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Paragon Chosen Luminari01[I] Luminari01
VS BR 151

KDR: 1.99

Score: 53.5m

Last Seen: Aug 18th, 2019 5:10 PM
- OFFLINE - 2095.3 hour(s)

Prestige 1, Battle Rank 100 (151 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Orion VS54 Light PPA NS-44 Commissioner NS Decimator VE-H Maw Parsec VX3-A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,278,522 MLG Score: 1022
Fun Score: N/A
Cheeseburgers Flipped: 630TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.874%26.218%60042117757,5821.798090.194

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.513%0.331C**0.817B++-1.193D*HEAD ++ (~14.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.20.406B10.10.291C*34.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.072%0.832%372212172,88511412542.528481131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.781%0.499B+-0.677D0.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.70.834B++11.20.788B++15.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.22%2.41%149512142,40722754961.05802484%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.611%-0.076C+-0.089C+-0.01

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.672B+5.10.594B+7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.918%9.062%1721312063,45417527141.97146483%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.607%-1.041D*1.143B**0.306

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.50.461B+16.10.598B+48.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.877%74.934%1727121217,4143691554.71796

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.44%0.43B0.508B+-0.322

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.415B2.20.311C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.16%22.484%172412154,2522818291.50834

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.231%0.722B++1.569A+0.404

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.595B+2.70.448B2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
53.5m251.5%274 (16.4k)225 (13.5k)1.99199117,21358,8422.15467151 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1219752820.046%27.172%54504:0245

13% Combat Medic9% Engineer33% Heavy Assault32% Infiltrator10% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 25th, 2015 11:55 PMAug 17th, 2018 8:54 PMSep 17th, 2019 11:16 AM (57d) (PST)Aug 18th, 2019 1:48 PM (87d) (PST)Aug 18th, 2019 1:10 PM (87d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4081612470.4930.2480.1341.3060.0261022

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,4979,66214,8353015878213,499

