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Primus Sweetheart LunarFyre[oVAo] LunarFyre
VS BR 50

KDR: 0.94

Score: 19.2m

Last Seen: Jul 28th, 2019 10:26 AM
- OFFLINE - 621.1 hour(s)

Prestige 1, Battle Rank 50 - Vanu Sovereignty on Connery - Outfit Member of Vanu Ancestry[oVAo] Vanu Ancestry
VS outfit on Connery

Members: 9
Level Progress (to 51): 26%
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS NS-44L Blackhand Lumine Edge Deimos VA29 Eridani SX5 Pulsar C MKV Suppressed Sirius SX12 H-V45
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $100,080 MLG Score: 80
Fun Score: N/A
Cheeseburgers Flipped: 75TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.528%22.588%64427118715,6060.945074-0.007

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.039%1.437A0.262C*-0.84D--HEAD ++ (~8.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.10.489B+10.90.239C++27.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.167%1.34%164412107466063351.23102222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.987%0.09C+-0.23C-0.669

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
197.1-0.22C75.2-0.42C--121.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.576%2.632%172121219012351400.153722135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.768%-0.914D--0.046C+2.919

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
308.8-7.003T*97.5-6.791T*211.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.473%13.174%17212121679801160.170235143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.074%-0.714D-2.153A*1.274

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.70.45B18.70.531B+47

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.666%60%17412107451351160.551036

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.462%0.102C+-0.46D-0.304

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.122C+3.10.026C+5.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.117%11.812%17312112,2351301291.71659

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.992%0.878B*-0.557D-0.318

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.588B+2.80.417B2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu Ancestry[oVAo] Vanu Ancestry
VS outfit on Connery

Members: 9
19.2m314.2%246 (14.8k)191 (11.5k)0.93757427,81529,6671.0741950 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214123419.941%17.487%34903:239

24% Combat Medic27% Engineer6% Heavy Assault33% Infiltrator10% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 6:37 PMNov 21st, 2014 9:39 AMAug 22nd, 2019 11:43 PM (3h) (PST)Jul 28th, 2019 7:37 AM (26d) (PST)Jul 28th, 2019 6:26 AM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3371581790.2770.2950.0480.9590.02980

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,1969,47010,7261718358211,430

