Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 14 (18,751)players online:
LatrodectusVS (55)  Nefinub (35)  Ahorn (21)  Piranha_ (13)  soupybutt_ (12)  Serenity024 (12) 148
stats.dasanfall.com
Primus Sweetheart LunarFyre[oVAo] LunarFyre
VS BR 47

KDR: 0.93

Score: 18.8m

Last Seen: Apr 14th, 2019 3:08 AM
- OFFLINE - 283.2 hour(s)

Prestige 1, Battle Rank 47 - Vanu Sovereignty on Connery - Outfit Member of Vanu Ancestry[oVAo] Vanu Ancestry
VS outfit on Connery

Members: 8
Level Progress (to 48): 5%
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS NS-44L Blackhand Lumine Edge Deimos VA29 Eridani SX5 Pulsar C Sirius SX12 H-V45 NS-7 PDW
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:LunarFyre



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $96,327 MLG Score: 77
Fun Score: N/A
Cheeseburgers Flipped: 73TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.474%22.641%64527102415,2380.941198-0.007

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.055%1.438A0.294C*-0.865D--HEAD ++ (~8.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.10.49B+10.90.241C++27.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.223%1.346%167410477435943341.24874222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.969%0.087C+-0.234C-0.671

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
196.7-0.22C75.2-0.418C--121.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.61%2.688%172104918612201380.152459134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.777%-0.906D--0.056C+2.926

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
313.4-7.102T*99.1-6.896T*214.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.673%12.883%17210491639561150.170502141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.014%-0.696D2.131A*1.274

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.50.441B19.10.519B+47.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.666%60%17410477451328160.560572

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.462%0.097C+-0.466D-0.306

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.12C+3.10.025C+5.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.117%11.812%17310482,2351267291.76262

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.992%0.889B*-0.544D-0.313

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.589B+2.80.417B2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu Ancestry[oVAo] Vanu Ancestry
VS outfit on Connery

Members: 8
18.8m313.2%246 (14.8k)190 (11.4k)0.93375927,17829,1061.0702347 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1051121719.82%17.562%34803:238

24% Combat Medic27% Engineer6% Heavy Assault32% Infiltrator10% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 6:37 PMNov 21st, 2014 9:39 AMApr 25th, 2019 4:51 PM (30m) (PST)Apr 14th, 2019 12:19 AM (12d) (PST)Apr 13th, 2019 11:08 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3351581770.2750.2950.0480.9510.02877

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,0989,46110,6371718357211,421

