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Paragon Chosen Luminari01[I] Luminari01
VS BR 151

KDR: 1.99

Score: 52.8m

Last Seen: Jul 18th, 2019 8:46 PM
- OFFLINE - 6.6 hour(s)

Prestige 1, Battle Rank 100 (151 total) - Vanu Sovereignty on Miller - Outfit Leader of Advent Crusade[I] Advent Crusade
VS outfit on Miller

Members: 31
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Orion VS54 Light PPA NS-44 Commissioner VE-H Maw Parsec VX3-A NS Decimator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,273,518 MLG Score: 1018
Fun Score: N/A
Cheeseburgers Flipped: 629TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.857%26.204%59942117256,9491.793160.197

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.513%0.331C**0.817B++-1.193D*HEAD ++ (~14.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.30.406B10.10.291C*34.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.048%0.852%370212122,81811212522.511591114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.693%0.499B+-0.677D0.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.70.834B++11.20.788B++15.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.22%2.41%150512092,40722604961.06504484%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.611%-0.076C+-0.089C+-0.01

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.672B+5.10.594B+7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.923%9.078%1721312013,43717417091.97415484%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.59%-1.041D*1.143B**0.306

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.40.461B+160.598B+48.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.866%74.877%1727120717,2633674534.69869

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.442%0.43B0.508B+-0.322

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.415B2.20.311C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.188%22.548%172412104,2312786281.51812

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.236%0.722B++1.569A+0.404

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.595B+2.70.448B2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Advent Crusade[I] Advent Crusade
VS outfit on Miller

Members: 31
52.8m248.8%273 (16.4k)224 (13.4k)1.98968116,09058,3462.15245151 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214744920.024%27.166%54404:0245

13% Combat Medic9% Engineer33% Heavy Assault33% Infiltrator10% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 25th, 2015 11:55 PMAug 17th, 2018 8:54 PMJul 19th, 2019 9:36 AM (1d) (PST)Jul 18th, 2019 7:06 PM (2d) (PST)Jul 18th, 2019 4:46 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4081612470.4930.2480.1341.2900.0261018

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,4899,66314,8263015877213,440