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1676.4h/69.8d 4,053 4,864 10,995 96.5k 1,465 5,022 2,880 33.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:356
Deaths:235
KDR:1.515
Accuracy:23.222% B+
HSR:16.573% D*
Kills:356
Deaths (as Heavy Assault):235
Deaths (to Heavy Assaults):8,698
KDR:1.51489
Kill Difference:121
Playtime:100.964 hours
Usage:6%
Score:1.086m
Score/min:179
Accuracy (listed only):23.222%
HSR (listed only):16.573%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
C+
Kills:1,334
Deaths:1,271
KDR:1.050
Accuracy:60.483% C+
HSR:10.870% D--
Pulsar C
B+
Kills:1,173
Deaths:1,210
KDR:0.969
Accuracy:27.226% B+
HSR:20.290% C--
Thanatos VE70
B+
Kills:705
Deaths:704
KDR:1.001
Accuracy:45.265% B+
HSR:12.199% D-
VE-LR Obelisk
C++
Kills:640
Deaths:479
KDR:1.336
Accuracy:32.698% C++
HSR:20.938% D*
Eidolon VE33
C**
Kills:631
Deaths:609
KDR:1.036
Accuracy:29.662% C**
HSR:26.783% C++
NSX Tanto
C**
Kills:320
Deaths:312
KDR:1.026
Accuracy:26.226% C+
HSR:27.188% C**
Serpent VE92
B**
Kills:282
Deaths:277
KDR:1.018
Accuracy:29.175% B**
HSR:18.085% C
Phobos VX86
C++
Kills:196
Deaths:209
KDR:0.938
Accuracy:57.059% C+
HSR:16.837% C++
VE-C Horizon
B+
Kills:165
Deaths:137
KDR:1.204
Accuracy:38.441% B+
HSR:7.879% F-
Solstice VE3
C
Kills:160
Deaths:32
KDR:5
Accuracy:21.372% C
HSR:13.125% D*
Zenith VX-5AE
C++
Kills:148
Deaths:189
KDR:0.783
Accuracy:26.178% C
HSR:25.676% C++
The Little Helper
B*
Kills:83
Deaths:103
KDR:0.806
Accuracy:46.078% C
HSR:20.482% B*
Kills:5,837
Deaths (as Engineer):5,532
Deaths (to Engineers):5,743
KDR:1.05513
Kill Difference:305
Playtime:448.333 hours
Usage:27%
Score:5.006m
Score/min:186
Accuracy (listed only):36.655%
HSR (listed only):18.362%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
C+
Kills:1,334
Deaths:1,271
KDR:1.050
Accuracy:60.483% C+
HSR:10.870% D--
Eridani SX5
B+
Kills:1,192
Deaths:1,200
KDR:0.993
Accuracy:29.160% B+
HSR:17.618% C
Pulsar C
B+
Kills:1,173
Deaths:1,210
KDR:0.969
Accuracy:27.226% B+
HSR:20.290% C--
MKV Suppressed
C*
Kills:1,169
Deaths:1,194
KDR:0.979
Accuracy:26.782% C*
HSR:20.616% C++
Sirius SX12
B++
Kills:1,159
Deaths:1,155
KDR:1.003
Accuracy:28.108% B++
HSR:18.119% C+
NS-7 PDW
B++
Kills:1,153
Deaths:1,466
KDR:0.786
Accuracy:28.247% B++
HSR:18.474% C++
Thanatos VE70
B+
Kills:705
Deaths:704
KDR:1.001
Accuracy:45.265% B+
HSR:12.199% D-
NSX Tanto
C**
Kills:320
Deaths:312
KDR:1.026
Accuracy:26.226% C+
HSR:27.188% C**
Serpent VE92
B**
Kills:282
Deaths:277
KDR:1.018
Accuracy:29.175% B**
HSR:18.085% C
Phobos VX86
C++
Kills:196
Deaths:209
KDR:0.938
Accuracy:57.059% C+
HSR:16.837% C++
NSX Tengu
C
Kills:166
Deaths:221
KDR:0.751
Accuracy:33.878% C
HSR:19.277% C
VE-C Horizon
B+
Kills:165
Deaths:137
KDR:1.204
Accuracy:38.441% B+
HSR:7.879% F-
Solstice VE3
C
Kills:160
Deaths:32
KDR:5
Accuracy:21.372% C
HSR:13.125% D*
Zenith VX-5AE
C++
Kills:148
Deaths:189
KDR:0.783
Accuracy:26.178% C
HSR:25.676% C++
The Little Helper
B*
Kills:83
Deaths:103
KDR:0.806
Accuracy:46.078% C
HSR:20.482% B*
Kills:9,405
Deaths (as Light Assault):9,680
Deaths (to Light Assaults):4,895
KDR:0.97159
Kill Difference:275