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1645.9h/68.6d 3,972 4,773 10,677 93.9k 1,432 4,917 2,814 33.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B++
Kills:442
Deaths:486
KDR:0.909
Accuracy:30.985% B++
HSR:3.394% C
Orion VS54
B+
Kills:356
Deaths:235
KDR:1.515
Accuracy:23.222% B+
HSR:16.573% D*
Kills:798
Deaths (as Heavy Assault):721
Deaths (to Heavy Assaults):8,559
KDR:1.1068
Kill Difference:77
Playtime:99.271 hours
Usage:6%
Score:1.070m
Score/min:180
Accuracy (listed only):27.104%
HSR (listed only):9.983%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
C+
Kills:1,334
Deaths:1,271
KDR:1.050
Accuracy:60.483% C+
HSR:10.870% D--
Pulsar C
B+
Kills:1,173
Deaths:1,210
KDR:0.969
Accuracy:27.226% B+
HSR:20.290% C--
Thanatos VE70
B+
Kills:705
Deaths:704
KDR:1.001
Accuracy:45.265% B+
HSR:12.199% D-
Eidolon VE33
C**
Kills:622
Deaths:604
KDR:1.030
Accuracy:29.684% C**
HSR:27.010% C*
VE-LR Obelisk
C++
Kills:602
Deaths:445
KDR:1.353
Accuracy:33.021% C++
HSR:20.598% D*
NSX Tanto
B
Kills:320
Deaths:312
KDR:1.026
Accuracy:26.226% C+
HSR:27.188% B
Serpent VE92
B**
Kills:282
Deaths:277
KDR:1.018
Accuracy:29.175% B**
HSR:18.085% C
Phobos VX86
C++
Kills:196
Deaths:209
KDR:0.938
Accuracy:57.059% C+
HSR:16.837% C++
Solstice VE3
C
Kills:160
Deaths:32
KDR:5
Accuracy:21.372% C
HSR:13.125% D*
Zenith VX-5AE
C++
Kills:148
Deaths:189
KDR:0.783
Accuracy:26.178% C
HSR:25.676% C++
VE-C Horizon
B+
Kills:88
Deaths:70
KDR:1.257
Accuracy:38.480% B+
HSR:9.091% F-
The Little Helper
B*
Kills:78
Deaths:94
KDR:0.830
Accuracy:47.010% C+
HSR:20.513% B*
Kills:5,708
Deaths (as Engineer):5,417
Deaths (to Engineers):5,651
KDR:1.05372
Kill Difference:291
Playtime:441.256 hours
Usage:27%
Score:4.903m
Score/min:185
Accuracy (listed only):36.765%
HSR (listed only):18.457%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
C+
Kills:1,334
Deaths:1,271
KDR:1.050
Accuracy:60.483% C+
HSR:10.870% D--
Eridani SX5
B+
Kills:1,192
Deaths:1,200
KDR:0.993
Accuracy:29.160% B+
HSR:17.618% C
Pulsar C
B+
Kills:1,173
Deaths:1,210
KDR:0.969
Accuracy:27.226% B+
HSR:20.290% C--
Sirius SX12
B++
Kills:1,159
Deaths:1,155
KDR:1.003
Accuracy:28.108% B++
HSR:18.119% C+
NS-7 PDW
B++
Kills:1,153
Deaths:1,466
KDR:0.786
Accuracy:28.247% B++
HSR:18.474% C++
MKV Suppressed
B+
Kills:944
Deaths:997
KDR:0.947
Accuracy:25.906% C++
HSR:21.716% B+
Thanatos VE70
B+
Kills:705
Deaths:704
KDR:1.001
Accuracy:45.265% B+
HSR:12.199% D-
NSX Tanto
B
Kills:320
Deaths:312
KDR:1.026
Accuracy:26.226% C+
HSR:27.188% B
Serpent VE92
B**
Kills:282
Deaths:277
KDR:1.018
Accuracy:29.175% B**
HSR:18.085% C