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3927.8h/163.7d 9,497 31,537 40,997 304k 6,188 10,772 6,094 96.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:10,878
Deaths:4,326
KDR:2.515
Accuracy:21.882% D--
HSR:29.528% C+
Orion VS54
B+
Kills:4,875
Deaths:2,473
KDR:1.971
Accuracy:21.043% C+
HSR:28.513% B+
VE-H Maw
C++
Kills:2,240
Deaths:1,067
KDR:2.099
Accuracy:21.804% D
HSR:27.143% C++
Pulsar LSW
C+
Kills:1,925
Deaths:858
KDR:2.244
Accuracy:21.102% C
HSR:23.533% C+
Flare VE6
C++
Kills:1,730
Deaths:780
KDR:2.218
Accuracy:20.397% C
HSR:25.029% C++
VX29 Polaris
C
Kills:1,496
Deaths:899
KDR:1.664
Accuracy:19.489% D
HSR:20.455% C
SVA-88
C
Kills:1,299
Deaths:519
KDR:2.503
Accuracy:21.511% C
HSR:16.782% D*
NSX-P Naginata
C**
Kills:1,178
Deaths:538
KDR:2.190
Accuracy:20.335% C--
HSR:30.730% C**
NS-15M2
B+
Kills:492
Deaths:197
KDR:2.497
Accuracy:23.390% C+
HSR:28.862% B+
NSX Naginata
C
Kills:305
Deaths:126
KDR:2.421
Accuracy:19.292% D
HSR:26.230% C
Kills:26,418
Deaths (as Heavy Assault):11,783
Deaths (to Heavy Assaults):16,636
KDR:2.24204
Kill Difference:14,635
Playtime:1,305.213 hours
Usage:33%
Score:17.783m
Score/min:227
Accuracy (listed only):21.024%
HSR (listed only):25.680%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C+
Kills:1,867
Deaths:1,444
KDR:1.293
Accuracy:24.380% C+
HSR:18.211% C+
Eridani SX5
B+
Kills:1,789
Deaths:792
KDR:2.259
Accuracy:26.360% C+
HSR:23.309% B+
VE-S Canis
B**
Kills:1,402
Deaths:545
KDR:2.572
Accuracy:26.734% C+
HSR:29.886% B**
Deimos VA29
B**
Kills:1,382
Deaths:1,075
KDR:1.286
Accuracy:65.155% B
HSR:22.504% B**
Skorpios
B+
Kills:1,262
Deaths:502
KDR:2.514
Accuracy:27.196% C+
HSR:24.327% B+
NS-7 PDW
B**
Kills:1,234
Deaths:582
KDR:2.120
Accuracy:26.659% B
HSR:23.906% B**
Phobos VX86
B**
Kills:1,204
Deaths:698
KDR:1.725
Accuracy:63.678% B+
HSR:23.505% B**
NSX-P Tanto
C*
Kills:1,176
Deaths:522
KDR:2.253
Accuracy:26.891% C*
HSR:26.871% C*
The Little Helper
B++
Kills:1,167
Deaths:534
KDR:2.185
Accuracy:42.591% D
HSR:19.023% B++
Pandora VX25
A++
Kills:1,166
Deaths:606
KDR:1.924
Accuracy:40.612% C++
HSR:22.556% A++
Serpent VE92
B+
Kills:1,061
Deaths:610
KDR:1.739
Accuracy:24.475% C++
HSR:22.243% B+
Solstice VE3
C
Kills:965
Deaths:1,271
KDR:0.759
Accuracy:20.363% C--
HSR:18.031% C
Pulsar C
B++
Kills:705
Deaths:392
KDR:1.798
Accuracy:24.838% C++
HSR:27.376% B++
NSX Tengu
C++
Kills:616
Deaths:348
KDR:1.770
Accuracy:37.181% C++
HSR:20.779% C+
NS Baron G5
B+
Kills:550
Deaths:393
KDR:1.399
Accuracy:40.880% C
HSR:16.727% B+
Thanatos VE70
B*
Kills:479
Deaths:341
KDR:1.405
Accuracy:45.667% B+
HSR:20.251% B*
NSX Tanto
D
Kills:191
Deaths:119
KDR:1.605
Accuracy:22.878% D
HSR:15.707% D**
VX6-7
C**
Kills:150
Deaths:56
KDR:2.679
Accuracy:26.004% C**
HSR:21.333% C+
Kills:18,366
Deaths (as Light Assault):10,830
Deaths (to Light Assaults):10,248
KDR:1.69584
Kill Difference:7,536
Playtime:392.549 hours
Usage:10%
Score:5.396m
Score/min:229
Accuracy (listed only):34.030%
HSR (listed only):22.030%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B+
Kills:2,128
Deaths:1,124
KDR:1.893
Accuracy:22.129% C
HSR:25.047% B+
Sirius SX12
C+
Kills:1,867
Deaths:1,444
KDR:1.293
Accuracy:24.380% C+
HSR:18.211% C+
Eridani SX5
B+
Kills:1,789
Deaths:792
KDR:2.259
Accuracy:26.360% C+
HSR:23.309% B+
Terminus VX-9
C+
Kills:1,478
Deaths:831
KDR:1.779
Accuracy:22.418% D
HSR:24.966% C+
Darkstar
C*
Kills:1,405
Deaths:776
KDR:1.811
Accuracy:22.012% D*
HSR:25.765% C*
VE-S Canis
B**
Kills:1,402
Deaths:545
KDR:2.572
Accuracy:26.734% C+
HSR:29.886% B**
Deimos VA29
B**
Kills:1,382
Deaths:1,075
KDR:1.286
Accuracy:65.155% B
HSR:22.504% B**
Skorpios
B+
Kills:1,262