Playtime:161.039 hours
Usage:10%
Score:1.738m
Score/min:180
Accuracy (listed only):34.912%
HSR (listed only):17.782%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
C++
Kills:1,948
Deaths:1,890
KDR:1.031
Accuracy:42.514% C++
HSR:37.115% C
Eridani SX5
B+
Kills:1,192
Deaths:1,200
KDR:0.993
Accuracy:29.160% B+
HSR:17.618% C
MKV Suppressed
C*
Kills:1,169
Deaths:1,194
KDR:0.979
Accuracy:26.782% C*
HSR:20.616% C++
Sirius SX12
B++
Kills:1,159
Deaths:1,155
KDR:1.003
Accuracy:28.108% B++
HSR:18.119% C+
NS-7 PDW
B++
Kills:1,153
Deaths:1,466
KDR:0.786
Accuracy:28.247% B++
HSR:18.474% C++
Artemis VX26
C**
Kills:564
Deaths:601
KDR:0.938
Accuracy:28.734% C**
HSR:22.518% C+
NS-357 Underboss
C+
Kills:478
Deaths:799
KDR:0.598
Accuracy:35.451% C+
HSR:20.293% C+
Nyx VX31
C+
Kills:387
Deaths:289
KDR:1.339
Accuracy:31.483% C-
HSR:28.682% C+
NSX Tomoe
B+
Kills:361
Deaths:326
KDR:1.107
Accuracy:30.617% B
HSR:43.213% B+
Ghost
D
Kills:309
Deaths:394
KDR:0.784
Accuracy:34.516% D
HSR:53.398% D**
Cerberus
B+
Kills:246
Deaths:327
KDR:0.752
Accuracy:31.551% C+
HSR:28.455% B+
Phaseshift VX-S
C+
Kills:210
Deaths:107
KDR:1.963
Accuracy:34.754% C+
HSR:53.333% D**
NSX Tengu
C
Kills:166
Deaths:221
KDR:0.751
Accuracy:33.878% C
HSR:19.277% C
NS-AM7 Archer
C+
Kills:165
Deaths:626
KDR:0.264
Accuracy:51.569% D--
HSR:17.576% C+
Parallax VX3
B+
Kills:163
Deaths:100
KDR:1.630
Accuracy:40.799% C**
HSR:80.982% B+
Beamer VS3
C+
Kills:89
Deaths:183
KDR:0.486
Accuracy:26.987% C+
HSR:21.348% C+
NS-45 Pilot
C
Kills:82
Deaths:70
KDR:1.171
Accuracy:28.043% C--
HSR:24.390% C
Soldier Soaker
C*
Kills:71
Deaths:69
KDR:1.029
Accuracy:35.714% C*
HSR:9.859% D
XM98
C+
Kills:63
Deaths:40
KDR:1.575
Accuracy:36.051% C+
HSR:60.318% F
Kills:9,975
Deaths (as Infiltrator):11,057
Deaths (to Infiltrators):4,537
KDR:0.90214
Kill Difference:1,082
Playtime:547.626 hours
Usage:33%
Score:5.925m
Score/min:180
Accuracy (listed only):33.419%
HSR (listed only):31.347%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
C+
Kills:1,334
Deaths:1,271
KDR:1.050
Accuracy:60.483% C+
HSR:10.870% D--
Eridani SX5
B+
Kills:1,192
Deaths:1,200
KDR:0.993
Accuracy:29.160% B+
HSR:17.618% C
MKV Suppressed
C*
Kills:1,169
Deaths:1,194
KDR:0.979
Accuracy:26.782% C*
HSR:20.616% C++
Sirius SX12
B++
Kills:1,159
Deaths:1,155
KDR:1.003
Accuracy:28.108% B++
HSR:18.119% C+
H-V45
B+
Kills:1,159
Deaths:1,301
KDR:0.891
Accuracy:26.072% B+
HSR:14.495% D-
NS-7 PDW
B++
Kills:1,153
Deaths:1,466
KDR:0.786
Accuracy:28.247% B++
HSR:18.474% C++
Terminus VX-9
B**
Kills:799
Deaths:914
KDR:0.874
Accuracy:30.874% B**
HSR:19.149% D-
Thanatos VE70
B+
Kills:705
Deaths:704
KDR:1.001
Accuracy:45.265% B+
HSR:12.199% D-
Corvus VA55
B+
Kills:520
Deaths:555
KDR:0.937
Accuracy:26.816% B+
HSR:21.346% C
NSX Yumi
D
Kills:199
Deaths:267
KDR:0.745
Accuracy:22.539% D-
HSR:18.593% D
Phobos VX86
C++
Kills:196
Deaths:209
KDR:0.938
Accuracy:57.059% C+
HSR:16.837% C++
NSX Tengu
C
Kills:166
Deaths:221
KDR:0.751
Accuracy:33.878% C
HSR:19.277% C
Pulsar VS1
C**
Kills:161
Deaths:222
KDR:0.725
Accuracy:25.190% C**
HSR:15.528% D
The Little Helper
B*
Kills:83
Deaths:103