Phobos VX86
C++
Kills:196
Deaths:209
KDR:0.938
Accuracy:57.059% C+
HSR:16.837% C++
NSX Tengu
C
Kills:166
Deaths:221
KDR:0.751
Accuracy:33.878% C
HSR:19.277% C
Solstice VE3
C
Kills:160
Deaths:32
KDR:5
Accuracy:21.372% C
HSR:13.125% D*
Zenith VX-5AE
C++
Kills:148
Deaths:189
KDR:0.783
Accuracy:26.178% C
HSR:25.676% C++
VE-C Horizon
B+
Kills:88
Deaths:70
KDR:1.257
Accuracy:38.480% B+
HSR:9.091% F-
The Little Helper
B*
Kills:78
Deaths:94
KDR:0.830
Accuracy:47.010% C+
HSR:20.513% B*
Kills:9,098
Deaths (as Light Assault):9,407
Deaths (to Light Assaults):4,782
KDR:0.96715
Kill Difference:309
Playtime:159.787 hours
Usage:10%
Score:1.727m
Score/min:180
Accuracy (listed only):34.918%
HSR (listed only):17.938%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
C++
Kills:1,897
Deaths:1,859
KDR:1.020
Accuracy:42.556% C++
HSR:37.164% C
Eridani SX5
B+
Kills:1,192
Deaths:1,200
KDR:0.993
Accuracy:29.160% B+
HSR:17.618% C
Sirius SX12
B++
Kills:1,159
Deaths:1,155
KDR:1.003
Accuracy:28.108% B++
HSR:18.119% C+
NS-7 PDW
B++
Kills:1,153
Deaths:1,466
KDR:0.786
Accuracy:28.247% B++
HSR:18.474% C++
MKV Suppressed
B+
Kills:944
Deaths:997
KDR:0.947
Accuracy:25.906% C++
HSR:21.716% B+
Artemis VX26
C**
Kills:564
Deaths:601
KDR:0.938
Accuracy:28.734% C**
HSR:22.518% C+
NS-357 Underboss
C+
Kills:477
Deaths:797
KDR:0.598
Accuracy:35.410% C+
HSR:20.126% C+
Nyx VX31
C+
Kills:387
Deaths:289
KDR:1.339
Accuracy:31.483% C
HSR:28.682% C+
NSX Tomoe
B++
Kills:355
Deaths:322
KDR:1.102
Accuracy:30.609% B
HSR:43.380% B++
Ghost
D
Kills:309
Deaths:394
KDR:0.784
Accuracy:34.516% D
HSR:53.398% D**
Cerberus
B++
Kills:243
Deaths:326
KDR:0.745
Accuracy:31.476% C+
HSR:27.984% B++
Phaseshift VX-S
C+
Kills:210
Deaths:107
KDR:1.963
Accuracy:34.754% C+
HSR:53.333% D**
NSX Tengu
C
Kills:166
Deaths:221
KDR:0.751
Accuracy:33.878% C
HSR:19.277% C
NS-AM7 Archer
C++
Kills:165
Deaths:626
KDR:0.264
Accuracy:51.569% D--
HSR:17.576% C++
Parallax VX3
B+
Kills:163
Deaths:100
KDR:1.630
Accuracy:40.799% C**
HSR:80.982% B+
Beamer VS3
C+
Kills:89
Deaths:183
KDR:0.486
Accuracy:26.987% C+
HSR:21.348% C+
NS-45 Pilot
C+
Kills:81
Deaths:70
KDR:1.157
Accuracy:28.077% D
HSR:24.691% C+
Soldier Soaker
B+
Kills:65
Deaths:67
KDR:0.970
Accuracy:38.693% B+
HSR:9.231% D--
XM98
C+
Kills:63
Deaths:40
KDR:1.575
Accuracy:36.051% C+
HSR:60.318% F
Kills:9,682
Deaths (as Infiltrator):10,820
Deaths (to Infiltrators):4,447
KDR:0.89482
Kill Difference:1,138
Playtime:534.922 hours
Usage:32%
Score:5.792m
Score/min:180
Accuracy (listed only):33.527%
HSR (listed only):31.365%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