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3960.9h/165d 9,572 31,849 41,416 310.3k 6,246 10,875 6,160 97m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:10,942
Deaths:4,365
KDR:2.507
Accuracy:21.897% D--
HSR:29.547% C+
Orion VS54
B+
Kills:5,364
Deaths:2,646
KDR:2.027
Accuracy:21.271% C++
HSR:28.412% B+
VE-H Maw
C++
Kills:2,240
Deaths:1,067
KDR:2.099
Accuracy:21.804% D
HSR:27.143% C++
Pulsar LSW
C+
Kills:1,925
Deaths:858
KDR:2.244
Accuracy:21.102% C
HSR:23.533% C+
Flare VE6
C++
Kills:1,730
Deaths:780
KDR:2.218
Accuracy:20.397% C
HSR:25.029% C++
VX29 Polaris
C
Kills:1,496
Deaths:899
KDR:1.664
Accuracy:19.489% D
HSR:20.455% C
SVA-88
C
Kills:1,299
Deaths:519
KDR:2.503
Accuracy:21.511% C
HSR:16.782% D*
NSX-P Naginata
C**
Kills:1,178
Deaths:538
KDR:2.190
Accuracy:20.335% C--
HSR:30.730% C**
NS-15M2
B
Kills:492
Deaths:197
KDR:2.497
Accuracy:23.390% C+
HSR:28.862% B
NSX Naginata
C
Kills:305
Deaths:126
KDR:2.421
Accuracy:19.292% D
HSR:26.230% C
Kills:26,971
Deaths (as Heavy Assault):11,995
Deaths (to Heavy Assaults):16,796
KDR:2.24852
Kill Difference:14,976
Playtime:1,326.197 hours
Usage:33%
Score:18.252m
Score/min:229
Accuracy (listed only):21.049%
HSR (listed only):25.672%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C+
Kills:1,867
Deaths:1,444
KDR:1.293
Accuracy:24.380% C+
HSR:18.211% C+
Eridani SX5
B+
Kills:1,789
Deaths:796
KDR:2.247
Accuracy:26.347% C+
HSR:23.309% B+
VE-S Canis
B**
Kills:1,402
Deaths:552
KDR:2.540
Accuracy:26.718% C+
HSR:29.886% B**
Deimos VA29
B*
Kills:1,397
Deaths:1,087
KDR:1.285
Accuracy:65.108% B+
HSR:22.405% B*
Skorpios
B
Kills:1,262
Deaths:502
KDR:2.514
Accuracy:27.196% C+
HSR:24.327% B
NS-7 PDW
B**
Kills:1,234
Deaths:582
KDR:2.120
Accuracy:26.659% B
HSR:23.906% B**
Phobos VX86
B**
Kills:1,204
Deaths:698
KDR:1.725
Accuracy:63.678% B+
HSR:23.505% B**
NSX-P Tanto
C*
Kills:1,176
Deaths:522
KDR:2.253
Accuracy:26.891% C*
HSR:26.871% C*
Pandora VX25
A++
Kills:1,170
Deaths:610
KDR:1.918
Accuracy:40.580% C++
HSR:22.479% A++
The Little Helper
B++
Kills:1,167
Deaths:534
KDR:2.185
Accuracy:42.591% D
HSR:19.023% B++
Serpent VE92
B
Kills:1,061
Deaths:610
KDR:1.739
Accuracy:24.475% C++
HSR:22.243% B
Solstice VE3
C
Kills:965
Deaths:1,271
KDR:0.759
Accuracy:20.363% C--
HSR:18.031% C
Pulsar C
B++
Kills:705
Deaths:392
KDR:1.798
Accuracy:24.838% C++
HSR:27.376% B++
NSX Tengu
C++
Kills:616
Deaths:350
KDR:1.760
Accuracy:37.181% C++
HSR:20.779% C+
NS Baron G5
B+
Kills:583
Deaths:421
KDR:1.385
Accuracy:40.550% C
HSR:16.810% B+
Thanatos VE70
B*
Kills:481
Deaths:345
KDR:1.394
Accuracy:45.691% B++
HSR:20.166% B*
NSX Tanto
D
Kills:191
Deaths:119
KDR:1.605
Accuracy:22.878% D
HSR:15.707% D**
VX6-7
C**
Kills:150
Deaths:56
KDR:2.679
Accuracy:26.004% C**
HSR:21.333% C+
Kills:18,420
Deaths (as Light Assault):10,891
Deaths (to Light Assaults):10,334
KDR:1.6913
Kill Difference:7,529
Playtime:394.869 hours
Usage:10%
Score:5.417m
Score/min:229
Accuracy (listed only):34.007%
HSR (listed only):22.020%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B+
Kills:2,128
Deaths:1,124
KDR:1.893
Accuracy:22.129% C
HSR:25.047% B+
Sirius SX12
C+
Kills:1,867
Deaths:1,444
KDR:1.293
Accuracy:24.380% C+
HSR:18.211% C+
Eridani SX5
B+
Kills:1,789
Deaths:796
KDR:2.247
Accuracy:26.347% C+
HSR:23.309% B+
Terminus VX-9
C+
Kills:1,478
Deaths:831
KDR:1.779
Accuracy:22.418% D
HSR:24.966% C+
Darkstar
C*
Kills:1,405
Deaths:776
KDR:1.811
Accuracy:22.012% D*
HSR:25.765% C*
VE-S Canis
B**
Kills:1,402
Deaths:552
KDR:2.540
Accuracy:26.718% C+
HSR:29.886% B**
Deimos VA29
B*
Kills:1,397
Deaths:1,087
KDR:1.285
Accuracy:65.108% B+
HSR:22.405% B*
Skorpios
B
Kills:1,262
Deaths:502