KDR:0.806
Accuracy:46.078% C
HSR:20.482% B*
NS-11P
B++
Kills:65
Deaths:79
KDR:0.823
Accuracy:26.476% B++
HSR:12.308% D*
Kills:10,060
Deaths (as Combat Medic):10,861
Deaths (to Combat Medics):3,139
KDR:0.92625
Kill Difference:801
Playtime:400.672 hours
Usage:24%
Score:5.320m
Score/min:221
Accuracy (listed only):34.202%
HSR (listed only):17.061%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A**
Kills:95
Deaths:95
KDR:1
Accuracy:27.577% A**
HSR:11.579% D**
Kills:95
Deaths (as MAX Suit):47.500
Deaths (to MAX Suits):1,446
KDR:2
Kill Difference:47.500
Playtime:9.443 hours
Usage:1%
Score:0.085m
Score/min:150
Accuracy (listed only):27.577%
HSR (listed only):11.579%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
B+
Kills:315
V. Kills:261 120%
Deaths:210
KDR:1.500
Accuracy:65.748% B+
KPH:20.700 D
VKPH:17.100 D
Light PPA
C+
Kills:314
V. Kills:47 N/A
Deaths:221
KDR:1.421
Accuracy:44.384% B+
KPH:22.200 D
VKPH:3.300 C+
Dual Photon Pods
D
Kills:205
V. Kills:77 263%
Deaths:100
KDR:2.050
Accuracy:53.206% C++
KPH:30 D-
VKPH:11.300 D
Saron Laser Cannon
B+
Kills:145
V. Kills:133 108%
Deaths:421
KDR:0.344
Accuracy:34.834% B+
KPH:3.500 D-
VKPH:3.300 D--
Maelstrom Turbo Laser
D
Kills:82
V. Kills:75 108%
Deaths:178
KDR:0.461
Accuracy:38.738% A
KPH:5.100 D
VKPH:4.700 D
Kills:1,061 (541 + 0)
Deaths:1,130
KDR:0.939
VKDR:0.525
Vehicle Kills:593
Kill Difference:69
Playtime:93.079 hours
Usage:6%
Score:0.779m
Score/min:140
Piloting Accuracy:38.738%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C-
Kills:115
V. Kills:99 115%
Deaths:70
KDR:1.643
Accuracy:31.065% C**
KPH:9.400 D
VKPH:8.100 C-
L100 Python HEAT
D--
Kills:75
V. Kills:38 192%
Deaths:48
KDR:1.563
Accuracy:58.694% B++
KPH:13.900 D*
VKPH:7.100 D--
Kills:190 (190 + 0)
Deaths:118
KDR:1.610
VKDR:1.161
Vehicle Kills:137
Kill Difference:72
Playtime:17.632 hours
Usage:1%
Score:0.134m
Score/min:127
Driving Accuracy:58.694%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C**
Kills:70
V. Kills:35 194%
Deaths:19
KDR:3.684
Accuracy:46.047% C**
KPH:28 C**
VKPH:14 C+
Kills:70 (0 + 70)
Deaths:19
KDR:3.684
VKDR:1.842
Vehicle Kills:35
Kill Difference:51
Playtime:2.502 hours
Usage:0%
Score:0.041m
Score/min:275
Driving Accuracy:N/A%
Gunner Accuracy:46.047%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:97
V. Kills:3 N/A
Deaths:14
KDR:6.929
Accuracy:23.210% B**
KPH:46.800 D
VKPH:1.400 D-
Kills:97 (0 + 97)
Deaths:14
KDR:6.929
VKDR:0.214
Vehicle Kills:3
Kill Difference:83
Playtime:2.074 hours
Usage:0%
Score:0.018m
Score/min:142
Driving Accuracy:N/A%
Gunner Accuracy:23.210%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C+
Kills:133
V. Kills:5 N/A
Deaths:125
KDR:1.064
Accuracy:21.674% C+
KPH:14.400 D
VKPH:0.500 D
M20 Basilisk-F
C+
Kills:104
V. Kills:69 149%
Deaths:243
KDR:0.428
Accuracy:59.795% B++
KPH:7.600 D
VKPH:5 C+
M40 Fury-F
C
Kills:97
V. Kills:44 216%
Deaths:168
KDR:0.577
Accuracy:64.617% A
KPH:11.500 D
VKPH:5.200 C
Kills:334 (334 + 0)
Deaths:536
KDR:0.623
VKDR:0.220
Vehicle Kills:118
Kill Difference:202
Playtime:31.313 hours
Usage:2%
Score:0.115m
Score/min:61