C+
Kills:1,334
Deaths:1,271
KDR:1.050
Accuracy:60.483% C+
HSR:10.870% D--
Eridani SX5
B+
Kills:1,192
Deaths:1,200
KDR:0.993
Accuracy:29.160% B+
HSR:17.618% C
Sirius SX12
B++
Kills:1,159
Deaths:1,155
KDR:1.003
Accuracy:28.108% B++
HSR:18.119% C+
H-V45
B+
Kills:1,158
Deaths:1,299
KDR:0.891
Accuracy:26.060% B+
HSR:14.508% D-
NS-7 PDW
B++
Kills:1,153
Deaths:1,466
KDR:0.786
Accuracy:28.247% B++
HSR:18.474% C++
MKV Suppressed
B+
Kills:944
Deaths:997
KDR:0.947
Accuracy:25.906% C++
HSR:21.716% B+
Terminus VX-9
B**
Kills:793
Deaths:900
KDR:0.881
Accuracy:30.932% B**
HSR:19.042% D--
Thanatos VE70
B+
Kills:705
Deaths:704
KDR:1.001
Accuracy:45.265% B+
HSR:12.199% D-
Corvus VA55
B+
Kills:511
Deaths:545
KDR:0.938
Accuracy:26.820% B+
HSR:21.331% C
Phobos VX86
C++
Kills:196
Deaths:209
KDR:0.938
Accuracy:57.059% C+
HSR:16.837% C++
NSX Yumi
D
Kills:181
Deaths:248
KDR:0.730
Accuracy:22.388% D-
HSR:19.890% D
NSX Tengu
C
Kills:166
Deaths:221
KDR:0.751
Accuracy:33.878% C
HSR:19.277% C
Pulsar VS1
B
Kills:161
Deaths:222
KDR:0.725
Accuracy:25.192% B
HSR:15.528% D
The Little Helper
B*
Kills:78
Deaths:94
KDR:0.830
Accuracy:47.010% C+
HSR:20.513% B*
NS-11P
B++
Kills:65
Deaths:79
KDR:0.823
Accuracy:26.476% B++
HSR:12.308% D--
Kills:9,796
Deaths (as Combat Medic):10,610
Deaths (to Combat Medics):3,069
KDR:0.92328
Kill Difference:814
Playtime:391.909 hours
Usage:24%
Score:5.222m
Score/min:222
Accuracy (listed only):34.199%
HSR (listed only):17.215%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
M
Kills:95
Deaths:95
KDR:1
Accuracy:27.577% M
HSR:11.579% D**
Kills:95
Deaths (as MAX Suit):47.500
Deaths (to MAX Suits):1,433
KDR:2
Kill Difference:47.500
Playtime:9.198 hours
Usage:1%
Score:0.085m
Score/min:154
Accuracy (listed only):27.577%
HSR (listed only):11.579%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
B+
Kills:315
V. Kills:261 120%
Deaths:210
KDR:1.500
Accuracy:65.748% B+
KPH:20.700 D
VKPH:17.100 D-
Light PPA
C+
Kills:313
V. Kills:47 N/A
Deaths:218
KDR:1.436
Accuracy:44.321% B+
KPH:22.400 D
VKPH:3.400 C+
Dual Photon Pods
D
Kills:205
V. Kills:77 263%
Deaths:100
KDR:2.050
Accuracy:53.206% C++
KPH:30 D-
VKPH:11.300 D
Saron Laser Cannon
B+
Kills:143
V. Kills:132 108%
Deaths:417
KDR:0.343
Accuracy:34.928% B+
KPH:3.500 D-
VKPH:3.200 D--
Maelstrom Turbo Laser
A
Kills:82
V. Kills:75 108%
Deaths:178
KDR:0.461
Accuracy:38.738% A
KPH:5.100 D
VKPH:4.700 D
Kills:1,058 (538 + 0)
Deaths:1,123
KDR:0.942
VKDR:0.527
Vehicle Kills:592
Kill Difference:65
Playtime:92.702 hours
Usage:6%
Score:0.777m
Score/min:140
Piloting Accuracy:38.738%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C-