KDR:2.514
Accuracy:27.196% C+
HSR:24.327% B
NS-7 PDW
B**
Kills:1,234
Deaths:582
KDR:2.120
Accuracy:26.659% B
HSR:23.906% B**
Phobos VX86
B**
Kills:1,204
Deaths:698
KDR:1.725
Accuracy:63.678% B+
HSR:23.505% B**
Pandora VX25
A++
Kills:1,170
Deaths:610
KDR:1.918
Accuracy:40.580% C++
HSR:22.479% A++
The Little Helper
B++
Kills:1,167
Deaths:534
KDR:2.185
Accuracy:42.591% D
HSR:19.023% B++
NS-11A
C-
Kills:1,156
Deaths:690
KDR:1.675
Accuracy:19.877% D--
HSR:19.204% C-
Pulsar VS1
C+
Kills:1,153
Deaths:1,020
KDR:1.130
Accuracy:20.346% D
HSR:20.642% C+
Corvus VA55
C+
Kills:1,153
Deaths:1,155
KDR:0.998
Accuracy:19.390% D--
HSR:22.376% C+
NSX Tengu
C++
Kills:616
Deaths:350
KDR:1.760
Accuracy:37.181% C++
HSR:20.779% C+
NS Baron G5
B+
Kills:583
Deaths:421
KDR:1.385
Accuracy:40.550% C
HSR:16.810% B+
Thanatos VE70
B*
Kills:481
Deaths:345
KDR:1.394
Accuracy:45.691% B++
HSR:20.166% B*
Kills:22,645
Deaths (as Combat Medic):13,517
Deaths (to Combat Medics):6,075
KDR:1.6753
Kill Difference:9,128
Playtime:502.014 hours
Usage:13%
Score:7.381m
Score/min:245
Accuracy (listed only):32.936%
HSR (listed only):22.378%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B*
Kills:1,397
Deaths:1,087
KDR:1.285
Accuracy:65.108% B+
HSR:22.405% B*
Phobos VX86
B**
Kills:1,204
Deaths:698
KDR:1.725
Accuracy:63.678% B+
HSR:23.505% B**
VE-LR Obelisk
C**
Kills:1,187
Deaths:314
KDR:3.780
Accuracy:33.948% C**
HSR:34.541% C**
NSX-P Tanto
C*
Kills:1,176
Deaths:522
KDR:2.253
Accuracy:26.891% C*
HSR:26.871% C*
Pandora VX25
A++
Kills:1,170
Deaths:610
KDR:1.918
Accuracy:40.580% C++
HSR:22.479% A++
The Little Helper
B++
Kills:1,167
Deaths:534
KDR:2.185
Accuracy:42.591% D
HSR:19.023% B++
Serpent VE92
B
Kills:1,061
Deaths:610
KDR:1.739
Accuracy:24.475% C++
HSR:22.243% B
Solstice VE3
C
Kills:965
Deaths:1,271
KDR:0.759
Accuracy:20.363% C--
HSR:18.031% C
Pulsar C
B++
Kills:705
Deaths:392
KDR:1.798
Accuracy:24.838% C++
HSR:27.376% B++
NS Baron G5
B+
Kills:583
Deaths:421
KDR:1.385
Accuracy:40.550% C
HSR:16.810% B+
Thanatos VE70
B*
Kills:481
Deaths:345
KDR:1.394
Accuracy:45.691% B++
HSR:20.166% B*
Eidolon VE33
C
Kills:335
Deaths:181
KDR:1.851
Accuracy:26.242% C
HSR:23.582% C
NSX Tanto
D
Kills:191
Deaths:119
KDR:1.605
Accuracy:22.878% D
HSR:15.707% D**
VX6-7
C**
Kills:150
Deaths:56
KDR:2.679
Accuracy:26.004% C**
HSR:21.333% C+
Revenant
C++
Kills:100
Deaths:37
KDR:2.703
Accuracy:27.837% D--
HSR:31% C++
Kills:11,872
Deaths (as Engineer):7,197
Deaths (to Engineers):8,896
KDR:1.64958
Kill Difference:4,675
Playtime:367.482 hours
Usage:9%
Score:5.419m
Score/min:246
Accuracy (listed only):35.445%
HSR (listed only):23.005%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:10,113
Deaths:2,621
KDR:3.858
Accuracy:40.385% C*
HSR:75.536% B++
NS-44 Commissioner
C**
Kills:2,401
Deaths:2,363
KDR:1.016
Accuracy:38.195% C*
HSR:24.531% C**
Parsec VX3-A
C++
Kills:2,238
Deaths:432
KDR:5.181
Accuracy:37.750% D
HSR:79.938% C++
Sirius SX12
C+
Kills:1,867
Deaths:1,444
KDR:1.293
Accuracy:24.380% C+
HSR:18.211% C+
Eridani SX5
B+
Kills:1,789
Deaths:796
KDR:2.247
Accuracy:26.347% C+
HSR:23.309% B+
VE-S Canis
B**
Kills:1,402
Deaths:552
KDR:2.540
Accuracy:26.718% C+
HSR:29.886% B**
Skorpios
B
Kills:1,262
Deaths:502
KDR:2.514
Accuracy:27.196% C+
HSR:24.327% B
Parallax VX3
C++
Kills:1,243
Deaths:359
KDR:3.462
Accuracy:36.458% C
HSR:78.439% C++
NS-7 PDW
B**
Kills:1,234
Deaths:582
KDR:2.120
Accuracy:26.659% B
HSR:23.906% B**
VA39 Spectre
B+
Kills:1,175
Deaths:534
KDR:2.200
Accuracy:33.842% C**
HSR:45.106% B+
NS-30 Vandal
B*
Kills:1,163
Deaths:333
KDR:3.492
Accuracy:37.055% B++
HSR:34.050% B*
Nyx VX31
B++
Kills:1,162
Deaths:413
KDR:2.814
