B*11514.8h3.4C++7.8C*
Spiker 7267096551.082C++0.5935.179%B*20.028%C+20.6C--N/A5434.5h9.5C+26.9B+
Quasar VM1 6966884001.72C++0.0519.189%B*14.244%D-29.3B+N/A11823.5h13.2B++68.9B+
M12 Kobalt-H 6876654016.625C+14.9530.059%A+18.045%C**184.7B*6.1C**4393.6h12.5B+41.6B*
M60-G Bulldog-H 7716605112.941C*11.2768.255%A++N/A122.2A20.6A5005.4h5.2B+7.6B*
M60-G Bulldog 7396523618.111A++16.4462.709%B**2.761%C++155.2M+20.7B+4814.2h4.7B**7.4A+
Deimos VA29 6476444141.556C**0.1272.189%B**15.217%C48.4C**N/A18313.3h2.3C**3.1B+
Saron HRB 9936131225.025C+3.3552.648%B**N/A30.8B+19.1B+40019.9h21.6C*40.9B++
Dual Photon Pods 7005811334.368C2.7052.38%C+N/A45.7D9.4D24712.7h19.6B+37.4B+
NSX-P Tanto 5915734381.308B+0.3635.115%A++21.815%C-28.9C++N/A11119.8h13.4B+38B*
Lancer VS22 1,2325557000.793C++0.8867.115%B++N/A16.1C**19.6B**23734.5h16.9B+25.2B+
A30 Walker 1,2155501932.85C*1.1829.911%B++N/A15.4A++18.6M+22335.7h185.8B+621.1B++
M40 Fury-F 7005215041.034C0.6447.227%C+N/A20.5C+7C++82425.4h9.7B+20.5B+
Comet VM2 5994993911.276B0.4053.746%B*4.409%C++18.9A3.8D11626.4h16B**29.8B**
M20 Basilisk 653496975.113B**3.4446.065%B++7.056%B+27.6B++8.7C**21118h68B*147.7B**
Aphelion VEX-4H 8904901253.92C+2.2544.614%C+2.653%C49.5B+40.4B**5639.9h48.1B+107.7B+
NSX Naginata 4154123131.316C+0.3625.287%B+29.612%C*45.3C*N/A1679.1h13.3C+52.8C**
M60-A Bulldog 4344093013.633A+11.9662.461%MN/A83.5A*5.1C2844.9h3.9A6.2A
Maelstrom Turbo Laser 6763553211.106C+0.5731.216%C+1.972%C14.7C+13.3B22724.1h123.3C+395.1C+
Pandora VX25 3453422011.701B+0.0351.496%A17.252%B+42.8C**N/A1548h4.1B+8B++
M40 Fury 415335467.283C*5.6142.705%B++1.194%D45.9C++11B3067.3h13.8C*32.2B+
C-4 ARX 4672832621.08C--0.5920.188%D**N/A30.8F20D-4109.2h1.4C7.1D--
Proton II PPA-H 2972812014.05C**12.3843.96%B++N/A112.4B+6.4C+3692.5h9B+20.5B+
Spear Anti-Vehicle Phalanx Turret 416272338.242C*6.5750.962%B++7.721%A++44.6B+23.6C*5126.1h8.4B16.4B+
MAX Punch 2702697970.338A++1.3333.883%DN/A5.5AN/A1448.7h1.5C++4.5C++
L105 Zephyr 277257426.119C4.4545.209%C**N/A45.1C+3.5D2265.7h6.1B13.6B+
Spear Anti-Vehicle Phalanx Tower 4692561319.692C+18.0256.525%B+5.469%B++44.1C++36.7B+5135.8h10.4C+18.3C**
VE-C Horizon 2602541771.435C+0.2445.35%A+15.354%D--28.9C-N/A618.8h24.4D*53.9C+
M40 Fury-H 2642352210.682C+9.0141.559%C+1.702%B+146.9A18.1C++5011.6h6B++14.5B++
NS-15M2 2342331521.533C+0.1430.525%A23.605%C38.8C+N/A2366h14.7C-48.2B
VS Patriot Flare Gun 3492195850.374C--1.306.044%D*N/A3.3D--1.9C++1267h6.2F-101.8T-
M20 Basilisk 297214514.196B*2.5245.484%B++8.879%A24.3C*9.4C+2558.8h81.2B++178.4B*
M40 Fury 262210277.778C++6.1141.884%B+1.905%C+52.5C+13C*3474h14.6C+34.9B
CAS30 Tank Buster 4232092610.801C0.8748.445%C**1.435%C++6.1C6.2C10834.4h56.8C++117.2B
G40-F Ranger 371199238.652C6.9832.061%C+1.508%B+19.5D*16.9D23210.2h151.9T*473.8T-
CAS 14-E 208196248.167C6.4929.915%D3.061%A+53C3.2D-1843.7h22.6B++75.6B+
VLG Missile Launcher 2781911512.733B+11.0651.666%CN/A83B37.8B**3952.3h6.3C++12.1C*
M12 Kobalt 1881791017.9B+16.2322.343%B++21.788%B*66.3C++3.3C+2242.7h16.5B+73.8B+
G30 Walker 2511741412.429A10.7634.326%C+5.747%B**42.4C**18.8B+3584.1h104.6B*304.7B*