Deaths:502
KDR:2.514
Accuracy:27.196% C+
HSR:24.327% B+
NS-7 PDW
B**
Kills:1,234
Deaths:582
KDR:2.120
Accuracy:26.659% B
HSR:23.906% B**
Phobos VX86
B**
Kills:1,204
Deaths:698
KDR:1.725
Accuracy:63.678% B+
HSR:23.505% B**
The Little Helper
B++
Kills:1,167
Deaths:534
KDR:2.185
Accuracy:42.591% D
HSR:19.023% B++
Pandora VX25
A++
Kills:1,166
Deaths:606
KDR:1.924
Accuracy:40.612% C++
HSR:22.556% A++
NS-11A
C
Kills:1,156
Deaths:690
KDR:1.675
Accuracy:19.877% D-
HSR:19.204% C
Pulsar VS1
C+
Kills:1,153
Deaths:1,020
KDR:1.130
Accuracy:20.346% D
HSR:20.642% C+
Corvus VA55
C+
Kills:1,153
Deaths:1,155
KDR:0.998
Accuracy:19.390% D--
HSR:22.376% C+
NSX Tengu
C++
Kills:616
Deaths:348
KDR:1.770
Accuracy:37.181% C++
HSR:20.779% C+
NS Baron G5
B+
Kills:550
Deaths:393
KDR:1.399
Accuracy:40.880% C
HSR:16.727% B+
Thanatos VE70
B*
Kills:479
Deaths:341
KDR:1.405
Accuracy:45.667% B+
HSR:20.251% B*
Kills:22,591
Deaths (as Combat Medic):13,456
Deaths (to Combat Medics):6,022
KDR:1.67888
Kill Difference:9,135
Playtime:502.012 hours
Usage:13%
Score:7.381m
Score/min:245
Accuracy (listed only):32.959%
HSR (listed only):22.388%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B**
Kills:1,382
Deaths:1,075
KDR:1.286
Accuracy:65.155% B
HSR:22.504% B**
Phobos VX86
B**
Kills:1,204
Deaths:698
KDR:1.725
Accuracy:63.678% B+
HSR:23.505% B**
VE-LR Obelisk
C**
Kills:1,187
Deaths:314
KDR:3.780
Accuracy:33.948% C**
HSR:34.541% C**
NSX-P Tanto
C*
Kills:1,176
Deaths:522
KDR:2.253
Accuracy:26.891% C*
HSR:26.871% C*
The Little Helper
B++
Kills:1,167
Deaths:534
KDR:2.185
Accuracy:42.591% D
HSR:19.023% B++
Pandora VX25
A++
Kills:1,166
Deaths:606
KDR:1.924
Accuracy:40.612% C++
HSR:22.556% A++
Serpent VE92
B+
Kills:1,061
Deaths:610
KDR:1.739
Accuracy:24.475% C++
HSR:22.243% B+
Solstice VE3
C
Kills:965
Deaths:1,271
KDR:0.759
Accuracy:20.363% C--
HSR:18.031% C
Pulsar C
B++
Kills:705
Deaths:392
KDR:1.798
Accuracy:24.838% C++
HSR:27.376% B++
NS Baron G5
B+
Kills:550
Deaths:393
KDR:1.399
Accuracy:40.880% C
HSR:16.727% B+
Thanatos VE70
B*
Kills:479
Deaths:341
KDR:1.405
Accuracy:45.667% B+
HSR:20.251% B*
Eidolon VE33
C
Kills:335
Deaths:181
KDR:1.851
Accuracy:26.242% C
HSR:23.582% C
NSX Tanto
D
Kills:191
Deaths:119
KDR:1.605
Accuracy:22.878% D
HSR:15.707% D**
VX6-7
C**
Kills:150
Deaths:56
KDR:2.679
Accuracy:26.004% C**
HSR:21.333% C+
Revenant
C++
Kills:100
Deaths:37
KDR:2.703
Accuracy:27.837% D--
HSR:31% C++
Kills:11,818
Deaths (as Engineer):7,149
Deaths (to Engineers):8,827
KDR:1.6531
Kill Difference:4,669
Playtime:361.723 hours
Usage:9%
Score:5.301m
Score/min:244
Accuracy (listed only):35.471%
HSR (listed only):23.017%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:9,962
Deaths:2,600
KDR:3.832
Accuracy:40.400% C*
HSR:75.447% B++
NS-44 Commissioner
B
Kills:2,337
Deaths:2,309
KDR:1.012
Accuracy:38.028% C*
HSR:24.647% B
Parsec VX3-A
C++
Kills:2,238
Deaths:432
KDR:5.181
Accuracy:37.750% D
HSR:79.938% C++
Sirius SX12
C+
Kills:1,867
Deaths:1,444
KDR:1.293
Accuracy:24.380% C+
HSR:18.211% C+
Eridani SX5
B+
Kills:1,789
Deaths:792
KDR:2.259
Accuracy:26.360% C+
HSR:23.309% B+
VE-S Canis
B**
Kills:1,402
Deaths:545
KDR:2.572
Accuracy:26.734% C+
HSR:29.886% B**
Skorpios
B+
Kills:1,262
Deaths:502
KDR:2.514
Accuracy:27.196% C+
HSR:24.327% B+
Parallax VX3
C++
Kills:1,243
Deaths:359
KDR:3.462
Accuracy:36.458% C
HSR:78.439% C++
NS-7 PDW
B**
Kills:1,234
Deaths:582
KDR:2.120
Accuracy:26.659% B
HSR:23.906% B**
VA39 Spectre
B+
Kills:1,175
Deaths:534
KDR:2.200
Accuracy:33.842% C**
HSR:45.106% B+
NS-30 Vandal
B*
Kills:1,163
Deaths:333
KDR:3.492
Accuracy:37.055% B++
HSR:34.050% B*
Nyx VX31
B+
Kills:1,162
Deaths:413
KDR:2.814