Accuracy:32.421% C
HSR:36.489% B++
Artemis VX26
B**
Kills:1,161
Deaths:658
KDR:1.764
Accuracy:26.578% C+
HSR:30.233% B**
Phantom VA23
C
Kills:1,160
Deaths:784
KDR:1.480
Accuracy:29.536% D-
HSR:27.845% C
XM98
C+
Kills:1,159
Deaths:390
KDR:2.972
Accuracy:35.948% C+
HSR:74.892% C+
Phaseshift VX-S
C++
Kills:866
Deaths:262
KDR:3.305
Accuracy:33.295% C
HSR:75.982% C++
Spiker
C+
Kills:691
Deaths:766
KDR:0.902
Accuracy:28.865% C+
HSR:17.945% C-
NSX Daimyo
B
Kills:620
Deaths:129
KDR:4.806
Accuracy:40.568% C+
HSR:95.161% B
NSX Tengu
C++
Kills:616
Deaths:350
KDR:1.760
Accuracy:37.181% C++
HSR:20.779% C+
NS-357 Underboss
C**
Kills:600
Deaths:583
KDR:1.029
Accuracy:36.686% C+
HSR:24.500% C**
NS-45 Pilot
C
Kills:471
Deaths:418
KDR:1.127
Accuracy:26.891% D
HSR:24.204% C
NS-44L Blackhand
C+
Kills:376
Deaths:345
KDR:1.090
Accuracy:35.565% D
HSR:40.692% C+
Beamer VS3
C+
Kills:333
Deaths:458
KDR:0.727
Accuracy:24.697% C
HSR:21.021% C+
NSX Tomoe
B*
Kills:204
Deaths:119
KDR:1.714
Accuracy:24.432% D--
HSR:45.588% B*
NS-AM7 Archer
A**
Kills:93
Deaths:89
KDR:1.045
Accuracy:57.294% C
HSR:39.785% A**
Soldier Soaker
B++
Kills:83
Deaths:38
KDR:2.184
Accuracy:32.503% C+
HSR:18.072% B++
Manticore SX40
C*
Kills:77
Deaths:90
KDR:0.856
Accuracy:28.318% C+
HSR:23.377% C*
Kills:35,559
Deaths (as Infiltrator):16,410
Deaths (to Infiltrators):9,909
KDR:2.16691
Kill Difference:19,149
Playtime:1,287.054 hours
Usage:32%
Score:15.505m
Score/min:201
Accuracy (listed only):32.806%
HSR (listed only):39.770%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C**
Kills:856
Deaths:451
KDR:1.898
Accuracy:17.270% C**
HSR:19.977% C*
Quasar VM1
C**
Kills:513
Deaths:266
KDR:1.929
Accuracy:19.613% C**
HSR:19.493% C
Comet VM2
B**
Kills:310
Deaths:284
KDR:1.092
Accuracy:42.959% C+
HSR:6.452% B**
Nebula VM20
B+
Kills:302
Deaths:90
KDR:3.356
Accuracy:21.309% B+
HSR:21.854% C*
Nebula VM20
B++
Kills:298
Deaths:90
KDR:3.311
Accuracy:20.924% B+
HSR:24.497% B++
Comet VM2
B**
Kills:263
Deaths:177
KDR:1.486
Accuracy:43.437% C+
HSR:6.464% B**
Blueshift VM5
C++
Kills:194
Deaths:95
KDR:2.042
Accuracy:19.528% C+
HSR:21.650% C++
Blueshift VM5
B++
Kills:187
Deaths:95
KDR:1.968
Accuracy:19.830% C+
HSR:25.669% B++
Cosmos VM3
C--
Kills:140
Deaths:53
KDR:2.642
Accuracy:14.976% C--
HSR:13.571% D*
NS-10 Burster
C
Kills:112
Deaths:80
KDR:1.400
Accuracy:26.868% C
HSR:4.464% D
NS-10 Burster
C-
Kills:78
Deaths:55
KDR:1.418
Accuracy:27.283% C-
HSR:2.564% D--
Kills:3,253
Deaths (as MAX Suit):868
Deaths (to MAX Suits):2,750
KDR:3.7477
Kill Difference:2,385
Playtime:78.884 hours
Usage:2%
Score:1.495m
Score/min:316
Accuracy (listed only):24.909%
HSR (listed only):15.150%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:2,406
V. Kills:100 N/A
Deaths:401
KDR:6
Accuracy:38.702% C
KPH:46.300 C+
VKPH:1.900 D
Dual Photon Pods
B++
Kills:479
V. Kills:67 N/A
Deaths:55
KDR:8.709
Accuracy:57.882% B++
KPH:107.800 B+
VKPH:15.100 C
Saron Laser Cannon
D
Kills:115
V. Kills:79 144%
Deaths:241
KDR:0.477
Accuracy:24.291% D*
KPH:5 D
VKPH:3.400 D-
Kills:3,000 (2,521 + 0)
Deaths:697
KDR:4.304
VKDR:0.353
Vehicle Kills:246
Kill Difference:2,303
Playtime:79.525 hours
Usage:2%
Score:0.591m
Score/min:124
Piloting Accuracy:24.291%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:319
V. Kills:109 290%
Deaths:22
KDR:14.500
Accuracy:51.795% B**
KPH:55.100 B
VKPH:18.800 B**
Kills:319 (0 + 319)
Deaths:22
KDR:14.500
VKDR:4.955
Vehicle Kills:109
Kill Difference:297
Playtime:5.789 hours
Usage:0%
Score:0.086m
Score/min:249
Piloting Accuracy:N/A%
Gunner Accuracy:51.795%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,257
V. Kills:105 N/A
Deaths:75
KDR:16.760
