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Primus LumiLumiLumi[MG1] LumiLumiLumi
VS BR 190

KDR: 1.66

Score: 94.6m

Last Seen: Dec 5th, 2018 5:42 PM
- OFFLINE - 10.7 hour(s)

Battle Rank 120 (190 total) - Vanu Sovereignty on Cobalt - Outfit Leader of MonkeyGamers[MG1] MonkeyGamers
VS outfit on Cobalt

Members: 3
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Thanatos VE70 VE-H Maw NS Decimator Eclipse VE3A Serpent VE92 Pulsar C Lasher X2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $536,679 MLG Score: 429
Fun Score: N/A
Cheeseburgers Flipped: 447TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.444%18.705%5882799565,6621.57690.084

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.44%2.038A*-0.294C-1.167D*HEAD (~2.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.30.502B+11.70.178C++25.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.695%2.013%164510175,068330935131.53112144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.082%-0.709D-0.368C**-0.311

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
328.8-1.047D*100.9-0.91D--227.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.232%1.229%116410184,719770622850.612301206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.689%1.306A-0.906D--0.03

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.683B+6.60.47B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.156%3.661%2281810049,014611742761.47336211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.105%0.746B++-0.173C0.941

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
500.576B+22.10.436B27.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.421%62.857%228410185,1535187670.993445

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.131%1.256A-0.284C0.202

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.324C*2.90.09C+3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.651%11.436%228410187,3892916692.53395

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.477%0.773B++-0.61D0.492

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.437B3.80.224C++3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
MonkeyGamers[MG1] MonkeyGamers
VS outfit on Cobalt

Members: 3
94.6m239.2%334 (20k)288 (17.3k)1.66139156,82294,3921.96456190 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022917219.122%12.289%23503:2841

52% Engineer28% Heavy Assault6% Infiltrator8% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 7th, 2012 1:06 PMAug 27th, 2014 12:07 AMDec 11th, 2018 8:55 AM (16h) (PST)Dec 5th, 2018 3:12 PM (6d) (PST)Dec 5th, 2018 1:42 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6071494580.4780.2880.0591.3460.085429

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,4228,91627,5062917481517,306