Accuracy:32.421% C
HSR:36.489% B+
Artemis VX26
B**
Kills:1,161
Deaths:658
KDR:1.764
Accuracy:26.578% C+
HSR:30.233% B**
Phantom VA23
C
Kills:1,160
Deaths:784
KDR:1.480
Accuracy:29.536% D-
HSR:27.845% C
XM98
C+
Kills:1,159
Deaths:390
KDR:2.972
Accuracy:35.948% C+
HSR:74.892% C+
Phaseshift VX-S
C++
Kills:866
Deaths:262
KDR:3.305
Accuracy:33.295% C
HSR:75.982% C++
Spiker
C+
Kills:691
Deaths:766
KDR:0.902
Accuracy:28.865% C+
HSR:17.945% C-
NSX Daimyo
B
Kills:620
Deaths:129
KDR:4.806
Accuracy:40.568% C+
HSR:95.161% B
NSX Tengu
C++
Kills:616
Deaths:348
KDR:1.770
Accuracy:37.181% C++
HSR:20.779% C+
NS-357 Underboss
B
Kills:589
Deaths:575
KDR:1.024
Accuracy:36.780% C+
HSR:24.278% B
NS-45 Pilot
C
Kills:471
Deaths:418
KDR:1.127
Accuracy:26.891% D
HSR:24.204% C
NS-44L Blackhand
C+
Kills:376
Deaths:344
KDR:1.093
Accuracy:35.607% D
HSR:40.692% C+
Beamer VS3
C+
Kills:333
Deaths:458
KDR:0.727
Accuracy:24.697% C
HSR:21.021% C+
NSX Tomoe
B*
Kills:204
Deaths:119
KDR:1.714
Accuracy:24.432% D--
HSR:45.588% B*
NS-AM7 Archer
A**
Kills:88
Deaths:77
KDR:1.143
Accuracy:57.276% C+
HSR:39.773% A**
Soldier Soaker
B++
Kills:82
Deaths:38
KDR:2.158
Accuracy:32.606% C+
HSR:18.293% B++
Manticore SX40
C*
Kills:77
Deaths:90
KDR:0.856
Accuracy:28.318% C+
HSR:23.377% C*
Kills:35,327
Deaths (as Infiltrator):16,301
Deaths (to Infiltrators):9,843
KDR:2.16717
Kill Difference:19,026
Playtime:1,283.193 hours
Usage:33%
Score:15.433m
Score/min:200
Accuracy (listed only):32.810%
HSR (listed only):39.771%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B
Kills:856
Deaths:451
KDR:1.898
Accuracy:17.270% B
HSR:19.977% C*
Quasar VM1
B+
Kills:513
Deaths:266
KDR:1.929
Accuracy:19.613% B+
HSR:19.493% C
Comet VM2
B**
Kills:310
Deaths:284
KDR:1.092
Accuracy:42.959% C+
HSR:6.452% B**
Nebula VM20
B+
Kills:300
Deaths:87
KDR:3.448
Accuracy:21.283% B+
HSR:22% C**
Nebula VM20
B*
Kills:297
Deaths:87
KDR:3.414
Accuracy:20.884% B+
HSR:24.579% B*
Comet VM2
B**
Kills:263
Deaths:177
KDR:1.486
Accuracy:43.437% C+
HSR:6.464% B**
Blueshift VM5
C++
Kills:194
Deaths:95
KDR:2.042
Accuracy:19.528% C+
HSR:21.650% C++
Blueshift VM5
B*
Kills:187
Deaths:95
KDR:1.968
Accuracy:19.830% C+
HSR:25.669% B*
Cosmos VM3
C-
Kills:140
Deaths:53
KDR:2.642
Accuracy:14.976% C-
HSR:13.571% D*
NS-10 Burster
C
Kills:112
Deaths:80
KDR:1.400
Accuracy:26.868% C
HSR:4.464% D
NS-10 Burster
C-
Kills:78
Deaths:55
KDR:1.418
Accuracy:27.283% C-
HSR:2.564% D--
Kills:3,250
Deaths (as MAX Suit):865
Deaths (to MAX Suits):2,732
KDR:3.75723
Kill Difference:2,385
Playtime:78.830 hours
Usage:2%
Score:1.492m
Score/min:315
Accuracy (listed only):24.903%
HSR (listed only):15.171%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:2,374
V. Kills:99 N/A
Deaths:397
KDR:5.980
Accuracy:38.790% C
KPH:46.500 C+
VKPH:1.900 D
Dual Photon Pods
B++
Kills:444
V. Kills:66 N/A
Deaths:54
KDR:8.222
Accuracy:57.721% B++
KPH:107.500 B+
VKPH:16 C+
Saron Laser Cannon
D
Kills:115
V. Kills:79 144%
Deaths:241
KDR:0.477
Accuracy:24.291% D*
KPH:5 D
VKPH:3.400 D-
Kills:2,933 (2,489 + 0)
Deaths:692
KDR:4.238
VKDR:0.353
Vehicle Kills:244
Kill Difference:2,241
Playtime:78.321 hours
Usage:2%
Score:0.582m
Score/min:124
Piloting Accuracy:24.291%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A+
Kills:319
V. Kills:109 290%
Deaths:22
KDR:14.500
Accuracy:51.795% B**
KPH:55.100 C**
VKPH:18.800 A+
Kills:319 (0 + 319)
Deaths:22
KDR:14.500
VKDR:4.955
Vehicle Kills:109
Kill Difference:297
Playtime:5.789 hours
Usage:0%
Score:0.086m
Score/min:249
Piloting Accuracy:N/A%
Gunner Accuracy:51.795%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,257
V. Kills:105 N/A
Deaths:75
KDR:16.760