Accuracy:47.745% C+
KPH:62.300 B+
VKPH:5.200 D-
LB00 Python AP
D
Kills:1,228
V. Kills:356 344%
Deaths:73
KDR:16.822
Accuracy:54.252% D
KPH:42.200 D
VKPH:12.200 D**
C75 Viper
C
Kills:416
V. Kills:96 429%
Deaths:130
KDR:3.200
Accuracy:32.970% D
KPH:25.100 C
VKPH:5.800 D
Kills:2,901 (2,901 + 0)
Deaths:278
KDR:10.435
VKDR:2.004
Vehicle Kills:557
Kill Difference:2,623
Playtime:65.865 hours
Usage:2%
Score:0.615m
Score/min:156
Driving Accuracy:32.970%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C
Kills:350
V. Kills:30 N/A
Deaths:41
KDR:8.537
Accuracy:46.971% C
KPH:38.200 C
VKPH:3.300 D*
Proton II PPA
B+
Kills:331
V. Kills:18 N/A
Deaths:34
KDR:9.735
Accuracy:27.197% B+
KPH:55.700 C++
VKPH:3 C
Supernova FPC
D
Kills:293
V. Kills:192 152%
Deaths:99
KDR:2.960
Accuracy:49.106% D
KPH:13.700 D--
VKPH:9 D*
Saron HRB
C+
Kills:263
V. Kills:189 138%
Deaths:73
KDR:3.603
Accuracy:42.887% C+
KPH:21.500 C
VKPH:15.500 C+
E540 Halberd
B
Kills:208
V. Kills:86 239%
Deaths:30
KDR:6.933
Accuracy:46.174% C+
KPH:34.600 B
VKPH:14.300 C
Supernova PC
C*
Kills:91
V. Kills:35 253%
Deaths:34
KDR:2.676
Accuracy:51.108% C*
KPH:14.900 D
VKPH:5.700 D-
Kills:1,536 (734 + 802)
Deaths:311
KDR:4.939
VKDR:1.768
Vehicle Kills:550
Kill Difference:1,225
Playtime:60.872 hours
Usage:2%
Score:0.857m
Score/min:235
Driving Accuracy:51.108%
Gunner Accuracy:46.174%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:534
V. Kills:32 N/A
Deaths:60
KDR:8.900
Accuracy:38.014% C++
KPH:111.200 B+
VKPH:6.700 C++
M12 Kobalt-H
C*
Kills:300
V. Kills:9 N/A
Deaths:22
KDR:13.636
Accuracy:22.276% C+
KPH:142.600 C*
VKPH:4.300 C
Aphelion VEX-4H
C+
Kills:147
V. Kills:104 140%
Deaths:56
KDR:2.625
Accuracy:41.549% C--
KPH:36.200 C
VKPH:25.600 C+
Saron HRB-H
N/A
Kills:50
V. Kills:45 109%
Deaths:46
KDR:1.087
Accuracy:51.785% N/A
KPH:22 N/A
VKPH:19.800 N/A
Kills:1,031 (0 + 1,031)
Deaths:184
KDR:5.603
VKDR:1.033
Vehicle Kills:190
Kill Difference:847
Playtime:13.247 hours
Usage:0%
Score:0.249m
Score/min:314
Driving Accuracy:N/A%
Gunner Accuracy:51.785%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:751
V. Kills:19 N/A
Deaths:58
KDR:12.948
Accuracy:16.472% C
KPH:71.700 C*
VKPH:1.800 D
M12 Kobalt
C++
Kills:190
V. Kills:6 N/A
Deaths:9
KDR:21.111
Accuracy:15.411% C-
KPH:73.100 C++
VKPH:2.300 C-
M60-G Bulldog
D*
Kills:147
V. Kills:15 N/A
Deaths:27
KDR:5.444
Accuracy:22.112% D**
KPH:11.700 D*
VKPH:1.200 D*
M40 Fury
C--
Kills:130
V. Kills:18 N/A
Deaths:20
KDR:6.500
Accuracy:30.053% D
KPH:30.100 C--
VKPH:4.200 D--
M20 Basilisk
C
Kills:102
V. Kills:32 309%
Deaths:18
KDR:5.667
Accuracy:26.652% D**
KPH:15.700 C
VKPH:4.900 D
M40 Fury
D-
Kills:91
V. Kills:12 N/A
Deaths:19
KDR:4.789
Accuracy:29.210% D-
KPH:30.800 D-
VKPH:4.100 D*
M20 Basilisk
C
Kills:88
V. Kills:37 232%
Deaths:28
KDR:3.143
Accuracy:27.359% D*
KPH:18.700 C
VKPH:7.800 C
M60-G Bulldog
D**
Kills:78
V. Kills:11 N/A
Deaths:17
KDR:4.588
Accuracy:14.411% F-
KPH:3.800 F
VKPH:0.500 D**
Kills:1,577 (0 + 1,577)
Deaths:196
KDR:8.046
VKDR:0.765
Vehicle Kills:150
Kill Difference:1,381
Playtime:64.907 hours
Usage:2%
Score:0.420m
Score/min:108
Driving Accuracy:N/A%
Gunner Accuracy:14.411%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:1,120
V. Kills:10 N/A
Deaths:503
KDR:2.227
Accuracy:33.382% D--
KPH:52.500 C++
VKPH:0.500 D*
V30-F Starfall
C++
Kills:227
V. Kills:140 161%
Deaths:160
KDR:1.419
Accuracy:66.512% B+
KPH:26.700 C+
VKPH:16.500 C++
M40 Fury-F
C
Kills:121
V. Kills:17 N/A
Deaths:156
KDR:0.776
Accuracy:45.970% C
KPH:16.900 C
VKPH:2.400 D-
Kills:1,468 (1,468 + 0)
Deaths:819
KDR:1.792
VKDR:0.204
Vehicle Kills:167
Kill Difference:649
Playtime:36.978 hours
Usage:1%
