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Ascendant Sweetheart LunarFyre[oVAo] LunarFyre
VS BR 45

KDR: 0.93

Score: 18.6m

Last Seen: Feb 8th, 2019 2:20 AM
- OFFLINE - 313.8 hour(s)

Prestige 1, Battle Rank 45 - Vanu Sovereignty on Connery - Outfit Member of Vanu Ancestry[oVAo] Vanu Ancestry
VS outfit on Connery

Members: 12
Level Progress (to 46): 12%
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS NS-44L Blackhand Lumine Edge Deimos VA29 Eridani SX5 Pulsar C Sirius SX12 H-V45 NS-7 PDW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $93,825 MLG Score: 75
Fun Score: N/A
Cheeseburgers Flipped: 73TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.446%22.705%6462799515,0760.943784-0.013

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.053%1.441A0.312C*-0.871D--HEAD ++ (~8.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.20.49B+10.90.24C++27.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.527%1.364%168410187335873281.2466223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.92%0.116C+-0.221C-0.688

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
195.1-0.211C75.1-0.419C--119.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.61%2.688%172102018612111380.153592134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.777%-0.905D--0.045C+2.935

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
313.4-7.109T*99.1-6.905T*214.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.642%11.25%17210201609461150.168955138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.04%-0.697D1.745A++1.296

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.40.431B19.30.51B+48.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.902%60.027%17410187431309150.567176

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.41%0.131C++-0.467D-0.345

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.122C+3.10.022C+5.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.117%11.812%17310192,2351247291.7923

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.992%0.89B*-0.54D-0.312

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.588B+2.80.417B2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu Ancestry[oVAo] Vanu Ancestry
VS outfit on Connery

Members: 12
18.6m311.8%247 (14.8k)191 (11.5k)0.93076526,69928,6851.0670445 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022119619.733%17.6%34703:238

24% Combat Medic27% Engineer6% Heavy Assault33% Infiltrator10% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 6:37 PMNov 21st, 2014 9:39 AMFeb 20th, 2019 5:17 AM (17h) (PST)Feb 7th, 2019 10:54 PM (13d) (PST)Feb 7th, 2019 10:20 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3361581780.2750.2950.0480.9450.02875

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,1339,47910,6541618357211,476