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5468.8h/227.9d 28,617 19,272 56,577 441.7k 4,515 14,256 27,842 199.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:20,187
Deaths:9,932
KDR:2.033
Accuracy:28.760% A++
HSR:19.205% D
VE-H Maw
A*
Kills:6,501
Deaths:3,209
KDR:2.026
Accuracy:37.388% A*
HSR:17.351% D--
Lasher X2
B++
Kills:4,303
Deaths:3,944
KDR:1.091
Accuracy:30.070% B++
HSR:3.230% C
Ursa
A
Kills:3,313
Deaths:1,688
KDR:1.963
Accuracy:30.031% A
HSR:16.088% D*
SVA-88
B**
Kills:1,713
Deaths:830
KDR:2.064
Accuracy:28.983% B**
HSR:18.914% D-
Pulsar LSW
B**
Kills:1,279
Deaths:642
KDR:1.992
Accuracy:28.981% B**
HSR:16.732% D--
Betelgeuse 54-A
A
Kills:1,159
Deaths:441
KDR:2.628
Accuracy:31.431% A
HSR:17.256% F
Flare VE6
A
Kills:1,157
Deaths:577
KDR:2.005
Accuracy:28.884% A
HSR:18.928% D
Lasher X2 AE
B**
Kills:1,153
Deaths:926
KDR:1.245
Accuracy:37.077% B**
HSR:1.561% D-
NSX Naginata
B++
Kills:412
Deaths:313
KDR:1.316
Accuracy:25.287% B++
HSR:29.612% C*
Kills:41,177
Deaths (as Heavy Assault):22,502
Deaths (to Heavy Assaults):23,452
KDR:1.82993
Kill Difference:18,675
Playtime:1,512.960 hours
Usage:28%
Score:28.649m
Score/min:316
Accuracy (listed only):30.689%
HSR (listed only):15.888%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B**
Kills:6,565
Deaths:4,076
KDR:1.611
Accuracy:49.884% B**
HSR:10.815% D--
Eclipse VE3A
A
Kills:5,045
Deaths:3,004
KDR:1.679
Accuracy:32.170% A
HSR:16.749% D
Serpent VE92
B**
Kills:4,495
Deaths:4,445
KDR:1.011
Accuracy:28.137% B**
HSR:15.150% D-
Pulsar C
A++
Kills:4,409
Deaths:2,291
KDR:1.924
Accuracy:32.764% A++
HSR:19.528% D
Solstice SF
A
Kills:1,621
Deaths:1,194
KDR:1.358
Accuracy:30.887% A
HSR:15.854% C+
Solstice VE3
A+
Kills:1,261
Deaths:962
KDR:1.311
Accuracy:30.283% A+
HSR:20.381% C++
Solstice Burst
B*
Kills:1,135
Deaths:1,042
KDR:1.089
Accuracy:31.130% B*
HSR:20% D
Eidolon VE33
A+
Kills:886
Deaths:721
KDR:1.229
Accuracy:36.007% A+
HSR:26.411% C++
Zenith VX-5
A++
Kills:700
Deaths:508
KDR:1.378
Accuracy:34.665% A++
HSR:16.857% D
NSX-P Tanto
A++
Kills:564
Deaths:433
KDR:1.303
Accuracy:35.193% A++
HSR:21.631% C--
Deimos VA29
B**
Kills:444
Deaths:302
KDR:1.470
Accuracy:71.275% B**
HSR:15.766% C+
Pandora VX25
A
Kills:305
Deaths:178
KDR:1.713
Accuracy:52.161% A
HSR:18.361% B*
Phobos VX86
A
Kills:75
Deaths:60
KDR:1.250
Accuracy:75.188% A
HSR:12% D
VE-LR Obelisk
C++
Kills:56
Deaths:44
KDR:1.273
Accuracy:32.762% C++
HSR:32.143% C+
Kills:27,561
Deaths (as Engineer):19,260
Deaths (to Engineers):24,926
KDR:1.431
Kill Difference:8,301
Playtime:2,854.261 hours
Usage:52%
Score:48.640m
Score/min:284
Accuracy (listed only):40.893%
HSR (listed only):18.689%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
B**
Kills:6,565
Deaths:4,076
KDR:1.611
Accuracy:49.884% B**
HSR:10.815% D--
Eclipse VE3A
A
Kills:5,045
Deaths:3,004
KDR:1.679
Accuracy:32.170% A
HSR:16.749% D
Serpent VE92
B**
Kills:4,495
Deaths:4,445
KDR:1.011
Accuracy:28.137% B**
HSR:15.150% D-
Pulsar C
A++
Kills:4,409
Deaths:2,291
KDR:1.924
Accuracy:32.764% A++
HSR:19.528% D
Solstice SF
A
Kills:1,621
Deaths:1,194
KDR:1.358
Accuracy:30.887% A
HSR:15.854% C+
Solstice VE3
A+
Kills:1,261
Deaths:962
KDR:1.311
Accuracy:30.283% A+
HSR:20.381% C++
Solstice Burst
B*
Kills:1,135
Deaths:1,042
KDR:1.089
Accuracy:31.130% B*
HSR:20% D
Zenith VX-5
A++
