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Legate Castellan Lunacita[KRBR] Lunacita
VS BR 71

KDR: 2.16

Score: 5.5m

Last Seen: Aug 3rd, 2019 7:39 AM
- OFFLINE - 423.1 hour(s)

Battle Rank 71 - Vanu Sovereignty on Cobalt - Outfit Member of Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 21
Level Progress (to 72): 63%
Level 100 Progress: 29% 638h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 NS-15M2 VE-H Maw VX29 Polaris Pulsar LSW Solstice VE3 E540 Halberd Supernova FPC
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,672,587 MLG Score: 1337
Fun Score: N/A
Cheeseburgers Flipped: 14TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.163%29.459%7711112037,5802.33878-0.182

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.531%0.975B*1.311A-0.48DHEAD ++ (~16.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.40.431B11.10.224C++31.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.514%0.544%826412101,2872204975.82353258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.362%-0.046C+-1.299D**-0.133

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.70.515B+7.60.395B11.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.022%0.879%1050312111,1381854436.11828256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.153%1.186B**-0.881D---0.254

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.899B*5.90.852B*6.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.119%79.73%10502121214841200.359223

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.145%0.471B+0.822B++-0.547

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.463B+20.363C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 21
5.5m223.5%349 (20.9k)300 (18k)2.1571412,2595,6832.5062571 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121467421.676%21.168%45903:145

36% Engineer52% Heavy Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 22nd, 2017 8:18 PMOct 1st, 2018 5:34 PMAug 20th, 2019 1:39 PM (4h) (PST)Aug 3rd, 2019 4:00 AM (18d) (PST)Aug 3rd, 2019 3:39 AM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7321895430.6670.3090.1411.6530.0721337

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,89511,35132,5444019899418,014