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1619.6h/67.5d 3,909 4,699 10,508 91.9k 1,406 4,836 2,767 32.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B++
Kills:427
Deaths:475
KDR:0.899
Accuracy:30.831% B++
HSR:3.279% C
Orion VS54
B+
Kills:356
Deaths:235
KDR:1.515
Accuracy:23.237% B+
HSR:16.573% D*
Kills:783
Deaths (as Heavy Assault):710
Deaths (to Heavy Assaults):8,448
KDR:1.10282
Kill Difference:73
Playtime:97.459 hours
Usage:6%
Score:1.047m
Score/min:179
Accuracy (listed only):27.034%
HSR (listed only):9.926%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
C+
Kills:1,334
Deaths:1,271
KDR:1.050
Accuracy:60.483% C+
HSR:10.870% D--
Pulsar C
B+
Kills:1,173
Deaths:1,210
KDR:0.969
Accuracy:27.226% B+
HSR:20.290% C--
Thanatos VE70
B+
Kills:705
Deaths:704
KDR:1.001
Accuracy:45.265% B+
HSR:12.199% D-
Eidolon VE33
B
Kills:622
Deaths:604
KDR:1.030
Accuracy:29.703% B
HSR:27.010% C*
VE-LR Obelisk
C++
Kills:556
Deaths:408
KDR:1.363
Accuracy:32.873% C++
HSR:19.784% D**
NSX Tanto
C**
Kills:320
Deaths:312
KDR:1.026
Accuracy:26.226% C+
HSR:27.188% C**
Serpent VE92
B**
Kills:282
Deaths:277
KDR:1.018
Accuracy:29.175% B**
HSR:18.085% C
Phobos VX86
C++
Kills:196
Deaths:209
KDR:0.938
Accuracy:57.059% C+
HSR:16.837% C++
Solstice VE3
C
Kills:160
Deaths:32
KDR:5
Accuracy:21.372% C
HSR:13.125% D*
Zenith VX-5AE
C++
Kills:140
Deaths:179
KDR:0.782
Accuracy:26.093% C
HSR:25.714% C++
The Little Helper
B++
Kills:77
Deaths:92
KDR:0.837
Accuracy:47.447% C+
HSR:20.779% B++
Kills:5,565
Deaths (as Engineer):5,298
Deaths (to Engineers):5,587
KDR:1.0504
Kill Difference:267
Playtime:433.216 hours
Usage:27%
Score:4.851m
Score/min:187
Accuracy (listed only):36.629%
HSR (listed only):19.262%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
C+
Kills:1,334
Deaths:1,271
KDR:1.050
Accuracy:60.483% C+
HSR:10.870% D--
Eridani SX5
B+
Kills:1,192
Deaths:1,200
KDR:0.993
Accuracy:29.160% B+
HSR:17.618% C
Pulsar C
B+
Kills:1,173
Deaths:1,210
KDR:0.969
Accuracy:27.226% B+
HSR:20.290% C--
Sirius SX12
B++
Kills:1,159
Deaths:1,155
KDR:1.003
Accuracy:28.108% B++
HSR:18.119% C++
NS-7 PDW
B++
Kills:1,153
Deaths:1,466
KDR:0.786
Accuracy:28.247% B++
HSR:18.474% C++
MKV Suppressed
B+
Kills:926
Deaths:977
KDR:0.948
Accuracy:25.892% C+
HSR:22.138% B+
Thanatos VE70
B+
Kills:705
Deaths:704
KDR:1.001
Accuracy:45.265% B+
HSR:12.199% D-
NSX Tanto
C**
Kills:320
Deaths:312
KDR:1.026
Accuracy:26.226% C+
HSR:27.188% C**
Serpent VE92
B**
Kills:282
Deaths:277
KDR:1.018
Accuracy:29.175% B**
HSR:18.085% C
Phobos VX86
C++
Kills:196
Deaths:209
KDR:0.938
Accuracy:57.059% C+
HSR:16.837% C++
NSX Tengu
C
Kills:166
Deaths:221
KDR:0.751
Accuracy:33.878% C-
HSR:19.277% C
Solstice VE3
C
Kills:160
Deaths:32
KDR:5
Accuracy:21.372% C
HSR:13.125% D*
Zenith VX-5AE
C++
Kills:140
Deaths:179
KDR:0.782
Accuracy:26.093% C
HSR:25.714% C++
The Little Helper
B++
Kills:77
Deaths:92
KDR:0.837
Accuracy:47.447% C+
HSR:20.779% B++
Kills:8,983
Deaths (as Light Assault):9,305
Deaths (to Light Assaults):4,717
KDR:0.96539
Kill Difference:322