Score:0.238m
Score/min:107
Driving Accuracy:45.970%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:140
V. Kills:7 N/A
Deaths:27
KDR:5.185
Accuracy:24.427% D**
KPH:45 D
VKPH:2.200 D*
Kills:140 (0 + 140)
Deaths:27
KDR:5.185
VKDR:0.259
Vehicle Kills:7
Kill Difference:113
Playtime:3.114 hours
Usage:0%
Score:0.025m
Score/min:136
Piloting Accuracy:N/A%
Gunner Accuracy:24.427%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 11,03210,9424,3652.507C+0.5221.897%D--29.547%C+35.8D-N/A97305.4h10.6C++48.3C
Ghost 10,14010,1132,6213.858B+1.8740.385%C*75.536%B++35.8C+N/A91282.8h1.9B++4.6B+
Orion VS54 5,4125,3642,6462.027B+0.0421.271%C++28.412%B+27.9C+N/A97192.5h10.7B++50.4C*
Light PPA 2,5062,4064016B4.0138.702%CN/A46.4C+1.9D11951.9h10.2B+26.3B+
NS-44 Commissioner 2,4172,4012,3631.016C++0.9838.195%C*24.531%C**34.9C+N/A10168.7h3.2B++8.4B+
NS Decimator 3,0342,2891,0682.143A+0.1559.286%C2.796%B+34.4C+11.2D20166.6h3.7B++6.2B+
VE-H Maw 2,2782,2401,0672.099B+0.1121.804%D27.143%C++33.7C--N/A9266.4h9.3B+42.6C*
Parsec VX3-A 2,2432,2384325.181C*3.1937.75%D79.938%C++34.6DN/A8064.7h1.9C+5.1C
H-V45 2,1512,1281,1241.893B0.1022.129%C25.047%B+24.6CN/A8286.4h11.9B+54C**
Pulsar LSW 1,9461,9258582.244B++0.2521.102%C23.533%C+30.5C-N/A7863.1h11.6B+55.1C*
Plasma Grenade 1,9761,92311923N/A1,921.0155.063%AN/A600.9B+16.6B++19663.2h3.4B+6.1B++
Sirius SX12 1,8821,8671,4441.293C*0.7024.38%C+18.211%C+28.1C+N/A7766.4h12.1B++49.7B+
Eridani SX5 1,8051,7897962.247B**0.2626.347%C+23.309%B+39C++N/A12045.9h10.3B+39B+
Flare VE6 1,7461,7307802.218B**0.2320.397%C25.029%C++29.5CN/A7758.7h9.7B+47.6C*
C-4 1,7371,5229481.605C++0.3928.067%BN/A81.4C+11.5D*45118.7h1.2B+4.3B+
VX29 Polaris 1,5151,4968991.664C*0.3319.489%D20.455%C29C--N/A8251.6h11.4B+58.3C++
Terminus VX-9 1,4921,4788311.779C*0.2122.418%D24.966%C+25.8C--N/A9157.2h12.4C++55.4C+
Lumine Edge 1,4731,42813,2380.108C+1.8814.945%D--20.028%B+1.7CN/A4822.7h1.4C++9.1C
Darkstar 1,4191,4057761.811C*0.1822.012%D*25.765%C*21.8D--N/A4864.4h13.7C62.4D
VE-S Canis 1,4151,4025522.54A0.5526.718%C+29.886%B**44.4C++N/A13131.6h9.5B++35.6B+
Lasher X2 1,4141,3999101.537B**0.4520.384%D4.003%C+28.3C+N/A8949.4h23D112.8C-
Deimos VA29 1,4041,3971,0871.285C++0.7165.108%B+22.405%B*31.8C-N/A9643.9h2B++3.1B+
Proximity Mine 1,3291,3284153.2C+1.2143.381%C*N/A110.7C+N/A29212h2C+4.6C*
SVA-88 1,3201,2995192.503B+0.5121.511%C16.782%D*28.7DN/A8545.3h12.1C+56.4C+
Skorpios 1,2661,2625022.514B++0.5227.196%C+24.327%B45.4C+N/A10827.8h9.5B*35.1B+
L100 Python HESH 1,3621,2577516.76B+14.7747.745%C+1.352%C+62.2B+5.2D-19020.2h2.6B*5.5B++
Parallax VX3 1,2501,2433593.462C++1.4736.458%C78.439%C++21.4C-N/A5658.1h2.1B5.8C*
NS-7 PDW 1,2441,2345822.12A+0.1326.659%B23.906%B**41.4B++N/A10329.8h12.6B+47.3B+
LB00 Python AP 1,5841,2287316.822B+14.8354.252%D1.547%A42.2D12.2D**15129.1h4.2C++7.7C+
Auraxium Force-Blade 1,4541,22334,0300.036C+1.9610.98%D**7.931%C++0.6CN/A11981.5h2.4C21.5D-
Phobos VX86 1,2101,2046981.725B0.2763.678%B+23.505%B**44.3C+N/A11927.2h2.1B+3.3B+
VE-LR Obelisk 1,2041,1873143.78A1.7933.948%C**34.541%C**48.1B++N/A12024.7h4.7B**13.7B*
NSX-P Naginata 1,1961,1785382.19B++0.2020.335%C--30.73%C**36CN/A10832.7h10.4B++51.1B
NSX-P Tanto 1,1891,1765222.253A+0.2626.891%C*26.871%C*36.4B+N/A11032.3h12.3B+45.8B+
VA39 Spectre 1,1841,1755342.2B+0.2133.842%C**45.106%B+21.5C+N/A6054.7h4.8B++14.2B++
Pandora VX25 1,1831,1706101.918B++0.0740.58%C++22.479%A++48.8BN/A14724h3.6B*8.8B+
The Little Helper 1,1791,1675342.185B++0.1942.591%D19.023%B++40.1C+N/A9029.1h4.5C**10.5C+
NS-30 Vandal 1,1731,1633333.492B**1.5037.055%B++34.05%B*42.4C++N/A11327.4h5.2B+13.9B+
Nyx VX31 1,1811,1624132.814B+0.8232.421%C36.489%B++36.2C+N/A8832.1h5.2B+16C**