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
306.3h/12.8d 1,984 2,595 3,066 30.4k 419 1,013 1,331 13.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:1,305
Deaths:868
KDR:1.503
Accuracy:24.689% B++
HSR:31.341% B*
NS-15M2
B+
Kills:1,222
Deaths:652
KDR:1.874
Accuracy:24.101% C+
HSR:30.769% B+
VE-H Maw
B+
Kills:1,176
Deaths:499
KDR:2.357
Accuracy:26.456% C++
HSR:30.442% B+
VX29 Polaris
B**
Kills:1,176
Deaths:557
KDR:2.111
Accuracy:27.561% B++
HSR:30.782% B**
Pulsar LSW
B*
Kills:1,167
Deaths:465
KDR:2.510
Accuracy:27.686% B*
HSR:30.334% B*
Kills:6,046
Deaths (as Heavy Assault):3,041
Deaths (to Heavy Assaults):1,531
KDR:1.98816
Kill Difference:3,005
Playtime:158.770 hours
Usage:52%
Score:2.831m
Score/min:297
Accuracy (listed only):26.099%
HSR (listed only):30.734%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B*
Kills:746
Deaths:539
KDR:1.384
Accuracy:27.120% B*
HSR:24.531% B*
NSX-P Tanto
B*
Kills:103
Deaths:105
KDR:0.981
Accuracy:23.784% C
HSR:31.068% B*
NSX-P Tengu
B+
Kills:76
Deaths:51
KDR:1.490
Accuracy:38.066% B+
HSR:25% B+
Kills:925
Deaths (as Light Assault):695
Deaths (to Light Assaults):1,001
KDR:1.33094
Kill Difference:230
Playtime:13.884 hours
Usage:5%
Score:0.203m
Score/min:244
Accuracy (listed only):29.656%
HSR (listed only):26.866%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C**
Kills:189
Deaths:156
KDR:1.212
Accuracy:25.032% C**
HSR:22.751% C**
NSX-P Tengu
B+
Kills:76
Deaths:51
KDR:1.490
Accuracy:38.066% B+
HSR:25% B+
NSX Yumi
B+
Kills:53
Deaths:33
KDR:1.606
Accuracy:26.604% C+
HSR:30.189% B+
Kills:318
Deaths (as Combat Medic):240
Deaths (to Combat Medics):618
KDR:1.325
Kill Difference:78
Playtime:12.999 hours
Usage:4%
Score:0.258m
Score/min:330
Accuracy (listed only):29.901%
HSR (listed only):25.980%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B*
Kills:746
Deaths:539
KDR:1.384
Accuracy:27.120% B*
HSR:24.531% B*
Eidolon VE33
C**
Kills:120
Deaths:106
KDR:1.132
Accuracy:29.361% C**
HSR:25.833% C+
NSX-P Tanto
B*
Kills:103
Deaths:105
KDR:0.981
Accuracy:23.784% C
HSR:31.068% B*
Kills:969
Deaths (as Engineer):750
Deaths (to Engineers):813
KDR:1.292
Kill Difference:219
Playtime:109.629 hours
Usage:36%
Score:2.063m
Score/min:314
Accuracy (listed only):26.755%
HSR (listed only):27.144%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B++
Kills:323
Deaths:313
KDR:1.032
Accuracy:42.048% B++
HSR:21.362% C+
XM98
B++
Kills:96
Deaths:29
KDR:3.310
Accuracy:37.079% C+
HSR:81.250% B++
NSX-P Tengu
B+
Kills:76
Deaths:51
KDR:1.490
Accuracy:38.066% B+
HSR:25% B+
Ghost
B*
Kills:52
Deaths:12
KDR:4.333
Accuracy:40.316% C*
HSR:76.923% B*
Beamer VS3
N/A
Kills:50
Deaths:87
KDR:0.575
Accuracy:18.633% N/A
HSR:30% N/A
Kills:597
Deaths (as Infiltrator):492
Deaths (to Infiltrators):991
KDR:1.21341
Kill Difference:105
Playtime:8.031 hours
Usage:3%
Score:0.128m
Score/min:266
Accuracy (listed only):35.228%
HSR (listed only):46.907%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):197
KDR:0
Kill Difference:UNR
Playtime:1.777 hours
Usage:1%
Score:0.036m
Score/min:333
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B*
Kills:352
V. Kills:136 257%
Deaths:46
KDR:7.652
Accuracy:45.001% D
KPH:41.900 B*
VKPH:16.200 B*
Skyguard
A
Kills:66
V. Kills:31 206%
Deaths:7
KDR:9.429
Accuracy:35.216% B**
KPH:23.500 A
VKPH:11 B+
Kills:418 (418 + 0)
Deaths:53
KDR:7.887
VKDR:3.151
Vehicle Kills:167
Kill Difference:365
Playtime:11.220 hours
Usage:4%
Score:0.119m
Score/min:176
Driving Accuracy:35.216%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B**
Kills:643
V. Kills:221 290%
Deaths:32
KDR:20.094
Accuracy:46.484% C+
KPH:44.500 B**
VKPH:15.300 C+
Supernova FPC
B**
Kills:533
V. Kills:201 264%
Deaths:61
KDR:8.738
Accuracy:51.569% C
KPH:38 B**
VKPH:14.300 C
Supernova PC
C+