Playtime:157.770 hours
Usage:10%
Score:1.708m
Score/min:180
Accuracy (listed only):34.688%
HSR (listed only):18.622%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
C++
Kills:1,875
Deaths:1,841
KDR:1.018
Accuracy:42.552% C++
HSR:37.387% C
Eridani SX5
B+
Kills:1,192
Deaths:1,200
KDR:0.993
Accuracy:29.160% B+
HSR:17.618% C
Sirius SX12
B++
Kills:1,159
Deaths:1,155
KDR:1.003
Accuracy:28.108% B++
HSR:18.119% C++
NS-7 PDW
B++
Kills:1,153
Deaths:1,466
KDR:0.786
Accuracy:28.247% B++
HSR:18.474% C++
MKV Suppressed
B+
Kills:926
Deaths:977
KDR:0.948
Accuracy:25.892% C+
HSR:22.138% B+
Artemis VX26
C**
Kills:564
Deaths:601
KDR:0.938
Accuracy:28.734% C**
HSR:22.518% C+
NS-357 Underboss
C+
Kills:449
Deaths:766
KDR:0.586
Accuracy:35.048% C+
HSR:20.490% C+
Nyx VX31
C+
Kills:387
Deaths:289
KDR:1.339
Accuracy:31.483% C-
HSR:28.682% C+
NSX Tomoe
B++
Kills:355
Deaths:322
KDR:1.102
Accuracy:30.609% C**
HSR:43.380% B++
Ghost
D
Kills:309
Deaths:393
KDR:0.786
Accuracy:34.516% D
HSR:53.398% D**
Cerberus
B+
Kills:243
Deaths:326
KDR:0.745
Accuracy:31.476% C+
HSR:27.984% B+
Phaseshift VX-S
C+
Kills:208
Deaths:107
KDR:1.944
Accuracy:35.331% C+
HSR:53.365% D**
NSX Tengu
C
Kills:166
Deaths:221
KDR:0.751
Accuracy:33.878% C-
HSR:19.277% C
NS-AM7 Archer
C+
Kills:165
Deaths:626
KDR:0.264
Accuracy:51.530% D--
HSR:17.576% C+
Parallax VX3
B+
Kills:163
Deaths:100
KDR:1.630
Accuracy:40.799% C**
HSR:80.982% B+
Beamer VS3
C+
Kills:89
Deaths:183
KDR:0.486
Accuracy:26.987% C+
HSR:21.348% C+
NS-45 Pilot
C+
Kills:77
Deaths:61
KDR:1.262
Accuracy:27.645% D
HSR:24.675% C+
Soldier Soaker
B+
Kills:65
Deaths:67
KDR:0.970
Accuracy:38.693% B+
HSR:9.231% D--
XM98
C+
Kills:63
Deaths:40
KDR:1.575
Accuracy:36.051% C+
HSR:60.318% F
Kills:9,608
Deaths (as Infiltrator):10,741
Deaths (to Infiltrators):4,373
KDR:0.89452
Kill Difference:1,133
Playtime:526.650 hours
Usage:33%
Score:5.716m
Score/min:181
Accuracy (listed only):33.512%
HSR (listed only):31.419%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
C+
Kills:1,334
Deaths:1,271
KDR:1.050
Accuracy:60.483% C+
HSR:10.870% D--
Eridani SX5
B+
Kills:1,192
Deaths:1,200
KDR:0.993
Accuracy:29.160% B+
HSR:17.618% C
Sirius SX12
B++
Kills:1,159
Deaths:1,155
KDR:1.003
Accuracy:28.108% B++
HSR:18.119% C++
H-V45
B+
Kills:1,158
Deaths:1,299
KDR:0.891
Accuracy:26.060% B+
HSR:14.508% D-
NS-7 PDW
B++
Kills:1,153
Deaths:1,466
KDR:0.786
Accuracy:28.247% B++
HSR:18.474% C++
MKV Suppressed
B+
Kills:926
Deaths:977
KDR:0.948
Accuracy:25.892% C+
HSR:22.138% B+
Terminus VX-9
B**
Kills:761
Deaths:859
KDR:0.886
Accuracy:30.968% B**
HSR:19.580% D-
Thanatos VE70
B+
Kills:705
Deaths:704
KDR:1.001
Accuracy:45.265% B+
HSR:12.199% D-
Corvus VA55
B+
Kills:511
Deaths:545
KDR:0.938
Accuracy:26.820% B+
HSR:21.331% C
Phobos VX86
C++
Kills:196
Deaths:209
KDR:0.938
Accuracy:57.059% C+
HSR:16.837% C++
NSX Yumi
D
Kills:177
Deaths:237
KDR:0.747
Accuracy:22.114% D-
HSR:20.339% D
NSX Tengu
C
Kills:166
Deaths:221
KDR:0.751
Accuracy:33.878% C-
HSR:19.277% C
Pulsar VS1
B
Kills:161
Deaths:222
KDR:0.725
Accuracy:25.192% B