Driving Accuracy:64.617%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44L Blackhand 1,9561,9481,8901.031C+0.0942.514%C++37.115%C19.1CN/A53101.8h4.2C**9.9B
Lumine Edge 1,8061,7739,1950.193B0.7431.683%B+13.931%C3.6C+N/A10489.7h1.3C**4.1B+
Deimos VA29 1,3501,3341,2711.05C+0.1160.483%C+10.87%D--27.7DN/A6648.1h2.2B+3.6C**
Eridani SX5 1,2141,1921,2000.993C+0.0629.16%B+17.618%C27.2CN/A8743.9h10.2B++34.8B+
Pulsar C 1,1941,1731,2100.969C+0.0327.226%B+20.29%C--16.7C--N/A4670.3h11.1B40.9B+
MKV Suppressed 1,1931,1691,1940.979C+0.0426.782%C*20.616%C++17.4DN/A4167.2h14.2C++53C*
Sirius SX12 1,1671,1591,1551.003C+0.0728.108%B++18.119%C+23.3CN/A7149.8h12.3B++43.6B+
H-V45 1,1721,1591,3010.891C0.0526.072%B+14.495%D-23.8CN/A7348.8h13.5C+51.8B
NS-7 PDW 1,1711,1531,4660.786C+0.1528.247%B++18.474%C++17.8C-N/A6164.7h15.5C+54.9B
Terminus VX-9 8207999140.874C0.0630.874%B**19.149%D-18.3D-N/A4643.7h13.6C43.9B+
Thanatos VE70 7167057041.001C++0.0645.265%B+12.199%D-32.5C*N/A10821.7h4.2B+9.2B++
VE-LR Obelisk 6726404791.336C+0.4032.698%C++20.938%D*21.9C--1.1B+5129.2h7.4C+22.7C++
Eidolon VE33 6496316091.036C+0.1029.662%C**26.783%C++15C--N/A4542.1h8.9C*30.1B+
Hunter QCX 7445721,3720.417C0.5249.78%B+6.119%D*7.6D2.3C+3575.5h14.2D28.6C
Artemis VX26 5685646010.938C0.0028.734%C**22.518%C+20.9DN/A5927h12.1C++42C**
Force-Blade 56554015,4400.035B+0.9035.74%B+3.519%C--0.8C++N/A2705h2.6C++7.3B+
Corvus VA55 5275205550.937C+0.0026.816%B+21.346%C19.3C--N/A5227h10.7B++40B+
NS-357 Underboss 4814787990.598C0.3435.451%C+20.293%C+11.8D--N/A3340.6h4.9D14C+
Lasher X2 4754575010.912C+0.0331.076%B++3.282%C24.4C1C++7118.7h21C+67.5B+
Nyx VX31 3913872891.339C0.4031.483%C-28.682%C+26.7C--N/A7114.5h5.1B+16.2C*
C-4 5303762481.516C++0.5827.722%BN/A62.7C-25.7C4996h1.5C++5.3B
NSX Tomoe 3633613261.107C0.1730.617%B43.213%B+21DN/A5517.2h13.8C*45.2B
Orion VS54 3583562351.515C++0.5823.222%B+16.573%D*31.8C+N/A18711.2h11.2B+48.3C*
Lancer VS22 5523243760.862C++0.0857.195%DN/A15.2C++10.7C13921.3h15.9B+27.8B+
NSX Tanto 3293203121.026C+0.0926.226%C+27.188%C**15.5DN/A3820.6h12.4B47.3C*
Hornet Missiles 5763152101.5D0.5665.748%B+1.27%C20.7D17.2D36015.2h17.9D27.3D
Light PPA 3613142211.421C-0.4844.384%B+1.274%C+22.3D3.3C+9414.1h16.7C+37.7C++
Ghost 3143093940.784D0.1534.516%D53.398%D**16.4D-N/A5018.8h2.6C7.7C-
Serpent VE92 2912822771.018C+0.0829.175%B**18.085%C15.7DN/A5918h12.8C*43.9B+
Cerberus 2472463270.752C0.1931.551%C+28.455%B+10.4D-N/A2723.6h8.3D*26.2C--
Heartstring 2552332760.844C+0.0944.037%C++21.03%C-12.2D1.2C3719.1h5.2C+11.7C++
Phaseshift VX-S 2182101071.963C1.0334.754%C+53.333%D**17.4DN/A4612.1h4.3D12.4C-
Dual Photon Pods 2822051002.05D1.1153.206%C++N/A30.1D-11.3D2026.8h29.5D55.5C+
NSX Yumi 2081992670.745C-0.1922.539%D-18.593%D17.3DN/A6011.5h12.4C+54.9C
Phobos VX86 1981962090.938C0.0057.059%C+16.837%C++22.5DN/A618.7h2.5C+4.3C++
Proximity Mine 196196672.925C1.9938.997%CN/A89.1DN/A3192.2h1.9C++5C+
Tank Mine 290184712.592C+1.6541.644%B+N/A73.6D42.4D7402.5h2.5D--6.1C++
NSX Tengu 1671662210.751C-0.1933.878%C19.277%C11.9D--N/A4614h13.2C++39C++
VE-C Horizon 1831651371.204C+0.2738.441%B+7.879%F-20.9D2.3A+437.9h20.5D53.2C+