Accuracy:47.745% C+
KPH:62.300 B+
VKPH:5.200 D-
LB00 Python AP
D
Kills:1,228
V. Kills:356 344%
Deaths:73
KDR:16.822
Accuracy:54.252% D
KPH:42.200 D
VKPH:12.200 D**
C75 Viper
C
Kills:416
V. Kills:96 429%
Deaths:130
KDR:3.200
Accuracy:32.970% D
KPH:25.100 C
VKPH:5.800 C--
Kills:2,901 (2,901 + 0)
Deaths:278
KDR:10.435
VKDR:2.004
Vehicle Kills:557
Kill Difference:2,623
Playtime:65.865 hours
Usage:2%
Score:0.615m
Score/min:156
Driving Accuracy:32.970%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C
Kills:350
V. Kills:30 N/A
Deaths:41
KDR:8.537
Accuracy:46.971% C-
KPH:38.300 C
VKPH:3.300 D--
Proton II PPA
B+
Kills:330
V. Kills:18 N/A
Deaths:34
KDR:9.706
Accuracy:27.120% B+
KPH:56.700 C+
VKPH:3.100 C
Supernova FPC
D
Kills:293
V. Kills:192 152%
Deaths:99
KDR:2.960
Accuracy:49.106% D
KPH:13.700 D--
VKPH:9 D*
Saron HRB
C+
Kills:263
V. Kills:189 138%
Deaths:73
KDR:3.603
Accuracy:42.900% C+
KPH:21.500 C
VKPH:15.500 C+
E540 Halberd
C**
Kills:203
V. Kills:84 239%
Deaths:30
KDR:6.767
Accuracy:45.997% C
KPH:34.500 C**
VKPH:14.300 C
Supernova PC
C*
Kills:91
V. Kills:35 253%
Deaths:34
KDR:2.676
Accuracy:51.108% C*
KPH:14.900 D
VKPH:5.700 D-
Kills:1,530 (734 + 796)
Deaths:311
KDR:4.920
VKDR:1.762
Vehicle Kills:548
Kill Difference:1,219
Playtime:60.599 hours
Usage:2%
Score:0.854m
Score/min:235
Driving Accuracy:51.108%
Gunner Accuracy:45.997%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:534
V. Kills:32 N/A
Deaths:60
KDR:8.900
Accuracy:38.036% C++
KPH:111.300 B+
VKPH:6.700 C++
M12 Kobalt-H
C*
Kills:297
V. Kills:9 N/A
Deaths:21
KDR:14.143
Accuracy:22.481% C+
KPH:142.400 C*
VKPH:4.300 C
Aphelion VEX-4H
C+
Kills:147
V. Kills:104 140%
Deaths:56
KDR:2.625
Accuracy:41.570% C--
KPH:36.200 C
VKPH:25.600 C+
Saron HRB-H
N/A
Kills:50
V. Kills:45 109%
Deaths:46
KDR:1.087
Accuracy:51.785% N/A
KPH:22 N/A
VKPH:19.800 N/A
Kills:1,028 (0 + 1,028)
Deaths:183
KDR:5.617
VKDR:1.038
Vehicle Kills:190
Kill Difference:845
Playtime:13.219 hours
Usage:0%
Score:0.249m
Score/min:314
Driving Accuracy:N/A%
Gunner Accuracy:51.785%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:748
V. Kills:19 N/A
Deaths:58
KDR:12.897
Accuracy:16.418% C
KPH:71.800 C*
VKPH:1.800 D
M12 Kobalt
C++
Kills:186
V. Kills:6 N/A
Deaths:9
KDR:20.667
Accuracy:15.246% C--
KPH:72.100 C++
VKPH:2.300 C-
M60-G Bulldog
D*
Kills:146
V. Kills:15 N/A
Deaths:27
KDR:5.407
Accuracy:22.583% D**
KPH:11.800 D*
VKPH:1.200 D*
M40 Fury
D
Kills:130
V. Kills:18 N/A
Deaths:20
KDR:6.500
Accuracy:30.053% D
KPH:30.100 D
VKPH:4.200 D--
M20 Basilisk
C-
Kills:102
V. Kills:32 309%
Deaths:18
KDR:5.667
Accuracy:26.635% D**
KPH:15.700 C-
VKPH:4.900 D
M40 Fury
D-
Kills:91
V. Kills:12 N/A
Deaths:19
KDR:4.789
Accuracy:29.210% D-
KPH:30.800 D-
VKPH:4.100 D*
M20 Basilisk
C
Kills:88
V. Kills:37 232%
Deaths:28
KDR:3.143
Accuracy:27.373% D*
KPH:18.700 C
VKPH:7.900 C
M60-G Bulldog
D**
Kills:76
V. Kills:10 N/A
Deaths:17
KDR:4.471
Accuracy:14.086% F--
KPH:3.900 F
VKPH:0.500 D**
Kills:1,567 (0 + 1,567)
Deaths:196
KDR:7.995
VKDR:0.760
Vehicle Kills:149
Kill Difference:1,371
Playtime:63.440 hours
Usage:2%
Score:0.416m
Score/min:109
Driving Accuracy:N/A%
Gunner Accuracy:14.086%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:1,111
V. Kills:10 N/A
Deaths:500
KDR:2.222
Accuracy:33.374% D--
KPH:52.400 C++
VKPH:0.500 D*
V30-F Starfall
C++
Kills:227
V. Kills:140 161%
Deaths:160
KDR:1.419
Accuracy:66.512% B+
KPH:26.700 C+
VKPH:16.500 C++
M40 Fury-F
C
Kills:121
V. Kills:17 N/A
Deaths:156
KDR:0.776
Accuracy:45.970% C
KPH:16.900 C
VKPH:2.400 D-
Kills:1,459 (1,459 + 0)
Deaths:816
KDR:1.788
VKDR:0.205
Vehicle Kills:167
Kill Difference:643
Playtime:36.833 hours
Usage:1%