M20 Drake 336158256.32C+4.6548.792%B++N/A21.6C24.4B*2867.3h139.8D286.5C
M40 Fury 206154917.111B+15.4455.434%B**N/A77C+26B++3922h12.8B23.1B+
AM7-XOXO 2031502450.612C-1.0667.438%B+21.333%C+7.6D2.7C4219.7h20.6C30.5C
Hunter QCX 1821502870.523C1.157.937%F--3.333%D**3.5D--N/A1843.3h6.8C++85.7F-
M20 Basilisk 193148207.4C+5.7359.382%B++10.811%M+59.2B*18C3042.5h65.8B**110.8B**
NSX Masamune 2381481431.035C**0.6460.888%BN/A19.7D12C+1237.5h7.9B++12.9B++
M20 Wyvern 219139423.31C1.6435.17%C4.317%C++16C--9.2C--1258.7h90.8C+258.1C+
C150 Dalton 294138453.067C--1.3931.509%DN/A21.9D24.8C+4306.3h6D-19.1D*
Hornet Missiles 165121254.84C+3.1763.85%C*3.306%A+60.5C+22D8372h9B14.1B+
Soldier Soaker 116111741.5B0.1719.051%F9.91%D-23.1D-1C++864.8h7.2D38F--
M20 Basilisk-F 1711101490.738C+0.9348.276%C+3.636%C+10.9C6C+9310.1h78.3C+162.2C+
G40-F Ranger 204109129.083C7.4135.244%C*N/A31.1C--27.1C**3453.5h119.8F-339.9D-
Aphelion VEX-4 12487108.7A+7.0330.793%D3.448%C+34.8B*14.8C3372.5h35.7B**115.8B*
MANA Anti-Vehicle Turret 12081621.306C--0.3755.788%C+1.235%F810D390D-4479600.1h9.9D17.7C
Phobos VX86 7675601.25C+0.4275.188%A12%D39.5C+N/A1951.9h2.7C3.5B+
Rocklet Rifle 13673521.404A+0.2756.077%BN/A30.4C*26.3C++6902.4h37.8C++67.4C**
Darkstar 7472571.263C+0.4138.673%M12.5%F27.7DN/A1052.6h19.1F--49.4C++
Orbital Strike Uplink 9671171U69.33150%UN/A236.7U83.3U15410.3h1.3T*0.9T*
Hellion G20 11070252.8C+1.1332.09%D**11.429%M17.1D9.8D--1424.1h106.4C**331.6C+
M12 Kobalt 716979.857C8.1820.202%B+21.739%B*69C+2C3421h16B+79.1B+
VX29 Polaris 5958401.45C+0.2229.88%B**12.069%D**38.7C+N/A4811.5h15D50.3C**
VE-LR Obelisk 5656441.273C0.4032.762%C++32.143%C+32.9C+N/A1621.7h5.5B++16.7B+
Aspis Anti-Aircraft Phalanx Turret 1155569.167A*7.4930.401%B*N/A14.5B++15.8B**4153.8h145.7C**479.2B+
NS-11A 5553471.128C+0.5431.517%A+16.981%D33.1C++1.3A++4081.6h14.2C+45B+
M60-G Bulldog 605086.25C**4.5845.432%B++2%D31.3C6.3C2101.6h7.5C+16.4B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter282,0552.6h
Restoration Kit951,4452.2h
Anti-Vehicle MANA Turret179421.5h
Nano-Armor Kit4,2204,662,983407.9h
Flail Targeting Dart3620.4h
V30-F Starfall1600h
Bending Beacon0500.1h
Spawn Beacon586,5165h
Turret AI Module0990.3h
Repair Module21180.3h
Structure Shield Module0740.3h
Cortium Silo11330.4h
Nanite Revive Grenade02,0990.6h
Nanite Healing Grenade01990.1h
Medical Applicator962308,79028.1h
Spear Anti-Vehicle Tower32210.8h
Deconstruction Tool23,3380.2h
Spitfire Auto-Turret893,8434.7h
Rampart Wall62031.5h
Xiphos Anti-Personnel Tower0670.3h
Hoplon Anti-Aircraft Phalanx Tower0800.3h
Ammunition Package23011,6367.1h
Medical Kit1,59422,33025.5h
Anti-Infantry MANA Turret2395,97011.2h
Light Vehicle Terminal21120.7h
Elysium Spawn Tube11130.5h
Orbital Strike Target Designator8890.8h
Infantry Tower1530.3h
WLT-Howler Mining Laser3717,3817.5h
Nano-Repair Grenade02,6330.7h
Snowman Soldier222560.5h
Welding Device01210h
Hardlight Barrier306761.4h
Recon Detection Device199232.9h
Smoke Grenade01010h
Xiphos Anti-Personnel Phalanx Turret01000h

Check the help document for the dictionary if you want to learn more about words used here.


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