Kills:111
V. Kills:97 113%
Deaths:69
KDR:1.609
Accuracy:31.095% C**
KPH:9.100 D
VKPH:8 C-
L100 Python HEAT
D--
Kills:75
V. Kills:38 192%
Deaths:47
KDR:1.596
Accuracy:58.748% B++
KPH:14 D*
VKPH:7.100 D--
Kills:186 (186 + 0)
Deaths:116
KDR:1.603
VKDR:1.164
Vehicle Kills:135
Kill Difference:70
Playtime:17.529 hours
Usage:1%
Score:0.133m
Score/min:126
Driving Accuracy:58.748%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C**
Kills:70
V. Kills:35 194%
Deaths:19
KDR:3.684
Accuracy:46.047% C**
KPH:28 C**
VKPH:14 C
Kills:70 (0 + 70)
Deaths:19
KDR:3.684
VKDR:1.842
Vehicle Kills:35
Kill Difference:51
Playtime:2.502 hours
Usage:0%
Score:0.041m
Score/min:275
Driving Accuracy:N/A%
Gunner Accuracy:46.047%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C--
Kills:93
V. Kills:3 N/A
Deaths:14
KDR:6.643
Accuracy:23.381% B**
KPH:45.900 D
VKPH:1.500 C--
Kills:93 (0 + 93)
Deaths:14
KDR:6.643
VKDR:0.214
Vehicle Kills:3
Kill Difference:79
Playtime:2.028 hours
Usage:0%
Score:0.017m
Score/min:142
Driving Accuracy:N/A%
Gunner Accuracy:23.381%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C+
Kills:133
V. Kills:5 N/A
Deaths:125
KDR:1.064
Accuracy:21.674% C+
KPH:14.400 D
VKPH:0.500 D
M20 Basilisk-F
C+
Kills:104
V. Kills:69 149%
Deaths:243
KDR:0.428
Accuracy:59.795% B++
KPH:7.600 D
VKPH:5.100 C+
M40 Fury-F
C
Kills:97
V. Kills:44 216%
Deaths:168
KDR:0.577
Accuracy:64.617% A
KPH:11.500 D
VKPH:5.200 C
Kills:334 (334 + 0)
Deaths:536
KDR:0.623
VKDR:0.220
Vehicle Kills:118
Kill Difference:202
Playtime:31.272 hours
Usage:2%
Score:0.115m
Score/min:61
Driving Accuracy:64.617%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44L Blackhand 1,9051,8971,8591.02C+0.0942.556%C++37.164%C19CN/A53100h4.2C**9.9B
Lumine Edge 1,8061,7739,1950.193B+0.7431.683%B+13.931%C3.6C+N/A10489.6h1.3C**4.1B+
Deimos VA29 1,3501,3341,2711.05C+0.1260.483%C+10.87%D--27.7C--N/A6648.1h2.2B+3.6B
Eridani SX5 1,2141,1921,2000.993C+0.0629.16%B+17.618%C27.2CN/A8743.9h10.2B++34.8B+
Pulsar C 1,1941,1731,2100.969C+0.0427.226%B+20.29%C--16.7C-N/A4670.3h11.1B40.9B+
Sirius SX12 1,1671,1591,1551.003C+0.0728.108%B++18.119%C+23.3CN/A7049.8h12.3B++43.6B+
H-V45 1,1701,1581,2990.891C0.0426.06%B+14.508%D-23.8CN/A7348.6h13.5C+51.8B
NS-7 PDW 1,1711,1531,4660.786C+0.1528.247%B++18.474%C++17.8C-N/A6164.7h15.5C+54.9B
MKV Suppressed 9659449970.947C+0.0125.906%C++21.716%B+16.1DN/A3958.5h14.3C++55.3C*
Terminus VX-9 8147939000.881C-0.0530.932%B**19.042%D--18.3D-N/A4643.3h13.6C44B
Thanatos VE70 7167057041.001C++0.0745.265%B+12.199%D-32.5C**N/A10821.7h4.2B+9.2B++