Score:0.237m
Score/min:107
Driving Accuracy:45.970%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:139
V. Kills:7 N/A
Deaths:27
KDR:5.148
Accuracy:24.436% D**
KPH:44.900 D
VKPH:2.300 D*
Kills:139 (0 + 139)
Deaths:27
KDR:5.148
VKDR:0.259
Vehicle Kills:7
Kill Difference:112
Playtime:3.093 hours
Usage:0%
Score:0.025m
Score/min:136
Piloting Accuracy:N/A%
Gunner Accuracy:24.436%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 10,96810,8784,3262.515C+0.5321.882%D--29.528%C+35.9D-N/A97303.4h10.6C++48.2C
Ghost 9,9879,9622,6003.832B+1.8440.4%C*75.447%B++35.6C+N/A91279.8h1.9B++4.6B+
Orion VS54 4,9144,8752,4731.971B+0.0221.043%C+28.513%B+27.2CN/A93179.4h10.7B++50.9C*
Light PPA 2,4732,3743975.98C*3.9938.79%CN/A46.5C+1.9D12051h10.2B+26.2B+
NS-44 Commissioner 2,3532,3372,3091.012C++0.9838.028%C*24.647%B34.7C+N/A9967.4h3.2B++8.4B+
VE-H Maw 2,2782,2401,0672.099B+0.1121.804%D27.143%C++33.7C--N/A9266.4h9.3B+42.6C*
Parsec VX3-A 2,2432,2384325.181C++3.1937.75%D79.938%C++34.6DN/A8064.7h1.9C+5.1C
NS Decimator 2,9172,2061,0432.115A0.1359.146%C2.765%B+34C+11D19664.8h3.7B++6.2B++
H-V45 2,1512,1281,1241.893C**0.1022.129%C25.047%B+24.6CN/A8286.4h11.9B+54C**
Pulsar LSW 1,9461,9258582.244B++0.2521.102%C23.533%C+30.5C-N/A7863.1h11.6B55.1C++
Frag Grenade 1,9591,90611906N/A1,904.0155.025%AN/A614.8B+17.1B**19633.1h3.4B+6.1B++
Sirius SX12 1,8821,8671,4441.293C**0.7024.38%C+18.211%C+28.1C+N/A7766.4h12.1B++49.7B+
Eridani SX5 1,8051,7897922.259B**0.2726.36%C+23.309%B+39C++N/A12045.9h10.3B+38.9B+
Flare VE6 1,7461,7307802.218B*0.2320.397%C25.029%C++29.5CN/A7758.6h9.7B+47.6C*
C-4 1,7361,5219481.604C++0.3928.036%B+N/A81.3C+11.5D*44918.7h1.2B+4.3B++
VX29 Polaris 1,5151,4968991.664C*0.3319.489%D20.455%C29C--N/A8251.6h11.4B+58.3C++
Terminus VX-9 1,4921,4788311.779C++0.2122.418%D24.966%C+25.8DN/A9057.2h12.4C++55.4C+
Lumine Edge 1,4731,42813,2380.108C+1.8814.945%D--20.028%B+1.7CN/A4822.7h1.4C++9.1C
Darkstar 1,4191,4057761.811C*0.1822.012%D*25.765%C*21.8D--N/A4864.4h13.7C62.4D
VE-S Canis 1,4151,4025452.572A0.5826.734%C+29.886%B**44.6C++N/A13131.4h9.5B++35.5B+
Lasher X2 1,4141,3999101.537B*0.4520.384%D4.003%C+28.3C+N/A8949.4h23D112.8C-
Deimos VA29 1,3881,3821,0751.286C+0.7065.155%B22.504%B**31.6C-N/A9643.7h2B++3.1B+
Proximity Mine 1,3281,3274153.198C+1.2143.396%C++N/A110.6CN/A29212h2C4.6C++
SVA-88 1,3201,2995192.503B0.5121.511%C16.782%D*28.7DN/A8545.3h12.1C+56.4C+
Skorpios 1,2661,2625022.514B++0.5227.196%C+24.327%B+45.4C++N/A10827.8h9.5B*35.1B+
L100 Python HESH 1,3621,2577516.76B+14.7747.745%C+1.352%C+62.2B+5.2D-18920.2h2.6B+5.5B+
Parallax VX3 1,2501,2433593.462C++1.4736.458%C78.439%C++21.4C-N/A5658.1h2.1B5.8C++
NS-7 PDW 1,2441,2345822.12A+0.1326.659%B23.906%B**41.4B++N/A10329.8h12.6B++47.3B+
LB00 Python AP 1,5841,2287316.822B+14.8354.252%D1.547%A42.2D12.2D**15129.1h4.2C++7.7C+
Auraxium Force-Blade 1,4301,20833,5510.036C+1.9510.996%D**7.947%C++0.6C+N/A11955.3h2.4C21.5D--
Phobos VX86 1,2101,2046981.725B0.2663.678%B+23.505%B**44.3C+N/A11927.2h2.1B++3.3B+
VE-LR Obelisk 1,2041,1873143.78A1.7933.948%C**34.541%C**48.1B++N/A12024.7h4.7B**13.7B*
NSX-P Naginata 1,1961,1785382.19B++0.2020.335%C--30.73%C**36CN/A10732.7h10.4B++51.1B
NSX-P Tanto 1,1891,1765222.253A+0.2626.891%C*26.871%C*36.4B+N/A11032.3h12.3B+45.8B+
VA39 Spectre 1,1841,1755342.2B+0.2133.842%C**45.106%B+21.5C+N/A6054.7h4.8B++14.2B++
The Little Helper 1,1791,1675342.185B++0.2042.591%D19.023%B++40.1C+N/A9029.1h4.5C**10.5C+
Pandora VX25 1,1791,1666061.924B+0.0740.612%C++22.556%A++48.8B+N/A14623.9h3.6B++8.7B+
NS-30 Vandal 1,1731,1633333.492B**1.5037.055%B++34.05%B*42.4C*N/A11327.4h5.2B+13.9B+
Nyx VX31 1,1811,1624132.814B0.8232.421%C36.489%B+36.2C+N/A8832.1h5.2B16C*