Kills:700
Deaths:508
KDR:1.378
Accuracy:34.665% A++
HSR:16.857% D
NSX-P Tanto
A++
Kills:564
Deaths:433
KDR:1.303
Accuracy:35.193% A++
HSR:21.631% C--
Deimos VA29
B**
Kills:444
Deaths:302
KDR:1.470
Accuracy:71.275% B**
HSR:15.766% C+
Pandora VX25
A
Kills:305
Deaths:178
KDR:1.713
Accuracy:52.161% A
HSR:18.361% B*
Phobos VX86
A
Kills:75
Deaths:60
KDR:1.250
Accuracy:75.188% A
HSR:12% D
Kills:26,619
Deaths (as Light Assault):18,495
Deaths (to Light Assaults):15,419
KDR:1.43925
Kill Difference:8,124
Playtime:434.171 hours
Usage:8%
Score:7.366m
Score/min:283
Accuracy (listed only):41.978%
HSR (listed only):16.924%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:1,980
Deaths:938
KDR:2.111
Accuracy:49.356% A++
HSR:62.374% D
Artemis VX26
A
Kills:1,376
Deaths:853
KDR:1.613
Accuracy:33.306% A
HSR:24.055% C*
NS-AM7 Archer
B++
Kills:1,342
Deaths:3,294
KDR:0.407
Accuracy:63.886% B++
HSR:24.292% B++
Beamer VS3
B*
Kills:1,286
Deaths:1,500
KDR:0.857
Accuracy:32.605% B*
HSR:18.507% C--
XM98
B**
Kills:1,159
Deaths:489
KDR:2.370
Accuracy:43.710% B**
HSR:66.092% D--
Phaseshift VX-S
B+
Kills:1,158
Deaths:468
KDR:2.474
Accuracy:39.915% B+
HSR:80.656% B+
VA39 Spectre
A+
Kills:856
Deaths:500
KDR:1.712
Accuracy:40.791% A+
HSR:35.514% C
Spiker
B*
Kills:679
Deaths:637
KDR:1.066
Accuracy:35.155% B*
HSR:19.588% C+
VS Patriot Flare Gun
U
Kills:185
Deaths:551
KDR:0.336
Accuracy:5.838% D*
HSR:0% U
Soldier Soaker
D-
Kills:111
Deaths:74
KDR:1.500
Accuracy:19.051% D**
HSR:9.910% D-
Kills:10,132
Deaths (as Infiltrator):9,304
Deaths (to Infiltrators):13,805
KDR:1.08899
Kill Difference:828
Playtime:307.553 hours
Usage:6%
Score:3.343m
Score/min:181
Accuracy (listed only):36.361%
HSR (listed only):34.099%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
B**
Kills:6,565
Deaths:4,076
KDR:1.611
Accuracy:49.884% B**
HSR:10.815% D--
Pulsar VS1
A+
Kills:1,319
Deaths:1,176
KDR:1.122
Accuracy:30.359% A+
HSR:13.495% D--
Equinox VE2 Burst
A
Kills:1,178
Deaths:873
KDR:1.349
Accuracy:33.323% A
HSR:24.873% C
Terminus VX-9
A
Kills:1,174
Deaths:830
KDR:1.414
Accuracy:31.690% A
HSR:22.317% C-
Equinox VE2
A+
Kills:1,168
Deaths:932
KDR:1.253
Accuracy:33.164% A+
HSR:14.127% D--
H-V45
A++
Kills:1,167
Deaths:702
KDR:1.662
Accuracy:32.871% A++
HSR:18.509% C
Corvus VA55
A*
Kills:1,153
Deaths:857
KDR:1.345
Accuracy:35.708% A*
HSR:16.566% D-
CME
M
Kills:716
Deaths:534
KDR:1.341
Accuracy:40.139% M
HSR:18.715% C--
Deimos VA29
B**
Kills:444
Deaths:302
KDR:1.470
Accuracy:71.275% B**
HSR:15.766% C+
Pandora VX25
A
Kills:305
Deaths:178
KDR:1.713
Accuracy:52.161% A
HSR:18.361% B*
Phobos VX86
A
Kills:75
Deaths:60
KDR:1.250
Accuracy:75.188% A
HSR:12% D
Kills:15,264
Deaths (as Combat Medic):10,520
Deaths (to Combat Medics):8,352
KDR:1.45095
Kill Difference:4,744
Playtime:296.011 hours
Usage:5%
Score:5.644m
Score/min:318
Accuracy (listed only):44.160%
HSR (listed only):16.867%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B*
Kills:821
Deaths:712
KDR:1.153
Accuracy:51.069% B*
HSR:4.019% C+
Quasar VM1
B*
Kills:688
Deaths:400
KDR:1.720
Accuracy:19.189% B*
HSR:14.244% D-
Comet VM2
B*
Kills:472
Deaths:372
KDR:1.269
Accuracy:53.800% B*
HSR:4.449% C++
Kills:1,981
Deaths (as MAX Suit):742
Deaths (to MAX Suits):3,869
KDR:2.66981
Kill Difference:1,239
Playtime:56.036 hours
Usage:1%
Score:1.004m