HSR:15.528% D
The Little Helper
B++
Kills:77
Deaths:92
KDR:0.837
Accuracy:47.447% C+
HSR:20.779% B++
NS-11P
B++
Kills:65
Deaths:79
KDR:0.823
Accuracy:26.476% B++
HSR:12.308% D*
Kills:9,741
Deaths (as Combat Medic):10,536
Deaths (to Combat Medics):3,024
KDR:0.92454
Kill Difference:795
Playtime:385.748 hours
Usage:24%
Score:5.178m
Score/min:224
Accuracy (listed only):34.211%
HSR (listed only):17.327%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A**
Kills:95
Deaths:95
KDR:1
Accuracy:27.577% A**
HSR:11.579% D**
Kills:95
Deaths (as MAX Suit):47.500
Deaths (to MAX Suits):1,417
KDR:2
Kill Difference:47.500
Playtime:9.198 hours
Usage:1%
Score:0.085m
Score/min:154
Accuracy (listed only):27.577%
HSR (listed only):11.579%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:312
V. Kills:47 N/A
Deaths:216
KDR:1.444
Accuracy:44.396% B+
KPH:22.600 D
VKPH:3.400 C+
Hornet Missiles
B+
Kills:311
V. Kills:258 120%
Deaths:209
KDR:1.488
Accuracy:65.881% B+
KPH:20.600 D
VKPH:17.100 D-
Dual Photon Pods
D
Kills:204
V. Kills:76 265%
Deaths:100
KDR:2.040
Accuracy:53.289% C++
KPH:30 D-
VKPH:11.200 D
Saron Laser Cannon
B+
Kills:135
V. Kills:127 105%
Deaths:400
KDR:0.338
Accuracy:35.355% B+
KPH:3.500 D-
VKPH:3.300 D-
Maelstrom Turbo Laser
D
Kills:82
V. Kills:75 108%
Deaths:178
KDR:0.461
Accuracy:38.738% A
KPH:5.100 D-
VKPH:4.700 D
Kills:1,044 (529 + 0)
Deaths:1,103
KDR:0.947
VKDR:0.529
Vehicle Kills:583
Kill Difference:59
Playtime:89.728 hours
Usage:6%
Score:0.772m
Score/min:143
Piloting Accuracy:38.738%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C-
Kills:111
V. Kills:97 113%
Deaths:69
KDR:1.609
Accuracy:31.095% C**
KPH:9.100 D
VKPH:8 C-
L100 Python HEAT
D-
Kills:75
V. Kills:38 192%
Deaths:47
KDR:1.596
Accuracy:58.748% B++
KPH:14 D--
VKPH:7.100 D-
Kills:186 (186 + 0)
Deaths:116
KDR:1.603
VKDR:1.164
Vehicle Kills:135
Kill Difference:70
Playtime:17.529 hours
Usage:1%
Score:0.132m
Score/min:126
Driving Accuracy:58.748%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B
Kills:70
V. Kills:35 194%
Deaths:19
KDR:3.684
Accuracy:46.047% C**
KPH:28 B
VKPH:14 C
Kills:70 (0 + 70)
Deaths:19
KDR:3.684
VKDR:1.842
Vehicle Kills:35
Kill Difference:51
Playtime:2.502 hours
Usage:0%
Score:0.041m
Score/min:275
Driving Accuracy:N/A%
Gunner Accuracy:46.047%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:90
V. Kills:3 N/A
Deaths:14
KDR:6.429
Accuracy:23.307% B**
KPH:44.500 D
VKPH:1.500 D-
Kills:90 (0 + 90)
Deaths:14
KDR:6.429
VKDR:0.214
Vehicle Kills:3
Kill Difference:76
Playtime:2.024 hours
Usage:0%
Score:0.017m
Score/min:139
Driving Accuracy:N/A%
Gunner Accuracy:23.307%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C+
Kills:133
V. Kills:5 N/A
Deaths:125
KDR:1.064
Accuracy:21.674% C+
KPH:14.400 D
VKPH:0.500 D
M20 Basilisk-F
C+
Kills:104
V. Kills:69 149%
Deaths:241
KDR:0.432
Accuracy:59.344% B++
KPH:7.700 C
VKPH:5.100 C+
M40 Fury-F
C
Kills:97
V. Kills:44 216%
Deaths:168
KDR:0.577
Accuracy:64.617% A
KPH:11.500 D
VKPH:5.200 C
Kills:334 (334 + 0)
Deaths:534
KDR:0.625
VKDR:0.221
Vehicle Kills:118