Artemis VX26 1,1711,1616581.764B+0.2326.578%C+30.233%B**30.7C+N/A7637.8h10.7B+40.3B+
Phantom VA23 1,1671,1607841.48C+0.5129.536%D-27.845%C24.5DN/A5947.3h4.7C+15.8C+
XM98 1,1631,1593902.972B+0.9835.948%C+74.892%C+27.3C++N/A6642.5h2.1B++5.8B+
NS-11A 1,1681,1566901.675C**0.3119.877%D-19.204%C22.5C-N/A5651.4h14.1C+71C
Pulsar VS1 1,1691,1531,0201.13C*0.8620.346%D20.642%C+22.3C+N/A9051.7h14.3C*70.5C+
Corvus VA55 1,1701,1531,1550.998C+0.9919.39%D--22.376%C+19.1C--N/A5060.3h12.9C+66.6C-
S12 Renegade 1,1211,1115002.222C+0.2333.374%D--4.41%C52.4C++N/A11321.2h2.7B*8C*
Serpent VE92 1,0691,0616101.739B+0.2524.475%C++22.243%B+30.5C+N/A9534.8h10.5B++42.7B+
Solstice VE3 9839651,2710.759C+1.2320.363%C--18.031%C12.2C-N/A6279.4h13.9B68.2C++
Phaseshift VX-S 8698662623.305C++1.3233.295%C75.982%C++20.1DN/A5043h3C++9C++
Quasar VM1 8718564511.898C**0.0917.27%B19.977%C*29.4B+N/A10029.1h10.7A61.8B+
C-4 ARX 9148334861.714C+0.2824.788%C--N/A95.7C9.3D**4008.7h1.1B+4.4C**
M12 Kobalt 7677485812.897C++10.9116.418%C22.059%B*71.9C*1.8D21410.4h14.3B**87.3B+
Pulsar C 7157053921.798B0.1924.838%C++27.376%B++32.5C++N/A13121.7h10.4B+41.9B+
Spiker 6996917660.902C+1.0928.865%C+17.945%C-23.4C-N/A6329.5h8.5C*29.6C**
Tank Mine 9486702762.428C+0.4432.801%C+N/A74.4D30.9D*5639h2.1C6.5C+
NSX Daimyo 6206201294.806B+2.8240.568%C+95.161%B34.6DN/A8417.9h2.4C**5.8C**
NSX Tengu 6176163481.77B+0.2237.181%C++20.779%C+51.8B+N/A15911.9h9.3B**24.9B++
NS-357 Underboss 5945895751.024C++0.9736.78%C+24.278%B34CN/A9917.3h3.5B*9.6B+
NS Baron G5 5535503931.399B+0.5940.88%C16.727%B+37.7C*N/A11514.6h3.9B++9.5C+
Proton II PPA-H 566534608.9C+6.9138.036%C++1.311%C111.3B+6.7C++2924.8h8.9B+23.5B+
Quasar VM1 5215132661.929C+0.0619.613%B+19.493%C30.2C+N/A9717h10.8B**55B++
NSX Masamune 6644933681.34B++0.6549.126%D--1.826%C+22.8C-7.9C--13621.6h8.8B+18B+
NS-15M2 4994921972.497B+0.5123.39%C+28.862%B+30.2C-N/A15316.3h10.8B+46.2B+
Thanatos VE70 4824793411.405B+0.5845.667%B+20.251%B*32.6C*N/A12414.7h4B++8.8B++
NS-45 Pilot 4744714181.127C+0.8626.891%D24.204%C24.7DN/A6519.1h6.2B+23C*
Dual Photon Pods 510444548.222C**6.2357.721%B++N/A108.3B+16.1C+4724.1h16.8B++29.2B++
Hunter QCX 4524417860.561C+1.4335.281%C--32.653%B+8.4DN/A2252.4h3.5B+10B
S1 5474395030.873C**1.1252.501%C--7.062%M21.1C5.2D*17420.8h5.5B++10.4B+
Nemesis VSH9 5924182521.659A++0.3366.282%B+2.392%C+16.9C+7C14824.8h5.8B**8.7B**
C75 Viper 5124161303.2C+1.2132.97%D1.923%B++25.1C5.8C--12216.6h12.7C**38.5C+
NS-44L Blackhand 3803763441.093C+0.9035.607%D40.692%C+27.6C++N/A8613.6h3.7B+10.3C**
Supernova VPC 380350418.537C6.5546.971%C-3.143%A++38.5C3.3D--2619.1h2.9B+6.1C**
Eidolon VE33 3403351811.851B++0.1426.242%C23.582%C20.1C+N/A8116.7h6.3B**24.2B++
Beamer VS3 3353334580.727C+1.2624.697%C21.021%C+19.7CN/A6616.9h8.1B+32.7C++
Proton II PPA 348330349.706C7.7227.12%B+4.545%A**56.9C+3.1C1855.8h13D47.9C+
MANA Anti-Personnel Turret 3213211092.945N/A0.9617.595%UN/A3210UN/A8654100.1h19.7T*112.2T*
L105 Zephyr 4283192214.5B++12.5151.795%B**N/A55C**18.8A+2495.8h6.6C++12.8B+
Comet VM2 3693102841.092C**0.9042.959%C+6.452%B**13.8B+2.6D-8722.5h19.1B+44.4B+
NSX Naginata 3063051262.421B**0.4319.292%D26.23%C27.7DN/A10811h12C++62.2C++
Nebula VM20 305300873.448B++1.4621.283%B+22%C**36.1C++N/A1468.3h13.3B**62.5B++
Nebula VM20 300297873.414B+1.4220.884%B+24.579%B*36.2C*N/A1438.2h13.2B*63.4B++
M12 Kobalt-H 3062972114.143C+12.1522.481%C+20.875%B++141.4C*4.3C3632.1h11.3B*50.1B++
Supernova FPC 485293992.96C-0.9749.106%D4.437%A13.6D--8.9D*23521.5h6.5D13.2D
Comet VM2 3122631771.486B+0.5043.437%C+6.464%B**14.6B+2.7D*8218h19.7B++45.3B+
Saron HRB 452263733.603C1.6142.9%C+1.141%C-21.6C15.5C+24712.2h24.2C+56.5C+