Score/min:299
Accuracy (listed only):41.353%
HSR (listed only):7.571%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:3,086
V. Kills:2,787 111%
Deaths:2,708
KDR:1.140
Accuracy:29.849% C
KPH:13.200 C++
VKPH:11.900 B+
Light PPA
B+
Kills:840
V. Kills:63 N/A
Deaths:199
KDR:4.221
Accuracy:43.898% B+
KPH:59.500 B+
VKPH:4.500 B+
Dual Photon Pods
C+
Kills:581
V. Kills:119 484%
Deaths:133
KDR:4.368
Accuracy:52.380% C+
KPH:45.700 D
VKPH:9.400 D
Maelstrom Turbo Laser
B+
Kills:352
V. Kills:320 110%
Deaths:311
KDR:1.132
Accuracy:31.246% C+
KPH:15 C++
VKPH:13.700 B+
Hornet Missiles
C++
Kills:121
V. Kills:44 269%
Deaths:25
KDR:4.840
Accuracy:63.850% C++
KPH:59.800 C+
VKPH:21.700 D
Kills:4,980 (4,278 + 0)
Deaths:3,376
KDR:1.475
VKDR:0.987
Vehicle Kills:3,333
Kill Difference:1,604
Playtime:286.531 hours
Usage:5%
Score:3.076m
Score/min:179
Piloting Accuracy:31.246%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C**
Kills:257
V. Kills:20 N/A
Deaths:42
KDR:6.119
Accuracy:45.287% C**
KPH:45 C+
VKPH:3.500 D
CAS30 Tank Buster
C
Kills:209
V. Kills:214 97%
Deaths:260
KDR:0.804
Accuracy:48.486% C**
KPH:6.100 C
VKPH:6.200 C
C150 Dalton
C+
Kills:136
V. Kills:155 87%
Deaths:44
KDR:3.091
Accuracy:31.435% D
KPH:21.600 D
VKPH:24.700 C+
Kills:602 (209 + 393)
Deaths:346
KDR:1.740
VKDR:1.124
Vehicle Kills:389
Kill Difference:256
Playtime:46.297 hours
Usage:1%
Score:0.462m
Score/min:166
Piloting Accuracy:48.486%
Gunner Accuracy:31.435%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:1,458
V. Kills:610 239%
Deaths:161
KDR:9.056
Accuracy:64.283% B*
KPH:45.200 A+
VKPH:18.900 C*
C75 Viper
B+
Kills:961
V. Kills:266 360%
Deaths:210
KDR:4.576
Accuracy:46.827% B*
KPH:33.600 C*
VKPH:9.300 B+
Kills:2,419 (2,419 + 0)
Deaths:371
KDR:6.520
VKDR:2.361
Vehicle Kills:876
Kill Difference:2,048
Playtime:60.843 hours
Usage:1%
Score:0.911m
Score/min:250
Driving Accuracy:46.827%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:1,407
V. Kills:1,024 137%
Deaths:268
KDR:5.250
Accuracy:59.290% B++
KPH:30.700 B++
VKPH:22.400 A++
Supernova PC
B**
Kills:893
V. Kills:369 241%
Deaths:173
KDR:5.162
Accuracy:58.290% B**
KPH:27.600 B+
VKPH:11.400 B**
E540 Halberd
B*
Kills:799
V. Kills:546 146%
Deaths:121
KDR:6.603
Accuracy:56.971% B**
KPH:32.400 C++
VKPH:22.100 B*
Saron HRB
B**
Kills:591
V. Kills:373 158%
Deaths:119
KDR:4.966
Accuracy:52.220% B**
KPH:30.500 B+
VKPH:19.200 B+
Aphelion VEX-4
B*
Kills:72
V. Kills:32 218%
Deaths:9
KDR:8
Accuracy:28.848% D-
KPH:34.200 B*
VKPH:15.200 C
Kills:3,762 (2,300 + 1,462)
Deaths:690
KDR:5.452
VKDR:3.397
Vehicle Kills:2,344
Kill Difference:3,072
Playtime:124.296 hours
Usage:2%
Score:2.692m
Score/min:361
Driving Accuracy:58.290%
Gunner Accuracy:28.848%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A+
Kills:2,551
V. Kills:1,762 145%
Deaths:348
KDR:7.330
Accuracy:62.260% B*
KPH:58.600 A
VKPH:40.500 A+
E540 Halberd-H
B++
Kills:1,065
V. Kills:547 194%
Deaths:132
KDR:8.068
Accuracy:63.859% B++
KPH:55.600 B+
VKPH:28.600 B++
M12 Kobalt-H
A+
Kills:650
V. Kills:19 N/A
Deaths:40
KDR:16.250
Accuracy:29.913% A+
KPH:181.900 B*
VKPH:5.300 C+
Aphelion VEX-4H
B**
Kills:484
V. Kills:398 121%
Deaths:122
KDR:3.967
Accuracy:44.612% C+
KPH:49.400 B+
VKPH:40.600 B**
M60-G Bulldog-H
A+
Kills:457
V. Kills:76 N/A
Deaths:37
KDR:12.351
Accuracy:69.879% A*
KPH:120.900 A