Eidolon VE33 6406226041.03C+0.1029.684%C**27.01%C*14.9C-N/A4541.8h9C*30.3B+
VE-LR Obelisk 6346024451.353C+0.4233.021%C++20.598%D*21.9C-1.2B++5127.5h7.4C+22.5C++
Artemis VX26 5685646010.938C0.0028.734%C**22.518%C+20.9DN/A5927h12.1C++42B
Hunter QCX 7365641,3680.412C0.5249.721%B+6.028%D*7.5D2.3C+3575.1h14.4D28.9C
Force-Blade 56554015,4370.035B+0.9035.74%B+3.519%C--0.8C*N/A2704.8h2.6C++7.3B+
Corvus VA55 5175115450.938C+0.0026.82%B+21.331%C19.3C--N/A5226.5h10.6B++39.6B++
NS-357 Underboss 4804777970.598C0.3435.41%C+20.126%C+11.7D--N/A3340.6h4.9D14C+
Lasher X2 4594424860.909C+0.0230.985%B++3.394%C24.6CN/A7218h21.1C+68.1B+
Nyx VX31 3913872891.339C0.4131.483%C28.682%C+26.7C-N/A7114.5h5.1B+16.2C**
C-4 5243722481.5C++0.5727.747%BN/A63.1C25.8C4955.9h1.5C++5.3B
Orion VS54 3583562351.515C++0.5823.222%B+16.573%D*31.8C+N/A18611.2h11.2B+48.3B+
NSX Tomoe 3573553221.102C0.1730.609%B43.38%B++20.9DN/A5417h13.9C*45.3B
NSX Tanto 3293203121.026C+0.0926.226%C+27.188%B15.5DN/A3720.6h12.4B47.3B
Hornet Missiles 5763152101.5D0.5765.748%B+1.27%C20.7D17.2D-35915.2h17.9D27.3D
Light PPA 3603132181.436C-0.5044.321%B+1.278%C+22.4D3.4C+9414h16.5C+37.2C++
Lancer VS22 5313113630.857C++0.0857.196%DN/A15C++10.6C-13820.7h16.2B+28.3B+
Ghost 3143093940.784D0.1534.516%D53.398%D**16.4D-N/A5018.8h2.6C7.7C
Serpent VE92 2912822771.018C+0.0829.175%B**18.085%C15.7DN/A5918h12.8C*43.9B+
Cerberus 2442433260.745C0.1931.476%C+27.984%B++10.3D-N/A2623.6h8.3D*26.2C-
Phaseshift VX-S 2182101071.963C1.0334.754%C+53.333%D**17.4DN/A4612.1h4.3D12.4C
Dual Photon Pods 2822051002.05D1.1253.206%C++N/A30.1D-11.3D2026.8h29.5C--55.5C+
Phobos VX86 1981962090.938C0.0057.059%C+16.837%C++22.5DN/A618.7h2.5C++4.3C++
Heartstring 2091952370.823C0.1139.426%C24.103%C11.7DN/A3416.6h4.6C++11.8C++
Proximity Mine 191191623.081C2.1538.988%CN/A91DN/A3202.1h1.9C++5C+
NSX Yumi 1901812480.73C-0.2022.388%D-19.89%D17.2DN/A6210.5h12.5C+55.8C
Tank Mine 284180702.571C+1.6441.915%B+N/A72D41.6D7382.5h2.6D--6.2C++
NSX Tengu 1671662210.751C-0.1833.878%C19.277%C11.9D--N/A4613.9h13.2C*39C++
NS-AM7 Archer 2371656260.264D0.6751.569%D--17.576%C++2.7D-1.2D--1962.2h18C**35C++
Parallax VX3 1651631001.63C0.7040.799%C**80.982%B+17.5DN/A619.3h2.4C+5.8C*
Pulsar VS1 1621612220.725C0.2125.192%B15.528%D15.5C--N/A8210.4h15.9C+63C*
Solstice VE3 160160325S4.0721.372%C13.125%D*16.2C+N/A1289.9h13.5B+63.2B
Zenith VX-5AE 1551481890.783D0.1526.178%C25.676%C++13.8D-N/A3810.7h14.7C56.1C+
Saron Laser Cannon 2751434170.343C0.5934.928%B+1.399%D3.5D-3.2D--8540.7h195.4C-559.5C
M12 Kobalt-F 1381331251.064C0.1321.674%C+11.278%C*14.5DN/A559.2h18.7C86.1C+