Kill Difference:200
Playtime:31.149 hours
Usage:2%
Score:0.115m
Score/min:62
Driving Accuracy:64.617%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44L Blackhand 1,8831,8751,8411.018C+0.0942.552%C++37.387%C19CN/A5398.8h4.2C**9.9B
Lumine Edge 1,8061,7739,1940.193B0.7431.683%B+13.931%C3.6C+N/A10489.5h1.3B4.1B+
Deimos VA29 1,3501,3341,2711.05C+0.1260.483%C+10.87%D--27.7C--N/A6648.1h2.2B+3.6C**
Eridani SX5 1,2141,1921,2000.993C+0.0629.16%B+17.618%C27.2CN/A8743.9h10.2B++34.8B+
Pulsar C 1,1941,1731,2100.969C+0.0427.226%B+20.29%C--16.7C--N/A4670.3h11.1B40.9B+
Sirius SX12 1,1671,1591,1551.003C+0.0728.108%B++18.119%C++23.3CN/A7049.8h12.3B++43.6B+
H-V45 1,1701,1581,2990.891C0.0426.06%B+14.508%D-23.8CN/A7348.6h13.5C+51.8B
NS-7 PDW 1,1711,1531,4660.786C+0.1428.247%B++18.474%C++17.8C-N/A6164.7h15.5C+54.9B
MKV Suppressed 9459269770.948C+0.0225.892%C+22.138%B+16.2DN/A3957h14.2C++54.9C*
Terminus VX-9 7827618590.886C0.0430.968%B**19.58%D-18.6D-N/A4740.9h13.6C43.8B
Thanatos VE70 7167057041.001C++0.0745.265%B+12.199%D-32.5C*N/A10821.7h4.2B+9.2B++
Eidolon VE33 6406226041.03C+0.1029.703%B27.01%C*14.9C-N/A4541.8h9C*30.3B+
Artemis VX26 5685646010.938C0.0128.734%C**22.518%C+20.9DN/A5927h12.1C++42B
Hunter QCX 7365641,3660.413C0.5249.656%B+6.028%D*7.5D2.3C+3575h14.3D28.8C
VE-LR Obelisk 5855564081.363C+0.4332.873%C++19.784%D**22.3C-1.2B++5324.9h7.4C+22.4C++
Force-Blade 56554015,4260.035B0.9035.749%B+3.519%C--0.8C++N/A2703.7h2.6C++7.3B+
Corvus VA55 5175115450.938C+0.0126.82%B+21.331%C19.3C-N/A5226.5h10.6B++39.6B++
NS-357 Underboss 4524497660.586C0.3435.048%C+20.49%C+11.8D--N/A3438h4.9D14C+
Lasher X2 4444274750.899C+0.0330.831%B++3.279%C24.5C1C*7117.4h21.3C69.1B+
Nyx VX31 3913872891.339C0.4131.483%C-28.682%C+26.7C--N/A7114.5h5.1B16.2C*
C-4 5173672471.486C++0.5627.69%B+N/A62.2C25.4C4915.9h1.5C++5.3B+
Orion VS54 3583562351.515C++0.5823.237%B+16.573%D*31.8C+N/A18511.2h11.2B+48.2C*
NSX Tomoe 3573553221.102C0.1730.609%C**43.38%B++20.9DN/A5417h13.9C*45.3C**
NSX Tanto 3293203121.026C+0.1026.226%C+27.188%C**15.5DN/A3720.6h12.4B47.3C*
Light PPA 3593122161.444C-0.5144.396%B+1.282%C+22.6D3.4C+9513.8h16.5C+37.2C++
Hornet Missiles 5693112091.488D0.5665.881%B+1.286%C20.6D17.1D-36115.1h18.1D27.4C--
Ghost 3143093930.786D0.1434.516%D53.398%D**16.4D-N/A5018.8h2.6C7.7C-
Lancer VS22 4942873510.818C++0.1157.497%DN/A14.3C++10.3C--13520.1h17.2B+29.9B+
Serpent VE92 2912822771.018C+0.0929.175%B**18.085%C15.7DN/A5918h12.8C*43.9B+
Cerberus 2442433260.745C0.1931.476%C+27.984%B+10.3D-N/A2623.6h8.3D*26.2C--
Phaseshift VX-S 2152081071.944C1.0135.331%C+53.365%D**17.3C--N/A4612h4.3D12.3C
Dual Photon Pods 2802041002.04D1.1153.289%C++N/A30D-11.2D2026.8h29.5C--55.4C+
Phobos VX86 1981962090.938C0.0157.059%C+16.837%C++22.5DN/A618.7h2.5C++4.3C++
Heartstring 2091952360.826C0.1039.529%C+24.103%C11.8DN/A3416.5h4.6C+11.8C++
Proximity Mine 182182622.935C2.0039.073%CN/A86.7DN/A3192.1h1.9C++5C+
NSX Yumi 1841772370.747C-0.1822.114%D-20.339%D17.4DN/A6210.2h12.3C++55.7C
Tank Mine 276174692.522C+1.5941.873%B++N/A69.6D40.8D7342.5h2.6D--6.3C++