VKPH:20.100 A+
Proton II PPA-H
B*
Kills:266
V. Kills:14 N/A
Deaths:18
KDR:14.778
Accuracy:43.779% B*
KPH:115.800 B+
VKPH:6.100 C+
M40 Fury-H
A
Kills:235
V. Kills:29 N/A
Deaths:22
KDR:10.682
Accuracy:41.524% C+
KPH:148 A
VKPH:18.300 C**
G30 Walker
B
Kills:174
V. Kills:77 223%
Deaths:14
KDR:12.429
Accuracy:34.326% C
KPH:42.400 C**
VKPH:18.800 B
G40-F Ranger
D
Kills:143
V. Kills:141 101%
Deaths:21
KDR:6.810
Accuracy:31.949% C+
KPH:15.400 D**
VKPH:15.200 D
Kills:6,025 (0 + 6,025)
Deaths:754
KDR:7.991
VKDR:4.062
Vehicle Kills:3,063
Kill Difference:5,271
Playtime:97.093 hours
Usage:2%
Score:2.698m
Score/min:463
Driving Accuracy:N/A%
Gunner Accuracy:31.949%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:478
V. Kills:149 319%
Deaths:93
KDR:5.140
Accuracy:45.999% B*
KPH:27.700 B++
VKPH:8.600 C*
M40 Fury
C**
Kills:320
V. Kills:73 432%
Deaths:43
KDR:7.442
Accuracy:42.021% B++
KPH:46.500 C++
VKPH:10.600 C**
M20 Basilisk
B++
Kills:206
V. Kills:79 258%
Deaths:50
KDR:4.120
Accuracy:45.244% B++
KPH:24.400 C*
VKPH:9.400 C+
M40 Fury
C++
Kills:184
V. Kills:41 438%
Deaths:27
KDR:6.815
Accuracy:40.901% B+
KPH:52.800 C+
VKPH:11.800 C++
M12 Kobalt
B++
Kills:163
V. Kills:6 N/A
Deaths:7
KDR:23.286
Accuracy:21.915% B++
KPH:69.700 C++
VKPH:2.600 C
M12 Kobalt
B++
Kills:66
V. Kills:2 N/A
Deaths:6
KDR:11
Accuracy:21.075% B++
KPH:65.900 C+
VKPH:2 D
Kills:1,417 (0 + 1,417)
Deaths:226
KDR:6.270
VKDR:1.549
Vehicle Kills:350
Kill Difference:1,191
Playtime:39.408 hours
Usage:1%
Score:0.587m
Score/min:248
Driving Accuracy:N/A%
Gunner Accuracy:21.075%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:701
V. Kills:43 N/A
Deaths:319
KDR:2.197
Accuracy:44.202% C*
KPH:54.200 C++
VKPH:3.300 B**
M40 Fury-F
C++
Kills:521
V. Kills:179 289%
Deaths:504
KDR:1.034
Accuracy:47.227% C+
KPH:20.500 C+
VKPH:7 C++
M20 Basilisk-F
C+
Kills:110
V. Kills:61 177%
Deaths:149
KDR:0.738
Accuracy:48.276% C+
KPH:10.900 C
VKPH:6.100 C+
Kills:1,332 (1,332 + 0)
Deaths:972
KDR:1.370
VKDR:0.291
Vehicle Kills:283
Kill Difference:360
Playtime:48.421 hours
Usage:1%
Score:1.373m
Score/min:473
Driving Accuracy:48.276%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:189
V. Kills:12 N/A
Deaths:24
KDR:7.875
Accuracy:29.839% D
KPH:53.100 C
VKPH:3.400 D-
M20 Wyvern
C
Kills:139
V. Kills:80 172%
Deaths:42
KDR:3.310
Accuracy:35.231% C
KPH:16.200 D
VKPH:9.300 D
Hellion G20
D
Kills:70
V. Kills:40 171%
Deaths:25
KDR:2.800
Accuracy:32.090% D**
KPH:16.900 D
VKPH:9.700 D*
Kills:398 (0 + 398)
Deaths:91
KDR:4.374
VKDR:1.451
Vehicle Kills:132
Kill Difference:307
Playtime:16.293 hours
Usage:0%
Score:0.137m
Score/min:141
Piloting Accuracy:N/A%
Gunner Accuracy:32.090%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 20,35420,1879,9322.033B+0.3728.76%A++19.205%D57.1AN/A158353.6h11.2B+38.8C**
Thanatos VE70 6,6286,5654,0761.611B*0.0549.884%B**10.815%D--37.7B+N/A119174h3.9B++7.7B*
VE-H Maw 6,5636,5013,2092.026C**0.3637.388%A*17.351%D--68.4B++N/A17995.1h10.4C**27.8B++
NS Decimator 9,0475,7415,1101.123C++0.5481.522%MN/A27.3C15.7C+191210.6h3.4B**4.2A
Eclipse VE3A 5,1225,0453,0041.679C++0.0232.17%A16.749%D53.8B++N/A15093.7h11.5C**35.9B++
Serpent VE92 4,5614,4954,4451.011C+0.6528.137%B**15.15%D-21.5CN/A57209.4h14.4C+51.2B
Pulsar C 4,4604,4092,2911.924B+0.2632.764%A++19.528%D52.7B**N/A15383.7h10.6B+32.3B+