MANA Anti-Vehicle Turret 3161271141.114D0.1871.525%B**N/A1270D1890C12389700.1h15.9F--22.2D
NSX Amaterasu 1261229850.124A++0.8157.536%A++13.934%C+2.4C+N/A750.2h23.5D*40.8C
Skyguard 208111691.609C--0.6831.095%C**1.802%C+9.1D8C-13612.2h160.2D515.3C
M20 Basilisk-F 1731042430.428C-0.5159.795%B++N/A7.6D5.1C+5413.6h137.9C--230.5C--
Fatestealer 1031021690.604C**0.3333.627%C30.392%B*15C--N/A356.8h2.6D7.8C
M40 Fury-F 141971680.577C--0.3664.617%A1.031%C+11.5D5.2C808.4h28.1F-43.4D--
Quasar VM1 9895951C0.0727.577%M11.579%D**19CN/A855h15.2C++55B+
M12 Kobalt 9693146.643C-5.7123.381%B**21.505%B++46.5D1.5C--1422h20.9C89.3B
Beamer VS3 90891830.486C0.4526.987%C+21.348%C+7.8D-N/A4711.4h14.3D-53.2C
Spear Anti-Vehicle Phalanx Turret 19388204.4C3.4757.972%A2.273%D-27.5D32.8B**4143.2h18.1F--31.1D
VE-C Horizon 9388701.257C+0.3238.48%B+9.091%F-23.2D1.3C++493.8h20.4C-52.9C+
Maelstrom Turbo Laser 157821780.461C-0.4738.738%A2.439%C+5.1D4.7D8316h203.8D*526C-
NS-45 Pilot 8281701.157C+0.2228.077%D24.691%C+11.1D--N/A407.3h6.8B24.3C++
The Little Helper 8178940.83C0.1047.01%C+20.513%B*16.6D--N/A484.7h5C+10.7C+
L100 Python HEAT 11375471.596D0.6658.748%B++4%B**13.9D*7D--1035.4h8.5D-14.5C
Lumine Edge AE 73721,1340.063D0.8727.476%D8.333%D--1.1C--N/A266.8h1.2B4.3C++
Saron HRB 10570193.684C2.7546.047%C**1.429%C+28C**14C2752.5h16.6B**36.1B*
Rocklet Rifle 187661870.353D0.5850.507%C3.03%M**8.1D**14.9D-1598.1h58.9D**116.5D--
Soldier Soaker 6765670.97C+0.0438.693%B+9.231%D--17.1D--N/A693.8h6.7C17.4C**
NS-11P 6765790.823C0.1126.476%B++12.308%D--16.3DN/A574h15.9C-60.2C**
XM98 6463401.575C0.6436.051%C+60.318%F11.3D-N/A655.6h3.2D-8.8C
Nemesis VSH9 102591280.461C0.4765.121%B1.695%D9.1C-6.6D1506.5h10D15.4C
Sticky Grenade 5656156N/A55.0741.875%D*N/A560DN/A13130.1h2.4C+5.7C+
Frag Grenade 5050150N/A49.0737.774%D--N/A250D--N/A17400.2h4.5C--11.9D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret251,4081.5h
NS Patriot Flare Gun12170.8h
Motion Spotter655,4603.3h
Manticore SX0570.3h
Spawn Beacon41770.3h
Nano-Armor Kit380447,04336h
Repair Module0690.5h
Turret AI Module0540.5h
Nanite Revive Grenade07450.2h
Medical Applicator938265,97826.1h
Spitfire Auto-Turret1710.1h
NS Deep Freeze2720.1h
Restoration Kit2863,7678.2h
Deconstruction Tool11,2230.2h
G40-F Ranger0550h
Anti-Infantry MANA Turret61250.3h
Ammunition Package431,6951.6h
Shield Recharging Field1014,6212.9h
Snowman Soldier62060.2h
NSX-P Naginata0540.1h
Recon Detection Device85821.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.44s
Server spent 2.23s on queries, 1.79s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.