NS-AM7 Archer 2371656260.264D0.6751.569%D--17.576%C+2.7D--1.2D--1962.2h18C**35C++
Parallax VX3 1651631001.63C0.6940.799%C**80.982%B+17.5DN/A619.3h2.4C+5.8C++
Pulsar VS1 1621612220.725C0.2125.19%C**15.528%D15.5DN/A8310.4h15.9C63C*
Solstice VE3 160160325S4.0621.372%C13.125%D*16.2C+N/A1309.9h13.5B+63.2C*
Zenith VX-5AE 1551481890.783D0.1526.178%C25.676%C++13.8D-N/A3810.7h14.7C56.1C+
Saron Laser Cannon 2781454210.344C0.5934.834%B+1.379%C--3.5D-3.3D--8540.9h194C--556.8C
M12 Kobalt-F 1381331251.064C0.1321.674%C+11.278%B14.5DN/A559.2h18.7C86.1C+
MANA Anti-Vehicle Turret 3161271141.114C--0.1871.6%B**N/A1270B+1890A4137400.1h16F**22.3D
NSX Amaterasu 1261229850.124A0.8157.536%A*13.934%C2.4CN/A750.2h23.5D-40.8C-
Skyguard 214115701.643C--0.7131.065%C**1.739%C+9.4D8.1C-13812.2h155.5D500.7C
M20 Basilisk-F 1731042430.428C0.5159.795%B++N/A7.6D5C+5413.7h137.9C--230.5C
Fatestealer 1031021690.604C++0.3333.627%C30.392%B*15C--N/A356.8h2.6D7.8C
M40 Fury-F 141971680.577C--0.3664.617%A1.031%C++11.5D5.2C808.4h28.1F-43.4D--
M12 Kobalt 10097146.929C5.9923.21%B**21.65%B++46.2D1.4D-1422.1h20.2C+87.1B+
Spear Anti-Vehicle Phalanx Turret 20595204.75C3.8157.935%A2.105%D--28.8C--33.3B**4183.3h16.9F-29.3C--
Quasar VM1 9895951C0.0627.577%A**11.579%D**18.3C-N/A835.2h15.2C++55B+
Beamer VS3 90891830.486C0.4526.987%C+21.348%C+7.8D-N/A4811.4h14.3D--53.2C
The Little Helper 86831030.806C-0.1346.078%C20.482%B*15.7D*N/A445.3h5.1C11.1C+
NS-45 Pilot 8382701.171C+0.2328.043%C--24.39%C11.1D--N/A417.4h6.7B24C++
Maelstrom Turbo Laser 157821780.461C-0.4838.738%A2.439%C+5.1D4.7D8316h203.8D*526C-
Lumine Edge AE 78771,4780.052D0.8927.221%D10.39%D--0.9DN/A284.6h1.2B4.5C++
L100 Python HEAT 11375481.563D0.6358.694%B++4%B**13.9D*7D--1035.4h8.5D-14.5C
Soldier Soaker 7371691.029C+0.0935.714%C*9.859%D18.2D--N/A723.9h6.8C18.9C*
Saron HRB 10570193.684C2.7546.047%C**1.429%C+28C**14C+2752.5h16.6B*36.1B*
Rocklet Rifle 191681890.36D0.5850.706%C2.941%M*8.3F15D-1618.2h58.1D**114.6D--
NS-11P 6765790.823C0.1126.476%B++12.308%D*16.3DN/A584h15.9C-60.2C*
XM98 6463401.575C0.6436.051%C+60.318%F11.3D-N/A655.6h3.2D-8.8C-
Nemesis VSH9 102591280.461C-0.4865.121%B1.695%C--9.1C6.6C1506.5h10D15.4C
Sticky Grenade 5656156N/A55.0641.875%D*N/A560D-N/A13200.1h2.4C+5.7C
Frag Grenade 5050150N/A49.0637.774%D--N/A250D--N/A17460.2h4.5C--11.9D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51810.3h
Manticore SX0570.3h
Anti-Vehicle MANA Turret251,4151.5h
Nano-Armor Kit390456,05536.7h
Turret AI Module0550.5h
Repair Module0720.5h
Nanite Revive Grenade07620.2h
Medical Applicator945270,13326.5h
Spitfire Auto-Turret11250.1h
NS Deep Freeze2720.1h
NS Patriot Flare Gun12170.8h
Restoration Kit2883,8598.3h
Motion Spotter655,5003.3h
Rampart Wall0500.9h
Welding Device0800h
Deconstruction Tool11,2230.2h
G40-F Ranger0550h
Shield Recharging Field1014,6212.9h
Recon Detection Device199222h
Ammunition Package431,7291.7h
Anti-Infantry MANA Turret61260.3h
Nano-Repair Grenade0660h
Snowman Soldier62060.2h
NSX-P Naginata0540.1h

Check the help document for the dictionary if you want to learn more about words used here.


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