Kills:336
V. Kills:121 275%
Deaths:55
KDR:6.109
Accuracy:44.482% C--
KPH:22.800 C+
VKPH:8.200 C+
Saron HRB
A++
Kills:168
V. Kills:69 240%
Deaths:10
KDR:16.800
Accuracy:47.383% B+
KPH:41.700 A++
VKPH:17.100 C++
Kills:1,680 (869 + 811)
Deaths:158
KDR:10.633
VKDR:3.873
Vehicle Kills:612
Kill Difference:1,522
Playtime:47.239 hours
Usage:15%
Score:0.709m
Score/min:250
Driving Accuracy:44.482%
Gunner Accuracy:47.383%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:327
V. Kills:101 321%
Deaths:15
KDR:21.800
Accuracy:61.300% B+
KPH:83.800 A*
VKPH:25.900 B+
Proton II PPA-H
B*
Kills:57
V. Kills:2 N/A
Deaths:3
KDR:19
Accuracy:38.438% C++
KPH:127.900 B*
VKPH:4.500 C--
Kills:384 (0 + 384)
Deaths:18
KDR:21.333
VKDR:5.722
Vehicle Kills:103
Kill Difference:366
Playtime:4.350 hours
Usage:1%
Score:0.097m
Score/min:370
Driving Accuracy:N/A%
Gunner Accuracy:38.438%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,3141,3058681.503C++0.6524.689%B++31.341%B*35.3C++N/A9337h11.6B+47C*
NS-15M2 1,2291,2226521.874C*0.2824.101%C+30.769%B+39.8C+N/A10830.7h11.9C**49.3C**
VE-H Maw 1,1921,1764992.357B++0.2026.456%C++30.442%B+65.3B+N/A17218h9.7B+36.8B+
VX29 Polaris 1,1881,1765572.111B+0.0527.561%B++30.782%B**53BN/A18022.2h11.6B42.1B+
Pulsar LSW 1,1761,1674652.51B*0.3527.686%B*30.334%B*57.2B+N/A21920.4h11.5B+41.6B+
Solstice VE3 7547465391.384B*0.7727.12%B*24.531%B*31.3B++N/A9323.8h12.9B+47.4B+
E540 Halberd 8646433220.094B**17.9446.484%C+1.089%D-44.7A15.3C+25614.4h4.3A9.2B*
Supernova FPC 734533618.738B+6.5851.569%CN/A38.1B**14.4C+37714h3.3A6.3B**
L100 Python HEAT 488352467.652B++5.4945.001%DN/A41.9B*16.2B*1678.4h4.7B++10.5B+
Supernova PC 457336556.109C++3.9544.482%C--N/A22.7C+8.2C+11514.8h5.1C*11.5C+
E540 Halberd-H 4283271521.8B**19.6461.3%B+N/A83.8A*25.9B+3633.9h3.7A6.1A
NS-44 Commissioner 3263233131.032C++1.1342.048%B++21.362%C+68.7AN/A2204.7h3.1B*7.4B++
MANA Anti-Personnel Turret 264257912.824N/A0.6728.129%UN/A2570U70U3960200.1h14.7T*52.3T*
NS Decimator 3062291072.14A0.0260.652%C+3.057%B++46.7B++15.7C+3034.9h4.6C++7.5C*
S1 2771951411.383A0.7745.539%D*2.564%C+32B+13.4C++2276.1h5.8B+12.7C+
Pulsar VS1 1911891561.212C**0.9525.032%C**22.751%C**30C**N/A1066.3h12.4B++49.6B+
Saron HRB 2371681016.8A*14.6447.383%B+N/A42A++17.3C*2834h16.5B*34.8B**
Frag Grenade 1511491149N/A146.8438.778%D-N/A372.5C--5C-11520.4h3.8C++9.8C+
Force-Blade 1311314,5300.029C*2.1313.839%D**1.527%D-0.7C+N/A2179.2h2.8C+20.2D
Eidolon VE33 1201201061.132C++1.0329.361%C**25.833%C+24C+N/A625h7.7B+26.2B+
NSX-P Tanto 1041031050.981C+1.1823.784%C31.068%B*21.5CN/A644.8h13.2B+55.5C**
Tank Mine 147102362.833C++0.6834.773%C++N/A127.5B+56.3C8300.8h1.6B+4.5B**
C-4 118100482.083B+0.0728.877%B+N/A166.7A++30C++13170.6h1.1B*3.7B*
XM98 9696293.31B++1.1537.079%C+81.25%B++53.3A++N/A1911.8h2.1B++5.6B+
NSX-P Tengu 7676511.49B+0.6738.066%B+25%B+29.2CN/A1012.6h10.6B*27.9B++
Skyguard 976679.429M7.2735.216%B**3.03%B*23.6A11.1B+2042.8h69.9A198.5A
Proton II PPA-H 5957319B++16.8438.438%C++N/A142.5A5C4330.4h8.7B+22.7B+
Anti-Vehicle Grenade 6153153N/A50.8431.273%F--N/A132.5D*20D-5610.4h7.9D--25.3F--
NSX Yumi 5353331.606C++0.5526.604%C+30.189%B+29.4CN/A1481.8h11.2B+42.1B
Ghost 5252124.333B+2.1840.316%C*76.923%B*52B+N/A3951h2B+4.9B+
Beamer VS3 5050870.575C+1.5818.633%D*30%B**38.5B+N/A1161.3h6.5B*35.1C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41900.2h
Nano-Armor Kit40125,5717.9h
Nanite Revive Grenade0820h
M40 Fury0500h
Ammunition Package87800.2h
Medical Kit2832,6152.6h
Anti-Infantry MANA Turret94670.5h
Medical Applicator5921,0341.7h
Nano-Repair Grenade01380h
Recon Detection Device23980.7h
Shield Recharging Field11840.1h

Check the help document for the dictionary if you want to learn more about words used here.


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