Artemis VX26 1,1711,1616581.764B0.2326.578%C+30.233%B**30.7C+N/A7637.8h10.7B+40.3B+
Phantom VA23 1,1671,1607841.48C0.5129.536%D-27.845%C24.5DN/A5947.3h4.7C+15.8C+
XM98 1,1631,1593902.972B+0.9835.948%C+74.892%C+27.3C+N/A6642.5h2.1B++5.8B+
NS-11A 1,1681,1566901.675B+0.3219.877%D--19.204%C-22.5C-N/A5651.4h14.1C+71C
Pulsar VS1 1,1691,1531,0201.13C*0.8620.346%D20.642%C+22.3C+N/A9051.7h14.3C**70.5C+
Corvus VA55 1,1701,1531,1550.998C+0.9919.39%D--22.376%C+19.1C-N/A5060.3h12.9C+66.6C
S12 Renegade 1,1301,1205032.227C+0.2433.382%D--4.375%C52.6C++N/A11321.3h2.7B*8C*
Serpent VE92 1,0691,0616101.739B+0.2524.475%C++22.243%B30.5C+N/A9534.8h10.5B++42.7B+
Solstice VE3 9839651,2710.759C+1.2320.363%C--18.031%C12.2C-N/A6379.4h13.9B+68.2C++
Phaseshift VX-S 8698662623.305C++1.3133.295%C75.982%C++20.1C--N/A5043h3C++9C++
Quasar VM1 8718564511.898C**0.0917.27%C**19.977%C*29.4B+N/A10029.1h10.7A61.8B+
C-4 ARX 9158344861.716C+0.2824.788%C--N/A95.9C9.3D**4028.7h1.1B+4.4C**
M12 Kobalt 7707515812.948C+10.9616.472%C21.971%B*71.5C*1.8D21410.5h14.4B**87.4B+
Pulsar C 7157053921.798B+0.1924.838%C++27.376%B++32.5C++N/A13221.7h10.4B+41.9B+
Spiker 6996917660.902C+1.0928.865%C+17.945%C-23.4C-N/A6329.5h8.5C*29.6B
Tank Mine 9506712772.422C+0.4332.629%C+N/A74.6D31D--5629h2.1C6.5C+
NSX Daimyo 6206201294.806B+2.8140.568%C+95.161%B34.6DN/A8517.9h2.4C**5.8C**
NSX Tengu 6176163501.76B+0.2337.181%C++20.779%C+51.3B+N/A15912h9.3B**24.9B++
NS-357 Underboss 6056005831.029C++0.9636.686%C+24.5%C**34.1CN/A9917.6h3.5B++9.6B+
NS Baron G5 5865834211.385B+0.6140.55%C16.81%B+36.7C++N/A11115.9h3.9B++9.7C+
Proton II PPA-H 566534608.9C+6.9138.014%C++1.311%C111.3B+6.7C++2914.8h8.9B+23.5B+
Quasar VM1 5215132661.929C+0.0619.613%C**19.493%C30.2CN/A9817h10.8B**55B++
NSX Masamune 6644933681.34B++0.6549.126%D--1.826%C+22.8C7.9C--13621.6h8.8B+18B+
NS-15M2 4994921972.497B+0.5123.39%C+28.862%B30.2C-N/A15516.3h10.8B+46.2B+
Thanatos VE70 4844813451.394B+0.6045.691%B++20.166%B*32.7C**N/A12414.7h4.1B++8.9B++
Dual Photon Pods 546479558.709B+6.7257.882%B++N/A108.9B+15.2C+4544.4h16.3B++28.2B++
NS-45 Pilot 4744714181.127C+0.8626.891%D24.204%C24.7DN/A6519.1h6.2B+23C*
Hunter QCX 4524417860.561C+1.4335.281%C--32.653%B+8.4DN/A2252.4h3.5B+10B
S1 5474395030.873C**1.1252.501%C--7.062%M21.1C5.2D*17520.8h5.5B++10.4B+
Nemesis VSH9 5924182521.659A++0.3366.282%B+2.392%C+16.9C+7C-14824.8h5.8B**8.7A
C75 Viper 5124161303.2C+1.2132.97%D1.923%B++25.1C5.8D12216.6h12.7B38.5C+
NS-44L Blackhand 3803763451.09C+0.9035.565%D40.692%C+27.6C++N/A8613.6h3.7B+10.3C**
Supernova VPC 380350418.537C6.5546.971%C3.143%A++38C3.3D*2619.2h2.9B+6.1B
MANA Anti-Personnel Turret 3383381103.073N/A1.0817.463%UN/A3380UN/A8929200.1h19.3T*110.2T*
Eidolon VE33 3403351811.851B+0.1426.242%C23.582%C20.1CN/A8216.7h6.3B**24.2B++
Beamer VS3 3353334580.727C+1.2624.697%C21.021%C+19.7CN/A6616.9h8.1B+32.7C++
Proton II PPA 349331349.735C7.7427.197%B+4.532%A**56.1C++3.1C1815.9h13.1D48.2C+
L105 Zephyr 4283192214.5B*12.5151.795%B**N/A55B18.8B**2495.8h6.6C*12.8B+
Comet VM2 3693102841.092C**0.9042.959%C+6.452%B**13.8B+2.6D8822.5h19.1B+44.4B+
NSX Naginata 3063051262.421B**0.4319.292%D26.23%C27.7DN/A11011h12C++62.2C++
Nebula VM20 307302903.356B++1.3621.309%B+21.854%C*36C++N/A1478.4h13.3B**62.4B++
M12 Kobalt-H 3093002213.636C11.6422.276%C+20.667%B++142.9C*4.3C3622.1h11.4B*51.1B+
Nebula VM20 301298903.311B+1.3220.924%B+24.497%B++35.9C++N/A1438.3h13.3B**63.6B++
Supernova FPC 485293992.96C-0.9749.106%D4.437%A+13.6D*8.9D*23621.5h6.5D13.2D
Saron HRB 452263733.603C1.6142.887%C+1.141%C-21.6C15.5C+24712.2h24.3C+56.6C+
Comet VM2 3122631771.486B+0.5143.437%C+6.464%B**14.6B+2.7D*8218h19.7B++45.3B+