Lasher X2 4,4224,3033,9441.091C**0.5730.07%B++3.23%C26.1C+N/A72165h13.3A+44.2B*
Ursa 3,3473,3131,6881.963B*0.3030.031%A16.088%D*58.1B*N/A14357h10.2B+33.8B++
Saron Laser Cannon 5,8733,0862,7081.14C+0.5229.849%C2.592%C*13.2C++11.9B+162234.2h141.6C++474.3C++
C-4 3,7812,5551,9321.322C+0.3422.091%DN/A53.8D25.8C53047.5h1.3B+6C++
Saron HRB-H 4,3132,5513487.33B+5.6762.26%B*1.45%C+58.6A40.5A+54043.5h20.8B+33.4B++
M60-A Bulldog 2,7882,5465744.667A+43.0170.225%A**1.807%C82.9A*7.9B**26430.7h5.4B7.6B**
MANA Anti-Personnel Turret 2,2562,2358082.766N/A1.1025.417%UN/A22350U210U35729600.1h17.4T*68.7T*
Anti-Vehicle Grenade 4,6772,16212162N/A2,160.3443.804%D-N/A527.3B++613.4S61474.1h2.6A+5.9B**
Ghost 2,0031,9809382.111C+0.4549.356%A++62.374%D42.7C**N/A12146.4h2.2C**4.5B++
SVA-88 1,7331,7138302.064C++0.4028.983%B**18.914%D-61B++N/A20328.1h12C+41.5B+
Solstice SF 1,6421,6211,1941.358B+0.3030.887%A15.854%C+26.6B+N/A9061h12.1C++39.1B+
Lumine Edge 1,5281,52537,6720.04C1.6221.554%C-12.459%D1C--N/A21553.6h1.2B+5.6C*
Tank Mine 2,4451,5127981.895C0.2332.318%C+N/A73.8D45.5D78420.5h2.2C6.8C+
L100 Python AP 2,0681,4581619.056B**7.3964.283%B*N/A45.3A+18.9C*29232.2h5.1B++7.9B*
Supernova FPC 2,4311,4072685.25C+3.5959.29%B++1.635%D30.7B++22.4A++44345.8h5.2C**8.8B+
Artemis VX26 1,3841,3768531.613C*0.0533.306%A24.055%C*44B+N/A11831.3h10.6B+31.9B*
NS-AM7 Archer 1,9681,3423,2940.407C+1.2563.886%B++24.292%B++5.3C2.5C+33255.2h18.6C*29.1B+
Pulsar VS1 1,3441,3191,1761.122C*0.5430.359%A+13.495%D--30.6B+N/A12943.1h13.7B+45B*
Frag Grenade 1,3361,31511315N/A1,313.3449.913%B+N/A730.6B**11.7B*24951.8h2.6B**5.3B*
Beamer VS3 1,3071,2861,5000.857C++0.8032.605%B*18.507%C--18.9CN/A6268.2h9.7C++29.6C++
Pulsar LSW 1,2881,2796421.992B+0.3328.981%B**16.732%D--60.6B++N/A19921.1h11.2B+38.5B++
Solstice VE3 1,2791,2619621.311B*0.3530.283%A+20.381%C++21.9C*N/A12357.7h14.8C*49B+
M12 Kobalt 1,2871,2453337.727B+36.0727.92%B**20%B+177.9A6C**4317h13.6B+48.7B*
Equinox VE2 Burst 1,2071,1788731.349C+0.3133.323%A24.873%C36.8C+N/A8532h14.9D44.8C**
Terminus VX-9 1,2001,1748301.414C+0.2531.69%A22.317%C-45.5B1A18925.8h12.4C++39.1B+
Equinox VE2 1,1841,1689321.253C++0.4133.164%A+14.127%D--36.2C**N/A8532.3h11.7B+35.2B++
H-V45 1,1781,1677021.662C*0.0032.871%A++18.509%C45.9B*N/A13525.4h12.1B+36.9B*
Force-Blade 1,1771,16038,4690.03C*1.6330.21%C+1.034%D-0.6C+N/A21810.4h1.7B*5.8B
XM98 1,1671,1594892.37C++0.7143.71%B**66.092%D--27.5C++N/A8842.2h2.7C+6.2B
Betelgeuse 54-A 1,1631,1594412.628C+0.9731.431%A17.256%F108.3A+N/A45110.7h10.4C**33B++
Phaseshift VX-S 1,1831,1584682.474C+0.8139.915%B+80.656%B+26.3C+N/A6844h2.7C**6.7B+
Flare VE6 1,1671,1575772.005B+0.3428.884%A18.928%D67.3B**N/A24117.2h9.9B+34.2B+
Lasher X2 AE 1,1901,1539261.245C+0.4237.077%B**1.561%D-27.9C--N/A7641.4h12.1A+32.6B**
Corvus VA55 1,1761,1538571.345C**0.3235.708%A*16.566%D-38.6B+N/A11529.9h11.9C*33.4B*
Sticky Grenade 1,1991,14011140N/A1,138.3452.172%C+N/A876.9C+45.4M**22731.3h2B3.9C**
Solstice Burst 1,1641,1351,0421.089C0.5731.13%B*20%D16.5DN/A5268.7h15C48.2C**
E540 Halberd-H 1,6121,0651328.068C+6.4163.859%B++1.972%C+55.8B+28.6B++38719.1h6.2C++9.7B+
M60-A Bulldog 1,2041,0534125.683B+24.0264.709%A++2.089%C68.4A9.8A+26115.4h6.1C+9.4B++
Hades VSH4 1,1959901,0200.971B*0.6974.604%B*2.929%B33.2B*6.9C14229.8h2.8A*3.7A*