Spear Anti-Vehicle Phalanx Tower 367247735.286B**33.3039.187%D*7.287%A+34.8C16.9D2287.1h8.8C**22.5C+
V30-F Starfall 3672271601.419C+0.5766.512%B+N/A26.7C+16.5C++1338.5h12.6B++18.9B*
NSX Tomoe 2062041191.714C++0.2824.432%D--45.588%B*28.7C-N/A1317.1h13B+53.3C+
E540 Halberd 287203306.767C+4.7845.997%CN/A34.4C**14.2C2645.9h5.2B+11.3B+
Blueshift VM5 200194952.042C+0.0519.528%C+21.65%C++32.9C+1B++1495.9h15.2C*77.9C**
NSX Tanto 1941911191.605B+0.3822.878%D15.707%D**16.9DN/A6511.3h10.4B++45.6C*
Blueshift VM5 189187951.968C+0.0219.83%C+25.669%B*32.2C+N/A1565.8h15.9C++80.3C*
M12 Kobalt 192186920.667B+18.6815.246%C--19.893%B71.5C+2.3C-2422.6h15.6B+102.6C**
Lancer VS22 3921643440.477C1.5155.372%D-1.22%C+6.9D-9.6D12123.8h31.7C+57.3C
Rocklet Rifle 2741551471.054B++0.9432.765%F--1.29%B++17.2D-13.2D--2249h28.9B++88.1C
Orbital Strike Uplink 2091531153U151.011092.31%UN/A1530U560U136670.1h0.9T*0.1T*
VX6-7 153150562.679B**0.6926.004%C**21.333%C+25.4CN/A1395.9h11B+42.2B+
Aphelion VEX-4H 251147562.625C0.6441.57%C--N/A35.9C25.4C+3294.1h43.7B++105.1B+
M60-G Bulldog 161146275.407C++3.4222.583%D**N/A11.8D*1.2D*5012.4h7.6C+33.5D-
Cosmos VM3 142140532.642B+0.6514.976%C-13.571%D*23.3C--N/A1026h11.5B*76.8C**
CAS 14-E 146139275.148D3.1624.436%D**N/A44.8D2.3D*1363.1h21.8B++89.3C**
M40 Fury 148130206.5C++4.5130.053%D1.538%C30.2D4.2D--1734.3h12.3B+40.9C*
M40 Fury-F 1381211560.776C1.2145.97%C2.479%A*16.8C2.4D-607.2h9.2B+20.1B+
Saron Laser Cannon 1941152410.477C1.5124.291%D*N/A5D3.4D-7123.2h122.5C**504.4C+
NS-10 Burster 177112801.4B++0.5926.868%C4.464%D6.9B+4C**6416.3h104.9B++390.6B+
M20 Basilisk 134102185.667A+3.6826.635%D**7.843%B*15.7C-4.9D1486.5h80.7B+302.9C+
Revenant 101100372.703C++0.7127.837%D--31%C++32.3C--N/A783.1h7.3C++26.3C
Fatestealer 100100911.099S0.8928.633%D-24%C++33.3C**N/A773h2B**7C+
Spear Anti-Vehicle Phalanx Turret 15799204.95C2.9647.759%C**7.071%A++39.6C++23.2C++4192.5h8.4C**17.6B+
Force-Blade 96956,1250.016C+1.9711.926%D**9.474%B0.3C-N/A1324.3h2.4C**20.4D
Supernova PC 12691342.676C0.6951.108%C*9.89%S14.9D5.7D-1896.1h8.1D**15.9D-
M40 Fury 10391194.789C2.8029.21%D-2.198%B30.3D-4D*1823h11.4B+39.1C++
NS-AM7 Archer 9888771.143A+0.8557.276%C+39.773%A**13.3A1.5D1076.6h8.4B**14.6B**
M20 Basilisk 12588283.143C++1.1527.373%D*6.818%B+18.7C7.9C1824.7h86.4B+315.8C+
Soldier Soaker 8382382.158B*0.1732.606%C+18.293%B++30.4DN/A1172.7h6C++18.4C*
NS-R3 Swarm 166791340.59C++1.4059.196%D--N/A5.5D6C+7414.4h30.4C+51.3C-
NS-10 Burster 12478551.418B+0.5727.283%C-2.564%D--5.4C+3.2C-5914.4h138C**505.7C++
Manticore SX40 7977900.856C+1.1328.318%C+23.377%C*35C*N/A1162.2h6.6B+23.4B+
M60-G Bulldog 8676174.471C+2.4814.086%F--N/A3.9FN/A1919.6h10.6D--75.1T*
NSX Amaterasu 60608990.067C*1.9225.246%C+1.667%F0.9DN/A263.5h2.6C++10.2B+
MAX Punch 63598650.068C1.9215.385%F-N/A0.8CN/A275h1.8C++11.7C-
Saron HRB-H 9550461.087D0.9051.785%C-2%B+21.7D--19.6C-2872.3h34.2D-66.1D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon214,4823.1h
Nano-Armor Kit259372,85728.9h
NS-TMC-01 "His Regards"28714113.4h
Nanite Revive Grenade01,5790.4h
Nanite Healing Grenade0980h
Medical Applicator832523,91737.2h
Spitfire Auto-Turret53760.8h
Restoration Kit131070.3h
Motion Spotter4010,8794.7h
Rampart Wall62022.8h
Spear Anti-Vehicle Tower2830.6h
Deconstruction Tool11,1970.2h
Welding Device05150.1h
Shield Recharging Field312,4601.1h
Recon Detection Device11410,35314.5h
Ammunition Package142,9741.4h
Medical Kit4,21425,11452.4h
Anti-Infantry MANA Turret175211.5h
Snowman Soldier161620.3h
Nano-Repair Grenade01350h
M20 Drake0600.1h
AP30 Shredder0820.1h

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