Spear Anti-Vehicle Phalanx Tower 367247735.286B**33.2939.187%D*7.287%A+34.8C16.9D2287.1h8.8C**22.5C+
V30-F Starfall 3672271601.419C+0.5766.512%B+N/A26.7C+16.5C++1338.5h12.6B++18.9B*
E540 Halberd 294208306.933C+4.9446.174%C+N/A34.7B14.3C2636h5.2B+11.2B+
NSX Tomoe 2062041191.714C++0.2824.432%D--45.588%B*28.7C-N/A1327.1h13B+53.3C+
Blueshift VM5 200194952.042C+0.0519.528%C+21.65%C++32.9C+1B+1495.9h15.2B77.9C**
NSX Tanto 1941911191.605B+0.3922.878%D15.707%D**16.9DN/A6611.3h10.4B++45.6C*
M12 Kobalt 196190921.111C*19.1215.411%C-20%C**73.1C++2.3C-2512.6h15.6B++101.1C**
Blueshift VM5 189187951.968C+0.0219.83%C+25.669%B++32.2C+N/A1565.8h15.9C**80.3C**
Lancer VS22 3921643440.477C1.5155.372%D1.22%C+6.9D9.6C12123.8h31.7C+57.3C
Rocklet Rifle 2751561471.061B++0.9332.781%F--1.282%B++17.3D-13.2D--2259h28.8B++87.8C
Orbital Strike Uplink 2091531153U151.011092.31%UN/A1530U560U136820.1h0.9T*0.1T*
VX6-7 153150562.679A0.6926.004%C**21.333%C+25.4CN/A1395.9h11B+42.2B+
Aphelion VEX-4H 251147562.625C0.6341.549%C--N/A35.9C25.4C+3294.1h43.8B++105.4B+
M60-G Bulldog 162147275.444C++3.4522.112%D**N/A11.7D*1.2D*4912.6h7.6C++34.2D
CAS 14-E 147140275.185D3.1924.427%D**N/A45.2D2.3D*1363.1h21.9B++89.5C**
Cosmos VM3 142140532.642B+0.6514.976%C--13.571%D*23.3C--N/A1026h11.5B**76.8B
M40 Fury 148130206.5C++4.5130.053%D1.538%C+30.2C--4.2D--1734.3h12.3B+40.9C**
M40 Fury-F 1381211560.776C1.2245.97%C2.479%A++16.8C2.4D-607.2h9.2B+20.1B+
Saron Laser Cannon 1941152410.477C1.5124.291%D*N/A5D3.4D-7123.2h122.5C*504.4C+
NS-10 Burster 177112801.4B++0.5926.868%C4.464%D6.9B+4B6416.3h104.9B++390.6B+
M20 Basilisk 134102185.667A3.6826.652%D**7.843%B*15.7C4.9D1476.5h80.8B+303C+
Fatestealer 100100911.099S0.8928.633%D-24%C++33.3C**N/A773h2B**7C+
Revenant 101100372.703C++0.7127.837%D--31%C++32.3C--N/A783.1h7.3C++26.3C
Spear Anti-Vehicle Phalanx Turret 15799204.95C2.9647.761%C**7.071%A++39.6C++23.2C*4182.5h8.4C**17.6B+
Force-Blade 96956,1250.016C+1.9811.926%D**9.474%B0.3CN/A1324.3h2.4C**20.4D
NS-AM7 Archer 10493891.045A0.9557.294%C39.785%A**11.9B**1.4D-967.8h8.7B**15.3B**
M40 Fury 10391194.789C2.8029.21%D-2.198%B30.3D-4D*1823h11.4B+39.1C*
Supernova PC 12691342.676C0.6851.108%C*9.89%S14.9D5.7D-1896.1h8.1D**15.9D-
M20 Basilisk 12588283.143C++1.1527.359%D*6.818%B+18.7C7.9C1834.7h86.4B+316C+
Soldier Soaker 8483382.184B**0.1932.503%C+18.072%B++30.7DN/A1222.7h6C++18.4C*
NS-R3 Swarm 166791340.59C++1.4059.196%D--N/A5.5D6C+7414.4h30.4C+51.3C-
NS-10 Burster 12478551.418B+0.5727.283%C-2.564%D--5.4C+3.2C5914.4h138C**505.7C++
M60-G Bulldog 8978174.588C++2.6014.411%F-N/A3.8FN/A1920.8h11.1D--77.3T*
Manticore SX40 7977900.856C+1.1428.318%C+23.377%C*35C**N/A1162.2h6.6B+23.4B+
NSX Amaterasu 60608990.067C*1.9225.246%C+1.667%F0.9DN/A263.5h2.6C++10.2B+
MAX Punch 63598680.068C1.9215.385%F-N/A0.8CN/A275h1.8C++11.7D
Saron HRB-H 9550461.087D0.9051.785%C-2%B+21.7D--19.6C-2882.3h34.2D66.1D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon224,5403.1h
Nano-Armor Kit262377,15529.2h
NS-TMC-01 "His Regards"28714113.4h
Nanite Revive Grenade01,5790.4h
Nanite Healing Grenade0980h
Medical Applicator832523,91737.2h
Spitfire Auto-Turret53850.8h
Restoration Kit131070.3h
Motion Spotter4010,9834.8h
Rampart Wall62062.9h
Spear Anti-Vehicle Tower2830.6h
Deconstruction Tool11,1970.2h
Welding Device05150.1h
Shield Recharging Field312,4601.1h
Recon Detection Device11410,35314.5h
Ammunition Package143,0231.4h
Medical Kit4,28625,44053.1h
Anti-Infantry MANA Turret175411.5h
Snowman Soldier161620.3h
Router0560.1h
Nano-Repair Grenade01370h
M20 Drake0600.1h
AP30 Shredder0820.1h

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