C75 Viper 1,2279612104.576C++2.9146.827%B*N/A33.6C*9.3B+20228.6h13.4C++28.7B+
The Kraken 1,7248931,1840.754D0.9186.696%M+N/A18.9D--17.6C+19947.2h4C*4.6B**
Supernova PC 1,2628931735.162C+3.5058.29%B**2.688%C*27.6B+11.4B**22932.4h4B*6.9B**
Eidolon VE33 9058867211.229C*0.4336.007%A+26.411%C++22.4C+N/A7439.6h9C*25B+
VA39 Spectre 8678565001.712C*0.0540.791%A+35.514%C35.2B*N/A12224.3h5B+12.1B*
Light PPA 9038401994.221C+2.5643.898%B+N/A59.6B+4.5B+22514.1h10.2B+23.3B+
Comet VM2 9728217121.153C**0.5151.069%B*4.019%C+18.2A3.3C-10845.2h12.7B**25B*
S1 1,3228121,0930.743C++0.9271.403%A+3.571%B+21.9C+13.8C++28437h6.3C**8.9B++
E540 Halberd 1,3457991216.603C+4.9456.971%B**1.502%D32.3C++22.1B*35624.7h6.7D11.7C**
Nemesis VSH9 1,1877548010.941B+0.7272.291%A1.989%C28B**16.1B*24026.9h3.3A*4.6A*
CME 7347165341.341C+0.3240.139%M18.715%C--45B+1.1A++19415.9h14.7C36.7B*
S12 Renegade 7447013192.197C+0.5444.202%C*6.847%B+54.3C++3.3B**12112.9h3.4C++7.6C**
Zenith VX-5 7187005081.378C*0.2834.665%A++16.857%D32.9C+N/A11721.3h16.2D46.6B
Quasar VM1 6966884001.72C++0.0619.189%B*14.244%D-29.3B+N/A11723.5h13.2B+68.9B+
Spiker 6966796371.066C++0.6035.155%B*19.588%C+20.3C--N/A5333.5h9.6C+27.2B+
M60-G Bulldog 7396523618.111B*16.4562.779%B**2.761%C*155.2M20.7B*4814.2h4.7B++7.4A
M12 Kobalt-H 6696504016.25C+14.5929.913%A+18.462%B+180.6B*5.3C+4333.6h12.5B++41.9B*
Saron HRB 9645911194.966C+3.3052.22%B**N/A30.5B+19.2B+39219.4h21.5C*41.1B++
Dual Photon Pods 7005811334.368C2.7152.38%C+N/A45.7D9.4D24512.7h19.6B+37.4B+
NSX-P Tanto 5825644331.303B+0.3635.193%A++21.631%C--28.8C++N/A10819.6h13.4B+38.1B*
Lancer VS22 1,2325557000.793C++0.8767.175%B++N/A16.1B+19.7A23634.4h16.8B+25.1B+
A30 Walker 1,1925351912.801C*1.1429.949%B*N/A15.2A+18.7M22435.1h186.5B+622.6B++
M40 Fury-F 7005215041.034C0.6347.227%C+N/A20.5C+7C++80225.4h9.7B20.5B
Aphelion VEX-4H 8824841223.967C+2.3144.612%C+2.686%C49.4B+40.6B**5609.8h48.4B+108.5B+
M20 Basilisk 627478935.14B**3.4845.999%B*7.322%B+27.6B++8.6C*20217.3h67.2B*146.1B**
Comet VM2 5704723721.269C**0.3953.8%B*4.449%C++18.4B**3.8D11525.6h16B**29.7B**
M60-G Bulldog-H 5334573712.351B10.6969.879%A*N/A120.3A20A+5183.8h5.2C**7.4B*
Deimos VA29 4464443021.47C*0.1971.275%B**15.766%C+43.5C++N/A19610.2h2.2B+3.1B+
NSX Naginata 4154123131.316C+0.3525.287%B++29.612%C*45.8C*N/A1669h13.3C+52.8C**
M60-A Bulldog 4344093013.633A+11.9762.535%MN/A83.5A*5.1C2844.9h3.9A6.2A+
Maelstrom Turbo Laser 6723523111.132C+0.5331.246%C+1.989%C15C++13.7B+23223.4h121.7C+389.5C++
M40 Fury 393320437.442C*5.7842.021%B++N/A46.4C+10.6C**2976.9h13.2C**31.3B+
Pandora VX25 3083051781.713B++0.0552.161%A18.361%B*41.8C**N/A1547.3h4.2B8B++
C-4 ARX 4672832621.08C--0.5820.04%D**N/A31.1F20.2D-4079.1h1.4C7.1D*
Proton II PPA-H 2802661814.778C**13.1243.779%B*N/A115.7B+6.1C+3862.3h8.8B+20.1B+
MAX Punch 2642637780.338A+1.3233.669%D-N/A5.5A*N/A1447.8h1.5C++4.5C++
Spear Anti-Vehicle Phalanx Turret 403263328.219C*6.5651.072%B++7.985%A*43.8B23.3C*4986h8.5C*16.7B+
L105 Zephyr 277257426.119C4.4645.287%C**N/A45.1C+3.5D2255.7h6.1C**13.5B+
Spear Anti-Vehicle Phalanx Tower 4692561319.692C+18.0356.278%B+5.469%B+44.1C*36.7B++5155.8h10.2C++18.1B+
M40 Fury-H 2642352210.682C+9.0241.524%C+1.702%B+146.9A18.1C**4931.6h6B+14.5B+
CAS30 Tank Buster 4232092600.804C0.8648.486%C**1.435%C++6.1C6.2C10834.3h56.6C++116.7B
M20 Basilisk 285206504.12B++2.4645.244%B++9.223%A+24.5C*9.4C+2568.4h79.2B++175.1B*