NSX Tengu 1671662210.751C-0.1833.878%C-19.277%C11.9D-N/A4613.9h13.2C++39C++
NS-AM7 Archer 2371656260.264D0.6751.53%D--17.576%C+2.7D--1.2D-1962.2h18C**34.9C++
Parallax VX3 1651631001.63C0.7040.799%C**80.982%B+17.5DN/A619.3h2.4C+5.8C*
Pulsar VS1 1621612220.725C0.2125.192%B15.528%D15.5C--N/A8210.4h15.9C63C*
Solstice VE3 160160325S4.0721.372%C13.125%D*16.3C+N/A1289.8h13.5B+63.2C*
Zenith VX-5AE 1471401790.782D0.1526.093%C25.714%C++14.4D-N/A409.7h14.6C56C+
Saron Laser Cannon 2621354000.338C-0.5935.355%B+1.481%C--3.5D-3.3D-8938.1h201.5C--569.9C
M12 Kobalt-F 1381331251.064C0.1321.674%C+11.278%C*14.5DN/A559.2h18.7C86.1C+
MANA Anti-Vehicle Turret 3121251141.096D-0.1771.556%B+N/A1250D1870C3074930.1h16.1C+22.5C+
NSX Amaterasu 1261229810.124A++0.8158.763%A++13.934%C+2.4C+N/A750h23.4D39.9C
Skyguard 208111691.609C--0.6831.095%C**1.802%C+9.1D8C-13612.2h160.2D515.3C+
M20 Basilisk-F 1731042410.432C0.5059.344%B++N/A7.7C5.1C+5413.5h134.4C-226.5C
M40 Fury-F 141971680.577C--0.3564.617%A1.031%C+11.5D5.2C808.4h28.1F-43.4D--
Quasar VM1 9895951C0.0727.577%A**11.579%D**19CN/A855h15.2C++55B+
M12 Kobalt 9390146.429C5.5023.307%B**18.889%C++45D1.5D-1382h21.4C91.7B
Beamer VS3 90891830.486C0.4426.987%C+21.348%C+7.8D-N/A4711.4h14.3D--53.2C
Spear Anti-Vehicle Phalanx Turret 19388204.4C3.4757.908%A2.273%D--27.5D32.8B**4173.2h17.8F--30.8D
Maelstrom Turbo Laser 157821780.461C-0.4738.738%A2.439%C+5.1D-4.7D8316h203.8D*526C-
The Little Helper 8077920.837C0.0947.447%C+20.779%B++17.1D--N/A494.5h4.9C+10.4C+
NS-45 Pilot 7877611.262C+0.3327.645%D24.675%C+11.2D--N/A426.9h6.6B+23.8C*
L100 Python HEAT 11375471.596D0.6758.748%B++4%B**13.9D--7D--1035.4h8.5D-14.5C
Saron HRB 10570193.684C2.7546.047%C**1.429%C+28B14C2752.5h16.6B**36.1B*
NS-11P 6765790.823C0.1126.476%B++12.308%D*16.3DN/A574h15.9C-60.2C**
Soldier Soaker 6765670.97C+0.0438.693%B+9.231%D--17.1D--N/A693.8h6.7C17.4C**
Rocklet Rifle 183641830.35D0.5850.349%C3.125%M**8.1F15.1D-1587.9h58.6D**116.5D--
XM98 6463401.575C0.6436.051%C+60.318%F11.3DN/A655.6h3.2D-8.8C-
Lumine Edge AE 61609060.066D0.8627.586%D6.667%D**1.1DN/A353h1.2C*4.4C
Nemesis VSH9 102591280.461C0.4765.121%B1.695%C--9.1C-6.6D1506.5h10D15.4C
Sticky Grenade 5656156N/A55.0742.089%D*N/A560DN/A13130.1h2.4C+5.6C+
Frag Grenade 5050150N/A49.0737.774%D--N/A250D--N/A17320.2h4.5C--11.9D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret251,4031.5h
Motion Spotter655,4563.3h
Manticore SX0570.3h
NSX-P Naginata0540.1h
Snowman Soldier62060.2h
Medical Applicator937264,15025.9h
Nanite Revive Grenade07340.2h
Spawn Beacon41750.3h
Nano-Armor Kit375444,04735.8h
Turret AI Module0540.5h
Repair Module0690.5h
NS Deep Freeze2720.1h
Restoration Kit2843,7198.1h
NS Patriot Flare Gun12170.8h
Deconstruction Tool11,2230.2h
Anti-Infantry MANA Turret61250.3h
G40-F Ranger0550h
Ammunition Package411,6611.6h
Shield Recharging Field1014,6212.9h
Recon Detection Device33080.8h

Check the help document for the dictionary if you want to learn more about words used here.


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