CAS 14-E 201189247.875C6.2129.839%D3.175%A+52.5C-3.3D-1843.6h22.8B++76.4B+
VS Patriot Flare Gun 2961855510.336C-1.335.838%D*N/A3D--1.8C++1161.2h6.5F--111.9T*
M40 Fury 225184276.815C+5.1540.901%B+2.174%C**52.6C+11.7C++3583.5h14.1C+34.5C**
G30 Walker 2511741412.429B**10.7734.326%C5.747%B**42.4C**18.8B3574.1h104.6B*304.7B++
M12 Kobalt 169163723.286B**21.6221.915%B++22.086%B*70.9C*2.6C2222.3h15.3B++69.8B++
M40 Fury 206154917.111B+15.4555.434%B*N/A77C+26B++3902h12.8C*23.1B+
M20 Drake 326151246.292C+4.6348.825%B++N/A21C24.3B*2837.2h143.5D293.9C+
M20 Basilisk 192147207.35C+5.6959.406%B++10.884%M58.8B++18C3002.5h66.2B**111.5B**
NSX Masamune 2341451431.014C*0.6560.831%BN/A19.3D11.9C+1217.5h8B+13.1B+
G40-F Ranger 284143216.81C5.1531.949%C+2.098%A+15.4D**15.2D2069.3h189.1T*591.8T*
M20 Wyvern 219139423.31C1.6535.231%C4.317%C++16.2D9.3D1228.6h90.4C+256.5C+
C150 Dalton 291136443.091C1.4331.435%DN/A21.6D24.6C+4306.3h6D19.1D--
Hornet Missiles 165121254.84C+3.1863.85%C++3.306%A++60.5C+22D8182h9C**14.1B+
Soldier Soaker 116111741.5B0.1619.051%D**9.91%D-23.1D-1C++864.8h7.2D38F-
M20 Basilisk-F 1711101490.738C+0.9248.276%C+3.636%C10.9C6C+9210.1h78.3C+162.2C+
G40-F Ranger 204109129.083C7.4235.246%C**N/A31.1C--27.1C++3433.5h119.8F339.8D-
MANA Anti-Vehicle Turret 12081621.306D0.3655.788%D-1.235%D**810C-390D4427200.1h9.9C++17.7C+
Phobos VX86 7675601.25C+0.4175.188%A12%D39.5C+N/A1921.9h2.7C+3.5B+
Aphelion VEX-4 1047298B**6.3428.848%D-2.778%C--34.3B*15.2C3652.1h33.6B**116.3B*
Hellion G20 11070252.8C+1.1432.09%D**11.429%A**17.1D9.8D*1424.1h106.4C++331.6C
M12 Kobalt 6866611C+9.3421.075%B++19.697%B66C+2D3221h16.3B+77.2B+
Rocklet Rifle 11361421.452A+0.2155.003%C*N/A30.5C*26C++6802h35.1C**63.9B
Orbital Strike Uplink 8260160U58.34138.182%UN/A300U110U15950.2h1.3T*0.9T*
VE-LR Obelisk 5656441.273C0.3932.762%C++32.143%C+32.9C+N/A1211.7h5.5B+16.7B+
Aspis Anti-Aircraft Phalanx Turret 1115368.833A*7.1730.261%B*N/A13.9B++15.3B*4103.8h148.7C*491.5B+
Hunter QCX 69502030.246D1.422.697%F*6%D**1.3D*N/A1237.4h6.2C++229.2T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter261,9082.5h
Restoration Kit911,4082.1h
Nano-Armor Kit4,0214,404,246390.8h
Flail Targeting Dart3620.4h
Welding Device01210h
Bending Beacon0500.1h
V30-F Starfall1600h
Anti-Vehicle MANA Turret179421.5h
Spawn Beacon586,3104.8h
Turret AI Module0960.3h
Repair Module21150.3h
Structure Shield Module0730.3h
Cortium Silo01260.4h
Nanite Revive Grenade01,8740.5h
Nanite Healing Grenade01670h
Medical Applicator871284,57326h
Spear Anti-Vehicle Tower32170.8h
Deconstruction Tool23,3380.2h
Snowman Soldier191560.4h
Spitfire Auto-Turret692,9213.6h
Rampart Wall62021.5h
Xiphos Anti-Personnel Tower0650.3h
Hoplon Anti-Aircraft Phalanx Tower0790.2h
Ammunition Package22110,7526.7h
Medical Kit1,52721,27724.5h
Anti-Infantry MANA Turret2215,73410.7h
Elysium Spawn Tube11070.5h
Light Vehicle Terminal21070.7h
Orbital Strike Target Designator7850.7h
WLT-Howler Mining Laser3717,3817.5h
Infantry Tower1520.3h
Nano-Repair Grenade01,8990.5h
Hardlight Barrier306711.4h
Recon Detection Device199232.9h
Smoke Grenade01010h
Xiphos Anti-Personnel Phalanx Turret01000h

Check the help document for the dictionary if you want to learn more about words used here.


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